Talk:History of artificial intelligence: Difference between revisions
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==GA Reassessment== |
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== Qualifying the Victory of the Neats: Updating a Section Name from the "Victory of the Neats" to "Probabilistic Reasoning and Greater Rigor" and Updating the Text == |
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{{Wikipedia:Good article reassessment/History of artificial intelligence/1}} |
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==Wiki Education assignment: Technology and Culture== |
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I see there was a lot of discussion on this talk page about whether to preserve 'Neats vs Scruffies' or remove it. |
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{{dashboard.wikiedu.org assignment | course = Wikipedia:Wiki_Ed/Purdue/Technology_and_Culture_(Fall_2023) | assignments = [[User:Ferna235|Ferna235]] | start_date = 2023-08-21 | end_date = 2023-12-15 }} |
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<span class="wikied-assignment" style="font-size:85%;">— Assignment last updated by [[User:Thecanyon|Thecanyon]] ([[User talk:Thecanyon|talk]]) 05:33, 12 December 2023 (UTC)</span> |
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The latest version Russell & Norvig's, AI: A Modern Approach differs from the second edition cited earlier by changing the last sentence of the footnote on P.25 of the 2nd edition and P. 24 of the 4th edition from "Whether that stability will be disrupted by a new scruffy idea is another question" to --now-- "The present emphasis on deep learning may represent a resurgence of the scruffies." |
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== 19th century fiction == |
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I think the new Russell & Norvig characterization there as and historical breakdown better describes that section, so I am changing the name to more closely match what they have. I'm also trying minimize disruption and flow of the article. I had planned on just dropping the part of the sentence "...and the victory of the neats" in [[History of artificial intelligence#CITEREFRussellNorvig2003|Russell & Norvig (2003)]] describe this as nothing less than a "revolution" and "the victory of the [[Neats and scruffies|neats]]". |
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Shouldn't E. T. A. Hoffman's stories ( The Sandman (1816) and Automata (1814) ) be mentioned? [[User:Kdammers|Kdammers]] ([[User talk:Kdammers|talk]]) 21:08, 30 October 2023 (UTC) |
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But since I can see why others care about that the 'neats vs scruffies' view and possible future application, I am adding: |
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:In my opinion, this article has too many fictional and mythological precursors already. [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 08:44, 31 July 2024 (UTC) |
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They had argued in their 2002 textbook that this increased rigor could be viewed plausibly as a "victory of the neats,"<ref name="AI Intro 2nd Edition">{{Cite book |last1=Russell |first1=Stuart J. |title=Artificial Intelligence: A Modern Approach |last2=Norvig |first2=Peter |date=2002-12-01 |publisher=Prentice Hall |isbn=978-0-13-790395-5 |edition=2nd edition |location=Upper Saddle River, N.J}}</ref> but subsequently qualified that by saying, in their 2020 AI textbook, that "The present emphasis on deep learning may represent a resurgence of the scruffies."<ref name="AI Intro 4th Edition">{{Cite book |last1=Russell |first1=Stuart |title=Artificial Intelligence: A Modern Approach |last2=Norvig |first2=Peter |date=2020-04-28 |publisher=Pearson |isbn=978-0-13-461099-3 |edition=4th edition |location=Hoboken}}</ref> [[User:Veritas Aeterna|Veritas Aeterna]] ([[User talk:Veritas Aeterna|talk]]) 23:30, 7 July 2022 (UTC) |
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{{reflist-talk}} |
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== AI has surpassed human intelligence in some specific fields == |
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:This is correct. FYI, The articles [[neats and scruffies]] and [[artificial intelligence]] have also been updated to reflect Russell and Norvig's (2021) clarification. I think I'm going to just delete this discussion from this article for brevity, because the section doesn't need to talk about neats & scruffies at all. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 22:48, 29 July 2023 (UTC) |
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Why is it no relevant? |
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== Knowledge Base Engineering == |
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Which is what we called it. Now, they're using Knowledge-based Engineering. But, it represents that each boom/(supposed) bust cycle left something of value. [[Knowledge-based_engineering]] supported one large program as it met demands of producing a new aircraft through all of the required phases. The results were so impressive that subsequent programs adapted the method into their processes as it evolved which is to be expected with computational systems. From a Lisp machine to Unix and then to the PC (all the time, multi-platformed with huge data requirements), we can trace the evolution to a domain which still exists. We need to pull together documentation about this phenomenal reality. ... |
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By 2023, generative artificial intelligence has already surpassed human intelligence in some specific areas such as the search for new proteins and [[strategy games|strategy games]].<ref>{{cite web|url=https://edge9-hwupgrade-it.translate.goog/news/data/chatgpt-e-ia-autonoma-urge-una-regolamento-l-appello-degli-scienziati_121198.html?_x_tr_sl=it&_x_tr_tl=en&_x_tr_hl=it&_x_tr_pto=wapp#google_vignette|title=The scientists' appeal|quote=A paper by work of various university researchers ... in very narrow fields such as protein folding or strategy games, AI has surpassed human capabilities.}}</ref> [[Special:Contributions/176.200.82.175|176.200.82.175]] ([[User talk:176.200.82.175|talk]]) 08:33, 8 November 2023 (UTC) |
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This motivated by looking at papers from a Kansas State University Conference Software-based Software Development in October of 1986 (30 years after Darmouth) that had representatives from every effort extant at the time including those who brought about KBE (see Talk page of [[ICAD (software)]] (Real example needed) for more details). I have been collecting examples of my project, Multiple Surface Join and Offset (MSJO), part of whose focus was supporting the use of free-form NURBS with the solid modeling of the time. |
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{{reflist-talk}} |
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Anecdote? One program was to use only computational modeling but within the known constraints of the engineering processes involved. This was a huge step taken jointly with CAD/CAD/CAM systems. Computing performed. Paper modes diminished drastically. One other consequence? Known modes potentially became less stable. That is a continual concern as we improve. |
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:I think this belongs in the article [[progress in artificial intelligence]]. This article is very long and we can only cover the most notable developments. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 02:29, 17 November 2023 (UTC) |
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One thing to discuss? What remnants carried forward through all of the summer/winter cycles? 1st. Lisp. User interfaces. 2nd. ?, Third, KBE and more. |
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:Also, the article needs a major overhaul in the sections post-2010. This source may turn out to be useful in a rewrite. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 02:29, 17 November 2023 (UTC) |
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:I'm not sure what you mean. Is there something we should change or add? ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 22:36, 29 July 2023 (UTC) |
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==Wiki Education assignment: Research Process and Methodology - FA23 - Sect 202 - Thu== |
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==GA Reassessment== |
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{{dashboard.wikiedu.org assignment | course = Wikipedia:Wiki_Ed/New_York_University/Research_Process_and_Methodology_-_FA23_-_Sect_202_-_Thu_(Fall,_2023) | assignments = [[User:Lotsobear555|Lotsobear555]] | start_date = 2023-09-06 | end_date = 2023-12-14 }} |
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{{Wikipedia:Good article reassessment/History of artificial intelligence/1}} |
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<span class="wikied-assignment" style="font-size:85%;">— Assignment last updated by [[User:Lotsobear555|Lotsobear555]] ([[User talk:Lotsobear555|talk]]) 15:38, 18 November 2023 (UTC)</span> |
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==Wiki Education assignment: Research Process and Methodology - SU23 - Sect 200 - Thu== |
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{{dashboard.wikiedu.org assignment | course = Wikipedia:Wiki_Ed/New_York_University/Research_Process_and_Methodology_-_SU23_-_Sect_200_-_Thu_(Summer) | assignments = [[User:NoemieCY|NoemieCY]], [[User:Nonasus|Nonasus]] | start_date = 2023-05-24 | end_date = 2023-08-10 }} |
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== Cut for brevity / lack of notability == |
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<span class="wikied-assignment" style="font-size:85%;">— Assignment last updated by [[User:NoemieCY|NoemieCY]] ([[User talk:NoemieCY|talk]]) 10:18, 28 July 2023 (UTC)</span> |
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None of the major overviews (Russell & Norvig, McCorduck, Crevier, Nilsson, Newquist) mention WABOT, as far as I know. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 19:56, 3 August 2024 (UTC) |
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== Temporarily parking some stuff here == |
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I'm going to find a place for this elsewhere in Wikipedia. It's undue weight in this article. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 23:38, 29 July 2023 (UTC) |
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====Automata==== |
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In the early 19th century, [[Charles Babbage]] designed a programmable computer (the [[Analytical Engine]]), although it was never built.{{sfn|Newquist|1994|p=67}} [[Ada Lovelace]] speculated that the machine "might compose elaborate and scientific pieces of music of any degree of complexity or extent".{{sfn|Menabrea|Lovelace|1843}} (She is often credited as the first programmer because of [[Ada Byron's notes on the analytical engine|a set of notes]] she wrote that completely detail a method for calculating [[Bernoulli numbers]] with the Engine.) |
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In Japan, [[Waseda University]] initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale "intelligent" [[humanoid robot]],<ref>{{Cite web | url=http://www.humanoid.waseda.ac.jp/booklet/kato_2-j.html | title=Humanoid History -WABOT-}}</ref><ref>{{Cite book|url=https://books.google.com/books?id=tQqVCgAAQBAJ&pg=PA66|title=Robotics and Mechatronics: Proceedings of the 4th IFToMM International Symposium on Robotics and Mechatronics|first1=Saïd|last1=Zeghloul|first2=Med Amine|last2=Laribi|first3=Jean-Pierre|last3=Gazeau|date=21 September 2015|publisher=Springer|isbn=978-3-319-22368-1 |via=Google Books}}</ref> or [[Android (robot)|android]]. Its limb control system allowed it to walk with the lower limbs, and to grip and transport objects with hands, using tactile sensors. Its vision system allowed it to measure distances and directions to objects using external receptors, artificial eyes and ears. Its conversation system allowed it to communicate with a person in Japanese, with an artificial mouth.<ref name="androidworld.com">{{cite web|url=http://www.androidworld.com/prod06.htm|title=Historical Android Projects|work=androidworld.com}}</ref><ref>[https://archive.org/details/robotsfromscienc0000ichb ''Robots: From Science Fiction to Technological Revolution''], page 130</ref><ref>{{Cite book|url=https://books.google.com/books?id=NgLLBQAAQBAJ&pg=SA3-PA1|title=Handbook of Digital Human Modeling: Research for Applied Ergonomics and Human Factors Engineering|first=Vincent G.|last=Duffy|date=19 April 2016|publisher=CRC Press|isbn=978-1-4200-6352-3 |via=Google Books}}</ref> |
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{{reflist|talk}} |
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}} [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 19:56, 3 August 2024 (UTC) |
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[[Percy Ludgate]], a clerk to a corn merchant in Dublin Ireland, independently designed a programmable mechanical computer, which he described in a work that was published in 1909.<ref>{{Harvtxt|Randall|1982|p=4–5}}; {{Harvtxt|Byrne|2012}}; {{Harvtxt|Mulvihill|2012}}</ref> |
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Cut this as well for brevity. I'm under the impression that specialized hardware did not have last influence and wasn't widely used. Most work was on digital computers and the most influential work of the time (1980s) was theoretical. |
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[[File:Ajedrecista_segundo1.JPG|thumb|right|"[[El Ajedrecista]]" (The Chessplayer), interior view.]] |
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[[Leonardo Torres Quevedo]]'s ''Essays on Automatics'' (1914)<ref> |
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{{Harvtxt|Quevedo|1914}}; {{Harvtxt|Quevedo|1915}}</ref> |
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introduced a calculating machine that used electromechanical parts which introduced the idea of [[floating-point arithmetic]].{{sfn|Randall|1982|p=6, 11–13}} |
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Torres is also known for having built in 1912 an autonomous machine capable of playing chess, ''[[El Ajedrecista]]''. As opposed to [[Mechanical Turk|The Turk]] and [[Ajeeb]], ''El Ajedrecista'' (The Chessplayer) had a true integrated automation. It only played an [[Chess endgame|endgame]] with three [[chess piece]]s, automatically moving a white [[King (chess)|king]] and a [[Rook (chess)|rook]] to [[checkmate]] the black king moved by a human opponent.<ref>{{Harvtxt|Williams|2017}}; {{Harvtxt|Randall|1982|pp=6, 11–13}}; {{Harvtxt|Jiménez|2004}}</ref> |
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[[Vannevar Bush]]'s paper ''Instrumental Analysis'' (1936) discussed using existing IBM punch card machines to implement Babbage's design. In the same year, he started the Rapid Arithmetical Machine project to investigate the problems of constructing an electronic digital computer.{{sfn|Randall|1982|pp= 13, 16–17}} |
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{{realist-talk}} |
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* {{Cite web |
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| title= The John Gabriel Byrne Computer Science Collection |
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| date = 8 Dec 2012 |
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| last = Byrne | first = J. G. |
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| url = https://scss.tcd.ie/SCSSTreasuresCatalog/miscellany/TCD-SCSS-X.20121208.002/TCD-SCSS-X.20121208.002.pdf/ |access-date=2019-08-08 |
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| archive-url = https://web.archive.org/web/20190416071721/https://www.scss.tcd.ie/SCSSTreasuresCatalog/miscellany/TCD-SCSS-X.20121208.002/TCD-SCSS-X.20121208.002.pdf |archive-date=2019-04-16 |
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| url-status=dead |
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}} |
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* {{Cite web|title=Ingenious Ireland |
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| last = Mulvihill | first = Mary |
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| date = October 17, 2012 |
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| url = http://ingeniousireland.ie/2012/10/1909-a-novel-irish-computer/ |
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}} |
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* {{citation |
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| last = Quevedo | first = L. Torres Quevedo |
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| work = Ensayos sobre Automática – Su definicion. Extension teórica de sus aplicaciones |
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| title = Revista de la Academia de Ciencias Exacta |
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| volume = 12 |
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| pages = 391–418 |
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| year = 1914 |
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}} |
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* {{citation |
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| last = Quevedo | first = L. Torres Quevedo |
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| year = 1915 |
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| work = Essais sur l'Automatique - Sa définition. Etendue théorique de ses applications |
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| title = Revue Génerale des Sciences Pures et Appliquées |
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| volume = 2 |
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| pages = 601–611 |
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| url = https://diccan.com/dicoport/Torres.htm |
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}} |
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* {{Cite book |
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|last=Williams|first=Andrew |
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|date=2017-03-16 |
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|title=History of Digital Games: Developments in Art, Design and Interaction |
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|publisher=CRC Press |
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|isbn=9781317503811 |
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|language=en |
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|url=https://books.google.com/books?id=xLVdDgAAQBAJ&dq=Torres+and+his+remarkable+automatic+devices.+Issue+2079+of+Scientific+American,+1915&pg=PA30 |
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}} |
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* {{citation |
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| last = Randall | first = Brian |
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| year = 1982 |
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| title = From Analytical Engine to Electronic Digital Computer: The Contributions of Ludgate, Torres, and Bush |
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| website = fano.co.uk |
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| url = http://www.fano.co.uk/ludgate/ |
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| access-date = 29 October 2018 |
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}} |
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* {{citation |
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| last = Jiménez | first = Ramón |
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| date = July 20, 2004 |
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| title = The Rook Endgame Machine of Torres y Quevedo |
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| url = http://www.chessbase.com/newsdetail.asp?newsid=1799 |
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}} |
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* {{Citation | last = Newquist | first = HP | title=The Brain Makers: Genius, Ego, And Greed in the Quest For Machines That Think | year = 1994 | author-link=HP Newquist |location= New York|publisher=Macmillan/SAMS | isbn=978-0-9885937-1-8 |oclc=313139906}} |
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* {{Citation |
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| last1=Menabrea |first1=Luigi Federico | title=Sketch of the Analytical Engine Invented by Charles Babbage |
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| url= http://www.fourmilab.ch/babbage/sketch.html | year=1843 |
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| last2=Lovelace | first2=Ada |
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| author-link=Ada Lovelace |
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| journal=[[Scientific Memoirs]] |volume=3 |
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|access-date=2008-08-29}} With notes upon the Memoir by the Translator |
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}} [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 23:38, 29 July 2023 (UTC) |
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== Cutting a section for brevity == |
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Don't think this section was essential to the article, and I'm getting ready to add a bunch of material about 21st century. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 05:15, 30 July 2023 (UTC) |
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The development of [[metal–oxide–semiconductor]] (MOS) [[very-large-scale integration]] (VLSI), in the form of [[complementary MOS]] ([[CMOS]]) technology, enabled the development of practical [[artificial neural network]] technology in the 1980s. |
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===Predictions (or "Where is HAL 9000?")=== |
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In 1968, [[Arthur C. Clarke]] and [[Stanley Kubrick]] had imagined that, by the year 2001, a machine would exist with an intelligence that matched or exceeded the capability of human beings. The character they created, [[HAL 9000]], was based on a belief shared by many leading AI researchers that such a machine would exist by the year 2001.<ref>{{Harvnb|Newquist|1994|pp=134}}</ref><ref>{{Harvnb|Crevier|1993|pp=108–109}}</ref> |
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In 2001, AI founder [[Marvin Minsky]] asked "So the question is why didn't we get HAL in 2001?"<ref>He goes on to say: "The answer is, I believe we could have ... I once went to an international conference on neural net[s]. There were 40 thousand registrants ... but ... if you had an international conference, for example, on using multiple representations for common sense reasoning, I've only been able to find 6 or 7 people in the whole world." {{Harvnb|Minsky|2001}}</ref> Minsky believed that the answer is that the central problems, like [[commonsense reasoning]], were being neglected, while most researchers pursued things like commercial applications of [[neural nets]] or [[genetic algorithms]]. [[John McCarthy (computer scientist)|John McCarthy]], on the other hand, still blamed the [[qualification problem]].<ref>{{Harvnb|Maker|2006}}</ref> For [[Ray Kurzweil]], the issue is computer power and, using [[Moore's Law]], he predicted that machines with human-level intelligence will appear by 2029.<ref>{{Harvnb|Kurzweil|2005}}</ref> [[Jeff Hawkins]] argued that neural net research ignores the essential properties of the human [[cerebral cortex|cortex]], preferring simple models that have been successful at solving simple problems.<ref>{{Harvnb|Hawkins|Blakeslee|2004}}</ref> There were many other explanations and for each there was a corresponding research program underway. |
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A landmark publication in the field was the 1989 book ''Analog VLSI Implementation of Neural Systems'' by Carver A. Mead and Mohammed Ismail.<ref name="Mead">{{cite book|url=http://fennetic.net/irc/Christopher%20R.%20Carroll%20Carver%20Mead%20Mohammed%20Ismail%20Analog%20VLSI%20Implementation%20of%20Neural%20Systems.pdf|title=Analog VLSI Implementation of Neural Systems|date=8 May 1989|publisher=[[Kluwer Academic Publishers]]|isbn=978-1-4613-1639-8|last1=Mead|first1=Carver A.|last2=Ismail|first2=Mohammed|series=The Kluwer International Series in Engineering and Computer Science|volume=80|location=Norwell, MA|doi=10.1007/978-1-4613-1639-8}}</ref> |
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{{realist-talk}} |
{{realist-talk}} |
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}} [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) |
}} ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 04:31, 4 August 2024 (UTC) |
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== Protein structure prediction == |
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পিক |
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There is one domain where Deep learning (not yet called that) was successful as early as the end of 1980s, the prediction of protein structures. People like Terry Sejnowski started to use neural net to predict secondary structures |
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[[Special:Contributions/202.86.218.6|202.86.218.6]] ([[User talk:202.86.218.6|talk]]) 23:51, 21 August 2023 (UTC) |
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N Qian, TJ Sejnowski (1988) Predicting the secondary structure of globular proteins using neural network models. Journal of molecular biology, 202 (4): 865-884 (cited 1700 times) |
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Stkcar [[Special:Contributions/118.179.0.50|118.179.0.50]] ([[User talk:118.179.0.50|talk]]) 13:49, 25 August 2023 (UTC) |
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== Deep Blue and Garry Kasparov match == |
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Under [[History of artificial intelligence#Milestones and Moore's law|History of artificial intelligence#Milestones and Moore's law]], we can find the following: |
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> The event was broadcast live over the internet and received over 74 million hits. |
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I think this is incorrect on two counts, at least according to the source cited, [http://www.research.ibm.com/deepblue/meet/html/d.3.shtml]http://www.research.ibm.com/deepblue/meet/html/d.3.shtml I think the event was broadcast over television rather than the Internet. The source also claims that "about 500 people" watched the event live on television in a basement theater, while it adds that |
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> The media attention given to Deep Blue resulted in more than three billion impressions around the world. |
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I am not sure how this translates into the number of viewers, but it is certainly distinct from the number given in the article. [[User:Fato39|Fato39]] ([[User talk:Fato39|talk]]) 18:12, 23 September 2023 (UTC) |
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:Fixed. ---- [[User:CharlesTGillingham|CharlesTGillingham]] ([[User talk:CharlesTGillingham|talk]]) 23:59, 24 September 2023 (UTC) |
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== Class9 shree JK public school test paper say 2023 == |
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Paper |
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Sst [[Special:Contributions/2402:8100:2703:7279:DDDB:1A80:EC74:7A03|2402:8100:2703:7279:DDDB:1A80:EC74:7A03]] ([[User talk:2402:8100:2703:7279:DDDB:1A80:EC74:7A03|talk]]) 12:13, 5 October 2023 (UTC) |
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==Wiki Education assignment: Technology and Culture== |
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{{dashboard.wikiedu.org assignment | course = Wikipedia:Wiki_Ed/Purdue/Technology_and_Culture_(Fall_2023) | assignments = [[User:Ferna235|Ferna235]] | start_date = 2023-08-21 | end_date = 2023-12-09 }} |
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<span class="wikied-assignment" style="font-size:85%;">— Assignment last updated by [[User:Felis Bieti|Felis Bieti]] ([[User talk:Felis Bieti|talk]]) 21:25, 17 October 2023 (UTC)</span> |
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== 19th century fiction == |
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Shouldn't E. T. A. Hoffman's stories ( The Sandman (1816) and Automata (1814) ) be mentioned? [[User:Kdammers|Kdammers]] ([[User talk:Kdammers|talk]]) 21:08, 30 October 2023 (UTC) |
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== AI has surpassed human intelligence in some specific fields == |
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Why is it no relevant? |
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By 2023, generative artificial intelligence has already surpassed human intelligence in some specific areas such as the search for new proteins and [[strategy games|strategy games]].<ref>{{cite web|url=https://edge9-hwupgrade-it.translate.goog/news/data/chatgpt-e-ia-autonoma-urge-una-regolamento-l-appello-degli-scienziati_121198.html?_x_tr_sl=it&_x_tr_tl=en&_x_tr_hl=it&_x_tr_pto=wapp#google_vignette|title=The scientists' appeal|quote=A paper by work of various university researchers ... in very narrow fields such as protein folding or strategy games, AI has surpassed human capabilities.}}</ref> [[Special:Contributions/176.200.82.175|176.200.82.175]] ([[User talk:176.200.82.175|talk]]) 08:33, 8 November 2023 (UTC) |
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And in 1993, Rost and Sander proposed a cascading neural net structure, PHD, that basically killed the field by reaching theoretical maximum accuracy. |
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== Diwali card == |
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Rost, Burkhard, and Chris Sander (1993) Improved prediction of protein secondary structure by use of sequence profiles and neural networks. Proceedings of the National Academy of Sciences 90.16: 7558-7562. (cited 3900 times) |
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Diwali card make [[Special:Contributions/114.31.161.29|114.31.161.29]] ([[User talk:114.31.161.29|talk]]) 08:20, 9 November 2023 (UTC) |
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(well, the absolute best was actually PsiPred, an improvement by David Jones a bit later, using profile matrices rather than multiple sequence alignments |
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== Shirt == |
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McGuffin, Liam J., Kevin Bryson, and David T. Jones (2000) The PSIPRED protein structure prediction server." Bioinformatics 16.4: 404-405. (cited > 4000 times)). |
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make a shirt [[Special:Contributions/154.80.89.135|154.80.89.135]] ([[User talk:154.80.89.135|talk]]) 05:31, 13 November 2023 (UTC) |
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History of artificial intelligence was one of the Engineering and technology good articles, but it has been removed from the list. There are suggestions below for improving the article to meet the good article criteria. Once these issues have been addressed, the article can be renominated. Editors may also seek a reassessment of the decision if they believe there was a mistake. | ||||||||||||||||
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GA Reassessment
[edit]The following discussion is closed. Please do not modify it. Subsequent comments should be made on the appropriate discussion page. No further edits should be made to this discussion.
- Article (edit | visual edit | history) · Article talk (edit | history) · Watch • • Most recent review
- Result: Consensus to delist. ~~ AirshipJungleman29 (talk) 08:28, 13 July 2023 (UTC)
The talk page of this 2008 listing was tagged by SandyGeorgia as requiring a GAR; I must agree. The article has not been updated to the sufficient standard after 2010; this is especially egregious considering the massive leaps in AI over the last decade.
Thus, I'll tag it as needing an {{update}}
, and nominate this for delisting as failing GA criterion 3. ~~ AirshipJungleman29 (talk) 18:50, 4 July 2023 (UTC)
- I agree that this article needs huge amounts of work and updating to be at standard. Should be delisted unless someone takes that on. SandyGeorgia (Talk) 01:21, 5 July 2023 (UTC)
- agree, should be delisted. Section for 2011 is really outdated and needs a huge amount of work Artem.G (talk) 06:21, 7 July 2023 (UTC)
- Delist. Needs significant effort. If anyone steps forward to work on this article, please ping me. BennyOnTheLoose (talk) 13:28, 10 July 2023 (UTC)
Wiki Education assignment: Technology and Culture
[edit]This article was the subject of a Wiki Education Foundation-supported course assignment, between 21 August 2023 and 15 December 2023. Further details are available on the course page. Student editor(s): Ferna235 (article contribs).
— Assignment last updated by Thecanyon (talk) 05:33, 12 December 2023 (UTC)
19th century fiction
[edit]Shouldn't E. T. A. Hoffman's stories ( The Sandman (1816) and Automata (1814) ) be mentioned? Kdammers (talk) 21:08, 30 October 2023 (UTC)
- In my opinion, this article has too many fictional and mythological precursors already. CharlesTGillingham (talk) 08:44, 31 July 2024 (UTC)
AI has surpassed human intelligence in some specific fields
[edit]Why is it no relevant?
By 2023, generative artificial intelligence has already surpassed human intelligence in some specific areas such as the search for new proteins and strategy games.[1] 176.200.82.175 (talk) 08:33, 8 November 2023 (UTC)
References
- ^ "The scientists' appeal".
A paper by work of various university researchers ... in very narrow fields such as protein folding or strategy games, AI has surpassed human capabilities.
- I think this belongs in the article progress in artificial intelligence. This article is very long and we can only cover the most notable developments. ---- CharlesTGillingham (talk) 02:29, 17 November 2023 (UTC)
- Also, the article needs a major overhaul in the sections post-2010. This source may turn out to be useful in a rewrite. ---- CharlesTGillingham (talk) 02:29, 17 November 2023 (UTC)
Wiki Education assignment: Research Process and Methodology - FA23 - Sect 202 - Thu
[edit]This article was the subject of a Wiki Education Foundation-supported course assignment, between 6 September 2023 and 14 December 2023. Further details are available on the course page. Student editor(s): Lotsobear555 (article contribs).
— Assignment last updated by Lotsobear555 (talk) 15:38, 18 November 2023 (UTC)
Cut for brevity / lack of notability
[edit]None of the major overviews (Russell & Norvig, McCorduck, Crevier, Nilsson, Newquist) mention WABOT, as far as I know. ---- CharlesTGillingham (talk) 19:56, 3 August 2024 (UTC)
In Japan, Waseda University initiated the WABOT project in 1967, and in 1972 completed the WABOT-1, the world's first full-scale "intelligent" humanoid robot,[1][2] or android. Its limb control system allowed it to walk with the lower limbs, and to grip and transport objects with hands, using tactile sensors. Its vision system allowed it to measure distances and directions to objects using external receptors, artificial eyes and ears. Its conversation system allowed it to communicate with a person in Japanese, with an artificial mouth.[3][4][5]
- ^ "Humanoid History -WABOT-".
- ^ Zeghloul, Saïd; Laribi, Med Amine; Gazeau, Jean-Pierre (21 September 2015). Robotics and Mechatronics: Proceedings of the 4th IFToMM International Symposium on Robotics and Mechatronics. Springer. ISBN 978-3-319-22368-1 – via Google Books.
- ^ "Historical Android Projects". androidworld.com.
- ^ Robots: From Science Fiction to Technological Revolution, page 130
- ^ Duffy, Vincent G. (19 April 2016). Handbook of Digital Human Modeling: Research for Applied Ergonomics and Human Factors Engineering. CRC Press. ISBN 978-1-4200-6352-3 – via Google Books.
CharlesTGillingham (talk) 19:56, 3 August 2024 (UTC)
Cut this as well for brevity. I'm under the impression that specialized hardware did not have last influence and wasn't widely used. Most work was on digital computers and the most influential work of the time (1980s) was theoretical.
A landmark publication in the field was the 1989 book Analog VLSI Implementation of Neural Systems by Carver A. Mead and Mohammed Ismail.[1]
References
- ^ Mead, Carver A.; Ismail, Mohammed (8 May 1989). Analog VLSI Implementation of Neural Systems (PDF). The Kluwer International Series in Engineering and Computer Science. Vol. 80. Norwell, MA: Kluwer Academic Publishers. doi:10.1007/978-1-4613-1639-8. ISBN 978-1-4613-1639-8.
---- CharlesTGillingham (talk) 04:31, 4 August 2024 (UTC)
Protein structure prediction
[edit]There is one domain where Deep learning (not yet called that) was successful as early as the end of 1980s, the prediction of protein structures. People like Terry Sejnowski started to use neural net to predict secondary structures
N Qian, TJ Sejnowski (1988) Predicting the secondary structure of globular proteins using neural network models. Journal of molecular biology, 202 (4): 865-884 (cited 1700 times)
And in 1993, Rost and Sander proposed a cascading neural net structure, PHD, that basically killed the field by reaching theoretical maximum accuracy.
Rost, Burkhard, and Chris Sander (1993) Improved prediction of protein secondary structure by use of sequence profiles and neural networks. Proceedings of the National Academy of Sciences 90.16: 7558-7562. (cited 3900 times)
(well, the absolute best was actually PsiPred, an improvement by David Jones a bit later, using profile matrices rather than multiple sequence alignments
McGuffin, Liam J., Kevin Bryson, and David T. Jones (2000) The PSIPRED protein structure prediction server." Bioinformatics 16.4: 404-405. (cited > 4000 times)).
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