Valorant: Difference between revisions
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{{Short description|2020 video game}} |
{{Short description|2020 video game by Riot Games}} |
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{{pp-vandalism|small=yes}} |
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{{Primary sources|date=November 2024}} |
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{{Use American English|date=March 2021}} |
{{Use American English|date=March 2021}} |
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{{Use mdy dates|date=April 2021}} |
{{Use mdy dates|date=April 2021}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Valorant |
| title = Valorant |
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| image = Valorant |
| image = Valorant cover.jpg |
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| developer = [[Riot Games]] |
| developer = [[Riot Games]] |
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| engine = [[Unreal Engine 4]] |
| engine = [[Unreal Engine 4]] |
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| publisher = Riot Games |
| publisher = Riot Games |
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| director = {{ubl|David Nottingham|Andy Ho|Joe Ziegler (former)<ref>{{Cite news |author1=Andy Chalk |date=2022-12-20 |title=Valorant game director Joe Ziegler leaves Riot for Bungie |language=en |work=PC Gamer |url=https://www.pcgamer.com/valorant-game-director-joe-ziegler-leaves-riot-for-bungie/ |access-date=2023-07-08}}</ref>}} |
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| director = {{ubl|David Nottingham|Joe Ziegler}} |
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| producer = {{ubl|Anna Donlon|John Goscicki}} |
| producer = {{ubl|Anna Donlon|John Goscicki}} |
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| released = June 2, 2020 |
| released = June 2, 2020 |
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}} |
}} |
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| modes = [[Multiplayer]] |
| modes = [[Multiplayer]] |
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| platforms = [[Windows]] |
| platforms = [[Windows]]<br />[[PlayStation 5]]<br />[[Xbox Series X and Series S|Xbox Series X/S]] |
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| caption = |
| caption = |
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| designer = {{ubl|Trevor Romleski|Salvatore Garozzo}} |
| designer = {{ubl|Trevor Romleski|Salvatore Garozzo}} |
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| programmer = {{ubl|Paul Chamberlain|Dave Heironymus|David Straily}} |
| programmer = {{ubl|Paul Chamberlain|Dave Heironymus|David Straily}} |
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| artist = Moby Francke |
| artist = Moby Francke |
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| composer = Jesse Harlin<ref>{{cite web |title=End of Year: Audio Discipline |url=https://playvalorant.com/en-gb/news/dev/end-of-year-audio-discipline/ |publisher=[[Riot Games]] |access-date=January 15, 2021}}</ref> |
| composer = Jesse Harlin<ref>{{cite web |title=End of Year: Audio Discipline |url=https://playvalorant.com/en-gb/news/dev/end-of-year-audio-discipline/ |publisher=[[Riot Games]] |access-date=January 15, 2021}}</ref>{{bcn|date=June 2023}} |
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}} |
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'''''Valorant''''' is a |
'''''Valorant''''' is a 2020 [[First-person shooter|first-person]] [[tactical shooter|tactical]] [[hero shooter]] video game developed and published by [[Riot Games]].<ref name="playvalorant.com">{{Cite web|title=VALORANT: Riot Games' competitive 5v5 character-based tactical shooter|url=https://playvalorant.com/en-us/agents/|access-date=January 6, 2021|website=playvalorant.com|language=en}}</ref> A [[free-to-play]] game, ''Valorant'' takes inspiration from the ''[[Counter-Strike]]'' series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving. Development started in 2014 and was teased under the codename ''Project A'' in 2019; the game was released on June 2, 2020 for [[Microsoft Windows|Windows]]. It was [[ported]] to the [[Xbox Series X and Series S|Xbox Series X/S]] and [[PlayStation 5]] in June 2024, albeit without [[Cross-platform play|crossplay]] between PC and console clients. |
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==Gameplay== |
==Gameplay== |
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[[File:Valorant gameplay.jpg|thumb|Gameplay screenshot|left]] |
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''Valorant'' is a team-based [[First-person shooter|first-person]] [[tactical shooter|tactical]] [[hero shooter]] set in the near future.<ref name="Goslin 2020a" /><ref name="Goslin 2020b" /><ref name="Goslin 2020c" /><ref name="First Announced 1" /> Players play as one of a set of Agents, characters based on several countries and cultures around the world.<ref name="First Announced 1" /> In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives. Every player starts each round with a "classic" pistol and one or more "signature ability" charges.<ref name="Goslin 2020b" /> Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any objectives completed. The game has an assortment of weapons including secondary guns like [[Sidearm (weapon)|sidearms]] and primary guns like [[submachine guns]], [[shotguns]], [[machine guns]], [[assault rifles]] and [[sniper rifles]].<ref name="Geddes 2020" /><ref name="Toms 2020" /> There are [[Automatic firearm|automatic]] and [[Semi-automatic firearm|semi-automatic]] weapons that each have a unique shooting pattern that has to be controlled by the player to be able to shoot accurately.<ref name="Toms 2020" /> It currently offers 20 agents to choose from.<ref name="playvalorant.com"/><ref>{{Cite web|title=All Valorant characters and abilities guide|url=https://www.pcgamesn.com/valorant/characters-abilities|access-date=January 6, 2021|website=PCGamesN|language=en-GB}}</ref> They are Brimstone, Viper, Omen, Cypher, Sova, Sage, Phoenix, Jett, Raze, Breach, Reyna, Killjoy, Skye, Yoru, Astra, KAY/O, Chamber, Neon, Fade, Harbor, and Gekko. The player will get 5 unlocked agents when they create their account, (Brimstone, Sova, Sage, Phoenix and Jett) and will have to unlock the rest of the agents by activating that agent's contract. |
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''Valorant'' is a team-based [[First-person shooter|first-person]] [[tactical shooter|tactical]] [[hero shooter]] set in the near future.<ref name="Goslin 2020a" /><ref name="Goslin 2020b" /><ref name="Goslin 2020c" /><ref name="First Announced 1" /> Players play as one of a set of Agents, characters based on several countries and cultures around the world.<ref name="First Announced 1" /> In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives. Every player starts each round with a "classic" pistol and one or more "signature ability" charges.<ref name="Goslin 2020b" /> Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any objectives completed. The game has an assortment of weapons including secondary guns like [[Sidearm (weapon)|sidearms]] and primary guns like [[submachine guns]], [[shotguns]], [[machine guns]], [[assault rifles]] and [[sniper rifles]].<ref name="Geddes 2020" /><ref name="Toms 2020" /> There are [[Automatic firearm|automatic]] and [[Semi-automatic firearm|semi-automatic]] weapons that each have a unique shooting pattern that has to be controlled by the player to be able to shoot accurately.<ref name="Toms 2020" /> It currently offers 24 agents to choose from.<ref name="playvalorant.com"/><ref>{{Cite web|title=All Valorant characters and abilities guide|url=https://www.pcgamesn.com/valorant/characters-abilities|access-date=January 6, 2021|website=PCGamesN|language=en-GB}}</ref><ref name=":3">{{Cite web |last=Stubbs |first=Mike |title=New 'Valorant' Agent Deadlock Can Trap Enemies In A Cocoon |url=https://www.forbes.com/sites/mikestubbs/2023/06/25/new-valorant-agent-deadlock-can-trap-enemies-in-a-cocoon/ |access-date=2023-06-28 |website=Forbes |language=en}}</ref> The player will get 5 unlocked agents when they create their account, and will have to unlock the rest of the agents by collecting an in-game currency called Kingdom Credits. Kingdom Credits can be acquired by playing games or completing daily and weekly tasks, and can be spent on unlocking new agents or cosmetic items. However, within the first 28 days of release, new Agents can only be unlocked with Valorant Points (VP), Agent Recruitment Events, or by having a linked and active [[Xbox]] [[Xbox Game Pass|Game Pass]] subscription. VP is an in-game currency that can only obtained by purchasing it with real money,<ref name=":1">{{Cite web |title=VALORANT Store and Cosmetic Content |url=https://playvalorant.com/en-gb/news/dev/valorant-store-and-cosmetic-content/ |access-date=2021-10-01 |website=playvalorant.com |language=en}}</ref>{{bcn|date=June 2023}} and it can be spent on cosmetic items or new agents. |
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===Unrated=== |
===Unrated=== |
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In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point.<ref name="Goslin 2020b" /> If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point.<ref name="Shea 2020" /> If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point.<ref name="Goslin 2020b" /> If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote reaches 4 (in contrast to 5 for competitive), the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.<ref>{{Cite web|title=How to surrender in Valorant|url=https://www.shacknews.com/article/118984/how-to-surrender-in-valorant|access-date=November 5, 2020|website=Shacknews|language=en}}</ref> A team gets only three chances to surrender: once in the first half, once in the pistol round of the second half, and once more in the second half. |
In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point.<ref name="Goslin 2020b" /> If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point.<ref name="Shea 2020" /> If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point.<ref name="Goslin 2020b" /> If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote reaches 4 (in contrast to 5 for competitive), the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.<ref>{{Cite web|title=How to surrender in Valorant|url=https://www.shacknews.com/article/118984/how-to-surrender-in-valorant|access-date=November 5, 2020|website=Shacknews|date=July 2020 |language=en}}</ref> A team gets only three chances to surrender: once in the first half, once in the pistol round of the second half, and once more in the second half. |
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===Spike Rush=== |
===Spike Rush=== |
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=== Swiftplay === |
=== Swiftplay === |
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Swiftplay matches are simply a shortened version of the Unrated game mode. 10 players are split into 2 teams, attackers and defenders. Attackers must plant the spike while the Defenders must stop them. What differs Swiftplay to Unrated is that it is best to 9 rounds - the first team to win 5 rounds wins the match. On round 4, the team's players switch, as they would do in round 7 in the Unrated game mode. The game's currency system has no changes from Unrated. Swiftplay is meant as a quick game mode, averaging around 15 minutes per game, as opposed to around 40 minutes for Unrated. |
Swiftplay matches are simply a shortened version of the Unrated game mode. 10 players are split into 2 teams, attackers and defenders. Attackers must plant the spike while the Defenders must stop them. What differs Swiftplay to Unrated is that it is best to 9 rounds - the first team to win 5 rounds wins the match. On round 4, the team's players switch, as they would do in round 7 in the Unrated game mode. The game's currency system has no changes from Unrated. Swiftplay is meant as a quick game mode, averaging around 15 minutes per game, as opposed to around 40 minutes for Unrated.<ref>{{Cite web |date=2022-12-17 |title=What is Valorant Swift Play and how is it different from Spike Rush? |url=https://esports.gg/news/valorant/valorant-swift-play-beta/ |access-date=2023-07-21 |website=Esports.gg |language=en-US}}</ref> |
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===Competitive=== |
===Competitive=== |
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Competitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after 5 games are played. Players are required to reach level 20 before playing this mode.<ref>{{Cite web|title=VALORANT Patch Notes 1.14|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-14/|access-date=January 5, 2021|website=playvalorant.com|language=en}}</ref> In July 2020, Riot introduced a "win by two" condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from Iron to Radiant. Every rank except for Radiant has 3 tiers.<ref>{{Cite web|title=VALORANT Patch Notes 3.05|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-3-05/|access-date=November 2, 2021|website= |
Competitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after 5 games are played. Players are required to reach level 20 before playing this mode.<ref>{{Cite web|title=VALORANT Patch Notes 1.14|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-14/|access-date=January 5, 2021|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}} In July 2020, Riot introduced a "win by two" condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from Iron to Radiant. Every rank except for Radiant has 3 tiers.<ref>{{Cite web|title=VALORANT Patch Notes 3.05|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-3-05/|access-date=November 2, 2021|website=PlayValorant.com|language=en}}</ref>{{bcn|date=June 2023}} Radiant is reserved for the top 500 players of a region, and both Immortal and Radiant have a number associated to their rank allowing players to have a metric in which they can compare how they rank up to others at their level.<ref>{{Cite web|title=How Valorant Ranking System Works – Rankings Explained|url=https://www.alphr.com/valorant-ranking-works/|access-date=2021-07-20|website=Alphr|language=en-US}}</ref> |
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=== Premier === |
=== Premier === |
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Premier is a 5v5 gamemode that allows players a path-to-pro competitive game mode that is aimed towards players that wish to be a professional player. Premier |
Premier is a 5v5 gamemode that allows players a path-to-pro competitive game mode that is aimed towards players that wish to be a professional player. Premier was first introduced in alpha testing in Brazil before being rolled out worldwide by 2024. Players will need to create a team of five to compete against other teams in divisions. Each season will last a few weeks and the top teams will be invited to compete in the Division Championship, with winning teams able to be promoted to their region's Challengers league and therefore be part of the VCT ecosystem. This gamemode includes a pick-and-ban system for maps unlike all the other gamemodes where the players have to play the map selected by the system.<ref>{{Cite web |last=Geddes |first=George |date=2022-10-26 |title=Riot gears up to launch alpha of new competitive VALORANT game mode |url=https://dotesports.com/valorant/news/riot-gears-up-to-launch-alpha-of-new-competitive-valorant-game-mode |access-date=2022-10-28 |website=Dot Esports |language=en-US}}</ref> |
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===Deathmatch=== |
===Deathmatch=== |
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The Deathmatch mode was introduced on August 5, 2020.<ref>{{Cite web|title=VALORANT Patch Notes 1.05|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/|access-date=August 7, 2020|website=playvalorant.com|language=en}}</ref> 14 players enter a 9-minute [[Deathmatch|free-for-all]] match and the first person to reach 40 kills or the player who has the most kills when time is up wins the match. Players spawn in with a random agent as well as full shields, and all abilities are disabled during the match which indulges pure gunplay. Green health packs drop on every kill, which reset the player to maximum health, armor, and give an additional 30 bullets to each of their guns.<ref>{{Cite web|title=VALORANT Patch Notes 1.10|url=https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-1-10/|access-date=February 18, 2021|website=playvalorant.com|language=en}}</ref> |
The Deathmatch mode was introduced on August 5, 2020.<ref>{{Cite web|title=VALORANT Patch Notes 1.05|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-05/|access-date=August 7, 2020|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}} 14 players enter a 9-minute [[Deathmatch (video games)|free-for-all]] match and the first person to reach 40 kills or the player who has the most kills when time is up wins the match. Players spawn in with a random agent as well as full shields, and all abilities are disabled during the match which indulges pure gunplay. Green health packs drop on every kill, which reset the player to maximum health, armor, and give an additional 30 bullets to each of their guns.<ref>{{Cite web|title=VALORANT Patch Notes 1.10|url=https://playvalorant.com/en-gb/news/game-updates/valorant-patch-notes-1-10/|access-date=February 18, 2021|website=playvalorant.com|language=en}}</ref> |
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=== Team Deathmatch === |
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The Team Deathmatch gamemode was announced on June 15, 2023, and went live on June 27 with patch 7.0. This gamemode combines and borrows elements from the standard unrated mode as well as the regular deathmatch mode. It is a free-for-all gamemode where players are split into two teams with five players each. Each match lasts for 9 minutes and 30 seconds, and the first team that reaches 100 kills win. If neither team has reached 100 kills at the end of the 9.5 minutes, then the team with the most kills wins. Each match is split into four stages, with the weapon selection becoming progressively more powerful as players advance through the stages. Players are respawned in a spawn room after being killed. where they will be able to select and adjust their weapons loadout if needed. Unlike the regular deathmatch mode, players need to select their agents before the match begins, as agent abilities are allowed in this gamemode. Players can charge their agents' ultimate abilities either by acquiring Ultimate Orbs spawned randomly throughout the map, or by getting kills. Their ultimate abilities will be available for use after their ult percentages reach 100%. Unlike all other gamemodes, this mode is not played on the standard maps, but rather on its own set of three maps that are specifically designed for team deathmatch: Piazza, District, and Kasbah.<ref>{{Cite web |title=VALORANT Team Deathmatch 101 |url=https://playvalorant.com/en-us/news/game-updates/valorant-team-deathmatch-101/ |access-date=2023-07-21 |website=playvalorant.com |language=en}}</ref> |
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===Escalation=== |
===Escalation=== |
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The Escalation gamemode was introduced on February 17, 2021<ref>{{Cite web|title=VALORANT Patch Notes 2.03|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-03/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref> and is similar to the "gungame" concept found in ''[[Counter-Strike]]'' and ''[[Call of Duty: Black Ops]]'', though it is team-based rather than free-for-all with 5 players on each team. The game will pick a random selection of 12 weapons to move through. As with other gungame versions, a team needs to get a certain number of kills to advance to the next weapon and the weapons get progressively worse as the team moves through them.<ref name="escalation021621">{{cite news |last1=Goslin |first1=Austen |title=Valorant is getting its own version of Call of Duty's Gun Game |url=https://www.polygon.com/2021/2/16/22285590/valorant-escalation-game-mode-gun-game |access-date=March 4, 2021 |work=Polygon |publisher=Vox Media |date=February 16, 2021}}</ref> There are two winning conditions, if one team successfully goes through all 12 levels, or if one team is on a higher level than the opposing team within 10 minutes. Just like Deathmatch, players spawn in as a random agent, unable to use abilities, as the gamemode is set for pure gun fights. Though, abilities like Sova's shock darts, Raze's boom bot, and rocket launcher, are abilities that everyone gets to use as a weapon. After a kill, green health packs drop, which replenishes the player's health, armor, and ammo to its maximum. The gamemode also has auto respawns on, respawning players in random locations around the map.<ref>{{Cite web|title=NEW VALORANT MODE: ESCALATION|url=https://playvalorant.com/en-gb/news/game-updates/new-valorant-mode-escalation/|access-date=March 1, 2021|website=playvalorant.com|language=en}}</ref> |
The Escalation gamemode was introduced on February 17, 2021<ref>{{Cite web|title=VALORANT Patch Notes 2.03|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-03/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}} and is similar to the "gungame" concept found in ''[[Counter-Strike]]'' and ''[[Call of Duty: Black Ops]]'', though it is team-based rather than free-for-all with 5 players on each team. The game will pick a random selection of 12 weapons to move through. As with other gungame versions, a team needs to get a certain number of kills to advance to the next weapon and the weapons get progressively worse as the team moves through them.<ref name="escalation021621">{{cite news |last1=Goslin |first1=Austen |title=Valorant is getting its own version of Call of Duty's Gun Game |url=https://www.polygon.com/2021/2/16/22285590/valorant-escalation-game-mode-gun-game |access-date=March 4, 2021 |work=Polygon |publisher=Vox Media |date=February 16, 2021}}</ref> There are two winning conditions, if one team successfully goes through all 12 levels, or if one team is on a higher level than the opposing team within 10 minutes. Just like Deathmatch, players spawn in as a random agent, unable to use abilities, as the gamemode is set for pure gun fights. Though, abilities like Sova's shock darts, Raze's boom bot, and rocket launcher, are abilities that everyone gets to use as a weapon. After a kill, green health packs drop, which replenishes the player's health, armor, and ammo to its maximum. The gamemode also has auto respawns on, respawning players in random locations around the map.<ref>{{Cite web|title=NEW VALORANT MODE: ESCALATION|url=https://playvalorant.com/en-gb/news/game-updates/new-valorant-mode-escalation/|access-date=March 1, 2021|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}} |
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===Replication=== |
===Replication=== |
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The Replication gamemode went live on May 11, 2021.<ref>{{Cite web|title=VALORANT Patch Notes 2.09|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-09/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref> During the agent select, players vote on which agent they would want to play as. At the end of the time, or after everyone has voted, the game randomly selects one of the player's votes. The entire team will then play as that agent, even if one of the players has not unlocked that agent. It is a best of nine, with the players switching sides after the fourth round. Players can buy guns and shields with a pre-set number of credits. Abilities are pre-bought. Weapons and shields are reset every round.<ref>{{Cite web|title=NEW VALORANT MODE: REPLICATION|url=https://playvalorant.com/en-us/news/game-updates/new-valorant-mode-replication/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref> |
The Replication gamemode went live on May 11, 2021.<ref>{{Cite web|title=VALORANT Patch Notes 2.09|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-2-09/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}} During the agent select, players vote on which agent they would want to play as. At the end of the time, or after everyone has voted, the game randomly selects one of the player's votes. The entire team will then play as that agent, even if one of the players has not unlocked that agent. It is a best of nine, with the players switching sides after the fourth round. Players can buy guns and shields with a pre-set number of credits. Abilities are pre-bought. Weapons and shields are reset every round. This gamemode was removed in patch 7.0.<ref>{{Cite web|title=NEW VALORANT MODE: REPLICATION|url=https://playvalorant.com/en-us/news/game-updates/new-valorant-mode-replication/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}}<ref>{{Cite web |title=The Valorant community is saddened by the announcement that the Replication mode will not be returning anytime soon|url=https://bo3.gg/valorant/news/the-valorant-community-is-saddened-by-the-announcement-that-the-replication-mode-will-not-be-returning-anytime-soon |access-date=2024-07-13 |website=bo3.gg |language=en}}</ref> |
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===Snowball Fight=== |
===Snowball Fight=== |
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Snowball Fight |
Snowball Fight was a limited-time gamemode that was released on December 15, 2020, and is only available during Christmas season.<ref>{{Cite web |last=Kelly |first=Michael |date=2021-12-13 |title=Snowball Fight returns to VALORANT |url=https://dotesports.com/valorant/news/snowball-fight-returns-to-valorant |access-date=2022-05-12 |website=Dot Esports |language=en-US}}</ref> It is a Team Deathmatch game mode, with 50 kills to win. Abilities are not allowed to be used, and players spawn in as a random agent. The only weapon available is the snowball launcher, which is an instant kill, but slow, and uses a projectile-based arc. There is infinite ammo. Throughout the game a "portal" will spawn, delivering gifts, which each contain a random power up.<ref>{{Cite web|title=VALORANT Patch Notes 1.14|url=https://playvalorant.com/en-us/news/game-updates/valorant-patch-notes-1-14/|access-date=November 2, 2021|website=playvalorant.com|language=en}}</ref>{{bcn|date=June 2023}} |
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==Agents== |
==Agents== |
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There are a large variety of playable agents available in the game. Agents are divided into 4 roles: Duelists, Sentinels, Initiators, and Controllers. Each agent has a different role which indicates how the agent is usually played. |
There are a large variety of playable agents available in the game. Agents are divided into 4 roles: Duelists, Sentinels, Initiators, and Controllers. Each agent has a different role which indicates how the agent is usually played. |
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Duelists specialize in attacking and entering a bomb site for the team. [[Riot Games|Riot]]'s official definition for duelists is "self-sufficient fraggers."<ref name=":03">{{Cite web|last=Heath|first=Jerome|date=2021-08-02|title=All VALORANT classes, Explained|url=https://dotesports.com/valorant/news/all-valorant-classes-explained|access-date=2021-09-29|website=Dot Esports|language=en-US}}</ref> Duelists mainly create space for their team while entering onto a site, giving their teammates information, and making entering a site easier. Their abilities tend to consist of flashes which blind enemies, and movement-based abilities that allow for them to cover large distances faster than other agents. This type of ability kit allows for duelists to shine best when they are able to catch players off guard and get impact frags. On attack, duelists are most often expected to play forward, leading the attack. They are expected to be in front of everyone to get opening picks on enemies since their abilities often give them a competitive advantage when gunfighting an enemy. On defense, duelists will be holding choke points where enemies try to enter sites. Due to the mobility in their kits, they are able to get a pick and reposition, giving their team a numbers advantage.<ref name="playvalorant.com5">{{Cite web|title=VALORANT: Riot Games' competitive 5v5 character-based tactical shooter|url=https://playvalorant.com/en-us/agents/|website=playvalorant.com}}</ref>{{bcn|date=June 2023}} |
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===Duelist=== |
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Duelists specialize in attacking and entering a bomb site for the team. [[Riot Games|Riot]]'s official definition for duelists is "self-sufficient fraggers."<ref name=":03">{{Cite web|last=Heath|first=Jerome|date=2021-08-02|title=All VALORANT classes, Explained|url=https://dotesports.com/valorant/news/all-valorant-classes-explained|access-date=2021-09-29|website=Dot Esports|language=en-US}}</ref> Duelists mainly create space for their team while entering onto a site, giving their teammates information, and making entering a site easier. Their abilities tend to consist of flashes which blind enemies, and movement-based abilities that allow for them to cover large distances faster than other agents. This type of ability kit allows for duelists to shine best when they are able to catch players off guard and get impact frags. On attack, duelists are most often expected to play forward, leading the attack. They are expected to be in front of everyone to get opening picks on enemies since their abilities often give them a competitive advantage when gunfighting an enemy. On defense, duelists will be holding choke points where enemies try to enter sites. Due to the mobility in their kits, they are able to get a pick and reposition, giving their team a numbers advantage.<ref name="playvalorant.com5">{{Cite web|title=VALORANT: Riot Games' competitive 5v5 character-based tactical shooter|url=https://playvalorant.com/en-us/agents/|website=playvalorant.com}}</ref> |
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===Sentinel=== |
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Sentinels are the defensive line, which specializes in locking down sites and protecting teammates from enemies. Their abilities mainly consist of static 'objects' that are obstacles to the enemies. These objects can give the team valuable information and/or deal damage. On attack, sentinels can use their abilities to cut off certain parts of the map or set up 'objects' that can ensure the enemy cannot flank without being noticed. On defense, sentinels can use their abilities to slow enemies from entering a site. This provides valuable time for the sentinels' team members to come and provide defensive support.<ref name="playvalorant.com5" /> |
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Sentinels are the defensive line, which specializes in locking down sites and protecting teammates from enemies. Their abilities mainly consist of static 'objects' that are obstacles to the enemies. These objects can give the team valuable information and/or deal damage. On attack, sentinels can use their abilities to cut off certain parts of the map or set up 'objects' that can ensure the enemy cannot flank without being noticed. On defense, sentinels can use their abilities to slow enemies from entering a site. This provides valuable time for the sentinels' team members to come and provide defensive support.<ref name="playvalorant.com5" />{{bcn|date=June 2023}}<ref name=":3" /> |
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===Initiator=== |
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Initiators plan out the offensive pushes. Initiators specialize in breaking through defensive enemy positions. Initiators' abilities can consist of flashes but also abilities that can reveal the location of enemies. This information allows for attackers to know where enemies are and make taking a site easier. On defense, initiators can use their abilities to provide information on where the attackers are going, as well as helping their teammates retake a lost site.<ref name="playvalorant.com5" /> |
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Initiators plan out the offensive pushes. Initiators specialize in breaking through defensive enemy positions. Initiators' abilities can consist of flashes but also abilities that can reveal the location of enemies. This information allows for attackers to know where enemies are and make taking a site easier. On defense, initiators can use their abilities to provide information on where the attackers are going, as well as helping their teammates retake a lost site.<ref name="playvalorant.com5" />{{bcn|date=June 2023}} |
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===Controller=== |
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Controllers specialize in "slicing up dangerous territory to set their team up for success."<ref name=":03"/> They use their abilities to create coverage or clear out areas of space with [[Crowd control (video games)|crowd control]]. To help their team enter into enemy territory, their abilities consist of some kind of smoke, as well as molotovs, stuns, or flashes. With their smokes, controllers can control [[sightline]]s on the map, making it safer to move through the map without getting seen. On offense, controllers can smoke off certain sightlines and use their crowd control on common defensive spots to force enemies into the open. On defense, controllers can smoke and/or use crowd control on entryways to delay or discourage the enemy team from moving forward.<ref name="playvalorant.com5" /> |
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Controllers specialize in "slicing up dangerous territory to set their team up for success."<ref name=":03"/> They use their abilities to create coverage or clear out areas of space with [[Crowd control (video games)|crowd control]]. To help their team enter into enemy territory, their abilities consist of some kind of smoke, as well as molotovs, stuns, or flashes. With their smokes, controllers can control [[sightline]]s on the map, making it safer to move through the map without getting seen. On offense, controllers can smoke off certain sightlines and use their crowd control on common defensive spots to force enemies into the open. On defense, controllers can smoke and/or use crowd control on entryways to delay or discourage the enemy team from moving forward.<ref name="playvalorant.com5" />{{bcn|date=June 2023}} |
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==Store== |
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The store is composed of three sections: Featured, Offers, and Night Market. In all three sections, players can buy weapon skins using Valorant Points that change the appearance of their weapon in-game. Valorant Points (VP) is an in-game currency that can only be purchased with real currency within the game client.<ref name=":1">{{Cite web |title=VALORANT Store and Cosmetic Content |url=https://playvalorant.com/en-gb/news/dev/valorant-store-and-cosmetic-content/ |access-date=2021-10-01 |website=playvalorant.com |language=en}}</ref> |
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===Featured=== |
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The featured section of the store changes every two weeks. Most of the time, the featured section will have new skin releases (called "bundles") from Riot, giving players a limited opportunity to buy them without having to wait for them to appear in the offers section.<ref name=":1" /> |
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===Offers=== |
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The offers section of the store gives players the ability to buy four randomly chosen unowned skins and the four skins change every 24 hours. |
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===Night Market=== |
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Night Market is a periodic store that drops at random times in each Act of the game. The Night Market includes 6 random weapon skins at randomly discounted prices which is unique to every player. Players only receive one set of offers and the offer will last until the Night Market ends. |
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==Development== |
==Development== |
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''Valorant'' was developed and published by [[Riot Games]], the studio behind ''[[League of Legends]]''.<ref name="Browne 2020" /><ref name="First Announced 1" /> Development started in 2014, within their [[research and development]] division.<ref name="Goslin 2020a" /> Joe Ziegler |
''Valorant'' was developed and published by [[Riot Games]], the studio behind ''[[League of Legends]]''.<ref name="Browne 2020" /><ref name="First Announced 1" /> Development started in 2014, within their [[research and development]] division.<ref name="Goslin 2020a" /> Game director Joe Ziegler is credited with the initial idea of ''Valorant'' while formulating potential games with other Riot developers.<ref name="Goslin 2020a" /> David Nottingham is the [[creative director]] for ''Valorant''.<ref name="Goslin 2020a" /> Trevor Romleski, former ''[[League of Legends]]''{{'s}} designer and Salvatore Garozzo, former [[Esports|professional player]] and map designer for ''[[Counter-Strike: Global Offensive]]'' are its game designers.<ref name="Rubio 2020" /> Moby Francke, former [[Valve Corporation|Valve]] developer, who has been art and character designer for ''[[Half-Life 2]]'' and ''[[Team Fortress 2]]'', is the art director.<ref name="Pack 2020" /><ref name="Petitte 2013" /> |
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''Valorant'' was developed with two main focuses: making tactical shooters and e-sports more accessible to new players, and creating a game that would attract a large competitive scene, while solving many of the points of criticism voiced by professional players from games in the genre.<ref>{{Cite web|title=VALORANT Esports and Community Competition|url=https://playvalorant.com/en-us/news/dev/valorant-esports-and-community-competition/|access-date=January 2, 2021|website=playvalorant.com|language=en}}</ref><ref name=":0">{{Cite web|title=Interview with Riot: Valorant Q&A - YouTube|url=https://www.youtube.com/watch?v=HjdzrKpCwRA| archive-url=https://ghostarchive.org/varchive/youtube/20211109/HjdzrKpCwRA| archive-date=2021-11-09 | url-status=live|access-date=January 2, 2021|website=www.youtube.com}}{{cbignore}}</ref><ref>{{Cite web|last=Statt|first=Nick|date=April 8, 2020|title=Riot's Valorant isn't even out yet, but it's already looking like an esports sensation|url=https://www.theverge.com/2020/4/8/21213924/riot-games-valorant-hands-on-beta-esports-competitive-twitch-streamers|access-date=January 2, 2021|website=The Verge|language=en}}</ref> Games aimed at large, active communities and player bases, typically [[free-to-play]] games like ''[[Fortnite]]'' or Riot's own ''[[League of Legends]]'', tend to put an emphasis on a wider array of system performance improvements and game stability rather than newer technologies or graphics as a way of making sure they're as accessible as possible. In interviews leading up to the game's launch, game director Joe Ziegler and producer Anna Donlon said that ''Valorant'' was made for people playing their first tactical shooter just as much as it was for professional players, and that accessibility of the game was a large priority.<ref name=":0" /> |
''Valorant'' was developed with two main focuses: making tactical shooters and e-sports more accessible to new players, and creating a game that would attract a large competitive scene, while solving many of the points of criticism voiced by professional players from games in the genre.<ref>{{Cite web|title=VALORANT Esports and Community Competition|url=https://playvalorant.com/en-us/news/dev/valorant-esports-and-community-competition/|access-date=January 2, 2021|website=playvalorant.com|language=en}}</ref><ref name=":0">{{Cite web|title=Interview with Riot: Valorant Q&A - YouTube|url=https://www.youtube.com/watch?v=HjdzrKpCwRA| archive-url=https://ghostarchive.org/varchive/youtube/20211109/HjdzrKpCwRA| archive-date=2021-11-09 | url-status=live|access-date=January 2, 2021|website=www.youtube.com}}{{cbignore}}</ref><ref>{{Cite web|last=Statt|first=Nick|date=April 8, 2020|title=Riot's Valorant isn't even out yet, but it's already looking like an esports sensation|url=https://www.theverge.com/2020/4/8/21213924/riot-games-valorant-hands-on-beta-esports-competitive-twitch-streamers|access-date=January 2, 2021|website=The Verge|language=en}}</ref> Games aimed at large, active communities and player bases, typically [[free-to-play]] games like ''[[Fortnite]]'' or Riot's own ''[[League of Legends]]'', tend to put an emphasis on a wider array of system performance improvements and game stability rather than newer technologies or graphics as a way of making sure they're as accessible as possible. In interviews leading up to the game's launch, game director Joe Ziegler and producer Anna Donlon said that ''Valorant'' was made for people playing their first tactical shooter just as much as it was for professional players, and that accessibility of the game was a large priority.<ref name=":0" /> |
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Riot chose to develop ''Valorant'' using [[Unreal Engine 4]], which the development team said would allow it to focus on gameplay and optimizations rather than spending time on core systems.<ref name="Reid 2020" /><ref>{{cite tweet |
Riot chose to develop ''Valorant'' using [[Unreal Engine 4]], which the development team said would allow it to focus on gameplay and optimizations rather than spending time on core systems.<ref name="Reid 2020" /><ref>{{cite tweet |number=1273602624835792897 |user=UnrealEngine |title=The tech behind the hit tactical shooter: @RiotGames Principal Software Engineer, Marcus Reid, talks about @PlayVALORANT and how the team utilized #UE4 for lightning-fast multiplayer gameplay and performance. |date=June 18, 2020}}</ref> To meet the goal of a lower performance barrier so more people could play ''Valorant'', the team set notably low minimum and recommended hardware requirements for the game. To reach 30 [[frames per second]] on these small requirements, the game's engineering team, led by Marcus Reid, who previously worked on ''[[Gears of War 4]]'', had to make several modifications to the engine. These modifications included editing the renderer using the engine's mobile rendering path as base, or reworking the game's lighting systems to fit the static lighting that tactical shooters often require, as to not interfere with gameplay.<ref name="Reid 2020" /> Unreal's modern underpinnings also helped to solve many of the issues that Riot set out to solve from other games in the genre, and additional modifications helped to meet the game's other goal of creating a suitable competitive environment, including optimizing server performance by disabling character animations in non-combat situations and removing unnecessary evaluations in the hit registration process.<ref>{{Cite web|title=Shipping amid COVID-19 // Dev Diaries - VALORANT - YouTube|url=https://www.youtube.com/watch?v=lPwUaEcWJMo| archive-url=https://ghostarchive.org/varchive/youtube/20211109/lPwUaEcWJMo| archive-date=2021-11-09 | url-status=live|access-date=January 2, 2021|website=www.youtube.com}}{{cbignore}}</ref><ref name=":0" /><ref name="Reid 2020" /> During development, Riot Games made promises to work towards a [[ping (networking utility)|ping]] of less than 35 milliseconds for at least 70% of the game's players.<ref name="WaPo0414">{{cite news |last1=Davison |first1=Ethan |title=Valorant's super-fast servers are attracting streamers and pros in droves. Here's why. |url=https://www.washingtonpost.com/video-games/esports/2020/04/14/valorant-tick-rate-servers-pros-streamers/ |access-date=July 21, 2020 |newspaper=Washington Post |date=April 14, 2020 |language=en}}</ref> To accomplish this, Riot promised 128-tick servers in or near most major cities in the world, as well as working with [[ISP|internet service providers]] to set up [[peering|dedicated connections]] to those servers.<ref name="WaPo0414" /> Due to the increase in internet traffic during the [[COVID-19 pandemic]], Riot has had trouble optimizing connections and ping to their promised levels.<ref name="PCGamer0506">{{cite web |last1=Wilde |first1=Tyler |date=May 6, 2020 |title=Riot confirms that increased internet usage due to COVID-19 is affecting pings |url=https://www.pcgamer.com/riot-covid-19-game-ping-valorant-latency/ |access-date=July 21, 2020 |website=PC Gamer |publisher=Future US}}</ref> |
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===Mobile spin-off=== |
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On June 2, 2021, [[Riot Games]] announced its plans to develop a [[Mobile game|mobile version]] of ''Valorant'', which would reportedly be the first step it intends to take to expand the game's [[Fictional universe|universe]].<ref>{{cite web |last1=Stubbs |first1=Mike |title='Valorant Mobile' Game Announced As PC Version Hits 14 Million Monthly Players |url=https://www.forbes.com/sites/mikestubbs/2021/06/02/valorant-mobile-game-announced-as-pc-version-hits-14-million-monthly-players/?sh=6c9ca3c64b0e |website=[[Forbes]] |date=June 2, 2021 |access-date=June 4, 2021}}</ref> |
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===Console port=== |
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On June 7, 2024, during [[Summer Game Fest]], Riot announced that ''Valorant'' was to be ported over to the [[PlayStation 5]] and [[Xbox Series X/S]], with a limited beta beginning on June 14. The PS5 and Series X/S versions do not have cross-play with the PC version as the gameplay is tailor-made for the consoles, but inventory and progress will be synced with the PC version.<ref name="VergeConsole">{{cite news |last1=Webster |first1=Andrew |title=Valorant is finally coming to consoles |url=https://www.theverge.com/2024/6/7/24173544/valorant-ps5-xbox-release-date-riot |access-date=June 7, 2024 |work=The Verge |date=June 7, 2024 |language=en}}</ref> |
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==Release== |
==Release== |
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[[File:Valorant logo - pink color version.svg|thumb|Valorant logo (pink color version)]] |
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''Valorant'' was teased under a tentative title ''Project A'' in October 2019.<ref name="Webster 2020"/> It was announced on March 1, 2020, with a gameplay video on [[YouTube]] called "The Round".<ref name="First Announced 1" /><ref name="First Announced 2" /><ref name="First Announced 3" /> The closed beta of the game was launched on April 7, 2020.<ref name="Webster 2020" /> For a chance to obtain a beta access key, players were required to sign up for accounts with both Riot Games and the streaming platform [[Twitch (website)|Twitch]] and watch related streams.<ref>{{Cite web |last=Rad |first=Chloi |date=May 29, 2020 |title=How To Get A Valorant Beta Key Before Beta Ends [Update] |url=https://www.gamespot.com/articles/how-to-get-a-valorant-beta-key-before-beta-ends-up/1100-6475366/ |access-date=July 3, 2020 |website=[[GameSpot]]}}</ref> This beta ended on May 28, 2020, with the game being fully released on June 2, 2020.<ref name="espn"/> |
''Valorant'' was teased under a tentative title ''Project A'' in October 2019.<ref name="Webster 2020"/> It was announced on March 1, 2020, with a gameplay video on [[YouTube]] called "The Round".<ref name="First Announced 1" /><ref name="First Announced 2" /><ref name="First Announced 3" /> The closed beta of the game was launched on April 7, 2020.<ref name="Webster 2020" /> For a chance to obtain a beta access key, players were required to sign up for accounts with both Riot Games and the streaming platform [[Twitch (website)|Twitch]] and watch related streams.<ref>{{Cite web |last=Rad |first=Chloi |date=May 29, 2020 |title=How To Get A Valorant Beta Key Before Beta Ends [Update] |url=https://www.gamespot.com/articles/how-to-get-a-valorant-beta-key-before-beta-ends-up/1100-6475366/ |access-date=July 3, 2020 |website=[[GameSpot]]}}</ref> This beta ended on May 28, 2020, with the game being fully released on June 2, 2020.<ref name="espn"/> |
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The limited beta for the console port of ''Valorant'' opened on June 14, 2024. It will initially be limited to the United States, Canada, Europe and Japan with other regions joining at later dates. Unlike the PC beta, players are only required to sign up for accounts with Riot Games.<ref name="VergeConsole" /> |
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''Valorant'' had a full release on consoles on August 2, 2024.<ref>{{Cite web |last=Maas |first=Jennifer |date=2024-08-02 |title=‘Valorant’ Gets Console Launch Across Xbox Series X and S, PlayStation 5 |url=https://variety.com/2024/gaming/news/valorant-console-launch-xbox-playstation-5-1236093882/ |access-date=2024-09-06 |website=Variety |language=en-US}}</ref> |
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==Reception== |
==Reception== |
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{{Expand section|date=February 2021}} |
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{{Video game reviews |
{{Video game reviews |
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| MC = 80/100<ref name="Metacritic"/> |
| MC = 80/100<ref name="Metacritic"/> |
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Line 102: | Line 103: | ||
| GI = 8.5/10<ref name="Tack 2020"/> |
| GI = 8.5/10<ref name="Tack 2020"/> |
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}} |
}} |
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{{Expand section|date=February 2021}} |
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''Valorant'' has been compared to [[Valve Corporation|Valve]]'s ''[[Counter-Strike: Global Offensive]]'', with both games having two teams of five attempting to plant a bomb,<ref name="Goslin 2020c" /> and [[Blizzard Entertainment]]'s class-based shooter ''[[Overwatch (video game)|Overwatch]]'', as both games have multiple classes and characters catering to various playstyles.<ref name="Machkovech 2020" /> |
''Valorant'' has been compared to [[Valve Corporation|Valve]]'s ''[[Counter-Strike: Global Offensive]]'', with both games having two teams of five attempting to plant a bomb,<ref name="Goslin 2020c" /> and [[Blizzard Entertainment]]'s class-based shooter ''[[Overwatch (video game)|Overwatch]]'', as both games have multiple classes and characters catering to various playstyles.<ref name="Machkovech 2020" /> |
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Austen Goslin of ''[[Polygon (website)|Polygon]]'' praised the beta of ''Valorant'' describing it as refined and "one of the most fun tactical shooters I've played".<ref name="Goslin 2020a" /> On the first day of its beta launch, ''Valorant'' amassed the second most concurrent viewers for any game ever on Twitch, with 1.73 million viewers tuning in across dozens of streams. Only another title from Riot Games, ''League of Legends'', has had more concurrent viewers, when 1.74 million watched the [[2019 League of Legends World Championship#Final|2019 World Championship final]].<ref>{{Cite web|title=VALORANT draws near-record 1.73 million viewers on Twitch|url=https://www.espn.co.uk/esports/story/_/id/29011382/valorant-draws-record-173-million-viewers-twitch|date=April 8, 2020|website=ESPN|language=en|access-date=May 18, 2020}}</ref> |
Austen Goslin of ''[[Polygon (website)|Polygon]]'' praised the beta of ''Valorant'' describing it as refined and "one of the most fun tactical shooters I've played".<ref name="Goslin 2020a" /> On the first day of its beta launch, ''Valorant'' amassed the second most concurrent viewers for any game ever on [[Twitch (service)|Twitch]], with 1.73 million viewers tuning in across dozens of streams. Many of these Twitch streams also had [https://help.twitch.tv/s/article/mission-based-drops?language=en_US drops] enabled, with viewers watching during this beta period in hopes of acquiring a beta game key.<ref>{{Cite web |date=2020-05-23 |title=How to get a 'Valorant' beta key to play before the game's release date {{!}} Sporting News Canada |url=https://www.sportingnews.com/ca/other/news/valorant-beta-key-release-date/u3bc861pyg331aokkj34ksihu |access-date=2024-09-06 |website=www.sportingnews.com |language=en-ca}}</ref> Only another title from Riot Games, ''League of Legends'', has had more concurrent viewers, when 1.74 million watched the [[2019 League of Legends World Championship#Final|2019 World Championship final]].<ref>{{Cite web|title=VALORANT draws near-record 1.73 million viewers on Twitch|url=https://www.espn.co.uk/esports/story/_/id/29011382/valorant-draws-record-173-million-viewers-twitch|date=April 8, 2020|website=ESPN|language=en|access-date=May 18, 2020}}</ref> |
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The official ''Valorant'' [[Discord]] server has become the second largest gaming and fifth largest community overall on the social platform as of May 2023.<ref>{{cite web|url=https://www.statista.com/statistics/1327141/discord-top-servers-worldwide-by-number-of-members/|title=Leading Discord servers among users worldwide as of May 2023, by number of members|date= 4 May 2023|website=[[Statista]]}}</ref><ref>{{cite web|url=https://www.statista.com/statistics/1327143/discord-top-gaming-servers-worldwide-by-number-of-members/|title=Leading Discord gaming servers among users worldwide as of May 2023, by number of members|date= 5 May 2023|website=[[Statista]]}}</ref> |
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''Valorant'' has received criticism for its toxic, male-dominated voice communication system. Emily Rand of [[ESPN]] talked about her negative experience playing on teams using the voice communication function as a female. Rand "flat-out [refuses] to use it at all" when she isn't playing with her friends.<ref>{{Cite web|date=2020-05-28|title=What we thought of VALORANT's beta|url=https://www.espn.com/esports/story/_/id/29231353/what-thought-valorant-beta|access-date=2021-09-27|website=ESPN|language=en}}</ref> Jordon Oloman of ''The Guardian'' explains how "the bad apples among ''Valorant''{{'}}s players expect an absurd level of perfection, and the resultant voice-chat criticism is hardly constructive."<ref>{{Cite news|last=Oloman|first=Jordan|date=Jun 20, 2020|title=Valorant review – mind games and strategy meet competitive shooting|work=The Guardian}}</ref> |
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=== Awards === |
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''Valorant'' was nominated for Best Esports Game, Best Multiplayer and Best Community Support at [[The Game Awards 2020]].<ref>{{cite web |url=https://www.forbes.com/sites/paultassi/2020/12/11/heres-the-game-awards-2020-winner-list-with-a-near-total-last-of-us-sweep/ |title=Here's The Game Awards 2020 Winners List With A Near-Total 'Last Of Us' Sweep |work=[[Forbes]] |last=Tassi |first=Paul |date=December 11, 2020}}</ref> It won the Best Esports Game at [[The Game Awards 2022]]. |
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{| class="wikitable sortable" width="auto" |
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|+ |
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!Year |
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!Ceremony |
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!Category |
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!Result |
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!{{Abbr|Ref.|References}} |
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|- |
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| rowspan="3" |2020 |
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| rowspan="3" |[[The Game Awards 2020]] |
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|Best Esports Game |
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|{{Nominated}} |
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| rowspan="3" style="text-align:center;" |<ref>{{cite web |last=Tassi |first=Paul |date=December 11, 2020 |title=Here's The Game Awards 2020 Winners List With A Near-Total 'Last Of Us' Sweep |url=https://www.forbes.com/sites/paultassi/2020/12/11/heres-the-game-awards-2020-winner-list-with-a-near-total-last-of-us-sweep/ |work=[[Forbes]]}}</ref> |
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|- |
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|Best Multiplayer |
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|{{Nominated}} |
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|- |
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|Best Community Support |
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|{{Nominated}} |
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|- |
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|2022 |
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|[[The Game Awards 2022]] |
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|Best Esports Game |
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|{{Won}} |
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| |
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|- |
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|2023 |
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|[[Golden Joystick Awards]] |
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|Best Streaming Game |
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|{{Won}} |
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|<ref>{{Cite web |last=Loveridge |first=Sam |date=2023-11-10 |title=Here are all the Golden Joystick Awards 2023 winners |url=https://www.gamesradar.com/golden-joystick-awards-2023-winners/ |access-date=2023-11-11 |website=[[GamesRadar+]] |language=en}}</ref> |
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|- |
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|} |
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===Player behavior=== |
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Valorant has also been criticized for its weapon skin's prices being exceptionally high, by the community. |
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''Valorant'' has received criticism for its "[[Toxicity (slang)|toxic]]", male-dominated voice communication system. Emily Rand of [[ESPN]] talked about her negative experience playing on teams using the voice communication function as a female. Rand "flat-out [refuses] to use it at all" when she is not playing with her friends.<ref>{{Cite web|date=2020-05-28|title=What we thought of VALORANT's beta|url=https://www.espn.com/esports/story/_/id/29231353/what-thought-valorant-beta|access-date=2021-09-27|website=ESPN|language=en}}</ref> Jordon Oloman of ''The Guardian'' explains how "the [[bad apples]] among ''Valorant''{{'}}s players expect an absurd level of perfection, and the resultant voice-chat criticism is hardly constructive."<ref name="Oloman 2020"/> Furthermore, surveys have shown that 79–80% of players reported to have experienced in-game harassment at some point.<ref>{{Cite web |title=Free to Play? Hate, Harassment and Positive Social Experience in Online Games 2020 {{!}} ADL |url=https://www.adl.org/resources/report/free-play-hate-harassment-and-positive-social-experience-online-games-2020 |access-date=2023-05-08 |website=www.adl.org |language=en}}</ref><ref>{{Cite web |last=Leston |first=Ryan |date=2021-09-16 |title='Valorant' has the most toxic community in gaming |url=https://www.nme.com/news/gaming-news/valorant-has-the-most-toxic-community-in-gaming-3047693 |access-date=2023-05-08 |website=NME |language=en-GB}}</ref> |
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===Anti-cheat software=== |
===Anti-cheat software=== |
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The game has been criticized for its anti-cheat software, Vanguard, as it was revealed to run on a [[Kernel (operating system)|kernel]] driver, which allows access to the computer system. |
The game has been criticized for its anti-cheat software, Riot Vanguard, as it was revealed to run on a [[Kernel (operating system)|kernel]] driver, which allows access to the computer system. [[OSNews]] expressed concern that Riot Games and its owner, Chinese technology conglomerate [[Tencent]], could spy on players and that the kernel driver could be potentially exploited by third parties.<ref name="Holwerda 2020" /> However, Riot Games stated that the driver does not send any information back to them, and launched a [[bug bounty program]] to offer rewards for reports that demonstrate vulnerabilities with the software.<ref name="Orland 2020a" /><ref name="Orland 2020b" /> The bounty will reward white hat hackers between $25,000 to $100,000 for reports on its vulnerabilities, with the pay being based on the severity of the exploit.<ref name=":2">{{Cite web |title=HackerOne |url=https://hackerone.com/riot/?type=team |access-date=2022-10-02 |website=HackerOne |language=en}}</ref> Gameplay bugs do not qualify for this bounty.<ref name=":2" /> |
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''Valorant'' will not run on [[Windows 11]] if the system does not have a [[Trusted Platform Module]] (TPM) 2.0 compliant [[Secure cryptoprocessor|cryptoprocessor]] and [[UEFI secure boot]] enabled, as mandated by Microsoft's minimum system requirements for the operating system.<ref>{{Cite news|last=Stanton|first=Rich|date=2021-09-07|title=Valorant leads the charge on enforcing Windows TPM to perma-ban cheaters' hardware|language=en|work=PC Gamer|url=https://www.pcgamer.com/valorant-leads-the-charge-on-enforcing-windows-tpm-to-perma-ban-cheaters-hardware/|access-date=2021-11-18}}</ref> |
''Valorant'' will not run on [[Windows 11]] if the system does not have a [[Trusted Platform Module]] (TPM) 2.0 compliant [[Secure cryptoprocessor|cryptoprocessor]] and [[UEFI secure boot]] enabled, as mandated by Microsoft's minimum system requirements for the operating system.<ref>{{Cite news|last=Stanton|first=Rich|date=2021-09-07|title=Valorant leads the charge on enforcing Windows TPM to perma-ban cheaters' hardware|language=en|work=PC Gamer|url=https://www.pcgamer.com/valorant-leads-the-charge-on-enforcing-windows-tpm-to-perma-ban-cheaters-hardware/|access-date=2021-11-18}}</ref> |
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==Esports== |
==Esports== |
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{{Main|Valorant Champions Tour}} |
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[[File:Valorant Champions İstanbul 2022.jpg|thumb|[[2022 Valorant Champions]] at [[Volkswagen Arena (Istanbul)|Volkswagen Arena Istanbul]]]] |
[[File:Valorant Champions İstanbul 2022.jpg|thumb|[[2022 Valorant Champions]] at [[Volkswagen Arena (Istanbul)|Volkswagen Arena Istanbul]]]] |
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''Valorant'' has an active [[esports]] scene. The highest tier of ''Valorant'' Esports is run by Riot Games. |
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''Valorant'' has become active within [[esports]]. Riot Games decided to create the first tournament called "First Strike" to establish a foundation for an esports scene to be created with the game.<ref>{{Cite web|title=Announcing VALORANT First Strike|url=https://playvalorant.com/en-us/news/esports/announcing-valorant-first-strike/|access-date=March 1, 2021|website=playvalorant.com|language=en}}</ref> In November 2020, Riot Games announced the tournament series called [[Valorant Champions Tour]] (VCT) which is a year-long competition consisting of three levels: |
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In 2020, Riot Games launched "First Strike", a tournament designed to establish a foundation for an esports scene to be created with the game.<ref>{{Cite web|title=Announcing VALORANT First Strike|url=https://playvalorant.com/en-us/news/esports/announcing-valorant-first-strike/|access-date=March 1, 2021|website=playvalorant.com|language=en}}</ref> |
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* Valorant Challengers - regional competitions which are qualifiers for Masters |
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* Valorant Masters - international competitions in mid-season, divided into many stages |
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=== Open-qualifiers era (2021–22) === |
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* [[Valorant Champions]] - the world championship of the year |
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In November 2020, Riot Games announced the [[Valorant Champions Tour]] (VCT), which is a year-long tournament circuit consisting of three levels: |
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* Champions - the world championship |
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* Masters - international competitions in mid-season, divided into many stages |
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* Challengers - regional competitions which are qualifiers for Masters |
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Teams will qualify directly for Champions via top places in Circuit Point Standings of their region, based on results of Challengers and Masters. Teams who are at middle places in Circuit Point Standings will have one more chance to qualify for Champions by winning the Last Chance Qualifiers (North America, EMEA, South America, Asia Pacific). |
Teams will qualify directly for Champions via top places in Circuit Point Standings of their region, based on results of Challengers and Masters. Teams who are at middle places in Circuit Point Standings will have one more chance to qualify for Champions by winning the Last Chance Qualifiers (North America, EMEA, South America, Asia Pacific). |
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=== Partnerships era (2023–present) === |
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The [[2021 Valorant Champions]] was hosted in 1–12 December at [[Berlin]].<ref>{{Cite web|title=Announcing the 2021 VALORANT Champions Tour|url=https://playvalorant.com/en-us/news/esports/announcing-the-2021-valorant-champions-tour/|access-date=April 3, 2021|website=playvalorant.com|language=en}}</ref><ref>{{Cite web|title=VALORANT Champions Returns to Berlin!|url=https://playvalorant.com/en-gb/news/esports/valorant-champions-returns-to-berlin/|access-date=2021-11-19|website=playvalorant.com|language=en}}</ref> Acend defeated [[Gambit Esports]] on the score 3–2 in finals and became the first ever world champion of ''Valorant'' esports. |
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In 2023, Riot Games announced a partner team model for their Valorant Champions Tour.<ref>{{Cite web |last=Sengupta |first=Suryadeepto |date=2022-09-21 |title=VCT 2023: All 30 franchise teams selected across Americas, EMEA, and Pacific |url=https://www.sportskeeda.com/valorant/vct-2023-all-30-franchise-teams-selected-across-americas-emea-pacific |access-date=2023-06-03 |website=www.sportskeeda.com |language=en-us}}</ref> The 30 franchised teams played their first LAN tournament at the VCT LOCK//IN at São Paulo, Brazil, which officially marked as the beginning of the [[Valorant Champions Tour#2023%E2%80%93present: Partnerships era|VCT 2023 season]].<ref>{{Cite web |title=Fnatic win VCT LOCK//IN in dramatic final: Results, placements & recap |url=https://www.dexerto.com/valorant/vct-2023-lock-in-brazil-stream-schedule-results-teams-2003815/ |access-date=2023-06-03 |website=Dexerto |date=March 4, 2023 |language=en}}</ref><ref>{{Cite web |date=2023-02-25 |title=VCT LOCK//IN: Schedule, teams, and where to watch {{!}} ONE Esports |url=https://www.oneesports.gg/valorant/vct-lock-in-results-schedule/ |access-date=2023-06-03 |website=www.oneesports.gg |language=en-US}}</ref> These partnered teams compete in 3 regional leagues to qualify for Masters and Champions. |
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==== Partner System<ref>{{Cite web |date=2023-02-01 |title=INTRODUCING THE NEW VALORANT CHAMPIONS TOUR |url=https://valorantesports.com/vct-overview/ |access-date=2023-06-27 |website=www.valorantesports.com |language=en-US}}</ref> ==== |
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*Champions - the world championship |
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* Masters - international competitions in mid-season, divided into many stages |
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* International Leagues - three competitions divided by international territory (Americas, EMEA, Pacific) which are qualifiers for Masters and Champions |
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==== Non-Partner System<ref>{{Cite web |date=2023-02-01 |title=INTRODUCING THE NEW VALORANT CHAMPIONS TOUR |url=https://valorantesports.com/vct-overview/ |access-date=2023-06-27 |website=www.valorantesports.com |language=en-US}}</ref> ==== |
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==Mobile spin-off== |
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* Ascension - three competitions divided by international territory (Americas, EMEA, Pacific) which serve as promotion into the International Leagues |
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On June 2, 2021, [[Riot Games]] announced its plans to develop a [[Mobile game|mobile version]] of ''Valorant'', which would reportedly be the first step it intends to take to expand the game's [[Fictional universe|universe]]. The announcement was made in commemoration of the game's first year, by which point it had reached over 14 million monthly active players since its launch.<ref>{{cite web |last1=Stubbs |first1=Mike |title='Valorant Mobile' Game Announced As PC Version Hits 14 Million Monthly Players |url=https://www.forbes.com/sites/mikestubbs/2021/06/02/valorant-mobile-game-announced-as-pc-version-hits-14-million-monthly-players/?sh=6c9ca3c64b0e |website=[[Forbes]] |date=June 2, 2021 |access-date=June 4, 2021}}</ref> |
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* Challengers - regional competitions which are qualifiers for Ascension |
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==References== |
==References== |
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<ref name="Goslin 2020b">{{Cite web|url=https://www.polygon.com/2020/3/2/21155158/valorant-project-a-riot-games-shooter|title=Valorant: Everything we know about Riot Games' new shooter|last=Goslin|first=Austen|date=March 2, 2020|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=April 14, 2020}}</ref> |
<ref name="Goslin 2020b">{{Cite web|url=https://www.polygon.com/2020/3/2/21155158/valorant-project-a-riot-games-shooter|title=Valorant: Everything we know about Riot Games' new shooter|last=Goslin|first=Austen|date=March 2, 2020|website=[[Polygon (website)|Polygon]]|publisher=[[Vox Media]]|access-date=April 14, 2020}}</ref> |
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<ref name="Shea 2020">{{Cite magazine|url=https://www.gameinformer.com/preview/2020/03/02/valorant-preview-a-deep-dive-on-the-new-hero-based-tactical-shooter-from-riot|title=Valorant Preview: A Deep Dive On The New Hero-Based Tactical Shooter From Riot Games|last=Shea|first=Brian|date=March 2, 2020|magazine=[[Game Informer]]|publisher=[[GameStop]]|access-date=April 14, 2020}}</ref> |
<ref name="Shea 2020">{{Cite magazine|url=https://www.gameinformer.com/preview/2020/03/02/valorant-preview-a-deep-dive-on-the-new-hero-based-tactical-shooter-from-riot|archive-url=https://web.archive.org/web/20200303191044/https://www.gameinformer.com/preview/2020/03/02/valorant-preview-a-deep-dive-on-the-new-hero-based-tactical-shooter-from-riot|url-status=dead|archive-date=March 3, 2020|title=Valorant Preview: A Deep Dive On The New Hero-Based Tactical Shooter From Riot Games|last=Shea|first=Brian|date=March 2, 2020|magazine=[[Game Informer]]|publisher=[[GameStop]]|access-date=April 14, 2020}}</ref> |
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<ref name="Webster 2020">{{Cite web|url=https://www.theverge.com/2020/3/30/21199452/valorant-multiplayer-shooter-riot-closed-beta-date|title=Riot's shooter Valorant goes into beta on April 7th|last=Webster|first=Andrew|date=March 30, 2020|website=[[The Verge]]|publisher=[[Vox Media]]|access-date=April 14, 2020}}</ref> |
<ref name="Webster 2020">{{Cite web|url=https://www.theverge.com/2020/3/30/21199452/valorant-multiplayer-shooter-riot-closed-beta-date|title=Riot's shooter Valorant goes into beta on April 7th|last=Webster|first=Andrew|date=March 30, 2020|website=[[The Verge]]|publisher=[[Vox Media]]|access-date=April 14, 2020}}</ref> |
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<ref name="First Announced 3">{{Cite web|url=https://www.vpesports.com/csgo/valorants-first-eight-agents-abilities-revealed|title=Valorant's first eight agents & abilities revealed|last=Cropley|first=Stephen|date=March 2, 2020|website=VPEsports|access-date=April 14, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607190603/https://www.vpesports.com/csgo/valorants-first-eight-agents-abilities-revealed|url-status=dead}}</ref> |
<ref name="First Announced 3">{{Cite web|url=https://www.vpesports.com/csgo/valorants-first-eight-agents-abilities-revealed|title=Valorant's first eight agents & abilities revealed|last=Cropley|first=Stephen|date=March 2, 2020|website=VPEsports|access-date=April 14, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607190603/https://www.vpesports.com/csgo/valorants-first-eight-agents-abilities-revealed|url-status=dead}}</ref> |
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<ref name="Rubio 2020">{{Cite web|url=https://www.dailyesports.gg/valorant-devs-volcano-classick-balance-abilities-and-tactical-gameplay/|title=Valorant devs explain how they balance abilities and tactical gameplay|last=Rubio|first=Minna|date=April 21, 2020|website=Daily Esports|access-date=April 22, 2020}}</ref> |
<ref name="Rubio 2020">{{Cite web|url=https://www.dailyesports.gg/valorant-devs-volcano-classick-balance-abilities-and-tactical-gameplay/|title=Valorant devs explain how they balance abilities and tactical gameplay|last=Rubio|first=Minna|date=April 21, 2020|website=Daily Esports|access-date=April 22, 2020|archive-date=June 7, 2020|archive-url=https://web.archive.org/web/20200607190556/https://www.dailyesports.gg/valorant-devs-volcano-classick-balance-abilities-and-tactical-gameplay/|url-status=dead}}</ref> |
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<ref name="Pack 2020">{{Cite web|url=https://www.invenglobal.com/articles/10546/valorant-interview-with-the-developers-part-1-if-we-didnt-think-itll-succeed-we-wouldnt-have-even-developed-it|title=[Valorant] Interview with the developers - Part 1: "If we didn't think it'll succeed, we wouldn't have even developed it." |last1=Pack|first1=Takyun|last2=Jang|first2=David|date=March 2, 2020|website=InvenGlobal|publisher=Inven Communications|access-date=April 22, 2020}}</ref> |
<ref name="Pack 2020">{{Cite web|url=https://www.invenglobal.com/articles/10546/valorant-interview-with-the-developers-part-1-if-we-didnt-think-itll-succeed-we-wouldnt-have-even-developed-it|title=[Valorant] Interview with the developers - Part 1: "If we didn't think it'll succeed, we wouldn't have even developed it." |last1=Pack|first1=Takyun|last2=Jang|first2=David|date=March 2, 2020|website=InvenGlobal|publisher=Inven Communications|access-date=April 22, 2020}}</ref> |
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<ref name="Toms 2020">{{Cite web|url=https://www.rockpapershotgun.com/2020/04/07/valorant-weapons-guide-all-stats-and-recoil-patterns/|title=Valorant weapons guide: all stats and recoil patterns|last=Toms|first=Ollie|date=April 7, 2020|website=[[Rock, Paper, Shotgun]]|publisher=[[Gamer Network]]|access-date=April 15, 2020}}</ref> |
<ref name="Toms 2020">{{Cite web|url=https://www.rockpapershotgun.com/2020/04/07/valorant-weapons-guide-all-stats-and-recoil-patterns/|title=Valorant weapons guide: all stats and recoil patterns|last=Toms|first=Ollie|date=April 7, 2020|website=[[Rock, Paper, Shotgun]]|publisher=[[Gamer Network]]|access-date=April 15, 2020}}</ref> |
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<ref name=" |
<ref name="Holwerda 2020">{{Cite web|url=https://www.osnews.com/story/131665/riot-games-maker-of-league-of-legends-installs-rootkit-with-their-new-hit-game-valorant/ |title=Riot Games, maker of League of Legends, installs rootkit with their new hit game Valorant |last=Holwerda |first=Thom |date=April 15, 2020|website=[[OSNews]] |access-date=March 26, 2024}}</ref> |
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<ref name="Orland 2020a">{{Cite web|url=https://arstechnica.com/gaming/2020/04/ring-0-of-fire-does-riot-games-new-anti-cheat-measure-go-too-far/|title=Ring 0 of fire: Does Riot Games' new anti-cheat measure go too far?|last=Orland |first=Kyle|date=April 14, 2020|website=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=April 24, 2020}}</ref> |
<ref name="Orland 2020a">{{Cite web|url=https://arstechnica.com/gaming/2020/04/ring-0-of-fire-does-riot-games-new-anti-cheat-measure-go-too-far/|title=Ring 0 of fire: Does Riot Games' new anti-cheat measure go too far?|last=Orland |first=Kyle|date=April 14, 2020|website=[[Ars Technica]]|publisher=[[Condé Nast]]|access-date=April 24, 2020}}</ref> |
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<ref name="Higham 2020">{{Cite web |last=Higham |first=Michael |date=June 16, 2020 |title=Valorant Review - A Valiant Effort |url=https://www.gamespot.com/reviews/valorant-review-a-valiant-effort/1900-6417480/ |access-date=July 9, 2020 |website=[[GameSpot]]}}</ref> |
<ref name="Higham 2020">{{Cite web |last=Higham |first=Michael |date=June 16, 2020 |title=Valorant Review - A Valiant Effort |url=https://www.gamespot.com/reviews/valorant-review-a-valiant-effort/1900-6417480/ |access-date=July 9, 2020 |website=[[GameSpot]]}}</ref> |
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<ref name="Oloman 2020">{{Cite |
<ref name="Oloman 2020">{{Cite news |last=Oloman |first=Jordan |date=June 20, 2020 |title=Valorant review – mind games and strategy meet competitive shooting |url=https://www.theguardian.com/games/2020/jun/20/valorant-review-riot-games-league-of-legends-shooter-strategy |access-date=July 9, 2020 |work=[[The Guardian]]}}</ref> |
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<ref name="Tack 2020">{{Cite magazine |last=Tack |first=Daniel |date=June 10, 2020 |title=Valorant |url=https://www.gameinformer.com/review/valorant/valorant-review-the-old-is-new-again |access-date=July 9, 2020 |magazine=[[Game Informer]]}}</ref> |
<ref name="Tack 2020">{{Cite magazine |last=Tack |first=Daniel |date=June 10, 2020 |title=Valorant |url=https://www.gameinformer.com/review/valorant/valorant-review-the-old-is-new-again |archive-url=https://web.archive.org/web/20200611024545/https://www.gameinformer.com/review/valorant/valorant-review-the-old-is-new-again |url-status=dead |archive-date=June 11, 2020 |access-date=July 9, 2020 |magazine=[[Game Informer]]}}</ref> |
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<ref name="Metacritic">{{cite Metacritic |id=valorant |type=game |vgtype=pc |title=Valorant |access-date=February 15, 2021}}</ref> |
<ref name="Metacritic">{{cite Metacritic |id=valorant |type=game |vgtype=pc |title=Valorant |access-date=February 15, 2021}}</ref> |
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==External links== |
==External links== |
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* {{Official website|https://playvalorant.com/}} |
* {{Official website|https://playvalorant.com/}} |
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* {{official|https://valorantesports.com/}} (Esports) |
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{{Valorant}} |
{{Valorant}} |
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{{Esports}} |
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{{Riot Games}} |
{{Riot Games}} |
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[[Category:2020 video games]] |
[[Category:2020 video games]] |
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[[Category:Valorant]] |
[[Category:Valorant]] |
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[[Category:Video games containing battle passes]] |
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[[Category:Esports games]] |
[[Category:Esports games]] |
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[[Category:First-person shooter multiplayer online games]] |
[[Category:First-person shooter multiplayer online games]] |
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[[Category:First-person shooters]] |
[[Category:First-person shooters]] |
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[[Category:Free-to-play video games]] |
[[Category:Free-to-play video games]] |
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[[Category:Unreal Engine games]] |
[[Category:Unreal Engine 4 games]] |
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[[Category:Hero shooters]] |
[[Category:Hero shooters]] |
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[[Category:Video games developed in the United States]] |
[[Category:Video games developed in the United States]] |
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[[Category:Windows games]] |
[[Category:Windows games]] |
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[[Category:PlayStation 5 games]] |
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[[Category: |
[[Category:Xbox Series X and Series S games]] |
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[[Category:Tactical shooters]] |
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[[Category:Riot Games games]] |
[[Category:Riot Games games]] |
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[[Category:Video games about bomb disposal]] |
[[Category:Video games about bomb disposal]] |
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[[Category:Golden Joystick Award winners]] |
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[[Category:The Game Awards winners]] |
[[Category:The Game Awards winners]] |
Latest revision as of 17:22, 9 November 2024
Valorant | |
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![]() | |
Developer(s) | Riot Games |
Publisher(s) | Riot Games |
Director(s) |
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Producer(s) |
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Designer(s) |
|
Programmer(s) |
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Artist(s) | Moby Francke |
Composer(s) | Jesse Harlin[2][better source needed] |
Engine | Unreal Engine 4 |
Platform(s) | Windows PlayStation 5 Xbox Series X/S |
Release | June 2, 2020 |
Genre(s) | |
Mode(s) | Multiplayer |
Valorant is a 2020 first-person tactical hero shooter video game developed and published by Riot Games.[3] A free-to-play game, Valorant takes inspiration from the Counter-Strike series, borrowing several mechanics such as the buy menu, spray patterns, and inaccuracy while moving. Development started in 2014 and was teased under the codename Project A in 2019; the game was released on June 2, 2020 for Windows. It was ported to the Xbox Series X/S and PlayStation 5 in June 2024, albeit without crossplay between PC and console clients.
Gameplay
![](/upwiki/wikipedia/en/thumb/c/c7/Valorant_gameplay.jpg/220px-Valorant_gameplay.jpg)
Valorant is a team-based first-person tactical hero shooter set in the near future.[4][5][6][7] Players play as one of a set of Agents, characters based on several countries and cultures around the world.[7] In the main game mode, players are assigned to either the attacking or defending team with each team having five players on it. Agents have unique abilities, each requiring charges, as well as a unique ultimate ability that requires charging through kills, deaths, orbs, or objectives. Every player starts each round with a "classic" pistol and one or more "signature ability" charges.[5] Other weapons and ability charges can be purchased using an in-game economic system that awards money based on the outcome of the previous round, any kills the player is responsible for, and any objectives completed. The game has an assortment of weapons including secondary guns like sidearms and primary guns like submachine guns, shotguns, machine guns, assault rifles and sniper rifles.[8][9] There are automatic and semi-automatic weapons that each have a unique shooting pattern that has to be controlled by the player to be able to shoot accurately.[9] It currently offers 24 agents to choose from.[3][10][11] The player will get 5 unlocked agents when they create their account, and will have to unlock the rest of the agents by collecting an in-game currency called Kingdom Credits. Kingdom Credits can be acquired by playing games or completing daily and weekly tasks, and can be spent on unlocking new agents or cosmetic items. However, within the first 28 days of release, new Agents can only be unlocked with Valorant Points (VP), Agent Recruitment Events, or by having a linked and active Xbox Game Pass subscription. VP is an in-game currency that can only obtained by purchasing it with real money,[12][better source needed] and it can be spent on cosmetic items or new agents.
Unrated
In the standard non-ranked mode, the match is played as best of 25 - the first team to win 13 rounds wins the match. The attacking team has a bomb-type device called the Spike. They must deliver and activate the Spike on one of the multiple specified locations (bomb sites). If the attacking team successfully protects the activated Spike for 45 seconds it detonates, destroying everything in a specific area, and they receive a point.[5] If the defending team can deactivate the spike, or the 100-second round timer expires without the attacking team activating the spike, the defending team receives a point.[13] If all the members of a team are eliminated before the spike is activated, or if all members of the defending team are eliminated after the spike is activated, the opposing team earns a point.[5] If both teams win 12 rounds, sudden death occurs, in which the winning team of that round wins the match, differing from overtime for competitive matches. Additionally, if after 4 rounds, a team wishes to forfeit that match, they may request a vote to surrender. If the vote reaches 4 (in contrast to 5 for competitive), the winning team gets all the victory credit for every round needed to bring them to 13, with the forfeiting team receiving losing credit.[14] A team gets only three chances to surrender: once in the first half, once in the pistol round of the second half, and once more in the second half.
Spike Rush
In the Spike Rush mode, the match is played as best of 7 rounds - the first team to win 4 rounds wins the match. Players begin the round with all abilities fully charged except their ultimate, which charges twice as fast as in standard games. All players on the attacking team carry a spike, but only one spike may be activated per round. Guns are randomized in every round and every player begins with the same gun. Ultimate point orbs in the standard game are present, as well as multiple different power-up orbs.[15]
Swiftplay
Swiftplay matches are simply a shortened version of the Unrated game mode. 10 players are split into 2 teams, attackers and defenders. Attackers must plant the spike while the Defenders must stop them. What differs Swiftplay to Unrated is that it is best to 9 rounds - the first team to win 5 rounds wins the match. On round 4, the team's players switch, as they would do in round 7 in the Unrated game mode. The game's currency system has no changes from Unrated. Swiftplay is meant as a quick game mode, averaging around 15 minutes per game, as opposed to around 40 minutes for Unrated.[16]
Competitive
Competitive matches are the same as unranked matches with the addition of a win-based ranking system that assigns a rank to each player after 5 games are played. Players are required to reach level 20 before playing this mode.[17][better source needed] In July 2020, Riot introduced a "win by two" condition for competitive matches, where instead of playing a single sudden death round at 12-12, teams will alternate playing rounds on attack and defense in overtime until a team claims victory by securing a two-match lead. Each overtime round gives players the same amount of money to purchase guns and abilities, as well as approximately half of their ultimate ability charge. After each group of two rounds, players may vote to end the game in a draw, requiring 6 players after the first set, 3 after the second, and thereafter only 1 player to agree to a draw. The competitive ranking system ranges from Iron to Radiant. Every rank except for Radiant has 3 tiers.[18][better source needed] Radiant is reserved for the top 500 players of a region, and both Immortal and Radiant have a number associated to their rank allowing players to have a metric in which they can compare how they rank up to others at their level.[19]
Premier
Premier is a 5v5 gamemode that allows players a path-to-pro competitive game mode that is aimed towards players that wish to be a professional player. Premier was first introduced in alpha testing in Brazil before being rolled out worldwide by 2024. Players will need to create a team of five to compete against other teams in divisions. Each season will last a few weeks and the top teams will be invited to compete in the Division Championship, with winning teams able to be promoted to their region's Challengers league and therefore be part of the VCT ecosystem. This gamemode includes a pick-and-ban system for maps unlike all the other gamemodes where the players have to play the map selected by the system.[20]
Deathmatch
The Deathmatch mode was introduced on August 5, 2020.[21][better source needed] 14 players enter a 9-minute free-for-all match and the first person to reach 40 kills or the player who has the most kills when time is up wins the match. Players spawn in with a random agent as well as full shields, and all abilities are disabled during the match which indulges pure gunplay. Green health packs drop on every kill, which reset the player to maximum health, armor, and give an additional 30 bullets to each of their guns.[22]
Team Deathmatch
The Team Deathmatch gamemode was announced on June 15, 2023, and went live on June 27 with patch 7.0. This gamemode combines and borrows elements from the standard unrated mode as well as the regular deathmatch mode. It is a free-for-all gamemode where players are split into two teams with five players each. Each match lasts for 9 minutes and 30 seconds, and the first team that reaches 100 kills win. If neither team has reached 100 kills at the end of the 9.5 minutes, then the team with the most kills wins. Each match is split into four stages, with the weapon selection becoming progressively more powerful as players advance through the stages. Players are respawned in a spawn room after being killed. where they will be able to select and adjust their weapons loadout if needed. Unlike the regular deathmatch mode, players need to select their agents before the match begins, as agent abilities are allowed in this gamemode. Players can charge their agents' ultimate abilities either by acquiring Ultimate Orbs spawned randomly throughout the map, or by getting kills. Their ultimate abilities will be available for use after their ult percentages reach 100%. Unlike all other gamemodes, this mode is not played on the standard maps, but rather on its own set of three maps that are specifically designed for team deathmatch: Piazza, District, and Kasbah.[23]
Escalation
The Escalation gamemode was introduced on February 17, 2021[24][better source needed] and is similar to the "gungame" concept found in Counter-Strike and Call of Duty: Black Ops, though it is team-based rather than free-for-all with 5 players on each team. The game will pick a random selection of 12 weapons to move through. As with other gungame versions, a team needs to get a certain number of kills to advance to the next weapon and the weapons get progressively worse as the team moves through them.[25] There are two winning conditions, if one team successfully goes through all 12 levels, or if one team is on a higher level than the opposing team within 10 minutes. Just like Deathmatch, players spawn in as a random agent, unable to use abilities, as the gamemode is set for pure gun fights. Though, abilities like Sova's shock darts, Raze's boom bot, and rocket launcher, are abilities that everyone gets to use as a weapon. After a kill, green health packs drop, which replenishes the player's health, armor, and ammo to its maximum. The gamemode also has auto respawns on, respawning players in random locations around the map.[26][better source needed]
Replication
The Replication gamemode went live on May 11, 2021.[27][better source needed] During the agent select, players vote on which agent they would want to play as. At the end of the time, or after everyone has voted, the game randomly selects one of the player's votes. The entire team will then play as that agent, even if one of the players has not unlocked that agent. It is a best of nine, with the players switching sides after the fourth round. Players can buy guns and shields with a pre-set number of credits. Abilities are pre-bought. Weapons and shields are reset every round. This gamemode was removed in patch 7.0.[28][better source needed][29]
Snowball Fight
Snowball Fight was a limited-time gamemode that was released on December 15, 2020, and is only available during Christmas season.[30] It is a Team Deathmatch game mode, with 50 kills to win. Abilities are not allowed to be used, and players spawn in as a random agent. The only weapon available is the snowball launcher, which is an instant kill, but slow, and uses a projectile-based arc. There is infinite ammo. Throughout the game a "portal" will spawn, delivering gifts, which each contain a random power up.[31][better source needed]
Agents
There are a large variety of playable agents available in the game. Agents are divided into 4 roles: Duelists, Sentinels, Initiators, and Controllers. Each agent has a different role which indicates how the agent is usually played.
Duelists specialize in attacking and entering a bomb site for the team. Riot's official definition for duelists is "self-sufficient fraggers."[32] Duelists mainly create space for their team while entering onto a site, giving their teammates information, and making entering a site easier. Their abilities tend to consist of flashes which blind enemies, and movement-based abilities that allow for them to cover large distances faster than other agents. This type of ability kit allows for duelists to shine best when they are able to catch players off guard and get impact frags. On attack, duelists are most often expected to play forward, leading the attack. They are expected to be in front of everyone to get opening picks on enemies since their abilities often give them a competitive advantage when gunfighting an enemy. On defense, duelists will be holding choke points where enemies try to enter sites. Due to the mobility in their kits, they are able to get a pick and reposition, giving their team a numbers advantage.[33][better source needed]
Sentinels are the defensive line, which specializes in locking down sites and protecting teammates from enemies. Their abilities mainly consist of static 'objects' that are obstacles to the enemies. These objects can give the team valuable information and/or deal damage. On attack, sentinels can use their abilities to cut off certain parts of the map or set up 'objects' that can ensure the enemy cannot flank without being noticed. On defense, sentinels can use their abilities to slow enemies from entering a site. This provides valuable time for the sentinels' team members to come and provide defensive support.[33][better source needed][11]
Initiators plan out the offensive pushes. Initiators specialize in breaking through defensive enemy positions. Initiators' abilities can consist of flashes but also abilities that can reveal the location of enemies. This information allows for attackers to know where enemies are and make taking a site easier. On defense, initiators can use their abilities to provide information on where the attackers are going, as well as helping their teammates retake a lost site.[33][better source needed]
Controllers specialize in "slicing up dangerous territory to set their team up for success."[32] They use their abilities to create coverage or clear out areas of space with crowd control. To help their team enter into enemy territory, their abilities consist of some kind of smoke, as well as molotovs, stuns, or flashes. With their smokes, controllers can control sightlines on the map, making it safer to move through the map without getting seen. On offense, controllers can smoke off certain sightlines and use their crowd control on common defensive spots to force enemies into the open. On defense, controllers can smoke and/or use crowd control on entryways to delay or discourage the enemy team from moving forward.[33][better source needed]
Development
Valorant was developed and published by Riot Games, the studio behind League of Legends.[34][7] Development started in 2014, within their research and development division.[4] Game director Joe Ziegler is credited with the initial idea of Valorant while formulating potential games with other Riot developers.[4] David Nottingham is the creative director for Valorant.[4] Trevor Romleski, former League of Legends's designer and Salvatore Garozzo, former professional player and map designer for Counter-Strike: Global Offensive are its game designers.[35] Moby Francke, former Valve developer, who has been art and character designer for Half-Life 2 and Team Fortress 2, is the art director.[36][37]
Valorant was developed with two main focuses: making tactical shooters and e-sports more accessible to new players, and creating a game that would attract a large competitive scene, while solving many of the points of criticism voiced by professional players from games in the genre.[38][39][40] Games aimed at large, active communities and player bases, typically free-to-play games like Fortnite or Riot's own League of Legends, tend to put an emphasis on a wider array of system performance improvements and game stability rather than newer technologies or graphics as a way of making sure they're as accessible as possible. In interviews leading up to the game's launch, game director Joe Ziegler and producer Anna Donlon said that Valorant was made for people playing their first tactical shooter just as much as it was for professional players, and that accessibility of the game was a large priority.[39]
Riot chose to develop Valorant using Unreal Engine 4, which the development team said would allow it to focus on gameplay and optimizations rather than spending time on core systems.[41][42] To meet the goal of a lower performance barrier so more people could play Valorant, the team set notably low minimum and recommended hardware requirements for the game. To reach 30 frames per second on these small requirements, the game's engineering team, led by Marcus Reid, who previously worked on Gears of War 4, had to make several modifications to the engine. These modifications included editing the renderer using the engine's mobile rendering path as base, or reworking the game's lighting systems to fit the static lighting that tactical shooters often require, as to not interfere with gameplay.[41] Unreal's modern underpinnings also helped to solve many of the issues that Riot set out to solve from other games in the genre, and additional modifications helped to meet the game's other goal of creating a suitable competitive environment, including optimizing server performance by disabling character animations in non-combat situations and removing unnecessary evaluations in the hit registration process.[43][39][41] During development, Riot Games made promises to work towards a ping of less than 35 milliseconds for at least 70% of the game's players.[44] To accomplish this, Riot promised 128-tick servers in or near most major cities in the world, as well as working with internet service providers to set up dedicated connections to those servers.[44] Due to the increase in internet traffic during the COVID-19 pandemic, Riot has had trouble optimizing connections and ping to their promised levels.[45]
Mobile spin-off
On June 2, 2021, Riot Games announced its plans to develop a mobile version of Valorant, which would reportedly be the first step it intends to take to expand the game's universe.[46]
Console port
On June 7, 2024, during Summer Game Fest, Riot announced that Valorant was to be ported over to the PlayStation 5 and Xbox Series X/S, with a limited beta beginning on June 14. The PS5 and Series X/S versions do not have cross-play with the PC version as the gameplay is tailor-made for the consoles, but inventory and progress will be synced with the PC version.[47]
Release
![](/upwiki/wikipedia/commons/thumb/f/fc/Valorant_logo_-_pink_color_version.svg/220px-Valorant_logo_-_pink_color_version.svg.png)
Valorant was teased under a tentative title Project A in October 2019.[48] It was announced on March 1, 2020, with a gameplay video on YouTube called "The Round".[7][49][50] The closed beta of the game was launched on April 7, 2020.[48] For a chance to obtain a beta access key, players were required to sign up for accounts with both Riot Games and the streaming platform Twitch and watch related streams.[51] This beta ended on May 28, 2020, with the game being fully released on June 2, 2020.[52]
The limited beta for the console port of Valorant opened on June 14, 2024. It will initially be limited to the United States, Canada, Europe and Japan with other regions joining at later dates. Unlike the PC beta, players are only required to sign up for accounts with Riot Games.[47]
Valorant had a full release on consoles on August 2, 2024.[53]
Reception
![]() |
Aggregator | Score |
---|---|
Metacritic | 80/100[54] |
Publication | Score |
---|---|
Game Informer | 8.5/10[58] |
GameSpot | 7/10[56] |
IGN | 9/10[55] |
The Guardian | ![]() ![]() ![]() ![]() ![]() |
Valorant has been compared to Valve's Counter-Strike: Global Offensive, with both games having two teams of five attempting to plant a bomb,[6] and Blizzard Entertainment's class-based shooter Overwatch, as both games have multiple classes and characters catering to various playstyles.[59]
Austen Goslin of Polygon praised the beta of Valorant describing it as refined and "one of the most fun tactical shooters I've played".[4] On the first day of its beta launch, Valorant amassed the second most concurrent viewers for any game ever on Twitch, with 1.73 million viewers tuning in across dozens of streams. Many of these Twitch streams also had drops enabled, with viewers watching during this beta period in hopes of acquiring a beta game key.[60] Only another title from Riot Games, League of Legends, has had more concurrent viewers, when 1.74 million watched the 2019 World Championship final.[61]
The official Valorant Discord server has become the second largest gaming and fifth largest community overall on the social platform as of May 2023.[62][63]
Awards
Year | Ceremony | Category | Result | Ref. |
---|---|---|---|---|
2020 | The Game Awards 2020 | Best Esports Game | Nominated | [64] |
Best Multiplayer | Nominated | |||
Best Community Support | Nominated | |||
2022 | The Game Awards 2022 | Best Esports Game | Won | |
2023 | Golden Joystick Awards | Best Streaming Game | Won | [65] |
Player behavior
Valorant has received criticism for its "toxic", male-dominated voice communication system. Emily Rand of ESPN talked about her negative experience playing on teams using the voice communication function as a female. Rand "flat-out [refuses] to use it at all" when she is not playing with her friends.[66] Jordon Oloman of The Guardian explains how "the bad apples among Valorant's players expect an absurd level of perfection, and the resultant voice-chat criticism is hardly constructive."[57] Furthermore, surveys have shown that 79–80% of players reported to have experienced in-game harassment at some point.[67][68]
Anti-cheat software
The game has been criticized for its anti-cheat software, Riot Vanguard, as it was revealed to run on a kernel driver, which allows access to the computer system. OSNews expressed concern that Riot Games and its owner, Chinese technology conglomerate Tencent, could spy on players and that the kernel driver could be potentially exploited by third parties.[69] However, Riot Games stated that the driver does not send any information back to them, and launched a bug bounty program to offer rewards for reports that demonstrate vulnerabilities with the software.[70][71] The bounty will reward white hat hackers between $25,000 to $100,000 for reports on its vulnerabilities, with the pay being based on the severity of the exploit.[72] Gameplay bugs do not qualify for this bounty.[72]
Valorant will not run on Windows 11 if the system does not have a Trusted Platform Module (TPM) 2.0 compliant cryptoprocessor and UEFI secure boot enabled, as mandated by Microsoft's minimum system requirements for the operating system.[73]
Esports
![](/upwiki/wikipedia/commons/thumb/5/5d/Valorant_Champions_%C4%B0stanbul_2022.jpg/220px-Valorant_Champions_%C4%B0stanbul_2022.jpg)
Valorant has an active esports scene. The highest tier of Valorant Esports is run by Riot Games.
In 2020, Riot Games launched "First Strike", a tournament designed to establish a foundation for an esports scene to be created with the game.[74]
Open-qualifiers era (2021–22)
In November 2020, Riot Games announced the Valorant Champions Tour (VCT), which is a year-long tournament circuit consisting of three levels:
- Champions - the world championship
- Masters - international competitions in mid-season, divided into many stages
- Challengers - regional competitions which are qualifiers for Masters
Teams will qualify directly for Champions via top places in Circuit Point Standings of their region, based on results of Challengers and Masters. Teams who are at middle places in Circuit Point Standings will have one more chance to qualify for Champions by winning the Last Chance Qualifiers (North America, EMEA, South America, Asia Pacific).
Partnerships era (2023–present)
In 2023, Riot Games announced a partner team model for their Valorant Champions Tour.[75] The 30 franchised teams played their first LAN tournament at the VCT LOCK//IN at São Paulo, Brazil, which officially marked as the beginning of the VCT 2023 season.[76][77] These partnered teams compete in 3 regional leagues to qualify for Masters and Champions.
Partner System[78]
- Champions - the world championship
- Masters - international competitions in mid-season, divided into many stages
- International Leagues - three competitions divided by international territory (Americas, EMEA, Pacific) which are qualifiers for Masters and Champions
Non-Partner System[79]
- Ascension - three competitions divided by international territory (Americas, EMEA, Pacific) which serve as promotion into the International Leagues
- Challengers - regional competitions which are qualifiers for Ascension
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External links
- Official website
- Official website (Esports)
- 2020 video games
- Valorant
- Esports games
- First-person shooter multiplayer online games
- First-person shooters
- Free-to-play video games
- Unreal Engine 4 games
- Hero shooters
- Video games developed in the United States
- Windows games
- PlayStation 5 games
- Xbox Series X and Series S games
- Tactical shooters
- Riot Games games
- Video games about bomb disposal
- Golden Joystick Award winners
- The Game Awards winners