Afterfall: Insanity: Difference between revisions
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{{Infobox video game |
{{Infobox video game |
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'''''Afterfall: Insanity''''' |
'''''Afterfall: Insanity''''' is a [[post-apocalyptic]] video game developed by Intoxicate Studios and published by Nicolas Entertainment Group. It was released for [[Microsoft Windows]] on 25 November 2011.<ref name="release"/> |
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==Synopsis== |
==Synopsis== |
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===Setting=== |
===Setting=== |
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In the ''Afterfall'' universe, [[World War II]] ended differently. In the final moments of the war, German [[Führer]] [[Adolf Hitler]] managed to create his [[Wunderwaffe]]—a team of Nazi physicists who finished the German atomic bomb project. In January 1945, a [[V-2]] rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began. During these talks, first the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the [[Armia Krajowa]] announced the creation of New Poland. In the aftermath of the treaties between Germany, United States, and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus |
In the ''Afterfall'' universe, [[World War II]] ended differently. In the final moments of the war, German [[Führer]] [[Adolf Hitler]] managed to create his [[Wunderwaffe]]—a team of Nazi physicists who finished the German atomic bomb project. In January 1945, a [[V-2]] rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began. During these talks, first, the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the [[Armia Krajowa]] announced the creation of New Poland. In the aftermath of the treaties between Germany, the United States, and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus began the global [[Cold War]]. |
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The United States invested heavily in the development of Poland, especially its military |
The United States invested heavily in the development of Poland, especially its military-industrial complex. Poland east of the [[Vistula]] and [[San (river)|San]] –the Socialist Republic of Eastern Poland, was under Soviet influence, and Warsaw, its capital, was surrounded by the Warsaw Wall. In 1960, the rebellious Soviet General Kaiser launched a nuclear missile aimed at one of the Soviet military bases in former Eastern Poland. The Kaiser announced that if the Soviet Union would not fulfill his demands, he has 16 more of those missiles to fire. Extorted, the Soviet Union withdrew from the occupied part of Poland and Western Ukraine; Kaiser was proclaimed the Head of State and the era of totalitarian Poland began. The United States officially withdrew its army from Polish territories, but secret negotiations continued concerning further financial support and technological exchange. |
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In 2011, Germany completed the development of a new bomb. Its real power was a mystery even to the |
In 2011, Germany completed the development of a new bomb. Its real power was a mystery even to the bomb's creators. One year later, a bomb code-named "Entropy" exploded over the [[English Channel]]. Whether by accident or part of an intentional action remains a mystery. As a result, all of the rockets throughout the Cold War theater locked onto their targets and were fired at the same time. [[World War III]] became a fact; no one had time to ponder over the first explosion. Some people managed to hide in underground shelters which were a part of vast military complexes. Decades passed before the first tentative expeditions were sent to the surface. |
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The year is now 2035. About 20 years ago, the citizens of The Republic had to search for |
The year is now 2035. About 20 years ago, the citizens of The Republic had to search for shelter from the hell of the Third World War, yet only a few were fortunate enough to have a place waiting for them in the prepared shelters. With the passage of time, the fear of death on the surface became only an unpleasant memory; however, the seemingly safe hideout turned out to be a curse that could not be escaped. It was only a matter of time before somebody snapped, and thus the paradise of safety became a nightmare of imprisonment. |
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===Plot=== |
===Plot=== |
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{{expand section|date=December 2013}} |
{{expand section|date=December 2013}} |
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The protagonist of ''Afterfall: InSanity'' is Albert Tokaj, a member of a medical team |
The protagonist of ''Afterfall: InSanity'' is Albert Tokaj, a member of a medical team that takes care of the mental and physical well-being of citizens living in the shelter ''Glory''. He specializes in the mental disorder called ''confinement syndrome'' caused by being locked up for too long, yet he himself is not free of its symptoms. When all hell begins to break loose, Albert has to find the answers to many questions, the where and the why, who is a real enemy, and who is a trusted friend. He will have to face the dangers lurking in the darkness of the shelter and within his own mind, battling weakness and fear. |
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==Development== |
==Development== |
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{{expand section|date=September 2015}} |
{{expand section|date=September 2015}} |
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''Afterfall'' was originally conceived as a post-apocalyptic role-playing game in the vein of the ''[[Fallout ( |
''Afterfall'' was originally conceived as a post-apocalyptic role-playing game in the vein of the ''[[Fallout (franchise)|Fallout]]'' and the ''[[S.T.A.L.K.E.R.: Shadow of Chernobyl|S.T.A.L.K.E.R.]]'' franchises, but was later turned into a [[survival horror]] title. It started development as a project by Polish fans of games such as ''Fallout'' and ''S.T.A.L.K.E.R.'' but was professionalized under Nicolas Entertainment Group in mid-2008. It uses [[Unreal Engine 3]], making it compatible with both Windows and Linux.<ref>{{cite web|url=http://www.intoxicatestudios.com/index.php?option=com_content&view=article&id=2&Itemid=480&lang=en |title=Intoxicate Studios - About us |publisher=Intoxicate Studios |access-date=January 1, 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140117102639/http://www.intoxicatestudios.com/index.php?option=com_content&view=article&id=2&Itemid=480&lang=en |archive-date=January 17, 2014 }}</ref><ref>{{cite web|url= http://www.digitaltrends.com/gaming/afterfall-insanity-review|title= Afterfall: InSanity review|author= Amir Iliaifar|publisher= [[Digital Trends]]|date= January 6, 2012|access-date= January 1, 2014}}</ref> During development, the game was titled as '''''Bourgeoisie: Pearl of the Wastelands''''', '''''Rascal''''' and '''''Afterfall'''''. |
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==Marketing and release== |
==Marketing and release== |
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The developers partnered with [[CD Projekt]] to publish the game in [[Poland]].<ref>{{cite web|url=http://polygamia.pl/cd-projekt-wyda-afterfall-insanity-w-polsce/|title=CD Projekt wyda Afterfall: InSanity w Polsce|author=Konrad Hildebrand|publisher=Polygamia.pl |date= 28 May 2010| |
The developers partnered with [[CD Projekt]] to publish the game in [[Poland]].<ref>{{cite web|url=http://polygamia.pl/cd-projekt-wyda-afterfall-insanity-w-polsce/|title=CD Projekt wyda Afterfall: InSanity w Polsce|author=Konrad Hildebrand|publisher=Polygamia.pl |date= 28 May 2010|access-date=11 November 2016|language=Polish}}</ref> The game was earlier slated for release in the first quarter of 2011, however it was delayed to the last quarter of 2011 in March 2011.<ref>{{cite web|url=http://polygamia.pl/afterfall-insanity-opoznione/|title=Afterfall: InSanity opóźnione|publisher=Polygamia.pl |date= 21 March 2011|access-date=11 November 2016|language=Polish}}</ref> In October 2011, Nicolas Games announced that the game would be available for one dollar if the game reached a total of 10 million pre-orders, with players getting the right to download the game from [[peer-to-peer]] networks such as [[Torrent file|torrent]] while 10% of the collected money will go to charity. If they fell short of that goal, they would donate all the money to a charity group. In this case, players would have to buy it a higher price but they will receive a bonus soundtrack.<ref>{{cite web|url=https://www.engadget.com/2011/10/10/afterfall-insanity-will-be-1-if-it-hits-10-million-pre-orders/ |title=Afterfall Insanity will be $1 if it hits 10 million pre-orders |author=J.C. Fletcher |publisher=Endgadget |date= 10 October 2011|access-date=11 November 2016}}</ref><ref>{{cite web|url=http://www.gry-online.pl/S013.asp?ID=62771 |title=Afterfall: InSanity za niecałe 4 złote? To możliwe |publisher=Gry-Online |date= 10 October 2011|access-date=11 November 2016}}</ref> Although [[Amnesty International]] was initially selected to be the recipient of the money, the charity organization declined to be part of the program stating that the game's brutality isn't compatible with Amnesty's ideology.<ref name=" environment"/> As the campaign failed to reach its goal, those who pre-ordered the game as part of the campaign received it at 50% discount along with the free soundtrack. Some of the money from the campaign was announced to be donated to a charity as per the choice of the buyers.<ref>{{cite web|url=http://www.cinemablend.com/games/Afterfall-Insanity-50-Off-Who-Pre-Ordered-1-37730.html |title=Afterfall: Insanity 50% off for those who pre-ordered for $1 |publisher=CINEMABLEND |date= 10 October 2011|access-date=11 November 2016}}</ref> |
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A demo was issued on 15 November.<ref>{{cite web|url=http://www.gamershell.com/news_128792.html|title=Experience the world of post-nuclear universe and, together with the main character, Albert Tokaj, go through the second and ninth levels|publisher=GamersHell.com|date=11 November 2011| |
A demo was issued on 15 November.<ref>{{cite web|url=http://www.gamershell.com/news_128792.html|title=Experience the world of post-nuclear universe and, together with the main character, Albert Tokaj, go through the second and ninth levels|publisher=GamersHell.com|date=11 November 2011|access-date=11 November 2016}}</ref> A trailer showcasing environments of the game was released a few days later.<ref name="environment">{{cite web|url=http://www.vg247.com/2011/11/22/video-for-afterfall-insanity-goes-all-out-on-environmentals/ |title=Video for Afterfall: InSanity goes all out on environmentals |author=Stephany Nunneley |publisher=VG247 |date= 22 November 2011 |access-date=11 November 2016}}</ref> The game was released on 25 November 2011 for Windows.<ref name="release">{{cite web|url=http://www.gry-online.pl/S013.asp?ID=63989 |title=Afterfall: InSanity na PC trafił do sprzedaży |publisher=Gry-Online |date= 25 November 2011 |access-date=11 November 2016|language=Polish}}</ref> A boxed version and a ''Collector's Edition'' was released exclusively in Poland. The collector's edition contains an Afterfall themed backpack, soundtrack of the game on a CD, 2 CDs with music inspired by the game, a 140-page encyclopedia about the Afterfall universe, a T-shirt with the logo of the game and a calendar for 2012 containing various screenshots of the game.<ref>{{cite web|url=http://www.gry-online.pl/S013.asp?ID=63600 |title=Afterfall: InSanity – skład Edycji Kolekcjonerskiej |publisher=GRY-Online.pl |date= |access-date=2013-12-09}}</ref> The game was released for [[OnLive]] on 21 December.<ref>{{cite web|url=http://www.cinemablend.com/games/Afterfall-Insanity-Now-Available-OnLive-37989.html |title=Afterfall: Insanity now available for OnLive |author=William Usher |publisher=CINEMABLEND |date= 21 December 2011|access-date=11 November 2016}}</ref> |
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==Downloadable content== |
==Downloadable content== |
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A DLC titled ''Dirty Arena'' was announced in December 2012, available free with the game and was slated to be released in February 2013. Dirty Arena is similar to the survival modes found in many games in which the player character has to survive seemingly endless waves of enemies. Also there are periodic mini-boss and boss fights.<ref>{{cite web|url=http://www.gram.pl/news/2012/12/20/zapowiedziano-dodatek-do-afterfall-insanity.shtml|title=Zapowiedziano dodatek do Afterfall: Insanity|publisher=gram.pl|author=Adam Berlik|date=20 December 2012| |
A DLC titled ''Dirty Arena'' was announced in December 2012, available free with the game and was slated to be released in February 2013. Dirty Arena is similar to the survival modes found in many games in which the player character has to survive seemingly endless waves of enemies. Also there are periodic mini-boss and boss fights.<ref>{{cite web|url=http://www.gram.pl/news/2012/12/20/zapowiedziano-dodatek-do-afterfall-insanity.shtml|title=Zapowiedziano dodatek do Afterfall: Insanity|publisher=gram.pl|author=Adam Berlik|date=20 December 2012|access-date=11 November 2016|language=Polish}}</ref><ref>{{cite web|url=http://polygamia.pl/je-li-czekacie-na-wiecej-afterfall-insanity-to-sie-doczekacie/|title=If you wait for more Afterfall: Insanity, it is received|publisher=Polygamia.pl|author=Konrad Hildebrand|date=20 December 2012|access-date=11 November 2016|language=Polish}}</ref> On 15 February, the DLC was announced to be releasing for the Steam version on 22 February 2013.<ref>{{cite web|url=http://www.gram.pl/news/2013/02/15/premiera-dodatku-dirty-arena-do-afterfall-insanity-za-tydzien.shtml|title=Premiera dodatku Dirty Arena do Afterfall: Insanity za tydzień|author=Mateusz Stanisławski|publisher=gram.pl|date=15 February 2013|access-date=11 November 2016|language=Polish}}</ref> It was released exclusively for the Steam version on the announced date.<ref>{{cite web|url=http://indiegamehq.com/afterfall-insanity-dirty-arena-steam-release/|title=Afterfall InSanity: Dirty Arena To Release for Free Next Week|author=James|publisher=IndiegameHQ.com|date=15 February 2013|access-date=2 March 2013|archive-url=https://web.archive.org/web/20130317121824/http://indiegamehq.com/afterfall-insanity-dirty-arena-steam-release/|archive-date=17 March 2013|url-status=dead|df=dmy-all}}</ref> ''Dirty Arena'' was released as a stand-alone game under the title ''Afterfall Insanity: Dirty Arena Edition'' on 9 May 2013.<ref>{{cite web|url=http://store.steampowered.com/news/10574/|title=Now Available - Afterfall Insanity - Dirty Arena Edition|publisher=[[Valve Corporation|Valve]]|date=10 May 2013|access-date=23 October 2013}}</ref> The second map for Dirty Arena called ''Afterfall: Dirty Arena - Second Strike'' was released on Steam for free on 20 September 2013.<ref>{{cite web|url= http://afterfall-insanity.com/index.php/17-news-6|title= Dirty Arena Second Strike!|date= 20 September 2013|access-date= 17 June 2014|archive-url= https://web.archive.org/web/20181005035126/http://afterfall-insanity.com/index.php/17-news-6|archive-date= 5 October 2018|url-status= dead|df= dmy-all}}</ref> |
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== Extended edition == |
== Extended edition == |
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An extended edition of the game was announced in March 2012. The extended edition was intended to be released on Xbox 360 alongside Windows. Players who purchased the Windows version of the original game or would purchase it were announced to be getting the edition in form of a patch to the original. The edition was revealed to contain improvements in visual aspects, technical aspects as well as the combat system. The gameplay and storytelling was improved and rebalanced while a new weapon was added.<ref>{{cite web|url=http://www.gry-online.pl/S013.asp?ID=66484|title=Afterfall: InSanity - Edycja Rozszerzona w trzecim kwartale 2012|publisher=Gry-Online|date=5 March 2012| |
An extended edition of the game was announced in March 2012. The extended edition was intended to be released on Xbox 360 alongside Windows. Players who purchased the Windows version of the original game or would purchase it were announced to be getting the edition in form of a patch to the original. The edition was revealed to contain improvements in visual aspects, technical aspects as well as the combat system. The gameplay and storytelling was improved and rebalanced while a new weapon was added.<ref>{{cite web|url=http://www.gry-online.pl/S013.asp?ID=66484|title=Afterfall: InSanity - Edycja Rozszerzona w trzecim kwartale 2012|publisher=Gry-Online|date=5 March 2012|access-date=11 November 2016|language=Polish}}</ref> |
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In mid-July, the release date of the patch was revealed to be 26 July 2012.<ref>{{cite web|url=http://www.gram.pl/news/2012/07/13/afterfall-insanity-edycja-rozszerzona-z-data-premiery-gra-trafi-na-steama.shtml|title=Afterfall: Insanity - Edycja Rozszerzona z datą premiery. Gra trafi na Steama?|publisher=gram.pl|date=13 July 2012| |
In mid-July, the release date of the patch was revealed to be 26 July 2012.<ref>{{cite web|url=http://www.gram.pl/news/2012/07/13/afterfall-insanity-edycja-rozszerzona-z-data-premiery-gra-trafi-na-steama.shtml|title=Afterfall: Insanity - Edycja Rozszerzona z datą premiery. Gra trafi na Steama?|publisher=gram.pl|date=13 July 2012|access-date=11 November 2016|language=Polish}}</ref> However it was instead released on 27 July.<ref>{{cite web|url=http://www.gram.pl/news/2012/07/27/patch-do-afterfall-insanity-gotowy-do-pobrania.shtml|title=Patch 2.0 do Afterfall: Insanity gotowy do pobrania|publisher=gram.pl|date=27 July 2012|access-date=11 November 2016|language=Polish}}</ref> It was greenlit on Steam in October 2012<ref>{{cite web|url=http://www.cinemablend.com/games/Interstellar-Marines-20-Other-Games-Greenlit-Steam-48183.html|title=Interstellar Marines and 20 other games are greenlit on Steam|author=William Usher|publisher=CINEMABLEND|date=15 October 2012|access-date=11 November 2016|language=Polish}}</ref> and was released on Steam on 3 December 2012.<ref>{{cite web|url=http://store.steampowered.com/news/9493/ |title=Now Available - Afterfall Insanity Extended Edition|publisher=[[Valve Corporation|Valve]] |date=3 December 2012 |access-date=11 November 2016}}</ref> |
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==Reception== |
==Reception== |
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{{Video game reviews |
{{Video game reviews |
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|GR = 48%<ref name="GR">{{cite web|url= http://www.gamerankings.com/pc/955170-afterfall-insanity/|title= Afterfall: InSanity for PC - GameRankings|publisher= GameRankings| |
|GR = 48%<ref name="GR">{{cite web|url= http://www.gamerankings.com/pc/955170-afterfall-insanity/|title= Afterfall: InSanity for PC - GameRankings|publisher= GameRankings|access-date= March 30, 2014}}</ref> |
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|MC = 50/100<ref name="MC">{{cite web|url= |
|MC = 50/100<ref name="MC">{{cite web|url= https://www.metacritic.com/game/afterfall-insanity/critic-reviews/?platform=pc|title= Afterfall: InSanity for PC Reviews|publisher= Metacritic|access-date= December 11, 2013}}</ref> |
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|GSpot = 6/10<ref name="GameSpot">{{cite web|url= http://www.gamespot.com/afterfall-insanity/|title= Afterfall: InSanity Review|publisher= GameSpot| |
|GSpot = 6/10<ref name="GameSpot">{{cite web|url= http://www.gamespot.com/afterfall-insanity/|title= Afterfall: InSanity Review|publisher= GameSpot|access-date= December 11, 2013|author=Tom Mc Shea|date= 8 December 2011}}</ref> |
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| EuroG = 5/10<ref name="Eurogamer">{{cite web|url= http://www.eurogamer.net/articles/2012-01-06-afterfall-insanity-review|title= Afterfall: Insanity review on EuroGamer|author= Dan Whitehead|publisher= Eurogamer|date= January 6, 2012| |
| EuroG = 5/10<ref name="Eurogamer">{{cite web|url= http://www.eurogamer.net/articles/2012-01-06-afterfall-insanity-review|title= Afterfall: Insanity review on EuroGamer|author= Dan Whitehead|publisher= Eurogamer|date= January 6, 2012|access-date= March 30, 2014}}</ref> |
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|IGN = 4.5/10<ref name="IGN">{{cite web|url= http://pc.ign.com/articles/121/1216424p1.html|title= Afterfall:Insanity Review at IGN|publisher= IGN|first= Anthony|last= Gallegos|date= 2012-01-12| |
|IGN = 4.5/10<ref name="IGN">{{cite web|url= http://pc.ign.com/articles/121/1216424p1.html|archive-url= https://web.archive.org/web/20120115050249/http://pc.ign.com/articles/121/1216424p1.html|url-status= dead|archive-date= January 15, 2012|title= Afterfall:Insanity Review at IGN|publisher= IGN|first= Anthony|last= Gallegos|date= 2012-01-12|access-date= 2012-01-12}}</ref> |
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| rev1= [[Machinima.com#Inside Gaming|Inside Gaming]] |
| rev1= [[Machinima.com#Inside Gaming|Inside Gaming]] |
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| rev1Score |
| rev1Score = 7.5/10<ref name="Machinima">{{cite web|url= http://www.insidegamingdaily.com/2012/01/04/afterfall-insanity-review/|title= Afterfall: Insanity Review|author= Landon Robinson|publisher= Machinima.com|date= January 4, 2012|access-date= March 30, 2014}}</ref> |
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| rev2= ''[[GameStar]]'' |
| rev2= ''[[GameStar]]'' |
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| rev2Score |
| rev2Score = 6/10<ref>{{cite web|url= http://www.gamestar.de/spiele/afterfall-insanity/wertung/46010.html|title= Afterfall: Insanity - PC review|author= Von Sebastian Klix|publisher= GameStar|language= German|date= December 7, 2011|access-date= March 30, 2014}}</ref> |
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{{Expand section|date=December 2012}} |
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The reviews for ''Afterfall: InSanity'' were mixed The game holds a 50/100 score on aggregating website [[Metacritic]] |
The reviews for ''Afterfall: InSanity'' were mixed The game holds a 50/100 score on aggregating website [[Metacritic]]<ref name="MC" /> and an average score of 48% on [[GameRankings]].<ref name="GR" /> |
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[[GameSpot]] praised the game for its environment details, storyline, puzzles and quick-time events, but criticized the game for its boring melee combat, introduction and stilted voice acting.<ref name="GameSpot" /> [[IGN]] called the game "boring". The review praised the game for its graphics but criticized its |
[[GameSpot]] praised the game for its environment details, storyline, puzzles and quick-time events, but criticized the game for its boring melee combat, introduction and stilted voice acting.<ref name="GameSpot" /> [[IGN]] called the game "boring". The review praised the game for its graphics but criticized its gameplay and sound.<ref name="IGN"/> |
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The extended edition of the game was awarded a score of 3/10 by [[Destructoid]].<ref>{{cite web|url= http://www.destructoid.com/review-afterfall-insanity-extended-edition-251109.phtml|title= Review: Afterfall: InSanity Extended Edition - Destructoid|author= Jim Sterling|publisher= Destructoid|date= April 9, 2013| |
The extended edition of the game was awarded a score of 3/10 by [[Destructoid]].<ref>{{cite web|url= http://www.destructoid.com/review-afterfall-insanity-extended-edition-251109.phtml|title= Review: Afterfall: InSanity Extended Edition - Destructoid|author= Jim Sterling|publisher= Destructoid|date= April 9, 2013|access-date= March 30, 2013}}</ref> |
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==Sequel== |
==Sequel== |
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{{main|Afterfall: Reconquest}} |
{{main|Afterfall: Reconquest}} |
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On 19 October 2012, Nicolas Entertainment Group revealed that a sequel of the game would be developed through the creation of a [[Facebook]] page "Pearl of the Wasteland". On May 9, 2013, that Facebook page was replaced with another called ''Afterfall: Reconquest'', due to the developer's choice of changing the name. ''[[Afterfall: Reconquest]]'' was to be set 63 years after the events of World War III. The previous page regularly posted the fictional chronicles of the survivors of the wasteland in the Afterfall universe.<ref>{{cite web|url=http://indiegamehq.com/afterfall-pearl-of-the-wasteland-revealed-through-fan-page/|title="Afterfall: Pearl of the Wasteland" revealed through fan page|publisher=Indiegame HQ|author=James|date= |
On 19 October 2012, Nicolas Entertainment Group revealed that a sequel of the game would be developed through the creation of a [[Facebook]] page "Pearl of the Wasteland". On May 9, 2013, that Facebook page was replaced with another called ''Afterfall: Reconquest'', due to the developer's choice of changing the name. ''[[Afterfall: Reconquest]]'' was to be set 63 years after the events of World War III. The previous page regularly posted the fictional chronicles of the survivors of the wasteland in the ''Afterfall'' universe.<ref>{{cite web|url=http://indiegamehq.com/afterfall-pearl-of-the-wasteland-revealed-through-fan-page/|title="Afterfall: Pearl of the Wasteland" revealed through fan page|publisher=Indiegame HQ|author=James|date=October 19, 2012|access-date=December 30, 2012|archive-url=https://archive.today/20130126044022/http://indiegamehq.com/afterfall-pearl-of-the-wasteland-revealed-through-fan-page/|archive-date=January 26, 2013|url-status=dead|df=mdy-all}}</ref> The game was to be episodic.<ref>{{cite web|url=http://www.technologytell.com/gaming/105894/afterfall-pearl-of-the-wasteland-is-episodic/|title=Afterfall: Pearl of the Wasteland is episodic|publisher=Technologytell.com|author=Jenni Lada|date= January 16, 2013|access-date= January 30, 2013}}</ref> The first episode was released on 19 February 2015.<ref>{{cite web|url=http://www.gamasutra.com/view/pressreleases/236947/Afterfall_Reconquest_Ep_01__Premiere.php|title=Afterfall Reconquest Ep. 01 - Premiere!|publisher=Gamasutra|date=February 19, 2015|access-date=11 November 2016}}</ref> |
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== |
==Licensing issues and Steam takedown== |
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The game was taken down from [[Steam (service)|Steam]] by June 2015<ref>{{cite web|url=http://www.newconnect.pl/?page=1045&ph_main_content_start=show&id=81059&ncc_index=NGS&id_tr=1|title=Zgłoszenie wniosku o upadłość likwidacyjną|language=Polish|access-date=2016-03-14|archive-date=2017-05-10|archive-url=https://web.archive.org/web/20170510115147/http://www.newconnect.pl/?page=1045&ph_main_content_start=show&id=81059&ncc_index=NGS&id_tr=1|url-status=dead}}</ref> after a legal battle with [[Epic Games]],<ref>{{cite web|url=https://dockets.justia.com/docket/north-carolina/ncedce/5:2015cv00198/143229|title=Epic Games, Inc. v. Nicolas Games S.A.}}</ref> whose engine was used to create it ([[Unreal Engine 3]]), Epic Games had filed a lawsuit in October 2012 over overdue royalties for using their game engine. A month later, the developers were ordered by the court to cease production and distribution of a video game as well as hand out all the data carriers with the game engine. After the developers failed to comply, Epic Games contacted [[Valve Corporation|Valve]] which blocked the video games made by it from being sold on Steam by May 2015.<ref>{{cite web|url=http://www.gamepressure.com/e.asp?ID=132|title=Afterfall Series Developer Nicolas Games Goes Bankrupt|work=GamePressure|publisher=[[:pl:Gry-Online|Gry-Online]]|date=June 9, 2015|accessdate=November 11, 2016}}</ref> Nicolas Games filed for bankruptcy shortly after.<ref>{{cite news|url=http://uk.reuters.com/article/idUKFWN0YU05S20150608|archive-url=https://web.archive.org/web/20160701120715/http://uk.reuters.com/article/idUKFWN0YU05S20150608|url-status=dead|archive-date=July 1, 2016|title=BRIEF-Nicolas Games files for bankruptcy|newspaper=Reuters|date=8 June 2015}}</ref> |
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The game was taken down from Steam by June 2015<ref>{{cite web|url=http://www.newconnect.pl/?page=1045&ph_main_content_start=show&id=81059&ncc_index=NGS&id_tr=1|title=Zgłoszenie wniosku o upadłość likwidacyjną|language=Polish |
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}}</ref> after a legal battle with [[Epic Games]],<ref>{{cite web|url=https://dockets.justia.com/docket/north-carolina/ncedce/5:2015cv00198/143229|title=Epic Games, Inc. v. Nicolas Games S.A.}}</ref> whose engine was used to create it ([[Unreal Engine|Unreal Engine 3]]). Nicolas Games filed for bankruptcy<ref>{{cite web|url=http://uk.reuters.com/article/idUKFWN0YU05S20150608|title=BRIEF-Nicolas Games files for bankruptcy}}</ref> shortly after. |
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==References== |
==References== |
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{{Reflist|30em}} |
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==External links== |
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*[https://www.mobygames.com/game/windows/afterfall-insanity Afterfall Insanity] at [[MobyGames]] |
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Latest revision as of 20:56, 17 December 2024
Afterfall: Insanity | |
---|---|
Developer(s) | Intoxicate Studios |
Publisher(s) | Nicolas Entertainment Group |
Composer(s) | Marcin Przybyłowicz Arkadiusz Reikowski |
Engine | Unreal Engine 3 |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Survival horror, third-person shooter |
Mode(s) | Single-player |
Afterfall: Insanity is a post-apocalyptic video game developed by Intoxicate Studios and published by Nicolas Entertainment Group. It was released for Microsoft Windows on 25 November 2011.[1]
Synopsis
[edit]Setting
[edit]In the Afterfall universe, World War II ended differently. In the final moments of the war, German Führer Adolf Hitler managed to create his Wunderwaffe—a team of Nazi physicists who finished the German atomic bomb project. In January 1945, a V-2 rocket armed with a nuclear warhead fell on the Soviet army that was preparing to cross the Polish-German border. Military activities were stopped, and truce talks began. During these talks, first, the United States and then the Soviet Union developed their own nuclear weapons. The border between Germany and Poland was not ultimately set and the Armia Krajowa announced the creation of New Poland. In the aftermath of the treaties between Germany, the United States, and the Soviet Union, New Poland became a buffer zone with United States military bases spread around its territory. Thus began the global Cold War.
The United States invested heavily in the development of Poland, especially its military-industrial complex. Poland east of the Vistula and San –the Socialist Republic of Eastern Poland, was under Soviet influence, and Warsaw, its capital, was surrounded by the Warsaw Wall. In 1960, the rebellious Soviet General Kaiser launched a nuclear missile aimed at one of the Soviet military bases in former Eastern Poland. The Kaiser announced that if the Soviet Union would not fulfill his demands, he has 16 more of those missiles to fire. Extorted, the Soviet Union withdrew from the occupied part of Poland and Western Ukraine; Kaiser was proclaimed the Head of State and the era of totalitarian Poland began. The United States officially withdrew its army from Polish territories, but secret negotiations continued concerning further financial support and technological exchange.
In 2011, Germany completed the development of a new bomb. Its real power was a mystery even to the bomb's creators. One year later, a bomb code-named "Entropy" exploded over the English Channel. Whether by accident or part of an intentional action remains a mystery. As a result, all of the rockets throughout the Cold War theater locked onto their targets and were fired at the same time. World War III became a fact; no one had time to ponder over the first explosion. Some people managed to hide in underground shelters which were a part of vast military complexes. Decades passed before the first tentative expeditions were sent to the surface.
The year is now 2035. About 20 years ago, the citizens of The Republic had to search for shelter from the hell of the Third World War, yet only a few were fortunate enough to have a place waiting for them in the prepared shelters. With the passage of time, the fear of death on the surface became only an unpleasant memory; however, the seemingly safe hideout turned out to be a curse that could not be escaped. It was only a matter of time before somebody snapped, and thus the paradise of safety became a nightmare of imprisonment.
Plot
[edit]This section needs expansion. You can help by adding to it. (December 2013) |
The protagonist of Afterfall: InSanity is Albert Tokaj, a member of a medical team that takes care of the mental and physical well-being of citizens living in the shelter Glory. He specializes in the mental disorder called confinement syndrome caused by being locked up for too long, yet he himself is not free of its symptoms. When all hell begins to break loose, Albert has to find the answers to many questions, the where and the why, who is a real enemy, and who is a trusted friend. He will have to face the dangers lurking in the darkness of the shelter and within his own mind, battling weakness and fear.
Development
[edit]This section needs expansion. You can help by adding to it. (September 2015) |
Afterfall was originally conceived as a post-apocalyptic role-playing game in the vein of the Fallout and the S.T.A.L.K.E.R. franchises, but was later turned into a survival horror title. It started development as a project by Polish fans of games such as Fallout and S.T.A.L.K.E.R. but was professionalized under Nicolas Entertainment Group in mid-2008. It uses Unreal Engine 3, making it compatible with both Windows and Linux.[2][3] During development, the game was titled as Bourgeoisie: Pearl of the Wastelands, Rascal and Afterfall.
Marketing and release
[edit]The developers partnered with CD Projekt to publish the game in Poland.[4] The game was earlier slated for release in the first quarter of 2011, however it was delayed to the last quarter of 2011 in March 2011.[5] In October 2011, Nicolas Games announced that the game would be available for one dollar if the game reached a total of 10 million pre-orders, with players getting the right to download the game from peer-to-peer networks such as torrent while 10% of the collected money will go to charity. If they fell short of that goal, they would donate all the money to a charity group. In this case, players would have to buy it a higher price but they will receive a bonus soundtrack.[6][7] Although Amnesty International was initially selected to be the recipient of the money, the charity organization declined to be part of the program stating that the game's brutality isn't compatible with Amnesty's ideology.[8] As the campaign failed to reach its goal, those who pre-ordered the game as part of the campaign received it at 50% discount along with the free soundtrack. Some of the money from the campaign was announced to be donated to a charity as per the choice of the buyers.[9]
A demo was issued on 15 November.[10] A trailer showcasing environments of the game was released a few days later.[8] The game was released on 25 November 2011 for Windows.[1] A boxed version and a Collector's Edition was released exclusively in Poland. The collector's edition contains an Afterfall themed backpack, soundtrack of the game on a CD, 2 CDs with music inspired by the game, a 140-page encyclopedia about the Afterfall universe, a T-shirt with the logo of the game and a calendar for 2012 containing various screenshots of the game.[11] The game was released for OnLive on 21 December.[12]
Downloadable content
[edit]A DLC titled Dirty Arena was announced in December 2012, available free with the game and was slated to be released in February 2013. Dirty Arena is similar to the survival modes found in many games in which the player character has to survive seemingly endless waves of enemies. Also there are periodic mini-boss and boss fights.[13][14] On 15 February, the DLC was announced to be releasing for the Steam version on 22 February 2013.[15] It was released exclusively for the Steam version on the announced date.[16] Dirty Arena was released as a stand-alone game under the title Afterfall Insanity: Dirty Arena Edition on 9 May 2013.[17] The second map for Dirty Arena called Afterfall: Dirty Arena - Second Strike was released on Steam for free on 20 September 2013.[18]
Extended edition
[edit]An extended edition of the game was announced in March 2012. The extended edition was intended to be released on Xbox 360 alongside Windows. Players who purchased the Windows version of the original game or would purchase it were announced to be getting the edition in form of a patch to the original. The edition was revealed to contain improvements in visual aspects, technical aspects as well as the combat system. The gameplay and storytelling was improved and rebalanced while a new weapon was added.[19]
In mid-July, the release date of the patch was revealed to be 26 July 2012.[20] However it was instead released on 27 July.[21] It was greenlit on Steam in October 2012[22] and was released on Steam on 3 December 2012.[23]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 48%[24] |
Metacritic | 50/100[25] |
Publication | Score |
---|---|
Eurogamer | 5/10[27] |
GameSpot | 6/10[26] |
IGN | 4.5/10[28] |
Inside Gaming | 7.5/10[29] |
GameStar | 6/10[30] |
The reviews for Afterfall: InSanity were mixed The game holds a 50/100 score on aggregating website Metacritic[25] and an average score of 48% on GameRankings.[24]
GameSpot praised the game for its environment details, storyline, puzzles and quick-time events, but criticized the game for its boring melee combat, introduction and stilted voice acting.[26] IGN called the game "boring". The review praised the game for its graphics but criticized its gameplay and sound.[28]
The extended edition of the game was awarded a score of 3/10 by Destructoid.[31]
Sequel
[edit]On 19 October 2012, Nicolas Entertainment Group revealed that a sequel of the game would be developed through the creation of a Facebook page "Pearl of the Wasteland". On May 9, 2013, that Facebook page was replaced with another called Afterfall: Reconquest, due to the developer's choice of changing the name. Afterfall: Reconquest was to be set 63 years after the events of World War III. The previous page regularly posted the fictional chronicles of the survivors of the wasteland in the Afterfall universe.[32] The game was to be episodic.[33] The first episode was released on 19 February 2015.[34]
Licensing issues and Steam takedown
[edit]The game was taken down from Steam by June 2015[35] after a legal battle with Epic Games,[36] whose engine was used to create it (Unreal Engine 3), Epic Games had filed a lawsuit in October 2012 over overdue royalties for using their game engine. A month later, the developers were ordered by the court to cease production and distribution of a video game as well as hand out all the data carriers with the game engine. After the developers failed to comply, Epic Games contacted Valve which blocked the video games made by it from being sold on Steam by May 2015.[37] Nicolas Games filed for bankruptcy shortly after.[38]
References
[edit]- ^ a b "Afterfall: InSanity na PC trafił do sprzedaży" (in Polish). Gry-Online. 25 November 2011. Retrieved 11 November 2016.
- ^ "Intoxicate Studios - About us". Intoxicate Studios. Archived from the original on January 17, 2014. Retrieved January 1, 2014.
- ^ Amir Iliaifar (January 6, 2012). "Afterfall: InSanity review". Digital Trends. Retrieved January 1, 2014.
- ^ Konrad Hildebrand (28 May 2010). "CD Projekt wyda Afterfall: InSanity w Polsce" (in Polish). Polygamia.pl. Retrieved 11 November 2016.
- ^ "Afterfall: InSanity opóźnione" (in Polish). Polygamia.pl. 21 March 2011. Retrieved 11 November 2016.
- ^ J.C. Fletcher (10 October 2011). "Afterfall Insanity will be $1 if it hits 10 million pre-orders". Endgadget. Retrieved 11 November 2016.
- ^ "Afterfall: InSanity za niecałe 4 złote? To możliwe". Gry-Online. 10 October 2011. Retrieved 11 November 2016.
- ^ a b Stephany Nunneley (22 November 2011). "Video for Afterfall: InSanity goes all out on environmentals". VG247. Retrieved 11 November 2016.
- ^ "Afterfall: Insanity 50% off for those who pre-ordered for $1". CINEMABLEND. 10 October 2011. Retrieved 11 November 2016.
- ^ "Experience the world of post-nuclear universe and, together with the main character, Albert Tokaj, go through the second and ninth levels". GamersHell.com. 11 November 2011. Retrieved 11 November 2016.
- ^ "Afterfall: InSanity – skład Edycji Kolekcjonerskiej". GRY-Online.pl. Retrieved 2013-12-09.
- ^ William Usher (21 December 2011). "Afterfall: Insanity now available for OnLive". CINEMABLEND. Retrieved 11 November 2016.
- ^ Adam Berlik (20 December 2012). "Zapowiedziano dodatek do Afterfall: Insanity" (in Polish). gram.pl. Retrieved 11 November 2016.
- ^ Konrad Hildebrand (20 December 2012). "If you wait for more Afterfall: Insanity, it is received" (in Polish). Polygamia.pl. Retrieved 11 November 2016.
- ^ Mateusz Stanisławski (15 February 2013). "Premiera dodatku Dirty Arena do Afterfall: Insanity za tydzień" (in Polish). gram.pl. Retrieved 11 November 2016.
- ^ James (15 February 2013). "Afterfall InSanity: Dirty Arena To Release for Free Next Week". IndiegameHQ.com. Archived from the original on 17 March 2013. Retrieved 2 March 2013.
- ^ "Now Available - Afterfall Insanity - Dirty Arena Edition". Valve. 10 May 2013. Retrieved 23 October 2013.
- ^ "Dirty Arena Second Strike!". 20 September 2013. Archived from the original on 5 October 2018. Retrieved 17 June 2014.
- ^ "Afterfall: InSanity - Edycja Rozszerzona w trzecim kwartale 2012" (in Polish). Gry-Online. 5 March 2012. Retrieved 11 November 2016.
- ^ "Afterfall: Insanity - Edycja Rozszerzona z datą premiery. Gra trafi na Steama?" (in Polish). gram.pl. 13 July 2012. Retrieved 11 November 2016.
- ^ "Patch 2.0 do Afterfall: Insanity gotowy do pobrania" (in Polish). gram.pl. 27 July 2012. Retrieved 11 November 2016.
- ^ William Usher (15 October 2012). "Interstellar Marines and 20 other games are greenlit on Steam" (in Polish). CINEMABLEND. Retrieved 11 November 2016.
- ^ "Now Available - Afterfall Insanity Extended Edition". Valve. 3 December 2012. Retrieved 11 November 2016.
- ^ a b "Afterfall: InSanity for PC - GameRankings". GameRankings. Retrieved March 30, 2014.
- ^ a b "Afterfall: InSanity for PC Reviews". Metacritic. Retrieved December 11, 2013.
- ^ a b Tom Mc Shea (8 December 2011). "Afterfall: InSanity Review". GameSpot. Retrieved December 11, 2013.
- ^ Dan Whitehead (January 6, 2012). "Afterfall: Insanity review on EuroGamer". Eurogamer. Retrieved March 30, 2014.
- ^ a b Gallegos, Anthony (2012-01-12). "Afterfall:Insanity Review at IGN". IGN. Archived from the original on January 15, 2012. Retrieved 2012-01-12.
- ^ Landon Robinson (January 4, 2012). "Afterfall: Insanity Review". Machinima.com. Retrieved March 30, 2014.
- ^ Von Sebastian Klix (December 7, 2011). "Afterfall: Insanity - PC review" (in German). GameStar. Retrieved March 30, 2014.
- ^ Jim Sterling (April 9, 2013). "Review: Afterfall: InSanity Extended Edition - Destructoid". Destructoid. Retrieved March 30, 2013.
- ^ James (October 19, 2012). ""Afterfall: Pearl of the Wasteland" revealed through fan page". Indiegame HQ. Archived from the original on January 26, 2013. Retrieved December 30, 2012.
- ^ Jenni Lada (January 16, 2013). "Afterfall: Pearl of the Wasteland is episodic". Technologytell.com. Retrieved January 30, 2013.
- ^ "Afterfall Reconquest Ep. 01 - Premiere!". Gamasutra. February 19, 2015. Retrieved 11 November 2016.
- ^ "Zgłoszenie wniosku o upadłość likwidacyjną" (in Polish). Archived from the original on 2017-05-10. Retrieved 2016-03-14.
- ^ "Epic Games, Inc. v. Nicolas Games S.A."
- ^ "Afterfall Series Developer Nicolas Games Goes Bankrupt". GamePressure. Gry-Online. June 9, 2015. Retrieved November 11, 2016.
- ^ "BRIEF-Nicolas Games files for bankruptcy". Reuters. 8 June 2015. Archived from the original on July 1, 2016.
External links
[edit]- 2011 video games
- Cancelled PlayStation 3 games
- Cancelled Xbox 360 games
- 2010s horror video games
- Indie games
- Post-apocalyptic video games
- Alternate history video games
- Single-player video games
- Steam Greenlight games
- Survival horror video games
- Third-person shooters
- Unreal Engine 3 games
- Video games developed in Poland
- Video games set in 2035
- Windows-only games
- Windows games
- Video games scored by Marcin Przybyłowicz