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{{Short description|2015 video game}}
{{Short description|2014 video game}}
{{Use American English|date=August 2024}}
{{Use American English|date=August 2024}}
{{Use mdy dates|date=March 2016}}
{{Use mdy dates|date=August 2024}}
{{Infobox video game
{{Infobox video game
| title = Pixel Piracy
| title = Pixel Piracy
Line 7: Line 7:
| alt = Logo of Pixel Piracy, showcasing a pirate ship in the background
| alt = Logo of Pixel Piracy, showcasing a pirate ship in the background
| developer = Quadro Delta{{efn|Ported to [[PlayStation 4]] and [[Xbox One]] by Abstraction Games.}}
| developer = Quadro Delta{{efn|Ported to [[PlayStation 4]] and [[Xbox One]] by Abstraction Games.}}
| publisher = [[Re-Logic]]{{efn|Published to PlayStation 4 and Xbox One by [[505 Games]]}}
| publisher = [[Re-Logic]]{{efn|Published to PlayStation 4 and Xbox One by [[505 Games]].}}
| platforms = {{ubl|[[Microsoft Windows]]|[[OS X]]|[[Linux]]|[[PlayStation 4]]|[[Xbox One]]}}
| platforms = {{ubl|[[Microsoft Windows]]|[[OS X]]|[[Linux]]|[[PlayStation 4]]|[[Xbox One]]}}
| engine = [[Unity (game engine)|Unity]]
| engine = [[Unity (game engine)|Unity]]
| released = '''Windows''', '''OS X''', '''Linux'''{{Video game release|WW|July 31, 2014}}'''PlayStation 4''', '''Xbox One'''{{Video game release|NA|February 16, 2016|PAL|February 17, 2016}}
| released = {{ubl|'''Windows''', '''OS X''', '''Linux'''|July 31, 2014|'''PlayStation 4''', '''Xbox One'''|February 16, 2016}}
| genre = [[Action-adventure game|Action-adventure]]
| genre = [[Action-adventure]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single-player]]
| producer = Alexander Poysky
| producer = Alexander Poysky
| composer = Kole Hiks
| composer = Kole Hiks
}}
}}


'''''Pixel Piracy''''' is a [[side-scrolling video game|side-scrolling]] [[real-time strategy]] and [[indie game]] with [[roguelike]] elements, developed by Quadro Delta. In the game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety as renowned pirates.
'''''Pixel Piracy''''' is a 2014 [[side-scrolling]] [[action-adventure game]] with [[roguelike]] elements, developed by Quadro Delta and published by [[Re-Logic]]. In the [[indie game]], players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety by defeating the four pirate captains in a [[procedurally-generated]] world full of islands. The game features several difficulty modes.

The developers began working on the game in 2013. It went through several development stages, including being released in [[early access]]. The game was fully released on [[Steam (service)|Steam]] on July 31, 2014, for PC and on February 16, 2016, for [[PlayStation 4]] and [[Xbox One]] platforms. ''Pixel Piracy'' received a major update in 2015; the game's development stopped in 2016 but resumed in 2023. Since then, one [[downloadable content]] was published and an [[Online game|online version]] of the game was announced for 2025. The game received mixed reviews, with the praise going to its [[Sandbox game|sandbox]] elements, graphics, and soundtrack, specially due to the addition of [[sea shanties]] in the game. Its repetitive gameplay, mechanics, primarily the controls and combat system, and [[user interface]] were, however, criticised.


== Gameplay ==
== Gameplay ==
[[File:Pixel Piracy gameplay.png|thumb|alt=Five pirates and a pet chicken on the edge of a foresty island|''Pixel Piracy'' takes place on procedurally-generated islands]]
''Pixel Piracy'' is an [[open world]] and [[side-scrolling]] [[action-adventure game]] that uses [[16-bit era|16-bit]]-styled sprites and [[2D computer graphics|2D graphics]].<ref name="pcg">{{cite magazine |last=Pearson |first=Craig |date=January 29, 2014 |title=The Early Access Report - Divinity: Original Sin, Pixel Piracy and Final Rush |url=http://www.pcgamer.com/the-early-access-report-divinity-original-sin-pixel-piracy-and-final-rush/ |access-date=August 13, 2024 |magazine=[[PC Gamer]]}}</ref><ref name=":0">{{Cite news |last=Hawken |first=Kieren |date=February 28, 2016 |title=Pixel Piracy Review |url=https://www.gamespew.com/2016/02/pixel-piracy-review/ |access-date=August 13, 2024 |work=[[GameSpew]]}}</ref><ref name=":1">{{Cite news |last=Lawton |first=Josephine |date=February 25, 2016 |title=Pixel Piracy: Review |url=https://web.archive.org/web/20160328204612/http://www.purexbox.com/reviews/xbox-one/pixel_piracy |access-date=August 13, 2024 |work=[[Pure Xbox]]}}</ref><ref name=":2">{{Cite news |title=Pixel Piracy |url=https://www.rockpapershotgun.com/games/pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref> The game features both [[Single-player video game|single-player]] and [[Multiplayer video game|multiplayer]] modes, and includes elements of [[Role-playing video game|role-playing]], especially [[roguelike]], [[platformer]], [[Simulation video game|simulation]], and [[Strategy video game|strategy]] genres.<ref name=":2" /><ref name=":3">{{cite web |last=Craft |first=Scott |date=Aug 11, 2014 |title=Pixel Piracy Review: What Shall We Do With The Drunken Sailor? |url=https://www.player.one/pixel-piracy-review-what-shall-we-do-drunken-sailor-376736 |url-status= |archive-url=|archive-date= |access-date=August 13, 2024 |website=[[Player.One]]}}</ref><ref name=":4">{{Cite news |last=Pearson |first=Craig |date=December 3, 2013 |title=Pixel Piracy Devs Pirate Pixel Piracy |url=https://www.rockpapershotgun.com/pixel-piracy-devs-pirate-pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref> The goal of the game is to defeat four notorious pirate captains, but the players are free to adventure in the game as they wish.<ref name=":1" /><ref name=":3" /> The game features a [[Tutorial (video games)|tutorial]].<ref name=":1" />
''Pixel Piracy'' is an [[open world]] and [[side-scrolling]] [[action-adventure game]] that uses [[16-bit era|16-bit]]-styled sprites and [[2D graphics]].<ref name="pcg">{{cite magazine |last=Pearson |first=Craig |date=January 29, 2014 |title=The Early Access Report Divinity: Original Sin, Pixel Piracy and Final Rush |url=http://www.pcgamer.com/the-early-access-report-divinity-original-sin-pixel-piracy-and-final-rush/ |access-date=August 13, 2024 |magazine=[[PC Gamer]] |archive-date=September 30, 2023 |archive-url=https://web.archive.org/web/20230930235751/https://www.pcgamer.com/the-early-access-report-divinity-original-sin-pixel-piracy-and-final-rush/ |url-status=live }}</ref><ref name=":1">{{Cite news |last=Lawton |first=Josephine |date=February 25, 2016 |title=Pixel Piracy: Review |url=http://www.purexbox.com/reviews/xbox-one/pixel_piracy |access-date=August 13, 2024 |work=[[Pure Xbox]] |archive-date=March 28, 2016 |archive-url=https://web.archive.org/web/20160328204612/http://www.purexbox.com/reviews/xbox-one/pixel_piracy |url-status=bot: unknown }}</ref><ref name=":2">{{Cite news |title=Pixel Piracy |url=https://www.rockpapershotgun.com/games/pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref><ref name=":3" /> The [[single-player]] game combines elements of [[Role-playing video game|role-playing]], particularly the [[roguelike]] subgenre, [[platformer]], [[Simulation video game|simulation]], and [[Strategy video game|strategy]] genres.<ref name=":2" /><ref name=":3">{{cite web |last=Craft |first=Scott |date=August 11, 2014 |title=Pixel Piracy Review: What Shall We Do With The Drunken Sailor? |url=https://www.player.one/pixel-piracy-review-what-shall-we-do-drunken-sailor-376736 |url-status=live |archive-url=https://web.archive.org/web/20240815195955/https://www.player.one/pixel-piracy-review-what-shall-we-do-drunken-sailor-376736 |archive-date=August 15, 2024 |access-date=August 13, 2024 |website=Player.One }}</ref><ref name=":4">{{Cite news |last=Pearson |first=Craig |date=December 3, 2013 |title=Pixel Piracy Devs Pirate Pixel Piracy |url=https://www.rockpapershotgun.com/pixel-piracy-devs-pirate-pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210317/https://www.rockpapershotgun.com/pixel-piracy-devs-pirate-pixel-piracy |url-status=live }}</ref> The goal of the game is to beat four notorious pirate captains, but players are allowed to explore the game as they wish.<ref name=":1" /><ref name=":3" /> The game's goal can be completed in approximately 20 hours.<ref name=":18">{{Cite news |last=Varela |first=Ramón |date=February 18, 2016 |title=Análisis de Pixel Piracy (PS4, PC, Xbox One) |trans-title=Pixel Piracy Review (PS4, PC, Xbox One) |url=https://vandal.elespanol.com/analisis/ps4/pixel-piracy/35667#p-73 |access-date=August 15, 2024 |work=Vandal |language=es |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210323/https://vandal.elespanol.com/analisis/ps4/pixel-piracy/35667#p-73 |url-status=live }}</ref> The game includes a [[Tutorial (video games)|tutorial]] that teaches players the game's core mechanics.<ref name=":1" /><ref name=":18" />


After customizing the player and difficulty settings of the [[procedurally-generated]] world,<ref name=":14">{{Cite news |last=Čmelik |first=Jan |date=September 1, 2014 |title=Pixel Piracy |url=https://www.sk.rs/2014/09/siop12.html |access-date=August 15, 2024 |work=[[Svet kompjutera]] |language=sr}}</ref> the player takes control of a pirate captain who [[Spawning (video gaming)|spawns]] on an island, where players can build their own ship using a set of blocks and hire a crew with [[Coin|coins]] received on spawn.<ref name="pcg" /><ref name=":0" /><ref name=":3" /><ref name=":15">{{Cite news |last=Esteve |first=Jaume |date=June 7, 2014 |title=Pixel Piracy: Piratas, piratería y estética retro |trans-title=Pixel Piracy: Pirates, piracy, and retro aesthetics |url=https://es.ign.com/pc/70522/blog/pixel-piracy-piratas-pirateria-y-estetica-retro |access-date=August 15, 2024 |work=[[IGN]] |language=es}}</ref> The pirate captain is given almost complete control over the size of the ship and crew.<ref name=":3" /> The pirate captain could upgrade their ship with [[Cannon|cannons]].<ref name=":3" /><ref name=":13">{{Cite news |last=Mangot |first=Thomas |date=August 4, 2014 |title=Test: Pixel Piracy (PC) |url=https://www.gamekult.com/jeux/pixel-piracy-3050314865/test.html |access-date=August 14, 2024 |work=[[Gamekult]] |language=fr}}</ref> The captain can die by starvation, enemy pirates, or wild animals; the game also features [[permadeath]], meaning that the captain does not respawn upon their death.<ref name="pcg" /><ref name=":0" /> The game, however, has a [[save point]] feature, allowing the player to continue their progress instead of starting from the beginning.<ref name=":0" /> The game features a day-night cycle.<ref name=":11">{{Cite news |date=August 4, 2014 |title=Pixel Piracy: Primeras impresiones |trans-title=Pixel Piracy: First impressions |url=https://www.eurogamer.es/pixel-piracy |access-date=August 13, 2024 |work=[[Eurogamer]] |language=es}}</ref>
After customizing the player and difficulty settings of the [[procedurally-generated]] world,<ref name=":14">{{Cite news |last=Čmelik |first=Jan |date=September 1, 2014 |title=Pixel Piracy |url=https://www.sk.rs/2014/09/siop12.html |access-date=August 15, 2024 |work=[[Svet kompjutera]] |language=sr |archive-date=May 15, 2017 |archive-url=https://web.archive.org/web/20170515010317/http://www.sk.rs/2014/09/siop12.html |url-status=live }}</ref> the player takes control of a pirate captain who [[Spawning (video gaming)|spawns]] on an island, where players can build their own ship using a set of blocks and hire a crew with [[coin]]s obtained at spawn.<ref name="pcg" /><ref name=":3" /><ref name=":15">{{Cite news |last=Esteve |first=Jaume |date=June 7, 2014 |title=Pixel Piracy: Piratas, piratería y estética retro |trans-title=Pixel Piracy: Pirates, piracy, and retro aesthetics |url=https://es.ign.com/pc/70522/blog/pixel-piracy-piratas-pirateria-y-estetica-retro |access-date=August 15, 2024 |work=[[IGN]] |language=es |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813213851/https://es.ign.com/pc/70522/blog/pixel-piracy-piratas-pirateria-y-estetica-retro |url-status=live }}</ref> The pirate captain has nearly complete control over the size of the ship and crew and can upgrade their ship with [[cannon]]s.<ref name=":3" /><ref name=":13">{{Cite news |last=Mangot |first=Thomas |date=August 4, 2014 |title=Test: Pixel Piracy (PC) |url=https://www.gamekult.com/jeux/pixel-piracy-3050314865/test.html |access-date=August 14, 2024 |work=[[Gamekult]] |language=fr |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813222743/https://www.gamekult.com/jeux/pixel-piracy-3050314865/test.html |url-status=live }}</ref> The captain can also die by starvation, enemy pirates, or wild animals; the game also has [[permadeath]], which means that the captain does not respawn after death.<ref name="pcg" /> The game has a day-night cycle.<ref name=":11">{{Cite news |date=August 4, 2014 |title=Pixel Piracy: Primeras impresiones |trans-title=Pixel Piracy: First impressions |url=https://www.eurogamer.es/pixel-piracy |access-date=August 13, 2024 |work=[[Eurogamer]] |language=es}}</ref>


While travelling, the player must control the crew's hunger and deal with equipment requirements.<ref name="pcg" /><ref name=":1" /><ref name=":3" /> To embark, the player can select a destination on the world map.<ref name="pcg" /><ref>{{Cite news |last=Pearson |first=Craig |date=October 9, 2013 |title=Place Planks And Plunder: Pixel Piracy |url=https://www.rockpapershotgun.com/place-planks-and-plunder-pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref> Locations range in population and danger.<ref name="pcg" /><ref name=":16">{{Cite news |last=Turrini |first=Roberto |date=February 26, 2016 |title=Pixel Piracy - Recensione |trans-title=Pixel Piracy - Review |url=https://www.thegamesmachine.it/pixel-piracy/recensione-pixel-piracy/ |access-date=August 15, 2024 |work=[[The Games Machine (Italy)|The Games Machine]] |language=it}}</ref> The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node.<ref name="pcg" /><ref name=":11" /> Ship battles are determined by acquired stats and by choices the player can make.<ref name="pcg" /> Winning battles grants the player points and equipment which they can use to upgrade the crew and their abilities.<ref name="pcg" /><ref name=":0" /> Additionally, the player can steal or destroy the ship once it defeats the enemies.<ref name=":0" /><ref name=":1" />
While traveling, the player must manage the crew's hunger and deal with equipment requirements.<ref name="pcg" /><ref name=":1" /><ref name=":3" /> To embark, the player can select a destination on the world map.<ref name="pcg" /><ref>{{Cite news |last=Pearson |first=Craig |date=October 9, 2013 |title=Place Planks And Plunder: Pixel Piracy |url=https://www.rockpapershotgun.com/place-planks-and-plunder-pixel-piracy |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210317/https://www.rockpapershotgun.com/place-planks-and-plunder-pixel-piracy |url-status=live }}</ref> Locations range in population and danger.<ref name="pcg" /><ref name=":16">{{Cite news |last=Turrini |first=Roberto |date=February 26, 2016 |title=Pixel Piracy Recensione |trans-title=Pixel Piracy Review |url=https://www.thegamesmachine.it/pixel-piracy/recensione-pixel-piracy/ |access-date=August 15, 2024 |work=[[The Games Machine (Italy)|The Games Machine]] |language=it |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210320/https://www.thegamesmachine.it/pixel-piracy/recensione-pixel-piracy/ |url-status=live }}</ref> The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node.<ref name="pcg" /><ref name=":11" /> Ship battles are determined by acquired stats and by choices the player can make. Winning battles earns the player points and equipment, which they can use to improve the crew's size and abilities.<ref name="pcg" /> In addition, once the foes are defeated, the player can take over their ship or destroy it.<ref name=":1" /> Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew; the islands could also contain animals, valuables, and taverns that can be adopted as the crew's headquarters.<ref name="pcg" /><ref name=":3" /> The crew can also catch wild animals in cages and domesticate them as part of the crew.<ref name=":14" /> Other types of encounters include towns with a mix of the game's four stores.<ref name=":3" /><ref name=":5">{{Cite news |last=Lorenzino |first=Lucio |date=August 14, 2014 |title=Review: Pixel Piracy |url=http://enemyslime.com/2014/08/review-pixel-piracy/ |access-date=August 13, 2014 |work=Enemy Slime |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210317/http://enemyslime.com/2014/08/review-pixel-piracy/ |url-status=live }}</ref> The game features "squirrel-ish" [[voice acting]] between the pirates and shop owners.<ref name=":3" />


Crew stats, including health, morale, and supply level, affect the success of pillaging at a destination.<ref name="pcg" /> Taverns provide an infinite supply of food and beverages, like [[ale]], to aid the crew in healing their wounds, as well as armed pirates for crew expansion.<ref name=":3" /> The captain can use books, either found or purchased, to teach the crew new abilities, such as swimming, cleaning, cooking, and fishing.<ref name=":1" /><ref name=":3" /><ref name=":13" /><ref name=":21">{{Cite news |last=Serino |first=Francesco |date=February 20, 2016 |title=Recensione Pixel Piracy |trans-title=Pixel Piracy Review |url=https://www.everyeye.it/articoli/recensione-pixel-piracy-28752.html |access-date=August 15, 2024 |work={{ill|Everyeye.it|it|Everyeye.it}} |language=it}}</ref> Additionally, crew members may defecate aboard the ship.<ref>{{Cite news |last=Robinson |first=Martin |date=June 23, 2014 |title=Video: Pixel Piracy live stream |url=https://www.eurogamer.net/video-pixel-piracy-live-stream |access-date=August 15, 2024 |work=[[Eurogamer]] |archive-date=May 21, 2024 |archive-url=https://web.archive.org/web/20240521211920/https://www.eurogamer.net/video-pixel-piracy-live-stream |url-status=live }}</ref><ref name=":22">{{Cite news |last=Ostrowski |first=Andrzej |date=February 24, 2016 |title=Recenzja: Pixel Piracy (PS4) |trans-title=Review: Pixel Piracy (PS4) |url=https://www.ppe.pl/recenzje/205970/Recenzja-Pixel-Piracy-PS4.html |url-status=live |archive-url=https://web.archive.org/web/20240815200002/https://www.ppe.pl/recenzje/205970/Recenzja-Pixel-Piracy-PS4.html |archive-date=August 15, 2024 |access-date=August 15, 2024 |work=PPE |language=pl}}</ref> Pirates can equip [[melee]], ranged, or rock weaponry.<ref name=":14" />
Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew; the islands could also containt animals, traps, valuables, and taverns, which can be adopted as the crew's central station.<ref name="pcg" /><ref name=":0" /><ref name=":3" /> The crew can also catch wild animals with cages that can then be adopted as part of the crew, but as a decoration.<ref name=":14" /> Another type of encounters include towns that contain a mix of four shops that are present in the game.<ref name=":3" /><ref name=":5">{{Cite news |last=Lorenzino |first=Lucio |date=August 14, 2014 |title=Review: Pixel Piracy |url=http://enemyslime.com/2014/08/review-pixel-piracy/ |access-date=August 13, 2014 |work=Enemy Slime}}</ref> The game features "squirrel-ish" [[voice acting]] between the pirates and shop owners.<ref name=":3" />


The game was updated over time, introducing a variety of difficulty modes.<ref name=":18" /> In addition to the standard gameplay, ''Pixel Piracy'' previously offered an "arena mode" in which the pirate captain would defend an island that was being invaded by a wave of pirates who progressively increased in difficulty and speed.<ref name=":14" />
Crew stats including health, morale, and supply level affect the success of pillaging at a destination.<ref name="pcg" /> Taverns include an infinite supply of food and beverages, such as [[ale]], allowing the crew to heal their wounds, and armed pirates, which can be acquired to expand the crew.<ref name=":3" /> Books that can be found or bought can be used by the pirate captain to teach the crew new abilities, such as swimming, cleaning, cooking, and fishing.<ref name=":1" /><ref name=":3" /><ref name=":13" /> Pirates can equip [[melee]] or [[Ranged weapon|ranged]] types of weapons, or use rocks as weapons.<ref name=":14" />

Alongside the standard gameplay, ''Pixel Piracy'' previously offered an "arena mode" in which the pirate captain would defend an island that is being invaded by a wave of pirates who progressively increase in difficulty and speed.<ref name=":14" />


== Development and release ==
== Development and release ==
''Pixel Piracy'' was developed by Vitali Kirpu and Alexander Poysky, collectively known as Quadro Delta, and published by [[Re-Logic]].<ref name=":3" /><ref name=":6">{{cite web |last=Priestman |first=Chris |date=May 15, 2015 |title=Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back |url=http://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |accessdate=February 25, 2016 |website=[[Siliconera]]}}</ref> Poysky said that he was inspired by Re-Logic and their 2011 indie [[Sandbox game|sandbox]] video game ''[[Terraria]]'' to become a video game developer.<ref name=":6" /> Re-Logic actively supported the development of ''Pixel Piracy'' and assisted in [[quality assurance]] and design.<ref name=":6" /> Initially, Kirpu worked solely on the game, though Mikko Arvala later joined as a maintenance developer.<ref name=":6" /> Poysky worked as a producer on the game, while ''Pixel Piracy'' also had its own testing team.<ref name=":6" />
''Pixel Piracy'' was developed by Finnish and Spanish [[independent developers]] Vitali Kirpu and Alexander Poysky, collectively known as Quadro Delta, and published by [[Re-Logic]].<ref name=":3" /><ref name=":18" /><ref name=":6">{{cite web |last=Priestman |first=Chris |date=May 15, 2015 |title=Why The Pixel Piracy Developer Apologized To Its Community, And How It Bounced Back |url=http://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |accessdate=February 25, 2016 |website=[[Siliconera]] |archive-date=July 10, 2021 |archive-url=https://web.archive.org/web/20210710225632/https://www.siliconera.com/why-the-pixel-piracy-developer-apologized-to-its-community-and-how-it-bounced-back/ |url-status=live }}</ref><ref>{{Cite magazine |date=November 28, 2014 |title=Piętnaście pikseli na "umrzyka skrzyni"! |trans-title=Fifteen pixels for a "dead box"! |magazine=Gamer.mag |language=pl |volume=10 |issue=31}}</ref> The game was developed using the [[Unity (game engine)|Unity]] game engine.<ref>{{Cite tweet |number=1702600766513447377 |user=PixelPiracyGame |title=Pixel Piracy still runs on Unity4, Do you want a runtime fee for a game that was made in 2013? 🤣 @unity |first=Vitali |last=Kirpu |date=September 15, 2023 |access-date=August 15, 2024}}</ref> Poysky said that Re-Logic and their 2011 indie [[Sandbox game|sandbox]] video game ''[[Terraria]]'' inspired him to pursue a career in video game development. Re-Logic actively contributed to the development of ''Pixel Piracy'', assisting with [[quality assurance]] and design. Kirpu initially worked entirely alone on the game, but Mikko Arvala later joined as a maintenance developer. Poysky worked as a producer on the game; ''Pixel Piracy'' also had its own testing team.<ref name=":6" />


The development of the game began in mid 2013.<ref>{{Cite news |last=Poysky |first=Alexander |date=July 3, 2013 |title=What is Pixel Piracy Simulator? |url=https://www.indiedb.com/games/pixel-piracy/news/what-is-pixel-piracy-simulator |access-date=August 13, 2024 |work=[[Mod DB|Indie DB]]}}</ref> The [[alpha version]] of the game was released in November 2013, after which it successfully went through the [[Steam Greenlight]] system.<ref name=":4" /><ref name=":7">{{Cite news |last=Gera |first=Emily |date=December 3, 2013 |title=Pixel Piracy studio gives gamers official blessing to pirate the game |url=https://www.polygon.com/2013/12/3/5169710/pixel-piracy-studio-gives-gamers-official-blessing-to-pirate-the-game |access-date=August 13, 2024 |work=[[Polygon (website)|Polygon]]}}</ref><ref name=":15" /> The game was launched in [[early access]] on [[Steam (service)|Steam]] in December 2013; its developers also published a free [[Bittorrent|torrent]] of the game "in an attempt to compromise with users who will pirate the game regardless".<ref name=":7" /><ref>{{Cite web |last=Quadro Delta |date=2013-12-12 |title=Thank you all for trying our Early Access release! |url=https://store.steampowered.com/news/app/264140/view/2908718631241595633 |access-date=2023-05-28 |website=[[Steam (service)|Steam]]}}</ref><ref>{{Cite news |last=Grisci |first=Bruno |date=December 3, 2013 |title=Yarr! Estúdio independente libera cópia pirata de seu jogo de piratas |trans-title=Yarr! Independent Studio Releases Pirated Copy of Its Pirate Game |url=https://www.gameblast.com.br/2013/12/yarr-estudio-independente-libera-copia.html |access-date=August 15, 2024 |work=[[GameBlast]] |language=pt}}</ref> Poysky said that the early access system on Steam allowed the team to grow in momentum and to fund the game.<ref name=":6" /> During its development, the game regularly received bug fixes and updates.<ref name=":5" /> On May 8, 2014, [[Crossover (fiction)|crossover]] content based on the game was added to the Re-Logic's ''Terraria''.<ref>{{Cite web |last=Spinks |first=Andrew |date=2016-06-02 |title=1.2.4 Changelog |url=http://www.terrariaonline.com/threads/1-2-4-changelog.143548/ |archive-url=https://web.archive.org/web/20160602200029/http://www.terrariaonline.com/threads/1-2-4-changelog.143548/ |archive-date=June 2, 2016 |access-date=2023-05-28 |website=Terraria Forums}}</ref> ''Pixel Piracy'' remained in early access until it was fully released on Steam on July 31, 2014 for [[Microsoft Windows]], [[OS X]], and [[Linux]] platforms.<ref name=":8">{{Cite web |title=Pixel Piracy |url=https://opencritic.com/game/2210/pixel-piracy |access-date=August 13, 2024 |website=[[OpenCritic]]}}</ref><ref name=":12">{{Cite news |last=González |first=Emmanuel |date=September 13, 2014 |title=Pixel Piracy - Análisis |trans-title=Pixel Piracy - Review |url=https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |access-date=August 13, 2014 |work=[[IGN]] |language=es}}</ref> The game features a custom soundtrack composed by Kole Hiks, including [[sea shanties]] inspired by [[Assassin's Creed IV: Black Flag|''Assassin's Creed IV: Black Flag'']].<ref name=":3" /><ref>{{Cite video game|title=Pixel Piracy|developer=Quadro Delta|publisher=[[Re-Logic]]|platform=PC|scene=Credits|date=July 31, 2014}}</ref> ''Pixel Piracy'' also features references to the [[Monkey Island|''Monkey Island'']] video game series and the [[Pirates of the Caribbean (film series)|''Pirates of the Caribbean'']] film series.<ref name=":14" />
The development of the game began in mid 2013.<ref>{{Cite news |last=Poysky |first=Alexander |date=July 3, 2013 |title=What is Pixel Piracy Simulator? |url=https://www.indiedb.com/games/pixel-piracy/news/what-is-pixel-piracy-simulator |access-date=August 13, 2024 |work=[[Mod DB|Indie DB]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813211251/https://www.indiedb.com/games/pixel-piracy/news/what-is-pixel-piracy-simulator |url-status=live }}</ref> The [[alpha version]] of the game was released in November 2013, and it was accepted through the [[Steam Greenlight]] system.<ref name=":4" /><ref name=":15" /><ref name=":7">{{Cite news |last=Gera |first=Emily |date=December 3, 2013 |title=Pixel Piracy studio gives gamers official blessing to pirate the game |url=https://www.polygon.com/2013/12/3/5169710/pixel-piracy-studio-gives-gamers-official-blessing-to-pirate-the-game |access-date=August 13, 2024 |work=[[Polygon (website)|Polygon]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210317/https://www.polygon.com/2013/12/3/5169710/pixel-piracy-studio-gives-gamers-official-blessing-to-pirate-the-game |url-status=live }}</ref> The game was launched in [[early access]] on [[Steam (service)|Steam]] in December 2013, and its developers also released a free [[Bittorrent|pirated torrent]] of the game "in an attempt to compromise with users who will pirate the game regardless".<ref name=":7" /><ref>{{Cite web |last=Quadro Delta |date=December 12, 2013 |title=Thank you all for trying our Early Access release! |url=https://store.steampowered.com/news/app/264140/view/2908718631241595633 |access-date=May 28, 2023 |website=[[Steam (service)|Steam]] |archive-date=May 28, 2023 |archive-url=https://web.archive.org/web/20230528202249/https://store.steampowered.com/news/app/264140/view/2908718631241595633 |url-status=live }}</ref><ref>{{Cite news |last=Grisci |first=Bruno |date=December 3, 2013 |title=Yarr! Estúdio independente libera cópia pirata de seu jogo de piratas |trans-title=Yarr! Independent Studio Releases Pirated Copy of Its Pirate Game |url=https://www.gameblast.com.br/2013/12/yarr-estudio-independente-libera-copia.html |url-status=live |archive-url=https://web.archive.org/web/20240325021253/https://www.gameblast.com.br/2013/12/yarr-estudio-independente-libera-copia.html |archive-date=March 25, 2024 |access-date=August 15, 2024 |work=GameBlast |language=pt}}</ref> Poysky said that the early access system on Steam allowed the team to grow in momentum and fund the game.<ref name=":6" /> During its development, the game regularly received bug fixes and updates.<ref name=":5" /> ''Pixel Piracy'' remained in early access until it was fully released on Steam on July 31, 2014, for [[Microsoft Windows]], [[OS X]], and [[Linux]] platforms.<ref name=":8">{{Cite web |title=Pixel Piracy |url=https://opencritic.com/game/2210/pixel-piracy |access-date=August 13, 2024 |website=[[OpenCritic]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210317/https://opencritic.com/game/2210/pixel-piracy |url-status=live }}</ref><ref name=":12">{{Cite news |last=González |first=Emmanuel |date=September 13, 2014 |title=Pixel Piracy Análisis |trans-title=Pixel Piracy Review |url=https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |access-date=August 13, 2014 |work=[[IGN]] |language=es |archive-date=August 15, 2024 |archive-url=https://web.archive.org/web/20240815200004/https://es.ign.com/pixel-piracy/81129/review/pixel-piracy-analisis-pirata-para-pc |url-status=live }}</ref> The game features a custom soundtrack composed by Kole Hiks, including [[sea shanties]] inspired by ''[[Assassin's Creed IV: Black Flag]]''.<ref name=":3" /><ref>{{Cite video game|title=Pixel Piracy|developer=Quadro Delta|publisher=[[Re-Logic]]|platform=PC|scene=Credits|date=July 31, 2014}}</ref> ''Pixel Piracy'' has references to the ''[[Monkey Island]]'' video game series and the ''[[Pirates of the Caribbean (film series)|Pirates of the Caribbean]]'' film series.<ref name=":14" />


After its release, Quadro Delta released the "Enhanced Edition" on April 23, 2015, to all owners of ''Pixel Piracy'' for free.<ref name=":6" /> Poysky explained the reason behind releasing "Enhanced Edition", saying that the team "felt it wasn't up to snuff with our standards" when the game was initially launched.<ref name=":6" /> The Enhanced Edition added support for more languages and tweaked items, abilities, and [[artificial intelligence]] (AI).<ref name=":6" /> The game was later released for [[PlayStation 4]] and [[Xbox One]] in North America and [[PAL]] regions on February 16, 2016.<ref name=":1" /><ref name=":8" /> Abstraction Games developed and [[505 Games]] published the games for PlayStation 4 and Xbox One.<ref name=":0" /><ref name=":2" /> The game continued to receive incremental updates until February 2016, when a 7-year hiatus began.<ref>{{Cite web |last=Quadro Delta |date=February 10, 2016 |title=1.1.25 & 1.1.26 Patchnotes |url=https://store.steampowered.com/news/app/264140/view/2908718631241582952?l=english |access-date=August 13, 2024 |website=[[Steam (service)|Steam]]}}</ref> Development continued with its next [[Patch (computing)|patch]] on January 30, 2023.<ref>{{Cite web |last=Quadro Delta |date=2023-01-30 |title=Pixel Piracy 2023 Update 1 |url=https://store.steampowered.com/news/app/264140/view/3668779622634275696 |access-date=2023-05-28 |website=[[Steam (service)|Steam]]}}</ref> Its first [[downloadable content]], ''Pixel Piracy - Shrimp Legacy'', was released a month later.<ref>{{Cite web |last=Kirpu |first=Vitali |date=February 13, 2023 |title=Pixel Piracy - Shrimp Legacy |url=https://store.steampowered.com/app/2314920/Pixel_Piracy__Shrimp_Legacy/ |access-date=August 15, 2024 |website=[[Steam (service)|Steam]]}}</ref>
Following its full release, Quadro Delta released the "Enhanced Edition" for free to all ''Pixel Piracy'' owners on April 23, 2015. The developers issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all the game's issues. Poysky said that the team "felt it wasn't up to snuff with our standards" when the game was first launched. The Enhanced Edition supported more languages and improved items, abilities, and [[artificial intelligence]] (AI).<ref name=":6" /> The game was later released for [[PlayStation 4]] and [[Xbox One]] on February 16, 2016.<ref name=":1" /><ref name=":18" /><ref>{{Cite news |last=Thomas |first=Lucas M. |date=February 16, 2016 |orig-date=February 15, 2016 |title=Out This Week: Street Fighter V, Fire Emblem Fates: Birthright and Conquest |url=https://www.ign.com/articles/2016/02/15/out-this-week-street-fighter-v-fire-emblem-fates-birthright-and-conquest |access-date=August 15, 2024 |work=[[IGN]] |archive-date=November 10, 2023 |archive-url=https://web.archive.org/web/20231110192318/https://www.ign.com/articles/2016/02/15/out-this-week-street-fighter-v-fire-emblem-fates-birthright-and-conquest |url-status=live }}</ref> Abstraction Games developed and [[505 Games]] published the games for PlayStation 4 and Xbox One.<ref name=":2" /><ref name=":18" /> On the release date of console editions, ''Pixel Piracy'' received crossover content from ''Terraria''.<ref>{{Cite news |date=February 16, 2016 |title=Pixel Piracy Official Terraria Items Trailer |url=https://www.ign.com/videos/pixel-piracy-official-terraria-items-trailer |access-date=August 15, 2024 |work=[[IGN]] |archive-date=August 15, 2024 |archive-url=https://web.archive.org/web/20240815200007/https://www.ign.com/videos/pixel-piracy-official-terraria-items-trailer |url-status=live }}</ref> The game remained available on [[PlayStation Plus]] until May 2023.<ref>{{Cite news |last=Anderton |first=Joe |date=April 15, 2023 |title=PlayStation Plus losing 50 games in May — including Spider-Man |url=https://www.digitalspy.com/tech/a43607243/playstation-plus-losing-50-games-may-2023/ |url-status=live |archive-url=https://web.archive.org/web/20230524182935/https://www.digitalspy.com/tech/a43607243/playstation-plus-losing-50-games-may-2023/ |archive-date=May 24, 2023 |access-date=August 15, 2024 |work=[[Digital Spy]]}}</ref>


''Pixel Piracy'' continued to receive incremental updates until February 2016, when a 7-year hiatus began.<ref>{{Cite web |last=Quadro Delta |date=February 10, 2016 |title=1.1.25 & 1.1.26 Patchnotes |url=https://store.steampowered.com/news/app/264140/view/2908718631241582952?l=english |access-date=August 13, 2024 |website=[[Steam (service)|Steam]] |archive-date=August 15, 2024 |archive-url=https://web.archive.org/web/20240815200010/https://store.steampowered.com/news/app/264140/view/2908718631241582952?l=english |url-status=live }}</ref> Quadro Delta went bankrupt in late 2017, after which the duo split up; Kirpu remained the sole developer of the game.<ref>{{Cite web |last=Kirpu |first=Vitali |date=February 6, 2018 |title=You deserve to know the truth about Quadro Delta and Alexander Poysky |url=https://store.steampowered.com/oldnews/?appids=342640&appgroupname=Pixel+Privateers&feed=steam_community_announcements |access-date=August 16, 2024 |website=[[Steam (service)|Steam]]}}</ref> Development continued with its next [[Patch (computing)|patch]] in January 2023. Since then, the game has received regular updates.<ref name=":23">{{Cite news |date=May 29, 2023 |title=日本語にも翻訳可能に!ユーザーの愛がインディーゲーム作者の情熱蘇らせる―「少年ジャンプのような週刊更新を目指したい」精力的に更新続く復活の2D海賊シム『Pixel Piracy』 |trans-title=Now available in Japanese! The love of users revives the passion of indie game creators – "We want to aim for weekly updates like Shonen Jump" Revived 2D pirate sim "Pixel Piracy" continues to be updated energetically |url=https://www.gamespark.jp/article/2023/05/29/130392.html |url-status=live |archive-url=https://web.archive.org/web/20230923182945/https://www.gamespark.jp/article/2023/05/29/130392.html |archive-date=September 23, 2023 |access-date=August 15, 2024 |work=GameSpark |language=ja}}</ref> Its first [[downloadable content]], ''Pixel Piracy – Shrimp Legacy'', was released a month later.<ref>{{Cite web |last=Kirpu |first=Vitali |date=February 13, 2023 |title=Pixel Piracy – Shrimp Legacy |url=https://store.steampowered.com/app/2314920/Pixel_Piracy__Shrimp_Legacy/ |access-date=August 15, 2024 |website=[[Steam (service)|Steam]] |archive-date=January 3, 2024 |archive-url=https://web.archive.org/web/20240103080942/https://store.steampowered.com/app/2314920/Pixel_Piracy__Shrimp_Legacy/ |url-status=live }}</ref> In September 2023, Kirpu announced that an [[Online game|online version]] of the game, ''Pixel Piracy Online'', was in development.<ref>{{Cite tweet |number=1708116052562112924 |user=PixelPiracyGame |title=Pixel Piracy Online Steam Page is now Up. Please RT & Wishlist, Jolly Roger thanks! 🏴‍☠️🏴‍☠️🏴‍☠️ #gamedev #indiedev #mmo #games #madewithunity |first=Vitali |last=Kirpu |date=September 30, 2023 |access-date=August 15, 2024}}</ref> The game is set to release in 2025.<ref>{{Cite news |title=Pixel Piracy Online |url=https://kotaku.com/games/pixel-piracy-online |access-date=August 15, 2024 |work=[[Kotaku]]}}</ref>
Quadro Delta later worked with Re-Logic on a tactical role-playing game named ''Pixel Privateers'', which was released in 2017.<ref name=":9">{{Cite news |last=Saed |first=Sherif |date=January 27, 2016 |title=Terraria devs announce Pixel Privateers |url=https://www.vg247.com/terraria-devs-announce-pixel-privateers |access-date=August 13, 2024 |work=[[VG247]]}}</ref><ref name=":10">{{Cite news |date=February 25, 2017 |title=Pixel Privateers Is Like Squad-Based Borderlands |url=https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |access-date=August 13, 2024 |work=[[Kotaku]]}}</ref> The game adopted elements of ''Pixel Piracy'' and ''Terraria'', while also featuring an online [[cooperative mode]].<ref name=":9" /> It was compared to [[Borderlands (series)|''Borderlands'']] and [[Diablo (series)|''Diablo'']] games.<ref name=":10" /><ref>{{Cite news |last=Meer |first=Alec |date=March 17, 2017 |title=Wot I Think: Pixel Privateers |url=https://www.rockpapershotgun.com/pixel-privateers-review |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]]}}</ref>

Quadro Delta also worked with Re-Logic on a tactical role-playing game named ''Pixel Privateers'', which was released in 2017.<ref name=":9">{{Cite news |last=Saed |first=Sherif |date=January 27, 2016 |title=Terraria devs announce Pixel Privateers |url=https://www.vg247.com/terraria-devs-announce-pixel-privateers |access-date=August 13, 2024 |work=[[VG247]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210318/https://www.vg247.com/terraria-devs-announce-pixel-privateers |url-status=live }}</ref><ref name=":10">{{Cite news |date=February 25, 2017 |title=Pixel Privateers Is Like Squad-Based Borderlands |url=https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |access-date=August 13, 2024 |work=[[Kotaku]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210320/https://www.kotaku.com.au/2017/02/pixel-privateers-is-like-squad-based-borderlands/ |url-status=dead }}</ref> The game adopted elements of ''Pixel Piracy'' and ''Terraria'' while also featuring an online [[cooperative mode]].<ref name=":9" /> It was compared to the ''[[Borderlands (series)|Borderlands]]'' and ''[[Diablo (series)|Diablo]]'' games.<ref name=":10" /><ref>{{Cite news |last=Meer |first=Alec |date=March 17, 2017 |title=Wot I Think: Pixel Privateers |url=https://www.rockpapershotgun.com/pixel-privateers-review |access-date=August 13, 2024 |work=[[Rock Paper Shotgun]] |archive-date=August 3, 2024 |archive-url=https://web.archive.org/web/20240803014816/https://www.rockpapershotgun.com/pixel-privateers-review |url-status=live }}</ref>


== Reception ==
== Reception ==
Line 45: Line 48:
| MC = (PS4) 50/100<ref name="Metacritic"/><br />(Xbox One) 53/100<ref name="Metacritic"/>
| MC = (PS4) 50/100<ref name="Metacritic"/><br />(Xbox One) 53/100<ref name="Metacritic"/>
| Gamekult = 5/10<ref name=":13" />
| Gamekult = 5/10<ref name=":13" />
| OPMUK = 30/100<ref name="Metacritic"/>
| OXMUK = 40/100<ref name="Metacritic"/>
| TGMIt = 6.8/10<ref name=":16" />
| TGMIt = 6.8/10<ref name=":16" />
| IGN = 6.8/10<ref name=":17"/>
| EuroG = 5/10<ref>{{cite news |last1=Fazio |first1=Lorenzo |title=Pixel Piracy – recensione |trans-title=Pixel Piracy – review |url=https://www.eurogamer.it/pixel-piracy-recensione |access-date=August 15, 2024 |work=[[Eurogamer]] |date=April 1, 2016 |language=it}}</ref>
| rev1 = ''[[Pure Xbox]]''
| rev1 = ''[[Pure Xbox]]''
| rev1Score = 5/10<ref name=":1" />
| rev1Score = 5/10<ref name=":1" />
| rev2 = ''[[Canard PC]]''
| rev2 = ''[[Svet kompjutera]]''
| rev2Score = 70/100<ref name=":14" />
| rev2Score = 5/10<ref>{{cite news |last1=Lusth |first1=Kahn |title=Test: Pixel Piracy |work=[[Canard PC]] |date=September 1, 2014 |page=70 |language=fr}}</ref>
| rev3 = ''[[Svet kompjutera]]''
| rev3Score = 70/100<ref name=":14" />
}}
}}
''Pixel Piracy'' received "mixed or average" reviews according to review aggregator [[Metacritic]] and "weak" ratings according to [[OpenCritic]].<ref name=":8" /><ref name="Metacritic">{{Cite web |title=Pixel Piracy |url=https://www.metacritic.com/game/pixel-piracy/ |access-date=August 13, 2024 |website=[[Metacritic]]}}</ref> Initially, during its early access stage, reviewers praised the game for its potential.<ref name="pcg" /><ref name=":15" /> Craig Pearson of ''[[PC Gamer]]'' described it as a "fine example of a cute Early Access title".<ref name="pcg" /> Jose Rodríguez of ''[[IGN]]'' positively rated the game, describing it as "creative" and "fun".<ref name=":17">{{Cite news |last=Rodríguez |first=Jose A. |date=February 24, 2016 |title=Pixel Piracy - Análisis |trans-title=Pixel Piracy - Review |url=https://es.ign.com/pixel-piracy/100445/review/pixel-piracy-analisis-para-ps4-y-xbox-one |access-date=August 15, 2024 |work=[[IGN]] |language=es}}</ref>
''Pixel Piracy'' received "mixed or average" reviews according to review aggregator [[Metacritic]].<ref name="Metacritic">{{Cite web |title=Pixel Piracy |url=https://www.metacritic.com/game/pixel-piracy/ |access-date=August 13, 2024 |website=[[Metacritic]] |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210319/https://www.metacritic.com/game/pixel-piracy/ |url-status=live }}</ref> Initially, during its early access phase, reviewers complimented the game for its potential.<ref name="pcg" /><ref name=":15" /> Craig Pearson of ''[[PC Gamer]]'' described it as a "fine example of a cute Early Access title".<ref name="pcg" /> After its console release, Francesco Serino of {{Ill|Everyeye.it|it|Everyeye.it|italic=yes}} wrote, "the final result is so modest and unconvincing that it leaves one speechlees".<ref name=":21" /> Jose Rodríguez of ''[[IGN]]'' praised the overall game for its innovative and enjoyable elements.<ref name=":17">{{Cite news |last=Rodríguez |first=Jose A. |date=February 24, 2016 |title=Pixel Piracy Análisis |trans-title=Pixel Piracy Review |url=https://es.ign.com/pixel-piracy/100445/review/pixel-piracy-analisis-para-ps4-y-xbox-one |access-date=August 15, 2024 |work=[[IGN]] |language=es |archive-date=August 13, 2024 |archive-url=https://web.archive.org/web/20240813210325/https://es.ign.com/pixel-piracy/100445/review/pixel-piracy-analisis-para-ps4-y-xbox-one |url-status=live }}</ref> The game received the [[Indie DB]] Indie of the Year award in the Editors Choice category.<ref>{{Cite news |date=December 24, 2013 |title=Indie Of The Year 2013 Editor Choice |url=https://www.indiedb.com/games/pixel-piracy/features/indie-of-the-year-2013-editor-choice |url-status=live |archive-url=https://web.archive.org/web/20240815200637/https://www.indiedb.com/games/pixel-piracy/features/indie-of-the-year-2013-editor-choice |archive-date=August 15, 2024 |access-date=August 13, 2024 |work=[[Mod DB|Indie DB]]}}</ref>


Reviewers criticised the gameplay and its mechanics, describing the controls as complicated,<ref name=":16" /><ref name=":17" /> and the combat system as perplexing.<ref name=":13" /><ref name=":22" /><ref name=":19">{{Cite news |last=Spotti |first=Davide |date=February 26, 2016 |title=All'arrembaggio! |trans-title=To the boarding! |url=https://multiplayer.it/recensioni/164144-pixel-piracy-allarrembaggio.html |url-status=live |archive-url=https://web.archive.org/web/20240813210325/https://multiplayer.it/recensioni/164144-pixel-piracy-allarrembaggio.html |archive-date=August 13, 2024 |access-date=August 15, 2024 |work={{ill|Multiplayer.it|it|Multiplayer.it}} |language=it}}</ref> Lucio Lorenzino of ''Enemy Slime'' described the game as uncomplete upon its PC debut, citing missing textures, incorrect character pronouns, and broken AI. He also said that "the game is not interested in explaining how anything works".<ref name=":5" /> Writing for ''[[Gamekult]]'', Thomas Mangot mentioned that it had bugs upon full release and that the game's artificial intelligence was "chaotic".<ref name=":13" /> Pearson characterized the map as vague and said that combat could have been improved.<ref name="pcg" /> Josephine Lawton of ''[[Pure Xbox]]'' stated that the ability to control both the pirate captain and the crew "often doesn't work as expected", explaining that the crew often refused to jump on the enemy ship or walk, and that even after the enemy ship was defeated, the crew would not move.<ref name=":1" /> Upon its full release in 2014, the game lacked tutorials that explained the game's mechanisms.<ref name=":14" /><ref name=":15" /> Lawton observed that upon their addition, the tutorial does not introduce the player to the majority of the game's elements.<ref name=":1" /> Lorenzino said that the crew would sometimes refuse to leave enemy vessels, and the player could not use the interact option.<ref name=":5" /> The game was nonetheless lauded for its sandbox elements.<ref name=":15" /><ref name=":13" /><ref>{{Cite news |last=Baki |first=Győző |date=March 1, 2016 |title=Recensione – Pixel Piracy |trans-title=Review – Pixel Piracy |url=https://www.mondoxbox.com/recensione/2264/pixel-piracy.html |access-date=August 15, 2024 |work=Mondo Xbox |language=it}}</ref> The game's concepts of building were compared to ''[[Sid Meier's Pirates!]]''.<ref name=":14" /><ref name=":21" /> The game also garnered criticism for its repetitive gameplay mechanisms.{{efn|Attributed to following reviews:<ref name=":3" /><ref name=":18" /><ref name=":16" /><ref name=":22" /><ref name=":19" />}} Scott Craft of ''Player.One'' said that "the game fails to offer players any real incentive to keep playing after their first couple of sessions". He noted that the gameplay was initially entertaining but that the game quickly becomes dull.<ref name=":3" />
Lucio Lorenzino of ''Enemy Slime'', who rated the game 2 out of 5 stars, saw the game as being "shallow" and "unfinished", considering that it featured missing textures, incorrect pronouns for characters, and broken AI.<ref name=":5" /> He also said that "the game is not interested in explaining how anything works".<ref name=":5" /> Pearson described the map as being unclear and said that combat needed improvement.<ref name="pcg" /> Thomas Mangot of ''[[Gamekult]]'', who rated the game 5 out of 10 stars, noted that the game contained bugs upon release, and described the fighting system as "confusing" and the game's artificial intelligence as "chaotic".<ref name=":13" /> The controls of the game were seen by reviewers as complicated.<ref name=":16" /><ref name=":17" />


The game was praised for its graphics and textures.{{efn|Attributed to following reviews:<ref name="pcg" /><ref name=":3" /><ref name=":14" /><ref name=":13" /><ref name=":12" />}} Pearson observed that its graphics and soundtrack contrasted with the difficulty of the gameplay, whilst Craft said that "''Pixel Piracy'''s rather vibrant aesthetic lends itself well to the subject".<ref name="pcg" /><ref name=":3" /> Lawton, on the other hand, disliked that the sprites did not integrate with the backgrounds that she saw as dry, while Roberto Turrini of ''[[The Games Machine (Italy)|The Games Machine]]'' found the pixel graphics confusing at times.<ref name=":1" /><ref name=":16" /> Emmanuel González of ''IGN'' described the design of the islands as "repetitive" but graphically pleasant.<ref name=":12" /> According to Rodríguez, the PC version is more detailed than the Xbox One version.<ref name=":17" /> The [[HUD (video games)|user interface]] was criticized as confusing.<ref name=":14" /><ref name=":13" /><ref name=":5" /> Furthermore, the interface's [[point-and-click]] nature makes it unfriendly for console versions of the game.<ref name=":18" />
Upon release, the game lacked tutorials that explained the game's functions.<ref name=":14" /><ref name=":15" /> Pearson was surprised with the 'Plunder' function, which destroys defeated enemy vessels, saying that it killed his captain and crew while they were aboard an enemy ship.<ref name="pcg" /> Lorenzino noted that sometimes the crew would refuse to leave enemy vessels and that the player could not use the interact option.<ref name=":5" /> The game was, however, praised for its sandbox elements.<ref name=":0" /><ref name=":15" /><ref name=":13" /> Jan Čmelik of [[Svet kompjutera|''Svet kompjutera'']] compared the game's goal of defeating four pirate captains to the story of [[Sid Meier's Pirates!|''Sid Meier's Pirates!'']].<ref name=":14" />


Reviewers praised the game's soundtrack, especially the use of sea shanties.{{efn|Attributed to following reviews:<ref name=":1" /><ref name=":3" /><ref name=":18" /><ref name=":17" />}} Lawton, however, claimed that the overall soundtrack is repetitious and annoying; Lorenzino conversely said that the music suits the game well.<ref name=":1" /><ref name=":5" /> González said that the game's "sound effects are simple but effective".<ref name=":12" /> The voice acting also gained acclaim by ''Player.One''.<ref>{{Cite news |last=Mozuch |first=Mo |date=March 21, 2014 |title=Pixel Piracy Review: Low-Res Adventure On The High Seas Is A Barrel O' Fun [VIDEO] |url=https://www.player.one/pixel-piracy-review-low-res-adventure-high-seas-barrel-o-fun-video-370979 |access-date=August 15, 2024 |work=Player.One |archive-date=July 25, 2021 |archive-url=https://web.archive.org/web/20210725124321/https://www.player.one/pixel-piracy-review-low-res-adventure-high-seas-barrel-o-fun-video-370979 |url-status=live }}</ref> Ramón Varela of ''Vandal'' likened the game's voice acting to the ''[[Worms (series)|Worms]]'' video game series.<ref name=":18" />
The game received criticism due to repetitiveness in gameplay mechanics.<ref name=":3" /><ref name=":16" /> Scott Craft of ''Player.One'' rated the game 2 out of 5 stars, saying that "the game fails to offer players any real incentive to keep playing after their first couple of sessions".<ref name=":3" /> He noted that his "first few hours" were entertaining, but that the game quickly "get[s] boring".<ref name=":3" />

The game was praised for its graphics and textures.<ref name="pcg" /><ref name=":0" /><ref name=":3" /><ref name=":14" /><ref name=":13" /><ref name=":12" /> Pearson said that its graphics and soundtrack contrasted with the difficulty of the gameplay, while Craft said that "''Pixel Piracy'''s rather vibrant aesthetic lends itself well to the subject".<ref name="pcg" /><ref name=":3" /> Lawton, however, disliked that the sprites did not integrate with the backgrounds that she saw as "uninspiring", while Roberto Turrini of [[The Games Machine (Italy)|''The Games Machine'']] sometimes saw the pixel art as baffling.<ref name=":1" /><ref name=":16" /> Emmanuel González of ''IGN'' described the design of islands as "repetitive" but "visually very pleasing".<ref name=":12" /> Rodríguez noted that the PC version contains more details than the Xbox One version.<ref name=":17" /> The looks of the user interface were criticized and seen as confusing.<ref name=":14" /><ref name=":13" /><ref name=":5" />

With the release of the Enhanced Edition in 2015, the developers issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all the game's issues.<ref name=":6" /> Kieren Hawken of ''GameSpew'', who reviewed the Xbox One version in 2016, rated the game 6 out of 10 stars, describing it as an "old fashioned real time strategy game".<ref name=":0" />

Hawken praised the ability to control both the pirate captain and the crew.<ref name=":0" /> Josephine Lawton of ''[[Pure Xbox]]'', who rated the game 5 out of 10 stars, said that "this often doesn't work as expected", explaining that the crew often refused to jump on the enemy ship or walk, and that once the enemy ship is defeated the crew would not move.<ref name=":1" />

Lawton noted that the tutorial does not introduce the player to most features of the game, while Hawken described the game as "difficult to get into" because of having to remember a lot of mechanisms of the game.<ref name=":0" /><ref name=":1" />

The sountrack was commended by reviewers, especially the addition of sea shanties in the game's soundtrack.<ref name=":1" /><ref name=":3" /><ref name=":17" /> Lawton, however, said that the overall soundtrack is repetitive and annoying, while Lorenzino, on the other hand, said that the music is "very fitting".<ref name=":1" /><ref name=":5" /> González said that the game's "sound effects are simple but effective".<ref name=":12" />

=== Accolades ===
{| class="wikitable"
|+
!Award
!Date
!Category
!{{Refh}}
|-
|[[Mod DB|Indie DB]] Indie of the Year
|December 24, 2013
|Editors Choice
|<ref>{{Cite news |date=December 24, 2013 |title=Indie Of The Year 2013 Editor Choice |url=https://www.indiedb.com/games/pixel-piracy/features/indie-of-the-year-2013-editor-choice |access-date=August 13, 2024 |work=[[Mod DB|Indie DB]]}}</ref>
|}


== Notes ==
== Notes ==
Line 92: Line 69:
== References ==
== References ==
{{Reflist}}
{{Reflist}}

== Further reading ==
* {{Cite book |last=Converse |first=Cris |title=Pixel Piracy Game Guide |date=March 10, 2016 |publisher=BooksMango |isbn=9781633237155}}


== External links ==
== External links ==
* [https://pixelpiracy.net/ Official website]
* [https://pixelpiracy.net/ Official website]
{{Portal bar|2010s|Video games|Piracy|Finland}}


[[Category:2015 video games]]
[[Category:2014 video games]]
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[[Category:505 Games games]]
[[Category:Action-adventure games]]
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[[Category:Crossover video games]]
[[Category:Early access video games]]
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[[Category:Indie games]]
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Latest revision as of 06:26, 4 December 2024

Pixel Piracy
Logo of Pixel Piracy, showcasing a pirate ship in the background
Developer(s)Quadro Delta[a]
Publisher(s)Re-Logic[b]
Producer(s)Alexander Poysky
Composer(s)Kole Hiks
EngineUnity
Platform(s)
Release
  • Windows, OS X, Linux
  • July 31, 2014
  • PlayStation 4, Xbox One
  • February 16, 2016
Genre(s)Action-adventure
Mode(s)Single-player

Pixel Piracy is a 2014 side-scrolling action-adventure game with roguelike elements, developed by Quadro Delta and published by Re-Logic. In the indie game, players construct a pirate ship, hire and train a crew, and guide their crew toward notoriety by defeating the four pirate captains in a procedurally-generated world full of islands. The game features several difficulty modes.

The developers began working on the game in 2013. It went through several development stages, including being released in early access. The game was fully released on Steam on July 31, 2014, for PC and on February 16, 2016, for PlayStation 4 and Xbox One platforms. Pixel Piracy received a major update in 2015; the game's development stopped in 2016 but resumed in 2023. Since then, one downloadable content was published and an online version of the game was announced for 2025. The game received mixed reviews, with the praise going to its sandbox elements, graphics, and soundtrack, specially due to the addition of sea shanties in the game. Its repetitive gameplay, mechanics, primarily the controls and combat system, and user interface were, however, criticised.

Gameplay

[edit]
Five pirates and a pet chicken on the edge of a foresty island
Pixel Piracy takes place on procedurally-generated islands

Pixel Piracy is an open world and side-scrolling action-adventure game that uses 16-bit-styled sprites and 2D graphics.[1][2][3][4] The single-player game combines elements of role-playing, particularly the roguelike subgenre, platformer, simulation, and strategy genres.[3][4][5] The goal of the game is to beat four notorious pirate captains, but players are allowed to explore the game as they wish.[2][4] The game's goal can be completed in approximately 20 hours.[6] The game includes a tutorial that teaches players the game's core mechanics.[2][6]

After customizing the player and difficulty settings of the procedurally-generated world,[7] the player takes control of a pirate captain who spawns on an island, where players can build their own ship using a set of blocks and hire a crew with coins obtained at spawn.[1][4][8] The pirate captain has nearly complete control over the size of the ship and crew and can upgrade their ship with cannons.[4][9] The captain can also die by starvation, enemy pirates, or wild animals; the game also has permadeath, which means that the captain does not respawn after death.[1] The game has a day-night cycle.[10]

While traveling, the player must manage the crew's hunger and deal with equipment requirements.[1][2][4] To embark, the player can select a destination on the world map.[1][11] Locations range in population and danger.[1][12] The computer controls the actual sailing, but the ship will stop for a battle if its route crosses an occupied map node.[1][10] Ship battles are determined by acquired stats and by choices the player can make. Winning battles earns the player points and equipment, which they can use to improve the crew's size and abilities.[1] In addition, once the foes are defeated, the player can take over their ship or destroy it.[2] Upon reaching a destination, the inhabitants may be friendly or hostile toward the crew; the islands could also contain animals, valuables, and taverns that can be adopted as the crew's headquarters.[1][4] The crew can also catch wild animals in cages and domesticate them as part of the crew.[7] Other types of encounters include towns with a mix of the game's four stores.[4][13] The game features "squirrel-ish" voice acting between the pirates and shop owners.[4]

Crew stats, including health, morale, and supply level, affect the success of pillaging at a destination.[1] Taverns provide an infinite supply of food and beverages, like ale, to aid the crew in healing their wounds, as well as armed pirates for crew expansion.[4] The captain can use books, either found or purchased, to teach the crew new abilities, such as swimming, cleaning, cooking, and fishing.[2][4][9][14] Additionally, crew members may defecate aboard the ship.[15][16] Pirates can equip melee, ranged, or rock weaponry.[7]

The game was updated over time, introducing a variety of difficulty modes.[6] In addition to the standard gameplay, Pixel Piracy previously offered an "arena mode" in which the pirate captain would defend an island that was being invaded by a wave of pirates who progressively increased in difficulty and speed.[7]

Development and release

[edit]

Pixel Piracy was developed by Finnish and Spanish independent developers Vitali Kirpu and Alexander Poysky, collectively known as Quadro Delta, and published by Re-Logic.[4][6][17][18] The game was developed using the Unity game engine.[19] Poysky said that Re-Logic and their 2011 indie sandbox video game Terraria inspired him to pursue a career in video game development. Re-Logic actively contributed to the development of Pixel Piracy, assisting with quality assurance and design. Kirpu initially worked entirely alone on the game, but Mikko Arvala later joined as a maintenance developer. Poysky worked as a producer on the game; Pixel Piracy also had its own testing team.[17]

The development of the game began in mid 2013.[20] The alpha version of the game was released in November 2013, and it was accepted through the Steam Greenlight system.[5][8][21] The game was launched in early access on Steam in December 2013, and its developers also released a free pirated torrent of the game "in an attempt to compromise with users who will pirate the game regardless".[21][22][23] Poysky said that the early access system on Steam allowed the team to grow in momentum and fund the game.[17] During its development, the game regularly received bug fixes and updates.[13] Pixel Piracy remained in early access until it was fully released on Steam on July 31, 2014, for Microsoft Windows, OS X, and Linux platforms.[24][25] The game features a custom soundtrack composed by Kole Hiks, including sea shanties inspired by Assassin's Creed IV: Black Flag.[4][26] Pixel Piracy has references to the Monkey Island video game series and the Pirates of the Caribbean film series.[7]

Following its full release, Quadro Delta released the "Enhanced Edition" for free to all Pixel Piracy owners on April 23, 2015. The developers issued a formal apology, acknowledging their failures and assuring players that much work had been and would continue to be done to meet all development promises and fix all the game's issues. Poysky said that the team "felt it wasn't up to snuff with our standards" when the game was first launched. The Enhanced Edition supported more languages and improved items, abilities, and artificial intelligence (AI).[17] The game was later released for PlayStation 4 and Xbox One on February 16, 2016.[2][6][27] Abstraction Games developed and 505 Games published the games for PlayStation 4 and Xbox One.[3][6] On the release date of console editions, Pixel Piracy received crossover content from Terraria.[28] The game remained available on PlayStation Plus until May 2023.[29]

Pixel Piracy continued to receive incremental updates until February 2016, when a 7-year hiatus began.[30] Quadro Delta went bankrupt in late 2017, after which the duo split up; Kirpu remained the sole developer of the game.[31] Development continued with its next patch in January 2023. Since then, the game has received regular updates.[32] Its first downloadable content, Pixel Piracy – Shrimp Legacy, was released a month later.[33] In September 2023, Kirpu announced that an online version of the game, Pixel Piracy Online, was in development.[34] The game is set to release in 2025.[35]

Quadro Delta also worked with Re-Logic on a tactical role-playing game named Pixel Privateers, which was released in 2017.[36][37] The game adopted elements of Pixel Piracy and Terraria while also featuring an online cooperative mode.[36] It was compared to the Borderlands and Diablo games.[37][38]

Reception

[edit]

Pixel Piracy received "mixed or average" reviews according to review aggregator Metacritic.[39] Initially, during its early access phase, reviewers complimented the game for its potential.[1][8] Craig Pearson of PC Gamer described it as a "fine example of a cute Early Access title".[1] After its console release, Francesco Serino of Everyeye.it [it] wrote, "the final result is so modest and unconvincing that it leaves one speechlees".[14] Jose Rodríguez of IGN praised the overall game for its innovative and enjoyable elements.[40] The game received the Indie DB Indie of the Year award in the Editors Choice category.[42]

Reviewers criticised the gameplay and its mechanics, describing the controls as complicated,[12][40] and the combat system as perplexing.[9][16][43] Lucio Lorenzino of Enemy Slime described the game as uncomplete upon its PC debut, citing missing textures, incorrect character pronouns, and broken AI. He also said that "the game is not interested in explaining how anything works".[13] Writing for Gamekult, Thomas Mangot mentioned that it had bugs upon full release and that the game's artificial intelligence was "chaotic".[9] Pearson characterized the map as vague and said that combat could have been improved.[1] Josephine Lawton of Pure Xbox stated that the ability to control both the pirate captain and the crew "often doesn't work as expected", explaining that the crew often refused to jump on the enemy ship or walk, and that even after the enemy ship was defeated, the crew would not move.[2] Upon its full release in 2014, the game lacked tutorials that explained the game's mechanisms.[7][8] Lawton observed that upon their addition, the tutorial does not introduce the player to the majority of the game's elements.[2] Lorenzino said that the crew would sometimes refuse to leave enemy vessels, and the player could not use the interact option.[13] The game was nonetheless lauded for its sandbox elements.[8][9][44] The game's concepts of building were compared to Sid Meier's Pirates!.[7][14] The game also garnered criticism for its repetitive gameplay mechanisms.[c] Scott Craft of Player.One said that "the game fails to offer players any real incentive to keep playing after their first couple of sessions". He noted that the gameplay was initially entertaining but that the game quickly becomes dull.[4]

The game was praised for its graphics and textures.[d] Pearson observed that its graphics and soundtrack contrasted with the difficulty of the gameplay, whilst Craft said that "Pixel Piracy's rather vibrant aesthetic lends itself well to the subject".[1][4] Lawton, on the other hand, disliked that the sprites did not integrate with the backgrounds that she saw as dry, while Roberto Turrini of The Games Machine found the pixel graphics confusing at times.[2][12] Emmanuel González of IGN described the design of the islands as "repetitive" but graphically pleasant.[25] According to Rodríguez, the PC version is more detailed than the Xbox One version.[40] The user interface was criticized as confusing.[7][9][13] Furthermore, the interface's point-and-click nature makes it unfriendly for console versions of the game.[6]

Reviewers praised the game's soundtrack, especially the use of sea shanties.[e] Lawton, however, claimed that the overall soundtrack is repetitious and annoying; Lorenzino conversely said that the music suits the game well.[2][13] González said that the game's "sound effects are simple but effective".[25] The voice acting also gained acclaim by Player.One.[45] Ramón Varela of Vandal likened the game's voice acting to the Worms video game series.[6]

Notes

[edit]
  1. ^ Ported to PlayStation 4 and Xbox One by Abstraction Games.
  2. ^ Published to PlayStation 4 and Xbox One by 505 Games.
  3. ^ Attributed to following reviews:[4][6][12][16][43]
  4. ^ Attributed to following reviews:[1][4][7][9][25]
  5. ^ Attributed to following reviews:[2][4][6][40]

References

[edit]
  1. ^ a b c d e f g h i j k l m n o Pearson, Craig (January 29, 2014). "The Early Access Report – Divinity: Original Sin, Pixel Piracy and Final Rush". PC Gamer. Archived from the original on September 30, 2023. Retrieved August 13, 2024.
  2. ^ a b c d e f g h i j k l m Lawton, Josephine (February 25, 2016). "Pixel Piracy: Review". Pure Xbox. Archived from the original on March 28, 2016. Retrieved August 13, 2024.{{cite news}}: CS1 maint: bot: original URL status unknown (link)
  3. ^ a b c "Pixel Piracy". Rock Paper Shotgun. Retrieved August 13, 2024.
  4. ^ a b c d e f g h i j k l m n o p q r Craft, Scott (August 11, 2014). "Pixel Piracy Review: What Shall We Do With The Drunken Sailor?". Player.One. Archived from the original on August 15, 2024. Retrieved August 13, 2024.
  5. ^ a b Pearson, Craig (December 3, 2013). "Pixel Piracy Devs Pirate Pixel Piracy". Rock Paper Shotgun. Archived from the original on August 13, 2024. Retrieved August 13, 2024.
  6. ^ a b c d e f g h i j Varela, Ramón (February 18, 2016). "Análisis de Pixel Piracy (PS4, PC, Xbox One)" [Pixel Piracy Review (PS4, PC, Xbox One)]. Vandal (in Spanish). Archived from the original on August 13, 2024. Retrieved August 15, 2024.
  7. ^ a b c d e f g h i j Čmelik, Jan (September 1, 2014). "Pixel Piracy". Svet kompjutera (in Serbian). Archived from the original on May 15, 2017. Retrieved August 15, 2024.
  8. ^ a b c d e Esteve, Jaume (June 7, 2014). "Pixel Piracy: Piratas, piratería y estética retro" [Pixel Piracy: Pirates, piracy, and retro aesthetics]. IGN (in Spanish). Archived from the original on August 13, 2024. Retrieved August 15, 2024.
  9. ^ a b c d e f g h Mangot, Thomas (August 4, 2014). "Test: Pixel Piracy (PC)". Gamekult (in French). Archived from the original on August 13, 2024. Retrieved August 14, 2024.
  10. ^ a b "Pixel Piracy: Primeras impresiones" [Pixel Piracy: First impressions]. Eurogamer (in Spanish). August 4, 2014. Retrieved August 13, 2024.
  11. ^ Pearson, Craig (October 9, 2013). "Place Planks And Plunder: Pixel Piracy". Rock Paper Shotgun. Archived from the original on August 13, 2024. Retrieved August 13, 2024.
  12. ^ a b c d e Turrini, Roberto (February 26, 2016). "Pixel Piracy – Recensione" [Pixel Piracy – Review]. The Games Machine (in Italian). Archived from the original on August 13, 2024. Retrieved August 15, 2024.
  13. ^ a b c d e f Lorenzino, Lucio (August 14, 2014). "Review: Pixel Piracy". Enemy Slime. Archived from the original on August 13, 2024. Retrieved August 13, 2014.
  14. ^ a b c Serino, Francesco (February 20, 2016). "Recensione Pixel Piracy" [Pixel Piracy Review]. Everyeye.it [it] (in Italian). Retrieved August 15, 2024.
  15. ^ Robinson, Martin (June 23, 2014). "Video: Pixel Piracy live stream". Eurogamer. Archived from the original on May 21, 2024. Retrieved August 15, 2024.
  16. ^ a b c Ostrowski, Andrzej (February 24, 2016). "Recenzja: Pixel Piracy (PS4)" [Review: Pixel Piracy (PS4)]. PPE (in Polish). Archived from the original on August 15, 2024. Retrieved August 15, 2024.
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Further reading

[edit]
  • Converse, Cris (March 10, 2016). Pixel Piracy Game Guide. BooksMango. ISBN 9781633237155.
[edit]