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{{Short description|2014 video game}}
{{Infobox VG series
{{Infobox video game
| title = Revolution 60
| title = Revolution 60
| image = Revolution_60_Loading_Screen.png
| developer = [[Brianna Wu|Giant Spacekat]]
| developer = [[Giant Spacekat]]
| website = [http://www.revolution60.com/ Revolution 60]
| publisher = [[Giant Spacekat (company)|Giant Spacekat]]
| modes = {{hlist |[[Single-player]]}}
| platforms = [[iOS]]<br />[[Microsoft Windows]]<br/>[[OS X]]
| released = {{video game release|WW=July 12, 2014}}
| engine = [[Unreal Engine 3]]
| released = '''iOS'''<br/>July 12, 2014<br/>'''''Remastered'''''<br />'''Windows, OS X'''<br/>August 6, 2016
| genre = [[Adventure game|Adventure]]
| modes = [[Single-player]]
}}
}}


'''Revolution 60''' by [[Brianna Wu]] is a video game, an interactive fiction concerning a team of four women working in an anime-themed special forces unit to liberate a space station. It is a cinematic game for iOS that's been described as ''[[Heavy Rain]] meets [[Mass Effect]]''.
'''''Revolution 60''''' is an [[Adventure game|adventure]] video game developed and published by [[Giant Spacekat (company)|Giant Spacekat]] for [[iOS]] platforms. The story is centered on a team of four women working in an anime-themed special forces unit, attempting to liberate a space station.


Giant Spacekat first announced ''Revolution 60'' at [[Penny Arcade Expo|PAX East]] in March 2013. Originally targeted to release in late 2013, the development schedule was extended. In July 2013, the company ran a [[Kickstarter]] campaign, asking for $5,000 to port the game to PC and Mac, in addition to iOS with the release targeted for August 2014. The game was released for iOS in July 2014. It received mixed reviews for its story and gameplay by critics, but won the 2014 iOS Action Game of the Year award from [[iMore]].
[[Brianna Wu|Giant Spacekat]] first demoed ''Revolution 60'' at [[Pax East]] in March 2013, where the game was listed as one of the 10 best indie games of the conference.<ref>{{cite news|url=http://evolveent.com/indie-games-of-pax-east-2013/|title=The 10 best indie games of Pax East 2013|date=March 26, 2013|accessdate=October 14, 2014|author=Montanez, Angelina|publisher=[[Evolve]]}}</ref>

Originally targeted to release in late 2013, the development schedule was extended. In July 2013 the company ran a [[Kickstarter]] campaign, asking for $5,000 to accommodate the extra time, and to fund a PC release of the game in addition to iOS. The fundraiser brought in $12,728.<ref>{{cite web|title=Kickstarter: Bring Revolution 60 to PC and Mac|date=August 30, 2013|accessdate=October 14, 2014|url= https://www.kickstarter.com/projects/spacekat/bring-revolution-60-to-pc-and-mac?ref=live}}</ref>


==Setting and plot==
==Setting and plot==
''Revolution 60'' is set an unknown time in the future, where political issues have grown between the US and China, and space has undergone major militarization. A US orbital weapons platform has malfunctioned and is drifting off course, triggering a possible political incident. An elite team of spies called Chessboard, led by Holiday, disembark onto the station with the aim of reestablishing control with the onboard AI.


==Gameplay==
Revolution 60 is set an unknown time in the future, where political issues exist between the US and China, and major militarization has occurred in space. A US orbital weapons platform has malfunctioned and is drifting off course, where it will cause a major political incident. A team of elite spies, led by Holiday, disembark onto the station with the aim of reestablishing control with Chessboard - the onboard AI.
[[File:Revolution 60 combat system.png|thumb|left|Revolution 60 grid-based combat system]]


''Revolution 60'' combines multiple game elements, focused on a touch-based system on [[iOS]]. The player mainly controls the character Holiday. Exploring is based on paths outlined by circles on the screen. By touching a circle on the screen the player can explore the appropriate area of the weapons platform. When dialog occurs, the player is offered a choice as to what the protagonist will say. What the player chooses affects aspects of Holiday's character.
==Development==


Combat is grid-based and occurs in real-time.<ref name=":0" /> Holiday starts with a single melee and ranged attack, with successful hits building up a power bar that unlocks a special attack. The opponent will utilize one of several melee or ranged attacks. Both opponents can move within the grid, though Holiday is restricted to the first 2 rows. Completing combat awards experience points to Holiday which unlocks options within a talent tree.
Production of Revolution 60 began in 2011, approximately 1 year after Brianna Wu met animator Amanda Stenquist-Warner through an advertisement on Craigslist <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=31:50}}</ref>. The initial version of the game was to be a top down [[Turn-based strategy]], along the lines of [[Final Fantasy Tactics]], although Wu chose a change in direction to a 3D game after seeing [[Infinity Blade]].<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=34:00}}</ref>


In-combat special moves and particular events within the storyline trigger a [[quick time event]], requiring the user to follow a shape on the screen in iOS, but in the upcoming Windows version it will be similar to the approach used in ''[[The Typing of the Dead]]''.
After briefly hiring contractors, Wu and Stenquist-Warner hired Maria Enderton as Lead Developer/Technical Artist, who had been a school friend of Warner's <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=38:30}}</ref>. Artist [[Frank Wu]] provided designs for the spaceships (including the armored transport Xiezhi, the Dragonchild fighter ship and the Death Lotus capital ship) as well as the space station N313. Carolyn VanEseltine (ex [[Harmonix]]) provided input to the combat, upgrade system and overall difficulty curve <ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11|time=15:00}}</ref>


==Development==
[[Amanda Winn-Lee]] provided voice acting, after Wu had been impressed by her previous [[Anime]] performances. <ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11|time=15:00}}</ref>
Production of ''Revolution 60'' began in 2011, approximately a year after developer [[Brianna Wu]] met animator Amanda Stenquist-Warner through an advertisement on [[Craigslist]].<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44: Brianna Wu, Amanda Warner, and Revolution 60|time=31:50|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref> The initial version of the game was to be a top down [[turn-based strategy]], along the lines of ''[[Final Fantasy Tactics]]'', although Wu chose a change in direction to a 3D game after seeing ''[[Infinity Blade]]''.<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44: Brianna Wu, Amanda Warner, and Revolution 60|time=34:00|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref>


After briefly hiring contractors, Wu and Stenquist-Warner hired Maria Enderton as lead developer and technical artist, who had been a school friend of Warner's.<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44: Brianna Wu, Amanda Warner, and Revolution 60|time=38:30|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref> Wu's husband [[Frank Wu (artist)|Frank]] provided designs for the spaceships (including the armored transport ''Xiezhi'', the Dragonchild fighter ship, and the Death Lotus capital ship) as well as the space station ''N313''. Jenna Hoffstein, a freelance developer, designed the combat system from the ground up.<ref name=gamesauce>{{cite news|work=gamesauce|date=September 18, 2014|title=REVOLUTION 60: BUILDING A CONNECTION WITH PLAYERS|last=Stenquist-Warner|first=Amanda|url=http://gamesauce.org/news/2014/09/18/revolution-60-building-a-connection-with-players/|access-date=December 24, 2014|archive-date=November 1, 2014|archive-url=https://web.archive.org/web/20141101072124/http://gamesauce.org/news/2014/09/18/revolution-60-building-a-connection-with-players/|url-status=live}}</ref> Ex-[[Harmonix]] employee Carolyn VanEseltine refined the combat system, upgrade system, and overall difficulty curve.<ref name="Isometric 11">{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11: We Were All Terrible in 2010|time=15:00|website=5by5|last1=Wu|first1=Brianna|last2=Dow|first2=Georgia|last3=Myers|first3=Maddy|last4=Lubitz|first4=Steve|date=July 21, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105002144/http://5by5.tv/isometric/11|url-status=live}}</ref>
The game was created for a total budget of a few hundred thousand dollars, and was released for [[iOS]] devices in July 2014. The app is free to download and playable up to a certain point, after which a single in-app purchase is required to complete the game. Wu acknowledged her dislike of microtransactions, and wanted the balance between a one-off cost yet still allowing players to try the game <ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11|time=34:00}}</ref>


During development, Wu provided a development diary, initially through [[App.net]] then through her [[Twitter]] account. She would outline difficulties faced such as designing a talent tree suitable for seasoned gamers and newcomers. Not wanting to alienate core parts of the market, VanEseltine organized a testing pool of players in order to best represent their intended market, equally splitting "self-described gamers" with casual gamers and between men and women.<ref name=":0">{{Cite news|url=http://herocomplex.latimes.com/games/revolution-60-sci-fi-mobile-game-puts-women-at-the-front/|title='Revolution 60': Sci-Fi Mobile Game Puts Women at the Front|date=9 August 2014|work=Hero Complex|publisher=Los Angeles Times|access-date=27 November 2016|archive-date=16 August 2016|archive-url=https://web.archive.org/web/20160816094740/http://herocomplex.latimes.com/games/revolution-60-sci-fi-mobile-game-puts-women-at-the-front/|url-status=live}}</ref><ref name=gamesauce/> Wu said some men in the test group were "very antagonistic and negative toward choices and tweaks that made the game inclusive to everyone else".<ref>{{cite podcast |url=http://5by5.tv/dlc/50 |title=DLC 50: Straight Up Batman '66 It |time=23:30 |website=5by5 |last1=Spicer |first1=Christian |last2=Cannata |first2=Jeff |date=November 24, 2014 |access-date=December 24, 2014 |archive-date=December 29, 2014 |archive-url=https://web.archive.org/web/20141229165850/http://5by5.tv/dlc/50 |url-status=live }}</ref>
Wu, who described the sci-fi themed action-adventure as "[[Heavy Rain]] meets [[Mass Effect]]", was credited as head of development.<ref>{{cite news|work=[[Southern Illinoisan]]|date=August 13, 2014|title=The women behind the sci-fi adventure 'Revolution 60' work for gender parity|author=McClatchy, Todd Martens}}</ref> Wu described the art style as inspired by [[Space Channel 5]] and [[Sailor Moon]] <ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11|time=7:06}}</ref>


In July 2013, the company ran a [[Kickstarter]] campaign, asking for $5,000 to port the game to PC and Mac, in addition to iOS. The fundraiser brought in $12,728.<ref name="CNet 30 July 2014" /> Wu acknowledged her dislike of microtransactions, and wanted the balance between a one-off cost yet still allowing players to try the game.<ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11: We Were All Terrible in 2010|time=34:00|website=5by5|last1=Wu|first1=Brianna|last2=Dow|first2=Georgia|last3=Myers|first3=Maddy|last4=Lubitz|first4=Steve|date=July 21, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105002144/http://5by5.tv/isometric/11|url-status=live}}</ref> Wu, who described the sci-fi themed action-adventure as "''[[Heavy Rain]]'' meets ''[[Mass Effect]]''", was credited as head of development.<ref>{{cite news|work=[[Southern Illinoisan]]|date=August 13, 2014|title=The women behind the sci-fi adventure 'Revolution 60' work for gender parity|author=McClatchy, Todd Martens}}</ref> Wu described the art style as inspired by [[Space Channel 5]] and [[Sailor Moon]].<ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11|time=7:06|access-date=2014-11-04|archive-date=2014-11-05|archive-url=https://web.archive.org/web/20141105002144/http://5by5.tv/isometric/11|url-status=live}}</ref> Reflecting the almost all-female development team, the game features an all-female cast, which ''[[The Guardian]]'' noted is "a rarity on mobile platforms".<ref name="CNet 30 July 2014">{{cite news|last1=Starr|first1=Michelle|title=Revolution 60: A game by and about badass women|url=http://www.cnet.com/news/revolution-60-a-game-by-and-about-badass-women/|access-date=October 12, 2014|work=CNet|date=July 30, 2014|archive-date=October 15, 2014|archive-url=https://web.archive.org/web/20141015122545/http://www.cnet.com/news/revolution-60-a-game-by-and-about-badass-women/|url-status=live}}</ref><ref>{{cite news|work=[[The Guardian]]|date=October 17, 2014|title=Brianna Wu and the human cost of Gamergate: 'every woman I know in the industry is scared'|url=https://www.theguardian.com/technology/2014/oct/17/brianna-wu-gamergate-human-cost|last=Stuart|first=Keith|access-date=October 18, 2014|archive-date=October 25, 2014|archive-url=https://web.archive.org/web/20141025180452/http://www.theguardian.com/technology/2014/oct/17/brianna-wu-gamergate-human-cost|url-status=live}}</ref> [[Amanda Winn-Lee]] provided voice acting, after Wu had been impressed by her previous [[anime]] performances.<ref name="Isometric 11"/>
Reflecting the almost all-female development team, the game features an all-female cast.<ref name="CNet 30 July 2014">{{cite news|last1=Starr|first1=Michelle|title=Revolution 60: A game by and about badass women|url=http://www.cnet.com/news/revolution-60-a-game-by-and-about-badass-women/|accessdate=12 October 2014|work=CNet|date=30 July 2014}}</ref>


Wu developed characters that could be considered "attractive and strong," but didn't feel the need to make them "kid-safe or desexualized."<ref name=":0" /> Because of feminist criticism, Wu declared the characters' figures for the sequel to ''Revolution 60'' would be more realistic, saying, "Having learned to draw from anime is not a great basis for running a studio that's held up as a poster child of feminism. To say it bluntly, I screwed up... I think we can do better portraying body types going forward."<ref name="Space Channel 6">{{cite news|last1=Wu|first1=Brianna|title=Why Revolution 60's Body Proportions are Changing|url=http://spacekatgal.tumblr.com/post/104932045643/why-revolution-60s-body-proportions-are-changing|access-date=11 December 2014|date=December 11, 2014}}</ref>
The game has 24 endings, with no 'correct' ending, based on the player's decisions and actions throughout the game <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:29:30}}</ref>


In January 2015, Wu announced that the game would be on [[Steam (service)#Steam Greenlight|Steam Greenlight]]. She mentioned that the PC version would allow the player to type the emotions they experience from the game.<ref>{{Cite web|url=http://www.mcvuk.com/news/read/brianna-wu-s-revolution-60-appears-on-steam-greenlight/0144735|title=Brianna Wu's Revolution 60 appears on Steam Greenlight|last=Parfitt|first=Ben|work=[[MCV (magazine)|MCV]]|publisher=Intent Media|date=February 4, 2015|access-date=February 5, 2015|archive-date=February 5, 2015|archive-url=https://web.archive.org/web/20150205162125/http://www.mcvuk.com/news/read/brianna-wu-s-revolution-60-appears-on-steam-greenlight/0144735|url-status=live}}</ref> The PC port was released on September 6, 2016.<ref>{{cite news|url=https://venturebeat.com/2016/08/30/brianna-wus-revolution-60-gets-special-edition-release-on-ios-and-steam/|title=Brianna Wu's Revolution 60 gets Special Edition release on iOS and Steam|last=Grubb|first=Jeff|work=[[VentureBeat]]|date=August 30, 2016|access-date=September 6, 2016}}</ref>
Once completed, the player has access to 'Girlfriend Mode' - the highest difficulty setting. This was named in direct response to a comment by John Hemingway, lead designer on [[Borderlands 2]], where he dubbed the 'Best Friends Forever' skill tree in the Mechromancer class 'The Girlfriend Mode' because it was so easy <ref name="Eurogamer 13 August 2012">{{cite news|last1=Yin-Poole|first1=Wesley|title=Borderlands 2: Gearbox reveals the Mechromancer's "girlfriend mode"|url=http://www.eurogamer.net/articles/2012-08-13-borderlands-2-gearbox-reveals-the-mechromancers-girlfriend-mode}}</ref>


==Technical==
===Technical===
[[File:Revolution 60 Amelia - Maya render.png|thumb|right|A mesh render of Amelia, one of the main characters in Revolution 60]]
Revolution 60 was developed on [[Unreal Engine]] 3 using [[UnrealScript]]. Due to a desire to include a rich storyline, emphasis was placed on character expression with more detail in the face and hair to avoid having to express emotion solely though ''a bunch of gesticulation'' <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:12:00}}</ref>. While this allows for more emotion and communication in the cut-scenes a trade-off occurred due to hardware limitations, requiring less detail on the body of the game characters. This was the primary factor in the design decision to employ the 'skin-tight suits' <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:07:00}}</ref>.
''Revolution 60'' was developed on [[Unreal Engine]]<ref>{{Cite news|url=https://techcrunch.com/2014/09/30/the-iphone-6-plus-is-great-for-gamers/|title=The iPhone 6 Plus Is Great For Gamers|last=Russell|first=Kyle|date=30 September 2014|work=TechCrunch|access-date=27 November 2016|archive-date=28 November 2016|archive-url=https://web.archive.org/web/20161128135317/https://techcrunch.com/2014/09/30/the-iphone-6-plus-is-great-for-gamers/|url-status=live}}</ref> 3 using [[UnrealScript]], with [[Autodesk Maya]] used for animation before porting it into the [[Unreal Development Kit]].<ref>{{cite podcast|url=http://devchat.tv/iphreaks/047-iphreaks-show-game-development-with-giant-spacekat-of-revolution-60-with-brianna-wu-amanda-stenquist-warner-and-maria-enderton|title=Game Development with Giant Spacekat of Revolution 60 with Brianna Wu, Amanda Stenquist Warner, and Maria Enderton|time=4:00|website=DevChat.tv|date=March 20, 2014|access-date=December 24, 2014|archive-date=March 8, 2016|archive-url=https://web.archive.org/web/20160308214205/https://devchat.tv/iphreaks/047-iphreaks-show-game-development-with-giant-spacekat-of-revolution-60-with-brianna-wu-amanda-stenquist-warner-and-maria-enderton|url-status=live}}</ref>


Due to a desire to include a rich storyline, emphasis was placed on character expression with more detail in the face and hair to avoid having to express emotion solely though "a bunch of gesticulation".<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:12:00|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref> While this allows for more emotion and communication in the cut-scenes a trade-off occurred due to hardware limitations, requiring less detail on the body of the game characters. This was the primary factor in the design decision to employ the "skin-tight suits".<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:07:00|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref>
For increased expression, the character of Holiday has a 'staggering' 78-83 bones in her model mesh, with the majority of bones making up her face and hair. <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:11:00}}</ref><ref>https://www.unrealengine.com/showcase/revolution-60</ref>


The game was initially written around a film-style [[screenplay]]; however, based on feedback at PAX 2013, it was considered overly-reliant on long cutscenes and was rebuilt around continuous interaction.<ref name=gamesauce/>
==Reception and critical response==


==Reception==
''[[The Guardian]]'' describes it as "a cartoonish science fiction adventure for smartphones, notable for its all-female cast and cinematic story, a rarity on mobile platforms."<ref>{{cite news|work=[[The Guardian]]|date=October 17, 2014|title=Brianna Wu and the human cost of Gamergate: 'every woman I know in the industry is scared'|url=http://www.theguardian.com/technology/2014/oct/17/brianna-wu-gamergate-human-cost|author=Stuart, Keith|accessdate=October 18, 2014}}</ref>
Game critics on review aggregator [[Metacritic]] gave "mixed or average reviews" for a combined score of 73/100 based on eight reviews.<ref>{{cite web |url=https://www.metacritic.com/game/revolution-60/critic-reviews/?platform=ios-iphoneipad |title=Revolution 60 Critic Reviews for iOS |work=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=December 13, 2014 |archive-date=November 27, 2014 |archive-url=https://web.archive.org/web/20141127010740/http://www.metacritic.com/game/ios/revolution-60 |url-status=live }}</ref> On game review site [[GameRankings]] the game has a 71.67% rating based on six reviews.<ref>{{Cite web |url=http://www.gamerankings.com/iphone/821877-revolution-60/index.html |title=Revolution 60 for iOS (iPhone/iPad) |work=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=December 18, 2014 |archive-date=December 18, 2014 |archive-url=https://web.archive.org/web/20141218181058/http://www.gamerankings.com/iphone/821877-revolution-60/index.html |url-status=live }}</ref> [[Macworld]] praised the game, calling it "the most ambitious iOS game you'll play this year".<ref>{{cite magazine|url=http://www.macworld.com/article/2458054/staff-picks-revolution-60-is-the-most-ambitious-ios-game-youll-play-this-year.html|title=Staff Picks: Revolution 60 is the most ambitious iOS game you'll play this year|magazine=Macworld|date=July 28, 2014|access-date=December 24, 2014|last=Caldwell|first=Serenity|archive-date=December 26, 2014|archive-url=https://web.archive.org/web/20141226181421/http://www.macworld.com/article/2458054/staff-picks-revolution-60-is-the-most-ambitious-ios-game-youll-play-this-year.html|url-status=live}}</ref> ''[[Kotaku]]''{{'}}s review was also positive, remarking, "as the credits rolled for Revolution 60... I felt the familiar pang of loss I feel whenever a great game ends."<ref>{{cite web|url=http://kotaku.com/i-cant-get-enough-of-this-sexy-sci-fi-spy-thriller-1639887434|title=I Can't Get Enough Of This Sexy Sci-Fi Spy Thriller|website=Kotaku|date=July 27, 2014|access-date=December 24, 2014|last=Fahey|first=Mike|archive-date=December 22, 2014|archive-url=https://web.archive.org/web/20141222193124/http://kotaku.com/i-cant-get-enough-of-this-sexy-sci-fi-spy-thriller-1639887434|url-status=live}}</ref> ''RPGFan'' called the game "an absolute winner".<ref>{{cite web|url=http://www.rpgfan.com/reviews/Revolution_60/index.html|title=RPGFan Review - Revolution 60|publisher=RPGFan|last=Chandran|first=Neal|date=July 27, 2014|access-date=December 18, 2014|archive-date=December 18, 2014|archive-url=https://web.archive.org/web/20141218215332/http://www.rpgfan.com/reviews/Revolution_60/index.html|url-status=live}}</ref> [[iMore]] listed it as the "iOS Action Game of the Year" in 2014, saying that "the modeling is gorgeous, the animation delightful, the music engrossing, and the voice acting outstanding".<ref name=more>{{cite web |url=http://www.imore.com/imore-best-2014-awards#ios-game |title=iMore Best of 2014 awards |date=16 December 2014 |publisher=iMore |access-date=December 16, 2014 |archive-date=16 December 2014 |archive-url=https://web.archive.org/web/20141216190946/http://www.imore.com/imore-best-2014-awards#ios-game |url-status=live }}</ref>


Response from other outlets were also more mixed. ''TouchArcade'' praised the plot, but argued the game "[failed] to deliver in terms of gameplay".<ref>{{cite news|url=http://toucharcade.com/2014/08/04/revolution-60-review|title='Revolution 60' Review - This Revolution Should Have Been Televised|publisher=TouchArcade|date=August 4, 2014|access-date=December 24, 2014|last=Musgrave|first=Shaun|archive-date=December 18, 2014|archive-url=https://web.archive.org/web/20141218225634/http://toucharcade.com/2014/08/04/revolution-60-review/|url-status=live}}</ref> ''[[Pocket Gamer]]'' said that the gameplay was "variable", adding that it can have an odd effect on the pacing of the game.<ref>{{cite web|url=http://www.pocketgamer.co.uk/r/iPad/Revolution+60/review.asp?c=60731|title=Revolution 60 review - iPad reviews|publisher=Steel Media Ventures|work=[[Pocket Gamer]]|last=Grannell|first=Craig|date=July 25, 2014|access-date=December 21, 2014|archive-date=July 28, 2014|archive-url=https://web.archive.org/web/20140728115859/http://www.pocketgamer.co.uk/r/iPad/Revolution+60/review.asp?c=60731|url-status=live}}</ref> [[Paste (magazine)|''Paste'']] called it "an interesting, if underwhelming, melange of elements you'd be hard-pressed to find in another game, let alone one on a mobile platform."<ref>{{cite web|url=http://www.pastemagazine.com/articles/2014/09/revolution-60-review-ios.html|title=Revolution 60 Review (iOS)|publisher=Paste Media Group|work=[[Paste (magazine)|Paste]]|last=Patel|first=Ansh|date=September 1, 2014|access-date=February 7, 2015|archive-date=February 7, 2015|archive-url=https://web.archive.org/web/20150207084851/http://www.pastemagazine.com/articles/2014/09/revolution-60-review-ios.html|url-status=live}}</ref>
One reviewer on [[Pocket Gamer]] called it intelligent and "hugely entertaining". Another cited some issues with pacing and a heavily linear storyline, but overall found it "enjoyable and compelling."<ref>{{cite news|url=http://www.pocketgamer.co.uk/r/iPad/Revolution+60/news.asp?c=61771|date=September 30, 2014|accessdate=October 18, 2014|author=Slater, Harry|publisher=''[[Pocket Gamer]]''|title=Revolution 60, the hugely entertaining unique action adventure, is on sale right now on iPad and iPhone}}</ref><ref>{{cite news|url=http://www.pocketgamer.co.uk/r/iPad/Revolution+60/review.asp?c=60731|title=Revolution 60|publisher=Pocket Gamer|date=July 25, 2014|accessdate=October 19, 2014|author=Grannell, Craig}}</ref>

[[Kotaku]] stated "I Can't Get Enough Of This Sexy Sci-Fi Spy Thriller"<ref>{{cite news|url=http://kotaku.com/i-cant-get-enough-of-this-sexy-sci-fi-spy-thriller-1639887434|title=Revolution 60|publisher=Kotaku|date=July 27, 2014|author=Fahey, Mike}}</ref>, saying that "as the credits rolled for Revolution 60, Giant Spacekat's science fiction spy adventure for iOS, I felt the familiar pang of loss I feel whenever a great game ends."

Toucharcade gave Revolution 60 3.5/5: "''The overall plot comes off really well. It's clearly intended to be a first chapter, with major sequel hooks in the ending no matter which way you finish. Yet, at the same time, it genuinely feels like a proper story that can stand on its own.''" However, they felt "''[it] fails to deliver in terms of gameplay.''" They acknowledged "''It's free to try, offering up a decent slice from the beginning that will give you a fairly accurate picture of the overall game. After a while, you'll have to unlock the rest of the game via a $5.99 IAP if you want to continue.''" <ref>{{cite news|url=http://toucharcade.com/2014/08/04/revolution-60-review|title=Revolution 60 Review|date=August 04, 2014|author=Musgrave, Shaun}}</ref>

Revolution 60 currently holds a [[Metacritic]] metascore of 73, and User Score of 5.8. High user scores quote the "''High replayability''", "''accessible to beginners as well as "experienced" players.''", "''great voice acting.''" Poorer reviews state "''I do have issued with how sexualized the characters are.''", "''blatantly sexist''" and "''character designs give unrealistic standards of beauty for women''" <ref>{{cite news|url=http://www.metacritic.com/game/ios/revolution-60|title=Metacritic: Revolution 60}}</ref>

[[Macworld]] called Revolution 60 "''the most ambitious iOS game you'll play this year''"<ref>{{cite news|url=http://www.macworld.com/article/2458054/staff-picks-revolution-60-is-the-most-ambitious-ios-game-youll-play-this-year.html|title=Staff Picks: Revolution 60 is the most ambitious iOS game you'll play this year|publisher=Macworld|date=July 28, 2014|author=Caldwell, Serenity}}</ref>, giving it 4.5/5.

==Revolution 60 in other media==
Revolution 60: The Chessboard Lethologica is an [[E-book]] published alongside the game. While providing tips to the game, many areas of the Revolution 60 universe are also explored in depth. This includes profiles of the main characters, technical information on armor/weaponry and vehicles. [[Frank Wu]], [[Brianna Wu]], VanEseltine and Warner were contributors.


==Sequel==
==Sequel==
Giant Spacekat has stated there will be a sequel: Revolution 62, where many of the original characters will reappear. Wu stated that Giant Spacekat would be attempting to recruit [[Felicia Day]] in a voice acting role for a main character <ref>{{cite podcast|url=http://5by5.tv/isometric/11|title=Isometric 11|time=20:50}}</ref><ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:04:00}}</ref>.
Giant Spacekat stated there will be a sequel titled ''Revolution 62'', where many of the original characters would reappear. The sequel was planned to use the Unreal 4 engine.<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44: Brianna Wu, Amanda Warner, and Revolution 60|time=1:05:00|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref> A male Chinese-American character called Chase was also slated to appear in the sequel.<ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44: Brianna Wu, Amanda Warner, and Revolution 60|time=1:24:00|website=[[iMore]]|publisher=iMore|host=Rene Ritchie|date=August 14, 2014|access-date=December 24, 2014|archive-date=November 5, 2014|archive-url=https://web.archive.org/web/20141105003916/http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|url-status=live}}</ref><ref>{{cite tweet |user=Spacekatgal |number=602570722486124544 |date=May 24, 2015 |title=For people asking }}</ref> No updates have been issued on the status of ''Revolution 62'' since 2015.


==References==
The sequel would use the Unreal 4 engine so there would be a high likelihood of a Android port. <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:05:00}}</ref>
{{Reflist}}

A male Chinese-American character called Chase will appear in the sequel. <ref>{{cite podcast|url=http://www.imore.com/debug-44-brianna-wu-amanda-warner-and-revolution-60|title=Debug 44|time=1:24:00}}</ref> He is briefly mentioned in conversation by the characters in Revolution 60.


==External links==
==External links==
{{Commonscatinline}}
* [http://www.revolution60.com/] Revolution 60 website
* {{Official website}}
* [http://revolutionraver.tumblr.com/post/75894182417/dev-conversations-gsk-frank-wu] Revolution Raver interview with Frank Wu
* {{IMDb title}}
* [http://amazingstoriesmag.com/2013/03/the-art-and-science-of-spaceship-design-i-the-xiezhi-from-revolution-60/] The Art and Science of Spaceship Design I: The Xiezhi from Revolution 60 by Frank Wu
* [http://amazingstoriesmag.com/2014/10/interview-artist-frank-wu/] An Interview with Artist Frank Wu
* [http://revolutionraver.tumblr.com/post/75894182417/dev-conversations-gsk-frank-wu Revolution Raver interview with Frank Wu]

==References==

{{Reflist|colwidth=30em}}


[[Category:IOS-only_games]]
[[Category:2014 video games]]
[[Category:Adventure games]]
[[Category:Crowdfunded video games]]
[[Category:Indie games]]
[[Category:IOS games]]
[[Category:Kickstarter-funded video games]]
[[Category:MacOS games]]
[[Category:Single-player video games]]
[[Category:Unreal Engine 3 games]]
[[Category:Video games developed in the United States]]
[[Category:Video games featuring female protagonists]]
[[Category:Windows games]]

Latest revision as of 21:31, 17 December 2024

Revolution 60
Developer(s)Giant Spacekat
Publisher(s)Giant Spacekat
EngineUnreal Engine 3
Platform(s)iOS
Microsoft Windows
OS X
ReleaseiOS
July 12, 2014
Remastered
Windows, OS X
August 6, 2016
Genre(s)Adventure
Mode(s)Single-player

Revolution 60 is an adventure video game developed and published by Giant Spacekat for iOS platforms. The story is centered on a team of four women working in an anime-themed special forces unit, attempting to liberate a space station.

Giant Spacekat first announced Revolution 60 at PAX East in March 2013. Originally targeted to release in late 2013, the development schedule was extended. In July 2013, the company ran a Kickstarter campaign, asking for $5,000 to port the game to PC and Mac, in addition to iOS with the release targeted for August 2014. The game was released for iOS in July 2014. It received mixed reviews for its story and gameplay by critics, but won the 2014 iOS Action Game of the Year award from iMore.

Setting and plot

[edit]

Revolution 60 is set an unknown time in the future, where political issues have grown between the US and China, and space has undergone major militarization. A US orbital weapons platform has malfunctioned and is drifting off course, triggering a possible political incident. An elite team of spies called Chessboard, led by Holiday, disembark onto the station with the aim of reestablishing control with the onboard AI.

Gameplay

[edit]
Revolution 60 grid-based combat system

Revolution 60 combines multiple game elements, focused on a touch-based system on iOS. The player mainly controls the character Holiday. Exploring is based on paths outlined by circles on the screen. By touching a circle on the screen the player can explore the appropriate area of the weapons platform. When dialog occurs, the player is offered a choice as to what the protagonist will say. What the player chooses affects aspects of Holiday's character.

Combat is grid-based and occurs in real-time.[1] Holiday starts with a single melee and ranged attack, with successful hits building up a power bar that unlocks a special attack. The opponent will utilize one of several melee or ranged attacks. Both opponents can move within the grid, though Holiday is restricted to the first 2 rows. Completing combat awards experience points to Holiday which unlocks options within a talent tree.

In-combat special moves and particular events within the storyline trigger a quick time event, requiring the user to follow a shape on the screen in iOS, but in the upcoming Windows version it will be similar to the approach used in The Typing of the Dead.

Development

[edit]

Production of Revolution 60 began in 2011, approximately a year after developer Brianna Wu met animator Amanda Stenquist-Warner through an advertisement on Craigslist.[2] The initial version of the game was to be a top down turn-based strategy, along the lines of Final Fantasy Tactics, although Wu chose a change in direction to a 3D game after seeing Infinity Blade.[3]

After briefly hiring contractors, Wu and Stenquist-Warner hired Maria Enderton as lead developer and technical artist, who had been a school friend of Warner's.[4] Wu's husband Frank provided designs for the spaceships (including the armored transport Xiezhi, the Dragonchild fighter ship, and the Death Lotus capital ship) as well as the space station N313. Jenna Hoffstein, a freelance developer, designed the combat system from the ground up.[5] Ex-Harmonix employee Carolyn VanEseltine refined the combat system, upgrade system, and overall difficulty curve.[6]

During development, Wu provided a development diary, initially through App.net then through her Twitter account. She would outline difficulties faced such as designing a talent tree suitable for seasoned gamers and newcomers. Not wanting to alienate core parts of the market, VanEseltine organized a testing pool of players in order to best represent their intended market, equally splitting "self-described gamers" with casual gamers and between men and women.[1][5] Wu said some men in the test group were "very antagonistic and negative toward choices and tweaks that made the game inclusive to everyone else".[7]

In July 2013, the company ran a Kickstarter campaign, asking for $5,000 to port the game to PC and Mac, in addition to iOS. The fundraiser brought in $12,728.[8] Wu acknowledged her dislike of microtransactions, and wanted the balance between a one-off cost yet still allowing players to try the game.[9] Wu, who described the sci-fi themed action-adventure as "Heavy Rain meets Mass Effect", was credited as head of development.[10] Wu described the art style as inspired by Space Channel 5 and Sailor Moon.[11] Reflecting the almost all-female development team, the game features an all-female cast, which The Guardian noted is "a rarity on mobile platforms".[8][12] Amanda Winn-Lee provided voice acting, after Wu had been impressed by her previous anime performances.[6]

Wu developed characters that could be considered "attractive and strong," but didn't feel the need to make them "kid-safe or desexualized."[1] Because of feminist criticism, Wu declared the characters' figures for the sequel to Revolution 60 would be more realistic, saying, "Having learned to draw from anime is not a great basis for running a studio that's held up as a poster child of feminism. To say it bluntly, I screwed up... I think we can do better portraying body types going forward."[13]

In January 2015, Wu announced that the game would be on Steam Greenlight. She mentioned that the PC version would allow the player to type the emotions they experience from the game.[14] The PC port was released on September 6, 2016.[15]

Technical

[edit]
A mesh render of Amelia, one of the main characters in Revolution 60

Revolution 60 was developed on Unreal Engine[16] 3 using UnrealScript, with Autodesk Maya used for animation before porting it into the Unreal Development Kit.[17]

Due to a desire to include a rich storyline, emphasis was placed on character expression with more detail in the face and hair to avoid having to express emotion solely though "a bunch of gesticulation".[18] While this allows for more emotion and communication in the cut-scenes a trade-off occurred due to hardware limitations, requiring less detail on the body of the game characters. This was the primary factor in the design decision to employ the "skin-tight suits".[19]

The game was initially written around a film-style screenplay; however, based on feedback at PAX 2013, it was considered overly-reliant on long cutscenes and was rebuilt around continuous interaction.[5]

Reception

[edit]

Game critics on review aggregator Metacritic gave "mixed or average reviews" for a combined score of 73/100 based on eight reviews.[20] On game review site GameRankings the game has a 71.67% rating based on six reviews.[21] Macworld praised the game, calling it "the most ambitious iOS game you'll play this year".[22] Kotaku's review was also positive, remarking, "as the credits rolled for Revolution 60... I felt the familiar pang of loss I feel whenever a great game ends."[23] RPGFan called the game "an absolute winner".[24] iMore listed it as the "iOS Action Game of the Year" in 2014, saying that "the modeling is gorgeous, the animation delightful, the music engrossing, and the voice acting outstanding".[25]

Response from other outlets were also more mixed. TouchArcade praised the plot, but argued the game "[failed] to deliver in terms of gameplay".[26] Pocket Gamer said that the gameplay was "variable", adding that it can have an odd effect on the pacing of the game.[27] Paste called it "an interesting, if underwhelming, melange of elements you'd be hard-pressed to find in another game, let alone one on a mobile platform."[28]

Sequel

[edit]

Giant Spacekat stated there will be a sequel titled Revolution 62, where many of the original characters would reappear. The sequel was planned to use the Unreal 4 engine.[29] A male Chinese-American character called Chase was also slated to appear in the sequel.[30][31] No updates have been issued on the status of Revolution 62 since 2015.

References

[edit]
  1. ^ a b c "'Revolution 60': Sci-Fi Mobile Game Puts Women at the Front". Hero Complex. Los Angeles Times. 9 August 2014. Archived from the original on 16 August 2016. Retrieved 27 November 2016.
  2. ^ Rene Ritchie (August 14, 2014). "Debug 44: Brianna Wu, Amanda Warner, and Revolution 60". iMore (Podcast). iMore. Event occurs at 31:50. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  3. ^ Rene Ritchie (August 14, 2014). "Debug 44: Brianna Wu, Amanda Warner, and Revolution 60". iMore (Podcast). iMore. Event occurs at 34:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  4. ^ Rene Ritchie (August 14, 2014). "Debug 44: Brianna Wu, Amanda Warner, and Revolution 60". iMore (Podcast). iMore. Event occurs at 38:30. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  5. ^ a b c Stenquist-Warner, Amanda (September 18, 2014). "REVOLUTION 60: BUILDING A CONNECTION WITH PLAYERS". gamesauce. Archived from the original on November 1, 2014. Retrieved December 24, 2014.
  6. ^ a b Wu, Brianna; Dow, Georgia; Myers, Maddy; Lubitz, Steve (July 21, 2014). "Isometric 11: We Were All Terrible in 2010". 5by5 (Podcast). Event occurs at 15:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  7. ^ Spicer, Christian; Cannata, Jeff (November 24, 2014). "DLC 50: Straight Up Batman '66 It". 5by5 (Podcast). Event occurs at 23:30. Archived from the original on December 29, 2014. Retrieved December 24, 2014.
  8. ^ a b Starr, Michelle (July 30, 2014). "Revolution 60: A game by and about badass women". CNet. Archived from the original on October 15, 2014. Retrieved October 12, 2014.
  9. ^ Wu, Brianna; Dow, Georgia; Myers, Maddy; Lubitz, Steve (July 21, 2014). "Isometric 11: We Were All Terrible in 2010". 5by5 (Podcast). Event occurs at 34:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  10. ^ McClatchy, Todd Martens (August 13, 2014). "The women behind the sci-fi adventure 'Revolution 60' work for gender parity". Southern Illinoisan.
  11. ^ "Isometric 11" (Podcast). Event occurs at 7:06. Archived from the original on 2014-11-05. Retrieved 2014-11-04.
  12. ^ Stuart, Keith (October 17, 2014). "Brianna Wu and the human cost of Gamergate: 'every woman I know in the industry is scared'". The Guardian. Archived from the original on October 25, 2014. Retrieved October 18, 2014.
  13. ^ Wu, Brianna (December 11, 2014). "Why Revolution 60's Body Proportions are Changing". Retrieved 11 December 2014.
  14. ^ Parfitt, Ben (February 4, 2015). "Brianna Wu's Revolution 60 appears on Steam Greenlight". MCV. Intent Media. Archived from the original on February 5, 2015. Retrieved February 5, 2015.
  15. ^ Grubb, Jeff (August 30, 2016). "Brianna Wu's Revolution 60 gets Special Edition release on iOS and Steam". VentureBeat. Retrieved September 6, 2016.
  16. ^ Russell, Kyle (30 September 2014). "The iPhone 6 Plus Is Great For Gamers". TechCrunch. Archived from the original on 28 November 2016. Retrieved 27 November 2016.
  17. ^ "Game Development with Giant Spacekat of Revolution 60 with Brianna Wu, Amanda Stenquist Warner, and Maria Enderton". DevChat.tv (Podcast). March 20, 2014. Event occurs at 4:00. Archived from the original on March 8, 2016. Retrieved December 24, 2014.
  18. ^ Rene Ritchie (August 14, 2014). "Debug 44". iMore (Podcast). iMore. Event occurs at 1:12:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  19. ^ Rene Ritchie (August 14, 2014). "Debug 44". iMore (Podcast). iMore. Event occurs at 1:07:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  20. ^ "Revolution 60 Critic Reviews for iOS". Metacritic. CBS Interactive. Archived from the original on November 27, 2014. Retrieved December 13, 2014.
  21. ^ "Revolution 60 for iOS (iPhone/iPad)". GameRankings. CBS Interactive. Archived from the original on December 18, 2014. Retrieved December 18, 2014.
  22. ^ Caldwell, Serenity (July 28, 2014). "Staff Picks: Revolution 60 is the most ambitious iOS game you'll play this year". Macworld. Archived from the original on December 26, 2014. Retrieved December 24, 2014.
  23. ^ Fahey, Mike (July 27, 2014). "I Can't Get Enough Of This Sexy Sci-Fi Spy Thriller". Kotaku. Archived from the original on December 22, 2014. Retrieved December 24, 2014.
  24. ^ Chandran, Neal (July 27, 2014). "RPGFan Review - Revolution 60". RPGFan. Archived from the original on December 18, 2014. Retrieved December 18, 2014.
  25. ^ "iMore Best of 2014 awards". iMore. 16 December 2014. Archived from the original on 16 December 2014. Retrieved December 16, 2014.
  26. ^ Musgrave, Shaun (August 4, 2014). "'Revolution 60' Review - This Revolution Should Have Been Televised". TouchArcade. Archived from the original on December 18, 2014. Retrieved December 24, 2014.
  27. ^ Grannell, Craig (July 25, 2014). "Revolution 60 review - iPad reviews". Pocket Gamer. Steel Media Ventures. Archived from the original on July 28, 2014. Retrieved December 21, 2014.
  28. ^ Patel, Ansh (September 1, 2014). "Revolution 60 Review (iOS)". Paste. Paste Media Group. Archived from the original on February 7, 2015. Retrieved February 7, 2015.
  29. ^ Rene Ritchie (August 14, 2014). "Debug 44: Brianna Wu, Amanda Warner, and Revolution 60". iMore (Podcast). iMore. Event occurs at 1:05:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  30. ^ Rene Ritchie (August 14, 2014). "Debug 44: Brianna Wu, Amanda Warner, and Revolution 60". iMore (Podcast). iMore. Event occurs at 1:24:00. Archived from the original on November 5, 2014. Retrieved December 24, 2014.
  31. ^ @Spacekatgal (May 24, 2015). "For people asking" (Tweet) – via Twitter.
[edit]

Media related to Revolution 60 at Wikimedia Commons