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{{good article}}
{{good article}}
{{Use mdy dates|date=July 2021}}
{{Use mdy dates|date=July 2021}}
{{redirect|Super Luigi|the character|Luigi}}
{{Infobox video game
{{Infobox video game
| title = New Super Luigi U
| title = New Super Luigi U
| image = New Super Luigi U.jpg
| italic title =
| caption = Packaging artwork
| collapsible =
| developer = [[Nintendo EAD]]
| state =
| publisher = [[Nintendo]]
| image = New Super Luigi U.jpg
| director = Masataka Takemoto
| caption =
| producer = [[Takashi Tezuka]]<br>[[Hiroyuki Kimura]]
| developer = [[Nintendo EAD]]
| designer = {{ubl|Shigeyuki Asuke|Daiki Iwamoto|Ryutaro Kanno}}
| publisher = [[Nintendo]]
| programmer =
| director = Masataka Takemoto
| artist = Masanobu Sato
| producer = {{ubl|[[Takashi Tezuka]]|[[Hiroyuki Kimura]]}}
| writer =
| designer = {{ubl|Shigeyuki Asuke|Daiki Iwamoto|Ryutaro Kanno}}
| series = ''[[List of Luigi video games|Luigi]]'', ''[[Super Mario]]''
| programmer =
| composer = Shiho Fujii<br>[[Mahito Yokota]]
| artist = Masanobu Sato
| platforms = [[Wii U]]<br>[[Nintendo Switch]]
| writer =
| released = {{Collapsible list
| series = ''[[List of Luigi video games|Luigi]]'', ''[[Super Mario]]''
| composer = {{ubl|Shiho Fujii|[[Mahito Yokota]]}}
| title = {{Nobold|June 19, 2013}}
| platforms = {{ubl|[[Wii U]]|[[Nintendo Switch]]}}
| released = {{Collapsible list
| title = {{Nobold|June 19, 2013}}
| '''DLC'''
| '''DLC'''
| {{Video game release|JP|June 19, 2013|WW|June 20, 2013|AU|June 21, 2013}}
| {{Video game release|JP|June 19, 2013|WW|June 20, 2013|AU|June 21, 2013}}
| '''Retail (Wii U)'''
| '''Retail'''
| {{Video game release|JP|July 13, 2013|EU|July 26, 2013|AUS|July 27, 2013|NA|August 25, 2013}}
| {{Video game release|JP|July 13, 2013|EU|July 26, 2013|AUS|July 27, 2013|NA|August 25, 2013}}
| '''Nintendo Switch'''
| '''Nintendo Switch'''
| {{Video game release|WW|January 11, 2019}}
| {{Video game release|WW|January 11, 2019}}
}}
}}
| genre = [[Platform game|Platform]]
| genre = [[Platform game|Platform]]
| modes = [[Single-player]], [[multiplayer]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}
{{Nihongo foot|'''''New Super Luigi U'''''|New スーパールイージ U|Nyū Sūpā Ruīji Yū|lead=yes|group=lower-alpha}} (stylized as '''''New Super Luigi <s>Bros.</s> U''''') is a 2013 [[platform game]] developed by [[Nintendo]] for the [[Wii U]]. It is an [[expansion pack]] for ''[[New Super Mario Bros. U]]'' (2012), part of the ''[[Super Mario]]'' series. The plot and [[game mechanics]] remain identical to ''New Super Mario Bros. U'', but [[Luigi]] replaces [[Mario]] as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the [[difficulty level]]. The expansion adds Nabbit, a [[non-player character]] from ''New Super Mario Bros. U'', as an [[invincibility|invincible]] playable character.


Nintendo's goal was to challenge preconceived notions of [[downloadable content]] (DLC) and make ''New Super Luigi U'' a game large enough to stand on its own. The developers sought to differentiate it from ''[[New Super Mario Bros. 2]]''{{'s}} (2012) DLC. The increased difficulty served to challenge series veterans, but levels were shortened to encourage less experienced players. Luigi was made the primary focus due to the [[Year of Luigi]] marketing campaign; ''New Super Luigi U'' was branded to coincide with it. It was purchasable as DLC for ''New Super Mario Bros. U'', as a standalone game, and as a [[Video game compilation|bundle]] with the main game. It was also included with the [[Nintendo Switch]] port, ''[[New Super Mario Bros. U Deluxe]]'', in 2019.
{{Nihongo foot|'''''New Super Luigi U'''''|New スーパールイージ U|Nyū Sūpā Ruīji Yū|lead=yes|group=lower-alpha}} is a 2013 [[platform game]] developed by [[Nintendo]] for the [[Wii U]]. It is an [[expansion pack]] for ''[[New Super Mario Bros. U]]'' (2012), part of the ''[[Super Mario]]'' series. The plot and [[game mechanics]] remain identical to ''New Super Mario Bros. U'', but [[Luigi]] replaces [[Mario]] as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the [[difficulty level]]. The expansion adds Nabbit, a [[non-player character]] from ''New Super Mario Bros. U'', as an [[invincibility|invincible]] playable character.

Nintendo's goal was to challenge preconceived notions of [[downloadable content]] (DLC) and make ''New Super Luigi U'' large enough to stand on its own. The developers sought to differentiate it from ''[[New Super Mario Bros. 2]]''{{'s}} (2012) DLC. The increased difficulty served to challenge series veterans, but levels were shortened to encourage less experienced players. Luigi was made the primary focus due to the [[Year of Luigi]] marketing campaign; ''New Super Luigi U'' was branded to coincide with it. It was purchasable as DLC for ''New Super Mario Bros. U'', a standalone game, and a [[Product bundling|bundle]] with the main game. It was also included with the [[Nintendo Switch]] port, ''[[New Super Mario Bros. U Deluxe]]'', in 2019.


''New Super Luigi U'' was announced in a February 2013 [[Nintendo Direct]]; digital and retail versions were released between June and August. Nintendo took multiple routes to promote the expansion and Year of Luigi, including a partnership with the [[Chicago Transit Authority]] and a [[parkour]]-themed [[mockumentary]]. ''New Super Luigi U'' received positive reviews; critics praised the difficulty and level design, but criticized Luigi's control scheme as unbalanced with the difficulty change. The [[multiplayer]] and addition of Nabbit received mixed opinions. Debut sales were overshadowed by ''[[Pikmin 3]]'', but the expansion sold 3.07 million copies by 2020, making it the [[List of best-selling Wii U video games|eighth-best-selling Wii U game]].
''New Super Luigi U'' was announced in a February 2013 [[Nintendo Direct]]; digital and retail versions were released between June and August. Nintendo took multiple routes to promote the expansion and Year of Luigi, including a partnership with the [[Chicago Transit Authority]] and a [[parkour]]-themed [[mockumentary]]. ''New Super Luigi U'' received positive reviews; critics praised the difficulty and level design, but criticized Luigi's control scheme as unbalanced with the difficulty change. The [[multiplayer]] and addition of Nabbit received mixed opinions. Debut sales were overshadowed by ''[[Pikmin 3]]'', but the expansion sold 3.07 million copies by 2020, making it the [[List of best-selling Wii U video games|eighth-best-selling Wii U game]].
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== Gameplay ==
== Gameplay ==
{{Main|New Super Mario Bros. U}}
{{Main|New Super Mario Bros. U}}
[[File:New Super Luigi U Gameplay.webp|thumb|right|Gameplay of four-player [[multiplayer]]; a Star Coin can be seen floating at the top of the screen.]]
[[File:New Super Luigi U Gameplay.webp|thumb|right|Gameplay of four-player [[multiplayer]]; a Star Coin can be seen floating at the top of the screen as well as a Luigi [[topiary]] that stands to the right of the screen]]
Once purchased, ''New Super Luigi U'' is selectable from the ''[[New Super Mario Bros. U]]'' (''NSMBU'') main menu. The main storyline is nearly identical to that of ''NSMBU'', with the omission of [[Mario]] as a playable character.<ref name="PolyR"/> The player controls [[Luigi]] with the goal of traversing each [[level (video games)|level]] from left to right to reach the end, identified with a flag pole.<ref name="EuroGR"/><ref name="IGNR"/> Throughout the levels are various enemies and hazards to hinder progression.<ref name="NlifeR"/> Levels also contain [[power-up]]s that give Luigi new abilities when collected; for example, the Fire Flower allows Luigi to throw fireballs and the Flying Squirrel Suit allows Luigi to glide midair. Each level contains three "Star Coins" that serve as collectible items, simlar to all the past games in the series.<ref name="IGNR"/><ref name="USGR"/> Levels are split up into eight "worlds",<ref name="IGNR"/> and encounters with one of eight [[Koopalings]] occur within them.<ref name="EuroGR"/> The levels are selected on an [[overworld]] map with branching paths. Compared to ''NSMBU'', levels are redesigned to be more difficult and do not contain [[checkpoint (video gaming)|checkpoint]]s,<ref name="4PR"/> but are considerably shorter in length. The player has one hundred seconds to complete each level.<ref name="USGR"/> Using the [[Wii U GamePad]], the player can use its [[touchscreen]] to place down temporary platforms to stand on at their discretion.<ref name="PolyR"/>
Once purchased, ''New Super Luigi U'' is selectable from the ''[[New Super Mario Bros. U]]'' (''NSMBU'') main menu. The main storyline is nearly identical to that of ''NSMBU'', with the omission of [[Mario]].<ref name="PolyR"/> The player controls [[Luigi]] with the goal of traversing each [[level (video games)|level]] from left to right to reach the end, identified with a flag pole.<ref name="EuroGR"/><ref name="IGNR"/> Throughout the levels are various enemies and hazards to hinder progression.<ref name="NlifeR"/> Levels also contain [[power-up]]s that give Luigi new abilities when collected; for example, the Fire Flower allows Luigi to throw fireballs and the Flying Squirrel Suit allows Luigi to glide midair. Each level contains three "Star Coins" that serve as collectible items.<ref name="IGNR"/><ref name="USGR"/> Levels are split up into eight "worlds",<ref name="IGNR"/> and encounters with one of eight [[Koopalings]] occur within them.<ref name="EuroGR"/> The levels are selected on an [[overworld]] map with branching paths. Compared to ''NSMBU'', levels are redesigned to be more difficult and do not contain [[checkpoint (video gaming)|checkpoint]]s,<ref name="4PR"/> but are considerably shorter in length. The player has one hundred seconds to complete each level.<ref name="USGR"/> Using the [[Wii U GamePad]], the player can use its [[touchscreen]] to place down temporary platforms to stand on at their discretion.<ref name="PolyR"/>


Although ''New Super Luigi U'' retains the same functions and graphics as ''NSMBU'', other notable changes to gameplay were made. Although retaining the same control scheme as Mario, Luigi himself has less friction and slides easier,<ref name="USGR"/> and also jumps higher and moves slower midair.<ref name="IGNR"/> Once the game is completed the player has the option to turn these physics changes off. Replacing Mario is [[Nabbit]], originally a [[non-player character]] who appeared in ''NSMBU'' as an antagonist.<ref>{{Cite web |url=https://www.polygon.com/2013/5/17/4340188/new-super-luigi-u-eshop-june-20-standalone-retail-aug-25 |title=New Super Luigi U coming to eShop June 20, standalone at retail Aug. 25 |date=2013-05-17 |access-date=2022-04-29 |website=[[Polygon (website)|Polygon]] |last=Ray Correa |first=Alexa}}</ref> Nabbit is invulnerable to enemy damage and steadily gains extra lives over time, but in return cannot use power-ups.<ref name="GRadarR"/><ref>{{Cite web |url=https://www.gamesradar.com/luigi-u-preview-nabbit/ |title=Super Luigi U's Nabbit makes the game less fun for everyone |date=2013-06-12 |access-date=2022-04-29 |website=[[GamesRadar]] |last=Cooper |first=Hollander}}</ref> Two other characters are also playable, yellow and blue-colored [[Toad (Nintendo)|Toad]]s ( Yellow Toad and [[Toadette]] in the deluxe version), who retain the same physics from ''NSMBU''. Each character can be played by an individual player in up to four-person [[multiplayer]].<ref name="GIR"/><ref name="NlifeR"/>
Although retaining the same control scheme as Mario, Luigi himself has less friction and slides easier,<ref name="USGR"/> and also jumps higher and moves slower midair.<ref name="IGNR"/> Once the game is completed the player has the option to turn these physics changes off. Replacing Mario is [[Nabbit]], originally a [[non-player character]] who appeared in ''NSMBU'' as an antagonist.<ref>{{Cite web |url=https://www.polygon.com/2013/5/17/4340188/new-super-luigi-u-eshop-june-20-standalone-retail-aug-25 |title=New Super Luigi U coming to eShop June 20, standalone at retail Aug. 25 |date=2013-05-17 |access-date=2022-04-29 |website=[[Polygon (website)|Polygon]] |last=Ray Correa |first=Alexa |archive-date=April 29, 2022 |archive-url=https://web.archive.org/web/20220429141015/https://www.polygon.com/2013/5/17/4340188/new-super-luigi-u-eshop-june-20-standalone-retail-aug-25 |url-status=live }}</ref> Nabbit is invulnerable to enemy damage and steadily gains extra lives over time, but in return cannot use power-ups.<ref>{{Cite web |url=https://www.gamesradar.com/luigi-u-preview-nabbit/ |title=Super Luigi U's Nabbit makes the game less fun for everyone |date=2013-06-12 |access-date=2022-04-29 |website=[[GamesRadar]] |last=Cooper |first=Hollander |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164255/https://www.gamesradar.com/luigi-u-preview-nabbit/ |url-status=live }}</ref> Two other characters are also playable, yellow and blue-colored [[Toad (Nintendo)|Toad]]s, who retain the same physics from ''NSMBU''. Each character can be played by an individual player in up to four-person [[multiplayer]].<ref name="GIR"/><ref name="NlifeR"/>


== Development ==
== Development ==
{{See also|Year of Luigi#History}}
{{See also|Year of Luigi#History}}
{{pic|File:Year of Luigi logo.png|''New Super Luigi U'' emphasizes [[Luigi]] for the [[Year of Luigi]] anniversary celebration ''(logo pictured)''.}}


''New Super Luigi U'' was developed by [[Nintendo EAD]], the developers of ''New Super Mario Bros. U''. The [[downloadable content]] (DLC) was made to emphasize the character Luigi due to the [[Year of Luigi]], a marketing campaign commemorating the 30th anniversary of his introduction in ''[[Mario Bros.]]'' (1983). The concept for a Luigi-oriented DLC was conceived by producer [[Takashi Tezuka]].<ref name="NLifeD"/> Tezuka stated that the game's primary goal was to "change what people think of DLC."<ref>{{Cite web |url=https://www.polygon.com/2013/6/14/4429110/new-super-luigi-u-remodels-82-courses-to-be-shorter-but-harder |title=New Super Luigi U remodels 82 courses to be shorter but harder |date=2013-06-14 |access-date=2022-04-06 |website=[[Polygon (website)|Polygon]] |last=Lien |first=Tracey |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164127/https://www.polygon.com/2013/6/14/4429110/new-super-luigi-u-remodels-82-courses-to-be-shorter-but-harder |url-status=live }}</ref> To help make the DLC distinct from that of ''NSMBU'', various developers were brought in from the ''[[New Super Mario Bros. 2]]'' team to design new gimmicks that didn't overlap with the base game.<ref name="NLifeD"/>
''New Super Luigi U'' was developed by [[Nintendo EAD]], the developers of ''New Super Mario Bros. U''. The [[downloadable content]] (DLC) was made to emphasize the character Luigi due to the [[Year of Luigi]], a marketing campaign commemorating the 30th anniversary of his introduction in ''[[Mario Bros.]]'' (1983). The concept for a Luigi-oriented DLC was conceived by producer [[Takashi Tezuka]].<ref name="NLifeD"/> Tezuka stated that the game's primary goal was to "change what people think of DLC."<ref>{{Cite web |url=https://www.polygon.com/2013/6/14/4429110/new-super-luigi-u-remodels-82-courses-to-be-shorter-but-harder |title=New Super Luigi U remodels 82 courses to be shorter but harder |date=2013-06-14 |access-date=2022-04-06 |website=[[Polygon (website)|Polygon]] |last=Lien |first=Tracey |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164127/https://www.polygon.com/2013/6/14/4429110/new-super-luigi-u-remodels-82-courses-to-be-shorter-but-harder |url-status=live }}</ref> To help make the DLC distinct from that of ''NSMBU'', various developers were brought in from the ''[[New Super Mario Bros. 2]]'' team to design new gimmicks that didn't overlap with the base game.<ref name="NLifeD"/>


=== Concept ===
=== Concept ===
[[File:Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō (cropped2).jpg|thumb|right|Producer [[Takashi Tezuka]] ''(left)'' with [[Shigeru Miyamoto]] ''(right)'' in 2015]]
[[File:Takashi Tezuka, Shigeru Miyamoto and Kōji Kondō (cropped2).jpg|thumb|right|Producer [[Takashi Tezuka]] ''(left)'' with [[Shigeru Miyamoto]] ''(right)'' in 2015]]


According to Tezuka, the developers originally considered ideas for DLC that were much smaller than the final product, and settled on making more playable courses for the Boost Rush game mode, similar to the DLC found in ''[[New Super Mario Bros. 2]]''. Ideas for gimmicks found within the new levels were conceptualized fairly quickly; the similarity between the new DLC compared to ''New Super Mario Bros. 2'' "began to bother" Tezuka.<ref name="IwataAsks"/> When he requested game director Masataka Takemoto to start over from scratch with a new concept, he accepted the offer because he believed that fans would query why the DLC was not included in the base game. Takemoto's new goal was to create a DLC larger than New Super Mario Bros. 2, and waited for its DLC to release to test how it would be received by its audience.<ref name="NLifeD">{{Cite web |url=https://www.nintendolife.com/news/2013/07/nintendo_wanted_to_take_a_different_approach_to_dlc_with_new_super_luigi_u |title=Nintendo Wanted To Take A Different Approach To DLC With New Super Luigi U |date=2013-07-12 |access-date=2022-04-06 |website=[[Nintendo Life]] |last=Green |first=Andy |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165845/https://www.nintendolife.com/news/2013/07/nintendo_wanted_to_take_a_different_approach_to_dlc_with_new_super_luigi_u |url-status=live }}</ref> When the DLC for ''New Super Mario Bros. 2'' was released, to their expectations, fans were disappointed that the content was too basic to be held behind a paid barrier.<ref name="IwataAsks">{{Cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Luigi-U/New-Super-Luigi-U/1-Overtaken-by-New-Super-Mario-Bros-2/1-Overtaken-by-New-Super-Mario-Bros-2-786806.html |title=Iwata Asks: New Super Luigi U |website=[[Nintendo]] |last=Iwata |first=Satoru |access-date=April 6, 2022 |archive-date=April 26, 2022 |archive-url=https://web.archive.org/web/20220426065412/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Luigi-U/New-Super-Luigi-U/1-Overtaken-by-New-Super-Mario-Bros-2/1-Overtaken-by-New-Super-Mario-Bros-2-786806.html |url-status=live }}</ref>
According to Tezuka, the developers originally considered ideas for DLC that were much smaller than the final product, and settled on making more playable courses for the Boost Rush game mode, similar to the DLC found in ''[[New Super Mario Bros. 2]]''. Ideas for gimmicks found within the new levels were conceptualized fairly quickly; the similarity between the new DLC and ''New Super Mario Bros. 2'' "began to bother" Tezuka.<ref name="IwataAsks"/> When he requested game director Masataka Takemoto to start over from scratch with a new concept, he accepted the offer because he believed that fans would query why the DLC was not included in the base game. Takemoto's new goal was to create a DLC larger than ''New Super Mario Bros. 2'', and waited for its DLC to release to test how it would be received by its audience.<ref name="NLifeD">{{Cite web |url=https://www.nintendolife.com/news/2013/07/nintendo_wanted_to_take_a_different_approach_to_dlc_with_new_super_luigi_u |title=Nintendo Wanted To Take A Different Approach To DLC With New Super Luigi U |date=2013-07-12 |access-date=2022-04-06 |website=[[Nintendo Life]] |last=Green |first=Andy |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165845/https://www.nintendolife.com/news/2013/07/nintendo_wanted_to_take_a_different_approach_to_dlc_with_new_super_luigi_u |url-status=live }}</ref> When the DLC for ''New Super Mario Bros. 2'' was released, to their expectations, fans were disappointed that the content was too basic to be held behind a paid barrier.<ref name="IwataAsks">{{Cite web |url=https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Luigi-U/New-Super-Luigi-U/1-Overtaken-by-New-Super-Mario-Bros-2/1-Overtaken-by-New-Super-Mario-Bros-2-786806.html |title=Iwata Asks: New Super Luigi U |website=[[Nintendo]] |last=Iwata |first=Satoru |access-date=April 6, 2022 |archive-date=April 26, 2022 |archive-url=https://web.archive.org/web/20220426065412/https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-New-Super-Luigi-U/New-Super-Luigi-U/1-Overtaken-by-New-Super-Mario-Bros-2/1-Overtaken-by-New-Super-Mario-Bros-2-786806.html |url-status=live }}</ref>


When development for ''New Super Mario Bros. U'' DLC recommenced, they experimented with the concept of levels that "had extremely short courses but increased difficulty." They did this because they considered that players who completed the game would be looking for a more difficult challenge, but making each level the same length as the base game would make the experience "exhausting". Takemoto viewed the length change from a different angle; he noticed how each subsequent release in the ''Super Mario'' series had levels that were longer than the last. He aimed to make a game that was similar in playtime to ''[[Super Mario Bros. 3]]'' for easier accessibility. To get players to post about ''New Super Luigi U'' on the social platform [[Miiverse]], they emphasized adding at least one "landmark" in each level, such as Luigi [[pixel art]], stickers, and Luigi-shaped objects in the background, to encourage the player to post their findings. From there, other players could spend time trying to look for them. Tezuka was originally opposed to a physical release because the game was designed to appeal to players who already completed ''New Super Mario Bros. U''. He changed his mind after considering an audience that has never played the game and could use the DLC as a starting point.<ref name="IwataAsks"/>
When development for ''New Super Mario Bros. U'' DLC recommenced, they experimented with the concept of levels that "had extremely short courses but increased difficulty." They did this because they considered that players who completed the game would be looking for a more difficult challenge, but making each level the same length as the base game would make the experience "exhausting". Takemoto viewed the length change from a different angle; he noticed how each subsequent release in the ''Super Mario'' series had levels that were longer than the last. He aimed to make a game that was similar in playtime to ''[[Super Mario Bros. 3]]'' for easier accessibility. To get players to post about ''New Super Luigi U'' on the social platform [[Miiverse]], they emphasized adding at least one "landmark" in each level, such as Luigi [[pixel art]], stickers, and Luigi-shaped objects in the background, to encourage the player to post their findings. From there, other players could spend time trying to look for them. Tezuka was originally opposed to a physical release because the game was designed to appeal to players who had already completed ''New Super Mario Bros. U''. He changed his mind after considering an audience that had never played the game and could use the DLC as a starting point.<ref name="IwataAsks"/>


=== Characters ===
=== Characters ===
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When Tezuka first suggested Luigi to be the centralized character, Takemoto first replied, "What are you talking about?!" When Tezuka persisted and requested the idea again a few days later, Takemoto took the idea into consideration; he found that making Luigi the main character would further solidify the game as a separate experience. With the change came the additions of a new control set for Luigi, and certain level concepts where standard controls made completion difficult became easier.<ref name="IwataAsks"/>
When Tezuka first suggested Luigi to be the centralized character, Takemoto first replied, "What are you talking about?!" When Tezuka persisted and requested the idea again a few days later, Takemoto took the idea into consideration; he found that making Luigi the main character would further solidify the game as a separate experience. With the change came the additions of a new control set for Luigi, and certain level concepts where standard controls made completion difficult became easier.<ref name="IwataAsks"/>


After Tezuka convinced Takemoto to omit Mario from the game entirely, other options for a replacement were considered. The original idea was to include a third Toad but was later decided against because it made [[multiplayer]] too disorienting.<ref>{{Cite web |url=https://www.polygon.com/2013/7/12/4518036/new-super-luigi-u-added-nabbit-to-avoid-using-mario |title=New Super Luigi U added Nabbit in multiplayer to avoid using Mario |date=2013-07-12 |access-date=2022-04-06 |website=[[Polygon (website)|Polygon]] |last=Ray Corriea |first=Alexa |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165845/https://www.polygon.com/2013/7/12/4518036/new-super-luigi-u-added-nabbit-to-avoid-using-mario |url-status=live }}</ref> [[Princess Peach]] was never considered because she "is off somewhere far away in need of saving." After considering enemy options Takemoto settled on Nabbit, a character who first appeared in ''New Super Mario Bros. U'' as a [[non-player character]]. He asked a specific programmer to create a prototype; he was originally skeptical about the idea but was shocked to find it worked well, calling Takemoto about his discoveries before he even viewed it in person.<ref name="IwataAsks"/> They also considered and incorporated the ability for him to dodge enemies altogether as he does in ''New Super Mario Bros. U'', which ended up being included in the final version; they found the idea to be a good feature for beginners or less-experienced players.<ref name="NLifeD"/> This fell in line with one of [[Shigeru Miyamoto]]'s philosophies for game design: "An idea is a single solution that solves multiple issues at once."<ref name="IwataAsks"/>
After Tezuka convinced Takemoto to omit Mario from the game entirely, other options for a replacement were considered. The original idea was to include a third Toad but was later decided against because it made [[multiplayer]] too disorienting.<ref>{{Cite web |url=https://www.polygon.com/2013/7/12/4518036/new-super-luigi-u-added-nabbit-to-avoid-using-mario |title=New Super Luigi U added Nabbit in multiplayer to avoid using Mario |date=2013-07-12 |access-date=2022-04-06 |website=[[Polygon (website)|Polygon]] |last=Ray Corriea |first=Alexa |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165845/https://www.polygon.com/2013/7/12/4518036/new-super-luigi-u-added-nabbit-to-avoid-using-mario |url-status=live }}</ref> [[Princess Peach]] was never considered because she "is off somewhere far away in need of saving." After considering enemy options Takemoto settled on Nabbit, a character who first appeared in ''New Super Mario Bros. U'' as a [[non-player character]]. He asked a specific programmer to create a prototype; he was originally skeptical about the idea but was shocked to find it worked well, calling Takemoto about his discoveries before he even viewed it in person.<ref name="IwataAsks"/> They also considered and incorporated the ability for him to dodge enemies altogether as he does in ''New Super Mario Bros. U'', which ended up being included in the final version; they found the idea to be a good feature for beginners or less experienced players.<ref name="NLifeD"/> This fell in line with one of [[Shigeru Miyamoto]]'s philosophies for game design: "An idea is a single solution that solves multiple issues at once."<ref name="IwataAsks"/>


== Marketing and release ==
== Marketing and release ==
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The game was announced in a February 2013 [[Nintendo Direct]], coinciding with the announcements of ''[[Luigi's Mansion: Dark Moon]]'' and ''[[Mario & Luigi: Dream Team]]''. It was presented by Nintendo CEO [[Satoru Iwata]]; no release date and price were mentioned as it was a long way from completion.<ref>{{Cite web |url=https://www.gamespot.com/articles/luigi-themed-dlc-coming-to-new-super-mario-bros-u/1100-6403905/ |title=Luigi-themed DLC coming to New Super Mario Bros. U |date=2013-02-14 |access-date=2022-04-06 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165842/https://www.gamespot.com/articles/luigi-themed-dlc-coming-to-new-super-mario-bros-u/1100-6403905/ |url-status=live }}</ref> More details were revealed at [[E3 2013]]; Nintendo announced that Mario would be omitted from the DLC entirely and would be replaced with Nabbit. They also announced that the DLC would release not only for the Wii U [[Nintendo eShop]] but as a standalone physical copy as well, with a green box instead of blue. The eShop variant released June 19 in Japan and the following day worldwide, and the retail version released July 13 and 26 in Europe and Japan respectively, and August 25 in North America.<ref>{{Cite web |url=https://www.nintendolife.com/games/wiiu-eshop/new_super_luigi_u |title=New Super Luigi U (Wii U eShop) |access-date=2022-04-06 |website=[[Nintendo Life]] |date=January 19, 2021 |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165845/https://www.nintendolife.com/games/wiiu-eshop/new_super_luigi_u |url-status=live }}</ref> The following November saw the release of a Wii U bundle that contained ''NSMBU'' and ''New Super Luigi U''.<ref>{{Cite web |url=https://www.gamesradar.com/new-wii-u-deluxe-packs-super-mario-bros-u-and-new-super-luigi-u/ |title=New Wii U Deluxe packs New Super Mario Bros. U and New Super Luigi U |date=2013-10-23 |access-date=2022-04-12 |website=[[GamesRadar]] |last=Sheridan |first=Connor |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412165049/https://www.gamesradar.com/new-wii-u-deluxe-packs-super-mario-bros-u-and-new-super-luigi-u/ |url-status=live }}</ref> ''New Super Luigi U'', alongside the original base game, were bundled together and re-released for the [[Nintendo Switch]] with other changes to gameplay as ''[[New Super Mario Bros. U Deluxe]]'' in 2019.<ref>{{Cite web |url=https://www.pcmag.com/reviews/new-super-mario-bros-u-deluxe-for-nintendo-switch |title=New Super Mario Bros. U Deluxe (for Nintendo Switch) Review |date=2019-02-06 |access-date=2022-04-12 |website=[[PCMag]] |last=Greenwald |first=Will |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412170643/https://www.pcmag.com/reviews/new-super-mario-bros-u-deluxe-for-nintendo-switch |url-status=live }}</ref>
The game was announced in a February 2013 [[Nintendo Direct]], coinciding with the announcements of ''[[Luigi's Mansion: Dark Moon]]'' and ''[[Mario & Luigi: Dream Team]]''. It was presented by Nintendo CEO [[Satoru Iwata]]; no release date and price were mentioned as it was a long way from completion.<ref>{{Cite web |url=https://www.gamespot.com/articles/luigi-themed-dlc-coming-to-new-super-mario-bros-u/1100-6403905/ |title=Luigi-themed DLC coming to New Super Mario Bros. U |date=2013-02-14 |access-date=2022-04-06 |website=[[GameSpot]] |last=Makuch |first=Eddie |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165842/https://www.gamespot.com/articles/luigi-themed-dlc-coming-to-new-super-mario-bros-u/1100-6403905/ |url-status=live }}</ref> More details were revealed at [[E3 2013]]; Nintendo announced that Mario would be omitted from the DLC entirely and would be replaced with Nabbit. They also announced that the DLC would release not only for the Wii U [[Nintendo eShop]] but as a standalone physical copy as well, with a green box instead of blue. The eShop variant released June 19 in Japan and the following day worldwide, and the retail version released July 13 and 26 in Europe and Japan respectively, and August 25 in North America.<ref>{{Cite web |url=https://www.nintendolife.com/games/wiiu-eshop/new_super_luigi_u |title=New Super Luigi U (Wii U eShop) |access-date=2022-04-06 |website=[[Nintendo Life]] |date=January 19, 2021 |archive-date=April 6, 2022 |archive-url=https://web.archive.org/web/20220406165845/https://www.nintendolife.com/games/wiiu-eshop/new_super_luigi_u |url-status=live }}</ref> The following November saw the release of a Wii U bundle that contained ''NSMBU'' and ''New Super Luigi U''.<ref>{{Cite web |url=https://www.gamesradar.com/new-wii-u-deluxe-packs-super-mario-bros-u-and-new-super-luigi-u/ |title=New Wii U Deluxe packs New Super Mario Bros. U and New Super Luigi U |date=2013-10-23 |access-date=2022-04-12 |website=[[GamesRadar]] |last=Sheridan |first=Connor |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412165049/https://www.gamesradar.com/new-wii-u-deluxe-packs-super-mario-bros-u-and-new-super-luigi-u/ |url-status=live }}</ref> ''New Super Luigi U'', alongside the original base game, were bundled together and re-released for the [[Nintendo Switch]] with other changes to gameplay as ''[[New Super Mario Bros. U Deluxe]]'' in 2019.<ref>{{Cite web |url=https://www.pcmag.com/reviews/new-super-mario-bros-u-deluxe-for-nintendo-switch |title=New Super Mario Bros. U Deluxe (for Nintendo Switch) Review |date=2019-02-06 |access-date=2022-04-12 |website=[[PCMag]] |last=Greenwald |first=Will |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412170643/https://www.pcmag.com/reviews/new-super-mario-bros-u-deluxe-for-nintendo-switch |url-status=live }}</ref>


On July 27, Takemoto made an post on Miiverse that Nintendo would be holding a challenge for its players; the goal was to complete the main story mode while collecting the least amount of coins possible.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/07/new_super_luigi_u_competition_opens_on_miiverse |title=New Super Luigi U Competition Opens On Miiverse |date=2013-07-22 |access-date=2022-04-12 |website=[[Nintendo Life]] |last=Green |first=Andy |archive-date=December 2, 2020 |archive-url=https://web.archive.org/web/20201202201621/https://www.nintendolife.com/news/2013/07/new_super_luigi_u_competition_opens_on_miiverse |url-status=live }}</ref> In the month after release, Nintendo partnered with the [[Chicago Transit Authority]] to rebrand one of their [[Chicago "L"]] [[Brown Line (CTA)|Brown Line]] systems into the "Luigi Line"; the train was redesigned with a green color scheme and contained Year of Luigi artwork and other ''New Super Luigi U'' promotional material.<ref name="Nlife train">{{Cite web |url=https://www.nintendolife.com/news/2013/08/chicago_l_train_transformed_to_celebrate_the_year_of_luigi |title=Chicago L Train Transformed to Celebrate The Year of Luigi |date=2013-08-13 |website=[[Nintendo Life]] |last=Jones |first=Thomas |access-date=April 12, 2022 |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320075147/https://www.nintendolife.com/news/2013/08/chicago_l_train_transformed_to_celebrate_the_year_of_luigi |url-status=live }}</ref> Kiosk booths were placed on the second floor of the [[Clark/Lake station]] so passersby could demo the game,<ref name="Nlife train"/> and a Luigi [[costumed character]] was a frequent rider.<ref>{{Cite web |url=https://www.polygon.com/2013/8/7/4599438/nintendo-new-super-luigi-u-chicago-l-train |title=Nintendo decking out Chicago's L train with Luigi Aug. 12 |date=2013-08-07 |access-date=2022-04-12 |website=[[Polygon (website)|Polygon]] |last=Sakar |first=Samit |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320065845/https://www.polygon.com/2013/8/7/4599438/nintendo-new-super-luigi-u-chicago-l-train |url-status=live }}</ref> The promotion remained from August 12 to September 8, after which it returned to normal.<ref name="Nlife train"/> Throughout the promotion the official [[Nintendo of America]] Twitter account was changed to appear as if it were Luigi's, and was used to take pictures of Luigi visiting different places in [[Chicago, Illinois]].<ref>{{Cite magazine |url=https://www.gameinformer.com/b/news/archive/2013/08/12/luigi-paints-chicago-green.aspx |title=Luigi Paints Chicago Green |date=2013-08-12 |access-date=2022-04-12 |magazine=[[Game Informer]] |last=Futter |first=Mike |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320075457/https://www.gameinformer.com/b/news/archive/2013/08/12/luigi-paints-chicago-green.aspx |url-status=live }}</ref> The same month also saw the release of the [[mockumentary]] ''Finding Luigi – Legend of Parkour'', which released for Nintendo's official YouTube channel. The video depicts Luigi as a "legend of [[parkour]]" who has mysteriously vanished from the industry, and the film crew attempts to meet with an on-the-run Nabbit to learn of his current whereabouts.<ref>{{Cite web |last=Farokhmanesh |first=Megan |date=2013-08-25 |title=Nintendo reveals Luigi's Parkour past in mockumentary |url=https://www.polygon.com/2013/8/25/4656806/nintendo-reveals-luigis-parkour-past-in-mockumentary |url-status=live |archive-url=https://web.archive.org/web/20220320224936/https://www.polygon.com/2013/8/25/4656806/nintendo-reveals-luigis-parkour-past-in-mockumentary |archive-date=2022-03-20 |access-date=2022-03-20 |website=[[Polygon (website)|Polygon]]}}</ref><ref>{{Cite web |last=Whitehead |first=Thomas |date=2013-08-25 |title=Weirdness: Nintendo Releases "Finding Luigi" Parkour Mockumentary |url=https://www.nintendolife.com/news/2013/08/weirdness_nintendo_releases_finding_luigi_parkour_mockumentary |url-status=live |archive-url=https://web.archive.org/web/20220320225315/https://www.nintendolife.com/news/2013/08/weirdness_nintendo_releases_finding_luigi_parkour_mockumentary |archive-date=2022-03-20 |access-date=2022-03-20 |website=[[Nintendo Life]]}}</ref>
On July 27, Takemoto made an post on Miiverse that Nintendo would be holding a challenge for its players; the goal was to complete the main story mode while collecting the fewest coins possible.<ref>{{Cite web |url=https://www.nintendolife.com/news/2013/07/new_super_luigi_u_competition_opens_on_miiverse |title=New Super Luigi U Competition Opens On Miiverse |date=2013-07-22 |access-date=2022-04-12 |website=[[Nintendo Life]] |last=Green |first=Andy |archive-date=December 2, 2020 |archive-url=https://web.archive.org/web/20201202201621/https://www.nintendolife.com/news/2013/07/new_super_luigi_u_competition_opens_on_miiverse |url-status=live }}</ref> In the month after release, Nintendo partnered with the [[Chicago Transit Authority]] to rebrand one of their [[Chicago "L"]] [[Brown Line (CTA)|Brown Line]] systems into the "Luigi Line"; the train was redesigned with a green color scheme and contained Year of Luigi artwork and other ''New Super Luigi U'' promotional material.<ref name="Nlife train">{{Cite web |url=https://www.nintendolife.com/news/2013/08/chicago_l_train_transformed_to_celebrate_the_year_of_luigi |title=Chicago L Train Transformed to Celebrate The Year of Luigi |date=2013-08-13 |website=[[Nintendo Life]] |last=Jones |first=Thomas |access-date=April 12, 2022 |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320075147/https://www.nintendolife.com/news/2013/08/chicago_l_train_transformed_to_celebrate_the_year_of_luigi |url-status=live }}</ref> Kiosk booths were placed on the second floor of the [[Clark/Lake station]] so passersby could demo the game,<ref name="Nlife train"/> and a Luigi [[costumed character]] was a frequent rider.<ref>{{Cite web |url=https://www.polygon.com/2013/8/7/4599438/nintendo-new-super-luigi-u-chicago-l-train |title=Nintendo decking out Chicago's L train with Luigi Aug. 12 |date=2013-08-07 |access-date=2022-04-12 |website=[[Polygon (website)|Polygon]] |last=Sakar |first=Samit |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320065845/https://www.polygon.com/2013/8/7/4599438/nintendo-new-super-luigi-u-chicago-l-train |url-status=live }}</ref> The promotion remained from August 12 to September 8, after which it returned to normal.<ref name="Nlife train"/> Throughout the promotion the official [[Nintendo of America]] Twitter account was changed to appear as if it were Luigi's, and was used to take pictures of Luigi visiting different places in [[Chicago, Illinois]].<ref>{{Cite magazine |url=https://www.gameinformer.com/b/news/archive/2013/08/12/luigi-paints-chicago-green.aspx |title=Luigi Paints Chicago Green |date=2013-08-12 |access-date=2022-04-12 |magazine=[[Game Informer]] |last=Futter |first=Mike |archive-date=March 20, 2022 |archive-url=https://web.archive.org/web/20220320075457/https://www.gameinformer.com/b/news/archive/2013/08/12/luigi-paints-chicago-green.aspx |url-status=dead }}</ref> The same month also saw the release of the [[mockumentary]] ''Finding Luigi – Legend of Parkour'', which released for Nintendo's official YouTube channel. The video depicts Luigi as a "legend of [[parkour]]" who has mysteriously vanished from the industry, and the film crew attempts to meet with an on-the-run Nabbit to learn of his current whereabouts.<ref>{{Cite web |last=Farokhmanesh |first=Megan |date=2013-08-25 |title=Nintendo reveals Luigi's Parkour past in mockumentary |url=https://www.polygon.com/2013/8/25/4656806/nintendo-reveals-luigis-parkour-past-in-mockumentary |url-status=live |archive-url=https://web.archive.org/web/20220320224936/https://www.polygon.com/2013/8/25/4656806/nintendo-reveals-luigis-parkour-past-in-mockumentary |archive-date=2022-03-20 |access-date=2022-03-20 |website=[[Polygon (website)|Polygon]]}}</ref><ref>{{Cite web |last=Whitehead |first=Thomas |date=2013-08-25 |title=Weirdness: Nintendo Releases "Finding Luigi" Parkour Mockumentary |url=https://www.nintendolife.com/news/2013/08/weirdness_nintendo_releases_finding_luigi_parkour_mockumentary |url-status=live |archive-url=https://web.archive.org/web/20220320225315/https://www.nintendolife.com/news/2013/08/weirdness_nintendo_releases_finding_luigi_parkour_mockumentary |archive-date=2022-03-20 |access-date=2022-03-20 |website=[[Nintendo Life]]}}</ref>


== Reception ==
== Reception ==
{{Video game reviews
{{Video game reviews
| MC = 77/100<ref name="MetacriticLuigiU">{{cite web|url=http://www.metacritic.com/game/wii-u/new-super-luigi-u|title=New Super Luigi U for Wii U Reviews|work=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=February 2, 2014|archive-date=May 11, 2014|archive-url=https://web.archive.org/web/20140511030646/http://www.metacritic.com/game/wii-u/new-super-luigi-u|url-status=live}}</ref>
| MC = 77/100<ref name="MetacriticLuigiU">{{cite web|url=https://www.metacritic.com/game/new-super-luigi-u/critic-reviews/?platform=wii-u|title=New Super Luigi U for Wii U Reviews|work=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=February 2, 2014|archive-date=May 11, 2014|archive-url=https://web.archive.org/web/20140511030646/http://www.metacritic.com/game/wii-u/new-super-luigi-u|url-status=live}}</ref>
| 4P = 83/100<ref name="4PR">{{Cite web |url=https://www.4players.de/4players.php/dispbericht/Wii_U/Test/34671/79802/0/New_Super_Luigi_U.html |title=Test: New Super Luigi U (Plattformer) |date=2013-06-26 |access-date=2022-04-07 |website=[[4Players]] |last=Wobbeking |first=Jan |language=German |trans-title=Review: New Super Luigi U (Platformer) |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028050953/https://www.4players.de/4players.php/dispbericht/Wii_U/Test/34671/79802/0/New_Super_Luigi_U.html |url-status=live }}</ref>
| 4P = 83/100<ref name="4PR">{{Cite web |url=https://www.4players.de/4players.php/dispbericht/Wii_U/Test/34671/79802/0/New_Super_Luigi_U.html |title=Test: New Super Luigi U (Plattformer) |date=2013-06-26 |access-date=2022-04-07 |website=[[4Players]] |last=Wobbeking |first=Jan |language=German |trans-title=Review: New Super Luigi U (Platformer) |archive-date=October 28, 2021 |archive-url=https://web.archive.org/web/20211028050953/https://www.4players.de/4players.php/dispbericht/Wii_U/Test/34671/79802/0/New_Super_Luigi_U.html |url-status=live }}</ref>
| EuroG = 6/10<ref name="EuroGR">{{Cite web |url=https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review |title=New Super Luigi U review: Oh, brother |date=2013-06-24 |access-date=2022-04-07 |website=[[Eurogamer]] |last=Schilling |first=Chris |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019103637/https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review |url-status=live }}</ref>
| EuroG = 6/10<ref name="EuroGR">{{Cite web |url=https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review |title=New Super Luigi U review: Oh, brother |date=2013-06-24 |access-date=2022-04-07 |website=[[Eurogamer]] |last=Schilling |first=Chris |archive-date=October 19, 2021 |archive-url=https://web.archive.org/web/20211019103637/https://www.eurogamer.net/articles/2013-06-24-new-super-luigi-u-review |url-status=live }}</ref>
| GI = 8/10<ref name="GIR">{{Cite magazine |url=https://www.gameinformer.com/games/new_super_luigi_u/b/wii_u/archive/2013/08/25/review.aspx |title=New Super Luigi U Review: Luigi Succeeds In The Spotlight |date=2013-08-25 |access-date=2022-04-07 |magazine=[[Game Informer]] |last=Ryckert |first=Dan |archive-date=April 26, 2022 |archive-url=https://web.archive.org/web/20220426065406/https://www.gameinformer.com/games/new_super_luigi_u/b/wii_u/archive/2013/08/25/review |url-status=live }}</ref>
| GI = 8/10<ref name="GIR">{{Cite magazine |url=https://www.gameinformer.com/games/new_super_luigi_u/b/wii_u/archive/2013/08/25/review.aspx |title=New Super Luigi U Review: Luigi Succeeds In The Spotlight |date=2013-08-25 |access-date=2022-04-07 |magazine=[[Game Informer]] |last=Ryckert |first=Dan |archive-date=April 26, 2022 |archive-url=https://web.archive.org/web/20220426065406/https://www.gameinformer.com/games/new_super_luigi_u/b/wii_u/archive/2013/08/25/review |url-status=dead }}</ref>
| GSpot = 8.5/10<ref name="GSpotR">{{Cite web |url=http://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ |title=New Super Luigi U Review |date=2013-06-26 |access-date=2022-04-07 |website=[[GameSpot]] |last=Brown |first=Peter |archive-date=February 1, 2014 |archive-url=https://web.archive.org/web/20140201121132/http://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ |url-status=live }}</ref>
| GSpot = 8.5/10<ref name="GSpotR">{{Cite web |url=http://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ |title=New Super Luigi U Review |date=2013-06-26 |access-date=2022-04-07 |website=[[GameSpot]] |last=Brown |first=Peter |archive-date=February 1, 2014 |archive-url=https://web.archive.org/web/20140201121132/http://www.gamespot.com/reviews/new-super-luigi-u-review/1900-6410778/ |url-status=live }}</ref>
| GRadar = {{rating|3.5|5}}<ref name="GRadarR">{{Cite web |url=https://www.gamesradar.com/new-super-luigi-u-review/ |title=New Super Luigi U Revew Review: A Challenging Gift for the Year of Luigi |date=2013-07-03 |access-date=2022-04-07 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164254/https://www.gamesradar.com/new-super-luigi-u-review/ |url-status=live }}</ref>
| GRadar = {{rating|3.5|5}}<ref name="GRadarR">{{Cite web |url=https://www.gamesradar.com/new-super-luigi-u-review/ |title=New Super Luigi U Revew Review: A Challenging Gift for the Year of Luigi |date=2013-07-03 |access-date=2022-04-07 |website=[[GamesRadar]] |last=Gilbert |first=Henry |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164254/https://www.gamesradar.com/new-super-luigi-u-review/ |url-status=live }}</ref>
| IGN = 7.3/10<ref name="IGNR">{{Cite web |url=https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review |title=New Super Luigi U Review: Riding Mario's Coattails |date=2013-06-27 |access-date=2022-04-07 |website=[[IGN]] |last=Ingenito |first=Vince |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164127/https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review |url-status=live }}</ref>
| IGN = 7.3/10<ref name="IGNR">{{Cite web |url=https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review |title=New Super Luigi U Review: Riding Mario's Coattails |date=2013-06-27 |access-date=2022-04-07 |website=[[IGN]] |last=Ingenito |first=Vince |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164127/https://www.ign.com/articles/2013/06/27/new-super-luigi-u-review |url-status=live }}</ref>
| NLife = {{rating|8|10}}<ref name="NlifeR">{{Cite web |url=https://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u |title=New Super Luigi U Review (Wii U eShop): New Super DLC for U |date=2013-06-23 |access-date=2022-04-07 |website=[[Nintendo Life]] |last=Whitehead |first=Thomas |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407131536/https://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u |url-status=live }}</ref>
| NLife = {{rating|8|10}}<ref name="NlifeR">{{Cite web |url=https://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u |title=New Super Luigi U Review (Wii U eShop): New Super DLC for U |date=2013-06-23 |access-date=2022-04-07 |website=[[Nintendo Life]] |last=Whitehead |first=Thomas |archive-date=April 7, 2022 |archive-url=https://web.archive.org/web/20220407131536/https://www.nintendolife.com/reviews/wiiu-eshop/new_super_luigi_u |url-status=live }}</ref>
| PCM = 3.5/5<ref>{{cite magazine|last=Greenwald|first=Will|date=July 16, 2013|url=https://www.pcmag.com/reviews/new-super-luigi-u-for-nintendo-wii-u|title=New Super Luigi U. (for Nintendo Wii U ) Review|magazine=[[PCMag]]|access-date=August 30, 2024}}</ref>
| Poly = 7/10<ref name="PolyR">{{Cite web |url=https://www.polygon.com/2013/6/25/4464360/new-super-luigi-u-review-inferiority-complex |title=New Super Luigi U review: inferiority complex |date=2013-06-25 |access-date=2022-04-07 |website=[[Polygon (website)|Polygon]] |last=Kollar |first=Phillip |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164253/https://www.polygon.com/2013/6/25/4464360/new-super-luigi-u-review-inferiority-complex |url-status=live }}</ref>
| Poly = 7/10<ref name="PolyR">{{Cite web |url=https://www.polygon.com/2013/6/25/4464360/new-super-luigi-u-review-inferiority-complex |title=New Super Luigi U review: inferiority complex |date=2013-06-25 |access-date=2022-04-07 |website=[[Polygon (website)|Polygon]] |last=Kollar |first=Phillip |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164253/https://www.polygon.com/2013/6/25/4464360/new-super-luigi-u-review-inferiority-complex |url-status=live }}</ref>
| USG = 3.5/5<ref name="USGR">{{Cite web |url=https://www.usgamer.net/articles/new-super-luigi-u-review |title=New Super Luigi U Review |date=2013-06-26 |access-date=2022-04-07 |website=[[USGamer]] |last=Parish |first=Jeremy |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164126/https://www.usgamer.net/articles/new-super-luigi-u-review |url-status=live }}</ref>
| USG = 3.5/5<ref name="USGR">{{Cite web |url=https://www.usgamer.net/articles/new-super-luigi-u-review |title=New Super Luigi U Review |date=2013-06-26 |access-date=2022-04-07 |website=[[USGamer]] |last=Parish |first=Jeremy |archive-date=March 22, 2022 |archive-url=https://web.archive.org/web/20220322164126/https://www.usgamer.net/articles/new-super-luigi-u-review |url-status=live }}</ref>
Line 91: Line 88:
Most critics praised the game's difficulty,<ref name="GRadarR"/><ref name="IGNR"/><ref name="NlifeR"/> with Jan Wobbeking of ''[[4Players]]'' comparing the game's difficulty to that of the Japanese-exclusive release ''[[Super Mario Bros.: The Lost Levels]]''.<ref name="4PR"/> ''[[Nintendo Life]]''{{'}}s Thomas Whitehead appreciated the spike in difficulty and lauded the use of limited time and more intense platforming to do so. They originally found the jumps flutter to be unnecessary but the change ultimately became "second nature".<ref name="NlifeR"/> ''[[Polygon (website)|Polygon]]'' reviewer Phillip Kollar considered the game "the most difficult ''Mario'' content that Nintendo has created in decades." Some praised it as a new challenge for players after completing ''NSMBU'', but only with ''Super Mario'' series veterans in mind; ''[[IGN]]''{{'}}s Vince Ingenito called the game a "[[CliffsNotes]] version of a great fast-paced 2D platformer", and found the game overall to be a unique twist on the standard ''Super Mario'' formula.<ref name="IGNR"/> In opposition, Kollar noted a lack of attention to new players, and although the game was balanced towards the player, it was too "relentless" to encourage more attempts. Writing for ''[[Eurogamer]]'', Chris Schilling increasingly found frustration in the time spent between dying and opening a level, and negatively compared the experience to ''[[Super Meat Boy]]'', which resets the player immediately after failure.<ref name="EuroGR"/> ''4Players'' highlighted a handful of posts made to Miiverse, where users verbalized their frustrations with the game's difficulty.<ref name="4PR"/> Despite the changes, ''[[GameSpot]]'' felt the experience was too similar to ''NSMBU''.<ref name="GSpotR"/>
Most critics praised the game's difficulty,<ref name="GRadarR"/><ref name="IGNR"/><ref name="NlifeR"/> with Jan Wobbeking of ''[[4Players]]'' comparing the game's difficulty to that of the Japanese-exclusive release ''[[Super Mario Bros.: The Lost Levels]]''.<ref name="4PR"/> ''[[Nintendo Life]]''{{'}}s Thomas Whitehead appreciated the spike in difficulty and lauded the use of limited time and more intense platforming to do so. They originally found the jumps flutter to be unnecessary but the change ultimately became "second nature".<ref name="NlifeR"/> ''[[Polygon (website)|Polygon]]'' reviewer Phillip Kollar considered the game "the most difficult ''Mario'' content that Nintendo has created in decades." Some praised it as a new challenge for players after completing ''NSMBU'', but only with ''Super Mario'' series veterans in mind; ''[[IGN]]''{{'}}s Vince Ingenito called the game a "[[CliffsNotes]] version of a great fast-paced 2D platformer", and found the game overall to be a unique twist on the standard ''Super Mario'' formula.<ref name="IGNR"/> In opposition, Kollar noted a lack of attention to new players, and although the game was balanced towards the player, it was too "relentless" to encourage more attempts. Writing for ''[[Eurogamer]]'', Chris Schilling increasingly found frustration in the time spent between dying and opening a level, and negatively compared the experience to ''[[Super Meat Boy]]'', which resets the player immediately after failure.<ref name="EuroGR"/> ''4Players'' highlighted a handful of posts made to Miiverse, where users verbalized their frustrations with the game's difficulty.<ref name="4PR"/> Despite the changes, ''[[GameSpot]]'' felt the experience was too similar to ''NSMBU''.<ref name="GSpotR"/>


The level design was lauded,<ref name="NlifeR"/><ref name="PolyR"/><ref name="VBR"/> but some criticized other small annoyances that hurt the overall experience.<ref name="EuroGR"/><ref name="USGR"/> Ingenito noted that the one-hundred second time limit gave a strong "psychological effect" and credited the decreasing timer to many of his mistakes.<ref name="IGNR"/> Kollar enjoyed the limited time but was ultimately frustrated that it left little room to play at their own pace or to view the game's graphics;<ref name="PolyR"/> ''[[VentureBeat]]''{{'}}s Jeff Grubb shared similar opinions.<ref name="VBR">{{Cite web |url=https://venturebeat.com/2013/06/28/new-super-luigi-u-is-a-terrible-idea-spread-across-an-entire-game/ |title=New Super Luigi U is a terrible idea spread across an entire game (opinion) |date=2013-06-28 |access-date=2022-04-12 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412142241/https://venturebeat.com/2013/06/28/new-super-luigi-u-is-a-terrible-idea-spread-across-an-entire-game/ |url-status=live }}</ref> Schilling considered the level design challenging but uninteresting, due to the fact that most had only one direct path to completion and did not give the player much freedom to explore.<ref name="EuroGR"/> Henry Gilbert of ''[[GamesRadar]]'' called the shorter levels "impressively compact", and considered the shortened concept to be a positive with ''Super Mario'' series veterans in mind.<ref name="GRadarR"/> Whitehead applauded the gimmicks found within levels and named memorable events that they considered were Nintendo holding back their creativity.<ref name="NlifeR"/> ''[[USGamer]]''{{'}}s Jeremy Parish considered the game to be frustrating, not because of the intentional difficulty, but other various changes to Luigi's control did not add up well to the precise and quick-paced level design. They considered the concept to go against the standard ''Super Mario'' formula of being able to explore each level as they please. They found the game overall to be too demanding and preferred the DLC found in ''New Super Mario Bros. 2''.<ref name="USGR"/>
The level design was lauded,<ref name="NlifeR"/><ref name="PolyR"/><ref name="VBR"/> but some criticized other small annoyances that hurt the overall experience.<ref name="EuroGR"/><ref name="USGR"/> Ingenito noted that the 100-second time limit gave a strong "psychological effect" and credited the decreasing timer to many of his mistakes.<ref name="IGNR"/> Kollar enjoyed the limited time but was ultimately frustrated that it left little room to play at their own pace or to view the game's graphics;<ref name="PolyR"/> ''[[VentureBeat]]''{{'}}s Jeff Grubb shared similar opinions.<ref name="VBR">{{Cite web |url=https://venturebeat.com/2013/06/28/new-super-luigi-u-is-a-terrible-idea-spread-across-an-entire-game/ |title=New Super Luigi U is a terrible idea spread across an entire game (opinion) |date=2013-06-28 |access-date=2022-04-12 |website=[[VentureBeat]] |last=Grubb |first=Jeff |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412142241/https://venturebeat.com/2013/06/28/new-super-luigi-u-is-a-terrible-idea-spread-across-an-entire-game/ |url-status=live }}</ref> Schilling considered the level design challenging but uninteresting, due to the fact that most had only one direct path to completion and did not give the player much freedom to explore.<ref name="EuroGR"/> Henry Gilbert of ''[[GamesRadar]]'' called the shorter levels "impressively compact", and considered the shortened concept to be a positive with ''Super Mario'' series veterans in mind.<ref name="GRadarR"/> Whitehead applauded the gimmicks found within levels and named memorable events that they considered were Nintendo holding back their creativity.<ref name="NlifeR"/> ''[[USGamer]]''{{'}}s Jeremy Parish considered the game to be frustrating, not because of the intentional difficulty, but other various changes to Luigi's control did not add up well to the precise and quick-paced level design. They considered the concept to go against the standard ''Super Mario'' formula of being able to explore each level as they please. They found the game overall to be too demanding and preferred the DLC found in ''New Super Mario Bros. 2''.<ref name="USGR"/>


Luigi's control scheme was mostly criticized for its impreciseness.<ref name="4PR"/><ref name="EuroGR"/><ref name="IGNR"/><ref name="USGR"/> Schilling criticized Luigi's controls, not due to their function, but because they did not pair well with the level design, which focused on precision and therefore did not emphasize Luigi's slippery movement. He appreciated the ability to revert controls post-completion but called the overall concept "a green peg in a red hole."<ref name="EuroGR"/> ''[[Game Informer]]'' reviewer Dan Ryckert struggled to get used to the dynamic shift in gameplay from the base game, but overall enjoyed the experience.<ref name="GIR"/> ''4Players'' noted difficulty in navigating Luigi through tight platforming sessions, but the higher jump helped to avoid failure.<ref name="4PR"/> Ingenito derided the level design for its failure to justify Luigi's movement, and although it did increase difficulty it was not in a fair sense. They appreciated the higher jump, however, and often exploited them to a maximum.<ref name="IGNR"/> In contrast, Kollar felt the levels matched Luigi's moveset well and merely took time to get used to.<ref name="PolyR"/>
Luigi's control scheme was mostly criticized for its impreciseness.<ref name="4PR"/><ref name="EuroGR"/><ref name="IGNR"/><ref name="USGR"/> Schilling criticized Luigi's controls, not due to their function, but because they did not pair well with the level design, which focused on precision and therefore did not emphasize Luigi's slippery movement. He appreciated the ability to revert controls post-completion but called the overall concept "a green peg in a red hole."<ref name="EuroGR"/> ''[[Game Informer]]'' reviewer Dan Ryckert struggled to get used to the dynamic shift in gameplay from the base game, but overall enjoyed the experience.<ref name="GIR"/> ''4Players'' noted difficulty in navigating Luigi through tight platforming sessions, but the higher jump helped to avoid failure.<ref name="4PR"/> Ingenito derided the level design for its failure to justify Luigi's movement, and although it did increase difficulty it was not in a fair sense. They appreciated the higher jumps, however, and often exploited them to a maximum.<ref name="IGNR"/> In contrast, Kollar felt the levels matched Luigi's moveset well and merely took time to get used to.<ref name="PolyR"/>


Critics were also opposed to the multiplayer,<ref name="GRadarR"/><ref name="NlifeR"/> with mixed opinions directed towards Nabbit.<ref name="GIR"/><ref name="GRadarR"/> Ryckert considered Nabbit a helpful addition geared towards new players who would not be comfortable with the increased difficulty.<ref name="GIR"/> Gilbert criticized the multiplayer; they felt the game focused primarily on single-player and most levels were unmanageable with four players participating simultaneously. They also believed Nabbit caused "unexpected problems" by being unbalanced in comparison to the other characters.<ref name="GRadarR"/> Whitehead appreciated the use of Nabbit as a more approachable selection but was overall "misguided", and due to the addition of unmanageable multiplayer, suggested using ''NSMBU''{{'}}s multiplayer instead.<ref name="NlifeR"/>
Critics were also opposed to the multiplayer,<ref name="GRadarR"/><ref name="NlifeR"/> with mixed opinions directed towards Nabbit.<ref name="GIR"/><ref name="GRadarR"/> Ryckert considered Nabbit a helpful addition geared towards new players who would not be comfortable with the increased difficulty.<ref name="GIR"/> Gilbert criticized the multiplayer; they felt the game focused primarily on single-player and most levels were unmanageable with four players participating simultaneously. They also believed Nabbit caused "unexpected problems" by being unbalanced in comparison to the other characters.<ref name="GRadarR"/> Whitehead appreciated the use of Nabbit as a more approachable selection but was overall "misguided", and due to the addition of unmanageable multiplayer, suggested using ''NSMBU''{{'}}s multiplayer instead.<ref name="NlifeR"/>


== Sales ==
== Sales ==
''New Super Luigi U'' debuted the same week as ''[[Pikmin 3]]'', another highly anticipated title by Nintendo that was also released exclusively for the Wii U, overshadowing ''New Super Luigi U'' in comparison. Japanese sales for the retail copy totaled 24,881, about 1,000 copies behind ''[[Tomodachi Collection: New Life]]'' and a roughly third the number of ''Pikmin 3''.<ref>{{Cite web |url=https://www.siliconera.com/this-week-in-sales-pikmin-3-and-luigi-lift-wii-u-sales/amp/ |title=This Week In Sales: Pikmin 3 And Luigi Lift Wii U Sales |date=2013-07-14 |access-date=2022-04-12 |website=[[Siliconera]] |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.siliconera.com/this-week-in-sales-pikmin-3-and-luigi-lift-wii-u-sales/amp/ |url-status=live }}</ref><ref>{{Cite web |url=https://www.vg247.com/pikmin-3-bests-other-high-profile-releases-during-debut-week-in-japan |title=Pikmin 3 bests other high profile debuts in Japan |date=2013-07-17 |access-date=2022-04-12 |website=[[VG247]] |last=Nunneley |first=Stephanie |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.vg247.com/pikmin-3-bests-other-high-profile-releases-during-debut-week-in-japan |url-status=live }}</ref> By the end of August, North American sales reached 120,000.<ref>{{Cite web |url=https://www.siliconera.com/nintendo-reveal-u-s-sales-for-fire-emblem-awakening-luigis-mansion-and-more/ |title=Nintendo Reveal U.S. Sales For Fire Emblem: Awakening, Luigi's Mansion And More |date=2013-09-12 |access-date=2022-04-12 |website=[[Siliconera]] |last=Sahdev |first=Ishaan |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.siliconera.com/nintendo-reveal-u-s-sales-for-fire-emblem-awakening-luigis-mansion-and-more/ |url-status=live }}</ref> By May 2014, ''New Super Luigi U'' reached 1.76 million sales, although 2014 was a financial failure for Nintendo and the Wii due to the poor sales of the Wii U console; Nintendo had a net loss of $457 million dollars.<ref>{{Cite web |url=https://www.eurogamer.net/nintendo-slumps-to-another-annual-loss-after-dismal-wii-u-sales |title=Nintendo slumps to another annual loss after dismal Wii U sales |date=2014-05-07 |access-date=2022-04-12 |website=[[Eurogamer]] |last=Phillips |first=Tom |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.eurogamer.net/nintendo-slumps-to-another-annual-loss-after-dismal-wii-u-sales |url-status=live }}</ref><ref>{{Cite web |last=Byford |first=Sam |date=2014-05-07 |title=Nintendo reports third consecutive annual loss as Wii U sales fizzle out |url=https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013 |url-status=live |archive-url=https://web.archive.org/web/20220324014748/https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013 |archive-date=2022-03-24 |access-date=2022-03-23 |website=[[The Verge]]}}</ref> As of 2020 the game has sold 3.07 million copies and is the [[List of best-selling Wii U video games|eighth-best-selling game on the Wii U]].<ref>{{cite web|date=September 30, 2021|title=Top Selling Title Sales Units|url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|access-date=April 12, 2022|publisher=Nintendo|archive-date=October 31, 2017|archive-url=https://web.archive.org/web/20171031003753/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|url-status=live}}</ref>
''New Super Luigi U'' debuted the same week as ''[[Pikmin 3]]'', another highly anticipated title by Nintendo that was also released exclusively for the Wii U, overshadowing ''New Super Luigi U'' in comparison. Japanese sales for the retail copy totaled 24,881, about 1,000 copies behind ''[[Tomodachi Life|Tomodachi Collection: New Life]]'' and a roughly third the number of ''Pikmin 3''.<ref>{{Cite web |url=https://www.siliconera.com/this-week-in-sales-pikmin-3-and-luigi-lift-wii-u-sales/amp/ |title=This Week In Sales: Pikmin 3 And Luigi Lift Wii U Sales |date=2013-07-14 |access-date=2022-04-12 |website=[[Siliconera]] |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.siliconera.com/this-week-in-sales-pikmin-3-and-luigi-lift-wii-u-sales/amp/ |url-status=live }}</ref><ref>{{Cite web |url=https://www.vg247.com/pikmin-3-bests-other-high-profile-releases-during-debut-week-in-japan |title=Pikmin 3 bests other high profile debuts in Japan |date=2013-07-17 |access-date=2022-04-12 |website=[[VG247]] |last=Nunneley |first=Stephanie |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.vg247.com/pikmin-3-bests-other-high-profile-releases-during-debut-week-in-japan |url-status=live }}</ref> By the end of August, North American sales reached 120,000.<ref>{{Cite web |url=https://www.siliconera.com/nintendo-reveal-u-s-sales-for-fire-emblem-awakening-luigis-mansion-and-more/ |title=Nintendo Reveal U.S. Sales For Fire Emblem: Awakening, Luigi's Mansion And More |date=2013-09-12 |access-date=2022-04-12 |website=[[Siliconera]] |last=Sahdev |first=Ishaan |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.siliconera.com/nintendo-reveal-u-s-sales-for-fire-emblem-awakening-luigis-mansion-and-more/ |url-status=live }}</ref> By May 2014, ''New Super Luigi U'' reached 1.76 million sales, although 2014 was a financial failure for Nintendo and the Wii due to the poor sales of the Wii U console; Nintendo had a net loss of $457 million.<ref>{{Cite web |url=https://www.eurogamer.net/nintendo-slumps-to-another-annual-loss-after-dismal-wii-u-sales |title=Nintendo slumps to another annual loss after dismal Wii U sales |date=2014-05-07 |access-date=2022-04-12 |website=[[Eurogamer]] |last=Phillips |first=Tom |archive-date=April 12, 2022 |archive-url=https://web.archive.org/web/20220412145720/https://www.eurogamer.net/nintendo-slumps-to-another-annual-loss-after-dismal-wii-u-sales |url-status=live }}</ref><ref>{{Cite web |last=Byford |first=Sam |date=2014-05-07 |title=Nintendo reports third consecutive annual loss as Wii U sales fizzle out |url=https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013 |url-status=live |archive-url=https://web.archive.org/web/20220324014748/https://www.theverge.com/2014/5/7/5689878/nintendo-earnings-fy-2013 |archive-date=2022-03-24 |access-date=2022-03-23 |website=[[The Verge]]}}</ref> As of 2020 the game has sold 3.07 million copies and is the [[List of best-selling Wii U video games|eighth-best-selling game on the Wii U]].<ref>{{cite web|date=September 30, 2021|title=Top Selling Title Sales Units|url=https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|access-date=April 12, 2022|publisher=Nintendo|archive-date=October 31, 2017|archive-url=https://web.archive.org/web/20171031003753/https://www.nintendo.co.jp/ir/en/finance/software/wiiu.html|url-status=live}}</ref>


== Notes ==
== Notes ==
Line 107: Line 104:


== External links ==
== External links ==
*{{Official website}}
*{{Official website}}{{dead link|date=July 2024}}


{{Year of Luigi}}
{{Year of Luigi}}
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[[Category:Nintendo Switch games]]
[[Category:Nintendo Switch games]]
[[Category:Pack-in video games]]
[[Category:Pack-in video games]]
[[Category:Platform games]]
[[Category:Platformers]]
[[Category:Side-scrolling video games]]
[[Category:Side-scrolling video games]]
[[Category:Super Mario]]
[[Category:Super Mario]]

Latest revision as of 04:08, 24 December 2024

New Super Luigi U
Packaging artwork
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Masataka Takemoto
Producer(s)Takashi Tezuka
Hiroyuki Kimura
Designer(s)
  • Shigeyuki Asuke
  • Daiki Iwamoto
  • Ryutaro Kanno
Artist(s)Masanobu Sato
Composer(s)Shiho Fujii
Mahito Yokota
SeriesLuigi, Super Mario
Platform(s)Wii U
Nintendo Switch
Release
June 19, 2013
  • DLC
    • JP: June 19, 2013
    • WW: June 20, 2013
    • AU: June 21, 2013
  • Retail
    • JP: July 13, 2013
    • EU: July 26, 2013
    • AU: July 27, 2013
    • NA: August 25, 2013
  • Nintendo Switch
    • WW: January 11, 2019
Genre(s)Platform
Mode(s)Single-player, multiplayer

New Super Luigi U[a] (stylized as New Super Luigi Bros. U) is a 2013 platform game developed by Nintendo for the Wii U. It is an expansion pack for New Super Mario Bros. U (2012), part of the Super Mario series. The plot and game mechanics remain identical to New Super Mario Bros. U, but Luigi replaces Mario as the protagonist. Luigi jumps higher and has less ground friction than Mario, and every level is redesigned to increase the difficulty level. The expansion adds Nabbit, a non-player character from New Super Mario Bros. U, as an invincible playable character.

Nintendo's goal was to challenge preconceived notions of downloadable content (DLC) and make New Super Luigi U a game large enough to stand on its own. The developers sought to differentiate it from New Super Mario Bros. 2's (2012) DLC. The increased difficulty served to challenge series veterans, but levels were shortened to encourage less experienced players. Luigi was made the primary focus due to the Year of Luigi marketing campaign; New Super Luigi U was branded to coincide with it. It was purchasable as DLC for New Super Mario Bros. U, as a standalone game, and as a bundle with the main game. It was also included with the Nintendo Switch port, New Super Mario Bros. U Deluxe, in 2019.

New Super Luigi U was announced in a February 2013 Nintendo Direct; digital and retail versions were released between June and August. Nintendo took multiple routes to promote the expansion and Year of Luigi, including a partnership with the Chicago Transit Authority and a parkour-themed mockumentary. New Super Luigi U received positive reviews; critics praised the difficulty and level design, but criticized Luigi's control scheme as unbalanced with the difficulty change. The multiplayer and addition of Nabbit received mixed opinions. Debut sales were overshadowed by Pikmin 3, but the expansion sold 3.07 million copies by 2020, making it the eighth-best-selling Wii U game.

Gameplay

[edit]
Gameplay of four-player multiplayer; a Star Coin can be seen floating at the top of the screen as well as a Luigi topiary that stands to the right of the screen

Once purchased, New Super Luigi U is selectable from the New Super Mario Bros. U (NSMBU) main menu. The main storyline is nearly identical to that of NSMBU, with the omission of Mario.[1] The player controls Luigi with the goal of traversing each level from left to right to reach the end, identified with a flag pole.[2][3] Throughout the levels are various enemies and hazards to hinder progression.[4] Levels also contain power-ups that give Luigi new abilities when collected; for example, the Fire Flower allows Luigi to throw fireballs and the Flying Squirrel Suit allows Luigi to glide midair. Each level contains three "Star Coins" that serve as collectible items.[3][5] Levels are split up into eight "worlds",[3] and encounters with one of eight Koopalings occur within them.[2] The levels are selected on an overworld map with branching paths. Compared to NSMBU, levels are redesigned to be more difficult and do not contain checkpoints,[6] but are considerably shorter in length. The player has one hundred seconds to complete each level.[5] Using the Wii U GamePad, the player can use its touchscreen to place down temporary platforms to stand on at their discretion.[1]

Although retaining the same control scheme as Mario, Luigi himself has less friction and slides easier,[5] and also jumps higher and moves slower midair.[3] Once the game is completed the player has the option to turn these physics changes off. Replacing Mario is Nabbit, originally a non-player character who appeared in NSMBU as an antagonist.[7] Nabbit is invulnerable to enemy damage and steadily gains extra lives over time, but in return cannot use power-ups.[8] Two other characters are also playable, yellow and blue-colored Toads, who retain the same physics from NSMBU. Each character can be played by an individual player in up to four-person multiplayer.[9][4]

Development

[edit]

New Super Luigi U was developed by Nintendo EAD, the developers of New Super Mario Bros. U. The downloadable content (DLC) was made to emphasize the character Luigi due to the Year of Luigi, a marketing campaign commemorating the 30th anniversary of his introduction in Mario Bros. (1983). The concept for a Luigi-oriented DLC was conceived by producer Takashi Tezuka.[10] Tezuka stated that the game's primary goal was to "change what people think of DLC."[11] To help make the DLC distinct from that of NSMBU, various developers were brought in from the New Super Mario Bros. 2 team to design new gimmicks that didn't overlap with the base game.[10]

Concept

[edit]
Producer Takashi Tezuka (left) with Shigeru Miyamoto (right) in 2015

According to Tezuka, the developers originally considered ideas for DLC that were much smaller than the final product, and settled on making more playable courses for the Boost Rush game mode, similar to the DLC found in New Super Mario Bros. 2. Ideas for gimmicks found within the new levels were conceptualized fairly quickly; the similarity between the new DLC and New Super Mario Bros. 2 "began to bother" Tezuka.[12] When he requested game director Masataka Takemoto to start over from scratch with a new concept, he accepted the offer because he believed that fans would query why the DLC was not included in the base game. Takemoto's new goal was to create a DLC larger than New Super Mario Bros. 2, and waited for its DLC to release to test how it would be received by its audience.[10] When the DLC for New Super Mario Bros. 2 was released, to their expectations, fans were disappointed that the content was too basic to be held behind a paid barrier.[12]

When development for New Super Mario Bros. U DLC recommenced, they experimented with the concept of levels that "had extremely short courses but increased difficulty." They did this because they considered that players who completed the game would be looking for a more difficult challenge, but making each level the same length as the base game would make the experience "exhausting". Takemoto viewed the length change from a different angle; he noticed how each subsequent release in the Super Mario series had levels that were longer than the last. He aimed to make a game that was similar in playtime to Super Mario Bros. 3 for easier accessibility. To get players to post about New Super Luigi U on the social platform Miiverse, they emphasized adding at least one "landmark" in each level, such as Luigi pixel art, stickers, and Luigi-shaped objects in the background, to encourage the player to post their findings. From there, other players could spend time trying to look for them. Tezuka was originally opposed to a physical release because the game was designed to appeal to players who had already completed New Super Mario Bros. U. He changed his mind after considering an audience that had never played the game and could use the DLC as a starting point.[12]

Characters

[edit]

"I asked a programmer to make something as a test, and his first reaction was 'Are you really going to do this with Nabbit?!' But when he actually made it, before he even showed it to me, I got a phone call from that programmer, who was overjoyed, saying, 'It feels so refreshing to use Nabbit! Even the way he walks around the course selection screen is great!' When I heard that, I knew I had to keep pushing for Nabbit!"

Directo Masataka Takemoto speaking about Nabbit, 2013 Iwata Asks interview[12]

When Tezuka first suggested Luigi to be the centralized character, Takemoto first replied, "What are you talking about?!" When Tezuka persisted and requested the idea again a few days later, Takemoto took the idea into consideration; he found that making Luigi the main character would further solidify the game as a separate experience. With the change came the additions of a new control set for Luigi, and certain level concepts where standard controls made completion difficult became easier.[12]

After Tezuka convinced Takemoto to omit Mario from the game entirely, other options for a replacement were considered. The original idea was to include a third Toad but was later decided against because it made multiplayer too disorienting.[13] Princess Peach was never considered because she "is off somewhere far away in need of saving." After considering enemy options Takemoto settled on Nabbit, a character who first appeared in New Super Mario Bros. U as a non-player character. He asked a specific programmer to create a prototype; he was originally skeptical about the idea but was shocked to find it worked well, calling Takemoto about his discoveries before he even viewed it in person.[12] They also considered and incorporated the ability for him to dodge enemies altogether as he does in New Super Mario Bros. U, which ended up being included in the final version; they found the idea to be a good feature for beginners or less experienced players.[10] This fell in line with one of Shigeru Miyamoto's philosophies for game design: "An idea is a single solution that solves multiple issues at once."[12]

Marketing and release

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A Brown Line train was redesigned with New Super Luigi U artwork in August to promote the game.

The game was announced in a February 2013 Nintendo Direct, coinciding with the announcements of Luigi's Mansion: Dark Moon and Mario & Luigi: Dream Team. It was presented by Nintendo CEO Satoru Iwata; no release date and price were mentioned as it was a long way from completion.[14] More details were revealed at E3 2013; Nintendo announced that Mario would be omitted from the DLC entirely and would be replaced with Nabbit. They also announced that the DLC would release not only for the Wii U Nintendo eShop but as a standalone physical copy as well, with a green box instead of blue. The eShop variant released June 19 in Japan and the following day worldwide, and the retail version released July 13 and 26 in Europe and Japan respectively, and August 25 in North America.[15] The following November saw the release of a Wii U bundle that contained NSMBU and New Super Luigi U.[16] New Super Luigi U, alongside the original base game, were bundled together and re-released for the Nintendo Switch with other changes to gameplay as New Super Mario Bros. U Deluxe in 2019.[17]

On July 27, Takemoto made an post on Miiverse that Nintendo would be holding a challenge for its players; the goal was to complete the main story mode while collecting the fewest coins possible.[18] In the month after release, Nintendo partnered with the Chicago Transit Authority to rebrand one of their Chicago "L" Brown Line systems into the "Luigi Line"; the train was redesigned with a green color scheme and contained Year of Luigi artwork and other New Super Luigi U promotional material.[19] Kiosk booths were placed on the second floor of the Clark/Lake station so passersby could demo the game,[19] and a Luigi costumed character was a frequent rider.[20] The promotion remained from August 12 to September 8, after which it returned to normal.[19] Throughout the promotion the official Nintendo of America Twitter account was changed to appear as if it were Luigi's, and was used to take pictures of Luigi visiting different places in Chicago, Illinois.[21] The same month also saw the release of the mockumentary Finding Luigi – Legend of Parkour, which released for Nintendo's official YouTube channel. The video depicts Luigi as a "legend of parkour" who has mysteriously vanished from the industry, and the film crew attempts to meet with an on-the-run Nabbit to learn of his current whereabouts.[22][23]

Reception

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New Super Luigi U received "generally favorable reviews" according to review aggregator website Metacritic, receiving a 77/100 based on 59 critical reviews.[24]

Most critics praised the game's difficulty,[26][3][4] with Jan Wobbeking of 4Players comparing the game's difficulty to that of the Japanese-exclusive release Super Mario Bros.: The Lost Levels.[6] Nintendo Life's Thomas Whitehead appreciated the spike in difficulty and lauded the use of limited time and more intense platforming to do so. They originally found the jumps flutter to be unnecessary but the change ultimately became "second nature".[4] Polygon reviewer Phillip Kollar considered the game "the most difficult Mario content that Nintendo has created in decades." Some praised it as a new challenge for players after completing NSMBU, but only with Super Mario series veterans in mind; IGN's Vince Ingenito called the game a "CliffsNotes version of a great fast-paced 2D platformer", and found the game overall to be a unique twist on the standard Super Mario formula.[3] In opposition, Kollar noted a lack of attention to new players, and although the game was balanced towards the player, it was too "relentless" to encourage more attempts. Writing for Eurogamer, Chris Schilling increasingly found frustration in the time spent between dying and opening a level, and negatively compared the experience to Super Meat Boy, which resets the player immediately after failure.[2] 4Players highlighted a handful of posts made to Miiverse, where users verbalized their frustrations with the game's difficulty.[6] Despite the changes, GameSpot felt the experience was too similar to NSMBU.[25]

The level design was lauded,[4][1][28] but some criticized other small annoyances that hurt the overall experience.[2][5] Ingenito noted that the 100-second time limit gave a strong "psychological effect" and credited the decreasing timer to many of his mistakes.[3] Kollar enjoyed the limited time but was ultimately frustrated that it left little room to play at their own pace or to view the game's graphics;[1] VentureBeat's Jeff Grubb shared similar opinions.[28] Schilling considered the level design challenging but uninteresting, due to the fact that most had only one direct path to completion and did not give the player much freedom to explore.[2] Henry Gilbert of GamesRadar called the shorter levels "impressively compact", and considered the shortened concept to be a positive with Super Mario series veterans in mind.[26] Whitehead applauded the gimmicks found within levels and named memorable events that they considered were Nintendo holding back their creativity.[4] USGamer's Jeremy Parish considered the game to be frustrating, not because of the intentional difficulty, but other various changes to Luigi's control did not add up well to the precise and quick-paced level design. They considered the concept to go against the standard Super Mario formula of being able to explore each level as they please. They found the game overall to be too demanding and preferred the DLC found in New Super Mario Bros. 2.[5]

Luigi's control scheme was mostly criticized for its impreciseness.[6][2][3][5] Schilling criticized Luigi's controls, not due to their function, but because they did not pair well with the level design, which focused on precision and therefore did not emphasize Luigi's slippery movement. He appreciated the ability to revert controls post-completion but called the overall concept "a green peg in a red hole."[2] Game Informer reviewer Dan Ryckert struggled to get used to the dynamic shift in gameplay from the base game, but overall enjoyed the experience.[9] 4Players noted difficulty in navigating Luigi through tight platforming sessions, but the higher jump helped to avoid failure.[6] Ingenito derided the level design for its failure to justify Luigi's movement, and although it did increase difficulty it was not in a fair sense. They appreciated the higher jumps, however, and often exploited them to a maximum.[3] In contrast, Kollar felt the levels matched Luigi's moveset well and merely took time to get used to.[1]

Critics were also opposed to the multiplayer,[26][4] with mixed opinions directed towards Nabbit.[9][26] Ryckert considered Nabbit a helpful addition geared towards new players who would not be comfortable with the increased difficulty.[9] Gilbert criticized the multiplayer; they felt the game focused primarily on single-player and most levels were unmanageable with four players participating simultaneously. They also believed Nabbit caused "unexpected problems" by being unbalanced in comparison to the other characters.[26] Whitehead appreciated the use of Nabbit as a more approachable selection but was overall "misguided", and due to the addition of unmanageable multiplayer, suggested using NSMBU's multiplayer instead.[4]

Sales

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New Super Luigi U debuted the same week as Pikmin 3, another highly anticipated title by Nintendo that was also released exclusively for the Wii U, overshadowing New Super Luigi U in comparison. Japanese sales for the retail copy totaled 24,881, about 1,000 copies behind Tomodachi Collection: New Life and a roughly third the number of Pikmin 3.[29][30] By the end of August, North American sales reached 120,000.[31] By May 2014, New Super Luigi U reached 1.76 million sales, although 2014 was a financial failure for Nintendo and the Wii due to the poor sales of the Wii U console; Nintendo had a net loss of $457 million.[32][33] As of 2020 the game has sold 3.07 million copies and is the eighth-best-selling game on the Wii U.[34]

Notes

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  1. ^ Japanese: New スーパールイージ U, Hepburn: Nyū Sūpā Ruīji Yū

References

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  1. ^ a b c d e f Kollar, Phillip (June 25, 2013). "New Super Luigi U review: inferiority complex". Polygon. Archived from the original on March 22, 2022. Retrieved April 7, 2022.
  2. ^ a b c d e f g h Schilling, Chris (June 24, 2013). "New Super Luigi U review: Oh, brother". Eurogamer. Archived from the original on October 19, 2021. Retrieved April 7, 2022.
  3. ^ a b c d e f g h i j Ingenito, Vince (June 27, 2013). "New Super Luigi U Review: Riding Mario's Coattails". IGN. Archived from the original on March 22, 2022. Retrieved April 7, 2022.
  4. ^ a b c d e f g h i Whitehead, Thomas (June 23, 2013). "New Super Luigi U Review (Wii U eShop): New Super DLC for U". Nintendo Life. Archived from the original on April 7, 2022. Retrieved April 7, 2022.
  5. ^ a b c d e f g Parish, Jeremy (June 26, 2013). "New Super Luigi U Review". USGamer. Archived from the original on March 22, 2022. Retrieved April 7, 2022.
  6. ^ a b c d e f Wobbeking, Jan (June 26, 2013). "Test: New Super Luigi U (Plattformer)" [Review: New Super Luigi U (Platformer)]. 4Players (in German). Archived from the original on October 28, 2021. Retrieved April 7, 2022.
  7. ^ Ray Correa, Alexa (May 17, 2013). "New Super Luigi U coming to eShop June 20, standalone at retail Aug. 25". Polygon. Archived from the original on April 29, 2022. Retrieved April 29, 2022.
  8. ^ Cooper, Hollander (June 12, 2013). "Super Luigi U's Nabbit makes the game less fun for everyone". GamesRadar. Archived from the original on March 22, 2022. Retrieved April 29, 2022.
  9. ^ a b c d e Ryckert, Dan (August 25, 2013). "New Super Luigi U Review: Luigi Succeeds In The Spotlight". Game Informer. Archived from the original on April 26, 2022. Retrieved April 7, 2022.
  10. ^ a b c d Green, Andy (July 12, 2013). "Nintendo Wanted To Take A Different Approach To DLC With New Super Luigi U". Nintendo Life. Archived from the original on April 6, 2022. Retrieved April 6, 2022.
  11. ^ Lien, Tracey (June 14, 2013). "New Super Luigi U remodels 82 courses to be shorter but harder". Polygon. Archived from the original on March 22, 2022. Retrieved April 6, 2022.
  12. ^ a b c d e f g Iwata, Satoru. "Iwata Asks: New Super Luigi U". Nintendo. Archived from the original on April 26, 2022. Retrieved April 6, 2022.
  13. ^ Ray Corriea, Alexa (July 12, 2013). "New Super Luigi U added Nabbit in multiplayer to avoid using Mario". Polygon. Archived from the original on April 6, 2022. Retrieved April 6, 2022.
  14. ^ Makuch, Eddie (February 14, 2013). "Luigi-themed DLC coming to New Super Mario Bros. U". GameSpot. Archived from the original on April 6, 2022. Retrieved April 6, 2022.
  15. ^ "New Super Luigi U (Wii U eShop)". Nintendo Life. January 19, 2021. Archived from the original on April 6, 2022. Retrieved April 6, 2022.
  16. ^ Sheridan, Connor (October 23, 2013). "New Wii U Deluxe packs New Super Mario Bros. U and New Super Luigi U". GamesRadar. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  17. ^ Greenwald, Will (February 6, 2019). "New Super Mario Bros. U Deluxe (for Nintendo Switch) Review". PCMag. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  18. ^ Green, Andy (July 22, 2013). "New Super Luigi U Competition Opens On Miiverse". Nintendo Life. Archived from the original on December 2, 2020. Retrieved April 12, 2022.
  19. ^ a b c Jones, Thomas (August 13, 2013). "Chicago L Train Transformed to Celebrate The Year of Luigi". Nintendo Life. Archived from the original on March 20, 2022. Retrieved April 12, 2022.
  20. ^ Sakar, Samit (August 7, 2013). "Nintendo decking out Chicago's L train with Luigi Aug. 12". Polygon. Archived from the original on March 20, 2022. Retrieved April 12, 2022.
  21. ^ Futter, Mike (August 12, 2013). "Luigi Paints Chicago Green". Game Informer. Archived from the original on March 20, 2022. Retrieved April 12, 2022.
  22. ^ Farokhmanesh, Megan (August 25, 2013). "Nintendo reveals Luigi's Parkour past in mockumentary". Polygon. Archived from the original on March 20, 2022. Retrieved March 20, 2022.
  23. ^ Whitehead, Thomas (August 25, 2013). "Weirdness: Nintendo Releases "Finding Luigi" Parkour Mockumentary". Nintendo Life. Archived from the original on March 20, 2022. Retrieved March 20, 2022.
  24. ^ a b "New Super Luigi U for Wii U Reviews". Metacritic. CBS Interactive. Archived from the original on May 11, 2014. Retrieved February 2, 2014.
  25. ^ a b Brown, Peter (June 26, 2013). "New Super Luigi U Review". GameSpot. Archived from the original on February 1, 2014. Retrieved April 7, 2022.
  26. ^ a b c d e f Gilbert, Henry (July 3, 2013). "New Super Luigi U Revew Review: A Challenging Gift for the Year of Luigi". GamesRadar. Archived from the original on March 22, 2022. Retrieved April 7, 2022.
  27. ^ Greenwald, Will (July 16, 2013). "New Super Luigi U. (for Nintendo Wii U ) Review". PCMag. Retrieved August 30, 2024.
  28. ^ a b Grubb, Jeff (June 28, 2013). "New Super Luigi U is a terrible idea spread across an entire game (opinion)". VentureBeat. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  29. ^ "This Week In Sales: Pikmin 3 And Luigi Lift Wii U Sales". Siliconera. July 14, 2013. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  30. ^ Nunneley, Stephanie (July 17, 2013). "Pikmin 3 bests other high profile debuts in Japan". VG247. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  31. ^ Sahdev, Ishaan (September 12, 2013). "Nintendo Reveal U.S. Sales For Fire Emblem: Awakening, Luigi's Mansion And More". Siliconera. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  32. ^ Phillips, Tom (May 7, 2014). "Nintendo slumps to another annual loss after dismal Wii U sales". Eurogamer. Archived from the original on April 12, 2022. Retrieved April 12, 2022.
  33. ^ Byford, Sam (May 7, 2014). "Nintendo reports third consecutive annual loss as Wii U sales fizzle out". The Verge. Archived from the original on March 24, 2022. Retrieved March 23, 2022.
  34. ^ "Top Selling Title Sales Units". Nintendo. September 30, 2021. Archived from the original on October 31, 2017. Retrieved April 12, 2022.
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