Electron engine: Difference between revisions
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{{Infobox Software |
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| name = Electron Engine |
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| logo = |
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| screenshot = |
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| caption = |
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| developer = [[Obsidian Entertainment]] |
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| latest_release_version = 1.03 |
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| latest_release_date = October 2006 |
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| latest_preview_version = |
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| latest_preview_date = |
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| operating_system = [[Microsoft Windows]] |
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| genre = [[game engine]] |
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| license = |
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}} |
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The '''Electron engine''', developed by [[Obsidian Entertainment]], is a [[3D computer graphics|3D]] video game engine, based on [[BioWare]]'s [[Aurora Engine]]. It is used in Obsidian's ''[[Neverwinter Nights 2]]''. It features faster graphics and pixel-based shading technology, and was rumored to be very efficient. However, once ''Neverwinter Nights 2'' was released, the engine was criticized by many for its lack of optimization, running sluggishly on many machines. This engine, unlike its predecessor, has no support for platforms other than Windows. |
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[[pl:Electron engine]] |
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*''[[Neverwinter Nights 2: Mask of the Betrayer]]'' (2007) |
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*''[[Neverwinter Nights 2: Storm of Zehir]]'' (2008) |
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{{Aurora Engine games}} |
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{{rpg-videogame-stub}} |
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{{videogame-software-stub}} |
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{{D&D-stub}} |
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Latest revision as of 06:33, 17 March 2018
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