Jump to content

Pete Cooke: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
No edit summary
 
(5 intermediate revisions by 2 users not shown)
Line 12: Line 12:
His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]].
His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]].


Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'', released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic (if speeded-up) life-cycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs. Even Cooke's more straightforward games, like the 1988 shoot 'em up ''[[Earthlight (computer game)|Earthlight]]'', featured their own complexities and technical gimmicks.
Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'', released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic, though sped up, lifecycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs.{{cite needed|date=October 2024}}


As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.
As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.{{cite needed|date=October 2024}}


He worked at [[Leicester College]] as an IT lecturer and he teaches students how to create computer games using [[Microsoft XNA]].{{citation needed|date=June 2013}}
He worked at [[Leicester College]] as an IT lecturer and he teaches students how to create computer games using [[Microsoft XNA]].{{citation needed|date=June 2013}}
He has created and released games for Apple Devices (iOS), including ''Zenfit'' and ''Everything Must Go''.{{cite needed|date=October 2024}}

Recently{{when|date=September 2017}} he has created and released games for Apple Devices (iOS), including ''Zenfit'' and ''Everything Must Go''.


==Games==
==Games==
Line 31: Line 30:
*''[[Tau Ceti (computer game)|Tau Ceti]]'' (1985)
*''[[Tau Ceti (computer game)|Tau Ceti]]'' (1985)
*''Room 10'' (1986)
*''Room 10'' (1986)
*''[[Academy (computer game)|Academy]]'' (1987)
*''[[Academy (computer game)|Academy]]'' (1986)
*''Micronaut One'' (1987)
*''Micronaut One'' (1987)
*''Brainstorm'' (1987)
*''Brainstorm'' (1987)

Latest revision as of 14:48, 22 December 2024

Pete Cooke (born 1956) is a British computer games programmer, best known for his work published in the 1980s for the ZX Spectrum.

Career

[edit]

His software often used a point and click GUI.[citation needed] As most Spectrum users did not own a mouse the pointer was manipulated by keyboard or joystick.

Cooke's game Tau Ceti featured a form of solid 3D graphics and was set on a planet with day and night cycles with dynamically drawn shadows. Micronaut One, released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic, though sped up, lifecycle, beginning each level as eggs and progressing to larvae and eventually adult Scrim which would then lay more eggs.[citation needed]

As well as these games, Cooke programmed the ZX Spectrum and Amstrad CPC versions of Stunt Car Racer and also released a game for the 16-bit Amiga and Atari ST in 1990 called Tower of Babel.[citation needed]

He worked at Leicester College as an IT lecturer and he teaches students how to create computer games using Microsoft XNA.[citation needed] He has created and released games for Apple Devices (iOS), including Zenfit and Everything Must Go.[citation needed]

Games

[edit]

References

[edit]
  1. ^ Invincible Island on World of Spectrum
  2. ^ "In the Chair with.. Pete Cooke". Retro Gamer. No. 126. Imagine. March 2014. pp. 92–95.
[edit]