Ratchet and Clank (characters): Difference between revisions
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{{Infobox character |
{{Infobox character |
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| name = Ratchet and Clank |
| name = Ratchet and Clank |
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| creator = [[Insomniac Games]] |
| creator = [[Insomniac Games]] |
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| designer = David Guertin |
| designer = David Guertin |
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| voice = [[Mikey Kelley]] (2002) |
| voice = '''Ratchet''': [[Mikey Kelley]] (2002), [[James Arnold Taylor]] (2003–present)<br>'''Clank''': [[David Kaye (voice actor)|David Kaye]] |
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'''Ratchet and Clank''' are the [[ |
'''Ratchet and Clank''' are the [[protagonist]]s of the ''[[Ratchet & Clank]]'' video game series developed by [[Insomniac Games]], starting with the 2002 ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]''.<ref name=":1">{{Cite web |title=Ratchet & Clank {{!}} Insomniac Games |url=https://insomniac.games/game/ratchet-and-clank/ |access-date=2024-03-29 |website=insomniac.games}}</ref> Ratchet is an anthropomorphic [[Extraterrestrial life|alien]] creature known as a [[Ratchet & Clank#Lombaxes|Lombax]], while Clank is an escaped robot (real name: XJ-0461 or Defect B5429671) who soon teams up with him. |
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==Concept and creation== |
==Concept and creation== |
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Both Ratchet and Clank were conceived for inclusion in the original ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]''. Ratchet was originally envisioned by Insomniac Games Vice President of Programming Brian Hastings as a space-traveling reptile alien who would collect various weapons as he progressed through the game;<ref name="ignhistory">{{cite web|url=http://retro.ign.com/articles/831/831099p1.html|title=IGN Presents The History of ''Ratchet and Clank''|last=McLaughlin|first=Rus|publisher=[[IGN Entertainment]]|date=October 30, 2007|access-date=July 21, 2009|archive-url=https://web.archive.org/web/20100314100726/http://retro.ign.com/articles/831/831099p1.html|url-status=live|archive-date=March 14, 2010}} {{webarchive|format=addlpages|date=January 1, 1970|url=http://retro.ign.com/articles/831/831099p2.html|title=Page 2|url2=https://www.webcitation.org/5hmHqbIYK?url=http://retro.ign.com/articles/831/831099p3.html|date2=2009-06-24|title2=Page 3|url3=https://www.webcitation.org/5hmHro5DA?url=http://retro.ign.com/articles/831/831099p4.html|date3=2009-06-24|title3=Page 4}}</ref><ref name="gameplanetinterview">{{cite web|url=http://old.gameplanet.co.nz/mag.dyn/Features/1550.html|title=Ratchet and Clank Interview<!--NOTE: the title here is not spelled with an ampersand! -->|work=[[Gameplanet (New Zealand)|Gameplanet]]|author=Big Gaz|date=December 14, 2002|access-date=July 21, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090905151928/http://old.gameplanet.co.nz/mag.dyn/Features/1550.html|archive-date=September 5, 2009}}</ref> Ratchet's final form was decided upon after Insomniac looked at various terrestrial creatures, such as dogs, rats, and feline features stood out to them because of the sense of agility associated with it.<ref name="comicsaboveground">{{cite book|title=Comics Above Ground: How Sequential Art Affects Mainstream Media|last=Talon|first=Durwin S.|author-link=Durwin Talon|publisher=TwoMorrows Publishing|chapter=David Guertin on Comics & Video Games|pages=80–82|isbn=1-893905-31-4|url=https://books.google.com/books?id=WHtNyhQ1-WAC|year=2004|access-date=July 21, 2009}}</ref> |
Both Ratchet and Clank were conceived for inclusion in the original ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]''. Ratchet was originally envisioned by Insomniac Games Vice President of Programming Brian Hastings as a space-traveling reptile alien who would collect various weapons as he progressed through the game;<ref name="ignhistory">{{cite web|url=http://retro.ign.com/articles/831/831099p1.html|title=IGN Presents The History of ''Ratchet and Clank''|last=McLaughlin|first=Rus|publisher=[[IGN Entertainment]]|date=October 30, 2007|access-date=July 21, 2009|archive-url=https://web.archive.org/web/20100314100726/http://retro.ign.com/articles/831/831099p1.html|url-status=live|archive-date=March 14, 2010}} {{webarchive|format=addlpages|date=January 1, 1970|url=http://retro.ign.com/articles/831/831099p2.html|title=Page 2|url2=https://www.webcitation.org/5hmHqbIYK?url=http://retro.ign.com/articles/831/831099p3.html|date2=2009-06-24|title2=Page 3|url3=https://www.webcitation.org/5hmHro5DA?url=http://retro.ign.com/articles/831/831099p4.html|date3=2009-06-24|title3=Page 4}}</ref><ref name="gameplanetinterview">{{cite web|url=http://old.gameplanet.co.nz/mag.dyn/Features/1550.html|title=Ratchet and Clank Interview<!--NOTE: the title here is not spelled with an ampersand! -->|work=[[Gameplanet (New Zealand)|Gameplanet]]|author=Big Gaz|date=December 14, 2002|access-date=July 21, 2009|url-status=dead|archive-url=https://web.archive.org/web/20090905151928/http://old.gameplanet.co.nz/mag.dyn/Features/1550.html|archive-date=September 5, 2009}}</ref> Ratchet's final form was decided upon after Insomniac looked at various terrestrial creatures, such as dogs, rats, and feline features stood out to them because of the sense of agility associated with it.<ref name="comicsaboveground">{{cite book|title=Comics Above Ground: How Sequential Art Affects Mainstream Media|last=Talon|first=Durwin S.|author-link=Durwin Talon|publisher=TwoMorrows Publishing|chapter=David Guertin on Comics & Video Games|pages=80–82|isbn=1-893905-31-4|url=https://books.google.com/books?id=WHtNyhQ1-WAC|year=2004|access-date=July 21, 2009|archive-date=March 13, 2024|archive-url=https://web.archive.org/web/20240313161240/https://books.google.com/books?id=WHtNyhQ1-WAC|url-status=live}}</ref> |
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Clank spawned from an early idea involving a number of small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank.<ref name="comicsaboveground2">{{cite book |last=Talon |first=Durwin S. |url=https://books.google.com/books?id=WHtNyhQ1-WA |title=Comics Above Ground: How Sequential Art Affects Mainstream Media |publisher=TwoMorrows Publishing |year=2004 |isbn=1-893905-31-4 |pages=80–82 |chapter=David Guertin on Comics & Video Games |author-link=Durwin Talon |access-date=July 21, 2009}}</ref> Ratchet tends to be headstrong and is usually not afraid to voice his opinion. In response to the negative critical reception of Ratchet's personality, Ratchet's personality was altered in ''[[Ratchet & Clank: Going Commando]]'' to be "less cocky, much more friendly to Clank, and... able to handle himself better in stressful situations without being impetuous."<ref name="gamespyinterview">{{cite web|url=http://archive.gamespy.com/interviews/may03/tedprice/index.shtml|title=Ted Price on ''Going Commando''|last=Turner|first=Benjamin|work=[[GameSpy]]|publisher=[[IGN Entertainment]]|date=May 8, 2003|access-date=June 21, 2009|archive-url=https://web.archive.org/web/20110603231734/http://archive.gamespy.com/interviews/may03/tedprice/index.shtml|url-status=dead|archive-date=June 3, 2011}} {{webarchive|format=addlpages|date=January 1, 1970|url=http://archive.gamespy.com/interviews/may03/tedprice/index2.shtml|title=Page 2|url2=https://www.webcitation.org/5hmIUvOKa?url=http://archive.gamespy.com/interviews/may03/tedprice/index3.shtml|date2=2009-06-24|title2=Page 3|url3=https://www.webcitation.org/5hmIVTHlH?url=http://archive.gamespy.com/interviews/may03/tedprice/index4.shtml|date3=2009-06-24|title3=Page 4}}</ref> |
Clank spawned from an early idea involving a number of small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank.<ref name="comicsaboveground2">{{cite book |last=Talon |first=Durwin S. |url=https://books.google.com/books?id=WHtNyhQ1-WA |title=Comics Above Ground: How Sequential Art Affects Mainstream Media |publisher=TwoMorrows Publishing |year=2004 |isbn=1-893905-31-4 |pages=80–82 |chapter=David Guertin on Comics & Video Games |author-link=Durwin Talon |access-date=July 21, 2009}}</ref> Ratchet tends to be headstrong and is usually not afraid to voice his opinion. In response to the negative critical reception of Ratchet's personality, Ratchet's personality was altered in ''[[Ratchet & Clank: Going Commando]]'' to be "less cocky, much more friendly to Clank, and... able to handle himself better in stressful situations without being impetuous."<ref name="gamespyinterview">{{cite web|url=http://archive.gamespy.com/interviews/may03/tedprice/index.shtml|title=Ted Price on ''Going Commando''|last=Turner|first=Benjamin|work=[[GameSpy]]|publisher=[[IGN Entertainment]]|date=May 8, 2003|access-date=June 21, 2009|archive-url=https://web.archive.org/web/20110603231734/http://archive.gamespy.com/interviews/may03/tedprice/index.shtml|url-status=dead|archive-date=June 3, 2011}} {{webarchive|format=addlpages|date=January 1, 1970|url=http://archive.gamespy.com/interviews/may03/tedprice/index2.shtml|title=Page 2|url2=https://www.webcitation.org/5hmIUvOKa?url=http://archive.gamespy.com/interviews/may03/tedprice/index3.shtml|date2=2009-06-24|title2=Page 3|url3=https://www.webcitation.org/5hmIVTHlH?url=http://archive.gamespy.com/interviews/may03/tedprice/index4.shtml|date3=2009-06-24|title3=Page 4}}</ref> |
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⚫ | In the English versions of the games, Ratchet is voiced by [[Mikey Kelley]] in [[Ratchet & Clank (2002 video game)|the first ''Ratchet & Clank'']] and by [[James Arnold Taylor]] since [[Ratchet & Clank: Going Commando|the second game]].<ref>{{Cite web|url=https://www.mikeykelley.com/|title=Mikey Kelley Voice-Over|website=Mikey Kelley Voice-Over|access-date=2023-05-08|archive-date=2023-10-03|archive-url=https://web.archive.org/web/20231003170109/https://www.mikeykelley.com/|url-status=live}}</ref><ref name="RnCIGN">{{cite web |author=Douglass C. Perry |date=2002-11-04 |title=IGN: ''Ratchet & Clank'' Review |url=http://ps2.ign.com/articles/376/376261p4.html |access-date=21 July 2009 |publisher=[[IGN]] |quote=The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in ''Jak and Daxter'', and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes. |archive-date=2011-06-04 |archive-url=https://web.archive.org/web/20110604132950/http://ps2.ign.com/articles/376/376261p4.html |url-status=live }}</ref><ref>{{cite web | url=https://www.jamesarnoldtaylor.com/bio | title=Bio | access-date=2023-05-08 | archive-date=2024-03-13 | archive-url=https://web.archive.org/web/20240313161252/https://www.jamesarnoldtaylor.com/bio | url-status=live }}</ref> Meanwhile, Clank was voiced by [[David Kaye (voice actor)|David Kaye]].<ref>{{Cite web |last=Sum |first=Michael |date=10 June 2021 |title=Ratchet and Clank Voice Actors: Who are they? |url=https://www.voquent.com/blog/ratchet-and-clank-voice-actors-who-are-they/ |access-date=28 March 2024 |website=Voquent}}</ref> |
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===Voice portrayal=== |
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⚫ | In the English versions of the games, Ratchet is voiced by [[Mikey Kelley]] in [[Ratchet & Clank (2002 video game)|the first ''Ratchet & Clank'']] and by [[James Arnold Taylor]] since [[Ratchet & Clank: Going Commando|the second game]].<ref>{{Cite web|url=https://www.mikeykelley.com/|title=Mikey Kelley Voice-Over|website=Mikey Kelley Voice-Over}}</ref><ref name="RnCIGN">{{cite web |author=Douglass C. Perry |date=2002-11-04 |title=IGN: ''Ratchet & Clank'' Review |url=http://ps2.ign.com/articles/376/376261p4.html |access-date=21 July 2009 |publisher=[[IGN]] |quote=The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in ''Jak and Daxter'', and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes.}}</ref><ref>{{cite web | url=https://www.jamesarnoldtaylor.com/bio | title=Bio }}</ref> |
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==Appearances== |
==Appearances== |
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⚫ | Ratchet and Clank first appear in ''[[Ratchet & Clank (2002 video game)|Ratchet & Clank]]'', the first game in the ''[[Ratchet & Clank]]'' series, made for the [[PlayStation 2]], where they first meet while on separate missions, both looking for help from Captain Qwark to stop the goals of Chairman Drek.<ref name=":1" /> Their goals frequently conflict, with Clank calling Ratchet out for his selfishness and Ratchet ultimately apologizing due to Clank being the only way to pilot his ship. They appear in the sequel, ''[[Ratchet & Clank: Going Commando]]'' (2003), also made for the PlayStation 2, where they are living the lives of heroes and get a call from the CEO of Megacorp, wanting them to help retrieve a dangerous prototype which was stolen. In ''[[Ratchet & Clank: Up Your Arsenal]]'' (2004), Ratchet and Clank help Captain Qwark defeat his past nemesis, [[List of Ratchet & Clank characters#Doctor Nefarious|Dr. Nefarious]]. Meanwhile, Clank is shown to be a movie star, acting as "Secret Agent Clank". A great deal of new information regarding Clank's real origins is shown in the Future trilogy. They both appear in ''[[Ratchet & Clank Future: Tools of Destruction]]'' (2007), where Clank is often visited by mysterious beings known as the Zoni and is warned that he faces some difficult decisions regarding his adventures with Ratchet. Clank is eventually taken away by the Zoni at the end of the game. In ''[[Ratchet & Clank Future: A Crack in Time]]'', Clank is transported to the Great Clock where he learns that his creator is, in fact, a powerful Zoni named Orvus (his alternate name is also quoted as XJ-0461) and fulfills his intended purpose as Senior Caretaker of the Clock. After the final battle, Clank is left with a hard decision on whether to continue partnering Ratchet or leave him and stay at the Clock, but he ultimately picks Ratchet. |
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=== Ratchet === |
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His first appearance was on Planet Veldin, but it is later revealed in the series that Ratchet was originally born on the Lombax home-world of Planet Fastoon in the Polaris Galaxy and later sent to Planet Veldin in the Solana Galaxy by [[List of Ratchet & Clank characters#Kaden|his father Kaden]] to protect him from [[List of Ratchet & Clank characters#Emperor Percival Tachyon|Emperor Tachyon]]. Growing up on Veldin, Ratchet longed to travel to new worlds and even built his own ship. |
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⚫ | Ratchet and Clank appear in various other games; Ratchet and Clank both appear in ''[[Hot Shots Golf Fore!]]'', ''[[PlayStation Move Heroes]]'', ''[[PlayStation All-Stars Battle Royale]]'', ''[[Fall Guys]]'', and the PlayStation 4 version of ''[[Super Bomberman R]]'', They both cameo in ''[[Astro's Playroom]]''.<ref name=":0">{{Cite web |title=Every cameraman reference in Astro's Playroom |url=https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom |access-date=2020-11-12 |website=Gamepur |language=en |archive-date=2020-11-13 |archive-url=https://web.archive.org/web/20201113055305/https://www.gamepur.com/guides/every-cameraman-reference-in-astros-playroom |url-status=live }}</ref> Ratchet appears by himself in ''[[Jak X: Combat Racing]]'' and ''[[Jak II]]''. |
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Shortly after completing his ship, Ratchet met a diminutive robot fugitive whom he dubbed Clank, who helped him to leave Veldin and fulfill his dream of traveling. From this point on, Ratchet and Clank traveled extensively through the Solana, Bogon and Polaris Galaxies, saving them on several occasions. |
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=== Clank === |
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=== Other games === |
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⚫ | Ratchet |
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Clank is one of the six playable characters in ''[[PlayStation Move Heroes]]'', and creates a rivalry with ''[[Sly Cooper]]'' character [[List of Sly Cooper characters#Bentley's Hackpack (2013)|Bentley]] due to both of them having high intelligence. Both Ratchet and Clank also appear as one playable character in the crossover fighting game ''[[PlayStation All-Stars Battle Royale]]''. Clank appears as a playable character with Ratchet in [[Mediatonic|Mediatonic's]] ''[[Fall Guys]]''. Clank also appears as a non-playable character in ''[[Hot Shots Golf Fore!]]'' and the PlayStation 4 version of ''[[Super Bomberman R]]''. Clank makes a cameo appearance in ''[[Astro's Playroom]]''.<ref name=":0" /> |
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==Reception== |
==Reception== |
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On Mikey Kelley's vocal performance as Ratchet in ''Ratchet & Clank'', Douglass C. Perry of ''[[IGN]]'' commented that "while Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark."<ref name="RnCIGN" /> He described [[David Kaye (voice actor)|David Kaye]]'s performance as Clank as "quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon."<ref name="RnCIGN2">{{cite web |author=Douglass C. Perry |date=2002-11-04 |title=IGN: ''Ratchet & Clank'' Review |url=http://ps2.ign.com/articles/376/376261p4.html |access-date=21 July 2009 |publisher=IGN |quote=The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in ''Jak and Daxter'', and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes.}}</ref> Gavin Frankle of ''[[AllGame]]'' found it hard to form an emotional bond with Ratchet or Clank, saying that Ratchet is "your typical teenager [...] who desires nothing more than excitement and adventure", and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault".<ref name="RnCallgame">{{cite web |last=Frankle |first=Gavin |title=''Ratchet & Clank'' |url=http://www.allgame.com/game.php?id=38850&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20100216224524/http://allgame.com/game.php?id=38850&tab=review |archive-date=February 16, 2010 |access-date=June 25, 2009 |work=[[Allgame]] |publisher=[[Macrovision Corporation]]}}</ref> |
Ratchet and Clank have been generally well-received; Ratchet was voted as the sixteenth top character of the 2000s decade by ''[[Game Informer]]'''s readers,<ref>{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2010/12/03/readers-top-30-characters-results-revealed.aspx|title=Readers' Top 30 Characters Results Revealed|author=Bryan Vore|date=December 3, 2010|magazine=Game Informer|access-date=May 18, 2014|archive-date=May 25, 2015|archive-url=https://web.archive.org/web/20150525011450/http://www.gameinformer.com/b/news/archive/2010/12/03/readers-top-30-characters-results-revealed.aspx|url-status=dead}}</ref> and readers of ''[[Guinness World Records Gamer's Edition]]'' voted Ratchet as the 15th-top video game character of all time.<ref>{{cite news |url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |title=Guinness Names Top 50 Video Game Characters Of All Time |newspaper=[[Game Informer]] |first=Jeff |last=Marchiafava |date=February 16, 2011 |access-date=February 2, 2018 |archive-date=February 1, 2012 |archive-url=https://web.archive.org/web/20120201201521/http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |url-status=dead }}</ref> ''[[GamesRadar]]'' listed Clank on their list of "The 25 best new characters of the decade", describing him as a "quiet, collected and effortlessly charming robot with cool powers and cooler personality".<ref>{{cite web |date=December 29, 2009 |title=The 25 best new characters of the decade |url=http://www.gamesradar.com/f/the-25-best-new-characters-of-the-decade/a-20091221171910974007/p-2 |publisher=[[GamesRadar]] |access-date=July 25, 2023 |archive-date=June 15, 2011 |archive-url=https://web.archive.org/web/20110615191435/http://www.gamesradar.com/f/the-25-best-new-characters-of-the-decade/a-20091221171910974007/p-2 |url-status=live }}</ref> On Mikey Kelley's vocal performance as Ratchet in ''Ratchet & Clank'', Douglass C. Perry of ''[[IGN]]'' commented that "while Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark."<ref name="RnCIGN" /> He described [[David Kaye (voice actor)|David Kaye]]'s performance as Clank as "quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon."<ref name="RnCIGN2">{{cite web |author=Douglass C. Perry |date=2002-11-04 |title=IGN: ''Ratchet & Clank'' Review |url=http://ps2.ign.com/articles/376/376261p4.html |access-date=21 July 2009 |publisher=IGN |quote=The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in ''Jak and Daxter'', and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes. |archive-date=2011-06-04 |archive-url=https://web.archive.org/web/20110604132950/http://ps2.ign.com/articles/376/376261p4.html |url-status=live }}</ref> Gavin Frankle of ''[[AllGame]]'' found it hard to form an emotional bond with Ratchet or Clank, saying that Ratchet is "your typical teenager [...] who desires nothing more than excitement and adventure", and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault".<ref name="RnCallgame">{{cite web |last=Frankle |first=Gavin |title=''Ratchet & Clank'' |url=http://www.allgame.com/game.php?id=38850&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20100216224524/http://allgame.com/game.php?id=38850&tab=review |archive-date=February 16, 2010 |access-date=June 25, 2009 |work=[[Allgame]] |publisher=[[Macrovision Corporation]]}}</ref> |
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Benjamin Turner of ''[[GameSpy]]'' |
Ratchet's personality has received mixed response, with Benjamin Turner of ''[[GameSpy]]'' being highly critical of Ratchet in his review of the first game criticizing his design and demeanor, which he called "rude and immoral." He expressed a desire to see Clank as the protagonist instead.<ref name="RnCGSpy">{{cite web |author=Benjamin Turner |date=2002-11-13 |title=GameSpy.com - Review |url=http://archive.gamespy.com/reviews/november02/ratchetandclankps2/index2.shtml |url-status=dead |archive-url=https://web.archive.org/web/20040914023509/http://archive.gamespy.com/reviews/november02/ratchetandclankps2/index2.shtml |archive-date=14 September 2004 |access-date=21 July 2009 |publisher=[[GameSpy]]}}</ref> Johnny Liu of ''[[GameRevolution]]'' described Ratchet as having a "blue-collar attitude," appreciating that he's not a "typical goody-goody" though criticizing that he wasn't fleshed out.<ref name="RnCGameRev">{{cite web|author=Johnny Liu|title=''Ratchet & Clank'' review for the PS2|url=http://www.gamerevolution.com/review/ps2/ratchet-amp-clank|date=2002-11-01|publisher=[[Game Revolution]]|access-date=21 July 2009}}</ref> Ratchet's in-game model in ''Ratchet & Clank'', particularly his facial animations and fur, was praised by Louis Bedigian of ''GameZone'', noting that it is more realistic than the game's [[non-playable characters|NPCs]].<ref>{{cite web|author=Louis Bedigian|title=''Ratchet & Clank'' Review - PlayStation 2|url=http://ps2.gamezone.com/gzreviews/r20161.htm|date=2002-11-12|publisher=GameZone|access-date=21 July 2009 |url-status=dead|archive-url=https://web.archive.org/web/20030607191435/http://ps2.gamezone.com/gzreviews/r20161.htm|archive-date=7 June 2003}}</ref> Critics took note of Ratchet's improved character in subsequent games. Perry appreciated that he became "a little more forgiving and a lot more palatable,"<ref name="RnCGCIGN">{{cite web|author=Douglass C. Perry|title=IGN: ''Ratchet & Clank: Going Commando'' Review|url=http://ps2.ign.com/articles/458/458896p1.html|date=2003-11-11|publisher=[[IGN]]|access-date=21 July 2009|archive-date=2012-08-22|archive-url=https://web.archive.org/web/20120822021243/http://ps2.ign.com/articles/458/458896p1.html|url-status=live}}</ref> while Carlos McElfish of ''GameZone'' felt his new voice actor "forc[es] a psychological reset in the minds of players."<ref name="RnCGCGameZone">{{cite web|author=Carlos McElfish|title=''Ratchet & Clank: Going Commando'' Review - PlayStation 2|url=http://ps2.gamezone.com/gzreviews/r22001.htm|date=2003-11-21|publisher=GameZone|access-date=21 July 2009 |url-status=dead|archive-url=https://web.archive.org/web/20081006081053/http://ps2.gamezone.com/gzreviews/r22001.htm|archive-date=6 October 2008}}</ref> |
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=== Ratchet === |
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Ratchet's in-game model in ''Ratchet & Clank'', particularly his facial animations and fur, was praised by Louis Bedigian of ''GameZone''.<ref>{{cite web|author=Louis Bedigian|title=''Ratchet & Clank'' Review - PlayStation 2|url=http://ps2.gamezone.com/gzreviews/r20161.htm|date=2002-11-12|publisher=GameZone|access-date=21 July 2009|quote=When getting up close and personal with Ratchet, you'll be amazed at how smooth his animation is. His facial expressions are top-notch. Like a character from a computer-generated movie, Ratchet's eyebrows raise when he is excited, while his mouth moves perfectly in-sync with what he is saying. Even his eyes move realistically! This is true for the other, non-playable characters as well. However, none of the NPCs are as realistic-looking as Ratchet. Ratchet's skin (if you can call it that -- it looks kind of furry) has nice, vibrant, detailed textures that make him look even better.|url-status=dead|archive-url=https://web.archive.org/web/20030607191435/http://ps2.gamezone.com/gzreviews/r20161.htm|archive-date=7 June 2003}}</ref> Johnny Liu of ''[[GameRevolution]]'' noted that Ratchet "starts out with a blue-collar attitude, but he's mostly there for deft observations and cutting remarks" and appreciated Ratchet not being "pigeonholed as a typical goody-goody", but concluded that he wasn't very fleshed out.<ref name="RnCGameRev">{{cite web|author=Johnny Liu|title=''Ratchet & Clank'' review for the PS2|url=http://www.gamerevolution.com/review/ps2/ratchet-amp-clank|date=2002-11-01|publisher=[[Game Revolution]]|access-date=21 July 2009|quote=Ratchet starts out with a blue-collar attitude, but he's mostly there for deft observations and cutting remarks. I appreciate how he hasn't been pigeonholed as the typical goody-goody, but he's not very fleshed out. Clank is somewhere between Gir of ''Invader Zim'' in form and chatty C3PO in function. He's the straight man to Ratchet's jokes, offering clueless intellectualism to contrast Ratchet's pissy humor.}}</ref> |
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Critics took note of Ratchet's improved character in subsequent games. Perry commented that Ratchet "is no longer an angry, selfish teenage furry creature from outer space. He's a commando, a little wiser, a little more forgiving and a lot more palatable. Though still furry..."<ref name="RnCGCIGN">{{cite web|author=Douglass C. Perry|title=IGN: ''Ratchet & Clank: Going Commando'' Review|url=http://ps2.ign.com/articles/458/458896p1.html|date=2003-11-11|publisher=[[IGN]]|access-date=21 July 2009|quote=And perhaps what I like best, despite the eccentricity of the comment, is that Ratchet is no longer an angry, selfish teenage furry creature from outer space. He's a commando, a little wiser, a little more forgiving and a lot more palatable. Though still furry…}}</ref> Carlos McElfish of ''GameZone'', describing Ratchet's in the previous game as a "laughably confident, smart-alecky hot-shot", commented that Ratchet's new voice forces a psychological reset in the minds of players.<ref name="RnCGCGameZone">{{cite web|author=Carlos McElfish|title=''Ratchet & Clank: Going Commando'' Review - PlayStation 2|url=http://ps2.gamezone.com/gzreviews/r22001.htm|date=2003-11-21|publisher=GameZone|access-date=21 July 2009|quote=The many instances of dialogue are excellently voiced, all the trademark inflections and quips that the original game established are successfully carried over to ''Going Commando'', including Clank’s impossibly cute, awkward robot laugh. Ratchet sports an entirely new voice, forcing a psychological reset in the minds of players (He is no longer the laughably confident, smart-alecky hot-shot he was in the original game). Thank God.|url-status=dead|archive-url=https://web.archive.org/web/20081006081053/http://ps2.gamezone.com/gzreviews/r22001.htm|archive-date=6 October 2008}}</ref> Jeremy Dunham of ''IGN'' noted that Ratchet's "Why me?" delivery is "spot on".<ref name="RnCUYAIGN">{{cite web|author=Jeremy Dunham|title=IGN: ''Ratchet & Clank: Up Your Arsenal'' Review|url=http://ps2.ign.com/articles/561/561352p4.html|date=2004-10-28|publisher=[[IGN]]|access-date=22 July 2009|quote=Captain Quark in particular is pretty hysterical, with the Bill Clinton-esque Galactic President one of the more endearing characters. Clank's dry sidekick humor is in great contrast to Jak's own sidekick Daxter (for those of you that play both games), while Ratchet's "Why me?" delivery is spot on.}}</ref> Ratchet was voted as the sixteenth top character of the 2000s decade by ''[[Game Informer]]'''s readers.<ref>{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2010/12/03/readers-top-30-characters-results-revealed.aspx|title=Readers' Top 30 Characters Results Revealed|author=Bryan Vore|date=December 3, 2010|magazine=Game Informer|access-date=May 18, 2014}}</ref> |
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In 2011, readers of ''[[Guinness World Records Gamer's Edition]]'' voted Ratchet as the 15th-top video game character of all time.<ref>{{cite news |url=http://www.gameinformer.com/b/news/archive/2011/02/16/guinness-names-top-50-video-game-characters-of-all-time.aspx |title=Guinness Names Top 50 Video Game Characters Of All Time |newspaper=[[Game Informer]] |first=Jeff |last=Marchiafava |date=February 16, 2011 |access-date=February 2, 2018}}</ref> |
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=== Clank === |
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Benjamin Turner of ''[[GameSpy]]'', Johnny Liu of ''[[GameRevolution]]'' compared Clank to GIR of ''[[Invader Zim]]'' and [[C-3PO]] of the ''[[Star Wars]]'' franchise, and analyzed him as "the straight man to Ratchet's jokes, offering clueless intellectualism to contrast Ratchet's acid-tongue humor."<ref name="RnCGameRev2">{{cite web |author=Johnny Liu |date=2002-11-01 |title=''Ratchet & Clank'' review for the PS2 |url=http://www.gamerevolution.com/review/ps2/ratchet-amp-clank |access-date=21 July 2009 |publisher=[[Game Revolution]] |quote=Ratchet starts out with a blue-collar attitude, but he's mostly there for deft observations and cutting remarks. I appreciate how he hasn't been pigeonholed as the typical goody-goody, but he's not very fleshed out. Clank is somewhere between Gir of ''Invader Zim'' in form and chatty C3PO in function. He's the straight man to Ratchet's jokes, offering clueless intellectualism to contrast Ratchet's pissy humor.}}</ref> Clank's "awkward robot laugh" was described by McElfish as "impossibly cute".<ref name="RnCGCGameZone2">{{cite web |author=Carlos McElfish |date=2003-11-21 |title=''Ratchet & Clank: Going Commando'' Review - PlayStation 2 |url=http://ps2.gamezone.com/gzreviews/r22001.htm |url-status=dead |archive-url=https://web.archive.org/web/20081006081053/http://ps2.gamezone.com/gzreviews/r22001.htm |archive-date=6 October 2008 |access-date=21 July 2009 |publisher=GameZone |quote=The many instances of dialogue are excellently voiced, all the trademark inflections and quips that the original game established are successfully carried over to ''Going Commando'', including Clank’s impossibly cute, awkward robot laugh. Ratchet sports an entirely new voice, forcing a psychological reset in the minds of players (He is no longer the laughably confident, smart-alecky hot-shot he was in the original game). Thank God.}}</ref> Dunham said that Clank's "dry sidekick humor is in great contrast to [[List of Jak and Daxter characters#Jak|Jak]]'s own sidekick [[Daxter]]".<ref name="RnCUYAIGN2">{{cite web |author=Jeremy Dunham |date=2004-10-28 |title=IGN: ''Ratchet & Clank: Up Your Arsenal'' Review |url=http://ps2.ign.com/articles/561/561352p4.html |access-date=22 July 2009 |publisher=IGN |quote=Captain Quark in particular is pretty hysterical, with the Bill Clinton-esque Galactic President one of the more endearing characters. Clank's dry sidekick humor is in great contrast to Jak's own sidekick Daxter (for those of you that play both games), while Ratchet's "Why me?" delivery is spot on.}}</ref> |
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''[[GamesRadar]]'' listed Clank on their list of "The 25 best new characters of the decade", describing him as a "quiet, collected and effortlessly charming robot with cool powers and cooler personality".<ref>{{cite web |date=December 29, 2009 |title=The 25 best new characters of the decade |url=http://www.gamesradar.com/f/the-25-best-new-characters-of-the-decade/a-20091221171910974007/p-2 |publisher=[[GamesRadar]]}}</ref> Clank was named the 5th "Best Sidekick" by ''IGN'', calling him "a true pal, and an obviously cool sidekick.".<ref>{{cite web |author=IGN Staff |date=March 28, 2006 |title=Top 10 Tuesday: Best Sidekicks - PS2 Feature at IGN |url=http://ps2.ign.com/articles/698/698916p1.html |url-status=dead |archive-url=https://web.archive.org/web/20120210042017/http://ps2.ign.com/articles/698/698916p1.html |archive-date=February 10, 2012 |access-date=November 29, 2010 |publisher=IGN}}</ref> ''[[UGO Networks|UGO]]'' listed Clank on their list of "The Cutest Video Game Characters" stating "Everyone wants a tiny robot to follow them around and do stuff for them".<ref>{{cite web |author=Chris Littler |date=October 12, 2010 |title=The Cutest Video Game Characters - UGO.com |url=http://www.ugo.com/games/the-50-cutest-video-game-characters |url-status=dead |archive-url=https://web.archive.org/web/20101015211459/http://www.ugo.com/games/the-50-cutest-video-game-characters |archive-date=October 15, 2010 |access-date=March 22, 2011 |publisher=[[UGO.com]]}}</ref> They also listed him as one of their favourite video game robots.<ref>{{cite web |last=Meli |first=Marissa |title=We Love These Video Game Robots Even Though They Can't Love Back |url=http://www.ugo.com/games/we-love-these-video-game-robots-even-though-they-cant-love-back?page=8 |archive-url=https://web.archive.org/web/20131219072950/http://www.ugo.com/games/we-love-these-video-game-robots-even-though-they-cant-love-back?page=8 |archive-date=19 December 2013 |access-date=9 September 2016 |publisher=UGO.com}}</ref> ''[[Game Informer]]'' called him the 3rd greatest wingman of the past decade, saying he "is often a more interesting character" and that "Clank's unique personality shines through it all, giving as much of a reason for players to come back as Ratchet's explosive gunplay."<ref>{{cite magazine |author=Biessener, Adam |date=November 22, 2010 |title=The Top 5 Wingmen Of The Decade |url=http://www.gameinformer.com/b/features/archive/2010/11/22/the-top-5-wingmen-of-the-decade.aspx |magazine=[[Game Informer]] |access-date=May 5, 2014}}</ref> |
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==References== |
==References== |
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Latest revision as of 23:48, 9 December 2024
This article needs to be updated.(October 2021) |
An editor has performed a search and found that sufficient sources exist to establish the subject's notability. (July 2023) |
Ratchet and Clank | |
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Ratchet & Clank character | |
First game | Ratchet & Clank (2002) |
Created by | Insomniac Games |
Designed by | David Guertin |
Voiced by | Ratchet: Mikey Kelley (2002), James Arnold Taylor (2003–present) Clank: David Kaye |
Ratchet and Clank are the protagonists of the Ratchet & Clank video game series developed by Insomniac Games, starting with the 2002 Ratchet & Clank.[1] Ratchet is an anthropomorphic alien creature known as a Lombax, while Clank is an escaped robot (real name: XJ-0461 or Defect B5429671) who soon teams up with him.
Concept and creation
[edit]Both Ratchet and Clank were conceived for inclusion in the original Ratchet & Clank. Ratchet was originally envisioned by Insomniac Games Vice President of Programming Brian Hastings as a space-traveling reptile alien who would collect various weapons as he progressed through the game;[2][3] Ratchet's final form was decided upon after Insomniac looked at various terrestrial creatures, such as dogs, rats, and feline features stood out to them because of the sense of agility associated with it.[4]
Clank spawned from an early idea involving a number of small robots attached to Ratchet, which would perform different functions. However, Insomniac realized that having the three robots was both complicated and created confusion about Ratchet's appearance, leading them to have only one robot, Clank.[5] Ratchet tends to be headstrong and is usually not afraid to voice his opinion. In response to the negative critical reception of Ratchet's personality, Ratchet's personality was altered in Ratchet & Clank: Going Commando to be "less cocky, much more friendly to Clank, and... able to handle himself better in stressful situations without being impetuous."[6]
In the English versions of the games, Ratchet is voiced by Mikey Kelley in the first Ratchet & Clank and by James Arnold Taylor since the second game.[7][8][9] Meanwhile, Clank was voiced by David Kaye.[10]
Appearances
[edit]Ratchet and Clank first appear in Ratchet & Clank, the first game in the Ratchet & Clank series, made for the PlayStation 2, where they first meet while on separate missions, both looking for help from Captain Qwark to stop the goals of Chairman Drek.[1] Their goals frequently conflict, with Clank calling Ratchet out for his selfishness and Ratchet ultimately apologizing due to Clank being the only way to pilot his ship. They appear in the sequel, Ratchet & Clank: Going Commando (2003), also made for the PlayStation 2, where they are living the lives of heroes and get a call from the CEO of Megacorp, wanting them to help retrieve a dangerous prototype which was stolen. In Ratchet & Clank: Up Your Arsenal (2004), Ratchet and Clank help Captain Qwark defeat his past nemesis, Dr. Nefarious. Meanwhile, Clank is shown to be a movie star, acting as "Secret Agent Clank". A great deal of new information regarding Clank's real origins is shown in the Future trilogy. They both appear in Ratchet & Clank Future: Tools of Destruction (2007), where Clank is often visited by mysterious beings known as the Zoni and is warned that he faces some difficult decisions regarding his adventures with Ratchet. Clank is eventually taken away by the Zoni at the end of the game. In Ratchet & Clank Future: A Crack in Time, Clank is transported to the Great Clock where he learns that his creator is, in fact, a powerful Zoni named Orvus (his alternate name is also quoted as XJ-0461) and fulfills his intended purpose as Senior Caretaker of the Clock. After the final battle, Clank is left with a hard decision on whether to continue partnering Ratchet or leave him and stay at the Clock, but he ultimately picks Ratchet.
Ratchet and Clank appear in various other games; Ratchet and Clank both appear in Hot Shots Golf Fore!, PlayStation Move Heroes, PlayStation All-Stars Battle Royale, Fall Guys, and the PlayStation 4 version of Super Bomberman R, They both cameo in Astro's Playroom.[11] Ratchet appears by himself in Jak X: Combat Racing and Jak II.
Reception
[edit]Ratchet and Clank have been generally well-received; Ratchet was voted as the sixteenth top character of the 2000s decade by Game Informer's readers,[12] and readers of Guinness World Records Gamer's Edition voted Ratchet as the 15th-top video game character of all time.[13] GamesRadar listed Clank on their list of "The 25 best new characters of the decade", describing him as a "quiet, collected and effortlessly charming robot with cool powers and cooler personality".[14] On Mikey Kelley's vocal performance as Ratchet in Ratchet & Clank, Douglass C. Perry of IGN commented that "while Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark."[8] He described David Kaye's performance as Clank as "quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon."[15] Gavin Frankle of AllGame found it hard to form an emotional bond with Ratchet or Clank, saying that Ratchet is "your typical teenager [...] who desires nothing more than excitement and adventure", and that Clank is "the stereotypical intellectual; stuffy and almost prudish to a fault".[16]
Ratchet's personality has received mixed response, with Benjamin Turner of GameSpy being highly critical of Ratchet in his review of the first game criticizing his design and demeanor, which he called "rude and immoral." He expressed a desire to see Clank as the protagonist instead.[17] Johnny Liu of GameRevolution described Ratchet as having a "blue-collar attitude," appreciating that he's not a "typical goody-goody" though criticizing that he wasn't fleshed out.[18] Ratchet's in-game model in Ratchet & Clank, particularly his facial animations and fur, was praised by Louis Bedigian of GameZone, noting that it is more realistic than the game's NPCs.[19] Critics took note of Ratchet's improved character in subsequent games. Perry appreciated that he became "a little more forgiving and a lot more palatable,"[20] while Carlos McElfish of GameZone felt his new voice actor "forc[es] a psychological reset in the minds of players."[21]
References
[edit]- ^ a b "Ratchet & Clank | Insomniac Games". insomniac.games. Retrieved 2024-03-29.
- ^ McLaughlin, Rus (October 30, 2007). "IGN Presents The History of Ratchet and Clank". IGN Entertainment. Archived from the original on March 14, 2010. Retrieved July 21, 2009. Additional pages archived on January 1, 1970: Page 2, Page 3, Page 4.
- ^ Big Gaz (December 14, 2002). "Ratchet and Clank Interview". Gameplanet. Archived from the original on September 5, 2009. Retrieved July 21, 2009.
- ^ Talon, Durwin S. (2004). "David Guertin on Comics & Video Games". Comics Above Ground: How Sequential Art Affects Mainstream Media. TwoMorrows Publishing. pp. 80–82. ISBN 1-893905-31-4. Archived from the original on March 13, 2024. Retrieved July 21, 2009.
- ^ Talon, Durwin S. (2004). "David Guertin on Comics & Video Games". Comics Above Ground: How Sequential Art Affects Mainstream Media. TwoMorrows Publishing. pp. 80–82. ISBN 1-893905-31-4. Retrieved July 21, 2009.
- ^ Turner, Benjamin (May 8, 2003). "Ted Price on Going Commando". GameSpy. IGN Entertainment. Archived from the original on June 3, 2011. Retrieved June 21, 2009. Additional pages archived on January 1, 1970: Page 2, Page 3, Page 4.
- ^ "Mikey Kelley Voice-Over". Mikey Kelley Voice-Over. Archived from the original on 2023-10-03. Retrieved 2023-05-08.
- ^ a b Douglass C. Perry (2002-11-04). "IGN: Ratchet & Clank Review". IGN. Archived from the original on 2011-06-04. Retrieved 21 July 2009.
The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in Jak and Daxter, and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes.
- ^ "Bio". Archived from the original on 2024-03-13. Retrieved 2023-05-08.
- ^ Sum, Michael (10 June 2021). "Ratchet and Clank Voice Actors: Who are they?". Voquent. Retrieved 28 March 2024.
- ^ "Every cameraman reference in Astro's Playroom". Gamepur. Archived from the original on 2020-11-13. Retrieved 2020-11-12.
- ^ Bryan Vore (December 3, 2010). "Readers' Top 30 Characters Results Revealed". Game Informer. Archived from the original on May 25, 2015. Retrieved May 18, 2014.
- ^ Marchiafava, Jeff (February 16, 2011). "Guinness Names Top 50 Video Game Characters Of All Time". Game Informer. Archived from the original on February 1, 2012. Retrieved February 2, 2018.
- ^ "The 25 best new characters of the decade". GamesRadar. December 29, 2009. Archived from the original on June 15, 2011. Retrieved July 25, 2023.
- ^ Douglass C. Perry (2002-11-04). "IGN: Ratchet & Clank Review". IGN. Archived from the original on 2011-06-04. Retrieved 21 July 2009.
The voice acting is solid, if not familiar, too. While Ratchet strives for that perfect dude-like teenager vibe, the voice actor generally hits the mark. Clank is also quite engaging, and in some cases, charming, especially when he finishes a level or gains a weapon. Many of the supporting characters offer the same kind of commercial quality voices found in Jak and Daxter, and some of the times they're quite funny. Other times they just sound commercial. The quirkier ones are best (such as the weird athletic woman at the end of the stunt course), but few stand above the standard and obvious stereotypes.
- ^ Frankle, Gavin. "Ratchet & Clank". Allgame. Macrovision Corporation. Archived from the original on February 16, 2010. Retrieved June 25, 2009.
- ^ Benjamin Turner (2002-11-13). "GameSpy.com - Review". GameSpy. Archived from the original on 14 September 2004. Retrieved 21 July 2009.
- ^ Johnny Liu (2002-11-01). "Ratchet & Clank review for the PS2". Game Revolution. Retrieved 21 July 2009.
- ^ Louis Bedigian (2002-11-12). "Ratchet & Clank Review - PlayStation 2". GameZone. Archived from the original on 7 June 2003. Retrieved 21 July 2009.
- ^ Douglass C. Perry (2003-11-11). "IGN: Ratchet & Clank: Going Commando Review". IGN. Archived from the original on 2012-08-22. Retrieved 21 July 2009.
- ^ Carlos McElfish (2003-11-21). "Ratchet & Clank: Going Commando Review - PlayStation 2". GameZone. Archived from the original on 6 October 2008. Retrieved 21 July 2009.
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