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|programmer = Mario Perdue<br/>Richard Degler
|programmer = Mario Perdue<br/>Richard Degler
|artist = Gary T. Degler
|artist = Gary T. Degler
|composer = Douglas Perdue
|series = ''[[Breakout (video game)|Breakout]]''
|series = ''[[Breakout (video game)|Breakout]]''
|platforms = [[Atari Jaguar]]
|platforms = [[Atari Jaguar]]
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'''''Breakout 2000''''' is a 1996 [[Action game|action]] [[video game]] developed by MP Games and published by [[Telegames]] for the [[Atari Jaguar]]. Part of the ''2000'' series by [[Atari Corporation]], it is a [[Video game remake|remake]] of the [[arcade game]] ''[[Breakout (video game)|Breakout]]'' (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to ''Breakout'', the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.
'''''Breakout 2000''''' is a 1996 [[Action game|action]] [[video game]] developed by MP Games and published by [[Telegames]] for the [[Atari Jaguar]]. Part of the ''2000'' series by [[Atari Corporation]], it is a [[Video game remake|remake]] of the [[arcade game]] ''[[Breakout (video game)|Breakout]]'' (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to ''Breakout'', the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.


''Breakout 2000'' was the first Jaguar project by MP Games, an Indiana-based developer which had previously worked on productivity software for [[Personal computer|PC]] and ''WalZ'', a ''Breakout''-style game for [[Atari ST]] based on ''[[Arkanoid]]'' (1986). Mario Perdue, the game's lead programmer, originally developed a [[Windows 3.1x]] version of ''WalZ'', which went unreleased due to its similarity with ''Breakout'' and a fear of receiving a lawsuit from Atari. He later approached Atari staffer J. Patton, who recommended Perdue to work with the Jaguar hardware and loaned him a development kit for the system. Perdue sent a copy of the unreleased Windows version of ''WalZ'' to Atari staff, who liked it and served as basis for the project.
''Breakout 2000'' was the first Jaguar project by MP Games, which had previously worked on productivity software for [[Personal computer|PC]] and ''WalZ'', a ''Breakout''-style game for [[Atari ST]]. Lead programmer Mario Perdue originally developed a [[Windows 3.1x]] version of ''WalZ'', which went unreleased due to its similarity with ''Breakout'' and fear of lawsuit from Atari. He later approached Atari staffer J. Patton, who recommended Mario working with the Jaguar hardware and loaned him a development kit for the system. Mario sent a copy of a 3D ''Breakout''-style game for Windows called ''WalZ 3D'' to Atari staff, who liked the concept and asked Mario if he would be interested in completing the game as ''Breakout 2000'', to which he agreed.


Upon release, ''Breakout 2000'' received an average reception from critics. Reviewers praised its gameplay and multiplayer mode, with a mixed reception on the game's controls, and criticism directed towards the game's audiovisual presentation and slow pacing.
Upon release, ''Breakout 2000'' received an average reception from critics. Reviewers praised its gameplay and multiplayer mode, with a mixed reception on the game's controls, and criticism directed towards the game's audiovisual presentation and slow pacing.
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[[File:JAG Breakout 2000.png|thumb|left|Gameplay screenshot showing the first phase in the game's 2000 mode]]
[[File:JAG Breakout 2000.png|thumb|left|Gameplay screenshot showing the first phase in the game's 2000 mode]]
{{see also|Breakout (video game)#Gameplay}}
{{see also|Breakout (video game)#Gameplay}}

''Breakout 2000'' is an action game featuring a similar premise to ''[[Breakout (video game)|Breakout]]'' (1976), where the main objective is to destroy a layer of brick lines from the playfield by repeatedly bouncing a ball spawned off a paddle into them and keep it in play, using the walls and paddle to eliminate the bricks.<ref name="STCb2k"/><ref name="STMagB2K"/><ref name="GameProTCE">{{cite magazine|url=https://archive.org/details/GamePro_The_Cutting_Edge_Spring_1996/page/n129/mode/1up|title=The Jaguar: A Hungry Cat Looking for Food - Breakout 2000|magazine=[[GamePro]]|issue=Premiere|type=Supplement|publisher=[[International Data Group|IDG]]|date=Spring 1996|page=124}}</ref><ref name="B2Kgm">{{cite book|url=https://archive.org/details/Breakout_2000_1996|title=Breakout 2000|date=1996|publisher=[[Telegames]]|edition=International|type=Game Manual}}</ref><ref name="Allgame">{{cite web|last=Scoleri III|first=Joseph|url=http://www.allgame.com/game.php?id=7202|title=Breakout 2000 - Overview|work=[[AllGame]]|publisher=[[All Media Network]]|date=1998|access-date=2023-01-22|archive-url=https://web.archive.org/web/20141114120047/http://www.allgame.com/game.php?id=7202|archive-date=2014-11-14|url-status=dead}}</ref> The game is divided into two modes to choose from at the main menu (2000 and Classic), each with their own gameplay settings.<ref name="STCb2k"/><ref name="B2Kgm"/><ref name="Allgame"/><ref name="TATb2k"/><ref name="GameProB2K"/> As with previous arcade remakes and updates on the [[Atari Jaguar]] such as ''[[Tempest 2000]]'', ''[[Missile Command 3D]]'', and ''[[Defender 2000]]'', the game modifies and builds upon the gameplay of its original counterpart, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, enemies, varying level designs, and multiplayer.<ref name="STCb2k"/><ref name="STMagB2K"/><ref name="GameProTCE"/><ref name="Allgame"/><ref name="GameProB2K"/>
''Breakout 2000'' is an action game featuring a similar premise to ''[[Breakout (video game)|Breakout]]'' (1976), where the main objective is to destroy a layer of brick lines from the playfield by repeatedly bouncing a ball spawned off a paddle into them and keep it in play, using the walls and paddle to eliminate the bricks.<ref name="STCb2k"/><ref name="STMagB2K"/><ref name="GameProTCE">{{cite magazine|url=https://archive.org/details/GamePro_The_Cutting_Edge_Spring_1996/page/n129/mode/1up|title=The Jaguar: A Hungry Cat Looking for Food - Breakout 2000|magazine=[[GamePro]]|issue=Premiere|type=Supplement|publisher=[[International Data Group|IDG]]|date=Spring 1996|page=124}}</ref><ref name="B2Kgm">{{cite book|url=https://archive.org/details/Breakout_2000_1996|title=Breakout 2000|date=1996|publisher=[[Telegames]]|edition=International|type=Game Manual}}</ref><ref name="Allgame">{{cite web|last=Scoleri III|first=Joseph|url=http://www.allgame.com/game.php?id=7202|title=Breakout 2000 - Overview|work=[[AllGame]]|publisher=[[All Media Network]]|date=1998|access-date=2023-01-22|archive-url=https://web.archive.org/web/20141114120047/http://www.allgame.com/game.php?id=7202|archive-date=2014-11-14|url-status=dead}}</ref> The game is divided into two modes to choose from at the main menu (2000 and Classic), each with their own gameplay settings.<ref name="STCb2k"/><ref name="B2Kgm"/><ref name="Allgame"/><ref name="TATb2k"/><ref name="GameProB2K"/> As with previous arcade remakes and updates on the [[Atari Jaguar]] such as ''[[Tempest 2000]]'', ''[[Missile Command 3D]]'', and ''[[Defender 2000]]'', the game modifies and builds upon the gameplay of its original counterpart, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, enemies, varying level designs, and multiplayer.<ref name="STCb2k"/><ref name="STMagB2K"/><ref name="GameProTCE"/><ref name="Allgame"/><ref name="GameProB2K"/>


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== Development ==
== Development ==
''Breakout 2000'' was the first [[Atari Jaguar]] project by MP Games, an [[Indiana]]-based developer initially established in 1991 under the name MP Graphics Systems.<ref name="JEOb2k"/><ref name="PSfJgtD">{{cite web|last=Vendel|first=Curt|url=http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|title=Payment Schedule for Jaguar games to Developers|website=atarimuseum.com|date=August 26, 1995|access-date=2023-01-22|archive-url=https://web.archive.org/web/20100414145638/http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|archive-date=2010-04-14|url-status=dead}}</ref><ref name="L4SoftNews">{{cite web|url=http://www.l4software.com/news.html|title=Company News|website=l4software.com|date=1998|access-date=2023-01-22|archive-url=https://web.archive.org/web/19980522215639fw_/http://www.l4software.com/news.html|archive-date=1998-05-22|url-status=dead}}</ref><ref name="GamingAlexandria">{{cite web|last=Mansfield|first=Dylan|url=https://www.gamingalexandria.com/wp/2022/01/speedster-jag/|title=Speedster II (Atari Jaguar, Prototype)|work=Gaming Alexandria|date=January 21, 2022|access-date=2023-01-22|archive-url=https://web.archive.org/web/20220121185924/https://www.gamingalexandria.com/wp/2022/01/speedster-jag/|archive-date=2022-01-21|url-status=live}}</ref><ref>{{cite web|url=https://www.govcb.com/government-vendors/profile-PRE00000000001461838-l-software-Indianapolis-IN.htm|title=L4 Software|website=Government Contracts & Bids|date=2023|access-date=2023-01-24|archive-url=https://web.archive.org/web/20230124214329/https://www.govcb.com/government-vendors/profile-PRE00000000001461838-l-software-Indianapolis-IN.htm|archive-date=2023-01-24|url-status=live}}</ref> The company had previously worked on [[productivity software]] for [[Personal computer|PC]] like DynaCaDD for Ditek International as well as ''WalZ'', a ''[[Breakout (video game)|Breakout]]''-style game for [[Atari ST]] based on ''[[Arkanoid]]'' (1986).<ref name="L4SoftProjects">{{cite web|url=http://www.l4software.com/projects.html|title=Some L4 Software projects|website=l4software.com|date=1998|access-date=2018-08-05|archive-url=https://web.archive.org/web/19980522215557fw_/http://www.l4software.com/projects.html|archive-date=1998-05-22|url-status=dead}}<br/>{{cite web|url=http://www.l4software.com/projects2.html|title=More L4 Software Projects|website=l4software.com|date=2002|access-date=2023-01-24|archive-url=https://web.archive.org/web/20090203232010/http://www.l4software.com/projects2.html|archive-date=2009-02-03|url-status=dead}}</ref><ref name="JungleGuide1">{{cite magazine|title=Breakout 2000|magazine=Jungle Guide|issue=1|publisher=Songbird Productions|year=2003|pages=3–5}}</ref><ref name="AAttackMPi">{{cite web|last=Wallett|first=Adrian|url=http://www.arcadeattack.co.uk/mario-perdue/|title=Mario Perdue (Breakout 2000) – Interview|work=Arcade Attack|date=April 19, 2018|access-date=2018-08-05|archive-url=https://web.archive.org/web/20180805112607/http://www.arcadeattack.co.uk/mario-perdue/|archive-date=2018-08-05|url-status=live}}</ref> It was produced by John Skruch and is officially considered part of [[Atari Corporation]]'s ''2000'' series.<ref name="B2Kgm"/><ref name="EdgeSE1996">{{cite magazine|url=https://archive.org/details/edge-special-edition-1996-essential-hardware-guide-pdf-optimized/page/71/mode/1up|title=Jaguar: software - The 2000 Series|magazine=[[Edge (magazine)|Edge]]|issue=Premiere|type=Special Edition|publisher=[[Future Publishing]]|date=Autumn 1995|page=71}}</ref><ref name="B&CcvJS">{{cite web|url=http://www.myatari.com/ebay/sk.html|title=John Skruch|publisher=B&C ComputerVisions|access-date=2024-03-02|archive-url=https://web.archive.org/web/20100127180429/http://www.myatari.com/ebay/sk.html|archive-date=2010-01-27|url-status=live}}</ref> Mario Perdue, who previously worked on ''WalZ'' and projects for the ST and [[Atari TT030]] computers, acted as lead programmer with Richard Degler providing additional programming. Gary T. Degler was responsible for the artwork and cover illustration, while the soundtrack was scored by Mario's son Douglas Perdue.<ref name="B2Kgm"/><ref name="JungleGuide1"/><ref name="AAttackMPi"/>
[[File:WIN WalZ 1.0.gif|thumb|right|Screenshot from the unreleased [[Windows 3.1x]] version of ''Walz''. It served as basis for ''Breakout 2000''.]]
''Breakout 2000'' was the first [[Atari Jaguar]] project by MP Games, an [[Indiana]]-based developer initially established in 1991 under the name MP Graphics Systems.<ref name="PSfJgtD">{{cite web|last=Vendel|first=Curt|url=http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|title=Payment Schedule for Jaguar games to Developers|website=atarimuseum.com|date=August 26, 1995|access-date=2023-01-22|archive-url=https://web.archive.org/web/20100414145638/http://www.atarimuseum.com/videogames/consoles/jaguar/jagfiles/jag64-payments.PDF|archive-date=2010-04-14|url-status=dead}}</ref><ref name="JEOv1i1">{{cite magazine|last=Powell|first=Wes|url=http://www.atarihq.com/jeo/archive.htm|title=Review: Breakout 2000|magazine=Jaguar Explorer Online|volume=1|issue=1|publisher=White Space Publishers|date=March 27, 1997|access-date=2023-01-24|archive-url=https://web.archive.org/web/20221214011243/http://www.atarihq.com/jeo/archive.htm|archive-date=2022-12-14|url-status=live}} ([https://www.atarimax.com/freenet/freenet_material/6.16and32-BitComputersSupportArea/8.OnlineMagazines/showarticle.php?637 Transcription] by The Cleveland Free-Net Atari SIG Historical Archive. {{Webarchive|url=https://web.archive.org/web/20230715225042/https://www.atarimax.com/freenet/freenet_material/6.16and32-BitComputersSupportArea/8.OnlineMagazines/showarticle.php?637|date=2023-07-15}}).</ref><ref name="L4SoftNews">{{cite web|url=http://www.l4software.com/news.html|title=Company News|website=l4software.com|date=1998|access-date=2023-01-22|archive-url=https://web.archive.org/web/19980522215639fw_/http://www.l4software.com/news.html|archive-date=1998-05-22|url-status=dead}}</ref><ref name="GamingAlexandria">{{cite web|last=Mansfield|first=Dylan|url=https://www.gamingalexandria.com/wp/2022/01/speedster-jag/|title=Speedster II (Atari Jaguar, Prototype)|work=Gaming Alexandria|date=January 21, 2022|access-date=2023-01-22|archive-url=https://web.archive.org/web/20220121185924/https://www.gamingalexandria.com/wp/2022/01/speedster-jag/|archive-date=2022-01-21|url-status=live}}</ref><ref>{{cite web|url=https://www.govcb.com/government-vendors/profile-PRE00000000001461838-l-software-Indianapolis-IN.htm|title=L4 Software|website=Government Contracts & Bids|date=2023|access-date=2023-01-24|archive-url=https://web.archive.org/web/20230124214329/https://www.govcb.com/government-vendors/profile-PRE00000000001461838-l-software-Indianapolis-IN.htm|archive-date=2023-01-24|url-status=live}}</ref> The company had previously worked on [[productivity software]] for [[Personal computer|PC]] like DynaCaDD and DynaDesigner as well as ''WalZ'', a ''[[Breakout (video game)|Breakout]]''-style game for [[Atari ST]] based on ''[[Arkanoid]]'' (1986).<ref name="L4SoftProjects">{{cite web|url=http://www.l4software.com/projects.html|title=Some L4 Software projects|website=l4software.com|date=1998|access-date=2018-08-05|archive-url=https://web.archive.org/web/19980522215557fw_/http://www.l4software.com/projects.html|archive-date=1998-05-22|url-status=dead}}<br/>({{cite web|url=http://www.l4software.com/projects2.html|title=More L4 Software Projects|website=l4software.com|date=2002|access-date=2023-01-24|archive-url=https://web.archive.org/web/20090203232010/http://www.l4software.com/projects2.html|archive-date=2009-02-03|url-status=dead}})</ref><ref name="AAttackMPi">{{cite web|last=Wallett|first=Adrian|url=http://www.arcadeattack.co.uk/mario-perdue/|title=Mario Perdue (Breakout 2000) – Interview|work=Arcade Attack|date=April 19, 2018|access-date=2018-08-05|archive-url=https://web.archive.org/web/20180805112607/http://www.arcadeattack.co.uk/mario-perdue/|archive-date=2018-08-05|url-status=live}}</ref> It was produced by John Skruch and is officially considered part of [[Atari Corporation]]'s ''2000'' series.<ref name="B2Kgm"/><ref name="EdgeSE1996">{{cite magazine|url=https://archive.org/details/edge-special-edition-1996-essential-hardware-guide-pdf-optimized/page/71/mode/1up|title=Jaguar: software - The 2000 Series|magazine=[[Edge (magazine)|Edge]]|issue=Premiere|type=Special Edition|publisher=[[Future Publishing]]|date=Autumn 1995|page=71}}</ref> Mario Perdue, who previously worked on ''WalZ'' and projects for the ST and [[Atari TT030]] computers, acted as lead programmer with Richard Degler providing additional programming, while T. Gary Degler was responsible for the artwork and cover illustration.<ref name="B2Kgm"/><ref name="AAttackMPi"/>


Perdue originally programmed a [[Windows 3.1x]] version of ''WalZ'', which was never released due to its similarity with ''Breakout'' and fear of lawsuit from Atari.<ref name="L4SoftProjects"/><ref name="AAttackMPi"/> He had health issues in the early 1990s but later recovered and approached Atari staffer J. Patton, who recommended Perdue to work with the Jaguar hardware and loaned him a development kit for the system.<ref name="AAttackMPi"/> Perdue sent a copy of the unreleased Windows version of ''WalZ'' to people within Atari, who liked the game and decided that "it was worth pursuing", serving as the basis for ''Breakout 2000''.<ref name="L4SoftProjects"/><ref name="AAttackMPi"/>
Mario originally programmed a [[Windows 3.1x]] version of ''WalZ'', which was never released due to its similarity with ''Breakout'' and fear of lawsuit from Atari.<ref name="L4SoftProjects"/><ref name="AAttackMPi"/> He had health issues in the early 1990s but later recovered and approached Atari staffer J. Patton, who recommended Mario to work with the Jaguar hardware and loaned him a development kit for the system.<ref name="JungleGuide1"/><ref name="AAttackMPi"/> Mario submitted a copy of a 3D ''Breakout''-style game for Windows called ''WalZ 3D'' to people within Atari, who liked the concept and asked Mario if he would be interested in completing the game as ''Breakout 2000'', to which he agreed.<ref name="L4SoftProjects"/><ref name="JungleGuide1"/><ref name="AAttackMPi"/> The project was funded by Atari as a work-for-hire, and Mario was given complete freedom during development, with Patton and other Atari staffers such as Bill Rehbock and Mike Fulton contributing with possible ideas for implementation in the final version, such as the ball moving from one playfield to another.<ref name="JungleGuide1"/><ref name="AAttackMPi"/>


Perdue received complete freedom during development, receiving possible ideas to implemented in ''Breakout 2000'' that were contributed into the final version from Patton and other Atari staffers like Bill Rehbock and Mike Fulton.<ref name="AAttackMPi"/> Perdue tried to make the classic mode as close to the original game as possible, while also focusing on making the 2000 mode playable with the Jaguar's controller but found it difficult.<ref name="AAttackMPi"/> Perdue stated that there were plans to include support for rotary controls, but were scrapped due to lack of them on the console.<ref name="AAttackMPi"/>
Mario tried to make the classic mode as close to the original game as possible, while also focusing on making the 2000 mode playable with the Jaguar's controller but found it difficult.<ref name="AAttackMPi"/> Mario stated that there were plans to include support for rotary controls, but were scrapped due to lack of them on the console.<ref name="AAttackMPi"/> The game was completed in March 1996, before Atari suspended all new Jaguar releases and closed to merge with JTS, however Telegames president Terry Grantham contacted Mario and wanted to release it but lacked documentation.<ref name="JungleGuide1"/><ref name="AAttackMPi"/><ref>{{cite web|last=Holstine|first=Patrick|url=http://www.atarihq.com/jaglynx/grantham.html|title=TELEGAMES INTERVIEW|work=Atari Gaming Headquarters|year=1996|access-date=2024-12-21|archive-url=https://web.archive.org/web/19981205210104/http://www.atarihq.com/jaglynx/grantham.html|archive-date=1998-12-05|url-status=live}}</ref> Mario agreed putting together a manual for Grantham in exchange for copies of the game, but forgot to credit Douglas for the music.<ref name="JungleGuide1"/> Mario said he wished he could have made better decisions early in the design to make the gameplay smoother, but expressed his satisfaction with ''Breakout 2000'' and has since considered it one of the most enjoyable experiences of his career.<ref name="JungleGuide1"/>


== Release ==
== Release ==
''Breakout 2000'' was first previewed in 1995, being advertised with a September release date.<ref name="CDC10">{{cite magazine|url=http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=11501&album=oui|title=Compte-rendu: Atari Evolution - de la Jaguar à la Jaguar CD|magazine=CD Consoles|issue=10|publisher=Pressimage|date=September 1995|pages=39–44|language=fr|access-date=2018-08-05|archive-url=https://web.archive.org/web/20180805172550/http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=11501&album=oui|archive-date=2018-08-05|url-status=live}}</ref><ref name="JP45">{{cite magazine|url=https://archive.org/details/joypad-magazine-045/page/n25/mode/1up|title=News-Pad: Ata Rit Jaune... Les Déboires D'Atari Au Pays Des Nouvelles Consoles|magazine={{ill|Joypad (magazine)|lt=Joypad|fr|Joypad (magazine)}}|issue=45|publisher=[[Hachette Filipacchi Médias|Hachette Disney Presse]]|date=September 1995|page=26|language=fr}}</ref> It was covered by the press that were invited to [[Atari Corporation]]{{'}}s European division, and was also showcased between 1995 and 1996 during Atari's "Fun 'n' Games Day", an event for producers and developers to showcase upcoming Jaguar titles to the media.<ref name="STReport1125">{{cite magazine|url=https://archive.org/details/st-report-1125/page/n69/mode/2up|title=Jaguar Online STR InfoFile: Online Users Growl & Purr! - ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY|magazine=Silicon Times Report|issue=1125|publisher=STR Electronic Publishing Inc.|date=June 23, 1995}} ([https://www.atariarchives.org/cfn/09/09/02/0477.php Transcription] by AtariArchives.org. {{Webarchive|url=https://web.archive.org/web/20041110233559/https://www.atariarchives.org/cfn/09/09/02/0477.php|date=2004-11-10}}).</ref><ref name="MF36">{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-09.pdf&page=96|title=Special Atari: Zu Besuch bei Atari|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=36|publisher=[[Computec]]|date=September 1995|page=96|language=de|access-date=2023-12-30|archive-url=https://web.archive.org/web/20180728191342/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-09.pdf&page=96|archive-date=2018-07-28|url-status=live}}</ref><ref name="VGTUGM80">{{cite magazine|url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_80_September_1995/page/n57/mode/2up|title=Atari Explodes With Fun N' Games|magazine=[[VideoGames - The Ultimate Gaming Magazine]]|issue=80|publisher=[[Larry Flynt Publications]]|date=September 1995|pages=56–57}}</ref><ref name="VGS46">{{cite magazine|last=Schaedle|first=Wolfgang|url=https://archive.org/details/video-games-de-1995-09/page/44/mode/2up|title=Profil: Atari News|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=46|publisher=Magna Media|date=September 1995|pages=44–45|language=de}}</ref><ref name="GamePro78">{{cite magazine|url=https://archive.org/details/GamePro_Issue_078_January_1996/page/n61/mode/1up|title=Atari's Fun 'n' Games Day|magazine=[[GamePro]]|issue=78|publisher=[[International Data Group|IDG]]|date=January 1996|page=60}}</ref> Early previews prior to launch showed differences compared to the final version such as different visuals and heads-up display.<ref name="OAJDDPT1995">{{cite AV media|url=https://www.youtube.com/watch?v=wW4YAgzs4cA|title=Official Atari Jaguar Dealer Demo Promo Tape|work=Atari Studios|medium=[[VHS]]|location=United States|publisher=[[Atari Corporation]]|date=October 9, 1995|time=5m40s|access-date=2022-12-26}}</ref><ref name="STFormat79">{{cite magazine|last=Charlton|first=Frank|url=http://www.stformat.com/stf79/index.html|title=Interview - Atari UK: Inside Atari UK|magazine=[[ST Format]]|issue=79|publisher=[[Future plc]]|date=February 1996|pages=18–19|access-date=2019-01-04|archive-url=https://web.archive.org/web/20170716233426/http://www.stformat.com/stf79/index.html|archive-date=2017-07-16|url-status=live}}</ref> The game was later scheduled for a November launch window, although internal documentation from Atari showed that it was still in development by December 11.<ref name="GameProTCE"/><ref name="AtariIO">{{cite web|author=Sillifant, Ross (Lost Dragon)|url=http://forums.atari.io/index.php/topic/2674-the-ultimate-jaguar-unreleasedbetasourcedev-master-list/page-5#entry34184|title=The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!|website=Atari I/O|date=July 5, 2017|page=5|access-date=2023-01-22|archive-url=https://web.archive.org/web/20181104015428/http://forums.atari.io/index.php/topic/2674-the-ultimate-jaguar-unreleasedbetasourcedev-master-list/page-5#entry34184|archive-date=2018-11-04|url-status=dead}}</ref>
''Breakout 2000'' was first previewed in 1995, being advertised with a September release date.<ref name="CDC10">{{cite magazine|url=http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=11501&album=oui|title=Compte-rendu: Atari Evolution - de la Jaguar à la Jaguar CD|magazine=CD Consoles|issue=10|publisher=Pressimage|date=September 1995|pages=39–44|language=fr|access-date=2018-08-05|archive-url=https://web.archive.org/web/20180805172550/http://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=11501&album=oui|archive-date=2018-08-05|url-status=live}}</ref><ref name="JP45">{{cite magazine|url=https://archive.org/details/joypad-magazine-045/page/n25/mode/1up|title=News-Pad: Ata Rit Jaune... Les Déboires D'Atari Au Pays Des Nouvelles Consoles|magazine={{ill|Joypad (magazine)|lt=Joypad|fr|Joypad (magazine)}}|issue=45|publisher=[[Hachette Filipacchi Médias|Hachette Disney Presse]]|date=September 1995|page=26|language=fr}}</ref> It was covered by the press that were invited to [[Atari Corporation]]{{'}}s European division, and was also showcased between 1995 and 1996 during Atari's "Fun 'n' Games Day", an event for producers and developers to showcase upcoming Jaguar titles to the media.<ref name="STReport1125">{{cite magazine|url=https://archive.org/details/st-report-1125/page/n69/mode/2up|title=Jaguar Online STR InfoFile: Online Users Growl & Purr! - ATARI PRESENTS NEW SOFTWARE TITLES AT "FUN 'N' GAMES" MEDIA DAY|magazine=Silicon Times Report|issue=1125|publisher=STR Electronic Publishing Inc.|date=June 23, 1995}} ([https://www.atariarchives.org/cfn/09/09/02/0477.php Transcription] by AtariArchives.org. {{Webarchive|url=https://web.archive.org/web/20041110233559/https://www.atariarchives.org/cfn/09/09/02/0477.php|date=2004-11-10}}).</ref><ref name="MF36">{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-09.pdf&page=96|title=Special Atari: Zu Besuch bei Atari|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=36|publisher=[[Computec]]|date=September 1995|page=96|language=de|access-date=2023-12-30|archive-url=https://web.archive.org/web/20180728191342/https://retrocdn.net/index.php?title=File%3AMegaFun_DE_1995-09.pdf&page=96|archive-date=2018-07-28|url-status=live}}</ref><ref name="VGTUGM80">{{cite magazine|url=https://archive.org/details/Video_Games_The_Ultimate_Gaming_Magazine_Issue_80_September_1995/page/n57/mode/2up|title=Atari Explodes With Fun N' Games|magazine=[[VideoGames - The Ultimate Gaming Magazine]]|issue=80|publisher=[[Larry Flynt Publications]]|date=September 1995|pages=56–57}}</ref><ref name="VGS46">{{cite magazine|last=Schaedle|first=Wolfgang|url=https://archive.org/details/video-games-de-1995-09/page/44/mode/2up|title=Profil: Atari News|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=46|publisher=Magna Media|date=September 1995|pages=44–45|language=de}}</ref><ref name="GamePro78">{{cite magazine|url=https://archive.org/details/GamePro_Issue_078_January_1996/page/n61/mode/1up|title=Atari's Fun 'n' Games Day|magazine=[[GamePro]]|issue=78|publisher=[[International Data Group|IDG]]|date=January 1996|page=60}}</ref> Early previews prior to launch showed differences compared to the final version such as different visuals and heads-up display.<ref name="OAJDDPT1995">{{cite AV media|url=https://www.youtube.com/watch?v=wW4YAgzs4cA|title=Official Atari Jaguar Dealer Demo Promo Tape|work=Atari Studios|medium=[[VHS]]|location=United States|publisher=[[Atari Corporation]]|date=October 9, 1995|time=5m40s|access-date=2022-12-26}}</ref><ref name="STFormat79">{{cite magazine|last=Charlton|first=Frank|url=http://www.stformat.com/stf79/index.html|title=Interview - Atari UK: Inside Atari UK|magazine=[[ST Format]]|issue=79|publisher=[[Future plc]]|date=February 1996|pages=18–19|access-date=2019-01-04|archive-url=https://web.archive.org/web/20170716233426/http://www.stformat.com/stf79/index.html|archive-date=2017-07-16|url-status=live}}</ref> The game was later scheduled for a November launch window, although internal documentation from Atari showed that it was still in development by December 11.<ref name="GameProTCE"/><ref name="AtariIO">{{cite web|author=Sillifant, Ross (Lost Dragon)|url=http://forums.atari.io/index.php/topic/2674-the-ultimate-jaguar-unreleasedbetasourcedev-master-list/page-5#entry34184|title=The Ultimate Jaguar Unreleased/Beta/Source/Dev Master List!|website=Atari I/O|date=July 5, 2017|page=5|access-date=2023-01-22|archive-url=https://web.archive.org/web/20181104015428/http://forums.atari.io/index.php/topic/2674-the-ultimate-jaguar-unreleasedbetasourcedev-master-list/page-5#entry34184|archive-date=2018-11-04|url-status=dead}}</ref>


In 1996, Atari merged with [[JTS Corporation]], ceasing production of the [[Atari Jaguar]] and games that were in development for the platform.<ref name="GamePro82">{{cite magazine|url=https://archive.org/details/GamePro_Issue_082_May_1996/page/n21/mode/1up|title=ProNews: Adios, Atari|magazine=[[GamePro]]|issue=82|publisher=[[International Data Group|IDG]]|date=May 1996|page=20}}</ref><ref name="RG130">{{cite magazine|last=Hawken|first=Kieren|title=From the Archives - Telegames; Oceans Apart: A Telegames Retrospective|magazine=[[Retro Gamer]]|issue=130|publisher=[[Imagine Publishing]]|date=June 19, 2014|pages=70–75}}</ref> This resulted in the game not being published by Atari despite being completed,<ref name="L4SoftProjects"/><ref name="AAttackMPi"/> rated by the [[ESRB]],<ref>{{cite web|url=https://www.esrb.org/ratings/1349/breakout-2000/|title=Breakout 2000|work=[[Entertainment Software Rating Board]]|publisher=[[Entertainment Software Association]]|date=2023|access-date=2023-01-24|archive-url=https://web.archive.org/web/20230124010556/https://www.esrb.org/ratings/1349/breakout-2000/|archive-date=2023-01-24|url-status=live}}</ref> and scheduled for a July release.<ref name="Edge32"/> As part of the merger, Atari agreed to continue support for the Jaguar.<ref name="RG130"/> [[Telegames]] later became involved with the game and sub-licensed it from Atari along with a number of titles for the console.<ref name="L4SoftProjects"/><ref name="AAttackMPi"/><ref name="RG130"/><ref name="STMag111">{{cite magazine|last=de Maupeou|first=Godefroy|url=https://archive.org/details/st-magazine-111/page/n53/mode/2up|title=Cahier Loisirs / Test - Jag & Lynx: ça continue!!!|magazine={{ill|ST Magazine|lt=ST Magazine|fr|ST Magazine}}|issue=111|publisher=Pressimage|date=December 1996|pages=54–55|language=fr}}</ref> By this time, Telegames was one of the last remaining third-party publishers for the Jaguar.<ref name=":0">{{cite web|url=http://www.classicgaming.com/jfpn/telegames_press.htm|title=Jaguar Gets New Life; Telegames Announces New Titles|website=Jaguar Front Page News|publisher=[[Telegames]]|date=October 18, 1996|access-date=2023-01-22|archive-url=https://web.archive.org/web/20061027003438/http://www.classicgaming.com/jfpn/telegames_press.htm|archive-date=2006-10-27|url-status=dead}}</ref><ref name="UGP93">{{cite magazine|url=https://archive.org/details/Ultra_Game_Players_Issue_74_January_1997/page/n21/mode/1up|title=News Feed|magazine=[[Ultra Game Players]]|issue=93|publisher=[[Imagine Media]]|date=January 1997|page=22}}</ref><ref name="EGM94">{{cite magazine|url=https://archive.org/details/electronic-gaming-monthly-issue-094-may-1997/page/n23/mode/1up|title=Press Start: Tidbits...|magazine=[[Electronic Gaming Monthly]]|issue=94|publisher=[[Ziff Davis]]|date=May 1997|page=24}}</ref> ''Breakout 2000'' was released in North America and Europe on December 10.<ref name="Allgame"/><ref name="STReport1250">{{cite magazine|url=https://archive.org/details/st-report-1250/page/n35/mode/1up|title=Entertainment Section: From the Editor's Controller - Playin' it like it is!|magazine=Silicon Times Report|issue=1250|publisher=STR Electronic Publishing Inc.|date=December 13, 1996}} ([https://www.atariarchives.org/cfn/09/09/02/0556.php Transcription] by AtariArchives.org. {{Webarchive|url=https://web.archive.org/web/20031128191908/https://www.atariarchives.org/cfn/09/09/02/0556.php|date=2003-11-28}}).</ref><ref name="AGHnb1997a">{{cite web|url=http://www.atarihq.com/news/1997/index.html|title=News Briefs - 1997 ARCHIVE|work=Atari Gaming Headquarters|date=December 10, 1996|access-date=2023-01-22|archive-url=https://web.archive.org/web/20180211141316/http://www.atarihq.com/news/1997/index.html|archive-date=2018-02-11|url-status=live}}</ref> Being a late release after the console was discontinued, it was only available through direct order from Telegames' US and UK online stores, and retailers such as [[Electronics Boutique]].<ref name="UGP93"/><ref name="EGM94"/><ref name="GamePro105">{{cite magazine|url=https://archive.org/details/GamePro_Issue_105_Volume_09_Number_06_1997-06_IDG_Publishing_US/page/n21/mode/1up|title=ProNews: News Bits|magazine=[[GamePro]]|issue=105|publisher=[[International Data Group|IDG]]|date=June 1997|page=20}}</ref><ref name="GameFanv5i10">{{cite magazine|url=https://archive.org/details/Gamefan_Vol_5_Issue_10/page/n41/mode/1up|title=Recent Sightings of an Endangered Species|magazine=[[GameFan]]|volume=5|issue=10|publisher=Metropolis Media|date=October 1997|page=36}}</ref>
In 1996, Atari merged with [[JTS Corporation]], ceasing production of the [[Atari Jaguar]] and games that were in development for the platform.<ref name="GamePro82">{{cite magazine|url=https://archive.org/details/GamePro_Issue_082_May_1996/page/n21/mode/1up|title=ProNews: Adios, Atari|magazine=[[GamePro]]|issue=82|publisher=[[International Data Group|IDG]]|date=May 1996|page=20}}</ref><ref name="RG130">{{cite magazine|last=Hawken|first=Kieren|title=Oceans Apart: A Telegames Retrospective|magazine=[[Retro Gamer]]|issue=130|publisher=[[Imagine Publishing]]|date=June 19, 2014|pages=70–75}}</ref> This resulted in the game not being published by Atari despite being completed,<ref name="L4SoftProjects"/><ref name="AAttackMPi"/> rated by the [[ESRB]],<ref>{{cite web|url=https://www.esrb.org/ratings/1349/breakout-2000/|title=Breakout 2000|work=[[Entertainment Software Rating Board]]|publisher=[[Entertainment Software Association]]|date=2023|access-date=2023-01-24|archive-url=https://web.archive.org/web/20230124010556/https://www.esrb.org/ratings/1349/breakout-2000/|archive-date=2023-01-24|url-status=live}}</ref> and scheduled for a July release.<ref name="Edge32"/> As part of the merger, Atari agreed to continue support for the Jaguar.<ref name="RG130"/> [[Telegames]] later became involved with the game and sub-licensed it from Atari along with a number of titles for the console.<ref name="L4SoftProjects"/><ref name="AAttackMPi"/><ref name="RG130"/><ref name="STMag111">{{cite magazine|last=de Maupeou|first=Godefroy|url=https://archive.org/details/st-magazine-111/page/n53/mode/2up|title=Cahier Loisirs / Test - Jag & Lynx: ça continue!!!|magazine={{ill|ST Magazine|lt=ST Magazine|fr|ST Magazine}}|issue=111|publisher=Pressimage|date=December 1996|pages=54–55|language=fr}}</ref> By this time, Telegames was one of the last remaining third-party publishers for the Jaguar.<ref name=":0">{{cite web|url=http://www.classicgaming.com/jfpn/telegames_press.htm|title=Jaguar Gets New Life; Telegames Announces New Titles|website=Jaguar Front Page News|publisher=[[Telegames]]|date=October 18, 1996|access-date=2023-01-22|archive-url=https://web.archive.org/web/20061027003438/http://www.classicgaming.com/jfpn/telegames_press.htm|archive-date=2006-10-27|url-status=dead}}</ref><ref name="UGP93">{{cite magazine|url=https://archive.org/details/Ultra_Game_Players_Issue_74_January_1997/page/n21/mode/1up|title=News Feed|magazine=[[Ultra Game Players]]|issue=93|publisher=[[Imagine Media]]|date=January 1997|page=22}}</ref><ref name="EGM94">{{cite magazine|url=https://archive.org/details/electronic-gaming-monthly-issue-094-may-1997/page/n23/mode/1up|title=Press Start: Tidbits...|magazine=[[Electronic Gaming Monthly]]|issue=94|publisher=[[Ziff Davis]]|date=May 1997|page=24}}</ref> ''Breakout 2000'' was released in North America and Europe on December 10.<ref name="Allgame"/><ref name="STReport1250">{{cite magazine|url=https://archive.org/details/st-report-1250/page/n35/mode/1up|title=Entertainment Section: From the Editor's Controller - Playin' it like it is!|magazine=Silicon Times Report|issue=1250|publisher=STR Electronic Publishing Inc.|date=December 13, 1996}} ([https://www.atariarchives.org/cfn/09/09/02/0556.php Transcription] by AtariArchives.org. {{Webarchive|url=https://web.archive.org/web/20031128191908/https://www.atariarchives.org/cfn/09/09/02/0556.php|date=2003-11-28}}).</ref><ref name="AGHnb1997a">{{cite web|url=http://www.atarihq.com/news/1997/index.html|title=News Briefs - 1997 ARCHIVE|work=Atari Gaming Headquarters|date=December 10, 1996|access-date=2023-01-22|archive-url=https://web.archive.org/web/20180211141316/http://www.atarihq.com/news/1997/index.html|archive-date=2018-02-11|url-status=live}}</ref><ref name="GI50">{{cite magazine|url=https://archive.org/details/game-informer-issue-50-june-1997/page/n28/mode/1up|title=GI News: Data File|magazine=[[Game Informer]]|issue=50|publisher=[[Sunrise Publications]]|date=June 1997|page=27}}</ref> Being a late release after the console was discontinued, it was only available through direct order from Telegames and retailers such as [[Electronics Boutique]].<ref name="UGP93"/><ref name="GamePro105">{{cite magazine|url=https://archive.org/details/GamePro_Issue_105_Volume_09_Number_06_1997-06_IDG_Publishing_US/page/n21/mode/1up|title=ProNews: News Bits|magazine=[[GamePro]]|issue=105|publisher=[[International Data Group|IDG]]|date=June 1997|page=20}}</ref><ref name="GameFanv5i10">{{cite magazine|url=https://archive.org/details/Gamefan_Vol_5_Issue_10/page/n41/mode/1up|title=Recent Sightings of an Endangered Species|magazine=[[GameFan]]|volume=5|issue=10|publisher=Metropolis Media|date=October 1997|page=36}}</ref>


== Reception ==
== Reception ==
Line 50: Line 49:
|rev1Score = 7/10<ref name="AGHb2k">{{cite web|last=Iida|first=Keita|url=http://www.atarihq.com/reviews/jaguar/breakout_2000.html|title=AGH Jaguar Review: BREAKOUT 2000|work=Atari Gaming Headquarters|date=2001|access-date=2018-12-20|archive-url=https://web.archive.org/web/20010303092647/http://www.atarihq.com/reviews/jaguar/breakout_2000.html|archive-date=2001-03-03|url-status=live}}</ref>
|rev1Score = 7/10<ref name="AGHb2k">{{cite web|last=Iida|first=Keita|url=http://www.atarihq.com/reviews/jaguar/breakout_2000.html|title=AGH Jaguar Review: BREAKOUT 2000|work=Atari Gaming Headquarters|date=2001|access-date=2018-12-20|archive-url=https://web.archive.org/web/20010303092647/http://www.atarihq.com/reviews/jaguar/breakout_2000.html|archive-date=2001-03-03|url-status=live}}</ref>
|rev2 = ''The Atari Times''
|rev2 = ''The Atari Times''
|rev2Score = 85%<ref name="TATb2k">{{cite magazine|last=Holstine|first=Patrick|url=https://archive.org/details/The_Atari_Times_1997-01/page/6/mode/1up|title=Breakout: The Next 2000|magazine=The Atari Times|issue=8|publisher=Gregory George|date=January–February 1997|page=6}} ([http://www.ataritimes.com/index.php?ArticleIDX=193 Transcription] by The Atari Times. {{Webarchive|url=https://web.archive.org/web/20141029103717/http://www.ataritimes.com/index.php?ArticleIDX=55|date=2014-10-29}}).</ref>
|rev2Score = 85%<ref name="TATb2k">{{cite magazine|last=Holstine|first=Patrick|url=https://archive.org/details/The_Atari_Times_1997-01/page/6/mode/1up|title=Breakout: The Next 2000|magazine=The Atari Times|issue=8|publisher=Gregory George|date=January–February 1997|page=6}} ([http://www.ataritimes.com/index.php?ArticleIDX=193 Transcription] {{Webarchive|url=https://web.archive.org/web/20141029103717/http://www.ataritimes.com/index.php?ArticleIDX=55|date=2014-10-29}}).</ref>
|rev3 = ''MyAtari''
|rev3 = ''Jaguar Explorer Online''
|rev3Score = {{Rating|3|5}}<ref name="MyAtariB2K">{{cite magazine|last=Jung|first=Robert|url=http://www.myatari.net/issues/dec2000/breakout.htm|title=Reviews: Breakout 2000|magazine=MyAtari|issue=3|date=December 2000|access-date=2023-01-22|archive-url=https://web.archive.org/web/20020618095737/http://www.myatari.net/issues/dec2000/breakout.htm|archive-date=2002-06-18|url-status=dead}}</ref>
|rev3Score = {{Rating|4|5}}<ref name="JEOb2k">{{cite magazine|last=Powell|first=Wes|url=http://www.atarihq.com/jeo/archive.htm|title=Review: Breakout 2000 — Breakout, 64-bit Style|magazine=Jaguar Explorer Online|volume=1|issue=1|publisher=White Space Publishers|date=March 27, 1997|access-date=2023-01-24|archive-url=https://web.archive.org/web/20221214011243/http://www.atarihq.com/jeo/archive.htm|archive-date=2022-12-14|url-status=live}} ([https://www.atarimax.com/freenet/freenet_material/6.16and32-BitComputersSupportArea/8.OnlineMagazines/showarticle.php?637 Transcription] by The Cleveland Free-Net Atari SIG Historical Archive. {{Webarchive|url=https://web.archive.org/web/20230715225042/https://www.atarimax.com/freenet/freenet_material/6.16and32-BitComputersSupportArea/8.OnlineMagazines/showarticle.php?637|date=2023-07-15}}).</ref>
|rev4 = ''ST-Computer''
|rev4 = ''MyAtari''
|rev4Score = 75%<ref name="STCb2k">{{cite magazine|title=Jaguar-Software: Breakout 2000|magazine={{ill|ST-Computer|lt=ST-Computer|de|ST-Computer}}|issue=125|publisher={{ill|Falkemedia|lt=Falkemedia|de|falkemedia}}|date=March 1997|page=55|language=de}} ([http://www.stcarchiv.de/stc1997/03/atari-jaguar-breakout-2000 Transcription] by Computer-Magazin-Archiv. {{Webarchive|url=https://web.archive.org/web/20160819220438/http://www.stcarchiv.de/stc1997/03/atari-jaguar-breakout-2000|date=2016-08-19}}).</ref>
|rev4Score = {{Rating|3|5}}<ref name="MyAtariB2K">{{cite magazine|last=Jung|first=Robert|url=http://www.myatari.net/issues/dec2000/breakout.htm|title=Reviews: Breakout 2000|magazine=MyAtari|issue=3|date=December 2000|access-date=2023-01-22|archive-url=https://web.archive.org/web/20020618095737/http://www.myatari.net/issues/dec2000/breakout.htm|archive-date=2002-06-18|url-status=dead}}</ref>
|rev5 = ''ST Magazine''
|rev5 = ''ST-Computer''
|rev5Score = 75%<ref name="STMagB2K">{{cite magazine|last=Abramson|first=Marc|url=https://archive.org/details/st-magazine-113/page/n58/mode/1up|title=Cahier Loisirs / Test: ils sont là!!! - Breakout 2000|magazine={{ill|ST Magazine|lt=ST Magazine|fr|ST Magazine}}|issue=113|publisher=La Terre du Milieu|date=February 1997|pages=59–60|language=fr}}</ref>
|rev5Score = 75%<ref name="STCb2k">{{cite magazine|title=Jaguar-Software: Breakout 2000|magazine={{ill|ST-Computer|lt=ST-Computer|de|ST-Computer}}|issue=125|publisher={{ill|Falkemedia|lt=Falkemedia|de|falkemedia}}|date=March 1997|page=55|language=de}} ([http://www.stcarchiv.de/stc1997/03/atari-jaguar-breakout-2000 Transcription] by Computer-Magazin-Archiv. {{Webarchive|url=https://web.archive.org/web/20160819220438/http://www.stcarchiv.de/stc1997/03/atari-jaguar-breakout-2000|date=2016-08-19}}).</ref>
|rev6 = ''ST Magazine''
|rev6Score = 75%<ref name="STMagB2K">{{cite magazine|last=Abramson|first=Marc|url=https://archive.org/details/st-magazine-113/page/n58/mode/1up|title=Cahier Loisirs / Test: ils sont là!!! - Breakout 2000|magazine={{ill|ST Magazine|lt=ST Magazine|fr|ST Magazine}}|issue=113|publisher=La Terre du Milieu|date=February 1997|pages=59–60|language=fr}}</ref>
}}
}}


''Breakout 2000'' received an average reception from critics.<ref name="ReVivalB2K">{{cite magazine|title=Test: Breakout 2000|magazine=ReVival|issue=3|publisher=ABCD Dire|date=June 1998|language=fr}}</ref><ref name="VGSb2k">{{cite magazine|last=Karels|first=Ralph|url=https://archive.org/details/video-games-de-1999-08/page/56/mode/1up|title=Special: Atari Jaguar - Komplettübersicht Jaguar-Modul-Games|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=93|publisher={{ill|Weka Group|lt=WEKA Consumer Medien|de|Weka Group}}|date=August 1999|page=56|language=de}}</ref> ''[[Edge (magazine)|Edge]]'' felt that the game's main mode provided little gameplay thrills compared with ''[[Arkanoid]]'' (1986).<ref name="Edge32">{{cite magazine|url=https://retrocdn.net/index.php?title=File%3AEdge_UK_032.pdf&page=79|title=Retroview: Atari re-enters retro race|magazine=[[Edge (magazine)|Edge]]|issue=32|publisher=[[Future Publishing]]|date=May 1996|page=79|access-date=2023-01-22|archive-url=https://web.archive.org/web/20230122224119/https://retrocdn.net/index.php?title=File%3AEdge_UK_032.pdf&page=79|archive-date=2023-01-22|url-status=live}}</ref> ''The Atari Times''{{'}} Patrick Holstine labelled it as a well-done title, noting the challenging gameplay and adequate controls. However, Holstine found the graphical presentation "rather 16-bit looking". He also expressed mixed thoughts about the music and the classic mode.<ref name="TATb2k"/> Marc Abramson of the French ''ST Magazine'' highlighted its visuals, sound, fluidity, and controls. Abramson also noted the multiplayer component for its originality but difficult in getting used to it due to the playfield's perspective, and lamented the lack of game save support.<ref name="STMagB2K"/> Red of German publication ''ST-Computer'' concurred with Abramson regarding the two-player mode, while commenting that the game's perspective was reminiscent of ''[[Klax (video game)|Klax]]''. Red ultimately considered it a fun game, commending the gameplay, smooth animation, and controls, but felt that its audio "leaves a lot to be desired".<ref name="STCb2k"/>
''Breakout 2000'' received an average reception from critics.<ref name="JEOb2k"/><ref name="ReVivalB2K">{{cite magazine|title=Test: Breakout 2000|magazine=ReVival|issue=3|publisher=ABCD Dire|date=June 1998|language=fr}}</ref><ref name="VGSb2k">{{cite magazine|last=Karels|first=Ralph|url=https://archive.org/details/video-games-de-1999-08/page/56/mode/1up|title=Special: Atari Jaguar - Komplettübersicht Jaguar-Modul-Games|magazine={{ill|Video Games (German magazine)|lt=Video Games|de|Video Games}}|issue=93|publisher={{ill|Weka Group|lt=WEKA Consumer Medien|de|Weka Group}}|date=August 1999|page=56|language=de}}</ref> ''[[Edge (magazine)|Edge]]'' felt that the game's main mode provided little gameplay thrills compared with ''[[Arkanoid]]'' (1986).<ref name="Edge32">{{cite magazine|url=https://archive.org/details/edge-020/Edge-032/page/79/mode/1up|title=Retroview: Atari re-enters retro race|magazine=[[Edge (magazine)|Edge]]|issue=32|publisher=[[Future Publishing]]|date=May 1996|page=79}}</ref> ''The Atari Times''{{'}} Patrick Holstine labelled it as a well-done title, noting the challenging gameplay and adequate controls. However, Holstine found the graphical presentation "rather 16-bit looking". He also expressed mixed thoughts about the music and the classic mode.<ref name="TATb2k"/> Marc Abramson of the French ''ST Magazine'' highlighted its visuals, sound, fluidity, and controls. Abramson also noted the multiplayer component for its originality but difficult in getting used to it due to the playfield's perspective, and lamented the lack of game save support.<ref name="STMagB2K"/> Red of German publication ''ST-Computer'' concurred with Abramson regarding the two-player mode, while commenting that the game's perspective was reminiscent of ''[[Klax (video game)|Klax]]''. Red ultimately considered it a fun game, commending the gameplay, smooth animation, and controls, but felt that its audio "leaves a lot to be desired".<ref name="STCb2k"/>


''[[GamePro]]''{{'}}s [[Dan Amrich]] echoed a similar opinion in regards to the graphics and controls, but found the power-ups difficult to distinguish before grabbing them and criticized the audio department. Regardless, Amrich concluded that ''Breakout 2000'' is a good title for two players that offers a broad-appeal fun.<ref name="GameProB2K">{{cite magazine|last=Amrich|first=Dan|author-link=Dan Amrich|url=https://archive.org/details/GamePro_Issue_113_December_1998/page/n217/mode/1up|title=Video Game Survivor's Guide: The Jaguar Lives! - Breakout 2000|magazine=[[GamePro]]|issue=123|publisher=[[International Data Group|IDG]]|date=December 1998|page=214}}</ref> ''MyAtari''{{'}}s Robert Jung gave the game positive remarks for the inclusion of the original title and multiplayer mode. While Jung found its controls passable, he saw the slower pacing and uninspired audiovisual presentation as negative points.<ref name="MyAtariB2K"/> ''Atari Gaming Headquarters''{{'}} Keita Iida regarded the game to be "a decent deviation from its predecessor", but faulted its controls for being sluggish in contrast to other reviewers.<ref name="AGHb2k"/> Author Andy Slaven agreed with Iida, writing that the [[Atari Jaguar|Jaguar]]'s pad cannot emulate the precise movement of a paddle, while also commenting that the pseudo-3D visuals failed to impress.<ref name="VGB19852002">{{cite book|last1=Slaven|first1=Andy|last2=Barnes|first2=Lucus|year=2002|chapter=JAG - Atari Jaguar|chapter-url=https://books.google.com/books?id=oShzmF1Pxc4C&pg=PA47|title=Video Game Bible, 1985-2002|volume=1|publisher=[[Trafford Publishing]]|pages=47–53|isbn=9781553697312}}</ref> Nils Nils of German website ''neXGam'' considered that the game's viewing perspective brought advantages to the level design, but also disadvantages in terms of its point of view.<ref name="XGb2k">{{cite web|last=Nils|first=Nils|url=https://www.nexgam.de/games/breakout-2000-atari-jaguar|title=Breakout 2000 im Test (Jaguar)|publisher=neXGam|date=November 6, 2020|access-date=2023-01-23|language=de|archive-url=https://web.archive.org/web/20230123003358/https://www.nexgam.de/games/breakout-2000-atari-jaguar|archive-date=2023-01-23|url-status=live}}</ref>
''[[GamePro]]''{{'}}s [[Dan Amrich]] echoed a similar opinion in regards to the graphics and controls, but found the power-ups difficult to distinguish before grabbing them and criticized the audio department. Regardless, Amrich concluded that ''Breakout 2000'' is a good title for two players that offers a broad-appeal fun.<ref name="GameProB2K">{{cite magazine|last=Amrich|first=Dan|author-link=Dan Amrich|url=https://archive.org/details/GamePro_Issue_113_December_1998/page/n217/mode/1up|title=Video Game Survivor's Guide: The Jaguar Lives! - Breakout 2000|magazine=[[GamePro]]|issue=123|publisher=[[International Data Group|IDG]]|date=December 1998|page=214}}</ref> ''MyAtari''{{'}}s Robert Jung gave the game positive remarks for the inclusion of the original title and multiplayer mode. While Jung found its controls passable, he saw the slower pacing and uninspired audiovisual presentation as negative points.<ref name="MyAtariB2K"/> ''Atari Gaming Headquarters''{{'}} Keita Iida regarded the game to be "a decent deviation from its predecessor", but faulted its controls for being sluggish in contrast to other reviewers.<ref name="AGHb2k"/> Author Andy Slaven agreed with Iida, writing that the [[Atari Jaguar|Jaguar]]'s pad cannot emulate the precise movement of a paddle, while also commenting that the pseudo-3D visuals failed to impress.<ref name="VGB19852002">{{cite book|last1=Slaven|first1=Andy|last2=Barnes|first2=Lucus|year=2002|chapter=JAG - Atari Jaguar|chapter-url=https://books.google.com/books?id=oShzmF1Pxc4C&pg=PA47|title=Video Game Bible, 1985-2002|volume=1|publisher=[[Trafford Publishing]]|pages=47–53|isbn=9781553697312}}</ref> Nils of the German website ''neXGam'' considered that the game's viewing perspective brought advantages to the level design, but also disadvantages in terms of its point of view.<ref name="XGb2k">{{cite web|author=Nils|url=https://www.nexgam.de/games/breakout-2000-atari-jaguar|title=Breakout 2000 im Test (Jaguar)|publisher=neXGam|date=November 6, 2020|access-date=2023-01-23|language=de|archive-url=https://web.archive.org/web/20230123003358/https://www.nexgam.de/games/breakout-2000-atari-jaguar|archive-date=2023-01-23|url-status=live}}</ref>


== Legacy ==
== Legacy ==
After finishing development on ''Breakout 2000'', Mario Perdue began work on three other games that were intended to be used on kiddie rides manufactured by Carousel Entertainment, using Jaguar consoles purchased from Atari as their control units across establishments such as [[K-Mart]] and [[Chuck E. Cheese]]: the racing game ''Speedster II'', the helicopter-themed shoot 'em up ''Skycopter II'', and a spaceship game titled ''SpaceGuy''.<ref name="L4SoftProjects"/><ref name="AAttackMPi"/><ref name="AtariHistory">{{cite web|url=http://kickass.ddnss.org/html/jaguar/kiddierides.htm|title=A powerful toy - the Atari Jaguar|website=atarihistory.de|date=1998|access-date=2023-01-22|archive-url=https://web.archive.org/web/20180805203914/http://kickass.ddnss.org/html/jaguar/kiddierides.htm|archive-date=2018-08-05|url-status=live}}</ref><ref name="AtariAge">{{cite web|url=http://atariage.com/Jaguar/index.php|title=Atari Jaguar History|website=[[AtariAge]]|access-date=2018-08-05|archive-url=https://web.archive.org/web/20150906132504/http://atariage.com/Jaguar/index.php|archive-date=2015-09-06|url-status=live}}</ref> According to Perdue, ''Speedster II'' was completed on December 5, 1996, while ''Skycopter II'' was completed shortly after but ''SpaceGuy'' was never released.<ref name="AtariHistory"/><ref name="AtariAge"/><ref name="AGHspdII">{{cite web|last=Philip|first=Bruce|url=http://www.atarihq.com/reviews/jaguar/speedster_2.html|title=AGH Jaguar Spotlight: SPEEDSTER II (Unreleased Prototype)|work=Atari Gaming Headquarters|date=2001|access-date=2018-12-20|archive-url=https://web.archive.org/web/20020805210359/http://www.atarihq.com/reviews/jaguar/speedster_2.html|archive-date=2002-08-05|url-status=live}}</ref>
After finishing development on ''Breakout 2000'', Mario Perdue began work on three other games that were intended to be used on kiddie rides manufactured by Carousel Entertainment, using Jaguar consoles purchased from Atari as their control units across establishments such as [[K-Mart]] and [[Chuck E. Cheese]]: the racing game ''Speedster II'', the helicopter-themed shoot 'em up ''Skycopter II'', and a spaceship game titled ''SpaceGuy''.<ref name="L4SoftProjects"/><ref name="JungleGuide1"/><ref name="AAttackMPi"/><ref name="AtariHistory">{{cite web|url=http://kickass.ddnss.org/html/jaguar/kiddierides.htm|title=A powerful toy - the Atari Jaguar|website=atarihistory.de|date=1998|access-date=2023-01-22|archive-url=https://web.archive.org/web/20180805203914/http://kickass.ddnss.org/html/jaguar/kiddierides.htm|archive-date=2018-08-05|url-status=live}}</ref><ref name="AtariAge">{{cite web|url=http://atariage.com/Jaguar/index.php|title=Atari Jaguar History|website=[[AtariAge]]|access-date=2018-08-05|archive-url=https://web.archive.org/web/20150906132504/http://atariage.com/Jaguar/index.php|archive-date=2015-09-06|url-status=live}}</ref> According to Perdue, ''Speedster II'' was completed on December 5, 1996, while ''Skycopter II'' was completed shortly after but ''SpaceGuy'' was never released.<ref name="AtariHistory"/><ref name="AtariAge"/><ref name="AGHspdII">{{cite web|last=Philip|first=Bruce|url=http://www.atarihq.com/reviews/jaguar/speedster_2.html|title=AGH Jaguar Spotlight: SPEEDSTER II (Unreleased Prototype)|work=Atari Gaming Headquarters|date=2001|access-date=2018-12-20|archive-url=https://web.archive.org/web/20020805210359/http://www.atarihq.com/reviews/jaguar/speedster_2.html|archive-date=2002-08-05|url-status=live}}</ref>


There are conflicting reports online regarding status of ''Speedster II'' and ''Skycopter II'', with one source stating the rides were released to the public while another source state they were never released due to issues with the system's reliability on certain environments.<ref name="AtariHistory"/><ref name="AGHspdII"/> In 2008, the source code of ''Breakout 2000'' was released by hobbyist community Jaguar Sector II under a CD compilation called ''Jaguar Source Code Collection''.<ref name="AJT">{{cite web|last=Smith|first=Jason|url=http://www.jaguarsector.com/index.php?autocom=ibwiki&cmd=article&do=print_article&id=379|title=Atari Jaguar Timeline|website=Jaguar Sector II|access-date=2023-01-23|archive-url=https://archive.today/20130629025431/http://www.jaguarsector.com/index.php?autocom=ibwiki&cmd=article&do=print_article&id=379|archive-date=2013-06-29|url-status=dead}}</ref><ref name="JSIIAJSPaRG">{{cite web|last=Smith|first=Jason|url=http://www.jaysmith2000.com:80/Jagpriceguide.htm|title=Jaguar Sector II Atari Jaguar Software Price and Rarity Guide|website=Jaguar Sector II|access-date=2023-01-23|archive-url=https://web.archive.org/web/20131117222232/http://www.jaysmith2000.com/Jagpriceguide.htm|archive-date=17 November 2013|url-status=dead}}</ref> In 2011, Beta Phase Games alongside [[GOAT Store]] acquired the rights to both ''Speedster II'' and ''Skycopter II'', in addition of purchasing all of their remaining Jaguar-related inventory from Carousel Entertainment.<ref name="BPG">{{cite web|url=http://betaphasegames.com/index.html|title=NEWS: MOST RECENT UPDATES - Carousel International Acquisition|publisher=Beta Phase Games|date=January 25, 2011|accessdate=2018-08-05|archive-url=https://web.archive.org/web/20170204172059/http://betaphasegames.com/index.html|archive-date=2017-02-04|url-status=live}}</ref> In 2022, a prototype ROM image of ''Speedster II'' was leaked online.<ref name="GamingAlexandria"/>
There are conflicting reports online regarding status of ''Speedster II'' and ''Skycopter II'', with one source stating the rides were released to the public while another source state they were never released due to issues with the system's reliability on certain environments.<ref name="AtariHistory"/><ref name="AGHspdII"/> In 2008, the source code of ''Breakout 2000'' was released by hobbyist community Jaguar Sector II under a CD compilation called ''Jaguar Source Code Collection''.<ref name="AJT">{{cite web|last=Smith|first=Jason|url=http://www.jaguarsector.com/index.php?autocom=ibwiki&cmd=article&do=print_article&id=379|title=Atari Jaguar Timeline|website=Jaguar Sector II|access-date=2023-01-23|archive-url=https://archive.today/20130629025431/http://www.jaguarsector.com/index.php?autocom=ibwiki&cmd=article&do=print_article&id=379|archive-date=2013-06-29|url-status=dead}}</ref><ref name="JSIIAJSPaRG">{{cite web|last=Smith|first=Jason|url=http://www.jaysmith2000.com:80/Jagpriceguide.htm|title=Jaguar Sector II Atari Jaguar Software Price and Rarity Guide|website=Jaguar Sector II|access-date=2023-01-23|archive-url=https://web.archive.org/web/20131117222232/http://www.jaysmith2000.com/Jagpriceguide.htm|archive-date=17 November 2013|url-status=dead}}</ref> In 2011, Beta Phase Games alongside [[GOAT Store]] acquired the rights to both ''Speedster II'' and ''Skycopter II'', in addition of purchasing all of their remaining Jaguar-related inventory from Carousel Entertainment.<ref name="BPG">{{cite web|url=http://betaphasegames.com/index.html|title=NEWS: MOST RECENT UPDATES - Carousel International Acquisition|publisher=Beta Phase Games|date=January 25, 2011|accessdate=2018-08-05|archive-url=https://web.archive.org/web/20170204172059/http://betaphasegames.com/index.html|archive-date=2017-02-04|url-status=live}}</ref> In 2022, a prototype ROM image of ''Speedster II'' was leaked online.<ref name="GamingAlexandria"/>

Latest revision as of 22:10, 21 December 2024

Breakout 2000
Developer(s)MP Games
Publisher(s)Telegames
Producer(s)John Skruch
Programmer(s)Mario Perdue
Richard Degler
Artist(s)Gary T. Degler
Composer(s)Douglas Perdue
SeriesBreakout
Platform(s)Atari Jaguar
Release
  • NA/EU: December 10, 1996
Genre(s)Action
Mode(s)Single-player, multiplayer

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.

Breakout 2000 was the first Jaguar project by MP Games, which had previously worked on productivity software for PC and WalZ, a Breakout-style game for Atari ST. Lead programmer Mario Perdue originally developed a Windows 3.1x version of WalZ, which went unreleased due to its similarity with Breakout and fear of lawsuit from Atari. He later approached Atari staffer J. Patton, who recommended Mario working with the Jaguar hardware and loaned him a development kit for the system. Mario sent a copy of a 3D Breakout-style game for Windows called WalZ 3D to Atari staff, who liked the concept and asked Mario if he would be interested in completing the game as Breakout 2000, to which he agreed.

Upon release, Breakout 2000 received an average reception from critics. Reviewers praised its gameplay and multiplayer mode, with a mixed reception on the game's controls, and criticism directed towards the game's audiovisual presentation and slow pacing.

Gameplay

[edit]
Gameplay screenshot showing the first phase in the game's 2000 mode

Breakout 2000 is an action game featuring a similar premise to Breakout (1976), where the main objective is to destroy a layer of brick lines from the playfield by repeatedly bouncing a ball spawned off a paddle into them and keep it in play, using the walls and paddle to eliminate the bricks.[1][2][3][4][5] The game is divided into two modes to choose from at the main menu (2000 and Classic), each with their own gameplay settings.[1][4][5][6][7] As with previous arcade remakes and updates on the Atari Jaguar such as Tempest 2000, Missile Command 3D, and Defender 2000, the game modifies and builds upon the gameplay of its original counterpart, introducing a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, enemies, varying level designs, and multiplayer.[1][2][3][5][7]

In the 2000 mode, the player must clear 50 levels, each divided into ten phases consisting of five rounds and one of two bonus rounds.[1][2][4][7] The player has five balls to try clearing the playfield of bricks, each having a fixed point value depending on their color.[4] The ball increases its speed at specific hit intervals and the paddle shrinks to half of its size if the ball touches the upper wall in a single-player session. During gameplay, power-ups are dropped by two of three types of drones that randomly appear on the playfield.[4][6] These power-ups assist the player, ranging from speed increasers, multiplying the number of balls on-screen, equip the paddle with a plasma cannon, among others.[2][3][4] The third drone type, Stingers, are enemies who shoot the paddle to break it if the player takes a determined number of hits.[2][4] In two-player mode, the players' paddle are positioned at the bottom (1P) and top (2P) respectively, while the playfield's upper wall is replaced with a warped wall that allow the balls travel back and forth.[4][5][6] The player can also enable a computer-controlled assistant for the second paddle.[4]

Classic mode is a recreation of the original arcade game, where the player can choose between two gameplay options at the main menu before starting: "Catch" (where the paddle is capable of holding the ball) and "Breakthru" (where the ball breaks the bricks by moving through them).[4][5][6] On each mode, failing in making the ball rebound from the paddle results in losing it and the game is over once all the balls are lost.

Development

[edit]

Breakout 2000 was the first Atari Jaguar project by MP Games, an Indiana-based developer initially established in 1991 under the name MP Graphics Systems.[8][9][10][11][12] The company had previously worked on productivity software for PC like DynaCaDD for Ditek International as well as WalZ, a Breakout-style game for Atari ST based on Arkanoid (1986).[13][14][15] It was produced by John Skruch and is officially considered part of Atari Corporation's 2000 series.[4][16][17] Mario Perdue, who previously worked on WalZ and projects for the ST and Atari TT030 computers, acted as lead programmer with Richard Degler providing additional programming. Gary T. Degler was responsible for the artwork and cover illustration, while the soundtrack was scored by Mario's son Douglas Perdue.[4][14][15]

Mario originally programmed a Windows 3.1x version of WalZ, which was never released due to its similarity with Breakout and fear of lawsuit from Atari.[13][15] He had health issues in the early 1990s but later recovered and approached Atari staffer J. Patton, who recommended Mario to work with the Jaguar hardware and loaned him a development kit for the system.[14][15] Mario submitted a copy of a 3D Breakout-style game for Windows called WalZ 3D to people within Atari, who liked the concept and asked Mario if he would be interested in completing the game as Breakout 2000, to which he agreed.[13][14][15] The project was funded by Atari as a work-for-hire, and Mario was given complete freedom during development, with Patton and other Atari staffers such as Bill Rehbock and Mike Fulton contributing with possible ideas for implementation in the final version, such as the ball moving from one playfield to another.[14][15]

Mario tried to make the classic mode as close to the original game as possible, while also focusing on making the 2000 mode playable with the Jaguar's controller but found it difficult.[15] Mario stated that there were plans to include support for rotary controls, but were scrapped due to lack of them on the console.[15] The game was completed in March 1996, before Atari suspended all new Jaguar releases and closed to merge with JTS, however Telegames president Terry Grantham contacted Mario and wanted to release it but lacked documentation.[14][15][18] Mario agreed putting together a manual for Grantham in exchange for copies of the game, but forgot to credit Douglas for the music.[14] Mario said he wished he could have made better decisions early in the design to make the gameplay smoother, but expressed his satisfaction with Breakout 2000 and has since considered it one of the most enjoyable experiences of his career.[14]

Release

[edit]

Breakout 2000 was first previewed in 1995, being advertised with a September release date.[19][20] It was covered by the press that were invited to Atari Corporation's European division, and was also showcased between 1995 and 1996 during Atari's "Fun 'n' Games Day", an event for producers and developers to showcase upcoming Jaguar titles to the media.[21][22][23][24][25] Early previews prior to launch showed differences compared to the final version such as different visuals and heads-up display.[26][27] The game was later scheduled for a November launch window, although internal documentation from Atari showed that it was still in development by December 11.[3][28]

In 1996, Atari merged with JTS Corporation, ceasing production of the Atari Jaguar and games that were in development for the platform.[29][30] This resulted in the game not being published by Atari despite being completed,[13][15] rated by the ESRB,[31] and scheduled for a July release.[32] As part of the merger, Atari agreed to continue support for the Jaguar.[30] Telegames later became involved with the game and sub-licensed it from Atari along with a number of titles for the console.[13][15][30][33] By this time, Telegames was one of the last remaining third-party publishers for the Jaguar.[34][35][36] Breakout 2000 was released in North America and Europe on December 10.[5][37][38][39] Being a late release after the console was discontinued, it was only available through direct order from Telegames and retailers such as Electronics Boutique.[35][40][41]

Reception

[edit]

Breakout 2000 received an average reception from critics.[8][44][45] Edge felt that the game's main mode provided little gameplay thrills compared with Arkanoid (1986).[32] The Atari Times' Patrick Holstine labelled it as a well-done title, noting the challenging gameplay and adequate controls. However, Holstine found the graphical presentation "rather 16-bit looking". He also expressed mixed thoughts about the music and the classic mode.[6] Marc Abramson of the French ST Magazine highlighted its visuals, sound, fluidity, and controls. Abramson also noted the multiplayer component for its originality but difficult in getting used to it due to the playfield's perspective, and lamented the lack of game save support.[2] Red of German publication ST-Computer concurred with Abramson regarding the two-player mode, while commenting that the game's perspective was reminiscent of Klax. Red ultimately considered it a fun game, commending the gameplay, smooth animation, and controls, but felt that its audio "leaves a lot to be desired".[1]

GamePro's Dan Amrich echoed a similar opinion in regards to the graphics and controls, but found the power-ups difficult to distinguish before grabbing them and criticized the audio department. Regardless, Amrich concluded that Breakout 2000 is a good title for two players that offers a broad-appeal fun.[7] MyAtari's Robert Jung gave the game positive remarks for the inclusion of the original title and multiplayer mode. While Jung found its controls passable, he saw the slower pacing and uninspired audiovisual presentation as negative points.[43] Atari Gaming Headquarters' Keita Iida regarded the game to be "a decent deviation from its predecessor", but faulted its controls for being sluggish in contrast to other reviewers.[42] Author Andy Slaven agreed with Iida, writing that the Jaguar's pad cannot emulate the precise movement of a paddle, while also commenting that the pseudo-3D visuals failed to impress.[46] Nils of the German website neXGam considered that the game's viewing perspective brought advantages to the level design, but also disadvantages in terms of its point of view.[47]

Legacy

[edit]

After finishing development on Breakout 2000, Mario Perdue began work on three other games that were intended to be used on kiddie rides manufactured by Carousel Entertainment, using Jaguar consoles purchased from Atari as their control units across establishments such as K-Mart and Chuck E. Cheese: the racing game Speedster II, the helicopter-themed shoot 'em up Skycopter II, and a spaceship game titled SpaceGuy.[13][14][15][48][49] According to Perdue, Speedster II was completed on December 5, 1996, while Skycopter II was completed shortly after but SpaceGuy was never released.[48][49][50]

There are conflicting reports online regarding status of Speedster II and Skycopter II, with one source stating the rides were released to the public while another source state they were never released due to issues with the system's reliability on certain environments.[48][50] In 2008, the source code of Breakout 2000 was released by hobbyist community Jaguar Sector II under a CD compilation called Jaguar Source Code Collection.[51][52] In 2011, Beta Phase Games alongside GOAT Store acquired the rights to both Speedster II and Skycopter II, in addition of purchasing all of their remaining Jaguar-related inventory from Carousel Entertainment.[53] In 2022, a prototype ROM image of Speedster II was leaked online.[11]

References

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