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{{Short description|1999 video game}}
{{refimprove|date=September 2014}}
{{Infobox video game
{{Use mdy dates|date=December 2024}}{{Infobox video game
|image = Time Crisis - Crisis Zone Coverart.png
| image = Crisis Zone Flyer.jpeg
|caption=
| caption = North American arcade flyer
|developer = [[Namco]]
| developer = [[Namco]]
| publisher = Namco<br>'''PlayStation 2'''{{vgrelease|NA|[[Namco Hometek]]|EU|[[Sony Computer Entertainment]]}}
|publisher = Namco
|producer = Takashi Sano
| producer = Takashi Sano
|series=''[[Time Crisis (series)|Time Crisis]]''
| series = ''[[Time Crisis (series)|Time Crisis]]''
| released = '''Arcade'''{{vgrelease|JP/NA|December 1999<ref>{{cite book | title=アーケードTVゲームリスト国内•海外編 (1971–2005) | trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) | last1=Akagi | first1=Masumi | publisher=Amusement News Agency | year=2006 | url=https://archive.org/details/ArcadeGameList1971-2005/page/n55/mode/2up| lang=ja | location=Japan | isbn=978-4990251215 | page=54}}</ref><ref>{{cite book | title=アーケードTVゲームリスト国内•海外編 (1971–2005) | trans-title=Arcade TV Game List: Domestic • Overseas Edition (1971–2005) | last1=Akagi | first1=Masumi | publisher=Amusement News Agency | year=2006 | url=https://archive.org/details/ArcadeGameList1971-2005/page/n127/mode/2up| lang=ja | location=Japan | isbn=978-4990251215 | page=127}}</ref>}}'''PlayStation 2'''<br />{{vgrelease|PAL|September 17, 2004|NA|October 19, 2004}}
|released = '''Arcade'''{{vgrelease|WW|29 March 1999}}'''PlayStation 2'''<br />{{vgrelease|PAL|September 17, 2004}}{{vgrelease|NA|October 19, 2004}}
|genre = [[Light gun shooter]], [[Shoot 'em up#Rail shooters|Rail shooter]]
| genre = [[Light gun shooter]], [[Shoot 'em up#Rail shooters|rail shooter]]
|modes = [[Single player]]
| modes = [[Single player]]
| arcade system = [[Namco System 23|Namco System 23 Evolution 2]]
|cabinet = Upright<br />Deluxe
| platforms = [[Arcade game|Arcade]], [[PlayStation 2]]
|display = [[Raster graphics|Raster]], standard resolution<br />horizontal orientation
| title = Crisis Zone
|arcade system = [[Namco System 23|Namco System 23 Evolution 2]]
|platforms = [[Arcade game|Arcade]], [[PlayStation 2]]
}}
}}
[[File:Crisiszone.JPG|thumb|275px|A Crisis Zone cabinet in an [[Amusement arcade]].]]
'''''Crisis Zone''''' is a spin-off of the ''[[Time Crisis (series)|Time Crisis]]'' arcade shooters, released in 29 March 1999 in the arcades.


'''''Crisis Zone''''' is a 1999 [[light-gun shooter]] [[video game]] developed and published by [[Namco]] for [[Arcade video game|arcades]]. It is a spin-off of the ''[[Time Crisis (series)|Time Crisis]]'' series.
==Plot==
In 2000, the Garland Corporation opens a new complex known as "Garland Square" on the outskirts of [[London]]. Full of modern amenities, it is considered the future of urban living. A day before its grand opening, however, the entire complex is taken over by the United Resistance Defense Army (shortened to URDA), a terrorist group. The terrorists have taken no hostages and made no demands upon takeover, causing a string of confusion among intelligence officials around the world. With an unknown threat, Scotland Yard and MI6 dispatch the Special Tactical Force's (STF) First Platoon Unit (led by Claude McGarren, spelled as Croad Macgalain in the arcade version) to suppress the URDA, and to ensure that the terrorists don't access their hidden agenda, whatever it may be.


A port to the [[PlayStation 2]] was released in 2004 as '''Time Crisis: Crisis Zone''', with improved polygon textures and details and an additional mission.
Slowly but surely, the STF liberates the Drycreek Plaza shopping mall, Garland Park, and the Garland Technology Center, eliminating the URDA's twin lieutenants Tiger and Edge (Tigger and Edgey in the arcade version) and wiping out their air force and tank defenses. After securing Garland Square, McGarren receives word from Vital Situation, Swift Elimination (VSSE) officials that Derrick Lynch, the terrorists' ringleader, is attempting to overload Geyser 1, an experimental nuclear reactor built by Garland Electric to power the complex (via an Eyes Only broadcast). Making their way down to the control room, five kilometres below the complex, McGarren and his men defeat Lynch's troops before taking out the ringleader himself. McGarren shuts down and secures the nuclear reactor seconds before it melts down. After the S.T.F evacuate and enter a nearby lift, the control room explodes. The unit declares their mission a success.


==Gameplay==
The PlayStation 2 version features a special "Grassmarket District" mission, which takes place six months after the main story's events. Lynch's successor Jared Hunter launches a fresh attack, seizing control of the newly opened Grassmarket District of Garland Square. With STF Director Grant Kessler's daughter Melissa as a hostage, Hunter demands that the surviving URDA members be released from custody in return for Melissa's life.
In ''Crisis Zone'', the player controls the elite anti-terrorist Special Tactical Force (STF) leader, Claude McGarren. The game uses the same pedal system to reload and hide; however, the player uses a machine gun, a customized [[Heckler & Koch]] [[MP5K]] with a sight laser and a capacity of 40 rounds. Players take cover behind a portable ballistic shield that is strapped to the character's left arm. The "crisis flash" is replaced with a warning target icon to remind players to hide from a threatening shot, though it is possible to interrupt the enemy from shooting. ''Crisis Zone'' is the first ''Time Crisis'' game to date to allow the player to select between three levels to play in any order. Upon completion of all three of them, the player can then play the final level to beat the game.


=== PlayStation 2 version ===
McGarren and Squad 1 are sent to rescue her. They fight their way through Grassmarket Street, defeating an experimental defense droid called the A-0940 in the process. They then storm the Belforte Hotel, where Melissa is held on the rooftop swimming pool. There, they are confronted by Hunter and his airborne attack squad. Declaring his intent for revenge, Hunter engages and loses to Squad 1. He then attempts escape in a modified, heavily armed speedboat, but is killed when the boat is destroyed by McGarren's chopper. McGarren and his men then take Melissa to safety, having ended the URDA's terror once and for all.
[[File:Time Crisis - Crisis Zone Coverart.png|thumb|European cover art]]
A [[PlayStation 2]] version of the game was released in 2004 in North America, Europe and Korea. The North American and Korean versions of the game were released as '''''Time Crisis: Crisis Zone'''''. The PS2 version comes with more detailed polygons and textures, higher difficulty, re-recorded voice acting and an additional three-level mission taking place six months after the events of the original game; unlike the original mission, the additional missions can only be played in a linear order. The PS2 version is compatible with the [[GunCon|Guncon 2]] lightgun, and is available with a special two-player cooperative gameplay mode named "Two-Gun Mode" which allows two players to play simultaneously on a single screen without the use of split-screen. The weapon switching system is similar to ''[[Time Crisis 3]]'', allowing the player to switch between a fully automatic machine gun, a standard 8-round handgun and a 6-shell shotgun; unlike its predecessor, all weapons now have unlimited ammunition in ''Crisis Zone'', though they all must be reloaded. As with the PS2 versions of ''[[Time Crisis II]]'' and ''[[Time Crisis 3]]'', the Crisis Mission exercise menu is unlocked through gradual play.


The PS2-exclusive story mode also features special weapons such as the flamethrower, the missile launcher, the laser rifle, the Gatling gun, and the grenade launcher. The downside to these weapons is that they can only be used once per area.
==Background==
In ''Crisis Zone'', the player controls the elite anti-terrorist Special Tactics Force (S.T.F.) leader, Claude McGarren. The game uses the same pedal system to reload and hide; however, the player uses a [[machine pistol|machine gun]], a customized [[Steyr Mannlicher]] [[Steyr TMP|TMP]] with a sight laser and a capacity of 40 rounds. Players take cover behind a portable ballistic shield that is strapped to the character's left arm. The "crisis flash" is replaced with a warning target icon to remind players to hide from a threatening shot, though it is possible to interrupt the enemy from shooting. ''Crisis Zone'' is the first ''Time Crisis'' game to date to allow the player to select between three levels to play in any order. Upon completion of all three of them, the player can then play the final level to beat the game.


==Remake==
== Plot ==
In 2000, Garland Electric launched a new complex known as "Garland Square" on the outskirts of [[London]]. Full of modern amenities, it is considered the future of urban living. Shortly after its grand opening, however, the entire complex is taken over by the URDA, a terrorist group. The terrorists have taken no hostages and made no demands upon takeover, causing a string of confusion among intelligence officials around the world. With an unknown threat, Scotland Yard and MI6 dispatch the Special Tactical Force's (STF) First Platoon Unit (led by Claude McGarren, spelled as Croad Macgalain in the arcade version) to suppress the URDA, and to ensure that the terrorists don't access their hidden agenda, whatever it may be.
A [[PlayStation 2]] (PS2) [[video game remake|remake]] of the game was released in 2004 in the UK and the US with more detailed polygons and textures, higher difficulty, redone voice acting and an additional mission taking place six months after the Crisis Zone Arcade mode. The PS2 port is compatible with the [[GunCon]] (G-Con 45 in Europe) and [[GunCon|Guncon 2]] lightgun, and is available with an unusual two-player cooperative gameplay mode named "two-gun mode" by allowing two players to play simultaneously on a single-player mode without the use of split-screen, or weapon switching system (similar to [[Time Crisis 3]], with some changes) allowing the player to switch between a fully automatic machine gun, a standard 8-round handgun and a 6-shell shotgun, depending on settings. Unlike ''Time Crisis 3'' and ''[[Time Crisis 4]]'', where only the handgun has unlimited ammunition and other weapons are replenished by shooting certain enemies, all weapons now have unlimited ammunition in ''Crisis Zone'', though they all must be reloaded. As with the PlayStation 2 version of ''[[Time Crisis II]]'' and ''[[Time Crisis 3]]'', players can access the Crisis Mission exercise menu through prolonged gameplay. The US version of the PS2 remake is called '''''Time Crisis: Crisis Zone'''''.


Slowly but surely, the STF liberates the Drycreek Plaza shopping mall, Garland Park, and the Garland Technology Center, eliminating the URDA's twin lieutenants Tiger and Edge (Edgey in the arcade version) and wiping out their air force and tank defenses. After securing Garland Square, McGarren receives word from Vital Situation, Swift Elimination (VSSE) officials that Derrick Lynch, the terrorists' ringleader, is attempting to overload Geyser 1, an experimental nuclear reactor built by Garland Electric to power the complex (via an Eyes Only broadcast). Making their way down to the control room, five kilometres below the complex, McGarren and his men defeat Lynch's troops before taking out the ringleader himself. McGarren shuts down and secures the nuclear reactor seconds before it melts down. After the STF evacuate and enter a nearby lift, the control room explodes. The unit declares their mission a success.
The special story mode also features special weapons such as the [[flamethrower]], the [[rocket launcher|missile launcher]], the [[raygun|laser rifle]], the [[minigun|Gatling gun]], and the [[grenade launcher]]. The downside to this feature is that they can only be used once per area.


===PlayStation 2 remake mission===
==Reception==
Six months after the main story's events, Lynch's successor Jared Hunter launches another attack, seizing control of the Grassmarket District and holding STF Director Grant Kessler's daughter Melissa as a hostage. Hunter demands that the surviving URDA members be released from custody in return for Melissa's life.

McGarren and Squad 1 are deployed into Grassmarket Street in response. Fighting their way through Grassmarket Street, they defeat an experimental defense droid called the A-0940. They then storm the Belforte Hotel, where Melissa is held on the rooftop swimming pool. There, they are confronted by Hunter and his airborne attack squad. Declaring his intent for revenge, Hunter engages and loses to Squad 1, forcing him to retreat on a modified, heavily armed speedboat, but is killed when the boat is destroyed by McGarren's chopper. McGarren and his men then take Melissa to safety, having ended the URDA's terror once and for all.

== Reception ==
{{Video game reviews
{{Video game reviews
| MC = 66/100<ref name=MC>{{cite web|url=http://www.metacritic.com/game/playstation-2/time-crisis-crisis-zone/critic-reviews|title=Time Crisis: Crisis Zone Critic Reviews for PlayStation 2|website=[[Metacritic]]|accessdate=2014-02-20}}</ref>
| MC = 66/100<ref name=MC>{{cite web|url=https://www.metacritic.com/game/time-crisis-crisis-zone/critic-reviews/?platform=playstation-2|title=Time Crisis: Crisis Zone Critic Reviews for PlayStation 2|website=[[Metacritic]]|accessdate=2014-02-20|archive-date=2014-04-29|archive-url=https://web.archive.org/web/20140429085312/http://www.metacritic.com/game/playstation-2/time-crisis-crisis-zone/critic-reviews|url-status=live}}</ref>
| 1UP = B−<ref>{{cite web|url=http://www.1up.com/reviews/crisis-zone_3|archive-url=https://archive.is/20140220053303/http://www.1up.com/reviews/crisis-zone_3|url-status=dead|archive-date=2014-02-20|title=Crisis Zone|last=Parish|first=Jeremy|website=[[1UP.com]]|date=2004-10-04|accessdate=2014-02-20}}</ref>
| 1UP = B−<ref>{{cite web|url=http://www.1up.com/reviews/crisis-zone_3|archive-url=https://archive.today/20140220053303/http://www.1up.com/reviews/crisis-zone_3|url-status=dead|archive-date=2014-02-20|title=Crisis Zone|last=Parish|first=Jeremy|website=[[1UP.com]]|date=2004-10-04|accessdate=2014-02-20}}</ref>
| EGM = 7/10<ref>{{cite journal|title=Time Crisis: Crisis Zone|author=EGM Staff|magazine=[[Electronic Gaming Monthly]]|issue=156|date=December 2004|page=170}}</ref>
| EGM = 7/10<ref>{{cite magazine|title=Time Crisis: Crisis Zone|author=EGM Staff|magazine=[[Electronic Gaming Monthly]]|issue=156|date=December 2004|page=170}}</ref>
| EuroG = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/r_crisiszone_ps2|title=Crisis Zone Review|last=Reed|first=Kristan|website=[[Eurogamer]]|date=2004-08-27|accessdate=2014-02-20}}</ref>
| EuroG = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/r_crisiszone_ps2|title=Crisis Zone Review|last=Reed|first=Kristan|website=[[Eurogamer]]|date=2004-08-27|accessdate=2014-02-20|archive-date=2014-02-25|archive-url=https://web.archive.org/web/20140225092838/http://www.eurogamer.net/articles/r_crisiszone_ps2|url-status=live}}</ref>
| GI = 6.75/10<ref>{{cite journal|title=Time Crisis: Crisis Zone|magazine=[[Game Informer]]|issue=139|date=November 2004|page=158}}</ref>
| GI = 6.75/10<ref>{{cite magazine|title=Time Crisis: Crisis Zone|magazine=[[Game Informer]]|issue=139|date=November 2004|page=158}}</ref>
| GamePro = {{Rating|3.5|5}}<ref>{{cite magazine|url=http://gamepro.com/sony/ps2/games/reviews/38871.shtml|title=Time Crisis: Crisis Zone Review for PS2 on GamePro.com|author=Bones|magazine=[[GamePro]]|date=2004-10-19|accessdate=2014-02-20|archiveurl=https://web.archive.org/web/20050208055909/http://gamepro.com/sony/ps2/games/reviews/38871.shtml|archivedate=2005-02-08|url-status=dead}}</ref>
| GamePro = {{Rating|3.5|5}}<ref>{{cite magazine|url=http://gamepro.com/sony/ps2/games/reviews/38871.shtml|title=Time Crisis: Crisis Zone Review for PS2 on GamePro.com|author=Bones|magazine=[[GamePro]]|date=2004-10-19|accessdate=2014-02-20|archive-url=https://web.archive.org/web/20050208055909/http://gamepro.com/sony/ps2/games/reviews/38871.shtml|archive-date=2005-02-08|url-status=dead}}</ref>
| GSpot = 6/10<ref>{{cite web|url=http://www.gamespot.com/reviews/time-crisis-crisis-zone-review/1900-6110802/|title=Time Crisis: Crisis Zone Review|last=Davis|first=Ryan|website=[[GameSpot]]|date=2004-10-18|accessdate=2014-02-20}}</ref>
| GSpot = 6/10<ref>{{cite web|url=http://www.gamespot.com/reviews/time-crisis-crisis-zone-review/1900-6110802/|title=Time Crisis: Crisis Zone Review|last=Davis|first=Ryan|website=[[GameSpot]]|date=2004-10-18|accessdate=2014-02-20|archive-date=2014-04-14|archive-url=https://web.archive.org/web/20140414124211/http://www.gamespot.com/reviews/time-crisis-crisis-zone-review/1900-6110802/|url-status=live}}</ref>
| GSpy = {{Rating|3.5|5}}<ref>{{cite web|url=http://ps2.gamespy.com/playstation-2/time-crisis-crisis-zone/558039p1.html|title=Time Crisis: Crisis Zone|last=Leeper|first=Justin|publisher=[[GameSpy]]|date=2004-10-18|accessdate=2014-02-20}}</ref>
| GSpy = {{Rating|3.5|5}}<ref>{{cite web|url=http://ps2.gamespy.com/playstation-2/time-crisis-crisis-zone/558039p1.html|title=Time Crisis: Crisis Zone|last=Leeper|first=Justin|publisher=[[GameSpy]]|date=2004-10-18|accessdate=2014-02-20|archive-date=2014-02-26|archive-url=https://web.archive.org/web/20140226182510/http://ps2.gamespy.com/playstation-2/time-crisis-crisis-zone/558039p1.html|url-status=live}}</ref>
| GameZone = 7/10<ref>{{cite web|url=http://www.gamezone.com/reviews/time_crisis_crisis_zone_ps2_review|title=Time Crisis: Crisis Zone - PS2 - Review|last=Lafferty|first=Michael|publisher=GameZone|date=2004-10-19|accessdate=2014-02-20|archiveurl=https://web.archive.org/web/20090421174052/http://ps2.gamezone.com/gzreviews/r23976.htm|archivedate=2009-04-21|url-status=live}}</ref>
| GameZone = 7/10<ref>{{cite web|url=http://www.gamezone.com/reviews/time_crisis_crisis_zone_ps2_review|title=Time Crisis: Crisis Zone - PS2 - Review|last=Lafferty|first=Michael|publisher=GameZone|date=2004-10-19|accessdate=2014-02-20|archive-url=https://web.archive.org/web/20090421174052/http://ps2.gamezone.com/gzreviews/r23976.htm|archive-date=2009-04-21|url-status=live}}</ref>
| IGN = 5/10<ref>{{cite web|url=http://www.ign.com/articles/2004/10/12/time-crisis-crisis-zone|title=Time Crisis: Crisis Zone|last=Sulic|first=Ivan|website=[[IGN]]|date=2004-10-11|accessdate=2014-02-20}}</ref>
| IGN = 5/10<ref>{{cite web|url=http://www.ign.com/articles/2004/10/12/time-crisis-crisis-zone|title=Time Crisis: Crisis Zone|last=Sulic|first=Ivan|website=[[IGN]]|date=2004-10-11|accessdate=2014-02-20|archive-date=2014-02-25|archive-url=https://web.archive.org/web/20140225160450/http://www.ign.com/articles/2004/10/12/time-crisis-crisis-zone|url-status=live}}</ref>
| OPM = {{Rating|3.5|5}}<ref>{{cite journal|url=http://www.1up.com/reviews/crisis-zone|archive-url=https://archive.is/20140220053324/http://www.1up.com/reviews/crisis-zone|url-status=dead|archive-date=2014-02-20|title=Time Crisis: Crisis Zone|last=Baker|first=Chris|magazine=[[Official U.S. PlayStation Magazine]]|date=November 2004|page=138|accessdate=2014-02-20}}</ref>
| OPM = {{Rating|3.5|5}}<ref>{{cite magazine|url=http://www.1up.com/reviews/crisis-zone|archive-url=https://archive.today/20140220053324/http://www.1up.com/reviews/crisis-zone|url-status=dead|archive-date=2014-02-20|title=Time Crisis: Crisis Zone|last=Baker|first=Chris|magazine=[[Official U.S. PlayStation Magazine]]|date=November 2004|page=138|accessdate=2014-02-20}}</ref>
| rev1 = ''[[The Sydney Morning Herald]]''
| rev1 = ''[[The Sydney Morning Herald]]''
| rev1Score = {{Rating|3.5|5}}<ref>{{cite news|url=http://www.smh.com.au/articles/2004/09/15/1095221649347.html|title=Mind games|last=Hill|first=Jason|newspaper=[[The Sydney Morning Herald]]|date=2004-09-16|accessdate=2014-02-20}}</ref>
| rev1Score = {{Rating|3.5|5}}<ref>{{cite news|url=http://www.smh.com.au/articles/2004/09/15/1095221649347.html|title=Mind games|last=Hill|first=Jason|newspaper=[[The Sydney Morning Herald]]|date=2004-09-16|accessdate=2014-02-20|archive-date=2014-06-20|archive-url=https://web.archive.org/web/20140620050341/http://www.smh.com.au/articles/2004/09/15/1095221649347.html|url-status=live}}</ref>
}}
}}

The 2004 remake received "average" reviews according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/>
In Japan, ''Game Machine'' listed ''Crisis Zone'' on their February 1, 2000 issue as being the third most-successful dedicated arcade game of the month.<ref>{{cite magazine|title=Game Machine's Best Hit Games 25 - 完成品夕イプのTVゲーム機 (Dedicated Videos)|magazine=Game Machine|issue=603|publisher=Amusement Press, Inc.|date=1 February 2000|page=17|lang=ja}}</ref>

The 2004 remake received "average" reviews, due to being "Too much like Time Crisis 2", according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/>

{{clear}}
{{clear}}


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[[Category:1999 video games]]
[[Category:1999 video games]]
[[Category:Arcade games]]
[[Category:Arcade video games]]
[[Category:Namco games]]
[[Category:Namco arcade games]]
[[Category:Light gun games]]
[[Category:Light gun games]]
[[Category:PlayStation 2 games]]
[[Category:PlayStation 2 games]]
[[Category:Rail shooters]]
[[Category:Rail shooters]]
[[Category:Video game spin-offs]]
[[Category:Video game spin-offs]]
[[Category:Single-player video games]]
[[Category:Sony Interactive Entertainment games]]
[[Category:Time Crisis]]
[[Category:Time Crisis]]
[[Category:Video games developed in Japan]]
[[Category:Video games developed in Japan]]
[[Category:Video games set in London]]
[[Category:Video games set in London]]
[[Category:Single-player video games]]
[[Category:Video games set in 2000]]

Latest revision as of 06:32, 6 January 2025

Crisis Zone
North American arcade flyer
Developer(s)Namco
Publisher(s)Namco
PlayStation 2
Producer(s)Takashi Sano
SeriesTime Crisis
Platform(s)Arcade, PlayStation 2
ReleaseArcade
PlayStation 2
  • PAL: September 17, 2004
  • NA: October 19, 2004
Genre(s)Light gun shooter, rail shooter
Mode(s)Single player
Arcade systemNamco System 23 Evolution 2

Crisis Zone is a 1999 light-gun shooter video game developed and published by Namco for arcades. It is a spin-off of the Time Crisis series.

A port to the PlayStation 2 was released in 2004 as Time Crisis: Crisis Zone, with improved polygon textures and details and an additional mission.

Gameplay

[edit]

In Crisis Zone, the player controls the elite anti-terrorist Special Tactical Force (STF) leader, Claude McGarren. The game uses the same pedal system to reload and hide; however, the player uses a machine gun, a customized Heckler & Koch MP5K with a sight laser and a capacity of 40 rounds. Players take cover behind a portable ballistic shield that is strapped to the character's left arm. The "crisis flash" is replaced with a warning target icon to remind players to hide from a threatening shot, though it is possible to interrupt the enemy from shooting. Crisis Zone is the first Time Crisis game to date to allow the player to select between three levels to play in any order. Upon completion of all three of them, the player can then play the final level to beat the game.

PlayStation 2 version

[edit]
European cover art

A PlayStation 2 version of the game was released in 2004 in North America, Europe and Korea. The North American and Korean versions of the game were released as Time Crisis: Crisis Zone. The PS2 version comes with more detailed polygons and textures, higher difficulty, re-recorded voice acting and an additional three-level mission taking place six months after the events of the original game; unlike the original mission, the additional missions can only be played in a linear order. The PS2 version is compatible with the Guncon 2 lightgun, and is available with a special two-player cooperative gameplay mode named "Two-Gun Mode" which allows two players to play simultaneously on a single screen without the use of split-screen. The weapon switching system is similar to Time Crisis 3, allowing the player to switch between a fully automatic machine gun, a standard 8-round handgun and a 6-shell shotgun; unlike its predecessor, all weapons now have unlimited ammunition in Crisis Zone, though they all must be reloaded. As with the PS2 versions of Time Crisis II and Time Crisis 3, the Crisis Mission exercise menu is unlocked through gradual play.

The PS2-exclusive story mode also features special weapons such as the flamethrower, the missile launcher, the laser rifle, the Gatling gun, and the grenade launcher. The downside to these weapons is that they can only be used once per area.

Plot

[edit]

In 2000, Garland Electric launched a new complex known as "Garland Square" on the outskirts of London. Full of modern amenities, it is considered the future of urban living. Shortly after its grand opening, however, the entire complex is taken over by the URDA, a terrorist group. The terrorists have taken no hostages and made no demands upon takeover, causing a string of confusion among intelligence officials around the world. With an unknown threat, Scotland Yard and MI6 dispatch the Special Tactical Force's (STF) First Platoon Unit (led by Claude McGarren, spelled as Croad Macgalain in the arcade version) to suppress the URDA, and to ensure that the terrorists don't access their hidden agenda, whatever it may be.

Slowly but surely, the STF liberates the Drycreek Plaza shopping mall, Garland Park, and the Garland Technology Center, eliminating the URDA's twin lieutenants Tiger and Edge (Edgey in the arcade version) and wiping out their air force and tank defenses. After securing Garland Square, McGarren receives word from Vital Situation, Swift Elimination (VSSE) officials that Derrick Lynch, the terrorists' ringleader, is attempting to overload Geyser 1, an experimental nuclear reactor built by Garland Electric to power the complex (via an Eyes Only broadcast). Making their way down to the control room, five kilometres below the complex, McGarren and his men defeat Lynch's troops before taking out the ringleader himself. McGarren shuts down and secures the nuclear reactor seconds before it melts down. After the STF evacuate and enter a nearby lift, the control room explodes. The unit declares their mission a success.

PlayStation 2 remake mission

[edit]

Six months after the main story's events, Lynch's successor Jared Hunter launches another attack, seizing control of the Grassmarket District and holding STF Director Grant Kessler's daughter Melissa as a hostage. Hunter demands that the surviving URDA members be released from custody in return for Melissa's life.

McGarren and Squad 1 are deployed into Grassmarket Street in response. Fighting their way through Grassmarket Street, they defeat an experimental defense droid called the A-0940. They then storm the Belforte Hotel, where Melissa is held on the rooftop swimming pool. There, they are confronted by Hunter and his airborne attack squad. Declaring his intent for revenge, Hunter engages and loses to Squad 1, forcing him to retreat on a modified, heavily armed speedboat, but is killed when the boat is destroyed by McGarren's chopper. McGarren and his men then take Melissa to safety, having ended the URDA's terror once and for all.

Reception

[edit]

In Japan, Game Machine listed Crisis Zone on their February 1, 2000 issue as being the third most-successful dedicated arcade game of the month.[15]

The 2004 remake received "average" reviews, due to being "Too much like Time Crisis 2", according to the review aggregation website Metacritic.[3]

References

[edit]
  1. ^ Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 54. ISBN 978-4990251215.
  2. ^ Akagi, Masumi (2006). アーケードTVゲームリスト国内•海外編 (1971–2005) [Arcade TV Game List: Domestic • Overseas Edition (1971–2005)] (in Japanese). Japan: Amusement News Agency. p. 127. ISBN 978-4990251215.
  3. ^ a b "Time Crisis: Crisis Zone Critic Reviews for PlayStation 2". Metacritic. Archived from the original on April 29, 2014. Retrieved February 20, 2014.
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