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{{Short description|1984 single-player roleplaying gamebook}} |
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{{Infobox book |
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|image1=[[Image:Ff10puffin.jpg|150px]] |
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|image= FF9 Caverns of the Snow Witch.jpg |
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|image2=[[Image:Ff10wizard.jpg|150px]] |
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|location=Icefinger Mountains, Allansia, Titan |
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|cover_artist=[[Les Edwards]] (UK)<br>[[R. Courtney]] (US)<ref name="HW"/> |
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|references=400 |
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| genre = Fantasy<br />Location: Allansia, Titan |
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|coverillustrator=Les Edwards |
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| Wizard number: 10 |
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|year=1984 |
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}} |
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|published=Puffin (UK): 1984<ref name="HW"/><br>Dell/Laurel-Leaf (US): 1985<ref name="HW"/> |
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|media_type = Print ([[Paperback]]) |
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|wcoverillustrator=Les Edwards |
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|wyear=2003 |
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|isbn_note=(Puffin)<br>{{ISBN|1-84046-432-1}} (Wizard) |
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|wnumber=10 |
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|wISBN=ISBN 1-84046-432-1 |
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}} |
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⚫ | '''''Caverns of the Snow Witch''''' is a single-player [[roleplaying]] [[gamebook]], written by [[Ian Livingstone]], illustrated by Gary Ward and Edward Crosby and originally published in 1984 by [[Puffin Books]]. It was later republished by Wizard Books in 2003. It forms part of [[Steve Jackson (UK)|Steve Jackson]] and [[Ian Livingstone]]'s ''[[Fighting Fantasy]]'' series. It is the 9th in the series in the original Puffin series ({{ISBN|0-14-031830-5}}) and 10th in the modern Wizard series ({{ISBN|1-84046-432-1}}). |
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⚫ | '''''Caverns of the Snow Witch''''' single-player roleplaying gamebook, written by [[Ian Livingstone]], illustrated by Gary Ward and Edward Crosby and originally published in 1984 by Puffin Books. It was later republished by Wizard Books in 2003. It forms part of [[Steve Jackson (UK)|Steve Jackson]] and [[Ian Livingstone]]'s [[Fighting Fantasy]] series. It is the 9th in the series in the original Puffin series (ISBN |
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==Creation== |
==Creation== |
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==Story== |
==Story== |
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''Caverns of the Snow Witch'' is a fantasy adventure scenario in which the character is a guard working in the caravan of a merchant in the frozen land of Allansia, and hunts a dangerous beast.<ref name="HW">{{cite book|last=Schick |first=Lawrence|authorlink=Lawrence Schick|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5|page=366}}</ref> |
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The story takes the form of a campaign: the player must first locate the correct path to the lair of the Snow Witch, defeat the villain and her minions, and finally after escaping with allies find a means of overcoming a potentially fatal curse. |
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{{Quotation|''On the trail of a hideous creature that is terrorising the northern trade routes, you find its last victim – still alive, but barely. With his dying breath he lays a great burden on your shoulders...''<br><br>''After years of searching he has found the entrance to the Crystal Caves of the evil Snow Witch, high up in the Icefinger Mountains. She must be destroyed before her dark powers bring on another ice age and Allansia slips under her dominion for ever. But time is running out. Can you slay the vile Snow Witch before she becomes all powerful?''}} |
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The book is split into three distinct parts. In the first part, the reader is hired to kill a yeti that has been disrupting trade routes in the Icefinger Mountains of Allansia. After killing the yeti, the player finds a dying trapper who tells him of the great riches to be found in the caverns of the Snow Witch, an evil sorceress who dwells in the mountains. The player sets off to investigate the caverns, meeting up with two other adventurers along the way: Redswift the Elf and Stubb the Dwarf. The three companions infiltrate the caverns, fight their way through guards and monsters, and kill the Snow Witch. |
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In the second part, the three of them must escape the caverns while being pursued by the Snow Witch's minions. Along the way they encounter many traps, several guards and even the spirit of the late Snow Witch herself. |
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==Reception== |
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In the third part, the three escape from the caverns and return to civilised, temperate parts of Allansia, when it is revealed that both the reader and Redswift are succumbing to the effects of a Death Spell, activated by the reading of a parchment [par. 38]. (There is no indication that Stubb reads the parchment [par. 135].) After Redswift perishes, the reader must seek out Pen Ty Kora, a reclusive healing wizard, to cure him of the spell, while his Stamina score gradually dwindles away. If the reader has certain items from the Snow Witch's cavern, and can pass a series of ordeals, he will be cured of the spell and successfully complete the gamebook. |
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[[RPG.net]] stated the concept was "substantially better than The Warlock of Firetop Mountain, and certainly more novel than your typical dungeon crawl."<ref name="RPG">{{cite web|url=http://www.rpg.net/reviews/archive/9/9359.phtml|title=Review of Caverns of the Snow Witch - RPGnet|accessdate=23 August 2014}}</ref> |
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==In other media== |
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Whilst ''Caverns of the Snow Witch'' was originally the ninth book in the series, it is the chronological prequel of ''[[Forest of Doom]]'', the third book. The quest for King Gillibrand's war hammer, which is the basis of the plot of ''Forest of Doom'', begins in this book. |
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The gamebook was converted into a 40-page [[d20 System]] role-playing adventure by Jamie Wallis. It was published by Myriador in 2003<ref name="RPG"/><ref>{{cite web|url=http://www.sfandfantasy.co.uk/php/detailsm.php?reference=78020|title=SFandFantasy.co.uk - Caverns of the Snow Witch. 2003|accessdate=23 August 2014}}</ref> and reissued in [[pdf]] format by Greywood Publishing in 2008.<ref>{{cite web|url=http://rpggeek.com/rpgitem/61687/caverns-snow-witch|title=Caverns of the Snow Witch - RPG Geek|accessdate=23 August 2014}}</ref> |
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A digital version was developed by Tin Man Games available for [[Android (operating system)|Android]] and [[iOS]].<ref>{{cite web|url=http://fightingfantasyapps.com/books/caverns-of-the-snow-witch/|title=Tin Man Games – Caverns of the Snow Witch|accessdate=20 August 2014}}</ref> A PC Steam version was also released. |
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==See also== |
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==Footnotes== |
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{{Reflist}} |
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== |
==External links== |
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*[https://web.archive.org/web/20140515030056/http://www.fightingfantasy.com/index.php?option=com_content&view=article&id=53&Itemid=9 Caverns of the Snow Witch at the Wizard Books Fighting Fantasy website] |
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*[https://web.archive.org/web/20150919033023/http://fightingfantasy.com/index.php?%20option=com_content&view=article&id=86&Itemid=37 Index to ''Warlock'' magazine] |
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<div class="references-small"> |
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* {{cite web |
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| title=Fighting Fantasy Gamebooks on gamebooks.org |
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| url=http://www.gamebooks.org/show_series.php?id=11}} |
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* {{cite web |
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| title=Caverns of the Snow Witch on gamebooks.org |
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| url=http://www.gamebooks.org/show_item.php?id=46}} |
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* {{cite web |
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| title=Caverns of the Snow Witch on the Internet Archive record of the old fightingfantasy.com site |
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| url=http://web.archive.org/web/20051127132124/www.fightingfantasy.com/ffb9.htm}} |
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Official sites: |
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* {{cite web |
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| title=Caverns of the Snow Witch on the official Fighting Fantasy website |
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| url=http://www.fightingfantasygamebooks.com/ff10.htm}} |
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* {{cite web |
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| title=Caverns of the Snow Witch on the Wizard Books website |
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| url=http://www.iconbooks.co.uk/wizard/wbook.cfm?isbn=1-84046-432-1}} |
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</div> |
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[[Category:1984 books |
[[Category:1984 fiction books]] |
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[[Category: |
[[Category:Books by Ian Livingstone]] |
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Latest revision as of 21:04, 2 December 2024
Author | Ian Livingstone[1] |
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Illustrators | Gary Ward Edward Crosby |
Cover artist | Les Edwards (UK) R. Courtney (US)[1] |
Series | Fighting Fantasy
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Genre | Fantasy Location: Allansia, Titan |
Published | Puffin (UK): 1984[1] Dell/Laurel-Leaf (US): 1985[1] |
Media type | Print (Paperback) |
ISBN | 0-14-031830-5 (Puffin) ISBN 1-84046-432-1 (Wizard) |
Caverns of the Snow Witch is a single-player roleplaying gamebook, written by Ian Livingstone, illustrated by Gary Ward and Edward Crosby and originally published in 1984 by Puffin Books. It was later republished by Wizard Books in 2003. It forms part of Steve Jackson and Ian Livingstone's Fighting Fantasy series. It is the 9th in the series in the original Puffin series (ISBN 0-14-031830-5) and 10th in the modern Wizard series (ISBN 1-84046-432-1).
Creation
[edit]The story was first published in Warlock: The Fighting Fantasy Magazine as a shorter 190-section adventure. Livingstone later expanded the plot to create the final story.
Story
[edit]Caverns of the Snow Witch is a fantasy adventure scenario in which the character is a guard working in the caravan of a merchant in the frozen land of Allansia, and hunts a dangerous beast.[1]
The story takes the form of a campaign: the player must first locate the correct path to the lair of the Snow Witch, defeat the villain and her minions, and finally after escaping with allies find a means of overcoming a potentially fatal curse.
Reception
[edit]RPG.net stated the concept was "substantially better than The Warlock of Firetop Mountain, and certainly more novel than your typical dungeon crawl."[2]
In other media
[edit]The gamebook was converted into a 40-page d20 System role-playing adventure by Jamie Wallis. It was published by Myriador in 2003[2][3] and reissued in pdf format by Greywood Publishing in 2008.[4]
A digital version was developed by Tin Man Games available for Android and iOS.[5] A PC Steam version was also released.
Footnotes
[edit]- ^ a b c d e Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 366. ISBN 0-87975-653-5.
- ^ a b "Review of Caverns of the Snow Witch - RPGnet". Retrieved 23 August 2014.
- ^ "SFandFantasy.co.uk - Caverns of the Snow Witch. 2003". Retrieved 23 August 2014.
- ^ "Caverns of the Snow Witch - RPG Geek". Retrieved 23 August 2014.
- ^ "Tin Man Games – Caverns of the Snow Witch". Retrieved 20 August 2014.