Sonic Advance: Difference between revisions
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{{Short description|2001 platform video game}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Sonic Advance |
| title = Sonic Advance |
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| image = |
| image = Sonic_Advance_US_cover.jpg |
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| alt = Cover art, depicting Sonic, Tails, Amy, Rocky, and Chao. The game's logo is seen above all characters, and the Sega |
| alt = Cover art, depicting Sonic, Tails, Amy, Rocky, and Chao. The game's logo is seen above all characters, and the Sega logo is seen on the right. |
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| developer = [[Dimps]]<br/>[[Sonic Team]]<br>[[ |
| developer = [[Dimps]]<br />[[Sonic Team]]<br />[[Gameloft]] (J2ME) |
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| publisher = |
| publisher = [[Sega]]{{vgrelease|NA|[[THQ]] (GBA)}}[[Gameloft]] (J2ME) |
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| series = ''[[Sonic the Hedgehog]]'' |
| series = ''[[Sonic the Hedgehog]]'' |
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| platforms = [[Game Boy Advance]], [[N-Gage (device)|{{nowrap|N-Gage}}]], [[Android (operating system)|Android]], [[ |
| platforms = [[Game Boy Advance]], [[N-Gage (device)|{{nowrap|N-Gage}}]], [[Android (operating system)|Android]], [[mobile phone]] |
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| released = '''Game Boy Advance'''{{vgrelease|JP|December 20, 2001|NA|February 3, 2002|PAL|March 8, 2002}}'''N-Gage'''{{vgrelease|WW|October 7, 2003}}'''Android'''{{vgrelease|JP|November 25, 2011}}'''J2ME'''{{vgrelease|WW|2011}} |
| released = '''Game Boy Advance'''{{vgrelease|JP|December 20, 2001|NA|February 3, 2002|PAL|March 8, 2002}}'''N-Gage'''{{vgrelease|WW|October 7, 2003}}'''Android'''{{vgrelease|JP|November 25, 2011}}'''J2ME'''{{vgrelease|WW|2011}} |
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| genre = [[ |
| genre = [[Platformer|Platform]] |
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| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]] |
| modes = [[Single-player video game|Single-player]], [[multiplayer video game|multiplayer]] |
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| director = Akinori Nishiyama |
| director = Akinori Nishiyama |
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| producer = [[Yuji Naka]]<br/>Hiroshi Matsumoto |
| producer = [[Yuji Naka]]<br />Hiroshi Matsumoto |
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| designer = Yukihiro Higashi<br />Masaaki Yamagiwa |
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| programmer = Yoshihisa Hashimoto<br />Takaaki Saito |
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| artist = Yuji Uekawa |
| artist = Yuji Uekawa |
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| composer = Tatsuyuki Maeda<br/>Yutaka Minobe |
| composer = Tatsuyuki Maeda<br />Yutaka Minobe |
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| caption = North American GBA box art |
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{{nihongo foot|'''''Sonic Advance'''''|ソニックアドバンス|Sonikku Adobansu |
{{nihongo foot|'''''Sonic Advance'''''|ソニックアドバンス|Sonikku Adobansu|lead=yes|group=lower-alpha}} is a 2001 [[Platformer|platform]] [[video game]] developed by [[Sonic Team]] and [[Dimps]] and published by [[Sega]] for the [[Game Boy Advance]]. It was the first ''[[Sonic the Hedgehog]]'' game to be released on a [[Nintendo]] console with ''[[Sonic Adventure 2|Sonic Adventure 2: Battle]]'' on the [[GameCube]], and was produced in commemoration of the series' tenth anniversary. The story follows [[Sonic the Hedgehog (character)|Sonic]], [[Tails (character)|Tails]], [[Knuckles the Echidna|Knuckles]], and [[Amy Rose|Amy]] as they journey to stop [[Doctor Eggman]] from taking over the world. Controlling a character, players are tasked with completing each [[Level (video gaming)|level]], defeating Eggman and his [[robot]] army, and collecting the seven [[Chaos Emeralds]]. |
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Development began after |
Development began after Sega shifted its focus to third-party software development, due to the poor performance of the [[Dreamcast]] console. Sega recruited [[Dimps]] to lead development, making the game the first in the franchise developed by the studio. While ''Sonic Advance'' follows a similar style of gameplay to the [[Sega Genesis]] ''Sonic'' games, certain concepts and designs were reused from newer games such as ''[[Sonic Adventure]]'' (1998). The game has been [[Porting|ported]] to [[Nokia]]'s [[N-Gage (device)|N-Gage]] in 2003 as '''''SonicN''''', with ports to [[J2ME]] devices by [[Gameloft]] and Android by Sega releasing in 2011. The GBA version is available on the [[Wii U]]'s [[Virtual Console]] in Japan. |
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''Sonic Advance'' received positive reviews for its graphics, character animations, and |
''Sonic Advance'' received positive reviews for its graphics, character animations, and faithfulness to the original Genesis games, but also received some criticism for its short length and special stages. It was a major commercial success, selling 1.21 million copies in the United States and is among the [[List of best-selling Game Boy Advance video games|GBA's bestselling games]]. The game was followed by two sequels also on the Game Boy Advance; ''[[Sonic Advance 2]]'' (2002) and ''[[Sonic Advance 3]]'' (2004). |
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==Gameplay== |
== Gameplay == |
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[[File:SonicAdvanceLoop.JPG|thumb|left|alt=Screenshot showing Sonic running around a loop in Angel Island zone, the game's fifth level. The HUD on the upper left-hand corner shows the timer, score, and amount of rings the player has.| |
[[File:SonicAdvanceLoop.JPG|thumb|left|alt=Screenshot showing Sonic running around a loop in Angel Island zone, the game's fifth level. The HUD on the upper left-hand corner shows the timer, score, and amount of rings the player has.|Sonic running through a loop in [[Angel Island Zone]].]] |
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⚫ | ''Sonic Advance'' is a [[Side-scrolling video game|side-scrolling]] [[platform |
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⚫ | ''Sonic Advance'' is a [[Side-scrolling video game|side-scrolling]] [[platform game]] reminiscent of the original ''[[Sonic the Hedgehog]]'' games released for the [[Sega Genesis]].<ref name="gsrev" /> Players journey through an island to defeat [[Doctor Eggman]], who is attempting to capture its animal population to turn them into evil [[robot]]s. Players select one of four characters, each with their own unique set of moves. [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] is fastest and can perform an "insta-shield" that protects him for a moment; [[Tails (character)|Tails]] can fly or swim for a short time; [[Knuckles the Echidna]] can glide through the air, swim above water for a few seconds and climb walls; and [[Amy Rose]] can destroy enemies using a hammer.<ref name="ignrev" /> Except for Amy, each character can defeat enemy robots by jumping and curling into a ball, or by performing a spin dash on the ground to gain speed. By entering a [[cheat code]], players can control Sonic while Tails runs alongside him, similar to ''[[Sonic the Hedgehog 2]]'' (1992).<ref name=":0">{{Cite book|title=Sonic Advance + Sonic Adventure 2: Battle Official Perfect Guide|publisher=Versus Books|year=2002|isbn=9780970646866}}</ref> |
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⚫ | The game takes place over six [[level (video gaming)|level]]s called zones. Each zone is split into two acts, where the player must guide their selected character past enemies and obstacles such as spikes and bottomless pits to reach the end in under ten minutes. Scattered around acts are springboards, boost pads, and golden [[Rings (Sonic the Hedgehog)|rings]], which serve as a form of [[Health (gaming)|health]]; players survive hits as long as they have at least one ring, but their rings will scatter and disappear after a short period.<ref name="gsrev" /> Players collect canisters that contain [[power-up]]s such as speed shoes, elemental shields, and [[invincibility]].<ref name=":0" /> The first act ends when players pass a signpost, and the second culminates in a [[boss fight]] with Eggman; after hitting him eight times, Eggman will flee and drop a capsule of captured animals. Each character starts the game with a number of lives, which are lost when they are hit with no rings in their possession, crushed, drown, fall in a bottomless pit, or exceed an act's 10-minute limit. |
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⚫ | The game takes place over six [[level (video gaming)|level]]s called zones. Each zone is split into two acts, where the player must guide their selected character past enemies and obstacles such as spikes and bottomless pits to reach the end in under ten minutes. Scattered around acts are springboards, boost pads, and golden [[Rings (Sonic the Hedgehog)|rings]], which serve as a form of [[Health (gaming)|health]]; players survive hits as long as they have at least one ring, but their rings will scatter and disappear after a short period.<ref name="gsrev" /> Players collect canisters that contain [[power-up]]s such as speed shoes, elemental shields, and [[invincibility]].<ref name=":0" /> The first act ends when players pass a signpost, and the second culminates in a [[boss fight]] with Eggman; after hitting him eight times, Eggman will flee and drop a capsule of captured animals. Each character starts the game with a number of lives, which are lost when they are hit with no rings in their possession, crushed, drown, fall in a bottomless pit, or exceed an act's 10-minute limit. The game ends when the player runs out of lives, although they can retry the current act from the beginning if they have any continues.<ref name="gsrev" /> |
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Special springs can be found near the top of certain acts.<ref name="ignrev" /> By jumping on them, the player can reach a special stage, where they are sent down a tube to collect rings. If they collect enough rings, the player receives a [[Chaos Emerald]].<ref name="gsrev" /> Collecting all seven Emeralds unlocks an extra boss fight. The game also features a [[minigame]], Tiny Chao Garden, where players can raise [[Chao (Sonic)|Chao]].<ref name="nwrreview" /> Players can transfer their Chao between the Tiny Chao Garden and the Chao Garden from the [[GameCube]] versions of ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]''.<ref name="ignrev" /> The game also features a competitive [[multiplayer video game|multiplayer]] mode, where up to four owners of the game can race to the end of a level or search for Chao.<ref name="nwrreview" /> |
Special springs can be found near the top of certain acts.<ref name="ignrev" /> By jumping on them, the player can reach a special stage, where they are sent down a tube to collect rings. If they collect enough rings, the player receives a [[Chaos Emerald]].<ref name="gsrev" /> Collecting all seven Emeralds unlocks an extra boss fight. The game also features a [[minigame]], Tiny Chao Garden, where players can raise [[Chao (Sonic)|Chao]].<ref name="nwrreview" /> Players can transfer their Chao between the Tiny Chao Garden and the Chao Garden from the [[GameCube]] versions of ''[[Sonic Adventure]]'' and ''[[Sonic Adventure 2]]''.<ref name="ignrev" /> The game also features a competitive [[multiplayer video game|multiplayer]] mode, where up to four owners of the game can race to the end of a level or search for Chao.<ref name="nwrreview" /> |
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==Development and release== |
== Development and release == |
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[[File:Nintendo-Game-Boy-Advance-Purple-FL.jpg|thumb|right|alt=An indigo-colored Game Boy Advance (GBA), the handheld device Sonic Advance was developed for.|''Sonic Advance'' was developed for [[Nintendo]]'s [[Game Boy Advance]] handheld console]] |
[[File:Nintendo-Game-Boy-Advance-Purple-FL.jpg|thumb|right|alt=An indigo-colored Game Boy Advance (GBA), the handheld device Sonic Advance was developed for.|''Sonic Advance'' was developed for [[Nintendo]]'s [[Game Boy Advance]] handheld console]] |
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In January 2001, [[Sega]], facing financial troubles with the underperformance of its [[Dreamcast]] console, shifted from first to third-party software publishing,<ref>{{cite web|url=https://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|title=Sega announces drastic restructuring|last1=Ahmed|first1=Shahed|date=January 31, 2001|website=GameSpot|publisher=CBS Interactive|archive-url=https://web.archive.org/web/20170704153502/https://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|archive-date=July 4, 2017|url-status=live|access-date=November 2, 2017}}</ref> with [[Sony Computer Entertainment]]'s [[PlayStation 2]] and [[Nintendo]]'s [[Game Boy Advance]] (GBA) being primary focuses.<ref>{{cite web|url=http://www.ign.com/articles/2001/01/24/sega-confirms-ps2-and-game-boy-advance-negotiations|title=Sega Confirms PS2 and Game Boy Advance Negotiations|author1=IGN Staff|first=January 23, 2001|website=IGN|archive-url=https://web.archive.org/web/20160323144955/http://www.ign.com/articles/2001/01/24/sega-confirms-ps2-and-game-boy-advance-negotiations|archive-date=March 23, 2016|url-status=live|access-date=November 2, 2017}}</ref> A team of developers was formed to begin development on ''Sonic the Hedgehog Advance'' (later renamed ''Sonic Advance''), a ''Sonic'' game for the GBA to commemorate the series' 10th anniversary.<ref name="says">{{cite web|url=http://www.nintendoworldreport.com/news/5068/sega-says|title=Sega Says...|last1=Cole|first1=Michael|date=January 31, 2001|website=Nintendo World Report|archive-url=https://web.archive.org/web/20160816040211/http://www.nintendoworldreport.com/news/5068/sega-says|archive-date=August 16, 2016|url-status=live|access-date=November 2, 2017}}</ref><ref>{{cite web|url=http://www.nintendoworldreport.com/news/5572/sonic-team-shows-its-goods|title=Sonic Team shows its goods!|last1=Cole|first1=Michael|date=February 8, 2001|website=Nintendo World Report|archive-url=https://web.archive.org/web/20160816035052/http://www.nintendoworldreport.com/news/5572/sonic-team-shows-its-goods|archive-date=August 16, 2016|url-status=live|access-date=November 2, 2017}}</ref> [[Dimps]], a studio formed by several former [[Neo Geo Pocket Color]] developers and funded by Sega, Sony, and [[Bandai]], developed the game with assistance from [[Sonic Team]].<ref name="igndimps"/> Sonic Team conceived the game, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps.<ref>{{cite web |last1=Harris |first1=Craig |url=https://www.ign.com/articles/2004/05/14/e3-2004-yuji-naka-talks-sonic |title=E3 2004: Yuji Naka Talks Sonic |website=[[IGN]] |access-date=November 2, 2018 |date=May 13, 2004}}</ref> Several Dimps members worked on the critically acclaimed ''[[Sonic the Hedgehog Pocket Adventure]]'' (1999) for the Neo Geo Pocket Color.<ref name="igndimps">{{cite web|url=http://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|title=GBA Sonic Developed By Dimps|last1=Harris|first1=Craig|date=April 18, 2001|website=IGN|publisher=Ziff Davis|archive-url=https://web.archive.org/web/20160818082311/http://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|archive-date=August 18, 2016|url-status=live|access-date=November 2, 2017}}</ref> |
In January 2001, [[Sega]], facing financial troubles with the underperformance of its [[Dreamcast]] console, shifted from first to third-party software publishing,<ref>{{cite web|url=https://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|title=Sega announces drastic restructuring|last1=Ahmed|first1=Shahed|date=January 31, 2001|website=GameSpot|publisher=CBS Interactive|archive-url=https://web.archive.org/web/20170704153502/https://www.gamespot.com/articles/sega-announces-drastic-restructuring/1100-2680518/|archive-date=July 4, 2017|url-status=live|access-date=November 2, 2017}}</ref> with [[Sony Computer Entertainment]]'s [[PlayStation 2]] and [[Nintendo]]'s [[Game Boy Advance]] (GBA) being primary focuses.<ref>{{cite web|url=http://www.ign.com/articles/2001/01/24/sega-confirms-ps2-and-game-boy-advance-negotiations|title=Sega Confirms PS2 and Game Boy Advance Negotiations|author1=IGN Staff|first=January 23, 2001|website=IGN|date=January 24, 2001|archive-url=https://web.archive.org/web/20160323144955/http://www.ign.com/articles/2001/01/24/sega-confirms-ps2-and-game-boy-advance-negotiations|archive-date=March 23, 2016|url-status=live|access-date=November 2, 2017}}</ref> A team of developers was formed to begin development on ''Sonic the Hedgehog Advance'' (later renamed ''Sonic Advance''), a ''Sonic'' game for the GBA to commemorate the series' 10th anniversary.<ref name="says">{{cite web|url=http://www.nintendoworldreport.com/news/5068/sega-says|title=Sega Says...|last1=Cole|first1=Michael|date=January 31, 2001|website=Nintendo World Report|archive-url=https://web.archive.org/web/20160816040211/http://www.nintendoworldreport.com/news/5068/sega-says|archive-date=August 16, 2016|url-status=live|access-date=November 2, 2017}}</ref><ref>{{cite web|url=http://www.nintendoworldreport.com/news/5572/sonic-team-shows-its-goods|title=Sonic Team shows its goods!|last1=Cole|first1=Michael|date=February 8, 2001|website=Nintendo World Report|archive-url=https://web.archive.org/web/20160816035052/http://www.nintendoworldreport.com/news/5572/sonic-team-shows-its-goods|archive-date=August 16, 2016|url-status=live|access-date=November 2, 2017}}</ref> [[Dimps]], a studio formed by several former [[Neo Geo Pocket Color]] developers and funded by Sega, Sony, and [[Bandai]], developed the game with assistance from [[Sonic Team]].<ref name="igndimps"/> Sonic Team conceived the game, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps.<ref>{{cite web |last1=Harris |first1=Craig |url=https://www.ign.com/articles/2004/05/14/e3-2004-yuji-naka-talks-sonic |title=E3 2004: Yuji Naka Talks Sonic |website=[[IGN]] |access-date=November 2, 2018 |date=May 13, 2004}}</ref> Several Dimps members worked on the critically acclaimed ''[[Sonic the Hedgehog Pocket Adventure]]'' (1999) for the Neo Geo Pocket Color.<ref name="igndimps">{{cite web|url=http://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|title=GBA Sonic Developed By Dimps|last1=Harris|first1=Craig|date=April 18, 2001|website=IGN|publisher=Ziff Davis|archive-url=https://web.archive.org/web/20160818082311/http://www.ign.com/articles/2001/04/18/gba-sonic-developed-by-dimps|archive-date=August 18, 2016|url-status=live|access-date=November 2, 2017}}</ref> |
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The developers decided to return to a gameplay style similar to the original Genesis ''Sonic'' games, which Naka felt was refreshing. Despite this, they also incorporated concepts from ''[[Sonic Adventure]]'' (1998) and [[Sonic Adventure 2]] (2001), such as the ability to grind on rails and the modernized character designs by [[Yuji Uekawa]].<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2001-first-impressions-sonic-the-hedgehog-advance/1100-2762273/|title=E3 2001: First Impressions: Sonic the Hedgehog Advance|last1=Ahmed|first1=Shahed|date=May 18, 2001|website=GameSpot|archive-url=https://web.archive.org/web/20160923181118/http://www.gamespot.com/articles/e3-2001-first-impressions-sonic-the-hedgehog-advance/1100-2762273/|archive-date=September 23, 2016|url-status=live|access-date=November 2, 2017}}</ref><ref name="allgame">{{cite web|url=http://www.allgame.com/game.php?id=31757&tab=review|title=Sonic Advance - Review|last1=Miller|first1=Skyler|date=February 5, 2002|website=AllGame|archive-url=https://web.archive.org/web/20141115083100/http://www.allgame.com/game.php?id=31757&tab=review|archive-date=November 15, 2014|access-date=November 2, 2017}}</ref> As the ''Sonic'' games released for the Dreamcast allowed players to download minigames onto the [[Visual Memory Unit]] (VMU), the development team decided to expand upon this by using a similar concept with the [[Nintendo GameCube – Game Boy Advance link cable|GameCube's GBA link cable]], making ''Sonic Advance'' one of the first games to use the cable.<ref name="tgs">{{cite web|url=https://www.gamespot.com/articles/tgs-2001-fall-sonic-advance-links-to-the-gamecube/1100-2817734/|title=TGS 2001 Fall: Sonic Advance links to the GameCube|last1=Torres|first1=Ricardo|date=October 15, 2001|website=GameSpot|archive-url=https://web.archive.org/web/20140418103024/http://www.gamespot.com/articles/tgs-2001-fall-sonic-advance-links-to-the-gamecube/1100-2817734/|archive-date=April 18, 2014|url-status=live|access-date=November 2, 2017}}</ref> It also features graphical techniques such as rotation effects and [[Mode 7]].<ref name="nwrreview"/> |
The developers decided to return to a gameplay style similar to the original Genesis ''Sonic'' games, which Naka felt was refreshing. Despite this, they also incorporated concepts from ''[[Sonic Adventure]]'' (1998) and ''[[Sonic Adventure 2]]'' (2001), such as the ability to grind on rails and the modernized character designs by [[Yuji Uekawa]].<ref>{{cite web|url=https://www.gamespot.com/articles/e3-2001-first-impressions-sonic-the-hedgehog-advance/1100-2762273/|title=E3 2001: First Impressions: Sonic the Hedgehog Advance|last1=Ahmed|first1=Shahed|date=May 18, 2001|website=GameSpot|archive-url=https://web.archive.org/web/20160923181118/http://www.gamespot.com/articles/e3-2001-first-impressions-sonic-the-hedgehog-advance/1100-2762273/|archive-date=September 23, 2016|url-status=live|access-date=November 2, 2017}}</ref><ref name="allgame">{{cite web|url=http://www.allgame.com/game.php?id=31757&tab=review|title=Sonic Advance - Review|last1=Miller|first1=Skyler|date=February 5, 2002|website=AllGame|archive-url=https://web.archive.org/web/20141115083100/http://www.allgame.com/game.php?id=31757&tab=review|archive-date=November 15, 2014|access-date=November 2, 2017}}</ref> As the ''Sonic'' games released for the Dreamcast allowed players to download minigames onto the [[Visual Memory Unit]] (VMU), the development team decided to expand upon this by using a similar concept with the [[Nintendo GameCube – Game Boy Advance link cable|GameCube's GBA link cable]], making ''Sonic Advance'' one of the first games to use the cable.<ref name="tgs">{{cite web|url=https://www.gamespot.com/articles/tgs-2001-fall-sonic-advance-links-to-the-gamecube/1100-2817734/|title=TGS 2001 Fall: Sonic Advance links to the GameCube|last1=Torres|first1=Ricardo|date=October 15, 2001|website=GameSpot|archive-url=https://web.archive.org/web/20140418103024/http://www.gamespot.com/articles/tgs-2001-fall-sonic-advance-links-to-the-gamecube/1100-2817734/|archive-date=April 18, 2014|url-status=live|access-date=November 2, 2017}}</ref> It also features graphical techniques such as rotation effects and [[Mode 7]].<ref name="nwrreview"/> |
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Sega announced ''Sonic Advance'' |
Sega announced ''Sonic Advance'' alongside two other GBA games on January 30, 2001.{{efn| The others were rereleases of ''[[ChuChu Rocket!]]'' (1999) and ''[[Puyo Puyo (video game)|Puyo Puyo]]'' (1991)}}<ref>{{cite web|url=http://www.ign.com/articles/2001/01/31/sega-of-america-announces-three-for-game-boy-advance|title=Sega of America Announces Three for Game Boy Advance|author1=IGN Staff|date=January 30, 2001|website=IGN|archive-url=https://web.archive.org/web/20160809222222/http://www.ign.com/articles/2001/01/31/sega-of-america-announces-three-for-game-boy-advance|archive-date=August 9, 2016|url-status=live|access-date=November 2, 2017}}</ref> A video containing footage of the game's first level was featured at the [[Electronic Entertainment Expo]] (E3) in May 2001,<ref name="firstlook">{{cite web|url=http://www.ign.com/articles/2001/05/18/e3-first-look-sonic-the-hedgehog-advance|title=E3: First Look: Sonic the Hedgehog Advance|author1=IGN Staff|first=May 18, 2001|website=IGN|date=May 18, 2001|archive-url=https://web.archive.org/web/20160818080300/http://www.ign.com/articles/2001/05/18/e3-first-look-sonic-the-hedgehog-advance|archive-date=August 18, 2016|url-status=live|access-date=November 2, 2017}}</ref> and [[game demo|demo]] versions were showcased at [[Nintendo Space World]] and the [[Tokyo Game Show]] later that year.<ref name="tgs"/><ref>{{cite web|url=https://www.gamespot.com/articles/space-world-2001-hands-onsonic-advance/1100-2807904/|title=Space World 2001 Hands-on Sonic Advance|last1=Torres|first1=Ricardo|date=August 27, 2001|website=GameSpot|archive-url=https://web.archive.org/web/20160923182155/http://www.gamespot.com/articles/space-world-2001-hands-onsonic-advance/1100-2807904/|archive-date=September 23, 2016|url-status=live|access-date=November 2, 2017}}</ref> Sega released ''Sonic Advance'' in Japan on December 20, 2001,<ref>{{cite web|script-title=ja:ゲームボーイアドバンス|url=http://sonic.sega.jp/SonicChannel/gametitle/GameboyAdvance.html|website=Sonic Channel|trans-title=Game Boy Advance|publisher=Sega|access-date=November 2, 2017|language=ja|url-status=live|archive-url=https://web.archive.org/web/20150722111028/http://sonic.sega.jp/SonicChannel/gametitle/GameboyAdvance.html|archive-date=July 22, 2015}}</ref> while [[THQ]] co-published it in North America on February 4, 2002.<ref>{{Cite web |last=Harris |first=Craig |date=2002-02-04 |title=THQ's First Sega Batch Ships |url=https://www.ign.com/articles/2002/02/04/thqs-first-sega-batch-ships |access-date=2023-03-19 |website=IGN |language=en}}</ref> The game was released in Europe on March 8, 2002,<ref name="nwrreview">{{cite web|url=http://www.nintendoworldreport.com/review/3858/sonic-advance-game-boy-advance|title=Sonic Advance Review|last1=Cole|first1=Michael|date=February 10, 2002|website=Nintendo World Report|archive-url=https://web.archive.org/web/20160816040942/http://www.nintendoworldreport.com/review/3858/sonic-advance-game-boy-advance|archive-date=August 16, 2016|url-status=live|access-date=November 2, 2017}}</ref> where [[Infogrames]] handled marketing and distribution.<ref>{{cite web |url=http://corporate.infogrames.com/corp_pressreleases.php?op=story&sid=39 |title=Sega and Infogrames Europe Announce Exclusive Deal for Nintendo and Microsoft Xbox |website=corporate.infogrames.com |access-date=28 May 2022 |archive-url=https://web.archive.org/web/20030903161310/http://corporate.infogrames.com/corp_pressreleases.php?op=story&sid=39 |archive-date=3 September 2003 |url-status=dead}}</ref><ref>{{cite web |last1=Shannon |first1=Victoria |title=Infogrames Will Distribute Company's Games in Europe : Tech Brief:Sega Picks Partner |url=https://www.nytimes.com/2001/06/29/business/worldbusiness/IHT-infogrames-will-distribute-companys-games-in.html |website=[[The New York Times]] |access-date=April 18, 2019 |date=June 29, 2001}}</ref> A [[porting|port]] for [[Nokia]]'s [[N-Gage (device)|N-Gage]], ''SonicN'', was released worldwide on October 7, 2003.<ref>{{cite web|title=SonicN - N-Gage|url=http://www.ign.com/games/sonic-the-hedgehog-1/nng-573371|website=IGN|access-date=November 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20160425185840/http://www.ign.com/games/sonic-the-hedgehog-1/nng-573371|archive-date=April 25, 2016}}</ref> In 2005, it was [[Video game compilation|compiled]] with ''[[ChuChu Rocket!]]'', ''[[Sonic Pinball Party]]'', and ''[[Sonic Battle]]'' in separate bundle packs for the GBA.<ref>{{cite web|title=Double Pack: Sonic Advance & ChuChu Rocket!|url=http://www.ign.com/games/double-pack-sonic-advance-chu-chu-rocket/gba-812527|website=IGN|access-date=November 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20160409104428/http://www.ign.com/games/double-pack-sonic-advance-chu-chu-rocket/gba-812527|archive-date=April 9, 2016}}</ref><ref>{{cite web|title=Sonic Advance & Sonic Pinball Party Combo Pack|url=http://www.ign.com/games/sonic-advance-sonic-pinball-party-combo-pack/gba-776209|website=IGN|access-date=November 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20151007082321/http://www.ign.com/games/sonic-advance-sonic-pinball-party-combo-pack/gba-776209|archive-date=October 7, 2015}}</ref><ref>{{cite web|title=2 Games in 1: Sonic Advance + Sonic Battle|url=https://www.gamespot.com/2-games-in-1-sonic-advance-sonic-battle/|website=GameSpot|access-date=November 2, 2017|url-status=live|archive-url=https://web.archive.org/web/20160312015017/http://www.gamespot.com/2-games-in-1-sonic-advance-sonic-battle/|archive-date=March 12, 2016}}</ref> The game was released on [[Android (operating system)|Android]] on November 25, 2011, and on the [[Wii U]]'s [[Virtual Console]] on February 18, 2015. Both of these rereleases are exclusive to Japan.<ref>{{cite web|url=http://www.siliconera.com/2011/11/26/sonic-advance-spin-dashes-to-android-in-japan/|title=Sonic Advance Spin-Dashes To Android In Japan|author1=Ishaan|date=November 26, 2011|website=Siliconera|archive-url=https://web.archive.org/web/20120721002029/http://www.siliconera.com/2011/11/26/sonic-advance-spin-dashes-to-android-in-japan/|archive-date=July 21, 2012|url-status=live|access-date=November 2, 2017}}</ref><ref>{{cite web|url=http://www.nintendolife.com/news/2015/02/gba_classics_sonic_advance_and_mega_man_and_bass_arrive_on_the_japanese_wii_u_eshop_next_week|title=GBA Classics Sonic Advance And Mega Man & Bass Arrive On The Japanese Wii U eShop Next Week|last1=Doolan|first1=Liam|date=February 10, 2015|website=Nintendo Life|archive-url=https://web.archive.org/web/20151220150345/http://www.nintendolife.com/news/2015/02/gba_classics_sonic_advance_and_mega_man_and_bass_arrive_on_the_japanese_wii_u_eshop_next_week|archive-date=December 20, 2015|url-status=live|access-date=November 2, 2017}}</ref> A [[J2ME]] mobile port version of the game was developed and released worldwide by [[Gameloft]] in 2011, which contains only four Zones: Neo Green Hill Zone, Secret Base Zone, Angel Island Zone and Casino Paradise.<ref>{{Cite web |last=Thornton |first=James |title="Mobile version of the classic Sonic the Hedgehog platform game" |url=http://sonic-advance.en.softonic.com/java |url-status=dead |archive-url=https://web.archive.org/web/20111205042037/http://sonic-advance.en.softonic.com/java |archive-date=December 5, 2011 |access-date=February 24, 2024 |website=Softonic}}</ref> |
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==Reception== |
== Reception == |
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{{video game reviews |
{{video game reviews |
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|MC = 87/100<ref name="mcgba"/> |
|MC = 87/100<ref name="mcgba"/> |
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|NWR = 8/10<ref name="nwrreview"/> |
|NWR = 8/10<ref name="nwrreview"/> |
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}} |
}} |
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''Sonic Advance'' received "generally favorable reviews", according to review aggregation website [[Metacritic]].<ref name="mcgba">{{cite web|url= |
''Sonic Advance'' received "generally favorable reviews", according to review aggregation website [[Metacritic]].<ref name="mcgba">{{cite web|url=https://www.metacritic.com/game/sonic-advance/critic-reviews/?platform=game-boy-advance|title=Sonic Advance for Game Boy Advance|website=Metacritic|archive-url=https://web.archive.org/web/20120829192136/http://www.metacritic.com/game/game-boy-advance/sonic-advance|archive-date=August 29, 2012|url-status=live|access-date=November 2, 2017}}</ref> The game sold 1.21 million copies in the United States, making it one of the [[List of best-selling Game Boy Advance video games|bestselling games for the GBA]].<ref>{{cite web|title=US Platinum Videogame Chart|url=http://www.the-magicbox.com/Chart-USPlatinum.shtml|website=The Magic Box|access-date=November 2, 2017|archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml|archive-date=April 21, 2007}}</ref> It earned $36 million by August 2006. During the period between January 2000 and August 2006, it was the 12th highest-selling game launched for the GBA, [[Nintendo DS]] or [[PlayStation Portable]] in the United States.<ref name=nextgensales>{{cite web|archive-url=https://web.archive.org/web/20071010052300/http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 |url=http://www.next-gen.biz/index2.php?option=com_content&task=view&id=3557&Itemid=2&pop=1&page=0 |title=The Century's Top 50 Handheld Games| author=Keiser, Joe | date=August 2, 2006 |work=[[Next Generation (magazine)|Next Generation]] |archive-date=October 10, 2007 |url-status=dead }}</ref> |
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The game's presentation was well |
The game's presentation was well received.<ref name="ignrev"/><ref name="egm"/> ''[[Electronic Gaming Monthly]]'' called ''Sonic Advance'' the best-looking 2D ''Sonic'' game.<ref name="egm">{{cite magazine|title=Sonic Advance Review|magazine=Electronic Gaming Monthly|date=March 2002|page=146}}</ref> ''[[GameSpot]]'' praised its detailed scenery and animation, describing them as solid and faithful to the original Genesis games.<ref name="gsrev">{{cite web|url=https://www.gamespot.com/reviews/sonic-advance-review/1900-2846624/|title=Sonic Advance Review|last1=Torres|first1=Ricardo|date=February 8, 2002|website=GameSpot|archive-url=https://web.archive.org/web/20131129022205/http://www.gamespot.com/reviews/sonic-advance-review/1900-2846624/|archive-date=November 29, 2013|url-status=live|access-date=November 3, 2017}}</ref> ''Nintendo World Report'' described its use of graphical techniques as elegant, praising its [[anime]]-inspired character animations, and compared them positively to the critically acclaimed [[Super Nintendo Entertainment System]] game ''[[Super Mario World]]'' (1990).<ref name="nwrreview"/> The game's music and audio was also praised;<ref name="ignrev">{{cite web|url=http://www.ign.com/articles/2002/02/05/sonic-advance-review|title=Sonic Advance Review|last1=Harris|first1=Craig|date=February 5, 2002|website=IGN|archive-url=https://web.archive.org/web/20170729100414/http://www.ign.com/articles/2002/02/05/sonic-advance-review|archive-date=July 29, 2017|url-status=live|access-date=November 3, 2017}}</ref> ''GameSpot'' called it comfortable and catchy.<ref name="gsrev"/> Reviewers also praised the gameplay, with many comparing it favorably to the original games. ''[[IGN]]'' wrote the game's new ideas, such as the ability to grind on rails, were clever and determined that ''Sonic'' felt better on the GBA than on the Genesis.<ref name="ignrev"/> ''[[AllGame]]'' said the game relied too much on nostalgia, but felt it was still a "winning formula" and called the game enjoyable.<ref name="allgame"/> The game's use of the GameCube link cable was praised; ''IGN'' noted the replay value and variety it offered,<ref name="ignrev"/> and ''GameSpot'' called it interesting, and felt it made good use of the GBA's connectivity to the GameCube.<ref name="gsrev"/> |
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Certain elements received more mixed responses.<ref name="gsrev"/><ref name="allgame"/> ''GameSpot'' felt that ''Sonic Advance'' lacked polish, and criticized the difficult special stages.<ref name="gsrev"/> ''IGN''{{'}}s only criticism was the presence of problems from earlier games, such as "an inviting stretch of roadway that begs to have your character blaze across it at top speed, only to have a spike strip jab you in the feet somewhere in the middle".<ref name="ignrev"/> ''Nintendo World Report'' thought the game was too short and criticized the exclusion of the Super Sonic replay mode from earlier games.<ref name="nwrreview"/> Reviews for the N-Gage version were mixed; ''GameSpot'' criticized its choppy [[frame rate]] and encouraged readers to buy the superior GBA version instead.<ref>{{cite web|url=https://www.gamespot.com/reviews/sonicn-review/1900-6085543/|title=SonicN Review|last1=Navarro|first1=Alex|date=December 12, 2003|website=GameSpot|archive-url=https://web.archive.org/web/20160113063323/http://www.gamespot.com/reviews/sonicn-review/1900-6085543/|archive-date=January 13, 2016|url-status=live|access-date=November 3, 2017}}</ref> ''IGN'' agreed and felt the N-Gage's vertical screen and omission of the multiplayer modes had a negative impact on the ported version.<ref>{{cite web|url=http://www.ign.com/articles/2003/10/08/sonic-n-review|title=Sonic N Review|last1=Chambers|first1=Chadd|date=October 8, 2003|website=IGN|archive-url=https://web.archive.org/web/20160730022634/http://www.ign.com/articles/2003/10/08/sonic-n-review|archive-date=July 30, 2016|url-status=live|access-date=November 3, 2017}}</ref> Overall, reviewers felt ''Sonic Advance'' was a solid addition to the ''Sonic'' franchise. ''Nintendo World Report'' felt the game was not perfect, but was still a game that "deserves a spot in your GBA case".<ref name="nwrreview"/> ''IGN'' agreed, and stated the game successfully recaptured the spirit of classic ''Sonic'' gameplay while feeling unique and taking advantage of the GBA's capabilities.<ref name="ignrev"/> |
Certain elements received more mixed responses.<ref name="gsrev"/><ref name="allgame"/> ''GameSpot'' felt that ''Sonic Advance'' lacked polish, and criticized the difficult special stages.<ref name="gsrev"/> ''IGN''{{'}}s only criticism was the presence of problems from earlier games, such as "an inviting stretch of roadway that begs to have your character blaze across it at top speed, only to have a spike strip jab you in the feet somewhere in the middle".<ref name="ignrev"/> ''Nintendo World Report'' thought the game was too short and criticized the exclusion of the Super Sonic replay mode from earlier games.<ref name="nwrreview"/> Reviews for the N-Gage version were mixed; ''GameSpot'' criticized its choppy [[frame rate]] and encouraged readers to buy the superior GBA version instead.<ref>{{cite web|url=https://www.gamespot.com/reviews/sonicn-review/1900-6085543/|title=SonicN Review|last1=Navarro|first1=Alex|date=December 12, 2003|website=GameSpot|archive-url=https://web.archive.org/web/20160113063323/http://www.gamespot.com/reviews/sonicn-review/1900-6085543/|archive-date=January 13, 2016|url-status=live|access-date=November 3, 2017}}</ref> ''IGN'' agreed and felt the N-Gage's vertical screen and omission of the multiplayer modes had a negative impact on the ported version.<ref>{{cite web|url=http://www.ign.com/articles/2003/10/08/sonic-n-review|title=Sonic N Review|last1=Chambers|first1=Chadd|date=October 8, 2003|website=IGN|archive-url=https://web.archive.org/web/20160730022634/http://www.ign.com/articles/2003/10/08/sonic-n-review|archive-date=July 30, 2016|url-status=live|access-date=November 3, 2017}}</ref> Overall, reviewers felt ''Sonic Advance'' was a solid addition to the ''Sonic'' franchise. ''Nintendo World Report'' felt the game was not perfect, but was still a game that "deserves a spot in your GBA case".<ref name="nwrreview"/> ''IGN'' agreed, and stated the game successfully recaptured the spirit of classic ''Sonic'' gameplay while feeling unique and taking advantage of the GBA's capabilities.<ref name="ignrev"/> |
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==Legacy== |
== Legacy == |
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In 2009, |
In 2009, ''[[Official Nintendo Magazine]]'' named ''Sonic Advance'' among the best games for Nintendo consoles.<ref>{{cite web|url=http://www.officialnintendomagazine.co.uk/7356/features100-greatest-nintendo-games-the-complete-list/|title=100 Greatest Nintendo Games - The Complete List|last1=East|first1=Tom|date=March 3, 2009|website=Official Nintendo Magazine|archive-url=https://web.archive.org/web/20120229210319/http://www.officialnintendomagazine.co.uk/7356/features100-greatest-nintendo-games-the-complete-list/|archive-date=February 29, 2012|access-date=November 3, 2017}}</ref> Later that year, they ranked the game 75th on a list of greatest Nintendo games, calling it "the finest Sonic game since the [[Mega Drive]] golden years and remains a 2D classic.<ref>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/article.php?id=7206 |title=80 - 61 ONM |magazine=[[Official Nintendo Magazine|ONM]] |access-date=September 9, 2022 |url-status=dead |archive-url=https://web.archive.org/web/20090223134335/http://www.officialnintendomagazine.co.uk/article.php?id=7206 |archive-date=February 23, 2009 }}</ref> ''[[GamesRadar]]'' called it the 13th best ''Sonic'' game in 2017.<ref name="gradarbest"/> The same year, ''[[USgamer]]'' named it the sixth best, stating that while it did not feel like the classic Genesis games, its graphics were "gorgeous", which helped make the game a standout for the franchise.<ref>{{cite web|author1=USgamer Team|title=Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games|url=http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games|website=USgamer|access-date=February 5, 2018|date=August 8, 2017|archive-date=August 21, 2017|archive-url=https://web.archive.org/web/20170821165925/http://www.usgamer.net/articles/gotta-go-fast-ranking-all-of-the-sonic-the-hedgehog-games|url-status=dead}}</ref> |
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''Sonic Advance'' was the first ''Sonic'' game released for a Nintendo console.<ref name="firstlook"/> ''GamesRadar'' considered this significant |
''Sonic Advance'' was the first ''Sonic'' game released for a Nintendo console.<ref name="firstlook"/> ''GamesRadar'' considered this to be highly significant as Nintendo and Sega were fierce rivals throughout the 1990s; ''Sonic Advance'' helped end this rivalry by "reducing Sonic's die-hard brand loyalty to a distant memory from the halcyon-toned 1990s".<ref name="gradarbest">{{cite web|url=http://www.gamesradar.com/best-sonic-games/2/|title=The best Sonic games of all time|author1=GamesRadar Staff|date=May 19, 2017|website=GamesRadar|archive-url=https://web.archive.org/web/20170930062254/http://www.gamesradar.com/best-sonic-games/2/|archive-date=September 30, 2017|url-status=live|access-date=November 3, 2017}}</ref> The two companies worked closely in the following years, collaborating for the first time in 2003 with ''[[F-Zero GX]].'' In 2007, both Sonic and Nintendo's mascot [[Mario]] featured in ''[[Mario & Sonic at the Olympic Games]]''.<ref>{{cite web|url=http://www.ign.com/articles/2007/03/29/mario-sonic-at-the-olympic-games-interview|title=Mario & Sonic at the Olympic Games Interview|last1=Burman|first1=Rob|date=March 29, 2007|website=IGN|archive-url=https://web.archive.org/web/20170711204121/http://www.ign.com/articles/2007/03/29/mario-sonic-at-the-olympic-games-interview|archive-date=July 11, 2017|url-status=live|access-date=November 3, 2017}}</ref> ''[[Nintendo Power]]'' wrote that Sonic—created as opposition to Nintendo—seemed at home on Nintendo consoles;<ref>{{cite book |title=[[Nintendo Power]] 250th issue! |year=2010 |publisher=[[Future US]] |location=[[South San Francisco, California]] |pages=40, 41}}</ref> ''GamesRadar'' said Sega and Nintendo were now "like old friends".<ref name="gradarbest"/> |
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''Sonic Advance'' was also the first ''Sonic'' game developed by Dimps. Sega continued to contract the company in following years to create many games in the series. The first of these were two sequels to ''Sonic Advance''—''[[Sonic Advance 2]]'' (2002)<ref>{{cite web|url=http://www.ign.com/articles/2003/03/14/sonic-advance-2-5|title=Sonic Advance 2|last1=Harris|first1=Craig|date=March 14, 2003|website=IGN|archive-url=https://web.archive.org/web/20170813060716/http://www.ign.com/articles/2003/03/14/sonic-advance-2-5|archive-date=August 13, 2017|url-status=live|access-date=November 3, 2017}}</ref> and ''[[Sonic Advance 3]]'' (2004).<ref>{{cite web|url=http://www.ign.com/articles/2004/05/27/sonic-advance-3|title=Sonic Advance 3|last1=Harris|first1=Craig|date=May 27, 2004|website=IGN|archive-url=https://web.archive.org/web/20170313115515/http://www.ign.com/articles/2004/05/27/sonic-advance-3|archive-date=March 13, 2017|url-status=live|access-date=November 3, 2017}}</ref> Dimps also developed the [[Nintendo DS]] games ''[[Sonic Rush]]'' (2005)<ref>{{cite web|url=http://www.ign.com/articles/2005/11/11/sonic-rush|title=Sonic Rush|last1=Harris|first1=Craig|date=November 11, 2005|website=IGN|archive-url=https://web.archive.org/web/20160816015149/http://www.ign.com/articles/2005/11/11/sonic-rush|archive-date=August 16, 2016|url-status=live|access-date=November 3, 2017}}</ref> and ''[[Sonic Rush Adventure]]'' (2007),<ref>{{cite web|url=http://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|title=Sonic Rush Adventure Review|last1=Harris|first1=Craig|date=September 17, 2007|website=IGN|archive-url=https://web.archive.org/web/20171005210142/http://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|archive-date=October 5, 2017|url-status=live|access-date=November 3, 2017}}</ref> the handheld versions of ''[[Sonic Colors]]'' (2010),<ref name="gids">{{cite |
''Sonic Advance'' was also the first ''Sonic'' game developed by Dimps. Sega continued to contract the company in following years to create many games in the series. The first of these were two sequels to ''Sonic Advance''—''[[Sonic Advance 2]]'' (2002)<ref>{{cite web|url=http://www.ign.com/articles/2003/03/14/sonic-advance-2-5|title=Sonic Advance 2|last1=Harris|first1=Craig|date=March 14, 2003|website=IGN|archive-url=https://web.archive.org/web/20170813060716/http://www.ign.com/articles/2003/03/14/sonic-advance-2-5|archive-date=August 13, 2017|url-status=live|access-date=November 3, 2017}}</ref> and ''[[Sonic Advance 3]]'' (2004).<ref>{{cite web|url=http://www.ign.com/articles/2004/05/27/sonic-advance-3|title=Sonic Advance 3|last1=Harris|first1=Craig|date=May 27, 2004|website=IGN|archive-url=https://web.archive.org/web/20170313115515/http://www.ign.com/articles/2004/05/27/sonic-advance-3|archive-date=March 13, 2017|url-status=live|access-date=November 3, 2017}}</ref> Dimps also developed the [[Nintendo DS]] games ''[[Sonic Rush]]'' (2005)<ref>{{cite web|url=http://www.ign.com/articles/2005/11/11/sonic-rush|title=Sonic Rush|last1=Harris|first1=Craig|date=November 11, 2005|website=IGN|archive-url=https://web.archive.org/web/20160816015149/http://www.ign.com/articles/2005/11/11/sonic-rush|archive-date=August 16, 2016|url-status=live|access-date=November 3, 2017}}</ref> and ''[[Sonic Rush Adventure]]'' (2007),<ref>{{cite web|url=http://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|title=Sonic Rush Adventure Review|last1=Harris|first1=Craig|date=September 17, 2007|website=IGN|archive-url=https://web.archive.org/web/20171005210142/http://www.ign.com/articles/2007/09/17/sonic-rush-adventure-review|archive-date=October 5, 2017|url-status=live|access-date=November 3, 2017}}</ref> the handheld versions of ''[[Sonic Colors]]'' (2010),<ref name="gids">{{cite magazine|url=http://www.gameinformer.com/games/sonic_colors/b/nintendo_ds/archive/2010/11/09/sonic-colors-ds-review.aspx|title=Dimps Crafts Another Amazing 2D Sonic Game|last1=Turi|first1=Tim|date=November 9, 2010|magazine=Game Informer|publisher=GameStop|archive-url=https://web.archive.org/web/20120527142259/http://www.gameinformer.com/games/sonic_colors/b/nintendo_ds/archive/2010/11/09/sonic-colors-ds-review.aspx|archive-date=May 27, 2012|url-status=dead|access-date=September 19, 2017}}</ref> ''[[Sonic Generations]]'' (2011),<ref name="gi3ds">{{cite magazine|url=http://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|title=Sonic Generations Review: Dimps' Reliable Quality Skips A Generation|last1=Turi|first1=Tim|date=November 22, 2011|magazine=Game Informer|publisher=GameStop|archive-url=https://web.archive.org/web/20160401072330/http://www.gameinformer.com/games/sonic_generations/b/3ds/archive/2011/11/22/sonic-generations-review-dimps-reliable-quality-skips-a-generation.aspx|archive-date=April 1, 2016|url-status=dead|access-date=October 2, 2017|df=mdy-all}}</ref> and ''[[Sonic Lost World]]'' (2013),<ref>{{cite web|url=http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds|title=Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS|last1=Whitehead|first1=Thomas|date=October 16, 2013|website=Nintendo Life|archive-url=https://web.archive.org/web/20160324083748/http://www.nintendolife.com/news/2013/10/interview_sega_on_bringing_sonic_lost_world_to_wii_u_and_3ds|archive-date=March 24, 2016|url-status=live|access-date=November 3, 2017}}</ref> and co-developed ''[[Sonic the Hedgehog 4]]'' (2010) and the [[PlayStation 2]] and [[Wii]] versions of ''[[Sonic Unleashed]]'' (2008) with Sonic Team.<ref>{{cite web|last1=Nelson|first1=Randy|title=Sega confirms Sonic 4 developed by Sonic Team and Dimps|url=https://www.engadget.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/|website=Engadget|access-date=December 5, 2017|date=February 18, 2010|url-status=live|archive-url=https://web.archive.org/web/20171205210051/https://www.engadget.com/2010/02/18/sega-confirms-sonic-4-developed-by-sonic-team-and-dimps/|archive-date=December 5, 2017}}</ref><ref>{{cite web|url=http://www.ign.com/articles/2008/11/19/sonic-unleashed-review-3|title=Sonic Unleashed Review|last=Cassamassina|first=Matt|date=November 18, 2008|work=IGN|archive-url=https://web.archive.org/web/20160712191359/http://www.ign.com/articles/2008/11/19/sonic-unleashed-review-3|archive-date=July 12, 2016|url-status=live|access-date=November 17, 2017}}</ref> Several journalists have noted that Dimps' handheld games have received consistently better reviews than Sonic Team's home console games.<ref name="gradarbest"/><ref>{{cite web|last1=Sterling|first1=Jim|title=Review: Sonic Colors DS|url=https://www.destructoid.com/review-sonic-colors-ds-187744.phtml|website=Destructoid|access-date=February 5, 2018|date=November 14, 2010|archive-date=August 28, 2016|archive-url=https://web.archive.org/web/20160828015310/https://www.destructoid.com/review-sonic-colors-ds-187744.phtml|url-status=dead}}</ref> ''GamesRadar'' wrote this was because Dimps "managed to keep the spirit" of the original games alive in theirs.<ref name="riseandfall">{{cite web|last1=Elston|first1=Brett|title=The rise, fall and deafening crash of Sonic the Hedgehog|url=http://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/4/|website=GamesRadar|publisher=Future Publishing |access-date=June 9, 2017|page=4|date=April 9, 2008|url-status=live|archive-url=https://web.archive.org/web/20161018174852/http://www.gamesradar.com/the-rise-fall-and-deafening-crash-of-sonic-the-hedgehog/4/|archive-date=October 18, 2016|df=mdy-all}}</ref> |
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==Notes== |
== Notes == |
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==References== |
== References == |
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== External links == |
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* {{Official website|http://sonic.sega.jp/advance/}} {{in lang|ja}} |
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Latest revision as of 21:54, 18 December 2024
Sonic Advance | |
---|---|
Developer(s) | Dimps Sonic Team Gameloft (J2ME) |
Publisher(s) | SegaGameloft (J2ME) |
Director(s) | Akinori Nishiyama |
Producer(s) | Yuji Naka Hiroshi Matsumoto |
Designer(s) | Yukihiro Higashi Masaaki Yamagiwa |
Programmer(s) | Yoshihisa Hashimoto Takaaki Saito |
Artist(s) | Yuji Uekawa |
Composer(s) | Tatsuyuki Maeda Yutaka Minobe |
Series | Sonic the Hedgehog |
Platform(s) | Game Boy Advance, N-Gage, Android, mobile phone |
Release | Game Boy AdvanceN-Gage
|
Genre(s) | Platform |
Mode(s) | Single-player, multiplayer |
Sonic Advance[a] is a 2001 platform video game developed by Sonic Team and Dimps and published by Sega for the Game Boy Advance. It was the first Sonic the Hedgehog game to be released on a Nintendo console with Sonic Adventure 2: Battle on the GameCube, and was produced in commemoration of the series' tenth anniversary. The story follows Sonic, Tails, Knuckles, and Amy as they journey to stop Doctor Eggman from taking over the world. Controlling a character, players are tasked with completing each level, defeating Eggman and his robot army, and collecting the seven Chaos Emeralds.
Development began after Sega shifted its focus to third-party software development, due to the poor performance of the Dreamcast console. Sega recruited Dimps to lead development, making the game the first in the franchise developed by the studio. While Sonic Advance follows a similar style of gameplay to the Sega Genesis Sonic games, certain concepts and designs were reused from newer games such as Sonic Adventure (1998). The game has been ported to Nokia's N-Gage in 2003 as SonicN, with ports to J2ME devices by Gameloft and Android by Sega releasing in 2011. The GBA version is available on the Wii U's Virtual Console in Japan.
Sonic Advance received positive reviews for its graphics, character animations, and faithfulness to the original Genesis games, but also received some criticism for its short length and special stages. It was a major commercial success, selling 1.21 million copies in the United States and is among the GBA's bestselling games. The game was followed by two sequels also on the Game Boy Advance; Sonic Advance 2 (2002) and Sonic Advance 3 (2004).
Gameplay
[edit]Sonic Advance is a side-scrolling platform game reminiscent of the original Sonic the Hedgehog games released for the Sega Genesis.[1] Players journey through an island to defeat Doctor Eggman, who is attempting to capture its animal population to turn them into evil robots. Players select one of four characters, each with their own unique set of moves. Sonic the Hedgehog is fastest and can perform an "insta-shield" that protects him for a moment; Tails can fly or swim for a short time; Knuckles the Echidna can glide through the air, swim above water for a few seconds and climb walls; and Amy Rose can destroy enemies using a hammer.[2] Except for Amy, each character can defeat enemy robots by jumping and curling into a ball, or by performing a spin dash on the ground to gain speed. By entering a cheat code, players can control Sonic while Tails runs alongside him, similar to Sonic the Hedgehog 2 (1992).[3]
The game takes place over six levels called zones. Each zone is split into two acts, where the player must guide their selected character past enemies and obstacles such as spikes and bottomless pits to reach the end in under ten minutes. Scattered around acts are springboards, boost pads, and golden rings, which serve as a form of health; players survive hits as long as they have at least one ring, but their rings will scatter and disappear after a short period.[1] Players collect canisters that contain power-ups such as speed shoes, elemental shields, and invincibility.[3] The first act ends when players pass a signpost, and the second culminates in a boss fight with Eggman; after hitting him eight times, Eggman will flee and drop a capsule of captured animals. Each character starts the game with a number of lives, which are lost when they are hit with no rings in their possession, crushed, drown, fall in a bottomless pit, or exceed an act's 10-minute limit. The game ends when the player runs out of lives, although they can retry the current act from the beginning if they have any continues.[1]
Special springs can be found near the top of certain acts.[2] By jumping on them, the player can reach a special stage, where they are sent down a tube to collect rings. If they collect enough rings, the player receives a Chaos Emerald.[1] Collecting all seven Emeralds unlocks an extra boss fight. The game also features a minigame, Tiny Chao Garden, where players can raise Chao.[4] Players can transfer their Chao between the Tiny Chao Garden and the Chao Garden from the GameCube versions of Sonic Adventure and Sonic Adventure 2.[2] The game also features a competitive multiplayer mode, where up to four owners of the game can race to the end of a level or search for Chao.[4]
Development and release
[edit]In January 2001, Sega, facing financial troubles with the underperformance of its Dreamcast console, shifted from first to third-party software publishing,[5] with Sony Computer Entertainment's PlayStation 2 and Nintendo's Game Boy Advance (GBA) being primary focuses.[6] A team of developers was formed to begin development on Sonic the Hedgehog Advance (later renamed Sonic Advance), a Sonic game for the GBA to commemorate the series' 10th anniversary.[7][8] Dimps, a studio formed by several former Neo Geo Pocket Color developers and funded by Sega, Sony, and Bandai, developed the game with assistance from Sonic Team.[9] Sonic Team conceived the game, but was understaffed on employees familiar with the GBA hardware and so recruited Dimps.[10] Several Dimps members worked on the critically acclaimed Sonic the Hedgehog Pocket Adventure (1999) for the Neo Geo Pocket Color.[9]
The developers decided to return to a gameplay style similar to the original Genesis Sonic games, which Naka felt was refreshing. Despite this, they also incorporated concepts from Sonic Adventure (1998) and Sonic Adventure 2 (2001), such as the ability to grind on rails and the modernized character designs by Yuji Uekawa.[11][12] As the Sonic games released for the Dreamcast allowed players to download minigames onto the Visual Memory Unit (VMU), the development team decided to expand upon this by using a similar concept with the GameCube's GBA link cable, making Sonic Advance one of the first games to use the cable.[13] It also features graphical techniques such as rotation effects and Mode 7.[4]
Sega announced Sonic Advance alongside two other GBA games on January 30, 2001.[b][14] A video containing footage of the game's first level was featured at the Electronic Entertainment Expo (E3) in May 2001,[15] and demo versions were showcased at Nintendo Space World and the Tokyo Game Show later that year.[13][16] Sega released Sonic Advance in Japan on December 20, 2001,[17] while THQ co-published it in North America on February 4, 2002.[18] The game was released in Europe on March 8, 2002,[4] where Infogrames handled marketing and distribution.[19][20] A port for Nokia's N-Gage, SonicN, was released worldwide on October 7, 2003.[21] In 2005, it was compiled with ChuChu Rocket!, Sonic Pinball Party, and Sonic Battle in separate bundle packs for the GBA.[22][23][24] The game was released on Android on November 25, 2011, and on the Wii U's Virtual Console on February 18, 2015. Both of these rereleases are exclusive to Japan.[25][26] A J2ME mobile port version of the game was developed and released worldwide by Gameloft in 2011, which contains only four Zones: Neo Green Hill Zone, Secret Base Zone, Angel Island Zone and Casino Paradise.[27]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | 87/100[28] |
Publication | Score |
---|---|
AllGame | [12] |
Electronic Gaming Monthly | 7.8/10[29] |
Famitsu | 32/40[30] |
GamePro | 17/20[31] |
GameSpot | 7.9/10[1] |
IGN | 9.1/10[2] |
Nintendo Life | [32] |
Nintendo World Report | 8/10[4] |
Sonic Advance received "generally favorable reviews", according to review aggregation website Metacritic.[28] The game sold 1.21 million copies in the United States, making it one of the bestselling games for the GBA.[33] It earned $36 million by August 2006. During the period between January 2000 and August 2006, it was the 12th highest-selling game launched for the GBA, Nintendo DS or PlayStation Portable in the United States.[34]
The game's presentation was well received.[2][29] Electronic Gaming Monthly called Sonic Advance the best-looking 2D Sonic game.[29] GameSpot praised its detailed scenery and animation, describing them as solid and faithful to the original Genesis games.[1] Nintendo World Report described its use of graphical techniques as elegant, praising its anime-inspired character animations, and compared them positively to the critically acclaimed Super Nintendo Entertainment System game Super Mario World (1990).[4] The game's music and audio was also praised;[2] GameSpot called it comfortable and catchy.[1] Reviewers also praised the gameplay, with many comparing it favorably to the original games. IGN wrote the game's new ideas, such as the ability to grind on rails, were clever and determined that Sonic felt better on the GBA than on the Genesis.[2] AllGame said the game relied too much on nostalgia, but felt it was still a "winning formula" and called the game enjoyable.[12] The game's use of the GameCube link cable was praised; IGN noted the replay value and variety it offered,[2] and GameSpot called it interesting, and felt it made good use of the GBA's connectivity to the GameCube.[1]
Certain elements received more mixed responses.[1][12] GameSpot felt that Sonic Advance lacked polish, and criticized the difficult special stages.[1] IGN's only criticism was the presence of problems from earlier games, such as "an inviting stretch of roadway that begs to have your character blaze across it at top speed, only to have a spike strip jab you in the feet somewhere in the middle".[2] Nintendo World Report thought the game was too short and criticized the exclusion of the Super Sonic replay mode from earlier games.[4] Reviews for the N-Gage version were mixed; GameSpot criticized its choppy frame rate and encouraged readers to buy the superior GBA version instead.[35] IGN agreed and felt the N-Gage's vertical screen and omission of the multiplayer modes had a negative impact on the ported version.[36] Overall, reviewers felt Sonic Advance was a solid addition to the Sonic franchise. Nintendo World Report felt the game was not perfect, but was still a game that "deserves a spot in your GBA case".[4] IGN agreed, and stated the game successfully recaptured the spirit of classic Sonic gameplay while feeling unique and taking advantage of the GBA's capabilities.[2]
Legacy
[edit]In 2009, Official Nintendo Magazine named Sonic Advance among the best games for Nintendo consoles.[37] Later that year, they ranked the game 75th on a list of greatest Nintendo games, calling it "the finest Sonic game since the Mega Drive golden years and remains a 2D classic.[38] GamesRadar called it the 13th best Sonic game in 2017.[39] The same year, USgamer named it the sixth best, stating that while it did not feel like the classic Genesis games, its graphics were "gorgeous", which helped make the game a standout for the franchise.[40]
Sonic Advance was the first Sonic game released for a Nintendo console.[15] GamesRadar considered this to be highly significant as Nintendo and Sega were fierce rivals throughout the 1990s; Sonic Advance helped end this rivalry by "reducing Sonic's die-hard brand loyalty to a distant memory from the halcyon-toned 1990s".[39] The two companies worked closely in the following years, collaborating for the first time in 2003 with F-Zero GX. In 2007, both Sonic and Nintendo's mascot Mario featured in Mario & Sonic at the Olympic Games.[41] Nintendo Power wrote that Sonic—created as opposition to Nintendo—seemed at home on Nintendo consoles;[42] GamesRadar said Sega and Nintendo were now "like old friends".[39]
Sonic Advance was also the first Sonic game developed by Dimps. Sega continued to contract the company in following years to create many games in the series. The first of these were two sequels to Sonic Advance—Sonic Advance 2 (2002)[43] and Sonic Advance 3 (2004).[44] Dimps also developed the Nintendo DS games Sonic Rush (2005)[45] and Sonic Rush Adventure (2007),[46] the handheld versions of Sonic Colors (2010),[47] Sonic Generations (2011),[48] and Sonic Lost World (2013),[49] and co-developed Sonic the Hedgehog 4 (2010) and the PlayStation 2 and Wii versions of Sonic Unleashed (2008) with Sonic Team.[50][51] Several journalists have noted that Dimps' handheld games have received consistently better reviews than Sonic Team's home console games.[39][52] GamesRadar wrote this was because Dimps "managed to keep the spirit" of the original games alive in theirs.[53]
Notes
[edit]References
[edit]- ^ a b c d e f g h i j Torres, Ricardo (February 8, 2002). "Sonic Advance Review". GameSpot. Archived from the original on November 29, 2013. Retrieved November 3, 2017.
- ^ a b c d e f g h i j Harris, Craig (February 5, 2002). "Sonic Advance Review". IGN. Archived from the original on July 29, 2017. Retrieved November 3, 2017.
- ^ a b Sonic Advance + Sonic Adventure 2: Battle Official Perfect Guide. Versus Books. 2002. ISBN 9780970646866.
- ^ a b c d e f g h Cole, Michael (February 10, 2002). "Sonic Advance Review". Nintendo World Report. Archived from the original on August 16, 2016. Retrieved November 2, 2017.
- ^ Ahmed, Shahed (January 31, 2001). "Sega announces drastic restructuring". GameSpot. CBS Interactive. Archived from the original on July 4, 2017. Retrieved November 2, 2017.
- ^ IGN Staff, January 23, 2001 (January 24, 2001). "Sega Confirms PS2 and Game Boy Advance Negotiations". IGN. Archived from the original on March 23, 2016. Retrieved November 2, 2017.
{{cite web}}
: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link) - ^ Cole, Michael (January 31, 2001). "Sega Says..." Nintendo World Report. Archived from the original on August 16, 2016. Retrieved November 2, 2017.
- ^ Cole, Michael (February 8, 2001). "Sonic Team shows its goods!". Nintendo World Report. Archived from the original on August 16, 2016. Retrieved November 2, 2017.
- ^ a b Harris, Craig (April 18, 2001). "GBA Sonic Developed By Dimps". IGN. Ziff Davis. Archived from the original on August 18, 2016. Retrieved November 2, 2017.
- ^ Harris, Craig (May 13, 2004). "E3 2004: Yuji Naka Talks Sonic". IGN. Retrieved November 2, 2018.
- ^ Ahmed, Shahed (May 18, 2001). "E3 2001: First Impressions: Sonic the Hedgehog Advance". GameSpot. Archived from the original on September 23, 2016. Retrieved November 2, 2017.
- ^ a b c d Miller, Skyler (February 5, 2002). "Sonic Advance - Review". AllGame. Archived from the original on November 15, 2014. Retrieved November 2, 2017.
- ^ a b Torres, Ricardo (October 15, 2001). "TGS 2001 Fall: Sonic Advance links to the GameCube". GameSpot. Archived from the original on April 18, 2014. Retrieved November 2, 2017.
- ^ IGN Staff (January 30, 2001). "Sega of America Announces Three for Game Boy Advance". IGN. Archived from the original on August 9, 2016. Retrieved November 2, 2017.
- ^ a b IGN Staff, May 18, 2001 (May 18, 2001). "E3: First Look: Sonic the Hedgehog Advance". IGN. Archived from the original on August 18, 2016. Retrieved November 2, 2017.
{{cite web}}
: CS1 maint: multiple names: authors list (link) CS1 maint: numeric names: authors list (link) - ^ Torres, Ricardo (August 27, 2001). "Space World 2001 Hands-on Sonic Advance". GameSpot. Archived from the original on September 23, 2016. Retrieved November 2, 2017.
- ^ ゲームボーイアドバンス [Game Boy Advance]. Sonic Channel (in Japanese). Sega. Archived from the original on July 22, 2015. Retrieved November 2, 2017.
- ^ Harris, Craig (February 4, 2002). "THQ's First Sega Batch Ships". IGN. Retrieved March 19, 2023.
- ^ "Sega and Infogrames Europe Announce Exclusive Deal for Nintendo and Microsoft Xbox". corporate.infogrames.com. Archived from the original on September 3, 2003. Retrieved May 28, 2022.
- ^ Shannon, Victoria (June 29, 2001). "Infogrames Will Distribute Company's Games in Europe : Tech Brief:Sega Picks Partner". The New York Times. Retrieved April 18, 2019.
- ^ "SonicN - N-Gage". IGN. Archived from the original on April 25, 2016. Retrieved November 2, 2017.
- ^ "Double Pack: Sonic Advance & ChuChu Rocket!". IGN. Archived from the original on April 9, 2016. Retrieved November 2, 2017.
- ^ "Sonic Advance & Sonic Pinball Party Combo Pack". IGN. Archived from the original on October 7, 2015. Retrieved November 2, 2017.
- ^ "2 Games in 1: Sonic Advance + Sonic Battle". GameSpot. Archived from the original on March 12, 2016. Retrieved November 2, 2017.
- ^ Ishaan (November 26, 2011). "Sonic Advance Spin-Dashes To Android In Japan". Siliconera. Archived from the original on July 21, 2012. Retrieved November 2, 2017.
- ^ Doolan, Liam (February 10, 2015). "GBA Classics Sonic Advance And Mega Man & Bass Arrive On The Japanese Wii U eShop Next Week". Nintendo Life. Archived from the original on December 20, 2015. Retrieved November 2, 2017.
- ^ Thornton, James. ""Mobile version of the classic Sonic the Hedgehog platform game"". Softonic. Archived from the original on December 5, 2011. Retrieved February 24, 2024.
- ^ a b "Sonic Advance for Game Boy Advance". Metacritic. Archived from the original on August 29, 2012. Retrieved November 2, 2017.
- ^ a b c "Sonic Advance Review". Electronic Gaming Monthly. March 2002. p. 146.
- ^ "ゲームボーイアドバンス - ソニック アドバンス". [Game Boy Advance - Sonic Advance] Weekly Famitsu. No.915 Pt.2. Pg.116. June 30, 2006.
- ^ Star Dingo (March 2002). "Pro Reviews: Sonic Advance" (PDF). GamePro. p. 68.
- ^ O'Neil, James (June 28, 2011). "Sonic Advance Review - GBA". Nintendo Life. Archived from the original on September 26, 2017. Retrieved November 3, 2017.
- ^ "US Platinum Videogame Chart". The Magic Box. Archived from the original on April 21, 2007. Retrieved November 2, 2017.
- ^ Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.
- ^ Navarro, Alex (December 12, 2003). "SonicN Review". GameSpot. Archived from the original on January 13, 2016. Retrieved November 3, 2017.
- ^ Chambers, Chadd (October 8, 2003). "Sonic N Review". IGN. Archived from the original on July 30, 2016. Retrieved November 3, 2017.
- ^ East, Tom (March 3, 2009). "100 Greatest Nintendo Games - The Complete List". Official Nintendo Magazine. Archived from the original on February 29, 2012. Retrieved November 3, 2017.
- ^ "80 - 61 ONM". ONM. Archived from the original on February 23, 2009. Retrieved September 9, 2022.
- ^ a b c d GamesRadar Staff (May 19, 2017). "The best Sonic games of all time". GamesRadar. Archived from the original on September 30, 2017. Retrieved November 3, 2017.
- ^ USgamer Team (August 8, 2017). "Gotta Go Fast: Ranking All of The Sonic The Hedgehog Games". USgamer. Archived from the original on August 21, 2017. Retrieved February 5, 2018.
- ^ Burman, Rob (March 29, 2007). "Mario & Sonic at the Olympic Games Interview". IGN. Archived from the original on July 11, 2017. Retrieved November 3, 2017.
- ^ Nintendo Power 250th issue!. South San Francisco, California: Future US. 2010. pp. 40, 41.
- ^ Harris, Craig (March 14, 2003). "Sonic Advance 2". IGN. Archived from the original on August 13, 2017. Retrieved November 3, 2017.
- ^ Harris, Craig (May 27, 2004). "Sonic Advance 3". IGN. Archived from the original on March 13, 2017. Retrieved November 3, 2017.
- ^ Harris, Craig (November 11, 2005). "Sonic Rush". IGN. Archived from the original on August 16, 2016. Retrieved November 3, 2017.
- ^ Harris, Craig (September 17, 2007). "Sonic Rush Adventure Review". IGN. Archived from the original on October 5, 2017. Retrieved November 3, 2017.
- ^ Turi, Tim (November 9, 2010). "Dimps Crafts Another Amazing 2D Sonic Game". Game Informer. GameStop. Archived from the original on May 27, 2012. Retrieved September 19, 2017.
- ^ Turi, Tim (November 22, 2011). "Sonic Generations Review: Dimps' Reliable Quality Skips A Generation". Game Informer. GameStop. Archived from the original on April 1, 2016. Retrieved October 2, 2017.
- ^ Whitehead, Thomas (October 16, 2013). "Interview: SEGA On Bringing Sonic Lost World to Wii U and 3DS". Nintendo Life. Archived from the original on March 24, 2016. Retrieved November 3, 2017.
- ^ Nelson, Randy (February 18, 2010). "Sega confirms Sonic 4 developed by Sonic Team and Dimps". Engadget. Archived from the original on December 5, 2017. Retrieved December 5, 2017.
- ^ Cassamassina, Matt (November 18, 2008). "Sonic Unleashed Review". IGN. Archived from the original on July 12, 2016. Retrieved November 17, 2017.
- ^ Sterling, Jim (November 14, 2010). "Review: Sonic Colors DS". Destructoid. Archived from the original on August 28, 2016. Retrieved February 5, 2018.
- ^ Elston, Brett (April 9, 2008). "The rise, fall and deafening crash of Sonic the Hedgehog". GamesRadar. Future Publishing. p. 4. Archived from the original on October 18, 2016. Retrieved June 9, 2017.
External links
[edit]- Official website (in Japanese)
- 2001 video games
- Android (operating system) games
- Dimps games
- Game Boy Advance games
- Windows games
- N-Gage games
- Side-scrolling video games
- Side-scrolling platformers
- Sonic Team games
- Sonic the Hedgehog video games
- Sega video games
- THQ games
- Gameloft games
- Infogrames games
- Multiplayer and single-player video games
- Virtual Console games
- Virtual Console games for Wii U
- Video games produced by Yuji Naka
- J2ME games
- Games with GameCube-GBA connectivity
- Video games scored by Tatsuyuki Maeda
- Video games scored by Yutaka Minobe
- Video games developed in Japan