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{{Short description|Role-playing game system}}
{{DISPLAYTITLE:''True20''}}
{{lead too short|date=June 2010}}
{{lead too short|date=June 2010}}
{{Infobox RPG
{{Infobox RPG
|title= True20
| name = ''True20''
|image=[[Image:true20.jpg|200px]]
| image = [[Image:true20.jpg|200px]]
|caption= True20 Adventure Roleplaying
| caption = True20 Adventure Roleplaying
|designer= [[Steve Kenson]]
| designer = [[Steve Kenson]]
|publisher= [[Green Ronin Publishing]]
| publisher = [[Green Ronin Publishing]]
|date= 2005
| date = 2005
|genre=[[Generic role-playing game|Universal]], [[Fantasy]], [[Science Fiction]], [[Horror fiction|Horror]]
| genre = [[Generic role-playing game|Universal]]
|system= True20
| system = True20
|footnotes=
| footnotes =
}}
}}


'''''True20''''' is an award-winning<ref>{{cite web | last = | first = | authorlink = | title = Ogre's Choice 2006 | work = | publisher = Ogre's Cave | date = | url = http://www.ogrecave.com/ogres_choice/awards_2006.shtml | doi = | accessdate = 2008-04-11}}</ref> [[role-playing game system]] designed by [[Steve Kenson]] and published by [[Green Ronin Publishing]]. The system was first published as a part of the ''[[Blue Rose (RPG)|Blue Rose]]'' [[Role-playing game|RPG]] before being published as a standalone universal generic [[role-playing game]], True20 Adventure Roleplaying.
'''''True20''''' is a [[role-playing game system]] designed by [[Steve Kenson]] and published by [[Green Ronin Publishing]]. The system was first published as a part of the ''[[Blue Rose (RPG)|Blue Rose]]'' [[Role-playing game|RPG]] before being published as a standalone universal generic [[role-playing game]], True20 Adventure Roleplaying.


==History==
==History==
The True20 system was originally used in Green Ronin's award-winning<ref>{{cite web | last = | first = | authorlink = | title = 2005 ENnie Awards Archives | work = | publisher = ENWorld | date = | url = http://www.ennieawards.com/2005.html | doi = | accessdate = 2008-04-11 |archiveurl = http://web.archive.org/web/20080120190138/http://www.ennieawards.com/2005.html <!-- Bot retrieved archive --> |archivedate = 2008-01-20}}</ref> ''[[Blue Rose (RPG)|Blue Rose]]'',<ref name=rpg>{{cite web | last = Gray | first = Tim | authorlink = | title = REVIEW OF TRUE20 ADVENTURE ROLEPLAYING | work = | publisher = RPGNet | date = 2005-07-11| url = http://www.rpg.net/reviews/archive/11/11392.phtml | doi = | accessdate = 2008-04-11}}</ref> itself based on their multiple-award winning ''[[Mutants & Masterminds]]'' RPG.<ref>{{cite web | last = Grigsby | first = John | authorlink = | title = True20 Adventure Roleplaying Review | work = | publisher =d20 Magazine Rack | date = 2006-09-20| url = http://www.d20zines.com/v7/node/2941 | format = | doi = | accessdate = 2008-04-11}}</ref> Later that year, Green Ronin released a PDF distillation of the ''Blue Rose'' rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006.<ref>{{cite web | last = Richeson| first = Christopher| authorlink = | title = REVIEW OF TRUE20 ADVENTURE ROLEPLAYING | work = | publisher = RPGNet | date = 2006-06-23| url = http://www.rpg.net/reviews/archive/12/12267.phtml | format = Review | doi = | accessdate = 2008-04-12}}</ref> A revised softcover rulebook, combining the rules section of the ''True20 Adventure Roleplaying'' book with the ''True20 Companion'' was released April 25, 2008.<ref>[http://true20.com/comments.php?id=119_0_2_0_C Message by Chris Pramas concerning 2008 True20 products]</ref><ref>Amazon.com True 20 http://www.amazon.com/dp/193454714X</ref>
The True20 system was originally used in Green Ronin's ''[[Blue Rose (RPG)|Blue Rose]]'',<ref name=rpg>{{cite web | last = Gray | first = Tim | title = REVIEW OF TRUE20 ADVENTURE ROLEPLAYING | publisher = RPGNet | date = 2005-07-11| url = http://www.rpg.net/reviews/archive/11/11392.phtml | access-date = 2008-04-11}}</ref> itself based on their ''[[Mutants & Masterminds]]'' RPG.<ref>{{cite web | last = Grigsby | first = John | title = True20 Adventure Roleplaying Review | publisher =d20 Magazine Rack | date = 2006-09-20| url = http://www.d20zines.com/v7/node/2941 | access-date = 2008-04-11}}</ref> Later that year, Green Ronin released a PDF distillation of the ''Blue Rose'' rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006.<ref>{{cite web | last = Richeson| first = Christopher| title = REVIEW OF TRUE20 ADVENTURE ROLEPLAYING | publisher = RPGNet | date = 2006-06-23| url = http://www.rpg.net/reviews/archive/12/12267.phtml | format = Review | access-date = 2008-04-12}}</ref> A revised softcover rulebook, combining the rules section of the ''True20 Adventure Roleplaying'' book with the ''True20 Companion'' was released April 25, 2008.<ref>{{Cite web|url=https://greenroninstore.com/collections/true20?id=119_0_2_0_c|archiveurl=https://web.archive.org/web/20080214221802/http://true20.com/comments.php?id=119_0_2_0_C|url-status=dead|title=True20 Adventure Roleplaying - Green Ronin Online Store|archivedate=February 14, 2008|website=greenroninstore.com}}</ref><ref>Amazon.com True 20 https://www.amazon.com/dp/193454714X</ref>


==Settings==
==Settings==
The original setting for the system was the Blue Rose in which the system first saw print.<ref name=rpg/> In its generic role-playing game, the original hardcover printing of the ''True20 Adventure Roleplaying'' book included four sample settings. These were chosen among publisher submitted setting with the winners announced in [[Dragon (magazine)|Dragon Magazine]]:<ref>{{cite journal | last = Strohm| first = Keith| title = True20 Adventure Roleplaying: Worlds of Adventure | journal = [[Dragon (magazine)|Dragon]]| volume = 30 | issue = 9 | issue = 340| pages = 19| publisher = Pazio Publishing| location = Bellevut, WA| date = February 2006| issn = 1062-2101}}</ref>
The original setting for the system was the Blue Rose in which the system first saw print.<ref name=rpg/> In its generic role-playing game, the original hardcover printing of the ''True20 Adventure Roleplaying'' book included four sample settings. These were chosen among publisher submitted setting with the winners announced in [[Dragon (magazine)|Dragon Magazine]]:<ref>{{cite journal |last= Strohm |first= Keith |title= True20 Adventure Roleplaying: Worlds of Adventure |journal= [[Dragon (magazine)|Dragon]] |volume= 30 |issue= 9–340 |pages= 19|publisher= Pazio Publishing| location= Bellevut, WA |date= February 2006 |issn= 1062-2101}}</ref>
* "Caliphate Nights", a fantasy version of the golden age of [[Islam]], circa 800 AD. A full-color standalone hardcover was released for the setting at [[Origins International Game Expo|Origins 2006]].<ref name="caliphate">{{cite web | last = | first = | authorlink = | title = Paradigm Concepts News : d20 / True20 Archives | work = | publisher = Paradigm Concepts | date = | url = http://www.paradigmconcepts.com/d20_true20/ | format = | doi = | accessdate = 2008-04-11}}</ref>
* "Caliphate Nights", an [[Arabian Nights]]-style fantasy version of the golden age of [[Islam]], circa 800 AD. A full-color standalone hardcover was released for the setting at [[Origins International Game Expo|Origins 2006]].<ref name="caliphate">{{cite web |title= Paradigm Concepts News : d20 / True20 Archives |publisher= Paradigm Concepts |url= http://www.paradigmconcepts.com/d20_true20/ |access-date= 2008-04-11}}</ref>
* "Lux Aeternum", a swashbuckling [[space opera]].
* "Lux Aeternum", a swashbuckling [[space opera]].
* "Mecha vs. Kaiju", in which giant robots protect Japan from giant monsters.<ref name="mecha">{{cite web | last = Wright | first = John | authorlink = | last2 = Todd | first2 = Michael | authorlink2 = | title = Mecha vs Kaiju | work = | publisher = Big Finger Games | date = | url = http://www.mechavskaiju.com/ | format = | doi = | accessdate = 2008-04-11}}</ref>
* "Mecha vs. Kaiju", in which giant robots protect Japan from giant monsters.<ref name="mecha">{{cite web |last1= Wright |first1= John |last2= Todd |first2= Michael |title=Mecha vs Kaiju |publisher= Big Finger Games |url= http://www.mechavskaiju.com/ |access-date= 2008-04-11}}</ref>
* "Borrowed Time", a setting of [[Kung Fu]] action and gunplay against a backdrop of time-controlling conspiracies.
* "Borrowed Time", a setting of [[Kung Fu]] action and gunplay against a backdrop of time-controlling conspiracies.


The Revised Edition offers sections on fantasy, apace, horror and modern adventures. A follow-up volume, ''True20 Worlds of Adventure'' includes five additional settings, ranging from "Land of the Crane", based in an imaginary land based on medieval [[Japan]], to "The Razor in the Apple", a horror setting based on the idea o children battling monsters.
The Revised Edition has four different settings:
* Fantasy Adventures
* Space Adventures
* Horror Adventures
* Modern Adventures

A follow up volume, ''True20 Worlds of Adventure'' includes five additional settings:
* "Agents of Oblivion"
* "Blood Throne"
* "Land of the Crane", an Asian fantasy setting.
* "Nevermore"
* "Razor in the Apple", a horror setting in which kids face monsters lurking the neighborhood, inspired by films such as ''[[The Goonies]]''.


==System==
==System==
Utilizing the [[Open Gaming License]], ''True20'' is derived from [[Wizards of the Coast]]'s ''[[d20 System]]''. Differences from the parent game include the following:<ref>{{cite web | last = | first = | authorlink = | title = True20 Adventure Roleplaying | work = | publisher =[[Green Ronin]] | date = 2005-06-16| url = http://greenronin.com/2005/06/true20_adventure_roleplaying.php | format = | doi = | accessdate = 2008-04-11}}</ref><ref>{{cite journal | last = Schneider| first = Wesley| title = First Watch: Natural 20 | journal = [[Dragon (magazine)|Dragon]]| volume = 30 | issue = 7 | issue = 338| pages = 20| publisher = Pazio Publishing| location = Bellevut, WA| date = December 2005| issn = 1062-2101}}</ref>
Utilizing the [[Open Gaming License]], ''True20'' is derived from [[Wizards of the Coast]]'s ''[[d20 System]]''. Differences from the parent game include the following:<ref>{{cite web |title= True20 Adventure Roleplaying |publisher= [[Green Ronin]] |date= 2005-06-16 |url= http://greenronin.com/2005/06/true20_adventure_roleplaying.php |access-date= 2008-04-11}}</ref><ref>{{cite journal |last= Schneider |first= Wesley |title= First Watch: Natural 20 |journal= [[Dragon (magazine)|Dragon]] |volume= 30 |issue= 7/338 |pages= 20 |publisher= Pazio Publishing| location = Bellevut, WA |date= December 2005| issn = 1062-2101}}</ref>

* There are only three character classes, referred to as roles: warrior, adept and expert.
[[Ability score]]s are given as simple modifiers (+1, +2, etc.) and not as a statistic in the range of 3 to 18. A single [[20-sided die]] is used for each roll. Instead of [[hit point]]s, characters experience "damage conditions" as in ''[[Mutants & Masterminds]]''.
* A single [[20-sided die]] is used for each roll.

* [[Ability score]]s are given as simple modifiers (+1, +2, etc.) rather than as a statistic in the range from 3-18 (which in some other systems, such as [[D20 System|''d20'']], would then be converted to simple modifiers).
* There are no class-specific or restricted skills, thus characters of any role can have any skill.
Character character classes are the "roles" of Adept (users of psychic powers or magic), Expert and Warrior. There are no class-specific or restricted skills. Any characters of any role can have any skill. Magic spells are treated as feats and do not have "levels". New [[Feat (d20 System)|feats]] are available at each level and characters increase in level at the GM's discretion, rather than by accumulation of [[experience point]]s, which do not exist here.
* New [[Feat (d20 System)|feats]] are available at each level.
* Magic spells are treated as feats and do not have "levels".
* Instead of [[hit point]]s, characters simply experience "damage conditions" like that of ''[[Mutants & Masterminds]]''.
* Instead of [[experience point]]s, characters automatically increase in level at the Narrator's discretion, usually after one or two adventures.


== Licenses and third-party products ==
== Licenses and third-party products ==


Since before its release, the True20 system has been open to users under the terms of the Open Gaming License.<ref>{{cite web | last = Baichtal | first = John | authorlink = | title = True20: D&D With a Twist | work = Review | publisher = [[Wired (magazine)|Wired]] | date = 2008-06-09| url = http://blog.wired.com/geekdad/2008/06/true20-dd-with.html| doi = | accessdate = 2008-06-10}}</ref> To use the True20 logo though required a separate license and license fee purchased from Green Ronin. Several companies have taken advantage of this to produce their own True20 titles.<ref name="caliphate"/><ref name="mecha"/><ref>{{cite web | last = | first = | authorlink = | title = RPGNow.com True20 titles | work = | publisher = One Bookshelf | date = | url = http://www.rpgnow.com/index.php?filters=0_0_10080 | format = | doi = | accessdate = 2008-04-13}}</ref><ref>{{cite web | last = Robertson | first = Megan | authorlink = | title = RPG Resource True 20 | work = | publisher = RPG Resource | date = 2007-07-20 | url = http://www.rpg-resource.org.uk/index.php?article=2987&visual=1 | format = Review/Analysis | doi = | accessdate = 2008-04-13}}</ref>
Since before its release, the True20 system has been open to users under the terms of the Open Gaming License.<ref>{{cite web | last = Baichtal | first = John | title = True20: D&D With a Twist | work = Review | publisher = [[Wired (magazine)|Wired]] | date = 2008-06-09| url = http://blog.wired.com/geekdad/2008/06/true20-dd-with.html| access-date = 2008-06-10}}</ref> To use the True20 logo though required a separate license and license fee purchased from Green Ronin. Several companies have taken advantage of this to produce their own True20 titles.<ref name="caliphate"/><ref name="mecha"/><ref>{{cite web | title = RPGNow.com – True20 titles | publisher = One Bookshelf | url = http://www.rpgnow.com/index.php?filters=0_0_10080 | access-date = 2008-04-13}}</ref><ref>{{cite web | last = Robertson | first = Megan | title = RPG Resource – True 20 | publisher = RPG Resource | date = 2007-07-20 | url = http://www.rpg-resource.org.uk/index.php?article=2987&visual=1 | format = Review/Analysis | access-date = 2008-04-13}}</ref> On April 12, 2008, Chris Pramas of Green Ronin Publishing announced a new, free licensing agreement with third-party publishers to produce True20 products. Details were posted on the company's website<ref>{{cite web | last = Pramas | first = Chris | title = Licensing True 20 | publisher = [[Green Ronin Publishing]] | date = 2008-04-12 | url = http://true20.com/licensing/ | format = website | access-date = 2008-04-12}}</ref> and forums,<ref>{{cite web | last = Pramas | first = Chris | title = True 20 Licensing details | publisher = [[Green Ronin Publishing]] | date = 2008-04-12 | url =http://true20.com/forum/viewtopic.php?t=2258 | format = post | access-date = 2008-04-12}}</ref> and met with praise from publishers, freelancers and players alike.<ref>{{cite web | title = True20 Licensing Fee to Go Away | publisher = RPG Net | date = 2008-01-14 | url = http://forum.rpg.net/showthread.php?t=373867&page=1 | format =Announcement | access-date = 2008-04-13}}</ref>


==Reviews==
On April 12, 2008, Chris Pramas of Green Ronin Publishing announced a new, free licensing agreement with third-party publishers to produce True20 products. Details were posted on the company’s website<ref>{{cite web | last = Pramas | first = Chris | authorlink = | title = Licensing True 20 | work = | publisher = [[Green Ronin Publishing]] | date = 2008-04-12 | url = http://true20.com/licensing/ | format = website | doi = | accessdate = 2008-04-12}}</ref> and forums,<ref>{{cite web | last = Pramas | first = Chris | authorlink = | title = True 20 Licensing details | work = | publisher = [[Green Ronin Publishing]] | date = 2008-04-12 | url =http://true20.com/forum/viewtopic.php?t=2258 | format = post | doi = | accessdate = 2008-04-12}}</ref> and met with praise from publishers, freelancers and players alike.<ref>{{cite web | last = | first = | authorlink = | title = True20 Licensing Fee to Go Away | work = | publisher = RPG Net | date = 2008-01-14 | url = http://forum.rpg.net/showthread.php?t=373867&page=1 | format =Announcement | doi = | accessdate = 2008-04-13}}</ref>
*''[[Pyramid (magazine)|Pyramid]]''<ref>{{cite web | url=http://www.sjgames.com/pyramid/sample.html?id=6212 | title=Pyramid: Pyramid Review: True20 Adventure Roleplaying }}</ref>


==See also==
==See also==
* [[Blue Rose (RPG)|Blue Rose]]
* ''[[Blue Rose (RPG)|Blue Rose]]''
* [[Mutants & Masterminds]] - True20's damage mechanics are shared with this game.
* ''[[Mutants & Masterminds]]'' (the system's damage mechanics are shared with this game)


==References==
==References==
{{Reflist|2}}
{{Reflist|2}}
* Steve Kenson ''True20 Adventure Roleplaying'' (Green Ronin Publishing, 2006) ISBN 1-932442-57-X
* Steve Kenson ''True20 Adventure Roleplaying'' (Green Ronin Publishing, 2006) {{ISBN|1-932442-57-X}}
* Various Authors ''True20 Worlds of Adventure'' (Green Ronin Publishing, 2006) ISBN 1-932442-65-0
* Various Authors ''True20 Worlds of Adventure'' (Green Ronin Publishing, 2006) {{ISBN|1-932442-65-0}}


==External links==
==External links==
*[http://www.true20.com/ Official True20 website]
*[http://www.true20.com/ Official website]


{{d20}}
{{RPG systems}}
{{RPG systems}}



Latest revision as of 07:27, 11 December 2024

True20
True20 Adventure Roleplaying
DesignersSteve Kenson
PublishersGreen Ronin Publishing
Publication2005
GenresUniversal
SystemsTrue20

True20 is a role-playing game system designed by Steve Kenson and published by Green Ronin Publishing. The system was first published as a part of the Blue Rose RPG before being published as a standalone universal generic role-playing game, True20 Adventure Roleplaying.

History

[edit]

The True20 system was originally used in Green Ronin's Blue Rose,[1] itself based on their Mutants & Masterminds RPG.[2] Later that year, Green Ronin released a PDF distillation of the Blue Rose rules, with an appendix of some modern-era rules, as a generic form of the game. This was followed by an expanded hardcover release in 2006.[3] A revised softcover rulebook, combining the rules section of the True20 Adventure Roleplaying book with the True20 Companion was released April 25, 2008.[4][5]

Settings

[edit]

The original setting for the system was the Blue Rose in which the system first saw print.[1] In its generic role-playing game, the original hardcover printing of the True20 Adventure Roleplaying book included four sample settings. These were chosen among publisher submitted setting with the winners announced in Dragon Magazine:[6]

  • "Caliphate Nights", an Arabian Nights-style fantasy version of the golden age of Islam, circa 800 AD. A full-color standalone hardcover was released for the setting at Origins 2006.[7]
  • "Lux Aeternum", a swashbuckling space opera.
  • "Mecha vs. Kaiju", in which giant robots protect Japan from giant monsters.[8]
  • "Borrowed Time", a setting of Kung Fu action and gunplay against a backdrop of time-controlling conspiracies.

The Revised Edition offers sections on fantasy, apace, horror and modern adventures. A follow-up volume, True20 Worlds of Adventure includes five additional settings, ranging from "Land of the Crane", based in an imaginary land based on medieval Japan, to "The Razor in the Apple", a horror setting based on the idea o children battling monsters.

System

[edit]

Utilizing the Open Gaming License, True20 is derived from Wizards of the Coast's d20 System. Differences from the parent game include the following:[9][10]

Ability scores are given as simple modifiers (+1, +2, etc.) and not as a statistic in the range of 3 to 18. A single 20-sided die is used for each roll. Instead of hit points, characters experience "damage conditions" as in Mutants & Masterminds.

Character character classes are the "roles" of Adept (users of psychic powers or magic), Expert and Warrior. There are no class-specific or restricted skills. Any characters of any role can have any skill. Magic spells are treated as feats and do not have "levels". New feats are available at each level and characters increase in level at the GM's discretion, rather than by accumulation of experience points, which do not exist here.

Licenses and third-party products

[edit]

Since before its release, the True20 system has been open to users under the terms of the Open Gaming License.[11] To use the True20 logo though required a separate license and license fee purchased from Green Ronin. Several companies have taken advantage of this to produce their own True20 titles.[7][8][12][13] On April 12, 2008, Chris Pramas of Green Ronin Publishing announced a new, free licensing agreement with third-party publishers to produce True20 products. Details were posted on the company's website[14] and forums,[15] and met with praise from publishers, freelancers and players alike.[16]

Reviews

[edit]

See also

[edit]

References

[edit]
  1. ^ a b Gray, Tim (2005-07-11). "REVIEW OF TRUE20 ADVENTURE ROLEPLAYING". RPGNet. Retrieved 2008-04-11.
  2. ^ Grigsby, John (2006-09-20). "True20 Adventure Roleplaying Review". d20 Magazine Rack. Retrieved 2008-04-11.
  3. ^ Richeson, Christopher (2006-06-23). "REVIEW OF TRUE20 ADVENTURE ROLEPLAYING" (Review). RPGNet. Retrieved 2008-04-12.
  4. ^ "True20 Adventure Roleplaying - Green Ronin Online Store". greenroninstore.com. Archived from the original on February 14, 2008.
  5. ^ Amazon.com True 20 https://www.amazon.com/dp/193454714X
  6. ^ Strohm, Keith (February 2006). "True20 Adventure Roleplaying: Worlds of Adventure". Dragon. 30 (9–340). Bellevut, WA: Pazio Publishing: 19. ISSN 1062-2101.
  7. ^ a b "Paradigm Concepts News : d20 / True20 Archives". Paradigm Concepts. Retrieved 2008-04-11.
  8. ^ a b Wright, John; Todd, Michael. "Mecha vs Kaiju". Big Finger Games. Retrieved 2008-04-11.
  9. ^ "True20 Adventure Roleplaying". Green Ronin. 2005-06-16. Retrieved 2008-04-11.
  10. ^ Schneider, Wesley (December 2005). "First Watch: Natural 20". Dragon. 30 (7/338). Bellevut, WA: Pazio Publishing: 20. ISSN 1062-2101.
  11. ^ Baichtal, John (2008-06-09). "True20: D&D With a Twist". Review. Wired. Retrieved 2008-06-10.
  12. ^ "RPGNow.com – True20 titles". One Bookshelf. Retrieved 2008-04-13.
  13. ^ Robertson, Megan (2007-07-20). "RPG Resource – True 20" (Review/Analysis). RPG Resource. Retrieved 2008-04-13.
  14. ^ Pramas, Chris (2008-04-12). "Licensing True 20" (website). Green Ronin Publishing. Retrieved 2008-04-12.
  15. ^ Pramas, Chris (2008-04-12). "True 20 Licensing details" (post). Green Ronin Publishing. Retrieved 2008-04-12.
  16. ^ "True20 Licensing Fee to Go Away" (Announcement). RPG Net. 2008-01-14. Retrieved 2008-04-13.
  17. ^ "Pyramid: Pyramid Review: True20 Adventure Roleplaying".
  • Steve Kenson True20 Adventure Roleplaying (Green Ronin Publishing, 2006) ISBN 1-932442-57-X
  • Various Authors True20 Worlds of Adventure (Green Ronin Publishing, 2006) ISBN 1-932442-65-0
[edit]