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{{Infobox person
{{Infobox person
| name = Amy Jo Kim
| name = Amy Jo Kim
| image = TNW Con EU15-Amy Jo Kim - 4.jpg
| image = TNW Con EU15-Amy Jo Kim - 4.jpg
| alt = Amy Jo Kim speaking at [[The Next Web|The Next Web Conference]] 2015
| alt = Amy Jo Kim speaking at The Next Web Conference 2015
| caption = Amy Jo Kim speaking at [[The Next Web|The Next Web Conference]] 2015
| caption = Amy Jo Kim speaking at The Next Web Conference 2015
| birth_name =
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| birth_date = <!-- {{Birth date and age|YYYY|MM|DD}} or {{Birth-date and age|Month DD, YYYY}} -->
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| known_for =Game Designer, Entrepreneur, Startup Coach
| known_for =Game Designer, Entrepreneur, Startup Coach
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'''Amy Jo Kim''' is the co-founder and CEO of Shuffle Brain, an [[United States|American]] [[author]] and researcher on the subject of [[online community|online communities]]. She has a background in neuroscience, computer science, and psychology; making her a game designer and web community architect.
'''Amy Jo Kim''' is the co-founder and CEO of Shuffle Brain, an [[United States|American]] [[author]] and researcher on the subject of [[online community|online communities]].{{cn|date=September 2016}}

She is noted for her influential conceptual frameworks for online communities, in particular the ''Membership Lifecycle'' that was presented in her 2000 book, ''Community Building on the Web'',<ref>Amy Jo Kim, ''Community Building on the Web : Secret Strategies for Successful Online Communities'', 2000, Peachpit Press. ISBN 0-201-87484-9</ref> a design handbook for networked communities. It is considered to be a "cult classic" (available in seven languages) and has become required reading in game design studios and university classes worldwide.<ref>[http://www.shufflebrain.com/?page_id=12 Shuffle Brain website]</ref>

==Education==
Kim holds a PhD in [[Behavioral neuroscience|Behavioral Neuroscience]] from the [[University of Washington]], and a BS in Experimental Psychology from [[University of California, San Diego]].


==Professional life==
==Professional life==
Kim is the co-founder and CEO of Shuffle Brain, which is a company that specializes in early-stage design and product creation. The company works with clients to develop games and puzzles. Some clients that her company has worked with to help design and develop are The Sims, Rock Band, Bejeweled, and Covet.<ref>{{Cite web|url=http://www.shufflebrain.com/projects/|title=Projects|website=Shufflebrain|access-date=2016-03-08}}</ref>
Kim is the co-founder and CEO of Shuffle Brain, which is a company that specializes in early-stage design and product creation.<ref>{{Cite web|url=http://www.shufflebrain.com/projects/|title=Projects|website=Shufflebrain|access-date=2016-03-08}}</ref>


She presented the Players Journey Workshop.<ref>{{cite web|url=https://uwaterloo.ca/gamification/program-and-speakers|title=Program and Speakers|publisher=uwaterloo.ca |accessdate=2013-10-02}}</ref>
Kim was formerly the VP of Social Architecture for [[There, Inc.]], a virtual worlds platform and services company. She was also Producer/Designer for Paramount's Advanced Product Design Lab, where she developed online service prototypes for MTV, Nickelodeon, and Paramount Studios. Prior to that she developed multimedia database interfaces for Sun Microsystems and NASA Ames Research Center, and designed signal-processing software for neurophysiology experiments. She is founder and CEO of Shuffle Brain, a company developing smart games for social networks.

Kim has been a designer of social games and gaming environments for clients like [[Rock Band]], [[The Sims]], Ultima Online, [[eBay]], family.com, [[The New York Times|nytimes.com]], [[indiegogo.com]], and numerous startups.<ref>{{Cite web|url=http://amyjokim.com/about/|title=About Me - Amy Jo Kim|website=Amy Jo Kim|language=en-US|access-date=2016-03-08}}</ref>

Kim is an adjunct professor at [[USC School of Cinematic Arts]]. There she is a Game Design professor and advises students.

==Speaking engagements==
Kim is also a keynote speaker, and speaks upon innovation, early product design, and cooperative gaming. In 2015 she spoke at the Next Web Conference Europe, and spoke about the seven habits that characterize breakthrough innovators and the three practical shortcuts to turbo charge the design process. Kim was a keynote speaker at Gamification 2013 held at the [[University of Waterloo Stratford Campus]].<ref>{{cite web|url=http://www.backbonemag.com/Press-Releases/pressreleases08301301.aspx|title=Netflix, eBay designer, social gaming expert at gamification conference in Ontario|publisher=backbonemag.com |accessdate=2013-09-27}}</ref> She presented the Players Journey Workshop.<ref>{{cite web|url=https://uwaterloo.ca/gamification/program-and-speakers|title=Program and Speakers|publisher=uwaterloo.ca |accessdate=2013-10-02}}</ref>


==References==
==References==
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{{Drafts moved from mainspace|date=December 2024}}

Latest revision as of 21:00, 17 December 2024

Amy Jo Kim
Amy Jo Kim speaking at The Next Web Conference 2015
Amy Jo Kim speaking at The Next Web Conference 2015
NationalityAmerican
Occupation(s)ShuffleBrain, Maven Ventures | VC & Incubator, Happify
Known forGame Designer, Entrepreneur, Startup Coach

Amy Jo Kim is the co-founder and CEO of Shuffle Brain, an American author and researcher on the subject of online communities.[citation needed]

Professional life

[edit]

Kim is the co-founder and CEO of Shuffle Brain, which is a company that specializes in early-stage design and product creation.[1]

She presented the Players Journey Workshop.[2]

References

[edit]
  1. ^ "Projects". Shufflebrain. Retrieved 2016-03-08.
  2. ^ "Program and Speakers". uwaterloo.ca. Retrieved 2013-10-02.
[edit]