Persona (series): Difference between revisions
Mr. Camel999 (talk | contribs) 2 of these are minor changes, being the S.E.E.S. one and the BBMF one, with the clarifications of acronyms and capitalization respectively. The next changes describe how the characters in Persona 3, 4, and 5 summon their personas. Persona 4 Arena has one scene where Akihiko Sanada, a member of S.E.E.S., says that the usage of an evoker is just a ritual to overcome one's psychological blocks. The others are self-explanatory, P4 destroys cards, P5 removes masks. The last change clarifies Q2 over Q |
m →Games: Added a serial comma after Xbox One for Persona 3 Reload. |
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{{Short description|Japanese video game franchise}} |
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{{short description|Video game and media franchise}} |
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{{Use mdy dates|date=April 2019}} |
{{Use mdy dates|date=April 2019}} |
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{{featured article}} |
{{featured article}} |
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{{Infobox |
{{Infobox video game series |
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| title = Persona |
| title = Persona |
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| image = Persona PSP logo.svg |
| image = [[File:Persona PSP logo.svg|frameless|class=skin-invert]] |
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| caption = The logo of ''Shin Megami Tensei: Persona'', the remake of the first game in the series. Each game uses its own font and styling. |
| caption = The logo of ''Shin Megami Tensei: Persona'', the remake of the first game in the series. Each game uses its own font and styling. |
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| creator = {{ubl|[[Kouji Okada]]|[[Kazuma Kaneko]]}} |
| creator = {{ubl|[[Kouji Okada]]|[[Kazuma Kaneko]]}} |
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| composer = [[Shoji Meguro]] |
| composer = {{ubl|[[Shoji Meguro]]|Atsushi Kitajoh|Toshiki Konishi|Ryota Kozuka|Kenichi Tsuchiya}} |
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| developer = |
| developer = {{Plainlist| |
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*[[Atlus]] / P-Studio (main series, [[Persona Q: Shadow of the Labyrinth|{{Abbr|PQ|Persona Q series}}]], [[Persona 4: Dancing All Night|{{Abbr|PD|Persona Dancing games}}]]) |
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| publisher = {{Vgrelease|JP|Atlus ([[Sega]]), [[ASCII Corporation]]|NA|[[Atlus USA]]|EU|[[Deep Silver]], [[Koei]], Ghostlight, [[Sega]], [[Square Enix]], [[NIS America]], Zen United}} |
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*[[Arc System Works]] ([[Persona 4 Arena|{{Abbr|P4A|Persona 4 Arena}}]], [[Persona 4 Arena Ultimax|{{Abbr|P4AU|Persona 4 Arena Ultimax}}]]) |
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}} |
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| publisher = {{Vgrelease|JP/NA|Atlus ([[Sega]]), [[ASCII Corporation]]|PAL|[[Deep Silver]], [[Koei]], [[Sega]], [[Square Enix]], [[THQ]], [[NIS America]]}} |
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| genre = [[Role-playing video game|Role-playing]], [[social simulation game|social simulation]] |
| genre = [[Role-playing video game|Role-playing]], [[social simulation game|social simulation]] |
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| platforms = {{hlist| |
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| platforms = [[PlayStation (console)|PlayStation]], [[Microsoft Windows]], [[PlayStation 2]], [[PlayStation Portable]], [[PlayStation Vita]], [[Nintendo 3DS]], [[Arcade game|Arcade]], [[PlayStation 3]], [[Xbox 360]], [[PlayStation 4]], [[Nintendo Switch]] |
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[[Arcade game|Arcade]] |
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|[[Android (operating system)|Android]] |
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|[[iOS]] |
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|[[Mobile phone]] |
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|[[Nintendo 3DS]] |
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|[[Nintendo Switch]] |
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|[[PlayStation (console)|PlayStation]] |
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|[[PlayStation 2]] |
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|[[PlayStation 3]] |
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|[[PlayStation 4]] |
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|[[PlayStation 5]] |
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|[[PlayStation Portable]] |
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|[[PlayStation Vita]] |
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|[[Windows]] |
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|[[Xbox 360]] |
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|[[Xbox One]] |
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|[[Xbox Series X/S]] |
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}} |
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| first release version = ''[[Revelations: Persona]]'' |
| first release version = ''[[Revelations: Persona]]'' |
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| first release date = September 20, 1996 |
| first release date = September 20, 1996 |
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| latest release version = ''[[Persona 5 |
| latest release version = ''[[Persona 5: The Phantom X]]'' |
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| latest release date = |
| latest release date = April 18, 2024 (Open Beta, various regions) |
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| parent = ''[[Megami Tensei]]'' |
| parent = ''[[Megami Tensei]]'' |
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}} |
}} |
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'''''Persona''''',{{Nihongo foot||ペルソナ|Perusona|group=Jp.}} sometimes known as '''''Shin Megami Tensei: Persona''''' outside of Japan, is a video game franchise developed and primarily published by [[Atlus]], and owned by [[Sega]].{{efn|Other third-party companies such as Ghostlight and [[NIS America]] have published games in Europe. [[Sega]] began handling North American publishing duties in 2016 under the Atlus brand name.}} Focusing around a series of [[role-playing video game]]s, ''Persona'' is a spin-off from Atlus' ''[[Megami Tensei]]'' franchise. The first entry in the series, ''[[Revelations: Persona]]'',{{efn|This game is generally referred to as ''Persona 1'' or just ''Persona'' rather than by its full title.}} was released in 1996 for the [[PlayStation (console)|PlayStation]]. The series has seen several more games since, with the most recent main entry being 2019's ''[[Persona 5 Royal]]''. |
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'''''Persona''''',{{Nihongo foot||ペルソナ|Perusona|group=Jp.}} previously marketed as '''''Shin Megami Tensei: Persona''''' outside of Japan, is a video game franchise primarily developed and published by [[Atlus]], and owned by [[Sega]].{{efn|Other third-party companies such as Ghostlight and [[NIS America]] have published games in Europe. [[Sega]] began handling North American publishing duties in 2016 under the Atlus brand name, before expanding to European territories in 2019.}} Centered around a series of [[role-playing video game]]s, ''Persona'' is a spin-off from Atlus' ''[[Megami Tensei]]'' franchise. The first entry in the series, ''[[Revelations: Persona]]'',{{efn|This game is generally referred to as ''Persona 1'' or just ''Persona'' rather than by its full title.}} was released in 1996 for the [[PlayStation (console)|PlayStation]]. The series has seen several more games since, with the most recent main entry being 2024's ''[[Persona 3 Reload]].'' |
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''Persona'' began as a spin-off based on the positively-received high school setting of ''[[Shin Megami Tensei If...]]'' (1994). ''Persona''{{'s}} core features include a group of students as the main cast, a [[silent protagonist]] similar to the mainline ''Megami Tensei'' franchise, and combat using [[#Personas|Personas]]. Since the release of ''[[Persona 3]]'' in 2006, the main series has used a [[Dating sim|social simulation]] function called Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator [[Kazuma Kaneko]] (''Persona'' and the ''Persona 2'' duology) and [[Shigenori Soejima]] (''Persona 3'' onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on [[Analytical psychology|Jungian psychology]], [[Persona (psychology)|psychological persona]]s and [[Tarot card reading|tarot cards]], along with religion, mythology, and literature themes and influences. |
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''Persona'' began as a spin-off based on the positively-received high school setting of ''[[Shin Megami Tensei If...]]'' (1994). ''Persona''{{'s}} core features include a group of students as the main cast, a [[silent protagonist]] similar to the mainline ''Megami Tensei'' franchise, and combat using [[#Personas|Personas]]. Beginning with ''[[Persona 3]]'' in 2006, the main series came to focus more on, and become renowned for, the immersive [[Dating sim|social simulation]] elements that came with the addition of Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator [[Kazuma Kaneko]] (''Persona'' and the ''Persona 2'' duology) and [[Shigenori Soejima]] (''Persona 3'' onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on [[Analytical psychology|Jungian psychology]], [[Persona (psychology)|psychological persona]]s and [[Tarot card reading|tarot cards]], along with religious, mythological, and literary themes and influences. |
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''Revelations: Persona'' was the first role-playing ''Megami Tensei'' game to be released outside of Japan. Beginning with ''[[Persona 2: Eternal Punishment]]'', the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known ''Megami Tensei'' spin-off and establishing Atlus and the ''Megami Tensei'' franchise in North America. Following the release of ''Persona 3'' and ''4'', the series also established a strong following in Europe. The series has since gone on to sell over 13 million copies worldwide, outselling its parent franchise. There have been numerous adaptations, including [[anime]] television series, films, [[novelization]]s, [[manga]]s, [[stage plays]], [[radio drama]]s, and musical concerts. |
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''Revelations: Persona'' was the first role-playing ''Megami Tensei'' game to be released outside of Japan. Beginning with ''[[Persona 2: Eternal Punishment]]'', the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known ''Megami Tensei'' spin-off and establishing Atlus and the ''Megami Tensei'' franchise in North America. Following the release of ''Persona 3'' and ''4'', the series also established a strong following in Europe. The series has since gone on to sell over 22 million copies worldwide, outselling its parent franchise. There have been numerous adaptations, including [[anime]] series, films, [[novelization]]s, [[manga]], [[stage plays]], [[radio drama]]s, and musical concerts. |
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==Games== |
==Games== |
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| 2007 = ''[[Persona 3 FES]]'' |
| 2007 = ''[[Persona 3 FES]]'' |
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| 2008 = '''''[[Persona 4]]''''' |
| 2008 = '''''[[Persona 4]]''''' |
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| 2009a = ''[[Revelations: Persona|Shin Megami Tensei: Persona]]'' |
| 2009a = ''[[Revelations: Persona|Shin Megami Tensei: Persona]]'' (PSP) |
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| 2009b = ''[[Persona 3 Portable]]'' |
| 2009b = ''[[Persona 3 Portable]]'' |
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| 2011 = ''[[Persona 2: Innocent Sin]]'' |
| 2011 = ''[[Persona 2: Innocent Sin]]'' (PSP) |
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| 2012a = ''[[Persona 4 Arena]]'' |
| 2012a = ''[[Persona 4 Arena]]'' |
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| 2012b = ''[[Persona 2: Eternal Punishment]]'' |
| 2012b = ''[[Persona 2: Eternal Punishment]]'' (PSP) |
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| 2012c = ''[[Persona 4 Golden]]'' |
| 2012c = ''[[Persona 4 Golden]]'' |
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| 2013 = ''[[Persona 4 Arena Ultimax]]'' |
| 2013 = ''[[Persona 4 Arena Ultimax]]'' |
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| 2019 = ''[[Persona 5 Royal]]'' |
| 2019 = ''[[Persona 5 Royal]]'' |
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| 2020 = ''[[Persona 5 Strikers]]'' |
| 2020 = ''[[Persona 5 Strikers]]'' |
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| 2023 = ''[[Persona 5 Tactica]]'' |
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| 2024a = ''[[Persona 3 Reload]]'' |
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| 2024b = ''[[Persona 5: The Phantom X]]'' |
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}} |
}} |
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===Main series=== |
===Main series=== |
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* ''[[Revelations: Persona]]'' is the first entry in the series, and was released in Japan and North America for the [[PlayStation (console)|PlayStation]] in 1996.<ref name="PersonaSales"/><ref name="FamRevelations"/> A port to [[Windows]] was released in Japan in 1999.<ref name="PersonaWindows"/> The game was later ported to the [[PlayStation Portable]] (PSP): it was published in 2009 in Japan and North America as physical and digital releases, and 2010 in Europe as a digital release.<ref name="AndriaPSP"/><ref name="SilInterview"/><ref name="PersonaPSN"/> Set in the town of Mikage-cho, it follows a group of high school students from St. Hermelin High, who are forced to confront an outbreak of demons in their hometown.<ref name="Persona3clubB"/> |
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* ''[[Persona 2: Innocent Sin]]'' is the second entry in the series, released in Japan for the PlayStation in 1999.<ref name="PersonaSales"/> After the success of ''Persona''{{'s}} PSP port, a port of ''Innocent Sin'' was greenlit. For this version, adjustments were made so that it played more like its sequel, along with added features and a new scenario.<ref name="P2funds"/><ref name="PSPchanges"/><ref name="P2extra"/> The port was released in 2011 in all regions.<ref name="Persona2JP"/><ref name="Persona2NA"/><ref name="Persona2EU"/> Set in the coastal city of Sumaru, the story follows Tatsuya Suou, a student of Seven Sisters High, as he confronts phenomena generated by reality-altering rumors.<ref name="ISmanual"/> |
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* ''[[Persona 2: Eternal Punishment]]'' is the third entry in the main series, released in Japan and North America for the PlayStation in 2000.<ref name="EPtokyo"/><ref name="EPexpo"/> Like ''Innocent Sin'', it was remade for PSP, and included a new scenario by the game's original writer.<ref name="GemPunishment"/> The remake released in Japan in 2012, but did not reach the West. The original version was re-released worldwide on [[PlayStation Network]] (PSN) in 2013 in response to this.<ref name="GemPunishment"/><ref name="PSblog"/> Set shortly after the ending of ''Innocent Sin'', the story follows Maya Amano, a supporting character from the previous game, as she confronts a similar rumor-created threat along with Tatsuya.<ref name="P2EPwebsite"/> |
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* ''[[Persona 3]]'' is the fourth entry in the main series. Developed for [[PlayStation 2]], it released in 2006 in Japan, 2007 in North America, and 2008 in Europe.<ref name="PersonaSales"/><ref name="P3jp"/><ref name="P3eu"/> ''Persona 3 FES'', a director's cut featuring new content and an epilogue, was released in 2007 in Japan and 2008 in North America and Europe.<ref name="IGNfes"/> The main portion of ''FES'' was later ported to the PSP in Japan in 2009, North America in 2010, and in Europe in 2011 as ''Persona 3 Portable'': it featured a few enhancements such as a female playable character and the ability to control all characters in battle, and some content was adjusted or removed so it could fit on a portable platform.<ref name="P3P-1UP"/><ref name="IGNinterview"/> Ports of ''Persona 3 Portable'' were released on [[Nintendo Switch]], [[PlayStation 4]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] on January 19, 2023.<ref name=":0">{{Cite web |last=Bailey |first=Kat |date=2022-06-12 |title=Persona 3 Portable, Persona 4 Golden, And Persona 5 Royal Announced For Xbox Game Pass |url=https://www.ign.com/articles/persona-3-4-5-xbox-game-pass |access-date=2022-06-12 |website=IGN}}</ref><ref name=":1">{{cite web |last1=Romano |first1=Sal |title=Persona 5 Royal coming to PS5 and Steam, Persona 4 Golden to PS4, and Persona 3 Portable to PS4 and Steam |url=https://www.gematsu.com/2022/06/persona-5-royal-coming-to-ps5-and-steam-persona-4-golden-to-ps4-and-persona-3-portable-to-ps4-and-steam |website=Gematsu |access-date=15 June 2022 |date=15 June 2022}}</ref><ref name=":2">{{Cite web |date=2022-10-08 |title=Atlus confirms January release for Persona 3 Portable and Persona 4 Golden |url=https://www.videogameschronicle.com/news/atlus-confirms-january-release-for-persona-3-portable-and-persona-4-golden/ |access-date=2022-10-08 |website=VGC |language=en-GB}}</ref> The story takes place in the city of Tatsumi Port Island, following a group of students known as "S.E.E.S." who fight monsters that appear during a time known as the Dark Hour.<ref name="manual0405"/> |
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** ''[[Persona 3 Reload]]'' is a [[Video game remake|remake]] of ''Persona 3'', released for [[PlayStation 4]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] on February 2, 2024.<ref>{{Cite web |last=McWhertor |first=Michael |date=2023-06-11 |title=Persona 5 tactics game, Persona 3 remake revealed by Atlus |url=https://www.polygon.com/23754702/persona-3-remake-reload-persona-5-tactica-atlus |access-date=2023-06-11 |website=Polygon}}</ref> ''Reload'' is a faithful recreation of the original game's narrative, graphically rebuilt in [[Unreal Engine 4]] and functionally updated with numerous gameplay improvements that bring the title in closer parity with succeeding installments of the series. The remake also overhauls the game's presentation with the introduction of a new English voice cast, new story scenarios and additional interactions between characters not featured in either the original ''Persona 3'' or its re-releases.<ref>{{Cite web |date=2023-06-11 |title=Persona 3 Reload will feature an entirely new voice cast |url=https://www.videogameschronicle.com/news/persona-3-reloaded-will-feature-an-entirely-new-voice-cast/ |access-date=2023-09-12 |website=VGC |language=en-GB}}</ref><ref>{{Cite web |date=2023-06-12 |title=『ペルソナ3 リロード』日本メディア最速インタビュー。オリジナル版のフルリメイクだが『フェス』で追加された本編内の要素が『リロード』にいっさい入っていないというわけではない【週刊ファミ通先行掲載】 {{!}} ゲーム・エンタメ最新情報のファミ通.com |url=https://www.famitsu.com/news/202306/12305877.html |access-date=2023-09-12 |website=ファミ通.com |language=ja}}</ref> |
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* '''''[[Persona 4]]''''' is the fifth entry in the main series, released for the PlayStation 2 in 2008 in Japan and North America, and 2009 in Europe.<ref name="P4jp"/> The success of ''Persona 3 Portable'' inspired the creation of a portable version of ''Persona 4'', titled ''[[Persona 4 Golden]]''. As using the PSP would result in cutting too much content, it was instead developed for [[PlayStation Vita]], which allowed for the addition of new features and content. A port of ''Golden'' was released for [[Microsoft Windows]] in 2020. <ref name="IGNinterview"/> ''Persona 4'' takes place in the rural town of Inaba, where a group of students investigate a series of killings related to a realm known as the Midnight Channel.<ref name="manualP4"/> |
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* |
* ''[[Persona 4]]'' is the fifth entry in the main series, released for the PlayStation 2 in 2008 in Japan and North America, and 2009 in Europe.<ref name="P4jp"/> The success of ''Persona 3 Portable'' inspired the creation of a portable version of ''Persona 4'', titled ''[[Persona 4 Golden]]''. As using the PSP would result in cutting too much content, it was instead developed for [[PlayStation Vita]], which allowed for the addition of new features and content.<ref name="IGNinterview"/> A port of ''Golden'' was released for [[Windows]] in 2020, with ports for the [[Nintendo Switch]], [[PlayStation 4]], [[Xbox One]], and [[Xbox Series X/S]] released on January 19, 2023.<ref name=":0" /><ref name=":1" /><ref name=":2" /> ''Persona 4'' takes place in the rural town of Inaba, where a group of students investigate a series of killings related to a realm known as the Midnight Channel.<ref name="manualP4"/> |
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* ''[[Persona 5]]'' is the sixth entry in the main series, released for the [[PlayStation 3]] and [[PlayStation 4]]. It is set in Tokyo and follows a group of students as they adopt disguises of thieves to tackle the city's corruption and attain freedom from imposed societal pressures.<ref name="GemHashino"/><ref name="SilP5story"/> ''Persona 5'' was released in Japan in September 2016, and in North America and Europe in April 2017.<ref name="PersonaSales"/><ref name="P5WestDelay"/> ''[[Persona 5 Royal]]'', an enhanced version of the game similar to ''Persona 4 Golden'', was released for [[PlayStation 4]] in Japan in 2019 and worldwide the following year.<ref name="P5Rjp"/><ref name="P5Rwestasia"/> Ports of ''Royal'' for [[Nintendo Switch]], [[PlayStation 5]], [[Windows]], [[Xbox One]], and [[Xbox Series X/S]] were released in October 2022.<ref name=":0" /><ref name=":1" /> |
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===Spin-offs=== |
===Spin-offs=== |
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''Persona 3'' received a Japan-exclusive spin-off |
''Persona 3'' received a Japan-exclusive spin-off titled {{Nihongo foot|''Persona 3: The Night Before'';|ペルソナ3 ザ・ナイト・ビフォア|Perusona Surī: Za Naito Bifoa|group=Jp.}} it follows a similar cycle of daytime activities and night time combat as the original game, with one player being chosen as the party leader each night.<ref name="P3online"/> After its closure in 2008, a new [[free-to-play]] browser game titled {{Nihongo foot|''Persona Ain Soph''|ペルソナ アインソフ|Perusona Ain Sofu|group=Jp.}} was released that year; the gameplay focused on players fusing Personas and confronting a threat known as the Qliphoth. Staying exclusive to Japan, it closed down in June 2010.<ref name="PAin1"/><ref name="PAin2"/> |
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A [[fighting game]] sequel to ''Persona 4'', ''[[Persona 4 Arena]]'', was released in [[Amusement arcade|arcades]] in Japan in 2012.<ref name="P4Aarcade"/> Console versions were released in 2012 in Japan and North America, and 2013 in Europe.<ref name="P4Ajapan"/><ref name="P4Aamerica"/><ref name="P4Aeurope"/> A sequel, ''[[Persona 4 Arena Ultimax]]'', was similarly released in Japanese arcades in 2013, then released in 2014 in all regions for consoles.<ref name="P4AUarcade"/><ref name="P4AUjapan"/><ref name="DesSega"/> |
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Several ''Persona'' mobile games have been made in partnership with other Japanese mobile companies such as BBMF. Their first partnership was in 2006 with the development and release of {{Nihongo foot|''Megami Ibunroku Persona: Chapter of the Foreign Tower of Emptiness'',|女神異聞録ペルソナ 異空の塔編| Megami Ibunroku Persona: Ikuu no Tou Hen|group=Jp.}} a 3D [[dungeon crawl]]er set within the environments of the first ''Persona'' game.<ref name="PersonaMobile"/> The companies later collaborated on two mobile games based on the ''Persona 2'' games: {{Nihongo foot|''Persona 2: Innocent Sin - Lost Memories''|ペルソナ2 罪 ロストメモリーズ|Perusona Tsū: Tsumi Rosuto Memorīzu|group=Jp.}} in 2007, and {{Nihongo foot|''Persona 2: Eternal Punishment - Infinity Mask''|ペルソナ2 罰 インフィニティマスク|Perusona Tsū: Batsu Infiniti Masuku|group=Jp.}} in 2009. Both games carried over the basic gameplay functions of the original games tailored for mobile phones.<ref name="ISmobile"/><ref name="EPmobile"/> Many mobile spin-offs are related to ''Persona 3'': there is an RPG side-story titled {{Nihongo foot|''Persona 3 Em'',|ペルソナ3エム|Perusona Surī Emu|group=Jp.}} an [[action game]] prequel set ten years prior to ''Persona 3'' titled {{Nihongo foot|''Aegis: The First Mission'',|アイギス THE FIRST MISSION||group=Jp.}} and an alternate version of ''Persona 3'' featuring different characters titled {{Nihongo foot|''Persona 3 Social''.|ペルソナ3ソーシャル|Perusona Surī Sōsharu|group=Jp.}} Multiple ''Persona 3''-themed puzzle games have also been developed.<ref name="P3mobile1"/><ref name="P3mobile2"/><ref name="P3mobile3"/><ref name="P3mobile4"/><ref name="P3mobile5"/><ref name="P3mobile6"/> An online mobile RPG set around the high school featured in ''Persona 3'', titled {{Nihongo foot|''Persona Mobile Online'',|ペルソナ モバイル オンライン|Perusona Mobairu Onrain|group=Jp.}} was released in 2009.<ref name="POnlineGW"/> ''Persona 4'' likewise received a mobile card game spin-off, titled {{Nihongo foot|''Persona 4 The Card Battle''.|ペルソナ4 ザ・カードバトル|Perusona Fō Za Kādo Batoru|group=Jp.}}<ref name="AndriaP4mobile"/> |
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A standalone spin-off for the [[Nintendo 3DS]], ''[[Persona Q: Shadow of the Labyrinth]]'', was released worldwide in 2014;<ref name="PersonaSales"/> it features the full casts of ''Persona 3'' and ''4'', and is classed by Atlus as an official entry in the ''Persona'' canon.<ref name="PQcanon"/> A sequel, ''[[Persona Q2: New Cinema Labyrinth]]'', saw the addition of the ''Persona 5'' characters and was released in Japan in 2018 and worldwide in 2019.<ref name="P5q2"/> |
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A [[rhythm game]] set after the events of ''Persona 4 Arena Ultimax'', ''[[Persona 4: Dancing All Night]]'', was released worldwide in 2015.<ref name="P4Dsetting"/><ref name="P4Drelease"/><ref name="NISp4d"/> Two follow-ups to ''Dancing All Night'', ''[[Persona 3: Dancing in Moonlight]]'' and ''[[Persona 5: Dancing in Starlight]]'', were released together in 2018.<ref name="P5dancing"/> |
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A ''[[Dynasty Warriors]]''-style [[action role-playing]] sequel to ''Persona 5'', ''[[Persona 5 Strikers]]'', was released in Japan in 2020 and worldwide the following year.<ref>{{cite web |last1=Romano|first1=Sal|title=Persona 5 Scramble: The Phantom Strikers first gameplay, new details|url=https://gematsu.com/2019/11/persona-5-scramble-the-phantom-strikers-first-gameplay-new-details|website=Gematsu|date=November 4, 2019|access-date=4 November 2019}}</ref><ref>{{Cite web|url=https://www.siliconera.com/pre-order-persona-5-strikers-digital-deluxe-to-play-early/|title=Pre-order Persona 5 Strikers Digital Deluxe to Play Early|date=2020-12-10|access-date=2021-02-03|website=SiliconEra|last=Dino|first=Oni|archive-url=https://web.archive.org/web/20210203215011/https://www.siliconera.com/pre-order-persona-5-strikers-digital-deluxe-to-play-early/|archive-date=2021-02-03|url-status=live}}</ref> |
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A [[Turn-based tactics|tactics]] spin-off of ''Persona 5,'' ''[[Persona 5 Tactica]],'' was released in November 2023.<ref>{{Cite web|url=https://www.polygon.com/23754702/persona-3-remake-reload-persona-5-tactica-atlus|title=Persona 5 tactics game, Persona 3 remake revealed by Atlus |
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|date=2023-06-11|access-date=2023-06-11|website=Polygon|last=McWhertor|first=Michael}}</ref> |
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Several ''Persona'' mobile games have been made in partnership with other Japanese mobile companies such as BBMF. Their first partnership was in 2006 with the development and release of ''[[Megami Ibunroku Persona: Ikū no Tō-hen]]'', a 3D [[dungeon crawl]]er set during the events of the first ''Persona'' game.<ref name="PersonaMobile"/> The companies later collaborated on two mobile games based on the ''Persona 2'' games: {{Nihongo foot|''Persona 2: Innocent Sin - Lost Memories''|ペルソナ2 罪 ロストメモリーズ|Perusona Tsū: Tsumi Rosuto Memorīzu|group=Jp.}} in 2007, and {{Nihongo foot|''Persona 2: Eternal Punishment - Infinity Mask''|ペルソナ2 罰 インフィニティマスク|Perusona Tsū: Batsu Infiniti Masuku|group=Jp.}} in 2009. Both games carried over the basic gameplay functions of the original games tailored for mobile phones.<ref name="ISmobile"/><ref name="EPmobile"/> |
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Many mobile spin-offs are related to ''Persona 3'': there is an RPG side-story titled {{Nihongo foot|''Persona 3 Em'',|ペルソナ3エム|Perusona Surī Emu|group=Jp.}} an [[action game]] prequel set ten years prior to ''Persona 3'' titled ''[[Aegis: The First Mission]]'', and an alternate version of ''Persona 3'' featuring different characters titled {{Nihongo foot|''Persona 3 Social''.|ペルソナ3ソーシャル|Perusona Surī Sōsharu|group=Jp.}} Multiple ''Persona 3''-themed puzzle games have also been developed.<ref name="P3mobile1"/><ref name="P3mobile2"/><ref name="P3mobile3"/><ref name="P3mobile4"/><ref name="P3mobile5"/><ref name="P3mobile6"/> An online mobile RPG set around the high school featured in ''Persona 3'', titled {{Nihongo foot|''Persona Mobile Online'',|ペルソナ モバイル オンライン|Perusona Mobairu Onrain|group=Jp.}} was released in 2009.<ref name="POnlineGW"/> |
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''Persona 4'' likewise received a mobile card game spin-off, titled {{Nihongo foot|''Persona 4 The Card Battle''.|ペルソナ4 ザ・カードバトル|Perusona Fō Za Kādo Batoru|group=Jp.}}<ref name="AndriaP4mobile"/> |
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A mobile spin-off for ''Persona 5'' entitled ''[[Persona 5: The Phantom X]]'' was announced in 2023, developed by Black Wings Game Studio and published by [[Perfect World Games]].<ref name="P5mobile1">{{Cite web |date=2023-03-17 |title=Persona 5: The Phantom X announced for iOS, Android |url=https://www.gematsu.com/2023/03/persona-5-the-phantom-x-announced-for-ios-android |access-date=2023-03-17 |website=Gematsu |language=en-US}}</ref> |
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==Common elements== |
==Common elements== |
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===Gameplay=== |
===Gameplay=== |
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The gameplay of the ''Persona'' series revolves around combat against various enemy types: Demons, Shadows and Personas.<ref name="GemDetails"/><ref name="RPG2"/><ref name="manual2021"/><ref name="P4weather"/> Main combat takes place during [[dungeon crawl]]ing segments within various locations. The way battles initiate varies between [[random encounter]]s (''Persona'', ''Persona 2'') or running into models representing enemy groups (''Persona 3'' onwards). Battles are governed by a [[Turn-based|turn-based system]], where the player party and enemies each attack the opposing side. Actions in battle include standard physical attacks using short-range melee or long-range projectile weapons, magical attacks, using items, guarding, and under certain conditions escaping from battles. During battle, either side can strike an enemy's weakness, which deals more damage than other attacks.<ref name="ISmanual"/><ref name="manualP4"/><ref name="GSpersona3"/><ref name="PSPmanual"/><ref name="P5Kotaku"/> Starting with ''Persona 3'', landing a critical hit grants the character an extra turn. If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage. Each party member is manually controlled by the player in all but one ''Persona'' title: in ''Persona 3'', all the party apart from the main character are controlled by an AI-based command system. The general gameplay has remained consistent across all ''Persona'' games.<ref name="ISmanual"/><ref name="manualP4"/><ref name="P4weather"/><ref name="P5Kotaku"/><ref name="manual3132"/><ref name="P4GoldReview"/> |
The gameplay of the ''Persona'' series revolves around combat against various enemy types: Demons, Shadows and Personas.<ref name="GemDetails"/><ref name="RPG2"/><ref name="manual2021"/><ref name="P4weather"/> Main combat takes place during [[dungeon crawl]]ing segments within various locations. The way battles initiate varies between [[random encounter]]s (''Persona'', ''Persona 2'') or running into models representing enemy groups (''Persona 3'' onwards). Battles are governed by a [[Turn-based|turn-based system]], where the player party and enemies each attack the opposing side. Actions in battle include standard physical attacks using short-range melee or long-range projectile weapons, magical attacks, using items, guarding, and under certain conditions escaping from battles. During battle, either side can strike an enemy's weakness, which deals more damage than other attacks.<ref name="ISmanual"/><ref name="manualP4"/><ref name="GSpersona3"/><ref name="PSPmanual"/><ref name="P5Kotaku"/> Starting with ''Persona 3'', landing a critical hit grants the character an extra turn. If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage. Each party member is manually controlled by the player in all but one ''Persona'' title: in ''Persona 3'', all the party apart from the main character are controlled by an AI-based command system. The general gameplay has remained consistent across all ''Persona'' games.<ref name="ISmanual"/><ref name="manualP4"/><ref name="P4weather"/><ref name="P5Kotaku"/><ref name="manual3132"/><ref name="P4GoldReview"/> |
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====Personas==== |
====Personas==== |
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A defining aspect of the series is the use of the "Persona", which are physical manifestations of a person's psyche and subconscious used for combat.<ref name="GIpersona"/> The main Personas for the cast used up to ''Persona 3'' were inspired by [[Classical mythology| |
A defining aspect of the series is the use of the "Persona", which are physical manifestations of a person's psyche and subconscious used for combat.<ref name="GIpersona"/> The main Personas for the cast used up to ''Persona 3'' were inspired by [[Classical mythology|Greco-Roman mythology]]. ''Persona 4''{{'s}} were based on [[Japanese deities]]; while ''Persona 5'' used characters inspired by fictional and historical outlaws and thieves.<ref name="P4guide"/><ref name="SilP4"/><ref name="GemP5outlaw"/> The summoning ritual for Personas in battle varies throughout the series: in early games, the party gains the ability to summon through a short ritual after playing a parlor game; in ''Persona 3'', they fire a gun-like device called an Evoker at their head to overcome their cowardice; in ''Persona 4'', they summon their Personas by destroying [[Tarot|Tarot cards]]; in ''Persona 5'', they are summoned through the removal of the characters' masks.<ref name="GIpersona"/><ref name="ShackMasks"/> |
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Personas are used for types of physical attack and magical attacks, along with actions such as healing and curing or inflicting [[status effect]]s.<ref name="ISmanual"/><ref name="manualP4"/><ref name="RPG2"/><ref name="PSPmanual"/><ref name="GIpersona"/><ref name="manual2627"/> For all ''Persona'' games, all playable characters start out with an initial Persona, which can evolve into other Personas through story-based events and use during battle.<ref name="ISmanual"/><ref name="P4GoldReview"/><ref name="manual2627"/> In multiple ''Persona'' games, two or more Personas can be summoned at once to perform a powerful Fusion Spell.<ref name="ISmanual"/><ref name="P4GoldReview"/><ref name="GSreviewEP"/> In ''Persona 3'', ''4'' and ''5'', only the main character can wield and change between multiple Personas; the other characters use a single Persona.<ref name=manualP4/><ref name="manual2627"/> During the course of the game, the player acquires more Personas through a system of Skill Cards, represented by [[Major Arcana]] Tarot cards. Each skill card represents a different Persona family, which in turn hold their own abilities inherent to that family. Multiple Personas can be fused together to create a new Persona with improved and inherited abilities: these range from fusing two Personas in the ''Persona 2'' duology to up to twelve in ''Persona 4''.<ref name="ISmanual"/><ref name="manualP4"/><ref name="RPG2"/><ref name="PSPmanual"/><ref name="manual2627"/><ref name="SilGameplayPersonas"/> Starting with ''Persona 3'', the main protagonist of each game has an ability known as "Wild Card", an ability to summon multiple Personas represented by the Fool Arcana.<ref name="PSeriesInfo"/> |
Personas are used for types of physical attack and magical attacks, along with actions such as healing and curing or inflicting [[status effect]]s.<ref name="ISmanual"/><ref name="manualP4"/><ref name="RPG2"/><ref name="PSPmanual"/><ref name="GIpersona"/><ref name="manual2627"/> For all ''Persona'' games, all playable characters start out with an initial Persona, which can evolve into other Personas through story-based events and use during battle.<ref name="ISmanual"/><ref name="P4GoldReview"/><ref name="manual2627"/> In multiple ''Persona'' games, two or more Personas can be summoned at once to perform a powerful Fusion Spell.<ref name="ISmanual"/><ref name="P4GoldReview"/><ref name="GSreviewEP"/> In ''Persona 3'', ''4'' and ''5'', only the main character can wield and change between multiple Personas; the other characters use a single Persona.<ref name=manualP4/><ref name="manual2627"/> During the course of the game, the player acquires more Personas through a system of Skill Cards, represented by [[Major Arcana]] Tarot cards. Each skill card represents a different Persona family, which in turn hold their own abilities inherent to that family. Multiple Personas can be fused together to create a new Persona with improved and inherited abilities: these range from fusing two Personas in the ''Persona 2'' duology to up to twelve in ''Persona 4''.<ref name="ISmanual"/><ref name="manualP4"/><ref name="RPG2"/><ref name="PSPmanual"/><ref name="manual2627"/><ref name="SilGameplayPersonas"/> Starting with ''Persona 3'', the main protagonist of each game has an ability known as "Wild Card", an ability to summon multiple Personas represented by the Fool Arcana.<ref name="PSeriesInfo"/> |
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====Social |
====Social links and negotiation==== |
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"Social Links" is a system introduced in ''Persona 3'' that is a form of character interaction tied to the growth of Personas. During their time outside battle, the main character can interact with and grow a particular Social Link, which acts as an independent character growth system tied to a Persona family or Arcanum. As the main character's relationship with the character representing a Social Link grows, its rank is raised and more powerful Personas related to the Social Link's assigned Arcanum can be summoned and fused.<ref name="manualP4"/><ref name="GSpersona3"/> Attributes related to the main character's social life can also be used to improve their Persona abilities, such as their academic abilities and social aptitude.<ref name="manualP4"/><ref name="manual2627"/> An enhanced version of the Social Link system, known as "Confidants", appeared in ''Persona 5''.<ref name="GemDetails"/><ref name="P5FamGameplay"/> |
"Social Links" is a system introduced in ''Persona 3'' that is a form of character interaction tied to the growth of Personas. During their time outside battle, the main character can interact with and grow a particular Social Link, which acts as an independent character growth system tied to a Persona family or Arcanum. As the main character's relationship with the character representing a Social Link grows, its rank is raised and more powerful Personas related to the Social Link's assigned Arcanum can be summoned and fused.<ref name="manualP4"/><ref name="GSpersona3"/> Attributes related to the main character's social life can also be used to improve their Persona abilities, such as their academic abilities and social aptitude.<ref name="manualP4"/><ref name="manual2627"/> An enhanced version of the Social Link system, known as "Confidants", appeared in ''Persona 5''.<ref name="GemDetails"/><ref name="P5FamGameplay"/> |
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===Setting and themes=== |
===Setting and themes=== |
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The ''Persona'' series takes place in modern-day [[Japan]] and focuses on a group of high school students, with the exception to this being ''Eternal Punishment'', which focused on a group of adults.<ref name="GIpersona"/><ref name="1upPersona4"/> The setting has been described as [[urban fantasy]], with extraordinary events happening in otherwise normal locations.<ref name="PersonaSummery"/> The typical setting used is a city, with a noted exception being the rural town setting of ''Persona 4''.<ref name="1upPersona4"/> Although they are typically stand-alone games that only share thematic elements, the ''Persona'' games share a continuity, with elements from previous games turning up in later ones.<ref name="GIpersona"/><ref name="1upPersona4"/> ''Persona'' and the ''Persona 2'' games shared narrative elements which were concluded with ''Eternal Punishment'', so ''Persona 3'' started out with a fresh setting and characters.<ref name="1upPersona3"/> The first in the series is ''Persona'', set in the year 1996. This is followed by the events of ''Innocent Sin'' and ''Eternal Punishment'' in 1999. At the end of ''Innocent Sin'', the main characters rewrite events to avert the destruction of Earth, creating the ''Eternal Punishment'' reality, with the original reality becoming an isolated Other Side. ''Persona 3'' and subsequent games stem from ''Eternal Punishment''.<ref name="Persona3clubB"/><ref name="PersonaWorld"/> ''Persona 3'' is set from 2009 to 2010, and ''Persona 4'' is set from 2011 to 2012. The ''Persona 4 Arena'' games and ''Dancing All Night'' take place in the months following ''Persona 4''.<ref name="Persona3clubB"/><ref name="SilArena"/><ref name="GemDancing"/> In contrast, ''Persona 5'' is set in a non-specific year referred to as "20XX".<ref name="P5year"/> The ''Persona Q'' series takes place in a separate enclosed world in which the characters of ''Persona 3'', ''4'', and ''5'' are drawn into from their respective time periods.<ref name="DengPQ"/> Dialogue in Q2 also suggests that Persona 5 takes place only a few years after 4. |
The ''Persona'' series takes place in modern-day [[Japan]] and focuses on a group of high school students, with the exception to this being ''Eternal Punishment'', which focused on a group of adults.<ref name="GIpersona"/><ref name="1upPersona4"/> The setting has been described as [[urban fantasy]], with extraordinary events happening in otherwise normal locations.<ref name="PersonaSummery"/> The typical setting used is a city, with a noted exception being the rural town setting of ''Persona 4''.<ref name="1upPersona4"/> Although they are typically stand-alone games that only share thematic elements, the ''Persona'' games share a continuity, with elements from previous games turning up in later ones.<ref name="GIpersona"/><ref name="1upPersona4"/> ''Persona'' and the ''Persona 2'' games shared narrative elements which were concluded with ''Eternal Punishment'', so ''Persona 3'' started out with a fresh setting and characters.<ref name="1upPersona3"/> The first in the series is ''Persona'', set in the year 1996. This is followed by the events of ''Innocent Sin'' and ''Eternal Punishment'' in 1999. At the end of ''Innocent Sin'', the main characters rewrite events to avert the destruction of Earth, creating the ''Eternal Punishment'' reality, with the original reality becoming an isolated Other Side. ''Persona 3'' and subsequent games stem from ''Eternal Punishment''.<ref name="Persona3clubB"/><ref name="PersonaWorld"/> ''Persona 3'' is set from 2009 to 2010, and ''Persona 4'' is set from 2011 to 2012. The ''Persona 4 Arena'' games and ''Dancing All Night'' take place in the months following ''Persona 4''.<ref name="Persona3clubB"/><ref name="SilArena"/><ref name="GemDancing"/> In contrast, ''Persona 5'' is set in a non-specific year referred to as "20XX", while ''Strikers'' is set several months after the events of ''Persona 5''.<ref name="P5year"/> The ''Persona Q'' series takes place in a separate enclosed world in which the characters of ''Persona 3'', ''4'', and ''5'' are drawn into from their respective time periods.<ref name="DengPQ"/> Dialogue in Q2 also suggests that Persona 5 takes place only a few years after 4. |
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A central concept for the series is the [[collective unconscious]], a place generated by the hearts of humanity and from which Personas are born.<ref name="Persona3clubB"/><ref name="PersonaWorld"/> According to the official ''Persona Club P3'' book, the collective unconscious was generated by the primitive life on Earth as a means of containing the spiritual essence of Nyx, a space-born being whose presence would cause the death of all life on Earth. Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious. The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. Nyx appears in ''Persona 3'' as the antagonist.<ref name="Persona3clubA"/> The major dungeon locations in each game are generated by the latent wishes and desires of humans and are generally used by another force for their own ends.<ref name="PMythDetail"/> A recurring location appearing in most of the games is the "Velvet Room", a place between reality and unconsciousness created by Philemon that changes form depending on the psyche of its current guest. Its inhabitants, led by an enigmatic old man called Igor, aid the main characters by helping them hone their Persona abilities. While normally inaccessible and invisible to all except those who forged a contract with the room, others can be summoned alongside the guest, intentionally or otherwise.<ref name="FamVelvet"/><ref name="PersonaDVD"/><ref name="PSeriesInfo"/><ref>{{cite video game |developer=[[Atlus]] |title=Persona 3 |date=August 14, 2007 |quote='''Junpei:''' Hey, wait a second! What's going on here!? This isn't the front of the dorm! / '''Aigis:''' Everyone!? What's going on...? / '''Igor:''' There is no need to worry. I only summoned you here that we might say our farewells. I am rather surprised, though...I did not expect your friends to follow you here.}}</ref> |
A central concept for the series is the [[collective unconscious]], a place generated by the hearts of humanity and from which Personas are born.<ref name="Persona3clubB"/><ref name="PersonaWorld"/> According to the official ''Persona Club P3'' book, the collective unconscious was generated by the primitive life on Earth as a means of containing the spiritual essence of Nyx, a space-born being whose presence would cause the death of all life on Earth. Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious. The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. Nyx appears in ''Persona 3'' as the antagonist.<ref name="Persona3clubA"/> The major dungeon locations in each game are generated by the latent wishes and desires of humans and are generally used by another force for their own ends.<ref name="PMythDetail"/> A recurring location appearing in most of the games is the "Velvet Room", a place between reality and unconsciousness created by Philemon that changes form depending on the psyche of its current guest. Its inhabitants, led by an enigmatic old man called [[Igor (Persona)|Igor]], aid the main characters by helping them hone their Persona abilities. While normally inaccessible and invisible to all except those who forged a contract with the room, others can be summoned alongside the guest, intentionally or otherwise.<ref name="FamVelvet"/><ref name="PersonaDVD"/><ref name="PSeriesInfo"/><ref>{{cite video game |developer=[[Atlus]] |title=Persona 3 |date=August 14, 2007 |quote='''Junpei:''' Hey, wait a second! What's going on here!? This isn't the front of the dorm! / '''Aigis:''' Everyone!? What's going on...? / '''Igor:''' There is no need to worry. I only summoned you here that we might say our farewells. I am rather surprised, though...I did not expect your friends to follow you here.}}</ref> |
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The main character of each ''Persona'' game is a [[silent protagonist]] representing the player, with a manner described by the series' director as "silent and cool".<ref name="GIinterview"/> When the writer for new story content in ''Eternal Punishment''{{'s}} PSP version wished for the main character to have spoken dialogue, this was vetoed as it went against the series tradition.<ref name="AtlusBlog"/> Two recurring characters generated by the collective unconscious are Philemon and Nyarlathotep, the respective representatives of the positive and negative traits of humanity.<ref name="Persona3clubB"/> In ''Innocent Sin'', the two reveal that they are engaged in a proxy contest as to whether humanity can embrace its contradictory feelings and find a higher purpose before destroying itself.<ref name="PersonaWorld"/> Philemon makes appearances in later ''Persona'' games as a blue butterfly.<ref name="P4guide"/><ref name="PSeriesInfo"/> Many of the major antagonists in the series are personifications of death generated by the human subconscious.<ref name="PSeriesInfo"/> The central theme of the ''Persona'' series is exploration of the human psyche and the main characters discovering their true selves.<ref name="AtlusTheme"/> The stories generally focus on the main cast's interpersonal relationships and psychologies.<ref name="EshidaInterview"/> There is also an underlying focus on "the human soul".<ref name="PlayInterview"/> |
The main character of each ''Persona'' game is a [[silent protagonist]] representing the player, with a manner described by the series' director as "silent and cool".<ref name="GIinterview"/> When the writer for new story content in ''Eternal Punishment''{{'s}} PSP version wished for the main character to have spoken dialogue, this was vetoed as it went against the series tradition.<ref name="AtlusBlog"/> Two recurring characters generated by the collective unconscious are Philemon and Nyarlathotep, the respective representatives of the positive and negative traits of humanity.<ref name="Persona3clubB"/> In ''Innocent Sin'', the two reveal that they are engaged in a proxy contest as to whether humanity can embrace its contradictory feelings and find a higher purpose before destroying itself.<ref name="PersonaWorld"/> Philemon makes appearances in later ''Persona'' games as a blue butterfly.<ref name="P4guide"/><ref name="PSeriesInfo"/> Many of the major antagonists in the series are personifications of death generated by the human subconscious.<ref name="PSeriesInfo"/> The central theme of the ''Persona'' series is exploration of the human psyche and the main characters discovering their true selves.<ref name="AtlusTheme"/> The stories generally focus on the main cast's interpersonal relationships and psychologies.<ref name="EshidaInterview"/> There is also an underlying focus on "the human soul".<ref name="PlayInterview"/> |
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Many of the concepts and characters within the series ([[Persona (psychology)|Personas]], [[Shadow (psychology)|Shadows]], Philemon) use [[Jungian psychology]] and [[Jungian archetypes|archetypes]].<ref name="PersonaDVD"/> A recurring motif are the "masks" people wear during everyday life, which ties back to their Personas. This motif was more overtly expressed in ''Persona 5'' through the main casts' use of masks in their thief guises.<ref name="GIinterview"/><ref name="P5magazine"/> The dual lives of the main casts are directly inspired by these themes.<ref name="PMythDetail"/> Each game also includes specific themes and motifs. ''Persona 2'' focuses on the effect of rumors on the fabric of reality (referred to by the developers as "the power of [[Kotodama]]"); ''Persona 3'' employs themes involving depression and the darkness within people; ''Persona 4'' focuses on how gossip and the media influences people's views of others; and ''Persona 5'' shows how the main characters pursue personal freedom in a restrictive modern society.<ref name="P4guide"/><ref name="PersonaSummery"/><ref name="Persona5Theme"/> A recurring element in the earlier entries is "[[Zhuangzi (book)#The Butterfly Dream|The Butterfly Dream]]", a famous story by the Chinese philosopher [[Zhuang Zhou]]. It ties in with the series' themes, and also with Philemon's frequent appearances as a butterfly.<ref name="Persona3clubB"/> Philemon's original appearance was based on Zhuang Zhou.<ref name="PersonaDVD"/> The character [[Nyarlathotep]] is based on the character of the same name from [[H. P. Lovecraft]]'s [[Cthulhu Mythos]], and the Mythos as a whole is frequently referenced in ''Persona 2''.<ref name="P4guide"/><ref name="Persona2book1"/> The Velvet Room was based on the [[Black and White Lodges|Black Lodge]] from ''[[Twin Peaks]]'', while Igor and his assistants are all named after characters from [[Mary Shelley]]'s novel ''[[Frankenstein]]'' and its adaptations.<ref name="PersonaDVD"/><ref name="PSeriesInfo"/> |
Many of the concepts and characters within the series ([[Persona (psychology)|Personas]], [[Shadow (psychology)|Shadows]], Philemon) use [[Jungian psychology]] and [[Jungian archetypes|archetypes]].<ref name="PersonaDVD"/> A recurring motif are the "masks" people wear during everyday life, which ties back to their Personas. This motif was more overtly expressed in ''Persona 5'' through the main casts' use of masks in their thief guises.<ref name="GIinterview"/><ref name="P5magazine"/> The dual lives of the main casts are directly inspired by these themes.<ref name="PMythDetail"/> Each game also includes specific themes and motifs. ''Persona 2'' focuses on the effect of rumors on the fabric of reality (referred to by the developers as "the power of [[Kotodama]]"); ''Persona 3'' employs themes involving depression and the darkness within people; ''Persona 4'' focuses on how gossip and the media influences people's views of others; and ''Persona 5'' shows how the main characters pursue personal freedom in a restrictive modern society.<ref name="P4guide"/><ref name="PersonaSummery"/><ref name="Persona5Theme"/> Zhang Cheng from ''[[The Paper (newspaper)|The Paper]]'' thought the ''Persona 3'', ''4'' and ''5'' regarded emotions and bonds as the ultimate weapon against alienation in [[Postmodernity|postmodern society]], and calls on everyone to become positive people.<ref>{{cite web|author= Zhang Cheng|url=https://www.thepaper.cn/newsDetail_forward_15853989|title=游戏论·作品批评︱《女神异闻录》与桥野桂的后现代政治学|date=2021-12-18|work=[[The Paper (newspaper)|The Paper]]|language=zh-cn}}</ref> A recurring element in the earlier entries is "[[Zhuangzi (book)#"The Butterfly Dream"|"The Butterfly Dream"]]", a famous story by the Chinese philosopher [[Zhuang Zhou]]. It ties in with the series' themes, and also with Philemon's frequent appearances as a butterfly.<ref name="Persona3clubB"/> Philemon's original appearance was based on Zhuang Zhou.<ref name="PersonaDVD"/> The character [[Nyarlathotep]] is based on the character of the same name from [[H. P. Lovecraft]]'s [[Cthulhu Mythos]], and the Mythos as a whole is frequently referenced in ''Persona 2''.<ref name="P4guide"/><ref name="Persona2book1"/> The Velvet Room was based on the [[Black and White Lodges|Black Lodge]] from ''[[Twin Peaks]]'', while Igor and his assistants are all named after characters from [[Mary Shelley]]'s novel ''[[Frankenstein]]'' and its adaptations.<ref name="PersonaDVD"/><ref name="PSeriesInfo"/> |
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==Development== |
==Development== |
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The ''Persona'' series was first conceived after the release of ''[[Shin Megami Tensei If...]]'' for the [[Super Nintendo Entertainment System|Super Famicom]]. As the high school setting of ''If...'' had been positively received, Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults.<ref name="PlayInterview"/> The focus on high school life was also decided upon due to the experiences of the series' creators, [[Kouji Okada]] and [[Kazuma Kaneko]]: according to them, as nearly everyone experiences being a student at some point in their lives, it was something everyone could relate to, representing a time of both learning and personal freedom. In their view, this approach helped players accept the series' themes and the variety of ideas included in each title. Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series.<ref name="DVDfeature"/> The main concept behind the first game was a ''[[Megami Tensei]]'' title that was more approachable for new and casual players than the main series. The abundance of casual games on the PlayStation reinforced this decision.<ref name="PersonaDVD"/><ref name="PersonaStaff"/> The game's title, {{Nihongo foot|''Megami Ibunroku'',|女神異聞録||lit. "''Goddess' Odyssey''"|group=Jp.}} represented the game's status as a direct spin-off from the series.<ref name="FamKaneko"/> It was later dropped to further define ''Persona'' as a standalone series.<ref name="Persona2book1"/> After the success of ''Persona'', ''Innocent Sin'' began development, retaining many of the original staff. During the writing of ''Innocent Sin'', it was decided that the world of ''Persona 2'' needed a different perspective than that of the current protagonist. This decision laid the groundwork for ''Eternal Punishment''.<ref name="Persona2book1"/><ref name="Persona2book2"/> Following this, the ''Persona'' series entered a hiatus while focus turned to other projects, including ''[[Shin Megami Tensei III: Nocturne]]''.<ref name="4GstoryP5"/> |
The ''Persona'' series was first conceived after the release of ''[[Shin Megami Tensei If...]]'' for the [[Super Nintendo Entertainment System|Super Famicom]]. As the high school setting of ''If...'' had been positively received, Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults.<ref name="PlayInterview"/><ref>{{Cite web |last=Kurokawa |first=Fumio |date=2022-09-27 |title=メガテンの生みの親,岡田耕始氏が自身を捧げたRPGという祭(後編)アトラスの栄華と迷走,そして新たな挑戦 ビデオゲームの語り部たち:第32部 |url=https://www.4gamer.net/games/999/G999905/20220813010/ |access-date=2023-09-20 |website=4Gamer.net |language=ja}}</ref> The focus on high school life was also decided upon due to the experiences of the series' creators, [[Kouji Okada]] and [[Kazuma Kaneko]]: according to them, as nearly everyone experiences being a student at some point in their lives, it was something everyone could relate to, representing a time of both learning and personal freedom. In their view, this approach helped players accept the series' themes and the variety of ideas included in each title. Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series.<ref name="DVDfeature"/> The main concept behind the first game was a ''[[Megami Tensei]]'' title that was more approachable for new and casual players than the main series. The abundance of casual games on the PlayStation reinforced this decision.<ref name="PersonaDVD"/><ref name="PersonaStaff"/> The game's title, {{Nihongo foot|''Megami Ibunroku'',|女神異聞録||lit. "''Goddess' Odyssey''"|group=Jp.}} represented the game's status as a direct spin-off from the series.<ref name="FamKaneko"/> It was later dropped to further define ''Persona'' as a standalone series.<ref name="Persona2book1"/> After the success of ''Persona'', ''Innocent Sin'' began development, retaining many of the original staff. During the writing of ''Innocent Sin'', it was decided that the world of ''Persona 2'' needed a different perspective than that of the current protagonist. This decision laid the groundwork for ''Eternal Punishment''.<ref name="Persona2book1"/><ref name="Persona2book2"/> Following this, the ''Persona'' series entered a hiatus while focus turned to other projects, including ''[[Shin Megami Tensei III: Nocturne]]''.<ref name="4GstoryP5"/> |
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The conceptual ''Persona 3'' was submitted to Atlus in 2003 by [[Katsura Hashino]], who had worked as a designer for multiple ''Megami Tensei'' games and had been the director for ''Nocturne''. Gaining Atlus' approval of the concept, development started in the same year, after the completion of ''Nocturne'' and the ''[[Digital Devil Saga]]'' duology.<ref name="HashinoMessage1"/><ref name="P3genesis"/><ref name="HashinoMessage2"/> ''Persona 3'' was part of Atlus' push to expand their player base outside of Japan.<ref name="4GstoryP5"/> Ideas were being passed around about ''Persona 4'', but the game did not begin official development until after the release of ''Persona 3''.<ref name="PlayInterview"/> Preparations for ''Persona 5''{{'s}} development began in 2010. The team decided to shift towards more challenging story themes, saying that the shift would be more drastic than that experienced with ''Persona 3''.<ref name="KotakuPersona"/><ref name="GemP5"/> ''Persona 4 Arena'' and its sequel were the first non-RPG collaborative project in the series: its success inspired the creation of both ''Persona Q'' and ''Dancing All Night''.<ref name="PQorigins"/><ref name="P4Dorigins"/> |
The conceptual ''Persona 3'' was submitted to Atlus in 2003 by [[Katsura Hashino]], who had worked as a designer for multiple ''Megami Tensei'' games and had been the director for ''Nocturne''. Gaining Atlus' approval of the concept, development started in the same year, after the completion of ''Nocturne'' and the ''[[Digital Devil Saga]]'' duology.<ref name="HashinoMessage1"/><ref name="P3genesis"/><ref name="HashinoMessage2"/> ''Persona 3'' was part of Atlus' push to expand their player base outside of Japan.<ref name="4GstoryP5"/> Ideas were being passed around about ''Persona 4'', but the game did not begin official development until after the release of ''Persona 3''.<ref name="PlayInterview"/> Preparations for ''Persona 5''{{'s}} development began in 2010. The team decided to shift towards more challenging story themes, saying that the shift would be more drastic than that experienced with ''Persona 3''.<ref name="KotakuPersona"/><ref name="GemP5"/> ''Persona 4 Arena'' and its sequel were the first non-RPG collaborative project in the series: its success inspired the creation of both ''Persona Q'' and ''Dancing All Night''.<ref name="PQorigins"/><ref name="P4Dorigins"/> |
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===Music=== |
===Music=== |
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The music of the ''Persona'' series has been handled by multiple composers. The one most associated with the series is [[Shoji Meguro]], who began working on ''Persona'' shortly after he joined Atlus in 1995. His very first composition for the game was "Aria of the Soul", the theme for the |
The music of the ''Persona'' series has been handled by multiple composers. The one most associated with the series is [[Shoji Meguro]], who began working on ''Persona'' shortly after he joined Atlus in 1995. His very first composition for the game was "Aria of the Soul", the theme for the Velvet Room that became a recurring track throughout the series.<ref name="ShojiInterview"/><ref name="Persona3Liners"/><ref name="ShojiPersona"/> During his initial work on the series, Meguro felt restricted by the limited storage space of the PlayStation's disc system, and so when he began composing for ''Persona 3'', which allowed for [[Streaming audio in video games|sound streaming]] due to increased hardware capacity, he was able to fully express his musical style. His main worry for his music in ''Persona 3'' and ''4'' was the singers' pronunciation of the English lyrics.<ref name="PlayInterviews"/> He was unable to work on the ''Persona 2'' games as he was tied up with other projects, including ''[[Maken X]]''.<ref name="Persona2Meguro"/> Meguro also served as the lead composer in ''Persona 5'', using elements of [[acid jazz]] and the game's themes for inspiration to achieve the right mood.<ref name="SilComposer"/> The music for ''Innocent Sin'' and ''Eternal Punishment'' was handled by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa. Tsuchiya had originally done minor work on ''Persona'', and found composing for the games a strenuous experience.<ref name="DengTsuchiya1"/><ref name="ISmusic"/><ref name="EPmusic"/> Spin-offs, such as the ''Persona Q'' and ''Dancing'' subseries, are usually handled by other Atlus composers such as Atsushi Kitajoh, Toshiki Konishi, and Ryota Kozuka.<ref name="MusicPQ"/> |
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==Release== |
==Release== |
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The series consists of |
The series consists of twenty games, not counting re-releases and mobile games.<ref name="PersonaSales"/> ''Persona'' was the first role-playing entry in the ''Megami Tensei'' franchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form for ''Persona'', the restrictions did not apply.<ref name="PersonaLocal"/><ref name="FamOrigins"/> According to Atlus, ''Persona'' and its sequel were to test player reactions to the ''Megami Tensei'' series outside of Japan.<ref name="SMTdeveloper"/> The greater majority of ''Persona'' games were either first released on or exclusive to PlayStation platforms. This trend was broken with the release of ''Persona Q'' for the 3DS in 2014.<ref name="MCVpersona"/> All the ''Persona'' games have been published by Atlus in Japan and North America.<ref name="SMTdeveloper"/> An exception in Japan was the Windows port of ''Persona'', which was published by [[ASCII Corporation]].<ref name="PersonaWindows"/> After 2016, due to Atlus USA's merger with Sega of America, [[Sega]] took over North American publishing duties, although the Atlus brand remained intact.<ref name="PersonaSega"/> Since then, Atlus has been releasing ports of the main ''Persona'' games for non-PlayStation platforms, beginning with the release of ''Persona 4 Golden'' on [[Windows]] in 2020, which marked the first time a numbered entry in the series released for PC worldwide. Sega would also assist Atlus in porting ''[[Persona 5 Royal]]'' and ''[[Persona 3 Portable]]'' to Windows, in addition to [[Nintendo Switch]], [[PlayStation 4]], [[PlayStation 5]], [[Xbox One]] and [[Xbox Series X and Series S|Xbox Series X/S]] throughout 2022 and 2023.<ref>{{Cite web |date=2020-06-13 |title=Persona 4 Golden now available for PC |url=https://www.gematsu.com/2020/06/persona-4-golden-now-available-for-pc |access-date=2022-11-03 |website=Gematsu |language=en-US}}</ref><ref>{{Cite web |date=2022-06-12 |title=Persona Series Coming Soon to Xbox One, Xbox Series X{{!}}S, Windows PC, and with Xbox Game Pass |url=https://news.xbox.com/en-us/2022/06/12/persona-series-coming-soon-to-xbox/ |access-date=2022-11-03 |website=Xbox Wire |language=en-US}}</ref><ref>{{Cite web |date=2022-06-28 |title=Nintendo confirms Persona games are (finally) coming to Switch |url=https://venturebeat.com/games/nintendo-confirms-persona-games-are-finally-coming-to-switch/ |access-date=2022-11-03 |website=VentureBeat |language=en-US}}</ref><ref>{{Cite web |date=2022-10-12 |title=Persona 5 Royal Switch Development Is Being Led By Sega |url=https://www.nintendolife.com/news/2022/10/persona-5-royal-switch-development-is-being-led-by-sega |access-date=2022-11-03 |website=Nintendo Life |language=en-GB}}</ref> ''[[Persona 3 Reload]]'', a remake of ''[[Persona 3]]'' (2006), was launched in 2024 for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S, making it the first main entry in the franchise to both receive a worldwide simultaneous release, as well as the first to be available on non-PlayStation formats from launch.<ref>{{Cite magazine |last=Stewart |first=Marcus |date=2024-02-02 |title=Atlus Confirms Persona 3 Reload, Persona 5 Tactica Are Multiplatform |url=https://www.gameinformer.com/2023/06/14/atlus-confirms-persona-3-reload-persona-5-tactica-are-multiplatform |archive-url=https://web.archive.org/web/20230614161321/https://www.gameinformer.com/2023/06/14/atlus-confirms-persona-3-reload-persona-5-tactica-are-multiplatform |url-status=dead |archive-date=June 14, 2023 |access-date=2024-03-02 |magazine=Game Informer}}</ref> In a quarterly earnings report from November 2023, SEGA Sammy president Haruki Atami suggested that all future ''Persona'' games going forward would follow a similar release and availability cadence in order to meet company expectations of selling at least 5 million units in a new game's first year.<ref>{{Cite web |author1=Hirun Cryer |date=2023-11-16 |title=Persona 6 looks set to release across multiple platforms on day one |url=https://www.gamesradar.com/persona-6-looks-set-to-release-across-multiple-platforms-on-day-one/ |access-date=2024-03-02 |website=gamesradar}}</ref> |
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Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe. This frequently results in a gap between North American and European release dates ranging from a few months to a year or more.<ref name="DesSega"/><ref name="P4Arights"/><ref name="P4Deurope"/> For ''Persona 3'', Atlus gave publishing duties to [[Koei]].<ref name="P3eu"/> For ''Persona 4'', European publishing was handled by [[Square Enix]].<ref name="P4eu"/> ''Persona 4 Arena'' was originally published in Europe by Zen United after a long delay, but the digital rights were eventually returned to Atlus, resulting in the game being removed from PSN.<ref name="P4Arights"/> Atlus ended up re-publishing the digital PlayStation version in Europe.<ref name="P4Anetwork"/> They had previously digitally published the PSP port of ''Persona'' in Europe and Australia.<ref name="PersonaPSN"/> ''Arena Ultimax'' was published in Europe by Sega, who had recently purchased Atlus' parent company. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe.<ref name="DesSega"/> A regular publishing partner was Ghostlight, whose relations with Atlus went back to the European release of ''Nocturne''.<ref name="SilGhostlight"/><ref name="EuroP2"/> A more recent partner was [[Nippon Ichi Software|NIS America]], which published ''Persona 4 Golden'', ''Persona Q'', and ''Dancing All Night''.<ref name="NISp4d"/><ref name="P4Gnis"/><ref name="NISq"/> Atlus' partnership with NIS America ended in 2016, with NIS America citing difficulties with the company since its acquisition by Sega as reasons for the split. As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products.<ref name="NISend"/> Sega of America and Atlus USA eventually entered into a partnership with European publishing company [[Deep Silver]] to publish multiple games in the region, including ''Persona 5''.<ref name="P5euPub"/> |
Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe. This frequently results in a gap between North American and European release dates ranging from a few months to a year or more.<ref name="DesSega"/><ref name="P4Arights"/><ref name="P4Deurope"/> For ''Persona 3'', Atlus gave publishing duties to [[Koei]].<ref name="P3eu"/> For ''Persona 4'', European publishing was handled by [[Square Enix]].<ref name="P4eu"/> ''Persona 4 Arena'' was originally published in Europe by Zen United after a long delay, but the digital rights were eventually returned to Atlus, resulting in the game being removed from PSN.<ref name="P4Arights"/> Atlus ended up re-publishing the digital PlayStation version in Europe.<ref name="P4Anetwork"/> They had previously digitally published the PSP port of ''Persona'' in Europe and Australia.<ref name="PersonaPSN"/> ''Arena Ultimax'' was published in Europe by Sega, who had recently purchased Atlus' parent company. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe.<ref name="DesSega"/> A regular publishing partner was Ghostlight, whose relations with Atlus went back to the European release of ''Nocturne''.<ref name="SilGhostlight"/><ref name="EuroP2"/> A more recent partner was [[Nippon Ichi Software|NIS America]], which published ''Persona 4 Golden'', ''Persona Q'', and ''Dancing All Night''.<ref name="NISp4d"/><ref name="P4Gnis"/><ref name="NISq"/> Atlus' partnership with NIS America ended in 2016, with NIS America citing difficulties with the company since its acquisition by Sega as reasons for the split. As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products.<ref name="NISend"/> Sega of America and Atlus USA eventually entered into a partnership with European publishing company [[Deep Silver]] to publish multiple games in the region, including ''Persona 5''.<ref name="P5euPub"/> |
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|mc3 = 83/100 (PS)<ref name="MetaPS"/> |
|mc3 = 83/100 (PS)<ref name="MetaPS"/> |
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|game4 = [[Persona 3]] |
|game4 = [[Persona 3]] |
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|mc4 = 86/100<ref name="MetaP3ps2"/><br />89/100 (''FES'')<ref name="MetaP3fes"/><br />89/100 (''Portable'')<ref name="MetaP3psp"/> |
|mc4 = 86/100<ref name="MetaP3ps2"/><br />89/100 (''FES'')<ref name="MetaP3fes"/><br />89/100 (''Portable'')<ref name="MetaP3psp"/><br />87/100 (''Reload'')<ref name = "MetaP3Reload"/> |
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|game5 = [[Persona 4]] |
|game5 = [[Persona 4]] |
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|mc5 = 90/100<ref name="MetaP4ps2"/><br />93/100 (''Golden'')<ref name="MetaP4vita"/> |
|mc5 = 90/100<ref name="MetaP4ps2"/><br />93/100 (''Golden'')<ref name="MetaP4vita"/> |
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|game6 = [[Persona 5]] |
|game6 = [[Persona 5]] |
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|mc6 = 93/100<ref name="MetaP5"/><br />95/100 (''Royal'')<ref>{{cite web |url=https://www.metacritic.com/game |
|mc6 = 93/100<ref name="MetaP5"/><br />95/100 (''Royal'')<ref>{{cite web |url=https://www.metacritic.com/game/persona-5-royal/critic-reviews/?platform=playstation-4 |title=Persona 5 Royal for PlayStation 4 Reviews |website=[[Metacritic]] |access-date=April 5, 2020}}</ref> |
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}} |
}} |
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The first ''Persona'' was referred to at the time as a [[sleeper hit]], and the success of it and ''Eternal Punishment'' helped establish both Atlus and ''Megami Tensei'' in North America. In Europe, the series did not become established prior to the release of ''Persona 3'' and ''4'', both of which were highly successful in the region.<ref name="PersonaLocal"/><ref name="MCVpersona"/><ref name="GamespotPersonaReview"/> According to Atlus CEO Naoto Hiraoka, the main turning point for the franchise was the release of ''Persona 3'', which was a commercial success and brought the series to the attention of the mainstream gaming community. ''Persona 4'' received an even better reception. The ''Persona'' series' success has allowed Atlus to build a strong player base outside of Japan, contributing to the success of other games such as ''[[Catherine (video game)|Catherine]]''.<ref name="MCVpersona"/>{{efn|While primarily referring to and focusing on the European market, Hiraoka is speaking of the ''Persona'' series in general in the cited instances.}} |
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The ''Persona'' series has been referred to as the most popular spin-off from the ''Megami Tensei'' franchise, gaining notoriety and success in its own right.<ref name="GIpersona"/><ref name="PersonaSummery"/><ref name="TechSMT"/> [[Io9]]'s James Whitbrook commented that while "here in the west, we've got plenty of awesome urban fantasy, especially from a YA perspective. But what makes Persona interesting is that it's the familiar concept of Urban fantasy, the balance of the mundane "normal" life of the protagonists and the problems they have there with the fantastical nature of the supernatural world that lies beneath all that, from a Japanese perspective. Over here, that's much less common, and the way the series portrays urban fantasy through that lens is what makes it so different, especially from what you would normally expect from Japanese RPGs.".<ref name="PersonaSummery"/> ''[[Nintendo Power]]'', in an article concerning the ''Megami Tensei'' series, cited the ''Persona'' series' "modern-day horror stories" and "teams of Japanese high-school kids" as the perfect example of the franchise.<ref name="NintendoShin"/> ''Persona'' was mentioned in 1999 by [[GameSpot]]'s Andrew Vestal as a game that deserved attention despite not aging well, saying "Examining ''Persona'' reveals three of the traits that make the series so popular - and unique - amongst RPG fans: demonology, negotiation, and psychology".<ref name="GSpersona"/> The game has been named as a cult classic.<ref name="PersonaLocal"/> ''Persona 3'' was named by RPGamer as the greatest RPG of the past decade in 2009, and RPGFan listed ''Persona 3'' and ''4'' in second and fourth place respectively in their similar 2011 list.<ref name="RPGdecade"/><ref name="RPGFlist"/> ''Persona 3'' was listed by [[Gamasutra]] as one of the 20 essential RPGs for players of the genre.<ref name="GamaList"/> ''Persona 4'' was also listed by ''[[Famitsu]]'' as one of the greatest games of all time in a 2010 list.<ref name="GemFamitsu"/> |
The ''Persona'' series has been referred to as the most popular spin-off from the ''Megami Tensei'' franchise, gaining notoriety and success in its own right.<ref name="GIpersona"/><ref name="PersonaSummery"/><ref name="TechSMT"/> [[Io9]]'s James Whitbrook commented that while "here in the west, we've got plenty of awesome urban fantasy, especially from a YA perspective. But what makes Persona interesting is that it's the familiar concept of Urban fantasy, the balance of the mundane "normal" life of the protagonists and the problems they have there with the fantastical nature of the supernatural world that lies beneath all that, from a Japanese perspective. Over here, that's much less common, and the way the series portrays urban fantasy through that lens is what makes it so different, especially from what you would normally expect from Japanese RPGs.".<ref name="PersonaSummery"/> ''[[Nintendo Power]]'', in an article concerning the ''Megami Tensei'' series, cited the ''Persona'' series' "modern-day horror stories" and "teams of Japanese high-school kids" as the perfect example of the franchise.<ref name="NintendoShin"/> ''Persona'' was mentioned in 1999 by [[GameSpot]]'s Andrew Vestal as a game that deserved attention despite not aging well, saying "Examining ''Persona'' reveals three of the traits that make the series so popular - and unique - amongst RPG fans: demonology, negotiation, and psychology".<ref name="GSpersona"/> The game has been named as a cult classic.<ref name="PersonaLocal"/> ''Persona 3'' was named by RPGamer as the greatest RPG of the past decade in 2009, and RPGFan listed ''Persona 3'' and ''4'' in second and fourth place respectively in their similar 2011 list.<ref name="RPGdecade"/><ref name="RPGFlist"/> ''Persona 3'' was listed by [[Gamasutra]] as one of the 20 essential RPGs for players of the genre.<ref name="GamaList"/> ''Persona 4'' was also listed by ''[[Famitsu]]'' as one of the greatest games of all time in a 2010 list.<ref name="GemFamitsu"/> |
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As well as gaining critical acclaim, the series has been the subject of controversy over its content. This controversy began with the localized banner title of the original ''Persona'', which raised concerns due to its religious implications.<ref name="PersonaLocal"/> Kurt Katala, writing for [[1UP.com]] in 2006 about the controversial content of the ''Megami Tensei'' franchise as a whole, mentioned ''Innocent Sin''{{'s}} references to homosexuality, schoolyard violence, and Nazism, considering them possible reasons why the game was not originally released outside of Japan.<ref name="1UPcontroversy"/> In 1UP.com's 2007 game awards, which ran in the March 2008 issue of ''[[Electronic Gaming Monthly]]'', ''Persona 3'' was given the "Most controversial game that created no controversy" award: the writers said "[[Rockstar Games|Rockstar]]'s [[Hot Coffee mod|Hot Coffee sex scandal]] and ''[[Bully (video game)|Bully]]''{{'s}} boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating".<ref name="EdgeControversy"/> ''Persona 4'' has in turn been examined by multiple sites over its portrayal of character sexuality and gender identity.<ref name="GamaSexuality"/><ref name="RPGFpersona4"/><ref name="KotakuP4"/> |
As well as gaining critical acclaim, the series has been the subject of controversy over its content. This controversy began with the localized banner title of the original ''Persona'', which raised concerns due to its religious implications.<ref name="PersonaLocal"/> Kurt Katala, writing for [[1UP.com]] in 2006 about the controversial content of the ''Megami Tensei'' franchise as a whole, mentioned ''Innocent Sin''{{'s}} references to homosexuality, schoolyard violence, and Nazism, considering them possible reasons why the game was not originally released outside of Japan.<ref name="1UPcontroversy"/> In 1UP.com's 2007 game awards, which ran in the March 2008 issue of ''[[Electronic Gaming Monthly]]'', ''Persona 3'' was given the "Most controversial game that created no controversy" award: the writers said "[[Rockstar Games|Rockstar]]'s [[Hot Coffee mod|Hot Coffee sex scandal]] and ''[[Bully (video game)|Bully]]''{{'s}} boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating".<ref name="EdgeControversy"/> ''Persona 4'' has in turn been examined by multiple sites over its portrayal of character sexuality and gender identity.<ref name="GamaSexuality"/><ref name="RPGFpersona4"/><ref name="KotakuP4"/> |
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Additional controversy surrounds the three mainline titles with Katsura Hashino at the head—''Persona 3'' + ''FES'' + ''Portable'', ''Persona 4 + Golden'', and ''Persona 5''—as players and journalists observed notable distasteful depictions of homosexuality within the trio of games.<ref>{{Cite web |last=Cee |first=Sloane |date=2017-06-28 |title='Persona 5' Can't Champion Marginalized Underdogs Without Queer Characters |url=https://www.vice.com/en/article/persona-5-cant-champion-marginalized-underdogs-without-queer-characters/ |access-date=2024-08-11 |website=VICE |language=en-US}}</ref> Persona 3 features an optional interaction with an NPC that attempts to flirt with one of the game's main characters, before being observed to have a small amount of facial hair, leading players to believe this NPC is a transgender woman. Persona 5 also has a non-optional interaction with two seemingly gay men that was the subject of extensive criticism, which was then altered in the Western localization of Persona 5 Royal.<ref>{{Cite web |last=Espiritu |first=Abby |date=2020-02-17 |title=Atlus to Change Homophobic Scenes In Persona 5 Royal for Western Release |url=https://www.thegamer.com/atlus-homophobic-scenes-persona-5-royal-western-release/ |access-date=2024-08-11 |website=TheGamer}}</ref> However, Persona 4 and its counterpart Persona 4 Golden are noted as the most egregious display of this writing, depicting major character Kanji Tatsumi as potentially being bisexual or gay, and making him the brunt of many homophobic jokes and jabs from another main character, Yosuke Hanamura.<ref>{{Cite web |title=Denial of the Self: Queer Characters in Persona 4 |url=https://www.gamespot.com/articles/denial-of-the-self-queer-characters-in-persona-4/1100-6404712/ |access-date=2024-08-11 |website=GameSpot |language=en-US}}</ref> Persona 4 Golden, unlike its successors Persona 5 and Royal, adds many interactions in which this behavior from Yosuke is exacerbated. Furthermore, both versions of the game depict another major character as possibly being transgender, which has sparked extensive debate over their identity, creating a large divide within the Persona fanbase. |
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===Sales=== |
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By November 2022, the series had sold over 16 million copies worldwide and generated over $350 million in revenue.<ref>{{cite web |last1=Romano |first1=Sal |title=Persona 5 Royal shipments and digital sales top one million for new platforms; 3.3 million including PS4 |url=https://www.gematsu.com/2022/11/persona-5-royal-shipments-and-digital-sales-top-one-million-for-new-platforms-3-3-million-including-ps4 |website=Gematsu |date=November 30, 2022 |access-date=30 November 2022}}</ref><ref>{{cite web|url=https://www.licenseglobal.com/rankings-and-lists/top-brand-licensing-agents-2023|title=Top Brand Licensing Agents 2023|website=License Global|page=3|date=April 4, 2023|accessdate=April 23, 2023}}{{registration required}}</ref> {{As of|2024|3|5}}, the series has sold 22.6 million units worldwide.<ref>{{cite news |title=『ペルソナ』シリーズ全世界セールス2,200万本突破! |trans-title="Persona" series surpasses 22 million copies sold worldwide! |url=https://p-ch.jp/news/14058/ |access-date=13 August 2024 |work=Persona Channel |publisher=[[Atlus]] |date=2024-03-05 |language=ja}}</ref> |
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As of November 4th, 2024, the ''Persona'' series has sold over 23 million copies worldwide.<ref>{{cite web |title=As the Persona and Yakuza series fly beyond 20 million sales each, Sega says its JRPG successes are thanks to the power of multi-platform releases |url=https://www.gamesradar.com/games/persona/as-the-persona-and-yakuza-series-fly-beyond-20-million-sales-each-sega-says-its-jrpg-successes-are-thanks-to-the-power-of-multi-platform-releases/?utm_content=gamesradar&utm_medium=social&utm_campaign=socialflow&utm_source=twitter.com |access-date=4 November 2024}}</ref> |
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{{Clear}} |
{{Clear}} |
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==Related media== |
==Related media== |
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===Anime=== |
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The first [[anime]] adaptation of the ''Persona'' series, a television series titled ''[[Persona: Trinity Soul]]'', aired in 2008. It was animated by [[A-1 Pictures]], directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by [[Taku Iwasaki]]. Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma.<ref name="P3trinityA"/><ref name="FamTrinity"/> It was distributed internationally by [[NIS America]].<ref name="RPGanime"/> ''Trinity Soul'' takes place in an alternate setting ten years after ''Persona 3'', making it a non-canon entry in the franchise.<ref name="FamTrinity"/><ref name="P3trinityB"/> An anime adaptation of the original ''Persona 4'', ''[[Persona 4: The Animation]]'', aired in 2011. The 25-episode series was produced by [[Anime International Company|AIC ASTA]] and directed by Seiji Kishi.<ref name="P4anime1"/><ref name="FamitsuP4Anime"/> In 2014, a series based on ''Persona 4 Golden'', titled ''[[List of Persona 4: The Golden Animation episodes|Persona 4: The Golden Animation]]'', was produced by A-1 Pictures. This series, which retains the cast of the original adaptation, dramatizes the new material included in ''Persona 4 Golden'', focusing on the protagonist's encounters with new character Marie.<ref name="P4anime2"/><ref name="P4anime3"/> A standalone prequel anime created by A-1 Pictures, ''Persona 5 The Animation: The Day Breakers'', was released in September 2016 prior to the Japanese release of the game.<ref name="PCHanime"/> A full anime series based on ''Persona 5'', ''[[Persona 5: The Animation]]'', aired in 2018.<ref name="P5anime"/> |
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The first [[anime]] adaptation of the ''Persona'' series, a television series based on ''Persona 3'' titled ''[[Persona: Trinity Soul]]'', aired in 2008. ''Trinity Soul'' takes place in an alternate setting ten years after ''Persona 3'', making it a non-canon entry in the franchise.<ref name="FamTrinity"/><ref name="P3trinityB"/> It was animated by [[A-1 Pictures]], directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by [[Taku Iwasaki]]. Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma.<ref name="P3trinityA"/><ref name="FamTrinity"/> It was distributed internationally by [[NIS America]].<ref name="RPGanime"/> |
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An anime adaptation of the original ''Persona 4'', ''[[Persona 4: The Animation]]'', aired in 2011. The 25-episode series was produced by [[Anime International Company|AIC ASTA]] and directed by Seiji Kishi.<ref name="P4anime1"/><ref name="FamitsuP4Anime"/> In 2014, a series based on ''Persona 4 Golden'', titled ''[[List of Persona 4: The Golden Animation episodes|Persona 4: The Golden Animation]]'', was produced by A-1 Pictures. This series, which retains the cast of the original adaptation, dramatizes the new material included in ''Persona 4 Golden'', focusing on the protagonist's encounters with new character Marie.<ref name="P4anime2"/><ref name="P4anime3"/> |
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The original ''Persona 4'' anime series was made into a condensed film adaptation titled ''Persona 4: The Animation - The Factor of Hope''; it was released in Japanese cinemas in 2012.<ref name="P4movie"/> ''Persona 3'' has also been adapted into a series of anime films produced by AIC ASTA and featuring staff from ''Persona 4: The Animation'', released in cinemas in Japan and licensed for release overseas by [[Aniplex]].<ref name="P3aic"/><ref name="P3M Staff"/> The four films are titled ''[[Persona 3 The Movie: No. 1, Spring of Birth|#1 Spring of Birth]]'', ''[[Persona 3 The Movie: No. 2, Midsummer Knight's Dream|#2 Midsummer Knight's Dream]]'', ''[[Persona 3 The Movie: No. 3, Falling Down|#3 Falling Down]]'', and ''[[Persona 3 The Movie: No. 4, Winter of Rebirth|#4 Winter of Rebirth]]''. They were released from 2013–2016.<ref name="P3movie1"/><ref name="P3movie2"/><ref name="P3movie3"/><ref name="P3movie4"/> For both ''Persona 4: The Animation'' and the ''Persona 3'' film series, one of the main concerns was the portrayal of the lead characters, which were originally dictated by player actions.<ref name="P3AnimeCharacter"/><ref name="P4AnimeCharacter"/> |
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A standalone prequel anime created by A-1 Pictures, ''Persona 5 The Animation: The Day Breakers'', was released in September 2016 prior to the Japanese release of the game.<ref name="PCHanime"/> A full anime series based on ''Persona 5'', ''[[Persona 5: The Animation]]'', aired in 2018.<ref name="P5anime"/> |
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The original ''Persona 4'' anime series was made into a condensed film adaptation titled ''Persona 4: The Animation - The Factor of Hope''; it was released in Japanese cinemas in 2012.<ref name="P4movie"/> ''Persona 3'' has also been adapted into a series of anime films produced by AIC ASTA and featuring staff from ''Persona 4: The Animation'', released in cinemas in Japan and licensed for release overseas by [[Aniplex]].<ref name="P3aic"/><ref name="P3M Staff"/> The four films are titled ''[[Persona 3 The Movie: No. 1, Spring of Birth|#1 Spring of Birth]]'', ''[[Persona 3 The Movie: No. 2, Midsummer Knight's Dream|#2 Midsummer Knight's Dream]]'', ''[[Persona 3 The Movie: No. 3, Falling Down|#3 Falling Down]]'', and ''[[Persona 3 The Movie: No. 4, Winter of Rebirth|#4 Winter of Rebirth]]''. They were released from 2013 to 2016.<ref name="P3movie1"/><ref name="P3movie2"/><ref name="P3movie3"/><ref name="P3movie4"/> For both ''Persona 4: The Animation'' and the ''Persona 3'' film series, one of the main concerns was the portrayal of the lead characters, which were originally dictated by player actions.<ref name="P3AnimeCharacter"/><ref name="P4AnimeCharacter"/> |
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===Other adaptations=== |
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''Persona'' was adapted into an eight-issue manga series titled ''Megami Ibunroku Persona'', originally serialized in 1996 and later reissued in 2009.<ref name="MIPmanga"/> A second spin-off manga, {{Nihongo foot|''Persona: Tsumi to Batsu'',|ペルソナ 罪と罰||lit. ''Persona: Sin and Punishment''|group=Jp.}} was released to tie in with the release of the ''Persona 2'' games. Set within the same setting of the ''Persona 2'' games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events of ''Innocent Sin''.<ref name="P2manga"/> ''Persona 3'', ''Persona 4'', and ''Persona 5'' have all received their own manga adaptations.<ref name="P3manga"/><ref name="P4manga"/><ref name="PQmangaA"/><ref name="P5manga"/> Another manga based on ''Persona Q'' was also serialized: two separate manga storylines, based on the two storylines featured in the game, were written and dubbed ''Side:P3'' and ''Side:P4''.<ref name="PQmangaA"/><ref name="PQmangaB"/> Multiple novels based on ''Persona 3'' and ''4'' have also been released.<ref name="P3trinityA"/><ref name="P4naoto"/><ref name="P4novels"/> |
''Persona'' was adapted into an eight-issue manga series titled ''Megami Ibunroku Persona'', originally serialized in 1996 and later reissued in 2009.<ref name="MIPmanga"/> A second spin-off manga, {{Nihongo foot|''Persona: Tsumi to Batsu'',|ペルソナ 罪と罰||lit. ''Persona: Sin and Punishment''|group=Jp.}} was released to tie in with the release of the ''Persona 2'' games. Set within the same setting of the ''Persona 2'' games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events of ''Innocent Sin''.<ref name="P2manga"/> ''Persona 3'', ''Persona 4'', and ''Persona 5'' have all received their own manga adaptations.<ref name="P3manga"/><ref name="P4manga"/><ref name="PQmangaA"/><ref name="P5manga"/> Another manga based on ''Persona Q'' was also serialized: two separate manga storylines, based on the two storylines featured in the game, were written and dubbed ''Side:P3'' and ''Side:P4''.<ref name="PQmangaA"/><ref name="PQmangaB"/> Multiple novels based on ''Persona 3'' and ''4'' have also been released.<ref name="P3trinityA"/><ref name="P4naoto"/><ref name="P4novels"/> |
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Five [[2.5D musical|stage plays]] based on ''Persona 3'' have been produced under the banner ''[[Persona 3: The Weird Masquerade]]''. They received limited runs and featured separate performances for the male and female versions of the game's protagonists.<ref name="ANNp3stage"/> ''Persona 4'' was also adapted into two stage plays, both produced by [[Marvelous (company)|Marvelous AQL]] and receiving limited runs in 2012: ''Visualive'' and ''Visualive the Evolution''.<ref name="P4PlayA"/><ref name="P4PlayB"/> A stage play based on ''Persona 4 Arena'' was likewise given a limited run in December 2014,<ref name="P4Aplay"/> and one based on ''Persona 4 Arena Ultimax'' ran in July 2016.<ref name="P4AUplay"/> |
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Atlus has created or hosted media dedicated to the ''Persona'' series. A dedicated magazine originally ran for ten issues between 2011 and 2012, and has been irregularly revived since then.<ref name="SilMagazine1"/><ref name="SilMagazin2"/> An official talk show released on the official ''Persona'' website and [[Niconico]], ''Persona |
Atlus has created or hosted media dedicated to the ''Persona'' series. A dedicated magazine originally ran for ten issues between 2011 and 2012, and has been irregularly revived since then.<ref name="SilMagazine1"/><ref name="SilMagazin2"/> An official talk show released on the official ''Persona'' website and [[Niconico]], ''[[Persona Stalker Club]]'', began in February 2014. Hosted by freelance writer [[Mafia Kajita]] and actress [[Tomomi Isomura]], it was designed to deepen the connection between Atlus and the ''Persona'' fanbase.<ref name="PersonaTalk"/> Concerts featuring music from the ''Persona'' series have also been performed, and some have received commercial releases on home media in Japan.<ref name="PersonaConcert1"/><ref name="PersonaConcert2"/> Action figures and merchandise such as clothing have also been produced.<ref name="P3figures"/><ref name="P4figures"/><ref name="P4merch"/> |
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The series was also represented in the 2018 crossover fighting game ''[[Super Smash Bros. Ultimate]]'' with the April 2019 [[downloadable content]] (DLC) inclusion of [[Joker (Persona)|Joker]], the protagonist of ''Persona 5''. Along with him, a ''Persona''-themed stage, eleven musical tracks from the series, and [[Mii]] costumes of Morgana, Teddie, and the main protagonists from ''Persona 3'' and ''4'' were also featured.<ref>{{cite web |last1=Higham |first1=Michael |title=Smash Ultimate Features Persona 3 And Persona 4 With Stages, Music, And Mii Costumes |url=https://www.gamespot.com/articles/smash-ultimate-features-persona-3-and-persona-4-wi/1100-6466314/ |website=GameSpot |access-date=17 April 2019}}</ref> |
The series was also represented in the 2018 crossover fighting game ''[[Super Smash Bros. Ultimate]]'' with the April 2019 [[downloadable content]] (DLC) inclusion of [[Joker (Persona)|Joker]], the protagonist of ''Persona 5''. Along with him, a ''Persona''-themed stage, eleven musical tracks from the series, and [[Mii]] costumes of Morgana, Teddie, and the main protagonists from ''Persona 3'' and ''4'' were also featured.<ref>{{cite web |last1=Higham |first1=Michael |title=Smash Ultimate Features Persona 3 And Persona 4 With Stages, Music, And Mii Costumes |url=https://www.gamespot.com/articles/smash-ultimate-features-persona-3-and-persona-4-wi/1100-6466314/ |website=GameSpot |access-date=17 April 2019}}</ref> |
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In June 2022, as part of the series' 25th anniversary, Sega expressed in an interview with [[IGN]], their desire to expand the ''Persona'' series and other Atlus properties into [[live-action film]] and television, as had been done with their flagship property, ''[[Sonic the Hedgehog]]'' and its [[Sonic the Hedgehog (film)|2020 film adaptation]]. Toru Nakahara, Sega's lead producer on the ''Sonic the Hedgehog'' films and the Netflix animated series ''[[Sonic Prime]]'', stated of Atlus' games that, "Stories like those from the ''Persona'' franchise really resonate with our fans and we see an opportunity to expand the lore like no one has seen — or played — before".<ref>{{Cite web |last=Kim |first=Matt |date=2022-06-30 |title=Sega Is Looking to Adapt Atlus Games for Live-Action TV and Movies - Including Persona |url=https://www.ign.com/articles/atlus-live-action-movie-tv-adaptations-sega-exclusive |access-date=2022-06-30 |website=IGN}}</ref> |
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In 2023, actors [[Jun Shison]] and [[Haruna Kawaguchi]] were appointed as official ambassadors for the ''Persona'' series, where they would appear in commercials and other promotional campaigns for the series.<ref>{{cite web | url=https://dengekionline.com/articles/210628/ | title=『ペルソナ』シリーズ公式アンバサダーに俳優の志尊淳が就任 | trans-title=Actor Jun Shison appointed as the official ambassador for the ''Persona'' series | language=ja | work=[[Dengeki]] | date=2023-11-16 | accessdate=2023-12-16}}</ref><ref>{{cite magazine | url=https://www.famitsu.com/news/202312/15327952.html | title=『ペルソナ』公式アンバサダーに俳優・川口春奈が就任。志尊淳と出演する新ブランドCM&『P5』シリーズ1000万本突破記念CMが公開 | trans-title=Actress Haruna Kawaguchi appointed as the official ambassador for the ''Persona'' series, appears in a new branded commercial with Jun Shison celebrating 10 million copies sold for ''Persona 5'' | language=ja | magazine=[[Famitsu]] | date=2023-12-15 | accessdate=2023-12-16}}</ref> |
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{{Clear}} |
{{Clear}} |
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==See also== |
==See also== |
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* [[List of best-selling Japanese role-playing game franchises]] |
* [[List of best-selling Japanese role-playing game franchises]] |
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* [[List of Megami Tensei media|List of ''Megami Tensei'' media]] |
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==Footnotes== |
==Footnotes== |
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<!-- Titles --> |
<!-- Titles --> |
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<ref name="PersonaSales">{{cite web|url= |
<ref name="PersonaSales">{{cite web|url=https://www.ign.com/articles/persona-games-in-order|title=Every Persona Game and Spin-Off in Order|author=Williams, Callum|publisher=IGN|date=March 22, 2024|access-date=April 25, 2024}}</ref> |
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<ref name="PersonaWindows">{{cite web|url=http://ascii.jp/elem/000/000/314/314562/|script-title=ja:【お知らせ】アスキー、『女神異聞録ペルソナ』をWindowsに移植! しかも、おまけつき!|language=ja|publisher=[[ASCII Corporation]]|date=February 5, 1999|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20150514185803/http://ascii.jp/elem/000/000/314/314562/|archive-date=May 14, 2015|url-status=live}}</ref> |
<ref name="PersonaWindows">{{cite web|url=http://ascii.jp/elem/000/000/314/314562/|script-title=ja:【お知らせ】アスキー、『女神異聞録ペルソナ』をWindowsに移植! しかも、おまけつき!|language=ja|publisher=[[ASCII Corporation]]|date=February 5, 1999|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20150514185803/http://ascii.jp/elem/000/000/314/314562/|archive-date=May 14, 2015|url-status=live}}</ref> |
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<ref name="PQcanon">{{cite web|url=http://www.siliconera.com/2014/06/20/persona-q-shadow-labyrinths-story-canon/|title=Persona Q: Shadow Of The Labyrinth's Story Is Canon|author=Yip, Spencer|publisher=Siliconera|date=June 20, 2014|access-date=January 9, 2015|archive-url=https://web.archive.org/web/20141205055152/http://www.siliconera.com/2014/06/20/persona-q-shadow-labyrinths-story-canon|archive-date=December 5, 2014|url-status=live}}</ref> |
<ref name="PQcanon">{{cite web|url=http://www.siliconera.com/2014/06/20/persona-q-shadow-labyrinths-story-canon/|title=Persona Q: Shadow Of The Labyrinth's Story Is Canon|author=Yip, Spencer|publisher=Siliconera|date=June 20, 2014|access-date=January 9, 2015|archive-url=https://web.archive.org/web/20141205055152/http://www.siliconera.com/2014/06/20/persona-q-shadow-labyrinths-story-canon|archive-date=December 5, 2014|url-status=live}}</ref> |
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<ref name="P3P-1UP">{{cite web|url=http://www.1up.com/news/persona-3-psp-port |title=All About Persona 3's PSP Port |author=Gifford, Kevin |date=August 18, 2009 |access-date=August 18, 2009 |work=[[1UP.com]] |archive-url=https:// |
<ref name="P3P-1UP">{{cite web|url=http://www.1up.com/news/persona-3-psp-port |title=All About Persona 3's PSP Port |author=Gifford, Kevin |date=August 18, 2009 |access-date=August 18, 2009 |work=[[1UP.com]] |archive-url=https://web.archive.org/web/20121018004727/http://www.1up.com/news/persona-3-psp-port |archive-date=October 18, 2012 |url-status=live}}</ref> |
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<ref name="GemPunishment">{{cite web|url=http://gematsu.com/2012/02/persona-2-eternal-punishment-announced-for-psp|title=Persona 2: Eternal Punishment announced for PSP|author=Romano, Sal|publisher=Gematsu|date=February 28, 2012|access-date=May 28, 2015|archive-url=https://web.archive.org/web/20131014214448/http://gematsu.com/2012/02/persona-2-eternal-punishment-announced-for-psp|archive-date=October 14, 2013|url-status=live}}</ref> |
<ref name="GemPunishment">{{cite web|url=http://gematsu.com/2012/02/persona-2-eternal-punishment-announced-for-psp|title=Persona 2: Eternal Punishment announced for PSP|author=Romano, Sal|publisher=Gematsu|date=February 28, 2012|access-date=May 28, 2015|archive-url=https://web.archive.org/web/20131014214448/http://gematsu.com/2012/02/persona-2-eternal-punishment-announced-for-psp|archive-date=October 14, 2013|url-status=live}}</ref> |
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<ref name="manual0405">{{cite book | title=Persona 3 FES North American instruction manual | publisher=[[Atlus USA]] | pages=04–05 | year=2008}}</ref> |
<ref name="manual0405">{{cite book | title=Persona 3 FES North American instruction manual | publisher=[[Atlus USA]] | pages=04–05 | year=2008}}</ref> |
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<ref name="P4jp">{{cite |
<ref name="P4jp">{{cite magazine|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=558|script-title=ja:ペルソナ4 (PS2)|magazine=[[Famitsu]]|language=ja|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20140627195351/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=558|archive-date=June 27, 2014|url-status=live}}</ref> |
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<ref name="P5Rjp">{{cite web|url=https://www.usgamer.net/articles/persona-5-the-royal-news-reveal|title=Persona 5: The Royal Japanese Release Date Revealed, Features New Characters and Areas|author=Cryer, Hirun|work=USgamer|date=April 24, 2019|access-date=May 10, 2019}}</ref> |
<ref name="P5Rjp">{{cite web|url=https://www.usgamer.net/articles/persona-5-the-royal-news-reveal|title=Persona 5: The Royal Japanese Release Date Revealed, Features New Characters and Areas|author=Cryer, Hirun|work=USgamer|date=April 24, 2019|access-date=May 10, 2019|archive-date=May 18, 2019|archive-url=https://web.archive.org/web/20190518095930/https://www.usgamer.net/articles/persona-5-the-royal-news-reveal|url-status=dead}}</ref> |
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<ref name="P5Rwestasia">{{cite web|url=https://www.ign.com/articles/2019/04/24/persona-5-royal-coming-in-2020-with-new-characters-and-a-third-semester|title=Persona 5 Royal Coming in 2020 With New Characters and a Third Semester|first=Matt|last=Purslow|website=IGN|date=April 24, 2019|access-date=June 17, 2019}}</ref> |
<ref name="P5Rwestasia">{{cite web|url=https://www.ign.com/articles/2019/04/24/persona-5-royal-coming-in-2020-with-new-characters-and-a-third-semester|title=Persona 5 Royal Coming in 2020 With New Characters and a Third Semester|first=Matt|last=Purslow|website=IGN|date=April 24, 2019|access-date=June 17, 2019}}</ref> |
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<ref name="P3mobile2">{{cite web|url=http://www.gpara.com/article/cms_show.php?c_id=5815&c_num=14|script-title=ja:新たな迷宮「オネイロス」出現!『ペルソナ3エム』新登場|language=ja|publisher=Gpara.com|date=December 10, 2007|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130607155336/http://www.gpara.com/article/cms_show.php?c_id=5815&c_num=14|archive-date=June 7, 2013|url-status=live}}</ref> |
<ref name="P3mobile2">{{cite web|url=http://www.gpara.com/article/cms_show.php?c_id=5815&c_num=14|script-title=ja:新たな迷宮「オネイロス」出現!『ペルソナ3エム』新登場|language=ja|publisher=Gpara.com|date=December 10, 2007|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130607155336/http://www.gpara.com/article/cms_show.php?c_id=5815&c_num=14|archive-date=June 7, 2013|url-status=live}}</ref> |
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<ref name="P3mobile3">{{cite |
<ref name="P3mobile3">{{cite magazine|url=http://www.famitsu.com/news/201106/29045804.html|script-title=ja:『ペルソナ3ソーシャル』のスマートフォン版が配信開始|language=ja|magazine=[[Famitsu]]|date=June 29, 2011|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130627065714/http://www.famitsu.com/news/201106/29045804.html|archive-date=June 27, 2013|url-status=live}}</ref> |
||
<ref name="P3mobile4">{{cite web|url=http://www.gpara.com/article/cms_show.php?c_id=7926&c_num=14|script-title=ja:物語序盤は無料!EZweb『アイギス THE FIRST MISSION』登場|language=ja|publisher=Gpara.com|date=May 29, 2008|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130607200507/http://www.gpara.com/article/cms_show.php?c_id=7926&c_num=14|archive-date=June 7, 2013|url-status=live}}</ref> |
<ref name="P3mobile4">{{cite web|url=http://www.gpara.com/article/cms_show.php?c_id=7926&c_num=14|script-title=ja:物語序盤は無料!EZweb『アイギス THE FIRST MISSION』登場|language=ja|publisher=Gpara.com|date=May 29, 2008|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130607200507/http://www.gpara.com/article/cms_show.php?c_id=7926&c_num=14|archive-date=June 7, 2013|url-status=live}}</ref> |
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<ref name="POnlineGW">{{cite web|url=http://game.watch.impress.co.jp/docs/20090313/mo.htm|script-title=ja:Bbmf、iモード用サイト「メガテンオンライン」を開設第1弾アプリは「ペルソナ モバイル オンライン」|language=ja |publisher=Game Impress Watch|date=March 13, 2009|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20090317100534/http://game.watch.impress.co.jp/docs/20090313/mo.htm|archive-date=March 17, 2009|url-status=live}}</ref> |
<ref name="POnlineGW">{{cite web|url=http://game.watch.impress.co.jp/docs/20090313/mo.htm|script-title=ja:Bbmf、iモード用サイト「メガテンオンライン」を開設第1弾アプリは「ペルソナ モバイル オンライン」|language=ja |publisher=Game Impress Watch|date=March 13, 2009|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20090317100534/http://game.watch.impress.co.jp/docs/20090313/mo.htm|archive-date=March 17, 2009|url-status=live}}</ref> |
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<ref name="FamRevelations">{{cite |
<ref name="FamRevelations">{{cite magazine|url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=563|script-title=ja:女神異聞録 ペルソナ (PS)|language=ja|magazine=[[Famitsu]]|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20150102225223/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=563|archive-date=January 2, 2015|url-status=live}}</ref> |
||
<ref name="PAin1">{{cite web|url=http://www.4gamer.net/games/047/G004736/20080227017/|script-title=ja:アトラス,ブラウザベースの無料オンラインRPG「ペルソナ アインソフ」公開|publisher=[[4Gamer.net]]|date=February 27, 2008|access-date=November 18, 2015|archive-url=https://web.archive.org/web/20150126230359/http://www.4gamer.net/games/047/G004736/20080227017/|archive-date=January 26, 2015|url-status=live}}</ref> |
<ref name="PAin1">{{cite web|url=http://www.4gamer.net/games/047/G004736/20080227017/|script-title=ja:アトラス,ブラウザベースの無料オンラインRPG「ペルソナ アインソフ」公開|publisher=[[4Gamer.net]]|date=February 27, 2008|access-date=November 18, 2015|archive-url=https://web.archive.org/web/20150126230359/http://www.4gamer.net/games/047/G004736/20080227017/|archive-date=January 26, 2015|url-status=live}}</ref> |
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<ref name="ISmanual">{{cite web|url=http://www.atlus.com/persona2/Persona2InnocentSin.pdf|title=Shin Megami Tensei: Persona 2: Innocent Sin North American instruction manual|publisher=[[Atlus]]|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20120303140125/http://www.atlus.com/persona2/Persona2InnocentSin.pdf|archive-date=March 3, 2012|url-status=dead}}</ref> |
<ref name="ISmanual">{{cite web|url=http://www.atlus.com/persona2/Persona2InnocentSin.pdf|title=Shin Megami Tensei: Persona 2: Innocent Sin North American instruction manual|publisher=[[Atlus]]|access-date=May 27, 2015|archive-url=https://web.archive.org/web/20120303140125/http://www.atlus.com/persona2/Persona2InnocentSin.pdf|archive-date=March 3, 2012|url-status=dead}}</ref> |
||
<ref name="GSreviewEP">{{cite web|url=http://www.gamespot.com/reviews/persona-2-eternal-punishment-review/1900-2626754/ |title=Persona 2: Eternal Punishment Review |author=Gerstmann, Jeff |publisher=[[GameSpot]] |date=September 11, 2000 |access-date=May 25, 2015 |archive-url=https://archive. |
<ref name="GSreviewEP">{{cite web|url=http://www.gamespot.com/reviews/persona-2-eternal-punishment-review/1900-2626754/ |title=Persona 2: Eternal Punishment Review |author=Gerstmann, Jeff |publisher=[[GameSpot]] |date=September 11, 2000 |access-date=May 25, 2015 |archive-url=https://archive.today/20140301004519/http://www.gamespot.com/reviews/persona-2-eternal-punishment-review/1900-2626754/ |archive-date=March 1, 2014 |url-status=live}}</ref> |
||
<ref name="GemDetails">{{cite web|url=http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu|title=Persona 5 protagonist, first Persona, and more detailed in Famitsu|author=James, Thomas|publisher=Gematsu|date=February 9, 2015|access-date=February 10, 2015|archive-url=https://web.archive.org/web/20150406034219/http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu|archive-date=April 6, 2015|url-status=live}}</ref> |
<ref name="GemDetails">{{cite web|url=http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu|title=Persona 5 protagonist, first Persona, and more detailed in Famitsu|author=James, Thomas|publisher=Gematsu|date=February 9, 2015|access-date=February 10, 2015|archive-url=https://web.archive.org/web/20150406034219/http://gematsu.com/2015/02/persona-5-protagonist-first-persona-detailed-famitsu|archive-date=April 6, 2015|url-status=live}}</ref> |
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<ref name="P4weather">{{cite web|url=http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|title=Persona 4 - Staff Review|author=Den Ouden, Adriaan|publisher=RPGamer|access-date=May 5, 2015|archive-url=https://web.archive.org/web/20141116150513/http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|archive-date=November 16, 2014|url-status=dead}}</ref> |
<ref name="P4weather">{{cite web|url=http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|title=Persona 4 - Staff Review|author=Den Ouden, Adriaan|publisher=RPGamer|access-date=May 5, 2015|archive-url=https://web.archive.org/web/20141116150513/http://www.rpgamer.com/games/persona/persona4/reviews/persona4strev1.html|archive-date=November 16, 2014|url-status=dead}}</ref> |
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<ref name="P4GoldReview">{{cite web|url=http://www.gamespot.com/reviews/persona-4-golden-review/1900-6400482/ |title=Persona 4 Golden Review |author=Kemps, Heidi |publisher=[[GameSpot]] |date=November 21, 2012 |access-date=June 7, 2015 |archive-url=https://archive. |
<ref name="P4GoldReview">{{cite web|url=http://www.gamespot.com/reviews/persona-4-golden-review/1900-6400482/ |title=Persona 4 Golden Review |author=Kemps, Heidi |publisher=[[GameSpot]] |date=November 21, 2012 |access-date=June 7, 2015 |archive-url=https://archive.today/20141129113348/http://www.gamespot.com/reviews/persona-4-golden-review/1900-6400482/ |archive-date=November 29, 2014 |url-status=live}}</ref> |
||
<ref name="GSpersona3">{{cite web|author=VanOrd, Kevin |title=Persona 3 Review |url=http://www.gamespot.com/reviews/shin-megami-tensei-persona-3/1900-6175580/ |publisher=[[GameSpot]] |date=July 24, 2007 |access-date=December 16, 2007 |archive-url=https://archive. |
<ref name="GSpersona3">{{cite web|author=VanOrd, Kevin |title=Persona 3 Review |url=http://www.gamespot.com/reviews/shin-megami-tensei-persona-3/1900-6175580/ |publisher=[[GameSpot]] |date=July 24, 2007 |access-date=December 16, 2007 |archive-url=https://archive.today/20141201180049/http://www.gamespot.com/reviews/shin-megami-tensei-persona-3/1900-6175580/ |archive-date=December 1, 2014 |url-status=live}}</ref> |
||
<ref name="GemP5outlaw">{{cite web|url=http://gematsu.com/2016/05/persona-5-introduces-three-new-party-members|title=Persona 5 introduces three new party members [Update]|last=Romano|first=Sal|publisher=Gematsu|date=May 10, 2016|access-date=May 21, 2016|archive-url=https://web.archive.org/web/20160511124311/http://gematsu.com/2016/05/persona-5-introduces-three-new-party-members|archive-date=May 11, 2016|url-status=live}}</ref> |
<ref name="GemP5outlaw">{{cite web|url=http://gematsu.com/2016/05/persona-5-introduces-three-new-party-members|title=Persona 5 introduces three new party members [Update]|last=Romano|first=Sal|publisher=Gematsu|date=May 10, 2016|access-date=May 21, 2016|archive-url=https://web.archive.org/web/20160511124311/http://gematsu.com/2016/05/persona-5-introduces-three-new-party-members|archive-date=May 11, 2016|url-status=live}}</ref> |
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<ref name="P5Kotaku">{{cite web|url=http://kotaku.com/analyzing-the-persona-5-trailer-1683939185|title=Analyzing the Persona 5 Trailer|author1=Ascraft, Brian |author2=Nakamura, Toshi |publisher=Kotaku|date=February 5, 2015|access-date=February 6, 2015|archive-url=https://web.archive.org/web/20150427065331/http://kotaku.com/analyzing-the-persona-5-trailer-1683939185|archive-date=April 27, 2015|url-status=live}}</ref> |
<ref name="P5Kotaku">{{cite web|url=http://kotaku.com/analyzing-the-persona-5-trailer-1683939185|title=Analyzing the Persona 5 Trailer|author1=Ascraft, Brian |author2=Nakamura, Toshi |publisher=Kotaku|date=February 5, 2015|access-date=February 6, 2015|archive-url=https://web.archive.org/web/20150427065331/http://kotaku.com/analyzing-the-persona-5-trailer-1683939185|archive-date=April 27, 2015|url-status=live}}</ref> |
||
<ref name="P5FamGameplay">{{cite |
<ref name="P5FamGameplay">{{cite magazine|date=July 28, 2016|script-title=ja:続報 (Follow-up) - ペルソナ5 (P5: Persona 5): 好敵手,現る!?|magazine=[[Famitsu]]|issue=1443|pages=46–53|publisher=[[Enterbrain]]|language=ja}}</ref> |
||
<ref name="DigiGameplay">{{cite web|url=http://www.idigitaltimes.com/persona-5-gameplay-news-all-out-attack-1-more-are-back-more-combat-details-540439|title='Persona 5' Gameplay News: All-Out Attack, 1 More Are Back & More Combat Details|author=Glennon, Jen|publisher=Digital Times|date=June 14, 2016|access-date=June 15, 2016|archive-url=https://web.archive.org/web/20160811033524/http://www.idigitaltimes.com/persona-5-gameplay-news-all-out-attack-1-more-are-back-more-combat-details-540439|archive-date=August 11, 2016|url-status=dead}}</ref> |
<ref name="DigiGameplay">{{cite web|url=http://www.idigitaltimes.com/persona-5-gameplay-news-all-out-attack-1-more-are-back-more-combat-details-540439|title='Persona 5' Gameplay News: All-Out Attack, 1 More Are Back & More Combat Details|author=Glennon, Jen|publisher=Digital Times|date=June 14, 2016|access-date=June 15, 2016|archive-url=https://web.archive.org/web/20160811033524/http://www.idigitaltimes.com/persona-5-gameplay-news-all-out-attack-1-more-are-back-more-combat-details-540439|archive-date=August 11, 2016|url-status=dead}}</ref> |
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<ref name="PolyGameplayP5">{{cite web|url=http://www.polygon.com/e3/2016/6/15/11941052/persona-5-gameplay-preview-e3-2016|title=Persona 5 will let you chat with Shadows, get a job and hang with your cat|author=Farokhmanesh, Megan|publisher=[[Polygon (website)|Polygon]]|date=June 15, 2016|access-date=August 16, 2016|archive-url=https://web.archive.org/web/20160616184108/http://www.polygon.com/e3/2016/6/15/11941052/persona-5-gameplay-preview-e3-2016|archive-date=June 16, 2016|url-status=live}}</ref> |
<ref name="PolyGameplayP5">{{cite web|url=http://www.polygon.com/e3/2016/6/15/11941052/persona-5-gameplay-preview-e3-2016|title=Persona 5 will let you chat with Shadows, get a job and hang with your cat|author=Farokhmanesh, Megan|publisher=[[Polygon (website)|Polygon]]|date=June 15, 2016|access-date=August 16, 2016|archive-url=https://web.archive.org/web/20160616184108/http://www.polygon.com/e3/2016/6/15/11941052/persona-5-gameplay-preview-e3-2016|archive-date=June 16, 2016|url-status=live}}</ref> |
||
<ref name="P5FamBattle">{{cite |
<ref name="P5FamBattle">{{cite magazine|date=June 16, 2016|script-title=ja:続報 (Follow-up) - ペルソナ5 (P5: Persona 5): 勝負はつねに觧ヤかに.|magazine=[[Famitsu]]|issue=1437|pages=36–39|publisher=[[Enterbrain]]|language=ja}}</ref> |
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<ref name="PMythDetail">{{cite web|url=https://killscreen.com/articles/the-creator-of-persona-on-life-japanese-culture-and-the-unconscious/|title=The Creator of Persona on Life, Japanese Culture, and the Unconscious|author=Kotzer, Zack|publisher=Kill Screen|date=June 5, 2016|access-date=September 16, 2016|archive-url=https://web.archive.org/web/20160916101142/https://killscreen.com/articles/the-creator-of-persona-on-life-japanese-culture-and-the-unconscious/|archive-date=September 16, 2016|url-status=live}}</ref> |
<ref name="PMythDetail">{{cite web|url=https://killscreen.com/articles/the-creator-of-persona-on-life-japanese-culture-and-the-unconscious/|title=The Creator of Persona on Life, Japanese Culture, and the Unconscious|author=Kotzer, Zack|publisher=Kill Screen|date=June 5, 2016|access-date=September 16, 2016|archive-url=https://web.archive.org/web/20160916101142/https://killscreen.com/articles/the-creator-of-persona-on-life-japanese-culture-and-the-unconscious/|archive-date=September 16, 2016|url-status=live}}</ref> |
||
<ref name="GIinterview">{{cite |
<ref name="GIinterview">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2015/12/09/persona-5-story-and-characters-interview-katsura-hashino.aspx|title=New Persona 5 Details You Won't Find Anywhere Else|author=Wallace, Kimberley|magazine=[[Game Informer]]|date=December 9, 2015|access-date=December 15, 2015|archive-url=https://web.archive.org/web/20151213101708/http://www.gameinformer.com/b/features/archive/2015/12/09/persona-5-story-and-characters-interview-katsura-hashino.aspx|archive-date=December 13, 2015|url-status=dead}}</ref> |
||
<ref name="Persona3clubA">{{cite book|script-title=ja:ペルソナ倶楽部P3|trans-title=Persona Club P3|publisher=[[Enterbrain]]|language=ja|pages=174–179|isbn=978-4-7577-3095-3|date=November 30, 2006}}</ref> |
<ref name="Persona3clubA">{{cite book|script-title=ja:ペルソナ倶楽部P3|trans-title=Persona Club P3|publisher=[[Enterbrain]]|language=ja|pages=174–179|isbn=978-4-7577-3095-3|date=November 30, 2006}}</ref> |
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<ref name="AtlusTheme">{{cite web|url=http://www.atlusnet.jp/express/0704/p3.html|title=Atlus Express 4|language=ja|publisher=[[Atlus]]|date=2007|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20140407082949/http://www.atlusnet.jp/express/0704/p3.html|archive-date=April 7, 2014|url-status=live}}</ref> |
<ref name="AtlusTheme">{{cite web|url=http://www.atlusnet.jp/express/0704/p3.html|title=Atlus Express 4|language=ja|publisher=[[Atlus]]|date=2007|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20140407082949/http://www.atlusnet.jp/express/0704/p3.html|archive-date=April 7, 2014|url-status=live}}</ref> |
||
<ref name="1upPersona3">{{cite web |url=http://www.1up.com/news/atlus-announces-persona-3 |title=Atlus Announces Persona 3 |author=Lumb, Jonathan |work=[[1UP.com]] |date=March 8, 2006 |access-date=May 22, 2015 |archive-url=https:// |
<ref name="1upPersona3">{{cite web |url=http://www.1up.com/news/atlus-announces-persona-3 |title=Atlus Announces Persona 3 |author=Lumb, Jonathan |work=[[1UP.com]] |date=March 8, 2006 |access-date=May 22, 2015 |archive-url=https://web.archive.org/web/20150622174911/http://www.1up.com/news/atlus-announces-persona-3 |archive-date=June 22, 2015 |url-status=dead}}</ref> |
||
<ref name="P5magazine">{{cite web|url=http://gematsu.com/2015/03/japanese-persona-magazine-interviews-atlus-staff-persona-5-dancing-all-night |title=Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update] |author=James, Thomas |publisher=Gematsu |date=March 6, 2015 |access-date=March 17, 2015 |archive-url=https:// |
<ref name="P5magazine">{{cite web|url=http://gematsu.com/2015/03/japanese-persona-magazine-interviews-atlus-staff-persona-5-dancing-all-night |title=Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update] |author=James, Thomas |publisher=Gematsu |date=March 6, 2015 |access-date=March 17, 2015 |archive-url=https://web.archive.org/web/20150315013601/http://gematsu.com/2015/03/japanese-persona-magazine-interviews-atlus-staff-persona-5-dancing-all-night |archive-date=March 15, 2015 |url-status=live}}</ref> |
||
<ref name="PersonaWorld">{{cite book|script-title=ja:ペルソナワールドガイダンス|trans-title=Persona World Guidance|publisher=[[SB Creative|SoftBank Creative]]|language=ja|isbn=978-4-7973-1498-4|date=April 6, 2001}}</ref> |
<ref name="PersonaWorld">{{cite book|script-title=ja:ペルソナワールドガイダンス|trans-title=Persona World Guidance|publisher=[[SB Creative|SoftBank Creative]]|language=ja|isbn=978-4-7973-1498-4|date=April 6, 2001}}</ref> |
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<ref name="DengPQ">{{cite web|url=http://dengekionline.com/elem/000/000/843/843040/|script-title=ja:『ペルソナQ』をストーリー中心にレビュー。初めて遊ぶ人も大事にした、丁寧なキャラ描写を高評価|language=ja|work=[[ASCII Media Works|Dengeki Online]]|date=May 1, 2014|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20150317180724/http://dengekionline.com/elem/000/000/843/843040/|archive-date=March 17, 2015|url-status=live}}</ref> |
<ref name="DengPQ">{{cite web|url=http://dengekionline.com/elem/000/000/843/843040/|script-title=ja:『ペルソナQ』をストーリー中心にレビュー。初めて遊ぶ人も大事にした、丁寧なキャラ描写を高評価|language=ja|work=[[ASCII Media Works|Dengeki Online]]|date=May 1, 2014|access-date=June 27, 2015|archive-url=https://web.archive.org/web/20150317180724/http://dengekionline.com/elem/000/000/843/843040/|archive-date=March 17, 2015|url-status=live}}</ref> |
||
<ref name="EshidaInterview">{{cite |
<ref name="EshidaInterview">{{cite magazine | author= Loe, Cassy |date=February 2010 | title=The Demon Whisperer | magazine=[[Nintendo Power]]| issue=251 | pages=70–72 | publisher=[[Future US]]}}</ref> |
||
<ref name="GIpersona">{{cite |
<ref name="GIpersona">{{cite magazine |url=http://www.gameinformer.com/b/features/archive/2012/08/04/what-is-shin-megami-tensei-persona.aspx |title=What Is Shin Megami Tensei: Persona? |author=Hilliard, Kyle |magazine=[[Game Informer]] |date=August 4, 2012 |access-date=May 5, 2015 |archive-url=https://web.archive.org/web/20150122070743/http://www.gameinformer.com/b/features/archive/2012/08/04/what-is-shin-megami-tensei-persona.aspx |archive-date=January 22, 2015 |url-status=dead }}</ref> |
||
<ref name="FamVelvet">{{cite |
<ref name="FamVelvet">{{cite magazine|url=http://www.famitsu.com/blog/p3p/1228707_2045.html|script-title=ja:『ペルソナ3ポータブル』クリエーター's BLOG 【第7回】副島 成記氏|author=Soejima, Shigenori|language=ja|magazine=[[Famitsu]]|date=October 23, 2009|access-date=June 3, 2015|archive-url=https://web.archive.org/web/20130629202756/http://www.famitsu.com/blog/p3p/1228707_2045.html|archive-date=June 29, 2013|url-status=live}}</ref> |
||
<ref name="PersonaSummery">{{cite web|url=http://io9.com/why-persona-is-the-urban-fantasy-series-you-need-to-che-1686761590|title=What You Need To Know About The Great Urban Fantasy Series Persona|author=Whitbrook, James|publisher=[[io9]]|date=February 19, 2015|access-date=June 3, 2015|archive-url=https://web.archive.org/web/20150512214628/http://io9.com/why-persona-is-the-urban-fantasy-series-you-need-to-che-1686761590|archive-date=May 12, 2015|url-status=live}}</ref> |
<ref name="PersonaSummery">{{cite web|url=http://io9.com/why-persona-is-the-urban-fantasy-series-you-need-to-che-1686761590|title=What You Need To Know About The Great Urban Fantasy Series Persona|author=Whitbrook, James|publisher=[[io9]]|date=February 19, 2015|access-date=June 3, 2015|archive-url=https://web.archive.org/web/20150512214628/http://io9.com/why-persona-is-the-urban-fantasy-series-you-need-to-che-1686761590|archive-date=May 12, 2015|url-status=live}}</ref> |
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<ref name="PersonaStaff">{{cite book|script-title=ja:女神転生10年史: DDS 10th Anniversary|trans-title=Megami Tensei 10 Year History: DDS 10th Anniversary|language=ja|publisher=[[Atlus]]|edition=2|isbn=4-7577-0120-9|page=72|date=June 28, 2000}}</ref> |
<ref name="PersonaStaff">{{cite book|script-title=ja:女神転生10年史: DDS 10th Anniversary|trans-title=Megami Tensei 10 Year History: DDS 10th Anniversary|language=ja|publisher=[[Atlus]]|edition=2|isbn=4-7577-0120-9|page=72|date=June 28, 2000}}</ref> |
||
<ref name="P5studioA">{{cite web|last=Ike|first=Sato|title=Atlus' Katsura Hashino Expects Project Re Fantasy To "Take A Long Time Until Completion"|url=http://www.siliconera.com/2016/12/23/atlus-katsura-hashino-expects-project-re-fantasy-take-long-time-completion/|publisher=Siliconera|access-date=December 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20170606022629/http://www.siliconera.com/2016/12/23/atlus-katsura-hashino-expects-project-re-fantasy-take-long-time-completion/|archive-date=June 6, 2017}}</ref> |
<ref name="P5studioA">{{cite web|last=Ike|first=Sato|title=Atlus' Katsura Hashino Expects Project Re Fantasy To "Take A Long Time Until Completion"|date=December 23, 2016 |url=http://www.siliconera.com/2016/12/23/atlus-katsura-hashino-expects-project-re-fantasy-take-long-time-completion/|publisher=Siliconera|access-date=December 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20170606022629/http://www.siliconera.com/2016/12/23/atlus-katsura-hashino-expects-project-re-fantasy-take-long-time-completion/|archive-date=June 6, 2017}}</ref> |
||
<ref name="P5studioB">{{cite web|last=Frank|first=Allegra|title=Longtime Persona director hands off series after more than a decade|url=https://www.polygon.com/2017/5/4/15545254/persona-5-director-leaves-katsura-hashino|publisher=[[Polygon (website)|Polygon]]|date=May 4, 2017|access-date=December 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20171107075313/https://www.polygon.com/2017/5/4/15545254/persona-5-director-leaves-katsura-hashino|archive-date=November 7, 2017}}</ref> |
<ref name="P5studioB">{{cite web|last=Frank|first=Allegra|title=Longtime Persona director hands off series after more than a decade|url=https://www.polygon.com/2017/5/4/15545254/persona-5-director-leaves-katsura-hashino|publisher=[[Polygon (website)|Polygon]]|date=May 4, 2017|access-date=December 28, 2017|url-status=live|archive-url=https://web.archive.org/web/20171107075313/https://www.polygon.com/2017/5/4/15545254/persona-5-director-leaves-katsura-hashino|archive-date=November 7, 2017}}</ref> |
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<ref name="PersonaDVD">{{cite book |title=Megami Ibunroku Persona Digital Collection: Persona World |publisher=[[ASCII Media Works]]|isbn=978-4-7572-0014-2|pages=6–11|date=1993|language=ja}}</ref> |
<ref name="PersonaDVD">{{cite book |title=Megami Ibunroku Persona Digital Collection: Persona World |publisher=[[ASCII Media Works]]|isbn=978-4-7572-0014-2|pages=6–11|date=1993|language=ja}}</ref> |
||
<ref name="FamKaneko">{{cite |
<ref name="FamKaneko">{{cite magazine | date=November 7, 2008 | script-title=ja:首都崩壊するまで7日新たな女神異聞録がここから紡ぎ出される| magazine=[[Famitsu|Famitsu Weekly]]|page=23 | issue=1040| publisher=[[Enterbrain]] | language=ja}}</ref> |
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<ref name="P3genesis">{{cite |
<ref name="P3genesis">{{cite magazine|url=http://www.famitsu.com/game/news/2006/07/30/103,1154254841,57787,0,0.html |script-title=ja:ヒューマンアカデミーのイベントで『ペルソナ3』開発者がスタッフにキレられないコツを伝授!? |language=ja |magazine=[[Famitsu]] |date=July 30, 2006 |access-date=May 30, 2015 |archive-url=https://web.archive.org/web/20080930031749/http://www.famitsu.com/game/news/2006/07/30/103%2C1154254841%2C57787%2C0%2C0.html |archive-date=September 30, 2008 |url-status=live}}</ref> |
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<ref name="HashinoMessage2">{{cite web|url=http://gematsu.com/2013/08/a-message-from-persona-teams-katsura-hashino|title=A message from Persona Team's Katsura Hashino|author=Romano, Sal|publisher=Gematsu|date=August 13, 2013|access-date=May 17, 2015|archive-url=https://web.archive.org/web/20150421191756/http://gematsu.com/2013/08/a-message-from-persona-teams-katsura-hashino|archive-date=April 21, 2015|url-status=live}}</ref> |
<ref name="HashinoMessage2">{{cite web|url=http://gematsu.com/2013/08/a-message-from-persona-teams-katsura-hashino|title=A message from Persona Team's Katsura Hashino|author=Romano, Sal|publisher=Gematsu|date=August 13, 2013|access-date=May 17, 2015|archive-url=https://web.archive.org/web/20150421191756/http://gematsu.com/2013/08/a-message-from-persona-teams-katsura-hashino|archive-date=April 21, 2015|url-status=live}}</ref> |
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<ref name="PlayInterview">{{cite web |url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=1413 |title=Interview - Katsura Hashino |work=[[Play (US magazine)|Play Magazine]] |access-date=August 22, 2009 |date=March 5, 2009 |last=Patterson |first=Eric|archive-url=https://web.archive.org/web/20120328002518/http://mag.gomorning.com/index.php?fuseaction=SiteMain.Content&contentid=1413|archive-date=March 28, 2012|url-status=dead}}</ref> |
<ref name="PlayInterview">{{cite web |url=http://www.playmagazine.com/index.php?fuseaction=SiteMain.Content&contentid=1413 |title=Interview - Katsura Hashino |work=[[Play (US magazine)|Play Magazine]] |access-date=August 22, 2009 |date=March 5, 2009 |last=Patterson |first=Eric|archive-url=https://web.archive.org/web/20120328002518/http://mag.gomorning.com/index.php?fuseaction=SiteMain.Content&contentid=1413|archive-date=March 28, 2012|url-status=dead}}</ref> |
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<ref name="1upPersona4">{{cite web|url=http://www.1up.com/features/persona-4-afterthoughts |title=Persona 4 Afterthoughts |author=Fitch, Andrew |work=[[1UP.com]] |access-date=May 22, 2015 |archive-url=https:// |
<ref name="1upPersona4">{{cite web|url=http://www.1up.com/features/persona-4-afterthoughts |title=Persona 4 Afterthoughts |author=Fitch, Andrew |work=[[1UP.com]] |access-date=May 22, 2015 |archive-url=https://web.archive.org/web/20150403090846/http://www.1up.com/features/persona-4-afterthoughts |archive-date=April 3, 2015 |url-status=live}}</ref> |
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<ref name="IGNinterview">{{cite web|url=http://uk.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|title=Persona Mania: Developer Reveals New Details|author=McNeice, Kiera|work=[[IGN]]|date=September 1, 2011|access-date=December 4, 2011|archive-url=https://web.archive.org/web/20150618105149/http://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|archive-date=June 18, 2015|url-status=live}}</ref> |
<ref name="IGNinterview">{{cite web|url=http://uk.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|title=Persona Mania: Developer Reveals New Details|author=McNeice, Kiera|work=[[IGN]]|date=September 1, 2011|access-date=December 4, 2011|archive-url=https://web.archive.org/web/20150618105149/http://www.ign.com/articles/2011/09/01/persona-mania-developer-reveals-new-details|archive-date=June 18, 2015|url-status=live}}</ref> |
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<ref name="PersonaDev2">{{cite web|url=http://dengekionline.com/elem/000/001/011/1011881|script-title=ja:『P5』&『P4D』情報満載の『ペルソナマガジン』最新号が本日発売! 付録は『P4D』特製クリアファイル!!|work=[[ASCII Media Works|Dengeki Online]]|date=February 25, 2015|access-date=November 14, 2015|archive-url=https://web.archive.org/web/20150430034513/http://dengekionline.com/elem/000/001/011/1011881|archive-date=April 30, 2015|url-status=live}}</ref> |
<ref name="PersonaDev2">{{cite web|url=http://dengekionline.com/elem/000/001/011/1011881|script-title=ja:『P5』&『P4D』情報満載の『ペルソナマガジン』最新号が本日発売! 付録は『P4D』特製クリアファイル!!|work=[[ASCII Media Works|Dengeki Online]]|date=February 25, 2015|access-date=November 14, 2015|archive-url=https://web.archive.org/web/20150430034513/http://dengekionline.com/elem/000/001/011/1011881|archive-date=April 30, 2015|url-status=live}}</ref> |
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<ref name="PQorigins">{{cite |
<ref name="PQorigins">{{cite magazine|url=http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=83412|script-title=ja:『ペルソナQ』がいっそう味わい深くなる開発者インタビュー【週刊ファミ通より全文掲載】|magazine=[[Famitsu]]|date=June 21, 2014|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160304112215/http://www.famitsu.com/cominy/?m=pc&a=page_fh_diary&target_c_diary_id=83412|archive-date=March 4, 2016|url-status=live}}</ref> |
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<ref name="P4Dorigins">{{cite web|url=https://www.theverge.com/2015/9/29/9408679/persona-4-dancing-all-night-playstation-vita-interview|title=How one of the PlayStation 2's best RPGs turned into a dancing game|author=Webster, Andrew|work=[[The Verge]]|date=September 29, 2015|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160131063129/http://www.theverge.com/2015/9/29/9408679/persona-4-dancing-all-night-playstation-vita-interview|archive-date=January 31, 2016|url-status=live}}</ref> |
<ref name="P4Dorigins">{{cite web|url=https://www.theverge.com/2015/9/29/9408679/persona-4-dancing-all-night-playstation-vita-interview|title=How one of the PlayStation 2's best RPGs turned into a dancing game|author=Webster, Andrew|work=[[The Verge]]|date=September 29, 2015|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160131063129/http://www.theverge.com/2015/9/29/9408679/persona-4-dancing-all-night-playstation-vita-interview|archive-date=January 31, 2016|url-status=live}}</ref> |
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<ref name="SoejimaInterview">{{cite book|chapter=Shigenori Soejima Interview |title=Shigenori Soejima Art Works 2004–2010 |publisher=Udon Entertainment |isbn=978-1-926778-32-7|pages=145–153|date=July 1, 2010}}</ref> |
<ref name="SoejimaInterview">{{cite book|chapter=Shigenori Soejima Interview |title=Shigenori Soejima Art Works 2004–2010 |publisher=Udon Entertainment |isbn=978-1-926778-32-7|pages=145–153|date=July 1, 2010}}</ref> |
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<ref name="KanekoDesign">{{cite web|url=http://www.1up.com/features/in-character |title=In Character: Kazuma Kaneko |last=Maragos |first=Nich |work=[[1UP.com]] |date=September 20, 2004 |access-date=April 28, 2015 |archive-url=https:// |
<ref name="KanekoDesign">{{cite web|url=http://www.1up.com/features/in-character |title=In Character: Kazuma Kaneko |last=Maragos |first=Nich |work=[[1UP.com]] |date=September 20, 2004 |access-date=April 28, 2015 |archive-url=https://web.archive.org/web/20151121215636/http://www.1up.com/features/in-character |archive-date=November 21, 2015 |url-status=live}}</ref> |
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<ref name="GIsoejima">{{cite |
<ref name="GIsoejima">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2014/07/18/a-glimpse-into-the-mind-of-personas-art-director.aspx|title=A Glimpse Into The Mind of Persona's Art Director|author=Wallace, Kimberley|magazine=[[Game Informer]]|date=July 18, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20141110215934/http://www.gameinformer.com/b/features/archive/2014/07/18/a-glimpse-into-the-mind-of-personas-art-director.aspx|archive-date=November 10, 2014|url-status=dead}}</ref> |
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<ref name="PQusg">{{cite web|url=http://www.usgamer.net/articles/how-you-helped-design-persona-q|title=How You Helped Design Persona Q|author=Parish, Jeremy|publisher=[[Eurogamer|USGamer]]|date=October 17, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150416202522/http://www.usgamer.net/articles/how-you-helped-design-persona-q|archive-date=April 16, 2015|url-status=live}}</ref> |
<ref name="PQusg">{{cite web|url=http://www.usgamer.net/articles/how-you-helped-design-persona-q|title=How You Helped Design Persona Q|author=Parish, Jeremy|publisher=[[Eurogamer|USGamer]]|date=October 17, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150416202522/http://www.usgamer.net/articles/how-you-helped-design-persona-q|archive-date=April 16, 2015|url-status=live}}</ref> |
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<ref name="SMTdeveloper">{{cite web|url=http://www.atlus.com/corporate.php|title=Atlus Corporate|publisher=[[Atlus]]|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20150315001715/http://atlus.com/corporate.php|archive-date=March 15, 2015|url-status=live}}</ref> |
<ref name="SMTdeveloper">{{cite web|url=http://www.atlus.com/corporate.php|title=Atlus Corporate|publisher=[[Atlus]]|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20150315001715/http://atlus.com/corporate.php|archive-date=March 15, 2015|url-status=live}}</ref> |
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<ref name="PersonaSega">{{cite |
<ref name="PersonaSega">{{cite magazine|url=http://www.gameinformer.com/b/news/archive/2016/03/31/sega-is-now-publishing-atlus-usa-games-but-dont-worry.aspx|title=Sega Is Now Publishing Atlus U.S.A. Games, But Don't Worry|author=Futter, Mike|magazine=[[Game Informer]]|date=March 31, 2016|access-date=April 1, 2016|archive-url=https://web.archive.org/web/20160413104309/http://www.gameinformer.com/b/news/archive/2016/03/31/sega-is-now-publishing-atlus-usa-games-but-dont-worry.aspx|archive-date=April 13, 2016|url-status=dead}}</ref> |
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<ref name="SMTnamba">{{cite web|url=http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|title=Localizing Persona: An Interview With Atlus's Yu Namba|author=Ward, Robert|publisher=Siliconera|date=July 20, 2015|access-date=July 20, 2015|archive-url=https://web.archive.org/web/20150720213530/http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|archive-date=July 20, 2015|url-status=live}}</ref> |
<ref name="SMTnamba">{{cite web|url=http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|title=Localizing Persona: An Interview With Atlus's Yu Namba|author=Ward, Robert|publisher=Siliconera|date=July 20, 2015|access-date=July 20, 2015|archive-url=https://web.archive.org/web/20150720213530/http://www.siliconera.com/2015/07/20/localizing-persona-an-interview-with-atluss-yu-namba/|archive-date=July 20, 2015|url-status=live}}</ref> |
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<ref name="FamOrigins">{{cite |
<ref name="FamOrigins">{{cite magazine|url=http://www.famitsu.com/game/news/1215408_1124.html|script-title=ja:東京大学"五月祭"で岡田耕始氏が『女神転生』誕生秘話を語った|magazine=[[Famitsu]]|language=ja|date=May 25, 2008|access-date=May 4, 2015|archive-url=https://web.archive.org/web/20140524071325/http://www.famitsu.com/game/news/1215408_1124.html|archive-date=May 24, 2014 |url-status=live}}</ref> |
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<ref name="PersonaLocal">{{cite |
<ref name="PersonaLocal">{{cite magazine|url=http://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |title=Perfecting Persona: How Atlus USA Bloomed |author=Wallace, Kimberley |magazine=[[Game Informer]] |date=September 17, 2013 |access-date=May 3, 2015 |archive-url=https://web.archive.org/web/20150503215803/http://www.gameinformer.com/b/features/archive/2013/09/17/perfecting-persona-how-atlus-usa-bloomed.aspx |archive-date=May 3, 2015 |url-status=dead}}</ref> |
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<ref name="DesPanel">{{cite web|url=http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|title=Anime Expo '08: Atlus' Shin Megami Tensei panel|author=North, Dale|publisher=[[Destructoid]]|date=July 7, 2008|access-date=May 25, 2015|archive-url=https://web.archive.org/web/20150402172351/http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|archive-date=April 2, 2015|url-status=live}}</ref> |
<ref name="DesPanel">{{cite web|url=http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|title=Anime Expo '08: Atlus' Shin Megami Tensei panel|author=North, Dale|publisher=[[Destructoid]]|date=July 7, 2008|access-date=May 25, 2015|archive-url=https://web.archive.org/web/20150402172351/http://www.destructoid.com/anime-expo-08-atlus-shin-megami-tensei-panel-94038.phtml|archive-date=April 2, 2015|url-status=live}}</ref> |
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<ref name="MaragosNOA">{{cite web|url=http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|title=The Ugly New Front In The Neverending Video Game Culture War|author=Klepek, Patrick|publisher=Kotaku|date=March 4, 2016|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160309082411/http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|archive-date=March 9, 2016|url-status=live}}</ref> |
<ref name="MaragosNOA">{{cite web|url=http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|title=The Ugly New Front In The Neverending Video Game Culture War|author=Klepek, Patrick|publisher=Kotaku|date=March 4, 2016|access-date=March 13, 2016|archive-url=https://web.archive.org/web/20160309082411/http://kotaku.com/the-ugly-new-front-in-the-neverending-video-game-cultur-1762942381|archive-date=March 9, 2016|url-status=live}}</ref> |
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<ref name="FamitsuLocalJP1">{{cite |
<ref name="FamitsuLocalJP1">{{cite magazine|url=http://www.famitsu.com/news/201302/02028096.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・前編【翻訳担当者インタビュー】|magazine=[[Famitsu]]|language=ja|date=February 2, 2013|access-date=May 6, 2015|archive-url=https://web.archive.org/web/20141024074917/http://www.famitsu.com/news/201302/02028096.html|archive-date=October 24, 2014|url-status=live}}</ref> |
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<ref name="FamitsuLocalJP2">{{cite |
<ref name="FamitsuLocalJP2">{{cite magazine|url=http://www.famitsu.com/news/201302/09028245.html|script-title=ja:『ペルソナ4 ザ・ゴールデン』が北米でも大人気の理由・後編【翻訳担当者インタビュー|magazine=[[Famitsu]]|language=ja|date=February 9, 2013|access-date=June 2, 2015|archive-url=https://web.archive.org/web/20141024111121/http://www.famitsu.com/news/201302/09028245.html|archive-date=October 24, 2014|url-status=live}}</ref> |
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<ref name="GamaLocal">{{cite web|url=http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|title=Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP|author=Jeriaska|publisher=[[Gamasutra]]|date=August 13, 2009|access-date=May 9, 2015|archive-url=https://web.archive.org/web/20131114085511/http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|archive-date=November 14, 2013|url-status=live}}</ref> |
<ref name="GamaLocal">{{cite web|url=http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|title=Interview: Atlus Talks Translating Shin Megami Tensei: Persona for PSP|author=Jeriaska|publisher=[[Gamasutra]]|date=August 13, 2009|access-date=May 9, 2015|archive-url=https://web.archive.org/web/20131114085511/http://www.gamasutra.com/view/news/115731/Interview_Atlus_Talks_Translating_Shin_Megami_Tensei_Persona_for_PSP.php|archive-date=November 14, 2013|url-status=live}}</ref> |
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<ref name="P4local">{{cite web|url=http://www.1up.com/news/anime-expo-atlus-talks-persona |title=Anime Expo: Atlus Talks Persona 4, Trauma Center's Future |author=Fitch, Andrew |work=[[1UP.com]] |date=July 8, 2008 |access-date=August 19, 2009 |archive-url=https:// |
<ref name="P4local">{{cite web|url=http://www.1up.com/news/anime-expo-atlus-talks-persona |title=Anime Expo: Atlus Talks Persona 4, Trauma Center's Future |author=Fitch, Andrew |work=[[1UP.com]] |date=July 8, 2008 |access-date=August 19, 2009 |archive-url=https://web.archive.org/web/20130228183558/http://www.1up.com/news/anime-expo-atlus-talks-persona |archive-date=February 28, 2013 |url-status=dead}}</ref> |
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<ref name="PSblog">{{cite web|url=http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/ |title=Persona 2: Eternal Punishment Hits PSN Tomorrow |author=Maragos, Nich|publisher=[[PlayStation Blog]]|date=February 25, 2013 |access-date=November 1, 2013|archive-url=https://web.archive.org/web/20150502052932/http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/|archive-date=May 2, 2015|url-status=live}}</ref> |
<ref name="PSblog">{{cite web|url=http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/ |title=Persona 2: Eternal Punishment Hits PSN Tomorrow |author=Maragos, Nich|publisher=[[PlayStation Blog]]|date=February 25, 2013 |access-date=November 1, 2013|archive-url=https://web.archive.org/web/20150502052932/http://blog.us.playstation.com/2013/02/25/persona-2-eternal-punishment-hits-psn-tomorrow/|archive-date=May 2, 2015|url-status=live}}</ref> |
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<ref name="P4Arights">{{cite web|url=https://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|title=Persona 4 Arena digital rights in Europe back with Atlus|author=Kubba, Sinan|publisher=[[Engadget]]|date=June 3, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150606103410/http://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|archive-date=June 6, 2015|url-status=live}}</ref> |
<ref name="P4Arights">{{cite web|url=https://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|title=Persona 4 Arena digital rights in Europe back with Atlus|author=Kubba, Sinan|publisher=[[Engadget]]|date=June 3, 2014|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150606103410/http://www.engadget.com/2014/06/03/persona-4-arena-digital-rights-in-europe-back-with-atlus/|archive-date=June 6, 2015|url-status=live}}</ref> |
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<ref name="P4Deurope">{{cite web|url=http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558/ |title=Persona 4 Dancing All Night Coming to Europe Without Delay |author=Hussain, Tamoor |publisher=[[GameSpot]] |date=July 1, 2015 |access-date=March 16, 2016 |archive-url=https://archive. |
<ref name="P4Deurope">{{cite web|url=http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558/ |title=Persona 4 Dancing All Night Coming to Europe Without Delay |author=Hussain, Tamoor |publisher=[[GameSpot]] |date=July 1, 2015 |access-date=March 16, 2016 |archive-url=https://archive.today/20150724030542/http://www.gamespot.com/articles/persona-4-dancing-all-night-coming-to-europe-witho/1100-6428558/ |archive-date=July 24, 2015 |url-status=live}}</ref> |
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<ref name="P4Anetwork">{{cite web|url=https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|title=Persona 4 Arena|publisher=[[PlayStation]]|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150605163249/https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|archive-date=June 5, 2015|url-status=live}}</ref> |
<ref name="P4Anetwork">{{cite web|url=https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|title=Persona 4 Arena|publisher=[[PlayStation]]|access-date=June 6, 2015|archive-url=https://web.archive.org/web/20150605163249/https://www.playstation.com/en-gb/games/persona-4-arena-ps3/|archive-date=June 5, 2015|url-status=live}}</ref> |
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<!-- Reception --> |
<!-- Reception --> |
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<ref name="MetaPlayStation">{{cite web|url= |
<ref name="MetaPlayStation">{{cite web|url=https://www.metacritic.com/game/persona-revelation-series/critic-reviews/?platform=playstation|title=Revelations: Persona for PlayStation|publisher=[[Metacritic]]|access-date=May 16, 2015|archive-url=https://web.archive.org/web/20150516193904/http://www.metacritic.com/game/playstation/revelations-persona|archive-date=May 16, 2015|url-status=live}}</ref> |
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<ref name="MetaPSP">{{cite web|url= |
<ref name="MetaPSP">{{cite web|url=https://www.metacritic.com/game/shin-megami-tensei-persona/critic-reviews/?platform=psp|title=Shin Megami Tensei: Persona for PSP|publisher=[[Metacritic]]|access-date=May 16, 2015|archive-url=https://web.archive.org/web/20150516193930/http://www.metacritic.com/game/psp/shin-megami-tensei-persona|archive-date=May 16, 2015|url-status=live}}</ref> |
||
<ref name="MetaPortable">{{cite web|url= |
<ref name="MetaPortable">{{cite web|url=https://www.metacritic.com/game/persona-2-innocent-sin/critic-reviews/?platform=psp|title=Shin Megami Tensei: Persona 2 - Innocent Sin for PlayStation Portable|publisher=[[Metacritic]]|access-date=May 26, 2015|archive-url=https://web.archive.org/web/20140802052524/http://www.metacritic.com/game/psp/shin-megami-tensei-persona-2---innocent-sin|archive-date=August 2, 2014|url-status=live}}</ref> |
||
<ref name="MetaPS">{{cite web|url= |
<ref name="MetaPS">{{cite web|url=https://www.metacritic.com/game/persona-2-eternal-punishment/critic-reviews/?platform=playstation|title=Persona 2: Eternal Punishment for PlayStation|publisher=[[Metacritic]]|access-date=May 25, 2015|archive-url=https://web.archive.org/web/20141029160821/http://www.metacritic.com/game/playstation/persona-2-eternal-punishment|archive-date=October 29, 2014|url-status=live}}</ref> |
||
<ref name="MetaP3ps2">{{cite web |title=Metacritic: Persona 3 |url= |
<ref name="MetaP3ps2">{{cite web |title=Metacritic: Persona 3 |url=https://www.metacritic.com/game/shin-megami-tensei-persona-3/critic-reviews/?platform=playstation-2 |access-date=May 27, 2014 |publisher=[[Metacritic]]|archive-url=https://web.archive.org/web/20150204011927/http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3|archive-date=February 4, 2015|url-status=live}}</ref> |
||
<ref name="MetaP3fes">{{cite web |title=Metacritic: Persona 3 FES |url= |
<ref name="MetaP3fes">{{cite web |title=Metacritic: Persona 3 FES |url=https://www.metacritic.com/game/shin-megami-tensei-persona-3-fes/critic-reviews/?platform=playstation-2 |access-date=May 27, 2014 |publisher=[[Metacritic]]|archive-url=https://web.archive.org/web/20150604141935/http://www.metacritic.com/game/playstation-2/shin-megami-tensei-persona-3-fes|archive-date=June 4, 2015|url-status=live}}</ref> |
||
<ref name="MetaP3psp">{{cite web |url= |
<ref name="MetaP3psp">{{cite web |url=https://www.metacritic.com/game/shin-megami-tensei-persona-3-portable/critic-reviews/?platform=psp |title=Metacritic: Persona 3 Portable |publisher=[[Metacritic]] |access-date=May 27, 2014|archive-url=https://web.archive.org/web/20150425002807/http://www.metacritic.com/game/psp/shin-megami-tensei-persona-3-portable|archive-date=April 25, 2015|url-status=live}}</ref> |
||
<ref name="MetaP3Reload">{{cite web |url=https://www.metacritic.com/game/persona-3-reload/ |title=Metacritic:Persona 3 Reload |publisher=[[Metacritic]] |access-date=Feb 15, 2024|archive-url=https://web.archive.org/web/20240215185504/https://www.metacritic.com/game/persona-3-reload/|archive-date=Feb 15, 2024|url-status=live}}</ref> |
|||
<ref name="MetaP4ps2">{{cite web|url=http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4|title=Shin Megami Tensei: Persona 4|publisher=[[Metacritic]]|access-date=February 22, 2009|archive-url=https://web.archive.org/web/20100220131646/http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4|archive-date=February 20, 2010|url-status=live}}</ref> |
<ref name="MetaP4ps2">{{cite web|url=http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4|title=Shin Megami Tensei: Persona 4|publisher=[[Metacritic]]|access-date=February 22, 2009|archive-url=https://web.archive.org/web/20100220131646/http://www.metacritic.com/games/platforms/ps2/shinmegamitenseipersona4|archive-date=February 20, 2010|url-status=live}}</ref> |
||
<ref name="MetaP4vita">{{cite web |url= |
<ref name="MetaP4vita">{{cite web |url=https://www.metacritic.com/game/persona-4-golden/critic-reviews/?platform=playstation-vita |title=Persona 4 Golden |publisher=[[Metacritic]] |access-date=May 27, 2014|archive-url=https://web.archive.org/web/20150404215606/http://www.metacritic.com/game/playstation-vita/persona-4-golden|archive-date=April 4, 2015|url-status=live}}</ref> |
||
<ref name="MetaP5">{{cite web|url= |
<ref name="MetaP5">{{cite web|url=https://www.metacritic.com/game/persona-5/critic-reviews/?platform=playstation-4|title=Persona 5 for PlayStation 4 Reviews|publisher=[[Metacritic]]|access-date=March 29, 2017|archive-url=https://web.archive.org/web/20170608181021/http://www.metacritic.com/game/playstation-4/persona-5|archive-date=June 8, 2017|url-status=live}}</ref> |
||
<ref name="TechSMT">{{cite web|url=http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|title=Important Importables: Shin Megami Tensei|author=Lada, Jenny|publisher=Technology Tell|date=November 13, 2009|access-date=September 13, 2015|archive-url=https://web.archive.org/web/20150913100228/http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|archive-date=September 13, 2015|url-status=live}}</ref> |
<ref name="TechSMT">{{cite web|url=http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|title=Important Importables: Shin Megami Tensei|author=Lada, Jenny|publisher=Technology Tell|date=November 13, 2009|access-date=September 13, 2015|archive-url=https://web.archive.org/web/20150913100228/http://www.technologytell.com/gaming/50862/important-importables-shin-megami-tensei/|archive-date=September 13, 2015|url-status=live}}</ref> |
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<ref name="GamaSexuality">{{cite web |title=Opinion: Sexuality And Homophobia In Persona 4 |url=http://www.gamasutra.com/view/news/112965/Opinion_Sexuality_And_Homophobia_In_Persona_4.php |publisher=[[Gamasutra]] |author=Xu, Samantha |date=January 28, 2009 |access-date=April 23, 2014|archive-url=https://web.archive.org/web/20150422073118/http://www.gamasutra.com/view/news/112965/Opinion_Sexuality_And_Homophobia_In_Persona_4.php|archive-date=April 22, 2015|url-status=live}}</ref> |
<ref name="GamaSexuality">{{cite web |title=Opinion: Sexuality And Homophobia In Persona 4 |url=http://www.gamasutra.com/view/news/112965/Opinion_Sexuality_And_Homophobia_In_Persona_4.php |publisher=[[Gamasutra]] |author=Xu, Samantha |date=January 28, 2009 |access-date=April 23, 2014|archive-url=https://web.archive.org/web/20150422073118/http://www.gamasutra.com/view/news/112965/Opinion_Sexuality_And_Homophobia_In_Persona_4.php|archive-date=April 22, 2015|url-status=live}}</ref> |
||
<ref name="EdgeControversy">{{cite |
<ref name="EdgeControversy">{{cite magazine |title= 2007 1UP Network Editors' Choice Awards |date=March 2008 |magazine=[[Electronic Gaming Monthly]] |publisher=[[Ziff Davis|Ziff Davis Media]] |issn=1058-918X |issue=226 |page=65}}</ref> |
||
<ref name="1UPcontroversy">{{cite web |url=http://www.1up.com/features/devil-details |title=Devil in the Details: MegaTen's Controversial History |author=Kalata, Kurt |work=[[1UP.com]] |date=April 10, 2006 |access-date=May 4, 2015 |archive-url=https:// |
<ref name="1UPcontroversy">{{cite web |url=http://www.1up.com/features/devil-details |title=Devil in the Details: MegaTen's Controversial History |author=Kalata, Kurt |work=[[1UP.com]] |date=April 10, 2006 |access-date=May 4, 2015 |archive-url=https://web.archive.org/web/20151121184926/http://www.1up.com/features/devil-details |archive-date=November 21, 2015 |url-status=dead}}</ref> |
||
<ref name="GSpersona">{{cite web|url=http://www.gamespot.com/features/vgs/universal/rpg_hs/ps1.html |title=The History of Console RPGs - Persona |publisher=[[GameSpot]] |author=Vestal, Andrew |date=1999 |access-date=May 5, 2015 |archive-url=https://archive. |
<ref name="GSpersona">{{cite web|url=http://www.gamespot.com/features/vgs/universal/rpg_hs/ps1.html |title=The History of Console RPGs - Persona |publisher=[[GameSpot]] |author=Vestal, Andrew |date=1999 |access-date=May 5, 2015 |archive-url=https://archive.today/20031022005326/http://www.gamespot.com/features/vgs/universal/rpg_hs/ps1.html |archive-date=October 22, 2003 |url-status=dead}}</ref> |
||
<ref name="RPGdecade">{{cite web|title=Persona 3|publisher=RPGamer|url=http://www.rpgamer.com/features/decade/decade-1.html|date=2009|access-date=February 5, 2011|archive-url=https://web.archive.org/web/20141110111957/http://www.rpgamer.com/features/decade/decade-1.html|archive-date=November 10, 2014|url-status=dead}}</ref> |
<ref name="RPGdecade">{{cite web|title=Persona 3|publisher=RPGamer|url=http://www.rpgamer.com/features/decade/decade-1.html|date=2009|access-date=February 5, 2011|archive-url=https://web.archive.org/web/20141110111957/http://www.rpgamer.com/features/decade/decade-1.html|archive-date=November 10, 2014|url-status=dead}}</ref> |
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<ref name="KotakuP4">{{cite web|url=http://kotaku.com/5140871/persona-4-reflecting-the-self|title=Persona 4: Reflecting The Self|author=Crecente, Brian|publisher=Kotaku|date=January 28, 2009|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20141024010206/http://kotaku.com/5140871/persona-4-reflecting-the-self|archive-date=October 24, 2014|url-status=live}}</ref> |
<ref name="KotakuP4">{{cite web|url=http://kotaku.com/5140871/persona-4-reflecting-the-self|title=Persona 4: Reflecting The Self|author=Crecente, Brian|publisher=Kotaku|date=January 28, 2009|access-date=June 10, 2015|archive-url=https://web.archive.org/web/20141024010206/http://kotaku.com/5140871/persona-4-reflecting-the-self|archive-date=October 24, 2014|url-status=live}}</ref> |
||
<ref name="NintendoShin">{{cite |
<ref name="NintendoShin">{{cite magazine |date=March 2010 | title=Preview: Shin Megami Tensei: Strange Journey | magazine=[[Nintendo Power]]| issue=252| page=30 | publisher=[[Future US]]}}</ref> |
||
<ref name="GamespotPersonaReview">{{cite web|url=http://www.gamespot.com/reviews/persona-review/1900-2548899/|title=Persona Review|author=Gerstmann, Jeff|publisher=[[GameSpot]]|date=February 27, 1997|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20131106222542/http://www.gamespot.com/reviews/persona-review/1900-2548899/|archive-date=November 6, 2013|url-status=live}}</ref> |
<ref name="GamespotPersonaReview">{{cite web|url=http://www.gamespot.com/reviews/persona-review/1900-2548899/|title=Persona Review|author=Gerstmann, Jeff|publisher=[[GameSpot]]|date=February 27, 1997|access-date=May 14, 2015|archive-url=https://web.archive.org/web/20131106222542/http://www.gamespot.com/reviews/persona-review/1900-2548899/|archive-date=November 6, 2013|url-status=live}}</ref> |
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<ref name="P3trinityB">{{cite book|script-title=ja:ペルソナ3 ポータブル 公式ファンブック|trans-title=Persona 3 Portable Official Fanbook | publisher=[[Atlus]]| page=18|language=ja| date=February 26, 2010|isbn=978-4-04-726359-8}}</ref> |
<ref name="P3trinityB">{{cite book|script-title=ja:ペルソナ3 ポータブル 公式ファンブック|trans-title=Persona 3 Portable Official Fanbook | publisher=[[Atlus]]| page=18|language=ja| date=February 26, 2010|isbn=978-4-04-726359-8}}</ref> |
||
<ref name="FamTrinity">{{cite |
<ref name="FamTrinity">{{cite magazine|url=http://www.famitsu.com/anime/news/1211732_1558.html|script-title=ja:『ペルソナ3』から10年後の世界を舞台にしたアニメ『PERSONA-trinity soul-』が制作開始!|magazine=[[Famitsu]]|date=November 7, 2007|access-date=November 15, 2007|language=ja|archive-url=https://web.archive.org/web/20130914133203/http://www.famitsu.com/anime/news/1211732_1558.html|archive-date=September 14, 2013|url-status=live}}</ref> |
||
<ref name="RPGanime">{{cite web |title=NIS America Goes Anime |url=http://rpgland.com/news/nis-america-goes-anime/|author=Heath |publisher=RPGLand |access-date=February 11, 2010|archive-url=https://web.archive.org/web/20121209085131/http://rpgland.com/news/nis-america-goes-anime/|archive-date=December 9, 2012|url-status=dead}}</ref> |
<ref name="RPGanime">{{cite web |title=NIS America Goes Anime |url=http://rpgland.com/news/nis-america-goes-anime/|author=Heath |publisher=RPGLand |access-date=February 11, 2010|archive-url=https://web.archive.org/web/20121209085131/http://rpgland.com/news/nis-america-goes-anime/|archive-date=December 9, 2012|url-status=dead}}</ref> |
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<ref name="P4anime3">{{cite web|url=http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-gets-tv-anime-by-a-1-pictures-in-july|title=Persona 4 Golden Gets TV Anime by A-1 Pictures in July|publisher=[[Anime News Network]]|date=May 2, 2014|access-date=May 3, 2014|archive-url=https://web.archive.org/web/20150323075837/http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-gets-tv-anime-by-a-1-pictures-in-july|archive-date=March 23, 2015|url-status=live}}</ref> |
<ref name="P4anime3">{{cite web|url=http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-gets-tv-anime-by-a-1-pictures-in-july|title=Persona 4 Golden Gets TV Anime by A-1 Pictures in July|publisher=[[Anime News Network]]|date=May 2, 2014|access-date=May 3, 2014|archive-url=https://web.archive.org/web/20150323075837/http://www.animenewsnetwork.com/news/2014-05-02/persona-4-golden-gets-tv-anime-by-a-1-pictures-in-july|archive-date=March 23, 2015|url-status=live}}</ref> |
||
<ref name="FamitsuP4Anime">{{cite |
<ref name="FamitsuP4Anime">{{cite magazine |url=http://www.famitsu.com/news/201105/18043757.html |script-title=ja:アニメ『ペルソナ4』は2011年10月より放送開始|magazine=[[Famitsu]]|language=ja |date=May 18, 2011 |access-date=July 21, 2011|archive-url=https://web.archive.org/web/20150410074101/http://www.famitsu.com/news/201105/18043757.html|archive-date=April 10, 2015|url-status=live}}</ref> |
||
<ref name="P3AnimeCharacter">{{cite web|url=http://www.siliconera.com/2013/11/21/persona-3-movie-makers-staying-true-game/|title=Persona 3 the Movie Makers On Staying True To The Game|author=Sato|publisher=Siliconera|date=November 21, 2013|access-date=December 11, 2013|archive-url=https://web.archive.org/web/20141112010348/http://www.siliconera.com/2013/11/21/persona-3-movie-makers-staying-true-game/|archive-date=November 12, 2014|url-status=live}}</ref> |
<ref name="P3AnimeCharacter">{{cite web|url=http://www.siliconera.com/2013/11/21/persona-3-movie-makers-staying-true-game/|title=Persona 3 the Movie Makers On Staying True To The Game|author=Sato|publisher=Siliconera|date=November 21, 2013|access-date=December 11, 2013|archive-url=https://web.archive.org/web/20141112010348/http://www.siliconera.com/2013/11/21/persona-3-movie-makers-staying-true-game/|archive-date=November 12, 2014|url-status=live}}</ref> |
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<ref name="P4PlayB">{{cite web|url=http://www.siliconera.com/2012/06/18/persona-4-takes-the-stage-again-with-visualive-persona-4-th-evolution/|title=Persona 4 Takes The Stage Again With Visualive Persona 4 The Evolution|author=Yip, Spencer|publisher=Siliconera|date=June 18, 2012|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130601032451/http://www.siliconera.com/2012/06/18/persona-4-takes-the-stage-again-with-visualive-persona-4-th-evolution/|archive-date=June 1, 2013|url-status=live}}</ref> |
<ref name="P4PlayB">{{cite web|url=http://www.siliconera.com/2012/06/18/persona-4-takes-the-stage-again-with-visualive-persona-4-th-evolution/|title=Persona 4 Takes The Stage Again With Visualive Persona 4 The Evolution|author=Yip, Spencer|publisher=Siliconera|date=June 18, 2012|access-date=June 8, 2015|archive-url=https://web.archive.org/web/20130601032451/http://www.siliconera.com/2012/06/18/persona-4-takes-the-stage-again-with-visualive-persona-4-th-evolution/|archive-date=June 1, 2013|url-status=live}}</ref> |
||
<ref name="P4Aplay">{{cite |
<ref name="P4Aplay">{{cite magazine|url=http://www.famitsu.com/news/201505/27079499.html|script-title=ja:舞台『ペルソナ4 ジ・アルティメット イン マヨナカアリーナ』7月30日にDVDがリリース決定|magazine=[[Famitsu]]|language=ja|date=May 27, 2015|access-date=September 20, 2015|archive-url=https://web.archive.org/web/20150912145500/http://www.famitsu.com/news/201505/27079499.html|archive-date=September 12, 2015|url-status=live}}</ref> |
||
<ref name="P4AUplay">{{cite web |url=http://www.animenewsnetwork.com/news/2016-02-22/persona-4-arena-ultimax-game-gets-stage-play-adaptation/.98954 |title=Persona 4 Arena Ultimax Game Gets Stage Play Adaptation |date=February 22, 2016 |publisher=[[Anime News Network]] |access-date=February 22, 2016 |archive-url=https://web.archive.org/web/20160222161228/http://www.animenewsnetwork.com/news/2016-02-22/persona-4-arena-ultimax-game-gets-stage-play-adaptation/.98954 |archive-date=February 22, 2016 |url-status=live }}</ref> |
<ref name="P4AUplay">{{cite web |url=http://www.animenewsnetwork.com/news/2016-02-22/persona-4-arena-ultimax-game-gets-stage-play-adaptation/.98954 |title=Persona 4 Arena Ultimax Game Gets Stage Play Adaptation |date=February 22, 2016 |publisher=[[Anime News Network]] |access-date=February 22, 2016 |archive-url=https://web.archive.org/web/20160222161228/http://www.animenewsnetwork.com/news/2016-02-22/persona-4-arena-ultimax-game-gets-stage-play-adaptation/.98954 |archive-date=February 22, 2016 |url-status=live }}</ref> |
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==External links== |
==External links== |
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{{Commons category}} |
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* {{Officialwebsite|http://p-ch.jp/}} {{in lang|ja}} |
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* {{Official website|https://persona.atlus.com|Official website (international)}} |
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* {{Official website|https://p-ch.jp|Persona Channel (official Japanese site)}} |
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{{Persona series}} |
{{Persona series}} |
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{{Franchises by Atlus}} |
{{Franchises by Atlus}} |
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{{Franchises owned by Sega Sammy Holdings}} |
{{Franchises owned by Sega Sammy Holdings}} |
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{{Authority control}} |
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[[Category:Persona (series)| ]] |
[[Category:Persona (series)| ]] |
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[[Category:Atlus games]] |
[[Category:Atlus games]] |
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[[Category:Cultural depictions of Carl Jung]] |
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[[Category:Role-playing video games by series]] |
[[Category:Role-playing video games by series]] |
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[[Category:Sega |
[[Category:Sega video game franchises]] |
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[[Category:Social simulation video games]] |
[[Category:Social simulation video games]] |
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[[Category:Turn-based role-playing video games]] |
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[[Category:Urban fantasy video games]] |
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[[Category:Video game franchises]] |
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[[Category:Video game franchises introduced in 1996]] |
[[Category:Video game franchises introduced in 1996]] |
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[[Category:Cultural depictions of Carl Jung]] |
Latest revision as of 12:51, 3 December 2024
Persona | |
---|---|
Genre(s) | Role-playing, social simulation |
Developer(s) | |
Publisher(s) |
|
Creator(s) | |
Composer(s) |
|
Platform(s) | |
First release | Revelations: Persona September 20, 1996 |
Latest release | Persona 5: The Phantom X April 18, 2024 (Open Beta, various regions) |
Parent series | Megami Tensei |
Persona,[Jp. 1] previously marketed as Shin Megami Tensei: Persona outside of Japan, is a video game franchise primarily developed and published by Atlus, and owned by Sega.[a] Centered around a series of role-playing video games, Persona is a spin-off from Atlus' Megami Tensei franchise. The first entry in the series, Revelations: Persona,[b] was released in 1996 for the PlayStation. The series has seen several more games since, with the most recent main entry being 2024's Persona 3 Reload.
Persona began as a spin-off based on the positively-received high school setting of Shin Megami Tensei If... (1994). Persona's core features include a group of students as the main cast, a silent protagonist similar to the mainline Megami Tensei franchise, and combat using Personas. Beginning with Persona 3 in 2006, the main series came to focus more on, and become renowned for, the immersive social simulation elements that came with the addition of Social Links, which are directly linked to how Personas evolve. Character designs are by series co-creator Kazuma Kaneko (Persona and the Persona 2 duology) and Shigenori Soejima (Persona 3 onwards). Its overall theme is exploration of the human psyche and how the characters find their true selves. The series' recurring concepts and design elements draw on Jungian psychology, psychological personas and tarot cards, along with religious, mythological, and literary themes and influences.
Revelations: Persona was the first role-playing Megami Tensei game to be released outside of Japan. Beginning with Persona 2: Eternal Punishment, the English localizations began to remain faithful to the Japanese versions at the insistence of Atlus. The series is highly popular internationally, becoming the best-known Megami Tensei spin-off and establishing Atlus and the Megami Tensei franchise in North America. Following the release of Persona 3 and 4, the series also established a strong following in Europe. The series has since gone on to sell over 22 million copies worldwide, outselling its parent franchise. There have been numerous adaptations, including anime series, films, novelizations, manga, stage plays, radio dramas, and musical concerts.
Games
[edit]1996 | Revelations: Persona |
---|---|
1997 | |
1998 | |
1999 | Persona 2: Innocent Sin |
2000 | Persona 2: Eternal Punishment |
2001 | |
2002 | |
2003 | |
2004 | |
2005 | |
2006 | Persona 3 |
2007 | Persona 3 FES |
2008 | Persona 4 |
2009 | Shin Megami Tensei: Persona (PSP) |
Persona 3 Portable | |
2010 | |
2011 | Persona 2: Innocent Sin (PSP) |
2012 | Persona 4 Arena |
Persona 2: Eternal Punishment (PSP) | |
Persona 4 Golden | |
2013 | Persona 4 Arena Ultimax |
2014 | Persona Q: Shadow of the Labyrinth |
2015 | Persona 4: Dancing All Night |
2016 | Persona 5 |
2017 | |
2018 | Persona 3: Dancing in Moonlight |
Persona 5: Dancing in Starlight | |
Persona Q2: New Cinema Labyrinth | |
2019 | Persona 5 Royal |
2020 | Persona 5 Strikers |
2021 | |
2022 | |
2023 | Persona 5 Tactica |
2024 | Persona 3 Reload |
Persona 5: The Phantom X |
Main series
[edit]- Revelations: Persona is the first entry in the series, and was released in Japan and North America for the PlayStation in 1996.[1][2] A port to Windows was released in Japan in 1999.[3] The game was later ported to the PlayStation Portable (PSP): it was published in 2009 in Japan and North America as physical and digital releases, and 2010 in Europe as a digital release.[4][5][6] Set in the town of Mikage-cho, it follows a group of high school students from St. Hermelin High, who are forced to confront an outbreak of demons in their hometown.[7]
- Persona 2: Innocent Sin is the second entry in the series, released in Japan for the PlayStation in 1999.[1] After the success of Persona's PSP port, a port of Innocent Sin was greenlit. For this version, adjustments were made so that it played more like its sequel, along with added features and a new scenario.[8][9][10] The port was released in 2011 in all regions.[11][12][13] Set in the coastal city of Sumaru, the story follows Tatsuya Suou, a student of Seven Sisters High, as he confronts phenomena generated by reality-altering rumors.[14]
- Persona 2: Eternal Punishment is the third entry in the main series, released in Japan and North America for the PlayStation in 2000.[15][16] Like Innocent Sin, it was remade for PSP, and included a new scenario by the game's original writer.[17] The remake released in Japan in 2012, but did not reach the West. The original version was re-released worldwide on PlayStation Network (PSN) in 2013 in response to this.[17][18] Set shortly after the ending of Innocent Sin, the story follows Maya Amano, a supporting character from the previous game, as she confronts a similar rumor-created threat along with Tatsuya.[19]
- Persona 3 is the fourth entry in the main series. Developed for PlayStation 2, it released in 2006 in Japan, 2007 in North America, and 2008 in Europe.[1][20][21] Persona 3 FES, a director's cut featuring new content and an epilogue, was released in 2007 in Japan and 2008 in North America and Europe.[22] The main portion of FES was later ported to the PSP in Japan in 2009, North America in 2010, and in Europe in 2011 as Persona 3 Portable: it featured a few enhancements such as a female playable character and the ability to control all characters in battle, and some content was adjusted or removed so it could fit on a portable platform.[23][24] Ports of Persona 3 Portable were released on Nintendo Switch, PlayStation 4, Windows, Xbox One, and Xbox Series X/S on January 19, 2023.[25][26][27] The story takes place in the city of Tatsumi Port Island, following a group of students known as "S.E.E.S." who fight monsters that appear during a time known as the Dark Hour.[28]
- Persona 3 Reload is a remake of Persona 3, released for PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S on February 2, 2024.[29] Reload is a faithful recreation of the original game's narrative, graphically rebuilt in Unreal Engine 4 and functionally updated with numerous gameplay improvements that bring the title in closer parity with succeeding installments of the series. The remake also overhauls the game's presentation with the introduction of a new English voice cast, new story scenarios and additional interactions between characters not featured in either the original Persona 3 or its re-releases.[30][31]
- Persona 4 is the fifth entry in the main series, released for the PlayStation 2 in 2008 in Japan and North America, and 2009 in Europe.[32] The success of Persona 3 Portable inspired the creation of a portable version of Persona 4, titled Persona 4 Golden. As using the PSP would result in cutting too much content, it was instead developed for PlayStation Vita, which allowed for the addition of new features and content.[24] A port of Golden was released for Windows in 2020, with ports for the Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X/S released on January 19, 2023.[25][26][27] Persona 4 takes place in the rural town of Inaba, where a group of students investigate a series of killings related to a realm known as the Midnight Channel.[33]
- Persona 5 is the sixth entry in the main series, released for the PlayStation 3 and PlayStation 4. It is set in Tokyo and follows a group of students as they adopt disguises of thieves to tackle the city's corruption and attain freedom from imposed societal pressures.[34][35] Persona 5 was released in Japan in September 2016, and in North America and Europe in April 2017.[1][36] Persona 5 Royal, an enhanced version of the game similar to Persona 4 Golden, was released for PlayStation 4 in Japan in 2019 and worldwide the following year.[37][38] Ports of Royal for Nintendo Switch, PlayStation 5, Windows, Xbox One, and Xbox Series X/S were released in October 2022.[25][26]
Spin-offs
[edit]Persona 3 received a Japan-exclusive spin-off titled Persona 3: The Night Before;[Jp. 2] it follows a similar cycle of daytime activities and night time combat as the original game, with one player being chosen as the party leader each night.[39] After its closure in 2008, a new free-to-play browser game titled Persona Ain Soph[Jp. 3] was released that year; the gameplay focused on players fusing Personas and confronting a threat known as the Qliphoth. Staying exclusive to Japan, it closed down in June 2010.[40][41]
A fighting game sequel to Persona 4, Persona 4 Arena, was released in arcades in Japan in 2012.[42] Console versions were released in 2012 in Japan and North America, and 2013 in Europe.[43][44][45] A sequel, Persona 4 Arena Ultimax, was similarly released in Japanese arcades in 2013, then released in 2014 in all regions for consoles.[46][47][48]
A standalone spin-off for the Nintendo 3DS, Persona Q: Shadow of the Labyrinth, was released worldwide in 2014;[1] it features the full casts of Persona 3 and 4, and is classed by Atlus as an official entry in the Persona canon.[49] A sequel, Persona Q2: New Cinema Labyrinth, saw the addition of the Persona 5 characters and was released in Japan in 2018 and worldwide in 2019.[50]
A rhythm game set after the events of Persona 4 Arena Ultimax, Persona 4: Dancing All Night, was released worldwide in 2015.[51][52][53] Two follow-ups to Dancing All Night, Persona 3: Dancing in Moonlight and Persona 5: Dancing in Starlight, were released together in 2018.[54]
A Dynasty Warriors-style action role-playing sequel to Persona 5, Persona 5 Strikers, was released in Japan in 2020 and worldwide the following year.[55][56]
A tactics spin-off of Persona 5, Persona 5 Tactica, was released in November 2023.[57]
Several Persona mobile games have been made in partnership with other Japanese mobile companies such as BBMF. Their first partnership was in 2006 with the development and release of Megami Ibunroku Persona: Ikū no Tō-hen, a 3D dungeon crawler set during the events of the first Persona game.[58] The companies later collaborated on two mobile games based on the Persona 2 games: Persona 2: Innocent Sin - Lost Memories[Jp. 4] in 2007, and Persona 2: Eternal Punishment - Infinity Mask[Jp. 5] in 2009. Both games carried over the basic gameplay functions of the original games tailored for mobile phones.[59][60]
Many mobile spin-offs are related to Persona 3: there is an RPG side-story titled Persona 3 Em,[Jp. 6] an action game prequel set ten years prior to Persona 3 titled Aegis: The First Mission, and an alternate version of Persona 3 featuring different characters titled Persona 3 Social.[Jp. 7] Multiple Persona 3-themed puzzle games have also been developed.[61][62][63][64][65][66] An online mobile RPG set around the high school featured in Persona 3, titled Persona Mobile Online,[Jp. 8] was released in 2009.[67]
Persona 4 likewise received a mobile card game spin-off, titled Persona 4 The Card Battle.[Jp. 9][68]
A mobile spin-off for Persona 5 entitled Persona 5: The Phantom X was announced in 2023, developed by Black Wings Game Studio and published by Perfect World Games.[69]
Common elements
[edit]Gameplay
[edit]The gameplay of the Persona series revolves around combat against various enemy types: Demons, Shadows and Personas.[70][71][72][73] Main combat takes place during dungeon crawling segments within various locations. The way battles initiate varies between random encounters (Persona, Persona 2) or running into models representing enemy groups (Persona 3 onwards). Battles are governed by a turn-based system, where the player party and enemies each attack the opposing side. Actions in battle include standard physical attacks using short-range melee or long-range projectile weapons, magical attacks, using items, guarding, and under certain conditions escaping from battles. During battle, either side can strike an enemy's weakness, which deals more damage than other attacks.[14][33][74][75][76] Starting with Persona 3, landing a critical hit grants the character an extra turn. If all enemies are knocked down by critical hits, the party can perform an "All Out Attack", with all party members attacking at once and dealing high damage. Each party member is manually controlled by the player in all but one Persona title: in Persona 3, all the party apart from the main character are controlled by an AI-based command system. The general gameplay has remained consistent across all Persona games.[14][33][73][76][77][78]
Each Persona game also includes unique elements. In Persona, battles take place on a grid-based battlefield, with characters' and enemies' movements dictated by their placement on the battlefield.[71] This system was abandoned for the Persona 2 games: the party has free movement across the battlefield, and is assigned a set of moves which can be changed in the menu during and in between battles.[14][79] In Persona and Persona 3, there is a lunar phase tied to gameplay, time progression, and the plot. In Persona 4, this was changed to a weather-based system, where changes in the weather keyed to the story affected enemy behavior.[73][80][81] Persona 5 introduces elements such as platforming and stealth gameplay to dungeon exploration.[70][76][82] The All-Out Attack can be initiated in a "Hold-Up" session, triggered when all enemies are knocked down.[83]
Personas
[edit]A defining aspect of the series is the use of the "Persona", which are physical manifestations of a person's psyche and subconscious used for combat.[84] The main Personas for the cast used up to Persona 3 were inspired by Greco-Roman mythology. Persona 4's were based on Japanese deities; while Persona 5 used characters inspired by fictional and historical outlaws and thieves.[85][86][87] The summoning ritual for Personas in battle varies throughout the series: in early games, the party gains the ability to summon through a short ritual after playing a parlor game; in Persona 3, they fire a gun-like device called an Evoker at their head to overcome their cowardice; in Persona 4, they summon their Personas by destroying Tarot cards; in Persona 5, they are summoned through the removal of the characters' masks.[84][88]
Personas are used for types of physical attack and magical attacks, along with actions such as healing and curing or inflicting status effects.[14][33][71][75][84][89] For all Persona games, all playable characters start out with an initial Persona, which can evolve into other Personas through story-based events and use during battle.[14][78][89] In multiple Persona games, two or more Personas can be summoned at once to perform a powerful Fusion Spell.[14][78][79] In Persona 3, 4 and 5, only the main character can wield and change between multiple Personas; the other characters use a single Persona.[33][89] During the course of the game, the player acquires more Personas through a system of Skill Cards, represented by Major Arcana Tarot cards. Each skill card represents a different Persona family, which in turn hold their own abilities inherent to that family. Multiple Personas can be fused together to create a new Persona with improved and inherited abilities: these range from fusing two Personas in the Persona 2 duology to up to twelve in Persona 4.[14][33][71][75][89][90] Starting with Persona 3, the main protagonist of each game has an ability known as "Wild Card", an ability to summon multiple Personas represented by the Fool Arcana.[91]
Social links and negotiation
[edit]"Social Links" is a system introduced in Persona 3 that is a form of character interaction tied to the growth of Personas. During their time outside battle, the main character can interact with and grow a particular Social Link, which acts as an independent character growth system tied to a Persona family or Arcanum. As the main character's relationship with the character representing a Social Link grows, its rank is raised and more powerful Personas related to the Social Link's assigned Arcanum can be summoned and fused.[33][74] Attributes related to the main character's social life can also be used to improve their Persona abilities, such as their academic abilities and social aptitude.[33][89] An enhanced version of the Social Link system, known as "Confidants", appeared in Persona 5.[70][92]
In Persona, the Persona 2 duology, and Persona 5, there is also a "Negotiation" mechanic carried over from the Megami Tensei series, in which player characters can talk with enemies and provoke certain actions depending on their dialogue choices. Some responses yield Skill Cards for use in creating new Personas.[14][71] Negotiation was removed from Persona 3 and Persona 4, although Atlus staff considered the Social Link system and aspects of Persona fusion to be a "disguised" version of it.[93] In Persona 5, they can be initiated during a "Hold Up" session; Shadows can be persuaded to join the party as a new Persona if the Negotiation is successful, the player does not already have them, and is at an appropriate experience level.[83][94]
Setting and themes
[edit]The Persona series takes place in modern-day Japan and focuses on a group of high school students, with the exception to this being Eternal Punishment, which focused on a group of adults.[84][95] The setting has been described as urban fantasy, with extraordinary events happening in otherwise normal locations.[96] The typical setting used is a city, with a noted exception being the rural town setting of Persona 4.[95] Although they are typically stand-alone games that only share thematic elements, the Persona games share a continuity, with elements from previous games turning up in later ones.[84][95] Persona and the Persona 2 games shared narrative elements which were concluded with Eternal Punishment, so Persona 3 started out with a fresh setting and characters.[97] The first in the series is Persona, set in the year 1996. This is followed by the events of Innocent Sin and Eternal Punishment in 1999. At the end of Innocent Sin, the main characters rewrite events to avert the destruction of Earth, creating the Eternal Punishment reality, with the original reality becoming an isolated Other Side. Persona 3 and subsequent games stem from Eternal Punishment.[7][98] Persona 3 is set from 2009 to 2010, and Persona 4 is set from 2011 to 2012. The Persona 4 Arena games and Dancing All Night take place in the months following Persona 4.[7][99][100] In contrast, Persona 5 is set in a non-specific year referred to as "20XX", while Strikers is set several months after the events of Persona 5.[101] The Persona Q series takes place in a separate enclosed world in which the characters of Persona 3, 4, and 5 are drawn into from their respective time periods.[102] Dialogue in Q2 also suggests that Persona 5 takes place only a few years after 4.
A central concept for the series is the collective unconscious, a place generated by the hearts of humanity and from which Personas are born.[7][98] According to the official Persona Club P3 book, the collective unconscious was generated by the primitive life on Earth as a means of containing the spiritual essence of Nyx, a space-born being whose presence would cause the death of all life on Earth. Her body was damaged by the impact and became the moon, while her psyche was left on the surface and locked away at the heart of the collective unconscious. The fragments of Nyx's psyche, known as "Shadows", are both a threat and a crucial part of humanity's existence. To further help defend against hostile Shadows, people generated the deities that exist within the collective unconscious, many of which manifest as Personas. Nyx appears in Persona 3 as the antagonist.[103] The major dungeon locations in each game are generated by the latent wishes and desires of humans and are generally used by another force for their own ends.[104] A recurring location appearing in most of the games is the "Velvet Room", a place between reality and unconsciousness created by Philemon that changes form depending on the psyche of its current guest. Its inhabitants, led by an enigmatic old man called Igor, aid the main characters by helping them hone their Persona abilities. While normally inaccessible and invisible to all except those who forged a contract with the room, others can be summoned alongside the guest, intentionally or otherwise.[105][106][91][107]
The main character of each Persona game is a silent protagonist representing the player, with a manner described by the series' director as "silent and cool".[108] When the writer for new story content in Eternal Punishment's PSP version wished for the main character to have spoken dialogue, this was vetoed as it went against the series tradition.[109] Two recurring characters generated by the collective unconscious are Philemon and Nyarlathotep, the respective representatives of the positive and negative traits of humanity.[7] In Innocent Sin, the two reveal that they are engaged in a proxy contest as to whether humanity can embrace its contradictory feelings and find a higher purpose before destroying itself.[98] Philemon makes appearances in later Persona games as a blue butterfly.[85][91] Many of the major antagonists in the series are personifications of death generated by the human subconscious.[91] The central theme of the Persona series is exploration of the human psyche and the main characters discovering their true selves.[110] The stories generally focus on the main cast's interpersonal relationships and psychologies.[111] There is also an underlying focus on "the human soul".[112]
Many of the concepts and characters within the series (Personas, Shadows, Philemon) use Jungian psychology and archetypes.[106] A recurring motif are the "masks" people wear during everyday life, which ties back to their Personas. This motif was more overtly expressed in Persona 5 through the main casts' use of masks in their thief guises.[108][113] The dual lives of the main casts are directly inspired by these themes.[104] Each game also includes specific themes and motifs. Persona 2 focuses on the effect of rumors on the fabric of reality (referred to by the developers as "the power of Kotodama"); Persona 3 employs themes involving depression and the darkness within people; Persona 4 focuses on how gossip and the media influences people's views of others; and Persona 5 shows how the main characters pursue personal freedom in a restrictive modern society.[85][96][114] Zhang Cheng from The Paper thought the Persona 3, 4 and 5 regarded emotions and bonds as the ultimate weapon against alienation in postmodern society, and calls on everyone to become positive people.[115] A recurring element in the earlier entries is ""The Butterfly Dream"", a famous story by the Chinese philosopher Zhuang Zhou. It ties in with the series' themes, and also with Philemon's frequent appearances as a butterfly.[7] Philemon's original appearance was based on Zhuang Zhou.[106] The character Nyarlathotep is based on the character of the same name from H. P. Lovecraft's Cthulhu Mythos, and the Mythos as a whole is frequently referenced in Persona 2.[85][116] The Velvet Room was based on the Black Lodge from Twin Peaks, while Igor and his assistants are all named after characters from Mary Shelley's novel Frankenstein and its adaptations.[106][91]
Development
[edit]The Persona series was first conceived after the release of Shin Megami Tensei If... for the Super Famicom. As the high school setting of If... had been positively received, Atlus decided to create a dedicated subseries focusing on the inner struggles of young adults.[112][117] The focus on high school life was also decided upon due to the experiences of the series' creators, Kouji Okada and Kazuma Kaneko: according to them, as nearly everyone experiences being a student at some point in their lives, it was something everyone could relate to, representing a time of both learning and personal freedom. In their view, this approach helped players accept the series' themes and the variety of ideas included in each title. Kaneko in particular tried to recreate his experiences and the impact it had on him during his time with the series.[118] The main concept behind the first game was a Megami Tensei title that was more approachable for new and casual players than the main series. The abundance of casual games on the PlayStation reinforced this decision.[106][119] The game's title, Megami Ibunroku,[Jp. 10] represented the game's status as a direct spin-off from the series.[120] It was later dropped to further define Persona as a standalone series.[116] After the success of Persona, Innocent Sin began development, retaining many of the original staff. During the writing of Innocent Sin, it was decided that the world of Persona 2 needed a different perspective than that of the current protagonist. This decision laid the groundwork for Eternal Punishment.[116][121] Following this, the Persona series entered a hiatus while focus turned to other projects, including Shin Megami Tensei III: Nocturne.[122]
The conceptual Persona 3 was submitted to Atlus in 2003 by Katsura Hashino, who had worked as a designer for multiple Megami Tensei games and had been the director for Nocturne. Gaining Atlus' approval of the concept, development started in the same year, after the completion of Nocturne and the Digital Devil Saga duology.[123][124][125] Persona 3 was part of Atlus' push to expand their player base outside of Japan.[122] Ideas were being passed around about Persona 4, but the game did not begin official development until after the release of Persona 3.[112] Preparations for Persona 5's development began in 2010. The team decided to shift towards more challenging story themes, saying that the shift would be more drastic than that experienced with Persona 3.[126][127] Persona 4 Arena and its sequel were the first non-RPG collaborative project in the series: its success inspired the creation of both Persona Q and Dancing All Night.[128][129]
The first three Persona games were developed by Atlus' internal R&D1 studio, the studio responsible for the mainline Megami Tensei games.[130] Beginning with Persona 3, a dedicated team originally referred to as the 2nd Creative Production Department began handling development for the series. The team was later renamed P-Studio in 2012.[131][132][133] Hashino remained in charge of the studio until the Japanese release of Persona 5 in 2016, when he moved to found a new department, Studio Zero, to work on non-Persona projects.[134][135] Aside from Atlus, other developers have helped develop entries in the Persona series. During the pre-production stage of Persona 4 Arena, Hashino approached Arc System Works after being impressed by their work on the BlazBlue series.[24] For Dancing All Night, development was initially handled by Dingo, but due to quality concerns Atlus took over primary development with Dingo being retained as a supporting developer.[136]
Art design
[edit]The two character artists for the Persona series are Kazuma Kaneko, a central artist in the main Megami Tensei series who designed characters for the first three Persona games, and Shigenori Soejima, who worked in a secondary capacity alongside Kaneko and took Kaneko's place as the character designer from Persona 3 onwards.[106][139][140][141] While designing the characters for Persona, Kaneko was inspired by multiple notable celebrities and fictional characters of the time, along with members of Atlus staff. In Persona and Innocent Sin, the main characters all wore the same school uniforms, so Kaneko differentiated them using accessories.[106][139] For Eternal Punishment, the main cast were adults, so Kaneko needed to rethink his design procedure. Eventually, he adopted the concept of ordinary adults, and gave them designs that would stand out in-game.[118]
Soejima's first major work for the series was working on side characters for Persona 2 alongside Kaneko.[142] Kaneko put Soejima in charge of the series' art direction after Persona 2 as Kaneko did not want to imprint his drawing style on the Persona series, and also wanted Soejima to gain experience.[140] Soejima felt a degree of pressure when he was given his new role, as the series had accumulated a substantial following during Kaneko's tenure.[137] In a later interview, Soejima said that although he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work.[81] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. If his designs come too close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind.[141] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign.[141][143]
Starting with Persona 3, each Persona game has been defined by a different aesthetic and key color. It is one of the first artistic decisions made by the team: Persona 3 has a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. In contrast, Persona 4 has a lighter tone and characters but also sports a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal.[141] According to Soejima, blue was the "color of adolescence", and yellow was the "color of happiness".[81] For Persona 5, the color chosen was red, to convey a harsh feeling in contrast to the previous Persona games and tie in with the game's story themes. Its art style was described as a natural evolution from where Persona 4 left off.[113][144]
Music
[edit]The music of the Persona series has been handled by multiple composers. The one most associated with the series is Shoji Meguro, who began working on Persona shortly after he joined Atlus in 1995. His very first composition for the game was "Aria of the Soul", the theme for the Velvet Room that became a recurring track throughout the series.[145][146][147] During his initial work on the series, Meguro felt restricted by the limited storage space of the PlayStation's disc system, and so when he began composing for Persona 3, which allowed for sound streaming due to increased hardware capacity, he was able to fully express his musical style. His main worry for his music in Persona 3 and 4 was the singers' pronunciation of the English lyrics.[81] He was unable to work on the Persona 2 games as he was tied up with other projects, including Maken X.[148] Meguro also served as the lead composer in Persona 5, using elements of acid jazz and the game's themes for inspiration to achieve the right mood.[149] The music for Innocent Sin and Eternal Punishment was handled by Toshiko Tasaki, Kenichi Tsuchiya, and Masaki Kurokawa. Tsuchiya had originally done minor work on Persona, and found composing for the games a strenuous experience.[150][151][152] Spin-offs, such as the Persona Q and Dancing subseries, are usually handled by other Atlus composers such as Atsushi Kitajoh, Toshiki Konishi, and Ryota Kozuka.[153]
Release
[edit]The series consists of twenty games, not counting re-releases and mobile games.[1] Persona was the first role-playing entry in the Megami Tensei franchise to be released outside of Japan, as previous entries had been considered ineligible due to possibly controversial content. As examples of this content were in a milder form for Persona, the restrictions did not apply.[154][155] According to Atlus, Persona and its sequel were to test player reactions to the Megami Tensei series outside of Japan.[130] The greater majority of Persona games were either first released on or exclusive to PlayStation platforms. This trend was broken with the release of Persona Q for the 3DS in 2014.[156] All the Persona games have been published by Atlus in Japan and North America.[130] An exception in Japan was the Windows port of Persona, which was published by ASCII Corporation.[3] After 2016, due to Atlus USA's merger with Sega of America, Sega took over North American publishing duties, although the Atlus brand remained intact.[157] Since then, Atlus has been releasing ports of the main Persona games for non-PlayStation platforms, beginning with the release of Persona 4 Golden on Windows in 2020, which marked the first time a numbered entry in the series released for PC worldwide. Sega would also assist Atlus in porting Persona 5 Royal and Persona 3 Portable to Windows, in addition to Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S throughout 2022 and 2023.[158][159][160][161] Persona 3 Reload, a remake of Persona 3 (2006), was launched in 2024 for PlayStation 4, PlayStation 5, Windows, Xbox One and Xbox Series X/S, making it the first main entry in the franchise to both receive a worldwide simultaneous release, as well as the first to be available on non-PlayStation formats from launch.[162] In a quarterly earnings report from November 2023, SEGA Sammy president Haruki Atami suggested that all future Persona games going forward would follow a similar release and availability cadence in order to meet company expectations of selling at least 5 million units in a new game's first year.[163]
Due to the company not having a European branch, Atlus has generally given publishing duties to other third-party publishers with branches in Europe. This frequently results in a gap between North American and European release dates ranging from a few months to a year or more.[48][164][165] For Persona 3, Atlus gave publishing duties to Koei.[21] For Persona 4, European publishing was handled by Square Enix.[166] Persona 4 Arena was originally published in Europe by Zen United after a long delay, but the digital rights were eventually returned to Atlus, resulting in the game being removed from PSN.[164] Atlus ended up re-publishing the digital PlayStation version in Europe.[167] They had previously digitally published the PSP port of Persona in Europe and Australia.[6] Arena Ultimax was published in Europe by Sega, who had recently purchased Atlus' parent company. It was speculated that this could lead to a new trend that would shorten the release gap between North America and Europe.[48] A regular publishing partner was Ghostlight, whose relations with Atlus went back to the European release of Nocturne.[168][169] A more recent partner was NIS America, which published Persona 4 Golden, Persona Q, and Dancing All Night.[53][170][171] Atlus' partnership with NIS America ended in 2016, with NIS America citing difficulties with the company since its acquisition by Sega as reasons for the split. As part of their statement, NIS America said that Atlus had become "very picky" about European partners, selecting those which could offer the highest minimal sales guarantee on their products.[172] Sega of America and Atlus USA eventually entered into a partnership with European publishing company Deep Silver to publish multiple games in the region, including Persona 5.[173]
Localization
[edit]The localizations for the Persona series are generally handled by translator Yu Namba of Atlus USA, who also handles localization for multiple other Megami Tensei games.[93][174] Another prominent staff member was Nich Maragos, who worked with Namba on multiple Persona games until moving to Nintendo of America prior to 2015.[174][175] The localization of Persona was handled by a small team, which put a lot of pressure on them as they needed to adjust the game for Western audiences: the changes implemented included altering names, changing the appearance of characters, and removing numerous cultural references. An entire alternate main quest was also removed.[154][174][176] After Persona, it was decided that future Persona games should be as faithful as possible to their original releases.[174] Namba's first localization project for the series was Eternal Punishment.[177] For the release of Innocent Sin, there was a debate over whether to release it, as it contained potentially controversial content including allusions to Nazism.[174] In the end, due to staff and resource shortages, Innocent Sin was passed over for localization in favor of its sequel Eternal Punishment.[154] Later, when the company developed the PSP ports, the team released the ports of Persona and Innocent Sin overseas so fans attracted by Persona 3 and 4 would be able to easily catch up with the rest of the series. The localization for Persona was completely redone, reverting all the previous altered content and restoring all previously cut content.[154][176][178] The port of Eternal Punishment was not localized due to "unusual circumstances", so the company released the original version on PSN instead.[18]
For the localizations of Persona 3 and 4, the team incorporated as much of the original content as possible, such as using Japanese honorifics and keeping the game's currency as yen rather than changing it. As a general rule, they incorporate cultural elements from the original versions unless they would not be understood by the player, such as with certain jokes.[93] Nevertheless, some changes had to be made. In one instance, the character Mitsuru Kirijo was originally an English speaker, but her second language for the localized version was changed to French due to her cultured appearance. School tests also needed to be changed due to similar language-based issues.[174] The Social Links were originally called "Community",[Jp. 11] but this was changed as the word "Community" had a very specific meaning in English. The new name was inspired by the way the character Igor made reference to the concept using words such as "society" and "bonds".[179] Some in-game Easter egg references were also changed: in Persona 3 references to the larger Megami Tensei series by a character in an in-game MMORPG were changed to reference earlier Persona games, while mentions of a fictional detective in Persona 4 were altered to reference the Kuzunoha family from Eternal Punishment and the Devil Summoner series.[179] Character names have also needed adjustment, such as the stage name of Persona 4 character Rise Kujikawa, and the way characters referred to each other was adjusted to appeal more to a western audience.[179][180] Persona 5 was also localized in this fashion.[177]
The localized English names of games have also been altered. The banner title for Persona was changed from Megami Ibunroku to Revelations, principally because the team thought the latter name sounded "cool". The Revelations title was removed for Innocent Sin and Eternal Punishment. After the successful release of Nocturne, the "Shin Megami Tensei" moniker was added to the series title to help with Western marketing.[154] This has not been the case for some games: Persona 4 Arena's original title, Persona 4: The Ultimate in Mayonaka Arena, was shortened as it sounded "awkward", and the "Shin Megami Tensei" moniker was dropped as it would have made the title too long, which has been applied to every game in the series since.[36][179] The same change was made for Persona 4 Golden and Persona 5 Royal, with the team dropping "The" that was in the Japanese title because it would have sounded "odd" in English-speaking regions.[179]
Reception
[edit]Game | Metacritic |
---|---|
Revelations: Persona | 78/100 (PS)[181] 78/100 (PSP)[182] |
Persona 2: Innocent Sin | 75/100 (PSP)[183] |
Persona 2: Eternal Punishment | 83/100 (PS)[184] |
Persona 3 | 86/100[185] 89/100 (FES)[186] 89/100 (Portable)[187] 87/100 (Reload)[188] |
Persona 4 | 90/100[189] 93/100 (Golden)[190] |
Persona 5 | 93/100[191] 95/100 (Royal)[192] |
The first Persona was referred to at the time as a sleeper hit, and the success of it and Eternal Punishment helped establish both Atlus and Megami Tensei in North America. In Europe, the series did not become established prior to the release of Persona 3 and 4, both of which were highly successful in the region.[154][156][193] According to Atlus CEO Naoto Hiraoka, the main turning point for the franchise was the release of Persona 3, which was a commercial success and brought the series to the attention of the mainstream gaming community. Persona 4 received an even better reception. The Persona series' success has allowed Atlus to build a strong player base outside of Japan, contributing to the success of other games such as Catherine.[156][c]
The Persona series has been referred to as the most popular spin-off from the Megami Tensei franchise, gaining notoriety and success in its own right.[84][96][194] Io9's James Whitbrook commented that while "here in the west, we've got plenty of awesome urban fantasy, especially from a YA perspective. But what makes Persona interesting is that it's the familiar concept of Urban fantasy, the balance of the mundane "normal" life of the protagonists and the problems they have there with the fantastical nature of the supernatural world that lies beneath all that, from a Japanese perspective. Over here, that's much less common, and the way the series portrays urban fantasy through that lens is what makes it so different, especially from what you would normally expect from Japanese RPGs.".[96] Nintendo Power, in an article concerning the Megami Tensei series, cited the Persona series' "modern-day horror stories" and "teams of Japanese high-school kids" as the perfect example of the franchise.[195] Persona was mentioned in 1999 by GameSpot's Andrew Vestal as a game that deserved attention despite not aging well, saying "Examining Persona reveals three of the traits that make the series so popular - and unique - amongst RPG fans: demonology, negotiation, and psychology".[196] The game has been named as a cult classic.[154] Persona 3 was named by RPGamer as the greatest RPG of the past decade in 2009, and RPGFan listed Persona 3 and 4 in second and fourth place respectively in their similar 2011 list.[197][198] Persona 3 was listed by Gamasutra as one of the 20 essential RPGs for players of the genre.[199] Persona 4 was also listed by Famitsu as one of the greatest games of all time in a 2010 list.[200]
As well as gaining critical acclaim, the series has been the subject of controversy over its content. This controversy began with the localized banner title of the original Persona, which raised concerns due to its religious implications.[154] Kurt Katala, writing for 1UP.com in 2006 about the controversial content of the Megami Tensei franchise as a whole, mentioned Innocent Sin's references to homosexuality, schoolyard violence, and Nazism, considering them possible reasons why the game was not originally released outside of Japan.[201] In 1UP.com's 2007 game awards, which ran in the March 2008 issue of Electronic Gaming Monthly, Persona 3 was given the "Most controversial game that created no controversy" award: the writers said "Rockstar's Hot Coffee sex scandal and Bully's boy-on-boy kissing's got nothing on this PS2 role-player's suicide-initiated battles or subplot involving student-teacher dating".[202] Persona 4 has in turn been examined by multiple sites over its portrayal of character sexuality and gender identity.[203][204][205]
Additional controversy surrounds the three mainline titles with Katsura Hashino at the head—Persona 3 + FES + Portable, Persona 4 + Golden, and Persona 5—as players and journalists observed notable distasteful depictions of homosexuality within the trio of games.[206] Persona 3 features an optional interaction with an NPC that attempts to flirt with one of the game's main characters, before being observed to have a small amount of facial hair, leading players to believe this NPC is a transgender woman. Persona 5 also has a non-optional interaction with two seemingly gay men that was the subject of extensive criticism, which was then altered in the Western localization of Persona 5 Royal.[207] However, Persona 4 and its counterpart Persona 4 Golden are noted as the most egregious display of this writing, depicting major character Kanji Tatsumi as potentially being bisexual or gay, and making him the brunt of many homophobic jokes and jabs from another main character, Yosuke Hanamura.[208] Persona 4 Golden, unlike its successors Persona 5 and Royal, adds many interactions in which this behavior from Yosuke is exacerbated. Furthermore, both versions of the game depict another major character as possibly being transgender, which has sparked extensive debate over their identity, creating a large divide within the Persona fanbase.
Sales
[edit]By November 2022, the series had sold over 16 million copies worldwide and generated over $350 million in revenue.[209][210] As of 5 March 2024[update], the series has sold 22.6 million units worldwide.[211]
As of November 4th, 2024, the Persona series has sold over 23 million copies worldwide.[212]
Related media
[edit]Anime
[edit]The first anime adaptation of the Persona series, a television series based on Persona 3 titled Persona: Trinity Soul, aired in 2008. Trinity Soul takes place in an alternate setting ten years after Persona 3, making it a non-canon entry in the franchise.[213][214] It was animated by A-1 Pictures, directed by Jun Matsumoto, written by a team that included Yasuyuki Muto, Shogo Yasukawa, and Shinsuke Onishi, and composed for by Taku Iwasaki. Its characters were designed by Soejima and Yuriko Ishii, while Persona designs were done by Nobuhiko Genma.[215][213] It was distributed internationally by NIS America.[216]
An anime adaptation of the original Persona 4, Persona 4: The Animation, aired in 2011. The 25-episode series was produced by AIC ASTA and directed by Seiji Kishi.[217][218] In 2014, a series based on Persona 4 Golden, titled Persona 4: The Golden Animation, was produced by A-1 Pictures. This series, which retains the cast of the original adaptation, dramatizes the new material included in Persona 4 Golden, focusing on the protagonist's encounters with new character Marie.[219][220]
A standalone prequel anime created by A-1 Pictures, Persona 5 The Animation: The Day Breakers, was released in September 2016 prior to the Japanese release of the game.[221] A full anime series based on Persona 5, Persona 5: The Animation, aired in 2018.[222]
The original Persona 4 anime series was made into a condensed film adaptation titled Persona 4: The Animation - The Factor of Hope; it was released in Japanese cinemas in 2012.[223] Persona 3 has also been adapted into a series of anime films produced by AIC ASTA and featuring staff from Persona 4: The Animation, released in cinemas in Japan and licensed for release overseas by Aniplex.[224][225] The four films are titled #1 Spring of Birth, #2 Midsummer Knight's Dream, #3 Falling Down, and #4 Winter of Rebirth. They were released from 2013 to 2016.[226][227][228][229] For both Persona 4: The Animation and the Persona 3 film series, one of the main concerns was the portrayal of the lead characters, which were originally dictated by player actions.[230][231]
Other adaptations
[edit]Persona was adapted into an eight-issue manga series titled Megami Ibunroku Persona, originally serialized in 1996 and later reissued in 2009.[232] A second spin-off manga, Persona: Tsumi to Batsu,[Jp. 12] was released to tie in with the release of the Persona 2 games. Set within the same setting of the Persona 2 games, it follows a separate story. In its 2011 reissue, new material was added that connected the manga to the events of Innocent Sin.[233] Persona 3, Persona 4, and Persona 5 have all received their own manga adaptations.[234][235][236][237] Another manga based on Persona Q was also serialized: two separate manga storylines, based on the two storylines featured in the game, were written and dubbed Side:P3 and Side:P4.[236][238] Multiple novels based on Persona 3 and 4 have also been released.[215][239][240]
Five stage plays based on Persona 3 have been produced under the banner Persona 3: The Weird Masquerade. They received limited runs and featured separate performances for the male and female versions of the game's protagonists.[241] Persona 4 was also adapted into two stage plays, both produced by Marvelous AQL and receiving limited runs in 2012: Visualive and Visualive the Evolution.[242][243] A stage play based on Persona 4 Arena was likewise given a limited run in December 2014,[244] and one based on Persona 4 Arena Ultimax ran in July 2016.[245]
Atlus has created or hosted media dedicated to the Persona series. A dedicated magazine originally ran for ten issues between 2011 and 2012, and has been irregularly revived since then.[246][247] An official talk show released on the official Persona website and Niconico, Persona Stalker Club, began in February 2014. Hosted by freelance writer Mafia Kajita and actress Tomomi Isomura, it was designed to deepen the connection between Atlus and the Persona fanbase.[248] Concerts featuring music from the Persona series have also been performed, and some have received commercial releases on home media in Japan.[249][250] Action figures and merchandise such as clothing have also been produced.[251][252][253]
The series was also represented in the 2018 crossover fighting game Super Smash Bros. Ultimate with the April 2019 downloadable content (DLC) inclusion of Joker, the protagonist of Persona 5. Along with him, a Persona-themed stage, eleven musical tracks from the series, and Mii costumes of Morgana, Teddie, and the main protagonists from Persona 3 and 4 were also featured.[254]
In June 2022, as part of the series' 25th anniversary, Sega expressed in an interview with IGN, their desire to expand the Persona series and other Atlus properties into live-action film and television, as had been done with their flagship property, Sonic the Hedgehog and its 2020 film adaptation. Toru Nakahara, Sega's lead producer on the Sonic the Hedgehog films and the Netflix animated series Sonic Prime, stated of Atlus' games that, "Stories like those from the Persona franchise really resonate with our fans and we see an opportunity to expand the lore like no one has seen — or played — before".[255]
In 2023, actors Jun Shison and Haruna Kawaguchi were appointed as official ambassadors for the Persona series, where they would appear in commercials and other promotional campaigns for the series.[256][257]
See also
[edit]Footnotes
[edit]Translations
[edit]- ^ ペルソナ, Perusona
- ^ ペルソナ3 ザ・ナイト・ビフォア, Perusona Surī: Za Naito Bifoa
- ^ ペルソナ アインソフ, Perusona Ain Sofu
- ^ ペルソナ2 罪 ロストメモリーズ, Perusona Tsū: Tsumi Rosuto Memorīzu
- ^ ペルソナ2 罰 インフィニティマスク, Perusona Tsū: Batsu Infiniti Masuku
- ^ ペルソナ3エム, Perusona Surī Emu
- ^ ペルソナ3ソーシャル, Perusona Surī Sōsharu
- ^ ペルソナ モバイル オンライン, Perusona Mobairu Onrain
- ^ ペルソナ4 ザ・カードバトル, Perusona Fō Za Kādo Batoru
- ^ 女神異聞録, lit. "Goddess' Odyssey"
- ^ コミュニティ, Komyuniti
- ^ ペルソナ 罪と罰, lit. Persona: Sin and Punishment
Notes
[edit]- ^ Other third-party companies such as Ghostlight and NIS America have published games in Europe. Sega began handling North American publishing duties in 2016 under the Atlus brand name, before expanding to European territories in 2019.
- ^ This game is generally referred to as Persona 1 or just Persona rather than by its full title.
- ^ While primarily referring to and focusing on the European market, Hiraoka is speaking of the Persona series in general in the cited instances.
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