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{{Short description|2009 platform video game}}
{{Short description|2009 video game}}
{{Infobox video game
{{Infobox video game
| title = Sonic and the Black Knight
| title = Sonic and the Black Knight
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| producer = Tetsu Katano
| producer = Tetsu Katano
| designer = Morio Kishimoto
| designer = Morio Kishimoto
| programmer = Makiko Nishimura
| artist = Yoshitaka Miura
| artist = Yoshitaka Miura
| writer = Shiro Maekawa
| writer = Shiro Maekawa
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| series = ''[[Sonic the Hedgehog]]''
| series = ''[[Sonic the Hedgehog]]''
| composer = [[Jun Senoue]]<br />Yutaka Minobe<br />[[Richard Jacques]]<br />[[Howard Drossin]]<br />[[Tommy Tallarico]]
| composer = [[Jun Senoue]]<br />Yutaka Minobe<br />[[Richard Jacques]]<br />[[Howard Drossin]]<br />[[Tommy Tallarico]]
| genre = [[Platform game|Platformer]], [[Action-adventure game|action-adventure]], [[hack and slash]]
| genre = [[Platformer|Platform]], [[hack and slash]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
| platforms = [[Wii]]
| platforms = [[Wii]]
| released = {{vgrelease|NA|March 3, 2009<ref name="IGN">{{cite web|url=http://wii.ign.com/objects/142/14268379.html|archive-url=https://web.archive.org/web/20080725041924/http://wii.ign.com/objects/142/14268379.html|url-status=dead|archive-date=July 25, 2008|title=Sonic and the Black Knight|website=IGN|access-date=2008-08-05}}</ref>|[[Japan|JP]]/[[Australia|AUS]]|March 12, 2009<ref>{{cite web|url=http://sonic.sega.jp/ankokunokishi/|title=SEGA - ソニックと暗黒の騎士|author=(C) SEGA|publisher=Sonic.sega.jp|access-date=26 November 2014}}</ref>|EU|March 13, 2009<ref name="segaukpress" />}}
| released = {{vgrelease|NA|March 3, 2009<ref name="IGN">{{cite web|url=http://wii.ign.com/objects/142/14268379.html|archive-url=https://web.archive.org/web/20080725041924/http://wii.ign.com/objects/142/14268379.html|url-status=dead|archive-date=July 25, 2008|title=Sonic and the Black Knight|website=IGN|access-date=2008-08-05}}</ref>|[[Japan|JP]]/[[Australia|AUS]]|March 12, 2009<ref name="JP release">{{cite web|url=http://sonic.sega.jp/ankokunokishi/|title=SEGA - ソニックと暗黒の騎士|author=(C) SEGA|publisher=Sonic.sega.jp|access-date=26 November 2014|archive-date=16 December 2014|archive-url=https://web.archive.org/web/20141216112150/http://sonic.sega.jp/ankokunokishi/|url-status=live}}</ref>|EU|March 13, 2009<ref name="segaukpress" />}}
}}
}}
{{Nihongo foot|'''''Sonic and the Black Knight'''''|ソニックと暗黒の騎士|Sonikku to Ankoku no Kishi|lead=yes|group=lower-alpha}} is a 2009 [[platform video game]] developed by [[Sonic Team]] and published by [[Sega]] as part of the ''[[Sonic the Hedgehog]]'' series. The game was released on the [[Wii]] as the second entry in the ''Sonic Storybook'' series, following ''[[Sonic and the Secret Rings]]'' (2007).<ref name="segaukpress">{{cite press release |title=SEGA Announces Sonic and the Black Knight for Spring 2009|publisher=Sega UK|date=2008-07-21|url=http://www.sega.co.uk/news/?n=2139|access-date=2008-07-21}}</ref> Set in the world of [[King Arthur]], the game combines [[Sonic the Hedgehog (character)|Sonic's]] trademark speed with a new sword fighting system, utilizing the [[Wii Remote]]'s motion-sensing functionality.<ref name="segauk">{{cite web|url=http://www.sega.co.uk/games/?g=491|title=SEGA :: GAMES :: ''Sonic and the Black Knight''|publisher=Sega|access-date=2008-07-21}}</ref>
{{Nihongo foot|'''''Sonic and the Black Knight'''''|ソニックと暗黒の騎士|Sonikku to Ankoku no Kishi|lead=yes|group=lower-alpha|extra=lit. 'Sonic and the Knight of Darkness'}} is a 2009 [[Platformer|platform game]] developed by [[Sonic Team]] and published by [[Sega]] as part of the ''[[Sonic the Hedgehog]]'' series for the [[Wii]]. It is the second and final entry in the ''Sonic Storybook'' series, following ''[[Sonic and the Secret Rings]]'' (2007),<ref name="segaukpress">{{cite press release |title=SEGA Announces Sonic and the Black Knight for Spring 2009|publisher=Sega UK|date=2008-07-21|url=http://www.sega.co.uk/news/?n=2139|access-date=2008-07-21}}</ref> and involves [[Sonic the Hedgehog (character)|Sonic]] being transported to the story of [[King Arthur]] by wizard Merlina, under the pretense that they are attempting to stop a corrupted Arthur (the Black Knight); however, it is later revealed that there was no corruption and that Merlina had secretly wanted to become the Dark Queen to prevent the legend's fate from occurring. Gameplay involves controlling Sonic around with the [[Wii Remote]]'s motion-sensing functionality, particularly swinging around the sword to attack enemies and to move forward.


Development on ''Sonic and the Black Knight'' began in 2007, shortly after the completion of ''Secret Rings'' and heavily involved the designers of both ''[[Sonic Adventure 2]]'' (2001) and ''[[Sonic Heroes]]'' (2003), led by producer Tetsu Katano. ''Black Knight'' was conceived as a way to attract new audiences to both the series and the legends of [[Knights of the Round Table]] among console users, with Sega holding focus groups to choose which characters would appear in the game. Visually, the game was stylized after ''[[Sonic Unleashed]]'' (2008) and uses the [[PhysX]] engine. ''Black Knight'' was revealed in July 2008, and released in March 2009 in all regions. Various composers from the series, particularly [[Jun Senoue]], [[Richard Jacques]] and [[Howard Drossin]] returned to write the soundtrack.
''Sonic and the Black Dick'' received mixed reviews, with praise for its graphics, presentation and abundance of bonus content, but criticism of the game's controls, swordplay mechanics and multiplayer aspect. ''Sonic and the Black Knight'' was de-listed from retailers in 2010, following Sega's decision to remove all Sonic series titles with sub-average [[Metacritic]] scores in order to increase the value of the brand.


''Sonic and the Black Knight'' received mixed reviews. Reviewers praised the graphics, presentation, story, and large amounts of bonus content, but criticized the controls, swordplay mechanics, and multiplayer aspects. ''Sonic and the Black Knight'' was de-listed from retailers in 2010, following Sega's decision to remove all Sonic series titles with sub-average [[Metacritic]] scores in order to increase the value of the brand. ''Black Knight'' would be among the final games in the series to feature the English voice cast from the ''[[Sonic X]]'' anime, whom would be mostly replaced starting with ''[[ Sonic Free Riders ]]'' (2010).
== Gameplay ==

==Gameplay==
[[File:SBKCanyon1.jpg|left|thumb|Sonic grinding on the railroad in the Molten Mine]]
[[File:SBKCanyon1.jpg|left|thumb|Sonic grinding on the railroad in the Molten Mine]]


''Sonic and the Black Knight'' is an [[Action game|action]]-[[Adventure game|adventure]] [[platformer]], with elements of [[hack and slash]].<ref name="review_ign" /><ref name="review_nwr" /> The game is primarily played in 3D, however it occasionally transitions to a fixed 2D plane where the player can only move left or right. The game is controlled using the [[Wii Remote]] and Nunchuck, with the remote being used to attack or dodge enemies, while the Nunchuck is used to move Sonic around.<ref name="review_gamespot" /><ref name="1UP" /> Like ''[[Sonic and the Secret Rings]]'', player movement is limited as the player is on a set path, only being able to strafe left or right, backflipping to reverse, and automatically running forward. However, movement is now controlled with the analog stick.<ref name=":3">{{Cite web |last=Torres |first=Ricardo |date=February 8, 2009 |title=New York Comic-Con: Sonic and the Black Knight Hands-On |url=https://www.gamespot.com/articles/new-york-comic-con-sonic-and-the-black-knight-hands-on/1100-6234105/ |access-date=June 16, 2023 |website=[[GameSpot]] |publisher=[[Fandom, Inc.]]}}</ref>
Gameplay differs from traditional games in the ''[[Sonic (series)|Sonic]]'' series by mixing in the new element of swordplay with the traditional ''Sonic'' platforming and speed. Swordplay is implemented through the [[Wii Remote]]. Gameplay is heavily inspired from ''[[Sonic and the Secret Rings]]'' with many of the same abilities and restrictions shared exclusively between the two games. Unlike other 3D Sonic games, Sonic cannot turn around, and is funneled into a set path automatically, only able to strafe left and right, move and backflip in reverse, or keep running forward. Unlike Sonic and the Secret Rings, however, Sonic's movement is controlled with the analog stick, making forward and backward movement more streamlined.

The stages feature townspeople that cheer the player on, and some that Sonic can interact with; these actions and the player's deeds will be judged at the end of each stage, updating his "knight ranking" accordingly. By interacting with these characters the player may do a quick-time button input. Doing so correctly will take away twenty of Sonic's rings and give them to the townsperson, and in return, he receives a gift at the end of the stage. In some stages, it is required to give a specific amount of rings to townspeople before reaching the goal. In stages where this is not required the townsperson will reward Sonic with an item. There are 242 items in the game, some of which can be gained by opening treasure chests in the stages. Any items collected during a stage must be identified at the end of the stage by using Sonic's "ID points". Rarer items cost more ID points than others. An online mode allows treasures to be traded between registered friends.

The game changes the traditional level items, such as springs and speed pads, into "fairies." These fairies come in varying colors; Yellow elements will be used as a group of one to twenty rings, Blue fairies will be used as speed boosts and springs, and Red will be used to fill the "Soul gauge." This gauge is filled by defeating enemies and collecting Red Fairies, and is used to unleash a powerful lock-on attack, Soul Surge. On only the first few stages, the "pearls" from the previous game, ''Sonic and the Secret Rings'', appear as apples.

The skill system from ''Sonic and the Secret Rings'' also returns, but has been revised into a more standard linear progression system, Each playable character has three styles to choose from. At first, only the balanced "[[Knight]]" style is available, but later, "[[Cavalier]]" and "[[Paladin (character class)|Paladin]]" styles are unlocked. They deal with the aspects of speed and power, respectively. As levels are completed, the player gains a number of "Followers" that is used as Experience and as the number of followers goes up, the number of skills the player has in a certain style are permanently increased. The "styles" of characters beside Sonic are not increased; Rather, their swords' abilities and skills are enhanced.


With the Wiimote, players are able to swing around the Caliburn sword to attack enemies, as well as defending themselves.<ref name="review_ign" /><ref name="review_gamespot" /><ref name="1UP" /> While travelling through the levels, the player interacts with various [[fairies]] which take the attribute of traditional ''Sonic'' items, such as springs and speed pads; yellow fairies give the player one to twenty rings, blue fairies increase the player's speed and jump height, and red fairies increases the "Soul Gauge", allowing the player to unleashed a homing Soul Surge attack when filled.<ref name=":3" /><ref name="review_nl" /> Beating stages with a higher rank gives the player better rewards,<ref name="review_gamespot" /> which can be brought to the [[blacksmith]] ([[Tails (Sonic the Hedgehog)|Tails]]) to create new, or upgrade old equipment.
Once the "Knight's Quest" part of the story is reached, Sir [[Gawain]] ([[Knuckles the Echidna]]), Sir [[Lancelot]] ([[Shadow the Hedgehog]]), and Sir [[Percival]] ([[Blaze the Cat]]) will be playable from that point on. Each has their own characteristics; for instance, Knuckles wields dual swords that double as boomerangs and has the ability to glide, Blaze can surround herself with fire and use more lunge attacks than Sonic, and Shadow can use Chaos Powers. In story mode, they can use different swords than their own swords, unlike Sonic, who can only wield Caliburn.


At first, the player can only play as a balanced "[[Knight]]" style, but later unlock speed and power-based "[[Cavalier]]" and "[[Paladin]]" styles. The player will also eventually unlock Sir [[Gawain]] ([[Knuckles the Echidna]]), Sir [[Lancelot]] ([[Shadow the Hedgehog]]), and [[Percival]] ([[Blaze the Cat]]) as playable characters.<ref name="review_nl" /> Each has their own characteristics; for instance, Knuckles wields dual swords that double as boomerangs and has the ability to glide, Blaze can surround herself with fire and use more lunge attacks than Sonic, and Shadow can use Chaos Powers. In story mode, they can use different swords than their own swords, unlike Sonic, who can only wield Caliburn. They are also unable to use the various other styles. In the game's [[multiplayer]], all of the characters as well as 8 others are playable in various minigames.<ref name="review_ign" /><ref name="1UP" /><ref name="review_nl" />
Up to four players can play in the game's [[multiplayer]], choosing between one of 12 characters to partake in a number of different kinds of battles. Characters include Sonic, Lancelot (Shadow), Gawain (Knuckles), Percival (Blaze), Blacksmith ([[Tails (character)|Tails]]), [[Lady of the Lake]] ([[Amy Rose]]), [[Galahad]] ([[Silver the Hedgehog]]), [[Lamorak]] ([[Jet the Hawk]]), regular Shadow, regular Knuckles, regular Blaze and [[King Arthur]].


==Plot==
==Plot==
A wizard named Merlina, granddaughter of [[Merlin]], attempts to flee from a [[black knight]] and his forces. Cornered, she performs a spell calling forth a champion to save her, summoning [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. As they retreat, Merlina explains to Sonic that the black knight is actually [[King Arthur]], who has been corrupted by the immortality granted by [[Excalibur]]'s scabbard, and that Sonic must defeat him to restore peace to the kingdom. With Sonic's speed alone being insufficient to defeat the King, he takes up the talking sword Caliburn.
A wizard named Merlina, granddaughter of [[Merlin]], attempts to flee from a [[black knight]] and his forces. Cornered, she performs a spell calling forth a champion to save her, summoning [[Sonic the Hedgehog (character)|Sonic the Hedgehog]]. As they retreat, Merlina explains to Sonic that the black knight is actually [[King Arthur]], who has been corrupted by the immortality granted by [[Excalibur]]'s scabbard, and that Sonic must defeat him to restore peace to the kingdom. With Sonic's speed alone being insufficient to defeat the King, he takes up the talking sacred sword Caliburn. At Caliburn's suggestion, Sonic meets up with the Lady of the Lake, [[Nimue]] ([[Amy Rose]]), who tests Sonic to prove he is a worthy Knight. After completing her tasks, Nimue tells him that he must collect the other sacred swords wielded by [[Lancelot]], [[Gawain]], and [[Percival]] of the [[Round Table]] in order to dispel the immortality granted by Excalibur's scabbard. Defeating each of the Knights, Sonic claims all three swords and challenges the King once more, destroying him.

At Caliburn's suggestion, Sonic meets up with the Lady of the Lake, [[Nimue]] (this world's version of [[Amy Rose]]), who tests Sonic to prove he is a worthy Knight. After completing her tasks, Nimue tells him that he must collect the sacred swords wielded by [[Lancelot]], [[Gawain]] and [[Percival]] of the [[Round Table]] (this world's versions of [[Shadow the Hedgehog|Shadow]], [[Knuckles the Echidna|Knuckles]] and [[Blaze the Cat|Blaze]] respectively) in order to dispel the immortality granted by Excalibur's scabbard. Defeating each of the Knights, Sonic claims all three swords and challenges the King once more, destroying him.


Sonic takes the scabbard back to Merlina, who reveals that there was never any King Arthur, and what he defeated was an illusion created by her grandfather Merlin, with Merlina manipulating Sonic in order to claim Excalibur's scabbard as her own. Merlina plans to use its power to make the kingdom changeless and eternal in hopes of averting the kingdom's fate from the legends. However, her plan is completely flawed, as such a world, going against the natural order of things, would not function properly, and it would come at the cost of innocent lives. She summons the underworld directly into the kingdom, creating the Dark Hollow and forcing Sonic and the Knights to flee. Nimue explains that the sacred swords can be used to form a barrier to prevent the Dark Hollow's spread, so Sonic and the Knights split up and journey to the kingdom's corners to form the barrier, but it proves to be too weak and the hollow continues to grow.
Sonic takes the scabbard back to Merlina, who reveals that there was never any King Arthur, and what he defeated was an illusion created by her grandfather Merlin, with Merlina manipulating Sonic in order to claim Excalibur's scabbard as her own. Merlina plans to use its power to make the kingdom changeless and eternal in hopes of averting the kingdom's fate from the legends. However, her plan is completely flawed, as such a world, going against the natural order of things, would not function properly, and it would come at the cost of innocent lives. She summons the underworld directly into the kingdom, creating the Dark Hollow and forcing Sonic and the Knights to flee. Nimue explains that the sacred swords can be used to form a barrier to prevent the Dark Hollow's spread, so Sonic and the Knights split up and journey to the kingdom's corners to form the barrier, but it proves to be too weak and the hollow continues to grow.
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==Development and release==
==Development and release==
''Sonic and the Black Knight'' was first revealed at [[Nintendo]]'s pre-[[Tokyo Game Show]] (TGS) 2008 press conference.<ref>{{cite web|title=Nintendo's Reveals|url=http://ds.ign.com/articles/915/915536p1.html|website=IGN|date=October 2, 2008|last=Robinson|first=Martin|access-date=April 30, 2010}}</ref> Developer [[Sonic Team]], a subsidiary of publisher [[Sega]], decided to focus on combat and cinematic presentation for the game rather than the level design-oriented ''[[Sonic Unleashed]]'' (2008).<ref>{{cite web|title=Hands-on Sonic & The Black Knight|url=http://wii.ign.com/articles/952/952097p1.html|archive-url=https://web.archive.org/web/20090209113545/http://wii.ign.com/articles/952/952097p1.html|url-status=dead|archive-date=February 9, 2009|date=February 6, 2009|last=Casamassina|first=Matt|author-link=Matt Casamassina|website=IGN|access-date=April 30, 2010}}</ref>
After completing development on ''[[Sonic and the Secret Rings]]'' (2007), [[Sonic Team]] began immediate development on its sequel for the [[Wii]], led by Tetsu Katano who was previously the lead programmer behind ''[[Sonic Adventure 2]]'' (2001) and ''[[Sonic Heroes]]'' (2003). Since the franchise's demographic largely consisted of children, it was decided that the sequel would focus on that demographic to boost sales; the decision to base the story on [[Knights of the Round Table]] was decided on due to wanting to attract new players to both the series and the legend, noting how it had previously influenced the ''[[Star Wars]]'' franchise.<ref name=":0">{{Cite web |title= |script-title=ja:「クリエイターズ インタビュー」 第28回目は、『ソニックと暗黒の騎士』でプロデューサー兼ディレクターを担当した片野 徹(かたの てつ)を紹介! |trans-title=The 28th "Creator's Interview" introduces Tetsu Katano, the producer and director of "Sonic and the Knight of Darkness"! |url=http://sonic.sega.jp/SonicChannel/creators/028/index.html |archive-url=https://web.archive.org/web/20130814124239/http://sonic.sega.jp/SonicChannel/creators/028/index.html |archive-date=August 14, 2013 |access-date=June 16, 2023 |website=Sonic Channel |language=ja}}</ref> In comparison ''[[Sonic Unleashed]]'' (2008), which was level design-oriented, ''Black Knight'' focused on the combat and cinematic presentation.<ref>{{cite web |last=Casamassina |first=Matt |author-link=Matt Casamassina |date=February 6, 2009 |title=Hands-on Sonic & The Black Knight |url=http://wii.ign.com/articles/952/952097p1.html |url-status=dead |archive-url=https://web.archive.org/web/20090209113545/http://wii.ign.com/articles/952/952097p1.html |archive-date=February 9, 2009 |access-date=April 30, 2010 |website=IGN}}</ref>


During early development, [[Sega]] held focus testing in the U.S. to choose the most popular characters from the legend to be used in-game, with the artists adding various attributes of knights to their appearance. This included Blaze the Cat, despite Percival being a male, hence why she is never referred to as "Sir Percival".<ref name=":0" /> Like ''Secret Rings'', ''Sonic and the Black Knight'' uses the [[PhysX|PhysX physics engine]], while art director Yoshitaka Miura opted to style the game after ''Unleashed'', unlike the more realistic style of recent games. Yuji Uekawa handled the cutscenes, basing them off the art direction of its predecessor. Katano noted that development was relatively smooth, since they were already aware of the Wii's capabilities after developing ''Secret Rings''.<ref name=":0" />
===Music===
''Face to Faith: Sonic and the Black Knight Vocal Trax'' is the game's official vocal songs soundtrack that was released on April 8, 2009 in Japan. It features five vocal tracks that were featured in the game, with "Seven Rings in Hand ~Fairytales in Trance~" by Bentley Jones and "With Me ~Massive Power Mix~" by [[Crush 40]] as brand new bonus tracks created especially for the album.<ref>{{cite web|url=http://blogs.sega.com/sonic/2009/02/10/sbk-soundtrack-absolution-for-lb-fans/|title=Sonic City Blognik &#124; SBK Soundtrack - Absolution For LB Fans!|publisher=Sega|access-date=2009-02-10}}</ref><ref>[http://www.neowing.co.jp/track_for_cdj.html?KEY=WWCE-31197 CDJapan / Neowing] Face to Faith description and tracklist</ref>


''Sonic and the Black Knight'' was revealed on July 21, 2008, at [[Nintendo]]'s pre-[[Tokyo Game Show]] (TGS) 2008 press conference.<ref name=":4">{{cite web |last=Robinson |first=Martin |date=October 2, 2008 |title=Nintendo's Reveals |url=http://ds.ign.com/articles/915/915536p1.html |url-status=live |archive-url=https://web.archive.org/web/20090202104149/http://ds.ign.com/articles/915/915536p1.html |archive-date=February 2, 2009 |access-date=April 30, 2010 |website=IGN}}</ref><ref>{{Cite web |last=Dickens |first=Anthony |date=July 21, 2008 |title=Sonic and the Black Knight is SEGA's new Wii exclusive |url=https://www.nintendolife.com/news/2008/07/sonic_and_the_black_knight_is_segas_new_wii_exclusive |access-date=February 2, 2024 |website=[[Nintendo Life]] |publisher=[[Hookshot Media]]}}</ref> Prior to the game's release, it was playable at both TGS<ref name=":4" /> and [[New York Comic Con]].<ref name=":3" /> In August 2008, Sega held a contest where fans could submit illustrations, of which 20 would be included in the game's gallery;<ref name=":0" /><ref>{{Cite web |last=Greenhough |first=Green |date=August 30, 2008 |title=Put a bit of yourself in Sonic and the Black Knight |url=https://www.engadget.com/2008-08-29-put-a-bit-of-yourself-in-sonic-and-the-black-knight.html |access-date=February 2, 2024 |website=[[Yahoo! Finance]] |language=en-AU}}</ref><ref>{{Cite web |date=August 29, 2008 |title=Get you artwork into Sonic and the Black Knight |url=https://www.siliconera.com/get-you-artwork-into-sonic-and-the-black-knight/ |access-date=February 2, 2024 |website=[[Siliconera]] |publisher=[[Gamurs Group]]}}</ref> shortly after release, however, it was discovered one of the winners had [[plagiarised]] from another artist.<ref>{{Cite web |last=Arellano |first=Patrick |date=April 29, 2023 |title=10 Games That Were Busted For Plagiarism |url=https://www.cbr.com/games-that-plagiarized/ |access-date=February 2, 2024 |website=[[Comic Book Resources]] |publisher=Valnet Inc.}}</ref> The game released in North America on March 3, 2009,<ref name="IGN" /> followed by Japan and Oceania on March 12,<ref name="JP release" /> and Europe on March 13.<ref name="segaukpress" />
''Tales of Knighthood: Sonic and the Black Knight Original Soundtrax'' is the game's original soundtrack. It was released by Wave Music Entertainment in Japan on April 8, 2009.

===Audio===<!-- Do not mention Tommy Tallarico plagiarism accusations unless until a major news publication reports on it. -->

The music of ''Sonic and the Black Knight'' was a large-scale collaboration between [[Jun Senoue]] (also acting as sound director),<ref name=":0" /> [[Richard Jacques]], [[Howard Drossin]], [[Tommy Tallarico]],<ref>{{Cite web |last=ArchangelUK |date=February 23, 2009 |title=Tommy Tallarico - You Asked, He Answered! - Part 1 |url=http://blogs.sega.com/sonic/2009/02/23/tommy-tallarico-you-asked-he-answered-part-1/ |archive-url=https://web.archive.org/web/20090227053919/http://blogs.sega.com/sonic/2009/02/23/tommy-tallarico-you-asked-he-answered-part-1/ |archive-date=February 27, 2009 |access-date=June 16, 2023 |website=Sonic City Blognik}}</ref> Yukata Minobe, Lenny Moore, and Hikaru Tanimoto; it is the first ''Sonic'' game Drossin has composed for since ''[[Sonic & Knuckles]]'' (1994).{{Efn|Howard Drossin had also composed for ''[[Sonic X-treme]]'', which was intended to release in 1996, however it was cancelled due to severe development issues.<ref name="Redshoe1">{{Cite magazine|last=Baggatta|first=Patrick|date=June 1996|title=Sonic's Red Shoe Diaries – Part 1|url=https://archive.org/stream/UneditedGPScans/GP85u#page/n37/mode/2up|magazine=[[Game Players]]|publisher=[[Imagine Publishing]]|issue=85|pages=38–41}}</ref>|group=lower-alpha}} Most of the music in the game are in the [[Rock music|rock]] and [[Classical music|classical]] genres, with various remixed tracks from the two ''Adventure'' games also making appearances.<ref name=":1">{{Cite web |last=Napolitano |first=Jayson |date=May 6, 2009 |title=Tales of Knighthood: Sonic and the Black Knight Original Soundtrax (Review) |url=https://www.originalsoundversion.com/tales-of-knighthood-sonic-and-the-black-knight-original-soundtrax-review/ |access-date=June 16, 2023 |website=Original Sound Version}}</ref> The five main vocal themes of the game were performed by Senoue's and [[Johnny Gioeli]]'s band [[Crush 40]] with [[Marty Friedman]], Emma Gelott, and Tinna Karlsdotter providing vocals for "With Me".<ref name=":2">{{Cite web |last=Nepolitano |first=Jayson |date=May 13, 2009 |title=Face to Faith: Sonic and the Black Knight Vocal Trax (Review) |url=https://www.originalsoundversion.com/face-to-faith-sonic-and-the-black-knight-vocal-trax-review/ |access-date=June 16, 2023 |website=Original Sound Version}}</ref> Tallarico stated he felt honored to help compose the game's soundtrack, having been a ''Sonic'' fan since the first game.<ref>{{Cite web |last=ArchangelUK |date=February 23, 2009 |title=Tommy Tallarico - You Asked, He Answered! - Part 1 |url=http://blogs.sega.com/sonic/2009/02/23/tommy-tallarico-you-asked-he-answered-part-1/ |archive-url=https://web.archive.org/web/20090225220850/http://blogs.sega.com/sonic/2009/02/23/tommy-tallarico-you-asked-he-answered-part-1/ |archive-date=February 25, 2009 |access-date=October 19, 2024 |website=The Sonic City Blognik |publisher=[[Sega]]}}</ref>

Two soundtracks for the game were released by Wave Master Entertainment and [[Avex Trax]] on April 8, 2009, in Japan. ''Face to Faith: Sonic and the Black Knight Vocal Trax'' contains all five vocal tracks featured in the game, with "Seven Rings in Hand ~Fairytales in Trance~" by Bentley Jones and "With Me ~Massive Power Mix~" as bonus tracks created for the album.<ref name=":2" /><ref>{{cite web |last=ArchangelUK |date=February 10, 2009 |title=SBK Soundtrack - Absolution For LB Fans! |url=http://blogs.sega.com/sonic/2009/02/10/sbk-soundtrack-absolution-for-lb-fans/ |url-status=live |archive-url=https://web.archive.org/web/20090213161309/http://blogs.sega.com/sonic/2009/02/10/sbk-soundtrack-absolution-for-lb-fans/ |archive-date=February 13, 2009 |access-date=February 10, 2009 |website=Sonic City Blognik |publisher=Sega}}</ref><ref>{{Cite web |title=Game Music / Sonic and the Black Knight Vocal Trax "Face to Faith" |url=http://www.neowing.co.jp/track_for_cdj.html?KEY=WWCE-31197 |access-date=June 16, 2023 |website=Neo Wing}}</ref> The other album, ''Tales of Knighthood: Sonic and the Black Knight Original Soundtrax'' featured the rest of the game's soundtrack spread across two discs.<ref name=":1" />

''Sonic and the Black Knight'' was one of the last ''Sonic'' games to have the English cast from the ''[[Sonic X]]'' [[anime|anime series]] reprising their roles, provided by [[4Kids Entertainment]] in [[New York City]]. With the exception of [[Mike Pollock (voice actor)|Mike Pollock]], who voices [[Doctor Eggman]], all of the actors were replaced with new ones from [[Studiopolis]] in [[Los Angeles]] starting with ''[[Sonic Free Riders]]'' (2010);<ref>{{Cite web |last=Kellie |date=July 15, 2010 |title=Out of the Mouths of Hedgehogs |url=http://blogs.sega.com/2010/07/15/out-of-the-mouths-of-hedgehogs |archive-url=https://web.archive.org/web/20160323053605/http://blogs.sega.com/2010/07/15/out-of-the-mouths-of-hedgehogs/ |archive-date=March 23, 2016 |access-date=June 16, 2023 |website=SEGA Blog |publisher=[[Sega]]}}</ref> the Japanese dub features the same actors as other games.


==Reception==
==Reception==
{{Video game reviews
{{Video game reviews
<!-- Aggregators -->
<!-- Aggregators -->
| GR = 55.19%<ref name="GR">{{cite web|url=http://www.gamerankings.com/wii/951327-sonic-and-the-black-knight/index.html | title=Sonic and the Black Knight (wii:2009) | access-date = 2009-04-12 | publisher = Game Rankings}}</ref>
| GR = 55%<ref name="GR">{{cite web |url=http://www.gamerankings.com/wii/951327-sonic-and-the-black-knight/index.html |title=Sonic and the Black Knight (wii:2009) |access-date=2009-04-12 |publisher=Game Rankings |archive-date=2011-12-07 |archive-url=https://web.archive.org/web/20111207041956/http://www.gamerankings.com/wii/951327-sonic-and-the-black-knight/index.html |url-status=live }}</ref>
| MC = 54/100<ref name="MC">{{cite web | url = http://www.metacritic.com/game/wii/sonic-and-the-black-knight | title = Sonic and the Black Knight (wii: 2009) | access-date = 2009-04-12 | website = Metacritic}}</ref>
| MC = 54/100<ref name="MC">{{cite web | url = https://www.metacritic.com/game/sonic-and-the-black-knight/critic-reviews/?platform=wii | title = Sonic and the Black Knight (wii: 2009) | access-date = 2009-04-12 | website = Metacritic | archive-date = 2012-05-26 | archive-url = https://web.archive.org/web/20120526012120/http://www.metacritic.com/game/wii/sonic-and-the-black-knight | url-status = live }}</ref>
<!-- Reviewers -->
<!-- Reviewers -->
| 1UP = C+<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3173204&p=44&sec=REVIEWS|title=Sonic and the Black Knight (Wii) Review|publisher=1up.com|access-date=2009-04-11|date=2009-03-05|first=Sam|last=Kennedy}}</ref>
| 1UP = C+<ref name="1UP">{{cite web|url=http://www.1up.com/do/reviewPage?cId=3173204&p=44&sec=REVIEWS|title=Sonic and the Black Knight (Wii) Review|publisher=[[1Up.com]]|access-date=2009-04-11|date=2009-03-05|first=Sam|last=Kennedy|archive-url=https://web.archive.org/web/20090318195411/http://www.1up.com/do/reviewPage?cId=3173204|archive-date=March 18, 2009}}</ref>
| CVG = 5.6/10<ref>{{cite web|url=http://www.computerandvideogames.com/210614/reviews/sonic-and-the-black-knight-review/|title=Wii Review: Sonic and the Black Knight|publisher=[[Computer and Video Games]] ([[Nintendo Gamer|NGamer]])|date=2009-03-13|access-date=2012-04-06}}</ref>
| CVG = 5.6/10<ref>{{cite news|url=http://www.computerandvideogames.com/210614/reviews/sonic-and-the-black-knight-review/|title=Wii Review: Sonic and the Black Knight|publisher=[[Computer and Video Games]] ([[Nintendo Gamer|NGamer]])|date=2009-03-13|access-date=2012-04-06|archive-date=2013-12-25|archive-url=https://web.archive.org/web/20131225181419/http://www.computerandvideogames.com/210614/reviews/sonic-and-the-black-knight-review/|url-status=live}}</ref>
| Edge = 3/10
| Edge = 3/10
| EuroG = 4/10<ref>{{cite web|url=http://www.eurogamer.net/articles/sonic-and-the-black-knight-review|title=Sonic and the Black Knight Review|last=Donlan|first=Christian|website=[[Eurogamer]]|date=2009-03-17|access-date=2012-04-06}}</ref>
| EuroG = 4/10<ref>{{cite web|url=http://www.eurogamer.net/articles/sonic-and-the-black-knight-review|title=Sonic and the Black Knight Review|last=Donlan|first=Christian|website=[[Eurogamer]]|date=2009-03-17|access-date=2012-04-06|archive-date=2012-10-25|archive-url=https://web.archive.org/web/20121025004535/http://www.eurogamer.net/articles/sonic-and-the-black-knight-review|url-status=live}}</ref>
| GamePro = {{Rating|2.5|5}}<ref>{{cite magazine|url=http://www.gamepro.com/article/reviews/209138/sonic-and-the-black-knight/|title=Review : Sonic and the Black Knight (Wii)|last=Balistrieri|first=Emily|magazine=[[GamePro]]|date=2009-03-09|access-date=2012-04-06|archive-url=https://web.archive.org/web/20090312000324/http://www.gamepro.com/article/reviews/209138/sonic-and-the-black-knight/|archive-date=2009-03-12|url-status=dead}}</ref>
| GamePro = {{Rating|2.5|5}}<ref>{{cite magazine|url=http://www.gamepro.com/article/reviews/209138/sonic-and-the-black-knight/|title=Review : Sonic and the Black Knight (Wii)|last=Balistrieri|first=Emily|magazine=[[GamePro]]|date=2009-03-09|access-date=2012-04-06|archive-url=https://web.archive.org/web/20090312000324/http://www.gamepro.com/article/reviews/209138/sonic-and-the-black-knight/|archive-date=2009-03-12|url-status=dead}}</ref>
| GTM = 8/10
| GTM = 8/10
| GI = 5/10
| GI = 5/10
| GSpot = 4.5/10<ref name="review_gamespot">{{cite web | url = http://www.gamespot.com/wii/adventure/sonicandtheblackknight/review.html | title = Sonic and the Black Knight Review for Wii | website = GameSpot | access-date = 2008-03-13 | date = 2008-03-13 | first = Carolyn | last = Petit}}</ref>
| GSpot = 4.5/10<ref name="review_gamespot">{{cite web | url = http://www.gamespot.com/wii/adventure/sonicandtheblackknight/review.html | title = Sonic and the Black Knight Review for Wii | website = GameSpot | access-date = 2008-03-13 | date = 2008-03-13 | first = Carolyn | last = Petit | archive-date = 2009-03-16 | archive-url = https://web.archive.org/web/20090316022110/http://www.gamespot.com/wii/adventure/sonicandtheblackknight/review.html | url-status = live }}</ref>
| GRadar = {{Rating|3|5}}<ref name="review_gradar">{{cite web | url = http://www.gamesradar.com/wii/sonic-and-the-black-knight/review/sonic-and-the-black-knight/a-20090306151746679090/g-20080721153028947019 | title = Sonic and the Black Knight Review | publisher = Games Radar | access-date = 2009-03-09 | date = 2009-03-06 | first = Rory | last = Smith}}</ref>
| GRadar = {{Rating|3|5}}<ref name="review_gradar">{{cite web | url = http://www.gamesradar.com/wii/sonic-and-the-black-knight/review/sonic-and-the-black-knight/a-20090306151746679090/g-20080721153028947019 | title = Sonic and the Black Knight Review | publisher = Games Radar | access-date = 2009-03-09 | date = 2009-03-06 | first = Rory | last = Smith | archive-date = 2011-06-16 | archive-url = https://web.archive.org/web/20110616041453/http://www.gamesradar.com/wii/sonic-and-the-black-knight/review/sonic-and-the-black-knight/a-20090306151746679090/g-20080721153028947019 | url-status = live }}</ref>
| GT = 5.7/10<ref>{{cite web|url=http://www.gametrailers.com/video/review-sonic-the/46663|title=Sonic & The Black Knight Video Game, Review|publisher=[[GameTrailers]]|date=2009-03-12|access-date=2012-04-06}}</ref>
| GT = 5.7/10<ref>{{cite web|url=http://www.gametrailers.com/video/review-sonic-the/46663|title=Sonic & The Black Knight Video Game, Review|publisher=[[GameTrailers]]|date=2009-03-12|access-date=2012-04-06|archive-date=2012-01-03|archive-url=https://web.archive.org/web/20120103192832/http://www.gametrailers.com/video/review-sonic-the/46663|url-status=live}}</ref>
| GameZone = 5.8/10<ref>{{cite web|url=http://wii.gamezone.com/gzreviews/r36041.htm|title=Sonic and the Black Knight Review - Wii|last=Bedigian|first=Louis|publisher=GameZone|date=2009-03-16|access-date=2012-04-06|archive-url=https://web.archive.org/web/20090323041341/http://wii.gamezone.com/gzreviews/r36041.htm|archive-date=2009-03-23|url-status=dead}}</ref>
| GameZone = 5.8/10<ref>{{cite web|url=http://wii.gamezone.com/gzreviews/r36041.htm|title=Sonic and the Black Knight Review - Wii|last=Bedigian|first=Louis|publisher=GameZone|date=2009-03-16|access-date=2012-04-06|archive-url=https://web.archive.org/web/20090323041341/http://wii.gamezone.com/gzreviews/r36041.htm|archive-date=2009-03-23|url-status=dead}}</ref>
| IGN = 3.9/10<ref name="review_ign" />
| IGN = 3.9/10<ref name="review_ign" />
| NLife = 5/10<ref>{{cite web|url=http://www.nintendolife.com/reviews/2009/03/sonic_and_the_black_knight_wii|title=Sonic Black Knight review|access-date=March 20, 2009|website=Nintendo Life}}</ref>
| NLife = 5/10<ref name="review_nl">{{cite web|url=http://www.nintendolife.com/reviews/2009/03/sonic_and_the_black_knight_wii|title=Sonic Black Knight review|access-date=March 20, 2009|website=Nintendo Life|date=20 March 2009|archive-date=23 March 2009|archive-url=https://web.archive.org/web/20090323162126/http://www.nintendolife.com/reviews/2009/03/sonic_and_the_black_knight_wii|url-status=live}}</ref>
| NP = 8/10<ref name="review_np">{{cite web|url=http://img4.imageshack.us/img4/3614/blackknightcr1.jpg|format=JPG|title=Hog in Shining Armour|publisher=Img4.imageshack.us|access-date=26 November 2014}}</ref>
| NP = 8/10<ref name="review_np">{{cite web|url=http://img4.imageshack.us/img4/3614/blackknightcr1.jpg|format=JPG|title=Hog in Shining Armour|publisher=Img4.imageshack.us|access-date=26 November 2014|archive-date=14 December 2014|archive-url=https://web.archive.org/web/20141214085001/http://img4.imageshack.us/img4/3614/blackknightcr1.jpg|url-status=dead}}</ref>
| NWR = 6.5/10<ref>{{cite web|url=http://www.nintendoworldreport.com/review/18236/sonic-and-the-black-knight-wii|title=Sonic and the Black Knight review|access-date=April 20, 2009|publisher=Nintendo World Report}}</ref>
| NWR = 6.5/10<ref name="review_nwr">{{cite web|url=http://www.nintendoworldreport.com/review/18236/sonic-and-the-black-knight-wii|title=Sonic and the Black Knight review|access-date=April 20, 2009|publisher=Nintendo World Report|archive-date=November 21, 2016|archive-url=https://web.archive.org/web/20161121174230/http://www.nintendoworldreport.com/review/18236/sonic-and-the-black-knight-wii|url-status=live}}</ref>
| ONM = 78%<ref name=onm>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/7455/reviews/sonic-and-the-black-knight-review/|title=Wii Review: Sonic And The Black Knight|last=Scullion|first=Chris|magazine=[[Official Nintendo Magazine]]|date=2009-03-16|access-date=2012-04-06}}</ref>
| ONM = 78%<ref name=onm>{{cite magazine|url=http://www.officialnintendomagazine.co.uk/7455/reviews/sonic-and-the-black-knight-review/|title=Wii Review: Sonic And The Black Knight|last=Scullion|first=Chris|magazine=[[Official Nintendo Magazine]]|date=2009-03-16|access-date=2012-04-06}}</ref>
| VG = 5/10<ref name="Videogamer">{{cite web |url=https://www.videogamer.com/reviews/sonic-and-the-black-knight-review/ |title=Sonic and the Black Knight Review |date=March 18, 2009 |first=Wesley |last=Yin-Poole |access-date=November 24, 2022 |publisher=Videogamer.com |archive-date=November 24, 2022 |archive-url=https://web.archive.org/web/20221124204355/https://www.videogamer.com/reviews/sonic-and-the-black-knight-review/ |url-status=live }}</ref>
| VG = 5/10
<!-- Custom reviewers -->
<!-- Custom reviewers -->
| rev1 = [[GameDaily]]
| rev1 = [[GameDaily]]
| rev1Score = 7/10<ref name="review_gd" />
| rev1Score = 7/10<ref name="review_gd" />
}}
}}
''Sonic and the Black Knight'' was met with mixed reviews from critics. It received a score of 55.19% on [[GameRankings]]<ref name="GR"/> and 54/100 on [[Metacritic]], indicating "mixed or average reviews".<ref name="MC"/> The game entered the Japanese sales chart at 30th place,<ref>{{cite web|title=Pikmin 2 Wiimake Debuts in Top Ten in Japan|url=http://uk.wii.ign.com/articles/964/964838p1.html|last=Tanaka|first=John|website=IGN|date=March 20, 2009|access-date=April 30, 2010}}</ref> and the North American Wii charts at tenth.<ref>{{cite magazine|title=March 2009's Top 10 Game Sales, By Platform|url=https://www.wired.com/gamelife/2009/04/march-2009s-top/|last=Kohler|first=Chris|magazine=Wired|date=April 17, 2009|access-date=February 18, 2011}}</ref> It was de-listed in 2010, following on from [[Sega]]'s decision to remove all Sonic titles with mixed Metacritic scores from retail stores in order to increase the value of the brand after positive reviews for ''[[Sonic the Hedgehog 4: Episode I]]'' and ''[[Sonic Colors]]''.<ref>{{cite web|url=http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed|title=Sub-standard Sonics de-listed|author=Christopher Dring|publisher=MCV}}</ref>
''Sonic and the Black Knight'' received "mixed or average" reviews, according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name="MC"/> It received a score of 55% on [[GameRankings]].<ref name="GR"/> The game entered the Japanese sales chart at 30th place,<ref>{{cite web|title=Pikmin 2 Wiimake Debuts in Top Ten in Japan|url=http://uk.wii.ign.com/articles/964/964838p1.html|last=Tanaka|first=John|website=IGN|date=March 20, 2009|access-date=April 30, 2010|archive-date=February 27, 2012|archive-url=https://web.archive.org/web/20120227011741/http://uk.wii.ign.com/articles/964/964838p1.html|url-status=live}}</ref> where it eventually sold 13,446 copies,<ref>{{Cite web |title=Game Search - Garaph |url=http://garaph.info/gamesearch.php?publisher=Sega&opt=0 |access-date=2023-07-03 |website=garaph.info}}</ref> and the North American Wii charts at tenth.<ref>{{cite magazine|title=March 2009's Top 10 Game Sales, By Platform|url=https://www.wired.com/gamelife/2009/04/march-2009s-top/|last=Kohler|first=Chris|magazine=Wired|date=April 17, 2009|access-date=February 18, 2011}}</ref> The game received a "Silver" sales award from the [[The Association for UK Interactive Entertainment|Entertainment and Leisure Software Publishers Association]] (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.<ref>{{Cite web |title=ELSPA: About ELSPA: Sales Awards: Silver |url=http://www.elspa.com/?i=3942 |archive-url=https://web.archive.org/web/20100618014928/http://www.elspa.com/?i=3942 |url-status=dead |archive-date=2010-06-18 |access-date=2023-07-03 }}</ref> It was de-listed in 2010, following on from [[Sega]]'s decision to remove all Sonic titles with mixed Metacritic scores from retail stores in order to increase the value of the brand in the follow-up to the release of ''[[Sonic the Hedgehog 4: Episode I]]'' and ''[[Sonic Colors]]''.<ref>{{cite web|url=http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed|title=Sub-standard Sonics de-listed|author=Christopher Dring|website=MCV|date=15 May 2019|access-date=26 November 2010|archive-date=11 May 2011|archive-url=https://web.archive.org/web/20110511064038/http://www.mcvuk.com/news/41217/Sub-standard-Sonics-de-listed|url-status=live}}</ref><ref>{{Cite web |last=Yeung |first=Karlie |date=October 7, 2010 |title=Sega Removing Low-Scoring Sonic Titles from Retail - News |url=http://www.nintendoworldreport.com/news/24235/sega-removing-low-scoring-sonic-titles-from-retail |access-date=February 2, 2024 |website=Nintendo World Report}}</ref><ref>{{Cite news |last=Poole |first=Wesley |date=October 7, 2010 |title="Average" Sonic games de-listed |url=https://www.eurogamer.net/average-sonic-games-removed-from-shops |access-date=February 2, 2024 |work=[[Eurogamer]] |publisher=[[Gamer Network]]}}</ref>


''[[IGN]]''{{'}}s Matt Casamassina praised the game's visuals and the overall presentation, but went on to state that the gameplay was "broken" and cited the controls as "unresponsive".<ref name="review_ign">{{cite web | url = http://uk.wii.ign.com/articles/958/958855p1.html | title = IGN: Sonic & The Black Knight Review | website = IGN | access-date = 2009-03-09 | date = 2009-03-03 | first = Matt | last = Casamassina}}</ref> [[GameDaily]] criticized the "repetitive combat, easy missions and limited controls keep it from greatness," but acknowledged its "attractive presentation, decent combat and bonus content."<ref name="review_gd">{{cite web | url = http://www.gamedaily.com/games/sonic-and-the-black-knight/wii/game-reviews/review/7479/2263/ | title = Sonic and the Black Knight on Wii Review | publisher = GameDaily | access-date = 2009-03-09 | date = 2009-03-06 | first = Chris | last = Buffa}}</ref> Chris Scullion from the UK's ''[[Official Nintendo Magazine]]'' praised the game's visuals and soundtrack, but criticized the swordplay mechanics and multiplayer element.<ref name=onm/> [[GameSpot]]'s Carolyn Petit noted that, while the sword is useful slashing through enemies, there is a noticeable delay from the time swinging the Wii Remote and the time Sonic actually swings.<ref name="review_gamespot"/> {{Clear}}
''[[IGN]]''{{'}}s Matt Casamassina praised the game's visuals and the overall presentation, but went on to state that the gameplay was "broken" and cited the controls as "unresponsive".<ref name="review_ign">{{cite web |last=Casamassina |first=Matt |date=March 3, 2009 |title=Sonic & the Black Knight Review |url=https://www.ign.com/articles/2009/03/03/sonic-the-black-knight-review |url-status=live |archive-url=https://web.archive.org/web/20090309021007/http://uk.wii.ign.com/articles/958/958855p1.html |archive-date=March 9, 2009 |access-date=March 9, 2009 |website=[[IGN]]}}</ref> [[GameDaily]] criticized the "repetitive combat, easy missions and limited controls keep it from greatness," but acknowledged its "attractive presentation, decent combat and bonus content."<ref name="review_gd">{{cite web | url = http://www.gamedaily.com/games/sonic-and-the-black-knight/wii/game-reviews/review/7479/2263/ | title = Sonic and the Black Knight on Wii Review | publisher = GameDaily | access-date = 2009-03-09 | date = 2009-03-06 | first = Chris | last = Buffa | archive-date = 2009-03-09 | archive-url = https://web.archive.org/web/20090309210341/http://www.gamedaily.com/games/sonic-and-the-black-knight/wii/game-reviews/review/7479/2263 | url-status = live }}</ref> Chris Scullion from the UK's ''[[Official Nintendo Magazine]]'' praised the game's visuals and soundtrack, but criticized the swordplay mechanics and multiplayer element.<ref name=onm/> [[GameSpot]]'s Carolyn Petit noted that, while the sword is useful slashing through enemies, there is a noticeable delay from the time swinging the Wii Remote and the time Sonic actually swings.<ref name="review_gamespot"/> [[1Up.com]]'s Sam Kennedy gave the game a C+ stating, "Black Knight is a competent action game starring Sonic and friends, but one that's replaced the classic gameplay Sonic fans seek with overly simple swordplay. It'll do the trick just fine for younger players still infatuated with the blue porcupine, but everyone else will likely be just as let down as I was."<ref name="1UP"/> ''Videogamer.com'' gave the game a 5 out of 10 which read, "Even if you accept that the Sonic games aren’t built for hardcore gamers, that they’re now designed to appeal to the mainstream, that’s no reason to accept shoddy gameplay."<ref name="Videogamer"/>{{Clear}}


==Notes==
==Notes==
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[[Category:Fantasy video games]]
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Latest revision as of 12:21, 18 December 2024

Sonic and the Black Knight
North American Wii box art
Developer(s)Sonic Team
Publisher(s)Sega
Director(s)Tetsu Katano
Producer(s)Tetsu Katano
Designer(s)Morio Kishimoto
Programmer(s)Makiko Nishimura
Artist(s)Yoshitaka Miura
Writer(s)Shiro Maekawa
Composer(s)Jun Senoue
Yutaka Minobe
Richard Jacques
Howard Drossin
Tommy Tallarico
SeriesSonic the Hedgehog
Platform(s)Wii
Release
Genre(s)Platform, hack and slash
Mode(s)Single-player, multiplayer

Sonic and the Black Knight[a] is a 2009 platform game developed by Sonic Team and published by Sega as part of the Sonic the Hedgehog series for the Wii. It is the second and final entry in the Sonic Storybook series, following Sonic and the Secret Rings (2007),[3] and involves Sonic being transported to the story of King Arthur by wizard Merlina, under the pretense that they are attempting to stop a corrupted Arthur (the Black Knight); however, it is later revealed that there was no corruption and that Merlina had secretly wanted to become the Dark Queen to prevent the legend's fate from occurring. Gameplay involves controlling Sonic around with the Wii Remote's motion-sensing functionality, particularly swinging around the sword to attack enemies and to move forward.

Development on Sonic and the Black Knight began in 2007, shortly after the completion of Secret Rings and heavily involved the designers of both Sonic Adventure 2 (2001) and Sonic Heroes (2003), led by producer Tetsu Katano. Black Knight was conceived as a way to attract new audiences to both the series and the legends of Knights of the Round Table among console users, with Sega holding focus groups to choose which characters would appear in the game. Visually, the game was stylized after Sonic Unleashed (2008) and uses the PhysX engine. Black Knight was revealed in July 2008, and released in March 2009 in all regions. Various composers from the series, particularly Jun Senoue, Richard Jacques and Howard Drossin returned to write the soundtrack.

Sonic and the Black Knight received mixed reviews. Reviewers praised the graphics, presentation, story, and large amounts of bonus content, but criticized the controls, swordplay mechanics, and multiplayer aspects. Sonic and the Black Knight was de-listed from retailers in 2010, following Sega's decision to remove all Sonic series titles with sub-average Metacritic scores in order to increase the value of the brand. Black Knight would be among the final games in the series to feature the English voice cast from the Sonic X anime, whom would be mostly replaced starting with Sonic Free Riders (2010).

Gameplay

[edit]
Sonic grinding on the railroad in the Molten Mine

Sonic and the Black Knight is an action-adventure platformer, with elements of hack and slash.[4][5] The game is primarily played in 3D, however it occasionally transitions to a fixed 2D plane where the player can only move left or right. The game is controlled using the Wii Remote and Nunchuck, with the remote being used to attack or dodge enemies, while the Nunchuck is used to move Sonic around.[6][7] Like Sonic and the Secret Rings, player movement is limited as the player is on a set path, only being able to strafe left or right, backflipping to reverse, and automatically running forward. However, movement is now controlled with the analog stick.[8]

With the Wiimote, players are able to swing around the Caliburn sword to attack enemies, as well as defending themselves.[4][6][7] While travelling through the levels, the player interacts with various fairies which take the attribute of traditional Sonic items, such as springs and speed pads; yellow fairies give the player one to twenty rings, blue fairies increase the player's speed and jump height, and red fairies increases the "Soul Gauge", allowing the player to unleashed a homing Soul Surge attack when filled.[8][9] Beating stages with a higher rank gives the player better rewards,[6] which can be brought to the blacksmith (Tails) to create new, or upgrade old equipment.

At first, the player can only play as a balanced "Knight" style, but later unlock speed and power-based "Cavalier" and "Paladin" styles. The player will also eventually unlock Sir Gawain (Knuckles the Echidna), Sir Lancelot (Shadow the Hedgehog), and Percival (Blaze the Cat) as playable characters.[9] Each has their own characteristics; for instance, Knuckles wields dual swords that double as boomerangs and has the ability to glide, Blaze can surround herself with fire and use more lunge attacks than Sonic, and Shadow can use Chaos Powers. In story mode, they can use different swords than their own swords, unlike Sonic, who can only wield Caliburn. They are also unable to use the various other styles. In the game's multiplayer, all of the characters as well as 8 others are playable in various minigames.[4][7][9]

Plot

[edit]

A wizard named Merlina, granddaughter of Merlin, attempts to flee from a black knight and his forces. Cornered, she performs a spell calling forth a champion to save her, summoning Sonic the Hedgehog. As they retreat, Merlina explains to Sonic that the black knight is actually King Arthur, who has been corrupted by the immortality granted by Excalibur's scabbard, and that Sonic must defeat him to restore peace to the kingdom. With Sonic's speed alone being insufficient to defeat the King, he takes up the talking sacred sword Caliburn. At Caliburn's suggestion, Sonic meets up with the Lady of the Lake, Nimue (Amy Rose), who tests Sonic to prove he is a worthy Knight. After completing her tasks, Nimue tells him that he must collect the other sacred swords wielded by Lancelot, Gawain, and Percival of the Round Table in order to dispel the immortality granted by Excalibur's scabbard. Defeating each of the Knights, Sonic claims all three swords and challenges the King once more, destroying him.

Sonic takes the scabbard back to Merlina, who reveals that there was never any King Arthur, and what he defeated was an illusion created by her grandfather Merlin, with Merlina manipulating Sonic in order to claim Excalibur's scabbard as her own. Merlina plans to use its power to make the kingdom changeless and eternal in hopes of averting the kingdom's fate from the legends. However, her plan is completely flawed, as such a world, going against the natural order of things, would not function properly, and it would come at the cost of innocent lives. She summons the underworld directly into the kingdom, creating the Dark Hollow and forcing Sonic and the Knights to flee. Nimue explains that the sacred swords can be used to form a barrier to prevent the Dark Hollow's spread, so Sonic and the Knights split up and journey to the kingdom's corners to form the barrier, but it proves to be too weak and the hollow continues to grow.

Sonic enters the Dark Hollow himself to confront Merlina, who has now become the Dark Queen, but she proves too powerful, destroying Caliburn and badly injuring Sonic. Seeing Sonic's continued resolve to stop the witch, Nimue and the Knights give Sonic the power of the sacred swords to restore Caliburn – now revealed to be the true Excalibur – and Sonic transforms into an armored super form called Excalibur Sonic. He defeats Merlina, destroying the Dark Hollow. After the battle, Sonic tells Merlina that, while everything has an end, people should live their lives to the fullest until that day comes. With King Arthur revealed as an illusion, the Knights of the Round Table prepare to disband, but Caliburn reminds them that he is the one who chooses the true king, now revealed to be Sonic.

In a post-credits cutscene, Sonic returns to his world and tells Amy about his adventures, but she believes it to be an excuse for missing their planned date. The game ends in a similar manner to Sonic and the Secret Rings, with the title of the book King Arthur and the Knights of the Round Table changing to Sonic and the Black Knight.

Development and release

[edit]

After completing development on Sonic and the Secret Rings (2007), Sonic Team began immediate development on its sequel for the Wii, led by Tetsu Katano who was previously the lead programmer behind Sonic Adventure 2 (2001) and Sonic Heroes (2003). Since the franchise's demographic largely consisted of children, it was decided that the sequel would focus on that demographic to boost sales; the decision to base the story on Knights of the Round Table was decided on due to wanting to attract new players to both the series and the legend, noting how it had previously influenced the Star Wars franchise.[10] In comparison Sonic Unleashed (2008), which was level design-oriented, Black Knight focused on the combat and cinematic presentation.[11]

During early development, Sega held focus testing in the U.S. to choose the most popular characters from the legend to be used in-game, with the artists adding various attributes of knights to their appearance. This included Blaze the Cat, despite Percival being a male, hence why she is never referred to as "Sir Percival".[10] Like Secret Rings, Sonic and the Black Knight uses the PhysX physics engine, while art director Yoshitaka Miura opted to style the game after Unleashed, unlike the more realistic style of recent games. Yuji Uekawa handled the cutscenes, basing them off the art direction of its predecessor. Katano noted that development was relatively smooth, since they were already aware of the Wii's capabilities after developing Secret Rings.[10]

Sonic and the Black Knight was revealed on July 21, 2008, at Nintendo's pre-Tokyo Game Show (TGS) 2008 press conference.[12][13] Prior to the game's release, it was playable at both TGS[12] and New York Comic Con.[8] In August 2008, Sega held a contest where fans could submit illustrations, of which 20 would be included in the game's gallery;[10][14][15] shortly after release, however, it was discovered one of the winners had plagiarised from another artist.[16] The game released in North America on March 3, 2009,[2] followed by Japan and Oceania on March 12,[1] and Europe on March 13.[3]

Audio

[edit]

The music of Sonic and the Black Knight was a large-scale collaboration between Jun Senoue (also acting as sound director),[10] Richard Jacques, Howard Drossin, Tommy Tallarico,[17] Yukata Minobe, Lenny Moore, and Hikaru Tanimoto; it is the first Sonic game Drossin has composed for since Sonic & Knuckles (1994).[b] Most of the music in the game are in the rock and classical genres, with various remixed tracks from the two Adventure games also making appearances.[19] The five main vocal themes of the game were performed by Senoue's and Johnny Gioeli's band Crush 40 with Marty Friedman, Emma Gelott, and Tinna Karlsdotter providing vocals for "With Me".[20] Tallarico stated he felt honored to help compose the game's soundtrack, having been a Sonic fan since the first game.[21]

Two soundtracks for the game were released by Wave Master Entertainment and Avex Trax on April 8, 2009, in Japan. Face to Faith: Sonic and the Black Knight Vocal Trax contains all five vocal tracks featured in the game, with "Seven Rings in Hand ~Fairytales in Trance~" by Bentley Jones and "With Me ~Massive Power Mix~" as bonus tracks created for the album.[20][22][23] The other album, Tales of Knighthood: Sonic and the Black Knight Original Soundtrax featured the rest of the game's soundtrack spread across two discs.[19]

Sonic and the Black Knight was one of the last Sonic games to have the English cast from the Sonic X anime series reprising their roles, provided by 4Kids Entertainment in New York City. With the exception of Mike Pollock, who voices Doctor Eggman, all of the actors were replaced with new ones from Studiopolis in Los Angeles starting with Sonic Free Riders (2010);[24] the Japanese dub features the same actors as other games.

Reception

[edit]

Sonic and the Black Knight received "mixed or average" reviews, according to the review aggregation website Metacritic.[26] It received a score of 55% on GameRankings.[25] The game entered the Japanese sales chart at 30th place,[37] where it eventually sold 13,446 copies,[38] and the North American Wii charts at tenth.[39] The game received a "Silver" sales award from the Entertainment and Leisure Software Publishers Association (ELSPA), indicating sales of at least 100,000 copies in the United Kingdom.[40] It was de-listed in 2010, following on from Sega's decision to remove all Sonic titles with mixed Metacritic scores from retail stores in order to increase the value of the brand in the follow-up to the release of Sonic the Hedgehog 4: Episode I and Sonic Colors.[41][42][43]

IGN's Matt Casamassina praised the game's visuals and the overall presentation, but went on to state that the gameplay was "broken" and cited the controls as "unresponsive".[4] GameDaily criticized the "repetitive combat, easy missions and limited controls keep it from greatness," but acknowledged its "attractive presentation, decent combat and bonus content."[36] Chris Scullion from the UK's Official Nintendo Magazine praised the game's visuals and soundtrack, but criticized the swordplay mechanics and multiplayer element.[34] GameSpot's Carolyn Petit noted that, while the sword is useful slashing through enemies, there is a noticeable delay from the time swinging the Wii Remote and the time Sonic actually swings.[6] 1Up.com's Sam Kennedy gave the game a C+ stating, "Black Knight is a competent action game starring Sonic and friends, but one that's replaced the classic gameplay Sonic fans seek with overly simple swordplay. It'll do the trick just fine for younger players still infatuated with the blue porcupine, but everyone else will likely be just as let down as I was."[7] Videogamer.com gave the game a 5 out of 10 which read, "Even if you accept that the Sonic games aren’t built for hardcore gamers, that they’re now designed to appeal to the mainstream, that’s no reason to accept shoddy gameplay."[35]

Notes

[edit]
  1. ^ Japanese: ソニックと暗黒の騎士, Hepburn: Sonikku to Ankoku no Kishi, lit. 'Sonic and the Knight of Darkness'
  2. ^ Howard Drossin had also composed for Sonic X-treme, which was intended to release in 1996, however it was cancelled due to severe development issues.[18]

References

[edit]
  1. ^ a b (C) SEGA. "SEGA - ソニックと暗黒の騎士". Sonic.sega.jp. Archived from the original on 16 December 2014. Retrieved 26 November 2014.
  2. ^ a b "Sonic and the Black Knight". IGN. Archived from the original on July 25, 2008. Retrieved 2008-08-05.
  3. ^ a b c "SEGA Announces Sonic and the Black Knight for Spring 2009" (Press release). Sega UK. 2008-07-21. Retrieved 2008-07-21.
  4. ^ a b c d e Casamassina, Matt (March 3, 2009). "Sonic & the Black Knight Review". IGN. Archived from the original on March 9, 2009. Retrieved March 9, 2009.
  5. ^ a b "Sonic and the Black Knight review". Nintendo World Report. Archived from the original on November 21, 2016. Retrieved April 20, 2009.
  6. ^ a b c d e Petit, Carolyn (2008-03-13). "Sonic and the Black Knight Review for Wii". GameSpot. Archived from the original on 2009-03-16. Retrieved 2008-03-13.
  7. ^ a b c d e Kennedy, Sam (2009-03-05). "Sonic and the Black Knight (Wii) Review". 1Up.com. Archived from the original on March 18, 2009. Retrieved 2009-04-11.
  8. ^ a b c Torres, Ricardo (February 8, 2009). "New York Comic-Con: Sonic and the Black Knight Hands-On". GameSpot. Fandom, Inc. Retrieved June 16, 2023.
  9. ^ a b c d "Sonic Black Knight review". Nintendo Life. 20 March 2009. Archived from the original on 23 March 2009. Retrieved March 20, 2009.
  10. ^ a b c d e 「クリエイターズ インタビュー」 第28回目は、『ソニックと暗黒の騎士』でプロデューサー兼ディレクターを担当した片野 徹(かたの てつ)を紹介! [The 28th "Creator's Interview" introduces Tetsu Katano, the producer and director of "Sonic and the Knight of Darkness"!]. Sonic Channel (in Japanese). Archived from the original on August 14, 2013. Retrieved June 16, 2023.
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  12. ^ a b Robinson, Martin (October 2, 2008). "Nintendo's Reveals". IGN. Archived from the original on February 2, 2009. Retrieved April 30, 2010.
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  15. ^ "Get you artwork into Sonic and the Black Knight". Siliconera. Gamurs Group. August 29, 2008. Retrieved February 2, 2024.
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  17. ^ ArchangelUK (February 23, 2009). "Tommy Tallarico - You Asked, He Answered! - Part 1". Sonic City Blognik. Archived from the original on February 27, 2009. Retrieved June 16, 2023.
  18. ^ Baggatta, Patrick (June 1996). "Sonic's Red Shoe Diaries – Part 1". Game Players. No. 85. Imagine Publishing. pp. 38–41.
  19. ^ a b Napolitano, Jayson (May 6, 2009). "Tales of Knighthood: Sonic and the Black Knight Original Soundtrax (Review)". Original Sound Version. Retrieved June 16, 2023.
  20. ^ a b Nepolitano, Jayson (May 13, 2009). "Face to Faith: Sonic and the Black Knight Vocal Trax (Review)". Original Sound Version. Retrieved June 16, 2023.
  21. ^ ArchangelUK (February 23, 2009). "Tommy Tallarico - You Asked, He Answered! - Part 1". The Sonic City Blognik. Sega. Archived from the original on February 25, 2009. Retrieved October 19, 2024.
  22. ^ ArchangelUK (February 10, 2009). "SBK Soundtrack - Absolution For LB Fans!". Sonic City Blognik. Sega. Archived from the original on February 13, 2009. Retrieved February 10, 2009.
  23. ^ "Game Music / Sonic and the Black Knight Vocal Trax "Face to Faith"". Neo Wing. Retrieved June 16, 2023.
  24. ^ Kellie (July 15, 2010). "Out of the Mouths of Hedgehogs". SEGA Blog. Sega. Archived from the original on March 23, 2016. Retrieved June 16, 2023.
  25. ^ a b "Sonic and the Black Knight (wii:2009)". Game Rankings. Archived from the original on 2011-12-07. Retrieved 2009-04-12.
  26. ^ a b "Sonic and the Black Knight (wii: 2009)". Metacritic. Archived from the original on 2012-05-26. Retrieved 2009-04-12.
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  32. ^ Bedigian, Louis (2009-03-16). "Sonic and the Black Knight Review - Wii". GameZone. Archived from the original on 2009-03-23. Retrieved 2012-04-06.
  33. ^ "Hog in Shining Armour". Img4.imageshack.us. Archived from the original (JPG) on 14 December 2014. Retrieved 26 November 2014.
  34. ^ a b Scullion, Chris (2009-03-16). "Wii Review: Sonic And The Black Knight". Official Nintendo Magazine. Retrieved 2012-04-06.
  35. ^ a b Yin-Poole, Wesley (March 18, 2009). "Sonic and the Black Knight Review". Videogamer.com. Archived from the original on November 24, 2022. Retrieved November 24, 2022.
  36. ^ a b Buffa, Chris (2009-03-06). "Sonic and the Black Knight on Wii Review". GameDaily. Archived from the original on 2009-03-09. Retrieved 2009-03-09.
  37. ^ Tanaka, John (March 20, 2009). "Pikmin 2 Wiimake Debuts in Top Ten in Japan". IGN. Archived from the original on February 27, 2012. Retrieved April 30, 2010.
  38. ^ "Game Search - Garaph". garaph.info. Retrieved 2023-07-03.
  39. ^ Kohler, Chris (April 17, 2009). "March 2009's Top 10 Game Sales, By Platform". Wired. Retrieved February 18, 2011.
  40. ^ "ELSPA: About ELSPA: Sales Awards: Silver". Archived from the original on 2010-06-18. Retrieved 2023-07-03.
  41. ^ Christopher Dring (15 May 2019). "Sub-standard Sonics de-listed". MCV. Archived from the original on 11 May 2011. Retrieved 26 November 2010.
  42. ^ Yeung, Karlie (October 7, 2010). "Sega Removing Low-Scoring Sonic Titles from Retail - News". Nintendo World Report. Retrieved February 2, 2024.
  43. ^ Poole, Wesley (October 7, 2010). ""Average" Sonic games de-listed". Eurogamer. Gamer Network. Retrieved February 2, 2024.
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