The Addams Family (video game): Difference between revisions
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{{Short description|1992 video game}} |
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{{Infobox video game |
{{Infobox video game |
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|title=The Addams Family |
|title=The Addams Family |
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|image=Addams Family video game box art.jpg |
|image=Addams Family video game box art.jpg |
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|caption=Amiga box art |
|caption=Amiga box art |
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|developer= [[Ocean Software]] |
|developer= [[Ocean Software]]<br>[[Arc Developments]] (Master System & Game Gear) |
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|publisher= |
|publisher= Ocean Software<br>[[Acclaim Entertainment]] (Genesis){{efn|Released under the [[List of Acclaim Entertainment subsidiaries|Flying Edge]] brand}} |
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|released= '''NES'''<br>{{vgrelease|NA|Jan 1992<ref name="NintendoList">{{cite web |url=https://www.nintendo.com/consumer/downloads/nes_games.pdf |publisher=Nintendo of America |access-date=August 9, 2015 |title=NES Games |url-status=dead |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/nes_games.pdf |archive-date=June 11, 2014 }}</ref>}}'''SNES'''<br>{{vgrelease|NA|1992}}'''Master System'''<br>{{vgrelease|EU|September 1993<ref>{{cite web|title=Prodates - September Releases |url=https://retrocdn.net/images/d/d3/SegaPro_UK_24.pdf|work=[[Sega Pro]]|publisher=[[Paragon Publishing]]|accessdate=24 September 2024 |date=October 1993 |page=34}}</ref>}}'''Genesis'''<br>{{vgrelease|NA|October 1993<ref>{{cite magazine|url=https://archive.org/details/GamePro_Issue_052_November_1993/page/n141/mode/2up|author=The Unknown Gamer|date=November 1993|title=Genesis ProReview: The Addams Family|magazine=[[GamePro]]|issue=52|page=62|accessdate=27 August 2021}}</ref>|EU|November 1993<ref name = "CVGSMD">{{cite magazine|last=Sumpter|first=Garth|date=November 1993|url=https://retrocdn.net/images/d/d0/CVG_UK_144.pdf|title=The Addams Family|magazine=[[Computer and Video Games]]|issue=144|page=85|accessdate=27 August 2021}}</ref>}} |
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|released= '''SNES'''<br>{{vgrelease|NA|1992}}'''Sega Genesis'''<br>{{vgrelease|NA|1993}} |
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|genre = [[Platform game|Platform]] |
|genre = [[Platform game|Platform]] |
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|modes = [[Single-player]] |
|modes = [[Single-player]] |
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|platforms= [[Master System]], [[Sega Genesis|Genesis]], [[Super Nintendo Entertainment System| |
|platforms= [[Master System]], [[Sega Genesis|Genesis]], [[Super Nintendo Entertainment System|Super NES]], [[Amiga]], [[Atari ST]], [[Nintendo Entertainment System|NES]], [[Game Gear]], [[Game Boy]], [[Commodore 64]], [[Amstrad CPC]], [[ZX Spectrum]] |
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}} |
}} |
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'''''The Addams Family''''' is a [[platform game]] based on the [[The Addams Family (1991 film)|1991 film of the same name]] and developed and published by [[Ocean Software]]. It was released |
'''''The Addams Family''''' is a [[platform game]] based on the [[The Addams Family (1991 film)|1991 film of the same name]] and developed and published by [[Ocean Software]]. It was released for home consoles such as the [[Super Nintendo Entertainment System]], computers such as the [[Amiga]], and handheld consoles like the [[Game Boy]]. |
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The |
The game has the player control [[Gomez Addams]]. His mission is to rescue other members of the Addams family from the clutches of Abigail Craven, who, alongside The Judge and the family attorney Tully Alford, is trying to seize the Addams' wealth. The game is [[nonlinear gameplay|non-linear]], with players moving throughout the mansion's many inside and outside areas, some of which are hidden. Opponents include [[boss (video games)|boss]]es each holding a member of the Addams Family hostage, making them necessary to defeat. [[Power-up]]s, [[life (video games)#Extra live|extra lives]], and money are also collectable. |
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Ocean, a leader in the market of video game adaptations of film in the late 1980s, began development of the tie-in for ''The Addams Family'' film in April 1991, before the film switched studios from [[20th Century Fox]] to [[Paramount Pictures]]. It was originally planned to be a [[puzzle video game]] released only on computer consoles. However, that changed when Ocean was called by the studio to develop a version for the SNES. The final result was that all versions, including the computer versions, were platformers with the same storyline, setting and objective. The game was critically well-received for its graphics, sound, and music, but also was widely considered to be a derivative platformer of its time. |
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Ocean, a leader in the market of video game adaptations of film in the late 1980s, began development of the tie-in for ''The Addams Family'' film in April 1991, before studios switched from [[20th Century Fox]] to [[Paramount Pictures]]. It was originally planned to be a [[puzzle video game]] released only on computer consoles. However, that changed when Ocean was called by the studio to develop a version for the SNES. The final result was that all versions, including the computer version, were platformers with the same storyline, setting and objective. The game was critically well-received for its graphics, sound, and music, but also was widely considered to be just another platform with nothing original or special. |
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== Gameplay and plot == |
== Gameplay and plot == |
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[[Image:Addams Family NSS.png|thumb|right|Players control Gomez Addams and play through various locations of the mansion.]] |
[[Image:Addams Family NSS.png|thumb|right|Players control Gomez Addams and play through various locations of the mansion.]] |
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''The Addams Family'' is a [[side-scrolling video game|side-scrolling]] [[action-adventure game|action-adventure]] [[platform game]].<ref name = "EGM"/> The story involves Abigail Craven scheming to obtain [[The Addams Family]]'s secret wealth. To do this, she brainwashes [[Uncle Fester]], who has just lost his memory, into being an ally, and is also aided by The Judge and the Addams' family attorney, Tully Alford, who takes control of the mansion. [[Morticia Addams]], [[Pugsley Addams]], [[Wednesday Addams]], and [[Grandmama (The Addams Family)|Granny]] go to the house to meet with Tully about the property, only to be kidnapped within it by Abigail. When [[Gomez Addams]] gets home, he finds the other family members gone.<ref>{{cite book|url=https://archive.org/details/snes-manual-archive|title=The Addams Family Instruction Manual ''(SNES)''|section=Creepy, Kooky, Ooky, Spooky|publisher=[[Ocean Software|Ocean of America]]|year=1992|page=2|accessdate=27 August 2021}}</ref><ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/The-Addams-Family-Game-Manual.pdf|title=The Addams Family Instruction Manual ''(NES)''|section=Creepy, Kooky, Ooky, Spooky|publisher=[[Ocean Software|Ocean of America]]|year=1992|page=3|accessdate=27 August 2021}}</ref> To save his family, Gomez runs, jumps, and squats his way throughout the large mansion invested with ghosts, mutants, monsters, bats and rabbits, as well as stage hazards like stars, swinging clock pendulums, and fire lakes.<ref name = "ASM"/><ref name = "ASMGB"/> |
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Puzzle-solving is also involved in saving the Addams family members. For example, Wednesday is found in an ice-themed freezing area and it is up to the player to figure out how to thaw her out, and Granny is trapped in a stove that's turned off by a switch the player must find.<ref name = "GameProNES"/><ref name = "SuperPlay"/> The Amstrad CPC game has many doors that can only be unlocked by keys hidden throughout the mansion.<ref name = "Amstrad"/> In most versions, the underground chambers must be activated to save Morticia; [[Lurch (The Addams Family)|Lurch]] plays a tune in the Music Room that activates it, but only when Wednesday, Pugsley, Granny and Uncle Fester are rescued and meet up in the room.<ref>{{cite book|url=https://archive.org/details/snes-manual-archive|title=The Addams Family Instruction Manual ''(SNES)''|section=Playing The Game|publisher=[[Ocean Software|Ocean of America]]|year=1992|pages=10–13|accessdate=27 August 2021}}</ref> In the NES version, Gomez has to collect $1,000,000 to save Morticia.<ref name = "GameProNES"/> The Judge is the game's final boss.<ref name = "EGM"/> |
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''The Addams Family'' is similar to [[nonlinear gameplay|open-ended]] titles such as ''[[The Legend of Zelda (video game)|The Legend of Zelda]]'' and ''[[Metroid (video game)|Metroid]]'' (both 1986), as the player has the freedom to maneuver both the indoor and outdoor areas of the mansion in any order.<ref name = "NLife"/> The core of the game is in the mansion's Hall of Stairs, consisting of the front entrance and six doorways.<ref name = "NLife"/> Rooms these doors lead to include the kitchen, the games room, and the portrait gallery, and each feature around 40–50 screens.<ref name = "STFormat"/> A boss, a huge bird, is located in the outside garden.<ref name = "AmAction"/> One of the doors near the front is invisible and leads to Pugsley's Den, which has [[power-up]]s, money, and five 1-UPs; it also has another secret area within it containing 27 lives.<ref name = "NLife"/><ref name = "MMS"/> Throughout the mansion, there are bonus areas holding extra lives and money, as well as unnoticeable spots in non-secret areas containing the same.<ref name = "AmAction"/><ref name = "NLife"/> There are also boxes where [[Thing (The Addams Family)|Thing]] provides clues, such as how objects in a room work and where to go next.<ref name = "AmAction"/><ref name = "MMS"/> |
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Puzzle-solving is also involved in saving the Addams family members; Wednesday is found in an ice-themed freezing area and it is up to the player to figure out how to thaw her out, and Granny is trapped in a stove that's turned off by a switch the player must find.<ref name = "GameProNES"/><ref name = "SuperPlay"/> In most versions, the underground chambers must be activated to save Morticia; [[Lurch (The Addams Family)|Lurch]] plays a tune in the Music Room that activates it, but only when Wednesday, Pugsley, Granny and Uncle Fester are rescued and meet up in the room.<ref>{{cite book|url=https://ia601509.us.archive.org/7/items/snes-manual-archive/Addams%20Family%2C%20The%20%28%20USA%20%29.pdf|title=The Addams Family Instruction Manual ''(SNES)''|section=Playing The Game|publisher=[[Ocean Software|Ocean of America]]|year=1992|pp=10–13|accessdate=27 August 2021}}</ref> In the NES version, Gomez has to collect $1,000,000 to save Morticia.<ref name = "GameProNES"/> The Judge is the game's final boss.<ref name = "EGM"/> |
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Similar to ''Mario games'', Gomez kills enemies and bosses by stomping on them, and collects power-ups and coins.<ref name = "AmAction"/><ref name = "ASM"/><ref name = "CVGSMD"/> Power-ups include a sword, a golf club that can shoot balls in a similar fashion to [[Super Mario#Projectile flower|fire flowers]], the fezi-copter hat that makes Gomez fly, and shoes that increases his speed. All of these can be held from door-to-door except for the fezi-copter, which disintegrates by the time Gomez enters a door.<ref name = "NLife"/> The Game Boy version additionally has four collectible potions, left around by Pugsley, that are needed to access certain areas. The Wolfman potion increases his speed, Frankie gives him invincibility that lasts for 10 hits with enemies, Sea Monster enables him to swim underwater, and Drac makes him fly.<ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/The-Addams-Family-Game-Manual.pdf|title=The Addams Family ''(GB)''|publisher=[[Ocean Software|Ocean of America]]|section=Potions|page=7|year=1992|accessdate=12 September 2021}}</ref> Also only in the Game Boy release, power-up items are limited in energy, meaning power vials must be collected to keep them in use.<ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/The-Addams-Family-Game-Manual.pdf|title=The Addams Family ''(GB)''|publisher=[[Ocean Software|Ocean of America]]|section=Power Vials|year=1992|page=8|accessdate=12 September 2021}}</ref> |
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''The Addams Family'' is similar to [[nonlinear gameplay|open-ended]] titles such as ''[[The Legend of Zelda (video game)|The Legend of Time]]'' (1986) and ''[[Super Metroid]]'' (1994), as the player has the freedom to maneuver both the indoor and outdoor areas of the mansion in any order.<ref name = "NLife"/> The core of the game is in the mansion's Hall of Stairs, consisting of the front entrance and six doorways.<ref name = "NLife"/> A boss, a huge bird, is located in the outside garden.<ref name = "AmAction"/> One of the doors near the front is invisible and leads to Pugsley's Den, which has [[power-up]]s, money, and five 1-UPs; it also has another secret area within it containing 27 lives.<ref name = "NLife"/><ref name = "MMS"/> Throughout the mansion, there are bonus areas containing extra lives and money, as well as unnoticeable spots in non-secret areas containing the same.<ref name = "AmAction"/><ref name = "NLife"/> There are also boxes where [[Thing (The Addams Family)|Thing]] provides clues, such as how objects in a room work and where to go next.<ref name = "AmAction"/><ref name = "MMS"/> |
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In some versions, Gomez' maximum [[Health (game terminology)|health]] is represented by heart containers, starting with two.<ref name = "GamePlayers"/><ref name = "NLife"/> Up to three additional heart containers, as well extra lives, can be collected.<ref name = "NLife"/> Collecting $25 fills one of the containers ($50 in the Amiga version), and $100 gives the player a 1-UP.<ref name = "AmAction"/><ref name = "NLife"/> The player also has unlimited [[Glossary of video game terms#Continue|continue]]s, although is put back at the Hall of Stairs once all the lives are lost.<ref name = "NLife"/> A [[password (video games)|password]] is earned after defeating a [[boss (video games)|boss]], which also rewards the player with either one of the Addams family members or a heart container.<ref name = "NLife"/> The NES, Game Boy, and CPC releases uses different representations of health. The NES version has a regular life bar, while the Game Boy and CPC version uses a system with a consistent amount of hearts.<ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/The-Addams-Family-Game-Manual.pdf|title=The Addams Family ''(GB)''|publisher=[[Ocean Software|Ocean of America]]|section=Status Display|page=5|year=1992|accessdate=12 September 2021}}</ref><ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/The-Addams-Family-Game-Manual.pdf|title=The Addams Family Instruction Manual ''(NES)''|section=Status Display|publisher=[[Ocean Software|Ocean of America]]|year=1992|pages=6–7|accessdate=27 August 2021}}</ref><ref name = "Amstrad"/> |
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In the CPC version, Gomez has to survive in a screen for 60 seconds after he finds an Addams.<ref name = "Amstrad"/> |
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In most versions, Gomez' maximum [[Health (game terminology)|health]] is represented by heart containers, starting with two.<ref name = "GamePlayers"/><ref name = "NLife"/> Up to three additional heart containers, as well extra lives, can be collected.<ref name = "NLife"/> Collecting 25$ fills one of the containers (50$ in the Amiga version), and $100 gives the player a 1-UP.<ref name = "AmAction"/><ref name = "NLife"/> The player also has unlimited [[Glossary of video game terms#Continue|continue]]s, although is put back at the Hall of Stairs once all the lives are lost.<ref name = "NLife"/> A [[password (video games)|password]] is earned after defeating a [[boss (video games)|boss]], which also rewards the player with either one of the Addams family members or a heart container.<ref name = "NLife"/> The heart container component is not in the NES and Game Boy releases. The NES version has a regular life bar, while the Game Boy version presents a maximum amount of four hearts as health that can not increase or decrease.<ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/03/The-Addams-Family-Game-Manual.pdf|title=The Addams Family ''(GB)''|publisher=[[Ocean Software|Ocean of America]]|section=Status Display|p=5|year=1992|accessdate=12 September 2021}}</ref><ref>{{cite book|url=https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/The-Addams-Family-Game-Manual.pdf|title=The Addams Family Instruction Manual ''(NES)''|section=Status Display|publisher=[[Ocean Software|Ocean of America]]|year=1992|pp=6–7|accessdate=27 August 2021}}</ref> |
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== Development == |
== Development == |
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In the late 1980s, British developer [[Ocean Software]] gained a reputation for being the leader, and go-to producer, of game tie-ins for computers and consoles, such as ''[[RoboCop (1988 video game)|RoboCop]]'' (1988), ''[[Batman |
In the late 1980s, British developer [[Ocean Software]] gained a reputation for being the leader, and go-to producer, of game tie-ins for computers and consoles, such as ''[[RoboCop (1988 video game)|RoboCop]]'' (1988), ''[[Batman: The Video Game|Batman]]'' (1989), ''[[Total Recall (video game)|Total Recall]]'' (1990), ''[[RoboCop 3 (video game)|RoboCop 3]]'' (1991), and ''[[Hudson Hawk (video game)|Hudson Hawk]]'' (1991).<ref name = "AmAction"/><ref name = "NLife"/> In April 1991, they started development on a tie-in for [[The Addams Family (1991 film)|an upcoming film]] based on the fictional cartoon family [[The Addams Family]]; this was before the project [[The Addams Family (1991 film)#Pre-production|switched studios]] from [[20th Century Fox]] to [[Paramount Pictures]].<ref name = "Brennan1992">{{cite magazine|first=Ciarán|last=Brennan|date=March 1992|url=https://archive.org/details/TheOneIssue42Mar92/page/n27/mode/2up?q=%22James+Higgins%22+%22the+addams+family%22|title=The Addams Family|magazine=[[The One (magazine)|The One]]|issue=42|pages=28–30|accessdate=August 26, 2021}}</ref><ref name = "LATimes">{{cite web|last=Fox|first=David J.|date=November 10, 1991|archiveurl=https://web.archive.org/web/20210827000530/https://www.latimes.com/archives/la-xpm-1991-11-10-ca-2029-story.html|archivedate=August 27, 2021|url=https://www.latimes.com/archives/la-xpm-1991-11-10-ca-2029-story.html|title=ff-Centerpiece : Movies : A Land Between Movieland and Cableland--VideoGameland|work=[[Los Angeles Times]]|accessdate=August 26, 2021}}</ref> The game was first announced by ''[[ACE (magazine)|ACE]]'' magazine in June 1991.<ref>{{cite magazine|url=https://archive.org/details/ACEIssue45Jun91/ACE_Issue_45_Jun_91/page/n7/mode/2up?q=%22addams+family%22|title=The Addams Family|magazine=[[ACE (magazine)|ACE]]|date=June 1991|issue=45|page=9|accessdate=August 26, 2021}}</ref> Near the release of the movie, film industry journalist David J. Fox reported a widespread trend of video game tie-ins for major film projects. He attributed this to studios looking for other sources of income and promotional methods to make up for a rising decline in theater attendance.<ref name = "LATimes"/> [[Nintendo]], in 1990, reported customers spending $2.4 billion on video games, nearly half of the $5 billion spent on movie tickets the same year.<ref name = "LATimes"/> ''The Addams Family''{{'}}s business plan was different from most others in that the game was released a month after the film. Just one other project around the same time had a similar strategy, [[Steven Spielberg]]'s ''[[Hook (film)|Hook]]'', its [[Hook (video game)|video game]] published by [[Sony Imagesoft]].<ref name = "LATimes"/> |
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The team consisted of James Higgins as coder, Warren Lancashire for game design and graphics, Simon Butler for additional graphics, and Jonathan Dunn for music.<ref name = "Brennan1992"/> Ocean only had the script to work with throughout development. Because most of the story was dictated by character dialogue, it was tough to incorporate it into a video game; they ultimately chose to base the game on the film's last 20 minutes.<ref name = "Brennan1992"/> Described Higgins, it was natural that the game starring a gothic family would have [[horror fiction]] tropes such as skulls and ghosts as enemies; however, Butler's surreal sense led to the creation of enemies like the flying teacups and tricycle-riding frogs.<ref name = "Brennan1992"/> |
The team consisted of James Higgins as coder, Warren Lancashire for game design and graphics, Simon Butler for additional graphics, and Jonathan Dunn for music.<ref name = "Brennan1992"/> Ocean only had the script to work with throughout development. Because most of the story was dictated by character dialogue, it was tough to incorporate it into a video game; they ultimately chose to base the game on the film's last 20 minutes.<ref name = "Brennan1992"/> Described Higgins, it was natural that the game starring a gothic family would have [[horror fiction]] tropes such as skulls and ghosts as enemies; however, Butler's surreal sense led to the creation of enemies like the flying teacups and tricycle-riding frogs.<ref name = "Brennan1992"/> |
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''The Addams Family'' was initially planned to be a [[puzzle video game]] released only on computer systems |
''The Addams Family'' was initially planned to be a [[puzzle video game]] released only on computer systems, but within two weeks of development, Paramount called Ocean asking to create a port of the game on the SNES. After finishing the SNES version in November 1991, they went back to the code for the computer version and, with a console-game-influenced viewpoint, disliked it to the point of rejecting it. They found it had too little graphical colorfulness, too slow of a [[frame rate]] and no [[parallax scrolling]].<ref name = "Brennan1992"/> Additionally, with a lack of "console-style" products released on systems like the Amiga, Ocean had wanted to be the first company to develop and release a 16-bit computer game that was a ''Mario''-esque platformer well before the game's development began.<ref name = "Brennan1992"/><ref name = "CUPreview">{{cite magazine|url=http://amr.abime.net/review_28987|title=The Addams Family|magazine=[[CU Amiga]]|date=April 1992|pages=34–35|accessdate=27 August 2021}}</ref> Thus, they made the computer ports identical to those of the console releases, "arcadey" platformers with pickup items, [[Life (video games)#Extra lives|extra lives]], level warps, secret areas, and bonuses.<ref name = "Brennan1992"/> Two other console-type platform games would be released on computers around the same time as ''The Addams Family'': ''[[Fire and Ice (video game)|Fire and Ice]]'' and ''[[James Pond 2|James Pond 2: Codename: RoboCod]]''.<ref name = "Brennan1992"/> Thus, reviews of 16-bit computer versions of ''The Addams Family'' constantly brought up those two titles.<ref name = "AmAction"/> |
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== Reception == |
== Reception == |
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{{Video game reviews |
{{Video game reviews |
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| title = Review scores (all versions) |
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| ACE = GB: 775/1000<ref name = "ACEGB">{{cite magazine|last=White|first=Gary|url=https://ia800604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/ACE/Issue55/Pages/ACE5500068.jpg|title=The Addams Family|date=April 1992|work=[[ACE (magazine)|ACE]]|issue=55|accessdate=26 August 2021}}</ref> |
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| state = collapsed |
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| Allgame = NES: {{rating|3|5}}<ref>{{cite web|last=Baker|first=Christopher Michael|archiveurl=https://web.archive.org/web/20141115040036/http://www.allgame.com/game.php?id=12224&tab=review|archivedate=15 November 2014|url=http://www.allgame.com/game.php?id=12224&tab=review|title=The Addams Family – Review|website=[[AllGame]]|accessdate=26 August 2021}}</ref> |
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| AMI = true |
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| ASM = GB: 6/12<ref name = "ASMGB">{{cite magazine|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.03/page/n123/mode/2up|title=Grauselgie Angelegen-heit|language=de|date=March 1992|work=[[Aktueller Software Markt]]|p=127|accessdate=27 August 2021}}</ref><br>SMD: 5/12<ref>{{cite magazine|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.04/page/n111/mode/2up?q=addams|title=The Addams Family|language=de|date=April 1994|work=[[Aktueller Software Markt]]|p=112|accessdate=27 August 2021}}</ref><br>SNES: 10/12<ref name = "ASM">{{cite magazine|last=Amann|first=Hans-Joachim|date=June 1992|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.06/page/n121/mode/2up|title=Die etwas andere Familie|language=de|work=[[Aktueller Software Markt]]|p=126|accessdate=27 August 2021}}</ref> |
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| AST = true |
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| AmAction = AMI: 94%<ref name = "AmAction">{{cite magazine|last=Sharp|first=Brian|date=July 1992|url=http://amr.abime.net/review_40854|title=The Addams Family|issue=32|work=[[Amiga Action]]|pp=24–25|accessdate=26 August 2021}}</ref> |
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| C64 = true |
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| AmComputing = AMI: 91%<ref>{{cite magazine|last=Maddock|first=Jonathan|url=https://www.amigareviews.leveluphost.com/addamsfa.htm|title=The Addams Family|date=August 1992|issue=51|work=[[Amiga Computing]]|pp=92–93|accessdate=26 August 2021}}</ref> |
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| GB = true |
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| AmForce = AMI: 83%<ref>{{cite magazine|last=Price|first=James|date=May 1993|url=http://amr.abime.net/review_6418|title=The Addams Family|work=[[Amiga Force]]|issue=5|p=16|accessdate=26 August 2021}}</ref> |
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| SMS = true |
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| AmFormat = AMI: 78%<ref name = "West1992">{{cite magazine|last=West|first=Neil|date=June 1992|url=https://www.amigareviews.leveluphost.com/addamsfa.htm#addamsfamilyaf|title=The Addams Family|work=[[Amiga Format]]|p=66|issue=35|accessdate=26 August 2021}}</ref> |
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| NES = true |
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| AmPower = AMI: 88%<ref>{{cite magazine|last=Bielby|first=Matt|date=June 1992|url=https://www.amigareviews.leveluphost.com/addamsfa.htm#addamsfamilyap|title=The Addams Family|work=[[Amiga Power]]|pp=20–22|issue=14|accessdate=26 August 2021}}</ref> |
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| PC = true |
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| CVG = GB: 52/100<ref>{{cite magazine|last=Rand|first=Paul|date=May 1992|url=https://archive.org/details/Computer_and_Video_Games_Go_Magazine_07/page/18/mode/2up|title=The Addams Family|work=[[Computer and Video Games|Go!]]|issue=7|p=18|accessdate=27 August 2021}}</ref><br>SMD: 73/100<ref name = "CVGSMD">{{cite magazine|last=Sumpter|first=Garth|date=November 1993|url=https://segaretro.org/index.php?title=File%3ACVG_UK_144.pdf&page=85|title=The Addams Family|work=[[Computer and Video Games]]|issue=144|p=85|accessdate=27 August 2021}}</ref> |
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| SMD = true |
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| EGM = SNES: 25/40<ref name = "EGM">{{cite magazine|author1=Steve|author2=Ed|author3=Martin|author4=Sushi-X|date=March 1992|url=https://archive.org/details/Electronic_Gaming_Monthly_32/page/n23/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|work=[[Electronic Gaming Monthly]]|volume=5|number=3|p=24|accessdate=26 August 2021}}</ref> |
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| SGG = true |
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| GP = SMD: 6/10<ref name = "GamePlayers">{{cite magazine|last=Foster|first=Michael|date=December 1993|url=https://archive.org/details/Game_Players_Issue_35_December_1993/page/n179/mode/2up|title=The Addams Family|work=[[Game Players]]|issue=35|p=174|accessdate=8 July 2021}}</ref> |
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| SNES = true |
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| GamePro = NES: 10/25<ref name = "GameProNES">{{cite magazine|author=The Spam Weasel|url=https://segaretro.org/index.php?title=File:GamePro_US_032.pdf&page=32|title=The Addams Family|work=[[GamePro]]|date=March 1992|issue=32|p=30|accessdate=27 August 2021}}</ref><br>SGG: 14/20<ref>{{cite magazine|author=Lawrence of Arcadia|date=March 1994|url=https://archive.org/details/GamePro_Issue_056_March_1994/page/n141/mode/2up|title=Addams Family|work=[[GamePro]]|issue=56|p=148|accessdate=27 August 2021}}</ref><br>SMD: 18/20<ref>{{cite magazine|url=https://archive.org/details/GamePro_Issue_052_November_1993/page/n141/mode/2up|author=The Unknown Gamer|date=November 1993|title=Genesis ProReview: The Addams Family|work=[[GamePro]]|issue=52|p=62|accessdate=27 August 2021}}</ref><br>SNES: 20/20<ref>{{cite magazine|last=Arnold|first=J. Douglas|date=July 1992|url=https://archive.org/details/GamePro_Issue_036_July_1992/page/n71/mode/2up?q=%22addams+family%22+gamepro|title=The Addams Family|work=[[GamePro]]|issue=36|p=70|accessdate=27 August 2021}}</ref> |
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| ZX = true |
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| Hyper = SMD: 74/100<ref name = "Hyper">{{cite magazine|last=Humphreys|first=Andrew|date=February 1994|url=https://archive.org/details/hyper-003/page/68/mode/2up?q=%22addams+family%22+%22mega+drive%22|title=The Addams Family|work=[[Hyper (magazine)|Hyper]]|issue=3|p=68|accessdate=27 August 2021}}</ref> |
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| na = true |
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| JXV = GB: 15/20<ref>{{cite web|author=DjiDane03|date=3 May 2013|archiveurl=https://web.archive.org/web/20130720001415/http://www.jeuxvideo.com/articles/0001/00018638-the-addams-family-test.htm|archivedate=20 July 2013|url=http://www.jeuxvideo.com/articles/0001/00018638-the-addams-family-test.htm|title=Test de The Addams Family sur Gameboy|language=fr|website=[[Jeuxvideo.com]]|accessdate=27 August 2021}}</ref> |
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| |
| ACE_GB = 775/1000<ref name = "ACEGB">{{cite magazine|last=White|first=Gary|url=https://ia800604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/ACE/Issue55/Pages/ACE5500068.jpg|title=The Addams Family|date=April 1992|magazine=[[ACE (magazine)|ACE]]|issue=55|accessdate=26 August 2021}}</ref> |
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| |
| Allgame_NES = {{rating|3|5}}<ref>{{cite web|last=Baker|first=Christopher Michael|archiveurl=https://web.archive.org/web/20141115040036/http://www.allgame.com/game.php?id=12224&tab=review|archivedate=15 November 2014|url=http://www.allgame.com/game.php?id=12224&tab=review|title=The Addams Family – Review|website=[[AllGame]]|accessdate=26 August 2021}}</ref> |
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| |
| ASM_GB = 6/12<ref name = "ASMGB">{{cite magazine|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.03/page/n123/mode/2up|title=Grauselgie Angelegen-heit|language=de|date=March 1992|magazine=[[Aktueller Software Markt]]|page=127|accessdate=27 August 2021}}</ref> |
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| |
| ASM_SMD = 5/12<ref>{{cite magazine|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1994.04/page/n111/mode/2up?q=addams|title=The Addams Family|language=de|date=April 1994|magazine=[[Aktueller Software Markt]]|page=112|accessdate=27 August 2021}}</ref> |
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| |
| ASM_SNES = 10/12<ref name = "ASM">{{cite magazine|last=Amann|first=Hans-Joachim|date=June 1992|url=https://archive.org/details/Aktueller_Software_Markt_-_Ausgabe_1992.06/page/n121/mode/2up|title=Die etwas andere Familie|language=de|magazine=[[Aktueller Software Markt]]|page=126|accessdate=27 August 2021}}</ref> |
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| AmAction_AMI = 94%<ref name = "AmAction">{{cite magazine|last=Sharp|first=Brian|date=July 1992|url=http://amr.abime.net/review_40854|title=The Addams Family|issue=32|magazine=[[Amiga Action]]|pages=24–25|accessdate=26 August 2021}}</ref> |
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| NP = GB: 11.5/20<ref>{{cite magazine|author1=George|author2=Rob|date=February 1992|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20033%20February%201992/page/102/mode/2up|title=Now Playing|work=[[Nintendo Power]]|volume=33|pp=102–105|accessdate=27 August 2021}}</ref><br>NES: 12.4/20<ref>{{cite magazine|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20031%20December%201991/page/83/mode/2up|title=Now Playing|work=[[Nintendo Power]]|date=December 1991|issue=31|pp=84–87|accessdate=26 August 2021}}</ref><br>SNES: 14.5/20<ref>{{cite magazine|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20035%20April%201992/page/100/mode/2up|title=Now Playing|work=[[Nintendo Power]]|issue=35|date=April 1992|pp=100–103|accessdate=26 August 2021}}</ref> |
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| |
| AmComputing_AMI = 91%<ref name = "AmCompt">{{cite magazine|last=Maddock|first=Jonathan|url=https://www.amigareviews.leveluphost.com/addamsfa.htm|title=The Addams Family|date=August 1992|issue=51|magazine=[[Amiga Computing]]|pages=92–93|accessdate=26 August 2021}}</ref> |
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| |
| AmForce_AMI = 83%<ref name = "AmForce">{{cite magazine|last=Price|first=James|date=May 1993|url=http://amr.abime.net/review_6418|title=The Addams Family|magazine=[[Amiga Force]]|issue=5|page=16|accessdate=26 August 2021}}</ref> |
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| |
| AmFormat_AMI = 78%<ref name = "West1992">{{cite magazine|last=West|first=Neil|date=June 1992|url=https://www.amigareviews.leveluphost.com/addamsfa.htm#addamsfamilyaf|title=The Addams Family|magazine=[[Amiga Format]]|page=66|issue=35|accessdate=26 August 2021}}</ref> |
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| AmPower_AMI = 88%<ref>{{cite magazine|last=Bielby|first=Matt|date=June 1992|url=https://www.amigareviews.leveluphost.com/addamsfa.htm#addamsfamilyap|title=The Addams Family|magazine=[[Amiga Power]]|pages=20–22|issue=14|accessdate=26 August 2021}}</ref> |
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| TOT = GB: 52%<ref name = "TOTGB">{{cite magazine|author=Andy|date=July 1992|url=https://archive.org/details/Total_Issue_007_1992-07_Future_Publishing_GB/page/n47/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|work=[[Total!]]|issue=7|pp=48–49|accessdate=26 August 2021}}</ref><br>NES: 55%<ref name = "TOTNES">{{cite magazine|author=Andy|date=July 1992|url=https://archive.org/details/Total_Issue_007_1992-07_Future_Publishing_GB/page/n35/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|work=[[Total!]]|issue=7|pp=36–38|accessdate=26 August 2021}}</ref><br>SNES: 70%<ref>{{cite magazine|author=Andy|date=August 1992|url=https://archive.org/details/total-8-august-1992/page/1993/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|work=[[Total!]]|issue=8|pp=40–41|accessdate=26 August 2021}}</ref> |
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| AAction_PC = 90%<ref name = "Amstrad">{{cite magazine|last=Lawton|first=Rod|date=July 1992|url=https://archive.org/details/Amstrad_Action_Issue_082/page/n13/mode/2up?q=%22addams+family%22|title=Addams Family|magazine=[[Amstrad Action]]|issue=82|pages=28–29|accessdate=13 September 2021}}</ref> |
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| VGS = GB: 56%<ref>{{cite magazine|last=Schneider|first=Boris|date=February 1992|url=https://www.kultboy.com/index.php?site=t&id=10528|title=Addams Family|language=de|work=[[:de:Video Games|Video Games]]|accessdate=27 August 2021}}</ref><br>NES: 63%<ref>{{cite magazine|last=Knauf|first=Andreas|date=December 1992|url=https://archive.org/details/video-games-de-1992-12/page/102/mode/2up|title=Addams Family|language=de|work=[[:de:Video Games|Video Games]]|p=103|accessdate=27 August 2021}}</ref><br>SMD: 71%<ref>{{cite magazine|url=https://www.kultboy.com/index.php?site=t&id=14494|title=Addams Family|language=de|work=[[:de:Video Games|Video Games]]|date=April 1994|p=84|accessdate=27 August 2021}}</ref><br>SNES: 73%<ref>{{cite magazine|last=Knauf|first=Andreas|date=June 1992|url=https://www.kultboy.com/index.php?site=t&id=11062|title=Addams Family|language=de|work=[[:de:Video Games|Video Games]]|p=111|accessdate=27 August 2021}}</ref> |
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| |
| CRASH_ZX = 91%<ref>{{cite magazine|last1=Hickman|first1=Lucy|author2=Nick|date=April 1992|url=https://www.crashonline.org.uk/98/addams.htm|title=The Addams Family|magazine=[[Crash (magazine)|Crash]]|issue=98|accessdate=12 September 2021}}</ref> |
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| |
| CVG_GB = 52/100<ref>{{cite magazine|last=Rand|first=Paul|date=May 1992|url=https://archive.org/details/Computer_and_Video_Games_Go_Magazine_07/page/18/mode/2up|title=The Addams Family|magazine=[[Computer and Video Games|Go!]]|issue=7|page=18|accessdate=27 August 2021}}</ref> |
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| CVG_SMD = 73/100<ref name = "CVGSMD">{{cite magazine|last=Sumpter|first=Garth|date=November 1993|url=https://retrocdn.net/images/d/d0/CVG_UK_144.pdf|title=The Addams Family|magazine=[[Computer and Video Games]]|issue=144|page=85|accessdate=27 August 2021}}</ref> |
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| rev1 = ''[[Mega (magazine)|Mega]]'' |
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| |
| CVG_SGG = 80/100<ref name = "CVGSGG">{{cite magazine|last=Skews|first=Rik|date=December 1993|url=https://segaretro.org/index.php?title=File%3ACVG_UK_145.pdf&page=99|title=The Addams Family|magazine=[[Computer and Video Games]]|issue=145|page=99|accessdate=15 September 2021}}</ref> |
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| EGM_SNES = 25/40<ref name = "EGM">{{cite magazine|author1=Steve|author2=Ed|author3=Martin|author4=Sushi-X|date=March 1992|url=https://archive.org/details/Electronic_Gaming_Monthly_32/page/n23/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|magazine=[[Electronic Gaming Monthly]]|volume=5|number=3|page=24|accessdate=26 August 2021}}</ref> |
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| rev2 = ''[[Paragon Publishing|Super Gamer]]'' |
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| GP_SMD = 6/10<ref name = "GamePlayers">{{cite magazine|last=Foster|first=Michael|date=December 1993|url=https://archive.org/details/Game_Players_Issue_35_December_1993/page/n179/mode/2up|title=The Addams Family|magazine=[[Game Players]]|issue=35|page=174|accessdate=8 July 2021}}</ref> |
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| rev2Score = SNES: 84%<ref name = "SuperGamer"/> |
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| GamePro_NES = 10/25<ref name = "GameProNES">{{cite magazine|author=The Spam Weasel|url=https://segaretro.org/index.php?title=File:GamePro_US_032.pdf&page=32|title=The Addams Family|magazine=[[GamePro]]|date=March 1992|issue=32|page=30|accessdate=27 August 2021}}</ref> |
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| rev3 = ''[[Paragon Publishing|Sega Pro]]'' |
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| |
| GamePro_SGG = 14/20<ref>{{cite magazine|author=Lawrence of Arcadia|date=March 1994|url=https://archive.org/details/GamePro_Issue_056_March_1994/page/n141/mode/2up|title=Addams Family|magazine=[[GamePro]]|issue=56|page=148|accessdate=27 August 2021}}</ref> |
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| GamePro_SMD = 18/20<ref>{{cite magazine|url=https://archive.org/details/GamePro_Issue_052_November_1993/page/n141/mode/2up|author=The Unknown Gamer|date=November 1993|title=Genesis ProReview: The Addams Family|magazine=[[GamePro]]|issue=52|page=62|accessdate=27 August 2021}}</ref> |
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| GamePro_SNES = 20/20<ref>{{cite magazine|last=Arnold|first=J. Douglas|date=July 1992|url=https://archive.org/details/GamePro_Issue_036_July_1992/page/n71/mode/2up?q=%22addams+family%22+gamepro|title=The Addams Family|magazine=[[GamePro]]|issue=36|page=70|accessdate=27 August 2021}}</ref> |
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| Hyper_SMD = 74/100<ref name = "Hyper">{{cite magazine|last=Humphreys|first=Andrew|date=February 1994|url=https://archive.org/details/hyper-003/page/68/mode/2up?q=%22addams+family%22+%22mega+drive%22|title=The Addams Family|magazine=[[Hyper (magazine)|Hyper]]|issue=3|page=68|accessdate=27 August 2021}}</ref> |
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| JXV_GB = 15/20<ref>{{cite web|author=DjiDane03|date=3 May 2013|archiveurl=https://web.archive.org/web/20130720001415/http://www.jeuxvideo.com/articles/0001/00018638-the-addams-family-test.htm|archivedate=20 July 2013|url=http://www.jeuxvideo.com/articles/0001/00018638-the-addams-family-test.htm|title=Test de The Addams Family sur Gameboy|language=fr|website=[[Jeuxvideo.com]]|accessdate=27 August 2021}}</ref> |
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| JP_GB = 77%<ref>{{cite magazine|author=O. Prezeau|date=March 1992|url=http://download.abandonware.org/magazines/Joypad/joypad_numero006/Joypad%20006%20-%20Page%20129%20(1992-03).jpg|title=The Addams Family|language=fr|magazine=[[:fr:Joypad (magazine)|Joypad]]|issue=6|page=129|accessdate=27 August 2021}}</ref> |
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| JP_SGG = 93%<ref>{{cite magazine|author=Trazom|date=February 1994|url=http://download.abandonware.org/magazines/Joypad/joypad_numero028/Joypad%2028%20Fevrier%201994%20page081.jpg|title=The Addams Family|language=fr|magazine=[[:fr:Joypad (magazine)|Joypad]]|issue=28|page=81|accessdate=28 August 2021}}</ref> |
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| JS_AST = 97%<ref name = "Joystick">{{cite magazine|url=https://download.abandonware.org/magazines/Joystick/joystick_numero029/page%20272.jpg|title=The Addams Family|language=fr|magazine=[[Joystick (magazine)|Joystick]]|issue=29|date=August 1992|page=272|accessdate=27 August 2021}}</ref> |
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| MF_SMD = 70%<ref name = "MegaFun">{{cite magazine|author1=Markus|author2=Sandrie|url=https://segaretro.org/index.php?title=File%3AMegaFun_DE_1994-03.pdf&page=104|title=The Addams Family|language=de|magazine=[[:de:Mega Fun|Mega Fun]]|date=March 1994|page=104|accessdate=27 August 2021}}</ref> |
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| MM_SNES = 89%<ref name = "MMS">{{cite magazine|author1=Rob|author2=Julian|url=https://archive.org/details/mean-machines-21/page/62/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|issue=21|date=June 1992|magazine=[[Mean Machines]]|pages=62–64|accessdate=26 August 2021}}</ref> |
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| NLife_SNES = {{rating|7|10}}<ref name = "NLife">{{cite web|last=O'Neill|first=Jamie|date=22 October 2010|url=https://www.nintendolife.com/reviews/2010/10/addams_family_retro|title=The Addams Family Review (SNES)|website=[[Nintendo Life]]|accessdate=26 August 2021}}</ref> |
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| NP_GB = 11.5/20<ref>{{cite magazine|author1=George|author2=Rob|date=February 1992|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20033%20February%201992/page/102/mode/2up|title=Now Playing|magazine=[[Nintendo Power]]|volume=33|pages=102–105|accessdate=27 August 2021}}</ref> |
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| NP_NES = 12.4/20<ref>{{cite magazine|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20031%20December%201991/page/83/mode/2up|title=Now Playing|magazine=[[Nintendo Power]]|date=December 1991|issue=31|pages=84–87|accessdate=26 August 2021}}</ref> |
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| NP_SNES = 14.5/20<ref>{{cite magazine|url=https://archive.org/details/nintendo-power-issue-127-december-1999/Nintendo%20Power%20Issue%20035%20April%201992/page/100/mode/2up|title=Now Playing|magazine=[[Nintendo Power]]|issue=35|date=April 1992|pages=100–103|accessdate=26 August 2021}}</ref> |
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| PO_SMS = 69%<ref>{{cite magazine|author=Elwood|url=https://archive.org/details/playerone-magazine-036/page/n137/mode/2up|title=Addams Family|language=fr|magazine=[[:fr:Player One|Player One]]|page=38|issue=36|accessdate=27 August 2021}}</ref> |
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| PO_SNES = 94%<ref>{{cite magazine|url=https://www.abandonware-magazines.org/affiche_mag.php?mag=32&num=1405&album=oui|title=The Addams Family|date=September 1992|language=fr|magazine=[[:fr:Player One|Player One]]|issue=23|pages=52–55|accessdate=27 August 2021}}</ref> |
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| STAction_AST = 93%<ref>{{cite magazine|url=http://www.atarimania.com/mags/hi_res/atari_st_action_59_62.jpg|title=The Addams Family|magazine=[[ST Action]]|issue=59|page=62|date=March 1993|accessdate=12 September 2021}}</ref> |
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| STFormat_AST = 74%<ref name = "STFormat">{{cite magazine|last=Ricketts|first=Ed|date=August 1992|url=http://www.atarimania.com/mags/hi_res/atari-st-format-issue-037_80.jpg|title=The Addams Family|magazine=[[ST Format]]|issue=37|page=80|accessdate=27 August 2021}}</ref> |
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| STReview_AST = 65%<ref>{{cite magazine|last=Dillon|first=Tony|date=August 1992|url=http://www.atarimania.com/reviews/hi_res/Addams_Family_Ocean_AtariSTReview-04_2.jpg|title=The Addams Family|magazine=[[ST Review]]|pages=68–69|issue=4|accessdate=12 September 2021}}</ref> |
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| SP_SNES = 82%<ref name = "SuperPlay">{{cite magazine|last=Davies|first=Jonathan|title=The Addams Family|date=November 1992|magazine=[[Super Play]]|issue=1|page=74}}</ref> |
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| TOT_GB = 52%<ref name = "TOTGB">{{cite magazine|author=Andy|date=July 1992|url=https://archive.org/details/Total_Issue_007_1992-07_Future_Publishing_GB/page/n47/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|magazine=[[Total!]]|issue=7|pages=48–49|accessdate=26 August 2021}}</ref> |
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| TOT_NES = 55%<ref name = "TOTNES">{{cite magazine|author=Andy|date=July 1992|url=https://archive.org/details/Total_Issue_007_1992-07_Future_Publishing_GB/page/n35/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|magazine=[[Total!]]|issue=7|pages=36–38|accessdate=26 August 2021}}</ref> |
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| TOT_SNES = 70%<ref>{{cite magazine|author=Andy|date=August 1992|url=https://archive.org/details/total-8-august-1992/page/1993/mode/2up?q=%22addams+family%22+nintendo|title=The Addams Family|magazine=[[Total!]]|issue=8|pages=40–41|accessdate=26 August 2021}}</ref> |
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| VGS_GB = 56%<ref>{{cite magazine|last=Schneider|first=Boris|date=February 1992|url=https://www.kultboy.com/index.php?site=t&id=10528|title=Addams Family|language=de|magazine=[[:de:Video Games|Video Games]]|accessdate=27 August 2021}}</ref> |
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| VGS_NES = 63%<ref>{{cite magazine|last=Knauf|first=Andreas|date=December 1992|url=https://archive.org/details/video-games-de-1992-12/page/102/mode/2up|title=Addams Family|language=de|magazine=[[:de:Video Games|Video Games]]|page=103|accessdate=27 August 2021}}</ref> |
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| VGS_SMD = 71%<ref>{{cite magazine|url=https://www.kultboy.com/index.php?site=t&id=14494|title=Addams Family|language=de|magazine=[[:de:Video Games|Video Games]]|date=April 1994|page=84|accessdate=27 August 2021}}</ref> |
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| VGS_SGG = 50%<ref>{{cite magazine|url=https://archive.org/details/video-games-de-1994-05/page/112/mode/2up|title=Addams Family|magazine=[[:de:Video Games|Video Games]]|date=May 1994|page=112|accessdate=15 September 2021}}</ref> |
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| VGS_SNES = 73%<ref>{{cite magazine|last=Knauf|first=Andreas|date=June 1992|url=https://www.kultboy.com/index.php?site=t&id=11062|title=Addams Family|language=de|magazine=[[:de:Video Games|Video Games]]|page=111|accessdate=27 August 2021}}</ref> |
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| YSinclair_ZX = 86%<ref>{{cite magazine|last=Pillar|first=Jon|url=http://www.ysrnry.co.uk/articles/theaddamsfamily.htm|archive-url=https://web.archive.org/web/20001119142500/http://www.ysrnry.co.uk/articles/theaddamsfamily.htm|url-status=dead|archive-date=2000-11-19|title=The Addams Family|magazine=[[Your Sinclair]]|issue=78|date=June 1992|accessdate=12 September 2021}}</ref> |
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| Zero_AMI = 90/100<ref>{{cite magazine|last=Lopez|first=Amaya|date=June 1992|url=https://www.amigareviews.leveluphost.com/addamsfa.htm#addamsfamilyzero|title=The Addams Family|magazine=[[Zero (video game magazine)|Zero]]|issue=32|pages=24, 55|accessdate=26 August 2021}}</ref> |
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| Z64_C64 = 57%<ref>{{cite magazine|last1=Shields|first1=Steve|last2=Osborne|first2=Ian|date=July 1992|url=http://amr.abime.net/review_49757|title=The Addams Family|magazine=[[Zzap!64]]|issue=86|pages=60–61|accessdate=26 August 2021}}</ref> |
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| rev1 = ''[[Commodore Format]]'' |
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| rev1_C64 = 92%<ref>{{cite magazine|last=Lurch|first=James|url=https://archive.org/details/commodore-format-magazine-21/page/n61/mode/2up?view=theater|title=The Addams Family|magazine=[[Commodore Format]]|issue=21|date=June 1992|pages=62–63|accessdate=12 September 2021}}</ref> |
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| rev2 = ''[[Mega (magazine)|Mega]]'' |
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| rev2_SMD = 25%<ref name="Mega">{{cite magazine|last=Dyer|first=Andy|date=November 1993|url=https://archive.org/details/mega14_202004/page/n35/mode/2up|title=The Addams Family|magazine=[[Mega (magazine)|Mega]] |issue=14|page=36|accessdate=27 August 2021}}</ref> |
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| rev3 = ''[[Paragon Publishing|Super Gamer]]'' |
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| rev3_SNES = 84%<ref name = "SuperGamer"/> |
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| rev4 = ''[[Sega Power]]'' |
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| rev4_SMS = 79%<ref name = "SegaPower">{{cite magazine|last=Stout|first=Andy|date=December 1993|url=https://retrocdn.net/images/a/a7/SegaPower_UK_49.pdf#page=44|title=The Addams Family|magazine=[[Sega Power]]|issue=49|page=44|accessdate=15 September 2021}}</ref> |
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| rev4_SGG = 79%<ref name = "SegaPower"/> |
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| rev5 = ''[[Paragon Publishing|Sega Pro]]'' |
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| rev5_SMS = 75%<ref>{{cite magazine|url=https://archive.org/details/sega-pro-26/page/n69/mode/2up?q=addams|title=The Addams Family|magazine=[[Paragon Publishing|Sega Pro]]|issue=26|date=December 1993|page=71|accessdate=28 August 2021}}</ref> |
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| rev5_SGG = 77%<ref>{{cite magazine|last=Johnson|first=James|date=December 1993|url=https://archive.org/details/sega-pro-26/page/5/mode/2up?q=addams|title=The Addams Family|magazine=[[Paragon Publishing|Sega Pro]]|issue=26|page=38|accessdate=28 August 2021}}</ref> |
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| rev6 = ''[[Sega Visions]]'' |
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| rev6_SGG = {{rating|3|5}}<ref>{{cite magazine|url=https://archive.org/details/Sega_Visions_1994-02_Sega_US/page/n89/mode/2up|title=Addams Family|magazine=[[Sega Visions]]|date=February 1994|page=86|accessdate=15 September 2021}}</ref> |
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}} |
}} |
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The most common claim about ''The Addams Family'' was that it was good in terms of gameplay, graphics and sound, but offered nothing special or original to the platform genre.{{efn|<ref name = "ACEGB"/><ref name = "EGM"/><ref name = "MMS"/><ref name = "GameProNES"/><ref name = "West1992"/><ref name = "Hyper |
The most common claim about ''The Addams Family'' was that it was good in terms of gameplay, graphics and sound, but offered nothing special or original to the platform genre.{{efn|<ref name = "ACEGB"/><ref name = "EGM"/><ref name = "MMS"/><ref name = "GameProNES"/><ref name = "West1992"/><ref name = "Hyper"/>}} ''[[Total!]]'' journalist Andy, reviewing the NES version, opined that even considering it was a typical platformer, it was disappointing for an Ocean game given the standard set by [[Hook (video game)#Commodore 64/NES/Game Boy version|their NES adaptation of ''Hook'']].<ref name = "TOTNES"/> Reviews of the Mega Drive port published in 1994, such as those from ''[[Computer and Video Games]]'' and ''[[Hyper (magazine)|Hyper]]'', found it especially out-of-date given the amount of more innovative platformers already in existence, such as ''[[James Pond 3]]'' (1993) and the [[Sonic the Hedgehog|''Sonic'' games]].<ref name = "CVGSMD"/><ref name = "Hyper"/> Ed Ricketts, in addition to viewing the game as "slick, bland, well-programmed, large, not too difficult", and a "decent effort", was bothered by its poor utilization of the Addams Family license, finding the sprites and special mannerisms of the Addams characters only bearing a slight resemblance.<ref name = "STFormat"/> |
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Other critics outside the lukewarm consensus included ''[[Amiga Action]]''{{'}}s Brian Sharp who called ''The Addams Family'' one of the top three video game adaptations of films,<ref name = "AmAction"/> and a reviewer for ''[[Joystick (magazine)|Joystick]]'' that claimed it the best platformer on the [[Atari ST]].<ref name = "Joystick"/> On the other end of the spectrum, ''[[Mega (magazine)|Mega]]'' magazine's Andy Dyer dismissed ''The Addams Family'' as a "complete non-event" with uninspiring graphics, repetitive level design, and enemies that irritate rather than tests the player.<ref name="Mega"/> |
Michael Foster disagreed that ''The Addams Family'' was a clone of other platform games, feeling it had "a lot of variety, and it's complex without being impossible".<ref name = "GamePlayers"/> Reviews also felt its level design had enough thrilling elements to keep the player's attention, such as funny enemy sprites, hidden areas, creative power-ups, and a constant barrage of foes.<ref name = "EGM"/><ref name = "MegaFun"/><ref name = "Joystick"/> Jonathan Davies, a journalist for ''[[Super Play]]'', called it one of the best-looking and most imaginative SNES titles.<ref name = "SuperPlay"/> Other critics outside the lukewarm consensus included ''[[Amiga Action]]''{{'}}s Brian Sharp who called ''The Addams Family'' one of the top three video game adaptations of films,<ref name = "AmAction"/> ''[[Amiga Computing]]''{{'}}s Jonathan Maddock that called it one of the Amiga best platform games,<ref name = "AmCompt"/> and a reviewer for ''[[Joystick (magazine)|Joystick]]'' that claimed it the best platformer on the [[Atari ST]].<ref name = "Joystick"/> On the other end of the spectrum, ''[[Mega (magazine)|Mega]]'' magazine's Andy Dyer dismissed ''The Addams Family'' as a "complete non-event" with uninspiring graphics, repetitive level design, and enemies that irritate rather than tests the player.<ref name="Mega"/> |
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Of frequent discussion was the high difficulty.<ref name = "MMS"/><ref name = "SuperPlay"/> Rod Lawton of ''[[Amstrad Action]]'' reported the CPC port being filled with brutal timing puzzles and constantly respawning enemies.<ref name = "Amstrad"/> ''[[Aktueller Software Markt]]'' journalist Hans-Joachim Amann wrote that lives can run out very fast, to the point where it was still hard even if the player had more than ten lives.<ref name = "ASM"/> Reviews noted the game's large amount of areas to traverse and master, praising how they contributed to the challenge level and lastability.{{efn|<ref name = "AmForce"/><ref name = "West1992"/><ref name = "Amstrad"/><ref name = "AmAction"/><ref name = "NLife"/><ref name = "SuperGamer">{{Cite magazine|date=May 1994|title=Nintendo Games Index: Super NES|url=https://archive.org/details/super-gamer-02/page/122/mode/2up|magazine=[[Paragon Publishing|Super Gamer]]|issue=2|pages=122–124|access-date=16 March 2021}}</ref>}} ''[[Amiga Computing]]''{{'}}s Jonathan Maddock suspected it was larger than any other Amiga title.<ref name = "AmCompt"/> Both Andy and ''[[Nintendo Life]]'' journalist Jamie O'Neill wrote that figuring out which actions to take, such as the right order of areas to traverse, was a major key to success.<ref name = "TOTNES"/><ref name = "NLife"/> O'Neill that the freedom in moving around the very large mansion fools the player into thinking progress is being made.<ref name = "NLife"/> Opined Rob of ''[[Mean Machines]]'' wrote that "there are always new rooms, passages and puzzles to solve, and the password systems ensures that your efforts are pursued".<ref name = "MMS"/> Davies, however, felt the open-ended-ness robbed ''The Addams Family'' of being similar to ''Mario'' in terms of addictiveness; whereas the player would feel increasingly satisfied by beating more and more levels, that same sense of progress would not be in a title where the player can go wherever he likes.<ref name = "SuperPlay"/> While some reviewers found the controls responsive and easy to use, others were critical of how slippery Gomez was, and also criticized the [[collision detection]] for being imperfect and too harsh on the player.{{efn|<ref name = "NLife"/><ref name = "MegaFun"/><ref name = "MMS"/><ref name = "EGM"/><ref name = "TOTNES"/>}} Ricketts, covering the Atari ST port, was ticked off by the "fire" button being for jumping, reasoning it went against players' instinct.<ref name = "STFormat"/> |
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''[[Amiga Format]]''{{'}}s Neil West, reviewing the Amiga version, generally enjoyed it. He praised the sprite animation, huge spaces to explore, and the controls, writing that Gomez "scuttles around his ''[[James Pond 2|Robocod]]''-meets-Freddy-Krueger world with panache". He did, however, critiqued the gameplay's lack variety and originality, as well as the rejection of backgrounds that were in the SNES version, reasoning they detached the game of atmosphere.<ref name = "West1992"/> |
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Sharp called the graphics "humorous and a joy to watch on screen".<ref name = "AmAction"/> A common positive was the game's background, specifically their amount of detail, color, and the diversity of backgrounds.<ref name = "MMS"/><ref name = "Joystick"/><ref name = "NLife"/> Sharp and O'Neill noted the smooth [[parallax scrolling]].<ref name = "AmAction"/><ref name = "NLife"/> ''Computer and Video Games'' writer Garth Sumpter highlighted the pictures of the Family in the hallway and the use of beer-rugs and armour suits as hazards.<ref name = "CVGSMD"/> The sprites were also spotlighted for their animation and cute style.{{efn|<ref name = "West1992"/><ref name = "MMS"/><ref name = "Joystick"/><ref name = "NLife"/>}} Reviewers appreciated the game's upbeat music, such as O'Neill who also highlighted the bass parts in the SNES version.<ref name = "AmAction"/><ref name = "NLife"/><ref name = "ACEGB"/> Maddock was surprised by how uncannily the Amiga executed the Addams Family theme,<ref name = "AmCompt"/> but the Amiga version's rejection of backgrounds in the SNES version, which the Amiga didn't have the speed to handle parallax scrolling, garnered a mixed response.<ref name = "West1992"/><ref name = "AmForce"/> ''[[Amiga Format]]''{{'}}s Neil West felt it detached the game of atmosphere, while it was easier to see sprites without the backdrops for Maddock.<ref name = "West1992"/><ref name = "AmCompt"/> |
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Of frequent discussion was the high difficulty.<ref name = "MMS"/><ref name = "SuperPlay"/> ''[[Aktueller Software Markt]]'' journalist Hans-Joachim Amann wrote that lives can run out very fast, to the point where it was still hard even if the player had more than ten lives.<ref name = "ASM"/> Reviews noted the game's large amount of areas to traverse and master, praising how they contributed to the challenge level and lastability.{{efn|<ref name = "West1992"/><ref name = "AmAction"/><ref name = "NLife"/><ref name = "SuperGamer">{{Cite magazine|date=May 1994|title=Nintendo Games Index: Super NES|url=https://archive.org/details/super-gamer-02/page/122/mode/2up|work=[[Paragon Publishing|Super Gamer]]|issue=2|pages=122–124|access-date=16 March 2021}}</ref>}} Both Andy and ''[[Nintendo Life]]'' journalist Jamie O'Neill wrote that figuring out which actions to take, such as the right order of areas to traverse, was a major key to success.<ref name = "TOTNES"/><ref name = "NLife"/> O'Neill that the freedom in moving around the very large mansion fools the player into thinking progress is being made.<ref name = "NLife"/> Opined Rob of ''[[Mean Machines]]'', "there are always new rooms, passages and puzzles to solve, and the password systems ensures that your efforts are pursued".<ref name = "MMS"/> Davies, however, felt the open-ended-ness robbed ''The Addams Family'' of being similar to ''Mario'' in terms of addictiveness; whereas the player gets further by beating levels, that same sense of progress isn't in a title where the player can go wherever he likes.<ref name = "SuperPlay"/> |
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Reviews of the game on 8-bit consoles were less favorable, common complaints being the lack of gameplay depth, challenge, and average visuals and audio.<ref name = "GameProNES"/><ref name = "TOTNES"/> ''[[GamePro]]'' journalist The Spam Weasal claimed the NES version had some of the worst music for the console, arguing it was just the theme playing over and over again.<ref name = "GameProNES"/> Lar of ''Aktueller Software Markt'' was bored by the Game Boy game, describing the experience as endlessly hopping on platforms. He also condemned the lack of effort put in the backgrounds, the useless weapons, and the limited available health.<ref name = "ASMGB"/> ''[[Total!]]'' magazine's Andy found the Game Boy version inferior to the NES release. He felt there was legitimate challenge in both 8-bit ports in that the player has to be cautious of where to go and what actions to take, especially the Game Boy version for its small amount of fuel for the power-ups and their requirement for defeating bosses.<ref name = "TOTGB"/><ref name = "TOTNES"/> However, he thought the Game Boy port was "a little too empty" to engage gamers, describing it as wandering around a big location for a long time, and reported rescuing three Addams family members and collecting half of the required items in a single playthrough.<ref name = "TOTGB"/><ref name = "TOTNES"/> He also disliked the Game Boy version's imprecise shooting and "fairly awful" music, and called the NES rendition of the theme "naff" and "warbly".<ref name = "TOTGB"/><ref name = "TOTNES"/> ''[[ACE (magazine)|ACE]]''{{'}}s Gary White, although more positive towards the Game Boy port, reported an overwhelming amount of enemies being thrown at the player the instant the game began, making it difficult for novice players to adjust themselves to it. He was also annoyed by Gomez' "strangely restrained" jumps and the overabundance of platforms.<ref name = "ACEGB"/> |
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While some reviewers found the controls responsive and easy to use,<ref name = "NLife"/><ref name = "MMS"/> O'Neill and ''[[:de:Mega Fun|Mega Fun]]'' critic Sandrie was critical of how slippery Gomez, and also criticized the [[collision detection]] for being imperfect and too harsh on the player.<ref name = "NLife"/><ref name = "MegaFun"/> Martin Alessi of ''[[Electronic Gaming Monthly]]'' was also critical of Gomez' oily movements, and found the gameplay enjoyable but repetitive.<ref name = "EGM"/> |
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Sharp called the graphics "humorous and a joy to watch on screen".<ref name = "AmAction"/> A common positive was the game's background, specifically their amount of detail, color, and the diversity of backgrounds.<ref name = "MMS"/><ref name = "Joystick"/><ref name = "NLife"/> Sharp and O'Neill noted the smooth [[parallax scrolling]].<ref name = "AmAction"/><ref name = "NLife"/> ''Computer and Video Games'' writer Garth Sumpter highlighted the pictures of the Family in the hallway and the use of beer-rugs and armour suits as hazards.<ref name = "CVGSMD"/> The sprites were also spotlighted for their animation and cute style.{{efn|<ref name = "West1992"/><ref name = "MMS"/><ref name = "Joystick"/><ref name = "NLife"/>}} Reviewers appreciated the game's upbeat music, such as O'Neill who also highlighted the bass parts in the SNES version.<ref name = "AmAction"/><ref name = "NLife"/><ref name = "ACEGB"/> |
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Reviews of the game on 8-bit consoles were less favorable. ''[[GamePro]]'' journalist The Spam Weasal claimed the NES version had some of the worst music for the console, arguing it was just the theme playing over and over again; he also dismissed its average graphics and low difficulty.<ref name = "GameProNES"/> Lar of ''Aktueller Software Markt'' was bored by the Game Boy game, describing the experience as endlessly hopping on platforms. He also condemned the lack of effort put in the backgrounds, the useless weapons, and the limited available health.<ref name = "ASMGB"/> ''[[Total!]]'' magazine's Andy found the Game Boy version inferior to the NES release. He felt there was legitimate challenge from the fact that there is a small amount of fuel for the power-ups and that they are needed to defeat bosses, requiring players to come up with methods to avoid and move around foes. However, he thought the gameplay was "a little too empty" to engage gamers, describing it as wondering around a big location for a long time. He also disliked the imprecise shooting, found the graphics and sound effects average, and called the soundtrack "fairly awful".<ref name = "TOTGB"/> ''[[ACE (magazine)|ACE]]''{{'}}s Gary White, although more positive towards the Game Boy port, reported an overwhelming amount of enemies being thrown at the player the instant the game began, making it difficult for novice players to adjust themselves to it. He was also annoyed by Gomez' "strangely restrained" jumps and the overabundance of platforms, "as almost everything can be walked on".<ref name = "ACEGB"/> |
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== Other versions == |
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Ocean released a very similar version for the [[NES]], [[Game Gear]] and [[Master System]] (the latter two developed by [[Arc Developments]] rather than [[Oceansoft]]).<ref name="addamsfamilyrelease">{{cite web|url=http://www.mobygames.com/game/addams-family/release-info|title=Release Information for The Addams Family|work=[[MobyGames]]|access-date=2009-08-30}}</ref> It also featured Gomez Addams looking for his family in the mansion, as well as many of the same themed-locations. It was ported in 1993<ref name="addamsfamilyrelease" /> with different graphics, different layout and less linear gameplay. For example, if the player had freed Granny, she would fix her "fog machine" to provide one of the items necessary to free Pugsley. |
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Two more versions of the game were developed; one for the [[Game Boy]] and another version for computer systems [[Amstrad CPC]], [[Commodore 64]], and [[ZX Spectrum]].<ref name="addamsfamilyrelease" /> |
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== Notes == |
== Notes == |
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Latest revision as of 21:52, 9 December 2024
The Addams Family | |
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Developer(s) | Ocean Software Arc Developments (Master System & Game Gear) |
Publisher(s) | Ocean Software Acclaim Entertainment (Genesis)[a] |
Platform(s) | Master System, Genesis, Super NES, Amiga, Atari ST, NES, Game Gear, Game Boy, Commodore 64, Amstrad CPC, ZX Spectrum |
Release | NES SNES
Genesis |
Genre(s) | Platform |
Mode(s) | Single-player |
The Addams Family is a platform game based on the 1991 film of the same name and developed and published by Ocean Software. It was released for home consoles such as the Super Nintendo Entertainment System, computers such as the Amiga, and handheld consoles like the Game Boy.
The game has the player control Gomez Addams. His mission is to rescue other members of the Addams family from the clutches of Abigail Craven, who, alongside The Judge and the family attorney Tully Alford, is trying to seize the Addams' wealth. The game is non-linear, with players moving throughout the mansion's many inside and outside areas, some of which are hidden. Opponents include bosses each holding a member of the Addams Family hostage, making them necessary to defeat. Power-ups, extra lives, and money are also collectable.
Ocean, a leader in the market of video game adaptations of film in the late 1980s, began development of the tie-in for The Addams Family film in April 1991, before the film switched studios from 20th Century Fox to Paramount Pictures. It was originally planned to be a puzzle video game released only on computer consoles. However, that changed when Ocean was called by the studio to develop a version for the SNES. The final result was that all versions, including the computer versions, were platformers with the same storyline, setting and objective. The game was critically well-received for its graphics, sound, and music, but also was widely considered to be a derivative platformer of its time.
Gameplay and plot
[edit]The Addams Family is a side-scrolling action-adventure platform game.[5] The story involves Abigail Craven scheming to obtain The Addams Family's secret wealth. To do this, she brainwashes Uncle Fester, who has just lost his memory, into being an ally, and is also aided by The Judge and the Addams' family attorney, Tully Alford, who takes control of the mansion. Morticia Addams, Pugsley Addams, Wednesday Addams, and Granny go to the house to meet with Tully about the property, only to be kidnapped within it by Abigail. When Gomez Addams gets home, he finds the other family members gone.[6][7] To save his family, Gomez runs, jumps, and squats his way throughout the large mansion invested with ghosts, mutants, monsters, bats and rabbits, as well as stage hazards like stars, swinging clock pendulums, and fire lakes.[8][9]
Puzzle-solving is also involved in saving the Addams family members. For example, Wednesday is found in an ice-themed freezing area and it is up to the player to figure out how to thaw her out, and Granny is trapped in a stove that's turned off by a switch the player must find.[10][11] The Amstrad CPC game has many doors that can only be unlocked by keys hidden throughout the mansion.[12] In most versions, the underground chambers must be activated to save Morticia; Lurch plays a tune in the Music Room that activates it, but only when Wednesday, Pugsley, Granny and Uncle Fester are rescued and meet up in the room.[13] In the NES version, Gomez has to collect $1,000,000 to save Morticia.[10] The Judge is the game's final boss.[5]
The Addams Family is similar to open-ended titles such as The Legend of Zelda and Metroid (both 1986), as the player has the freedom to maneuver both the indoor and outdoor areas of the mansion in any order.[14] The core of the game is in the mansion's Hall of Stairs, consisting of the front entrance and six doorways.[14] Rooms these doors lead to include the kitchen, the games room, and the portrait gallery, and each feature around 40–50 screens.[15] A boss, a huge bird, is located in the outside garden.[16] One of the doors near the front is invisible and leads to Pugsley's Den, which has power-ups, money, and five 1-UPs; it also has another secret area within it containing 27 lives.[14][17] Throughout the mansion, there are bonus areas holding extra lives and money, as well as unnoticeable spots in non-secret areas containing the same.[16][14] There are also boxes where Thing provides clues, such as how objects in a room work and where to go next.[16][17]
Similar to Mario games, Gomez kills enemies and bosses by stomping on them, and collects power-ups and coins.[16][8][3] Power-ups include a sword, a golf club that can shoot balls in a similar fashion to fire flowers, the fezi-copter hat that makes Gomez fly, and shoes that increases his speed. All of these can be held from door-to-door except for the fezi-copter, which disintegrates by the time Gomez enters a door.[14] The Game Boy version additionally has four collectible potions, left around by Pugsley, that are needed to access certain areas. The Wolfman potion increases his speed, Frankie gives him invincibility that lasts for 10 hits with enemies, Sea Monster enables him to swim underwater, and Drac makes him fly.[18] Also only in the Game Boy release, power-up items are limited in energy, meaning power vials must be collected to keep them in use.[19]
In some versions, Gomez' maximum health is represented by heart containers, starting with two.[20][14] Up to three additional heart containers, as well extra lives, can be collected.[14] Collecting $25 fills one of the containers ($50 in the Amiga version), and $100 gives the player a 1-UP.[16][14] The player also has unlimited continues, although is put back at the Hall of Stairs once all the lives are lost.[14] A password is earned after defeating a boss, which also rewards the player with either one of the Addams family members or a heart container.[14] The NES, Game Boy, and CPC releases uses different representations of health. The NES version has a regular life bar, while the Game Boy and CPC version uses a system with a consistent amount of hearts.[21][22][12]
In the CPC version, Gomez has to survive in a screen for 60 seconds after he finds an Addams.[12]
Development
[edit]In the late 1980s, British developer Ocean Software gained a reputation for being the leader, and go-to producer, of game tie-ins for computers and consoles, such as RoboCop (1988), Batman (1989), Total Recall (1990), RoboCop 3 (1991), and Hudson Hawk (1991).[16][14] In April 1991, they started development on a tie-in for an upcoming film based on the fictional cartoon family The Addams Family; this was before the project switched studios from 20th Century Fox to Paramount Pictures.[23][24] The game was first announced by ACE magazine in June 1991.[25] Near the release of the movie, film industry journalist David J. Fox reported a widespread trend of video game tie-ins for major film projects. He attributed this to studios looking for other sources of income and promotional methods to make up for a rising decline in theater attendance.[24] Nintendo, in 1990, reported customers spending $2.4 billion on video games, nearly half of the $5 billion spent on movie tickets the same year.[24] The Addams Family's business plan was different from most others in that the game was released a month after the film. Just one other project around the same time had a similar strategy, Steven Spielberg's Hook, its video game published by Sony Imagesoft.[24]
The team consisted of James Higgins as coder, Warren Lancashire for game design and graphics, Simon Butler for additional graphics, and Jonathan Dunn for music.[23] Ocean only had the script to work with throughout development. Because most of the story was dictated by character dialogue, it was tough to incorporate it into a video game; they ultimately chose to base the game on the film's last 20 minutes.[23] Described Higgins, it was natural that the game starring a gothic family would have horror fiction tropes such as skulls and ghosts as enemies; however, Butler's surreal sense led to the creation of enemies like the flying teacups and tricycle-riding frogs.[23]
The Addams Family was initially planned to be a puzzle video game released only on computer systems, but within two weeks of development, Paramount called Ocean asking to create a port of the game on the SNES. After finishing the SNES version in November 1991, they went back to the code for the computer version and, with a console-game-influenced viewpoint, disliked it to the point of rejecting it. They found it had too little graphical colorfulness, too slow of a frame rate and no parallax scrolling.[23] Additionally, with a lack of "console-style" products released on systems like the Amiga, Ocean had wanted to be the first company to develop and release a 16-bit computer game that was a Mario-esque platformer well before the game's development began.[23][26] Thus, they made the computer ports identical to those of the console releases, "arcadey" platformers with pickup items, extra lives, level warps, secret areas, and bonuses.[23] Two other console-type platform games would be released on computers around the same time as The Addams Family: Fire and Ice and James Pond 2: Codename: RoboCod.[23] Thus, reviews of 16-bit computer versions of The Addams Family constantly brought up those two titles.[16]
Reception
[edit]Publication | Score | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Amiga | Atari ST | C64 | Game Boy | Master System | NES | PC | Sega Genesis | SGG | SNES | ZX | |
ACE | N/A | N/A | N/A | 775/1000[27] | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
AllGame | N/A | N/A | N/A | N/A | N/A | [28] | N/A | N/A | N/A | N/A | N/A |
Aktueller Software Markt | N/A | N/A | N/A | 6/12[9] | N/A | N/A | N/A | 5/12[29] | N/A | 10/12[8] | N/A |
Amiga Action | 94%[16] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Amiga Computing | 91%[30] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Amiga Force | 83%[31] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Amiga Format | 78%[32] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Amiga Power | 88%[33] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Amstrad Action | N/A | N/A | N/A | N/A | N/A | N/A | 90%[12] | N/A | N/A | N/A | N/A |
Crash | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 91%[34] |
Computer and Video Games | N/A | N/A | N/A | 52/100[35] | N/A | N/A | N/A | 73/100[3] | 80/100[36] | N/A | N/A |
Electronic Gaming Monthly | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 25/40[5] | N/A |
Game Players | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 6/10[20] | N/A | N/A | N/A |
GamePro | N/A | N/A | N/A | N/A | N/A | 10/25[10] | N/A | 18/20[38] | 14/20[37] | 20/20[39] | N/A |
Hyper | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 74/100[40] | N/A | N/A | N/A |
Jeuxvideo.com | N/A | N/A | N/A | 15/20[41] | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Joypad | N/A | N/A | N/A | 77%[42] | N/A | N/A | N/A | N/A | 93%[43] | N/A | N/A |
Joystick | N/A | 97%[44] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Mean Machines | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 89%[17] | N/A |
Mega Fun | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 70%[45] | N/A | N/A | N/A |
Nintendo Life | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | [14] | N/A |
Nintendo Power | N/A | N/A | N/A | 11.5/20[46] | N/A | 12.4/20[47] | N/A | N/A | N/A | 14.5/20[48] | N/A |
Player One | N/A | N/A | N/A | N/A | 69%[49] | N/A | N/A | N/A | N/A | 94%[50] | N/A |
ST Action | N/A | 93%[51] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
ST Format | N/A | 74%[15] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Super Play | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 82%[11] | N/A |
Total! | N/A | N/A | N/A | 52%[53] | N/A | 55%[54] | N/A | N/A | N/A | 70%[55] | N/A |
Video Games (DE) | N/A | N/A | N/A | 56%[56] | N/A | 63%[57] | N/A | 71%[58] | 50%[59] | 73%[60] | N/A |
Your Sinclair | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 86%[61] |
Zero | 90/100[62] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Zzap!64 | N/A | N/A | 57%[63] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Commodore Format | N/A | N/A | 92%[64] | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A |
Mega | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 25%[65] | N/A | N/A | N/A |
Super Gamer | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | 84%[66] | N/A |
Sega Power | N/A | N/A | N/A | N/A | 79%[67] | N/A | N/A | N/A | 79%[67] | N/A | N/A |
Sega Pro | N/A | N/A | N/A | N/A | 75%[68] | N/A | N/A | N/A | 77%[69] | N/A | N/A |
Sega Visions | N/A | N/A | N/A | N/A | N/A | N/A | N/A | N/A | [70] | N/A | N/A |
The most common claim about The Addams Family was that it was good in terms of gameplay, graphics and sound, but offered nothing special or original to the platform genre.[b] Total! journalist Andy, reviewing the NES version, opined that even considering it was a typical platformer, it was disappointing for an Ocean game given the standard set by their NES adaptation of Hook.[54] Reviews of the Mega Drive port published in 1994, such as those from Computer and Video Games and Hyper, found it especially out-of-date given the amount of more innovative platformers already in existence, such as James Pond 3 (1993) and the Sonic games.[3][40] Ed Ricketts, in addition to viewing the game as "slick, bland, well-programmed, large, not too difficult", and a "decent effort", was bothered by its poor utilization of the Addams Family license, finding the sprites and special mannerisms of the Addams characters only bearing a slight resemblance.[15]
Michael Foster disagreed that The Addams Family was a clone of other platform games, feeling it had "a lot of variety, and it's complex without being impossible".[20] Reviews also felt its level design had enough thrilling elements to keep the player's attention, such as funny enemy sprites, hidden areas, creative power-ups, and a constant barrage of foes.[5][45][44] Jonathan Davies, a journalist for Super Play, called it one of the best-looking and most imaginative SNES titles.[11] Other critics outside the lukewarm consensus included Amiga Action's Brian Sharp who called The Addams Family one of the top three video game adaptations of films,[16] Amiga Computing's Jonathan Maddock that called it one of the Amiga best platform games,[30] and a reviewer for Joystick that claimed it the best platformer on the Atari ST.[44] On the other end of the spectrum, Mega magazine's Andy Dyer dismissed The Addams Family as a "complete non-event" with uninspiring graphics, repetitive level design, and enemies that irritate rather than tests the player.[65]
Of frequent discussion was the high difficulty.[17][11] Rod Lawton of Amstrad Action reported the CPC port being filled with brutal timing puzzles and constantly respawning enemies.[12] Aktueller Software Markt journalist Hans-Joachim Amann wrote that lives can run out very fast, to the point where it was still hard even if the player had more than ten lives.[8] Reviews noted the game's large amount of areas to traverse and master, praising how they contributed to the challenge level and lastability.[c] Amiga Computing's Jonathan Maddock suspected it was larger than any other Amiga title.[30] Both Andy and Nintendo Life journalist Jamie O'Neill wrote that figuring out which actions to take, such as the right order of areas to traverse, was a major key to success.[54][14] O'Neill that the freedom in moving around the very large mansion fools the player into thinking progress is being made.[14] Opined Rob of Mean Machines wrote that "there are always new rooms, passages and puzzles to solve, and the password systems ensures that your efforts are pursued".[17] Davies, however, felt the open-ended-ness robbed The Addams Family of being similar to Mario in terms of addictiveness; whereas the player would feel increasingly satisfied by beating more and more levels, that same sense of progress would not be in a title where the player can go wherever he likes.[11] While some reviewers found the controls responsive and easy to use, others were critical of how slippery Gomez was, and also criticized the collision detection for being imperfect and too harsh on the player.[d] Ricketts, covering the Atari ST port, was ticked off by the "fire" button being for jumping, reasoning it went against players' instinct.[15]
Sharp called the graphics "humorous and a joy to watch on screen".[16] A common positive was the game's background, specifically their amount of detail, color, and the diversity of backgrounds.[17][44][14] Sharp and O'Neill noted the smooth parallax scrolling.[16][14] Computer and Video Games writer Garth Sumpter highlighted the pictures of the Family in the hallway and the use of beer-rugs and armour suits as hazards.[3] The sprites were also spotlighted for their animation and cute style.[e] Reviewers appreciated the game's upbeat music, such as O'Neill who also highlighted the bass parts in the SNES version.[16][14][27] Maddock was surprised by how uncannily the Amiga executed the Addams Family theme,[30] but the Amiga version's rejection of backgrounds in the SNES version, which the Amiga didn't have the speed to handle parallax scrolling, garnered a mixed response.[32][31] Amiga Format's Neil West felt it detached the game of atmosphere, while it was easier to see sprites without the backdrops for Maddock.[32][30]
Reviews of the game on 8-bit consoles were less favorable, common complaints being the lack of gameplay depth, challenge, and average visuals and audio.[10][54] GamePro journalist The Spam Weasal claimed the NES version had some of the worst music for the console, arguing it was just the theme playing over and over again.[10] Lar of Aktueller Software Markt was bored by the Game Boy game, describing the experience as endlessly hopping on platforms. He also condemned the lack of effort put in the backgrounds, the useless weapons, and the limited available health.[9] Total! magazine's Andy found the Game Boy version inferior to the NES release. He felt there was legitimate challenge in both 8-bit ports in that the player has to be cautious of where to go and what actions to take, especially the Game Boy version for its small amount of fuel for the power-ups and their requirement for defeating bosses.[53][54] However, he thought the Game Boy port was "a little too empty" to engage gamers, describing it as wandering around a big location for a long time, and reported rescuing three Addams family members and collecting half of the required items in a single playthrough.[53][54] He also disliked the Game Boy version's imprecise shooting and "fairly awful" music, and called the NES rendition of the theme "naff" and "warbly".[53][54] ACE's Gary White, although more positive towards the Game Boy port, reported an overwhelming amount of enemies being thrown at the player the instant the game began, making it difficult for novice players to adjust themselves to it. He was also annoyed by Gomez' "strangely restrained" jumps and the overabundance of platforms.[27]
Notes
[edit]References
[edit]- ^ "NES Games" (PDF). Nintendo of America. Archived from the original (PDF) on June 11, 2014. Retrieved August 9, 2015.
- ^ "Prodates - September Releases" (PDF). Sega Pro. Paragon Publishing. October 1993. p. 34. Retrieved 24 September 2024.
- ^ a b c d e Sumpter, Garth (November 1993). "The Addams Family" (PDF). Computer and Video Games. No. 144. p. 85. Retrieved 27 August 2021.
- ^ The Unknown Gamer (November 1993). "Genesis ProReview: The Addams Family". GamePro. No. 52. p. 62. Retrieved 27 August 2021.
- ^ a b c d e f Steve; Ed; Martin; Sushi-X (March 1992). "The Addams Family". Electronic Gaming Monthly. Vol. 5, no. 3. p. 24. Retrieved 26 August 2021.
- ^ "Creepy, Kooky, Ooky, Spooky". The Addams Family Instruction Manual (SNES). Ocean of America. 1992. p. 2. Retrieved 27 August 2021.
- ^ "Creepy, Kooky, Ooky, Spooky". The Addams Family Instruction Manual (NES) (PDF). Ocean of America. 1992. p. 3. Retrieved 27 August 2021.
- ^ a b c d Amann, Hans-Joachim (June 1992). "Die etwas andere Familie". Aktueller Software Markt (in German). p. 126. Retrieved 27 August 2021.
- ^ a b c "Grauselgie Angelegen-heit". Aktueller Software Markt (in German). March 1992. p. 127. Retrieved 27 August 2021.
- ^ a b c d e f The Spam Weasel (March 1992). "The Addams Family". GamePro. No. 32. p. 30. Retrieved 27 August 2021.
- ^ a b c d e Davies, Jonathan (November 1992). "The Addams Family". Super Play. No. 1. p. 74.
- ^ a b c d e f Lawton, Rod (July 1992). "Addams Family". Amstrad Action. No. 82. pp. 28–29. Retrieved 13 September 2021.
- ^ "Playing The Game". The Addams Family Instruction Manual (SNES). Ocean of America. 1992. pp. 10–13. Retrieved 27 August 2021.
- ^ a b c d e f g h i j k l m n o p q r s t O'Neill, Jamie (22 October 2010). "The Addams Family Review (SNES)". Nintendo Life. Retrieved 26 August 2021.
- ^ a b c d Ricketts, Ed (August 1992). "The Addams Family". ST Format. No. 37. p. 80. Retrieved 27 August 2021.
- ^ a b c d e f g h i j k l m Sharp, Brian (July 1992). "The Addams Family". Amiga Action. No. 32. pp. 24–25. Retrieved 26 August 2021.
- ^ a b c d e f g h i Rob; Julian (June 1992). "The Addams Family". Mean Machines. No. 21. pp. 62–64. Retrieved 26 August 2021.
- ^ "Potions". The Addams Family (GB) (PDF). Ocean of America. 1992. p. 7. Retrieved 12 September 2021.
- ^ "Power Vials". The Addams Family (GB) (PDF). Ocean of America. 1992. p. 8. Retrieved 12 September 2021.
- ^ a b c Foster, Michael (December 1993). "The Addams Family". Game Players. No. 35. p. 174. Retrieved 8 July 2021.
- ^ "Status Display". The Addams Family (GB) (PDF). Ocean of America. 1992. p. 5. Retrieved 12 September 2021.
- ^ "Status Display". The Addams Family Instruction Manual (NES) (PDF). Ocean of America. 1992. pp. 6–7. Retrieved 27 August 2021.
- ^ a b c d e f g h Brennan, Ciarán (March 1992). "The Addams Family". The One. No. 42. pp. 28–30. Retrieved August 26, 2021.
- ^ a b c d Fox, David J. (November 10, 1991). "ff-Centerpiece : Movies : A Land Between Movieland and Cableland--VideoGameland". Los Angeles Times. Archived from the original on August 27, 2021. Retrieved August 26, 2021.
- ^ "The Addams Family". ACE. No. 45. June 1991. p. 9. Retrieved August 26, 2021.
- ^ "The Addams Family". CU Amiga. April 1992. pp. 34–35. Retrieved 27 August 2021.
- ^ a b c d White, Gary (April 1992). "The Addams Family". ACE. No. 55. Retrieved 26 August 2021.
- ^ Baker, Christopher Michael. "The Addams Family – Review". AllGame. Archived from the original on 15 November 2014. Retrieved 26 August 2021.
- ^ "The Addams Family". Aktueller Software Markt (in German). April 1994. p. 112. Retrieved 27 August 2021.
- ^ a b c d e Maddock, Jonathan (August 1992). "The Addams Family". Amiga Computing. No. 51. pp. 92–93. Retrieved 26 August 2021.
- ^ a b c Price, James (May 1993). "The Addams Family". Amiga Force. No. 5. p. 16. Retrieved 26 August 2021.
- ^ a b c d e f West, Neil (June 1992). "The Addams Family". Amiga Format. No. 35. p. 66. Retrieved 26 August 2021.
- ^ Bielby, Matt (June 1992). "The Addams Family". Amiga Power. No. 14. pp. 20–22. Retrieved 26 August 2021.
- ^ Hickman, Lucy; Nick (April 1992). "The Addams Family". Crash. No. 98. Retrieved 12 September 2021.
- ^ Rand, Paul (May 1992). "The Addams Family". Go!. No. 7. p. 18. Retrieved 27 August 2021.
- ^ Skews, Rik (December 1993). "The Addams Family". Computer and Video Games. No. 145. p. 99. Retrieved 15 September 2021.
- ^ Lawrence of Arcadia (March 1994). "Addams Family". GamePro. No. 56. p. 148. Retrieved 27 August 2021.
- ^ The Unknown Gamer (November 1993). "Genesis ProReview: The Addams Family". GamePro. No. 52. p. 62. Retrieved 27 August 2021.
- ^ Arnold, J. Douglas (July 1992). "The Addams Family". GamePro. No. 36. p. 70. Retrieved 27 August 2021.
- ^ a b c Humphreys, Andrew (February 1994). "The Addams Family". Hyper. No. 3. p. 68. Retrieved 27 August 2021.
- ^ DjiDane03 (3 May 2013). "Test de The Addams Family sur Gameboy". Jeuxvideo.com (in French). Archived from the original on 20 July 2013. Retrieved 27 August 2021.
{{cite web}}
: CS1 maint: numeric names: authors list (link) - ^ O. Prezeau (March 1992). "The Addams Family". Joypad (in French). No. 6. p. 129. Retrieved 27 August 2021.
- ^ Trazom (February 1994). "The Addams Family". Joypad (in French). No. 28. p. 81. Retrieved 28 August 2021.
- ^ a b c d e "The Addams Family". Joystick (in French). No. 29. August 1992. p. 272. Retrieved 27 August 2021.
- ^ a b c Markus; Sandrie (March 1994). "The Addams Family". Mega Fun (in German). p. 104. Retrieved 27 August 2021.
- ^ George; Rob (February 1992). "Now Playing". Nintendo Power. Vol. 33. pp. 102–105. Retrieved 27 August 2021.
- ^ "Now Playing". Nintendo Power. No. 31. December 1991. pp. 84–87. Retrieved 26 August 2021.
- ^ "Now Playing". Nintendo Power. No. 35. April 1992. pp. 100–103. Retrieved 26 August 2021.
- ^ Elwood. "Addams Family". Player One (in French). No. 36. p. 38. Retrieved 27 August 2021.
- ^ "The Addams Family". Player One (in French). No. 23. September 1992. pp. 52–55. Retrieved 27 August 2021.
- ^ "The Addams Family". ST Action. No. 59. March 1993. p. 62. Retrieved 12 September 2021.
- ^ Dillon, Tony (August 1992). "The Addams Family". ST Review. No. 4. pp. 68–69. Retrieved 12 September 2021.
- ^ a b c d Andy (July 1992). "The Addams Family". Total!. No. 7. pp. 48–49. Retrieved 26 August 2021.
- ^ a b c d e f g h Andy (July 1992). "The Addams Family". Total!. No. 7. pp. 36–38. Retrieved 26 August 2021.
- ^ Andy (August 1992). "The Addams Family". Total!. No. 8. pp. 40–41. Retrieved 26 August 2021.
- ^ Schneider, Boris (February 1992). "Addams Family". Video Games (in German). Retrieved 27 August 2021.
- ^ Knauf, Andreas (December 1992). "Addams Family". Video Games (in German). p. 103. Retrieved 27 August 2021.
- ^ "Addams Family". Video Games (in German). April 1994. p. 84. Retrieved 27 August 2021.
- ^ "Addams Family". Video Games. May 1994. p. 112. Retrieved 15 September 2021.
- ^ Knauf, Andreas (June 1992). "Addams Family". Video Games (in German). p. 111. Retrieved 27 August 2021.
- ^ Pillar, Jon (June 1992). "The Addams Family". Your Sinclair. No. 78. Archived from the original on 2000-11-19. Retrieved 12 September 2021.
- ^ Lopez, Amaya (June 1992). "The Addams Family". Zero. No. 32. pp. 24, 55. Retrieved 26 August 2021.
- ^ Shields, Steve; Osborne, Ian (July 1992). "The Addams Family". Zzap!64. No. 86. pp. 60–61. Retrieved 26 August 2021.
- ^ Lurch, James (June 1992). "The Addams Family". Commodore Format. No. 21. pp. 62–63. Retrieved 12 September 2021.
- ^ a b Dyer, Andy (November 1993). "The Addams Family". Mega. No. 14. p. 36. Retrieved 27 August 2021.
- ^ a b "Nintendo Games Index: Super NES". Super Gamer. No. 2. May 1994. pp. 122–124. Retrieved 16 March 2021.
- ^ a b Stout, Andy (December 1993). "The Addams Family" (PDF). Sega Power. No. 49. p. 44. Retrieved 15 September 2021.
- ^ "The Addams Family". Sega Pro. No. 26. December 1993. p. 71. Retrieved 28 August 2021.
- ^ Johnson, James (December 1993). "The Addams Family". Sega Pro. No. 26. p. 38. Retrieved 28 August 2021.
- ^ "Addams Family". Sega Visions. February 1994. p. 86. Retrieved 15 September 2021.
External links
[edit]- 1992 video games
- The Addams Family video games
- Amiga games
- Amstrad CPC games
- Atari ST games
- Commodore 64 games
- Game Boy games
- Game Gear games
- Master System games
- Nintendo Entertainment System games
- Ocean Software games
- Platformers
- Sega Genesis games
- Single-player video games
- Super Nintendo Entertainment System games
- Tiger Electronics handheld games
- Video games based on adaptations
- Video games based on films
- Video games developed in the United Kingdom
- Video games scored by Barry Leitch
- Video games scored by Mark Cooksey
- Video games set in country houses
- ZX Spectrum games