Jump to content

Realtime Games Software: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
m link
top: sd; minor style
Tags: Mobile edit Mobile app edit Android app edit App full source
 
(23 intermediate revisions by 21 users not shown)
Line 1: Line 1:
{{short description|British video game developer}}
'''Realtime Games Software Ltd.''' is a defunct [[United Kingdom|British]] [[video game developer]]. It was founded in 1984 by three [[Leeds University]] students, Ian Oliver, Andrew Onions and Graeme Baird.
{{Use dmy dates|date=April 2022}}
{{One source|date=September 2019}}
'''Realtime Games Software Ltd.''' was a British [[computer game developer]], founded in 1984 by three [[Leeds University]] students: Ian Oliver, Andrew Onions, and Graeme Baird.<ref name=crash29>{{Cite web|url=http://www.crashonline.org.uk/29/realtime.htm|title=CRASH 29 - Realtime Software}}</ref>


Their first game, ''3D Tank Duel'', was a [[wireframe]] graphics game in the style of the [[Battlezone (1980 video game)|Battlezone]] arcade machine, written for the [[ZX Spectrum]]. This was followed up with ''[[Starstrike 3D]]'', a game based on the ''[[Star Wars (1983 video game)|Star Wars]]'' arcade machine. Throughout its existence, the company continued to innovate in the world of 3D graphics, with their most notable release being ''[[Carrier Command]]''. The company was also involved in [[porting]] ''[[Elite (video game)|Elite]]'' to the [[Personal Computer|PC]] and ''[[Starglider]]'' to the ZX Spectrum.
Their first game, ''[[3D Tank Duel]]'', was a [[Wire-frame model|wireframe]] graphics game, in the style of Atari, Inc.'s ''[[Battlezone (1980 video game)|Battlezone]]'' arcade game, for the [[ZX Spectrum]]. This was followed up with ''Starstrike 3D'', a game based on Atari's ''[[Star Wars (1983 video game)|Star Wars]]'' arcade game. ''[[Starfox (1987 video game)|Starfox]]'' was published in 1987, and ''[[Carrier Command]]'' was published in 1988. The company was also involved{{Vague|date=September 2019}} in [[porting]] ''[[Elite (video game)|Elite]]'' to [[IBM PC compatibles]] and ''[[Starglider]]'' to the ZX Spectrum.


'''Realtime's''' early output was self-published, though later they took the more traditional route to market with their games mainly being published by [[Telecomsoft|Rainbird]].
Realtime's early titles were self-published,<ref name=crash29/> while later games were published by [[Rainbird (software company)|Rainbird]].


Graeme Baird subsequently went to work for [[Psygnosis]], while Ian Oliver founded ''Cross Products'' to produce game development systems for consoles, in a joint venture with Andy Craven of nearby [[Vektor Grafix]].
Graeme Baird subsequently went to work for [[Psygnosis]], while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby [[Vektor Grafix]].{{Citation needed|date=September 2019}}


==External links==
==References==
{{Reflist}}
*[http://www.crashonline.org.uk/29/realtime.htm CRASH article from 1986 on Realtime]
*{{WoS pub|id=^Realtime+Games+Software+Ltd$}}


{{Realtime Games Software}}
{{Realtime Games Software}}
{{Authority control}}


[[Category:Defunct video game companies]]
[[Category:Defunct video game companies of the United Kingdom]]
[[Category:Video game companies of the United Kingdom]]
[[Category:Video game companies established in 1984]]



{{UK-videogame-company-stub}}
{{UK-videogame-company-stub}}

Latest revision as of 20:22, 14 December 2024

Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students: Ian Oliver, Andrew Onions, and Graeme Baird.[1]

Their first game, 3D Tank Duel, was a wireframe graphics game, in the style of Atari, Inc.'s Battlezone arcade game, for the ZX Spectrum. This was followed up with Starstrike 3D, a game based on Atari's Star Wars arcade game. Starfox was published in 1987, and Carrier Command was published in 1988. The company was also involved[vague] in porting Elite to IBM PC compatibles and Starglider to the ZX Spectrum.

Realtime's early titles were self-published,[1] while later games were published by Rainbird.

Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix.[citation needed]

References

[edit]
  1. ^ a b "CRASH 29 - Realtime Software".