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{{Infobox mtgset | |
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Background = Red | |
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Expansion Name = '''''Torment''''' | |
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Expansion Logo = TormentLogo.jpg| |
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Expansion Symbol = <!-- Deleted image removed: [[File:exp sym torment.gif|''Torment'' common expansion symbol]] --><!-- Deleted image removed: [[File:exp_sym_TOR_U.gif|''Torment'' uncommon expansion symbol]] --><!-- Deleted image removed: [[File:exp_sym_TOR_R.gif|''Torment'' rare expansion symbol]] -->| |
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Symbol Description = [[ouroboros]] | |
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Release Date = [[February 8]], [[2002]] | |
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Mechanics = Nightmares| |
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Keywords = Flashback, Threshold, Madness| |
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Size = 143 cards <br>(55 common, <br>44 uncommon, <br>44 rare)| |
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Expansion Code = TOR| |
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Development Code = Boron| |
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Block Name = Odyssey Block| |
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First Set = '''''[[Odyssey (Magic: The Gathering)|Odyssey]]'''''| |
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Second Set = '''''Torment'''''| |
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Third Set = '''''[[Judgment (Magic: The Gathering)|Judgment]]'''''| |
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Previous Set = '''''[[Deckmasters 2001]]''''' | |
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This Set = '''''Torment''''' | |
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Next Set = '''''[[Judgment (Magic: The Gathering)|Judgment]]'''''| |
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}} |
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'''''Torment''''' is the second set in the [[Magic: The Gathering sets|Odyssey Block]] for the [[collectible card game]] ''[[Magic: The Gathering]]''. This expansion set, which focused on black, is unique in that it is the first set to focus on a single color. It has 40 Black cards, 28 Blue cards, 28 Red cards, 21 Green Cards and 21 White cards. This imbalance is, however, balanced by the release of the third expansion set in the Odyssey Block, [[Judgment (Magic: The Gathering)|Judgment]]. |
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[[Category:Card games introduced in 2002]] |
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==Storyline== |
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Torment tells the story of Chainer, a [[Dementia Summoner]] of the Cabal, who first discovers the Mirari and rises through the ranks of the Cabal, eventually becoming rival to the Cabal Patriarch himself. |
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==Mechanics== |
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''Torment'' continued the Flashback and Threshold mechanics began in ''Odyssey'' and introduced Madness. |
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*'''Madness''' - When a card with Madness is discarded, it can usually be played at a reduced cost. ''Torment'' sports 10 Madness cards, a common and an uncommon for each of the five colors. |
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The "black corruption" theme of ''Torment'' spreads beyond sheer numbers of cards. Here are more examples of card cycles that represent black's influences: |
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*'''Swamp Rewards''' - Like the popular Nightmare, these are a handful of cards that greatly reward players that control many swamps, including [http://gatherer.wizards.com/pages/card/details.aspx?name=Mutilate Mutilate], [http://gatherer.wizards.com/pages/card/details.aspx?name=Mind+Sludge Mind Sludge], and [http://gatherer.wizards.com/pages/card/details.aspx?name=Cabal+Coffers Cabal Coffers]. |
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*'''Tainted Lands''' - A cycle of lands that represent locations that have been "tainted" by black magic. [http://gatherer.wizards.com/pages/card/details.aspx?name=Tainted+Peak Tainted Peak], [http://gatherer.wizards.com/pages/card/details.aspx?name=Tainted+Field Tainted Field], [http://gatherer.wizards.com/pages/card/details.aspx?name=Tainted+Isle Tainted Isle], and [http://gatherer.wizards.com/pages/card/details.aspx?name=Tainted+Wood Tainted Wood]. |
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*'''Greedy Flashback''' - A cycle of cards that all cost 4 mana (one mana of a corresponding color and three generic mana) and the flashback cost was only 2 mana, but required you to pay 3 life additionally) [http://gatherer.wizards.com/pages/card/details.aspx?name=Deep+Analysis Deep Analysis], [http://gatherer.wizards.com/pages/card/details.aspx?name=Spirit+Flare Spirit Flare], [http://gatherer.wizards.com/pages/card/details.aspx?name=Acorn+Harvest Acorn Harvest]. |
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*'''Possessed Creatures''' - A rare cycle of creatures that begin as seemingly ordinary creatures of their color, but upon achieving Threshold, they become black and corrupted and turn on their former color. [http://gatherer.wizards.com/pages/card/details.aspx?name=Possessed+Nomad Possessed Nomad], [http://gatherer.wizards.com/pages/card/details.aspx?name=Possessed+Centaur Possessed Centaur], [http://gatherer.wizards.com/pages/card/details.aspx?name=Possessed+Aven Possessed Aven], [http://gatherer.wizards.com/pages/card/details.aspx?name=Possessed+Barbarian Possessed Barbarian]. It is interesting to note the shadow/reflection of the creatures in the cards' pictures, which reveal their true inner 'possessed' state'. |
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*'''Nightmares''' - black and red creatures that remove something of the opponent's from the game when they come into play and return it when they leave play. For example, [http://gatherer.wizards.com/pages/card/details.aspx?set=Torment&name=faceless+butcher Faceless Butcher] removes a creature, [http://gatherer.wizards.com/pages/card/details.aspx?set=Torment&name=hypnox Hypnox] removes their hand, [http://gatherer.wizards.com/pages/card/details.aspx?set=Torment&name=petravark Petravark] removes a land, and [http://gatherer.wizards.com/pages/card/details.aspx?set=Torment&name=soul+scourge Soul Scourge] removes 3 life. |
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==Set History== |
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''Torment'''s release marked a tremendous power boost to the color black. The "Swamp Rewards" cards along with Chainer's Edict and Nantuko Shade were incredibly potent in tournament play, spawning the '''MonoBlack Control''' archetype (or the more appropriately named '''Coffers Control''') that could destroy its opponent's creatures, hand, and life total with large Cabal Coffers-fueled spells. Previously, control decks were almost synonymous with blue counter-based control decks, but after ''Torment'' it was no longer a fact that a control deck was unviable without countermagic. |
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Relative to other mechanics at the time, ''Torment'''s Madness mechanic proved to be overpowered, most notably on [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=34368 Circular Logic], [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=35072 Basking Rootwalla], and [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=12623 Arrogant Wurm]. This gave rise to [http://www.wizards.com/magic/samplehand.asp?x=mtgcom/daily/bd68&decknum=1 '''U/G Madness'''] (pronounced "Blue-Green Madness"), an [[Aggro-Control deck|Aggro-Control]] archetype fundamentally built on Wild Mongrel and Aquamoeba as discard outlets to utilize the Madness, Flashback, and Threshold mechanics of ''Odyssey'' Block. U/G Madness is notable for being format-dominating, inexpensive to build, easy to play, and almost exclusively utilizing ''Odyssey'' Block cards. U/G Madness and Coffers Control are good examples of the player-perceived criticism that "R&D is making our decks for us." |
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==External links== |
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{{MTG navbox}} |
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[[it:Tormento (Magic)]] |
Latest revision as of 17:48, 15 January 2014
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