Tsunekazu Ishihara: Difference between revisions
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{{Infobox person |
{{Infobox person |
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| name = Tsunekazu Ishihara |
| name = Tsunekazu Ishihara |
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| birth_date = {{birth date and age|1957|11|27 |
| birth_date = {{birth date and age|1957|11|27}} |
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| birth_place = [[Toba, Mie |
| birth_place = [[Toba, Mie]], Japan |
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| alma_mater = [[University of Tsukuba]] |
| alma_mater = [[University of Tsukuba]] |
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| occupation = [[Game producer]] |
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| nationality = Japanese |
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| employer = [[The Pokémon Company]] |
| employer = [[The Pokémon Company]] (1998–present) |
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| notable_works = {{ubl|''[[EarthBound]]''|''[[Pokémon]]''}} |
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| years_active = 1991–present |
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}} |
}} |
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{{nihongo|'''Tsunekazu Ishihara'''|石原恒和 |
{{nihongo|'''Tsunekazu Ishihara'''|石原 恒和|Ishihara Tsunekazu|born November 27, 1957|lead=yes}} is a Japanese [[video game designer]], [[video game producer|director]], [[video game producer|producer]] and businessman who is the [[President (corporate title)|president]] of [[The Pokémon Company]]. Prior to working with the Pokémon series, Ishihara was part of Ape Inc. and worked on titles such as ''[[EarthBound]]'', and then years later he founded Creatures Inc. |
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Ishihara's work with Pokémon, in which he was involved since early development stages during the 1990s had him as a producer from Creatures while he also heavily focused on licensed and spin-off products such as the [[Pokémon Trading Card Game]], with him founding The Pokémon Company to handle such business activities. He was also crucial in the development of ''[[Pokémon Go]]'', having supported the concept of a location-based Pokémon game. |
Ishihara's work with Pokémon, in which he was involved since early development stages during the 1990s had him as a producer from Creatures while he also heavily focused on licensed and spin-off products such as the [[Pokémon Trading Card Game]], with him founding The Pokémon Company to handle such business activities. He was also crucial in the development of ''[[Pokémon Go]]'', having supported the concept of a location-based Pokémon game. |
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==Career== |
==Career== |
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Ishihara |
Ishihara was born on November 27, 1957, in the city of [[Toba, Mie Prefecture]]. In 1983, he completed a Masters in Art and Design at the [[University of Tsukuba]].<ref>{{cite web |title=Mr. Tsunekazu Ishihara |url=http://www.nikkei.co.jp/summit/2005summit/english/speaker/ishihara.html |publisher=Nikkei |accessdate=6 June 2019}}</ref><ref name="message">{{cite web |title=President's Message |url=https://www.pokemon.co.jp/corporate/en/message/ |website=pokemon.co.jp |publisher=[[The Pokémon Company]] |accessdate=6 June 2019}}</ref> After his graduation, he joined Ape Inc. in 1991, where he worked in the development of various video games,<ref name="cesa">{{cite web |title=Mr. Tsunekazu Ishihara |url=http://awards.cesa.or.jp/2011/en/press/pdf/110915_01.pdf |publisher=Computer Entertainment Supplier's Association |accessdate=6 June 2019}}</ref> among others ''[[Mario & Wario]]'' (1993), and ''[[EarthBound]]'' (1994).<ref name="who">{{cite news |last=Musgrave|first=Shaun|title=Who Owns Pokemon, Anyway? It's Complicated. |url=https://toucharcade.com/2016/07/28/who-owns-pokemon-anyway-its-complicated/ |accessdate=6 June 2019 |work=TouchArcade |date=28 July 2016}}</ref><ref>{{cite news |title=Happy birthday, EarthBound: Looking back at all the 'Smiles and Tears' |url=https://nintendowire.com/news/2016/06/05/happy-birthday-earthbound-looking-back-smiles-tears/ |accessdate=6 June 2019 |work=Nintendo Wire |date=5 June 2016}}</ref> In 1995, after leaving Ape Inc., Ishihara founded the development company [[Creatures Inc.]],<ref>{{cite news |title=「テクノロジーの先端部分に引っ張られすぎると、当たり前を見失う」株式会社ポケモン石原恒和社長 |url=https://dime.jp/genre/646035/ |accessdate=6 June 2019 |work=dime.jp |date=30 December 2018 |language=ja}}</ref> with assistance from [[Satoru Iwata]].<ref name="asks">{{cite web |title=Iwata Asks - Just Making The Last Train |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/1-Just-Making-The-Last-Train/1-Just-Making-The-Last-Train-225842.html |publisher=[[Nintendo]] |accessdate=6 June 2019}}</ref> |
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===Pokémon=== |
===Pokémon=== |
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When the planning and development for the Pokémon series began in 1990, Ishihara worked with [[Game Freak]] as a producer at Creatures to develop the [[Pokémon Red and Blue|''Red'' and ''Green'']] titles, at one point with Creatures providing a cash infusion during the company's financial difficulty to help them in the development of the game.<ref name="who"/><ref name="asks"/> Following the title's release, Ishihara founded the Pokémon Center |
When the planning and development for the Pokémon series began in 1990, Ishihara worked with [[Game Freak]] as a producer at Creatures to develop the [[Pokémon Red and Blue|''Red'' and ''Green'']] titles, at one point with Creatures providing a cash infusion during the company's financial difficulty to help them in the development of the game.<ref name="who"/><ref name="asks"/> Following the title's release, Ishihara founded the Pokémon Center Company—today [[The Pokémon Company]]—and became its Representative Director.<ref name="cesa"/> |
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Prior to ''Red'' and ''Green''{{'}}s release, Ishihara initiated the development of the [[Pokémon Trading Card Game]].<ref>{{cite news |last1=Wong |first1=Alistair |title=Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations |url=https://www.siliconera.com/pokemon-card-managers-on-origins-of-the-card-game-and-the-varied-illustrations/ |accessdate=12 August 2021 |work=Siliconera |date=17 March 2019}}</ref> In an interview, [[Satoru Iwata]] noted that people involved with Creatures Inc. would refer to Ishihara as "The King Of Portable Toys" due to Ishihara's extensive involvement on licensed Pokémon |
Prior to ''Red'' and ''Green''{{'}}s release, Ishihara initiated the development of the [[Pokémon Trading Card Game]].<ref>{{cite news |last1=Wong |first1=Alistair |title=Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations |url=https://www.siliconera.com/pokemon-card-managers-on-origins-of-the-card-game-and-the-varied-illustrations/ |accessdate=12 August 2021 |work=Siliconera |date=17 March 2019}}</ref> In an interview, [[Satoru Iwata]] noted that people involved with Creatures Inc. would refer to Ishihara as "The King Of Portable Toys" due to Ishihara's extensive involvement on licensed Pokémon products—including the trading cards, [[Pokémon (anime)|anime]], and [[Pokémon: The First Movie|movie]]; according to Ishihara, his involvement and focus on the licensed products was to ensure that the [[Pokémon Gold and Silver|next titles in the series]]—which he was again involved in—were successful.<ref>{{cite web |title=Iwata Asks - The King Of Portable Toys |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/2-The-King-Of-Portable-Toys/2-The-King-Of-Portable-Toys-225900.html |publisher=[[Nintendo]] |accessdate=6 June 2019}}</ref> |
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Ishihara stated that he had initially expected [[Pokémon Gold and Silver|''Gold'' and ''Silver'']] to be his final ''Pokémon'' games intending to leave the series after the two games were finalised; however, following their success, increased requests for licensed Pokémon products prompted a joint venture between Nintendo, Game Freak and Creatures Inc. to establish [[The Pokémon Company]] in 2000, which was meant to take licensing and brand management tasks away from [[Game Freak]], which was to focus on working on the next titles. Ishihara was then placed as president and CEO of the new company. |
Ishihara stated that he had initially expected [[Pokémon Gold and Silver|''Gold'' and ''Silver'']] to be his final ''Pokémon'' games intending to leave the series after the two games were finalised; however, following their success, increased requests for licensed Pokémon products prompted a joint venture between Nintendo, Game Freak and Creatures Inc. to establish [[The Pokémon Company]] in 2000, which was meant to take licensing and brand management tasks away from [[Game Freak]], which was to focus on working on the next titles. Ishihara was then placed as president and CEO of the new company.<ref>{{cite web |title=Iwata Asks - Just Being President Was A Waste! |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/3-Just-Being-President-Was-A-Waste-/3-Just-Being-President-Was-A-Waste--225951.html |publisher=[[Nintendo]] |accessdate=6 June 2019}}</ref><ref>{{cite news |last1=Farokhmanesh |first1=Megan |title=What is The Pokémon Company? |url=https://www.polygon.com/2014/6/19/5745732/pokemon-company-nintendo-gamefreak |accessdate=6 June 2019 |work=Polygon |date=19 June 2014}}</ref> During the development of [[Pokémon FireRed and LeafGreen|''FireRed'' and ''LeafGreen'']], Ishihara and Iwata convinced Game Freak to use the [[Game Boy Advance Wireless Adapter|Wireless Adapter]] for trading in the games, instead of trading Pokémon through cables like in previous titles.<ref>{{cite web |title=E3 2004: THE POKEMON CREATORS SPEAK |date=13 May 2004 |url=https://uk.ign.com/articles/2004/05/13/e3-2004-the-pokemon-creators-speak |publisher=IGN |accessdate=6 June 2019}}</ref><ref>{{cite web |title=Iwata Asks - The Power of Science is Staggering! |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/4-The-Power-of-Science-is-Staggering-/4-The-Power-of-Science-is-Staggering--226003.html |accessdate=6 June 2019|publisher=[[Nintendo]]}}</ref> Ishihara was also involved with the tie-in "Pokéwalker" in [[Pokémon HeartGold and SoulSilver|''HeartGold'' and ''SoulSilver'']].<ref>{{cite web |title=Iwata Asks - We Were Greedy With The Features |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/Iwata-Asks-Pokemon-HeartGold-Version-SoulSilver-Version/5-We-Were-Greedy-With-The-Features/5-We-Were-Greedy-With-The-Features-226046.html |publisher=[[Nintendo]] |accessdate=6 June 2019}}</ref> |
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In 2014, following an [[April Fools]] prank on [[Google Maps]] involving users "catching" Pokémon on the app, Ishihara began to negotiate licensing of Pokémon characters for an [[augmented reality]] game with [[Niantic Labs]]. Ishihara had been an avid player of Niantic's ''[[Ingress (video game)|Ingress]]'' title, and he endorsed the planned |
In 2014, following an [[April Fools]] prank on [[Google Maps]] involving users "catching" Pokémon on the app, Ishihara began to negotiate licensing of Pokémon characters for an [[augmented reality]] game with [[Niantic Labs]]. Ishihara had been an avid player of Niantic's ''[[Ingress (video game)|Ingress]]'' title, and he endorsed the planned game—which secured support from Iwata.<ref>{{cite news |title=Pokemon Go: How a Google prank spawned a mobile gaming phenomenon |url=https://www.cbc.ca/news/technology/pokemon-google-origins-1.3690769 |accessdate=6 June 2019 |work=CBC |date=22 July 2016}}</ref><ref>{{cite news |last1=Takahashi |first1=Dean |title=How Pokémon Go will benefit from Niantic's lessons from Ingress on location-based game design |url=https://venturebeat.com/2015/12/16/how-niantic-will-marry-animated-characters-with-mobile-location-data-in-pokemon-go/ |accessdate=6 June 2019 |work=VentureBeat |date=16 December 2015}}</ref> Upon its release in 2016, the title ''[[Pokémon Go]]'' was considered a massive success, with Ishihara referring to its cultural impact as a "Pokédemic", comparing it to the peak popularity of Pokémon in the late 1990s.<ref>{{cite news |last1=Jacques |first1=John |title=Pokemon Company CEO Explains Why Pokemon GO is So Successful |url=https://gamerant.com/pokemon-go-success-explain-ceo/ |accessdate=6 June 2019 |work=GameRant}}</ref> |
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During an interview with [[Bloomberg L.P.|Bloomberg]], Ishihara noted that he was initially skeptical on the [[Nintendo Switch]]'s success, doubting the prospects of a video game console with the abundance of smartphones.<ref>{{cite news |title=Pokemon CEO told Nintendo that Switch wouldn't be successful before it launched |url=https://nintendoeverything.com/pokemon-ceo-told-nintendo-that-switch-wouldnt-be-successful-before-it-launched/ |accessdate=6 June 2019 |work=Nintendo Everything |date=5 September 2017}}</ref> Despite this, they naturally started development on several Nintendo Switch games as a Nintendo affiliate. Later, in 2019, Ishihara announced the title ''Pokémon Sleep'' slated for a 2020 release, which he stated was to make "players to look forward to waking up every morning".<ref>{{cite news |last1=May |first1=Tiffany |title=Pokémon Sleep Wants to Make Snoozing a Game Too |url=https://www.nytimes.com/2019/05/29/business/pokemon-sleep.html |accessdate=6 June 2019 |work=The New York Times |date=29 May 2019}}</ref> |
During an interview with [[Bloomberg L.P.|Bloomberg]], Ishihara noted that he was initially skeptical on the [[Nintendo Switch]]'s success, doubting the prospects of a video game console with the abundance of smartphones.<ref>{{cite news |title=Pokemon CEO told Nintendo that Switch wouldn't be successful before it launched |url=https://nintendoeverything.com/pokemon-ceo-told-nintendo-that-switch-wouldnt-be-successful-before-it-launched/ |accessdate=6 June 2019 |work=Nintendo Everything |date=5 September 2017}}</ref> Despite this, they naturally started development on several Nintendo Switch games as a Nintendo affiliate. Later, in 2019, Ishihara announced the title ''Pokémon Sleep'' slated for a 2020 release,, which he stated was to make "players to look forward to waking up every morning".<ref>{{cite news |last1=May |first1=Tiffany |title=Pokémon Sleep Wants to Make Snoozing a Game Too |url=https://www.nytimes.com/2019/05/29/business/pokemon-sleep.html |accessdate=6 June 2019 |work=The New York Times |date=29 May 2019}}</ref> |
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In April 2023, Ishihara stepped down as CEO of Creatures Inc., a position he held for decades while still working at The Pokémon Company as its president. Ishihara still will continue working as President of Pokémon Company instead of working as the two functions on different companies as he had before.<ref>{{Cite web |last=Writer |first=Jeffrey Rousseau Staff |date=2023-04-05 |title=Creatures Inc. sees leadership change as CEO and president step down |url=https://www.gamesindustry.biz/creatures-inc-sees-leadership-change-as-ceo-and-president-step-down |access-date=2023-04-05 |website=GamesIndustry.biz |language=en}}</ref> |
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==Games== |
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Only works before the first game credited to Ishihara as executive producer when he became President of The Pokémon Company, as in future titles he's always listed as Executive Producer, a business credit. |
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==Games== |
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*''Otocky'' (1987) - Sedic |
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Only works before the first game credited to Ishihara as executive producer when he became President of The Pokémon Company, as in future titles he's always listed as Executive Producer due to that position and stopping being directly involved with the games. |
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*''[[Mendel Palace]]'' (1989) - Special Thanks |
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{| class="wikitable sortable" |
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*''Knight Move'' (1990) - Producer |
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! scope="col" | Year |
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*''[[Yoshi (video game)|Yoshi]]'' (1991) - Producer |
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! scope="col" | Title |
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*''Tetris 2 + BomBliss'' (1991) - Puzzle Problem Creator, Producer |
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! scope="col" | Role |
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*''Super Tetris 2 + BomBliss'' (1992) - Bombliss Supervisor, Puzzle Problems Creator |
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|- |
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*''Monopoly'' (Super Famicom) (1993) - Director |
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|1990 |
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*''Sanrio World Smash Ball!'' (1993) - Director |
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|''[[Knight Move]]'' |
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|rowspan="2" |Producer |
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*''[[EarthBound]]'' (1994) - Special Effects Artist, Line Producer |
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|- |
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*''[[Mario's Picross]]'' (1995) - Director |
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|rowspan="2" |1991 |
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*''[[The Monopoly Game 2]]'' (1995) - Project Manager |
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|''[[Yoshi (video game)|Yoshi]]'' |
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*''Tetris Blast'' (1995) - Tetris Blast Supervisor |
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|- |
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*''[[Mario's Super Picross]]'' (1995) - Director, Screen Graphic Designer |
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|''[[Tetris 2 + Bombliss]]'' |
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|Producer, puzzle problem creator |
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*''[[Pokémon Blue]]'' (1996) - Producer |
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|- |
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*''[[Picross 2]]'' (1996) - Director |
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|1992 |
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*''[[Pocket Monsters Stadium]]'' (1998) - Producer |
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|''Super Tetris 2 + Bombliss'' |
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*''[[Pokémon Yellow]]'' (1998) - Producer |
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|Bombliss supervisor, puzzle problems creator |
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*''[[Hey You, Pikachu!]]'' (1998) - Producer |
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|- |
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*''[[Pokémon Trading Card Game (video game)|Pokémon Trading Card Game]]'' (1998) - Producer |
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|rowspan="3" |1993 |
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*''[[Super Smash Bros.]]'' (1999) - Original Game Staff (Pokémon Products Supervisor; "Pokémon", "EarthBound" Produce) |
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|''Monopoly'' (Super Famicom) |
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*''[[Pokémon Snap]]'' (1999) - Pokémon Producer |
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|rowspan="2" |Director |
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*''[[Pokémon Pinball]]'' (1999) - Producer |
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|- |
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*''[[Pokémon Stadium]]'' (1999) - Producer |
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|''Sanrio World Smash Ball!'' |
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*''[[Pokémon Gold and Silver]]'' (1999) - Producer |
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|- |
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*''[[Custom Robo]]'' (1999) - Producer |
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|''[[Mario & Wario]]'' |
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*''[[Doshin the Giant]]'' (1999) - Executive Producer |
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| Producer |
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*''[[Pokémon Puzzle Challenge]]'' (2000) - Production |
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|- |
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*''[[Pokémon Puzzle League]]'' (2000) - Licensing Supervisor |
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|1994 |
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*''[[Custom Robo V2]]'' (2000) - Supervisor |
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|''[[EarthBound]]'' |
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*''Pokémon Card GB2: Here Comes Team GR!'' (2000) - Producer |
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|Line producer, special effects artist |
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*''[[Pokémon Crystal]]'' (2000) - Producer |
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|- |
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*''[[Pokémon Stadium 2]]'' (2000) - Producer |
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|rowspan="4" |1995 |
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|''[[Mario's Picross]]'' |
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|Director |
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|- |
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|''[[The Monopoly Game 2]]'' |
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|Project manager |
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|- |
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|''Tetris Blast'' |
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|Supervisor |
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|- |
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|''[[Mario's Super Picross]]'' |
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|Director, screen graphic designer |
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|- |
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|rowspan="2" |1996 |
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|[[Pokémon Red and Blue|''Pokémon Red'' and ''Blue'']]'' |
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|Producer |
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|- |
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|''[[Picross 2]]'' |
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|Director |
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|- |
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|rowspan="4" |1998 |
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|''[[Pocket Monsters Stadium]]'' |
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|rowspan="9" |Producer |
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|- |
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|''[[Pokémon Yellow]]'' |
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|- |
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|''[[Hey You, Pikachu!]]'' |
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|- |
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|''[[Pokémon Trading Card Game (video game)|Pokémon Trading Card Game]]'' |
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|- |
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|rowspan="6" |1999 |
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|''[[Pokémon Snap]]'' |
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|- |
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|''[[Pokémon Pinball]]'' |
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|- |
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|''[[Pokémon Stadium]]'' |
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|- |
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|''[[Pokémon Gold and Silver]]'' |
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|- |
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|''[[Custom Robo]]'' |
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|- |
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|''[[Doshin the Giant]]'' |
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|Executive producer |
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|- |
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|rowspan="5" |2000 |
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|''[[Pokémon Puzzle Challenge]]'' |
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|Producer |
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|- |
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|''[[Pokémon Puzzle League]]'' |
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|Licensing supervisor |
|||
|- |
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|''[[Custom Robo V2]]'' |
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|Supervisor |
|||
|- |
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|''[[Pokémon Crystal]]'' |
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|rowspan="3"| Producer |
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|- |
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|''[[Pokémon Stadium 2]]'' |
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|- |
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|2001 |
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|''[[Pokémon Trading Card Game (video game)#Sequel|Pokémon Card GB2: Great Rocket-Dan Sanjō!]]'' |
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|} |
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==Awards== |
==Awards== |
Latest revision as of 20:36, 7 November 2024
Tsunekazu Ishihara | |
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Born | Toba, Mie, Japan | November 27, 1957
Alma mater | University of Tsukuba |
Occupation | Game producer |
Years active | 1991–present |
Employer | The Pokémon Company (1998–present) |
Notable work |
Tsunekazu Ishihara (Japanese: 石原 恒和, Hepburn: Ishihara Tsunekazu, born November 27, 1957) is a Japanese video game designer, director, producer and businessman who is the president of The Pokémon Company. Prior to working with the Pokémon series, Ishihara was part of Ape Inc. and worked on titles such as EarthBound, and then years later he founded Creatures Inc.
Ishihara's work with Pokémon, in which he was involved since early development stages during the 1990s had him as a producer from Creatures while he also heavily focused on licensed and spin-off products such as the Pokémon Trading Card Game, with him founding The Pokémon Company to handle such business activities. He was also crucial in the development of Pokémon Go, having supported the concept of a location-based Pokémon game.
Career
[edit]Ishihara was born on November 27, 1957, in the city of Toba, Mie Prefecture. In 1983, he completed a Masters in Art and Design at the University of Tsukuba.[1][2] After his graduation, he joined Ape Inc. in 1991, where he worked in the development of various video games,[3] among others Mario & Wario (1993), and EarthBound (1994).[4][5] In 1995, after leaving Ape Inc., Ishihara founded the development company Creatures Inc.,[6] with assistance from Satoru Iwata.[7]
Pokémon
[edit]When the planning and development for the Pokémon series began in 1990, Ishihara worked with Game Freak as a producer at Creatures to develop the Red and Green titles, at one point with Creatures providing a cash infusion during the company's financial difficulty to help them in the development of the game.[4][7] Following the title's release, Ishihara founded the Pokémon Center Company—today The Pokémon Company—and became its Representative Director.[3]
Prior to Red and Green's release, Ishihara initiated the development of the Pokémon Trading Card Game.[8] In an interview, Satoru Iwata noted that people involved with Creatures Inc. would refer to Ishihara as "The King Of Portable Toys" due to Ishihara's extensive involvement on licensed Pokémon products—including the trading cards, anime, and movie; according to Ishihara, his involvement and focus on the licensed products was to ensure that the next titles in the series—which he was again involved in—were successful.[9]
Ishihara stated that he had initially expected Gold and Silver to be his final Pokémon games intending to leave the series after the two games were finalised; however, following their success, increased requests for licensed Pokémon products prompted a joint venture between Nintendo, Game Freak and Creatures Inc. to establish The Pokémon Company in 2000, which was meant to take licensing and brand management tasks away from Game Freak, which was to focus on working on the next titles. Ishihara was then placed as president and CEO of the new company.[10][11] During the development of FireRed and LeafGreen, Ishihara and Iwata convinced Game Freak to use the Wireless Adapter for trading in the games, instead of trading Pokémon through cables like in previous titles.[12][13] Ishihara was also involved with the tie-in "Pokéwalker" in HeartGold and SoulSilver.[14]
In 2014, following an April Fools prank on Google Maps involving users "catching" Pokémon on the app, Ishihara began to negotiate licensing of Pokémon characters for an augmented reality game with Niantic Labs. Ishihara had been an avid player of Niantic's Ingress title, and he endorsed the planned game—which secured support from Iwata.[15][16] Upon its release in 2016, the title Pokémon Go was considered a massive success, with Ishihara referring to its cultural impact as a "Pokédemic", comparing it to the peak popularity of Pokémon in the late 1990s.[17]
During an interview with Bloomberg, Ishihara noted that he was initially skeptical on the Nintendo Switch's success, doubting the prospects of a video game console with the abundance of smartphones.[18] Despite this, they naturally started development on several Nintendo Switch games as a Nintendo affiliate. Later, in 2019, Ishihara announced the title Pokémon Sleep slated for a 2020 release,, which he stated was to make "players to look forward to waking up every morning".[19]
In April 2023, Ishihara stepped down as CEO of Creatures Inc., a position he held for decades while still working at The Pokémon Company as its president. Ishihara still will continue working as President of Pokémon Company instead of working as the two functions on different companies as he had before.[20]
Games
[edit]Only works before the first game credited to Ishihara as executive producer when he became President of The Pokémon Company, as in future titles he's always listed as Executive Producer due to that position and stopping being directly involved with the games.
Year | Title | Role |
---|---|---|
1990 | Knight Move | Producer |
1991 | Yoshi | |
Tetris 2 + Bombliss | Producer, puzzle problem creator | |
1992 | Super Tetris 2 + Bombliss | Bombliss supervisor, puzzle problems creator |
1993 | Monopoly (Super Famicom) | Director |
Sanrio World Smash Ball! | ||
Mario & Wario | Producer | |
1994 | EarthBound | Line producer, special effects artist |
1995 | Mario's Picross | Director |
The Monopoly Game 2 | Project manager | |
Tetris Blast | Supervisor | |
Mario's Super Picross | Director, screen graphic designer | |
1996 | Pokémon Red and Blue | Producer |
Picross 2 | Director | |
1998 | Pocket Monsters Stadium | Producer |
Pokémon Yellow | ||
Hey You, Pikachu! | ||
Pokémon Trading Card Game | ||
1999 | Pokémon Snap | |
Pokémon Pinball | ||
Pokémon Stadium | ||
Pokémon Gold and Silver | ||
Custom Robo | ||
Doshin the Giant | Executive producer | |
2000 | Pokémon Puzzle Challenge | Producer |
Pokémon Puzzle League | Licensing supervisor | |
Custom Robo V2 | Supervisor | |
Pokémon Crystal | Producer | |
Pokémon Stadium 2 | ||
2001 | Pokémon Card GB2: Great Rocket-Dan Sanjō! |
Awards
[edit]- CEDEC Awards 2011 - Special Award.[2]
- Minister of Economy, Trade and Industry Award 2011.[3]
- Japan Innovators Award 2016 - Soft Power Award (along with John Hanke).[21]
References
[edit]- ^ "Mr. Tsunekazu Ishihara". Nikkei. Retrieved 6 June 2019.
- ^ a b "President's Message". pokemon.co.jp. The Pokémon Company. Retrieved 6 June 2019.
- ^ a b c "Mr. Tsunekazu Ishihara" (PDF). Computer Entertainment Supplier's Association. Retrieved 6 June 2019.
- ^ a b Musgrave, Shaun (28 July 2016). "Who Owns Pokemon, Anyway? It's Complicated". TouchArcade. Retrieved 6 June 2019.
- ^ "Happy birthday, EarthBound: Looking back at all the 'Smiles and Tears'". Nintendo Wire. 5 June 2016. Retrieved 6 June 2019.
- ^ "「テクノロジーの先端部分に引っ張られすぎると、当たり前を見失う」株式会社ポケモン石原恒和社長". dime.jp (in Japanese). 30 December 2018. Retrieved 6 June 2019.
- ^ a b "Iwata Asks - Just Making The Last Train". Nintendo. Retrieved 6 June 2019.
- ^ Wong, Alistair (17 March 2019). "Pokemon Card Managers On Origins Of The Card Game And The Varied Illustrations". Siliconera. Retrieved 12 August 2021.
- ^ "Iwata Asks - The King Of Portable Toys". Nintendo. Retrieved 6 June 2019.
- ^ "Iwata Asks - Just Being President Was A Waste!". Nintendo. Retrieved 6 June 2019.
- ^ Farokhmanesh, Megan (19 June 2014). "What is The Pokémon Company?". Polygon. Retrieved 6 June 2019.
- ^ "E3 2004: THE POKEMON CREATORS SPEAK". IGN. 13 May 2004. Retrieved 6 June 2019.
- ^ "Iwata Asks - The Power of Science is Staggering!". Nintendo. Retrieved 6 June 2019.
- ^ "Iwata Asks - We Were Greedy With The Features". Nintendo. Retrieved 6 June 2019.
- ^ "Pokemon Go: How a Google prank spawned a mobile gaming phenomenon". CBC. 22 July 2016. Retrieved 6 June 2019.
- ^ Takahashi, Dean (16 December 2015). "How Pokémon Go will benefit from Niantic's lessons from Ingress on location-based game design". VentureBeat. Retrieved 6 June 2019.
- ^ Jacques, John. "Pokemon Company CEO Explains Why Pokemon GO is So Successful". GameRant. Retrieved 6 June 2019.
- ^ "Pokemon CEO told Nintendo that Switch wouldn't be successful before it launched". Nintendo Everything. 5 September 2017. Retrieved 6 June 2019.
- ^ May, Tiffany (29 May 2019). "Pokémon Sleep Wants to Make Snoozing a Game Too". The New York Times. Retrieved 6 June 2019.
- ^ Writer, Jeffrey Rousseau Staff (2023-04-05). "Creatures Inc. sees leadership change as CEO and president step down". GamesIndustry.biz. Retrieved 2023-04-05.
- ^ "Fifteenth Japan Innovators Award: Grand Prize Goes to Project Manager of Seiko Epson". Nikkei BP. 25 October 2016. Retrieved 6 June 2019.