Operation Wolf: Difference between revisions
Citation bot (talk | contribs) Alter: pages. Add: magazine. Removed parameters. Formatted dashes. Some additions/deletions were parameter name changes. | Use this bot. Report bugs. | Suggested by Abductive | Category:KLOV game ID same as Wikidata | #UCB_Category 396/828 |
m Removed an extra link for Taito in the infobox. |
||
(36 intermediate revisions by 20 users not shown) | |||
Line 1: | Line 1: | ||
{{Short description|Arcade video game}} |
{{Short description|Arcade video game}} |
||
{{more citations needed|date=July 2008}} |
|||
{{Infobox video game |
{{Infobox video game |
||
|title = Operation Wolf |
|title = Operation Wolf |
||
Line 6: | Line 5: | ||
|caption = Arcade flyer |
|caption = Arcade flyer |
||
|developer = [[Taito]] |
|developer = [[Taito]] |
||
|publisher = |
|publisher = Taito |
||
|designer = |
|designer = |
||
|platforms = [[Arcade game|Arcade]], [[Nintendo Entertainment System|NES]], [[Master System]], [[ZX Spectrum]], [[MSX]], [[Commodore 64]], [[Amstrad CPC]], [[Amiga]], [[Atari ST]], [[MS-DOS]], [[FM Towns]], [[TurboGrafx-16|PC Engine]] |
|platforms = [[Arcade game|Arcade]], [[Nintendo Entertainment System|NES]], [[Master System]], [[ZX Spectrum]], [[MSX]], [[Commodore 64]], [[Amstrad CPC]], [[Amiga]], [[Atari ST]], [[MS-DOS]], [[FM Towns]], [[TurboGrafx-16|PC Engine]] |
||
|released = '''Arcade''' {{vgrelease|JP| |
|released = '''Arcade''' {{vgrelease|JP/EU|October 1987<ref>{{Cite web |title=''Operation Wolf'' |url=https://mediaarts-db.artmuseums.go.jp/id/M731454 |access-date=December 18, 2024 |website=Media Arts DB}}</ref><ref name="YS"/>|NA|December 1987<ref>{{cite book |last1=Akagi |first1=Masumi |title=アーケードTVゲームリスト国内•海外編(1971-2005) |trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971-2005) |date=October 13, 2006 |publisher=Amusement News Agency |language=ja |location=Japan |isbn=978-4990251215 |pages=43, 137 |url=https://archive.org/details/ArcadeGameList1971-2005/page/n44}}</ref>}} '''Amiga''' / '''Amstrad CPC''' / '''Atari ST''' / '''C64''' / '''ZX Spectrum''' {{vgrelease|EU|Oct 8, 1988<ref name='cg11'>{{cite magazine |title=Operation Wolf|magazine=Computer Gamesweek|issue=11|publisher=Focus Magazines|date=2 November 1988|page=25|url=https://archive.org/details/computer-gamesweek-11/page/n23/mode/2up|access-date=25 May 2024}}</ref>}} '''NES''' {{vgrelease|JP|March 31, 1989<ref>{{Cite web|url=https://www.famitsu.com/games/t/5132/|title=オペレーション・ウルフ (FC)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com|website=www.famitsu.com}}</ref>|NA|March 1989<ref>{{cite magazine |title=Availability Update |magazine=[[Computer Entertainer]]|volume=8 |issue=1 |date=April 17, 1989 |page=14 |url=https://retrocdn.net/images/f/f2/ComputerEntertainer_US_Vol.8_01.pdf#page=14}}</ref><ref name="Pak Source">{{cite magazine|title=Pak Source|magazine=[[Nintendo Power]]|publisher=Nintendo of America|date=March 1990|url=https://i0.wp.com/www.nintendotimes.com/wp-content/uploads/2020/06/Nintendo-Power-Pak-Source-March-April-1990-p-16.jpg?ssl=1}}</ref>|EU|1992}} '''Sega Master System''' {{vgrelease|EU|August 1990<ref>https://retrocdn.net/images/8/8e/BristolEveningPost_UK_1990-08-16_Page_67.jpg</ref><ref name="Sega"/>}} |
||
|genre = [[Light gun shooter]] |
|genre = [[Light gun shooter]] |
||
|modes = [[Single-player]] |
|modes = [[Single-player]] |
||
}} |
}} |
||
{{nihongo foot|'''''Operation Wolf'''''|オペレーションウルフ|Operēshon Urufu|lead=yes|group=lower-alpha}} is a [[light gun shooter]]<ref>{{cite magazine|title=Operation Wolf|magazine=[[Retro Gamer]]|issue=153|pages=36|author=Martyn Carroll|quote="The operation of the gun has been a source of confusion over the years. Is it a lightgun or is it a gun that works like a joystick? The presence of an optic sensor inside the gun proves that it is a lightgun."}}</ref> [[arcade game]] developed by [[Taito]] and released in |
{{nihongo foot|'''''Operation Wolf'''''|オペレーションウルフ|Operēshon Urufu|lead=yes|group=lower-alpha}} is a [[light gun shooter]]<ref>{{cite magazine|title=Operation Wolf|magazine=[[Retro Gamer]]|issue=153|pages=36|author=Martyn Carroll|quote="The operation of the gun has been a source of confusion over the years. Is it a lightgun or is it a gun that works like a joystick? The presence of an optic sensor inside the gun proves that it is a lightgun."}}</ref> [[arcade game]] developed by [[Taito]] and released in 1987.<ref>{{cite web | url = http://www.arcade-museum.com/game_detail.php?game_id=8927 | title = Operation Wolf | publisher =The International Arcade Museum | access-date =October 3, 2013}}</ref> It was ported to many home systems. |
||
|url =http://www.arcade-museum.com/game_detail.php?game_id=8927 |
|||
⚫ | |||
| publisher =The International Arcade Museum |
|||
|access-date =October 3, 2013 |
|||
}}</ref> It was ported to many home systems. |
|||
The game was critically and commercially successful, becoming one of the highest-grossing |
The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the [[Golden Joystick Award for Game of the Year]]. ''Operation Wolf'' popularized military-themed first-person light gun [[rail shooter]]s and inspired numerous clones, imitators, and others in the genre over the next decade. It spawned four sequels: ''[[Operation Thunderbolt (video game)|Operation Thunderbolt]]'' (1988), ''[[Operation Wolf 3]]'' (1994), ''Operation Tiger'' (オペレーションタイガー) (1998), and ''Operation Wolf Returns: First Mission'' (2023). |
||
==Gameplay== |
==Gameplay== |
||
Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is viewed from a first-person perspective, and is on rails, with the screen scrolling horizontally through the landscape.<ref name="Crash"/> The game |
Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is viewed from a first-person perspective, and is on rails, with the screen scrolling horizontally through the landscape.<ref name="Crash"/> The game has six stages to advance the story. For example, after the jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp and hostages. Each stage has unique objectives and effects on gameplay after completion, all based on rescuing hostages. [[Game over]] screens vary depending on situations, such as the player's death or failure to rescue all hostages. Continuing the game restarts the stage. The Nintendo Entertainment System version has multiple endings depending on the number of rescued hostages. |
||
The arcade cabinet has an [[Light gun|optical controller]] resembling an [[Uzi]] submachine gun which the player can swivel and elevate, and which vibrates to [[haptic technology|simulate recoil]] of gunfire.<ref>{{cite web | url = http://www.arcade-museum.com/manuals-videogames/O/Operation%20Wolf%20Operating%20Manual.pdf | title = Operation Wolf (arcade maintenance manual) | last = Taito | publisher = Taito | access-date = April 29, 2015}}</ref> Pulling the trigger allows fully automatic fire, and pressing the button near the muzzle launches a grenade with a wide blast radius against multiple targets. |
|||
The game uses an [[Light gun|optical controller]] housed inside a gun assembly which bears a strong resemblance to an [[Uzi|Uzi submachine gun]]. This, in turn, is mounted on top of a square base covering the pivot shaft which allows players to swivel and elevate the gun. A geared motor inside the casing [[haptic technology|simulates the recoil]] when the player fires the weapon.<ref>{{cite web |
|||
|url =http://www.arcade-museum.com/manuals-videogames/O/Operation%20Wolf%20Operating%20Manual.pdf |
|||
| title =Operation Wolf (arcade maintenance manual) |
|||
|last =Taito |
|||
| publisher =Taito |
|||
|access-date =April 29, 2015 |
|||
}}</ref> |
|||
Pulling the trigger allows fully automatic fire, and pressing a button near the muzzle launches a grenade with a wide blast radius that can hit multiple targets. |
|||
To complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The limited ammunition and grenades can be replenished by shooting objects. Shooting dynamite bombs causes heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds. |
|||
Enemies attack with gunfire, knives, grenades, mortar and bazooka rounds, and missiles; all visible incoming projectiles can be shot out of the air. The player has a damage bar that slowly fills due to enemy attacks or shooting friendly targets such as nurses and boys. Damage can be recovered by collecting health power-ups and completing stages. |
Enemies attack with gunfire, knives, grenades, mortar and bazooka rounds, and missiles; all their visible incoming projectiles can be shot out of the air. The player has a damage bar that slowly fills due to enemy attacks or shooting friendly targets such as nurses and boys. Damage can be recovered by collecting health power-ups and completing stages. |
||
The six stages, and their objectives and effects on gameplay after completion, are as follows: |
|||
* Communication setup. Mission: Obstruct. Completing this stage reduces the number of enemies the player must eliminate in all other stages. |
|||
* Jungle—Mission: Intelligence. Completing this stage allows the player to access the concentration camp. |
|||
* Village. Mission: Rest. Completing this stage heals a large amount of the player's damage, as opposed to a small amount after all other stages. |
|||
* Powder magazine. Mission: ammunition resupply. Completing this stage grants the player a full supply of ammunition (nine spare magazines and one loaded into the weapon) and either five additional grenades or a total of eight, whichever is less. |
|||
* Concentration camp. Mission: Aim. The player must protect the five hostages as they run to safety. In order to advance to the airport stage, at least one hostage must survive. |
|||
* Airport. Mission: Getaway. The player must protect the surviving hostages as they run toward the open hatch of an airplane taxiing down a runway, then shoot down a final, heavily armed helicopter. Skipping the powder magazine or village stages adds two helicopters or two armored vehicles to this stage, respectively. |
|||
Completing the airport stage with at least one hostage rescued awards a bonus based on the number of stages played and the number of hostages who boarded the plane. A new operation then begins at a higher difficulty level, with a fully healed damage bar and a fresh supply of ammunition. |
|||
The game ends if any of the following events occur, with each outcome showing a different [[game over]] screen: |
|||
* The damage bar fills completely, resulting in the death of the player's character. |
|||
* The ammunition and grenade supplies are exhausted, resulting in the player's character being taken prisoner. |
|||
* None of the hostages escape the concentration camp. |
|||
* None of them successfully board the plane at the airport, resulting in an infuriated rebuke from the President for failing the mission. |
|||
Continuing the game allows the player to restart the stage. |
|||
When the language of the game is set to English, the six stages are always played in the above order. As a result, the effects of the communication setup and jungle are not obvious, and the number of enemies in a particular stage remains constant from one operation to the next. When the language is set to Japanese, only the first four stages are initially available and the player may choose the order of play, allowing for strategic planning. |
|||
The Nintendo Entertainment System version allows multiple endings depending on the number of rescued hostages. The player is awarded points in the form of combat pay and is greeted by the President of the United States. The number of surviving hostages corresponded with the president's tone to the player: |
|||
* 0 - Angry |
|||
* 1 - Unhappy |
|||
* 2 - Disappointed |
|||
* 3 - Satisfied |
|||
* 4 - Happy |
|||
* 5 - Very happy |
|||
==Home conversions== |
==Home conversions== |
||
[[File:Operation_Wolf_DOS_Screenshot.png|thumb |
[[File:Operation_Wolf_DOS_Screenshot.png|thumb|[[MS-DOS]] version]] |
||
⚫ | The game was converted to the [[Amstrad CPC]], [[DOS]], [[NES]], [[Amiga 500]], [[Atari ST]], [[Master System]], [[FM Towns]], [[Commodore 64]], [[PC Engine]], and [[ZX Spectrum]]. Most lack [[light gun]] support (except NES and Master System) and must be played with a keyboard or a controller. In 1989, a special ZX Spectrum version with [[Magnum Light Phaser]] support was produced for inclusion in [[Amstrad|Amstrad's]] ZX Spectrum +2 and +3 Action Pack hardware bundles.<ref name='crash60'>{{cite magazine |title=Gunning Your Speccy|magazine=Crash |issue=65 |publisher=Newsfield|date=June 1989|page=31|url=https://spectrumcomputing.co.uk/page.php?issue_id=1032&page=31|access-date=2 August 2021}}</ref> The box for the Master System version features promotional art from ''[[Operation Thunderbolt (video game)|Operation Thunderbolt]]''. |
||
⚫ | The game was converted to the [[Amstrad CPC]], [[DOS]], [[NES]], [[Amiga 500]], [[Atari ST]], [[Master System]], [[FM Towns]], [[Commodore 64]], [[PC Engine]], and [[ZX Spectrum]]. Most lack |
||
In 2005, ''Operation Wolf'' was released on the [[Xbox (console)|Xbox]], [[PlayStation 2]], and [[Microsoft Windows]] |
In 2005, ''Operation Wolf'' was released on the [[Xbox (console)|Xbox]], [[PlayStation 2]], and [[Microsoft Windows|Windows]] within ''[[Taito Legends]]'' without light gun support. The NES version was released on the North American Wii Virtual Console in February 2008 without light gun support. |
||
==Reception== |
==Reception== |
||
{{Video game reviews |
{{Video game reviews |
||
| align = none |
|||
| ARC = true |
| ARC = true |
||
| AMI = true |
| AMI = true |
||
Line 118: | Line 75: | ||
| rev3_SMS = 91%<ref name="Sega">{{cite magazine |title=Operation Wolf: Mass murder and mayhem down Latin America way! |magazine=[[Sega Power|S: The Sega Magazine]] |date=May 5, 1990 |issue=7 (June 1990) |pages=4–5 |url=https://retrocdn.net/images/3/3b/StheSegaMagazine_UK_07.pdf#page=4}}</ref> |
| rev3_SMS = 91%<ref name="Sega">{{cite magazine |title=Operation Wolf: Mass murder and mayhem down Latin America way! |magazine=[[Sega Power|S: The Sega Magazine]] |date=May 5, 1990 |issue=7 (June 1990) |pages=4–5 |url=https://retrocdn.net/images/3/3b/StheSegaMagazine_UK_07.pdf#page=4}}</ref> |
||
| award1Pub = ''[[Sinclair User]]'' |
| award1Pub = ''[[Sinclair User]]'' |
||
| award1 = |
| award1 = Over The Top Game of 1988<ref name="SU"/> |
||
| award2Pub = [[Golden Joystick Awards]] |
| award2Pub = [[Golden Joystick Awards]] |
||
| award2 = [[Golden Joystick Award for Game of the Year|Game of the Year]] (8-bit), Best Coin-Op Conversion (8-bit), Best Coin-Op Conversion (16-bit)<ref name="Golden"/> |
| award2 = [[Golden Joystick Award for Game of the Year|Game of the Year]] (8-bit), Best Coin-Op Conversion (8-bit), Best Coin-Op Conversion (16-bit)<ref name="Golden"/> |
||
Line 124: | Line 81: | ||
===Commercial performance=== |
===Commercial performance=== |
||
The game was commercially successful. In Japan, ''Game Machine'' listed ''Operation Wolf'' in its December 1, 1987 issue as the second most-successful upright |
The game was commercially successful. In Japan, ''Game Machine'' listed ''Operation Wolf'' in its December 1, 1987 issue as the second most-successful upright or cockpit [[arcade cabinet]] of the month,<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=321|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=December 1, 1987|page=25|lang=ja}}</ref> and it went on to become the second highest-grossing arcade game of 1988 (below [[Sega]]'s ''[[After Burner]]'' and ''[[After Burner II]]'').<ref>{{cite magazine |title=Game Machine's Best Hit Games 25: '88 ''/ "Game of the Year '88" By Game Machine'' |magazine=[[:ja:ゲームマシン|Game Machine]] |issue=348 |publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]] |date=15 January 1989 |pages=10–1, 26 |lang=ja |url=https://onitama.tv/gamemachine/pdf/19890115p.pdf#page=6}}</ref> In Europe, ''Operation Wolf'' debuted as the top-grossing arcade game of October 1987 in the United Kingdom,<ref name="YS">{{cite magazine |title=Street Life |magazine=[[Your Sinclair]] |date=November 1987 |issue=24 (December 1987) |pages=38–9 |url=https://archive.org/details/your-sinclair-24/page/n37/mode/2up}}</ref> and again topped the charts in December 1987;<ref>{{cite magazine |title=Street Life |magazine=[[Your Sinclair]] |date=January 1988 |issue=26 (February 1988) |pages=22–3 |url=https://archive.org/details/your-sinclair-26/page/n21/mode/2up}}</ref> it held the top spot through March 1988,<ref name="YS27">{{cite magazine |title=Street Life |magazine=[[Your Sinclair]] |date=February 1988 |issue=27 (March 1988) |pages=22–3 |url=https://archive.org/details/your-sinclair-27/page/n21/mode/2up}}</ref><ref name="YS28">{{cite magazine |title=Street Life |magazine=[[Your Sinclair]] |date=March 10, 1988 |issue=28 (April 1988) |pages=22–3 |url=https://archive.org/details/your-sinclair-28/page/n21/mode/2up}}</ref><ref name="YS29">{{cite magazine |title=Street Life |magazine=[[Your Sinclair]] |date=April 13, 1988 |issue=29 (May 1988) |pages=38–9 |url=https://archive.org/details/your-sinclair-29/page/n37/mode/2up}}</ref> and remained in the top five through July, when it was number four on the ''[[Coinslot]]'' dedicated arcade game chart (below ''[[Street Fighter (video game)|Street Fighter]]'', ''[[Continental Circus]]'', and ''[[WEC Le Mans]]'').<ref>{{cite magazine |title=Top Five Dedicated Games |magazine=[[Sinclair User]] |date=July 18, 1988 |issue=77 (August 1988) |url=https://archive.org/details/sinclair-user-magazine-077/page/n81/mode/1up}}</ref> ''Operation Wolf'' went on to become the top-earning arcade game of 1988 in the United Kingdom.<ref name="retrogamer153"/><ref name="CVG"/> In the United States, ''Operation Wolf'' was one of the top five highest-grossing dedicated arcade games of 1988.<ref>{{cite magazine |title=AMOA Awards Nominees |magazine=[[Cash Box]] |date=1988-09-10 |page=27 |url=https://archive.org/details/cashbox52unse_8/page/27 |publisher=Cash Box Pub. Co.}}</ref> |
||
⚫ | The home computer conversions topped the UK sales charts in late 1988<ref>{{cite magazine |title=All Formats Combined Top Ten |magazine=[[Computer and Video Games]] |date=January 1989 |issue=88 (February 1989) |page=12 |url=https://archive.org/details/cvg-magazine-088/page/n11/mode/1up}}</ref><ref>{{cite web |last1=Cundy |first1=Matt |title=Every Christmas Top 10 from the last 20 years |url=https://www.gamesradar.com/every-christmas-top-10-from-the-last-20-years/11/ |website=[[GamesRadar]] |page=11 |access-date=March 9, 2021 |date=December 25, 2007}}</ref> until it was replaced by ''[[RoboCop (1988 video game)|RoboCop]]'' which held the number one position for most of 1989.<ref name='newcomputerexpresscharts'>{{cite magazine |title=Top Twenty Full Price Games|magazine=New Computer Express|issue=|publisher=Future Publishing|date=4 February 1989|page=5|url=https://archive.org/details/NH2021_New_Computer_Express_Issue013.pdf/page/n3/mode/2up|access-date=1 December 2021}}</ref> |
||
⚫ | The home computer conversions topped the UK sales charts in late 1988<ref>{{cite magazine |title=All Formats Combined Top Ten |magazine=[[Computer and Video Games]] |date=January 1989 |issue=88 (February 1989) |page=12 |url=https://archive.org/details/cvg-magazine-088/page/n11/mode/1up}}</ref><ref>{{cite web |last1=Cundy |first1=Matt |title=Every Christmas Top 10 from the last 20 years |url=https://www.gamesradar.com/every-christmas-top-10-from-the-last-20-years/11/ |website=[[GamesRadar]] |page=11 |access-date=March 9, 2021 |date=December 25, 2007}}</ref> until it was replaced by ''[[RoboCop (1988 video game)|RoboCop]]'' which held the number one position for most of 1989.<ref name='newcomputerexpresscharts'>{{cite magazine |title=Top Twenty Full Price Games|magazine=New Computer Express|issue=|publisher=Future Publishing|date=4 February 1989|page=5|url=https://archive.org/details/NH2021_New_Computer_Express_Issue013.pdf/page/n3/mode/2up|access-date=1 December 2021}}</ref> |
||
===Critical response=== |
===Critical response=== |
||
Upon release in arcades, the game received wide acclaim from critics, particularly for its gameplay, graphics, and controls. |
Upon release in arcades, the game received wide acclaim from critics, particularly for its gameplay, graphics, and controls. Its violence was criticized, particularly in the UK press following the [[Hungerford massacre]] that had occurred a few months before its release.<ref name="retrogamer153">{{cite magazine|title=Operation Wolf|magazine=[[Retro Gamer]]|issue=153|pages=34–41|first=Martyn|last=Carroll|date=April 2016|url=https://issuu.com/michelfranca/docs/retro_gamer____153}}</ref> ''[[Commodore User]]'' said it beats Sega's ''After Burner'' as "the game of the year and much of next year too" but that it may draw some controversy from tabloids for its ''[[Rambo (franchise)|Rambo]]''-like violent content.<ref name="CU"/> Clare Edgeley of ''[[Computer and Video Games]]'' called it one of the best new releases, stating that, though excessively violent, it was an "extremely playable" and "powerful" fast-paced action game.<ref name="CVG_ARC">{{cite magazine |last1=Edgeley |first1=Clare |title=Arcade Action: Operation Wolf |magazine=[[Computer and Video Games]] |date=November 15, 1987 |issue=74 (December 1987) |url=https://www.solvalou.com/arcade/reviews/30/248}}</ref> ''[[Your Sinclair]]'' called it a "fast and furious" action game,<ref name="YS26">{{cite magazine |last=Brennan |first=Ciarán |title=Slots of Fun |magazine=[[Your Sinclair]] |date=January 1988 |issue=26 (February 1988) |pages=22–3 |url=https://archive.org/details/your-sinclair-26/page/n77/mode/2up}}</ref> and said it "broke a bit of new 'ground' for arcade games 'cos the 'nasties' fired directly at you through the screen".<ref name="YS36"/> |
||
The home computer conversions also received positive reviews. ''Your Sinclair'' gave the ZX Spectrum conversion a highly positive review.<ref name="YS36">{{cite magazine |title=Reviews: Operation Wolf |magazine=[[Your Sinclair]] |date=November 10, 1988 |issue=36 (December 1988) |pages=42–3 |url=https://archive.org/details/your-sinclair-36/page/n41/mode/2up |access-date=April 16, 2021 |url-status=live |archive-url=https://web.archive.org/web/20120627062322/http://www.ysrnry.co.uk/articles/operationwolf.htm |archive-date=June 27, 2012}}</ref> The NES version received more mixed reviews. In ''Electronic Gaming Monthly''{{'}}s review of the NES conversion, three critics scored it 6/10, one 8/10.<ref name="EGM OW"/> |
The home computer conversions also received positive reviews. ''Your Sinclair'' gave the ZX Spectrum conversion a highly positive review.<ref name="YS36">{{cite magazine |title=Reviews: Operation Wolf |magazine=[[Your Sinclair]] |date=November 10, 1988 |issue=36 (December 1988) |pages=42–3 |url=https://archive.org/details/your-sinclair-36/page/n41/mode/2up |access-date=April 16, 2021 |url-status=live |archive-url=https://web.archive.org/web/20120627062322/http://www.ysrnry.co.uk/articles/operationwolf.htm |archive-date=June 27, 2012}}</ref> The NES version received more mixed reviews. In ''Electronic Gaming Monthly''{{'}}s review of the NES conversion, three critics scored it 6/10, one 8/10.<ref name="EGM OW"/> |
||
===Accolades=== |
===Accolades=== |
||
''[[Sinclair User]]'' gave the arcade game the "Over The Top Game of 1988" award, for the "shooting game most likely to push you over the edge" in 1988.<ref name="SU">{{cite magazine |title=Coin-Ops: SU Awards '88 |magazine=[[Sinclair User]] |date=December 18, 1988 |issue=82 (January 1989) |pages=98–9 |url=https://archive.org/details/sinclair-user-magazine-082/page/n97}}</ref> The home computer conversions won several awards at the 1989 [[Golden Joystick Award]]s for 1988, including overall [[Golden Joystick Award for Game of the Year|Game of the Year]] (8-bit), Best Coin-Op Conversion (8-bit), and Best Coin-Op Conversion (16-bit).<ref name="Golden">{{Cite web |url=https:// |
''[[Sinclair User]]'' gave the arcade game the "Over The Top Game of 1988" award, for the "shooting game most likely to push you over the edge" in 1988.<ref name="SU">{{cite magazine |title=Coin-Ops: SU Awards '88 |magazine=[[Sinclair User]] |date=December 18, 1988 |issue=82 (January 1989) |pages=98–9 |url=https://archive.org/details/sinclair-user-magazine-082/page/n97}}</ref> The home computer conversions won several awards at the 1989 [[Golden Joystick Award]]s for 1988, including overall [[Golden Joystick Award for Game of the Year|Game of the Year]] (8-bit), Best Coin-Op Conversion (8-bit), and Best Coin-Op Conversion (16-bit).<ref name="Golden">{{Cite web |url=https://ia600604.us.archive.org/view_archive.php?archive=/1/items/World_of_Spectrum_June_2017_Mirror/World%20of%20Spectrum%20June%202017%20Mirror.zip&file=World%20of%20Spectrum%20June%202017%20Mirror/sinclair/magazines/Computer-and-Video-Games/Issue092/Pages/CVG09200063.jpg |title=Golden Joysticks 1989 |access-date=July 25, 2015}}</ref> It was later voted number 26 in the "''Your Sinclair'' Readers' Top 100 Games of All Time" poll.<ref>{{cite journal|date=September 1993|title=Readers' Top 100 Games of All Time|url=https://archive.org/details/your-sinclair-93/page/n57/mode/2up|journal=Your Sinclair|pages=11}}</ref> ''[[Crash (magazine)|Crash]]'' awarded it a Crash Smash. ''[[Computer and Video Games]]'' awarded it a CVG Hit. |
||
==Legacy== |
==Legacy== |
||
''Operation Wolf'' |
''Operation Wolf'' had long-term influence on the market upon its release. It is credited with evolving the light gun shooter genre. It departed from the shooting gallery, carnival, and cartoon themes that had previously dominated the genre for decades, from [[electro-mechanical game]]s in the 1960s until [[Nintendo]]'s ''[[Duck Hunt]]'' in 1984, and moved the genre toward more realistic, violent, and military shooter themes.<ref name="retrogamer153"/><ref name="denofgeek">{{cite news |last1=Lambie |first1=Ryan |title=Operation Wolf: The Ultimate '80s Military Gun Game |url=https://www.denofgeek.com/games/operation-wolf-the-ultimate-80s-military-gun-game/ |access-date=April 23, 2021 |work=[[Den of Geek]] |date=March 1, 2015}}</ref> In contrast to Taito's earlier gun games including ''Attack'' (1976), ''N.Y. Captor'' (1985), and ''Cycle Shooting'' (1986) which have simple cartoon graphics, ''Operation Wolf'' has more realistic graphics. This provides a depth of perspective by using different sized [[Sprite (computer graphics)|sprites]].<ref name="retrogamer153"/> |
||
''Operation Wolf'' took the military themes of 1980s [[run and gun video game]]s (such as ''[[Commando (video game)|Commando]]'', ''[[Rush'n Attack|Green Beret]]'', and ''[[Ikari Warriors]]'')<ref name="denofgeek"/> and [[action films]] (such as ''Rambo'' and ''[[Commando (1985 film)|Commando]]'') and applied them to light gun shooters.<ref name="retrogamer153"/> It presents a novel light gun shooter basis for the prisoner of war (POW) rescue mission with massive violence, killing masses of enemy soldiers.<ref name="retrogamer153"/> It innovates on the mounted gun mechanism - used before in Taito's ''Attack'' and even older [[Midway Games|Midway]] mechanical games from the 1960s - by using an optical sensor and a physical sensation of gunfire.<ref name="retrogamer153"/> It spawned many arcade shooters with mounted machine gun controls and increasing levels of violence during the late 1980s to early 1990s.<ref name="One31">{{cite magazine|title = The Price is Right|date = March 28, 1991|url = https://archive.org/details/theone-magazine-31/page/n79/mode/2up|magazine = [[The One (magazine)|The One]]|publisher = [[EMAP Images]]|last = Presley|first = Paul|issue = 31 (April 1991)|pages = 80–1}}</ref><ref name="SU117">{{cite magazine |last=Cook |first=John |title=Coin Ops |url=https://archive.org/details/sinclair-user-magazine-117/page/n61 |magazine=[[Sinclair User]] |issue=117 (November 1991) |pages=62–63 |date=October 15, 1991 |publisher=[[EMAP]] |location=United Kingdom}}</ref> [[Den of Geek]] cited it as a precursor to the then emerging [[first-person shooter]] genre.<ref>{{cite web|url=https://www.denofgeek.com/games/the-unlikely-origins-of-the-first-person-shooter/|title=The unlikely origins of the first-person shooter|first=Harry|last=Slater|date=2011-08-12|access-date=2024-07-25|website=[[Den of Geek]]}}</ref> |
|||
The game popularized first-person light gun rail shooters and inspired numerous clones and imitators during the late 1980s to early 1990s.<ref name="Sega"/><ref name="denofgeek"/><ref name="One31"/> Examples include [[SNK]]'s ''[[Mechanized Attack]]'' and [[Sega]]'s ''[[Line of Fire (video game)|Line of Fire]]'' in 1989,<ref name="Sega"/> SNK's ''[[Beast Busters]]'' in 1990, [[Namco]]'s ''[[Steel Gunner]]'' and Midway's ''[[Terminator 2: Judgment Day (arcade game)|Terminator 2]]'' in 1991,<ref name="retrogamer153"/> and [[Konami]]'s ''[[Lethal Enforcers]]'' in 1992.<ref name="denofgeek"/> Further influenced by ''Operation Wolf'', the genre remained popular into the late 1990s and declined following the rise of the [[first-person shooter]] (FPS) genre.<ref name="denofgeek"/> |
The game popularized first-person light gun rail shooters and inspired numerous clones and imitators during the late 1980s to early 1990s.<ref name="Sega"/><ref name="denofgeek"/><ref name="One31"/> Examples include [[SNK]]'s ''[[Mechanized Attack]]'' and [[Sega]]'s ''[[Line of Fire (video game)|Line of Fire]]'' in 1989,<ref name="Sega"/> SNK's ''[[Beast Busters]]'' in 1990, [[Namco]]'s ''[[Steel Gunner]]'' and Midway's ''[[Terminator 2: Judgment Day (arcade game)|Terminator 2]]'' in 1991,<ref name="retrogamer153"/> and [[Konami]]'s ''[[Lethal Enforcers]]'' in 1992.<ref name="denofgeek"/> Further influenced by ''Operation Wolf'', the genre remained popular into the late 1990s and declined following the rise of the [[first-person shooter]] (FPS) genre.<ref name="denofgeek"/> |
||
''Operation Wolf'' spawned |
''Operation Wolf'' spawned four sequels: ''[[Operation Thunderbolt (video game)|Operation Thunderbolt]]'' (1988), ''[[Operation Wolf 3]]'' (1994), ''Operation Tiger'' (1998), and ''Operation Wolf Returns: First Mission'' (2023). |
||
==Notes== |
==Notes== |
||
Line 153: | Line 109: | ||
==External links== |
==External links== |
||
*{{KLOV game|8927}} |
* {{KLOV game|8927}} |
||
*{{moby game|id=/operation-wolf}} |
* {{moby game|id=/operation-wolf}} |
||
*{{WoS game|id=0003534}} |
* {{WoS game|id=0003534}} |
||
⚫ | |||
{{Square Enix franchises|state=expanded}} |
{{Square Enix franchises|state=expanded}} |
||
{{NES Zapper}} |
{{NES Zapper}} |
||
Line 170: | Line 127: | ||
[[Category:DOS games]] |
[[Category:DOS games]] |
||
[[Category:FM Towns games]] |
[[Category:FM Towns games]] |
||
[[Category:Crash Smash! award winners]] |
|||
[[Category:Golden Joystick Award winners]] |
[[Category:Golden Joystick Award winners]] |
||
[[Category:Golden Joystick Award for Game of the Year winners]] |
[[Category:Golden Joystick Award for Game of the Year winners]] |
||
Line 179: | Line 137: | ||
[[Category:Rail shooters]] |
[[Category:Rail shooters]] |
||
[[Category:Square Enix franchises]] |
[[Category:Square Enix franchises]] |
||
⚫ | |||
[[Category:Taito arcade games]] |
[[Category:Taito arcade games]] |
||
⚫ | |||
[[Category:TurboGrafx-16 games]] |
[[Category:TurboGrafx-16 games]] |
||
[[Category:Video games about terrorism]] |
[[Category:Video games about terrorism]] |
||
⚫ | |||
[[Category:Video games scored by Jean Baudlot]] |
[[Category:Video games scored by Jean Baudlot]] |
||
[[Category:Virtual Console games]] |
[[Category:Virtual Console games]] |
||
[[Category:ZX Spectrum games]] |
[[Category:ZX Spectrum games]] |
||
⚫ |
Latest revision as of 08:33, 18 December 2024
Operation Wolf | |
---|---|
Developer(s) | Taito |
Publisher(s) | Taito |
Platform(s) | Arcade, NES, Master System, ZX Spectrum, MSX, Commodore 64, Amstrad CPC, Amiga, Atari ST, MS-DOS, FM Towns, PC Engine |
Release | Arcade Amiga / Amstrad CPC / Atari ST / C64 / ZX Spectrum NES Sega Master System |
Genre(s) | Light gun shooter |
Mode(s) | Single-player |
Operation Wolf[a] is a light gun shooter[10] arcade game developed by Taito and released in 1987.[11] It was ported to many home systems.
The game was critically and commercially successful, becoming one of the highest-grossing arcade games of 1988 and winning the Golden Joystick Award for Game of the Year. Operation Wolf popularized military-themed first-person light gun rail shooters and inspired numerous clones, imitators, and others in the genre over the next decade. It spawned four sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994), Operation Tiger (オペレーションタイガー) (1998), and Operation Wolf Returns: First Mission (2023).
Gameplay
[edit]Assuming the role of Special Forces Operative Roy Adams, the player attempts to rescue five hostages who are being held captive in enemy territory. The game is viewed from a first-person perspective, and is on rails, with the screen scrolling horizontally through the landscape.[12] The game has six stages to advance the story. For example, after the jungle stage is completed, Adams interrogates an enemy soldier and learns the location of the concentration camp and hostages. Each stage has unique objectives and effects on gameplay after completion, all based on rescuing hostages. Game over screens vary depending on situations, such as the player's death or failure to rescue all hostages. Continuing the game restarts the stage. The Nintendo Entertainment System version has multiple endings depending on the number of rescued hostages.
The arcade cabinet has an optical controller resembling an Uzi submachine gun which the player can swivel and elevate, and which vibrates to simulate recoil of gunfire.[13] Pulling the trigger allows fully automatic fire, and pressing the button near the muzzle launches a grenade with a wide blast radius against multiple targets.
To complete each stage, the player must shoot a required number of soldiers and vehicles (trucks, boats, helicopters, armored transports), as indicated by an on-screen counter. The limited ammunition and grenades can be replenished by shooting objects. Shooting dynamite bombs causes heavy damage to every target on the screen, both enemy and friendly, and a special machine gun power-up allows unlimited ammunition and an increased rate of fire for 10 seconds.
Enemies attack with gunfire, knives, grenades, mortar and bazooka rounds, and missiles; all their visible incoming projectiles can be shot out of the air. The player has a damage bar that slowly fills due to enemy attacks or shooting friendly targets such as nurses and boys. Damage can be recovered by collecting health power-ups and completing stages.
Home conversions
[edit]The game was converted to the Amstrad CPC, DOS, NES, Amiga 500, Atari ST, Master System, FM Towns, Commodore 64, PC Engine, and ZX Spectrum. Most lack light gun support (except NES and Master System) and must be played with a keyboard or a controller. In 1989, a special ZX Spectrum version with Magnum Light Phaser support was produced for inclusion in Amstrad's ZX Spectrum +2 and +3 Action Pack hardware bundles.[14] The box for the Master System version features promotional art from Operation Thunderbolt.
In 2005, Operation Wolf was released on the Xbox, PlayStation 2, and Windows within Taito Legends without light gun support. The NES version was released on the North American Wii Virtual Console in February 2008 without light gun support.
Reception
[edit]Publication | Score | ||||||||
---|---|---|---|---|---|---|---|---|---|
Amiga | Arcade | Atari ST | C64 | Master System | NES | PC | TurboGrafx-16 | ZX | |
ACE | 894[15] | 894 (CPC)[15] | 887[15] | ||||||
AllGame | [16] | ||||||||
Crash | 91%[12] | ||||||||
Computer and Video Games | Positive[17] | 91%[18] | 92%[18] | 91%[18] | |||||
Electronic Gaming Monthly | 25/40[19] | ||||||||
Génération 4 | 93%[22] | 93%[22] | |||||||
Mean Machines Sega | 53%[23] | ||||||||
Player One | 70%[24] | ||||||||
Sinclair User | 90%[25] | ||||||||
The Games Machine (UK) | 79%[20] | 90%[21] | 89% (CPC)[20] | 87%[20] | |||||
Your Sinclair | Positive[26] | 9/10[27] | |||||||
Zero | 86%[28] | ||||||||
Zzap!64 | 91%[29] | ||||||||
Commodore User | 9/10[30] | ||||||||
The One | 89%[31] | 89%[31] | |||||||
S: The Sega Magazine | 91%[9] |
Publication | Award |
---|---|
Sinclair User | Over The Top Game of 1988[32] |
Golden Joystick Awards | Game of the Year (8-bit), Best Coin-Op Conversion (8-bit), Best Coin-Op Conversion (16-bit)[33] |
Commercial performance
[edit]The game was commercially successful. In Japan, Game Machine listed Operation Wolf in its December 1, 1987 issue as the second most-successful upright or cockpit arcade cabinet of the month,[34] and it went on to become the second highest-grossing arcade game of 1988 (below Sega's After Burner and After Burner II).[35] In Europe, Operation Wolf debuted as the top-grossing arcade game of October 1987 in the United Kingdom,[3] and again topped the charts in December 1987;[36] it held the top spot through March 1988,[37][38][39] and remained in the top five through July, when it was number four on the Coinslot dedicated arcade game chart (below Street Fighter, Continental Circus, and WEC Le Mans).[40] Operation Wolf went on to become the top-earning arcade game of 1988 in the United Kingdom.[41][18] In the United States, Operation Wolf was one of the top five highest-grossing dedicated arcade games of 1988.[42]
The home computer conversions topped the UK sales charts in late 1988[43][44] until it was replaced by RoboCop which held the number one position for most of 1989.[45]
Critical response
[edit]Upon release in arcades, the game received wide acclaim from critics, particularly for its gameplay, graphics, and controls. Its violence was criticized, particularly in the UK press following the Hungerford massacre that had occurred a few months before its release.[41] Commodore User said it beats Sega's After Burner as "the game of the year and much of next year too" but that it may draw some controversy from tabloids for its Rambo-like violent content.[30] Clare Edgeley of Computer and Video Games called it one of the best new releases, stating that, though excessively violent, it was an "extremely playable" and "powerful" fast-paced action game.[17] Your Sinclair called it a "fast and furious" action game,[26] and said it "broke a bit of new 'ground' for arcade games 'cos the 'nasties' fired directly at you through the screen".[27]
The home computer conversions also received positive reviews. Your Sinclair gave the ZX Spectrum conversion a highly positive review.[27] The NES version received more mixed reviews. In Electronic Gaming Monthly's review of the NES conversion, three critics scored it 6/10, one 8/10.[19]
Accolades
[edit]Sinclair User gave the arcade game the "Over The Top Game of 1988" award, for the "shooting game most likely to push you over the edge" in 1988.[32] The home computer conversions won several awards at the 1989 Golden Joystick Awards for 1988, including overall Game of the Year (8-bit), Best Coin-Op Conversion (8-bit), and Best Coin-Op Conversion (16-bit).[33] It was later voted number 26 in the "Your Sinclair Readers' Top 100 Games of All Time" poll.[46] Crash awarded it a Crash Smash. Computer and Video Games awarded it a CVG Hit.
Legacy
[edit]Operation Wolf had long-term influence on the market upon its release. It is credited with evolving the light gun shooter genre. It departed from the shooting gallery, carnival, and cartoon themes that had previously dominated the genre for decades, from electro-mechanical games in the 1960s until Nintendo's Duck Hunt in 1984, and moved the genre toward more realistic, violent, and military shooter themes.[41][47] In contrast to Taito's earlier gun games including Attack (1976), N.Y. Captor (1985), and Cycle Shooting (1986) which have simple cartoon graphics, Operation Wolf has more realistic graphics. This provides a depth of perspective by using different sized sprites.[41]
Operation Wolf took the military themes of 1980s run and gun video games (such as Commando, Green Beret, and Ikari Warriors)[47] and action films (such as Rambo and Commando) and applied them to light gun shooters.[41] It presents a novel light gun shooter basis for the prisoner of war (POW) rescue mission with massive violence, killing masses of enemy soldiers.[41] It innovates on the mounted gun mechanism - used before in Taito's Attack and even older Midway mechanical games from the 1960s - by using an optical sensor and a physical sensation of gunfire.[41] It spawned many arcade shooters with mounted machine gun controls and increasing levels of violence during the late 1980s to early 1990s.[48][49] Den of Geek cited it as a precursor to the then emerging first-person shooter genre.[50]
The game popularized first-person light gun rail shooters and inspired numerous clones and imitators during the late 1980s to early 1990s.[9][47][48] Examples include SNK's Mechanized Attack and Sega's Line of Fire in 1989,[9] SNK's Beast Busters in 1990, Namco's Steel Gunner and Midway's Terminator 2 in 1991,[41] and Konami's Lethal Enforcers in 1992.[47] Further influenced by Operation Wolf, the genre remained popular into the late 1990s and declined following the rise of the first-person shooter (FPS) genre.[47]
Operation Wolf spawned four sequels: Operation Thunderbolt (1988), Operation Wolf 3 (1994), Operation Tiger (1998), and Operation Wolf Returns: First Mission (2023).
Notes
[edit]References
[edit]- ^ Akagi, Masumi (October 13, 2006). アーケードTVゲームリスト国内•海外編(1971-2005) [Arcade TV Game List: Domestic • Overseas Edition (1971-2005)] (in Japanese). Japan: Amusement News Agency. pp. 43, 137. ISBN 978-4990251215.
- ^ "Operation Wolf". Media Arts DB. Retrieved December 18, 2024.
- ^ a b "Street Life". Your Sinclair. No. 24 (December 1987). November 1987. pp. 38–9.
- ^ "Operation Wolf". Computer Gamesweek. No. 11. Focus Magazines. 2 November 1988. p. 25. Retrieved 25 May 2024.
- ^ "Availability Update" (PDF). Computer Entertainer. Vol. 8, no. 1. April 17, 1989. p. 14.
- ^ "Pak Source". Nintendo Power. Nintendo of America. March 1990.
- ^ "オペレーション・ウルフ (FC)の関連情報 | ゲーム・エンタメ最新情報のファミ通.com". www.famitsu.com.
- ^ https://retrocdn.net/images/8/8e/BristolEveningPost_UK_1990-08-16_Page_67.jpg
- ^ a b c d "Operation Wolf: Mass murder and mayhem down Latin America way!" (PDF). S: The Sega Magazine. No. 7 (June 1990). May 5, 1990. pp. 4–5.
- ^ Martyn Carroll. "Operation Wolf". Retro Gamer. No. 153. p. 36.
The operation of the gun has been a source of confusion over the years. Is it a lightgun or is it a gun that works like a joystick? The presence of an optic sensor inside the gun proves that it is a lightgun.
- ^ "Operation Wolf". The International Arcade Museum. Retrieved October 3, 2013.
- ^ a b "World of Spectrum - Magazines". www.worldofspectrum.org.
- ^ Taito. "Operation Wolf (arcade maintenance manual)" (PDF). Taito. Retrieved April 29, 2015.
- ^ "Gunning Your Speccy". Crash. No. 65. Newsfield. June 1989. p. 31. Retrieved 2 August 2021.
- ^ a b c "World of Spectrum - Magazines". www.worldofspectrum.org.
- ^ "Operation Wolf - Review". Allgame. November 16, 2014. Archived from the original on November 16, 2014.
- ^ a b Edgeley, Clare (November 15, 1987). "Arcade Action: Operation Wolf". Computer and Video Games. No. 74 (December 1987).
- ^ a b c d "Reviews: Operation Wolf". Computer and Video Games. No. 86 (December 1988). November 1988. pp. 20–5.
- ^ a b Steve; Ed; Donn; Jim (July 1989). "Operation Wolf". Electronic Gaming Monthly. No. 2. p. 12. Retrieved July 10, 2021.
- ^ a b c "World of Spectrum - Magazines". www.worldofspectrum.org.
- ^ "Operation Wolf review from The Games Machine 34 (Sep 1990) - Amiga Magazine Rack". amr.abime.net.
- ^ a b Gen4, issue 7 (December 1988), pages 56-57
- ^ Rob; Rich (August 1992). "Operation Wolf". Mean Machines. No. 23. pp. 102–104. Retrieved July 10, 2021.
- ^ "Operation Wolf". Player One (in French). No. 23. September 1992. p. 126. Retrieved July 10, 2021.
- ^ "World of Spectrum - Magazines". www.worldofspectrum.org.
- ^ a b Brennan, Ciarán (January 1988). "Slots of Fun". Your Sinclair. No. 26 (February 1988). pp. 22–3.
- ^ a b c "Reviews: Operation Wolf". Your Sinclair. No. 36 (December 1988). November 10, 1988. pp. 42–3. Archived from the original on June 27, 2012. Retrieved April 16, 2021.
- ^ "Operation Wolf (PC Engine)". Zero. No. 14. December 1990. p. 127.
- ^ "Operation Wolf review from Zzap 45 (Jan 1989) - Amiga Magazine Rack". amr.abime.net.
- ^ a b "Arcades: Operation Wolf". Commodore User. No. 50 (November 1987). October 26, 1987. pp. 120–1.
- ^ a b "TheOne Magazine Issue 03". December 1, 1988 – via Internet Archive.
- ^ a b "Coin-Ops: SU Awards '88". Sinclair User. No. 82 (January 1989). December 18, 1988. pp. 98–9.
- ^ a b "Golden Joysticks 1989". Retrieved July 25, 2015.
- ^ "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 321. Amusement Press, Inc. December 1, 1987. p. 25.
- ^ "Game Machine's Best Hit Games 25: '88 / "Game of the Year '88" By Game Machine" (PDF). Game Machine (in Japanese). No. 348. Amusement Press, Inc. 15 January 1989. pp. 10–1, 26.
- ^ "Street Life". Your Sinclair. No. 26 (February 1988). January 1988. pp. 22–3.
- ^ "Street Life". Your Sinclair. No. 27 (March 1988). February 1988. pp. 22–3.
- ^ "Street Life". Your Sinclair. No. 28 (April 1988). March 10, 1988. pp. 22–3.
- ^ "Street Life". Your Sinclair. No. 29 (May 1988). April 13, 1988. pp. 38–9.
- ^ "Top Five Dedicated Games". Sinclair User. No. 77 (August 1988). July 18, 1988.
- ^ a b c d e f g h Carroll, Martyn (April 2016). "Operation Wolf". Retro Gamer. No. 153. pp. 34–41.
- ^ "AMOA Awards Nominees". Cash Box. Cash Box Pub. Co. 1988-09-10. p. 27.
- ^ "All Formats Combined Top Ten". Computer and Video Games. No. 88 (February 1989). January 1989. p. 12.
- ^ Cundy, Matt (December 25, 2007). "Every Christmas Top 10 from the last 20 years". GamesRadar. p. 11. Retrieved March 9, 2021.
- ^ "Top Twenty Full Price Games". New Computer Express. Future Publishing. 4 February 1989. p. 5. Retrieved 1 December 2021.
- ^ "Readers' Top 100 Games of All Time". Your Sinclair: 11. September 1993.
- ^ a b c d e Lambie, Ryan (March 1, 2015). "Operation Wolf: The Ultimate '80s Military Gun Game". Den of Geek. Retrieved April 23, 2021.
- ^ a b Presley, Paul (March 28, 1991). "The Price is Right". The One. No. 31 (April 1991). EMAP Images. pp. 80–1.
- ^ Cook, John (October 15, 1991). "Coin Ops". Sinclair User. No. 117 (November 1991). United Kingdom: EMAP. pp. 62–63.
- ^ Slater, Harry (2011-08-12). "The unlikely origins of the first-person shooter". Den of Geek. Retrieved 2024-07-25.
External links
[edit]- Operation Wolf at the Killer List of Videogames
- Operation Wolf at MobyGames
- Operation Wolf at SpectrumComputing.co.uk
- 1987 video games
- Amiga games
- Amstrad CPC games
- Arcade video games
- Atari ST games
- Commodore 64 games
- DOS games
- FM Towns games
- Crash Smash! award winners
- Golden Joystick Award winners
- Golden Joystick Award for Game of the Year winners
- Light gun games
- MSX games
- Master System games
- Nintendo Entertainment System games
- Ocean Software games
- Rail shooters
- Square Enix franchises
- Single-player video games
- Taito arcade games
- TurboGrafx-16 games
- Video games about terrorism
- Video games scored by Jean Baudlot
- Virtual Console games
- ZX Spectrum games
- Video games developed in Japan