Zombie Tycoon: Difference between revisions
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{{Short description|2009 video game}} |
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{{Advert|date=November 2009}} |
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{{Infobox |
{{Infobox video game |
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|title = |
| title = Zombie Tycoon |
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|image = |
| image = Zombie Tycoon logo.JPG |
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|developer = [[Frima Studio]] |
| developer = [[Frima Studio]] |
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|publisher = |
| publisher = Frima Studio |
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|released = |
| released = October 29, 2009 |
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|genre = [[ |
| genre = [[Real-time strategy]] |
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|modes = [[Single-player]] |
| modes = [[Single-player]] |
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| platforms = [[PlayStation Portable]] |
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|ratings = {{vgratings|ESRB=Teen|PEGI=12+}} |
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|media = [[Download]] |
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}} |
}} |
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'''''Zombie Tycoon''''' is a 2009 [[real-time strategy]] developed and published by [[Frima studio|Frima Studio]] for the [[PlayStation Portable]]. It was released on the [[PlayStation Network]]. |
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'''''Zombie Tycoon''''' is a [[PlayStation Portable]] game that puts the player in charge of their very own undead horde. Contrary to most games who asks you to clear out a [[zombie]] menace, here you manage the zombies by using a mix of action and strategy. Created by Frima Studio, it was released for [[Halloween]] 2009 and uses the [[Vicious Engine]]. |
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''Zombie Tycoon'' differs from most zombie games in the fact that the player is able to control and customize three squads of [[zombie]]s rather than fighting them off. The game is not a [[Business simulation game|tycoon game]] as the title suggests, with gameplay closer to being a real-time strategy game. Like ''[[Dead Head Fred]]'', ''Zombie Tycoon'' uses the [[Vicious Engine]].<ref>{{Cite web |url=http://psp.ign.com/articles/103/1034936p1.html |title=Zombie Tycoon to use Vicious Engine |access-date=2009-10-29 |archive-date=2009-10-19 |archive-url=https://web.archive.org/web/20091019154111/http://psp.ign.com/articles/103/1034936p1.html |url-status=live }}</ref> The game is playable on the [[PlayStation 3]] as it is a [[PlayStation mini]]. |
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The game includes: |
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* 3 different kinds of zombies |
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A sequel, ''Zombie Tycoon 2: Brainhov's Revenge'', was released in 2013 for the [[PlayStation Vita]], [[PlayStation 3]], and [[Microsoft Windows]].<ref>{{Cite magazine |url=https://www.gameinformer.com/games/zombie_tycoon_2_brainhovs_revenge/b/ps3/archive/2013/03/25/matching-wits-with-the-undead.aspx |archive-url=https://web.archive.org/web/20190820050750/https://www.gameinformer.com/games/zombie_tycoon_2_brainhovs_revenge/b/ps3/archive/2013/03/25/matching-wits-with-the-undead.aspx |url-status=dead |archive-date=August 20, 2019 |title=Matching Wits With The Undead In Zombie Tycoon 2 |magazine=Game Informer |date=March 25, 2013 |last=Reeves |first=Ben |access-date=April 4, 2021}}</ref> |
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* Animated cut-scenes, voice-acting |
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* 10 levels |
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==Plot== |
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* Puzzles |
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''Zombie Tycoon'''s plot is told via voice-acted animated cutscenes as well as in-game text and dialogue. A [[mad scientist]] named Brainhov and his two subordinates have finished perfecting "formula Z", a formula that brings the dead back to life and transforms living humans into zombies. After unsuccessfully testing the formula on the hunchbacked subordinate Ernest he decides to test it on himself, turning into a zombie. The other (nameless) subordinate decides to utilize the formula to conquer the world by using the former Brainhov's invention.<ref>{{cite web|url=http://www.zombietycoon.com/EN/story.htm |title=Zombie Tycoon - Story |access-date=October 19, 2010 |url-status=dead|archive-url=https://web.archive.org/web/20100505122809/http://www.zombietycoon.com/EN/story.htm |archive-date=May 5, 2010 }} Zombie Tycoon's story</ref> |
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* Over 100 items |
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* The ability to attack humans and building alike |
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==Gameplay== |
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''Zombie Tycoon'' plays like a real-time strategy game. Gameplay takes place in different cities, each level giving different objectives. Buildings are destructible, but enemies may attack from the building, throwing things such as [[Molotov cocktail]]s. Special enemies such as bounty hunters may organize a resistance force and must be eliminated quickly. |
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The player controls three squads of zombies using a flying camera to dispense brains, which the zombies follow. Zombie squads may be equipped with several items to improve their offensive, defensive, or movement capabilities. [[Hospital]]s may be destroyed by zombies to increase their numbers, allowing up to 8 zombies for each squad. The game is lost when all zombie squads are eliminated. |
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==Reception== |
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''Zombie Tycoon'' received mixed reviews from critics. On [[Metacritic]], the game holds a score of 68/100 based on 5 reviews.<ref name=MC>{{Cite web |url=https://www.metacritic.com/game/zombie-tycoon/critic-reviews/?platform=psp |title=Zombie Tycoon for PSP Reviews |website=Metacritic |access-date=April 4, 2021}}</ref> |
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[[IGN]] gave the game a 5.2/10, citing "Frustrating AI, an imprecise camera, and bad AI."<ref>http://psp.ign.com/articles/104/1040895p1.html {{Webarchive|url=https://web.archive.org/web/20100819112658/http://psp.ign.com/articles/104/1040895p1.html |date=2010-08-19 }} IGN Zombie Tycoon Review</ref> On the flipside, [[Pocket Gamer|Pocket Gamer UK]] gave it 8/10, believing it was "fun, funny, and very original."<ref>http://www.pocketgamer.co.uk/r/PSP/Zombie+Tycoon/review.asp?c=16524 Pocket Gamer UK Review</ref> |
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==References== |
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{{reflist}} |
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==External links== |
==External links== |
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*[http://frimastudio.com/zombietycoon/EN/index.htm Official |
*[https://web.archive.org/web/20090822145317/http://frimastudio.com/zombietycoon/EN/index.htm Official website] |
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{{Vicious Engine games}} |
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*[http://www.destructoid.com/braiiiiiiins-zombie-tycoon-hits-psn-on-october-29-153352.phtml Article on Destructoid about Zombie Tycoon Release] |
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*[http://psp.ign.com/articles/103/1034936p1.html Zombie Tycoon to use Vicious Engine] |
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*[http://www.gamespot.com/psp/strategy/zombietycoon/index.html?tag=result;title;0 Zombie Tycoon on Gamespot] |
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*[http://www.gametrailers.com/game/zombie-tycoon/11912 Zombie Tycoon Trailer on Gametrailer] |
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[[Category:2009 video games]] |
[[Category:2009 video games]] |
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[[Category:PlayStation Portable-only games]] |
[[Category:PlayStation Portable-only games]] |
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[[Category:Video games developed in Canada]] |
[[Category:Video games developed in Canada]] |
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[[Category: |
[[Category:Video games about zombies]] |
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[[Category:Frima games]] |
[[Category:Frima Studio games]] |
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[[Category:Single-player video games]] |
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{{strategy-videogame-stub}} |
Latest revision as of 14:53, 23 December 2024
Zombie Tycoon | |
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Developer(s) | Frima Studio |
Publisher(s) | Frima Studio |
Platform(s) | PlayStation Portable |
Release | October 29, 2009 |
Genre(s) | Real-time strategy |
Mode(s) | Single-player |
Zombie Tycoon is a 2009 real-time strategy developed and published by Frima Studio for the PlayStation Portable. It was released on the PlayStation Network.
Zombie Tycoon differs from most zombie games in the fact that the player is able to control and customize three squads of zombies rather than fighting them off. The game is not a tycoon game as the title suggests, with gameplay closer to being a real-time strategy game. Like Dead Head Fred, Zombie Tycoon uses the Vicious Engine.[1] The game is playable on the PlayStation 3 as it is a PlayStation mini.
A sequel, Zombie Tycoon 2: Brainhov's Revenge, was released in 2013 for the PlayStation Vita, PlayStation 3, and Microsoft Windows.[2]
Plot
[edit]Zombie Tycoon's plot is told via voice-acted animated cutscenes as well as in-game text and dialogue. A mad scientist named Brainhov and his two subordinates have finished perfecting "formula Z", a formula that brings the dead back to life and transforms living humans into zombies. After unsuccessfully testing the formula on the hunchbacked subordinate Ernest he decides to test it on himself, turning into a zombie. The other (nameless) subordinate decides to utilize the formula to conquer the world by using the former Brainhov's invention.[3]
Gameplay
[edit]Zombie Tycoon plays like a real-time strategy game. Gameplay takes place in different cities, each level giving different objectives. Buildings are destructible, but enemies may attack from the building, throwing things such as Molotov cocktails. Special enemies such as bounty hunters may organize a resistance force and must be eliminated quickly.
The player controls three squads of zombies using a flying camera to dispense brains, which the zombies follow. Zombie squads may be equipped with several items to improve their offensive, defensive, or movement capabilities. Hospitals may be destroyed by zombies to increase their numbers, allowing up to 8 zombies for each squad. The game is lost when all zombie squads are eliminated.
Reception
[edit]Zombie Tycoon received mixed reviews from critics. On Metacritic, the game holds a score of 68/100 based on 5 reviews.[4]
IGN gave the game a 5.2/10, citing "Frustrating AI, an imprecise camera, and bad AI."[5] On the flipside, Pocket Gamer UK gave it 8/10, believing it was "fun, funny, and very original."[6]
References
[edit]- ^ "Zombie Tycoon to use Vicious Engine". Archived from the original on 2009-10-19. Retrieved 2009-10-29.
- ^ Reeves, Ben (March 25, 2013). "Matching Wits With The Undead In Zombie Tycoon 2". Game Informer. Archived from the original on August 20, 2019. Retrieved April 4, 2021.
- ^ "Zombie Tycoon - Story". Archived from the original on May 5, 2010. Retrieved October 19, 2010. Zombie Tycoon's story
- ^ "Zombie Tycoon for PSP Reviews". Metacritic. Retrieved April 4, 2021.
- ^ http://psp.ign.com/articles/104/1040895p1.html Archived 2010-08-19 at the Wayback Machine IGN Zombie Tycoon Review
- ^ http://www.pocketgamer.co.uk/r/PSP/Zombie+Tycoon/review.asp?c=16524 Pocket Gamer UK Review