Realtime Games Software: Difference between revisions
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{{short description|British video game developer}} |
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{{One source|date=September 2019}} |
{{One source|date=September 2019}} |
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⚫ | Their first game, ''[[3D Tank Duel]]'', was a [[Wire-frame model|wireframe]] graphics game, in the style of Atari, Inc.'s ''[[Battlezone (1980 video game)|Battlezone]]'' arcade game, for the [[ZX Spectrum]]. This was followed up with ''Starstrike 3D'', a game based on Atari's ''[[Star Wars (1983 video game)|Star Wars]]'' arcade game. ''[[Starfox (1987 video game)|Starfox]]'' was published in 1987, and ''[[Carrier Command]]'' was published in 1988. The company was also involved{{Vague|date=September 2019}} in [[porting]] ''[[Elite (video game)|Elite]]'' to [[IBM PC compatibles]] and ''[[Starglider]]'' to the ZX Spectrum. |
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⚫ | Their first game, ''3D Tank Duel'', was a [[Wire-frame model|wireframe]] graphics game, in the style of Atari, Inc.'s ''[[Battlezone (1980 video game)|Battlezone]]'' arcade game, for the [[ZX Spectrum]]. This was followed up with ''Starstrike 3D'', a game based on Atari's ''[[Star Wars (1983 video game)|Star Wars]]'' arcade game. ''[[Carrier Command]]'' was published in 1988. The company was also involved{{Vague|date=September 2019}} in [[porting]] ''[[Elite (video game)|Elite]]'' to [[IBM PC compatibles]] and ''[[Starglider]]'' to the ZX Spectrum. |
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==References== |
==References== |
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[[Category:Defunct video game companies of the United Kingdom]] |
[[Category:Defunct video game companies of the United Kingdom]] |
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[[Category:Video game companies established in 1984]] |
[[Category:Video game companies established in 1984]] |
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{{UK-videogame-company-stub}} |
{{UK-videogame-company-stub}} |
Latest revision as of 20:22, 14 December 2024
This article relies largely or entirely on a single source. (September 2019) |
Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students: Ian Oliver, Andrew Onions, and Graeme Baird.[1]
Their first game, 3D Tank Duel, was a wireframe graphics game, in the style of Atari, Inc.'s Battlezone arcade game, for the ZX Spectrum. This was followed up with Starstrike 3D, a game based on Atari's Star Wars arcade game. Starfox was published in 1987, and Carrier Command was published in 1988. The company was also involved[vague] in porting Elite to IBM PC compatibles and Starglider to the ZX Spectrum.
Realtime's early titles were self-published,[1] while later games were published by Rainbird.
Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix.[citation needed]