Toem: Difference between revisions
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| programmer = Niklas Mikkelsen |
| programmer = Niklas Mikkelsen |
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| composer = {{ubl|Jamal Green|Launchable Socks}} |
| composer = {{ubl|Jamal Green|Launchable Socks}} |
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| released = {{ubl|'''Windows''', '''Switch''', '''PS5'''|17 September 2021|'''Xbox One''', '''Series X/S'''|18 July 2023}} |
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| released = September 17, 2021 |
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| platforms = {{ubl|[[Microsoft Windows]]|[[Nintendo Switch]]|[[PlayStation 5]]}} |
| platforms = {{ubl|[[Microsoft Windows]]|[[Nintendo Switch]]|[[PlayStation 5]]|[[Xbox One]]|[[Xbox Series X/S]]}} |
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| modes = [[Single-player]] |
| modes = [[Single-player]] |
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| genre = [[Photography game|Photography]], [[adventure game|adventure]] |
| genre = [[Photography game|Photography]], [[adventure game|adventure]] |
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}} |
}} |
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'''''Toem''''' (stylized as '''''TOEM: A Photo Adventure''''') is a [[photography game]] developed and published by Swedish independent game studio Something We Made. It was released in September 2021 for [[Windows]], [[Nintendo Switch]], and [[PlayStation 5]]. The game received generally positive reviews upon release. It won in the Best Debut category at the [[18th British Academy Games Awards]]. |
'''''Toem''''' (stylized as '''''TOEM: A Photo Adventure''''') is a [[photography game]] developed and published by Swedish independent game studio Something We Made. It was released in September 2021 for [[Windows]], [[Nintendo Switch]], and [[PlayStation 5]] and in July 2023 for [[Xbox One]], [[Xbox Series X and Series S|Xbox Series X/S]], and [[Xbox Game Pass]]. The game received generally positive reviews upon release. It won in the [[British Academy Games Award for Debut Game|Best Debut]] category at the [[18th British Academy Games Awards]]. |
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A sequel, ''Toem 2'', is scheduled to be released in 2026.<ref>{{cite web|last=Romano|first=Sal|url=https://www.gematsu.com/2024/12/toem-2-announced-for-consoles-pc|title=TOEM 2 announced for consoles, PC|work=Gematsu|date=December 10, 2024|access-date=December 10, 2024}}</ref> |
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==Gameplay== |
==Gameplay== |
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==Development== |
==Development== |
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''Toem'' is the debut project for Swedish independent game development studio Something We Made. The project was conceptualized in 2018 by university students Lucas Gullbo and Niklas Mikkelsen. Both studied in the same university and were enrolled in courses about video game development. The two submitted an early prototype of ''Toem'' to a local game competition named Game Concept Challenge, and won. They |
''Toem'' is the debut project for Swedish independent game development studio Something We Made. The project was conceptualized in 2018 by university students Lucas Gullbo and Niklas Mikkelsen. Both studied in the same university and were enrolled in courses about video game development. The two submitted an early prototype of ''Toem'' to a local game competition named Game Concept Challenge, and won. They were awarded 50,000 SEK from the competition, and using this fund, they joined an incubation program and established their own company to further work on the game. While Gullbo and Mikkelsen were responsible for the game's development, the team collaborated with Rumsklang for the game's audio, and Jamal Green and Launchable Socks for the game's original soundtracks. Independent game publisher Popagenda helped the team to market the game in order to reach a larger audience. The game had a budget of US$183,000. The company subsequently signed with [[Humble Bundle]], which partially financed the game's development. However, the [[COVID-19 pandemic]] and the impacts it had on currency conversion caused the studio to struggle financially.<ref name="postmortem"/> |
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The game went through several significant design revisions throughout its four-year development process. Originally it was envisioned as a mobile [[point-and-click adventure]] game with some puzzle elements, but the team struggled a lot when they were designing the puzzles. Early versions of the game involved rotating bridges to form paths, and drawing electricity lines in order to activate objects in the game's world. Players often mislabeled the game as a proper puzzle game, and this prompted the team to redesign the game four times. Gullbo added that neither him nor Mikkelsen intended to develop a puzzle game since they were not familiar with designing a game for that genre, and they only "wanted to make a world to explore". Development was completely halted following [[Game Developer Conference]] 2019 as the team did not have a solid vision of the game's core gameplay mechanic. The core idea of ''Toem'' emerged late 2019. This version of the game had an emphasis on playfulness, and Gullbo sketched out many of the team's ideas in order to further solidify these gameplay concepts and scenarios. The game features a monochrome, hand-drawn artstyle, and it features a mix of 2D and 3D characters and objects. According to Gullbo, this artstyle was inspired by [[pop-up book]]s.<ref>{{cite web|url=https://www.gamedeveloper.com/design/q-a-designing-the-photogenic-vignettes-and-camera-play-in-snap-happy-adventure-i-toem-i-|title=Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM|first=Chris|last=Kerr|work=[[Game Developer (magazine)|Game Developer]]|date=June 9, 2021|accessdate=April 9, 2022}}</ref> |
The game went through several significant design revisions throughout its four-year development process. Originally it was envisioned as a mobile [[point-and-click adventure]] game with some puzzle elements, but the team struggled a lot when they were designing the puzzles. Early versions of the game involved rotating bridges to form paths, and drawing electricity lines in order to activate objects in the game's world. Players often mislabeled the game as a proper puzzle game, and this prompted the team to redesign the game four times. Gullbo added that neither him nor Mikkelsen intended to develop a puzzle game since they were not familiar with designing a game for that genre, and they only "wanted to make a world to explore". Development was completely halted following [[Game Developer Conference]] 2019 as the team did not have a solid vision of the game's core gameplay mechanic. The core idea of ''Toem'' emerged late 2019. This version of the game had an emphasis on playfulness, and Gullbo sketched out many of the team's ideas in order to further solidify these gameplay concepts and scenarios. The game features a monochrome, hand-drawn artstyle, and it features a mix of 2D and 3D characters and objects. According to Gullbo, this artstyle was inspired by [[pop-up book]]s.<ref>{{cite web|url=https://www.gamedeveloper.com/design/q-a-designing-the-photogenic-vignettes-and-camera-play-in-snap-happy-adventure-i-toem-i-|title=Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM|first=Chris|last=Kerr|work=[[Game Developer (magazine)|Game Developer]]|date=June 9, 2021|accessdate=April 9, 2022}}</ref> |
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''Toem'' was originally set to released in July 2021, though the team had to delay the game due to the slow development progress of the Switch version.<ref name="postmortem">{{cite web|url=https://www.gamedeveloper.com/production/postmortem-toem|title=Postmortem: TOEM|first1=Niklas |last1=Mikkelsen|first2=Lucas|last2= Gullbo|work=[[Game Developer (magazine)|Game Developer]]|date=October 20, 2021|accessdate=April 9, 2022}}</ref> The game was released on September |
''Toem'' was originally set to be released in July 2021, though the team had to delay the game due to the slow development progress of the Switch version.<ref name="postmortem">{{cite web|url=https://www.gamedeveloper.com/production/postmortem-toem|title=Postmortem: TOEM|first1=Niklas |last1=Mikkelsen|first2=Lucas|last2= Gullbo|work=[[Game Developer (magazine)|Game Developer]]|date=October 20, 2021|accessdate=April 9, 2022}}</ref> The game was released on 17 September 2021, for [[Windows]], [[PlayStation 5]] and [[Nintendo Switch]].<ref>{{cite web|url=https://www.hollywoodreporter.com/business/digital/toem-photographic-game-september-release-1235006584/|title=The Independent Gamer: Hand-Drawn Photographic Adventure 'Toem' Releasing This Month|first=Trilby|last=Beresford|work=[[Hollywood Reporter]]|date=September 3, 2021|accessdate=April 9, 2022}}</ref> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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| MC = (PC) 79/100<ref name="MCPC">{{Cite web|url=https://www.metacritic.com/game |
| MC = (PC) 79/100<ref name="MCPC">{{Cite web|url=https://www.metacritic.com/game/toem/critic-reviews/?platform=pc|title=TOEM for PC Reviews|website=[[Metacritic]]|access-date=June 19, 2022}}</ref><br/>(NS) 79/100<ref name="MCNS">{{Cite web|url=https://www.metacritic.com/game/toem/critic-reviews/?platform=nintendo-switch|title=TOEM for Switch Reviews|website=[[Metacritic]]|access-date=June 19, 2022}}</ref><br/>(PS5) 80/100<ref name="MCPS5">{{Cite web|url=https://www.metacritic.com/game/toem/critic-reviews/?platform=playstation-5|title=TOEM for PlayStation 5 Reviews|website=[[Metacritic]]|access-date=June 19, 2022}}</ref> |
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| AdvGamers = {{Rating|4.5|5}}<ref name="AdvGamers">{{Cite web|last=Ehrenhofler|first=Courtney|date=September 17, 2021|title=Review for TOEM|url=https://adventuregamers.com/articles/view/toem|access-date=June 19, 2022|website=[[Adventure Gamers]]}}</ref> |
| AdvGamers = {{Rating|4.5|5}}<ref name="AdvGamers">{{Cite web|last=Ehrenhofler|first=Courtney|date=September 17, 2021|title=Review for TOEM|url=https://adventuregamers.com/articles/view/toem|access-date=June 19, 2022|website=[[Adventure Gamers]]}}</ref> |
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| Destruct = 8/10<ref name="Destruct">{{Cite web|last=Andriessen|first=CJ|date=September 17, 2021|title=Review: TOEM|url=https://www.destructoid.com/reviews/toem-wholesome-photography-game-review/|access-date=June 19, 2022|website=[[Destructoid]]}}</ref> |
| Destruct = 8/10<ref name="Destruct">{{Cite web|last=Andriessen|first=CJ|date=September 17, 2021|title=Review: TOEM|url=https://www.destructoid.com/reviews/toem-wholesome-photography-game-review/|access-date=June 19, 2022|website=[[Destructoid]]}}</ref> |
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|url=https://www.shacknews.com/article/126752/toem-review-adventure-is-a-snap|access-date=June 19, 2022|website=[[Shacknews]]}}</ref> |
|url=https://www.shacknews.com/article/126752/toem-review-adventure-is-a-snap|access-date=June 19, 2022|website=[[Shacknews]]}}</ref> |
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}} |
}} |
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''Toem'' received generally positive reviews upon release according to [[review aggregator]] [[Metacritic]].<ref>{{cite web|url=https://www.metacritic.com/game |
''Toem'' received generally positive reviews upon release according to [[review aggregator]] [[Metacritic]].<ref>{{cite web|url=https://www.metacritic.com/game/toem/critic-reviews/?platform=nintendo-switch|title=TOEM for Nintendo Switch reviews|work=[[Metacritic]]|accessdate=April 9, 2022}}</ref> Critics frequently compared the game's core concepts to ''[[A Short Hike]]'', an adventure game released in 2019.<ref>{{cite web|url=https://www.vice.com/en/article/akgmy5/toem-crams-the-joy-and-discovery-of-open-world-games-into-a-tiny-package|title='Toem' Crams the Joy and Discovery of Open World Games into a Tiny Package|first=Lewis|last=Gordon|work=[[Vice (magazine)|Vice]]|date=September 17, 2021|accessdate=April 9, 2022}}</ref><ref>{{cite web|url=https://www.polygon.com/22696875/toem-photography-game-mode-nintendo-switch|title=Toem is a video game built entirely around a photo mode|first=Nicole|last=Carpenter|work=[[Polygon (website)|Polygon]]|date=September 27, 2021|accessdate=April 9, 2022}}</ref> The team won in the Best Debut category at the [[18th British Academy Games Awards]].<ref>{{cite web | url = https://www.hollywoodreporter.com/business/digital/bafta-games-awards-2022-performance-nominees-1235112673/ | title = BAFTA Games Awards: Performance Nominations Unveiled | first = Alex | last = Ritman | date = 17 March 2022 | accessdate = 23 March 2022 | work = [[The Hollywood Reporter]] }}</ref> It was also nominated in the Excellence in Audio category at the 2022 [[Independent Games Festival Awards]], though it lost to ''[[Inscryption]]''.<ref>{{cite web|url=https://www.shacknews.com/article/129478/the-igf-game-developers-choice-awards-2022-winners-and-finalists|title=The IGF & Game Developers Choice Awards 2022 winners and finalists|first=Sam|last=Chandler|work=[[Shacknews]]|date=March 23, 2022|accessdate=April 9, 2022}}</ref> |
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''[[Adventure Gamers]]'' gave the title 4.5 stars out of 5, writing, "Overall, ''Toem'' is a wonderful photography-focused experience, with easy-to-use controls, chill lo-fi beats, and an interesting world full of charm and whimsy to explore."<ref name="AdvGamers"/> ''[[Destructoid]]'' praised the design that encouraged player experimentation and felt that the game excellently executed its ideas, stating, "There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world."<ref name="Destruct"/> ''[[Eurogamer]]'' gave the game its "Essential" rating, proclaiming that ''Toem'' was "a reminder of what video games can be - what ''else'' they can be", and gave heavy praise to the title's in-game camera functionality, color scheme, and the intricate environment with intimate characters.<ref name="EuroG"/> ''[[GameSpot]]'' and ''[[Nintendo Life]]'' lauded the game's charming world, clever photo puzzles, soothing soundtrack, and visual style that provided depth, but wrote that getting stuck on poorly-explained puzzles occasionally proved to be frustrating.<ref name="GSpot"/><ref name="NLife"/> ''[[IGN]]'' gave ''Toem'' an 8 out of 10, claiming, "Good photos tell stories, and good photo-taking games tell many stories; therefore, ''TOEM'' is a very good photo-taking game |
''[[Adventure Gamers]]'' gave the title 4.5 stars out of 5, writing, "Overall, ''Toem'' is a wonderful photography-focused experience, with easy-to-use controls, chill lo-fi beats, and an interesting world full of charm and whimsy to explore."<ref name="AdvGamers"/> ''[[Destructoid]]'' praised the design that encouraged player experimentation and felt that the game excellently executed its ideas, stating, "There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world."<ref name="Destruct"/> ''[[Eurogamer]]'' gave the game its "Essential" rating, proclaiming that ''Toem'' was "a reminder of what video games can be - what ''else'' they can be", and gave heavy praise to the title's in-game camera functionality, color scheme, and the intricate environment with intimate characters.<ref name="EuroG"/> ''[[GameSpot]]'' and ''[[Nintendo Life]]'' lauded the game's charming world, clever photo puzzles, soothing soundtrack, and visual style that provided depth, but wrote that getting stuck on poorly-explained puzzles occasionally proved to be frustrating.<ref name="GSpot"/><ref name="NLife"/> ''[[IGN]]'' gave ''Toem'' an 8 out of 10, claiming, "Good photos tell stories, and good photo-taking games tell many stories; therefore, ''TOEM'' is a very good photo-taking game", while praising its short but satisfying length, diorama-like areas, and intimate narratives.<ref name="IGN"/> ''[[Push Square]]'' was similarly impressed with the PlayStation 5 version of the game and gave it 8 stars out of 10, but felt that the experience could potentially benefit from the use of the [[DualSense]] controller.<ref name="PSQ"/> ''[[Shacknews]]'' noted that the Switch version had occasional framerate issues and appreciated the easygoing nature of the game, stating that "this is a heck of a relaxing game... ''Toem'' has you take your time, frame things up, put the zoom on proper, and take as many tries as you'd like to get it right with good music to accompany the process."<ref name="SN"/> |
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=== Accolades === |
=== Accolades === |
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{{Clear}} |
{{Clear}} |
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==References== |
==References== |
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{{Reflist}} |
{{Reflist}} |
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[[Category:Nintendo Switch games]] |
[[Category:Nintendo Switch games]] |
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[[Category:Video games developed in Sweden]] |
[[Category:Video games developed in Sweden]] |
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[[Category:Video games set in |
[[Category:Video games set in Scandinavia]] |
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[[Category:Photography games]] |
[[Category:Photography games]] |
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[[Category:Single-player video games]] |
[[Category:Single-player video games]] |
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[[Category:BAFTA winners (video games)]] |
[[Category:BAFTA winners (video games)]] |
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[[Category:2021 video games]] |
[[Category:2021 video games]] |
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[[Category:Xbox One games]] |
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[[Category:Xbox Series X and Series S games]] |
Latest revision as of 00:18, 11 December 2024
Toem | |
---|---|
Developer(s) | Something We Made |
Publisher(s) | Something We Made |
Programmer(s) | Niklas Mikkelsen |
Artist(s) | Lucas Gullbo |
Composer(s) |
|
Engine | Unity |
Platform(s) | |
Release |
|
Genre(s) | Photography, adventure |
Mode(s) | Single-player |
Toem (stylized as TOEM: A Photo Adventure) is a photography game developed and published by Swedish independent game studio Something We Made. It was released in September 2021 for Windows, Nintendo Switch, and PlayStation 5 and in July 2023 for Xbox One, Xbox Series X/S, and Xbox Game Pass. The game received generally positive reviews upon release. It won in the Best Debut category at the 18th British Academy Games Awards.
A sequel, Toem 2, is scheduled to be released in 2026.[1]
Gameplay
[edit]In the game, the player assumes control of a young photographer who must ascend a mountain to witness a phenomenon known as "Toem".[2] As the player character progresses, they will visit numerous Scandinavian towns and cities that are filled with non-playable characters (NPCs), who will ask the players for help. Gameplay primarily revolves around helping the locals by solving various puzzles using the player character's camera. Players explore the game's world from a top-down perspective, though it will shift to first-person when the player is taking photos. Players earn stamps by helping NPCs, and they can ride on a bus and progress to the next area once they have collected a sufficient number of stamps.[3] The player character's outfits can also be customized.[4]
Development
[edit]Toem is the debut project for Swedish independent game development studio Something We Made. The project was conceptualized in 2018 by university students Lucas Gullbo and Niklas Mikkelsen. Both studied in the same university and were enrolled in courses about video game development. The two submitted an early prototype of Toem to a local game competition named Game Concept Challenge, and won. They were awarded 50,000 SEK from the competition, and using this fund, they joined an incubation program and established their own company to further work on the game. While Gullbo and Mikkelsen were responsible for the game's development, the team collaborated with Rumsklang for the game's audio, and Jamal Green and Launchable Socks for the game's original soundtracks. Independent game publisher Popagenda helped the team to market the game in order to reach a larger audience. The game had a budget of US$183,000. The company subsequently signed with Humble Bundle, which partially financed the game's development. However, the COVID-19 pandemic and the impacts it had on currency conversion caused the studio to struggle financially.[5]
The game went through several significant design revisions throughout its four-year development process. Originally it was envisioned as a mobile point-and-click adventure game with some puzzle elements, but the team struggled a lot when they were designing the puzzles. Early versions of the game involved rotating bridges to form paths, and drawing electricity lines in order to activate objects in the game's world. Players often mislabeled the game as a proper puzzle game, and this prompted the team to redesign the game four times. Gullbo added that neither him nor Mikkelsen intended to develop a puzzle game since they were not familiar with designing a game for that genre, and they only "wanted to make a world to explore". Development was completely halted following Game Developer Conference 2019 as the team did not have a solid vision of the game's core gameplay mechanic. The core idea of Toem emerged late 2019. This version of the game had an emphasis on playfulness, and Gullbo sketched out many of the team's ideas in order to further solidify these gameplay concepts and scenarios. The game features a monochrome, hand-drawn artstyle, and it features a mix of 2D and 3D characters and objects. According to Gullbo, this artstyle was inspired by pop-up books.[6]
Toem was originally set to be released in July 2021, though the team had to delay the game due to the slow development progress of the Switch version.[5] The game was released on 17 September 2021, for Windows, PlayStation 5 and Nintendo Switch.[7]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | (PC) 79/100[8] (NS) 79/100[9] (PS5) 80/100[10] |
Publication | Score |
---|---|
Adventure Gamers | [11] |
Destructoid | 8/10[12] |
Easy Allies | 8/10[13] |
Eurogamer | Essential[14] |
GameSpot | 7/10[15] |
HobbyConsolas | 85/100[16] |
IGN | 8/10[17] |
Jeuxvideo.com | 15/20[18] |
Nintendo Life | [19] |
Nintendo World Report | 7/10[20] |
Push Square | [21] |
RPGFan | 83/100[22] |
Shacknews | 8/10[23] |
Toem received generally positive reviews upon release according to review aggregator Metacritic.[24] Critics frequently compared the game's core concepts to A Short Hike, an adventure game released in 2019.[25][26] The team won in the Best Debut category at the 18th British Academy Games Awards.[27] It was also nominated in the Excellence in Audio category at the 2022 Independent Games Festival Awards, though it lost to Inscryption.[28]
Adventure Gamers gave the title 4.5 stars out of 5, writing, "Overall, Toem is a wonderful photography-focused experience, with easy-to-use controls, chill lo-fi beats, and an interesting world full of charm and whimsy to explore."[11] Destructoid praised the design that encouraged player experimentation and felt that the game excellently executed its ideas, stating, "There is no design here that is questionable, no idea that feels unfinished. This is simply a well-crafted jaunt through a charming world."[12] Eurogamer gave the game its "Essential" rating, proclaiming that Toem was "a reminder of what video games can be - what else they can be", and gave heavy praise to the title's in-game camera functionality, color scheme, and the intricate environment with intimate characters.[14] GameSpot and Nintendo Life lauded the game's charming world, clever photo puzzles, soothing soundtrack, and visual style that provided depth, but wrote that getting stuck on poorly-explained puzzles occasionally proved to be frustrating.[15][19] IGN gave Toem an 8 out of 10, claiming, "Good photos tell stories, and good photo-taking games tell many stories; therefore, TOEM is a very good photo-taking game", while praising its short but satisfying length, diorama-like areas, and intimate narratives.[17] Push Square was similarly impressed with the PlayStation 5 version of the game and gave it 8 stars out of 10, but felt that the experience could potentially benefit from the use of the DualSense controller.[21] Shacknews noted that the Switch version had occasional framerate issues and appreciated the easygoing nature of the game, stating that "this is a heck of a relaxing game... Toem has you take your time, frame things up, put the zoom on proper, and take as many tries as you'd like to get it right with good music to accompany the process."[23]
Accolades
[edit]Year | Award | Category | Result | Ref |
---|---|---|---|---|
2022 | ||||
Independent Games Festival Awards | Excellence in Audio | Nominated | [29][30] | |
18th British Academy Games Awards | Debut Game | Won | [31] |
References
[edit]- ^ Romano, Sal (December 10, 2024). "TOEM 2 announced for consoles, PC". Gematsu. Retrieved December 10, 2024.
- ^ Erskine, Donovan (June 17, 2021). "TOEM hands-on preview: A picture perfect world". Shacknews. Retrieved April 9, 2022.
- ^ Watts, Steve (September 15, 2021). "Toem Review: Look At This Photograph". GameSpot. Retrieved April 9, 2022.
- ^ Loveridge, Sam (September 17, 2021). "Have you tried… being a hipster photographer in monochrome delight Toem?". GamesRadar. Retrieved April 9, 2022.
- ^ a b Mikkelsen, Niklas; Gullbo, Lucas (October 20, 2021). "Postmortem: TOEM". Game Developer. Retrieved April 9, 2022.
- ^ Kerr, Chris (June 9, 2021). "Q&A: Designing the photogenic vignettes and camera play in snap-happy adventure TOEM". Game Developer. Retrieved April 9, 2022.
- ^ Beresford, Trilby (September 3, 2021). "The Independent Gamer: Hand-Drawn Photographic Adventure 'Toem' Releasing This Month". Hollywood Reporter. Retrieved April 9, 2022.
- ^ "TOEM for PC Reviews". Metacritic. Retrieved June 19, 2022.
- ^ "TOEM for Switch Reviews". Metacritic. Retrieved June 19, 2022.
- ^ "TOEM for PlayStation 5 Reviews". Metacritic. Retrieved June 19, 2022.
- ^ a b Ehrenhofler, Courtney (September 17, 2021). "Review for TOEM". Adventure Gamers. Retrieved June 19, 2022.
- ^ a b Andriessen, CJ (September 17, 2021). "Review: TOEM". Destructoid. Retrieved June 19, 2022.
- ^ Jones, Brandon (September 13, 2021). "Toem - Easy Allies Review". Easy Allies. Retrieved June 19, 2022.
- ^ a b Donlan, Christian (January 19, 2022). "Toem review - a photography puzzler and a journey filled with lovely moments". Eurogamer. Retrieved June 19, 2022.
- ^ a b Watts, Steve (September 15, 2021). "Toem Review: Look At This Photograph". GameSpot. Retrieved June 19, 2022.
- ^ Alonso, Álvaro (September 14, 2021). "Análisis TOEM, una encantadora aventura fotográfica que nos ha conquistado". HobbyConsolas. Retrieved June 19, 2022.
- ^ a b Valentine, Rebekah (September 13, 2021). "TOEM Review". IGN. Retrieved June 19, 2022.
- ^ Jeuxvideo, Journaliste (September 21, 2021). "Toem : la photographie loin des clichés du genre". Jeuxvideo.com. Retrieved June 19, 2022.
- ^ a b Middler, Jordan (November 7, 2021). "Mini Review: TOEM - A Relaxing, Snap-Happy Delight". Nintendo Life. Retrieved June 19, 2022.
- ^ Hilhorst, Willem (September 13, 2021). "TOEM (Switch) Review". Nintendo World Report. Retrieved June 19, 2022.
- ^ a b Tailby, Stephen (September 13, 2021). "Mini Review: Toem (PS5) - Photography Puzzler Is a Picture Perfect Adventure". Push Square. Retrieved June 19, 2022.
- ^ Richardson, Bob (September 13, 2021). "TOEM". RPGFan. Retrieved June 19, 2022.
- ^ a b Denzer, TJ (September 22, 2021). "Toem review: Adventure is a snap!". Shacknews. Retrieved June 19, 2022.
- ^ "TOEM for Nintendo Switch reviews". Metacritic. Retrieved April 9, 2022.
- ^ Gordon, Lewis (September 17, 2021). "'Toem' Crams the Joy and Discovery of Open World Games into a Tiny Package". Vice. Retrieved April 9, 2022.
- ^ Carpenter, Nicole (September 27, 2021). "Toem is a video game built entirely around a photo mode". Polygon. Retrieved April 9, 2022.
- ^ Ritman, Alex (17 March 2022). "BAFTA Games Awards: Performance Nominations Unveiled". The Hollywood Reporter. Retrieved 23 March 2022.
- ^ Chandler, Sam (March 23, 2022). "The IGF & Game Developers Choice Awards 2022 winners and finalists". Shacknews. Retrieved April 9, 2022.
- ^ Dealessandri, Marie (March 24, 2022). "Inscryption wins big at GDC and IGF Awards". GamesIndustry.biz. Retrieved March 24, 2022.
- ^ Van Allen, Eric (January 11, 2022). "IGF 2022 nominees include Inscryption, Unpacking, and more". Destructoid. Retrieved January 29, 2022.
- ^ Purslow, Matt (March 3, 2022). "BAFTA Games Awards 2022 Nominations Announced". IGN. Retrieved March 6, 2022.
External links
[edit]- Adventure games
- Video games with 2.5D graphics
- Windows games
- PlayStation 5 games
- Nintendo Switch games
- Video games developed in Sweden
- Video games set in Scandinavia
- Photography games
- Single-player video games
- Monochrome video games
- BAFTA winners (video games)
- 2021 video games
- Xbox One games
- Xbox Series X and Series S games