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| image = Nesprowrestlingbox.jpg
| image = Nesprowrestlingbox.jpg
| caption = North American box art
| caption = North American box art
| developer = [[Nintendo R&D3]]
| developer = [[Nintendo Integrated Research & Development|Nintendo R&D3]]
| publisher = [[Nintendo]]
| publisher = [[Nintendo]]
| designer = Masato Masuda
| designer = Masato Masuda
| engine =
| engine =
| released = {{vgrelease|JP|October 13, 1986|NA|March 1987|EU|September 15, 1987}}
| released = {{vgrelease|JP|October 21, 1986<ref>https://www.famitsu.com/games/t/18440/ {{Bare URL inline|date=August 2024}}</ref>|NA|March 1987|EU|September 15, 1987}}
| genre = [[Fighting game|Fighting]], [[Sports game|sports]]
| genre = [[Fighting game|Fighting]], [[Sports game|sports]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
Line 16: Line 16:
}}
}}


{{nihongo|'''''Pro Wrestling'''''|プロレス|Puroresu}} is a [[pro wrestling]] [[video game]] developed and published by [[Nintendo]]. It was released originally for the [[Famicom Disk System]] in Japan in 1986. It was later released in North America and Europe on the [[Nintendo Entertainment System]]. The game was the third wrestling game on the Nintendo Entertainment System (after ''[[M.U.S.C.L.E. (video game)|M.U.S.C.L.E.]]'' and ''[[Tag Team Wrestling]]'').
{{nihongo|'''''Pro Wrestling'''''|プロレス|Puroresu}} is a [[pro wrestling]] [[video game]] developed and published by [[Nintendo]]. It was released originally for the [[Famicom Disk System]] in Japan in 1986. It was later released in North America and Europe on the [[Nintendo Entertainment System]]. The game was the third wrestling game on the Nintendo Entertainment System (after ''[[Tag Team Match: M.U.S.C.L.E.]]'' and ''[[Tag Team Wrestling]]'').


==Gameplay==
==Gameplay==
Line 23: Line 23:
It is possible to leave the ring; however, a player who does so must re-enter the ring before the referee's 20-count. Failure to do so results in a loss (via count-out) or a draw (double count-out), if both wrestlers fail to re-enter in time. The referee's count is broken only after both wrestlers have re-entered the ring. That is, as long as at least one wrestler is outside the ring, the referee's count continues. Moreover, it is possible for a wrestler to be counted out while executing a "plancha" if he has crossed the ring ropes by the count of 20.
It is possible to leave the ring; however, a player who does so must re-enter the ring before the referee's 20-count. Failure to do so results in a loss (via count-out) or a draw (double count-out), if both wrestlers fail to re-enter in time. The referee's count is broken only after both wrestlers have re-entered the ring. That is, as long as at least one wrestler is outside the ring, the referee's count continues. Moreover, it is possible for a wrestler to be counted out while executing a "plancha" if he has crossed the ring ropes by the count of 20.


The game was one of the first wrestling games to feature an in-ring referee. The referee in the game is fairly accurate. For example, whenever a pinfall is attempted, the referee must run to where the two wrestlers are, lie on his stomach, and begin the three count. In effect, if the referee is on the other side of the ring when an opponent initiates a pin, the player will have additional time to try and escape. The game was also the first wrestling title to feature a cameraman at ringside (though he does not interact with the wrestlers).
The game was one of the first wrestling games to feature an in-ring referee. The referee in the game is fairly accurate. For example, whenever a pinfall is attempted, the referee must run to where the two wrestlers are, lie on his stomach, and begin the three count. In effect, if the referee is on the other side of the ring when an opponent initiates a pin, the player will have additional time to try and escape. The game was also the first wrestling title to feature a cameraman and commentators at ringside (though they do not interact with the wrestlers).


===Single player===
===Single player===
Line 43: Line 43:


==Development==
==Development==
Masato Masuda thought up the game system and was the sole programmer while he was at TRY,<ref>{{cite book |last1=Yuki |first1=Masahiro |title=Continue Vol.11 |date=August 20, 2003|publisher=Ohta Publishing |location=Japan |isbn=9784872337846|pages=65–71}}</ref> which later merged with Sonata to become [[Human Entertainment|Human]]. Masuda later created Human's popular ''[[Fire Pro Wrestling]]'' series.<ref name="magweasel">{{cite web|url=http://magweasel.com/2010/05/11/a-bit-more-about/|title=A bit more about…|last=Gifford|first=Kevin|publisher=Magweasel|accessdate=2010-05-15}}</ref> US copyright records list "Try Company, Ltd." as the author.
Masato Masuda thought up the game system and was the sole programmer while he was at TRY,<ref>{{cite book |last1=Yuki |first1=Masahiro |title=Continue Vol.11 |date=August 20, 2003|publisher=Ohta Publishing |location=Japan |isbn=9784872337846|pages=65–71}}</ref> which later merged with Sonata to become [[Human Entertainment|Human]]. Masuda later created Human's popular ''[[Fire Pro Wrestling]]'' series.<ref name="magweasel">{{cite web|url=http://magweasel.com/2010/05/11/a-bit-more-about/|title=A bit more about…|last=Gifford|first=Kevin|publisher=Magweasel|accessdate=2010-05-15|archive-date=2020-11-16|archive-url=https://web.archive.org/web/20201116081935/http://magweasel.com/2010/05/11/a-bit-more-about/|url-status=dead}}</ref> US copyright records list "Try Company, Ltd." as the author.


==Reception==
==Reception==
''Pro Wrestling'' was scored a total of 30 out of 40 by the staff of ''Famicom Tsūshin'' (''[[Famitsu]]'').<ref>{{cite magazine | author=''Famitsu'' staff | date=November 14, 1986 | magazine=[[Famitsu|Famicom Tsūshin]] | publisher=[[ASCII Corporation]] | number=11 | page=9 | language=ja | title=新作ゲームクロスレビュー |
''Pro Wrestling'' was scored a total of 30 out of 40 by the staff of ''Famicom Tsūshin'' (''[[Famitsu]]'').<ref>{{cite magazine | author=''Famitsu'' staff | date=November 14, 1986 | magazine=[[Famitsu|Famicom Tsūshin]] | publisher=[[ASCII Corporation]] | number=11 | page=9 | language=ja | title=新作ゲームクロスレビュー |
trans-title=New Game Cross Review}}</ref> ''[[Computer Gaming World]]'' named it as the Best Sports Game of 1988 for Nintendo, stating that it offered realistic graphics, non-stop action and realistic wrestling moves. It concluded that ''Pro Wrestling'' was "the only wrestling game that really understands what it is simulating".<ref name="cgw198811">{{cite magazine | title=Video Gaming World | magazine=Computer Gaming World | date=November 1988 | author1=Kunkel, Bill | author2=Worley, Joyce | author3=Katz, Arnie | pages=54}}</ref> ''[[Game Informer]]'' named it the 79th best game ever made in 2001. The staff considered it a trail blazer and praised its soundtrack.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |accessdate=2013-12-10}}</ref>
trans-title=New Game Cross Review}}</ref> ''[[Computer Gaming World]]'' named it as the Best Sports Game of 1988 for Nintendo, stating that it offered realistic graphics, non-stop action and realistic wrestling moves. It concluded that ''Pro Wrestling'' was "the only wrestling game that really understands what it is simulating".<ref name="cgw198811">{{cite magazine | title=Video Gaming World | magazine=Computer Gaming World | date=November 1988 | author1=Kunkel, Bill | author2=Worley, Joyce | author3=Katz, Arnie | pages=54}}</ref> ''[[Game Informer]]'' named it the 79th best game ever made in 2001. The staff considered it a trail blazer and praised its soundtrack.<ref>{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |archive-url=https://web.archive.org/web/20091119071214/http://gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |url-status=dead |archive-date=November 19, 2009 |magazine=[[Game Informer]] |last=Cork |first=Jeff |date=2009-11-16 |accessdate=2013-12-10}}</ref>


''Famitsu'' reported that ''Pro Wrestling'' was the #1 video game in the [[United States]] for about two months.<ref name="magweasel"/>
''Famitsu'' reported that ''Pro Wrestling'' was the #1 video game in the [[United States]] for about two months.<ref name="magweasel"/>


The game's [[Engrish]] victory message "A Winner Is You" has become an internet meme.<ref>{{cite web |last1=Davison |first1=Pete |title=Fire Pro Wrestling Creator Dies at 48 |url=https://www.usgamer.net/articles/fire-pro-wrestling-creator-dies-at-48 |website=US Gamer |date=4 April 2014 |publisher=Game Network |accessdate=5 October 2018}}</ref>
The game's [[Engrish]] victory message "A Winner Is You" has become an internet meme.<ref>{{Cite web |date=2009-03-29 |title=A Winner Is You |url=https://knowyourmeme.com/memes/a-winner-is-you |access-date=2023-09-05 |website=Know Your Meme}}</ref>


==See also==
==See also==
Line 63: Line 63:
* Laundrie, Evan: [https://web.archive.org/web/20080314015510/http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=210], Classicgaming.com Game of the Week, February 16, 2001.
* Laundrie, Evan: [https://web.archive.org/web/20080314015510/http://classicgaming.gamespy.com/View.php?view=GameMuseum.Detail&id=210], Classicgaming.com Game of the Week, February 16, 2001.
* [https://web.archive.org/web/20121004181421/http://hardcoregaming101.net/prowrestling/prowrestling.htm ''Pro Wrestling'' at Hardcore Gaming 101]
* [https://web.archive.org/web/20121004181421/http://hardcoregaming101.net/prowrestling/prowrestling.htm ''Pro Wrestling'' at Hardcore Gaming 101]
* [http://www.nindb.net/nes/pro-wrestling/index.html ''Pro Wrestling'' at NinDB]
* [http://www.nindb.net/nes/pro-wrestling/index.html ''Pro Wrestling'' at NinDB] {{Webarchive|url=https://web.archive.org/web/20190423195159/https://nindb.net/nes/pro-wrestling/index.html |date=2019-04-23 }}
* [https://www.nintendo.com/jp/famicom/software/fmc-pro/index.html ''Pro Wrestling: Famicom Wrestling Association''] on the [[Famicom]] 40th Anniversary page {{in lang|ja}}


[[Category:1986 video games]]
[[Category:1986 video games]]

Latest revision as of 11:23, 5 December 2024

Pro Wrestling
North American box art
Developer(s)Nintendo R&D3
Publisher(s)Nintendo
Designer(s)Masato Masuda
Platform(s)Family Computer Disk System, Nintendo Entertainment System, Arcade
Release
  • JP: October 21, 1986[1]
  • NA: March 1987
  • EU: September 15, 1987
Genre(s)Fighting, sports
Mode(s)Single-player, multiplayer
Arcade systemPlayChoice-10

Pro Wrestling (プロレス, Puroresu) is a pro wrestling video game developed and published by Nintendo. It was released originally for the Famicom Disk System in Japan in 1986. It was later released in North America and Europe on the Nintendo Entertainment System. The game was the third wrestling game on the Nintendo Entertainment System (after Tag Team Match: M.U.S.C.L.E. and Tag Team Wrestling).

Gameplay

[edit]

The player chooses a character from a roster of six wrestlers, each with a unique set of wrestling moves. In addition to punching, kicking, and running attacks, wrestlers may "lock up" with each other to execute body slams, piledrivers, and other professional wrestling moves. Wrestlers are also able to climb the top two turnbuckles for additional high-flying attacks. Matches are one-on-one, with no option for tag team bouts. Downed opponents may be hauled up from the mat, allowing the opponent a window to execute additional attacks, or may be pinned instead. As in professional wrestling, a wrestler who is pinned for a three count loses the match. One-player matches are timed, with the match being declared a draw if no pinfall occurs within the five-minute time limit.

It is possible to leave the ring; however, a player who does so must re-enter the ring before the referee's 20-count. Failure to do so results in a loss (via count-out) or a draw (double count-out), if both wrestlers fail to re-enter in time. The referee's count is broken only after both wrestlers have re-entered the ring. That is, as long as at least one wrestler is outside the ring, the referee's count continues. Moreover, it is possible for a wrestler to be counted out while executing a "plancha" if he has crossed the ring ropes by the count of 20.

The game was one of the first wrestling games to feature an in-ring referee. The referee in the game is fairly accurate. For example, whenever a pinfall is attempted, the referee must run to where the two wrestlers are, lie on his stomach, and begin the three count. In effect, if the referee is on the other side of the ring when an opponent initiates a pin, the player will have additional time to try and escape. The game was also the first wrestling title to feature a cameraman and commentators at ringside (though they do not interact with the wrestlers).

Single player

[edit]

Single player mode consists of two parts. First, the player fights in matches against increasingly difficult CPU opponents. After winning five matches, the player fights King Slender, the Video Wrestling Association (VWA) Champion. If the player has selected King Slender for play, then he will face Giant Panther for the VWA Championship, though some versions of the game have a bug requiring King Slender to win more than the usual five matches before being granted the title shot.

After winning the VWA Title, the second stage of gameplay begins. As the VWA Champion, the player has to defend the title. Making ten successful title defenses (two against each of the five remaining characters) will result in a title match against the Great Puma, champion of the Video Wrestling Federation. Defeating Puma will make a player the interpromotional VWA/VWF Champion and end the game. It is worth noting that some Nintendo aficionados consider the Great Puma to be one of the most difficult boss characters to ever appear on the NES.[2]

Two players

[edit]
Fighter Hayabusa (left) wrestles Starman (right).

The two player mode in Pro Wrestling features essentially the same gameplay as single player, though without the championship quest. Each player selects a wrestler and then proceed directly into the match. The game prevents the same character from being chosen for both players. Unlike the single player mode, each match is a best-of-three-falls match. Two-player matches also lack the five-minute time limit of the single-player mode.

Roster

[edit]
  • Fighter Hayabusa (Japan)
  • Giant Panther (U.S.A.)
  • Kin Corn Karn (Korea)
  • King Slender (U.S.A.)
  • Starman (Mexico)
  • The Amazon (Parts Unknown), which served as inspiration for Amazonian Blanka in 1991's Street Fighter 2.[3]

Development

[edit]

Masato Masuda thought up the game system and was the sole programmer while he was at TRY,[4] which later merged with Sonata to become Human. Masuda later created Human's popular Fire Pro Wrestling series.[5] US copyright records list "Try Company, Ltd." as the author.

Reception

[edit]

Pro Wrestling was scored a total of 30 out of 40 by the staff of Famicom Tsūshin (Famitsu).[6] Computer Gaming World named it as the Best Sports Game of 1988 for Nintendo, stating that it offered realistic graphics, non-stop action and realistic wrestling moves. It concluded that Pro Wrestling was "the only wrestling game that really understands what it is simulating".[7] Game Informer named it the 79th best game ever made in 2001. The staff considered it a trail blazer and praised its soundtrack.[8]

Famitsu reported that Pro Wrestling was the #1 video game in the United States for about two months.[5]

The game's Engrish victory message "A Winner Is You" has become an internet meme.[9]

See also

[edit]

References

[edit]
  1. ^ https://www.famitsu.com/games/t/18440/ [bare URL]
  2. ^ The Wiire's 25 Greatest Video Game Athletes Archived 2010-01-03 at the Wayback Machine
  3. ^ "Street Writer: The Word Warrior: How fight culture became fighting game history, part 30". 7 September 2015.
  4. ^ Yuki, Masahiro (August 20, 2003). Continue Vol.11. Japan: Ohta Publishing. pp. 65–71. ISBN 9784872337846.
  5. ^ a b Gifford, Kevin. "A bit more about…". Magweasel. Archived from the original on 2020-11-16. Retrieved 2010-05-15.
  6. ^ Famitsu staff (November 14, 1986). "新作ゲームクロスレビュー" [New Game Cross Review]. Famicom Tsūshin (in Japanese). No. 11. ASCII Corporation. p. 9.
  7. ^ Kunkel, Bill; Worley, Joyce; Katz, Arnie (November 1988). "Video Gaming World". Computer Gaming World. p. 54.
  8. ^ Cork, Jeff (2009-11-16). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Archived from the original on November 19, 2009. Retrieved 2013-12-10.
  9. ^ "A Winner Is You". Know Your Meme. 2009-03-29. Retrieved 2023-09-05.
[edit]