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{{Year nav topic5|1976|video games}}
{{Year nav topic5|1976|video games}}


1976 was a mixed year for the expansion of the [[video game industry]]. While the consumer market in the United States for dedicated [[Home video game console|home consoles]] saw significant growth, the [[Arcade video game|coin-operated video game]] market saw a decline despite individual hits. The year also marked the availability of some of the first computer game software for [[microcomputer]]s, growing out of the hobbyist market.
1976 has several new titles such as ''[[Road Race (video game)|Road Race]]'', ''[[Night Driver (video game)|Night Driver]]'', ''[[Heavyweight Champ]]'', ''[[Sea Wolf (video game)|Sea Wolf]]'' and ''[[Breakout (video game)|Breakout]]''.

In the U.S coin-operated games market, video games were largely stalled due to the reemergence of [[pinball]] as a popular category. Licensed tables like Bally’s ''Wizard'' (1975) and the creation of successful tables utilizing [[solid-state electronics]] allowed pinball to outpace video games. Smaller companies – particularly those who relied on the cocktail table market – failed to keep pace and many new games were not successful.<ref name=":0">{{cite book |title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry |volume=1: 1971 – 1982 |last=Smith |first=Alexander |publisher=[[CRC Press]] |date=November 27, 2019 |isbn=978-1-138-38990-8}}</ref> Several of the top earning games of the year were the same as those of the year prior with only a few standout releases such as ''[[Sea Wolf (video game)|Sea Wolf]]''.

[[Home video game console|Home consoles]] saw an explosion in interest in the U.S. after the successful 1975 Holiday season. Established companies like [[Atari, Inc.|Atari]] and [[Magnavox]] created additional models sold throughout the year. New companies to the business adopted pre-made chips to create their own consoles, most prominently the [[General Instrument]] [[AY-3-8500]] “''Pong'' on a chip”. The most successful and lasting of these competitors was [[Coleco Industries]] who managed to outsell all their competition with their [[Coleco Telstar series|Telstar line of consoles]]. In Japan, the availability and development of dedicated console chips spurred the domestic market. The end of 1976 also saw the release of the first [[Computer program|programmable]] home system with interchangeable [[ROM cartridge|ROM cartridges]], Fairchild’s [[Fairchild Channel F|Video Entertainment System]].

Computer games continued to be shared via timesharing networks on mainframe systems at institutions and universities through this period. The most significant game introduced in 1976 was ''[[Colossal Cave Adventure|Adventure]]'', the origin of the [[interactive fiction]] genre – which in turn led to [[Action-adventure game|action adventure games]]. ''Adventure'' was distributed via the [[ARPANET]] which allowed its influence to reach not only locations across the United States but into Europe through the nascent [[Internet]]. The [[PLATO (computer system)|PLATO network]] also featured advances in interactive experiences, including sophisticated [[role-playing game]]s both single and multiplayer.

Microcomputers created for electronics enthusiasts proliferated after the introduction of the [[Altair 8800]] in 1975. Several companies sold commercial game software targeted at hobbyists building computer kits. Many of these were adaptations of circulating [[BASIC]] games like ''[[Star Trek (1971 video game)|Star Trek]]'' (1971) and others were made for specific computer addons – usually graphics boards.{{sfn|Smith|2019|p=265–267}} The software market for early microcomputers was largely based on trading rather than purchasing programs – which prompted [[Bill Gates]] to pen his famous [[An Open Letter to Hobbyists]].

In Japan, video games took on greater importance in the coin-operated market as [[Sega]], [[Taito]], and [[Namco]] transitioned to give video games a greater focus. Taito found success importing games from [[Midway Games|Midway Mfg]] in the U.S. like ''Ball Park'' while Sega pushed the boundaries of [[Transistor–transistor logic|transistor-transistor logic]] technology with games like ''[[Fonz (video game)|Road Race]]''. Namco, through its relationship with Atari, imported what would be the defining game of the first Japanese video game boom, ''[[Breakout (video game)|Breakout]]''.{{sfn|Smith|2019|p=287–291}}

==Events==

* January 7–9 – The Winter [[Consumer Electronics Show]] is held in [[Las Vegas]], Nevada. The show featured the first major appearance of video games in the form of dedicated [[Home video game console|home consoles]].
* June 8 – [[Atari, Inc.|Atari Inc.]] settles with [[Magnavox]] over the case related to their patents on the technology used in the [[Magnavox Odyssey|Odyssey]] home game system.<ref name=":032" />
* June 13–16 – In [[Chicago]], Illinois the annual Summer Consumer Electronics Show is held. Numerous video game companies announce new products, including Fairchild’s [[Fairchild Channel F|Video Entertainment System]].<ref>{{Cite journal |date=1976-07-19 |title=Consumer electronics show highlights television games |journal=Electronic Design |volume=24 |issue=15 |pages=21}}</ref><ref>{{Cite journal |last=Kreter |first=Laura |date=August 1976 |title=Home Video Consumer Electronics Show Report |journal=Play Meter |volume=2 |issue=8 |pages=21, 44}}</ref>
* August – [[Larry Kaplan]] is hired into the home consumer programming group of [[Atari, Inc.|Atari Inc.]] to work on games for the [[Video Computer System]]. He is joined thereafter by [[Alan Miller (game designer)|Alan Miller]], [[Bob Whitehead]], and [[David Crane (programmer)|David Crane]] – three of the original co-founders of [[Activision|Activision Inc]].{{sfn|Smith|2019|p=335–337, 477–478}}
* November 12–14 – The Music Operators of America show is held in Chicago. Voted game of the show by both RePlay and [[Play Meter]] magazines is ''[[Blockade (video game)|Blockade]]'' by [[Gremlin Industries]].

== Financial performance ==

===United States===

==== Arcade ====
Total unit sales: 54,000 cabinets.<ref>{{cite magazine |date=November 1985 |title=The Replay Years: Enter 1976 |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/150 |magazine=RePlay |page=150 |volume=11 |issue=2}}</ref>
{| class="wikitable sortable"
!Title
![[Arcade cabinet]] units (Estimates)
!Manufacturer
!Developer
!Genre
|-
|''[[Breakout (video game)|Breakout]]''
|11,000<ref name="Atari">{{cite book |url=http://www.atarigames.com/atarinumbers90s.pdf |title=Product: Total Build |publisher=[[Atari Games]] |year=1999 |access-date=March 4, 2021 |archive-url=https://web.archive.org/web/20130510143012/http://www.atarigames.com/atarinumbers90s.pdf |archive-date=May 10, 2013 |url-status=dead}}</ref>
|[[Atari, Inc.|Atari Inc.]]
|[[Atari, Inc.|Atari Inc.]]
|[[Action game|Action]]
|-
|''[[Sea Wolf (video game)|Sea Wolf]]''
|10,000<ref>{{Cite book |last=Kent |first=Steven L. |title=The ultimate history of video games: from Pong to Pokémon and beyond the story behind the craze that touched our lives and changed the world |last2=Molyneux |first2=Peter |date=2001 |publisher=Three rivers press |isbn=978-0-7615-3643-7 |edition=1st |location=New York, [New York]}}</ref>
|[[Kee Games|Midway Manufacturing]]
|Dave Nutting Associates
|[[Shooter game|Multi-directional shooter]]
|-
|''[[Sprint 2]]''
|8,200<ref name="Atari" />
|[[Atari, Inc.|Atari Inc.]]
|[[Atari, Inc.|Atari Inc.]]
| rowspan="3" |[[Racing game|Racing]]
|-
|''[[Night Driver (video game)|Night Driver]]''
|2,100<ref name="Atari" />
|[[Atari, Inc.|Atari Inc.]]
|[[Atari, Inc.|Atari Inc.]]
|-
|''[[Death Race (1976 video game)|Death Race]]''
|2,000<<ref name=":2">{{Cite web |last=Chapman |first=Chris |date=2018-06-01 |title=The Media vs. Death Race |url=https://gamehistory.org/media-vs-death-race/ |access-date=2024-12-14 |website=Video Game History Foundation |language=en-US}}</ref>
|[[Exidy]]
|[[Exidy]]
|}

==== Most popular arcade games ====
RePlay magazine's Route and Arcade Survey was published in October 1976, including a chart of most popular games on location over the last several months. The lists compiled by RePlay were based on polling operators regarding their opinions of games receiving the most attention in their locations.<ref name=":1">{{Cite journal |date=1976-10-30 |title=1976 RePlay Route and Arcade Survey |journal=RePlay |volume=2 |issue=1 |pages=43–44, 46–49}}</ref> RePlay's charts were based on only a subset of reports by operators and are not on imperial metrics such as earnings reports, but they give a strong indication of games which were of the most value to arcades and street locations.

The Profit Chart section of the survey included a top ten listing of games seen as most profitable by operators. This included two pinball games – ''Wizard'' by [[Bally Manufacturing|Bally]] (#3) and ''Captain Fantastic'' by Bally (#9) – as well as electro-mechanical game ''Daytona 500'' (#10) by [[Allied Leisure]]. Four additional games were left in an unranked section: ''Trivia'' by [[Ramtek]], ''[[Destruction Derby (1975 video game)|Demolition Derby]]'' by [[Chicago Coin]], [[Death Race (video game)|''Death Race'']] by [[Exidy]], and ''Bombs Away'' by [[Meadows Games]].
{| class="wikitable sortable" style="text-align:center"
!
! colspan="3" |[[Arcade video game|Arcade video games]]
|-
!Rank
! Title
! Genre
! Manufacturer
|-
| 1
| ''[[Sea Wolf (video game)|Sea Wolf]]''
| [[Shoot 'em up|Fixed shooter]]
| [[Midway Manufacturing]]
|-
| 2
| ''[[Gun Fight]]''
| [[Shooter game|Multi-directional shooter]]
| [[Midway Manufacturing]]
|-
| 4
| [[Speed Race|''Wheels'']]
| [[Racing game|Racing]]
| [[Midway Manufacturing]]
|-
| 5
| ''[[Indy 800]]''
| [[Racing game|Racing]]
| [[Atari, Inc.|Atari Inc.]]
|-
| 6
| ''[[Breakout (video game)|Breakout]]''
| [[Action game|Action]]
| [[Atari, Inc.|Atari Inc.]]
|-
| 7
| ''[[Indy 4 (video game)|Indy 4]]''
| [[Racing game|Racing]]
| [[Atari, Inc.|Atari Inc.]]
|-
| 8
| ''Bi-Plane''
| [[Shooter game|Multi-directional shooter]]
| Fun Games
|}
'''Home consoles'''

Total unit sales: 3.24 million–4 million consoles.<ref name=":122">{{Cite book |title=The Electronic Games Market in the U.S. |date=1983 |publisher=Frost & Sullivan Inc.}}</ref>

Total revenue (retail): $125–225 million.<ref name=":22">{{Cite book |title=Electronic Games & Personal Computers |date=February 1979 |publisher=Predicasts Inc.}}</ref>
{| class="wikitable sortable" style="text-align:center"
!Title
!Game console units (1976)
!Manufacturer
!Developer
|-
|[[Telstar (game console)|Telstar]]
|>1,000,000{{sfn|Smith|2019|p=222}}<ref name=":122" />
|[[Coleco|Coleco Industries]]
|[[General Instrument]]/Alpex Computer{{sfn|Smith|2019|p=221}}
|-
|[[Video Entertainment System]]
|50,000-60,000<ref name=":22" />
40,000<ref name=":122" />
|[[Fairchild Semiconductor]]
|[[Fairchild Semiconductor]]/Alpex Computer
|}


==Highest-grossing arcade games==
===Japan===
===Japan===
In Japan, ''[[:ja:ゲームマシン|Game Machine]]'' magazine published the first annual [[arcade game]] earnings chart for 1976 in their February 1977 issue, listing both [[arcade video game]]s and [[electro-mechanical games]] (EM games) on the same arcade chart. [[Namco]]'s EM [[Racing game|racing]] game ''[[F-1 (arcade game)|F-1]]'' was the highest-grossing overall arcade game of the year, followed by [[Taito]]'s video game ''[[List of Taito games|Ball Park]]'' (originally released as ''Tornado Baseball'' by [[Midway Manufacturing]] in North America). The following titles were the highest-grossing arcade games of 1976, according to the first annual ''Game Machine'' chart.<ref name="GM65">{{cite magazine|title=本紙アンケー 〜 ト調査の結果|trans-title=Paper Questionnaire: Results of the Survey |magazine=[[:ja:ゲームマシン|Game Machine]]|issue=65|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1977|pages=2–3|lang=ja|url=https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2}}</ref><ref name="GM159">{{cite magazine|title=調査対象5年間のベスト1|trans-title=Best 1 of the 5 Years Surveyed|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=159|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=15 February 1981|page=1|lang=ja|url=https://onitama.tv/gamemachine/pdf/19810215p.pdf}}</ref>
''[[:ja:ゲームマシン|Game Machine]]'' magazine published the results of their first annual survey of arcade operators in the country. This first survey only covered results as of the Japanese New Year's holiday. They received data from 49 locations, which were divided by a region. Respondents were asked to rank their most popular games from first to third place, with points allocated depending on their placement. The list was further divided between arcade games, medal games, and kiddie rides. The arcade game list included 27 named games, with 17 of them being video games.<ref name="GM65">{{cite magazine|title=本紙アンケー 〜 ト調査の結果|trans-title=Paper Questionnaire: Results of the Survey|magazine=[[:ja:ゲームマシン|Game Machine]]|issue=65|publisher=[[:ja:アミューズメント通信社|Amusement Press, Inc.]]|date=1 February 1977|pages=2–3|lang=ja|url=https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2|access-date=May 14, 2021|archive-date=May 14, 2021|archive-url=https://web.archive.org/web/20210514034213/https://onitama.tv/gamemachine/pdf/19770201p.pdf#page=2|url-status=live}}</ref>


{| class="wikitable sortable" style="text-align:center"
{| class="wikitable sortable" style="text-align:center"
! colspan="3" | Arcade [[electro-mechanical games]] (EM games)
! colspan="3" |[[Arcade video game|Arcade video games]]
!
! colspan="4" | [[Arcade video game]]s
|-
|-
! Rank
! Title
! Points
! Rank
! Title
! Title
! Points
! Points
! Genre
! Genre
!Manufacturer
|-
|-
| ''Ball Park{{refn|Taito's release of the Midway Mfg game ''Tornado Baseball''.|group=Note}}''
| 1
| ''[[F-1 (arcade game)|F-1]]''
| 64
| 1
| [[List of Taito games|''Ball Park'' (''Tornado Baseball'')]]
| 34
| 34
|[[Sports video game|Sports]]
|[[Sports video game|Sports]]
|[[Taito]]
|-
|-
| 2
| [[Whac-A-Mole|''Mogura Taiji'' (''Whac-A-Mole'')]]
| 18
| 2
| ''[[Speed Race|Speed Race DX]]''
| ''[[Speed Race|Speed Race DX]]''
| 26
| 26
|[[Racing game|Racing]]
|[[Racing game|Racing]]
|[[Taito]]
|-
|-
| 3
| ''[[List of Sega arcade games|Group Skill Diga]]''
| 12
| 3
| ''[[Heavyweight Champ]]''
| ''[[Heavyweight Champ]]''
| 20
| 20
|[[List of boxing video games|Boxing]]
|[[List of boxing video games|Sports]]
|[[Sega]]
|-
|-
| 4
| ''[[Laser Clay Shooting System|Sky Hawk]]''
| 11
| 4
| ''[[Breakout (video game)|Breakout]]''
| ''[[Breakout (video game)|Breakout]]''
| 14
| 14
|[[Block kuzushi]]
|[[Block kuzushi|Action]]
|[[Namco]]''{{refn|Atari's video games were released by Namco in the country at this time under the label of Atari Japan, which they purchased in 1974.|group=Note}}''
|-
|-
| rowspan="2" | 5
| ''[[Laser Clay Shooting System|Mini Laser Clay]]''
| 6
| 5
| ''[[Sea Wolf (video game)|Sea Wolf]]''
| ''[[Sea Wolf (video game)|Sea Wolf]]''
| 10
| 10
|[[Shooter game|Shooter]]
|[[Shooter game|Fixed shooter]]
|[[Taito]]
|-
|-
| ''[[Wild Gunman]]''
| 6
| 6
| ''[[LeMans (video game)|LeMans]]''
| ''[[LeMans (video game)|LeMans]]''
| 5
| 5
|Racing
|[[Racing game|Racing]]
|[[Namco]]
|-
|-
| rowspan="2" | 7
| ''[[List of Taito games|400 Miles]]''
| 4
| 7
| ''Kamikaze'' (''Zero Fighter Kamikaze'')
| ''Kamikaze'' (''Zero Fighter Kamikaze'')
| 4
| 4
|Shooter
|[[Shooter game|Fixed shooter]]
|Fuji Enterprises
|-
|-
| {{Nihongo foot|[[Pinball|''Flipper'' (''Pinball'')]]|フリッパー|Furippā|group=lower-alpha}}
| 4
| rowspan="2" | 8
| ''[[List of Sega arcade video games|Sparkling Corner]]''
| ''[[List of Sega arcade video games|Sparkling Corner]]''
| 3
| 3
| rowspan="2" |Racing
| rowspan="2" |[[Racing game|Racing]]
|[[Sega]]
|-
|-
| rowspan="3" | 9
| {{Unknown}}
| 1
| ''[[Speed Race Twin]]''
| ''[[Speed Race Twin]]''
| 3
| 3
|[[Taito]]
|-
|-
| {{Unknown}}
| 1
| rowspan="4" | 10
| ''[[Indy 800]]''
| ''[[Indy 800]]''
| 2
| 2
| rowspan="2" |Racing
| rowspan="2" |[[Racing game|Racing]]
|[[Namco]]
|-
|-
| {{Unknown}}
| 1
| ''[[Night Driver (video game)|Night Driver]]''
| ''[[Night Driver (video game)|Night Driver]]''
| 2
| 2
|[[Namco]]
|-
|-
| rowspan="2" {{N/A}}
| rowspan="2" {{N/A}}
| rowspan="2" {{N/A}}
| ''[[List of Sega arcade video games|Rock n' Bark]]''
| ''[[List of Sega arcade video games|Rock n' Bark]]''
| 2
| 2
|[[Light-gun shooter|Light gun shooter]]
| rowspan="2" |Shooter
|[[Sega]]
|-
|-
| ''[[Western Gun]]'' (''Gun Fight'')
| ''[[Western Gun]]''
| 2
| 2
|[[Shooter game|Multi-directional shooter]]
|}
|[[Taito]]

Note: [[Medal game]]s are listed on a separate chart, with [[Nintendo]]'s ''[[:ja:EVRレース|EVR Race]]'' being the highest-grossing medal game of the year.<ref name="GM65"/><ref name="GM159"/>

===United States===
In the United States, ''RePlay'' magazine began publishing annual lists of top-grossing arcade games in 1976, covering both arcade video games and [[pinball]] machines. The following titles were the top ten arcade video games of the year, in terms of coin drop earnings.<ref name="RePlay">{{cite magazine |title=Profit Chart |magazine=RePlay |date=October 1976}}</ref> Lifetime [[arcade cabinet]] sales are also given in a separate column.

{| class="wikitable sortable" style="text-align:center"
! Rank<ref name="RePlay"/>
! Title
! Developer
! Manufacturer
! Genre
! Lifetime [[Arcade cabinet|cabinet]] sales
|-
|-
|''[[Sprint 2]]''
| 1
|1
| ''[[Sea Wolf (video game)|Sea Wolf]]''
| rowspan="2" |[[Racing game|Racing]]
| [[Dave Nutting Associates]]
|[[Namco]]
| [[Midway Manufacturing]]
| [[Shooter game|Shooter]]
| 10,000<ref name="Kent">{{citation|title=The first quarter: a 25-year history of video games|author=Steven L. Kent|publisher=BWD Press|year=2000|isbn=0-9704755-0-0|url=https://books.google.com/books?id=ny-CAAAAMAAJ|accessdate=2011-04-09|page=83|quote=Sea Wolf, which was another creation of Dave Nutting, did solid business, selling more than 10,000 machines. (A later color version sold an additional 4000 units.)}}</ref>
|-
|-
|''[[Fonz (video game)|Road Race]]''
| 2
|1
| ''[[Gun Fight]]'' (''Western Gun'')
| [[Taito]]
|[[Sega]]
| Midway Manufacturing
| Shooter
| 8,600<ref>{{cite book |last1=Smith |first1=Alexander |title=They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I: 1971-1982 |publisher=[[CRC Press]] |date=19 November 2019 |isbn=978-0-429-75261-2 |page=262 |url=https://books.google.com/books?id=Cxy_DwAAQBAJ&pg=PT262}}</ref>
|-
|-
|''Attack''
| 3
|1
| [[Speed Race|''Wheels'' (''Speed Race'')]]
|[[Light-gun shooter|Light gun shooter]]
| Taito
|[[Taito]]
| Midway Manufacturing
| [[Racing game|Racing]]
| 7,000<ref name="Baer">{{cite book |last1=Baer |first1=Ralph H. |author1-link=Ralph H. Baer |title=Videogames: In the Beginning |date=2005 |publisher=Rolenta Press |isbn=978-0-9643848-1-1 |pages=10–3 |url=https://archive.org/details/VideogamesInTheBeginningRalphH.Baer/page/n31/mode/2up}}</ref>
|-
|-
|''Pong-Tron''
| 4
|1
| ''[[Indy 800]]''
|[[List of boxing video games|Sports]]
| [[Atari, Inc.]]
| [[Atari, Inc.]]
|[[Sega]]
| Racing
| 6,495<ref name="Atari">{{cite book |title=Product: Total Build |url=http://www.atarigames.com/atarinumbers90s.pdf |publisher=[[Atari Games]] |year=1999}}</ref>
|-
| 5
| ''[[Breakout (video game)|Breakout]]''
| Atari, Inc.
| Atari, Inc.
| [[Block kuzushi|Block breaker]]
| 11,000<ref name="Atari"/>
|-
| 6
| ''[[Indy 4 (video game)|Indy 4]]''
| Atari, Inc.
| Atari, Inc.
| Racing
| rowspan="5" {{Unknown}}
|-
| 7
| ''Bi-Plane''
| Fun Games
| Fun Games
| Shooter
|-
| rowspan="3" | 8
| ''[[Death Race (1976 video game)|Death Race]]''
| [[Exidy]]
|[[Exidy]]
| rowspan="2" | Racing
|-
| ''[[Destruction Derby (1975 video game)|Demolition Derby]]''
| Exidy
| [[Chicago Coin]]
|-
| ''Trivia''
| colspan="2" | [[Ramtek (company)|Ramtek]]
| [[Quiz]]
|}
|}


==Notable releases==
==Events==
===Games===
* October &ndash; [[Warner Communications]] acquires [[Atari]] from [[Nolan Bushnell]] for $28 million [[USD]]. Bushnell stays on as [[Chairperson|chairman]].<ref name="icwhen">{{cite web
* February – ''[[Nürburgring 1]]'' is released by the German company Trakus. Created by Dr. Reiner Foerst, the [[racing game]] is among the first to feature 3-D graphics and object scaling. The units are created by hand with twenty-eight individual circuit boards powering the logic. Digital Games, Dave Nutting Associates, and Atari all develop games based off ''Nürburgring 1''.{{sfn|Smith|2019|p=276–278}}<ref>{{Cite web |date=August 2011 |title=Foerst Fahrsimulatoren von 1976 Firmenhistorie bis 2008 |url=https://www.fahrsimulatoren.eu/images/pdf/Foerst-Firmenhistorie.pdf |url-status=dead |archive-url=https://web.archive.org/web/20220706120955/https://www.fahrsimulatoren.eu/images/pdf/Foerst-Firmenhistorie.pdf |archive-date=2022-07-06 |website=Fahrsimulatoren.eu}}</ref>
| author=Thomas, Donald A. Jr
** Sega releases ''[[Fonz (video game)|Road Race]]'', a third-person racing game with object scaling. The game is later rejiggered as motorcycle racing game ''Man T.T.'' which features soundtrack via an [[8-track cartridge|8-track]] music player and [[haptic feedback]] when the vehicle crashes. It is released in the U.S. under the licensed name of ''Fonz'' – the first video game with an officially licensed media property.
| year=2005
** ''Interceptor'' by Taito becomes available. The game features discrete object scaling in the context of a [[First-person (video games)|first-person]] flight shooting game.
| title=–1976–
** ''[[Sea Wolf (video game)|Sea Wolf]]'' is released by [[Midway Games|Midway Mfg]], a successful gallery target shooting game updating previous electro-mechanical games. The game features and early version of an electronic [[Score (video games)|high score]] feature.
| url=http://www.icwhen.com/book/the_1970s/1976.shtml
* April – ''[[Death Race (1976 video game)|Death Race]]'' by [[Exidy]] is released. The game causes the first controversy on [[video game violence]] when a reporter for the [[Associated Press]] writes about its graphic imagery.<ref name=":2" />
| archive-url=https://web.archive.org/web/20060317060515/http://www.icwhen.com/book/the_1970s/1976.shtml
* May – Atari Inc. ships ''Breakout''. The game is a hit in the United States but becomes even bigger in Japan when it is released by [[Namco]]. Block breaker games in the country create the first video game boom.{{sfn|Smith|2019|p=287–291}}
| archive-date=March 17, 2006| format=shtml
* October – ''[[Heavyweight Champ]]'' by Sega premieres and features early one-on-one dueling between two human opponents, considered by some to be the first fighting game.{{refn|RCA’s Fredotronic arcade system featured the game ''Swords'' by Joe Weisbecker which featured a fencing match. It was never released beyond its test market.|group=Note}}
| work=ICWhen.com
* November – ''[[Sprint 2]]'' is released by Atari Inc. under their Kee Games label. It is the first commercially released game to feature the technology of hardware [[Sprite (computer graphics)|sprites]], patented by Steve Mayer and Ron Milner of [[Cyan Engineering]].
| access-date=February 18, 2006
* December – ''[[Blockade (video game)|Blockade]]'' by [[Gremlin Industries]] is released. It serves as the origin for the [[Snake (video game genre)|snake game]] but is not very successful due to rampant cloning of the game by other companies.
}}</ref>

* 3.5 million video games are sold, earning the retail [[video game industry]] $242 million in revenue.<ref>[https://news.google.com/newspapers?id=wNohAAAAIBAJ&sjid=DaAFAAAAIBAJ&pg=5716,245390 TV Games Probed], Reading Eagle (December 21, 1976)</ref>
=== Computer games ===
* 54,000 video game [[arcade cabinet]]s and 310,000 home [[video game cartridge]]s are sold in the United States.<ref>{{cite magazine |title=The Replay Years: Enter 1976 |magazine=RePlay |date=November 1985 |volume=11 |issue=2 |page=150 |url=https://archive.org/details/re-play-volume-11-issue-no.-2-november-1985-600DPI/RePlay%20-%20Volume%2011%2C%20Issue%20No.%202%20-%20November%201985/page/150}}</ref>

* William Crowther finishes work on ''[[Colossal Cave Adventure|Adventure]]'' or ''ADVENT'', the pioneering interactive fiction game based on his caving experience and ''[[Dungeons & Dragons (1974)|Dungeons & Dragons]]''. He leaves the program to be discovered by others on the [[Bolt, Beranek and Newman]] server of the [[ARPANET]], after which it proliferates to computer labs across the country.<ref>{{Cite journal |last=Jerz |first=Dennis G. |date=2007 |title=Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky |url=https://www.digitalhumanities.org/dhq/vol/1/2/000009/000009.html |journal=Digital Humanities Quarterly |volume=1 |issue=2 |issn=1938-4122}}</ref>
* Gary Wisenhunt and Ray Wood complete the [[role-playing game]] [[Dnd (1975 video game)|dnd]] on the [[PLATO (computer system)|PLATO IV]] system. The game features a more structured style than the earlier ''[[Pedit5|The Dungeon]]'', including an [[Boss (video games)|end boss]].
* ''[[Moria (1975 video game)|Moria]]'' by Kevet Duncombe and Jim Battin introduces a first-person, three-dimensional perspective to the multiplayer role-playing experiences of the PLATO IV system. The game features the ability for players to form a [[Party (role-playing games)|party]] and becomes massively influential in the PLATO ecosystem.
* March – [[SCELBI]] offers the book ''Scelbi's First Book of Computer Games for the "8008"/"8080"'' for sale. These are among the first games programmed specifically for microprocessors available for purchase.<ref>{{Cite journal |date=March 1976 |title=Here are some great computer games you can play... |journal=Byte |pages=9}}</ref>
* June – The company [[Cromemco]] ships the [[Cromemco Dazzler|Dazzler]], a graphics display board for [[S-100 bus|S-100]] compatible computers. Alongside the hardware, Cromemco offers several programs for the system on [[Punched tape|paper tape]] including implementations of [[tic-tac-toe]] and ''[[Conway's Game of Life|Life]]''.<ref>{{Cite journal |date=June 1976 |title=Now your color TV can be your computer display terminal |journal=Byte |pages=1}}</ref>
* September – ''[[Tanktics: Computer Game of Armored Combat on the Eastern Front|Wargy I]]'' by Chris Crawford is developed for the [[IBM 1130]].<ref name="crawford199107">{{cite magazine |author=Crawford, Chris |date=July 1991 |title=Chris Crawford's First Computer Game |url=http://www.cgwmuseum.org/galleries/index.php?year=1991&pub=2&id=84 |magazine=Computer Gaming World |pages=78 |accessdate=18 November 2013}}</ref> Crawford would go on to help define the academic field of video [[game design]].
* December – ''[[Microchess]]'' is completed for the [[KIM-1]] computer kit by [[Peter R. Jennings]]. It is among the most prolific early games on microcomputers.{{sfn|Smith|2019|p=363–364}}

===Console games===
[[File:Fairchild-Channel-F.jpg|thumb|Fairchild Channel F]]
* February &ndash; [[General Instrument]] announces the availability of their [[AY-3-8500]] integrated circuit made specifically for game-playing machines. The chip features six games, including four ''Pong''-style games. The availability of the chip as an OEM part creates a mass proliferation of companies involved in the console business.{{sfn|Smith|2019|p=218–224}}
* June – [[Coleco]] ships the [[Coleco Telstar series|Telstar]] dedicated console using the AY-3-8500 chip. Due to their early awareness of the chip, Coleco received their full order and the Telstar line became the most popular set of systems in 1976.{{sfn|Smith|2019|p=222}}
* November – The [[Video Entertainment System]] – the first console to feature [[ROM cartridge|programmable cartridges]] – from [[Fairchild Semiconductor]] becomes available after several delays. Of the three launch titles, only ''Videocart-1'' is broadly available due to manufacturing set backs. The console introduces the first pause feature to video games.


==Business==
==Business==
* New companies: [[Apple Computer]], [[Data East]]


* April 1 – [[Apple Computer]] is founded by [[Steve Jobs]], [[Steve Wozniak]], and [[Ronald Wayne]].
==Notable releases==
* April 20 – [[Data East|Data East Inc.]] is founded by Tetsuo Fukuda as an electronics measurement instrument manufacturer. The company becomes involved in coin-operated amusements and later video games.
===Games===
* October 1 – Atari Inc. is purchased by [[Warner Communications]] to make it a wholly-owned subsidiary. The deal amounts to $28 million to buy out the shareholders. Management remains in place, with Manny Gerard of the Warner Office of the President appointed to oversee the business.<ref name=":032">{{Cite book |last=Goldberg |first=Marty |title=Atari Inc.: Business is Fun |last2=Vendel |first2=Curt |publisher=Syzygy Press |year=2012 |isbn=978-0985597405}}</ref>
* January &ndash; [[Sega]] releases ''[[Heavyweight Champ]]'',<ref>{{Cite web|url=http://www.gamefaqs.com/arcade/567840-heavyweight-champ/data|title=Heavyweight Champ (1976) Release Information for Arcade Games - GameFAQs}}</ref> the first video game to feature [[Fighting game|hand-to-hand fighting]].<ref name="tao">Spencer, Spanner, [http://www.eurogamer.net/articles/the-tao-of-beat-em-ups-article?page=1 The Tao of Beat-'em-ups], ''EuroGamer,'' February 6, 2008, Accessed February 23, 2009</ref><ref name="ashcraft">Ashcraft, Brian, (2008) ''Arcade Mania! The Turbo-Charged World of Japan's Game Centers'', (Kodansha International), p. 94</ref><ref>Nadia Oxford, [https://archive.is/20121206043053/http://www.1up.com/features/20-years-street-fighter 20 Years of Street Fighter], [[1UP.com]], November 12, 2007</ref> It uses [[Game controller|controls]] that [[Motion controller|simulate]] throwing actual punches.<ref name="tao"/>
* February &ndash; Sega releases ''[[Fonz (video game)|Road Race]]''.<ref>{{Cite web|url=http://www.arcade-history.com/?n=road-race&page=detail&id=14493|title=Road Race, Arcade Video game by SEGA Enterprises (1976)}}</ref>
* April 1 – [[Exidy]] releases ''[[Death Race (1976 game)|Death Race]]'' to video arcades. News of the game's existence breaks nationally in newspapers in the first week of July after a quiet nationwide rollout.<ref>{{Cite news|url=https://www.newspapers.com/image/191227818|title=It Offers That Run-Down Feeling|last=AP|date=July 2, 1976|work=The Minneapolis Star|access-date=2017-08-30|page=3A|language=en|via=Newspapers.com}}</ref> The game sparks a public outcry over [[Murder simulator|violence in video games]], and is [[ban (law)|banned]] in many areas.<ref name="deathrace">{{cite web|url=http://www.gamespot.com/features/6090892/p-2.html|title=When Two Tribes Go to War: A History of Video Game Controversy / The Major Offenders|author=Gonzalez, Lauren|work=GameSpot|archive-url=https://www.webcitation.org/5QPSTXWbi?url=http://www.gamespot.com/|archive-date=July 17, 2007|url-status=live|access-date=February 18, 2006|df=mdy}}</ref>
* April &ndash; Taito releases ''[[Speed Race|Speed Race Twin]]'',<ref>{{Cite web|url=http://www.arcade-history.com/?n=speed-race-twin&page=detail&id=19477|title=Speed Race Twin, Arcade Video game by Taito (1976)}}</ref> a sequel to ''Speed Race'' that allows simultaneous [[Multiplayer|two-player]] competitive gameplay<ref>{{KLOV game|9711|Speed Race Twin}}</ref>
* May 13<ref>{{Cite web|url=https://www.atari.com/history/1972-1984-0|title=Atari - 1972 - 1984|website=www.atari.com|language=en|access-date=2017-08-30|archive-url=https://web.archive.org/web/20160611075833/https://www.atari.com/history/1972-1984-0|archive-date=June 11, 2016|url-status=dead|df=mdy-all}}</ref> &ndash; Atari releases ''[[Breakout (arcade game)|Breakout]]'', whose prototype was designed by [[Apple Computer]] cofounders [[Steve Jobs]] and [[Steve Wozniak]], to [[video arcade]]s.<ref name="icwhen" />
* August &ndash; Sega releases ''[[Fonz (video game)|Man T.T.]]'',<ref>{{Cite web|url=http://www.arcade-history.com/?n=man-t.t.&page=detail&id=26084|title = Ryu ga Gotoku Zero: Chikai no Basho , Sony PlayStation 3 disc by SEGA Holdings(2016)}}</ref> also known as ''[[Fonz (video game)|Moto-Cross]]'', an early [[motorbike]] racing game, using a pseudo-3D, forward-scrolling, third-person perspective,<ref name="Moto-Cross">{{KLOV game|12812|Moto-Cross}}</ref> similar to ''Road Race''.<ref name=road_race>{{KLOV game|12733|Road Race}}</ref> It also introduces [[haptic technology|haptic feedback]], causing the [[Motorcycle handlebar|handlebars]] to vibrate during [[Collision detection|collisions]].<ref>Mark J. P. Wolf (2008), ''The video game explosion: a history from PONG to PlayStation and beyond'', p. 39, [[ABC-CLIO]], {{ISBN|0-313-33868-X}}</ref> [[Gremlin Industries|Sega-Gremlin]] re-brands it as ''[[Fonz (video game)|Fonz]]''.<ref name="Fonz">{{KLOV game|id=12812|name=Fonz}}</ref>
* October &ndash; Atari releases ''[[Night Driver (arcade game)|Night Driver]]'',<ref>{{Cite web|url=http://www.arcade-history.com/?n=night-driver-upright-model&page=detail&id=26054|title = Night Driver , Arcade Video game by Atari, Inc. (1976)}}</ref> a [[First person (video games)|first-person]] perspective racing video game.
* October &ndash; Gremlin releases ''[[Blockade (video game)|Blockade]]'', the first of what become known as [[snake (video game)|snake games]].
* While working at the [[Stanford Artificial Intelligence Lab]], [[Don Woods (programmer)|Don Woods]] discovers and expands [[Will Crowther]]'s ''[[Colossal Cave Adventure|Adventure]]''. Later in the year, [[James Gillogly]] [[Porting|ports]] Woods's version of the [[interactive fiction]] title from [[Fortran]] to the [[C (programming language)|C programming language]] for [[Unix]]-based computers.<ref name="adventure">{{cite web
| author=Adams, Rick
| title=A history of 'Adventure'
| url=http://www.rickadams.org/adventure/a_history.html
| work=The Colossal Cave Adventure page
| access-date=February 17, 2006
}}</ref>


===Hardware===
==See also==
*[[1976 in games]]
* November &ndash; [[Fairchild Camera and Instrument]] releases the [[Channel F|Video Entertainment System]] (later known as the VES or [[Channel F]]), the first [[video game console]] to use a [[microprocessor]] and [[ROM cartridge|cartridges]].<ref name="channelf">{{cite web
| title=Fairchild Video Entertainment System/Channel F
| url=http://www.classicgaming.com/museum/channelf/
| archive-url=https://web.archive.org/web/20070610073400/http://www.classicgaming.com/museum/channelf/
| archive-date=June 10, 2007| work=ClassicGaming.com
| access-date=February 18, 2006
}}</ref>
* [[Coleco]] releases the [[Coleco Telstar|Telstar]], a console [[clone (computer science)|clone]] of ''[[Pong]]'' based on [[General Instrument]]'s AY-3-8500 [[Integrated circuit|microchip]].<ref name="telstar">{{cite web
| author=Winter, David
| year=2006
| title=Coleco Telstar
| url=http://www.pong-story.com/coleco_telstar.htm
| work=PONG-Story
| access-date=February 18, 2006
| archive-url= https://web.archive.org/web/20060302100623/http://www.pong-story.com/coleco_telstar.htm| archive-date= March 2, 2006 | url-status= live}}</ref>


==Notes==
==Notes==
{{reflist|group=Note}}
{{notelist}}


==References==
==References==
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{{History of video games}}
{{History of video games}}


{{DEFAULTSORT:1976 In Video games}}
[[Category:1976 in video gaming| ]]
[[Category:1976|Video games]]
[[Category:Video games by year]]
[[Category:Video games by year]]

Latest revision as of 01:59, 21 December 2024

List of years in video games
+...

1976 was a mixed year for the expansion of the video game industry. While the consumer market in the United States for dedicated home consoles saw significant growth, the coin-operated video game market saw a decline despite individual hits. The year also marked the availability of some of the first computer game software for microcomputers, growing out of the hobbyist market.

In the U.S coin-operated games market, video games were largely stalled due to the reemergence of pinball as a popular category. Licensed tables like Bally’s Wizard (1975) and the creation of successful tables utilizing solid-state electronics allowed pinball to outpace video games. Smaller companies – particularly those who relied on the cocktail table market – failed to keep pace and many new games were not successful.[1] Several of the top earning games of the year were the same as those of the year prior with only a few standout releases such as Sea Wolf.

Home consoles saw an explosion in interest in the U.S. after the successful 1975 Holiday season. Established companies like Atari and Magnavox created additional models sold throughout the year. New companies to the business adopted pre-made chips to create their own consoles, most prominently the General Instrument AY-3-8500Pong on a chip”. The most successful and lasting of these competitors was Coleco Industries who managed to outsell all their competition with their Telstar line of consoles. In Japan, the availability and development of dedicated console chips spurred the domestic market. The end of 1976 also saw the release of the first programmable home system with interchangeable ROM cartridges, Fairchild’s Video Entertainment System.

Computer games continued to be shared via timesharing networks on mainframe systems at institutions and universities through this period. The most significant game introduced in 1976 was Adventure, the origin of the interactive fiction genre – which in turn led to action adventure games. Adventure was distributed via the ARPANET which allowed its influence to reach not only locations across the United States but into Europe through the nascent Internet. The PLATO network also featured advances in interactive experiences, including sophisticated role-playing games both single and multiplayer.

Microcomputers created for electronics enthusiasts proliferated after the introduction of the Altair 8800 in 1975. Several companies sold commercial game software targeted at hobbyists building computer kits. Many of these were adaptations of circulating BASIC games like Star Trek (1971) and others were made for specific computer addons – usually graphics boards.[2] The software market for early microcomputers was largely based on trading rather than purchasing programs – which prompted Bill Gates to pen his famous An Open Letter to Hobbyists.

In Japan, video games took on greater importance in the coin-operated market as Sega, Taito, and Namco transitioned to give video games a greater focus. Taito found success importing games from Midway Mfg in the U.S. like Ball Park while Sega pushed the boundaries of transistor-transistor logic technology with games like Road Race. Namco, through its relationship with Atari, imported what would be the defining game of the first Japanese video game boom, Breakout.[3]

Events

[edit]

Financial performance

[edit]

United States

[edit]

Arcade

[edit]

Total unit sales: 54,000 cabinets.[8]

Title Arcade cabinet units (Estimates) Manufacturer Developer Genre
Breakout 11,000[9] Atari Inc. Atari Inc. Action
Sea Wolf 10,000[10] Midway Manufacturing Dave Nutting Associates Multi-directional shooter
Sprint 2 8,200[9] Atari Inc. Atari Inc. Racing
Night Driver 2,100[9] Atari Inc. Atari Inc.
Death Race 2,000<[11] Exidy Exidy
[edit]

RePlay magazine's Route and Arcade Survey was published in October 1976, including a chart of most popular games on location over the last several months. The lists compiled by RePlay were based on polling operators regarding their opinions of games receiving the most attention in their locations.[12] RePlay's charts were based on only a subset of reports by operators and are not on imperial metrics such as earnings reports, but they give a strong indication of games which were of the most value to arcades and street locations.

The Profit Chart section of the survey included a top ten listing of games seen as most profitable by operators. This included two pinball games – Wizard by Bally (#3) and Captain Fantastic by Bally (#9) – as well as electro-mechanical game Daytona 500 (#10) by Allied Leisure. Four additional games were left in an unranked section: Trivia by Ramtek, Demolition Derby by Chicago Coin, Death Race by Exidy, and Bombs Away by Meadows Games.

Arcade video games
Rank Title Genre Manufacturer
1 Sea Wolf Fixed shooter Midway Manufacturing
2 Gun Fight Multi-directional shooter Midway Manufacturing
4 Wheels Racing Midway Manufacturing
5 Indy 800 Racing Atari Inc.
6 Breakout Action Atari Inc.
7 Indy 4 Racing Atari Inc.
8 Bi-Plane Multi-directional shooter Fun Games

Home consoles

Total unit sales: 3.24 million–4 million consoles.[13]

Total revenue (retail): $125–225 million.[14]

Title Game console units (1976) Manufacturer Developer
Telstar >1,000,000[15][13] Coleco Industries General Instrument/Alpex Computer[16]
Video Entertainment System 50,000-60,000[14]

40,000[13]

Fairchild Semiconductor Fairchild Semiconductor/Alpex Computer

Japan

[edit]

Game Machine magazine published the results of their first annual survey of arcade operators in the country. This first survey only covered results as of the Japanese New Year's holiday. They received data from 49 locations, which were divided by a region. Respondents were asked to rank their most popular games from first to third place, with points allocated depending on their placement. The list was further divided between arcade games, medal games, and kiddie rides. The arcade game list included 27 named games, with 17 of them being video games.[17]

Arcade video games
Title Points Genre Manufacturer
Ball Park[Note 1] 34 Sports Taito
Speed Race DX 26 Racing Taito
Heavyweight Champ 20 Sports Sega
Breakout 14 Action Namco[Note 2]
Sea Wolf 10 Fixed shooter Taito
LeMans 5 Racing Namco
Kamikaze (Zero Fighter Kamikaze) 4 Fixed shooter Fuji Enterprises
Sparkling Corner 3 Racing Sega
Speed Race Twin 3 Taito
Indy 800 2 Racing Namco
Night Driver 2 Namco
Rock n' Bark 2 Light gun shooter Sega
Western Gun 2 Multi-directional shooter Taito
Sprint 2 1 Racing Namco
Road Race 1 Sega
Attack 1 Light gun shooter Taito
Pong-Tron 1 Sports Sega

Notable releases

[edit]

Games

[edit]
  • February – Nürburgring 1 is released by the German company Trakus. Created by Dr. Reiner Foerst, the racing game is among the first to feature 3-D graphics and object scaling. The units are created by hand with twenty-eight individual circuit boards powering the logic. Digital Games, Dave Nutting Associates, and Atari all develop games based off Nürburgring 1.[18][19]
    • Sega releases Road Race, a third-person racing game with object scaling. The game is later rejiggered as motorcycle racing game Man T.T. which features soundtrack via an 8-track music player and haptic feedback when the vehicle crashes. It is released in the U.S. under the licensed name of Fonz – the first video game with an officially licensed media property.
    • Interceptor by Taito becomes available. The game features discrete object scaling in the context of a first-person flight shooting game.
    • Sea Wolf is released by Midway Mfg, a successful gallery target shooting game updating previous electro-mechanical games. The game features and early version of an electronic high score feature.
  • April – Death Race by Exidy is released. The game causes the first controversy on video game violence when a reporter for the Associated Press writes about its graphic imagery.[11]
  • May – Atari Inc. ships Breakout. The game is a hit in the United States but becomes even bigger in Japan when it is released by Namco. Block breaker games in the country create the first video game boom.[3]
  • October – Heavyweight Champ by Sega premieres and features early one-on-one dueling between two human opponents, considered by some to be the first fighting game.[Note 3]
  • November – Sprint 2 is released by Atari Inc. under their Kee Games label. It is the first commercially released game to feature the technology of hardware sprites, patented by Steve Mayer and Ron Milner of Cyan Engineering.
  • December – Blockade by Gremlin Industries is released. It serves as the origin for the snake game but is not very successful due to rampant cloning of the game by other companies.

Computer games

[edit]
  • William Crowther finishes work on Adventure or ADVENT, the pioneering interactive fiction game based on his caving experience and Dungeons & Dragons. He leaves the program to be discovered by others on the Bolt, Beranek and Newman server of the ARPANET, after which it proliferates to computer labs across the country.[20]
  • Gary Wisenhunt and Ray Wood complete the role-playing game dnd on the PLATO IV system. The game features a more structured style than the earlier The Dungeon, including an end boss.
  • Moria by Kevet Duncombe and Jim Battin introduces a first-person, three-dimensional perspective to the multiplayer role-playing experiences of the PLATO IV system. The game features the ability for players to form a party and becomes massively influential in the PLATO ecosystem.
  • March – SCELBI offers the book Scelbi's First Book of Computer Games for the "8008"/"8080" for sale. These are among the first games programmed specifically for microprocessors available for purchase.[21]
  • June – The company Cromemco ships the Dazzler, a graphics display board for S-100 compatible computers. Alongside the hardware, Cromemco offers several programs for the system on paper tape including implementations of tic-tac-toe and Life.[22]
  • September – Wargy I by Chris Crawford is developed for the IBM 1130.[23] Crawford would go on to help define the academic field of video game design.
  • December – Microchess is completed for the KIM-1 computer kit by Peter R. Jennings. It is among the most prolific early games on microcomputers.[24]

Console games

[edit]
Fairchild Channel F
  • February – General Instrument announces the availability of their AY-3-8500 integrated circuit made specifically for game-playing machines. The chip features six games, including four Pong-style games. The availability of the chip as an OEM part creates a mass proliferation of companies involved in the console business.[25]
  • June – Coleco ships the Telstar dedicated console using the AY-3-8500 chip. Due to their early awareness of the chip, Coleco received their full order and the Telstar line became the most popular set of systems in 1976.[15]
  • November – The Video Entertainment System – the first console to feature programmable cartridges – from Fairchild Semiconductor becomes available after several delays. Of the three launch titles, only Videocart-1 is broadly available due to manufacturing set backs. The console introduces the first pause feature to video games.

Business

[edit]
  • April 1 – Apple Computer is founded by Steve Jobs, Steve Wozniak, and Ronald Wayne.
  • April 20 – Data East Inc. is founded by Tetsuo Fukuda as an electronics measurement instrument manufacturer. The company becomes involved in coin-operated amusements and later video games.
  • October 1 – Atari Inc. is purchased by Warner Communications to make it a wholly-owned subsidiary. The deal amounts to $28 million to buy out the shareholders. Management remains in place, with Manny Gerard of the Warner Office of the President appointed to oversee the business.[4]

See also

[edit]

Notes

[edit]
  1. ^ Taito's release of the Midway Mfg game Tornado Baseball.
  2. ^ Atari's video games were released by Namco in the country at this time under the label of Atari Japan, which they purchased in 1974.
  3. ^ RCA’s Fredotronic arcade system featured the game Swords by Joe Weisbecker which featured a fencing match. It was never released beyond its test market.

References

[edit]
  1. ^ Smith, Alexander (November 27, 2019). They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry. Vol. 1: 1971 – 1982. CRC Press. ISBN 978-1-138-38990-8.
  2. ^ Smith 2019, p. 265–267.
  3. ^ a b Smith 2019, p. 287–291.
  4. ^ a b Goldberg, Marty; Vendel, Curt (2012). Atari Inc.: Business is Fun. Syzygy Press. ISBN 978-0985597405.
  5. ^ "Consumer electronics show highlights television games". Electronic Design. 24 (15): 21. July 19, 1976.
  6. ^ Kreter, Laura (August 1976). "Home Video Consumer Electronics Show Report". Play Meter. 2 (8): 21, 44.
  7. ^ Smith 2019, p. 335–337, 477–478.
  8. ^ "The Replay Years: Enter 1976". RePlay. Vol. 11, no. 2. November 1985. p. 150.
  9. ^ a b c Product: Total Build (PDF). Atari Games. 1999. Archived from the original (PDF) on May 10, 2013. Retrieved March 4, 2021.
  10. ^ Kent, Steven L.; Molyneux, Peter (2001). The ultimate history of video games: from Pong to Pokémon and beyond the story behind the craze that touched our lives and changed the world (1st ed.). New York, [New York]: Three rivers press. ISBN 978-0-7615-3643-7.
  11. ^ a b Chapman, Chris (June 1, 2018). "The Media vs. Death Race". Video Game History Foundation. Retrieved December 14, 2024.
  12. ^ "1976 RePlay Route and Arcade Survey". RePlay. 2 (1): 43–44, 46–49. October 30, 1976.
  13. ^ a b c The Electronic Games Market in the U.S. Frost & Sullivan Inc. 1983.
  14. ^ a b Electronic Games & Personal Computers. Predicasts Inc. February 1979.
  15. ^ a b Smith 2019, p. 222.
  16. ^ Smith 2019, p. 221.
  17. ^ "本紙アンケー 〜 ト調査の結果" [Paper Questionnaire: Results of the Survey] (PDF). Game Machine (in Japanese). No. 65. Amusement Press, Inc. February 1, 1977. pp. 2–3. Archived (PDF) from the original on May 14, 2021. Retrieved May 14, 2021.
  18. ^ Smith 2019, p. 276–278.
  19. ^ "Foerst Fahrsimulatoren von 1976 Firmenhistorie bis 2008" (PDF). Fahrsimulatoren.eu. August 2011. Archived from the original (PDF) on July 6, 2022.
  20. ^ Jerz, Dennis G. (2007). "Somewhere Nearby is Colossal Cave: Examining Will Crowther's Original "Adventure" in Code and in Kentucky". Digital Humanities Quarterly. 1 (2). ISSN 1938-4122.
  21. ^ "Here are some great computer games you can play...". Byte: 9. March 1976.
  22. ^ "Now your color TV can be your computer display terminal". Byte: 1. June 1976.
  23. ^ Crawford, Chris (July 1991). "Chris Crawford's First Computer Game". Computer Gaming World. p. 78. Retrieved November 18, 2013.
  24. ^ Smith 2019, p. 363–364.
  25. ^ Smith 2019, p. 218–224.