Green Man Gaming: Difference between revisions
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|location_country = [[United Kingdom]] |
|location_country = [[United Kingdom]] |
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|key_people =Paul Sulyok (CEO and founder) |
|key_people =Paul Sulyok (CEO and founder) |
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|url = |
|url = {{URL|https://www.greenmangaming.com/}} |
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|launch_date = {{start date and age|df=yes|2010|05|10}} |
|launch_date = {{start date and age|df=yes|2010|05|10}} |
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|current_status = Active |
|current_status = Active |
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|language = [[English language|English]] |
|language = [[English language|English]] |
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|advertising = |
|advertising = |
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|website_type = [[ |
|website_type = [[E-commerce]] |
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⚫ | '''Green Man Gaming''' is an e-commerce portal from the British-based online [[video game]] retailer, distributor and publisher ''Green Man''.<ref name=":0" /> It has gained 4.7 million users since its release in the year 2010.<ref>{{Cite web |title=Green Man Gaming's £100m IPO: "We've grown between 25 to 30% every year" |url=https://www.gamesindustry.biz/articles/2018-09-04-green-man-gamings-100m-ipo-weve-grown-between-25-to-30-percent-every-year |access-date=2022-04-23 |website=GamesIndustry.biz |date=4 September 2018 |language=en}}</ref> |
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'''Green Man |
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''' is a British-based online video game retailer, distributor and publisher.<ref>{{cite web |url= https://www.linkedin.com/company/green-man-gaming |title= Green Man Gaming - LinkedIn |website= linkedin.com }}</ref> |
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== Business model == |
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⚫ | Green Man Gaming has gained 4.7 million users since its |
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Green Man Gaming works with companies like [[Steam (service)|Steam]], [[UPlay|Uplay]], [[Origin (service)|Origin]], and the [[Epic Games Store]] to sell in-game keys at retail and discounted prices which can be redeemed by customers on respective platforms .<ref name=":1" /> |
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==History== |
==History== |
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[[Paul Sulyok]] and [[Lee Packham]] founded Green Man Gaming in 2009. Prior to this, Sulyok had served as the CEO of Prize Fight, an online gaming platform, while Packham was responsible for developing the platform's technology. Green Man Gaming commenced its official trading activities on 10 May 2010.<ref name=":0">{{cite web|url=http://www.mcvuk.com/news/read/green-man-gaming-finally-goes-live|title=Green Man Gaming finally goes live|website=MCV|date=15 May 2019}}</ref> |
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Packham developed and managed the initial launch of the retail platform |
Lee Packham developed and managed the initial launch of the retail platform and created a new method for facilitating a Video Game Exchange for Green Man Gaming. Users who downloaded games from its "Capsule" gaming client with [[SecuROM]] [[Digital rights management|DRM]] could then trade some of their digital games for credits, which could be used to purchase anything on the Green Man Gaming website.<ref>{{cite web|url=http://www.edge-online.com/news/green-man-gaming-use-securom-drm/|title=Edge Magazine - GamesRadar+|website=Edge}}</ref> This worked by deactivating the code required to play the game, which was then re-sold as a 'pre-owned' game.<ref>{{cite web|url=http://www.criticalgamer.co.uk/2010/05/14/green-man-gaming-gian-luzio-interview/|title=Green Man Gaming: Gian Luzio Interview - Critical Gamer|website=www.criticalgamer.co.uk|date=14 May 2010 }}</ref> ''Capsule'' was retired in 2016.<ref>{{cite web|url=https://greenmangaming.zendesk.com/hc/en-us/articles/215465188-DRM-Capsule |title=DRM - Capsule|website=Green Man Gaming|archive-url=https://web.archive.org/web/20180411025910/https://greenmangaming.zendesk.com/hc/en-us/articles/215465188-DRM-Capsule |archive-date=11 April 2018}}</ref> |
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At the end of 2011, Callum Jay joined Green Man Gaming as the CFO, |
At the end of 2011, [[Callum Jay]] joined Green Man Gaming as the CFO, having a background in finance direction.<ref name="mcvuk.com">{{Cite web |url=http://www.mcvuk.com/news/read/game-and-tweetdeck-vets-join-green-man-gaming/089997# |title=GAME and TweetDeck vets join Green Man Gaming | Games industry news | MCV |access-date=8 January 2014 |archive-url=https://web.archive.org/web/20140109073150/http://www.mcvuk.com/news/read/game-and-tweetdeck-vets-join-green-man-gaming/089997# |archive-date=9 January 2014 |url-status=dead |df=dmy-all }}</ref><ref>{{cite web|url=https://www.greenmangaming.com/leadership/executive-team/|title=Executive Team|website=www.greenmangaming.com}}</ref> Tim Sawyer also joined Green Man Gaming as their EVP Operations in 2011, previously serving as the head of e-commerce at MeMega Retail Ltd.<ref>{{Cite web |url=http://www.mcvuk.com/news/read/green-man-gaming-hires-new-operations-director/086999# |title=Green Man Gaming hires new Operations Director | Games industry news | MCV |access-date=8 January 2014 |archive-url=https://web.archive.org/web/20140109091735/http://www.mcvuk.com/news/read/green-man-gaming-hires-new-operations-director/086999# |archive-date=9 January 2014 |url-status=dead |df=dmy-all }}</ref> After taking a one-year break from Green Man Gaming to work at Twitter developing [[Tweet Deck|TweetDeck's]] iOS, Lee Packham returned to his position as co-founder and EVP Engineering.<ref name="mcvuk.com" /> |
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On 9 July 2012, Green Man Gaming announced its merger with [[Playfire]].<ref>{{cite web|url=https://techcrunch.com/2012/07/09/playfire-acquired-by-european-games-retailer-green-man-gaming/|title=Playfire Acquired By European Games Retailer Green Man Gaming – TechCrunch|website=techcrunch.com|date=9 July 2012 }}</ref> At the time of acquisition, Playfire had more than 1.2 million users, tracking over 50,000 video games on the website and allowing users to automatically track their gameplay and in-game achievements or trophies from [[Steam (service)|Steam]], [[PlayStation Network]], and [[Xbox Live]].<ref>{{cite web|url = https://venturebeat.com/2012/07/09/green-man-gaming-playfire-merge/|title = Green Man Gaming merges with gaming social network Playfire|date = 9 July 2012|access-date = 14 December 2015|website = VentureBeat|last = Petitte|first = Omri}}</ref> |
On 9 July 2012, Green Man Gaming announced its merger with [[Playfire]].<ref>{{cite web|url=https://techcrunch.com/2012/07/09/playfire-acquired-by-european-games-retailer-green-man-gaming/|title=Playfire Acquired By European Games Retailer Green Man Gaming – TechCrunch|website=techcrunch.com|date=9 July 2012 }}</ref> At the time of acquisition, Playfire had more than 1.2 million users, tracking over 50,000 video games on the website and allowing users to automatically track their gameplay and in-game achievements or trophies from [[Steam (service)|Steam]], [[PlayStation Network]], and [[Xbox Live]].<ref>{{cite web|url = https://venturebeat.com/2012/07/09/green-man-gaming-playfire-merge/|title = Green Man Gaming merges with gaming social network Playfire|date = 9 July 2012|access-date = 14 December 2015|website = VentureBeat|last = Petitte|first = Omri}}</ref> At the end of July 2012, Green Man Gaming expanded its multi-platform portfolio to include selling boxed games, and [[PC-DVD]], [[Xbox 360]], [[Xbox One]], [[PlayStation 3|PS3]], and [[PlayStation 4|PS4]] games, as well as consoles and peripherals.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-07-23-green-man-gaming-to-sell-boxed-pc-and-console-games|title=Green Man Gaming to sell boxed PC and console games|website=[[Eurogamer]]|date=23 July 2012}}</ref> |
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At the end of July 2012, Green Man Gaming expanded its multi-platform portfolio to include selling boxed games, and PC-DVD, Xbox 360, Xbox One, PS3, and PS4 games, as well as consoles and peripherals.<ref>{{cite web|url=http://www.eurogamer.net/articles/2012-07-23-green-man-gaming-to-sell-boxed-pc-and-console-games|title=Green Man Gaming to sell boxed PC and console games|website=[[Eurogamer]]|date=23 July 2012}}</ref> |
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In March 2014, CEO Paul Sulyok was named as one of the 100 most influential people working in the British video game industry by trade publication, MCV.<ref>{{Cite web |url=http://www.mcvuk.com/news/read/revealed-the-100-most-influential-people-working-in-the-british-video-games-industry/0130264# |title=Revealed: The 100 most influential people working in the British video games industry | Games industry news | MCV |access-date=13 November 2014 |archive-url=https://web.archive.org/web/20141113144732/http://www.mcvuk.com/news/read/revealed-the-100-most-influential-people-working-in-the-british-video-games-industry/0130264# |archive-date=13 November 2014 |url-status=dead |df=dmy-all }}</ref> |
In March 2014, CEO [[Paul Sulyok]] was named as one of the 100 most influential people working in the British video game industry by trade publication, MCV.<ref>{{Cite web |url=http://www.mcvuk.com/news/read/revealed-the-100-most-influential-people-working-in-the-british-video-games-industry/0130264# |title=Revealed: The 100 most influential people working in the British video games industry | Games industry news | MCV |access-date=13 November 2014 |archive-url=https://web.archive.org/web/20141113144732/http://www.mcvuk.com/news/read/revealed-the-100-most-influential-people-working-in-the-british-video-games-industry/0130264# |archive-date=13 November 2014 |url-status=dead |df=dmy-all }}</ref> |
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On 30 September 2014, Green Man Gaming launched its own publishing arm, Green Man Loaded, now known as [[Green Man Gaming Publishing]]<ref>{{cite web|url=https://venturebeat.com/2014/09/30/green-man-loaded/|title=Steam competitor Green Man Gaming launches its own publishing arm, Green Man Loaded|date=30 September 2014}}</ref> Gary Rowe, former SVP Publishing and Content at [[SEGA]] joined the label as EVP Green Man Loaded.<ref>{{cite web |url=http://www.greenmangaming.com/greenmanloaded/ |title=Green Man Loaded |access-date=13 November 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141113141234/http://www.greenmangaming.com/greenmanloaded/ |archive-date=13 November 2014 }}</ref><ref>{{cite web|url=https://www.greenmangaming.com/about-us/green-man-gaming-publishing/|title=Green Man Gaming Publishing|website=www.greenmangaming.com}}</ref> |
On 30 September 2014, Green Man Gaming launched its own publishing arm, Green Man Loaded, now known as [[Green Man Gaming Publishing]].<ref>{{cite web|url=https://venturebeat.com/2014/09/30/green-man-loaded/|title=Steam competitor Green Man Gaming launches its own publishing arm, Green Man Loaded|date=30 September 2014}}</ref> Gary Rowe, former SVP Publishing and Content at [[SEGA]] joined the label as EVP Green Man Loaded.<ref>{{cite web |url=http://www.greenmangaming.com/greenmanloaded/ |title=Green Man Loaded |access-date=13 November 2014 |url-status=dead |archive-url=https://web.archive.org/web/20141113141234/http://www.greenmangaming.com/greenmanloaded/ |archive-date=13 November 2014 }}</ref><ref>{{cite web|url=https://www.greenmangaming.com/about-us/green-man-gaming-publishing/|title=Green Man Gaming Publishing|website=www.greenmangaming.com}}</ref> |
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In October 2016, the company reached an agreement with [[Sony Interactive Entertainment]] to sell digital titles for [[PlayStation 4]] consoles through redemption keys.<ref>{{cite web | url = http://www.gamespot.com/articles/digital-ps4-games-are-now-sold-on-green-man-gaming/1100-6444276/ | title = Digital PS4 Games Are Now Sold on Green Man Gaming | first = Mat | last =Pagat | date = 6 October 2016 | access-date = 6 October 2016 | work = [[GameSpot]] }}</ref> However, by March 2019, Sony had opted to stop retail and digital sales of redemption keys across all markets, including Green Man Gaming.<ref>{{cite web | url = https://arstechnica.com/gaming/2019/03/sony-stops-selling-digital-game-codes-at-physical-retailers/ | title = Sony stops selling digital game codes at physical retailers | first = Kyle | last = Orland | date = 26 March 2020 | access-date = 25 January 2020 | work = [[Ars Technica]] }}</ref> |
In October 2016, the company reached an agreement with [[Sony Interactive Entertainment]] to sell digital titles for [[PlayStation 4]] consoles through redemption keys.<ref>{{cite web | url = http://www.gamespot.com/articles/digital-ps4-games-are-now-sold-on-green-man-gaming/1100-6444276/ | title = Digital PS4 Games Are Now Sold on Green Man Gaming | first = Mat | last =Pagat | date = 6 October 2016 | access-date = 6 October 2016 | work = [[GameSpot]] }}</ref> However, by March 2019, Sony had opted to stop retail and digital sales of redemption keys across all markets, including Green Man Gaming.<ref>{{cite web | url = https://arstechnica.com/gaming/2019/03/sony-stops-selling-digital-game-codes-at-physical-retailers/ | title = Sony stops selling digital game codes at physical retailers | first = Kyle | last = Orland | date = 26 March 2020 | access-date = 25 January 2020 | work = [[Ars Technica]] }}</ref> |
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In March 2017, Green Man Gaming launched its first local language eCommerce website in Germany.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2017-03-03-green-man-gaming-launches-retail-website-in-germany|title=Green Man Gaming launches retail website in Germany|date=3 March 2017 }}</ref> Following this expansion, Green Man Gaming rolled out sites in 10 different languages including Chinese and South Korean. |
In March 2017, Green Man Gaming launched its first local language eCommerce website in Germany.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/2017-03-03-green-man-gaming-launches-retail-website-in-germany|title=Green Man Gaming launches retail website in Germany|date=3 March 2017 }}</ref> Following this expansion, Green Man Gaming rolled out sites in 10 different languages, including Chinese and South Korean.<ref>{{Cite web|date=10 January 2020|title=Store|url=https://corporate.greenmangaming.com/store/|access-date=2021-06-10|website=Green Man Gaming|language=en-US}}</ref> |
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In April 2017, Green Man Gaming appointed former Take-Two CEO,<ref>{{Cite web |url=http://www.mcvuk.com/news/read/former-take-two-ceo-joins-green-man-gaming/0181029# |title=MCV Jobs Weekly: Former Take-Two CEO joins Green Man Gaming | Games industry news | MCV |access-date=10 April 2017 |archive-url=https://web.archive.org/web/20170411055802/http://www.mcvuk.com/news/read/former-take-two-ceo-joins-green-man-gaming/0181029# |archive-date= 11 April 2017 |url-status=dead |df=dmy-all }}</ref> Paul Eibeler, to its Board as an Advisor. |
In April 2017, Green Man Gaming appointed former [[Take-Two Interactive|Take-Two]] CEO,<ref>{{Cite web |url=http://www.mcvuk.com/news/read/former-take-two-ceo-joins-green-man-gaming/0181029# |title=MCV Jobs Weekly: Former Take-Two CEO joins Green Man Gaming | Games industry news | MCV |access-date=10 April 2017 |archive-url=https://web.archive.org/web/20170411055802/http://www.mcvuk.com/news/read/former-take-two-ceo-joins-green-man-gaming/0181029# |archive-date= 11 April 2017 |url-status=dead |df=dmy-all }}</ref> Paul Eibeler, to its Board as an Advisor. |
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In 2019, Green Man Gaming became one of the founding members of the UN-facilitated initiative Playing for the Planet Alliance, committing to absorb 324,000 tonnes of CO2 by 2030.<ref>{{Cite web|title=Can game makers rise to meet the challenge of climate change?|url=https://www.gamesindustry.biz/articles/2019-09-27-can-game-makers-rise-to-the-challenge-of-climate-change|access-date=10 Jun 2021|website=GamesIndustry.biz|date=27 September 2019 |language=en}}</ref> |
In 2019, Green Man Gaming became one of the founding members of the UN-facilitated initiative Playing for the Planet Alliance, committing to absorb 324,000 tonnes of {{CO2}} by 2030.<ref>{{Cite web|title=Can game makers rise to meet the challenge of climate change?|url=https://www.gamesindustry.biz/articles/2019-09-27-can-game-makers-rise-to-the-challenge-of-climate-change|access-date=10 Jun 2021|website=GamesIndustry.biz|date=27 September 2019 |language=en}}</ref> |
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Green Man Gaming announced an extension of its |
In January 2020, Green Man Gaming announced an extension of its existing publishing program through the Digital Partners Program. This program enables developers to avail a range of publishing support options offered by the company, as well as access to the metrics that the company has collected through its storefront. [[GTFO (video game)|GTFO]] was among the first titles to be published through this program.<ref name=":1">{{cite web | url = https://venturebeat.com/2020/01/24/green-man-gamings-new-program-simplifies-the-publishing-process/ | title = Green Man Gaming's new program simplifies the publishing process | date = 24 January 2020 | access-date = 25 January 2020 | work = [[Venture Beat]] }}</ref> |
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In February 2021, Green Man Gaming partnered with Payload Studios to support studio founders from underrepresented backgrounds through |
In February 2021, Green Man Gaming partnered with Payload Studios to support studio founders from underrepresented backgrounds through the Tentacle Zone Incubator.<ref>{{Cite web|title=Payload Studios launches incubator for underrepresented developers|url=https://www.gamesindustry.biz/articles/2021-01-13-payload-studios-launches-incubator-for-underrepresented-developers|access-date=10 Jun 2021|website=GamesIndustry.biz|date=13 January 2021 |language=en}}</ref> |
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==Published games== |
==Published games== |
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==Controversy== |
==Controversy== |
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In 2015, Green Man Gaming responded to accusations of unauthorized keys being sold on the Store. The majority of keys come directly from publishers, with the occasional need to offer keys for games from publishers that are unable to provide them directly due to commercial restrictions. |
In 2015, Green Man Gaming responded to accusations of unauthorized keys being sold on the Store. The majority of keys come directly from publishers, with the occasional need to offer keys for games from publishers that are unable to provide them directly due to commercial restrictions.<ref>{{Cite web|title=Green Man Gaming Denies It Sells "Grey Market" Game Keys|url=https://www.gamespot.com/articles/green-man-gaming-denies-it-sells-grey-market-game-/1100-6432325/|access-date=10 June 2021|website=GameSpot|language=en-US}}</ref> |
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Following this, in November 2015, the company placed information on each game's store page on their site to identify the source of the redemption keys, either through Green Man Gaming, which comes directly from the publisher, or through an authorized third-party reseller for full transparency.<ref>{{Cite web|last=Purchese|first=Robert|date=18 November 2015|title=Green Man Gaming will now tell you where game keys come from|url=https://www.eurogamer.net/articles/2015-11-18-green-man-gaming-will-now-tell-you-where-game-keys-come-from|access-date=10 June 2021|website=Eurogamer|language=en}}</ref> |
Following this, in November 2015, the company placed information on each game's store page on their site to identify the source of the redemption keys, either through Green Man Gaming, which comes directly from the publisher, or through an authorized third-party reseller for full transparency.<ref>{{Cite web|last=Purchese|first=Robert|date=18 November 2015|title=Green Man Gaming will now tell you where game keys come from|url=https://www.eurogamer.net/articles/2015-11-18-green-man-gaming-will-now-tell-you-where-game-keys-come-from|access-date=10 June 2021|website=Eurogamer|language=en}}</ref> |
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==References== |
==References== |
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==External links== |
==External links== |
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*{{ |
* {{Official website|https://www.greenmangaming.com/}} |
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{{Software digital distribution platforms}} |
{{Software digital distribution platforms}} |
Latest revision as of 23:58, 21 October 2024
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Type of site | E-commerce |
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Available in | English |
Founded | 2009 |
Headquarters | , |
Key people | Paul Sulyok (CEO and founder) |
URL | www |
Launched | 10 May 2010 |
Current status | Active |
Green Man Gaming is an e-commerce portal from the British-based online video game retailer, distributor and publisher Green Man.[1] It has gained 4.7 million users since its release in the year 2010.[2]
Business model
[edit]Green Man Gaming works with companies like Steam, Uplay, Origin, and the Epic Games Store to sell in-game keys at retail and discounted prices which can be redeemed by customers on respective platforms .[3]
History
[edit]Paul Sulyok and Lee Packham founded Green Man Gaming in 2009. Prior to this, Sulyok had served as the CEO of Prize Fight, an online gaming platform, while Packham was responsible for developing the platform's technology. Green Man Gaming commenced its official trading activities on 10 May 2010.[1]
Lee Packham developed and managed the initial launch of the retail platform and created a new method for facilitating a Video Game Exchange for Green Man Gaming. Users who downloaded games from its "Capsule" gaming client with SecuROM DRM could then trade some of their digital games for credits, which could be used to purchase anything on the Green Man Gaming website.[4] This worked by deactivating the code required to play the game, which was then re-sold as a 'pre-owned' game.[5] Capsule was retired in 2016.[6]
At the end of 2011, Callum Jay joined Green Man Gaming as the CFO, having a background in finance direction.[7][8] Tim Sawyer also joined Green Man Gaming as their EVP Operations in 2011, previously serving as the head of e-commerce at MeMega Retail Ltd.[9] After taking a one-year break from Green Man Gaming to work at Twitter developing TweetDeck's iOS, Lee Packham returned to his position as co-founder and EVP Engineering.[7]
On 9 July 2012, Green Man Gaming announced its merger with Playfire.[10] At the time of acquisition, Playfire had more than 1.2 million users, tracking over 50,000 video games on the website and allowing users to automatically track their gameplay and in-game achievements or trophies from Steam, PlayStation Network, and Xbox Live.[11] At the end of July 2012, Green Man Gaming expanded its multi-platform portfolio to include selling boxed games, and PC-DVD, Xbox 360, Xbox One, PS3, and PS4 games, as well as consoles and peripherals.[12]
In March 2014, CEO Paul Sulyok was named as one of the 100 most influential people working in the British video game industry by trade publication, MCV.[13]
On 30 September 2014, Green Man Gaming launched its own publishing arm, Green Man Loaded, now known as Green Man Gaming Publishing.[14] Gary Rowe, former SVP Publishing and Content at SEGA joined the label as EVP Green Man Loaded.[15][16]
In October 2016, the company reached an agreement with Sony Interactive Entertainment to sell digital titles for PlayStation 4 consoles through redemption keys.[17] However, by March 2019, Sony had opted to stop retail and digital sales of redemption keys across all markets, including Green Man Gaming.[18]
In March 2017, Green Man Gaming launched its first local language eCommerce website in Germany.[19] Following this expansion, Green Man Gaming rolled out sites in 10 different languages, including Chinese and South Korean.[20]
In April 2017, Green Man Gaming appointed former Take-Two CEO,[21] Paul Eibeler, to its Board as an Advisor.
In 2019, Green Man Gaming became one of the founding members of the UN-facilitated initiative Playing for the Planet Alliance, committing to absorb 324,000 tonnes of CO2 by 2030.[22]
In January 2020, Green Man Gaming announced an extension of its existing publishing program through the Digital Partners Program. This program enables developers to avail a range of publishing support options offered by the company, as well as access to the metrics that the company has collected through its storefront. GTFO was among the first titles to be published through this program.[3]
In February 2021, Green Man Gaming partnered with Payload Studios to support studio founders from underrepresented backgrounds through the Tentacle Zone Incubator.[23]
Published games
[edit]Year | Title | Developer | Genre(s) | Platform |
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2015 | Black & White Bushido | Good Catch Games | Action / Multiplayer | Microsoft Windows / OS X |
Quell | Fallen Tree Games | Puzzle | Microsoft Windows | |
Quell Memento | ||||
Quell Reflect | ||||
Idol Hands | Pocket Games | Strategy | Microsoft Windows / OS X / Linux | |
Keebles | Burnt Fuse | Action / Physics | Microsoft Windows / OS X | |
Switch Galaxy Ultra | Atomicom Limited | Racing | Microsoft Windows / OS X / linux | |
Eternal Step | Once More With Gusto | Action / Adventure | Microsoft Windows / OS X / Linux | |
2016 | Square's Route | Black Death Apps Limited | Puzzle | Microsoft Windows / OS X |
Glitchrunners | Torque Studios | Action / Multiplayer | Microsoft Windows / OS X | |
The Black Death | Syrin Studios | Survival | Microsoft Windows | |
2017 | Aporia: Beyond The Valley | Investigate North | Adventure / Puzzle | Microsoft Windows |
Peregrin | Domino Digital Limited | Adventure / Puzzle | Microsoft Windows / OS X | |
War Tech fighters | Drakkar Dev | Action / Mech | Microsoft Windows | |
2018 | Stable Orbit | Codalyn | Simulation | Microsoft Windows / OS X / Linux |
Stormworks: Build And Rescue | Sunfire Software | Sandbox / Building | Microsoft Windows / OS X | |
2019 | ShockRods | Stainless Games | Action / Multiplayer | Microsoft Windows |
2019 | Pride Run | IV Productions | Rhythm action | Microsoft Windows / OS X |
2019 | Skybolt Zack | DEVS MUST DIE | Rhythm action / Platformer | Microsoft Windows / Nintendo Switch |
2020 | Aeronautica Imperialis: Flight Command | Binary Planets | Strategy | Microsoft Windows |
2020 | Lovingly Evil | Lizard Hazard Games | Dating Sim | Microsoft Windows / OS X / Linux |
2020 | Re:Turn - One Way Trip | Red Ego Games | Adventure / Puzzle | Microsoft Windows / Nintendo Switch / PlayStation 4 / |
2020 | Dustoff Z | Invictus Games Ltd. | Action | Microsoft Windows |
2020 | Ponpu | Purple Tree Studio | Action | Microsoft Windows |
2021 | Sea of Craft | Wizard Games | Adventure / construction | Microsoft Windows |
2022 | The Galactic Junkers | Evil Twin Artworks | Action-adventure | Microsoft Windows / Nintendo Switch / PlayStation 4 / |
Controversy
[edit]In 2015, Green Man Gaming responded to accusations of unauthorized keys being sold on the Store. The majority of keys come directly from publishers, with the occasional need to offer keys for games from publishers that are unable to provide them directly due to commercial restrictions.[24]
Following this, in November 2015, the company placed information on each game's store page on their site to identify the source of the redemption keys, either through Green Man Gaming, which comes directly from the publisher, or through an authorized third-party reseller for full transparency.[25]
References
[edit]- ^ a b "Green Man Gaming finally goes live". MCV. 15 May 2019.
- ^ "Green Man Gaming's £100m IPO: "We've grown between 25 to 30% every year"". GamesIndustry.biz. 4 September 2018. Retrieved 23 April 2022.
- ^ a b "Green Man Gaming's new program simplifies the publishing process". Venture Beat. 24 January 2020. Retrieved 25 January 2020.
- ^ "Edge Magazine - GamesRadar+". Edge.
- ^ "Green Man Gaming: Gian Luzio Interview - Critical Gamer". www.criticalgamer.co.uk. 14 May 2010.
- ^ "DRM - Capsule". Green Man Gaming. Archived from the original on 11 April 2018.
- ^ a b "GAME and TweetDeck vets join Green Man Gaming | Games industry news | MCV". Archived from the original on 9 January 2014. Retrieved 8 January 2014.
- ^ "Executive Team". www.greenmangaming.com.
- ^ "Green Man Gaming hires new Operations Director | Games industry news | MCV". Archived from the original on 9 January 2014. Retrieved 8 January 2014.
- ^ "Playfire Acquired By European Games Retailer Green Man Gaming – TechCrunch". techcrunch.com. 9 July 2012.
- ^ Petitte, Omri (9 July 2012). "Green Man Gaming merges with gaming social network Playfire". VentureBeat. Retrieved 14 December 2015.
- ^ "Green Man Gaming to sell boxed PC and console games". Eurogamer. 23 July 2012.
- ^ "Revealed: The 100 most influential people working in the British video games industry | Games industry news | MCV". Archived from the original on 13 November 2014. Retrieved 13 November 2014.
- ^ "Steam competitor Green Man Gaming launches its own publishing arm, Green Man Loaded". 30 September 2014.
- ^ "Green Man Loaded". Archived from the original on 13 November 2014. Retrieved 13 November 2014.
- ^ "Green Man Gaming Publishing". www.greenmangaming.com.
- ^ Pagat, Mat (6 October 2016). "Digital PS4 Games Are Now Sold on Green Man Gaming". GameSpot. Retrieved 6 October 2016.
- ^ Orland, Kyle (26 March 2020). "Sony stops selling digital game codes at physical retailers". Ars Technica. Retrieved 25 January 2020.
- ^ "Green Man Gaming launches retail website in Germany". 3 March 2017.
- ^ "Store". Green Man Gaming. 10 January 2020. Retrieved 10 June 2021.
- ^ "MCV Jobs Weekly: Former Take-Two CEO joins Green Man Gaming | Games industry news | MCV". Archived from the original on 11 April 2017. Retrieved 10 April 2017.
- ^ "Can game makers rise to meet the challenge of climate change?". GamesIndustry.biz. 27 September 2019. Retrieved 10 June 2021.
- ^ "Payload Studios launches incubator for underrepresented developers". GamesIndustry.biz. 13 January 2021. Retrieved 10 June 2021.
- ^ "Green Man Gaming Denies It Sells "Grey Market" Game Keys". GameSpot. Retrieved 10 June 2021.
- ^ Purchese, Robert (18 November 2015). "Green Man Gaming will now tell you where game keys come from". Eurogamer. Retrieved 10 June 2021.
External links
[edit]- 2009 establishments in England
- British companies established in 2009
- Software companies based in London
- Internet properties established in 2009
- Internet properties established in 2010
- Online-only retailers of video games
- Video game companies established in 2009
- Video game companies of the United Kingdom
- Video game publishers