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{{Short description|upcoming first-person shooter video game}}
{{Short description|2014 first-person shooter video game}}
{{about|the game announced in 2014|the 1999 video game|Unreal Tournament}}

{{Use mdy dates|date=February 2018}}
{{Use mdy dates|date=February 2018}}
{{Infobox video game
{{Infobox video game
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| series = ''[[Unreal (video game series)|Unreal]]''
| series = ''[[Unreal (video game series)|Unreal]]''
| engine = [[Unreal Engine 4]]
| engine = [[Unreal Engine 4]]
| platforms = {{Unbulleted list|[[Microsoft Windows]]|[[macOS]]|[[Linux]]}}
| platforms = [[Microsoft Windows]], [[macOS]], [[Linux]]
| released = Cancelled<ref name="Cancelled-GameDeveloper">{{cite web |last1=Carter |first1=Justin |title=Epic Games is officially cool with the Internet Archive preserving early Unreal games |url=https://www.gamedeveloper.com/business/epic-games-is-officially-cool-with-the-internet-archive-preserving-early-unreal-games |website=[[Game Developer (website)|Game Developer]] |publisher=[[Informa]] |access-date=15 November 2024 |date=14 November 2024 |quote=An attempt was made to revive the franchise with a new installment made in Unreal Engine 4 (and simply titled ''Unreal Tournament''), but that was later canceled as Epic elected to focus on ''Fortnite'', and the series was officially shelved. |url-status=live}}</ref>
| released = Hiatus/Paused
| genre = [[First-person shooter]]
| genre = [[First-person shooter]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]
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| producer =
| producer =
| designer =
| designer =
| programmer = {{Unbulleted list|[[Steve Polge]]<ref>{{cite web|url=http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/|title=Interview: How Will Unreal Tournament 2014 Work? Can It|website=[[Rock, Paper, Shotgun]]|date=May 16, 2014|access-date=October 2, 2014|first=Nathan|last=Grayson|url-status=live|archive-url=https://web.archive.org/web/20140928082432/http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/|archive-date=September 28, 2014|df=mdy-all}}</ref>|Joe Wilcox<ref>{{cite web|url=http://www.pcgamer.com/unreal-tournaments-ctf-mode-tweaked-for-better-e-sports-presentation/|title=Unreal Tournament's CTF mode tweaked for better e-sports presentation|website=[[PC Gamer]]|publisher=[[Future US]]|date=August 7, 2014|access-date=November 14, 2014|first=Andy|last=Chalk|url-status=live|archive-url=https://web.archive.org/web/20141129012724/http://www.pcgamer.com/unreal-tournaments-ctf-mode-tweaked-for-better-e-sports-presentation/|archive-date=November 29, 2014|df=mdy-all}}</ref>}}
| programmer = [[Steve Polge]]<ref>{{cite news|url=http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/|title=Interview: How Will Unreal Tournament 2014 Work? Can It|website=[[Rock, Paper, Shotgun]]|date=May 16, 2014|access-date=October 2, 2014|first=Nathan|last=Grayson|url-status=live|archive-url=https://web.archive.org/web/20140928082432/http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/|archive-date=September 28, 2014|df=mdy-all}}</ref> <br> Joe Wilcox<ref>{{cite magazine|url=http://www.pcgamer.com/unreal-tournaments-ctf-mode-tweaked-for-better-e-sports-presentation/|title=Unreal Tournament's CTF mode tweaked for better e-sports presentation|magazine=[[PC Gamer]]|publisher=[[Future US]]|date=August 7, 2014|access-date=November 14, 2014|first=Andy|last=Chalk|url-status=live|archive-url=https://web.archive.org/web/20141129012724/http://www.pcgamer.com/unreal-tournaments-ctf-mode-tweaked-for-better-e-sports-presentation/|archive-date=November 29, 2014|df=mdy-all}}</ref>
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}}


'''''Unreal Tournament''''' is a currently in hiatus<ref name="Twitch stream Dec 2018">{{cite web |last1=Sweeney |first1=Tim |title=Tim Sweeney talks about UT status on UE twitch stream |url=https://www.youtube.com/watch?v=-aYce1Uznn4&feature=youtu.be&t=3641 |website=www.twitch.tv |publisher=Epic Games |access-date=13 December 2018}}</ref> [[first-person shooter|first-person]] [[arena shooter]] video game developed by [[Epic Games]].<ref name="ign2">{{cite web|url=http://www.ign.com/articles/2014/05/08/epic-games-reveals-free-to-play-unreal-tournament|title=Epic Games Reveals Free, Crowdsourced Unreal Tournament|date=May 8, 2014|access-date=May 8, 2014|website=[[IGN]]|publisher=[[IGN Entertainment]]|first=Mitch|last=Dyer|url-status=live|archive-url=https://web.archive.org/web/20160821154242/http://www.ign.com/articles/2014/05/08/epic-games-reveals-free-to-play-unreal-tournament|archive-date=August 21, 2016|df=mdy-all}}</ref> It is the ninth installment in the ''[[Unreal (video game series)|Unreal]]'' franchise, and the first main entry in the series since ''[[Unreal Tournament 3]]'' (2007). The game utilizes Epic's [[Unreal Engine 4]] and was to be released for free on [[Microsoft Windows]], [[OS X]], and [[Linux]].<ref name="gamespot">{{cite web|url=http://www.gamespot.com/articles/new-unreal-tournament-in-development-and-it-ll-be-absolutely-free/1100-6419511/|title=New Unreal Tournament in development, and it'll be absolutely free|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=May 8, 2014|access-date=September 27, 2014|first=Eddie|last=Makuch|url-status=live|archive-url=https://web.archive.org/web/20160426030640/http://www.gamespot.com/articles/new-unreal-tournament-in-development-and-it-ll-be-absolutely-free/1100-6419511/|archive-date=April 26, 2016|df=mdy-all}}</ref><ref name="unreal engine">{{cite web|url=https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today|title=The Future of Unreal Tournament Begins Today|date=May 8, 2014|access-date=May 8, 2014|website=[[Unreal Engine]]|publisher=[[Epic Games]]|last=Polge|first=Steve|url-status=live|archive-url=https://web.archive.org/web/20140508210852/https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today|archive-date=May 8, 2014|df=mdy-all}}</ref>
'''''Unreal Tournament''''' is a cancelled [[first-person shooter|first-person]] [[arena shooter]] video game developed by [[Epic Games]].<ref name="ign2">{{cite web|url=http://www.ign.com/articles/2014/05/08/epic-games-reveals-free-to-play-unreal-tournament|title=Epic Games Reveals Free, Crowdsourced Unreal Tournament|date=May 8, 2014|access-date=May 8, 2014|website=[[IGN]]|publisher=[[IGN Entertainment]]|first=Mitch|last=Dyer|url-status=live|archive-url=https://web.archive.org/web/20160821154242/http://www.ign.com/articles/2014/05/08/epic-games-reveals-free-to-play-unreal-tournament|archive-date=August 21, 2016|df=mdy-all}}</ref> It was planned to be the ninth game in the ''[[Unreal (video game series)|Unreal]]'' franchise, the fifth game in the ''[[Unreal Tournament]]'' series, and the first entry since 2007's ''[[Unreal Tournament 3]]''. The game utilizes Epic's [[Unreal Engine 4]] and was planned for release for free on [[Microsoft Windows]], [[OS X]], and [[Linux]].<ref name="gamespot">{{cite web|url=http://www.gamespot.com/articles/new-unreal-tournament-in-development-and-it-ll-be-absolutely-free/1100-6419511/|title=New Unreal Tournament in development, and it'll be absolutely free|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=May 8, 2014|access-date=September 27, 2014|first=Eddie|last=Makuch|url-status=live|archive-url=https://web.archive.org/web/20160426030640/http://www.gamespot.com/articles/new-unreal-tournament-in-development-and-it-ll-be-absolutely-free/1100-6419511/|archive-date=April 26, 2016|df=mdy-all}}</ref><ref name="unreal engine">{{cite web|url=https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today|title=The Future of Unreal Tournament Begins Today|date=May 8, 2014|access-date=May 8, 2014|website=[[Unreal Engine]]|publisher=[[Epic Games]]|last=Polge|first=Steve|url-status=live|archive-url=https://web.archive.org/web/20140508210852/https://www.unrealengine.com/blog/the-future-of-unreal-tournament-begins-today|archive-date=May 8, 2014|df=mdy-all}}</ref> The game was released as a pre-alpha on August 13, 2014, but never completed due to Epic Games' focus on ''[[Fortnite Battle Royale]]''.<ref name="pcgamer gdc 2018">{{Cite web |last=Davenport |first=James |date=March 22, 2018 |title=Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play |url=https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/ |url-status=live |archive-url=https://web.archive.org/web/20180322204912/https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/ |archive-date=March 22, 2018 |access-date=March 22, 2018 |work=[[PC Gamer]]}}</ref>


''Unreal Tournament''{{'}}s development is [[Crowdsourcing|crowdsourced]] and open to contribution from anyone.<ref>{{cite web|url=http://www.ibtimes.com/unreal-tournament-2014-details-epic-games-release-ut-free-development-be-open-input-1581965|title='Unreal Tournament' 2014 Details: Epic Games To Release 'UT' For Free, Development To Be Open To Input From Developers And Gamers|website=[[International Business Times]]|publisher=[[IBT Media]]|date=May 8, 2014|access-date=January 29, 2015|first=Luke|last=Villapaz|url-status=live|archive-url=https://web.archive.org/web/20141221130617/http://www.ibtimes.com/unreal-tournament-2014-details-epic-games-release-ut-free-development-be-open-input-1581965|archive-date=December 21, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.pcgamer.com/2014/05/08/new-unreal-tournament-game-will-be-free-developed-by-epic-and-ut-community/|title=New Unreal Tournament game will be free, developed by Epic and UT community|website=[[PC Gamer]]|publisher=[[Future US]]|date=May 8, 2014|access-date=September 27, 2014|first=Emanuel|last=Maiberg|url-status=live|archive-url=https://web.archive.org/web/20140915165011/http://www.pcgamer.com/2014/05/08/new-unreal-tournament-game-will-be-free-developed-by-epic-and-ut-community/|archive-date=September 15, 2014|df=mdy-all}}</ref> Epic Games has been using forums for discussions and [[Twitch (service)|Twitch]] livestreams for regular updates.<ref name="pcmag">{{cite web|url=https://www.pcmag.com/article2/0,2817,2457817,00.asp|title=Epic Games Crowdsources Free Unreal Tournament Revival|website=[[PC Magazine]]|publisher=[[IGN Entertainment]]|date=May 9, 2014|access-date=November 15, 2014|first=Stephanie|last=Mlot|url-status=live|archive-url=https://web.archive.org/web/20141127154426/http://www.pcmag.com/article2/0,2817,2457817,00.asp|archive-date=November 27, 2014|df=mdy-all}}</ref> The source code of the game is published on [[GitHub]].<ref>{{cite web|url=https://wiki.unrealengine.com/Getting_Started_With_Unreal_Tournament|title=Getting Started With Unreal Tournament|website=[[Unreal Engine]]|publisher=[[Epic Games]]|access-date=October 9, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160415102316/https://wiki.unrealengine.com/Getting_Started_With_Unreal_Tournament|archive-date=April 15, 2016|df=mdy-all}}</ref>
''Unreal Tournament''{{'}}s development was [[Crowdsourcing|crowdsourced]] and open to contribution from anyone<ref>{{cite web|url=http://www.ibtimes.com/unreal-tournament-2014-details-epic-games-release-ut-free-development-be-open-input-1581965|title='Unreal Tournament' 2014 Details: Epic Games To Release 'UT' For Free, Development To Be Open To Input From Developers And Gamers|website=[[International Business Times]]|publisher=[[IBT Media]]|date=May 8, 2014|access-date=January 29, 2015|first=Luke|last=Villapaz|url-status=live|archive-url=https://web.archive.org/web/20141221130617/http://www.ibtimes.com/unreal-tournament-2014-details-epic-games-release-ut-free-development-be-open-input-1581965|archive-date=December 21, 2014|df=mdy-all}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/2014/05/08/new-unreal-tournament-game-will-be-free-developed-by-epic-and-ut-community/|title=New Unreal Tournament game will be free, developed by Epic and UT community|magazine=[[PC Gamer]]|publisher=[[Future US]]|date=May 8, 2014|access-date=September 27, 2014|first=Emanuel|last=Maiberg|url-status=live|archive-url=https://web.archive.org/web/20140915165011/http://www.pcgamer.com/2014/05/08/new-unreal-tournament-game-will-be-free-developed-by-epic-and-ut-community/|archive-date=September 15, 2014|df=mdy-all}}</ref> with Epic Games using forums for discussions and [[Twitch (service)|Twitch]] livestreams for updates.<ref name="pcmag">{{cite web|url=https://www.pcmag.com/article2/0,2817,2457817,00.asp|title=Epic Games Crowdsources Free Unreal Tournament Revival|website=[[PC Magazine]]|publisher=[[IGN Entertainment]]|date=May 9, 2014|access-date=November 15, 2014|first=Stephanie|last=Mlot|url-status=live|archive-url=https://web.archive.org/web/20141127154426/http://www.pcmag.com/article2/0,2817,2457817,00.asp|archive-date=November 27, 2014|df=mdy-all}}</ref> The source code of the game was published on [[GitHub]].<ref>{{cite web|url=https://wiki.unrealengine.com/Getting_Started_With_Unreal_Tournament|title=Getting Started With Unreal Tournament|website=[[Unreal Engine]]|publisher=[[Epic Games]]|access-date=October 9, 2016|url-status=dead|archive-url=https://web.archive.org/web/20160415102316/https://wiki.unrealengine.com/Getting_Started_With_Unreal_Tournament|archive-date=April 15, 2016|df=mdy-all}}</ref> Development had ceased by July 2017 when the team transitioned over to ''Fortnite'', though a formal announcement of the end of development was not made until December 2018.<ref name="Twitch stream Dec 2018">{{cite web |last1=Sweeney |first1=Tim |title=Tim Sweeney talks about UT status on UE twitch stream |url=https://www.youtube.com/watch?v=-aYce1Uznn4&feature=youtu.be&t=3641 |website=www.twitch.tv |publisher=Epic Games |access-date=13 December 2018}}</ref> The game remained available for free in its June 2017 configuration (version 0.1.12)<ref>{{cite web | url = https://www.gamespot.com/articles/amid-fortnites-success-new-unreal-tournament-stops/1100-6463665/ | title = Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games | first = Eddie | last = Makuch | date = December 5, 2018 | access-date = December 5, 2018 | work = [[GameSpot]]}}</ref><ref>{{Cite web |title=Release Notes June 28 |url=https://www.epicgames.com/unrealtournament/en-US/blog/release-notes-june-28 |access-date=2022-03-29 |website=www.epicgames.com |language=en-US}}</ref> until its servers were shut down on January 24, 2023, rendering the game inaccessible.<ref>{{cite web |title=Epic pulling online services for 20+ titles including Unreal Tournament series |url=https://www.eurogamer.net/epic-pulling-online-services-for-20-titles-including-unreal-tournament-series |website=Eurogamer |access-date=21 December 2022 |language=en-gb |date=14 December 2022}}</ref>

Since July 2017, there have been no new updates. The bulk of the developer team has since transitioned to develop and maintain ''[[Fortnite Battle Royale]]''.<ref name="pcgamer gdc 2018">{{Cite web |url=https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/ | title = Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play | first = James | last = Davenport | date = March 22, 2018 | access-date = March 22, 2018 | work = [[PC Gamer]] | url-status=live | archive-url=https://web.archive.org/web/20180322204912/https://www.pcgamer.com/fortnite-battle-royale-was-developed-in-just-two-months-and-wasnt-originally-going-to-be-free-to-play/ | archive-date = March 22, 2018 }}</ref> Development of ''Unreal Tournament'' was confirmed to be halted indefinitely in December 2018, though the game will remain available in its current state to play.<ref>{{cite web | url = https://www.gamespot.com/articles/amid-fortnites-success-new-unreal-tournament-stops/1100-6463665/ | title = Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games | first = Eddie | last = Makuch | date = December 5, 2018 | access-date = December 5, 2018 | work = [[GameSpot]] }}</ref>


== Gameplay ==
== Gameplay ==
Gameplay remained largely unchanged from past iterations of the ''Unreal Tournament'' series. So far, the confirmed gametypes are:
Gameplay remained largely unchanged from past iterations of the ''Unreal Tournament'' series. The gametypes were:


*'''[[Capture the flag|Capture the Flag]]''' Players compete to infiltrate the enemy base, capture the enemy flag and deliver it to their own flag. Competitive teams must use a great deal of teamplay. Both teams must defend their base from incoming attackers and get into the other team's base, take their flag and return it to their base, onto their own flag. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up; if a player of the flag carriers team picks it up, they can continue bringing the flag back, if it is the team of the flag, the flag immediately returns to base. If both flags are picked up and in transit at the same time, neither team will be able to score until one of the flag carriers are killed and a flag is returned to base.
* '''[[Capture the flag|Capture the Flag]]''': Players compete to infiltrate the enemy base, capture the enemy flag and deliver it to their own flag. Competitive teams must use a great deal of teamplay. Both teams must defend their base from incoming attackers and get into the other team's base, take their flag and return it to their base, onto their own flag. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up; if a player of the flag carriers team picks it up, they can continue bringing the flag back; if it is the team of the flag, the flag immediately returns to base. If both flags are picked up and in transit at the same time, neither team will be able to score until one of the flag carriers are killed and a flag is returned to base.
*'''[[Deathmatch]]''' A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one.
* '''[[Deathmatch (video games)|Deathmatch]]''': A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one.
*'''Duel''' A one versus one game mode. An addition to the gametype is that when respawning, the player can choose between two random spawnpoints. Typically shares maps with Showdown.
* '''Duel''': A one versus one game mode. An addition to the gametype is that when respawning, the player can choose between two random spawnpoints. Typically shares maps with Showdown.
*'''Showdown''' Team game without weapon respawns, where each player picks a spawnpoint before the round starts. Dead players don't respawn and have to wait until the round ends, at which point the surviving team scores. To avoid stalemates, the power-up unique to the game mode, "Overcharge", spawns at 50 seconds before the round time runs out, which grants whoever picks it up double damage, +100 health, and a beacon system for 30 seconds, after which they die. Typically shares maps with Duel.
* '''Showdown''': Team game without weapon respawns, where each player picks a spawnpoint before the round starts. Dead players don't respawn and have to wait until the round ends, at which point the surviving team scores. To avoid stalemates, the power-up unique to the game mode, "Overcharge", spawns at 50 seconds before the round time runs out, which grants whoever picks it up double damage, +100 health, and a beacon system for 30 seconds, after which they die. Typically shares maps with Duel.
*'''[[Deathmatch#Variations|Team Deathmatch]]''' Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins.
* '''[[Team Deathmatch]]''': Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins.
*'''Blitz''' Maps for this gamemode are strongly asymmetrical. Each round is 4 minutes. Defense has 5 lives and an additional 20 seconds to prepare for the match. The offense's goal is to eliminate all defenders or get the flag from their base to the defense's. The offense earns points based on the speed of the objective completion. If the defense holds, they earn one point. To give the offense a chance, at 2 minutes, the Redeemer spawns, allowing the offense to deliver the flag through an impossible defensive line. If the flag gets dropped, every 5 seconds it teleports closer to the attackers' base.
* '''Blitz''': Maps for this gamemode are strongly asymmetrical. Each round is 4 minutes. Defense has 5 lives and an additional 20 seconds to prepare for the match. The offense's goal is to eliminate all defenders or get the flag from their base to the defense's. The offense earns points based on the speed of the objective completion. If the defense holds, they earn one point. To give the offense a chance, at 2 minutes, the Redeemer spawns, allowing the offense to deliver the flag through an impossible defensive line. If the flag gets dropped, every 5 seconds it teleports closer to the attackers' base.
Other gametypes expected to return were:<ref>{{cite web|url=https://trello.com/b/Q07L4mSS/unreal-tournament-programming|title=Unreal Tournament Programming - Trello|website=[[Trello]]|access-date=November 30, 2014|url-status=live|archive-url=https://web.archive.org/web/20141022051643/https://trello.com/b/Q07L4mSS/unreal-tournament-programming|archive-date=October 22, 2014|df=mdy-all}}</ref><ref>{{Cite web|url=https://www.epicgames.com/unrealtournament/forums/showthread.php?5562-UT-Gametypes-Design|title=Official UT Gametypes Design|website=www.epicgames.com|access-date=June 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160822060456/https://www.epicgames.com/unrealtournament/forums/showthread.php?5562-UT-Gametypes-Design|archive-date=August 22, 2016|df=mdy-all}}</ref>
Other gametypes expected to return were:<ref>{{cite web|url=https://trello.com/b/Q07L4mSS/unreal-tournament-programming|title=Unreal Tournament Programming - Trello|website=[[Trello]]|access-date=November 30, 2014|url-status=live|archive-url=https://web.archive.org/web/20141022051643/https://trello.com/b/Q07L4mSS/unreal-tournament-programming|archive-date=October 22, 2014|df=mdy-all}}</ref><ref>{{Cite web|url=https://www.epicgames.com/unrealtournament/forums/showthread.php?5562-UT-Gametypes-Design|title=Official UT Gametypes Design|website=www.epicgames.com|access-date=June 23, 2016|url-status=live|archive-url=https://web.archive.org/web/20160822060456/https://www.epicgames.com/unrealtournament/forums/showthread.php?5562-UT-Gametypes-Design|archive-date=August 22, 2016|df=mdy-all}}</ref>
*'''Assault''' This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a countdown timer and a number of objectives which the attacking team must complete (usually in sequence) such as destroying a power generator, entering an area, triggering a button, etc. The team who first attacks then defends, and attempts to defend for the entire time they attacked. This means one key element: speed. The faster the first team completes their attack, the lesser time they need to defend. If they can defend their base till the last second, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
* '''Assault''': This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a countdown timer and a number of objectives which the attacking team must complete (usually in sequence) such as destroying a power generator, entering an area, triggering a button, etc. The team who first attacks then defends, and attempts to defend for the entire time they attacked. This means one key element: speed. The faster the first team completes their attack, the lesser time they need to defend. If they can defend their base till the last second, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
*'''Bombing Run''' Each level has a ball that starts in the middle of the playing field. Players score by getting the ball through the enemy team's hoop. They score 7 points for jumping through the hoop while holding the ball, and 3 points for tossing the ball through the hoop. The ball can be passed to teammates, and is dropped if the player carrying it is killed.
* '''Bombing Run''': Each level has a ball that starts in the middle of the playing field. Players score by getting the ball through the enemy team's hoop. They score 7 points for jumping through the hoop while holding the ball, and 3 points for tossing the ball through the hoop. The ball can be passed to teammates, and is dropped if the player carrying it is killed.
*'''Warfare''' Two teams fight a war to destroy the other team's core (which looks like a giant orb) located in their base. To damage the enemy core, the player must first control a series of nodes that link together to form a chain between the two opposing cores. To capture a node controlled by the enemy, he must destroy it with their weapons then touch the platform to create a new node in their color. Nodes behave similarly to unmanned vehicles, in that they can take damage and be repaired using a link gun. When a node has been captured, any nodes connected to it can be captured/destroyed, as well. Once a team controls a chain of nodes leading to the enemy core, players can damage the core by firing on it (the core cannot be repaired), though it requires a lot of damage. The round ends when a team's core has been destroyed. This is very similar to the classic "Onslaught" game type, except that Warfare also includes special orbs that players can carry to a node to instantaneously change it over to their team's color (even if the enemy controls it still) with full health, though it still must be linked to one of their nodes. This game type is less popular due to the initial learning curve, but players who have mastered it often report that it is their favorite game type because it offers much more room for strategy than the other game types. Warfare matches usually have vehicles, as well.
* '''Warfare''': Two teams fight a war to destroy the other team's core (which looks like a giant orb) located in their base. To damage the enemy core, the player must first control a series of nodes that link together to form a chain between the two opposing cores. To capture a node controlled by the enemy, he must destroy it with their weapons then touch the platform to create a new node in their color. Nodes behave similarly to unmanned vehicles, in that they can take damage and be repaired using a link gun. When a node has been captured, any nodes connected to it can be captured/destroyed, as well. Once a team controls a chain of nodes leading to the enemy core, players can damage the core by firing on it (the core cannot be repaired), though it requires a lot of damage. The round ends when a team's core has been destroyed. This is similar to the classic "Onslaught" game type, except that Warfare also includes special orbs that players can carry to a node to instantaneously change it over to their team's color (even if the enemy controls it still) with full health, though it still must be linked to one of their nodes. This game type is less popular due to the initial learning curve, but players who have mastered it often report that it is their favorite game type because it offers much more room for strategy than the other game types. Warfare matches usually have vehicles, as well.


== Development ==
== Development ==
''Unreal Tournament'' was first [[Teaser campaign|teased]] in May 2014, when [[Mark Rein (software executive)|Mark Rein]], vice president and co-founder of [[Epic Games]], [[Twitter|tweeted]] about a possible reboot, saying that he loved it, resulting in a positive response from the gaming community, specifically the PC gaming demographic that largely grew up playing the previous games.<ref>{{cite web|url=http://www.ign.com/articles/2014/05/02/epic-games-co-founder-teases-unreal-tournament-comeback|title=Epic VP Teases Unreal Tournament 'comeback'|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=May 2, 2014|access-date=August 1, 2014|first=Brian|last=Albert|url-status=live|archive-url=https://web.archive.org/web/20140808043822/http://www.ign.com/articles/2014/05/02/epic-games-co-founder-teases-unreal-tournament-comeback|archive-date=August 8, 2014|df=mdy-all}}</ref><ref name="forbes">{{cite web|url=https://www.forbes.com/sites/jasonevangelho/2014/05/02/classic-pc-shooter-unreal-tournament-poised-for-a-comeback-next-week/|title=Classic PC Shooter 'Unreal Tournament' Poised For A Comeback Next Week|website=[[Forbes]]|date=May 2, 2014|access-date=October 4, 2014|first=Jason|last=Evangelho|url-status=live|archive-url=https://web.archive.org/web/20141007010845/http://www.forbes.com/sites/jasonevangelho/2014/05/02/classic-pc-shooter-unreal-tournament-poised-for-a-comeback-next-week/|archive-date=October 7, 2014|df=mdy-all}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/epic-announces-livestream-to-reveal-future-of-unreal-tournament-on-may-8/|title=Epic announces livestream to reveal "future of Unreal Tournament" on May 8|magazine=[[PC Gamer]]|publisher=[[Future US]]|date=May 2, 2014|access-date=January 20, 2015|first=Wes|last=Fenlon|url-status=live|archive-url=https://web.archive.org/web/20150115092437/http://www.pcgamer.com/epic-announces-livestream-to-reveal-future-of-unreal-tournament-on-may-8/|archive-date=January 15, 2015|df=mdy-all}}</ref> Paul Meegan, vice president of product development at Epic, followed Rein's tweet with information about the future of ''Unreal Tournament''.<ref>{{cite web|url=http://www.polygon.com/2014/5/2/5676414/unreal-tournament-first-blood-announcement-epic-games-twitch-stream|title=Unreal Tournament's future may be revealed next week|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=May 2, 2014|access-date=September 26, 2014|first=Dave|last=Tach|url-status=live|archive-url=https://web.archive.org/web/20140920170604/http://www.polygon.com/2014/5/2/5676414/unreal-tournament-first-blood-announcement-epic-games-twitch-stream|archive-date=September 20, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.ibtimes.co.in/unreal-tournament-likely-to-return-hints-developer-551356|title=Unreal Tournament Likely to Return, Hints Developer|website=[[International Business Times]]|publisher=[[IBT Media]]|date=May 6, 2014|access-date=November 15, 2014|first=Aditya|last=Bhat|url-status=live|archive-url=https://web.archive.org/web/20141129014745/http://www.ibtimes.co.in/unreal-tournament-likely-to-return-hints-developer-551356|archive-date=November 29, 2014|df=mdy-all}}</ref> The game was announced by Epic in a [[Twitch (service)|Twitch]] livestream on May 8. During the livestream, senior programmer and project lead [[Steve Polge]] said that there had been demand for a reboot of the ''Unreal Tournament'' and that the release of the [[Unreal Engine 4]] made this the ideal time to do so.
{{Multiple issues|section=yes|
{{Cleanup|reason=excessive use of quotations|date=May 2017}}
{{Update section|date=August 2015}}
{{Expand section|date=November 2019}}}}
''Unreal Tournament'' was first [[Teaser campaign|teased]] on May 2, 2014, when [[Mark Rein (software executive)|Mark Rein]], vice president and co-founder of [[Epic Games]], [[Twitter|tweeted]] about a possible reboot, saying that he loved it, resulting in a positive response from the gaming community, specifically the PC gaming demographic that largely grew up playing the previous games.<ref>{{cite web|url=http://www.ign.com/articles/2014/05/02/epic-games-co-founder-teases-unreal-tournament-comeback|title=Epic VP Teases Unreal Tournament 'comeback'|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=May 2, 2014|access-date=August 1, 2014|first=Brian|last=Albert|url-status=live|archive-url=https://web.archive.org/web/20140808043822/http://www.ign.com/articles/2014/05/02/epic-games-co-founder-teases-unreal-tournament-comeback|archive-date=August 8, 2014|df=mdy-all}}</ref><ref name="forbes">{{cite web|url=https://www.forbes.com/sites/jasonevangelho/2014/05/02/classic-pc-shooter-unreal-tournament-poised-for-a-comeback-next-week/|title=Classic PC Shooter 'Unreal Tournament' Poised For A Comeback Next Week|website=[[Forbes]]|date=May 2, 2014|access-date=October 4, 2014|first=Jason|last=Evangelho|url-status=live|archive-url=https://web.archive.org/web/20141007010845/http://www.forbes.com/sites/jasonevangelho/2014/05/02/classic-pc-shooter-unreal-tournament-poised-for-a-comeback-next-week/|archive-date=October 7, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.pcgamer.com/epic-announces-livestream-to-reveal-future-of-unreal-tournament-on-may-8/|title=Epic announces livestream to reveal "future of Unreal Tournament" on May 8|website=[[PC Gamer]]|publisher=[[Future US]]|date=May 2, 2014|access-date=January 20, 2015|first=Wes|last=Fenlon|url-status=live|archive-url=https://web.archive.org/web/20150115092437/http://www.pcgamer.com/epic-announces-livestream-to-reveal-future-of-unreal-tournament-on-may-8/|archive-date=January 15, 2015|df=mdy-all}}</ref> Paul Meegan, vice president of product development at Epic, followed Rein's tweet with information about the future of Unreal Tournament.<ref>{{cite web|url=http://www.polygon.com/2014/5/2/5676414/unreal-tournament-first-blood-announcement-epic-games-twitch-stream|title=Unreal Tournament's future may be revealed next week|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=May 2, 2014|access-date=September 26, 2014|first=Dave|last=Tach|url-status=live|archive-url=https://web.archive.org/web/20140920170604/http://www.polygon.com/2014/5/2/5676414/unreal-tournament-first-blood-announcement-epic-games-twitch-stream|archive-date=September 20, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.ibtimes.co.in/unreal-tournament-likely-to-return-hints-developer-551356|title=Unreal Tournament Likely to Return, Hints Developer|website=[[International Business Times]]|publisher=[[IBT Media]]|date=May 6, 2014|access-date=November 15, 2014|first=Aditya|last=Bhat|url-status=live|archive-url=https://web.archive.org/web/20141129014745/http://www.ibtimes.co.in/unreal-tournament-likely-to-return-hints-developer-551356|archive-date=November 29, 2014|df=mdy-all}}</ref> The game was announced by Epic in a [[Twitch (service)|Twitch]] livestream on May 8. During the livestream, senior programmer and project lead [[Steve Polge]] said that there had been demand for a reboot of the ''Unreal Tournament'' and that the release of the [[Unreal Engine#Unreal Engine 4|Unreal Engine 4]], made this the ideal time to do so. He said: "For years, we've wanted to reboot Unreal Tournament, but we knew we had to do it in concert with developers and the mod community, and in an environment that sets them up with the proper tools to make it happen. Given the recent launch of UE4, we think this is the right time to move forward".<ref name="polygon">{{cite web|url=http://www.polygon.com/2014/5/8/5695404/unreal-tournament-new-2014-free-unreal-engine-4-epic-games|title=The new Unreal Tournament will be free moddable and developed with players|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|date=May 8, 2014|access-date=August 1, 2014|first=Dave|last=Tach|url-status=live|archive-url=https://web.archive.org/web/20140811130748/http://www.polygon.com/2014/5/8/5695404/unreal-tournament-new-2014-free-unreal-engine-4-epic-games|archive-date=August 11, 2014|df=mdy-all}}</ref> These statements are in contrast to what [[Tim Sweeney (game developer)|Tim Sweeney]] said during the [[Game Developers Conference]] in March 2014: "We're not [planning on] shipping an Unreal Tournament game. We have a lot of nostalgia for the game but we're actually not developing anything in the Unreal game universe at all at the moment".<ref>{{cite web|url=http://www.ign.com/articles/2014/03/20/gdc-epic-games-not-working-on-new-unreal-tournament-title|title=GDC: Epic Games not working on new Unreal Tournament title|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=March 20, 2014|access-date=November 15, 2014|first=Luke|last=Karmali|url-status=live|archive-url=https://web.archive.org/web/20141118152649/http://www.ign.com/articles/2014/03/20/gdc-epic-games-not-working-on-new-unreal-tournament-title|archive-date=November 18, 2014|df=mdy-all}}</ref><ref name="forbes"/>


{{quote box|quote=From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers.|source=—Steve Polge, writing on the Unreal Engine blog<ref name="unreal engine"/>|align=right|width=25%|fontsize=88%}}
{{quote box|quote=From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers.|source=—Steve Polge, writing on the Unreal Engine blog<ref name="unreal engine"/>|align=right|width=25%|fontsize=88%}}


The development of the game officially began on May 8, the same day of the announcement.<ref name="unreal engine"/> ''Unreal Tournament'' was developed using [[Unreal Engine|Unreal Engine 4]] in the open in close collaboration between Epic Games and the community.<ref name="unreal engine"/> Although an Unreal Engine 4 subscription is required to fully contribute (all the code is accessible in a [[GitHub]] repository), ''Unreal Tournament'' fans are still able to comment and share ideas on the company's forum.<ref name="the verge">{{cite web|url=https://www.theverge.com/2014/5/8/5695780/the-next-unreal-tournament-will-be-completely-free-and-developed-by|title=The next 'Unreal Tournament' will be completely free and developed by you|date=May 8, 2014|access-date=May 8, 2014|website=[[The Verge]]|publisher=[[Vox Media]]|last=Hollister|first=Sean|url-status=live|archive-url=https://web.archive.org/web/20140509052051/http://www.theverge.com/2014/5/8/5695780/the-next-unreal-tournament-will-be-completely-free-and-developed-by|archive-date=May 9, 2014|df=mdy-all}}</ref> In an interview with [[PC Gamer]], Steve Polge said that Epic "will have a very open and inclusive process for establishing how the core of Unreal Tournament evolves. We'll build consensus and make sure the community buys into the direction we establish together. Design questions will be discussed on the forum and in regular Twitch streams, and the decision process will be inclusive and transparent. Players will be able to make their voice heard, and participate meaningfully in setting the direction of development. We will release playable alpha versions and use those to get hands-on feedback from players as well. Epic realizes that we are ultimately responsible for making sure that the core game is awesome and we'll get there with the contributions of our community".<ref name="pc gamer">{{cite web|url=http://www.pcgamer.com/unreal-tournament-interview/|title=Unreal Tournament interview: on transparent development, the best UT guns and "pure, fast action"|website=[[PC Gamer]]|publisher=[[Future US]]|date=May 21, 2014|access-date=October 2, 2014|author=PC Gamer|url-status=live|archive-url=https://web.archive.org/web/20141006095853/http://www.pcgamer.com/unreal-tournament-interview/|archive-date=October 6, 2014|df=mdy-all}}</ref> Polge is confident that the opening out of its processes will give Epic a stronger sense of what players want from the game: "A lot of companies spend tens of thousands of hours of development on a game and only then do market research testing to determine what people like. From that point, it's hard to pivot. Especially with Unreal Tournament, we have fans that have been passionate about the franchise for years and have valuable insight and opinions about how we should evolve. Getting that from day one is going to help us make a better experience, with them and for them".<ref name="edge">{{cite web|url=http://www.edge-online.com/features/epic-placing-its-bets-on-releasing-games-for-free-as-work-begins-on-the-next-unreal-tournament/|title=Epic 'placing its bets' on releasing games for free as work begins on the next Unreal Tournament|website=[[Edge (magazine)|Edge]]|publisher=[[Future US]]|date=May 14, 2014|access-date=January 10, 2015|author=Edge|url-status=live|archive-url=https://web.archive.org/web/20141214104031/http://www.edge-online.com/features/epic-placing-its-bets-on-releasing-games-for-free-as-work-begins-on-the-next-unreal-tournament/|archive-date=December 14, 2014|df=mdy-all}}</ref>
The development of the game officially began on May 8, the same day of the announcement.<ref name="unreal engine"/> ''Unreal Tournament'' was developed using [[Unreal Engine 4]] in the open in close collaboration between Epic Games and the community.<ref name="unreal engine"/> Although an Unreal Engine 4 subscription was required to fully contribute (all the code was accessible in a [[GitHub]] repository), ''Unreal Tournament'' fans were still able to comment and share ideas on the company's forum.<ref name="the verge">{{cite web|url=https://www.theverge.com/2014/5/8/5695780/the-next-unreal-tournament-will-be-completely-free-and-developed-by|title=The next 'Unreal Tournament' will be completely free and developed by you|date=May 8, 2014|access-date=May 8, 2014|website=[[The Verge]]|publisher=[[Vox Media]]|last=Hollister|first=Sean|url-status=live|archive-url=https://web.archive.org/web/20140509052051/http://www.theverge.com/2014/5/8/5695780/the-next-unreal-tournament-will-be-completely-free-and-developed-by|archive-date=May 9, 2014|df=mdy-all}}</ref>

During a Twitch livestream held on July 24 the same year, art director Chris Perna showed off a fully rendered but unfinished [[Level (video games)|level]] in the Unreal Engine editor and talked about the overall look he wanted.<ref>{{cite web|url=http://www.gamespot.com/articles/new-unreal-tournaments-slick-looking-concept-level/1100-6421292/|title=New Unreal Tournament's Slick-Looking Concept Level Shown Off in New Video|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=July 24, 2014|access-date=December 25, 2014|first=Chris|last=Pereira|url-status=live|archive-url=https://web.archive.org/web/20141213050233/http://www.gamespot.com/articles/new-unreal-tournaments-slick-looking-concept-level/1100-6421292/|archive-date=December 13, 2014|df=mdy-all}}</ref> A video released five days later via ''Unreal Tournament'''s [[YouTube]] channel, shows early footage of the game, with the development team playing the first round of Team Deathmatch. It is also taken up by discussions of what the development team is working on. This includes adding in almost all of the weapons and more complex levels.<ref>{{cite web|url=http://www.gamespot.com/articles/check-out-new-unreal-tournament-team-deathmatch-fo/1100-6421374/|title=Check Out New Unreal Tournament Team Deathmatch Footage|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=July 29, 2014|access-date=January 25, 2015|first=Alex|last=Newhouse|url-status=live|archive-url=https://web.archive.org/web/20150112231718/http://www.gamespot.com/articles/check-out-new-unreal-tournament-team-deathmatch-fo/1100-6421374/|archive-date=January 12, 2015|df=mdy-all}}</ref>

[[File:Liandri WIP.jpg|thumb|right|Screenshot of Outpost 23]]


A playable [[Software release life cycle#Pre-alpha|pre-alpha]] build was released on August 13, 2014. Originally, the build was only available to UE4 subscribers but thanks to the way the game is being developed, an Unreal community member was able to compile Epic's prototypes and to release them to the public.<ref>{{cite web|url=http://www.pcworld.com/article/2464034/you-can-play-epics-new-unreal-tournament-for-free-right-now.html|title=You can play Epic's new Unreal Tournament for free, right now|website=[[PC World]]|publisher=[[International Data Group]]|date=August 13, 2014|access-date=October 8, 2014|first=Hayden|last=Dingman|url-status=live|archive-url=https://web.archive.org/web/20141002112030/http://www.pcworld.com/article/2464034/you-can-play-epics-new-unreal-tournament-for-free-right-now.html|archive-date=October 2, 2014|df=mdy-all}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/unreal-tournament-pre-alpha-build-appears-online-can-be-played-right-now/|title=Unreal Tournament pre-alpha build appears online, can be played right now|magazine=[[PC Gamer]]|publisher=[[Future US]]|date=August 13, 2014|access-date=October 8, 2014|first=Phil|last=Savage|url-status=live|archive-url=https://web.archive.org/web/20141011041442/http://www.pcgamer.com/unreal-tournament-pre-alpha-build-appears-online-can-be-played-right-now/|archive-date=October 11, 2014|df=mdy-all}}</ref><ref>{{cite news|url=http://www.rockpapershotgun.com/2014/08/13/unreal-tournament-2014-playable-free-to-all/|title=Unreal Tournament 2014 Playable, Free To All|website=[[Rock, Paper, Shotgun]]|date=August 13, 2014|access-date=October 8, 2014|first=Ben|last=Barret|url-status=live|archive-url=https://web.archive.org/web/20141014203242/http://www.rockpapershotgun.com/2014/08/13/unreal-tournament-2014-playable-free-to-all/|archive-date=October 14, 2014|df=mdy-all}}</ref> According to the development community on the download page, it is stated that the game will receive weekly updates.<ref>{{cite web|url=http://www.ign.com/articles/2014/08/13/you-can-play-unreal-tournament-2014-right-now|title=You Can Play Unreal Tournament 2014 Right Now|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=August 13, 2014|access-date=October 8, 2014|first=Mike|last=Mahardy|url-status=live|archive-url=https://web.archive.org/web/20141013135341/http://www.ign.com/articles/2014/08/13/you-can-play-unreal-tournament-2014-right-now|archive-date=October 13, 2014|df=mdy-all}}</ref> On September 5, Epic hosted an Unreal Tournament event, where several competitive players and enthusiasts from each generation of ''Unreal Tournament'' as well as some of the community contributors were invited to play the early prototype version of the game at Epic's headquarters in [[Cary, North Carolina]].<ref>{{cite web|url=http://www.unrealtournament.com/blog/video-unreal-tournament-september-community-event/|title=VIDEO: Unreal Tournament September Community Event|publisher=[[Epic Games]]|website=[[Unreal Tournament]]|date=October 23, 2014|access-date=October 25, 2014|first=Stacey|last=Conley|url-status=live|archive-url=https://web.archive.org/web/20141025140559/http://www.unrealtournament.com/blog/video-unreal-tournament-september-community-event/|archive-date=October 25, 2014|df=mdy-all}}</ref> The event was meant for providing feedback on the gameplay.<ref>{{cite web|url=http://emptylighthouse.com/epic-games-hosting-unreal-tournament-event-1059312229|title=Epic Games Hosting Unreal Tournament Event|website=Empty Lighthouse|date=September 5, 2014|access-date=October 2, 2014|author=jnelson|url-status=live|archive-url=https://web.archive.org/web/20141006095227/http://emptylighthouse.com/epic-games-hosting-unreal-tournament-event-1059312229|archive-date=October 6, 2014|df=mdy-all}}</ref>
During a Twitch livestream held on July 24 the same year, art director Chris Perna showed off a fully rendered but unfinished [[Level (video games)|level]] in the Unreal Engine editor and talked about the overall look he wants to have in the game, drawing on the ''Batman'' films to illustrate his point: "To me, Unreal — and the entire franchise — has always been, I used to use this term a lot, a Tim Burton Batman-type of caricature of itself. And where I'd like to go with the new franchise is more of a Chris Nolan kind of Batman Begins... just something a little more polished, a little more realistic, but without going over the top and doing kind of like what we did with ''[[Gears of War (video game)|Gears of War]]'' or ''[[Unreal Tournament 3]]'' and making everything dark, grimy and grungy. I think you can still have detailed environments that look amazing, and add color, and have visual clarity — and have your cake and eat it, too, basically".<ref>{{cite web|url=http://www.gamespot.com/articles/new-unreal-tournaments-slick-looking-concept-level/1100-6421292/|title=New Unreal Tournament's Slick-Looking Concept Level Shown Off in New Video|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=July 24, 2014|access-date=December 25, 2014|first=Chris|last=Pereira|url-status=live|archive-url=https://web.archive.org/web/20141213050233/http://www.gamespot.com/articles/new-unreal-tournaments-slick-looking-concept-level/1100-6421292/|archive-date=December 13, 2014|df=mdy-all}}</ref> A video released five days later via ''Unreal Tournament'''s [[YouTube]] channel, shows early footage of the game, with the development team playing the first round of Team Deathmatch. It is also taken up by discussions of what the development team is working on. This includes adding in almost all of the weapons and more complex levels.<ref>{{cite web|url=http://www.gamespot.com/articles/check-out-new-unreal-tournament-team-deathmatch-fo/1100-6421374/|title=Check Out New Unreal Tournament Team Deathmatch Footage|website=[[GameSpot]]|publisher=[[CBS Interactive]]|date=July 29, 2014|access-date=January 25, 2015|first=Alex|last=Newhouse|url-status=live|archive-url=https://web.archive.org/web/20150112231718/http://www.gamespot.com/articles/check-out-new-unreal-tournament-team-deathmatch-fo/1100-6421374/|archive-date=January 12, 2015|df=mdy-all}}</ref>


As part of the announcement that [[Unreal Engine 4]] would be free,<ref>{{cite web|url=http://www.ign.com/articles/2015/03/02/unreal-engine-4-is-free-for-everyone|title=Unreal Engine 4 Is Free For Everyone|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=March 2, 2015|access-date=March 5, 2015|first=Jordan|last=Sirani|url-status=live|archive-url=https://web.archive.org/web/20150314224919/http://www.ign.com/articles/2015/03/02/unreal-engine-4-is-free-for-everyone|archive-date=March 14, 2015|df=mdy-all}}</ref> a new build of the game was showcased during the 2015 [[Game Developers Conference]], offering its first high-textured map called Outpost 23, which is a new version of the level originally revealed in the game's first-in-engine flythrough in July 2014, a new customized [[UnrealEd|Unreal Editor]] and new characters.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-03-03-unreal-tournaments-first-high-textured-map-shown-off|title=Unreal Tournament's first high-textured map shown off|website=[[Eurogamer]]|publisher=[[Gamer Network]]|date=March 3, 2015|access-date=March 5, 2015|first=Tom|last=Philips|url-status=live|archive-url=https://web.archive.org/web/20150305160829/http://www.eurogamer.net/articles/2015-03-03-unreal-tournaments-first-high-textured-map-shown-off|archive-date=March 5, 2015|df=mdy-all}}</ref><ref>{{cite magazine|url=http://www.pcgamer.com/unreal-tournament-update-adds-first-high-res-textured-map/|title=Unreal Tournament update adds first high-res textured map|magazine=[[PC Gamer]]|publisher=[[Future US]]|date=March 3, 2015|access-date=March 5, 2015|first=Phil|last=Savage|url-status=live|archive-url=https://web.archive.org/web/20150305155641/http://www.pcgamer.com/unreal-tournament-update-adds-first-high-res-textured-map/|archive-date=March 5, 2015|df=mdy-all}}</ref>
[[File:Liandri WIP.jpg|thumb|280px|left|Screenshot of Outpost 23.]]
On August 13, 2014, a playable [[Software release life cycle#Pre-alpha|pre-alpha]] build was released. Originally, the build was only available to UE4 subscribers but thanks to the way the game is being developed, an Unreal community member was able to compile Epic's prototypes and to release them to the public.<ref>{{cite web|url=http://www.pcworld.com/article/2464034/you-can-play-epics-new-unreal-tournament-for-free-right-now.html|title=You can play Epic's new Unreal Tournament for free, right now|website=[[PC World]]|publisher=[[International Data Group]]|date=August 13, 2014|access-date=October 8, 2014|first=Hayden|last=Dingman|url-status=live|archive-url=https://web.archive.org/web/20141002112030/http://www.pcworld.com/article/2464034/you-can-play-epics-new-unreal-tournament-for-free-right-now.html|archive-date=October 2, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.pcgamer.com/unreal-tournament-pre-alpha-build-appears-online-can-be-played-right-now/|title=Unreal Tournament pre-alpha build appears online, can be played right now|website=[[PC Gamer]]|publisher=[[Future US]]|date=August 13, 2014|access-date=October 8, 2014|first=Phil|last=Savage|url-status=live|archive-url=https://web.archive.org/web/20141011041442/http://www.pcgamer.com/unreal-tournament-pre-alpha-build-appears-online-can-be-played-right-now/|archive-date=October 11, 2014|df=mdy-all}}</ref><ref>{{cite web|url=http://www.rockpapershotgun.com/2014/08/13/unreal-tournament-2014-playable-free-to-all/|title=Unreal Tournament 2014 Playable, Free To All|website=[[Rock, Paper, Shotgun]]|date=August 13, 2014|access-date=October 8, 2014|first=Ben|last=Barret|url-status=live|archive-url=https://web.archive.org/web/20141014203242/http://www.rockpapershotgun.com/2014/08/13/unreal-tournament-2014-playable-free-to-all/|archive-date=October 14, 2014|df=mdy-all}}</ref> According to the development community on the download page, it would be getting weekly updates.<ref>{{cite web|url=http://www.ign.com/articles/2014/08/13/you-can-play-unreal-tournament-2014-right-now|title=You Can Play Unreal Tournament 2014 Right Now|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=August 13, 2014|access-date=October 8, 2014|first=Mike|last=Mahardy|url-status=live|archive-url=https://web.archive.org/web/20141013135341/http://www.ign.com/articles/2014/08/13/you-can-play-unreal-tournament-2014-right-now|archive-date=October 13, 2014|df=mdy-all}}</ref> On September 5, Epic hosted an Unreal Tournament event, where several competitive players and enthusiasts from each generation of ''Unreal Tournament'' as well as some of the community contributors were invited to play the early prototype version of the game at Epic's headquarters in [[Cary, North Carolina]].<ref>{{cite web|url=http://www.unrealtournament.com/blog/video-unreal-tournament-september-community-event/|title=VIDEO: Unreal Tournament September Community Event|publisher=[[Epic Games]]|website=[[Unreal Tournament]]|date=October 23, 2014|access-date=October 25, 2014|first=Stacey|last=Conley|url-status=live|archive-url=https://web.archive.org/web/20141025140559/http://www.unrealtournament.com/blog/video-unreal-tournament-september-community-event/|archive-date=October 25, 2014|df=mdy-all}}</ref> The event was meant for providing feedback on the gameplay.<ref>{{cite web|url=http://emptylighthouse.com/epic-games-hosting-unreal-tournament-event-1059312229|title=Epic Games Hosting Unreal Tournament Event|website=Empty Lighthouse|date=September 5, 2014|access-date=October 2, 2014|author=jnelson|url-status=live|archive-url=https://web.archive.org/web/20141006095227/http://emptylighthouse.com/epic-games-hosting-unreal-tournament-event-1059312229|archive-date=October 6, 2014|df=mdy-all}}</ref>


Two of the original composers of the 1999 ''[[Unreal Tournament]]'', [[Michiel van den Bos]] and [[Alexander Brandon]], both expressed interest in returning to compose the soundtrack.<ref name="ign">{{cite web|url=http://www.ign.com/articles/2014/05/12/original-unreal-tournament-composers-on-board-for-reboot|title=Original Unreal Tournament composers on board for reboot|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=May 12, 2014|access-date=July 24, 2014|first=Luke|last=Karmali|url-status=live|archive-url=https://web.archive.org/web/20140719194926/http://www.ign.com/articles/2014/05/12/original-unreal-tournament-composers-on-board-for-reboot|archive-date=July 19, 2014|df=mdy-all}}</ref>
As part of the announcement that [[Unreal Engine 4]] would be now free,<ref>{{cite web|url=http://www.ign.com/articles/2015/03/02/unreal-engine-4-is-free-for-everyone|title=Unreal Engine 4 Is Free For Everyone|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=March 2, 2015|access-date=March 5, 2015|first=Jordan|last=Sirani|url-status=live|archive-url=https://web.archive.org/web/20150314224919/http://www.ign.com/articles/2015/03/02/unreal-engine-4-is-free-for-everyone|archive-date=March 14, 2015|df=mdy-all}}</ref> a new build of the game was showcased during the 2015 [[Game Developers Conference]], offering its first high-textured map called Outpost 23, which is a new version of the level originally revealed in the game's first-in-engine flythrough in July 2014, a new customized [[UnrealEd|Unreal Editor]] and new characters.<ref>{{cite web|url=http://www.eurogamer.net/articles/2015-03-03-unreal-tournaments-first-high-textured-map-shown-off|title=Unreal Tournament's first high-textured map shown off|website=[[Eurogamer]]|publisher=[[Gamer Network]]|date=March 3, 2015|access-date=March 5, 2015|first=Tom|last=Philips|url-status=live|archive-url=https://web.archive.org/web/20150305160829/http://www.eurogamer.net/articles/2015-03-03-unreal-tournaments-first-high-textured-map-shown-off|archive-date=March 5, 2015|df=mdy-all}}</ref><ref>{{cite web|url=http://www.pcgamer.com/unreal-tournament-update-adds-first-high-res-textured-map/|title=Unreal Tournament update adds first high-res textured map|website=[[PC Gamer]]|publisher=[[Future US]]|date=March 3, 2015|access-date=March 5, 2015|first=Phil|last=Savage|url-status=live|archive-url=https://web.archive.org/web/20150305155641/http://www.pcgamer.com/unreal-tournament-update-adds-first-high-res-textured-map/|archive-date=March 5, 2015|df=mdy-all}}</ref>


The final patch for the game was released on June 28, 2017.<ref>{{Cite web |title=Release Notes June 28 |url=https://www.epicgames.com/unrealtournament/en-US/blog/release-notes-june-28 |access-date=2022-03-29 |website=www.epicgames.com |language=en-US}}</ref>
Two of the original composers of the 1999 ''[[Unreal Tournament]]'', [[Michiel van den Bos]] and [[Alexander Brandon]], have both expressed interest in returning to compose the soundtrack.<ref name="ign">{{cite web|url=http://www.ign.com/articles/2014/05/12/original-unreal-tournament-composers-on-board-for-reboot|title=Original Unreal Tournament composers on board for reboot|website=[[IGN]]|publisher=[[IGN Entertainment]]|date=May 12, 2014|access-date=July 24, 2014|first=Luke|last=Karmali|url-status=live|archive-url=https://web.archive.org/web/20140719194926/http://www.ign.com/articles/2014/05/12/original-unreal-tournament-composers-on-board-for-reboot|archive-date=July 19, 2014|df=mdy-all}}</ref>


=== Business model ===
=== Proposed business model ===
Since ''Unreal Tournament'' is being in part created by a community of volunteers, the game was to be completely free when it is released.<ref>{{cite web|url=https://www.forbes.com/sites/jasonevangelho/2014/05/08/new-unreal-tournament-will-be-free-crowd-sourced-and-include-support-for-oculus/|title=New 'Unreal Tournament' Will Be Free, Crowd-Sourced, May Include Oculus Rift Support|website=[[Forbes]]|date=May 8, 2014|access-date=December 17, 2014|first=Jason|last=Evangelho|url-status=live|archive-url=https://web.archive.org/web/20141217214123/http://www.forbes.com/sites/jasonevangelho/2014/05/08/new-unreal-tournament-will-be-free-crowd-sourced-and-include-support-for-oculus/|archive-date=December 17, 2014|df=mdy-all}}</ref><ref>{{cite web|url=https://www.wired.com/2014/05/epic-unreal-mod-free/|title=The Next Unreal Will Officially Be Made by Modders|website=[[Wired (magazine)|Wired]]|publisher=[[Condé Nast]]|date=May 12, 2014|access-date=January 17, 2015|first=Bo|last=Moore|url-status=live|archive-url=https://web.archive.org/web/20150107175941/http://www.wired.com/2014/05/epic-unreal-mod-free/|archive-date=January 7, 2015|df=mdy-all}}</ref> Epic Games stressed the point that it will be just free not [[free-to-play]], meaning there no [[microtransaction]]s or gameplay-affecting items.<ref name="polygon"/> To pay for the game, it will eventually create a marketplace where developers, modders, artists, and players can buy and sell [[Mod (video games)|mods]] and content, or just give it away for free.<ref>{{cite web|url=https://www.engadget.com/2014/05/08/unreal-tournament/|title=Remember Unreal Tournament? Epic's making a new one and it's free|website=[[Engadget]]|publisher=[[AOL]]|date=May 8, 2014|access-date=January 17, 2015|first=Ben|last=Gilbert|url-status=live|archive-url=https://web.archive.org/web/20150224193450/http://www.engadget.com/2014/05/08/unreal-tournament/|archive-date=February 24, 2015|df=mdy-all}}</ref> Earnings from this marketplace will be split between the content creator and Epic.<ref>{{cite web|url=http://kotaku.com/new-unreal-tournament-announced-will-be-free-to-play-1573565515|title=New Unreal Tournament Announced, Will Be Totally Free|website=[[Kotaku]]|publisher=[[Gawker Media]]|date=May 8, 2014|access-date=January 17, 2015|first=Jason|last=Schreirer|url-status=live|archive-url=https://web.archive.org/web/20150402102236/http://kotaku.com/new-unreal-tournament-announced-will-be-free-to-play-1573565515|archive-date=April 2, 2015|df=mdy-all}}</ref>
While the game was never completed, Epic Games made a number of statements outlining their proposed business model for the title. It was intended to be released for free, reflecting the fact that it was in part created by a community of volunteers,<ref>{{cite web|url=https://www.forbes.com/sites/jasonevangelho/2014/05/08/new-unreal-tournament-will-be-free-crowd-sourced-and-include-support-for-oculus/|title=New 'Unreal Tournament' Will Be Free, Crowd-Sourced, May Include Oculus Rift Support|website=[[Forbes]]|date=May 8, 2014|access-date=December 17, 2014|first=Jason|last=Evangelho|url-status=live|archive-url=https://web.archive.org/web/20141217214123/http://www.forbes.com/sites/jasonevangelho/2014/05/08/new-unreal-tournament-will-be-free-crowd-sourced-and-include-support-for-oculus/|archive-date=December 17, 2014|df=mdy-all}}</ref><ref>{{cite magazine|url=https://www.wired.com/2014/05/epic-unreal-mod-free/|title=The Next Unreal Will Officially Be Made by Modders|magazine=[[Wired (magazine)|Wired]]|publisher=[[Condé Nast]]|date=May 12, 2014|access-date=January 17, 2015|first=Bo|last=Moore|url-status=live|archive-url=https://web.archive.org/web/20150107175941/http://www.wired.com/2014/05/epic-unreal-mod-free/|archive-date=January 7, 2015|df=mdy-all}}</ref> without [[microtransaction]]s or gameplay-affecting items.<ref name="polygon">{{cite web |last=Tach |first=Dave |date=May 8, 2014 |title=The new Unreal Tournament will be free moddable and developed with players |url=http://www.polygon.com/2014/5/8/5695404/unreal-tournament-new-2014-free-unreal-engine-4-epic-games |url-status=live |archive-url=https://web.archive.org/web/20140811130748/http://www.polygon.com/2014/5/8/5695404/unreal-tournament-new-2014-free-unreal-engine-4-epic-games |archive-date=August 11, 2014 |access-date=August 1, 2014 |website=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |df=mdy-all}}</ref> To pay for the game, Epic intended to create a marketplace where developers, modders, artists, and players can buy and sell [[Mod (video games)|mods]] and content.<ref>{{cite web|url=https://www.engadget.com/2014/05/08/unreal-tournament/|title=Remember Unreal Tournament? Epic's making a new one and it's free|website=[[Engadget]]|publisher=[[AOL]]|date=May 8, 2014|access-date=January 17, 2015|first=Ben|last=Gilbert|url-status=live|archive-url=https://web.archive.org/web/20150224193450/http://www.engadget.com/2014/05/08/unreal-tournament/|archive-date=February 24, 2015|df=mdy-all}}</ref> Earnings from this marketplace would be split between the content creator and Epic.<ref>{{cite web|url=http://kotaku.com/new-unreal-tournament-announced-will-be-free-to-play-1573565515|title=New Unreal Tournament Announced, Will Be Totally Free|website=[[Kotaku]]|publisher=[[Gawker Media]]|date=May 8, 2014|access-date=January 17, 2015|first=Jason|last=Schreirer|url-status=live|archive-url=https://web.archive.org/web/20150402102236/http://kotaku.com/new-unreal-tournament-announced-will-be-free-to-play-1573565515|archive-date=April 2, 2015|df=mdy-all}}</ref> This model is not dissimilar to the [[Unreal Engine Marketplace]] that ultimately emerged in September 2014 for general Unreal Engine projects.


When asked whether the decision to release the game for free was a reflection of a wider industry trend, Steve Polge told ''[[Edge (magazine)|Edge]]'': "It's certainly where we are placing our bets and it is our focus at Epic. We like the model because it's fundamentally generous. It allows us to succeed by doing the right thing for the community, and then the value naturally comes back. That's a lot more attractive to us than the old build, ship and pray model".<ref name="edge"/>
When asked whether the decision to release the game for free was a reflection of a wider industry trend, Steve Polge told ''[[Edge (magazine)|Edge]]'': "It's certainly where we are placing our bets and it is our focus at Epic. We like the model because it's fundamentally generous. It allows us to succeed by doing the right thing for the community, and then the value naturally comes back. That's a lot more attractive to us than the old build, ship and pray model".<ref name="edge">{{cite magazine |author=Edge |date=May 14, 2014 |title=Epic 'placing its bets' on releasing games for free as work begins on the next Unreal Tournament |url=http://www.edge-online.com/features/epic-placing-its-bets-on-releasing-games-for-free-as-work-begins-on-the-next-unreal-tournament/ |url-status=live |magazine=[[Edge (magazine)|Edge]] |publisher=[[Future US]] |archive-url=https://web.archive.org/web/20141214104031/http://www.edge-online.com/features/epic-placing-its-bets-on-releasing-games-for-free-as-work-begins-on-the-next-unreal-tournament/ |archive-date=December 14, 2014 |access-date=January 10, 2015 |df=mdy-all}}</ref>


=== Modification ===
=== Modification ===
In November 2014, the popular ''ChaosUT'' [[Mod (video games)|mod]] was announced to return in ''Unreal Tournament''. ''ChaosUT'' was selected as one of three mods to be included on the "Game of the Year Edition" of the original ''[[Unreal Tournament]]''.<ref>{{cite web|url=http://www.unrealtournament.com/blog/the-return-of-chaos/|title=The Return of Chaos!|website=[[Unreal Tournament]]|publisher=[[Epic Games]]|date=November 13, 2014|access-date=November 15, 2014|first=Stacey|last=Conley|url-status=live|archive-url=https://web.archive.org/web/20141116032106/http://www.unrealtournament.com/blog/the-return-of-chaos/|archive-date=November 16, 2014|df=mdy-all}}</ref> The mod was officially cancelled in December of 2018, because of hiatus of the base game.<ref>''[https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/4192-chaos-mod?p=404053#post404053 Official UT forum]''</ref>
In November 2014, the popular ''ChaosUT'' [[Mod (video games)|mod]] was announced to return in ''Unreal Tournament''. ''ChaosUT'' was selected as one of three mods to be included on the "Game of the Year Edition" of the original ''[[Unreal Tournament]]''.<ref>{{cite web|url=http://www.unrealtournament.com/blog/the-return-of-chaos/|title=The Return of Chaos!|website=[[Unreal Tournament]]|publisher=[[Epic Games]]|date=November 13, 2014|access-date=November 15, 2014|first=Stacey|last=Conley|url-status=live|archive-url=https://web.archive.org/web/20141116032106/http://www.unrealtournament.com/blog/the-return-of-chaos/|archive-date=November 16, 2014|df=mdy-all}}</ref> The mod was officially cancelled in December 2018, after development of the base game ended.<ref>''[https://www.epicgames.com/unrealtournament/forums/unreal-tournament-development/ut-development-level-design/work-in-progress/4192-chaos-mod?p=404053#post404053 Official UT forum]''</ref>


== References ==
== References ==
Line 75: Line 70:


== Further reading ==
== Further reading ==
* {{cite web|url=http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/|title=Interview: How will Unreal Tournament 2014 work? Can it?|website=[[Rock, Paper, Shotgun]]|date=May 16, 2014|first=Nathan|last=Grayson}}
* {{cite news|url=http://www.rockpapershotgun.com/2014/05/16/unreal-tournament-2014-interview/|title=Interview: How will Unreal Tournament 2014 work? Can it?|website=[[Rock, Paper, Shotgun]]|date=May 16, 2014|first=Nathan|last=Grayson}}
* {{cite web|url=http://www.pcgamer.com/unreal-tournament-interview/|title=Unreal Tournament interview: on transparent development, the best UT guns and "pure, fast action"|website=[[PC Gamer]]|publisher=[[Future plc]]|date=May 21, 2014|author=PC Gamer}}
* {{cite magazine|url=http://www.pcgamer.com/unreal-tournament-interview/|title=Unreal Tournament interview: on transparent development, the best UT guns and "pure, fast action"|magazine=[[PC Gamer]]|publisher=[[Future plc]]|date=May 21, 2014|author=PC Gamer}}
* {{cite web|url=http://www.redbull.com/en/esports/stories/1331658445562/unreal-tournament-why-the-arena-shooter-is-back|title=Unreal Tournament: Why the arena shooter is back|website=[[Red Bull]]|date=June 12, 2014|first=Jon|last=Partridge}}
* {{cite web|url=http://www.redbull.com/en/esports/stories/1331658445562/unreal-tournament-why-the-arena-shooter-is-back|title=Unreal Tournament: Why the arena shooter is back|website=[[Red Bull]]|date=June 12, 2014|first=Jon|last=Partridge}}
* {{cite web|url=http://www.digitaltrends.com/gaming/epic-games-unreal-tournament-2015-interview/|title=Anyone can help build the next Unreal Tournament, even you|website=[[Digital Trends]]|publisher=Designtechnica Corporation|date=March 10, 2015|first=Daniel|last=Starkey}}
* {{cite web|url=http://www.digitaltrends.com/gaming/epic-games-unreal-tournament-2015-interview/|title=Anyone can help build the next Unreal Tournament, even you|website=[[Digital Trends]]|publisher=Designtechnica Corporation|date=March 10, 2015|first=Daniel|last=Starkey}}
* {{cite web|url=http://www.hardcoregamer.com/2015/03/19/unreal-tournament-how-epic-games-and-the-community-are-creating-something-special/139833/|title=Unreal Tournament: How Epic Games and the Community are Creating Something Special|website=Hardcore Gamer|date=March 19, 2015|first=Kevin|last=Dunsmore}}
* {{cite web|url=http://www.hardcoregamer.com/2015/03/19/unreal-tournament-how-epic-games-and-the-community-are-creating-something-special/139833/|title=Unreal Tournament: How Epic Games and the Community are Creating Something Special|website=Hardcore Gamer|date=March 19, 2015|first=Kevin|last=Dunsmore}}
* {{cite web|url=http://www.pcgamer.com/unreal-tournament-2015-preview/|title=The new Unreal Tournament is free and fun, but still primitive|website=[[PC Gamer]]|publisher=[[Future plc]]|date=April 17, 2015|first=Omri|last=Petitte}}
* {{cite magazine|url=http://www.pcgamer.com/unreal-tournament-2015-preview/|title=The new Unreal Tournament is free and fun, but still primitive|magazine=[[PC Gamer]]|publisher=[[Future plc]]|date=April 17, 2015|first=Omri|last=Petitte}}
* {{cite web|url=http://www.tomshardware.com/news/unreal-tournament-epic-games-community,29073.html|title=We Played 'Unreal Tournament' At Epic Games And Loved It|website=[[Tom's Hardware]]|publisher=[[Purch]]|date=May 8, 2015|first=Kevin|last=Parrish}}
* {{cite web|url=http://www.tomshardware.com/news/unreal-tournament-epic-games-community,29073.html|title=We Played 'Unreal Tournament' At Epic Games And Loved It|website=[[Tom's Hardware]]|publisher=[[Purch]]|date=May 8, 2015|first=Kevin|last=Parrish}}
* {{cite web|url=http://www.rockpapershotgun.com/2015/06/23/making-of-unreal-tournament/|title=How The Community Is Building Unreal Tournament|website=[[Rock, Paper, Shotgun]]|date=June 23, 2015|first=Ben|last=Barret}}
* {{cite news|url=http://www.rockpapershotgun.com/2015/06/23/making-of-unreal-tournament/|title=How The Community Is Building Unreal Tournament|website=[[Rock, Paper, Shotgun]]|date=June 23, 2015|first=Ben|last=Barret}}
* {{cite web|url=http://www.gamestm.co.uk/features/fail-improve-repeat-the-story-of-the-new-unreal-tournament/|title=Fail, Improve, Repeat — The Story of the new Unreal Tournament|website=[[GamesTM]]|publisher=[[Imagine Publishing]]|date=July 2015|author=GamesTM}}
* {{cite web|url=http://www.gamestm.co.uk/features/fail-improve-repeat-the-story-of-the-new-unreal-tournament/|title=Fail, Improve, Repeat — The Story of the new Unreal Tournament|website=[[GamesTM]]|publisher=[[Imagine Publishing]]|date=July 2015|author=GamesTM}}
*{{cite web|url=http://www.makinggames.biz/features/unreal-tournament-lessons-in-open-development,10264.html|title=Unreal Tournament: Lessons In Open Development|website=Making Games|date=February 26, 2016|first=Sebastian|last=Weber}}
* {{cite web|url=http://www.makinggames.biz/features/unreal-tournament-lessons-in-open-development,10264.html|title=Unreal Tournament: Lessons In Open Development|website=Making Games|date=February 26, 2016|first=Sebastian|last=Weber}}
*{{cite web|url=http://www.pcgamer.com/its-time-to-pay-attention-to-the-new-unreal-tournament/|title=It's time to pay attention to the new Unreal Tournament|website=[[PC Gamer]]|publisher=[[Future plc]]|date=September 2, 2016|first=Wes|last=Fenlon}}
* {{cite magazine|url=http://www.pcgamer.com/its-time-to-pay-attention-to-the-new-unreal-tournament/|title=It's time to pay attention to the new Unreal Tournament|magazine=[[PC Gamer]]|publisher=[[Future plc]]|date=September 2, 2016|first=Wes|last=Fenlon}}
*{{cite web|url=https://www.rockpapershotgun.com/2019/06/07/the-story-of-unreal-tournament-the-ambitious-project-left-drifting-in-space/|title=The story of Unreal Tournament, the ambitious project left drifting in space|website=[[Rock, Paper, Shotgun]]|date=June 7, 2019|first=Robert|last=Zak}}
* {{cite news|url=https://www.rockpapershotgun.com/2019/06/07/the-story-of-unreal-tournament-the-ambitious-project-left-drifting-in-space/|title=The story of Unreal Tournament, the ambitious project left drifting in space|website=[[Rock, Paper, Shotgun]]|date=June 7, 2019|first=Robert|last=Zak}}


== External links ==
== External links ==
{{Commons category|Unreal Tournament 4}}
{{Commons category|Unreal Tournament 4}}
* {{Official website|https://www.epicgames.com/unrealtournament/}}
* {{Official website|https://www.epicgames.com/unrealtournament/}}
* {{MobyGames|/unreal-tournament_}}
* {{PCGamingWiki|Unreal_Tournament_4}}


{{Unreal series}}
{{Unreal series}}
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Latest revision as of 23:08, 4 December 2024

Unreal Tournament
Developer(s)Epic Games
Publisher(s)Epic Games
Programmer(s)Steve Polge[2]
Joe Wilcox[3]
SeriesUnreal
EngineUnreal Engine 4
Platform(s)Microsoft Windows, macOS, Linux
ReleaseCancelled[1]
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Unreal Tournament is a cancelled first-person arena shooter video game developed by Epic Games.[4] It was planned to be the ninth game in the Unreal franchise, the fifth game in the Unreal Tournament series, and the first entry since 2007's Unreal Tournament 3. The game utilizes Epic's Unreal Engine 4 and was planned for release for free on Microsoft Windows, OS X, and Linux.[5][6] The game was released as a pre-alpha on August 13, 2014, but never completed due to Epic Games' focus on Fortnite Battle Royale.[7]

Unreal Tournament's development was crowdsourced and open to contribution from anyone[8][9] with Epic Games using forums for discussions and Twitch livestreams for updates.[10] The source code of the game was published on GitHub.[11] Development had ceased by July 2017 when the team transitioned over to Fortnite, though a formal announcement of the end of development was not made until December 2018.[12] The game remained available for free in its June 2017 configuration (version 0.1.12)[13][14] until its servers were shut down on January 24, 2023, rendering the game inaccessible.[15]

Gameplay

[edit]

Gameplay remained largely unchanged from past iterations of the Unreal Tournament series. The gametypes were:

  • Capture the Flag: Players compete to infiltrate the enemy base, capture the enemy flag and deliver it to their own flag. Competitive teams must use a great deal of teamplay. Both teams must defend their base from incoming attackers and get into the other team's base, take their flag and return it to their base, onto their own flag. This requires that the team protect their flag carrier very well from enemies in order to complete their objective. If the flag carrier is killed, or teleports using a translocator, the flag drops to the ground for anyone to pick up; if a player of the flag carriers team picks it up, they can continue bringing the flag back; if it is the team of the flag, the flag immediately returns to base. If both flags are picked up and in transit at the same time, neither team will be able to score until one of the flag carriers are killed and a flag is returned to base.
  • Deathmatch: A classic "every-man-for-himself" player vs. player combat. The objective is to out-frag all opposing players. The player who achieves the frag limit first, wins. Suicidal kills reduce the frag count by one.
  • Duel: A one versus one game mode. An addition to the gametype is that when respawning, the player can choose between two random spawnpoints. Typically shares maps with Showdown.
  • Showdown: Team game without weapon respawns, where each player picks a spawnpoint before the round starts. Dead players don't respawn and have to wait until the round ends, at which point the surviving team scores. To avoid stalemates, the power-up unique to the game mode, "Overcharge", spawns at 50 seconds before the round time runs out, which grants whoever picks it up double damage, +100 health, and a beacon system for 30 seconds, after which they die. Typically shares maps with Duel.
  • Team Deathmatch: Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins.
  • Blitz: Maps for this gamemode are strongly asymmetrical. Each round is 4 minutes. Defense has 5 lives and an additional 20 seconds to prepare for the match. The offense's goal is to eliminate all defenders or get the flag from their base to the defense's. The offense earns points based on the speed of the objective completion. If the defense holds, they earn one point. To give the offense a chance, at 2 minutes, the Redeemer spawns, allowing the offense to deliver the flag through an impossible defensive line. If the flag gets dropped, every 5 seconds it teleports closer to the attackers' base.

Other gametypes expected to return were:[16][17]

  • Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a countdown timer and a number of objectives which the attacking team must complete (usually in sequence) such as destroying a power generator, entering an area, triggering a button, etc. The team who first attacks then defends, and attempts to defend for the entire time they attacked. This means one key element: speed. The faster the first team completes their attack, the lesser time they need to defend. If they can defend their base till the last second, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
  • Bombing Run: Each level has a ball that starts in the middle of the playing field. Players score by getting the ball through the enemy team's hoop. They score 7 points for jumping through the hoop while holding the ball, and 3 points for tossing the ball through the hoop. The ball can be passed to teammates, and is dropped if the player carrying it is killed.
  • Warfare: Two teams fight a war to destroy the other team's core (which looks like a giant orb) located in their base. To damage the enemy core, the player must first control a series of nodes that link together to form a chain between the two opposing cores. To capture a node controlled by the enemy, he must destroy it with their weapons then touch the platform to create a new node in their color. Nodes behave similarly to unmanned vehicles, in that they can take damage and be repaired using a link gun. When a node has been captured, any nodes connected to it can be captured/destroyed, as well. Once a team controls a chain of nodes leading to the enemy core, players can damage the core by firing on it (the core cannot be repaired), though it requires a lot of damage. The round ends when a team's core has been destroyed. This is similar to the classic "Onslaught" game type, except that Warfare also includes special orbs that players can carry to a node to instantaneously change it over to their team's color (even if the enemy controls it still) with full health, though it still must be linked to one of their nodes. This game type is less popular due to the initial learning curve, but players who have mastered it often report that it is their favorite game type because it offers much more room for strategy than the other game types. Warfare matches usually have vehicles, as well.

Development

[edit]

Unreal Tournament was first teased in May 2014, when Mark Rein, vice president and co-founder of Epic Games, tweeted about a possible reboot, saying that he loved it, resulting in a positive response from the gaming community, specifically the PC gaming demographic that largely grew up playing the previous games.[18][19][20] Paul Meegan, vice president of product development at Epic, followed Rein's tweet with information about the future of Unreal Tournament.[21][22] The game was announced by Epic in a Twitch livestream on May 8. During the livestream, senior programmer and project lead Steve Polge said that there had been demand for a reboot of the Unreal Tournament and that the release of the Unreal Engine 4 made this the ideal time to do so.

From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers.

—Steve Polge, writing on the Unreal Engine blog[6]

The development of the game officially began on May 8, the same day of the announcement.[6] Unreal Tournament was developed using Unreal Engine 4 in the open in close collaboration between Epic Games and the community.[6] Although an Unreal Engine 4 subscription was required to fully contribute (all the code was accessible in a GitHub repository), Unreal Tournament fans were still able to comment and share ideas on the company's forum.[23]

During a Twitch livestream held on July 24 the same year, art director Chris Perna showed off a fully rendered but unfinished level in the Unreal Engine editor and talked about the overall look he wanted.[24] A video released five days later via Unreal Tournament's YouTube channel, shows early footage of the game, with the development team playing the first round of Team Deathmatch. It is also taken up by discussions of what the development team is working on. This includes adding in almost all of the weapons and more complex levels.[25]

Screenshot of Outpost 23

A playable pre-alpha build was released on August 13, 2014. Originally, the build was only available to UE4 subscribers but thanks to the way the game is being developed, an Unreal community member was able to compile Epic's prototypes and to release them to the public.[26][27][28] According to the development community on the download page, it is stated that the game will receive weekly updates.[29] On September 5, Epic hosted an Unreal Tournament event, where several competitive players and enthusiasts from each generation of Unreal Tournament as well as some of the community contributors were invited to play the early prototype version of the game at Epic's headquarters in Cary, North Carolina.[30] The event was meant for providing feedback on the gameplay.[31]

As part of the announcement that Unreal Engine 4 would be free,[32] a new build of the game was showcased during the 2015 Game Developers Conference, offering its first high-textured map called Outpost 23, which is a new version of the level originally revealed in the game's first-in-engine flythrough in July 2014, a new customized Unreal Editor and new characters.[33][34]

Two of the original composers of the 1999 Unreal Tournament, Michiel van den Bos and Alexander Brandon, both expressed interest in returning to compose the soundtrack.[35]

The final patch for the game was released on June 28, 2017.[36]

Proposed business model

[edit]

While the game was never completed, Epic Games made a number of statements outlining their proposed business model for the title. It was intended to be released for free, reflecting the fact that it was in part created by a community of volunteers,[37][38] without microtransactions or gameplay-affecting items.[39] To pay for the game, Epic intended to create a marketplace where developers, modders, artists, and players can buy and sell mods and content.[40] Earnings from this marketplace would be split between the content creator and Epic.[41] This model is not dissimilar to the Unreal Engine Marketplace that ultimately emerged in September 2014 for general Unreal Engine projects.

When asked whether the decision to release the game for free was a reflection of a wider industry trend, Steve Polge told Edge: "It's certainly where we are placing our bets and it is our focus at Epic. We like the model because it's fundamentally generous. It allows us to succeed by doing the right thing for the community, and then the value naturally comes back. That's a lot more attractive to us than the old build, ship and pray model".[42]

Modification

[edit]

In November 2014, the popular ChaosUT mod was announced to return in Unreal Tournament. ChaosUT was selected as one of three mods to be included on the "Game of the Year Edition" of the original Unreal Tournament.[43] The mod was officially cancelled in December 2018, after development of the base game ended.[44]

References

[edit]
  1. ^ Carter, Justin (November 14, 2024). "Epic Games is officially cool with the Internet Archive preserving early Unreal games". Game Developer. Informa. Retrieved November 15, 2024. An attempt was made to revive the franchise with a new installment made in Unreal Engine 4 (and simply titled Unreal Tournament), but that was later canceled as Epic elected to focus on Fortnite, and the series was officially shelved.{{cite web}}: CS1 maint: url-status (link)
  2. ^ Grayson, Nathan (May 16, 2014). "Interview: How Will Unreal Tournament 2014 Work? Can It". Rock, Paper, Shotgun. Archived from the original on September 28, 2014. Retrieved October 2, 2014.
  3. ^ Chalk, Andy (August 7, 2014). "Unreal Tournament's CTF mode tweaked for better e-sports presentation". PC Gamer. Future US. Archived from the original on November 29, 2014. Retrieved November 14, 2014.
  4. ^ Dyer, Mitch (May 8, 2014). "Epic Games Reveals Free, Crowdsourced Unreal Tournament". IGN. IGN Entertainment. Archived from the original on August 21, 2016. Retrieved May 8, 2014.
  5. ^ Makuch, Eddie (May 8, 2014). "New Unreal Tournament in development, and it'll be absolutely free". GameSpot. CBS Interactive. Archived from the original on April 26, 2016. Retrieved September 27, 2014.
  6. ^ a b c d Polge, Steve (May 8, 2014). "The Future of Unreal Tournament Begins Today". Unreal Engine. Epic Games. Archived from the original on May 8, 2014. Retrieved May 8, 2014.
  7. ^ Davenport, James (March 22, 2018). "Fortnite Battle Royale was developed in just two months, wasn't originally free-to-play". PC Gamer. Archived from the original on March 22, 2018. Retrieved March 22, 2018.
  8. ^ Villapaz, Luke (May 8, 2014). "'Unreal Tournament' 2014 Details: Epic Games To Release 'UT' For Free, Development To Be Open To Input From Developers And Gamers". International Business Times. IBT Media. Archived from the original on December 21, 2014. Retrieved January 29, 2015.
  9. ^ Maiberg, Emanuel (May 8, 2014). "New Unreal Tournament game will be free, developed by Epic and UT community". PC Gamer. Future US. Archived from the original on September 15, 2014. Retrieved September 27, 2014.
  10. ^ Mlot, Stephanie (May 9, 2014). "Epic Games Crowdsources Free Unreal Tournament Revival". PC Magazine. IGN Entertainment. Archived from the original on November 27, 2014. Retrieved November 15, 2014.
  11. ^ "Getting Started With Unreal Tournament". Unreal Engine. Epic Games. Archived from the original on April 15, 2016. Retrieved October 9, 2016.
  12. ^ Sweeney, Tim. "Tim Sweeney talks about UT status on UE twitch stream". www.twitch.tv. Epic Games. Retrieved December 13, 2018.
  13. ^ Makuch, Eddie (December 5, 2018). "Amid Fortnite's Success, New Unreal Tournament Stops Development At Epic Games". GameSpot. Retrieved December 5, 2018.
  14. ^ "Release Notes June 28". www.epicgames.com. Retrieved March 29, 2022.
  15. ^ "Epic pulling online services for 20+ titles including Unreal Tournament series". Eurogamer. December 14, 2022. Retrieved December 21, 2022.
  16. ^ "Unreal Tournament Programming - Trello". Trello. Archived from the original on October 22, 2014. Retrieved November 30, 2014.
  17. ^ "Official UT Gametypes Design". www.epicgames.com. Archived from the original on August 22, 2016. Retrieved June 23, 2016.
  18. ^ Albert, Brian (May 2, 2014). "Epic VP Teases Unreal Tournament 'comeback'". IGN. IGN Entertainment. Archived from the original on August 8, 2014. Retrieved August 1, 2014.
  19. ^ Evangelho, Jason (May 2, 2014). "Classic PC Shooter 'Unreal Tournament' Poised For A Comeback Next Week". Forbes. Archived from the original on October 7, 2014. Retrieved October 4, 2014.
  20. ^ Fenlon, Wes (May 2, 2014). "Epic announces livestream to reveal "future of Unreal Tournament" on May 8". PC Gamer. Future US. Archived from the original on January 15, 2015. Retrieved January 20, 2015.
  21. ^ Tach, Dave (May 2, 2014). "Unreal Tournament's future may be revealed next week". Polygon. Vox Media. Archived from the original on September 20, 2014. Retrieved September 26, 2014.
  22. ^ Bhat, Aditya (May 6, 2014). "Unreal Tournament Likely to Return, Hints Developer". International Business Times. IBT Media. Archived from the original on November 29, 2014. Retrieved November 15, 2014.
  23. ^ Hollister, Sean (May 8, 2014). "The next 'Unreal Tournament' will be completely free and developed by you". The Verge. Vox Media. Archived from the original on May 9, 2014. Retrieved May 8, 2014.
  24. ^ Pereira, Chris (July 24, 2014). "New Unreal Tournament's Slick-Looking Concept Level Shown Off in New Video". GameSpot. CBS Interactive. Archived from the original on December 13, 2014. Retrieved December 25, 2014.
  25. ^ Newhouse, Alex (July 29, 2014). "Check Out New Unreal Tournament Team Deathmatch Footage". GameSpot. CBS Interactive. Archived from the original on January 12, 2015. Retrieved January 25, 2015.
  26. ^ Dingman, Hayden (August 13, 2014). "You can play Epic's new Unreal Tournament for free, right now". PC World. International Data Group. Archived from the original on October 2, 2014. Retrieved October 8, 2014.
  27. ^ Savage, Phil (August 13, 2014). "Unreal Tournament pre-alpha build appears online, can be played right now". PC Gamer. Future US. Archived from the original on October 11, 2014. Retrieved October 8, 2014.
  28. ^ Barret, Ben (August 13, 2014). "Unreal Tournament 2014 Playable, Free To All". Rock, Paper, Shotgun. Archived from the original on October 14, 2014. Retrieved October 8, 2014.
  29. ^ Mahardy, Mike (August 13, 2014). "You Can Play Unreal Tournament 2014 Right Now". IGN. IGN Entertainment. Archived from the original on October 13, 2014. Retrieved October 8, 2014.
  30. ^ Conley, Stacey (October 23, 2014). "VIDEO: Unreal Tournament September Community Event". Unreal Tournament. Epic Games. Archived from the original on October 25, 2014. Retrieved October 25, 2014.
  31. ^ jnelson (September 5, 2014). "Epic Games Hosting Unreal Tournament Event". Empty Lighthouse. Archived from the original on October 6, 2014. Retrieved October 2, 2014.
  32. ^ Sirani, Jordan (March 2, 2015). "Unreal Engine 4 Is Free For Everyone". IGN. IGN Entertainment. Archived from the original on March 14, 2015. Retrieved March 5, 2015.
  33. ^ Philips, Tom (March 3, 2015). "Unreal Tournament's first high-textured map shown off". Eurogamer. Gamer Network. Archived from the original on March 5, 2015. Retrieved March 5, 2015.
  34. ^ Savage, Phil (March 3, 2015). "Unreal Tournament update adds first high-res textured map". PC Gamer. Future US. Archived from the original on March 5, 2015. Retrieved March 5, 2015.
  35. ^ Karmali, Luke (May 12, 2014). "Original Unreal Tournament composers on board for reboot". IGN. IGN Entertainment. Archived from the original on July 19, 2014. Retrieved July 24, 2014.
  36. ^ "Release Notes June 28". www.epicgames.com. Retrieved March 29, 2022.
  37. ^ Evangelho, Jason (May 8, 2014). "New 'Unreal Tournament' Will Be Free, Crowd-Sourced, May Include Oculus Rift Support". Forbes. Archived from the original on December 17, 2014. Retrieved December 17, 2014.
  38. ^ Moore, Bo (May 12, 2014). "The Next Unreal Will Officially Be Made by Modders". Wired. Condé Nast. Archived from the original on January 7, 2015. Retrieved January 17, 2015.
  39. ^ Tach, Dave (May 8, 2014). "The new Unreal Tournament will be free moddable and developed with players". Polygon. Vox Media. Archived from the original on August 11, 2014. Retrieved August 1, 2014.
  40. ^ Gilbert, Ben (May 8, 2014). "Remember Unreal Tournament? Epic's making a new one and it's free". Engadget. AOL. Archived from the original on February 24, 2015. Retrieved January 17, 2015.
  41. ^ Schreirer, Jason (May 8, 2014). "New Unreal Tournament Announced, Will Be Totally Free". Kotaku. Gawker Media. Archived from the original on April 2, 2015. Retrieved January 17, 2015.
  42. ^ Edge (May 14, 2014). "Epic 'placing its bets' on releasing games for free as work begins on the next Unreal Tournament". Edge. Future US. Archived from the original on December 14, 2014. Retrieved January 10, 2015.
  43. ^ Conley, Stacey (November 13, 2014). "The Return of Chaos!". Unreal Tournament. Epic Games. Archived from the original on November 16, 2014. Retrieved November 15, 2014.
  44. ^ Official UT forum

Further reading

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