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{{Short description|1986 video game}}
{{about||the Atari Jaguar CD video game|Highlander: The Last of the MacLeods|the video game cancelled in 2010|Highlander: The Game}}
{{for|the video game cancelled in 2010|Highlander: The Game}}
{{Infobox video game
{{Infobox video game
| title = Highlander
| title = Highlander
| image = File:Highlander_1986_ZX_Spectrum_Cover_Art.jpg
| image = Highlander_1986_ZX_Spectrum_Cover_Art.jpg
| caption =Spectrum cover art
| caption = Spectrum cover art
| developer = Canvas (Roy Gibson, Simon Butler, Steven Cain, Martin Calvert)<ref name=WoS>{{WoS game|id=0002319|title=Highlander}}</ref>
| developer = Canvas<ref name=WoS>{{WoS game|id=0002319|title=Highlander}}</ref>
| publisher = [[Ocean Software Ltd]]
| publisher = [[Ocean Software]]
| designer =
| designer =
| engine =
| engine =
| released = November 1986
| released = November 1986
| genre = [[Action game|Action]], beat-em-up
| genre = [[Fighting game|Fighting]]
| modes = [[Single player]], [[Multiplayer video game|multiplayer]]
| modes = [[Single player]], [[Multiplayer video game|multiplayer]]
| platforms = [[Commodore 64]], [[Amstrad CPC]], [[ZX Spectrum]]
| platforms = [[Commodore 64]], [[Amstrad CPC]], [[ZX Spectrum]]
}}
}}


'''''Highlander''''' is a [[video game]] tie-in to the ''[[Highlander (franchise)|Highlander]]'' franchise released in 1986, the same year as [[Highlander (film)|the film]], published by [[Ocean Software]] for the [[ZX Spectrum]], [[Commodore 64]] and [[Amstrad CPC]] home computers. ''Highlander'' was panned by reviewers.<ref name=user /><ref name=zzap /><ref name=crash /><ref name=ashens />
'''''Highlander''''' is a 1986 [[fighting game]] developed by Canvas and published by [[Ocean Software]] for the [[ZX Spectrum]], [[Commodore 64]], and [[Amstrad CPC]] home computers. It is based on the 1986 film [[Highlander (film)|of the same name]]. ''Highlander'' was panned by reviewers.<ref name=user /><ref name=zzap /><ref name=crash /><ref name=ashens />


==Gameplay==
==Gameplay==
[[File:HighlanderIngameZX.gif|thumb|left|In-game screenshot]]
[[File:HighlanderIngameZX.gif|thumb|left|In-game screenshot]]
Highlander is an [[arcade game|arcade]] [[fighting game]], in which the player controls one of two swordsmen. In the [[single-player video game|single-player mode]] the player plays as [[Connor MacLeod]] and must fight three opponents in one-on-one combat: his mentor [[Juan Sánchez Villa-Lobos Ramírez|Ramírez]], then Fizir (named Fasil in the film), before finally facing [[The Kurgan|The Kerghan]] (named The Kurgan in the film).<ref name=Instructions /><ref name=user /> In each fight the objective is to reduce the opponent's [[health (gaming)|health]] to zero, at which point he is beheaded and the player wins the fight. A [[two-player game|two-player mode]] is also available.<ref name=Instructions>{{cite web |url=http://www.worldofspectrum.org/pub/sinclair/games-info/h/Highlander.txt |title=Highlander gameplay instructions |last= |first= |date=1986 |website= |publisher=[[Ocean Software Ltd]] |access-date=25 July 2017 |quote=}}</ref>
Highlander is an [[arcade game|arcade]] [[fighting game]] in which the player controls one of two swordsmen. In the [[single-player video game|single-player mode]], the player plays as [[Connor MacLeod]] and must fight three opponents in one-on-one combat: his mentor [[Juan Sánchez Villa-Lobos Ramírez|Ramírez]], then Fizir (named Fasil in the film), before finally facing [[The Kurgan|The Kerghan]] (named The Kurgan in the film).<ref name=Instructions /><ref name=user /> In each fight the objective is to reduce the opponent's [[health (gaming)|health]] to zero, at which point he is beheaded and the player wins the fight. A [[two-player game|two-player mode]] is also available.<ref name=Instructions>{{cite web |url=http://www.worldofspectrum.org/pub/sinclair/games-info/h/Highlander.txt |title=Highlander gameplay instructions |last= |first= |date=1986 |website= |publisher=[[Ocean Software Ltd]] |access-date=25 July 2017 |quote=}}</ref>


==Reception==
==Reception==
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''Crash's'' sister magazine ''[[Zzap!64]]'' gave the Commodore 64 version an overall score of 30%, thoroughly criticizing it as "slow and boring" with "blocky" graphics and "unresponsive" controls, bluntly summarizing the game as a whole as a "film tie-in rip-off" with "nothing vaguely original or interesting".<ref name=zzap>{{cite magazine|title =Zzap! Test: Highlander|date =February 1987 |url =https://archive.org/details/Zzap64_Magazine_Issue_22/page/22/mode/2up |magazine =[[Zzap!64]] |publisher =Newsfield Limited|last1 =Eddy |first1 =Richard |last2 =Sumner |first2 =Paul |last3 =Rignall |first3 =Julian |issue =22 |page =23 }}</ref>
''Crash's'' sister magazine ''[[Zzap!64]]'' gave the Commodore 64 version an overall score of 30%, thoroughly criticizing it as "slow and boring" with "blocky" graphics and "unresponsive" controls, bluntly summarizing the game as a whole as a "film tie-in rip-off" with "nothing vaguely original or interesting".<ref name=zzap>{{cite magazine|title =Zzap! Test: Highlander|date =February 1987 |url =https://archive.org/details/Zzap64_Magazine_Issue_22/page/22/mode/2up |magazine =[[Zzap!64]] |publisher =Newsfield Limited|last1 =Eddy |first1 =Richard |last2 =Sumner |first2 =Paul |last3 =Rignall |first3 =Julian |issue =22 |page =23 }}</ref>


The ZX Spectrum version of ''Highlander'' is featured in [[Stuart Ashen|Stuart Ashen's]] (also known by his online presence as Ashens) 2015 book ''Terrible Old Games You've Probably Never Heard Of'', noting that the graphics for the Spectrum release are the same as those used in the Amstrad CPC and Commodore 64 releases, which are designed for a lower screen resolution and in more colors than the Spectrum. Ashens expresses that "the Spectrum's [[monochrome]] rendering leaves them an incomprehensible mess". Ashens heavily criticises its gameplay and graphics, expressing that the combat "feels futile" and stating that "on starting the game, the first thing to hit you is how incredibly ugly the characters are ... Astoundingly, it plays even worse than it looks. None of the sword fighting moves seem to do much ... you can't really tell who is successfully hitting whom ... Playing ''Highlander'' is one of the least entertaining ways you could possibly spend your time". Ashens calls ''Highlander's'' controls "horribly unresponsive" and moving the player character "clumsy", saying the single tactic to winning ''Highlander'' is to "mash the fire button and hope". Ashens calls the game design 'lazy' as well, stating that "despite there being three different opponents that you have to load separately, they all have identical moves. They just look different and [have more health]", furthermore stating that the game feels like it was rushed.<ref name=ashens>{{cite book |last1=Ashen |first1=Stuart |title=Terrible Old Games You've Probably Never Heard Of |date=2015 |publisher=Unbound |location=London, England |isbn=978-1-78352-256-9 |pages=82–87 |edition=1st}}</ref>
The ZX Spectrum version of ''Highlander'' is featured in [[Stuart Ashen|Stuart Ashen's]] (also known by his online presence as Ashens) 2015 book ''Terrible Old Games You've Probably Never Heard Of'', noting that the graphics for the Spectrum release are the same as those used in the Amstrad CPC and Commodore 64 releases, which are designed for a lower screen resolution and in more colors than the Spectrum. Ashens expresses that "the Spectrum's [[monochrome]] rendering leaves them an incomprehensible mess". Ashens heavily criticises its gameplay and graphics, expressing that the combat "feels futile" and stating that "on starting the game, the first thing to hit you is how incredibly ugly the characters are ... Astoundingly, it plays even worse than it looks. None of the sword fighting moves seem to do much ... you can't really tell who is successfully hitting whom ... Playing ''Highlander'' is one of the least entertaining ways you could possibly spend your time". Ashens calls ''Highlander's'' controls "horribly unresponsive" and moving the player character "clumsy", saying the single tactic to winning ''Highlander'' is to "mash the fire button and hope". Ashens calls the game design "lazy" as well, stating that "despite there being three different opponents that you have to load separately, they all have identical moves. They just look different and [have more health]", furthermore stating that the game feels like it was rushed.<ref name=ashens>{{cite book |last1=Ashen |first1=Stuart |title=Terrible Old Games You've Probably Never Heard Of |date=2015 |publisher=Unbound |location=London, England |isbn=978-1-78352-256-9 |pages=82–87 |edition=1st}}</ref>


==References==
==References==
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==External links==
==External links==
*{{WoS_game|id=0002319|name=''Highlander''}}
*{{WoS_game|id=0002319|name=Highlander}}
*{{moby game|id=/highlander|name=''Highlander''}}
*{{moby game|id=/highlander|name=''Highlander''}}


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[[Category:Ocean Software games]]
[[Category:Ocean Software games]]
[[Category:Video games about death games]]
[[Category:Video games about death games]]
[[Category:Video games scored by Martin Galway]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games scored by Martin Galway]]
[[Category:ZX Spectrum games]]
[[Category:ZX Spectrum games]]

Latest revision as of 21:45, 27 October 2024

Highlander
Spectrum cover art
Developer(s)Canvas[1]
Publisher(s)Ocean Software
Platform(s)Commodore 64, Amstrad CPC, ZX Spectrum
ReleaseNovember 1986
Genre(s)Fighting
Mode(s)Single player, multiplayer

Highlander is a 1986 fighting game developed by Canvas and published by Ocean Software for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It is based on the 1986 film of the same name. Highlander was panned by reviewers.[2][3][4][5]

Gameplay

[edit]
In-game screenshot

Highlander is an arcade fighting game in which the player controls one of two swordsmen. In the single-player mode, the player plays as Connor MacLeod and must fight three opponents in one-on-one combat: his mentor Ramírez, then Fizir (named Fasil in the film), before finally facing The Kerghan (named The Kurgan in the film).[6][2] In each fight the objective is to reduce the opponent's health to zero, at which point he is beheaded and the player wins the fight. A two-player mode is also available.[6]

Reception

[edit]

Crash gave the Spectrum version an overall score of 57%, calling its gameplay "clunky" and "trite", graphics "chunky" and 'unimpressive', and all three reviewers described Highlander as "boring", with one reviewer summarizing the game as "totally boring and quite unplayable".[4] In addition to Sinclair User's "golden turkey" award, Sinclair User gave the Spectrum version of Highlander an overall score of two out of five stars, calling all three levels "virtually identical", and expressed that its gameplay 'lacks finesse', summarizing Highlander's gameplay as 'slamming the joystick until you win'.[2]

Crash's sister magazine Zzap!64 gave the Commodore 64 version an overall score of 30%, thoroughly criticizing it as "slow and boring" with "blocky" graphics and "unresponsive" controls, bluntly summarizing the game as a whole as a "film tie-in rip-off" with "nothing vaguely original or interesting".[3]

The ZX Spectrum version of Highlander is featured in Stuart Ashen's (also known by his online presence as Ashens) 2015 book Terrible Old Games You've Probably Never Heard Of, noting that the graphics for the Spectrum release are the same as those used in the Amstrad CPC and Commodore 64 releases, which are designed for a lower screen resolution and in more colors than the Spectrum. Ashens expresses that "the Spectrum's monochrome rendering leaves them an incomprehensible mess". Ashens heavily criticises its gameplay and graphics, expressing that the combat "feels futile" and stating that "on starting the game, the first thing to hit you is how incredibly ugly the characters are ... Astoundingly, it plays even worse than it looks. None of the sword fighting moves seem to do much ... you can't really tell who is successfully hitting whom ... Playing Highlander is one of the least entertaining ways you could possibly spend your time". Ashens calls Highlander's controls "horribly unresponsive" and moving the player character "clumsy", saying the single tactic to winning Highlander is to "mash the fire button and hope". Ashens calls the game design "lazy" as well, stating that "despite there being three different opponents that you have to load separately, they all have identical moves. They just look different and [have more health]", furthermore stating that the game feels like it was rushed.[5]

References

[edit]
  1. ^ Highlander at SpectrumComputing.co.uk
  2. ^ a b c d Gilbert, John (January 1987). "Arcade Review: Highlander". Sinclair User. No. 58. EMAP Publications. p. 52. ISSN 0262-5458.
  3. ^ a b c Eddy, Richard; Sumner, Paul; Rignall, Julian (February 1987). "Zzap! Test: Highlander". Zzap!64. No. 22. Newsfield Limited. p. 23.
  4. ^ a b c Ben; Paul; Mike (February 1987). "Reviews: Highlander". Crash. No. 37. Newsfield Limited. p. 114.
  5. ^ a b Ashen, Stuart (2015). Terrible Old Games You've Probably Never Heard Of (1st ed.). London, England: Unbound. pp. 82–87. ISBN 978-1-78352-256-9.
  6. ^ a b "Highlander gameplay instructions". Ocean Software Ltd. 1986. Retrieved 25 July 2017.
[edit]