Goat Simulator: Difference between revisions
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{{Short description|2014 video game}} |
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{{Use dmy dates|date= |
{{Use dmy dates|date=August 2023}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Goat Simulator |
| title = Goat Simulator |
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| image = Goat Simulator cover.jpg |
| image = Goat Simulator cover.jpg |
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| caption = [[Steam (service)|Steam]] storefront header |
| caption = [[Steam (service)|Steam]] storefront header |
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| developer = [[Coffee Stain Studios]]{{efn|Ported to consoles by [[Double Eleven (company)|Double Eleven]] and [[Lucid Games]] |
| developer = [[Coffee Stain Studios]]{{efn|Ported to consoles by [[Double Eleven (company)|Double Eleven]] and [[Lucid Games]]. Ported to Linux and OS X by [[icculus.org]]. ''GoatZ'' and ''Waste of Space'' [[downloadable content]] by Gone North Games. ''Goat Simulator Remastered'' developed in collaboration with [[Coffee Stain North]] and [[Fishlabs]].}} |
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| publisher = |
| publisher = Coffee Stain Studios{{efn|Original console versions published by [[Double Eleven (company)|Double Eleven]]}} |
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| director = Armin Ibrisagic |
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| producer = Johannes Aspeby |
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| engine = [[Unreal Engine 3]] |
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| designer = Paul Yance |
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| platforms = [[Microsoft Windows]], [[Linux]], [[OS X]], [[Android (operating system)|Android]], [[iOS]], [[Xbox 360]], [[Xbox One]], [[PlayStation 3]], [[PlayStation 4]], [[Nintendo Switch]] |
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| programmer = {{ubl|Johannes Aspeby|Stefan Hanna|Gustav Löfstedt}} |
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| released = '''Microsoft Windows'''{{Video game release|WW|1 April 2014}}'''Linux''', '''OS X'''{{Video game release|WW|27 June 2014}}'''Android''', '''iOS'''{{Video game release|WW|16 September 2014}}'''Xbox 360''', '''Xbox One'''{{Video game release|WW|17 April 2015}}'''PlayStation 3''', '''PlayStation 4'''{{Video game release|NA|11 August 2015|PAL|12 August 2015}}'''Nintendo Switch'''{{Video game release|WW|23 January 2019}} |
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| artist = Gustaf Tivander |
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⚫ | |||
| engine = [[Unreal Engine 3]]{{efn|[[Unreal Engine 4]] for the mobile versions and ''Remastered''}} |
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| platforms = {{collapsible list|title={{nobold|[[Windows]]}} |
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|[[Linux]] |
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|[[OS X]] |
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|[[Android (operating system)|Android]] |
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|[[iOS]] |
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|[[Xbox 360]] |
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|[[Xbox One]] |
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|[[PlayStation 3]] |
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|[[PlayStation 4]] |
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|[[Nintendo Switch]] |
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|'''''Remastered''''' |
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|Windows |
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|[[PlayStation 5]] |
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|[[Xbox Series X/S]]}} |
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| released = {{collapsible list|title={{nobold|1 April 2014}} |
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|'''Windows''' |1 April 2014 |
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|'''Linux''', '''OS X''' |27 June 2014 |
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|'''Android''', '''iOS''' |16 September 2014 |
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|'''Xbox 360''', '''Xbox One''' |17 April 2015 |
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|'''PS3''', '''PS4''' |11 August 2015 |
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|'''Switch''' |23 January 2019 |
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|'''''Remastered''''' |7 November 2024}} |
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| genre = [[Action game|Action]] |
| genre = [[Action game|Action]] |
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| modes = [[ |
| modes = [[Single-player]], [[multiplayer]] |
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}} |
}} |
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'''''Goat Simulator''''' is |
'''''Goat Simulator''''' is an [[Action game|action]] [[video game]] developed and published by [[Coffee Stain Studios]]. It was released for [[Windows]] in April 2014, and ports for [[Linux]] and [[OS X]] were released in June 2014. Mobile versions for [[Android (operating system)|Android]] and [[iOS]] were released in September 2014. Versions for the [[Xbox 360]] and [[Xbox One]] were released in April 2015, and for [[PlayStation 3]] and [[PlayStation 4]] in August 2015; these ports were developed by [[Double Eleven (company)|Double Eleven]]. A [[Nintendo Switch]] version containing the game and [[downloadable content]] was released in January 2019, and a remastered version for [[PlayStation 5]], Windows, and [[Xbox Series X/S]] was released in November 2024. |
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The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal [[game jam]] and shown in an early alpha state in [[YouTube]] videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value. |
The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal [[game jam]] and shown in an early alpha state in [[YouTube]] videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value. |
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The game received mixed reviews |
The game received mixed reviews: some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product. A sequel, ''[[Goat Simulator 3]]'',{{Efn|The game is suffixed with a '3' rather than a '2' as a joke by the developers; "''Goat Simulator 2''" does not exist.<ref>{{Cite web |last=Kim |first=Matt |date=2022-06-09 |title=Goat Simulator 3 Officially Announced, Skips Goat Simulator 2 |url=https://www.ign.com/articles/goat-simulator-3-announced-summer-game-fast |access-date=2022-11-09 |website=IGN |language=en}}</ref>}} was released in November 2022. |
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== Gameplay == |
== Gameplay == |
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[[File:Goat simulator gameplay.png|thumb|right|In ''Goat Simulator'', the player acquires points by performing acts of chaos—in this case, getting struck by a car |
[[File:Goat simulator gameplay.png|thumb|right|In ''Goat Simulator'', the player acquires points by performing acts of chaos—in this case, getting struck by a car shortly after licking a non-player human character. The game's novelty comes from various glitches in the game purposely left in place, such as the distortion of the human character's neck as a result of the collision.]] |
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''Goat Simulator'' is an open-ended [[Third-person (video games)|third-person perspective game]] in which the player controls a [[goat]]. The player is free to explore the game's world — a [[suburban]] setting — as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion.<ref name="eg review"/> A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like ''[[Tony Hawk's (series)|Tony Hawk's Pro Skater]]'', whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.<ref name="ign review"/> |
''Goat Simulator'' is an open-ended [[Third-person (video games)|third-person perspective game]] in which the player controls a [[goat]] called Pilgor. The player is free to explore the game's [[open world|world]] — a [[suburban]] setting — as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion.<ref name="eg review"/> A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like ''[[Tony Hawk's (series)|Tony Hawk's Pro Skater]]'', whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.<ref name="ign review"/> |
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Small gold goat statues are hidden in the game's world. Mutators are progressively unlocked by obtaining the statues. Mutators are toggleable within the main menu of the game. Each adds a unique mechanic and/or appearance to the standard goat, such as changing the goat model to a demon goat, a giraffe, or an ostrich, or adding a jetpack to the goat that can be activated at any time.<ref name="eg review"/> Various [[Easter egg (media)|easter eggs]] are scattered about the sandbox, such as a castle where one can become the Queen of all Goats, or where the goat character gains a move similar to [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]'s spin attack.<ref name="eg review"/> The game's lead developer Armin Ibrisagic noted after release that the game's setting is a parody of the concept of [[Purgatory]], having left references to Heaven and Hell that were later found by fans. Ibrisagic also noted the inclusion of some elements based on the [[2014 Ukrainian revolution]].<ref>{{cite web | url = http://www.polygon.com/2014/5/8/5695296/goat-simulator-purgatory-symbolism-ukraine | title = The theism of Goat Simulator: the surprising metaphysics of the year's goofiest game | first = Megan | last = Farokhmanesh | date = 8 May 2014 | access-date = 9 May 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 11 May 2014 | archive-url = https://web.archive.org/web/20140511020627/http://www.polygon.com/2014/5/8/5695296/goat-simulator-purgatory-symbolism-ukraine | url-status = live }}</ref> |
Small gold goat statues are hidden in the game's world. Mutators are progressively unlocked by obtaining the statues. Mutators are toggleable within the main menu of the game. Each adds a unique mechanic and/or appearance to the standard goat, such as changing the goat model to a demon goat, a giraffe, or an ostrich, or adding a jetpack to the goat that can be activated at any time.<ref name="eg review"/> Various [[Easter egg (media)|easter eggs]] are scattered about the sandbox, such as a castle where one can become the Queen of all Goats, or where the goat character gains a move similar to [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]'s spin attack.<ref name="eg review"/> The game's lead developer Armin Ibrisagic noted after release that the game's setting is a parody of the concept of [[Purgatory]], having left references to Heaven and Hell that were later found by fans. Ibrisagic also noted the inclusion of some elements based on the [[2014 Ukrainian revolution]].<ref>{{cite web | url = http://www.polygon.com/2014/5/8/5695296/goat-simulator-purgatory-symbolism-ukraine | title = The theism of Goat Simulator: the surprising metaphysics of the year's goofiest game | first = Megan | last = Farokhmanesh | date = 8 May 2014 | access-date = 9 May 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 11 May 2014 | archive-url = https://web.archive.org/web/20140511020627/http://www.polygon.com/2014/5/8/5695296/goat-simulator-purgatory-symbolism-ukraine | url-status = live }}</ref> |
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== Development == |
== Development == |
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[[File:QWOP screenshot.jpg|thumb|''Goat Simulator'' was originally intended to imitate ''QWOP'' ''(pictured)'', whose title refers to the four keyboard keys used to move the muscles of the sprinter avatar]] |
[[File:QWOP screenshot.jpg|thumb|''Goat Simulator'' was originally intended to imitate ''[[QWOP]]'' ''(pictured)'', whose title refers to the four keyboard keys used to move the muscles of the sprinter avatar.]] |
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[[File:PR & Marketing Lessons Learned from 'Goat Simulator' - GDC 2016 (25244533413).jpg|thumb|Game designer Armin Ibrisagic presents on ''Goat Simulator'' at the 2016 [[Game Developers Conference]]]] |
[[File:PR & Marketing Lessons Learned from 'Goat Simulator' - GDC 2016 (25244533413).jpg|thumb|Game designer Armin Ibrisagic presents on ''Goat Simulator'' at the 2016 [[Game Developers Conference]]]] |
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''Goat Simulator'' started as a joke prototype from an internal one-month [[game jam]] held by Coffee Stain Studios in January 2014, after completing work for their game ''[[Sanctum 2]]''.<ref name="gamasutra blog"/><ref>{{Cite web|url=http://www.coffeestainstudios.com/blog/1-month-game-jam#.Uz2DHPldXng |title=1 month game jam! |first=Armin |last=Ibrisagic |publisher=[[Coffee Stain Studios]] |date=20 January 2014 |access-date=3 April 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140407075623/http://www.coffeestainstudios.com/blog/1-month-game-jam |archive-date=7 April 2014 |
''Goat Simulator'' started as a joke prototype from an internal one-month [[game jam]] held by Coffee Stain Studios in January 2014, after completing work for their game ''[[Sanctum 2]]''.<ref name="gamasutra blog"/><ref>{{Cite web|url=http://www.coffeestainstudios.com/blog/1-month-game-jam#.Uz2DHPldXng |title=1 month game jam! |first=Armin |last=Ibrisagic |publisher=[[Coffee Stain Studios]] |date=20 January 2014 |access-date=3 April 2014 |url-status=dead |archive-url=https://web.archive.org/web/20140407075623/http://www.coffeestainstudios.com/blog/1-month-game-jam |archive-date=7 April 2014 }}</ref> The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff".<ref name="skater">{{cite web | url = http://www.polygon.com/2014/2/11/5402178/goat-simulator-bleats-it-way-to-steam-this-spring-now-with-licking | title = Goat Simulator bleats it way to Steam this spring, now with licking | first = Dave | last = Tach | date = 11 February 2014 | access-date = 3 April 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 28 February 2018 | archive-url = https://web.archive.org/web/20180228161930/https://www.polygon.com/2014/2/11/5402178/goat-simulator-bleats-it-way-to-steam-this-spring-now-with-licking | url-status = live }}</ref> The idea followed after originally pitching the game as a variation of ''[[QWOP]]'', where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more ''[[Tony Hawk's Pro Skater]]''-type of gameplay the final game presents.<ref name="polygon success"/> Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do.<ref name="polygon success"/> |
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The prototype used [[Nvidia PhysX]] and an [[PhysX#APEX|Apex]] [[physics engine]] with [[ragdoll physics]] for the goat and human models within [[Unreal Engine 3]], a game engine they were familiar with from the ''Sanctum'' series.<ref name="gamasutra blog">{{cite web | url = http://gamasutra.com/blogs/ArminIbrisagic/20140304/212208/How_Goat_Simulator_really_did_become_our_next_IP.php | title = How Goat Simulator really did become our next IP | first = Armin | last = Ibrisagic | publisher = [[Gamasutra]] | date = 4 March 2014 | access-date = 3 April 2014 | archive-date = 28 March 2014 | archive-url = https://web.archive.org/web/20140328120055/http://gamasutra.com/blogs/ArminIbrisagic/20140304/212208/How_Goat_Simulator_really_did_become_our_next_IP.php | url-status = live }}</ref><ref name="polygon hands on"/><ref name="gamasutra qa">{{Cite web | url = http://www.gamasutra.com/view/news/215628/QA_Developing_the_weird_wacky_success_that_is_Goat_Simulator.php | title = Q&A: The weird, wacky success that is Goat Simulator | publisher = [[Gamasutra]] | first = Alex | last = Wawro | date = 21 April 2014 | access-date = 21 April 2014 | archive-date = 22 April 2014 | archive-url = https://web.archive.org/web/20140422232202/http://www.gamasutra.com/view/news/215628/QA_Developing_the_weird_wacky_success_that_is_Goat_Simulator.php | url-status = live }}</ref> In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20.<ref name="polygon success"/> The prototype was meant to be a parody of various other "weirdly successful" ''Simulation'' games presently available, such as ''[[Euro Truck Simulator]]''.<ref name="wireduk">{{cite |
The prototype used [[Nvidia PhysX]] and an [[PhysX#APEX|Apex]] [[physics engine]] with [[ragdoll physics]] for the goat and human models within [[Unreal Engine 3]], a game engine they were familiar with from the ''Sanctum'' series.<ref name="gamasutra blog">{{cite web | url = http://gamasutra.com/blogs/ArminIbrisagic/20140304/212208/How_Goat_Simulator_really_did_become_our_next_IP.php | title = How Goat Simulator really did become our next IP | first = Armin | last = Ibrisagic | publisher = [[Gamasutra]] | date = 4 March 2014 | access-date = 3 April 2014 | archive-date = 28 March 2014 | archive-url = https://web.archive.org/web/20140328120055/http://gamasutra.com/blogs/ArminIbrisagic/20140304/212208/How_Goat_Simulator_really_did_become_our_next_IP.php | url-status = live }}</ref><ref name="polygon hands on"/><ref name="gamasutra qa">{{Cite web | url = http://www.gamasutra.com/view/news/215628/QA_Developing_the_weird_wacky_success_that_is_Goat_Simulator.php | title = Q&A: The weird, wacky success that is Goat Simulator | publisher = [[Gamasutra]] | first = Alex | last = Wawro | date = 21 April 2014 | access-date = 21 April 2014 | archive-date = 22 April 2014 | archive-url = https://web.archive.org/web/20140422232202/http://www.gamasutra.com/view/news/215628/QA_Developing_the_weird_wacky_success_that_is_Goat_Simulator.php | url-status = live }}</ref> In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20.<ref name="polygon success"/> The prototype was meant to be a parody of various other "weirdly successful" ''Simulation'' games presently available, such as ''[[Euro Truck Simulator]]''.<ref name="wireduk">{{cite magazine | url = https://www.wired.co.uk/news/archive/2014-03/24/goat-simulator-preview | title = Goat Simulator 2014 GDC preview promises glitchy caprine capers | magazine = [[Wired UK]] | date = 24 March 2014 | access-date = 3 April 2014 | first = Sam | last = Machkovech | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404002945/http://www.wired.co.uk/news/archive/2014-03/24/goat-simulator-preview | url-status = live }}</ref> Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn [[Unreal Engine 3]] alongside other developers that were developing prototypes in more earnest.<ref name="gamasutra blog"/> |
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Footage of the game in its [[Software release life cycle|alpha state]] was posted to [[YouTube]] by Coffee Stain, where it received more than a million views in two days and a large response from fans requesting a full release of the game in part due to various [[glitch]]es in the prototype's engine.<ref name="eg review"/> The appeal of the video was also picked up by the agricultural magazine ''[[Modern Farmer (magazine)|Modern Farmer]]''.<ref name="wireduk"/><ref>{{cite web | url = http://modernfarmer.com/2014/02/goat-simulation-sets-internet-fire/ | title = Goat Simulator Sets the Internet on Fire | first = Jesse | last = Hirsch | date = 6 February 2014 | access-date = 3 April 2014 | work = [[Modern Farmer (magazine)|Modern Farmer]] | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407085049/http://modernfarmer.com/2014/02/goat-simulation-sets-internet-fire/ | url-status = live }}</ref> Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title;<ref>{{Cite web | url = http://motherboard.vice.com/blog/the-internet-has-spoken-can-has-more-goats-pls | title = The Internet Has Spoken: Can Has More Goats, Pls? | work = [[Vice (magazine)|Vice]] | date = 4 February 2014 | access-date = 5 April 2014 | first = Fruzsina | last = Eördögh | url-status = dead | archive-url = https://web.archive.org/web/20140407105220/http://motherboard.vice.com/blog/the-internet-has-spoken-can-has-more-goats-pls | archive-date = 7 April 2014 | df = dmy-all }}</ref><ref>{{cite news | url = http://www.rockpapershotgun.com/2014/02/04/goat-simulator-game/ | title = In A Nanny State: Goat Simulator Alpha | first = Alec | last = Meer | date = 4 February 2014 | access-date = 5 April 2014 | website = [[Rock Paper Shotgun]] | archive-date = 28 March 2014 | archive-url = https://web.archive.org/web/20140328212125/http://www.rockpapershotgun.com/2014/02/04/goat-simulator-game/ | url-status = live }}</ref> [[GameSpot]] editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while".<ref name="gamespot_thepoint">{{cite web | url = http://www.gamespot.com/videos/the-point-goat-simulator-needs-to-happen/2300-6417085/ | title = Goat Simulator Needs to Happen – The Point | first = Danny | last = O'Dwyer | date = 5 February 2014 | access-date = 5 April 2014 | publisher = [[GameSpot]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404162410/http://www.gamespot.com/videos/the-point-goat-simulator-needs-to-happen/2300-6417085/ | url-status = live }}</ref><ref name="gamespot_prerelease">{{cite web | url = http://www.gamespot.com/articles/goat-simulator-is-a-real-game-that-s-really-happening/1100-6417672/ | title = Goat Simulator is a real game that's really happening | first = Justin | last = Haywald | date = 11 February 2014 | access-date = 5 April 2014 | publisher = [[GameSpot]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404173535/http://www.gamespot.com/articles/goat-simulator-is-a-real-game-that-s-really-happening/1100-6417672/ | url-status = live }}</ref> |
Footage of the game in its [[Software release life cycle|alpha state]] was posted to [[YouTube]] by Coffee Stain, where it received more than a million views in two days and a large response from fans requesting a full release of the game in part due to various [[glitch]]es in the prototype's engine.<ref name="eg review"/> The appeal of the video was also picked up by the agricultural magazine ''[[Modern Farmer (magazine)|Modern Farmer]]''.<ref name="wireduk"/><ref>{{cite web | url = http://modernfarmer.com/2014/02/goat-simulation-sets-internet-fire/ | title = Goat Simulator Sets the Internet on Fire | first = Jesse | last = Hirsch | date = 6 February 2014 | access-date = 3 April 2014 | work = [[Modern Farmer (magazine)|Modern Farmer]] | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407085049/http://modernfarmer.com/2014/02/goat-simulation-sets-internet-fire/ | url-status = live }}</ref> Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title;<ref>{{Cite web | url = http://motherboard.vice.com/blog/the-internet-has-spoken-can-has-more-goats-pls | title = The Internet Has Spoken: Can Has More Goats, Pls? | work = [[Vice (magazine)|Vice]] | date = 4 February 2014 | access-date = 5 April 2014 | first = Fruzsina | last = Eördögh | url-status = dead | archive-url = https://web.archive.org/web/20140407105220/http://motherboard.vice.com/blog/the-internet-has-spoken-can-has-more-goats-pls | archive-date = 7 April 2014 | df = dmy-all }}</ref><ref>{{cite news | url = http://www.rockpapershotgun.com/2014/02/04/goat-simulator-game/ | title = In A Nanny State: Goat Simulator Alpha | first = Alec | last = Meer | date = 4 February 2014 | access-date = 5 April 2014 | website = [[Rock Paper Shotgun]] | archive-date = 28 March 2014 | archive-url = https://web.archive.org/web/20140328212125/http://www.rockpapershotgun.com/2014/02/04/goat-simulator-game/ | url-status = live }}</ref> [[GameSpot]] editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while".<ref name="gamespot_thepoint">{{cite web | url = http://www.gamespot.com/videos/the-point-goat-simulator-needs-to-happen/2300-6417085/ | title = Goat Simulator Needs to Happen – The Point | first = Danny | last = O'Dwyer | date = 5 February 2014 | access-date = 5 April 2014 | publisher = [[GameSpot]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404162410/http://www.gamespot.com/videos/the-point-goat-simulator-needs-to-happen/2300-6417085/ | url-status = live }}</ref><ref name="gamespot_prerelease">{{cite web | url = http://www.gamespot.com/articles/goat-simulator-is-a-real-game-that-s-really-happening/1100-6417672/ | title = Goat Simulator is a real game that's really happening | first = Justin | last = Haywald | date = 11 February 2014 | access-date = 5 April 2014 | publisher = [[GameSpot]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404173535/http://www.gamespot.com/articles/goat-simulator-is-a-real-game-that-s-really-happening/1100-6417672/ | url-status = live }}</ref> |
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The large positive response to the alpha footage convinced the studio to develop ''Goat Simulator'' as a full title to [[Steam (service)|Steam]], putting more people on the title.<ref name="gamasutra blog"/><ref name="polygon hands on">{{cite web | url = http://www.polygon.com/2014/3/22/5536644/goat-simulator-coffee-stain-studios-hands-on | title = The stupid, ridiculous fun of Goat Simulator | date = 22 March 2014 | access-date = 3 April 2014 | first = Megan | last = Farokhmanesh | publisher = [[Polygon (website)|Polygon]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404235703/http://www.polygon.com/2014/3/22/5536644/goat-simulator-coffee-stain-studios-hands-on | url-status = live }}</ref> The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like |
The large positive response to the alpha footage convinced the studio to develop ''Goat Simulator'' as a full title to [[Steam (service)|Steam]], putting more people on the title.<ref name="gamasutra blog"/><ref name="polygon hands on">{{cite web | url = http://www.polygon.com/2014/3/22/5536644/goat-simulator-coffee-stain-studios-hands-on | title = The stupid, ridiculous fun of Goat Simulator | date = 22 March 2014 | access-date = 3 April 2014 | first = Megan | last = Farokhmanesh | publisher = [[Polygon (website)|Polygon]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404235703/http://www.polygon.com/2014/3/22/5536644/goat-simulator-coffee-stain-studios-hands-on | url-status = live }}</ref> The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like ''[[Grand Theft Auto]]'', but decided to stay with a small, inexpensive title that would be truer to the teaser video.<ref name="gamasutra success"/> Recognizing that the glitching was part of the game's appeal, Ibrisagic only sought to fix software bugs that might cause the game to [[crash (computing)|crash]], leaving in the other glitches and bugs associated with the physics engine as the results from these were "really hilarious".<ref name="polygon hands on"/> They limited themselves to a short development time of four weeks without significant management oversight as to set an urgent but realistic goal to bring the game to a playable state.<ref name="gamasutra qa"/> Ibrisagic felt it was important for the game to be supported on Steam, but initially feared that [[Valve Corporation|Valve]] would not accept the quirky title. He instead found Valve to be welcoming of the title, including a joking response from the company that stated "[Valve's marketing manager DJ Powers] has started wearing a goat costume to work he’s so excited about this game".<ref name="gamasutra blog"/><ref name="polygon steam support">{{cite web | url = http://www.polygon.com/2014/3/8/5484844/goat-simulators-steam-support-is-the-most-defining-and-important-part | title = Goat Simulator's Steam support is the 'most defining and important part' | first = Megan | last = Farokhmanesh | date = 8 March 2014 | access-date = 3 April 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407062135/http://www.polygon.com/2014/3/8/5484844/goat-simulators-steam-support-is-the-most-defining-and-important-part | url-status = live }}</ref> As part of its release, Coffee Stain added support for Steam Workshop which would let players [[Mod (video gaming)|modify]] the game, aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results.<ref name="eg review"/><ref name="polygon steam support"/> While the physics engine allows for spectacular rendering of destruction of the game environment, which is a main feature of the game, Coffee Stain acknowledged the downside of this as "it would synchronise terribly in multiplayer".<ref name="Goat Simulator official website - FAQ">{{Cite web | url = http://www.goat-simulator.com | title = Goat Simulator official website – FAQ – Will there be multiplayer? | publisher = [[Coffee Stain Studios]] | access-date = 4 April 2014 | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404173539/http://www.goat-simulator.com/ | url-status = live }}</ref><ref name="tech report">{{Cite web | url = http://techreport.com/news/26234/bizarro-goat-simulator-channels-classic-dead-island-trailer | title = Bizarro Goat Simulator channels classic Dead Island trailer | first = Geoff | last = Geisor | date = 27 March 2014 | access-date = 4 April 2014 | publisher = [[The Tech Report]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404214740/http://techreport.com/news/26234/bizarro-goat-simulator-channels-classic-dead-island-trailer | url-status = live }}</ref> They estimated that adding multiplayer would remove "90 percent of the physics" and many other features, and left the game as a single player title at launch.<ref name="release date">{{Cite web | url = http://www.polygon.com/2014/3/4/5471470/goat-simulator-heads-to-steam-april-1 | title = Goat Simulator heads to Steam April 1 | first = Megan | last = Farokhmanesh | date = 4 March 2014 | access-date = 3 April 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407062411/http://www.polygon.com/2014/3/4/5471470/goat-simulator-heads-to-steam-april-1 | url-status = live }}</ref> The studio considered that it only spent a couple of months to complete the Windows version, and opted to outsource versions for OS X and Linux,<ref name="polygon hands on"/> with [[Ryan Gordon]] handling the porting.<ref name=GOL>{{cite web | title = Icculus Is Porting Goat Simulator To Linux | url = http://www.gamingonlinux.com/articles/icculus-is-porting-goat-simulator-to-linux-it-arives-april-1st.3364 | date = 29 March 2014 | access-date = 4 April 2014 | publisher = [[GamingOnLinux]] }}{{Dead link|date=August 2024 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> |
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=== Release and promotion === |
=== Release and promotion === |
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Coffee Stain Studios released ''Goat Simulator'' worldwide on 1 April 2014, aware that tying the date with [[April Fools' Day]] may raise doubts on the validity of the game.<ref name="wireduk"/> Those that pre-ordered the game through Coffee Stain's website received early access to the title three days ahead of release.<ref name="release date"/> The official release trailer for ''Goat Simulator'' is a loose parody of the [[Dead Island |
Coffee Stain Studios released ''Goat Simulator'' worldwide on 1 April 2014, aware that tying the date with [[April Fools' Day]] may raise doubts on the validity of the game.<ref name="wireduk"/> Those that pre-ordered the game through Coffee Stain's website received early access to the title three days ahead of release.<ref name="release date"/> The official release trailer for ''Goat Simulator'' is a loose parody of the ''[[Dead Island Reveal Trailer]]'' showing, among shots of the game, reversed slow-motion footage of the goat crashing through a building after being launched from an exploding gas station.<ref>{{cite web | url = http://www.pcgamer.com/2014/03/26/goat-simulator-trailer/ | title = Goat Simulator trailer riffs on Dead Island, but with goats | first = Tim | last = Clark | date = 26 March 2014 | access-date = 26 March 2014 | work = [[PC Gamer]] | archive-date = 27 March 2014 | archive-url = https://web.archive.org/web/20140327005804/http://www.pcgamer.com/2014/03/26/goat-simulator-trailer/ | url-status = live }}</ref> |
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The studio released a free expansion and patch to the game on 3 June 2014, which in addition to fixing game-breaking issues, added new goat models, a new map to explore based on a seaside town with a carnival, more game-breaking issues, and local multiplayer for up to 4 players via split-screen.<ref>{{Cite web | url = http://www.eurogamer.net/articles/2014-04-07-goat-simulator-to-receive-splitscreen-multiplayer | title = Goat Simulator to receive splitscreen multiplayer | publisher = [[Eurogamer]] | first = Jeffrey | last = Matulef | date = 7 April 2014 | access-date = 7 April 2014 | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407224749/http://www.eurogamer.net/articles/2014-04-07-goat-simulator-to-receive-splitscreen-multiplayer | url-status = live }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/2014-05-20-goat-simulator-getting-new-map-local-split-screen-bicycles | title = Goat Simulator getting new map, local split-screen, bicycles | first = Tom | last = Phillips | date = 20 May 2014 | access-date = 20 May 2014 | publisher = [[Eurogamer]] | archive-date = 23 May 2014 | archive-url = https://web.archive.org/web/20140523040750/http://www.eurogamer.net/articles/2014-05-20-goat-simulator-getting-new-map-local-split-screen-bicycles | url-status = live }}</ref><ref>{{Cite web | url = http://www.ign.com/articles/2014/06/04/goat-simulator-patch-11-is-now-live | title = Goat Simulator Patch 1.1 is Now Live | first = Katie | last = Williams | date = 3 June 2014 | access-date = 4 June 2014 | publisher = [[IGN]] | archive-date = 6 June 2014 | archive-url = https://web.archive.org/web/20140606230407/http://www.ign.com/articles/2014/06/04/goat-simulator-patch-11-is-now-live | url-status = live }}</ref> Ibrisagic believes that adding multiplayer support atop Steam Workshop support will allow creative users to develop new gameplay modes that will extend the title's playability.<ref>{{Cite web | url = http://www.polygon.com/2014/4/8/5593468/goat-simulator-multiplayer-modders | title = Goat Simulator dev: Multiplayer will 'open a lot of new doors for modders' | first = SAmit | last = Sakar | date = 8 April 2014 | access-date = 8 April 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 9 April 2014 | archive-url = https://web.archive.org/web/20140409010942/http://www.polygon.com/2014/4/8/5593468/goat-simulator-multiplayer-modders | url-status = live }}</ref> The patch also adds in additional controls that the player can use to make the goat perform various [[Freestyle skateboarding tricks|freestyle tricks]] comparable to those in ''Tony Hawk's Pro Skater''.<ref>{{Cite web | url = http://www.computerandvideogames.com/460257/goat-simulator-update-to-add-split-screen-multiplayer-and-parkour/ | title = Goat Simulator update to add split-screen multiplayer and parkour | publisher = [[Computer and Video Games]] | date = 23 April 2014 | access-date = 23 April 2014 | first = Connor | last = Sheridan | archive-date = 26 April 2014 | archive-url = https://web.archive.org/web/20140426124436/http://www.computerandvideogames.com/460257/goat-simulator-update-to-add-split-screen-multiplayer-and-parkour/ | url-status = live }}</ref> The studio released a second free patch to the game on 20 November 2014 |
The studio released a free expansion and patch to the game on 3 June 2014, which in addition to fixing game-breaking issues, added new goat models, a new map to explore based on a seaside town with a carnival, more game-breaking issues, and local multiplayer for up to 4 players via split-screen.<ref>{{Cite web | url = http://www.eurogamer.net/articles/2014-04-07-goat-simulator-to-receive-splitscreen-multiplayer | title = Goat Simulator to receive splitscreen multiplayer | publisher = [[Eurogamer]] | first = Jeffrey | last = Matulef | date = 7 April 2014 | access-date = 7 April 2014 | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407224749/http://www.eurogamer.net/articles/2014-04-07-goat-simulator-to-receive-splitscreen-multiplayer | url-status = live }}</ref><ref>{{cite web | url = http://www.eurogamer.net/articles/2014-05-20-goat-simulator-getting-new-map-local-split-screen-bicycles | title = Goat Simulator getting new map, local split-screen, bicycles | first = Tom | last = Phillips | date = 20 May 2014 | access-date = 20 May 2014 | publisher = [[Eurogamer]] | archive-date = 23 May 2014 | archive-url = https://web.archive.org/web/20140523040750/http://www.eurogamer.net/articles/2014-05-20-goat-simulator-getting-new-map-local-split-screen-bicycles | url-status = live }}</ref><ref>{{Cite web | url = http://www.ign.com/articles/2014/06/04/goat-simulator-patch-11-is-now-live | title = Goat Simulator Patch 1.1 is Now Live | first = Katie | last = Williams | date = 3 June 2014 | access-date = 4 June 2014 | publisher = [[IGN]] | archive-date = 6 June 2014 | archive-url = https://web.archive.org/web/20140606230407/http://www.ign.com/articles/2014/06/04/goat-simulator-patch-11-is-now-live | url-status = live }}</ref> Ibrisagic believes that adding multiplayer support atop Steam Workshop support will allow creative users to develop new gameplay modes that will extend the title's playability.<ref>{{Cite web | url = http://www.polygon.com/2014/4/8/5593468/goat-simulator-multiplayer-modders | title = Goat Simulator dev: Multiplayer will 'open a lot of new doors for modders' | first = SAmit | last = Sakar | date = 8 April 2014 | access-date = 8 April 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 9 April 2014 | archive-url = https://web.archive.org/web/20140409010942/http://www.polygon.com/2014/4/8/5593468/goat-simulator-multiplayer-modders | url-status = live }}</ref> The patch also adds in additional controls that the player can use to make the goat perform various [[Freestyle skateboarding tricks|freestyle tricks]] comparable to those in ''Tony Hawk's Pro Skater''.<ref>{{Cite web | url = http://www.computerandvideogames.com/460257/goat-simulator-update-to-add-split-screen-multiplayer-and-parkour/ | title = Goat Simulator update to add split-screen multiplayer and parkour | publisher = [[Computer and Video Games]] | date = 23 April 2014 | access-date = 23 April 2014 | first = Connor | last = Sheridan | archive-date = 26 April 2014 | archive-url = https://web.archive.org/web/20140426124436/http://www.computerandvideogames.com/460257/goat-simulator-update-to-add-split-screen-multiplayer-and-parkour/ | url-status = live }}</ref> The studio released a second free patch to the game on 20 November 2014 called "Goat MMO Simulator", which included a gamemode that parodied [[Massively multiplayer online role-playing game|massive multiplayer online games]] like ''[[World of Warcraft]]'', while remaining a single player or local multiplayer experience.<ref name="gamasutra success">{{cite web | url = http://gamasutra.com/view/news/223159/The_hilarious_success_story_of_Goat_Simulator.php | title = The hilarious success story of Goat Simulator | publisher = [[Gamasutra]] | date = 12 August 2014 | access-date = 12 August 2014 | first = Leigh | last = Alexander | archive-date = 12 August 2014 | archive-url = https://web.archive.org/web/20140812214809/http://gamasutra.com/view/news/223159/The_hilarious_success_story_of_Goat_Simulator.php | url-status = live }}</ref><ref>{{cite web | url = https://www.theverge.com/2014/11/17/7233731/goat-simulator-is-now-a-fantasy-mmo-because-why-not | title = 2014's best goat simulator is now the craziest 'World of Warcraft' clone | publisher = [[The Verge]] | date = 17 November 2014 | access-date = 17 November 2014 | first = Ross | last = Miller | archive-date = 17 November 2014 | archive-url = https://web.archive.org/web/20141117191831/http://www.theverge.com/2014/11/17/7233731/goat-simulator-is-now-a-fantasy-mmo-because-why-not | url-status = live }}</ref><ref name="mmo interview">{{cite web | url = https://www.theverge.com/2014/11/20/7254251/goat-mmo-simulator-interview | title = Why goats are the future of gaming | publisher = [[The Verge]] | date = 20 November 2014 | access-date = 20 November 2014 | first = Ross | last = Miller | archive-date = 21 November 2014 | archive-url = https://web.archive.org/web/20141121093949/http://www.theverge.com/2014/11/20/7254251/goat-mmo-simulator-interview | url-status = live }}</ref> |
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A paid-content expansion titled "GoatZ" was released on 7 May 2015 as downloadable content for the game on personal computers and a stand-alone application for mobile devices. It was developed by Coffee Stain's partner studio [[Gone North Games]].<ref name="gamespot_goatz">{{Cite web | url = http://www.gamespot.com/articles/goat-simulator-getting-zombie-themed-update-this-w/1100-6427094/ | title = Goat Simulator Getting Zombie-Themed Update This Week | first = Eddie | last = Makuch | date = 5 May 2015 | access-date = 27 May 2015 | publisher = [[GameSpot]] | archive-date = 30 May 2015 | archive-url = https://web.archive.org/web/20150530063605/http://www.gamespot.com/articles/goat-simulator-getting-zombie-themed-update-this-w/1100-6427094/ | url-status = live }}</ref> The expansion's content spoofs [[List of zombie video games|zombie-based]] survival games, such as ''[[DayZ (video game)|DayZ]]'', and includes a new map and gameplay aspects such as fighting off zombies and crafting. The title itself plays off ''DayZ'' as well as a play on the Internet meme [[goatse.cx]].<ref>{{Cite web | url = https://www.polygon.com/2015/5/5/8552111/goatz-because-why-not | title = GoatZ is coming, complete with crafting and bugs, and heaven help us all | first = Ben | last = Kuchera | date = 5 May 2015 | access-date = 5 May 2015 | publisher = [[Polygon (website)|Polygon]] | archive-date = 7 May 2015 | archive-url = https://web.archive.org/web/20150507171906/http://www.polygon.com/2015/5/5/8552111/goatz-because-why-not | url-status = live }}</ref> In a cross-promotional "GoatBread" update with [[Bossa Studios]]' ''[[I Am Bread]]'' |
A paid-content expansion titled "GoatZ" was released on 7 May 2015 as downloadable content for the game on personal computers and a stand-alone application for mobile devices. It was developed by Coffee Stain's partner studio [[Gone North Games]].<ref name="gamespot_goatz">{{Cite web | url = http://www.gamespot.com/articles/goat-simulator-getting-zombie-themed-update-this-w/1100-6427094/ | title = Goat Simulator Getting Zombie-Themed Update This Week | first = Eddie | last = Makuch | date = 5 May 2015 | access-date = 27 May 2015 | publisher = [[GameSpot]] | archive-date = 30 May 2015 | archive-url = https://web.archive.org/web/20150530063605/http://www.gamespot.com/articles/goat-simulator-getting-zombie-themed-update-this-w/1100-6427094/ | url-status = live }}</ref> The expansion's content spoofs [[List of zombie video games|zombie-based]] survival games, such as ''[[DayZ (video game)|DayZ]]'', and includes a new map and gameplay aspects such as fighting off zombies and crafting. The title itself plays off ''DayZ'' as well as a play on the Internet meme [[goatse.cx]].<ref>{{Cite web | url = https://www.polygon.com/2015/5/5/8552111/goatz-because-why-not | title = GoatZ is coming, complete with crafting and bugs, and heaven help us all | first = Ben | last = Kuchera | date = 5 May 2015 | access-date = 5 May 2015 | publisher = [[Polygon (website)|Polygon]] | archive-date = 7 May 2015 | archive-url = https://web.archive.org/web/20150507171906/http://www.polygon.com/2015/5/5/8552111/goatz-because-why-not | url-status = live }}</ref> In a cross-promotional "GoatBread" update with [[Bossa Studios]]' ''[[I Am Bread]],'' offered in late 2015, a free update to ''Goat Simulator'' allowed the players to select a piece of bread as their avatar, while ''I Am Bread'' added in a "RAMpage" mode based on ''Goat Simulator''.<ref>{{cite web | url = http://www.eurogamer.net/articles/2015-10-22-goat-simulator-and-i-am-bread-team-up-for-goatbread-dlc | title = Goat Simulator and I am Bread team up for GoatBread DLC | first = Tom | last = Phillips | date = 22 October 2015 | access-date = 22 October 2015 | publisher = [[Eurogamer]] | archive-date = 22 October 2015 | archive-url = https://web.archive.org/web/20151022200201/http://www.eurogamer.net/articles/2015-10-22-goat-simulator-and-i-am-bread-team-up-for-goatbread-dlc | url-status = live }}</ref> Another add-on, the "Payday" DLC package, part of a cross-promotion with [[Overkill Software]]'s ''[[Payday 2]],'' ''Payday''-inspired content for ''Goat Simulator'' was added alongside additional playable characters including a camel, flamingo, and a dolphin in a wheelchair,<ref>{{Cite web | url = http://www.eurogamer.net/articles/2015-12-04-new-goat-simulator-dlc-teases-flamingo-camel-and-dolphin-in-a-wheelchair-characters | title = New Goat Simulator DLC teases flamingo, camel and dolphin-in-a-wheelchair characters | work = [[Eurogamer]] | date = 5 December 2015 | access-date = 5 December 2015 | first = Robert | last = Purchase | archive-date = 7 December 2015 | archive-url = https://web.archive.org/web/20151207034446/http://www.eurogamer.net/articles/2015-12-04-new-goat-simulator-dlc-teases-flamingo-camel-and-dolphin-in-a-wheelchair-characters | url-status = live }}</ref> while ''Goat Simulator'' content was added to ''Payday 2''. These were released in January 2016.<ref>{{cite web | url = http://www.polygon.com/2016/1/12/10756052/payday-2-goat-simulator-dlc | title = PayDay 2's next big heist: Goat Simulator. No, really. | first = Owen | last = Good | date = 12 January 2016 | access-date = 12 January 2016 | work = [[Polygon (website)|Polygon]] | archive-date = 13 January 2016 | archive-url = https://web.archive.org/web/20160113012226/http://www.polygon.com/2016/1/12/10756052/payday-2-goat-simulator-dlc | url-status = live }}</ref><ref>{{Cite web | url = http://www.pcgamer.com/unlock-even-dumber-stuff-in-goat-simulators-new-payday-2-mode/ | title = Unlock "even dumber stuff" in Goat Simulator's new Payday 2 mode | work = [[PC Gamer]] | date = 13 January 2016 | access-date = 13 January 2016 | first = Andy | last = Chalk | archive-date = 16 January 2016 | archive-url = https://web.archive.org/web/20160116042726/http://www.pcgamer.com/unlock-even-dumber-stuff-in-goat-simulators-new-payday-2-mode/ | url-status = live }}</ref> ''Goat Simulator'' decorative content was added to ''[[Rocket League]]'' in a mid-2016 update.<ref>{{Cite web | url = http://www.gamespot.com/articles/rocket-league-passes-14-million-users-next-crossov/1100-6439016/ | title = Rocket League Passes 14 Million Users, Next Crossover Promo Detailed | work = [[GameSpot]] | first = Eddie | last = Makuch | date = 20 April 2016 | access-date = 20 April 2016 | archive-date = 23 April 2016 | archive-url = https://web.archive.org/web/20160423033804/http://www.gamespot.com/articles/rocket-league-passes-14-million-users-next-crossov/1100-6439016/ | url-status = live }}</ref> Another expansion, "Waste of Space", was again developed by Gone North Games and released on 26 May 2016. The expansion features a new map based on a space colony, and spoofs much of the recent science fiction media genre.<ref>{{cite news | url = https://www.rockpapershotgun.com/2016/05/25/goat-simulator-space-expansion/ | title = Goat Sim Goes Galactic In New Expansion, Out Tomorrow | first = Joe | last = Donnelly | date = 25 May 2016 | access-date = 25 May 2016 | website = [[Rock Paper Shotgun]] | archive-date = 26 May 2016 | archive-url = https://web.archive.org/web/20160526014039/https://www.rockpapershotgun.com/2016/05/25/goat-simulator-space-expansion/ | url-status = live }}</ref> |
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The OS X and Linux ports were released on 27 June 2014.<ref name=MacLinuxRel>{{cite web | url = https://www.theverge.com/2014/6/29/5853112/goat-simulator-hops-onto-store-shelves | title = Goat Simulator hops onto Mac, Linux, and store shelves | first = Carl | last = Franzen | date = 29 June 2014 | access-date = 2 July 2014 | publisher = [[The Verge]] | archive-date = 1 July 2014 | archive-url = https://web.archive.org/web/20140701213311/http://www.theverge.com/2014/6/29/5853112/goat-simulator-hops-onto-store-shelves | url-status = live }}</ref> Following the game's digital release, [[Koch Media]] agreed to distribute the game in UK and EU retail stores starting in May 2014.<ref>{{cite web|last1=Cavalli|first1=Earnest|title=Goat Simulator to rampage across the UK in boxed release|url=http://www.joystiq.com/2014/04/24/goat-simulator-to-rampage-across-the-uk-in-boxed-release/|publisher=[[Joystiq]]|access-date=29 June 2014|archive-date=1 July 2014|archive-url=https://web.archive.org/web/20140701092048/http://www.joystiq.com/2014/04/24/goat-simulator-to-rampage-across-the-uk-in-boxed-release/|url-status=live}}</ref> Similarly, [[Deep Silver]] approached Coffee Stain Studios to work out a deal to publish the title in North American retail markets starting in July 2014.<ref>{{cite web|last1=Prell|first1=S|title=Deep Silver unleashes Goat Simulator in NA stores this July|url=http://www.joystiq.com/2014/06/28/deep-silver-unleashes-goat-simulator-in-na-stores-this-july/|website=[[Joystiq]]|access-date=29 June 2014|archive-date=1 July 2014|archive-url=https://web.archive.org/web/20140701021747/http://www.joystiq.com/2014/06/28/deep-silver-unleashes-goat-simulator-in-na-stores-this-july/|url-status=live}}</ref><ref>{{Cite web | url = http://www.vg247.com/2014/06/30/goat-simulator-retail-this-july/ | title = Goat Simulator is also hitting retail stores in the US this July | first = Sherid | last = Saef | date = 30 June 2014 | access-date = 30 June 2014 | publisher = [[VG247]] | archive-date = 7 July 2014 | archive-url = https://web.archive.org/web/20140707065334/http://www.vg247.com/2014/06/30/goat-simulator-retail-this-july/ | url-status = live }}</ref> At Microsoft's presentation at the 2014 [[Gamescom]] convention in August, ''Goat Simulator'' was announced as one of several titles to be coming to the [[Xbox One]] platform with the help of [[Double Eleven (company)|Double Eleven]] studios,<ref name="xbox one">{{cite |
The OS X and Linux ports were released on 27 June 2014.<ref name=MacLinuxRel>{{cite web | url = https://www.theverge.com/2014/6/29/5853112/goat-simulator-hops-onto-store-shelves | title = Goat Simulator hops onto Mac, Linux, and store shelves | first = Carl | last = Franzen | date = 29 June 2014 | access-date = 2 July 2014 | publisher = [[The Verge]] | archive-date = 1 July 2014 | archive-url = https://web.archive.org/web/20140701213311/http://www.theverge.com/2014/6/29/5853112/goat-simulator-hops-onto-store-shelves | url-status = live }}</ref> Following the game's digital release, [[Koch Media]] agreed to distribute the game in UK and EU retail stores starting in May 2014.<ref>{{cite web|last1=Cavalli|first1=Earnest|title=Goat Simulator to rampage across the UK in boxed release|url=http://www.joystiq.com/2014/04/24/goat-simulator-to-rampage-across-the-uk-in-boxed-release/|publisher=[[Joystiq]]|access-date=29 June 2014|archive-date=1 July 2014|archive-url=https://web.archive.org/web/20140701092048/http://www.joystiq.com/2014/04/24/goat-simulator-to-rampage-across-the-uk-in-boxed-release/|url-status=live}}</ref> Similarly, [[Deep Silver]] approached Coffee Stain Studios to work out a deal to publish the title in North American retail markets starting in July 2014.<ref>{{cite web|last1=Prell|first1=S|title=Deep Silver unleashes Goat Simulator in NA stores this July|url=http://www.joystiq.com/2014/06/28/deep-silver-unleashes-goat-simulator-in-na-stores-this-july/|website=[[Joystiq]]|access-date=29 June 2014|archive-date=1 July 2014|archive-url=https://web.archive.org/web/20140701021747/http://www.joystiq.com/2014/06/28/deep-silver-unleashes-goat-simulator-in-na-stores-this-july/|url-status=live}}</ref><ref>{{Cite web | url = http://www.vg247.com/2014/06/30/goat-simulator-retail-this-july/ | title = Goat Simulator is also hitting retail stores in the US this July | first = Sherid | last = Saef | date = 30 June 2014 | access-date = 30 June 2014 | publisher = [[VG247]] | archive-date = 7 July 2014 | archive-url = https://web.archive.org/web/20140707065334/http://www.vg247.com/2014/06/30/goat-simulator-retail-this-july/ | url-status = live }}</ref> At Microsoft's presentation at the 2014 [[Gamescom]] convention in August, ''Goat Simulator'' was announced as one of several titles to be coming to the [[Xbox One]] platform with the help of [[Double Eleven (company)|Double Eleven]] studios,<ref name="xbox one">{{cite magazine | url = http://www.gameinformer.com/b/news/archive/2014/08/12/goat-simulator-coming-to-xbox-one.aspx | title = Goat Simulator Coming To Xbox One | first = Bryan | last = Vore | date = 12 August 2014 | access-date = 12 August 2014 | magazine = [[Game Informer]] | archive-date = 15 August 2014 | archive-url = https://web.archive.org/web/20140815025450/http://www.gameinformer.com/b/news/archive/2014/08/12/goat-simulator-coming-to-xbox-one.aspx | url-status = dead }}</ref> and later confirmed to be also arriving for the [[Xbox 360]], with both versions released on 17 April 2015.<ref>{{Cite web | url = http://www.gamespot.com/articles/goat-simulator-hits-xbox-one-with-millions-of-bugs/1100-6426703/ | title = Goat Simulator Hits Xbox One With "Millions of Bugs" | first = Eddie | last = Makuch | date = 16 April 2015 | access-date = 16 April 2015 | publisher = [[GameSpot]] | archive-date = 18 April 2015 | archive-url = https://web.archive.org/web/20150418102911/http://www.gamespot.com/articles/goat-simulator-hits-xbox-one-with-millions-of-bugs/1100-6426703/ | url-status = live }}</ref><ref>{{Cite magazine | url = http://www.gameinformer.com/games/goat_simulator/b/xboxone/archive/2015/03/13/goat-simulator-heads-to-xbox-one-and-xbox-360-in-april.aspx | title = Goat Simulator | first = Mike | last = Futter | date = 13 March 2015 | access-date = 13 March 2015 | magazine = [[Game Informer]] | archive-date = 14 March 2015 | archive-url = https://web.archive.org/web/20150314181817/http://www.gameinformer.com/games/goat_simulator/b/xboxone/archive/2015/03/13/goat-simulator-heads-to-xbox-one-and-xbox-360-in-april.aspx | url-status = dead }}</ref><ref>{{cite web | url = http://www.polygon.com/2014/9/9/6120783/goat-simulator-next-ip | title = After the weird success of Goat Simulator, what comes next? | first = Emily | last = Gera | publisher = [[Polygon (website)|Polygon]] | date = 9 September 2014 | access-date = 5 February 2015 | archive-date = 5 February 2015 | archive-url = https://web.archive.org/web/20150205193303/http://www.polygon.com/2014/9/9/6120783/goat-simulator-next-ip | url-status = live }}</ref> Koch Media also distributed a retail version of the Xbox One version, including all additional downloadable content, across Europe for release on 4 March 2016.<ref>{{cite web | url = http://www.vg247.com/2016/02/11/goat-simulator-gets-xbox-one-exclusive-physical-release/ | title = Goat Simulator gets Xbox One-exclusive physical release | first = Brenna | last = Hillier | date = 11 February 2016 | access-date = 11 February 2016 | work = [[VG247]] | archive-date = 11 February 2016 | archive-url = https://web.archive.org/web/20160211070734/http://www.vg247.com/2016/02/11/goat-simulator-gets-xbox-one-exclusive-physical-release/ | url-status = live }}</ref> Coffee Stain Studios also released ports for [[iOS]] and [[Android (operating system)|Android]] in September 2014.<ref name="xbox one"/><ref>{{cite web | url = http://toucharcade.com/2014/08/12/goat-simulator-is-headed-to-ios/ | title = Goat Simulator is Headed to iOS | first = Eli | last = Hodapp | date = 12 August 2014 | access-date = 12 August 2014 | publisher = Touch Arcade | archive-date = 12 August 2014 | archive-url = https://web.archive.org/web/20140812231050/http://toucharcade.com/2014/08/12/goat-simulator-is-headed-to-ios/ | url-status = live }}</ref><ref>{{cite web | url = https://www.theverge.com/2014/9/17/6310063/goat-simulator-ios-android-release | title = 'Goat Simulator' is now on iOS and Android | date = 17 September 2014 | access-date = 5 February 2015 | publisher = [[The Verge]] | first = Cassandra | last = Khaw | archive-date = 5 February 2015 | archive-url = https://web.archive.org/web/20150205192935/http://www.theverge.com/2014/9/17/6310063/goat-simulator-ios-android-release | url-status = live }}</ref> Each DLC is a separate app for iOS and Android, and each one (except ''Goat Simulator: Payday'') includes a mobile-exclusive map. [[PlayStation 3]] and [[PlayStation 4]] versions, also ported by Double Eleven, were released on 11 August 2015.<ref>{{cite web | url=http://blog.us.playstation.com/2015/07/15/goat-simulator-coming-to-ps4-ps3-on-august-11th/ | title=Goat Simulator Coming to PS4, PS3 on August 11th | work=[[PlayStation Blog]] | publisher=[[Sony Computer Entertainment]] | first=Mark | last=South | date=15 July 2015 | access-date=15 July 2015 | archive-date=5 September 2017 | archive-url=https://web.archive.org/web/20170905115142/https://blog.us.playstation.com/2015/07/15/goat-simulator-coming-to-ps4-ps3-on-august-11th/ | url-status=live }}</ref><ref>{{cite web | url = http://www.vg247.com/2015/08/11/goat-simulator-ps4-ps3-released/ | title = It's raining ungulates in this Goat Simulator launch trailer for PS3, PS4 | first = Stephany | last = Nunneley | date = 11 August 2015 | access-date = 14 August 2015 | publisher = [[VG247]] | archive-date = 13 August 2015 | archive-url = https://web.archive.org/web/20150813232205/http://www.vg247.com/2015/08/11/goat-simulator-ps4-ps3-released/ | url-status = live }}</ref> |
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With the acquisition of Coffee Stain through [[THQ Nordic AB]] on 14 November 2018, it was announced that a [[Nintendo Switch]] version of ''Goat Simulator'' would be released.<ref>{{cite web |url=https://embracer.com/wp-content/uploads/2019/09/Investor-presentation-THQ-Nordic-AB-acquires-Coffee-Stain-group-FINAL.pdf |title=THQ Nordic AB (publ) acquires Coffee Stain |date=14 November 2018 |website=[[Embracer Group]] |access-date=17 September 2019 |archive-date=28 September 2019 |archive-url=https://web.archive.org/web/20190928190028/https://embracer.com/wp-content/uploads/2019/09/Investor-presentation-THQ-Nordic-AB-acquires-Coffee-Stain-group-FINAL.pdf |url-status=live }}</ref> ''Goat Simulator: The GOATY'', which includes all expansions to date, was released on 23 January 2019.<ref>{{cite web | url = https://www.usgamer.net/articles/crosscode-steamworld-quest-hand-of-gilgamech-and-more-revealed-for-nintendo-switch-in-2019 | title = Nintendo's Indie Showcase Reveals Multiple 2019 Games, and Goat Simulator is Out Now | first = Hirun | last = Cyrer | date = 23 January 2019 | access-date = 23 January 2019 | work = [[USGamer]] | archive-date = 23 January 2019 | archive-url = https://web.archive.org/web/20190123223321/https://www.usgamer.net/articles/crosscode-steamworld-quest-hand-of-gilgamech-and-more-revealed-for-nintendo-switch-in-2019 | url-status = live }}</ref> |
With the acquisition of Coffee Stain through [[THQ Nordic AB]] on 14 November 2018, it was announced that a [[Nintendo Switch]] version of ''Goat Simulator'' would be released.<ref>{{cite web |url=https://embracer.com/wp-content/uploads/2019/09/Investor-presentation-THQ-Nordic-AB-acquires-Coffee-Stain-group-FINAL.pdf |title=THQ Nordic AB (publ) acquires Coffee Stain |date=14 November 2018 |website=[[Embracer Group]] |access-date=17 September 2019 |archive-date=28 September 2019 |archive-url=https://web.archive.org/web/20190928190028/https://embracer.com/wp-content/uploads/2019/09/Investor-presentation-THQ-Nordic-AB-acquires-Coffee-Stain-group-FINAL.pdf |url-status=live }}</ref> ''Goat Simulator: The GOATY'', which includes all expansions to date, was released on 23 January 2019.<ref>{{cite web | url = https://www.usgamer.net/articles/crosscode-steamworld-quest-hand-of-gilgamech-and-more-revealed-for-nintendo-switch-in-2019 | title = Nintendo's Indie Showcase Reveals Multiple 2019 Games, and Goat Simulator is Out Now | first = Hirun | last = Cyrer | date = 23 January 2019 | access-date = 23 January 2019 | work = [[USGamer]] | archive-date = 23 January 2019 | archive-url = https://web.archive.org/web/20190123223321/https://www.usgamer.net/articles/crosscode-steamworld-quest-hand-of-gilgamech-and-more-revealed-for-nintendo-switch-in-2019 | url-status = live }}</ref> |
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A remastered version was announced for release in 2024. In addition to updated graphics, the remaster includes all DLC including those released for the mobile versions only, as well as other quality of life upgrades.<ref>{{Cite news |last=Gould |first=Elie |date=2024-08-20 |title='The greatest simulation game known to man and goat returns': Goat Simulator is back, and the first stop is Cash Grab Penitentiary |url=https://www.pcgamer.com/games/sim/the-greatest-simulation-game-known-to-man-and-goat-returns-goat-simulator-is-back-and-the-first-stop-is-cash-grab-penitentiary/ |access-date=2024-08-21 |work=[[PC Gamer]] |language=en}}</ref> It released for the [[PlayStation 5]], Windows, and [[Xbox Series X/S]] on November 7, 2024.<ref>{{cite web |url=https://www.gematsu.com/2024/10/goat-simulator-remastered-launches-november-7 |title=Goat Simulator Remastered launches November 7 |last=Romano |first=Sal |work=Gematsu |date=8 October 2024 |accessdate=9 October 2024 }}</ref> |
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== Reception == |
== Reception == |
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{{Video game reviews |
{{Video game reviews |
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| MC = iOS: 68/100<ref>{{cite web |url=https://www.metacritic.com/game |
| MC = iOS: 68/100<ref>{{cite web |url=https://www.metacritic.com/game/goat-simulator/critic-reviews/?platform=ios-iphoneipad |title=Goat Simulator for iPhone/iPad Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=17 September 2018 |archive-date=7 September 2018 |archive-url=https://web.archive.org/web/20180907124551/https://www.metacritic.com/game/ios/goat-simulator |url-status=live }}</ref><br />PC: 62/100<ref name="mc">{{cite web |url=https://www.metacritic.com/game/goat-simulator/critic-reviews/?platform=pc |title=Goat Simulator for PC Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=20 May 2014 |archive-date=26 April 2014 |archive-url=https://web.archive.org/web/20140426231914/http://www.metacritic.com/game/pc/goat-simulator |url-status=live }}</ref><br />PS4: 58/100<ref>{{cite web |url=https://www.metacritic.com/game/goat-simulator/critic-reviews/?platform=playstation-4 |title=Goat Simulator for PlayStation 4 Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=17 September 2018 |archive-date=7 September 2018 |archive-url=https://web.archive.org/web/20180907093130/https://www.metacritic.com/game/playstation-4/goat-simulator |url-status=live }}</ref><br />XONE: 53/100<ref>{{cite web |url=https://www.metacritic.com/game/goat-simulator/critic-reviews/?platform=xbox-one |title=Goat Simulator for Xbox One Reviews |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=17 September 2018 |archive-date=4 October 2018 |archive-url=https://web.archive.org/web/20181004113615/https://www.metacritic.com/game/xbox-one/goat-simulator |url-status=live }}</ref> |
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| Destruct = 3/10<ref>{{cite web|last=Cosimano|first=Mike|date=15 August 2015|url=http://www.destructoid.com/review-goat-simulator-ps4--305553.phtml|title=Review: Goat Simulator (PS4)|publisher=[[Destructoid]]|access-date=27 September 2015|archive-date=21 May 2017|archive-url=https://web.archive.org/web/20170521103857/https://www.destructoid.com/review-goat-simulator-ps4--305553.phtml|url-status=live}}</ref> |
| Destruct = 3/10<ref>{{cite web|last=Cosimano|first=Mike|date=15 August 2015|url=http://www.destructoid.com/review-goat-simulator-ps4--305553.phtml|title=Review: Goat Simulator (PS4)|publisher=[[Destructoid]]|access-date=27 September 2015|archive-date=21 May 2017|archive-url=https://web.archive.org/web/20170521103857/https://www.destructoid.com/review-goat-simulator-ps4--305553.phtml|url-status=live}}</ref> |
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| EuroG = 7/10<ref name="eg review"/> |
| EuroG = 7/10<ref name="eg review"/> |
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| GI = 5/10<ref name="gi review"/> |
| GI = 5/10<ref name="gi review"/> |
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| GRadar = |
| GRadar = 1.5/5<ref>{{cite web|last=Stone|first=Tom|date=29 April 2015|url=http://www.gamesradar.com/goat-simulator-xbox-one-review/|title=Goat Simulator Xbox One Review|publisher=[[GamesRadar]]|access-date=27 September 2015|archive-date=24 September 2015|archive-url=https://web.archive.org/web/20150924120359/http://www.gamesradar.com/goat-simulator-xbox-one-review/|url-status=live}}</ref> |
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| GameRev = |
| GameRev = 2.5/5<ref>{{cite web|author=MrGoat|date=1 April 2014|url=http://www.gamerevolution.com/review/goat-simulator|title=Goat Simulator Review|publisher=[[Game Revolution]] Net Revolution Inc.|access-date=27 September 2015|archive-url=https://web.archive.org/web/20170521103756/http://www.gamerevolution.com/review/goat-simulator|archive-date=21 May 2017|url-status=dead}}</ref> |
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| IGN = 8/10<ref name="ign review"/> |
| IGN = 8/10<ref name="ign review"/> |
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| PCGUS = 30/100<ref name="pc gamer"/> |
| PCGUS = 30/100<ref name="pc gamer"/> |
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| rev1 = ''[[TouchArcade]]'' |
| rev1 = ''[[TouchArcade]]'' |
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| rev1Score = |
| rev1Score = 4/5<ref>{{cite web |url=https://toucharcade.com/2014/09/22/goat-simulator-review/ |title='Goat Simulator' Review – You Either Love Jetpack Goats or You Don't |last=Dotson |first=Carter |date=22 September 2014 |website=[[TouchArcade]] |access-date=17 September 2018 |archive-date=17 September 2018 |archive-url=https://web.archive.org/web/20180917215358/https://toucharcade.com/2014/09/22/goat-simulator-review/ |url-status=live }}</ref> |
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}} |
}} |
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''Goat Simulator'' received "mixed" reviews upon release, according to video game [[review aggregator]] [[Metacritic]].<ref name="mc" /> ''Goat Simulator'' was named as an honorable mention for Excellence in Audio for the 2015 [[Independent Games Festival]].<ref>{{cite web | url = http://www.gamasutra.com/view/news/233641/2015_Independent_Games_Festival_announces_Main_Competition_finalists.php | title = 2015 Independent Games Festival announces Main Competition finalists | publisher = [[Gamasutra]] | date = 7 January 2015 | access-date = 7 January 2015 | archive-date = 24 July 2019 | archive-url = https://web.archive.org/web/20190724081301/https://www.gamasutra.com/view/news/233641/2015_Independent_Games_Festival_announces_Main_Competition_finalists.php | url-status = live }}</ref> |
''Goat Simulator'' received "mixed" reviews upon release, according to video game [[review aggregator]] [[Metacritic]].<ref name="mc" /> ''Goat Simulator'' was named as an honorable mention for Excellence in Audio for the 2015 [[Independent Games Festival]].<ref>{{cite web | url = http://www.gamasutra.com/view/news/233641/2015_Independent_Games_Festival_announces_Main_Competition_finalists.php | title = 2015 Independent Games Festival announces Main Competition finalists | publisher = [[Gamasutra]] | date = 7 January 2015 | access-date = 7 January 2015 | archive-date = 24 July 2019 | archive-url = https://web.archive.org/web/20190724081301/https://www.gamasutra.com/view/news/233641/2015_Independent_Games_Festival_announces_Main_Competition_finalists.php | url-status = live }}</ref> |
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''[[Eurogamer]]''{{'s}} Dan Whitehead complimented Coffee Stain Studios on building in enough content ''Goat Simulator'' and potential expansion through Steam to prove it more than a simple joke title, and instead a brief diversion "in which the player is a willing participant".<ref name="eg review">{{cite web|url=http://www.eurogamer.net/articles/2014-03-31-goat-simulator-review|title=Goat Simulator review • Reviews • PC • Eurogamer.net|first=Dan|last=Whitehead|date=1 April 2014|access-date=2 April 2014|publisher=[[Eurogamer]]|archive-date=21 May 2017|archive-url=https://web.archive.org/web/20170521103813/http://www.eurogamer.net/articles/2014-03-31-goat-simulator-review|url-status=live}}</ref> Dan Stapleton of [[IGN]] considered the title a "clever interactive spoof of all the broken game physics we’ve seen in open worlds" and despite being short, was a "hell of a good time".<ref name="ign review">{{cite web|url=http://www.ign.com/articles/2014/04/01/goat-simulator-review|title=Goat Simulator Review – IGN|author=Dan Stapleton|date=1 April 2014|access-date=2 April 2014|publisher=[[IGN]]|archive-date=2 April 2014|archive-url=https://web.archive.org/web/20140402005424/http://www.ign.com/articles/2014/04/01/goat-simulator-review|url-status=live}}</ref> Tim Turi of ''[[Game Informer]]'' stated that the first hour with the game would be amusing, but due to the lack of more expansive features, he "[does not] recommend it to anyone looking for more than disposable entertainment".<ref name="gi review">{{Cite |
''[[Eurogamer]]''{{'s}} Dan Whitehead complimented Coffee Stain Studios on building in enough content ''Goat Simulator'' and potential expansion through Steam to prove it more than a simple joke title, and instead a brief diversion "in which the player is a willing participant".<ref name="eg review">{{cite web|url=http://www.eurogamer.net/articles/2014-03-31-goat-simulator-review|title=Goat Simulator review • Reviews • PC • Eurogamer.net|first=Dan|last=Whitehead|date=1 April 2014|access-date=2 April 2014|publisher=[[Eurogamer]]|archive-date=21 May 2017|archive-url=https://web.archive.org/web/20170521103813/http://www.eurogamer.net/articles/2014-03-31-goat-simulator-review|url-status=live}}</ref> Dan Stapleton of [[IGN]] considered the title a "clever interactive spoof of all the broken game physics we’ve seen in open worlds" and despite being short, was a "hell of a good time".<ref name="ign review">{{cite web|url=http://www.ign.com/articles/2014/04/01/goat-simulator-review|title=Goat Simulator Review – IGN|author=Dan Stapleton|date=1 April 2014|access-date=2 April 2014|publisher=[[IGN]]|archive-date=2 April 2014|archive-url=https://web.archive.org/web/20140402005424/http://www.ign.com/articles/2014/04/01/goat-simulator-review|url-status=live}}</ref> Tim Turi of ''[[Game Informer]]'' stated that the first hour with the game would be amusing, but due to the lack of more expansive features, he "[does not] recommend it to anyone looking for more than disposable entertainment".<ref name="gi review">{{Cite magazine | url = http://www.gameinformer.com/games/goat_simulator/b/pc/archive/2014/04/01/goat-simulator-review-game-informer.aspx | title = Goat Simulator | magazine = [[Game Informer]] | first = Tim | last = Turi | date = 1 April 2014 | access-date = 4 April 2014 | archive-url = https://web.archive.org/web/20170521103756/http://www.gameinformer.com/games/goat_simulator/b/pc/archive/2014/04/01/goat-simulator-review-game-informer.aspx | archive-date = 21 May 2017 | url-status = dead }}</ref> Steve Tilley of the ''[[Toronto Sun]]'' described the game as one where "most players will have a few hours of fun and then file [it] away as an occasional novelty to pull out when they’re especially bored".<ref>{{Cite news | url = http://www.torontosun.com/2014/04/03/goat-simulator-review-more-fun-in-theory-than-practice | title = Goat Simulator review: More fun in theory than practice | date = 3 April 2014 | access-date = 4 April 2014 | first = Steve | last = Tilley | newspaper = [[Toronto Sun]] | archive-date = 7 April 2014 | archive-url = https://web.archive.org/web/20140407084735/http://www.torontosun.com/2014/04/03/goat-simulator-review-more-fun-in-theory-than-practice | url-status = live }}</ref> |
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Rich Stanton of ''[[The Guardian]]'' was very critical of ''Goat Simulator'', noting how the title is self-aware of its poor quality, and stated that the game's creation and promotion "demonstrates how social media and the internet amplify our supine tendencies".<ref name="guardian review">{{cite web | url = https://www.theguardian.com/technology/2014/apr/02/goat-simulator-review-video-game | title = Goat Simulator review – you have got to be kidding | first = Rich | last = Stanton | date = 2 April 2014 | access-date = 4 April 2014 | work = [[The Guardian]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404063822/http://www.theguardian.com/technology/2014/apr/02/goat-simulator-review-video-game | url-status = live }}</ref> Andy Kelly of ''[[PC Gamer]]'' was also critical of the title, calling it a "bad, amateurish and boring game", and considered its popularity was only due to word-of-mouth and YouTube videos that enticed players to buy the game themselves.<ref name="pc gamer">{{cite web | url = http://www.pcgamer.com/review/goat-simulator-review/ | title = Goat Simulator review | first = Andy | last = Kelly | work = [[PC Gamer]] | date = 4 April 2014 | access-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140824101441/http://www.pcgamer.com/review/goat-simulator-review/ | archive-date = 24 August 2014 | url-status = dead }}</ref> |
Rich Stanton of ''[[The Guardian]]'' was very critical of ''Goat Simulator'', noting how the title is self-aware of its poor quality, and stated that the game's creation and promotion "demonstrates how social media and the internet amplify our supine tendencies".<ref name="guardian review">{{cite web | url = https://www.theguardian.com/technology/2014/apr/02/goat-simulator-review-video-game | title = Goat Simulator review – you have got to be kidding | first = Rich | last = Stanton | date = 2 April 2014 | access-date = 4 April 2014 | work = [[The Guardian]] | archive-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140404063822/http://www.theguardian.com/technology/2014/apr/02/goat-simulator-review-video-game | url-status = live }}</ref> Andy Kelly of ''[[PC Gamer]]'' was also critical of the title, calling it a "bad, amateurish and boring game", and considered its popularity was only due to word-of-mouth and YouTube videos that enticed players to buy the game themselves.<ref name="pc gamer">{{cite web | url = http://www.pcgamer.com/review/goat-simulator-review/ | title = Goat Simulator review | first = Andy | last = Kelly | work = [[PC Gamer]] | date = 4 April 2014 | access-date = 4 April 2014 | archive-url = https://web.archive.org/web/20140824101441/http://www.pcgamer.com/review/goat-simulator-review/ | archive-date = 24 August 2014 | url-status = dead }}</ref> |
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While critical reviews were mixed, the game proved popular with players. The game's alpha footage, as well as [[Let's Play]] videos on pre-release copies such as that from [[PewDiePie]], drew a great deal of demand for the game prior to release.<ref name="gamasutra success"/><ref name="eurogamer youtube bait">{{cite web | url = http://www.eurogamer.net/articles/2015-05-01-shaking-off-accusations-of-youtube-bait | title = Shaking off accusations of YouTube bait | first = Wesley | last = Yin-Poole | date = 1 May 2015 | access-date = 23 February 2017 | work = [[Eurogamer]] | archive-date = 24 February 2017 | archive-url = https://web.archive.org/web/20170224131623/http://www.eurogamer.net/articles/2015-05-01-shaking-off-accusations-of-youtube-bait | url-status = live }}</ref> Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam.<ref name="gamasutra success"/> As of August 2014, the studio has reported that nearly a million copies of ''Goat Simulator'' have been sold, outperforming their other games over the previous four years.<ref name="polygon success">{{Cite web | url = http://www.polygon.com/2014/8/12/5994141/goat-simulator-million-copies-sold | title = A game about a goat has sold almost one million copies | first = Tracey | last = Lien | date = 12 August 2014 | access-date = 12 August 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 14 August 2017 | archive-url = https://web.archive.org/web/20170814060540/https://www.polygon.com/2014/8/12/5994141/goat-simulator-million-copies-sold | url-status = live }}</ref> The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch.<ref name="NextBigApp">{{Cite web | url = http://nextbigapp.net/goat-simulator-hits-100k-downloads/ | title = This Unconventional app got 100,000 downloads in less than 6 days at $4.99! | first = Karan | last = Labra | date = 23 September 2014 | access-date = 23 September 2014 | publisher = NextBigApp | archive-date = 24 July 2019 | archive-url = https://web.archive.org/web/20190724081254/http://nextbigapp.net/goat-simulator-hits-100k-downloads/ | url-status = live }}</ref> By mid-January 2015, over 2.5 million copies of the game were sold across all platforms.<ref>{{cite web | url = https://venturebeat.com/2015/01/15/more-premium-mobile-success-goat-simulator-sells-2-5m-copies-on-all-platforms/ | title = More premium mobile success: Goat Simulator sells 2.5M copies on all platforms | publisher = [[Venture Beat]] | date = 15 January 2015 | access-date = 4 February 2015 | first = Mike | last = Minotti | archive-date = 9 February 2015 | archive-url = https://web.archive.org/web/20150209095344/http://venturebeat.com/2015/01/15/more-premium-mobile-success-goat-simulator-sells-2-5m-copies-on-all-platforms/ | url-status = live }}</ref> During a presentation at the 2016 [[Game Developers Conference]], Ibrisagic revealed that ''Goat Simulator'' has made more than $12 million in revenue, compared to both ''Sanctum'' and ''Sanctum 2'' which made under $2 million each.<ref name="gdc 2016">{{cite web | url = http://www.gamasutra.com/view/news/268134/Devs_share_real_talk_about_surviving_the_latest_indiepocalypse.php | title = Devs share real talk about surviving the latest 'indiepocalypse' | first = Alex | last = Wawro | date = 15 March 2016 | access-date = 15 March 2016 | publisher = [[Gamasutra]] | archive-date = 19 August 2017 | archive-url = https://web.archive.org/web/20170819152007/http://www.gamasutra.com/view/news/268134/Devs_share_real_talk_about_surviving_the_latest_indiepocalypse.php | url-status = live }}</ref> ''Goat Simulator'' was seen as a disruptive title in contrast to typical [[AAA (video gaming)|AAA]] titles; [[Paradox Interactive|Paradox]] CEO Fredrik Wester felt they needed to publish more games like ''Goat Simulator'', stating "You have to have an edge in there, and that's why I say 'more ''Goat Simulator'' and less ''[[ |
While critical reviews were mixed, the game proved popular with players. The game's alpha footage, as well as [[Let's Play]] videos on pre-release copies such as that from [[PewDiePie]] and [[Fernanfloo]], drew a great deal of demand for the game prior to release.<ref name="gamasutra success"/><ref name="eurogamer youtube bait">{{cite web | url = http://www.eurogamer.net/articles/2015-05-01-shaking-off-accusations-of-youtube-bait | title = Shaking off accusations of YouTube bait | first = Wesley | last = Yin-Poole | date = 1 May 2015 | access-date = 23 February 2017 | work = [[Eurogamer]] | archive-date = 24 February 2017 | archive-url = https://web.archive.org/web/20170224131623/http://www.eurogamer.net/articles/2015-05-01-shaking-off-accusations-of-youtube-bait | url-status = live }}</ref> Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam.<ref name="gamasutra success"/> As of August 2014, the studio has reported that nearly a million copies of ''Goat Simulator'' have been sold, outperforming their other games over the previous four years.<ref name="polygon success">{{Cite web | url = http://www.polygon.com/2014/8/12/5994141/goat-simulator-million-copies-sold | title = A game about a goat has sold almost one million copies | first = Tracey | last = Lien | date = 12 August 2014 | access-date = 12 August 2014 | publisher = [[Polygon (website)|Polygon]] | archive-date = 14 August 2017 | archive-url = https://web.archive.org/web/20170814060540/https://www.polygon.com/2014/8/12/5994141/goat-simulator-million-copies-sold | url-status = live }}</ref> The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch.<ref name="NextBigApp">{{Cite web | url = http://nextbigapp.net/goat-simulator-hits-100k-downloads/ | title = This Unconventional app got 100,000 downloads in less than 6 days at $4.99! | first = Karan | last = Labra | date = 23 September 2014 | access-date = 23 September 2014 | publisher = NextBigApp | archive-date = 24 July 2019 | archive-url = https://web.archive.org/web/20190724081254/http://nextbigapp.net/goat-simulator-hits-100k-downloads/ | url-status = live }}</ref> By mid-January 2015, over 2.5 million copies of the game were sold across all platforms.<ref>{{cite web | url = https://venturebeat.com/2015/01/15/more-premium-mobile-success-goat-simulator-sells-2-5m-copies-on-all-platforms/ | title = More premium mobile success: Goat Simulator sells 2.5M copies on all platforms | publisher = [[Venture Beat]] | date = 15 January 2015 | access-date = 4 February 2015 | first = Mike | last = Minotti | archive-date = 9 February 2015 | archive-url = https://web.archive.org/web/20150209095344/http://venturebeat.com/2015/01/15/more-premium-mobile-success-goat-simulator-sells-2-5m-copies-on-all-platforms/ | url-status = live }}</ref> During a presentation at the 2016 [[Game Developers Conference]], Ibrisagic revealed that ''Goat Simulator'' has made more than $12 million in revenue, compared to both ''Sanctum'' and ''Sanctum 2'' which made under $2 million each.<ref name="gdc 2016">{{cite web | url = http://www.gamasutra.com/view/news/268134/Devs_share_real_talk_about_surviving_the_latest_indiepocalypse.php | title = Devs share real talk about surviving the latest 'indiepocalypse' | first = Alex | last = Wawro | date = 15 March 2016 | access-date = 15 March 2016 | publisher = [[Gamasutra]] | archive-date = 19 August 2017 | archive-url = https://web.archive.org/web/20170819152007/http://www.gamasutra.com/view/news/268134/Devs_share_real_talk_about_surviving_the_latest_indiepocalypse.php | url-status = live }}</ref> ''Goat Simulator'' was seen as a disruptive title in contrast to typical [[AAA (video gaming)|AAA]] titles; [[Paradox Interactive|Paradox]] CEO Fredrik Wester felt they needed to publish more games like ''Goat Simulator'', stating "You have to have an edge in there, and that's why I say 'more ''Goat Simulator'' and less ''[[Call of Duty]]''{{'}} for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing" adding that "People are tired of explosions and dubstep music. We've seen it a million times now".<ref>{{cite web|last1=Senior|first1=Tom|title=Why Paradox boss wants "more Goat Simulator, less Call of Duty"|url=http://www.pcgamer.com/why-paradox-boss-wants-more-goat-simulator-less-call-of-duty/|website=PC Gamer|date=17 February 2015|access-date=11 March 2015|archive-date=16 March 2015|archive-url=https://web.archive.org/web/20150316040411/http://www.pcgamer.com/why-paradox-boss-wants-more-goat-simulator-less-call-of-duty/|url-status=live}}</ref> |
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With the success of the game, Coffee Stain Studios has worked to license out ''Goat Simulator''-themed properties with third-party vendors.<ref name="wsj">{{cite web | url = https://www.wsj.com/articles/the-world-of-internet-memes-embraces-the-year-of-the-goat-1421277268 | title = The World of Internet Memes Embraces the Year of the Goat | work = [[Wall Street Journal]] | date = 15 January 2015 | access-date = 21 January 2015 | first1 = Chase | last1 = Gummer | first2 = Sven | last2 = Grundberg | archive-date = 21 January 2015 | archive-url = https://web.archive.org/web/20150121074727/http://www.wsj.com/articles/the-world-of-internet-memes-embraces-the-year-of-the-goat-1421277268 | url-status = live }}</ref> It also enabled the studio to become a [[video game publisher]] for smaller studios in 2017.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2017-02-23-coffee-stain-studios-becomes-a-publisher | title = Coffee Stain Studios becomes a publisher | first = Dan | last = Pearson | date = 23 February 2017 | access-date = 23 February 2017 | work = [[GamesIndustry.biz]] | archive-date = 23 February 2017 | archive-url = https://web.archive.org/web/20170223190329/http://www.gamesindustry.biz/articles/2017-02-23-coffee-stain-studios-becomes-a-publisher | url-status = live }}</ref> |
With the success of the game, Coffee Stain Studios has worked to license out ''Goat Simulator''-themed properties with third-party vendors.<ref name="wsj">{{cite web | url = https://www.wsj.com/articles/the-world-of-internet-memes-embraces-the-year-of-the-goat-1421277268 | title = The World of Internet Memes Embraces the Year of the Goat | work = [[Wall Street Journal]] | date = 15 January 2015 | access-date = 21 January 2015 | first1 = Chase | last1 = Gummer | first2 = Sven | last2 = Grundberg | archive-date = 21 January 2015 | archive-url = https://web.archive.org/web/20150121074727/http://www.wsj.com/articles/the-world-of-internet-memes-embraces-the-year-of-the-goat-1421277268 | url-status = live }}</ref> It also enabled the studio to become a [[video game publisher]] for smaller studios in 2017.<ref>{{cite web | url = http://www.gamesindustry.biz/articles/2017-02-23-coffee-stain-studios-becomes-a-publisher | title = Coffee Stain Studios becomes a publisher | first = Dan | last = Pearson | date = 23 February 2017 | access-date = 23 February 2017 | work = [[GamesIndustry.biz]] | archive-date = 23 February 2017 | archive-url = https://web.archive.org/web/20170223190329/http://www.gamesindustry.biz/articles/2017-02-23-coffee-stain-studios-becomes-a-publisher | url-status = live }}</ref> |
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Several games have followed in trying to capture the same goofy style of gameplay with unpredictable physics engines as ''Goat Simulator'', including ''Bear Simulator'' and ''[[I Am Bread]]''.<ref name="eurogamer youtube bait"/> ''Goat Simulator'' as well as 2013's ''[[Surgeon Simulator]]'' are often considered the first examples of "YouTube bait" games, purposely designed to appeal to an audience watching the game being played but lacking any redeeming gameplay values.<ref name="eurogamer youtube bait"/> |
Several games have followed in trying to capture the same goofy style of gameplay with unpredictable physics engines as ''Goat Simulator'', including ''Bear Simulator'' and ''[[I Am Bread]]''.<ref name="eurogamer youtube bait"/> ''Goat Simulator'' as well as 2013's ''[[Surgeon Simulator]]'' are often considered the first examples of "YouTube bait" games, purposely designed to appeal to an audience watching the game being played but lacking any redeeming gameplay values.<ref name="eurogamer youtube bait"/> |
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== Sequel == |
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{{Main|Goat Simulator 3}} |
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A sequel was announced in June 2022 during the Summer Game Fest, for Windows, [[PlayStation 5]] and [[Xbox Series X/S]] on 17 November 2022.<ref>{{cite web |last1=Romano |first1=Sal |title=Goat Simulator 3 launches November 17 |url=https://www.gematsu.com/2022/07/goat-simulator-3-launches-november-17 |website=Gematsu |access-date=15 August 2022 |date=17 November 2022}}</ref> It is titled ''Goat Simulator 3'', skipping the name ''Goat Simulator 2''. ''Goat Simulator 3'' includes support for four-player online multiplayer, including several mini-games for multiplayer modes. The game is developed by Coffee Stain North, which previously handled some of the expansion packs for the game. The teaser was a parody of the ''[[Dead Island 2]]'' teaser.<ref> |
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{{Cite web |title=Goat Simulator 3 announced, and no, there isn't a Goat Simulator 2 |url=https://www.pcgamesn.com/goat-simulator-3/announcement |access-date=10 June 2022 |website=PCGamesN |date=9 June 2022 |language=en-GB}}</ref> |
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Latest revision as of 22:49, 1 December 2024
Goat Simulator | |
---|---|
Developer(s) | Coffee Stain Studios[a] |
Publisher(s) | Coffee Stain Studios[b] |
Director(s) | Armin Ibrisagic |
Producer(s) | Johannes Aspeby |
Designer(s) | Paul Yance |
Programmer(s) |
|
Artist(s) | Gustaf Tivander |
Composer(s) | Gustaf Tivander |
Engine | Unreal Engine 3[c] |
Platform(s) |
|
Release | 1 April 2014
|
Genre(s) | Action |
Mode(s) | Single-player, multiplayer |
Goat Simulator is an action video game developed and published by Coffee Stain Studios. It was released for Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019, and a remastered version for PlayStation 5, Windows, and Xbox Series X/S was released in November 2024.
The game has been compared by the developer to skateboarding games, but where the player controls a goat aimed at doing as much damage as possible around an open world map, without any other larger goals. The game, initially developed as a joke prototype from an internal game jam and shown in an early alpha state in YouTube videos, was met with excitement and attention, prompting the studio to build the game into a releasable state while still retaining various non-breaking bugs and glitches to maintain the game's entertainment value.
The game received mixed reviews: some reviewers praised the title for providing a humorous sandbox interface to experiment with, while others criticized the game's reliance on social media to popularize what was otherwise a simple and buggy product. A sequel, Goat Simulator 3,[d] was released in November 2022.
Gameplay
[edit]Goat Simulator is an open-ended third-person perspective game in which the player controls a goat called Pilgor. The player is free to explore the game's world — a suburban setting — as a goat, and jump, run, bash things, and lick objects. Licking objects attaches the goat's tongue to the object and lets the player drag the object around until they let go. At any time, the player can let the goat drop into a ragdoll model, allowing the game's physics to take over, and another control makes the game run in slow-motion.[2] A number of environmental features allow the player to manipulate the goat into stunts such as bouncing off trampolines or launching the goat into the air through large fans. The game features a scoring system similar to skateboarding games like Tony Hawk's Pro Skater, whereby doing tricks or other actions earns points, while chaining such tricks together in sequence helps build a multiplier that applies to the total score of the tricks done in the sequence. Various in-game goals, such as achieving a certain height, completing flips, or destroying certain objects, are given to the player, but the player is not required to follow these instructions.[3]
Small gold goat statues are hidden in the game's world. Mutators are progressively unlocked by obtaining the statues. Mutators are toggleable within the main menu of the game. Each adds a unique mechanic and/or appearance to the standard goat, such as changing the goat model to a demon goat, a giraffe, or an ostrich, or adding a jetpack to the goat that can be activated at any time.[2] Various easter eggs are scattered about the sandbox, such as a castle where one can become the Queen of all Goats, or where the goat character gains a move similar to Sonic the Hedgehog's spin attack.[2] The game's lead developer Armin Ibrisagic noted after release that the game's setting is a parody of the concept of Purgatory, having left references to Heaven and Hell that were later found by fans. Ibrisagic also noted the inclusion of some elements based on the 2014 Ukrainian revolution.[4]
Development
[edit]Goat Simulator started as a joke prototype from an internal one-month game jam held by Coffee Stain Studios in January 2014, after completing work for their game Sanctum 2.[5][6] The game was described by the lead developer Armin Ibrisagic as "an old school skating game, except instead of being a skater, you're a goat, and instead of doing tricks, you wreck stuff".[7] The idea followed after originally pitching the game as a variation of QWOP, where the player would control the individual limbs of the goat separately with various keyboard keys; this concept was rejected in favor of the more Tony Hawk's Pro Skater-type of gameplay the final game presents.[8] Ibrisagic had focused on goats after jokingly trying to convince his coworkers that goats would achieve viral attention on the Internet in much the same way that cats presently do.[8]
The prototype used Nvidia PhysX and an Apex physics engine with ragdoll physics for the goat and human models within Unreal Engine 3, a game engine they were familiar with from the Sanctum series.[5][9][10] In-game assets were purchased from third-party vendors instead of developed in-house, such as the original goat model which the studio acquired for use for less than $20.[8] The prototype was meant to be a parody of various other "weirdly successful" Simulation games presently available, such as Euro Truck Simulator.[11] Ibrisagic had no intention of this becoming a full title, instead only offering the prototype for him and other developers to learn Unreal Engine 3 alongside other developers that were developing prototypes in more earnest.[5]
Footage of the game in its alpha state was posted to YouTube by Coffee Stain, where it received more than a million views in two days and a large response from fans requesting a full release of the game in part due to various glitches in the prototype's engine.[2] The appeal of the video was also picked up by the agricultural magazine Modern Farmer.[11][12] Some journalists suggested that the title be developed into a full game even knowing it was meant as a joking title;[13][14] GameSpot editor Danny O'Dwyer supported the full release of the game arguing that "games should be dumb once in a while".[15][16]
The large positive response to the alpha footage convinced the studio to develop Goat Simulator as a full title to Steam, putting more people on the title.[5][9] The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like Grand Theft Auto, but decided to stay with a small, inexpensive title that would be truer to the teaser video.[17] Recognizing that the glitching was part of the game's appeal, Ibrisagic only sought to fix software bugs that might cause the game to crash, leaving in the other glitches and bugs associated with the physics engine as the results from these were "really hilarious".[9] They limited themselves to a short development time of four weeks without significant management oversight as to set an urgent but realistic goal to bring the game to a playable state.[10] Ibrisagic felt it was important for the game to be supported on Steam, but initially feared that Valve would not accept the quirky title. He instead found Valve to be welcoming of the title, including a joking response from the company that stated "[Valve's marketing manager DJ Powers] has started wearing a goat costume to work he’s so excited about this game".[5][18] As part of its release, Coffee Stain added support for Steam Workshop which would let players modify the game, aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results.[2][18] While the physics engine allows for spectacular rendering of destruction of the game environment, which is a main feature of the game, Coffee Stain acknowledged the downside of this as "it would synchronise terribly in multiplayer".[19][20] They estimated that adding multiplayer would remove "90 percent of the physics" and many other features, and left the game as a single player title at launch.[21] The studio considered that it only spent a couple of months to complete the Windows version, and opted to outsource versions for OS X and Linux,[9] with Ryan Gordon handling the porting.[22]
Release and promotion
[edit]Coffee Stain Studios released Goat Simulator worldwide on 1 April 2014, aware that tying the date with April Fools' Day may raise doubts on the validity of the game.[11] Those that pre-ordered the game through Coffee Stain's website received early access to the title three days ahead of release.[21] The official release trailer for Goat Simulator is a loose parody of the Dead Island Reveal Trailer showing, among shots of the game, reversed slow-motion footage of the goat crashing through a building after being launched from an exploding gas station.[23]
The studio released a free expansion and patch to the game on 3 June 2014, which in addition to fixing game-breaking issues, added new goat models, a new map to explore based on a seaside town with a carnival, more game-breaking issues, and local multiplayer for up to 4 players via split-screen.[24][25][26] Ibrisagic believes that adding multiplayer support atop Steam Workshop support will allow creative users to develop new gameplay modes that will extend the title's playability.[27] The patch also adds in additional controls that the player can use to make the goat perform various freestyle tricks comparable to those in Tony Hawk's Pro Skater.[28] The studio released a second free patch to the game on 20 November 2014 called "Goat MMO Simulator", which included a gamemode that parodied massive multiplayer online games like World of Warcraft, while remaining a single player or local multiplayer experience.[17][29][30]
A paid-content expansion titled "GoatZ" was released on 7 May 2015 as downloadable content for the game on personal computers and a stand-alone application for mobile devices. It was developed by Coffee Stain's partner studio Gone North Games.[31] The expansion's content spoofs zombie-based survival games, such as DayZ, and includes a new map and gameplay aspects such as fighting off zombies and crafting. The title itself plays off DayZ as well as a play on the Internet meme goatse.cx.[32] In a cross-promotional "GoatBread" update with Bossa Studios' I Am Bread, offered in late 2015, a free update to Goat Simulator allowed the players to select a piece of bread as their avatar, while I Am Bread added in a "RAMpage" mode based on Goat Simulator.[33] Another add-on, the "Payday" DLC package, part of a cross-promotion with Overkill Software's Payday 2, Payday-inspired content for Goat Simulator was added alongside additional playable characters including a camel, flamingo, and a dolphin in a wheelchair,[34] while Goat Simulator content was added to Payday 2. These were released in January 2016.[35][36] Goat Simulator decorative content was added to Rocket League in a mid-2016 update.[37] Another expansion, "Waste of Space", was again developed by Gone North Games and released on 26 May 2016. The expansion features a new map based on a space colony, and spoofs much of the recent science fiction media genre.[38]
The OS X and Linux ports were released on 27 June 2014.[39] Following the game's digital release, Koch Media agreed to distribute the game in UK and EU retail stores starting in May 2014.[40] Similarly, Deep Silver approached Coffee Stain Studios to work out a deal to publish the title in North American retail markets starting in July 2014.[41][42] At Microsoft's presentation at the 2014 Gamescom convention in August, Goat Simulator was announced as one of several titles to be coming to the Xbox One platform with the help of Double Eleven studios,[43] and later confirmed to be also arriving for the Xbox 360, with both versions released on 17 April 2015.[44][45][46] Koch Media also distributed a retail version of the Xbox One version, including all additional downloadable content, across Europe for release on 4 March 2016.[47] Coffee Stain Studios also released ports for iOS and Android in September 2014.[43][48][49] Each DLC is a separate app for iOS and Android, and each one (except Goat Simulator: Payday) includes a mobile-exclusive map. PlayStation 3 and PlayStation 4 versions, also ported by Double Eleven, were released on 11 August 2015.[50][51]
With the acquisition of Coffee Stain through THQ Nordic AB on 14 November 2018, it was announced that a Nintendo Switch version of Goat Simulator would be released.[52] Goat Simulator: The GOATY, which includes all expansions to date, was released on 23 January 2019.[53]
A remastered version was announced for release in 2024. In addition to updated graphics, the remaster includes all DLC including those released for the mobile versions only, as well as other quality of life upgrades.[54] It released for the PlayStation 5, Windows, and Xbox Series X/S on November 7, 2024.[55]
Reception
[edit]Aggregator | Score |
---|---|
Metacritic | iOS: 68/100[56] PC: 62/100[57] PS4: 58/100[58] XONE: 53/100[59] |
Publication | Score |
---|---|
Destructoid | 3/10[60] |
Eurogamer | 7/10[2] |
Game Informer | 5/10[61] |
GameRevolution | 2.5/5[63] |
GamesRadar+ | 1.5/5[62] |
IGN | 8/10[3] |
PC Gamer (US) | 30/100[64] |
TouchArcade | 4/5[65] |
Goat Simulator received "mixed" reviews upon release, according to video game review aggregator Metacritic.[57] Goat Simulator was named as an honorable mention for Excellence in Audio for the 2015 Independent Games Festival.[66]
Eurogamer's Dan Whitehead complimented Coffee Stain Studios on building in enough content Goat Simulator and potential expansion through Steam to prove it more than a simple joke title, and instead a brief diversion "in which the player is a willing participant".[2] Dan Stapleton of IGN considered the title a "clever interactive spoof of all the broken game physics we’ve seen in open worlds" and despite being short, was a "hell of a good time".[3] Tim Turi of Game Informer stated that the first hour with the game would be amusing, but due to the lack of more expansive features, he "[does not] recommend it to anyone looking for more than disposable entertainment".[61] Steve Tilley of the Toronto Sun described the game as one where "most players will have a few hours of fun and then file [it] away as an occasional novelty to pull out when they’re especially bored".[67]
Rich Stanton of The Guardian was very critical of Goat Simulator, noting how the title is self-aware of its poor quality, and stated that the game's creation and promotion "demonstrates how social media and the internet amplify our supine tendencies".[68] Andy Kelly of PC Gamer was also critical of the title, calling it a "bad, amateurish and boring game", and considered its popularity was only due to word-of-mouth and YouTube videos that enticed players to buy the game themselves.[64]
While critical reviews were mixed, the game proved popular with players. The game's alpha footage, as well as Let's Play videos on pre-release copies such as that from PewDiePie and Fernanfloo, drew a great deal of demand for the game prior to release.[17][69] Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam.[17] As of August 2014, the studio has reported that nearly a million copies of Goat Simulator have been sold, outperforming their other games over the previous four years.[8] The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch.[70] By mid-January 2015, over 2.5 million copies of the game were sold across all platforms.[71] During a presentation at the 2016 Game Developers Conference, Ibrisagic revealed that Goat Simulator has made more than $12 million in revenue, compared to both Sanctum and Sanctum 2 which made under $2 million each.[72] Goat Simulator was seen as a disruptive title in contrast to typical AAA titles; Paradox CEO Fredrik Wester felt they needed to publish more games like Goat Simulator, stating "You have to have an edge in there, and that's why I say 'more Goat Simulator and less Call of Duty' for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing" adding that "People are tired of explosions and dubstep music. We've seen it a million times now".[73]
With the success of the game, Coffee Stain Studios has worked to license out Goat Simulator-themed properties with third-party vendors.[74] It also enabled the studio to become a video game publisher for smaller studios in 2017.[75]
Several games have followed in trying to capture the same goofy style of gameplay with unpredictable physics engines as Goat Simulator, including Bear Simulator and I Am Bread.[69] Goat Simulator as well as 2013's Surgeon Simulator are often considered the first examples of "YouTube bait" games, purposely designed to appeal to an audience watching the game being played but lacking any redeeming gameplay values.[69]
Sequel
[edit]A sequel was announced in June 2022 during the Summer Game Fest, for Windows, PlayStation 5 and Xbox Series X/S on 17 November 2022.[76] It is titled Goat Simulator 3, skipping the name Goat Simulator 2. Goat Simulator 3 includes support for four-player online multiplayer, including several mini-games for multiplayer modes. The game is developed by Coffee Stain North, which previously handled some of the expansion packs for the game. The teaser was a parody of the Dead Island 2 teaser.[77]
Notes
[edit]- ^ Ported to consoles by Double Eleven and Lucid Games. Ported to Linux and OS X by icculus.org. GoatZ and Waste of Space downloadable content by Gone North Games. Goat Simulator Remastered developed in collaboration with Coffee Stain North and Fishlabs.
- ^ Original console versions published by Double Eleven
- ^ Unreal Engine 4 for the mobile versions and Remastered
- ^ The game is suffixed with a '3' rather than a '2' as a joke by the developers; "Goat Simulator 2" does not exist.[1]
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External links
[edit]Media related to Goat Simulator at Wikimedia Commons
- 2014 video games
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- Game jam video games
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