Pete Cooke: Difference between revisions
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His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]]. |
His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]]. |
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Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'', released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic |
Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'', released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic, though sped up, lifecycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs.{{cite needed|date=October 2024}} |
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As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''. |
As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.{{cite needed|date=October 2024}} |
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He worked at [[Leicester College]] as an IT lecturer and he teaches students how to create computer games using [[Microsoft XNA]].{{citation needed|date=June 2013}} |
He worked at [[Leicester College]] as an IT lecturer and he teaches students how to create computer games using [[Microsoft XNA]].{{citation needed|date=June 2013}} |
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==Games== |
==Games== |
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*''[[Tau Ceti (computer game)|Tau Ceti]]'' (1985) |
*''[[Tau Ceti (computer game)|Tau Ceti]]'' (1985) |
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*''Room 10'' (1986) |
*''Room 10'' (1986) |
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*''[[Academy (computer game)|Academy]]'' ( |
*''[[Academy (computer game)|Academy]]'' (1986) |
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*''Micronaut One'' (1987) |
*''Micronaut One'' (1987) |
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*''Brainstorm'' (1987) |
*''Brainstorm'' (1987) |
Latest revision as of 14:48, 22 December 2024
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Pete Cooke (born 1956) is a British computer games programmer, best known for his work published in the 1980s for the ZX Spectrum.
Career
[edit]His software often used a point and click GUI.[citation needed] As most Spectrum users did not own a mouse the pointer was manipulated by keyboard or joystick.
Cooke's game Tau Ceti featured a form of solid 3D graphics and was set on a planet with day and night cycles with dynamically drawn shadows. Micronaut One, released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic, though sped up, lifecycle, beginning each level as eggs and progressing to larvae and eventually adult Scrim which would then lay more eggs.[citation needed]
As well as these games, Cooke programmed the ZX Spectrum and Amstrad CPC versions of Stunt Car Racer and also released a game for the 16-bit Amiga and Atari ST in 1990 called Tower of Babel.[citation needed]
He worked at Leicester College as an IT lecturer and he teaches students how to create computer games using Microsoft XNA.[citation needed] He has created and released games for Apple Devices (iOS), including Zenfit and Everything Must Go.[citation needed]
Games
[edit]- Invincible Island (1983)[1]
- The Inferno (1984)
- Urban Upstart (1984)
- UDG Generator (1984)
- Maze Chase (1984)
- Upper Gumtree (1985)
- Ski Star 2000 (1985)
- Juggernaut (1985)
- Tau Ceti (1985)
- Room 10 (1986)
- Academy (1986)
- Micronaut One (1987)
- Brainstorm (1987)
- Earthlight (1988)
- Zolyx (1988)
- A Whole New Ball Game (1989)
- Stunt Car Racer – ZX Spectrum conversion of Geoff Crammond's game (1989)
- Granny's Garden (1989)
- Tower Of Babel (1990)
- Grand Prix (1992)
- Grand Prix 2 (1996)
- Grand Prix 3 (2000)
- Zenfit (iOS) (2012)
- Everything Must Go (iOS) (2013) [2]
References
[edit]- ^ Invincible Island on World of Spectrum
- ^ "In the Chair with.. Pete Cooke". Retro Gamer. No. 126. Imagine. March 2014. pp. 92–95.
External links
[edit]- Feature on Pete Cooke from a 1987 issue of Crash magazine.
- Pete Cooke by Retro Gamer Team, 15 July 2014.
- Zenfit on Apple App Store Zenfit on Apple App Store.
- Everything Must Go on Apple App Store Everything Must Go on Apple App Store.