The King of Fighters '98: Difference between revisions
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{{short description|1998 Video game}} |
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{{Infobox CVG |
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{{Use mdy dates|date=August 2015}} |
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|title = The King of Fighters '98 |
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{{Infobox video game |
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|image = [[Image:Logo_kof98.jpg|225px|The King of Fighters '98 Logo]] |
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| title = The King of Fighters '98: The Slugfest/Dream Match Never Ends |
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| developer = [[SNK Playmore|SNK]] |
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| image = The King of Fighters '98 arcade flyer.jpg |
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| publisher = [[SNK Playmore|SNK]] |
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| developer = [[SNK]]{{efn|Ported to PlayStation by TUG and [[Yumekobo]]}} |
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|designer = |
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| publisher = SNK |
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| release = [[July 23]], [[1998]] |
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| director = Toyohisa Tanabe |
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| genre = [[Versus fighting game|Versus Fighting]] |
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| producer = [[Takashi Nishiyama]] |
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| modes = Team Battle; Up to 2 players simultaneously |
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| designer = Akiko Yukawa<br />Chikara Yamasaki<br />Hiroto Kittaka |
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| cabinet = Upright |
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| programmer = S. Fujinuki<br />Souta Ichino |
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| arcade system = [[Neo Geo (console)|Neo-Geo]] |
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| artist = [[Shinkiro|Toshiaki Mori]] |
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| display = |
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| composer = Hideki Asanaka<br />Marimo<br />Yasuo Yamate |
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| input = 8-way [[Joystick]], 5 [[Button (control)|Buttons]] |
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| series = ''[[The King of Fighters]]'' |
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| platforms = [[Arcade game|Arcade]], [[PlayStation]], [[Neo-Geo CD]], [[Dreamcast]] |
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| platforms = {{collapsible list|title={{nobold|[[Arcade game|Arcade]]}}|[[Neo Geo AES]], [[Neo Geo CD]], [[PlayStation (console)|PlayStation]], [[Dreamcast]], [[PlayStation 2]], [[Xbox 360]] ([[Xbox Live Arcade|XBLA]]), [[PlayStation 4]], [[Microsoft Windows]], [[PlayStation 3]], [[PlayStation Portable]], [[PlayStation Vita]], [[Xbox One]], [[Nintendo Switch]]}} |
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| released = {{collapsible list|title={{nobold|23 July 1998}}|'''Arcade'''{{vgrelease|WW|23 July 1998}} '''Neo Geo AES'''{{vgrelease|WW|23 September 1998}} '''Neo Geo CD'''{{vgrelease|WW|23 December 1998}} '''PlayStation'''{{vgrelease|JP|25 March [[1999 in video gaming|1999]]}} '''PlayStation 3 / PlayStation Portable'''{{vgrelease|JP|28 June 2007<ref>https://dengekionline.com/elem/000/000/815/815468/</ref>}} '''Switch/PS4/Windows/XBONE''' <small>(as part of [[ACA Neo Geo]])</small>{{vgrelease|WW|2017}}<br />'''''Dream Match 1999'''''<br />'''Dreamcast'''{{vgrelease|JP|24 June 1999|NA|16 October 1999<ref name="Sega.com">{{Cite web |date=2001-12-30 |title=Sega.com |url=http://www.sega.com/sega/catalog/SegaProduct.jhtml?PRODID=238 |access-date=2023-06-20 |archive-url=https://web.archive.org/web/20020406052705/http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=238 |archive-date=2002-04-06}}</ref>}}<br />'''''Ultimate Match'''''<br />'''Arcade'''<br />{{vgrelease|JP|March 18, 2008|CN|2009 <small>(''UM Hero'')</small>}}'''PlayStation 2'''<br />{{vgrelease|JP|June 26, 2008|NA|March 3, 2009|EU|June 10, 2009}}'''Xbox 360'''<br />{{vgrelease|WW|July 1, 2009}}'''PlayStation 4'''<br/>{{vgrelease|WW|March 20, 2018}}<br />'''''Ultimate Match FE'''''<br />'''Arcade'''<br />{{vgrelease|JP|January 24, 2011}}'''Microsoft Windows'''<ref name="KOF98UM">{{cite web |title=News - Now Available on Steam - THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION |url=https://store.steampowered.com/news/15288/ |website=[[Steam (service)|Steam]] |publisher=[[Valve Corporation|Valve]] |access-date=28 June 2019 |date=16 December 2014 |archive-date=July 19, 2016 |archive-url=https://web.archive.org/web/20160719032832/http://store.steampowered.com/news/15288/ |url-status=live }}</ref><br />{{vgrelease|WW|December 16, 2014}}'''PlayStation 4'''<br/>{{vgrelease|WW|June 21, 2022}}}} |
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| genre = [[Fighting game|Fighting]] |
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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
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| arcade system = {{ublist|[[Neo Geo MVS]]|[[Taito Type X]] <small>(''UM'')</small>|[[PolyGame Master|PGM 2]] <small>(''UM Hero'')</small>|[[Taito Type X2]] <small>(''UMFE'')</small>}} |
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| caption = North American arcade flyer, depicting Kyo, Iori, and the Women Fighters, Outlaw and Fatal Fury teams |
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}} |
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'''''The King of Fighters '98''''' (''KOF '98'')'','' subtitled '''''Dream Match Never Ends''''' in Japan or '''''The Slugfest''''' elsewhere, is a 1998 [[2D computer graphics|2D]] [[Arcade game|arcade]] [[fighting game]] released by [[SNK]] for the [[Neo Geo (console)|Neo Geo]] system MVS, AES, [[Neo Geo CD|CD]]. It is the fifth game in ''[[The King of Fighters]]'' series and was advertised by SNK as a "special edition" of the series, as it features most of the characters who appeared in the previous games from ''[[The King of Fighters '94|KOF '94]]'' to ''[[The King of Fighters '97|'97]]''. The game provides no storyline in contrast to the previous games and instead is labelled as a "dream match" like its subtitle where the player selects a team composed of three characters to participate in a King of Fighters tournament until reaching the boss Rugal Bernstein even though the character dies in [[The King of Fighters '95]]. Two fighting styles can be selected to fight and several characters have alternate personas to select with their classic moves from previous games. |
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'''''The King of Fighters '98''''' is the fifth game in [[The King of Fighters (series)|The King of Fighters]] series. This King of Fighter has an option to choose either an Extra Mode (Where the player presses A,B,and C at the same time to power up to do a SDM) and the Advanced Mode (Where the player builds up power to do a SDM). The [[Sega Dreamcast|Dreamcast]] port was confusingly named ''The King of Fighters: Dream Match 1999''. |
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Following its release, it was [[ported]] to the [[PlayStation (console)|PlayStation]] in Japan, while an updated [[Dreamcast]] version subtitled '''''Dream Match 1999''''' was released in 1999, featuring remade 3D backgrounds. Another updated version in 2008 was made for the [[Taito Type X]] arcade system subtitled '''''Ultimate Match''' (KOF '98UM)'', which expands the number of playable characters by returning characters from the Orochi arc, further tweaks the gameplay and features a third fighting style option; this version was ported to [[PlayStation 2]] and [[Xbox 360]] home systems. While the artwork of ''The King of Fighters '98'' was made by [[Shinkiro]], ''Ultimate Match'' artwork was made by new artist [[Eisuke Ogura]]. A third update, subtitled '''''Ultimate Match Final Edition''' (KOF '98UMFE),'' was released in 2011 on arcades and since ported to [[Windows]] and [[PlayStation 4]]. Despite lacking a plot, a novelization was written by [[Akihiko Ureshino]]. |
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==Returning Characters== |
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*[[Mature (King of Fighters)|Mature]](Returning from King of Fighters 96) |
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*[[Vice (King of Fighters)|Vice]](Returning from King of Fighters 96) |
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*[[Heidern]](Returning from King of Fighters 95) |
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*[[Saisyu Kusanagi]](Returning from King of Fighters 95) |
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*[[Takuma Sakazaki]](Returning from King of Fighters 95) |
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*[[Heavy D!]](Returning from King of Fighters 94) |
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*[[Brian Battler]](Returning from King of Fighters 94) |
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*[[Lucky Glauber]](Returning from King of Fighters 94) |
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*[[Rugal Bernstein]](Returning from King of Fighters 94) |
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The game was well received by the critics and fans as one of the best ''The King of Fighters'' games ever as well as one of the best 2D fighting games ever thanks to its large amount of characters and proper balance. Both the original game and the enhanced version went also to sell several copies in Japan. However, despite the game's sales, the franchise suffered a breakdown due to SNK going bankrupt resulting in the game being the last game developed by designer and director Toyohisa Tanabe who has been working for the series since its first game. |
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==New Characters== |
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*[[Kyo Kusanagi|'95 Kyo Kusanagi]] |
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== Gameplay == |
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{{King of Fighters games}} |
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[[File:NEOGEO The King of Fighters '98 (The King of Fighters '98 - The Slugfest - The King of Fighters '98 - Dream Match Never Ends).png|thumb|left|A match between [[Rugal Bernstein]] and [[Yashiro Nanakase]] battling in Advanced Mode.]] |
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{{fighting-cvg-stub}} |
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The gameplay does not differ much from the previous game, ''KOF '97''. Like in ''KOF '97'', the player has a choice between two playing styles: Advance and Extra, with a few slight modifications to Advanced mode (unlike in ''KOF '97'', the character will resume to normal if the player performs a Super Special Move in MAX state). This time when one character loses a round, the losing team is given a handicap in its favor. In Advanced mode, this means that the player{{'}}s stock capacity for Power Gauges is increased by one. In Extra mode, the time it takes to charge one{{'}}s power gauge to maximum level is shortened, and the maximum remaining health requirement for a MAX Super Special Move is increased.<ref name="profile">{{cite web|url=http://kofaniv.snkplaymore.co.jp/english/history/history.php?num=kof98|title=The King of Fighters '98 official profile|publisher=King of Fighters 10th Anniversary Official Website|access-date=June 9, 2009|archive-url=https://web.archive.org/web/20090220174124/http://kofaniv.snkplaymore.co.jp/english/history/history.php?num=kof98|archive-date=February 20, 2009|url-status=live|df=mdy-all}}</ref> |
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==Characters== |
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{{See also|List of The King of Fighters characters}} |
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All the regular characters from the previous game return, along with several characters from preceding installments such as [[Vice (The King of Fighters)|Vice and Mature]] (Iori's teammates from ''[[The King of Fighters|KOF '96]]''), the American Sports Team (Heavy D!, Lucky Glauber, and Brian Battler) from ''[[The King of Fighters|KOF '94]]'', and the Old Men Team (or Veteran Fighters Team) composed of Heidern, [[Takuma Sakazaki]], and [[Saisyu Kusanagi]], all characters whose last appearances were in ''[[The King of Fighters '95|KOF '95]]''. [[Rugal Bernstein]] from ''KOF '94'' also returns as a Team Edit character, with his alter-ego Omega Rugal (the cyborg version of Rugal from ''KOF '95'') serving as the game's final boss in the Single Player Mode. Shingo Yabuki (who originally appeared in ''KOF '97'') continues as a Team Edit character, but also appears as a mid-boss character during the Arcade Mode. Additionally, the game includes EX versions of certain characters, i.e., alternate versions of characters who use movesets from previous games: [[Joe Higashi]], [[Ryo Sakazaki]], [[Yuri Sakazaki]] and [[Robert Garcia (Art of Fighting)|Robert Garcia]] are based on their ''KOF '94'' movesets, whereas [[Kyo Kusanagi]] is based on his ''KOF '95'' moveset and [[Terry Bogard]], [[Andy Bogard]], [[Mai Shiranui]] and [[Billy Kane]] are based on their ''[[Real Bout Fatal Fury 2: The Newcomers]]'' movesets.<ref name="profile"/> |
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{{Col-begin}} |
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{{Col-break}} |
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;Japan Team |
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* [[Kyo Kusanagi]] |
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* Benimaru Nikaido |
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* Goro Daimon |
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;Fatal Fury Team |
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* [[Terry Bogard]] |
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* Andy Bogard |
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* [[Joe Higashi]] |
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;Art of Fighting Team |
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* [[Ryo Sakazaki]] |
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* [[Robert Garcia (Art of Fighting)|Robert Garcia]] |
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* [[Yuri Sakazaki]] |
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;Ikari Team |
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* [[Leona Heidern]] |
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* [[Ralf Jones]] |
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* Clark Still |
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{{Col-break}} |
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;Psycho Soldier Team |
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* [[Athena Asamiya]] |
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* Sie Kensou |
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* Chin Gentsai |
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;Women Fighters Team |
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* Chizuru Kagura |
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* [[Mai Shiranui]] |
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* King |
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;Korea Team |
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* [[Kim Kaphwan]] |
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* Chang Koehan |
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* Choi Bounge |
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;Orochi Team / Awakened Orochi Team |
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* Yashiro Nanakase / Orochi Yashiro |
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* Shermie / Orochi Shermie |
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* Chris / Orochi Chris |
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{{Col-break}} |
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;Outlaw Team ('97 Special Team) |
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* [[Ryuji Yamazaki]] |
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* [[Blue Mary]] |
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* [[Billy Kane]] |
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;Yagami Team |
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* [[Iori Yagami]] |
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* [[Mature (The King of Fighters)|Mature]] |
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* [[Vice (The King of Fighters)|Vice]] |
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;Masters Team |
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* Heidern |
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* Takuma Sakazaki |
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* Saisyu Kusanagi |
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{{Col-break}} |
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;American Sports Team |
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* Heavy D |
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* Lucky Glauber |
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* Brian Battler |
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;Single Entry |
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* [[Rugal Bernstein]] |
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* Shingo Yabuki |
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;Boss |
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* [[Omega Rugal]] (New Character) |
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{{Col-end}} |
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==Development== |
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In terms of the story, the Orochi Arc of ''KOF'' has come to an end, and in response to that, SNK wanted to give the series a "special" nature. Originally, ''KOF'' itself was a series that started with the basic concept of something special, but as the series progressed, it gradually began to have its own unique storyline. Therefore, there was no story for ''98'', but various characters This is the first time that the ''KOF'' series has had a subtitle, and the developers wanted to express that it has a different position from the previous games. This time, nine characters, including American sports teams, have been resurrected, bringing the total to eight characters. This was a difficult decision to make. First of all, all of the members of the development team had to decide who had participated in ''KOF''. SNK definitely released all the characters who had participated in ''KOF'' at once, and then repeatedly considered who to bring back. During this process, the developers also took into consideration the opinions of the users especially in the ''Neo Geo Freak'' magazine. Rugal is included due to the original creator's passion over him.<ref>{{cite web|url=https://archive.org/details/neogeofreak0039/page/n7/mode/2up|title=SNK|work=Neo Geo Freak|access-date=November 15, 2024}}</ref> |
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Several characters were given customizations to their movesets. This, helped with the balance of the cat, helped ''The King of Fighters '98'' become one of the best games in the series. [[Shinkiro]] kept being the series' artist with ''KOF '98'' remaining as one of his most famous works. The game was ported to several more consoles when compared with previous installments thanks to the new Neo Geo consoles as well as Sony's and Sega's. Director Toyohisa Tanabe had negative thoughts about this game due to SNK going bankrupt during the release of this game as SNK would close all of its American operations. While the American Team was not as popular team as other cast members, SNK still paid attention to their detail by producing new sprites and special moves.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=57}}</ref><ref>{{cite book|title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=136}}</ref> The big aim was determined to bring back old characters. The same applied to Vice and Mature who were given new moves.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=139}}</ref> Balancing the game took an entire mode. Before publishing the game, Tanabe drew two pictures of ''[[Street Fighter]]'' characters [[Ryu (Street Fighter)|Ryu]] and [[Ken Masters]] and inserted them into the game's build. This would predate the release the crossover ''Capcom vs SNK'' which gather both Capcom and SNK characters.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=512}}</ref><ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=515}}</ref> |
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The game's intro has Iori Yagami destroying the screen with his body which inspired future installments like ''The King of Fighters 2002'' and also coin the catchphrase "Shatter All Expectations" in ''[[The King of Fighters XV]]''.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=142}}</ref> There was also a careful approach to drawing the characters during their victory screens when compared previous installments.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=146}}</ref> The victory screens were based on a challenge image used for a bonus fight against Shingo Yabuki.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=392}}</ref> In promoting the game for Sony's PlayStation, an image of Kyo Kusanagi was made by Shinkiro in a passive state which would change to his eyes open when the game would be ported to the console.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=452}}</ref> In promoting the "Dream Match", Shinkiro's illustrations also led to characters in calm state while wearing formal clothes even if it does not fit.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=455}}</ref> However, the Dreamcast port heavily focus on rivalry between Kyo and Iori.<ref>{{cite book |title=The King of Fighters: The Ultimate History |date=2022 |publisher=Bitmap Books |isbn=9781838019181 |page=457}}</ref> |
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In ''[[The King of Fighters '96]]'', several moves from Kyo Kusanagi were changed in order to adapt him to the new game system. However, the original moveset was still popular among gamers and as such, an alternative version of Kyo was added to ''[[The King of Fighters '97]]''.<ref>{{cite web|url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=94ver-kyo|title=94 Kyo official profile|publisher=King of Fighters 10th Anniversary Official Website|access-date=March 14, 2009|archive-url=https://web.archive.org/web/20080801063531/http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=94ver-kyo|archive-date=August 1, 2008|url-status=live|df=mdy-all}}</ref> The introduction of this version was noted to be "a hit" within gamers, the staff kept adding new alternative versions of other characters in ''KOF '98''.<ref>{{cite web|url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=95ver-kyo|title=95 Kyo official profile|publisher=King of Fighters 10th Anniversary Official Website|access-date=March 14, 2009|archive-url=https://web.archive.org/web/20080410025355/http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=95ver-kyo|archive-date=April 10, 2008|url-status=live|df=mdy-all}}</ref> Since this game did not have a storyline, the SNK staff decided to return [[Rugal Bernstein]] as the boss character noting that "he's the only character who truly represents the ultimate ''KOF'' boss." Additionally, some of his special moves were redesigned, which the staff found to have made him the strongest version of Rugal as well as one of their favorites.<ref>{{cite web|url=http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=omega|title=Omega Rugal official profile|publisher=King of Fighters 10th Anniversary Official Website|access-date=June 8, 2009|archive-url=https://web.archive.org/web/20090204095712/http://kofaniv.snkplaymore.co.jp/english/character/index.php?num=omega|archive-date=February 4, 2009|url-status=live|df=mdy-all}}</ref> |
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==Releases== |
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[[File:KOF-98 arcade cabinet.jpg|thumb|200px|Example of an arcade cabinet of the game. The cabinet's screen shows Kyo Kusanagi performing the ''100-shiki: Oniyaki'' on Iori Yagami]] |
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''KOF '98'' was originally released for arcades on July 23, 1998.<ref name="profile"/> It was also released for the Neo Geo AES on September 23, 1998, the [[Neo-Geo CD]] on December 23, 1998, and the [[PlayStation (console)|PlayStation]] on March 25, 1999. The PlayStation version was published in [[North America]] by [[Agetec]], becoming the first PlayStation installment in the series to be released outside Japan since ''[[The King of Fighters '95]]''. |
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An [[Video game console emulator|emulated]] version of the game was released as part of ''The King of Fighters Collection: The Orochi Saga'' in 2008 for the [[PlayStation 2]], [[PlayStation Portable]] and [[Wii]] (the game was not included in the Japanese ''Orochi Hen'' compilation).<ref>{{cite web |url=http://www.gamespot.com/ps2/action/thekingoffighterscollectiontheorochisaga/similar.html?mode=versions|title=KOF Collection Orochi Releases dates|website=[[GameSpot]] |access-date=September 21, 2008|archive-url=https://web.archive.org/web/20090601024112/http://www.gamespot.com/ps2/action/thekingoffighterscollectiontheorochisaga/similar.html?mode=versions|archive-date=June 1, 2009|url-status=live|df=mdy-all}}</ref> The Neo Geo AES version was added via emulation to the Wii [[Virtual Console]] in Japan on October 23, 2012, in North America on March 7, 2013 and in the PAL region on May 30, 2013. Another emulated version was released for [[iOS]] and [[Android (operating system)|Android]] in 2014. The arcade version was emulated and released as part of the ''[[Arcade Archives|ACA Neo Geo]]'' series for the [[Nintendo Switch]] on March 3, 2017 with releases for [[Microsoft Windows]], [[PlayStation 4]] and [[Xbox One]] following afterwards. |
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An updated [[Dreamcast]] version was released on June 24, 1999, under the title ''The King of Fighters: Dream Match 1999'', reflecting the year the version was released.<ref>{{cite web|url=http://game.snkplaymore.co.jp/consumer/title/kof98.php|title=KOF'98|publisher=[[SNK Playmore]]|language=ja|access-date=June 8, 2009|archive-url=https://web.archive.org/web/20080630031807/http://game.snkplaymore.co.jp/consumer/title/kof98.php|archive-date=June 30, 2008}}</ref> It came out in North America on October 16, 1999.<ref name="Sega.com">{{Cite web |date=2001-12-30 |title=Sega.com |url=http://www.sega.com/sega/catalog/SegaProduct.jhtml?PRODID=238 |access-date=2023-06-20 |archive-url=https://web.archive.org/web/20020406052705/http://www.sega.com:80/sega/catalog/SegaProduct.jhtml?PRODID=238 |archive-date=2002-04-06}}</ref> It features remade 3D backdrops and runs at 60 frames per second. This version also featured its own anime style intro, produced by the studio Digimation K.K., before it merged to become part of the studio [[Gonzo (company)|Gonzo]] a few years later. |
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''KOF '98'' was updated under a standalone title of ''The King of Fighters '98: Ultimate Match (KOF '98UM)'' released in 2008, ten years after the original game{{'}}s release. It was released in Japan as an [[arcade game]] for the [[Taito Type X]] hardware in March 2008. The PlayStation 2 version released on June 26, and was also published on the ''[[Neo Geo Online Collection|NeoGeo Online Collection The Best]]'' on June 18, 2008. The game was released in North America by [[Ignition Entertainment]] on March 3, 2009.<ref>{{cite web|url=http://www.gamespot.com/ps2/action/thekingoffighters98ultimatematch/similar.html?mode=versions|title=The King of Fighters '98 Ultimate Match release dates| publisher=[[GameSpot]]|access-date=June 9, 2009}}</ref> It was released in Europe on June 10, 2009.<ref>{{cite web|title=The King of Fighters '98 Ultimate Match pal version|publisher=GameStop|language=it|url=http://www.gamestop.it/29809_815265835_Ps2_King_Of_Fighters_98_Ultimate_Match.aspx|access-date=June 13, 2009|archive-url=https://web.archive.org/web/20110717044949/http://www.gamestop.it/29809_815265835_Ps2_King_Of_Fighters_98_Ultimate_Match.aspx|archive-date=July 17, 2011|url-status=live|df=mdy-all}}</ref> An [[Xbox 360]] version was released on July 1, 2009 via [[Xbox Live Arcade]]. A [[China]]-exclusive version for the [[PolyGame Master|PolyGame Master 2]] arcade hardware was also released in 2009, which was called ''The King of Fighters '98: Ultimate Match Hero''.<ref>{{cite web|url=http://www.hklegend.com.hk/images/photos/13.1/8-b.jpg?7|title=KOF '98 Ultimate Match Hero cartridge|access-date=August 4, 2019|archive-date=August 4, 2019|archive-url=https://web.archive.org/web/20190804200609/http://www.hklegend.com.hk/images/photos/13.1/8-b.jpg%3F7|url-status=live}}</ref> A [[PlayStation 4]] version of ''Ultimate Match'' was released on March 20, 2018. |
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''Ultimate Match'' includes additional characters not featured in the original version of the game, such as [[Eiji Kisaragi]] from ''KOF '95'', along with [[Kasumi Todoh]] and the Boss Team (composed of [[Geese Howard]], [[Wolfgang Krauser]], and [[Mr. Big (Art of Fighting)|Mr. Big]]) from ''KOF '96'', as well as the final boss characters [[Goenitz]] and [[Orochi (The King of Fighters)|Orochi]], essentially including all the characters featured in the ''KOF'' series prior to ''KOF '98''. New moves were added to the USA Sports Team to improve their playability, and EX versions of certain characters not featured in the original version were added, namely King with her ''Art of Fighting 2'' moveset, and Ryuji Yamazaki, Blue Mary and Geese Howard with their ''[[Real Bout Fatal Fury 2: The Newcomers]]'' movesets. The Orochi versions of Leona and [[Iori Yagami]] are also playable, and both also appear as optional mid-bosses alongside Eiji, Kasumi, Shingo and original version of Rugal in the Arcade Mode. New stages were added to the game such as China and Hong Kong to show appreciation for ''KOF'''s high popularity in such regions; it is also the only fighting game to feature an accurate representation of Saudi Arabia in one stage, as the country was a major market for the NEO GEO line in the early 1990s.<ref>{{cite web |url=http://japan.gamespot.com/ps2/news/story/0,3800075348,20356987,00.htm|title=「KOF'98UM」のデキはいかに? ネオジオ博士インタビュー|publisher=[[GameSpot]]|language=ja|date=September 25, 2007|access-date=March 13, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090310131232/http://japan.gamespot.com/ps2/news/story/0,3800075348,20356987,00.htm |archive-date=March 10, 2009|df=mdy-all}}</ref> A third fighting style is also introduced in addition to Advance and Extra, dubbed "Ultimate" mode. Ultimate mode is a customizable style that allows the player to choose between features from Advance or Extra mode, such as which kind of Power Gauge to use. It also includes a 'Neo Geo' mode, directly ported from the Neo Geo console. An updated version titled ''The King of Fighters '98: Ultimate Match Final Edition'', featuring balance changes for most characters, was released for arcades on January 24, 2011. It was released for Microsoft Windows on [[Steam (service)|Steam]] on December 16, 2014,<ref name="KOF98UM"/> and on [[GOG.com]] on June 1, 2018.<ref>{{cite web |title=Release: THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION & 2002 UNLIMITED MATCH |url=https://www.gog.com/news/release_the_king_of_fighters_98_2002_unlimited_match |website=[[GOG.com]] |publisher=[[CD Projekt]] |access-date=28 June 2019 |format=1 June 2018 |archive-date=November 9, 2020 |archive-url=https://web.archive.org/web/20201109025556/https://www.gog.com/news/release_the_king_of_fighters_98_2002_unlimited_match |url-status=live }}</ref> This version came to the PlayStation 4 on June 21, 2022. |
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==Related games== |
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A [[Mobile game|mobile]] [[Role-playing video game|RPG]] based on ''Ultimate Match'', called ''The King of Fighters '98UM OL'', was released by Chinese company Ourpalm for the [[iOS]] and [[Android (operating system)|Android]] platforms on July 9, 2016.<ref>{{cite magazine |title=THE KING OF FIGHTERS '98UM OLの配信日&最新記事まとめ |url=https://app.famitsu.com/gametitle/7157/ |magazine=[[Famitsu]] |access-date=14 January 2019 |language=ja}}</ref> In 2017, ''King of Fighters '98UM OL'' grossed {{JPY|9.8 billion}} ({{US$|{{To USD|9800|JPN}} million|long=no}}) in Japan.<ref>{{cite news |title=중국진출 일본게임 VS 일본진출 중국게임 실적 분석 |url=http://www.mobileindex.com/report/report_view.asp?s=38 |work=Mobile Index |date=2018-06-07 |language=ko |access-date=January 15, 2019 |archive-date=January 16, 2019 |archive-url=https://web.archive.org/web/20190116045819/http://www.mobileindex.com/report/report_view.asp?s=38 |url-status=live }}</ref> |
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==Reception== |
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{{Video game reviews |
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| MC = PS2: 73/100<ref name="MC_PS2">{{cite web |url=https://www.metacritic.com/game/the-king-of-fighters-98-ultimate-match/critic-reviews/?platform=playstation-2 |title=The King of Fighters '98 Ultimate Match for PlayStation 2 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 5, 2019 |archive-date=February 14, 2019 |archive-url=https://web.archive.org/web/20190214214123/https://www.metacritic.com/game/playstation-2/the-king-of-fighters-98-ultimate-match |url-status=live }}</ref><br />X360: 73/100<ref name="MC_X360">{{cite web |url=https://www.metacritic.com/game/the-king-of-fighters-98-ultimate-match/critic-reviews/?platform=xbox-360 |title=The King of Fighters '98 Ultimate Match for Xbox 360 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 5, 2019 |archive-date=March 7, 2019 |archive-url=https://web.archive.org/web/20190307171536/https://www.metacritic.com/game/xbox-360/the-king-of-fighters-98-ultimate-match |url-status=live }}</ref><br />iOS: 78/100<ref>{{cite web |url=https://www.metacritic.com/game/the-king-of-fighters-98-the-slugfest/critic-reviews/?platform=ios-iphoneipad |title=The King of Fighters '98 for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 5, 2019 |archive-date=March 8, 2019 |archive-url=https://web.archive.org/web/20190308160853/https://www.metacritic.com/game/ios/the-king-of-fighters-98 |url-status=live }}</ref><br />NS: 80/100<ref>{{cite web |url=https://www.metacritic.com/game/the-king-of-fighters-98-the-slugfest/critic-reviews/?platform=nintendo-switch |title=ACA NeoGeo: The King of Fighters '98 for Switch Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=March 5, 2019 |archive-date=March 9, 2019 |archive-url=https://web.archive.org/web/20190309012328/https://www.metacritic.com/game/switch/aca-neogeo-the-king-of-fighters-98 |url-status=live }}</ref> |
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| Fam = 30/40 |
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| IGN = 7.8/10 |
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| NGen = {{rating|2|5}}<ref name="NG"/> |
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| rev1 = ''[[TouchArcade]]'' |
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| rev1Score = iOS: {{rating|3.5|5}}<ref>{{cite web |url=https://toucharcade.com/2014/07/30/the-king-of-fighters-98-review/ |title='The King Of Fighters 98' Review – The King Of 'King Of Fighters' Arrives |last=Musgrave |first=Shaun |date=July 30, 2014 |website=[[TouchArcade]] |access-date=March 5, 2019 |archive-date=March 6, 2019 |archive-url=https://web.archive.org/web/20190306043639/https://toucharcade.com/2014/07/30/the-king-of-fighters-98-review/ |url-status=live }}</ref> |
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}} |
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In Japan, ''Game Machine'' listed ''The King of Fighters '98'' on their September 1, 1998 issue as being the most-successful arcade game of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=571|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 September 1998|page=21|lang=ja}}</ref> According to ''[[Famitsu]]'', the AES version sold over 22,651 copies in its first week on the market.<ref>{{cite web|url=https://sites.google.com/site/gamedatalibrary/game-search|title=Game Search|website=Game Data Library|access-date=2020-11-01|archive-url=https://web.archive.org/web/20190424035430/https://sites.google.com/site/gamedatalibrary/game-search|archive-date=2019-04-24|url-status=live}}</ref> During its release week, the Dreamcast version of the game sold 58,354 copies in Japan. As of 2004, the sales increased to 104,049.<ref>{{cite web|access-date=July 14, 2009|url=http://www.japan-gamecharts.com/dc.php|title=Sega Dreamcast Japanese Ranking|publisher=Japan Game Charts|archive-url=https://web.archive.org/web/20090504132503/http://www.japan-gamecharts.com/dc.php|archive-date=May 4, 2009|url-status=dead|df=mdy-all}}</ref> ''[[Famitsu]]'' magazine scored the Dreamcast version of ''KOF '98'' a 30 out of 40.<ref>''ドリームキャスト – ザ・キング・オブ・ファイターズ DREAM MATCH 1999''. Weekly Famitsu. No.915 Pt.2. Pg.49. June 30, 2006.</ref> It has therefore also been labeled as a "greatest hits" game.<ref name=":0">{{Cite web |last=Extension |first=Time |date=2023-08-17 |title=Best Neo Geo Games Of All Time |url=https://www.timeextension.com/guides/best-neo-geo-games-of-all-time |access-date=2024-10-09 |website=Time Extension |language=en-GB}}</ref> |
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''KOF '98'' is often recognized as the best entry in the series, as well as one of the greatest one-on-one fighting games of all time.<ref>{{Cite web |last=Extension |first=Time |date=2024-04-24 |title=Best King Of Fighters Games, Ranked By You |url=https://www.timeextension.com/guides/best-king-of-fighters-games-ranked-by-you |access-date=2024-10-09 |website=Time Extension |language=en-GB}}</ref><ref name=":0" /><ref>{{Cite web |date=2017-03-23 |title=Review: The King of Fighters '98 (Switch eShop / Neo Geo) |url=https://www.nintendolife.com/reviews/switch-eshop/the_king_of_fighters_98_neogeo |access-date=2024-10-09 |website=Nintendo Life |language=en-GB}}</ref> Various reviewers from video game publications have commented on ''KOF '98''. While reviewing the compilation ''The King of Fighters: The Orochi Saga'', Matt Edwards from [[Eurogamer]] noted ''KOF '98'' to be the most enjoyable game from the collection as well as the most famous game from the series "that really made people stand up and take an interest in the series."<ref>{{cite web|url=http://www.eurogamer.net/articles/the-king-of-fighters-the-orochi-saga-review|title=The King of Fighters: The Orochi Saga|publisher=[[Eurogamer]]|last=Edwards|first=Matt|date=December 10, 2008|access-date=June 9, 2009|archive-url=https://web.archive.org/web/20081219123246/http://www.eurogamer.net/articles/the-king-of-fighters-the-orochi-saga-review|archive-date=December 19, 2008|url-status=live|df=mdy-all}}</ref> The game also received praise by [[1UP.com]] writer Richard Li who found it to be the most balanced game from the ''KOF'' series due to the fact it improved the game mechanics from the previous titles.<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3171910&p=2|title=The King of Fighters: The Orochi Saga (PS2)|website=[[1UP.com]]|last=Li|first=Richard|date=December 16, 2008|access-date=June 9, 2009}}{{dead link|date=March 2018 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> Jeremy Dunham from [[IGN]] gave the game an 8.4, praising, apart from the gameplay and characters, the graphics, the music as well as the background designs added for the Dreamcast version. However, he was disappointed with the lack of story in the game, noting the ones from previous games to be very entertaining.<ref>{{cite web|url=http://dreamcast.ign.com/articles/161/161947p1.html|title=IGN: The King of Fighters: Dream Match 1999 Review|website=IGN|last=Dunham|first=Jeremy|date=October 25, 1999|access-date=June 8, 2009|archive-date=March 21, 2009|archive-url=https://web.archive.org/web/20090321175936/http://dreamcast.ign.com/articles/161/161947p1.html|url-status=live}}</ref> [[GameSpot]]'s [[Jeff Gerstmann]] found it to be one of the best 2D fighting games, noting that although new players may find it hard to play due to the difficulty in executing various special moves and how difficult the opponent AI is.<ref>{{cite web|url=http://www.gamespot.com/dreamcast/action/kingoffightersdreamm1999/review.html|title=GameSpot: The King of Fighters: Dream Match 1999 Review|website=[[GameSpot]]|last=Gerstmann|first=Jeff|authorlink=Jeff Gerstmann|date=July 1, 1999|access-date=June 8, 2009|archive-url=https://web.archive.org/web/20090131194642/http://www.gamespot.com/dreamcast/action/kingoffightersdreamm1999/review.html|archive-date=January 31, 2009|url-status=live|df=mdy-all}}</ref> Although Andy Chien from Gaming Age found that the Dreamcast port of the game was well done since it does not have the disadvantages that it had in other consoles, he noted it "could have been a lot better." He also found that the game had a bug when he tried to perform a special move from [[Mai Shiranui]], which unlike the other versions, is very inconsistent.<ref>{{cite web|url=http://www.gaming-age.com/reviews/archive/old_reviews/dreamcast/kofdm99/|title=Gaming Age: The King of Fighters: Dream Match 1999 Review|publisher=Gaming Age|last=Chien|first=Andy|date=July 7, 1999|access-date=June 8, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090603044146/http://gaming-age.com/reviews/archive/old_reviews/dreamcast/kofdm99/|archive-date=June 3, 2009|df=mdy-all}}</ref> Tom Russo reviewed the Dreamcast version of the game for ''[[Next Generation (magazine)|Next Generation]]'', rating it two stars out of five, and stated that "Not bad, but with so many other high-quality fighters available, this one only makes sense for players nostalgic for old NeoGeo fighting games."<ref name="NG">{{cite magazine|last=Russo|first=Tom|title=Finals|magazine=[[Next Generation (magazine)|Next Generation]]|volume=2|issue=3|publisher=[[Future US|Imagine Media]]|date=November 1999|page=114}}</ref> |
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GameRankings gave ''Ultimate Match'' a 77% based on 14 reviews for the PlayStation 2 version and 74% based on 5 reviews for the Xbox 360 version.{{r|GR_PS2|GR_X360}} [[Metacritic]] gave it a 73 out of 100 for both the PlayStation 2 and Xbox 360 versions based on 11 reviews and 4 reviews respectively.{{r|MC_PS2|MC_X360}} Various publications for video games and other media have commented on ''Ultimate Match'' with [[IGN]] writer Ryan Clements giving it a 7.8, saying that probably this game should only be recommended to fans of ''The King of Fighters'' due to how old its graphics are as well as the little balance it has with 60 characters being playable.<ref>{{cite web|url=http://ps2.ign.com/articles/960/960188p1.html|title=IGN: The King of Fighters '98 Ultimate Match Review|publisher=IGN|author=Clements, Ryan|date=March 6, 2009|access-date=June 8, 2009|archive-url=https://web.archive.org/web/20090310112619/http://ps2.ign.com/articles/960/960188p1.html|archive-date=March 10, 2009|url-status=live|df=mdy-all}}</ref> James Mielke from [[1UP.com]] complained on how the game is very similar to ''KOF '98'', but found the controls to be comfortable and intuitive for any fans of 2D fighting games.<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3172488&p=2|archive-url=https://archive.today/20120724184611/http://www.1up.com/do/reviewPage?cId=3172488&p=2|url-status=dead|archive-date=July 24, 2012|title=1UP.com: The King of Fighters '98 Ultimate Match Review|publisher=[[1UP.com]]|last=Mielke|first=James|date=January 27, 2009|access-date=June 8, 2009}}</ref> However, Heath Hooker from GameZone found that the gameplay and sound from the game make up for the graphics even though there is not much difference between ''KOF '98'' and ''KOF '98: Ultimate Match''.<ref>{{cite web|url=http://ps2.gamezone.com/gzreviews/r36456.htm|title=GameZone: The King of Fighters '98 Ultimate Match Review|publisher=GameZone |last=Hooker|first=Heather|date=March 11, 2009|access-date=June 8, 2009|url-status=dead |archive-url=https://web.archive.org/web/20090611002712/http://ps2.gamezone.com/gzreviews/r36456.htm|archive-date=June 11, 2009|df=mdy-all}}</ref><ref>{{cite web|url=http://www.psxextreme.com/ps2-reviews/643.html|title=PSXextreme.com: The King of Fighters '98 Ultimate Match Review|website=PSXextreme.com|last=Dutka|first=Ben|date=April 8, 2009|access-date=June 10, 2009|archive-url=https://web.archive.org/web/20090421155438/http://www.psxextreme.com/ps2-reviews/643.html|archive-date=April 21, 2009|url-status=dead|df=mdy-all}}</ref> In 2013, ''KOF '98 Ultimate Match'' was ranked as the 15th best arcade game of the 1990s by ''[[Complex (magazine)|Complex]]'', who also called it "possibly the greatest SNK fighting game of them all,"<ref>Rich Knight, Hanuman Welch, [http://www.complex.com/video-games/2013/08/best-arcade-video-games/king-of-fighters-98 The 30 Best Arcade Video Games of the 1990s] {{Webarchive|url=https://web.archive.org/web/20130831113248/http://www.complex.com/video-games/2013/08/best-arcade-video-games/king-of-fighters-98 |date=August 31, 2013 }}, Complex.com, August 28, 2013.</ref> and included it on their list of 25 best 2D fighting games of all time in 2013.<ref>{{cite web |url=http://www.complex.com/video-games/2013/08/best-2d-fighting-games/ |title=The 25 Best 2D Fighting Games of All Time |publisher=Complex |date=August 15, 2013 |access-date=January 14, 2014 |archive-url=https://web.archive.org/web/20131216050653/http://www.complex.com/video-games/2013/08/best-2d-fighting-games/ |archive-date=December 16, 2013 |url-status=live |df=mdy-all }}</ref> |
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== Notes == |
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{{notelist}} |
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== References == |
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{{reflist|30em}} |
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== External links == |
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* {{Official website|https://game.snk-corp.co.jp/official/kof98um/}} {{in lang|ja}} |
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* [https://gamefaqs.gamespot.com/arcade/562642-the-king-of-fighters-98-the-slugfest ''The King of Fighters '98''] at [[GameFAQs]] |
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* [https://www.giantbomb.com/the-king-of-fighters-98-the-slugfest/3030-10621/ ''The King of Fighters '98''] at [[Giant Bomb]] |
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* [https://www.arcade-museum.com/game_detail.php?game_id=8319 ''The King of Fighters '98''] at [[Killer List of Videogames]] |
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* [https://www.mobygames.com/game/king-of-fighters-98-the-slugfest ''The King of Fighters '98''] at [[MobyGames]] |
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Latest revision as of 15:31, 3 December 2024
The King of Fighters '98: The Slugfest/Dream Match Never Ends | |
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Developer(s) | SNK[a] |
Publisher(s) | SNK |
Director(s) | Toyohisa Tanabe |
Producer(s) | Takashi Nishiyama |
Designer(s) | Akiko Yukawa Chikara Yamasaki Hiroto Kittaka |
Programmer(s) | S. Fujinuki Souta Ichino |
Artist(s) | Toshiaki Mori |
Composer(s) | Hideki Asanaka Marimo Yasuo Yamate |
Series | The King of Fighters |
Platform(s) | |
Release | 23 July 1998
|
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Arcade system |
|
The King of Fighters '98 (KOF '98), subtitled Dream Match Never Ends in Japan or The Slugfest elsewhere, is a 1998 2D arcade fighting game released by SNK for the Neo Geo system MVS, AES, CD. It is the fifth game in The King of Fighters series and was advertised by SNK as a "special edition" of the series, as it features most of the characters who appeared in the previous games from KOF '94 to '97. The game provides no storyline in contrast to the previous games and instead is labelled as a "dream match" like its subtitle where the player selects a team composed of three characters to participate in a King of Fighters tournament until reaching the boss Rugal Bernstein even though the character dies in The King of Fighters '95. Two fighting styles can be selected to fight and several characters have alternate personas to select with their classic moves from previous games.
Following its release, it was ported to the PlayStation in Japan, while an updated Dreamcast version subtitled Dream Match 1999 was released in 1999, featuring remade 3D backgrounds. Another updated version in 2008 was made for the Taito Type X arcade system subtitled Ultimate Match (KOF '98UM), which expands the number of playable characters by returning characters from the Orochi arc, further tweaks the gameplay and features a third fighting style option; this version was ported to PlayStation 2 and Xbox 360 home systems. While the artwork of The King of Fighters '98 was made by Shinkiro, Ultimate Match artwork was made by new artist Eisuke Ogura. A third update, subtitled Ultimate Match Final Edition (KOF '98UMFE), was released in 2011 on arcades and since ported to Windows and PlayStation 4. Despite lacking a plot, a novelization was written by Akihiko Ureshino.
The game was well received by the critics and fans as one of the best The King of Fighters games ever as well as one of the best 2D fighting games ever thanks to its large amount of characters and proper balance. Both the original game and the enhanced version went also to sell several copies in Japan. However, despite the game's sales, the franchise suffered a breakdown due to SNK going bankrupt resulting in the game being the last game developed by designer and director Toyohisa Tanabe who has been working for the series since its first game.
Gameplay
[edit]The gameplay does not differ much from the previous game, KOF '97. Like in KOF '97, the player has a choice between two playing styles: Advance and Extra, with a few slight modifications to Advanced mode (unlike in KOF '97, the character will resume to normal if the player performs a Super Special Move in MAX state). This time when one character loses a round, the losing team is given a handicap in its favor. In Advanced mode, this means that the player's stock capacity for Power Gauges is increased by one. In Extra mode, the time it takes to charge one's power gauge to maximum level is shortened, and the maximum remaining health requirement for a MAX Super Special Move is increased.[4]
Characters
[edit]All the regular characters from the previous game return, along with several characters from preceding installments such as Vice and Mature (Iori's teammates from KOF '96), the American Sports Team (Heavy D!, Lucky Glauber, and Brian Battler) from KOF '94, and the Old Men Team (or Veteran Fighters Team) composed of Heidern, Takuma Sakazaki, and Saisyu Kusanagi, all characters whose last appearances were in KOF '95. Rugal Bernstein from KOF '94 also returns as a Team Edit character, with his alter-ego Omega Rugal (the cyborg version of Rugal from KOF '95) serving as the game's final boss in the Single Player Mode. Shingo Yabuki (who originally appeared in KOF '97) continues as a Team Edit character, but also appears as a mid-boss character during the Arcade Mode. Additionally, the game includes EX versions of certain characters, i.e., alternate versions of characters who use movesets from previous games: Joe Higashi, Ryo Sakazaki, Yuri Sakazaki and Robert Garcia are based on their KOF '94 movesets, whereas Kyo Kusanagi is based on his KOF '95 moveset and Terry Bogard, Andy Bogard, Mai Shiranui and Billy Kane are based on their Real Bout Fatal Fury 2: The Newcomers movesets.[4]
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Development
[edit]In terms of the story, the Orochi Arc of KOF has come to an end, and in response to that, SNK wanted to give the series a "special" nature. Originally, KOF itself was a series that started with the basic concept of something special, but as the series progressed, it gradually began to have its own unique storyline. Therefore, there was no story for 98, but various characters This is the first time that the KOF series has had a subtitle, and the developers wanted to express that it has a different position from the previous games. This time, nine characters, including American sports teams, have been resurrected, bringing the total to eight characters. This was a difficult decision to make. First of all, all of the members of the development team had to decide who had participated in KOF. SNK definitely released all the characters who had participated in KOF at once, and then repeatedly considered who to bring back. During this process, the developers also took into consideration the opinions of the users especially in the Neo Geo Freak magazine. Rugal is included due to the original creator's passion over him.[5]
Several characters were given customizations to their movesets. This, helped with the balance of the cat, helped The King of Fighters '98 become one of the best games in the series. Shinkiro kept being the series' artist with KOF '98 remaining as one of his most famous works. The game was ported to several more consoles when compared with previous installments thanks to the new Neo Geo consoles as well as Sony's and Sega's. Director Toyohisa Tanabe had negative thoughts about this game due to SNK going bankrupt during the release of this game as SNK would close all of its American operations. While the American Team was not as popular team as other cast members, SNK still paid attention to their detail by producing new sprites and special moves.[6][7] The big aim was determined to bring back old characters. The same applied to Vice and Mature who were given new moves.[8] Balancing the game took an entire mode. Before publishing the game, Tanabe drew two pictures of Street Fighter characters Ryu and Ken Masters and inserted them into the game's build. This would predate the release the crossover Capcom vs SNK which gather both Capcom and SNK characters.[9][10]
The game's intro has Iori Yagami destroying the screen with his body which inspired future installments like The King of Fighters 2002 and also coin the catchphrase "Shatter All Expectations" in The King of Fighters XV.[11] There was also a careful approach to drawing the characters during their victory screens when compared previous installments.[12] The victory screens were based on a challenge image used for a bonus fight against Shingo Yabuki.[13] In promoting the game for Sony's PlayStation, an image of Kyo Kusanagi was made by Shinkiro in a passive state which would change to his eyes open when the game would be ported to the console.[14] In promoting the "Dream Match", Shinkiro's illustrations also led to characters in calm state while wearing formal clothes even if it does not fit.[15] However, the Dreamcast port heavily focus on rivalry between Kyo and Iori.[16]
In The King of Fighters '96, several moves from Kyo Kusanagi were changed in order to adapt him to the new game system. However, the original moveset was still popular among gamers and as such, an alternative version of Kyo was added to The King of Fighters '97.[17] The introduction of this version was noted to be "a hit" within gamers, the staff kept adding new alternative versions of other characters in KOF '98.[18] Since this game did not have a storyline, the SNK staff decided to return Rugal Bernstein as the boss character noting that "he's the only character who truly represents the ultimate KOF boss." Additionally, some of his special moves were redesigned, which the staff found to have made him the strongest version of Rugal as well as one of their favorites.[19]
Releases
[edit]KOF '98 was originally released for arcades on July 23, 1998.[4] It was also released for the Neo Geo AES on September 23, 1998, the Neo-Geo CD on December 23, 1998, and the PlayStation on March 25, 1999. The PlayStation version was published in North America by Agetec, becoming the first PlayStation installment in the series to be released outside Japan since The King of Fighters '95.
An emulated version of the game was released as part of The King of Fighters Collection: The Orochi Saga in 2008 for the PlayStation 2, PlayStation Portable and Wii (the game was not included in the Japanese Orochi Hen compilation).[20] The Neo Geo AES version was added via emulation to the Wii Virtual Console in Japan on October 23, 2012, in North America on March 7, 2013 and in the PAL region on May 30, 2013. Another emulated version was released for iOS and Android in 2014. The arcade version was emulated and released as part of the ACA Neo Geo series for the Nintendo Switch on March 3, 2017 with releases for Microsoft Windows, PlayStation 4 and Xbox One following afterwards.
An updated Dreamcast version was released on June 24, 1999, under the title The King of Fighters: Dream Match 1999, reflecting the year the version was released.[21] It came out in North America on October 16, 1999.[2] It features remade 3D backdrops and runs at 60 frames per second. This version also featured its own anime style intro, produced by the studio Digimation K.K., before it merged to become part of the studio Gonzo a few years later.
KOF '98 was updated under a standalone title of The King of Fighters '98: Ultimate Match (KOF '98UM) released in 2008, ten years after the original game's release. It was released in Japan as an arcade game for the Taito Type X hardware in March 2008. The PlayStation 2 version released on June 26, and was also published on the NeoGeo Online Collection The Best on June 18, 2008. The game was released in North America by Ignition Entertainment on March 3, 2009.[22] It was released in Europe on June 10, 2009.[23] An Xbox 360 version was released on July 1, 2009 via Xbox Live Arcade. A China-exclusive version for the PolyGame Master 2 arcade hardware was also released in 2009, which was called The King of Fighters '98: Ultimate Match Hero.[24] A PlayStation 4 version of Ultimate Match was released on March 20, 2018.
Ultimate Match includes additional characters not featured in the original version of the game, such as Eiji Kisaragi from KOF '95, along with Kasumi Todoh and the Boss Team (composed of Geese Howard, Wolfgang Krauser, and Mr. Big) from KOF '96, as well as the final boss characters Goenitz and Orochi, essentially including all the characters featured in the KOF series prior to KOF '98. New moves were added to the USA Sports Team to improve their playability, and EX versions of certain characters not featured in the original version were added, namely King with her Art of Fighting 2 moveset, and Ryuji Yamazaki, Blue Mary and Geese Howard with their Real Bout Fatal Fury 2: The Newcomers movesets. The Orochi versions of Leona and Iori Yagami are also playable, and both also appear as optional mid-bosses alongside Eiji, Kasumi, Shingo and original version of Rugal in the Arcade Mode. New stages were added to the game such as China and Hong Kong to show appreciation for KOF's high popularity in such regions; it is also the only fighting game to feature an accurate representation of Saudi Arabia in one stage, as the country was a major market for the NEO GEO line in the early 1990s.[25] A third fighting style is also introduced in addition to Advance and Extra, dubbed "Ultimate" mode. Ultimate mode is a customizable style that allows the player to choose between features from Advance or Extra mode, such as which kind of Power Gauge to use. It also includes a 'Neo Geo' mode, directly ported from the Neo Geo console. An updated version titled The King of Fighters '98: Ultimate Match Final Edition, featuring balance changes for most characters, was released for arcades on January 24, 2011. It was released for Microsoft Windows on Steam on December 16, 2014,[3] and on GOG.com on June 1, 2018.[26] This version came to the PlayStation 4 on June 21, 2022.
Related games
[edit]A mobile RPG based on Ultimate Match, called The King of Fighters '98UM OL, was released by Chinese company Ourpalm for the iOS and Android platforms on July 9, 2016.[27] In 2017, King of Fighters '98UM OL grossed ¥9.8 billion ($89.29 million) in Japan.[28]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | PS2: 73/100[29] X360: 73/100[30] iOS: 78/100[31] NS: 80/100[32] |
Publication | Score |
---|---|
Famitsu | 30/40 |
IGN | 7.8/10 |
Next Generation | [33] |
TouchArcade | iOS: [34] |
In Japan, Game Machine listed The King of Fighters '98 on their September 1, 1998 issue as being the most-successful arcade game of the month.[35] According to Famitsu, the AES version sold over 22,651 copies in its first week on the market.[36] During its release week, the Dreamcast version of the game sold 58,354 copies in Japan. As of 2004, the sales increased to 104,049.[37] Famitsu magazine scored the Dreamcast version of KOF '98 a 30 out of 40.[38] It has therefore also been labeled as a "greatest hits" game.[39]
KOF '98 is often recognized as the best entry in the series, as well as one of the greatest one-on-one fighting games of all time.[40][39][41] Various reviewers from video game publications have commented on KOF '98. While reviewing the compilation The King of Fighters: The Orochi Saga, Matt Edwards from Eurogamer noted KOF '98 to be the most enjoyable game from the collection as well as the most famous game from the series "that really made people stand up and take an interest in the series."[42] The game also received praise by 1UP.com writer Richard Li who found it to be the most balanced game from the KOF series due to the fact it improved the game mechanics from the previous titles.[43] Jeremy Dunham from IGN gave the game an 8.4, praising, apart from the gameplay and characters, the graphics, the music as well as the background designs added for the Dreamcast version. However, he was disappointed with the lack of story in the game, noting the ones from previous games to be very entertaining.[44] GameSpot's Jeff Gerstmann found it to be one of the best 2D fighting games, noting that although new players may find it hard to play due to the difficulty in executing various special moves and how difficult the opponent AI is.[45] Although Andy Chien from Gaming Age found that the Dreamcast port of the game was well done since it does not have the disadvantages that it had in other consoles, he noted it "could have been a lot better." He also found that the game had a bug when he tried to perform a special move from Mai Shiranui, which unlike the other versions, is very inconsistent.[46] Tom Russo reviewed the Dreamcast version of the game for Next Generation, rating it two stars out of five, and stated that "Not bad, but with so many other high-quality fighters available, this one only makes sense for players nostalgic for old NeoGeo fighting games."[33]
GameRankings gave Ultimate Match a 77% based on 14 reviews for the PlayStation 2 version and 74% based on 5 reviews for the Xbox 360 version.[47][48] Metacritic gave it a 73 out of 100 for both the PlayStation 2 and Xbox 360 versions based on 11 reviews and 4 reviews respectively.[29][30] Various publications for video games and other media have commented on Ultimate Match with IGN writer Ryan Clements giving it a 7.8, saying that probably this game should only be recommended to fans of The King of Fighters due to how old its graphics are as well as the little balance it has with 60 characters being playable.[49] James Mielke from 1UP.com complained on how the game is very similar to KOF '98, but found the controls to be comfortable and intuitive for any fans of 2D fighting games.[50] However, Heath Hooker from GameZone found that the gameplay and sound from the game make up for the graphics even though there is not much difference between KOF '98 and KOF '98: Ultimate Match.[51][52] In 2013, KOF '98 Ultimate Match was ranked as the 15th best arcade game of the 1990s by Complex, who also called it "possibly the greatest SNK fighting game of them all,"[53] and included it on their list of 25 best 2D fighting games of all time in 2013.[54]
Notes
[edit]References
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- ^ a b "News - Now Available on Steam - THE KING OF FIGHTERS '98 ULTIMATE MATCH FINAL EDITION". Steam. Valve. December 16, 2014. Archived from the original on July 19, 2016. Retrieved June 28, 2019.
- ^ a b c "The King of Fighters '98 official profile". King of Fighters 10th Anniversary Official Website. Archived from the original on February 20, 2009. Retrieved June 9, 2009.
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- ^ "중국진출 일본게임 VS 일본진출 중국게임 실적 분석". Mobile Index (in Korean). June 7, 2018. Archived from the original on January 16, 2019. Retrieved January 15, 2019.
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- ^ "The King of Fighters '98 for iPhone/iPad Reviews". Metacritic. CBS Interactive. Archived from the original on March 8, 2019. Retrieved March 5, 2019.
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- ^ a b Russo, Tom (November 1999). "Finals". Next Generation. Vol. 2, no. 3. Imagine Media. p. 114.
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- ^ "Game Machine's Best Hit Games 25 - TVゲーム機ーソフトウェア (Video Game Software)". Game Machine (in Japanese). No. 571. Amusement Press, Inc. September 1, 1998. p. 21.
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- ^ "Sega Dreamcast Japanese Ranking". Japan Game Charts. Archived from the original on May 4, 2009. Retrieved July 14, 2009.
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- ^ a b Extension, Time (August 17, 2023). "Best Neo Geo Games Of All Time". Time Extension. Retrieved October 9, 2024.
- ^ Extension, Time (April 24, 2024). "Best King Of Fighters Games, Ranked By You". Time Extension. Retrieved October 9, 2024.
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- ^ Edwards, Matt (December 10, 2008). "The King of Fighters: The Orochi Saga". Eurogamer. Archived from the original on December 19, 2008. Retrieved June 9, 2009.
- ^ Li, Richard (December 16, 2008). "The King of Fighters: The Orochi Saga (PS2)". 1UP.com. Retrieved June 9, 2009.[permanent dead link ]
- ^ Dunham, Jeremy (October 25, 1999). "IGN: The King of Fighters: Dream Match 1999 Review". IGN. Archived from the original on March 21, 2009. Retrieved June 8, 2009.
- ^ Gerstmann, Jeff (July 1, 1999). "GameSpot: The King of Fighters: Dream Match 1999 Review". GameSpot. Archived from the original on January 31, 2009. Retrieved June 8, 2009.
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- ^ Cite error: The named reference
GR_PS2
was invoked but never defined (see the help page). - ^ Cite error: The named reference
GR_X360
was invoked but never defined (see the help page). - ^ Clements, Ryan (March 6, 2009). "IGN: The King of Fighters '98 Ultimate Match Review". IGN. Archived from the original on March 10, 2009. Retrieved June 8, 2009.
- ^ Mielke, James (January 27, 2009). "1UP.com: The King of Fighters '98 Ultimate Match Review". 1UP.com. Archived from the original on July 24, 2012. Retrieved June 8, 2009.
- ^ Hooker, Heather (March 11, 2009). "GameZone: The King of Fighters '98 Ultimate Match Review". GameZone. Archived from the original on June 11, 2009. Retrieved June 8, 2009.
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- ^ Rich Knight, Hanuman Welch, The 30 Best Arcade Video Games of the 1990s Archived August 31, 2013, at the Wayback Machine, Complex.com, August 28, 2013.
- ^ "The 25 Best 2D Fighting Games of All Time". Complex. August 15, 2013. Archived from the original on December 16, 2013. Retrieved January 14, 2014.
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