Jump to content

Realtime Games Software: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
top: sd; minor style
Tags: Mobile edit Mobile app edit Android app edit App full source
 
(46 intermediate revisions by 37 users not shown)
Line 1: Line 1:
{{short description|British video game developer}}
'''Realtime Games Software Ltd.''' is a defunct [[United Kingdom|British]] [[video game developer]]. It was founded in [[1984]] by three [[Leeds University]] students, [[Ian Oliver]], [[Andrew Onions]] and [[Graeme Baird]].
{{Use dmy dates|date=April 2022}}
{{One source|date=September 2019}}
'''Realtime Games Software Ltd.''' was a British [[computer game developer]], founded in 1984 by three [[Leeds University]] students: Ian Oliver, Andrew Onions, and Graeme Baird.<ref name=crash29>{{Cite web|url=http://www.crashonline.org.uk/29/realtime.htm|title=CRASH 29 - Realtime Software}}</ref>


Their first game, 3D Tank Duel, was a [[wireframe]] graphics game in the style of the [[Battlezone]] arcade machine, written for the [[ZX Spectrum]]. This was followed up with [[Starstrike 3D]], a game based on the [[Star Wars]] arcade machine. Throughout its existence, the company continued to innovate in the world of 3D graphics, with their most notable release being [[Carrier Command]].
Their first game, ''[[3D Tank Duel]]'', was a [[Wire-frame model|wireframe]] graphics game, in the style of Atari, Inc.'s ''[[Battlezone (1980 video game)|Battlezone]]'' arcade game, for the [[ZX Spectrum]]. This was followed up with ''Starstrike 3D'', a game based on Atari's ''[[Star Wars (1983 video game)|Star Wars]]'' arcade game. ''[[Starfox (1987 video game)|Starfox]]'' was published in 1987, and ''[[Carrier Command]]'' was published in 1988. The company was also involved{{Vague|date=September 2019}} in [[porting]] ''[[Elite (video game)|Elite]]'' to [[IBM PC compatibles]] and ''[[Starglider]]'' to the ZX Spectrum.


'''Realtime's''' early output was self-published, though later they took the more traditional route to market with their games being published by [[Telecomsoft|Rainbird]].
Realtime's early titles were self-published,<ref name=crash29/> while later games were published by [[Rainbird (software company)|Rainbird]].


Graeme Baird subsequently went to work for [[Psygnosis]], while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby [[Vektor Grafix]].{{Citation needed|date=September 2019}}
The company was also involved in [[porting]] [[Elite (computer game)|Elite]] to the [[Personal Computer|PC]] and [[Starglider]] to the [[Spectrum]].


==References==
Graeme Baird subsequently went to work for [[Psygnosis]], while Ian Oliver founded [[Cross Products (company)|Cross Products]] to produce game development systems for consoles, in a joint venture with Andy Craven of nearby [[Vektor Grafix]].
{{Reflist}}


{{Realtime Games Software}}
==Selected ludography==
{{Authority control}}
*[[3D tank Duel]], 1984
*[[Starstrike 3D]], 1985
*[[Starstrike II]], 1986
*[[Starglider]], 1987 (ported to [[Zx Spectrum]])
*[[Ariolasoft|Starfox (Ariolasoft) (Amstrad/Spectrum)]], 1987
*[[Elite (computer game)|Elite]], 1987 (ported to PC)
*[[Carrier Command]], 1988
*[[Battle Command]], 1990


[[Category:Defunct video game companies of the United Kingdom]]
==External links==
[[Category:Video game companies established in 1984]]
*[http://www.crashonline.org.uk/29/realtime.htm CRASH article from 1986 on Realtime]


{{cvg-company-stub}}
{{UK-videogame-company-stub}}

[[Category:Defunct computer and video game companies]]
[[Category:British video game companies]]
[[Category:Home computer software companies]]

Latest revision as of 20:22, 14 December 2024

Realtime Games Software Ltd. was a British computer game developer, founded in 1984 by three Leeds University students: Ian Oliver, Andrew Onions, and Graeme Baird.[1]

Their first game, 3D Tank Duel, was a wireframe graphics game, in the style of Atari, Inc.'s Battlezone arcade game, for the ZX Spectrum. This was followed up with Starstrike 3D, a game based on Atari's Star Wars arcade game. Starfox was published in 1987, and Carrier Command was published in 1988. The company was also involved[vague] in porting Elite to IBM PC compatibles and Starglider to the ZX Spectrum.

Realtime's early titles were self-published,[1] while later games were published by Rainbird.

Graeme Baird subsequently went to work for Psygnosis, while Ian Oliver founded Cross Products to produce game development systems for consoles, in a joint venture with Andy Craven of nearby Vektor Grafix.[citation needed]

References

[edit]
  1. ^ a b "CRASH 29 - Realtime Software".