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{{Short description|British computer game designer (born 1956)}}
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'''Pete Cooke''' (born 1956) is a [[United Kingdom|British]] computer games programmer, best known for his work published in the 1980s for the [[ZX Spectrum]].
'''Pete Cooke''' (born 1956) is a British computer games programmer, best known for his work published in the 1980s for the [[ZX Spectrum]].

==Career==
==Career==
His software often used a point and click [[GUI]].{{fact|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]].
His software often used a point and click [[GUI]].{{citation needed|date=September 2017}} As most Spectrum users did not own a [[mouse (computing)|mouse]] the pointer was manipulated by [[Computer keyboard|keyboard]] or [[joystick]].


Cooke's games were often innovative.{{peacock-term|date=August 2018}} For example, ''[[Tau Ceti (computer game)|Tau Ceti]]'' (released 1985) featured a form of solid [[3D computer graphics|3D graphics]] but was also set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'' (released 1987) was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game also used fast-moving 3D graphics as well as featuring an enemy that went through a realistic (if speeded-up) life-cycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs. Even Cooke's more straightforward games, like the 1988 shoot 'em up ''[[Earthlight (computer game)|Earthlight]]'', featured their own complexities and technical gimmicks.
Cooke's game ''[[Tau Ceti (computer game)|Tau Ceti]]'' featured a form of solid [[3D computer graphics|3D graphics]] and was set on a planet with day and night cycles with dynamically drawn shadows. ''[[Micronaut One (computer game)|Micronaut One]]'', released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic, though sped up, lifecycle, beginning each level as [[Egg (biology)|eggs]] and progressing to [[larva]]e and eventually adult Scrim which would then lay more eggs.{{cite needed|date=October 2024}}


As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.
As well as these games, Cooke programmed the ZX Spectrum and [[Amstrad CPC]] versions of ''[[Stunt Car Racer]]'' and also released a game for the 16-bit [[Amiga]] and [[Atari ST]] in 1990 called ''[[Tower Of Babel (computer game)|Tower of Babel]]''.{{cite needed|date=October 2024}}


He worked at [[Leicester College]] as an IT lecturer and he teaches students how to create computer games using [[Microsoft XNA]].{{citation needed|date=June 2013}}
He worked at [[Leicester College]] as an IT lecturer and he teaches students how to create computer games using [[Microsoft XNA]].{{citation needed|date=June 2013}}
He has created and released games for Apple Devices (iOS), including ''Zenfit'' and ''Everything Must Go''.{{cite needed|date=October 2024}}

Recently{{when?|date=September 2017}} he has created and released games for Apple Devices (iOS), including ''Zenfit'' and ''Everything Must Go''.


==Games==
==Games==
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*''[[Tau Ceti (computer game)|Tau Ceti]]'' (1985)
*''[[Tau Ceti (computer game)|Tau Ceti]]'' (1985)
*''Room 10'' (1986)
*''Room 10'' (1986)
*''[[Academy (computer game)|Academy]]'' (1987)
*''[[Academy (computer game)|Academy]]'' (1986)
*''Micronaut One'' (1987)
*''Micronaut One'' (1987)
*''Brainstorm'' (1987)
*''Brainstorm'' (1987)
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*''Grand Prix 3'' (2000)
*''Grand Prix 3'' (2000)
*''Zenfit'' (iOS) (2012)
*''Zenfit'' (iOS) (2012)
*''Everything Must Go'' (iOS) (2013) <ref>{{cite magazine |title=In the Chair with.. Pete Cooke |work=[[Retro Gamer]] |publisher=[[Imagine Publishing|Imagine]] |issue=126 |date=March 2014 |pages=92–95 |ref={{harvid|Retro Gamer|2014}} }}</ref>
*''Everything Must Go'' (iOS) (2013) <ref>{{cite magazine |title=In the Chair with.. Pete Cooke |magazine=[[Retro Gamer]] |publisher=[[Imagine Publishing|Imagine]] |issue=126 |date=March 2014 |pages=92–95 |ref={{harvid|Retro Gamer|2014}} }}</ref>


==References==
==References==
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*[https://itunes.apple.com/gb/app/zenfit/id526340108?mt=8 Zenfit on Apple App Store] Zenfit on Apple App Store.
*[https://itunes.apple.com/gb/app/zenfit/id526340108?mt=8 Zenfit on Apple App Store] Zenfit on Apple App Store.
*[https://itunes.apple.com/gb/app/everything-must-go/id655190626?mt=8 Everything Must Go on Apple App Store] Everything Must Go on Apple App Store.
*[https://itunes.apple.com/gb/app/everything-must-go/id655190626?mt=8 Everything Must Go on Apple App Store] Everything Must Go on Apple App Store.

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Latest revision as of 14:48, 22 December 2024

Pete Cooke (born 1956) is a British computer games programmer, best known for his work published in the 1980s for the ZX Spectrum.

Career

[edit]

His software often used a point and click GUI.[citation needed] As most Spectrum users did not own a mouse the pointer was manipulated by keyboard or joystick.

Cooke's game Tau Ceti featured a form of solid 3D graphics and was set on a planet with day and night cycles with dynamically drawn shadows. Micronaut One, released in 1987, was set inside futuristic biocomputers with the player controlling a microscopic craft attempting to clear the tunnels of an insect-like life form called Scrim. This game used fast-moving 3D graphics and featured an enemy that went through a realistic, though sped up, lifecycle, beginning each level as eggs and progressing to larvae and eventually adult Scrim which would then lay more eggs.[citation needed]

As well as these games, Cooke programmed the ZX Spectrum and Amstrad CPC versions of Stunt Car Racer and also released a game for the 16-bit Amiga and Atari ST in 1990 called Tower of Babel.[citation needed]

He worked at Leicester College as an IT lecturer and he teaches students how to create computer games using Microsoft XNA.[citation needed] He has created and released games for Apple Devices (iOS), including Zenfit and Everything Must Go.[citation needed]

Games

[edit]

References

[edit]
  1. ^ Invincible Island on World of Spectrum
  2. ^ "In the Chair with.. Pete Cooke". Retro Gamer. No. 126. Imagine. March 2014. pp. 92–95.
[edit]