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#REDIRECT [[Quake (series)]]
The '''Makron''' is the final [[boss (video game)|boss]] of the [[first-person shooter]] [[computer game]]s ''[[Quake II]]'' and ''[[Quake 4]]''. It should be noted, however, that the two Makrons are different entities, as the title reflects a position rather than a name.

==''Quake II''==
[[Image:Makra9.gif|thumb|right|The Quake II Makron]]
The Makron is the supreme leader of the [[Strogg]], a hostile cybernetic race that invades Earth in the future. Strogg society is ruled by a number of warlords, and the Makron arises from amongst these warlords by a combination of peer selection and brute force. The ultimate goal of ''Quake II''<nowiki>'</nowiki>s [[single player|single-player]] game is to penetrate the Strogg capital city on their homeworld, and assassinate the Makron. This will cause havoc in the Strogg society, as the remaining warlords (those not killed in the human assault) squabble for power.

The Strogg are infamous for extensively replacing their body parts with cybernetic augmentations. The Makron is the most extreme example of this, being nothing more than an organic brain housed inside the stomach-located case of a robotic suit, much like [[Krang]] of ''[[Teenage Mutant Ninja Turtles]]'' and Cain in [[RoboCop 2]]. Although not particularly imposing (being only slightly taller than the average human), the Makron's robotic body is built for extreme combat; it has a [[railgun]] for a head, a hyperblaster for its right arm, and a [[BFG10K]] for its left arm. The Makron's body is also extremely durable, but it can be easily knocked down onto its back by powerful weapons fire, such as from a rocket launcher or railgun. The Makron is also very slow, and it is quite easy to pop in and out of cover and shoot it to death with the rocket launcher or railgun.
Not one to fight fair, the Makron always enters battle piloting a cyber-organic Jorg battle suit, which must be destroyed before the Makron itself can be confronted one-on-one. When the Makron dies, it activates a self-destruct mechanism in its space station, and continues to laugh menacingly, very similar to the [[Predator (film)|Predator]] from the movie of the same name. Interestingly, as well as laughing in a human-like fashion, the Makron also speaks in English to the player; notably it says "Follow me, human" as it teleports to the space station. When it is knocked down by gun fire, it will usually reply with "Not good enough!" or "Weakling!".

===Jorg===
[[Image:quakeii-jorg.gif|thumb|right|The Jorg (minus Makron)]]
The '''Jorg''' is a battle-mech style sub-boss monster, and the main attack vessel of the Makron. The Jorg has roughly 3000 [[Hit point|HP]], and possesses twin chaingun-cannons in its arms. In addition, the Makron can fire his [[BFG10K]] from the Jorg. Once the Jorg dies, the Makron will disengage from it and fight the player one on one.

The Jorg made another appearance in ''[[Quake 4]]'' as a [[hologram]] during a mission briefing. Rhino Squad mistook it for the actual previous Makron.

==''Quake 4''==
[[Image:Makron phase two.jpg|Makron, final phase. In the bottom-left corner of the picture, the top of the beast's original legs can be seen.|right|thumb|250px]]

The Makron in ''[[Quake 4]]'' is a different entity, more powerful, larger and stronger than the original. Seemingly possessing an entirely robotic body (with the exception of its face and some organic matter that is visible around the human torso on its midsection and arms) it moves around on mechanical, crablike legs. The beast can hover if these are destroyed. According to the ''Quake 4'' manual, this Makron was built during the events of ''Quake 4'' instead of selected through competitive fighting like its predecessor was. However, this is not mentioned in the game.

The first contact with this Makron was by [[Matthew Kane]], during a mission to destroy a key [[Strogg]] building. Inflicting minor damage to the beast, Kane is nonetheless captured by the Makron himself and ''stroggified''. One could suppose that Kane's later acceptance of his somewhat grueling missions deep into Strogg territory is motivated by his desire to exact revenge on the Makron.

The Makron and Kane do indeed meet again, while the latter is attacking the central Strogg command center, the Nexus. While attempting to access the center (Kane alone could enter without triggering the security systems), the Makron attempted to stop him.
This head-to-head ends with Kane destroying the Makron's legs and then the rest of its body.

The Makron is equipped with a Dark Matter Gun (the most powerful weapon in ''Quake 4'') on his right arm and a mechanical claw on his left which sends out beams of [[dark matter]], causing major damage. This weapon also can be used as a tractor beam against humans, but its effect on Strogg is uncertain. He sends out small grenade-like balls which spawn/teleport various types of Strogg enemies to aid him against the player. The player then fights the [[Strogg#The Nexus|Nexus Core]], something only the Makron itself had ever seen.

The Makron in ''Quake 4'' has a distinct human-like evil laugh {{audio|Quake 4 Makron evil laughter.ogg|(audio sample)}}, unlike other Strogg who simply growl in the Strogg language in the presence of invaders. The Makron also appears to know how to speak English, as when it fires its Dark Matter beam weapon, it can be heard to say, "Die, human!". This happens on both occasions in which the player fights the monster.

=== Phrases ===

* "You challenge me?" - When first encountering the Makron
* "Die, human!" — When using the Dark Matter beam
* "You will fail!" — When attacking with shock waves
* "Pitiful!" — Said during Kane's second encounter
* "Why fight?" — Rant said during battle
* "You cannot win!" — Rant said during battle
* "Make way!" — Rant said during battle

It is interesting to note that none of the other Strogg are heard speaking English, even after Kane is stroggified. Also, the [[public address|PA]] announcements and the text on the [[graphical user interface|GUI]]s are translated to English, because Kane, while undergoing stroggification has the cybernetic Strogg chip, the neurocyte, implanted in his brain. The Strogg never get a chance to activate it however, because Rhino Squad enters the Medical facility shortly before the chip is activated. Kane can understand Strogg language and interfaces but the Strogg cannot control him via the Nexus hub.

=== Weapons ===

* '''Triple Blaster:''' Fires out three consecutive red energy bolts. Most common attack. Fired from his left arm.
* '''Dark Matter Gun:''' This weapon is identical to Kane's own Dark Matter Gun. Second most common attack. Fired from his right arm.
* '''Dark Matter Beams:''' Fires out two purple beams of dark matter very similar to the Lightning Gun. Rare attack. Fired from his left arm. Strafe to one side and jump over one of the beams.
* '''Stomp:''' The Makron leans backward on his hind legs and then slams the ground with his front legs.
* '''Hyperblaster:''' Fires out large, orange-white energy bolts rapidly that bounce off surfaces like the Hyperblaster with the bounce mod. The rate of fire is much slower but each individual bolt is larger and inflicts more damage per shot. Rare attack. Fired from his right arm.
* '''Dark Matter Grenades:''' Multiple small balls (about 4-5) of contained dark matter energy fired upwards and then travel in an arc towards Kane before landing and quickly detonating. Rare attack. Fired from his right arm.
* '''Tele-Drop Grenade:''' Fires out a single, red grenade upwards that travels in an arc. When it lands it spawns an enemy Strogg, most commonly a Berserker, Light Tank or Gladiator, to aid the Makron. Rare attack. Fired upwards from his right arm. This might be a reference to the Icon of Sin from Doom 2, who would shoot skull cubes that spawned into monsters.

The Makron also possesses many highly damaging mêlée attacks, but it will not commonly use them. Nevertheless, it is best to keep a safe distance between Kane and the Makron.

[[Category:Video game bosses]]

Latest revision as of 21:00, 26 July 2009

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