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{{Infobox person
{{Infobox person
| name = Mike Bithell
| name = Mike Bithell
| image = File:Mike bithell GDC Europe 2013 cropped.jpg
| image = Mike bithell GDC Europe 2013 cropped.jpg
| alt =
| alt =
| caption = Bithell at [[GDC Europe]], 2013
| caption = Bithell at [[GDC Europe]], 2013
| birth_name = Michael Bithell<reF>{{cite web|url=https://find-and-update.company-information.service.gov.uk/officers/NTdYxNnvc_YCXFMnhhTpHywy2nY/appointments|title=Michael BITHELL|publisher=[[Companies House]]}}</ref>
| birth_name = Michael Bithell<ref>{{cite web|url=https://find-and-update.company-information.service.gov.uk/officers/NTdYxNnvc_YCXFMnhhTpHywy2nY/appointments|title=Michael BITHELL|publisher=[[Companies House]]}}</ref>
| birth_date = {{Birth date and age|df=yes|1985|11|07}}<ref>{{cite tweet|user=mikeBithell|last=Bithell|first=Mike|number=1457298127761903623|title=Oh shit I'm 36}}</ref>
| birth_date = {{Birth date and age|df=yes|1985|11|07}}<ref>{{cite tweet|user=mikeBithell|last=Bithell|first=Mike|number=1457298127761903623|title=Oh shit I'm 36}}</ref>
| birth_place =
| birth_place =
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| known_for = ''[[Thomas Was Alone]]'', ''[[Volume (video game)|Volume]]'', ''Play, Watch, Listen''
| known_for = ''[[Thomas Was Alone]]'', ''[[Volume (video game)|Volume]]'', ''Play, Watch, Listen''
| notable_works =
| notable_works =
| website = {{URL|http://www.mikebithellgames.com}}
| website = {{URL|https://www.bithellgames.com}}
| module = {{Listen voice|filename=Mike Bithell voice - Meat Party Interviews Mike Bithell - 2013-06-06.ogg|title=Mike Bithell talking about ''Thomas Was Alone''|published=June 2013}}
}}
}}
'''Michael Bithell''' is a British [[video game designer]], [[Video game developer|developer]], and [[podcaster]] best known for his work on ''[[Thomas Was Alone]]'' and ''[[Volume (video game)|Volume]]''. He is a regular host of the ''Play, Watch, Listen'' podcast, along with [[Alanah Pearce]], [[Troy Baker]], and [[Austin Wintory]].<ref>{{cite web | url = https://playwatchlisten.libsyn.com | title = Play, Watch, Listen | date = 2019-12-20 | accessdate = 2022-01-15 }}</ref>He also hosts a Star Trek and Fast and Furious podcast called 2 Fast 10 Forward.<ref>{{Cite web |title=2 Fast 10 Forward A podcast on Spotify for Podcasters |url=https://anchor.fm/2fast10forward |access-date=2023-04-03 |website=Spotify for Podcasters |language=en}}</ref>
'''Michael Bithell''' is a British [[video game designer]], [[Video game developer|developer]], and [[podcaster]] best known for his work on ''[[Thomas Was Alone]]'' and ''[[Volume (video game)|Volume]]''. He is a regular host of the ''Play, Watch, Listen'' podcast, along with [[Alanah Pearce]], [[Troy Baker]], and [[Austin Wintory]].<ref>{{cite web | url = https://playwatchlisten.libsyn.com | title = Play, Watch, Listen | date = 2019-12-20 | accessdate = 2022-01-15 }}</ref> He also co-hosts an evolving pop culture podcast with long time friend, British YouTuber and comedic author [[Daniel Hardcastle]], talking about shows and movies like [[Star Trek]], [[Fast & Furious|Fast and Furious]], [[Mission: Impossible (film series)|Mission Impossible]] and various others.<ref>{{Cite web |date=2023-10-04 |title=Impossible New Worlds on Apple Podcasts |url=https://podcasts.apple.com/gb/podcast/impossible-new-worlds/id1672881866 |access-date=2023-10-05 |website=Apple Podcasts |language=en-GB}}</ref>


==Career==
==Career==
Bithell credits his high school history teacher for helping him to get into games programming: when their class was given an essay assignment, Bithell asked instead if he could make a point-and-click adventure game about the topic in lieu of an essay. The teacher was impressed with the work and allowed Bithell to continue to present games instead of essays for the class.<ref>{{cite web | url = https://www.pcgamesn.com/thomas-was-alone/thomas-was-alone-mike-bithell | title = Mike Bithell explains how his history teacher made Thomas Was Alone possible | first= Dustin | last =Bailey | date = 2019-01-03 | accessdate = 2019-01-04 | work = [[PCGamesN]] }}</ref>
Bithell credits his high school history teacher for helping him to get into games programming: when their class was given an essay assignment, Bithell asked instead if he could make a point-and-click adventure game about the topic in lieu of an essay. The teacher was impressed with the work and allowed Bithell to continue to present games instead of essays for the class.<ref>{{cite web | url = https://www.pcgamesn.com/thomas-was-alone/thomas-was-alone-mike-bithell | title = Mike Bithell explains how his history teacher made Thomas Was Alone possible | first= Dustin | last =Bailey | date = 2019-01-03 | accessdate = 2019-01-04 | work = [[PCGamesN]] }}</ref>


Bithell [[Independent video game development|independently]] developed an early version of the ''[[Thomas Was Alone]]'' video game in 2010 while working for [[Blitz Games]], where he was a junior designer, and later a [[Level design|level]] [[Game design|designer]] on games such as ''[[Tak and the Guardians of Gross]]'', ''[[Invincible Tiger: The Legend of Han Tao]]'', ''[[iCarly (video game)|iCarly]]'' and ''[[Dead to Rights: Retribution]]'', from 2007 to 2011.<ref>{{cite web|last=Chapple |first=Craig |url=http://www.develop-online.net/news/mike-bithell-leaves-bossa-studios/0113956 |title=Mike Bithell leaves Bossa Studios |work=[[Develop (magazine)|Develop]] |date=2013-02-04 |accessdate=2015-04-14}}</ref><ref name="polygon">{{cite web|first=Emily |last=Gera |url=http://www.polygon.com/2013/2/4/3949906/thomas-was-alone-creator-mike-bithell-leaves-bossa-studios-to-begin |title=''Thomas Was Alone'' creator Mike Bithell leaves Bossa Studios to begin new projects |work=[[Polygon (website)|Polygon]] |date=2013-02-04 |accessdate=2015-04-14}}</ref> He developed the prototype game in 24 hours and released it for free online through the [[Kongregate]] website, receiving 100,000 'plays' in the first week.<ref name="ew">{{cite web|last=Rivera |first=Joshua |url=http://www.ew.com/article/2014/12/03/mike-bithell-volume-game |title=Meet Mike Bithell, the man who's reinventing Robin Hood |work=[[Entertainment Weekly]] |date=2015-01-18 |accessdate=2015-04-14}}</ref> He joined [[Bossa Studios]] in February 2011, working to expand the [[Adobe Flash|flash]]-based ''Thomas'' to a full title and learning how to use the [[Unity engine]] in his time there.<ref name="gamesindustry">{{cite web|first=Rachel |last=Weber |url=http://www.gamesindustry.biz/articles/2013-02-04-bithell-leaves-bossa |title=Bithell leaves Bossa to go it alone |work=[[GamesIndustry]] |date=2013-02-04 |accessdate=2015-04-14}}</ref> The full game was released on 30 June 2012 and went on to sell over a million copies, winning a [[British Academy of Film and Television Arts|BAFTA]] at the [[9th British Academy Games Awards]] in the "Best Performer" category (for narrator [[Danny Wallace (humourist)|Danny Wallace]]) and receiving a further two nominations ("Best Original Music" and "Best Story").<ref name="ew"/><ref name="theverge">{{cite web|last=Webster |first=Andrew |url=https://www.theverge.com/2015/3/26/8294765/indie-game-one-hit-wonder-minecraft-threes |title=After a hit game, indie developers struggle to replicate success |work=[[The Verge]] |date=2015-03-26 |accessdate=2015-04-14}}</ref><ref>{{cite web|last=Martin |first=Liam |url=http://www.digitalspy.co.uk/gaming/news/a458149/journey-dominates-bafta-video-game-awards-2013-nominations.html |title=''Journey'' dominates BAFTA Video Game Awards 2013 nominations |publisher=[[Digital Spy]] |date=2013-02-12 |accessdate=2015-04-14}}</ref><ref>{{cite web|last=Nichols |first=Scott |url=http://www.digitalspy.co.uk/gaming/news/a463537/journey-dishonored-dominate-bafta-video-game-awards-2013.html |title=''Journey'', ''Dishonored'' dominate BAFTA Video Game Awards 2013 |publisher=[[Digital Spy]] |date=2013-03-05 |accessdate=2015-04-14}}</ref> He left Bossa in January 2013 to "concentrate on [[Independent video game development|indie development]]".<ref name="polygon"/><ref name="gamesindustry"/> He has since worked on a [[Robin Hood]]-based [[stealth game]] named ''[[Volume (video game)|Volume]]'', which was released on 18 August 2015 for Windows, OS X, and PlayStation 4 and Vita platforms.<ref name="forbes">{{cite web|url=https://www.forbes.com/sites/danielnyegriffiths/2014/06/08/with-1m-sales-for-thomas-was-alone-bithell-launches-volume-trailer-ahead-of-e3 |title=With 1m Sales For ''Thomas Was Alone'', Mike Bithell Launches ''Volume'' Trailer Ahead of E3 |work=[[Forbes]] |date=2014-08-06 |accessdate=2015-04-14 |first=Daniel Nye |last=Griffiths}}</ref> In 2016, Bithell released ''EarthShape'', a [[virtual reality game]] for [[Google Daydream]]. Bithell collaborated with composer [[Russell Shaw (composer)|Russell Shaw]] and animator Tim Borelli on the project. The game featured voice acting from British comedian [[Sue Perkins]].<ref>{{Cite web | url=https://www.engadget.com/2016/10/04/sue-perkins-daydream-vr-game-bithell-earthshape/ | title='Great British Bake Off' host stars in a Daydream VR game | work=[[Engadget]] | first=Jessica | last=Conditt | date=2016-10-04 | accessdate=2017-08-17}}</ref> In August 2017, Bithell released a new game ''[[Subsurface Circular]]'', a first of what he calls "Bithell Shorts" that are designed as short, narrative focused games.<ref>{{cite web | url
Bithell [[Independent video game development|independently]] developed an early version of the ''[[Thomas Was Alone]]'' video game in 2010 while working for [[Blitz Games]], where he was a junior designer, and later a [[Level design|level]] [[Game design|designer]] on games such as ''[[Tak and the Guardians of Gross]]'', ''[[Invincible Tiger: The Legend of Han Tao]]'', ''[[iCarly (video game)|iCarly]]'' and ''[[Dead to Rights: Retribution]]'', from 2007 to 2011.<ref>{{cite web|last=Chapple |first=Craig |url=http://www.develop-online.net/news/mike-bithell-leaves-bossa-studios/0113956 |title=Mike Bithell leaves Bossa Studios |work=[[Develop (UK magazine)|Develop]] |date=2013-02-04 |accessdate=2015-04-14}}</ref><ref name="polygon">{{cite web|first=Emily |last=Gera |url=http://www.polygon.com/2013/2/4/3949906/thomas-was-alone-creator-mike-bithell-leaves-bossa-studios-to-begin |title=''Thomas Was Alone'' creator Mike Bithell leaves Bossa Studios to begin new projects |work=[[Polygon (website)|Polygon]] |date=2013-02-04 |accessdate=2015-04-14}}</ref> He developed the prototype game in 24 hours and released it for free online through the [[Kongregate]] website, receiving 100,000 'plays' in the first week.<ref name="ew">{{cite web|last=Rivera |first=Joshua |url=http://www.ew.com/article/2014/12/03/mike-bithell-volume-game |title=Meet Mike Bithell, the man who's reinventing Robin Hood |work=[[Entertainment Weekly]] |date=2015-01-18 |accessdate=2015-04-14}}</ref> He joined [[Bossa Studios]] in February 2011, working to expand the [[Adobe Flash|flash]]-based ''Thomas'' to a full title and learning how to use the [[Unity engine]] in his time there.<ref name="gamesindustry">{{cite web|first=Rachel |last=Weber |url=http://www.gamesindustry.biz/articles/2013-02-04-bithell-leaves-bossa |title=Bithell leaves Bossa to go it alone |work=[[GamesIndustry]] |date=2013-02-04 |accessdate=2015-04-14}}</ref> The full game was released on 30 June 2012 and went on to sell over a million copies, winning a [[British Academy of Film and Television Arts|BAFTA]] at the [[9th British Academy Games Awards]] in the "Best Performer" category (for narrator [[Danny Wallace (humourist)|Danny Wallace]]) and receiving a further two nominations ("Best Original Music" and "Best Story").<ref name="ew"/><ref name="theverge">{{cite web|last=Webster |first=Andrew |url=https://www.theverge.com/2015/3/26/8294765/indie-game-one-hit-wonder-minecraft-threes |title=After a hit game, indie developers struggle to replicate success |work=[[The Verge]] |date=2015-03-26 |accessdate=2015-04-14}}</ref><ref>{{cite web|last=Martin |first=Liam |url=http://www.digitalspy.co.uk/gaming/news/a458149/journey-dominates-bafta-video-game-awards-2013-nominations.html |title=''Journey'' dominates BAFTA Video Game Awards 2013 nominations |publisher=[[Digital Spy]] |date=2013-02-12 |accessdate=2015-04-14}}</ref><ref>{{cite web|last=Nichols |first=Scott |url=http://www.digitalspy.co.uk/gaming/news/a463537/journey-dishonored-dominate-bafta-video-game-awards-2013.html |title=''Journey'', ''Dishonored'' dominate BAFTA Video Game Awards 2013 |publisher=[[Digital Spy]] |date=2013-03-05 |accessdate=2015-04-14}}</ref> He left Bossa in January 2013 to "concentrate on [[Independent video game development|indie development]]".<ref name="polygon"/><ref name="gamesindustry"/> He has since worked on a [[Robin Hood]]-based [[stealth game]] named ''[[Volume (video game)|Volume]]'', which was released on 18 August 2015 for Windows, OS X, and PlayStation 4 and Vita platforms.<ref name="forbes">{{cite web|url=https://www.forbes.com/sites/danielnyegriffiths/2014/06/08/with-1m-sales-for-thomas-was-alone-bithell-launches-volume-trailer-ahead-of-e3 |title=With 1m Sales For ''Thomas Was Alone'', Mike Bithell Launches ''Volume'' Trailer Ahead of E3 |work=[[Forbes]] |date=2014-08-06 |accessdate=2015-04-14 |first=Daniel Nye |last=Griffiths}}</ref> In 2016, Bithell released ''EarthShape'', a [[virtual reality game]] for [[Google Daydream]]. Bithell collaborated with composer [[Russell Shaw (composer)|Russell Shaw]] and animator Tim Borelli on the project. The game featured voice acting from British comedian [[Sue Perkins]].<ref>{{Cite web | url=https://www.engadget.com/2016/10/04/sue-perkins-daydream-vr-game-bithell-earthshape/ | title='Great British Bake Off' host stars in a Daydream VR game | work=[[Engadget]] | first=Jessica | last=Conditt | date=2016-10-04 | accessdate=2017-08-17}}</ref> In August 2017, Bithell released a new game ''[[Subsurface Circular]]'', a first of what he calls "Bithell Shorts" that are designed as short, narrative focused games.<ref>{{cite web | url
= http://www.eurogamer.net/articles/2017-08-17-thomas-was-alone-devs-new-game-is-a-modern-take-on-the-text-adventure | title = Thomas Was Alone dev's new game is a modern take on the text adventure | first = Wesley | last = Yin-Poole | date = 2017-08-17 | accessdate = 2017-08-17 | work = [[Eurogamer]]}}</ref> In May 2018, Bithell released another short titled ''Quarantine Circular''.<ref>{{cite web | url=https://www.eurogamer.net/articles/2018-05-22-mike-bithell-follows-up-subsurface-circular-with-quarantine-circular | title=Mike Bithell follows up Subsurface Circular with Quarantine Circular | work=[[Eurogamer]] | first=Wesley | last=Yin-Poole | date=2018-05-22 | accessdate=2018-05-22}}</ref>
= http://www.eurogamer.net/articles/2017-08-17-thomas-was-alone-devs-new-game-is-a-modern-take-on-the-text-adventure | title = Thomas Was Alone dev's new game is a modern take on the text adventure | first = Wesley | last = Yin-Poole | date = 2017-08-17 | accessdate = 2017-08-17 | work = [[Eurogamer]]}}</ref> In May 2018, Bithell released another short titled ''[[Quarantine Circular]]''.<ref>{{cite web | url=https://www.eurogamer.net/articles/2018-05-22-mike-bithell-follows-up-subsurface-circular-with-quarantine-circular | title=Mike Bithell follows up Subsurface Circular with Quarantine Circular | work=[[Eurogamer]] | first=Wesley | last=Yin-Poole | date=2018-05-22 | accessdate=2018-05-22}}</ref>


Bithell is the lead developer behind ''[[John Wick Hex]]'', a video game based on the ''[[John Wick]]'' film series.<ref>{{cite web | url = https://www.pcgamesn.com/john-wick-hex-epic | title = John Wick Hex is an official strategy game heading to the Epic store | first = Chris | last = Capel | date = May 8, 2019 | accessdate = May 8, 2019 | work = [[PCGamesN]] }}</ref>
Bithell is the lead developer behind ''[[John Wick Hex]]'', a video game based on the ''[[John Wick]]'' film series.<ref>{{cite web | url = https://www.pcgamesn.com/john-wick-hex-epic | title = John Wick Hex is an official strategy game heading to the Epic store | first = Chris | last = Capel | date = May 8, 2019 | accessdate = May 8, 2019 | work = [[PCGamesN]] }}</ref>


Bithell has gained significant notability in the [[video game industry]] due both to the unexpected success of ''Thomas'' and also for his views on the current industry as a whole.<ref name="theverge"/><ref name="forbes"/><ref>{{cite web|url=http://www.thesixthaxis.com/2015/03/20/interview-mike-bithell-on-volume-a-fear-of-failure-our-virtual-reality-future/ |title=Interview: Mike Bithell On ''Volume'', A Fear Of Failure & Our Virtual Reality Future |publisher=TheSixthAxis |date=2015-03-20 |accessdate=2015-04-14 |author=Stefan L}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/2015-03-23-mike-bithells-golden-rules-for-media |first=Mike |last=Bithell |title=Mike Bithell's golden rules for media |work=[[GamesIndustry]] |date=2015-03-23 |accessdate=2015-04-14}}</ref><ref>{{cite web|first=Zoe |last=Hawkins |url=http://www.lazygamer.net/general-news/cadence-launches-noodle-starter-and-mike-bithell-tells-indies-how-to-deal-with-the-press/ |title=Cadence launches Noodle Starter and Mike Bithell tells indies how to deal with the press |work=Lazygamer |date=2015-03-26 |accessdate=2015-04-14}}</ref> He has outlined the problems for fellow indie developers producing [[mobile games]], commenting on the suitability of [[free-to-play]] mechanics for indie gaming and other issues.<ref name="forbes"/><ref>{{cite web|first=Russell |last=Clarke |url=http://www.pocketgamer.biz/interview/59063/mike-bithell-indies-stay-off-mobile-until-youve-built-a-name-for-yourself/ |title=Mike Bithell: Indies, stay off of mobile until you've "built a name for yourself" |work=[[Pocket Gamer]] |date=2014-05-15 |accessdate=2015-04-14}}</ref>
Bithell has gained significant notability in the [[video game industry]] due both to the unexpected success of ''Thomas'' and also for his views on the current industry as a whole.<ref name="theverge"/><ref name="forbes"/><ref>{{cite web|url=http://www.thesixthaxis.com/2015/03/20/interview-mike-bithell-on-volume-a-fear-of-failure-our-virtual-reality-future/ |title=Interview: Mike Bithell On ''Volume'', A Fear Of Failure & Our Virtual Reality Future |publisher=TheSixthAxis |date=2015-03-20 |accessdate=2015-04-14 |author=Stefan L}}</ref><ref>{{cite web|url=http://www.gamesindustry.biz/articles/2015-03-23-mike-bithells-golden-rules-for-media |first=Mike |last=Bithell |title=Mike Bithell's golden rules for media |work=[[GamesIndustry]] |date=2015-03-23 |accessdate=2015-04-14}}</ref><ref>{{cite web|first=Zoe |last=Hawkins |url=http://www.lazygamer.net/general-news/cadence-launches-noodle-starter-and-mike-bithell-tells-indies-how-to-deal-with-the-press/ |title=Cadence launches Noodle Starter and Mike Bithell tells indies how to deal with the press |work=Lazygamer |date=2015-03-26 |accessdate=2015-04-14}}</ref> He has outlined the problems for fellow indie developers producing [[mobile games]], commenting on the suitability of [[free-to-play]] mechanics for indie gaming and other issues.<ref name="forbes"/><ref>{{cite web|url=http://www.kotaku.co.uk/2014/07/17/mike-bithell-changing-face-indie |title=Mike Bithell on Why Indie Isn't Indie Anymore |work=[[Kotaku]] |first=Leon |last=Hurley |date=2014-07-17 |accessdate=2015-04-14}}</ref><ref>{{cite web|first=Russell |last=Clarke |url=http://www.pocketgamer.biz/interview/59063/mike-bithell-indies-stay-off-mobile-until-youve-built-a-name-for-yourself/ |title=Mike Bithell: Indies, stay off of mobile until you've "built a name for yourself" |work=[[Pocket Gamer]] |date=2014-05-15 |accessdate=2015-04-14}}</ref>


==Games==
==Games==
Line 38: Line 39:
* ''[[The Solitaire Conspiracy]]'' - 2020, Bithell Games<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-09-22-the-solitaire-conspiracy-is-a-mix-of-cards-and-espionage | title = The Solitaire Conspiracy is a mix of cards and espionage | first = Tom | last = Phillips | date = 22 September 2020 | accessdate = 22 September 2020 | work = [[Eurogamer]] }}</ref>
* ''[[The Solitaire Conspiracy]]'' - 2020, Bithell Games<ref>{{cite web | url = https://www.eurogamer.net/articles/2020-09-22-the-solitaire-conspiracy-is-a-mix-of-cards-and-espionage | title = The Solitaire Conspiracy is a mix of cards and espionage | first = Tom | last = Phillips | date = 22 September 2020 | accessdate = 22 September 2020 | work = [[Eurogamer]] }}</ref>
* ''Arcsmith'' - 2021, Bithell Games
* ''Arcsmith'' - 2021, Bithell Games
* ''TRON: Identity'' - 2023, Bithell Games
* ''[[Tron: Identity]]'' - 2023, Bithell Games
* ''Tron: Catalyst'' - 2025, Bithell Games / Big Fan Games


==References==
==References==
Line 46: Line 48:
{{commons category}}
{{commons category}}
* {{Official website|http://www.mikebithellgames.com}}
* {{Official website|http://www.mikebithellgames.com}}
* {{moby developer|id=416791|name=Mike Bithell}}


{{Bithell}}
{{Bithell}}

Latest revision as of 00:05, 12 December 2024

Mike Bithell
Bithell at GDC Europe, 2013
Born
Michael Bithell[1]

(1985-11-07) 7 November 1985 (age 39)[2]
NationalityBritish
OccupationVideo game developer
Years active2010–present
Known forThomas Was Alone, Volume, Play, Watch, Listen
Websitewww.bithellgames.com

Michael Bithell is a British video game designer, developer, and podcaster best known for his work on Thomas Was Alone and Volume. He is a regular host of the Play, Watch, Listen podcast, along with Alanah Pearce, Troy Baker, and Austin Wintory.[3] He also co-hosts an evolving pop culture podcast with long time friend, British YouTuber and comedic author Daniel Hardcastle, talking about shows and movies like Star Trek, Fast and Furious, Mission Impossible and various others.[4]

Career

[edit]

Bithell credits his high school history teacher for helping him to get into games programming: when their class was given an essay assignment, Bithell asked instead if he could make a point-and-click adventure game about the topic in lieu of an essay. The teacher was impressed with the work and allowed Bithell to continue to present games instead of essays for the class.[5]

Bithell independently developed an early version of the Thomas Was Alone video game in 2010 while working for Blitz Games, where he was a junior designer, and later a level designer on games such as Tak and the Guardians of Gross, Invincible Tiger: The Legend of Han Tao, iCarly and Dead to Rights: Retribution, from 2007 to 2011.[6][7] He developed the prototype game in 24 hours and released it for free online through the Kongregate website, receiving 100,000 'plays' in the first week.[8] He joined Bossa Studios in February 2011, working to expand the flash-based Thomas to a full title and learning how to use the Unity engine in his time there.[9] The full game was released on 30 June 2012 and went on to sell over a million copies, winning a BAFTA at the 9th British Academy Games Awards in the "Best Performer" category (for narrator Danny Wallace) and receiving a further two nominations ("Best Original Music" and "Best Story").[8][10][11][12] He left Bossa in January 2013 to "concentrate on indie development".[7][9] He has since worked on a Robin Hood-based stealth game named Volume, which was released on 18 August 2015 for Windows, OS X, and PlayStation 4 and Vita platforms.[13] In 2016, Bithell released EarthShape, a virtual reality game for Google Daydream. Bithell collaborated with composer Russell Shaw and animator Tim Borelli on the project. The game featured voice acting from British comedian Sue Perkins.[14] In August 2017, Bithell released a new game Subsurface Circular, a first of what he calls "Bithell Shorts" that are designed as short, narrative focused games.[15] In May 2018, Bithell released another short titled Quarantine Circular.[16]

Bithell is the lead developer behind John Wick Hex, a video game based on the John Wick film series.[17]

Bithell has gained significant notability in the video game industry due both to the unexpected success of Thomas and also for his views on the current industry as a whole.[10][13][18][19][20] He has outlined the problems for fellow indie developers producing mobile games, commenting on the suitability of free-to-play mechanics for indie gaming and other issues.[13][21][22]

Games

[edit]

References

[edit]
  1. ^ "Michael BITHELL". Companies House.
  2. ^ Bithell, Mike [@mikeBithell] (7 November 2021). "Oh shit I'm 36" (Tweet) – via Twitter.
  3. ^ "Play, Watch, Listen". 20 December 2019. Retrieved 15 January 2022.
  4. ^ "Impossible New Worlds on Apple Podcasts". Apple Podcasts. 4 October 2023. Retrieved 5 October 2023.
  5. ^ Bailey, Dustin (3 January 2019). "Mike Bithell explains how his history teacher made Thomas Was Alone possible". PCGamesN. Retrieved 4 January 2019.
  6. ^ Chapple, Craig (4 February 2013). "Mike Bithell leaves Bossa Studios". Develop. Retrieved 14 April 2015.
  7. ^ a b Gera, Emily (4 February 2013). "Thomas Was Alone creator Mike Bithell leaves Bossa Studios to begin new projects". Polygon. Retrieved 14 April 2015.
  8. ^ a b Rivera, Joshua (18 January 2015). "Meet Mike Bithell, the man who's reinventing Robin Hood". Entertainment Weekly. Retrieved 14 April 2015.
  9. ^ a b Weber, Rachel (4 February 2013). "Bithell leaves Bossa to go it alone". GamesIndustry. Retrieved 14 April 2015.
  10. ^ a b Webster, Andrew (26 March 2015). "After a hit game, indie developers struggle to replicate success". The Verge. Retrieved 14 April 2015.
  11. ^ Martin, Liam (12 February 2013). "Journey dominates BAFTA Video Game Awards 2013 nominations". Digital Spy. Retrieved 14 April 2015.
  12. ^ Nichols, Scott (5 March 2013). "Journey, Dishonored dominate BAFTA Video Game Awards 2013". Digital Spy. Retrieved 14 April 2015.
  13. ^ a b c Griffiths, Daniel Nye (6 August 2014). "With 1m Sales For Thomas Was Alone, Mike Bithell Launches Volume Trailer Ahead of E3". Forbes. Retrieved 14 April 2015.
  14. ^ Conditt, Jessica (4 October 2016). "'Great British Bake Off' host stars in a Daydream VR game". Engadget. Retrieved 17 August 2017.
  15. ^ Yin-Poole, Wesley (17 August 2017). "Thomas Was Alone dev's new game is a modern take on the text adventure". Eurogamer. Retrieved 17 August 2017.
  16. ^ Yin-Poole, Wesley (22 May 2018). "Mike Bithell follows up Subsurface Circular with Quarantine Circular". Eurogamer. Retrieved 22 May 2018.
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