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{{Infobox software
{{wikify-date|June 2006}}
{{Infobox_Software
|name = jrMan
|name = jrMan
|logo = [[image:jrMan.png|48px]]
|logo = jrMan.png
|logo size = 200px
|genre = [[Renderer]]
|genre = [[Rendering (computer graphics)|Renderer]]
|screenshot = [[Image:jrManSS.png|250px]]
|screenshot = jrManSS.png
|screenshot size = 250px
|caption = Screenshot of jrMan 0.4
|caption = Screenshot of jrMan 0.4
|developer = jrMan Team
|developer = jrMan Team
|latest_release_version = 0.3
|latest_release_version = 0.4
|latest_release_date = [[December 16]], [[2003]]
|latest_release_date = February 20, 2007
|operating_system = [[Cross-platform]]
|latest_preview_version = 0.4
|licence = [[GNU General Public License|GPL]]
|latest_preview_date = [[January 13]], [[2006]]
|platform = [[Java (programming language)|Java]]
|website = http://www.jrman.org/
|website = http://www.jrman.org/
}}
}}


jrMan is a project to write an [[open source]] version of the [[Reyes rendering]] algorithm used by [[Pixar|Pixar's]] [[PhotoRealistic RenderMan]] implemented in [[Java]], written by Gerardo Hovilleur, Jorge Vargas and Elmer Garduno.
'''jrMan renderer''' is an [[open-source software|open-source]] version of the [[Reyes rendering]] algorithm used by [[Pixar|Pixar's]] [[PhotoRealistic RenderMan]], implemented in [[Java (programming language)|Java]] by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno and Alessandro Falappa.


jrMan is available under [[GPL]]
jrMan is available under the [[GNU General Public License]] (GPL)

== History ==


== Current version ==
== Current version ==


Release 0.4
Beta-testing of version 0.4 is currently underway.


=== Features ===
Renderman features implemented in jrMan 0.4:


Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.
* Shadows


=== Supported primitives ===
* Texture mapping


Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).
* Primitives:
**Sphere
**Torus
**Cone
**Disk
**Cylinder
**Paraboloid
**Hyperboloid
**Points
**Patch "bilinear"
**Patch "bicubic" (all basis & rational)
**Polygon
**PointsPolygon
**ObjectInstance
**PatchMesh
**NuPatch
* Surface shaders:
**constant
**matte
**plastic
**paintedplastic
**reflectivepaintedplastic
**metal


=== Features not yet implemented ===
* Light shaders:
**ambientlight
**distantlight
**pointlight
**spotlight
**shadowspotlight
**shadowdistantlight


Shading language compiler, Motion blur, Depth of field, [[Level of detail (computer graphics)|Level of detail]], [[constructive solid geometry|CSG]], Trim curves, [[Subdivision surface]]s, General Polygons.
* Volume shaders:
**fog
**depthcue


== See also ==
* Displacement shaders:
{{Portal|Free and open-source software}}
**bumpy

* All pixel filters

* Generate image to file (RGB & RGBA)

* Delayed Read Archive

== See Also ==


*[[RenderMan Interface Specification]]
*[[RenderMan Interface Specification]]
*[[Aqsis]]
*[[Pixie (renderer)]]

== External links ==


==External links==
*[http://www.jrman.org/ jrMan homepage]
*[http://www.jrman.org/ jrMan homepage]


{{Renderman software}}


[[Category:3D graphics software]]
[[Category:Free 3D graphics software]]
[[Category:Free graphics software]]
[[Category:Free software programmed in Java (programming language)]]

Latest revision as of 20:43, 12 December 2020

jrMan
Developer(s)jrMan Team
Stable release
0.4 / February 20, 2007
Operating systemCross-platform
PlatformJava
TypeRenderer
LicenceGPL
Websitehttp://www.jrman.org/

jrMan renderer is an open-source version of the Reyes rendering algorithm used by Pixar's PhotoRealistic RenderMan, implemented in Java by Gerardo Horvilleur, Jorge Vargas, Elmer Garduno and Alessandro Falappa.

jrMan is available under the GNU General Public License (GPL)

Current version

[edit]

Release 0.4

Features

[edit]

Shadows, texture mapping, surface shaders, light shaders, volume shaders, displacement shaders, all pixel filters, generate image to file (RGB & RGBA), delayed Read Archive.

Supported primitives

[edit]

Sphere, Torus, Cone, Disk, Cylinder, Paraboloid, Hyperboloid, Points, Patch "bilinear" and "bicubic" (all basis & rational), Polygon, PointsPolygon, ObjectInstance, PatchMesh, NuPatch, Curves "linear" and "cubic" (also rational).

Features not yet implemented

[edit]

Shading language compiler, Motion blur, Depth of field, Level of detail, CSG, Trim curves, Subdivision surfaces, General Polygons.

See also

[edit]
[edit]