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{{short description|Government simulation video game}}
{{Infobox Website
{{italic title}}
| name = Jennifer Government: NationStates
{{about|the web game|the political concept|Nation state}}
| favicon =
{{use dmy dates|date=December 2022}}
| logo = [[Image:NationStates Logo2.png|252px]]
{{use American English|date=January 2023}}
| url = http://www.nationstates.net/
{{Infobox website
| commercial = no
| name = ''NationStates''
| type = Society Game
| logo = NationStates Logo.png
| registration = yes
| logo_alt = Logo of NationStates
| owner = [[Max Barry]]
| logo_size = 255px
| author = [[Max Barry]]
| screenshot = NationStates Default Page.png
| launch date = Late 2002
| screenshot_size = 275px
| current status = Active
| screenshot_alt = Screenshot of the NationStates home page
| revenue = None, though an ad bar for Max Barry's books does appear unless the user says that he/she has bought a copy
| caption = Screenshot of the ''NationStates'' home page
| type = [[Government simulation game]], [[internet forum]]
| language = [[English language|English]]
| key_people = [[Max Barry]] (owner and creator)
| revenue = {{plainlist|
* [[Online advertising|Advertising]]
* Paid premium memberships
* Encouraged book sales
}}
}}
| url = {{URL|https://www.nationstates.net/}}
| commercial = Yes
| registration = Yes
| num_users = 316,489 active nations
({{As of|2024|December|5|lc=y}})
| launch_date = {{Start date and age|2002|11|13|df=y}}
| current_status = Active
}}

'''''NationStates''''' (formerly '''''Jennifer Government: NationStates''''') is a multiplayer [[Government simulation game|government simulation]] [[browser game]] created and developed by [[Max Barry]]. Based loosely on Barry's novel ''[[Jennifer Government]]'', the game launched on 13 November 2002 with the site originally founded to publicize and promote the novel one week before its release. ''NationStates'' continues to promote books written by Barry, but has developed to be a sizable online community, with an accompanying [[Internet forum|forum board]]. {{As of|2024|November|2}}, over 9 million user-created nations have been created,<ref>{{Cite web|title=NationStates {{!}} Create Your Own Country|url=https://www.nationstates.net/|access-date=10 October 2022|work=NationStates|language=en}}</ref> with 313,834 nations,<ref>{{Cite web |title=NationStates {{!}} The World |url=https://www.nationstates.net/page=world |access-date=2024-11-02 |website=www.nationstates.net}}</ref> and 19,040 nations in the world assembly or actively playing.<ref>{{Cite web |title=NationStates {{!}} The World Assembly |url=https://www.nationstates.net/page=un |access-date=2024-11-02 |website=www.nationstates.net}}</ref><!--[[WP:NOTEVERYTHING]]-->

== History ==

[[File:Max Barry 1 (cropped).JPG|thumb|right|[[Max Barry]] in 2006]]

''NationStates'', then named ''Jennifer Government: NationStates'',<ref name="JE">{{cite web|url=http://jodyewing.com/author-interviews/max-barry/|url-status=live|title=Young Author's New Book 'Jennifer Government' Headed for Big Screen – A Talk with Max Barry|archive-url=https://web.archive.org/web/20200922203055/jodyewing.com/author-interviews/max-barry/|archive-date=22 September 2020|access-date=5 January 2017|language=en|work=[[Sioux City Journal|Sioux City Weekender]]|first1=Jody|last1=Ewing|date=30 December 2011 }}</ref> was launched on 13 November 2002<ref name="BBC">{{cite web|url=https://www.bbc.co.uk/dna/mbarchers/html/A2207260|title=NationStates – the Internet Game|language=en|date=1 June 2004|access-date=9 January 2024|work=[[BBC]]}}</ref> by Australian novelist [[Max Barry]] to help promote the sale of his novel ''[[Jennifer Government]]'', which ''NationStates'' is loosely based on, prior to its release.<ref name="NYT">{{cite web|url=https://www.nytimes.com/2003/01/16/technology/online-diary.html|title=Online Diary|first1=Pamela Licalzi|last1=O'Connell|date=16 January 2003|access-date=30 June 2011|work=[[The New York Times]]|language=en|archive-url=https://web.archive.org/web/20180716224054/https://www.nytimes.com/2003/01/16/technology/online-diary.html|archive-date=16 July 2018}}</ref><ref name="Sommerer">{{cite book|editor1-first=Christa|editor1-last=Sommerer|editor2-first=Laurent|editor2-last=Mignonneau|title=The Art and Science of Interface and Interaction Design|volume=1|url=https://books.google.com/books?id=2a4CRJviwGkC&pg=PA173|date=19 August 2008|publisher=Springer Science & Business Media|isbn=9783540798699|page=173|language=en}}</ref> Although ''NationStates'' launched in November 2002, Barry worked on beta versions of the game as early as 7 August 2002.<ref>{{cite web|url=https://www.nationstates.net/HISTORY|title=NationStates – History|first1=Max|last1=Barry|author1-link=Max Barry|work=NationStates|access-date=21 January 2023}}</ref> Barry has stated that he was influenced to create the website after he took a multiple-choice political quiz to determine a person's political affiliations,<ref name="ABC">{{cite web|last=Goldman|first=Noah|title=A Web Site of Virtual Nations|url=https://abcnews.go.com/Technology/story?id=97793&page=1&singlePage=true|url-status=live|archive-url=https://web.archive.org/web/20200307033517/https://abcnews.go.com/Technology/story?id=97793&page=1&singlePage=true|archive-date=7 March 2020|access-date=10 April 2014|work=[[ABC News (United States)|ABC News]]|language=en|date=30 December 2002}}</ref> adding that "it was fun, but I also wanted to see what kind of country my policies created, and have to deal with the consequences".<ref name="JE" />

On 21 January 2008, Barry received a [[Cease and desist|cease and desist letter]] from the [[United Nations]] (UN) for unauthorized usage of its name and emblem for the game's fictional international organization which was based on the UN.<ref>{{cite web|url=https://www.nationstates.net/unlegal.pdf|title=Notice of Cease and Desist|language=en|first1=Andrei|last1=Terekhov|work=[[United Nations]]|location=[[New York City]], [[New York (state)|New York]]|date=21 January 2008|access-date=18 December 2021|pages=1–2}}</ref> As a result, Barry changed the name of the organization to the "World Assembly", introducing the changes as an [[April Fools' Day|April Fool's]] prank.<ref name="WA">{{cite web|url=https://maxbarry.com/2008/04/02/news.html|title=The United Nations vs Me|date=2 April 2008|access-date=18 December 2021|work=maxbarry.com|language=en|first1=Max|last1=Barry|author1-link=Max Barry}}</ref><ref>{{cite web|url=https://www.nationstates.net/page=news/2008/04/01/index.html|title=April Fools No-Prank|language=en|work=NationStates|first1=Max|last1=Barry|author1-link=Max Barry|date=1 April 2008|access-date=21 January 2022}}</ref> Barry joked about the situation, stating "it's the place where players come together to debate and pass international law; in the five years the game has been running, they've implemented privacy safeguards, promoted religious tolerance, passed a universal bill of rights, and outlawed child labor, amongst 240 other resolutions [...] Clearly this wasn't anything the real UN wanted to be associated with."<ref name="WA" />

== Gameplay ==


[[File:Updated NS Graph.svg|thumb|left|A chart showing the game's 27 government types]]
'''Jennifer Government: NationStates''' is a nation simulation game playable on the [[World Wide Web]]. It was created by [[Max Barry]] in late [[2002]], based loosely on his novel ''[[Jennifer Government]]''.


Players register by setting up their nation through answering a short questionnaire which determines the type of [[government]] the nation will have.<ref name="ABC" /> Players can determine their nation's name, flag, motto, currency, animal, capital, leader, and faith.<ref name="NYT" /><ref name="Sommerer" /> Additionally, players can publish articles known as "factbooks" which can convey information about the player's nation.<ref name="SJM">{{cite web|url=https://www.superjumpmagazine.com/nationstates-browser-based-games/|title=NationStates and the Age of Browser-Based Games|language=en|date=7 March 2023|access-date=12 April 2023|first1=Andrew|last1=Johnston|work=Super Jump Magazine}}</ref>
==Play==
===Beginning===
In the game, a player has charge of a "[[nation]]". At the time a nation is created, the player chooses a few basic characteristics such as name, currency and style of government. The nation's population starts at 5 million people and increases automatically with play.


The gameplay is centered on the player deciding government policies through "issues". Issues are written by either Barry or by the players themselves with moderator editing<ref name="Sommerer" /><ref name="Bose">{{cite journal|url=https://go.gale.com/ps/anonymous?id=GALE%7CA197599324|title=Max Barry's Jennifer Government and NationStates: Neo Neo-Liberalism and the Cultural Public Sphere|language=en|date=January 2008|access-date=9 January 2024|publisher=[[State University of Maringá]]|first1=Purnima|last1=Bose|volume=30|issue=1|journal=Acta Scientiarum. Language and Culture|pages=11–18|doi=10.4025/actascilangcult.v30i1.4052 }}</ref> and are based on real-world politics with an "absurd and humorous direction".<ref name="SJM" /> The player may choose from a list of options or dismiss the issue, and the player's responses may affect the nation's status across three main statistics: political freedom, civil rights, and economic freedom; based on these main statuses, the nation is assigned to one of twenty-seven government classifications<ref name="Sommerer" /> which are determined on a three-axis scale of personal, economic, and political freedom. When ''NationStates'' initially launched, players received only one issue per day, however, multiple issues are now received per day on timed intervals. <ref name="SJM" />
===Issues===
Gameplay hinges on deciding government policies: the player is presented with automatically assigned "issues" and chooses a response from a list of options. Players can also dismiss (ignore) issues: this has no effect on the nation. The frequency with which new issues arise is set by the player (from 5 to 14 issues per week). After the original issues written by Barry were found to be too few for the game to develop satisfactorily, players with national poulations of over 500 million were allowed to propose new issues starting [[July 15]], [[2003]].<ref>[http://www.nationstates.net/news/2003/07/15/index.html#v16 News Article about issue submission]</ref>


Players can also choose to join the World Assembly, a United Nations-like body concerned with the drafting and passage of international law. Membership in the World Assembly is voluntary.<ref name="LLC">{{cite web|url=http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/|title=BBG: Jennifer Government: NationStates|language=en|author1=LordLComet|date=27 August 2008|access-date=5 January 2024|work=Casualty Gamer|archive-url=https://web.archive.org/web/20080901032505/http://casualtygamer.com/2008/08/browser-based-gaming-jennifer-government-nationstates-review/|archive-date=1 September 2008|url-status=dead}}</ref> Players spawn in one of five "Pacific" regions (North, South, East, West, and just the "Pacific") or other regions designated as "frontiers" which allow them to receive new nations. Some regions are designated as "strongholds", meaning they cannot receive new nations. Regardless of a nation's founding region, they can then move to different regions, which are a community function similar to a [[chat room]].<ref name="FAQ">{{Cite web|title=NationStates {{!}} Frequently Asked Questions|url=https://www.nationstates.net/page=faq|access-date=16 July 2020|work=NationStates|language=en}}</ref> If a Nation gets banned or ejected from a region, they will go to one of three regions known as "Sinkers": The Rejected Realms, The Outback, or The Plains of Perdition. Users can create their own regions.<ref name="LLC" /> ''NationStates'' does not have a [[Game mechanics#Victory conditions|win condition]]<ref name="Sommerer" /><ref name="ABC" /><ref name="LRH">{{cite web|url=https://www.hindustantimes.com/news/181_1632866%2C00020020.htm|title=Nation Building Via Internet|language=en|date=2 February 2006|access-date=9 January 2024|work=[[Hindustan Times]]|first1=Lamat Rezaul|last1=Hasan|location=[[New Delhi]], India|archive-url=https://web.archive.org/web/20060303112314/https://www.hindustantimes.com/news/181_1632866,00020020.htm|archive-date=3 March 2006|url-status=dead}}</ref> nor winners and losers.<ref name="Bose" /><ref name="LRH" /> The game also does not have any warring or trading mechanics, although players can [[Role-playing|roleplay]] such interactions.<ref name="BBC" />
[[Image: NSIssuesreenshot1.PNG|thumbnail|250px|A view of a sample issue]]
<!-- Keep the gameplay section concise. Nobody needs to know how many issues exist, what issues exist, or what the largest region is. -->
All issues have a peculiar characteristic. No option is the "correct" one. Each usually has a positive and a negative aspect, although the latter is usually highlighted, and both are always exaggerated. Many issues are posed in terms of radical or extremist beliefs, and the accompanying opinions are rarely well-founded. This is for both humorous and didactic reasons: many opinions are extremely funny or ridiculous, and the player learns that there are no perfect ideas which will work in every case.
<!-- Do not add information about issues; raiding and defending; the World Assembly; regions; etc without a third-party source. Do not use NationStates' FAQ page. -->


''NationStates'' has an active [[Internet forum|forum board]].<ref name="BBC" /> The board was hosted from 2004 to 2009 by [[Jolt Online Gaming]], before becoming self-hosted when Jolt was acquired by OMAC Holdings.<ref>{{cite web|url=https://www.nationstates.net/page=news/2004/07/13/index.html|title=Viva La Forum|language=en|work=NationStates|date=13 July 2004|access-date=21 October 2020|first1=Max|last1=Barry|author1-link=Max Barry}}</ref> There are a variety of categories in which many topics can be found. {{As of|January 2024}}, approximately 33.14 million posts have been made within approximately 443,000 forum threads, with just over 1.8 million users being registered.<ref>{{Cite web|title=NationStates • Index Page|url=https://forum.nationstates.net/|access-date=13 November 2020|work=NationStates Forums}}</ref>
===Rankings===
<!-- There is no need to add information about various RPs, forum events, etc to this section unless a non-self-published third-party source can be found. -->
[[Image:GBM ScreenShot.JPG|thumb|200px|left|The main page of a sample nation]]The player's decisions affect the nation's status in the areas of ''Political Freedoms'' (how democratic the nation is), ''Civil Rights'' (how much freedom the citizens have), and ''Economy'' (how strong the nation's economy is), as well as other variables, such as crime rate, industry size and public sector spending.


== Reception ==
Based on the nation's personal, economic, and political freedoms, they are assigned to one of 27 "UN Categories", from ''Scandinavian Liberal Paradise'' and ''Capitalist Paradise'' to ''Corporate Police State'' and ''Psychotic Dictatorship''.<ref>[http://ns.goobergunch.net/wiki/index.php/UN_Category UN Categories on NS Wiki]</ref> The "other variables" are used to compile the game's daily UN reports, which lists every nation in the game in order of their rank in that day's chosen variable.


=== Critical reception ===
Finally, the nation's main page briefly describes the population, government, economy and latest policy decisions resulting from the player's choices (see sample page, left).


In the 2009 book ''The Video Game Theory Reader 2'', Lars Konzack critiqued that ''NationStates'' promoted [[libertarianism]], but also stated that it is "open to experimentation and reflection on politics rather than being merely political propaganda. It becomes a philosophical game in which the player is invited to become part of an examination of political ideas. This game takes advantage of the potential in games to truly put the player in control and let them reflect on their own decisions, investigating political theory turned into meaningful game aesthetics."<ref>{{cite book|url=https://books.google.com/books?id=ckKTAgAAQBAJ&pg=PA42|title=The Video Game Theory Reader 2|isbn=9781135895181|editor1-first=Bernard|editor1-last=Perron|editor2-first=Mark J. P.|editor2-last=Wolf|pages=42–43|date=19 November 2008|access-date=15 May 2022|publisher=[[Routledge]]|location=[[New York City]] and [[London]]}}</ref> In the 2008 book ''The Art and Science of Interface and Interaction Design'', C. Paul said that ''NationStates'' is "an interesting take on the interplay of freedom and control (and governance without government)".<ref name="Sommerer" /> In a 2004 article, the [[BBC]] described ''NationStates'' as a "[[tongue-in-cheek]] [[Government simulation game|nation simulation game]]".<ref name="BBC" />
===United Nations===
Players may choose to join the so-called [[United Nations|''United Nations'']], making their nations automatically affected by the decisions of that body, although various players [[role-playing|role-play]] disobedience. Discussions on proposed resolutions take place on the [[Internet forum|forums]], often home to all manner of political debate. A dedicated team of volunteers moderates the forums; most of them also moderate the game to keep it free from [[vandalism]].


''[[Jay Is Games]]''{{'}} Jerrad praised the game, stating "the real beauty in this game is that it's accessible on so many levels".<ref>{{cite web|author=Jerrad|date=13 October 2009|title=NationStates|url=http://jayisgames.com/review/nation-states.php|url-status=live|archive-url=https://web.archive.org/web/20200402051828/https://jayisgames.com/review/nation-states.php|archive-date=2 April 2020|access-date=5 January 2017|work=[[Jay Is Games]]}}</ref> ''[[ProgrammableWeb]]''{{'}}s Kevin Sundstrom listed ''NationStates'' among its "30 New APIs", remarking that its [[API|application programming interface]] (API) "provides a developer interface for automate game world data collection".<ref>{{cite news|last=Sundstrom|first=Kevin|date=10 March 2013|title=30 New APIs: Intercom, EasyPost, and Jorum|url=https://www.programmableweb.com/news/30-new-apis-intercom-easypost-and-jorum/2013/03/10|url-status=live|archive-url=https://web.archive.org/web/20180301104102/https://www.programmableweb.com/news/30-new-apis-intercom-easypost-and-jorum/2013/03/10|archive-date=1 March 2018|access-date=5 January 2017|work=[[ProgrammableWeb]]}}</ref> ''Super Jump Magazine''{{'}}s Andrew Johnston described ''NationStates'' as "a product of an era in which people still created websites solely as a means of self-expression".<ref name="SJM" />
===Group play===
Nations are grouped into regions. All players begin in one of five Pacific regions and may move their nations into any other region at any time, or set up a new region. Many regions have an elected [[leadership|leader]] and some participate in complex regional governments, though some contain only a handful of nations. Players commonly attempt to collectively "invade" another region by entering it and seizing control. Some regions have password-protection to stave off such attacks.


=== Popularity ===
Many multi-regional organizations have formed - either to organize invasions or to organize those who defend against raider play.


The game attracted a thousand players within two weeks, and had 20,700 by the end of the first year. Barry was surprised by the popularity of the game, and saw its discussion forums developing into an arena for political debate.<ref name="ABC"/> He was impressed by some of the activity in the forums, relating how "one nation accused another of conducting secret missile tests and posted photos to prove it. That escalated into an international crisis that was only solved by sending in teams of independent weapons inspectors".<ref name="NYT"/> In 2007, Barry stated that when he launched the game, he initially believed that "nobody would be interested in playing a political simulation game. I imagined ''NationStates'' as the kind of game you might stumble across, have fun with for a week or two, then move on. Then this entire community just popped into existence, as vibrant and dedicated as any on the internet".<ref name="Bose" />
Invading, or "region crashing," first became prominent with a group of players calling themselves the Farkers, who all arrived due to links between the game and the website [[Fark.com]].


In December 2016, [[Alexa Internet]] ranked ''NationStates'' as the 14,380th most visited website.<ref>{{cite web|url=http://www.alexa.com:80/siteinfo/nationstates.net|title=nationstates.net Traffic Statistics|language=en|archive-url=https://web.archive.org/web/20161216090209/http://www.alexa.com:80/siteinfo/nationstates.net|archive-date=16 December 2016|access-date=21 January 2023|work=[[Alexa Internet]]|url-status=dead}}</ref>
Recently, steps have been taken to reduce region-crashing and griefing. Based mainly on the time a nation has spent in a region, each nation is given an amount of "Regional Influence." In order for a nation, such as the UN Delegate, to eject another from the region, they must have a specific amount of influence, depending on the other nation's influence level. This helps ensure that invaders do not flood a region, install one of their own as UN Delegate, then eject the original members from the region.<ref>[http://forums.jolt.co.uk/showthread.php?t=477177 Regional Influence described on the NationStates Jolt Forums]</ref>


==Roleplaying==
== See also ==
NationStates' relatively simple simulation has given rise to more in-depth and freeform role-playing, with players using their nations' statistics to measure how their nations would fare in [[international trade]], [[diplomacy]], and [[war]]. Some players have even developed complex statistical calculators.<ref>[http://ns.goobergunch.net/wiki/index.php/Calculators List of Statistical Calculators on NS Wiki]</ref> Part of the appeal of NationStates lies in the ability to create an unrealistic [[utopia]] (or [[dystopia]]) as the subject of conversation and [[political philosophy]], without needing to worry about practical matters, like [[national defense]], that might become factors in a more comprehensive simulation.


* [[List of Internet forums]]
==Technical History==
* [[Online game]]s
Due to the unreliability of the NationStates server, which commonly led to slow or inaccessible forums, January [[2004]] saw the announcement that the [[United Kingdom|British]] gaming company [[Jolt Online Gaming]] would take over hosting of the site as well as the development of NationStates-2. <ref> [http://www.nationstates.net/news/2004/05/10/index.html#jolt]</ref> On [[28 June]], [[2004]], after several delays, the game switched to the new servers; however, continued programming issues compounded by the death of Max Barry's father caused the forums to remain down until [[July 13]].<ref>[http://www.nationstates.net/news/2004/ 2004 News Archive]</ref> Flag size increased from 6k to 10k around [[August 15]].
* [[The Political Compass]]


== References ==
A second version of the game, currently in development and called "NationStates 2", may include complex functions for war, trade, diplomacy, and customization. Rumors about the sequel to NationStates have existed since the summer of 2003, and the release date has been postponed since.


{{Reflist|30em}}
===Technical Failures===
At three points during the game's existence, the large amount of data required to hold the names and information of over one million nations exceeded the amount of room available on the game's server. Rather than shutting down, the server continued to operate, but failed to save any additional data. As a result, anyone who logged into their nation found that their nation's name had been changed to "The 0 of 0", and that their region was suddenly without a Delegate, Founder, or name. On each occurrence, game administrators loaded a [[backup]] file from the previous day. The first "Great Disk Space Disaster" occurred on [[April 27]], [[2005]]<ref>[http://www.nationstates.net/news/2005/04/27/index.html#diskspace News Article about Great Disk Space Disaster of 2005]</ref> with subsequent errors taking place on [[August 27]], 2005<ref>[http://www.nationstates.net/news/2005/08/27/index.html#diskspace2 News Article about Second Great Disk Space Disaster of 2005]</ref> and [[April 2]], [[2006]].<ref>[http://www.nationstates.net/news/2006/04/02/index.html#diskspace3 News Article about Great Disk Space Disaster of 2006]</ref> The April 2 incident may have been a result of the [[April Fools' Day|April Fools]] joke the day before, where the game had been turned into an online [[matchmaking]] service, "NationDates".<ref>[http://www.nationstates.net/news/2006/04/01/index.html#nationdates NationDates news article]</ref>


== Further reading ==
==Statistics==
As of [[December 7]] [[2004]], players had set up over 1,000,000 individual nations since NationStates premiered in late 2002.<ref>News Article from NationStates.net - [http://www.nationstates.net/news/2004/12/07/index.html#million Millionth Nation Created!]</ref> At any time fewer than 150,000 remain in existence as a result of the deletion of nations due to various rule infractions and to inactivity. Though the specific time has varied greatly over the years on-line, NationStates has a [[as of 2005|current]] inactivity limit of 28 days (or 60 days if nation-owners enable "Vacation Mode"), after which the system automatically deletes the quiescent nation. However, the Moderators can resurrect nations deleted for inactivity (though not for rule-violations, unless circumstances warrant a repeal of the deletion) on the request of the nation's original owner.


* {{cite web|url=http://www.cbc.ca/arts/media/statesofmind.html|title=States of Mind – The Online Armchair Politicking of NationStates|first1=Greg|last1=Bolton|language=en|date=7 March 2005|access-date=21 January 2023|url-status=dead|archive-url=https://web.archive.org/web/20050326062958/http://www.cbc.ca/arts/media/statesofmind.html|archive-date=26 March 2005|work=[[CBC.ca]]|location=[[Toronto]], Canada}}
==Forums==
NationStates also has a forum community. Originally, they were [[phpBB]] forums hosted by the NationStates server, but after NationStates was acquired by Jolt, the forums moved to Jolt's [http://forums.jolt.co.uk forum site]. The off-topic / out-of-character [http://forums.jolt.co.uk/forumdisplay.php?f=1227 'General'] forums are mainly used for recreational purposes and political discussion. Role-playing is done in the Nationstates and International Incidents forums.


== External links ==
==References==
<div class="references-small"><references/></div>


* [http://www.nationstates.net/ Official website]
==See also==
* [https://forum.nationstates.net/ Forum board]
* [[Jennifer Government]]
* [https://nationstates.net/page=world/ World List]
* [[Max Barry]]
* [[Micronation]]


{{Portal bar|Internet|Politics|Video games}}
==External links==
* [http://www.nationstates.net/ Official Website]
* [http://www.maxbarry.com/jennifergovernment/ ''Jennifer Government'' webpage]
* [http://forums.jolt.co.uk/forumdisplay.php?f=1235 Jennifer Government: NationStates Forum]
* [http://forums.jolt.co.uk/showthread.php?t=301112 List of websites and forums] for the various regions of NationStates
* [http://ns.goobergunch.net/wiki/index.php/Main_Page NSwiki], a [[wiki]] encyclopedia about NationStates
* [http://www.cbc.ca/arts/media/statesofmind.html CBC.ca article]
* [http://www.nseconomy.thirdgeek.com/nseconomy.php NationStates Statistics]


[[Category:Browser-based games|NationStates]]
[[Category:2002 video games]]
[[Category:Browser games]]
[[Category:Fictional governments]]
[[Category:Government simulation video games]]
[[Category:Massively multiplayer online role-playing games]]
[[Category:Massively multiplayer online role-playing games]]
[[Category:Economic simulation games]]
[[Category:Browser-based multiplayer online games]]
[[Category:Video games developed in Australia]]
[[fr:NationStates]]
[[Category:Political video games]]
[[ro:Jennifer Government: NationStates]]

Latest revision as of 01:46, 14 December 2024

NationStates
Logo of NationStates
Screenshot of the NationStates home page
Screenshot of the NationStates home page
Type of site
Government simulation game, internet forum
Available inEnglish
Key peopleMax Barry (owner and creator)
Revenue
  • Advertising
  • Paid premium memberships
  • Encouraged book sales
URLwww.nationstates.net
CommercialYes
RegistrationYes
Users316,489 active nations (as of 5 December 2024)
Launched13 November 2002; 22 years ago (2002-11-13)
Current statusActive

NationStates (formerly Jennifer Government: NationStates) is a multiplayer government simulation browser game created and developed by Max Barry. Based loosely on Barry's novel Jennifer Government, the game launched on 13 November 2002 with the site originally founded to publicize and promote the novel one week before its release. NationStates continues to promote books written by Barry, but has developed to be a sizable online community, with an accompanying forum board. As of 2 November 2024, over 9 million user-created nations have been created,[1] with 313,834 nations,[2] and 19,040 nations in the world assembly or actively playing.[3]

History

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Max Barry in 2006

NationStates, then named Jennifer Government: NationStates,[4] was launched on 13 November 2002[5] by Australian novelist Max Barry to help promote the sale of his novel Jennifer Government, which NationStates is loosely based on, prior to its release.[6][7] Although NationStates launched in November 2002, Barry worked on beta versions of the game as early as 7 August 2002.[8] Barry has stated that he was influenced to create the website after he took a multiple-choice political quiz to determine a person's political affiliations,[9] adding that "it was fun, but I also wanted to see what kind of country my policies created, and have to deal with the consequences".[4]

On 21 January 2008, Barry received a cease and desist letter from the United Nations (UN) for unauthorized usage of its name and emblem for the game's fictional international organization which was based on the UN.[10] As a result, Barry changed the name of the organization to the "World Assembly", introducing the changes as an April Fool's prank.[11][12] Barry joked about the situation, stating "it's the place where players come together to debate and pass international law; in the five years the game has been running, they've implemented privacy safeguards, promoted religious tolerance, passed a universal bill of rights, and outlawed child labor, amongst 240 other resolutions [...] Clearly this wasn't anything the real UN wanted to be associated with."[11]

Gameplay

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A chart showing the game's 27 government types

Players register by setting up their nation through answering a short questionnaire which determines the type of government the nation will have.[9] Players can determine their nation's name, flag, motto, currency, animal, capital, leader, and faith.[6][7] Additionally, players can publish articles known as "factbooks" which can convey information about the player's nation.[13]

The gameplay is centered on the player deciding government policies through "issues". Issues are written by either Barry or by the players themselves with moderator editing[7][14] and are based on real-world politics with an "absurd and humorous direction".[13] The player may choose from a list of options or dismiss the issue, and the player's responses may affect the nation's status across three main statistics: political freedom, civil rights, and economic freedom; based on these main statuses, the nation is assigned to one of twenty-seven government classifications[7] which are determined on a three-axis scale of personal, economic, and political freedom. When NationStates initially launched, players received only one issue per day, however, multiple issues are now received per day on timed intervals. [13]

Players can also choose to join the World Assembly, a United Nations-like body concerned with the drafting and passage of international law. Membership in the World Assembly is voluntary.[15] Players spawn in one of five "Pacific" regions (North, South, East, West, and just the "Pacific") or other regions designated as "frontiers" which allow them to receive new nations. Some regions are designated as "strongholds", meaning they cannot receive new nations. Regardless of a nation's founding region, they can then move to different regions, which are a community function similar to a chat room.[16] If a Nation gets banned or ejected from a region, they will go to one of three regions known as "Sinkers": The Rejected Realms, The Outback, or The Plains of Perdition. Users can create their own regions.[15] NationStates does not have a win condition[7][9][17] nor winners and losers.[14][17] The game also does not have any warring or trading mechanics, although players can roleplay such interactions.[5]

NationStates has an active forum board.[5] The board was hosted from 2004 to 2009 by Jolt Online Gaming, before becoming self-hosted when Jolt was acquired by OMAC Holdings.[18] There are a variety of categories in which many topics can be found. As of January 2024, approximately 33.14 million posts have been made within approximately 443,000 forum threads, with just over 1.8 million users being registered.[19]

Reception

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Critical reception

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In the 2009 book The Video Game Theory Reader 2, Lars Konzack critiqued that NationStates promoted libertarianism, but also stated that it is "open to experimentation and reflection on politics rather than being merely political propaganda. It becomes a philosophical game in which the player is invited to become part of an examination of political ideas. This game takes advantage of the potential in games to truly put the player in control and let them reflect on their own decisions, investigating political theory turned into meaningful game aesthetics."[20] In the 2008 book The Art and Science of Interface and Interaction Design, C. Paul said that NationStates is "an interesting take on the interplay of freedom and control (and governance without government)".[7] In a 2004 article, the BBC described NationStates as a "tongue-in-cheek nation simulation game".[5]

Jay Is Games' Jerrad praised the game, stating "the real beauty in this game is that it's accessible on so many levels".[21] ProgrammableWeb's Kevin Sundstrom listed NationStates among its "30 New APIs", remarking that its application programming interface (API) "provides a developer interface for automate game world data collection".[22] Super Jump Magazine's Andrew Johnston described NationStates as "a product of an era in which people still created websites solely as a means of self-expression".[13]

Popularity

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The game attracted a thousand players within two weeks, and had 20,700 by the end of the first year. Barry was surprised by the popularity of the game, and saw its discussion forums developing into an arena for political debate.[9] He was impressed by some of the activity in the forums, relating how "one nation accused another of conducting secret missile tests and posted photos to prove it. That escalated into an international crisis that was only solved by sending in teams of independent weapons inspectors".[6] In 2007, Barry stated that when he launched the game, he initially believed that "nobody would be interested in playing a political simulation game. I imagined NationStates as the kind of game you might stumble across, have fun with for a week or two, then move on. Then this entire community just popped into existence, as vibrant and dedicated as any on the internet".[14]

In December 2016, Alexa Internet ranked NationStates as the 14,380th most visited website.[23]

See also

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References

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  1. ^ "NationStates | Create Your Own Country". NationStates. Retrieved 10 October 2022.
  2. ^ "NationStates | The World". www.nationstates.net. Retrieved 2 November 2024.
  3. ^ "NationStates | The World Assembly". www.nationstates.net. Retrieved 2 November 2024.
  4. ^ a b Ewing, Jody (30 December 2011). "Young Author's New Book 'Jennifer Government' Headed for Big Screen – A Talk with Max Barry". Sioux City Weekender. Archived from the original on 22 September 2020. Retrieved 5 January 2017.
  5. ^ a b c d "NationStates – the Internet Game". BBC. 1 June 2004. Retrieved 9 January 2024.
  6. ^ a b c O'Connell, Pamela Licalzi (16 January 2003). "Online Diary". The New York Times. Archived from the original on 16 July 2018. Retrieved 30 June 2011.
  7. ^ a b c d e f Sommerer, Christa; Mignonneau, Laurent, eds. (19 August 2008). The Art and Science of Interface and Interaction Design. Vol. 1. Springer Science & Business Media. p. 173. ISBN 9783540798699.
  8. ^ Barry, Max. "NationStates – History". NationStates. Retrieved 21 January 2023.
  9. ^ a b c d Goldman, Noah (30 December 2002). "A Web Site of Virtual Nations". ABC News. Archived from the original on 7 March 2020. Retrieved 10 April 2014.
  10. ^ Terekhov, Andrei (21 January 2008). "Notice of Cease and Desist" (PDF). United Nations. New York City, New York. pp. 1–2. Retrieved 18 December 2021.
  11. ^ a b Barry, Max (2 April 2008). "The United Nations vs Me". maxbarry.com. Retrieved 18 December 2021.
  12. ^ Barry, Max (1 April 2008). "April Fools No-Prank". NationStates. Retrieved 21 January 2022.
  13. ^ a b c d Johnston, Andrew (7 March 2023). "NationStates and the Age of Browser-Based Games". Super Jump Magazine. Retrieved 12 April 2023.
  14. ^ a b c Bose, Purnima (January 2008). "Max Barry's Jennifer Government and NationStates: Neo Neo-Liberalism and the Cultural Public Sphere". Acta Scientiarum. Language and Culture. 30 (1). State University of Maringá: 11–18. doi:10.4025/actascilangcult.v30i1.4052. Retrieved 9 January 2024.
  15. ^ a b LordLComet (27 August 2008). "BBG: Jennifer Government: NationStates". Casualty Gamer. Archived from the original on 1 September 2008. Retrieved 5 January 2024.
  16. ^ "NationStates | Frequently Asked Questions". NationStates. Retrieved 16 July 2020.
  17. ^ a b Hasan, Lamat Rezaul (2 February 2006). "Nation Building Via Internet". Hindustan Times. New Delhi, India. Archived from the original on 3 March 2006. Retrieved 9 January 2024.
  18. ^ Barry, Max (13 July 2004). "Viva La Forum". NationStates. Retrieved 21 October 2020.
  19. ^ "NationStates • Index Page". NationStates Forums. Retrieved 13 November 2020.
  20. ^ Perron, Bernard; Wolf, Mark J. P., eds. (19 November 2008). The Video Game Theory Reader 2. New York City and London: Routledge. pp. 42–43. ISBN 9781135895181. Retrieved 15 May 2022.
  21. ^ Jerrad (13 October 2009). "NationStates". Jay Is Games. Archived from the original on 2 April 2020. Retrieved 5 January 2017.
  22. ^ Sundstrom, Kevin (10 March 2013). "30 New APIs: Intercom, EasyPost, and Jorum". ProgrammableWeb. Archived from the original on 1 March 2018. Retrieved 5 January 2017.
  23. ^ "nationstates.net Traffic Statistics". Alexa Internet. Archived from the original on 16 December 2016. Retrieved 21 January 2023.

Further reading

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