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{{Short description|1983 video game}} |
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'''''Ah Diddums''''' is a computer game released by [[Imagine Software]] for the [[ZX Spectrum]] in 1983<ref name='WoS'>{{WoS game|name=Ah Diddums|id=0000112}}</ref> and the [[Commodore 64]] in 1984.<ref name=lemon/> |
'''''Ah Diddums''''' is a computer game released by [[Imagine Software]] for the [[ZX Spectrum]] in 1983 and can be run on the 16KB/48KB versions of the machine<ref name='WoS'>{{WoS game|name=Ah Diddums|id=0000112}}</ref> and the [[Commodore 64]] in 1984.<ref name=lemon/> |
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==Gameplay== |
==Gameplay== |
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The player controls a [[teddy bear]] who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order |
The player controls a [[teddy bear]] who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order on the shelf at the top of the screen,<ref>[http://www.crashonline.org.uk/03/lguide13.htm CRASH - The Online Edition - Issue 3 Contents]</ref> allowing him to escape the toy box. On escaping one box, Teddy finds himself in another toy box, whose escape is more difficult; there are 99 toy boxes in total from which to escape.<ref name='ZXComputing'>{{cite news | first = Peter | last = Shaw | title = Ah Diddums | date = Aug–Sep 1983 | url = http://www.worldofspectrum.org/showmag.cgi?mag=ZXComputing/Issue8308/Pages/ZXComputing830800072.jpg | work = ZX Computing | pages = 72 | access-date = 2011-07-26}}</ref> |
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==Reception== |
==Reception== |
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{{reflist|refs=<ref name="giantlist">{{cite web |last1=Hague |first1=James |title=The Giant List of Classic Game Programmers |url=https://dadgum.com/giantlist/}}</ref> |
{{reflist|refs=<ref name="giantlist">{{cite web |last1=Hague |first1=James |title=The Giant List of Classic Game Programmers |url=https://dadgum.com/giantlist/}}</ref> |
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[[Category:1983 video games]] |
[[Category:1983 video games]] |
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[[Category:Action |
[[Category:Action games]] |
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[[Category:Commodore 64 games]] |
[[Category:Commodore 64 games]] |
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[[Category:Fictional teddy bears]] |
[[Category:Fictional teddy bears]] |
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[[Category: |
[[Category:Golden Joystick Award winners]] |
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[[Category: |
[[Category:Imagine Software games]] |
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[[Category:Single-player video games]] |
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[[Category:Video games about sentient toys]] |
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[[Category:Video games developed in the United Kingdom]] |
[[Category:Video games developed in the United Kingdom]] |
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{{computer-game-stub}} |
{{computer-game-stub}} |
Latest revision as of 22:05, 6 December 2024
This article needs additional citations for verification. (October 2017) |
Developer(s) | Imagine Software |
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Publisher(s) | Imagine Software |
Designer(s) | David H. Lawson[2] |
Platform(s) | ZX Spectrum, Commodore 64 |
Release | 1983: ZX Spectrum 1984: C64[1] |
Genre(s) | Action |
Mode(s) | Single-player |
Ah Diddums is a computer game released by Imagine Software for the ZX Spectrum in 1983 and can be run on the 16KB/48KB versions of the machine[3] and the Commodore 64 in 1984.[1]
Gameplay
[edit]The player controls a teddy bear who is trying to escape a toy box in order to comfort his crying baby owner. Teddy's job is to arrange building blocks in a certain order on the shelf at the top of the screen,[4] allowing him to escape the toy box. On escaping one box, Teddy finds himself in another toy box, whose escape is more difficult; there are 99 toy boxes in total from which to escape.[5]
Reception
[edit]Ah Diddums won "Best Original Game" at the Computer and Video Games 1983 Golden Joystick Awards.[3]
References
[edit]- ^ a b Ah Diddums at Lemon 64
- ^ Hague, James. "The Giant List of Classic Game Programmers".
- ^ a b Ah Diddums at SpectrumComputing.co.uk
- ^ CRASH - The Online Edition - Issue 3 Contents
- ^ Shaw, Peter (Aug–Sep 1983). "Ah Diddums". ZX Computing. p. 72. Retrieved 2011-07-26.