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{{Short description|1999 video game}}
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==Gameplay==
==Gameplay==
''Discworld Noir'' is an adventure game, in which [[Player character|player]]s take control of the character of Lewton, visiting various locations in the city of Ankh-Morphok, finding items to help solve puzzles, and conversing with a wide variety of characters. the game's story is divided into a set of acts, in which the player must complete various tasks to advance the story.
''Discworld Noir'' is an adventure game, in which [[Player character|player]]s take control of the character of Lewton, visiting various locations in the city of Ankh-Morpork, finding items to help solve puzzles, and conversing with a wide variety of characters. the game's story is divided into a set of acts, in which the player must complete various tasks to advance the story.


Much of the conversations in ''Discworld Noir'' focus on a more structured manner than in previous ''Discworld'' games. Alongside a greeting function, the player can converse with characters about simple conversation topics, as well as show them [[Item (game terminology)|items]] collected during the game, and question them on leads noted down in Lewton's notebook; once a lead is of no further use, its scratched out and unselectable.<ref name="Croft">{{cite web |url=http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/preview.html |title=Discworld Noir Preview |last=Croft |first=Martin |date=10 March 1999 |work=GameSpot UK |access-date=7 June 2016 |archive-url=https://web.archive.org/web/20001206151100/http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/preview.html |archive-date=6 December 2000}}</ref><ref name="PC Zone"/>
Much of the conversations in ''Discworld Noir'' focus on a more structured manner than in previous ''Discworld'' games. Alongside a greeting function, the player can converse with characters about simple conversation topics, as well as show them [[Item (game terminology)|items]] collected during the game, and question them on leads noted down in Lewton's notebook; once a lead is of no further use, its scratched out and unselectable.<ref name="Croft">{{cite web |url=http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/preview.html |title=Discworld Noir Preview |last=Croft |first=Martin |date=10 March 1999 |work=GameSpot UK |access-date=7 June 2016 |archive-url=https://web.archive.org/web/20001206151100/http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/preview.html |archive-date=6 December 2000}}</ref><ref name="PC Zone"/>


The game uses a "threaded" structure, in which there are separate "vignettes" that the player may come to at different points. For example, missing a clue early on in the game will cause a character to give it to the player later in the game.<ref>{{cite web|url=http://www.gamasutra.com/view/news/106421/AGDC_Bateman_Reveals_The_Temperament_Theory.php |title=AGDC: Bateman Reveals The 'Temperament Theory' |last=Nutt |first=Christian |date=12 September 2007 |website=Gamasutra |access-date=13 June 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160922192224/http://www.gamasutra.com/view/news/106421/AGDC_Bateman_Reveals_The_Temperament_Theory.php |archivedate=22 September 2016 }}</ref> In addition to traditional adventure mechanics, the player will later gain the ability for Lewton to transform between a human and a [[werewolf]], allowing them to collect scents to help solve additional puzzles. Like the previous ''Discworld'' games, the PlayStation version of the game supports the [[PlayStation Mouse]].<ref name="Kalata"/>
The game uses a "threaded" structure, in which there are separate "vignettes" that the player may come to at different points. For example, missing a clue early on in the game will cause a character to give it to the player later in the game.<ref>{{cite web|url=http://www.gamasutra.com/view/news/106421/AGDC_Bateman_Reveals_The_Temperament_Theory.php |title=AGDC: Bateman Reveals The 'Temperament Theory' |last=Nutt |first=Christian |date=12 September 2007 |website=Gamasutra |access-date=13 June 2016 |url-status=dead |archiveurl=https://web.archive.org/web/20160922192224/http://www.gamasutra.com/view/news/106421/AGDC_Bateman_Reveals_The_Temperament_Theory.php |archivedate=22 September 2016 }}</ref> In addition to traditional adventure mechanics, the player will later gain the ability for Lewton to transform between a human and a [[werewolf]], allowing them to collect scents to help solve additional puzzles. Like the previous ''Discworld'' games, the PlayStation version of the game supports the [[PlayStation Mouse]].<ref name="Kalata"/>


==Story==
==Story==
[[File:Discworld Noir visuals.jpg|thumb|left|Screenshot of the Café Ankh. The game features low-key lighting with heavy shadows.]]
===Characters and setting===
''Discworld Noir'' contrasts deeply to the first two games set in the ''Discworld'' universe, adopting a "grittier, darker and more realistic" style in its story,<ref name="PC Zone"/> while featuring an original story by [[Terry Pratchett]] not derived from any of his novels in the ''Discworld'' series.


Like with Pratchett's work, the story parodies a mixture of traditional [[hardboiled fiction]] and film noir,<ref name="Walker"/> as well as a combination of [[dark fantasy]] and [[Lovecraftian horror]].<ref name="lovecraft" /><ref name="Nettelbeck">{{cite magazine |last=Nettelbeck |first=Joachim |date=July 1999 |title=Discworld Noir |magazine=Power Play |pages=102–105 |location=Germany |language=de}}</ref> The film noir elements feature significant references to the 1942 film ''[[Casablanca (film)|Casablanca]]'', as well as a heavy use of "discordant" strings and [[Dissonance (music)|dissonance]] in its background music,<ref name="Croft"/> matching to the style of [[jazz]] and [[blues]] pieces from the early 20th century; multiple references towards the horror elements are made of the works of [[H. P. Lovecraft]].<ref name="lovecraft">{{cite web|url=http://www.pcgamer.com/the-25-best-adventure-games/ |title=The best adventure games on PC |last=Cobbett |first=Richard |date=3 June 2016 |work=PC Gamer |access-date=13 June 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160616142215/http://www.pcgamer.com/the-25-best-adventure-games/ |archivedate=16 June 2016 }}</ref>
===Premise and setting===
The main character of ''Discworld Noir'' is Lewton - a former member of the [[Ankh-Morpork City Watch]] who left to become the [[Discworld (world)|Discworld]]'s first and only [[private investigator]] - a parody of the traditional fictional American private detective characters from the early 20th century. The story itself parodies notable American detective novels, the film noir genre including the film ''The Maltese Falcon'', as well as delving into Discworld's version of [[werewolf|werewolves]].


The game's lead protagonist that players control is Lewton, a former member of the [[Ankh-Morpork City Watch]], who left to become the [[Discworld (world)|Discworld]]'s first and only [[private investigator]] within the city of [[Ankh-Morpork]]. The character is based on the classic [[Detective fiction|private detective figure]], with an appearance and jacket reminiscent of noir detectives;<ref name="Detective">{{cite web |url=http://gry.wp.pl/artykul/felieton,top-10-zawod-detektyw,6374,3.html |title=Top 10 Zawód: Detektyw |trans-title=Top 10 Job: Detective |last=Mądrzak |first=Andrzej |date=14 November 2011 |publisher=gry.wp.pl |access-date=3 May 2016 |language=pl }}{{Dead link|date=November 2019 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> ''[[PC Zone]]'' compared him to [[Sam Spade]] and [[Philip Marlowe]].<ref name="PC Zone"/> Other new characters to the ''Discworld'' universe include: Carlotta Von Uberwald, a [[femme fatale]] figure,<ref name="PC Zone"/><ref name="Barrick"/> and one of the primary antagonists; the troll criminal Horst; Ilsa Verbay, a former love interest of Lewton; and Two-Conkers, an Agatean Empire citizen specialized in archeology. The game features some notable characters from the ''Discworld'' series, including [[Sam Vimes|Commander Vimes]], Corporal Nobby, and Death.
Unlike the previous Discworld games that writer [[Terry Pratchett]] created from his ''Discworld'' novels, ''Noir'' is an original creation in the universe with several new characters and locations not featured his stories, alongside a number of others such as the [[Unseen University]], Pseudopolis Yard, and City Watch member Corporal Nobby. Though Pratchett often viewed the games he worked on as a "parallel Discworld" to that of the novels, Chris Bateman wrote ''Noir''{{'}}s events in an attempt to fit them in between the stories ''[[Feet of Clay (novel)|Feet of Clay]]'' and ''[[Jingo (novel)|Jingo]]''.<ref>{{cite magazine|last=Bateman |first=Chris |title=Feature: Interview with Perfect Entertainment - Part 2 |url=http://discworldmonthly.co.uk/dwm0021.php#S_8 |magazine=Discworld Monthly |date=January 1999 |issue=21 |access-date=5 May 2016 |url-status=live |archiveurl=https://web.archive.org/web/20150214073531/http://www.discworldmonthly.co.uk/dwm0021.php |archivedate=14 February 2015 }}</ref>

While the story is an original piece by Pratchett, the writer viewed it like his previous games as in a "parallel Discworld" to that of the novels. Despite this, the game's designer Chris Bateman devised ''Noir''{{'}}s events to fit in between the stories ''[[Feet of Clay (novel)|Feet of Clay]]'' and ''[[Jingo (novel)|Jingo]]''.<ref>{{cite magazine|last=Bateman |first=Chris |title=Feature: Interview with Perfect Entertainment Part 2 |url=http://discworldmonthly.co.uk/dwm0021.php#S_8 |magazine=Discworld Monthly |date=January 1999 |issue=21 |access-date=5 May 2016 |url-status=live |archiveurl=https://web.archive.org/web/20150214073531/http://www.discworldmonthly.co.uk/dwm0021.php |archivedate=14 February 2015 }}</ref>


===Plot===
===Plot===
Lewton, a former member of the Ankh-Morpork City Watch, seeks out work after becoming the Discworld's first (and only) private investigator. He is hired by the mysterious Carlotta Von Uberwald to track down a man named Mundy. The only detail he receives is that Mundy was away in the nation of Tsort, and that he disappeared shortly after he returned to Ankh-Morpork two days ago previously. Accepting the case, Lewton's search leads him to encounter the troll Malachite, who requests his help in tracking down a troll named Therma, and the father of Carlotta's deceased husband, Count Von Uberwald, who hires him to track down his missing dwarven driver, Regin.
{{Missing information|the third act and the second part of Act II.|date=April 2016}}
The game opens on a text narration discussing the origins of the "Tsortean wars", and the disappearance of the Tsortese Falchion. There is then a [[cutscene]] of Lewton being chased through the streets pursued by an unseen attacker, eventually being stabbed through the chest with a sword. Lewton begins an [[off-screen]] narration on being dead, before recalling how it all started. The game [[Flashback (narrative)|flashes back]] to Lewton taking a case for a woman named Carlotta, who asks him to find a man named Mundy. As Lewton pursues the case he runs into an old flame, Ilsa, and is told to "find Therma" by a troll named Malachite who has escaped from prison. Lewton finds Mundy but is immediately knocked unconscious. He awakes to find a murdered Mundy and the City Watch, thus ending the game's first act.


While Regin turns up dead in the river Ankh after being murdered while driving fast in Count Von Uberwald's carriage, the other two cases of Lewton's see him knocked out as he closes in on his objectives: Mundy is murdered after he finds him; while Malachite is murdered when the PI takes him to an arranged meeting with Therma. Lewton's former superior, Commander Vimes, strongly suspects him of the murders, but does not agree to his belief they are linked to a spate of recent, ritualistic murders, dubbed the Counterweight Killings, that the Watch are investigating. At the same time, Lewton learns a troll named Horst, an underworld criminal, is after a relic known as the "Golden Sword", which Mundy was supposed to give to him, and which Carlotta is seeking to acquire herself.
[[Sam Vimes|Commander Vimes]] names Lewton as his [[prime suspect]] and a suspect for all the Counterweight Killings, a series of ritualistic murders, before letting him go. When Lewton grills the Parrot's owner, he reveals he cut Mundy down and looted his body, handing Lewton a small unusual coin. Once Lewton has the coin, he is ambushed by a [[Dwarf (Discworld)|dwarf]] named Al-Khali, who searches him, finds the coin, and takes him to troll criminal Horst. Horst believes Lewton has killed Mundy and found the "Golden Sword", and is willing to offer Lewton a large sum of money should Lewton deliver it to him. Lewton discovers the Parrot's singer, a troll named Sapphire, has suddenly run into a large amount of money. Lewton confronts Sapphire, and after Lewton exposes her cover story she reveals she has been blackmailing Therma. In exchange for Lewton keeping quiet she will arrange a meeting with her for him. At a casino, Lewton foils an assassination attempt on Ilsa and Two-Conkers, a man revealed to be Ilsa's husband from the Agatean Empire, and is allowed to continue looking for why Mundy was killed by Carlotta. After all these events have happened, a note from Sapphire arrives in Lewton's office, revealing the details of the meet-up with Therma and allowing the player to progress further in the game. Lewton decides to bring Malachite along and as they get there, Lewton is again knocked unconscious, and when he wakes up he is being interviewed in a Watch interrogation room and Malachite has been murdered.


Finding Horst believes he has it, and tailed by Horst's associate Al-Khali, a shady [[Dwarf (Discworld)|dwarf]], Lewton finds Mundy hid the relic in a crate that went to the Guild of Archaeologists. Needing help to access it in the Guild's vaults, Lewton turns to help from Ilsa Verbay, a former lover of his who recently returned to Ankh-Morpork with her husband Two-Conkers, an archaeologist from the Agatean Empire. With her help, Lewton recovers the relic, but is hounded by an unknown pursuer when he leaves the Guild. Accidentally dropping the sword in his efforts to escape, Lewton is stabbed in the chest and presumed dead by the Watch. A few days after being buried, Lewton re-emerges alive, but discovers from a talking dog named Gaspode that he has become a werewolf.
Act III starts with Lewton being taught about his new werewolf abilities by Gaspode, a talking dog.


Discovering his newfound abilities can be useful, Lewton decides to investigate the Counterweight Killings. His research on the relic leads him to a priest of the goddess Errata, who reveals that the Golden Sword is actually known as the Tsortese Falchion – an ancient blade forged for Errata, which was lost following a major war in Tsort many years ago. Lewton also learns the relic is incomplete – it is missing a jewel that empowers it, and which is believed to be hidden in Ankh-Morpork. Meanwhile, the investigation into the killings reveals they are part of a ritual to summon Nylonathatep, a being from the Dungeon Dimensions. Staking out the site where the final murder in the ritual is to take place, Lewton watches as a werewolf murders Al-Khali, who had been tailing him upon his return from "death".
In the fourth and final act, Lewton stands in the middle of the temple after the rubble has settled, and aside from Carlotta, busy tending the wounds of Anu-Anu, all the cultists are either dead or have fled. Lewton begins hunting down the surviving members of the cult, discovering a cult-within-a-cult who deliberately sabotaged the ritual for Nylonathatep. He discovers he needs both the sword and the jewel to stop the creature, and obtains a star map from Two-Conkers leading him to the jewel. Lewton also retrieves the sword from the dead body of a cultist member. Horst ambushes Lewton after he finds the jewel, and uses Ilsa as a hostage to get Lewton to give him the sword. Lewton tracks down Horst and finds him in a heavy argument with Carlotta, about to kill her. Lewton saves Carlotta and kills Horst, but turns her over to the Watch before confronting and defeating Nylonathatep. At the end, Lewton convinces Ilsa to leave with Two-Conkers rather than stay with him.


Before he can pursue the murderer, Carlotta approaches him, revealing she is the head of a guild devoted to Anu-Anu, a forgotten god worshipped by werewolves such as herself. She reveals he was behind the murders when she called on him – though she needed him to kill Mundy, Malachite and Regin because each threatened her and the cult's plans – and that the god was the one who stabbed him; Carlotta revived him as a werewolf, because she believed he could help the cult. Lewton finds himself forced to witness Anu-Anu conduct the ritual to summon Nylonathatep with the Falchion, but the ritual backfires and causes the beast to emerge in Ankh-Morpork, killing Anu's mortal form and several of the cultists.
==Tone, style, and allusions==

[[File:Discworld Noir visuals.jpg|thumb|left|Screenshot of the Café Ankh. The game features low-key lighting with heavy shadows.]]
Lewton discovers a second cult infiltrated Anu-Anu's cult, intent on releasing Nylonathatep for their own purposes, and that the Falchion could not control the creature, let alone banish it, because the missing jewel prevented this. With Two-Conkers's help, Lewton recovers the jewel, and searches for Carlotta, who disappeared with the Falchion. Tracking her down, he finds her in a heated argument with Horst, who threatens to kill her for the relic, forcing him to kill the troll; Carlotta reluctantly gives him the Falchion in return, and allows him to hand her to the Watch for her crimes. With the Falchion restored by the missing jewel, Lewton defeats Nylonathatep with the help of a flying machine created by inventor Leonard da Quirm, saving the city.
In contrast to the first two more brightly-coloured ''Discworld'' games, ''Noir'' has been called "grittier, darker and more realistic" in style.<ref name="PC Zone"/> The game parodies [[hardboiled fiction]] and film noir.<ref name="Walker"/> Lewton is a classic [[Detective fiction|private detective figure]], with an appearance and jacket reminiscent of noir detectives.<ref name="Detective">{{cite web |url=http://gry.wp.pl/artykul/felieton,top-10-zawod-detektyw,6374,3.html |title=Top 10 Zawód: Detektyw |trans-title=Top 10 Job: Detective |last=Mądrzak |first=Andrzej |date=14 November 2011 |publisher=gry.wp.pl |access-date=3 May 2016 |language=Polish }}{{Dead link|date=November 2019 |bot=InternetArchiveBot |fix-attempted=yes }}</ref> ''[[PC Zone]]'' compared the character to [[Sam Spade]] and [[Philip Marlowe]] as played by [[Humphrey Bogart]].<ref name="PC Zone"/> Carlotta, meanwhile, has been frequently called a [[femme fatale]] figure.<ref name="PC Zone"/><ref name="Barrick"/> ''Discworld Noir''{{'}}s background music features heavy use of "discordant" strings and [[Dissonance (music)|dissonance]] in order to match the mood of classic film noir, and has pieces in the style of [[jazz]] and [[blues]]. One song in the game serves as a counterpart to the song "[[As Time Goes By (song)|As Time Goes By]]", used in 1942 film ''[[Casablanca (film)|Casablanca]]''.<ref name="Croft"/>


In the aftermath, Lewton advises Ilsa to leave with Two-Conkers, knowing her husband is not safe in Ankh-Morpork, and watches as the pair leave on the flying machine, while he remarks to Gaspode how the two of them make a "beautiful friendship". The dog merely tells him not to push his luck with that idea.
Later on in the game, ''Discworld Noir'' transitions into more [[dark fantasy]] and [[Lovecraftian horror]] territory.<ref name="Nettelbeck">{{cite magazine |last=Nettelbeck |first=Joachim |date=July 1999 |title=Discworld Noir |magazine=Power Play |pages=102–105 |location=Germany |language=de}}</ref> In addition to its noir parodies, the game contains multiple references to the work of [[H. P. Lovecraft]].<ref>{{cite web|url=http://www.pcgamer.com/the-25-best-adventure-games/ |title=The best adventure games on PC |last=Cobbett |first=Richard |date=3 June 2016 |work=PC Gamer |access-date=13 June 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160616142215/http://www.pcgamer.com/the-25-best-adventure-games/ |archivedate=16 June 2016 }}</ref>
{{clear}}


==Development==
==Development==
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Perfect Entertainment had enjoyed a working relationship with Terry Pratchett and the ''Discworld'' licence from as early as 1993, collaborating closely to develop their first two ''Discworld'' games, ''[[Discworld (video game)|Discworld]]'' (1995) and ''[[Discworld II: Missing Presumed...!?]]'' (1996).<ref>{{cite magazine|author=<!--Staff writer(s); no by-line.--> |date=September 1993 |title=Welcome to Discworld! |magazine=[[The One (magazine)|The One]] |page=14 |publisher=EMAP Images |url=https://archive.org/details/theone-magazine-59 |access-date=5 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20170319082623/https://archive.org/details/theone-magazine-59 |archivedate=19 March 2017 }}</ref><ref>{{cite web|url=http://www.csoon.com/issue17/interv.htm |title=Interview with Perfect Entertainment |author=<!--Staff writer(s); no by-line.--> |date=15 September 1996 |website=Coming Soon Magazine |access-date=5 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160618204924/http://www.csoon.com/issue17/interv.htm |archivedate=18 June 2016 }}</ref> ''Discworld Noir'' was developed for [[Windows 95]] and [[Windows 98]].<ref name="Kalata">{{cite web|url=http://www.hardcoregaming101.net/discworld/discworld2.htm |title=Discworld |last=Kalata |first=Kurt |date=10 April 2010 |publisher=Hardcore Gaming 101 |page=2 |access-date=12 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160330091117/http://www.hardcoregaming101.net/discworld/discworld2.htm |archivedate=30 March 2016 }}</ref> [[GT Interactive]] were chosen as publisher due to their strong US presence, as the first two ''Discworld'' games had done relatively poorly in America.<ref name="AG interview 1"/>
Perfect Entertainment had enjoyed a working relationship with Terry Pratchett and the ''Discworld'' licence from as early as 1993, collaborating closely to develop their first two ''Discworld'' games, ''[[Discworld (video game)|Discworld]]'' (1995) and ''[[Discworld II: Missing Presumed...!?]]'' (1996).<ref>{{cite magazine|author=<!--Staff writer(s); no by-line.--> |date=September 1993 |title=Welcome to Discworld! |magazine=[[The One (magazine)|The One]] |page=14 |publisher=EMAP Images |url=https://archive.org/details/theone-magazine-59 |access-date=5 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20170319082623/https://archive.org/details/theone-magazine-59 |archivedate=19 March 2017 }}</ref><ref>{{cite web|url=http://www.csoon.com/issue17/interv.htm |title=Interview with Perfect Entertainment |author=<!--Staff writer(s); no by-line.--> |date=15 September 1996 |website=Coming Soon Magazine |access-date=5 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160618204924/http://www.csoon.com/issue17/interv.htm |archivedate=18 June 2016 }}</ref> ''Discworld Noir'' was developed for [[Windows 95]] and [[Windows 98]].<ref name="Kalata">{{cite web|url=http://www.hardcoregaming101.net/discworld/discworld2.htm |title=Discworld |last=Kalata |first=Kurt |date=10 April 2010 |publisher=Hardcore Gaming 101 |page=2 |access-date=12 April 2016 |url-status=dead |archiveurl=https://web.archive.org/web/20160330091117/http://www.hardcoregaming101.net/discworld/discworld2.htm |archivedate=30 March 2016 }}</ref> [[GT Interactive]] were chosen as publisher due to their strong US presence, as the first two ''Discworld'' games had done relatively poorly in America.<ref name="AG interview 1"/>


Chris Bateman, who had worked on ''Discworld II'' in a non-lead role, originally suggested using Teppic (the protagonist of ''[[Pyramids (novel)|Pyramids]]'') as a lead character, though Pratchett disliked the idea.<ref name="Bateman 2008">{{cite web|url=http://onlyagame.typepad.com/only_a_game/2008/03/my-words-in-oth.html |title=My Words in Other Voices |last=Bateman |first=Chris |date=26 March 2008 |publisher=Only a Game |access-date=5 May 2016 |url-status=live |archiveurl=https://web.archive.org/web/20161008085218/http://onlyagame.typepad.com/only_a_game/2008/03/my-words-in-oth.html |archivedate=8 October 2016 }}</ref><ref name="AG interview 2">{{cite web|url=http://www.adventuregamers.com/articles/view/17586 |title=Chris Bateman on Discworld Noir |last=Bronstring |first=Barek |date=7 February 2003 |website=[[Adventure Gamers]] |access-date=2 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160420124318/http://www.adventuregamers.com/articles/view/17586 |archivedate=20 April 2016 }}</ref> Pratchett sent the developers a story outline and the first draft of the script, wanting a detective story set in Ankh-Morpork. The idea for a [[film noir]] theme specifically came from the developers.<ref name="Pratchett interview">{{cite web|url=http://gamespot.co.uk/pc.gamespot/features/discnoir_uk/ |title=Terry Pratchett Interview |date=1999 |website=[[GameSpot UK]] |archive-url=https://web.archive.org/web/19991001135815/http://gamespot.co.uk/pc.gamespot/features/discnoir_uk/ |archive-date=1 October 1999 |access-date=2 April 2016 |url-status=dead |df=dmy }}</ref> Bateman wrote the ultimate script, which was then edited by Pratchett.<ref name="AG interview 2"/> The script was the first one Bateman had written for a video game.<ref name="Bateman 2008"/> With each ''Discworld'' game Pratchett became less and less involved,<ref name="Pratchett interview"/> in ''Noir'' mainly being involved during the beginning and end of development.<ref name="AG interview 2"/>
Chris Bateman, who had worked on ''Discworld II'' in a non-lead role, originally suggested using Teppic (the protagonist of ''[[Pyramids (novel)|Pyramids]]'') as a lead character, though Pratchett disliked the idea.<ref name="Bateman 2008">{{cite web|url=http://onlyagame.typepad.com/only_a_game/2008/03/my-words-in-oth.html |title=My Words in Other Voices |last=Bateman |first=Chris |date=26 March 2008 |publisher=Only a Game |access-date=5 May 2016 |url-status=live |archiveurl=https://web.archive.org/web/20161008085218/http://onlyagame.typepad.com/only_a_game/2008/03/my-words-in-oth.html |archivedate=8 October 2016 }}</ref><ref name="AG interview 2">{{cite web|url=http://www.adventuregamers.com/articles/view/17586 |title=Chris Bateman on Discworld Noir |last=Bronstring |first=Barek |date=7 February 2003 |website=[[Adventure Gamers]] |access-date=2 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160420124318/http://www.adventuregamers.com/articles/view/17586 |archivedate=20 April 2016 }}</ref> Pratchett sent the developers a story outline and the first draft of the script, wanting a detective story set in Ankh-Morpork. The idea for a [[film noir]] theme specifically came from the developers.<ref name="Pratchett interview">{{cite web|url=http://gamespot.co.uk/pc.gamespot/features/discnoir_uk/ |title=Terry Pratchett Interview |date=1999 |website=[[GameSpot UK]] |archive-url=https://web.archive.org/web/19991001135815/http://gamespot.co.uk/pc.gamespot/features/discnoir_uk/ |archive-date=1 October 1999 |access-date=2 April 2016 |url-status=dead |df=dmy }}</ref> Bateman wrote the ultimate script, which was then edited by Pratchett.<ref name="AG interview 2"/> The script was the first one Bateman had written for a video game.<ref name="Bateman 2008"/> With each ''Discworld'' game Pratchett became less and less involved,<ref name="Pratchett interview"/> in ''Noir'' mainly being involved during the beginning and end of development.<ref name="AG interview 2"/>
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Most of the voice acting was done by four actors: [[Rob Brydon]], [[Kate Robbins]], [[Robert Llewelyn]], and [[Nigel Planer]].<ref name="Manual"/> There was one less voice actor in ''Noir'' than in ''Discworld II''; however, the heavy amount of dialogue in the game led to more reuse of voice actors in comparison.<ref name="AG interview 2"/> Audio director [[Rob Lord (musician)|Rob Lord]] also provided additional voices.<ref name="Manual"/> Robbins, voice actress for every female character in the game, finished her lines in a one-day session.<ref name="Bateman 2008"/> Brydon, who voiced the player character, took a "grueling" week to complete his lines, with the game's main delivery of important information being Lewton's hardboiled monologues.<ref name="Bateman 2008"/> Paul Weir created the soundtrack for the game.<ref name="AG interview 1">{{cite web |url=http://www.adventuregamer.com/features/interviews/discworld.shtml |title=Interviews - Discworld Noir |last=Bronstring |first=Marek |date=20 April 1999 |website=[[Adventure Gamers|Adventure Gamer]] |archive-url=https://web.archive.org/web/20000817030114/http://www.adventuregamer.com/features/interviews/discworld.shtml |archive-date=17 August 2000 |access-date=2 April 2016}}</ref><ref name="AG interview 2"/> Weir studied most of the noir films ''Discworld Noir'' drew on.<ref name="AG interview 1"/>
Most of the voice acting was done by four actors: [[Rob Brydon]], [[Kate Robbins]], [[Robert Llewelyn]], and [[Nigel Planer]].<ref name="Manual"/> There was one less voice actor in ''Noir'' than in ''Discworld II''; however, the heavy amount of dialogue in the game led to more reuse of voice actors in comparison.<ref name="AG interview 2"/> Audio director [[Rob Lord (musician)|Rob Lord]] also provided additional voices.<ref name="Manual"/> Robbins, voice actress for every female character in the game, finished her lines in a one-day session.<ref name="Bateman 2008"/> Brydon, who voiced the player character, took a "grueling" week to complete his lines, with the game's main delivery of important information being Lewton's hardboiled monologues.<ref name="Bateman 2008"/> Paul Weir created the soundtrack for the game.<ref name="AG interview 1">{{cite web |url=http://www.adventuregamer.com/features/interviews/discworld.shtml |title=Interviews - Discworld Noir |last=Bronstring |first=Marek |date=20 April 1999 |website=[[Adventure Gamers|Adventure Gamer]] |archive-url=https://web.archive.org/web/20000817030114/http://www.adventuregamer.com/features/interviews/discworld.shtml |archive-date=17 August 2000 |access-date=2 April 2016}}</ref><ref name="AG interview 2"/> Weir studied most of the noir films ''Discworld Noir'' drew on.<ref name="AG interview 1"/>


After the release of ''Discworld Noir'' for the PC, Perfect Entertainment folded, leaving them unable to [[Patch (computing)|patch]] the game.<ref name="Kalata"/> The company briefly resurfaced as "Teeny Weeny Games", and under this name the game was [[ported]] to the [[PlayStation (console)|PlayStation]]. The PlayStation version has a lower [[Display resolution|resolution]] to the PC game and, in order to fit the game onto one [[CD-ROM|disc]] (as opposed to the three discs of the PC version), compresses the game's sound and videos.<ref name="Kalata"/> A port for the [[Dreamcast]] was in development, but never released.{{citation needed|date=April 2016}}
After the release of ''Discworld Noir'' for the PC, Perfect Entertainment folded, leaving them unable to [[Patch (computing)|patch]] the game.<ref name="Kalata"/> The company briefly resurfaced as "Teeny Weeny Games", and under this name the game was [[ported]] to the [[PlayStation (console)|PlayStation]]. The PlayStation version has a lower [[Display resolution|resolution]] to the PC game and, in order to fit the game onto one [[CD-ROM|disc]] (as opposed to the three discs of the PC version), compresses the game's sound and videos.<ref name="Kalata"/>


As a result of the closure of GT Interactive, the game was never released outside of Europe.<ref name="Kalata"/><ref>{{Cite web |url=http://www.adventuregamers.com/article/id,204 |title=Chris Bateman on Discworld Noir |date=7 February 2003 |access-date=17 February 2005 |archive-url=https://web.archive.org/web/20050217053815/http://www.adventuregamers.com/article/id,204 |archive-date=17 February 2005 |url-status=live }}</ref>
As a result of the closure of GT Interactive, the game was never released outside of Europe.<ref name="Kalata"/><ref>{{Cite web |url=http://www.adventuregamers.com/article/id,204 |title=Chris Bateman on Discworld Noir |date=7 February 2003 |access-date=17 February 2005 |archive-url=https://web.archive.org/web/20050217053815/http://www.adventuregamers.com/article/id,204 |archive-date=17 February 2005 |url-status=live }}</ref>
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}}
}}


''Discworld Noir'' received generally positive reviews upon its release. Marek Bronstring, writing for [[Adventure Gamers|Adventure Gamer]], rated ''Noir'' 4/5 stars and recommended buying the game.<ref name="Bronstring 1999">{{cite web |url=http://www.adventuregamer.com/reviews/misc/noir.shtml |title=Reviews - Discworld Noir |last=Bronstring |first=Marek |date=27 July 1999 |website=Adventure Gamer |archiveurl=https://web.archive.org/web/20000817024417/http://www.adventuregamer.com/reviews/misc/noir.shtml |archive-date=17 August 2000 |access-date=2 April 2016}}</ref> Gordon Barrick gave the game 8/10.<ref name="Barrick">{{cite web|url=http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/review.html |title=Discworld Noir Review |last=Barrick |first=Gordon |date=30 July 1999 |website=GameSpot UK |access-date=2 April 2016 |archive-url=https://web.archive.org/web/20000815235702/http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/review.html |archive-date=15 August 2000 |url-status=unfit }}</ref> ''[[PC Zone]]'' gave the game a positive review,<ref name="PC Zone"/> at the time ranking it as their sixth top adventure game.<ref name="PCZ Top 100">{{cite magazine |author=<!--Staff writer(s); no by-line.--> |date=September 1999 |title=Top 100 |magazine=PC Zone |issue=80 |pages=120–123 |publisher=Dennis Publishing Ltd. |location=London, England |url=https://archive.org/details/PC_Zone_80_September_1999 |access-date=2 April 2016}}</ref> [[Just Adventure]]'s Tom Houston rated the game A-.<ref name="Houston">{{cite web |url=http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review2.shtm |title=Review: Discworld Noir |last=Houston |first=Tom |website=Just Adventure |archiveurl=https://web.archive.org/web/20081228080934/http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review2.shtm |archive-date=28 December 2008 |access-date=4 April 2016}}</ref> ''[[PC Gamer UK]]''{{'}}s Jonathan Davies gave the game a 74% quality rating.<ref name="Davies"/> Another reviewer for Just Adventure, Jenny Guenther, gave the game a C+, particularly criticising the game's bugs.<ref name="Guenther">{{cite web |url=http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review.shtm |title=Review: Discworld Noir |last=Guenther |first=Jenny |publisher=Just Adventure |archiveurl=https://web.archive.org/web/20010718110742/http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review.shtm |archive-date=18 July 2001 |access-date=4 April 2016}}</ref>
''Discworld Noir'' received generally positive reviews upon its release. Marek Bronstring, writing for [[Adventure Gamers|Adventure Gamer]], rated ''Noir'' 4/5 stars and recommended buying the game.<ref name="Bronstring 1999">{{cite web |url=http://www.adventuregamer.com/reviews/misc/noir.shtml |title=Reviews - Discworld Noir |last=Bronstring |first=Marek |date=27 July 1999 |website=Adventure Gamer |archiveurl=https://web.archive.org/web/20000817024417/http://www.adventuregamer.com/reviews/misc/noir.shtml |archive-date=17 August 2000 |access-date=2 April 2016}}</ref> Gordon Barrick gave the game 8/10.<ref name="Barrick">{{cite web|url=http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/review.html |title=Discworld Noir Review |last=Barrick |first=Gordon |date=30 July 1999 |website=GameSpot UK |access-date=2 April 2016 |archive-url=https://web.archive.org/web/20000815235702/http://www.gamespot.co.uk/pc.gamespot/adventure/discn_uk/review.html |archive-date=15 August 2000 |url-status=unfit }}</ref> ''[[PC Zone]]'' gave the game a positive review,<ref name="PC Zone"/> at the time ranking it as their sixth top adventure game.<ref name="PCZ Top 100">{{cite magazine |author=<!--Staff writer(s); no by-line.--> |date=September 1999 |title=Top 100 |magazine=PC Zone |issue=80 |pages=120–123 |publisher=Dennis Publishing Ltd. |location=London, England |url=https://archive.org/details/PC_Zone_80_September_1999 |access-date=2 April 2016}}</ref> [[Just Adventure]]'s Tom Houston rated the game A−.<ref name="Houston">{{cite web |url=http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review2.shtm |title=Review: Discworld Noir |last=Houston |first=Tom |website=Just Adventure |archiveurl=https://web.archive.org/web/20081228080934/http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review2.shtm |archive-date=28 December 2008 |access-date=4 April 2016}}</ref> ''[[PC Gamer UK]]''{{'}}s Jonathan Davies gave the game a 74% quality rating.<ref name="Davies"/> Another reviewer for Just Adventure, Jenny Guenther, gave the game a C+, particularly criticising the game's bugs.<ref name="Guenther">{{cite web |url=http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review.shtm |title=Review: Discworld Noir |last=Guenther |first=Jenny |publisher=Just Adventure |archiveurl=https://web.archive.org/web/20010718110742/http://www.justadventure.com/reviews/DWN/Discworld_Noir_Review.shtm |archive-date=18 July 2001 |access-date=4 April 2016}}</ref>


The game's atmosphere was praised. Barrick praised the graphics and music for their part in creating the atmosphere, calling the backgrounds "detailed and beautifully rendered" and the saying the music underscored the game with "originality and style".<ref name="Barrick"/> This praise was echoed by ''PC Zone'', drawing notice to the shadows, lighting and fog, and calling the visuals "the perfect companions to an excellent soundtrack".<ref name="PC Zone"/> David Wildgoose, writing for ''[[PC PowerPlay]]'', noted the "dark and seedy atmosphere", crediting "enticing visuals and a very cool soundtrack".<ref name="Wildgoose"/> Guenther liked the music, giving the game's sound an A, but criticised the "broken-record-skipping" effect that seemed to get worse as the game went on.<ref name="Guenther"/> The music and its effect on atmosphere was likewise praised by Houston.<ref name="Houston"/> Reviewing the French translation of the game, JeuxVideo.com's Kornifex praised the game's effective use of rain and its cinematic quality.<ref name="Kornifex">{{cite web|url=http://www.jeuxvideo.com/articles/0000/00000047_test.htm |title=Test: Discworld Noir |trans-title=Review: Discworld Noir |author=Kornifex |date=21 July 1999 |website=JeuxVideo.com |language=French |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160508052234/http://www.jeuxvideo.com/articles/0000/00000047_test.htm |archivedate=8 May 2016 }}</ref> A second JeuxVideo.com review, however, criticised the scarcity of music and sound effects, though said what music there was brought "a semblance of atmosphere".<ref name="JeuxVideo">{{cite web|url=http://www.jeuxvideo.com/articles/0000/00000618_test.htm |title=Test: Discworld Noir |trans-title=Review: Discworld Noir |date=27 April 2000 |website=JeuxVideo.com |language=French |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160508220904/http://www.jeuxvideo.com/articles/0000/00000618_test.htm |archivedate=8 May 2016 }}</ref>
The game's atmosphere was praised. Barrick praised the graphics and music for their part in creating the atmosphere, calling the backgrounds "detailed and beautifully rendered" and the saying the music underscored the game with "originality and style".<ref name="Barrick"/> This praise was echoed by ''PC Zone'', drawing notice to the shadows, lighting and fog, and calling the visuals "the perfect companions to an excellent soundtrack".<ref name="PC Zone"/> David Wildgoose, writing for ''[[PC PowerPlay]]'', noted the "dark and seedy atmosphere", crediting "enticing visuals and a very cool soundtrack".<ref name="Wildgoose"/> Guenther liked the music, giving the game's sound an A, but criticised the "broken-record-skipping" effect that seemed to get worse as the game went on.<ref name="Guenther"/> The music and its effect on atmosphere was likewise praised by Houston.<ref name="Houston"/> Reviewing the French translation of the game, JeuxVideo.com's Kornifex praised the game's effective use of rain and its cinematic quality.<ref name="Kornifex">{{cite web|url=http://www.jeuxvideo.com/articles/0000/00000047_test.htm |title=Test: Discworld Noir |trans-title=Review: Discworld Noir |author=Kornifex |date=21 July 1999 |website=JeuxVideo.com |language=French |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160508052234/http://www.jeuxvideo.com/articles/0000/00000047_test.htm |archivedate=8 May 2016 }}</ref> A second JeuxVideo.com review, however, criticised the scarcity of music and sound effects, though said what music there was brought "a semblance of atmosphere".<ref name="JeuxVideo">{{cite web|url=http://www.jeuxvideo.com/articles/0000/00000618_test.htm |title=Test: Discworld Noir |trans-title=Review: Discworld Noir |date=27 April 2000 |website=JeuxVideo.com |language=French |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160508220904/http://www.jeuxvideo.com/articles/0000/00000618_test.htm |archivedate=8 May 2016 }}</ref>
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In a retrospective review in 2002, Bronstring maintained his original rating of 4/5 stars.<ref name="Bronstring 2002"/> A 2011 retrospective by [[Eurogamer]]'s John Walker called it "surprisingly poorly structured", and noted a lack of puzzles. Walker still admitted a "fondness" for the game, however, comparing it favourably to the company's first two ''Discworld'' adventure games, noting a lack of "grating knowing tweeness" and an ability to be genuinely funny.<ref name="Walker"/> In 2011, Adventure Gamers would go on to place it at number 27 in their "Top 100 All-time Adventure Games" list, giving credit to its innovative notepad mechanism, which would become a common element in adventure games.<ref>{{cite web|url=http://www.adventuregamers.com/articles/view/18643/page16/ |title=Top 100 All-Time Adventure Games |author=<!--Staff writer(s); no by-line.--> |date=30 December 2011 |page=16 |website=Adventure Gamers |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20150911060932/http://www.adventuregamers.com/articles/view/18643/page16/ |archivedate=11 September 2015 }}</ref> Walker later listed it at number 20 in "The 25 Best Adventure Games Ever Made", praising the voice cast.<ref>{{cite web|url=https://www.rockpapershotgun.com/2015/06/12/best-adventure-games/3/ |title=The 25 Best Adventure Games Ever Made |last=Walker |first=John |date=12 June 2015 |website=[[Rock, Paper, Shotgun]] |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160322040026/https://www.rockpapershotgun.com/2015/06/12/best-adventure-games/3/ |archivedate=22 March 2016 }}</ref> ''PC Gamer''{{'}}s Richard Cobbett placed it as 25 in a similar list, commenting "the third Discworld game finally shed its predecessors' fixation with being as much Python as Pratchett".<ref>{{cite web|url=http://www.pcgamer.com/the-25-best-adventure-games/ |title=The 25 best adventure games |last=Cobbett |first=Richard |date=23 October 2014 |work=PC Gamer |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160329130248/http://www.pcgamer.com/the-25-best-adventure-games/ |archivedate=29 March 2016 }}</ref> Andy Kelly, also writing for ''PC Gamer'', called it one of the 20 best detective games. Kelly commented: "Its shadowy, rain-soaked setting, Ankh-Morpork, is brilliantly atmospheric, and it manages to both mock film noir and be a loving homage to it."<ref>{{cite web|url=http://www.pcgamer.com/the-best-detective-games/ |title=The 20 best detective games |last=Kelly |first=Andy |date=30 July 2015 |work=PC Gamer |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160402042357/http://www.pcgamer.com/the-best-detective-games/ |archivedate=2 April 2016 }}</ref>
In a retrospective review in 2002, Bronstring maintained his original rating of 4/5 stars.<ref name="Bronstring 2002"/> A 2011 retrospective by [[Eurogamer]]'s John Walker called it "surprisingly poorly structured", and noted a lack of puzzles. Walker still admitted a "fondness" for the game, however, comparing it favourably to the company's first two ''Discworld'' adventure games, noting a lack of "grating knowing tweeness" and an ability to be genuinely funny.<ref name="Walker"/> In 2011, Adventure Gamers would go on to place it at number 27 in their "Top 100 All-time Adventure Games" list, giving credit to its innovative notepad mechanism, which would become a common element in adventure games.<ref>{{cite web|url=http://www.adventuregamers.com/articles/view/18643/page16/ |title=Top 100 All-Time Adventure Games |author=<!--Staff writer(s); no by-line.--> |date=30 December 2011 |page=16 |website=Adventure Gamers |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20150911060932/http://www.adventuregamers.com/articles/view/18643/page16/ |archivedate=11 September 2015 }}</ref> Walker later listed it at number 20 in "The 25 Best Adventure Games Ever Made", praising the voice cast.<ref>{{cite web|url=https://www.rockpapershotgun.com/2015/06/12/best-adventure-games/3/ |title=The 25 Best Adventure Games Ever Made |last=Walker |first=John |date=12 June 2015 |website=[[Rock, Paper, Shotgun]] |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160322040026/https://www.rockpapershotgun.com/2015/06/12/best-adventure-games/3/ |archivedate=22 March 2016 }}</ref> ''PC Gamer''{{'}}s Richard Cobbett placed it as 25 in a similar list, commenting "the third Discworld game finally shed its predecessors' fixation with being as much Python as Pratchett".<ref>{{cite web|url=http://www.pcgamer.com/the-25-best-adventure-games/ |title=The 25 best adventure games |last=Cobbett |first=Richard |date=23 October 2014 |work=PC Gamer |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160329130248/http://www.pcgamer.com/the-25-best-adventure-games/ |archivedate=29 March 2016 }}</ref> Andy Kelly, also writing for ''PC Gamer'', called it one of the 20 best detective games. Kelly commented: "Its shadowy, rain-soaked setting, Ankh-Morpork, is brilliantly atmospheric, and it manages to both mock film noir and be a loving homage to it."<ref>{{cite web|url=http://www.pcgamer.com/the-best-detective-games/ |title=The 20 best detective games |last=Kelly |first=Andy |date=30 July 2015 |work=PC Gamer |access-date=3 April 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160402042357/http://www.pcgamer.com/the-best-detective-games/ |archivedate=2 April 2016 }}</ref>


[[Dave Gilbert (game designer)|Dave Gilbert]] called ''Discworld Noir'' one of his favourite adventure games, and called it "one of [his] biggest inspirations". Gilbert would eventually create the "[[Land of Oz|Oz]] noir" adventure game ''[[Emerald City Confidential]]'' (2009).<ref>{{cite web|url=http://www.hardcoregamer.com/2014/09/29/wadjet-eyes-dave-gilbert-and-francisco-gonzalez-talk-adventure-2/108090/ |title=Wadjet Eye's Dave Gilbert and Francisco Gonzalez Talk Adventure |last1=Gilbert |first1=Dave |last2=Gonzalez |first2=Fracisco |interviewer=Interview with Geoff Thew |date=29 September 2014 |work=Hardcore Gamer |access-date=7 June 2016 |url-status=live |archiveurl=https://web.archive.org/web/20160701100614/http://www.hardcoregamer.com/2014/09/29/wadjet-eyes-dave-gilbert-and-francisco-gonzalez-talk-adventure-2/108090/ |archivedate=1 July 2016 }}</ref> Kate Berens and Geoff Howard's ''The Rough Guide to Videogaming'' includes ''Discworld Noir'' as one of its recommended games. Noting the heavy number of conversations, they felt the game played "more like an interactive novel at times" but praised the dialogue and called Ankh-Morpork "beautifully rendered".<ref>{{cite book |title=The Rough Guide to Videogaming |last1=Berens |first1=Kate |last2=Howard |first2=Geoff |year=2002 |edition=2nd |publisher=[[Rough Guides]] |location=London |isbn=9781858289106 |pages=49–51}}</ref>
[[Dave Gilbert (game designer)|Dave Gilbert]] called ''Discworld Noir'' one of his favourite adventure games, and called it "one of [his] biggest inspirations". Gilbert would eventually create the "[[Land of Oz|Oz]] noir" adventure game ''[[Emerald City Confidential]]'' (2009).<ref>{{cite web|url=http://www.hardcoregamer.com/2014/09/29/wadjet-eyes-dave-gilbert-and-francisco-gonzalez-talk-adventure-2/108090/ |title=Wadjet Eye's Dave Gilbert and Francisco Gonzalez Talk Adventure |last1=Gilbert |first1=Dave |last2=Gonzalez |first2=Francisco |interviewer=Interview with Geoff Thew |date=29 September 2014 |work=Hardcore Gamer |access-date=7 June 2016 |url-status=dead |archiveurl=https://web.archive.org/web/20160701100614/http://www.hardcoregamer.com/2014/09/29/wadjet-eyes-dave-gilbert-and-francisco-gonzalez-talk-adventure-2/108090/ |archivedate=1 July 2016 }}</ref> Kate Berens and Geoff Howard's ''The Rough Guide to Videogaming'' includes ''Discworld Noir'' as one of its recommended games. Noting the heavy number of conversations, they felt the game played "more like an interactive novel at times" but praised the dialogue and called Ankh-Morpork "beautifully rendered".<ref>{{cite book |title=The Rough Guide to Videogaming |last1=Berens |first1=Kate |last2=Howard |first2=Geoff |year=2002 |edition=2nd |publisher=[[Rough Guides]] |location=London |isbn=9781858289106 |pages=49–51}}</ref>


==References==
==References==
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[[Category:1999 video games]]
[[Category:1999 video games]]
[[Category:Cancelled Dreamcast games]]
[[Category:Detective video games]]
[[Category:Detective video games]]
[[Category:Europe-exclusive video games]]
[[Category:Europe-exclusive video games]]
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[[Category:Mystery adventure games]]
[[Category:Mystery adventure games]]
[[Category:Neo-noir video games]]
[[Category:Neo-noir video games]]
[[Category:Perfect Entertainment games]]
[[Category:PlayStation (console) games]]
[[Category:PlayStation (console) games]]
[[Category:Point-and-click adventure games]]
[[Category:Point-and-click adventure games]]
[[Category:Single-player video games]]
[[Category:Single-player video games]]
[[Category:Werewolf video games]]
[[Category:Video games about cults]]
[[Category:Video games based on Discworld]]
[[Category:Video games based on Discworld]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games developed in the United Kingdom]]
[[Category:Video games set on fictional planets]]
[[Category:Video games set on fictional planets]]
[[Category:Werewolf video games]]
[[Category:Windows games]]
[[Category:Windows games]]
[[Category:Video games about cults]]
[[Category:Perfect Entertainment games]]

Latest revision as of 01:32, 15 December 2024

Discworld Noir
The game's cover features original work by Discworld novel cover artist Josh Kirby.
Developer(s)
Publisher(s)GT Interactive
Producer(s)
  • Gregg Barnett
  • Luci Black
Designer(s)
  • Gregg Barnett
  • Chris Bateman
Programmer(s)Mark Judge
Artist(s)David Kenyon
Writer(s)Chris Bateman
Composer(s)Paul Weir
SeriesDiscworld
Platform(s)Windows, PlayStation
ReleaseWindows
  • EU: June 1999 (June 1999)
PlayStation
  • EU: December 1999
Genre(s)Adventure
Mode(s)Single-player

Discworld Noir is a 1999 adventure game developed by Perfect Entertainment and published by GT Interactive. The game is set in Terry Pratchett's satirical Discworld universe, and follows its first and only private investigator as he is given a case leading him into the deadly and occult underbelly of the Discworld's largest city.

The game plays on film noir genre tropes, parodying noir classics such as Casablanca and The Maltese Falcon. Originally released for Microsoft Windows, it was later released for PlayStation by Teeny Weeny Games, the resurrected form of the already insolvent Perfect Entertainment. Pratchett consulted on the story and provided some of the dialogue, being credited for causing "far too much interference."

Gameplay

[edit]

Discworld Noir is an adventure game, in which players take control of the character of Lewton, visiting various locations in the city of Ankh-Morpork, finding items to help solve puzzles, and conversing with a wide variety of characters. the game's story is divided into a set of acts, in which the player must complete various tasks to advance the story.

Much of the conversations in Discworld Noir focus on a more structured manner than in previous Discworld games. Alongside a greeting function, the player can converse with characters about simple conversation topics, as well as show them items collected during the game, and question them on leads noted down in Lewton's notebook; once a lead is of no further use, its scratched out and unselectable.[1][2]

The game uses a "threaded" structure, in which there are separate "vignettes" that the player may come to at different points. For example, missing a clue early on in the game will cause a character to give it to the player later in the game.[3] In addition to traditional adventure mechanics, the player will later gain the ability for Lewton to transform between a human and a werewolf, allowing them to collect scents to help solve additional puzzles. Like the previous Discworld games, the PlayStation version of the game supports the PlayStation Mouse.[4]

Story

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Screenshot of the Café Ankh. The game features low-key lighting with heavy shadows.

Characters and setting

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Discworld Noir contrasts deeply to the first two games set in the Discworld universe, adopting a "grittier, darker and more realistic" style in its story,[2] while featuring an original story by Terry Pratchett not derived from any of his novels in the Discworld series.

Like with Pratchett's work, the story parodies a mixture of traditional hardboiled fiction and film noir,[5] as well as a combination of dark fantasy and Lovecraftian horror.[6][7] The film noir elements feature significant references to the 1942 film Casablanca, as well as a heavy use of "discordant" strings and dissonance in its background music,[1] matching to the style of jazz and blues pieces from the early 20th century; multiple references towards the horror elements are made of the works of H. P. Lovecraft.[6]

The game's lead protagonist that players control is Lewton, a former member of the Ankh-Morpork City Watch, who left to become the Discworld's first and only private investigator within the city of Ankh-Morpork. The character is based on the classic private detective figure, with an appearance and jacket reminiscent of noir detectives;[8] PC Zone compared him to Sam Spade and Philip Marlowe.[2] Other new characters to the Discworld universe include: Carlotta Von Uberwald, a femme fatale figure,[2][9] and one of the primary antagonists; the troll criminal Horst; Ilsa Verbay, a former love interest of Lewton; and Two-Conkers, an Agatean Empire citizen specialized in archeology. The game features some notable characters from the Discworld series, including Commander Vimes, Corporal Nobby, and Death.

While the story is an original piece by Pratchett, the writer viewed it like his previous games as in a "parallel Discworld" to that of the novels. Despite this, the game's designer Chris Bateman devised Noir's events to fit in between the stories Feet of Clay and Jingo.[10]

Plot

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Lewton, a former member of the Ankh-Morpork City Watch, seeks out work after becoming the Discworld's first (and only) private investigator. He is hired by the mysterious Carlotta Von Uberwald to track down a man named Mundy. The only detail he receives is that Mundy was away in the nation of Tsort, and that he disappeared shortly after he returned to Ankh-Morpork two days ago previously. Accepting the case, Lewton's search leads him to encounter the troll Malachite, who requests his help in tracking down a troll named Therma, and the father of Carlotta's deceased husband, Count Von Uberwald, who hires him to track down his missing dwarven driver, Regin.

While Regin turns up dead in the river Ankh after being murdered while driving fast in Count Von Uberwald's carriage, the other two cases of Lewton's see him knocked out as he closes in on his objectives: Mundy is murdered after he finds him; while Malachite is murdered when the PI takes him to an arranged meeting with Therma. Lewton's former superior, Commander Vimes, strongly suspects him of the murders, but does not agree to his belief they are linked to a spate of recent, ritualistic murders, dubbed the Counterweight Killings, that the Watch are investigating. At the same time, Lewton learns a troll named Horst, an underworld criminal, is after a relic known as the "Golden Sword", which Mundy was supposed to give to him, and which Carlotta is seeking to acquire herself.

Finding Horst believes he has it, and tailed by Horst's associate Al-Khali, a shady dwarf, Lewton finds Mundy hid the relic in a crate that went to the Guild of Archaeologists. Needing help to access it in the Guild's vaults, Lewton turns to help from Ilsa Verbay, a former lover of his who recently returned to Ankh-Morpork with her husband Two-Conkers, an archaeologist from the Agatean Empire. With her help, Lewton recovers the relic, but is hounded by an unknown pursuer when he leaves the Guild. Accidentally dropping the sword in his efforts to escape, Lewton is stabbed in the chest and presumed dead by the Watch. A few days after being buried, Lewton re-emerges alive, but discovers from a talking dog named Gaspode that he has become a werewolf.

Discovering his newfound abilities can be useful, Lewton decides to investigate the Counterweight Killings. His research on the relic leads him to a priest of the goddess Errata, who reveals that the Golden Sword is actually known as the Tsortese Falchion – an ancient blade forged for Errata, which was lost following a major war in Tsort many years ago. Lewton also learns the relic is incomplete – it is missing a jewel that empowers it, and which is believed to be hidden in Ankh-Morpork. Meanwhile, the investigation into the killings reveals they are part of a ritual to summon Nylonathatep, a being from the Dungeon Dimensions. Staking out the site where the final murder in the ritual is to take place, Lewton watches as a werewolf murders Al-Khali, who had been tailing him upon his return from "death".

Before he can pursue the murderer, Carlotta approaches him, revealing she is the head of a guild devoted to Anu-Anu, a forgotten god worshipped by werewolves such as herself. She reveals he was behind the murders when she called on him – though she needed him to kill Mundy, Malachite and Regin because each threatened her and the cult's plans – and that the god was the one who stabbed him; Carlotta revived him as a werewolf, because she believed he could help the cult. Lewton finds himself forced to witness Anu-Anu conduct the ritual to summon Nylonathatep with the Falchion, but the ritual backfires and causes the beast to emerge in Ankh-Morpork, killing Anu's mortal form and several of the cultists.

Lewton discovers a second cult infiltrated Anu-Anu's cult, intent on releasing Nylonathatep for their own purposes, and that the Falchion could not control the creature, let alone banish it, because the missing jewel prevented this. With Two-Conkers's help, Lewton recovers the jewel, and searches for Carlotta, who disappeared with the Falchion. Tracking her down, he finds her in a heated argument with Horst, who threatens to kill her for the relic, forcing him to kill the troll; Carlotta reluctantly gives him the Falchion in return, and allows him to hand her to the Watch for her crimes. With the Falchion restored by the missing jewel, Lewton defeats Nylonathatep with the help of a flying machine created by inventor Leonard da Quirm, saving the city.

In the aftermath, Lewton advises Ilsa to leave with Two-Conkers, knowing her husband is not safe in Ankh-Morpork, and watches as the pair leave on the flying machine, while he remarks to Gaspode how the two of them make a "beautiful friendship". The dog merely tells him not to push his luck with that idea.

Development

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Rob Brydon, Kate Robbins, Robert Llewelyn, and Nigel Planer provide almost all of the game's voice work, with Brydon voicing the protagonist Lewton among other roles.[11]

Perfect Entertainment had enjoyed a working relationship with Terry Pratchett and the Discworld licence from as early as 1993, collaborating closely to develop their first two Discworld games, Discworld (1995) and Discworld II: Missing Presumed...!? (1996).[12][13] Discworld Noir was developed for Windows 95 and Windows 98.[4] GT Interactive were chosen as publisher due to their strong US presence, as the first two Discworld games had done relatively poorly in America.[14]

Chris Bateman, who had worked on Discworld II in a non-lead role, originally suggested using Teppic (the protagonist of Pyramids) as a lead character, though Pratchett disliked the idea.[15][16] Pratchett sent the developers a story outline and the first draft of the script, wanting a detective story set in Ankh-Morpork. The idea for a film noir theme specifically came from the developers.[17] Bateman wrote the ultimate script, which was then edited by Pratchett.[16] The script was the first one Bateman had written for a video game.[15] With each Discworld game Pratchett became less and less involved,[17] in Noir mainly being involved during the beginning and end of development.[16]

The game uses pre-rendered 3D models. Real-time 3D models were unfeasible for the period, as the developers needed the characters to have facial expressions and so likely few people would have computers powerful enough to run the game.[14] A full 3D game would have required simplification of the characters.[1] Utilising some 3D, however, allowed them to explore more with shadow and fog.[14] The backgrounds in the game remained 2D.[5]

Most of the voice acting was done by four actors: Rob Brydon, Kate Robbins, Robert Llewelyn, and Nigel Planer.[11] There was one less voice actor in Noir than in Discworld II; however, the heavy amount of dialogue in the game led to more reuse of voice actors in comparison.[16] Audio director Rob Lord also provided additional voices.[11] Robbins, voice actress for every female character in the game, finished her lines in a one-day session.[15] Brydon, who voiced the player character, took a "grueling" week to complete his lines, with the game's main delivery of important information being Lewton's hardboiled monologues.[15] Paul Weir created the soundtrack for the game.[14][16] Weir studied most of the noir films Discworld Noir drew on.[14]

After the release of Discworld Noir for the PC, Perfect Entertainment folded, leaving them unable to patch the game.[4] The company briefly resurfaced as "Teeny Weeny Games", and under this name the game was ported to the PlayStation. The PlayStation version has a lower resolution to the PC game and, in order to fit the game onto one disc (as opposed to the three discs of the PC version), compresses the game's sound and videos.[4]

As a result of the closure of GT Interactive, the game was never released outside of Europe.[4][18]

Reception

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Discworld Noir received generally positive reviews upon its release. Marek Bronstring, writing for Adventure Gamer, rated Noir 4/5 stars and recommended buying the game.[25] Gordon Barrick gave the game 8/10.[9] PC Zone gave the game a positive review,[2] at the time ranking it as their sixth top adventure game.[26] Just Adventure's Tom Houston rated the game A−.[27] PC Gamer UK's Jonathan Davies gave the game a 74% quality rating.[22] Another reviewer for Just Adventure, Jenny Guenther, gave the game a C+, particularly criticising the game's bugs.[28]

The game's atmosphere was praised. Barrick praised the graphics and music for their part in creating the atmosphere, calling the backgrounds "detailed and beautifully rendered" and the saying the music underscored the game with "originality and style".[9] This praise was echoed by PC Zone, drawing notice to the shadows, lighting and fog, and calling the visuals "the perfect companions to an excellent soundtrack".[2] David Wildgoose, writing for PC PowerPlay, noted the "dark and seedy atmosphere", crediting "enticing visuals and a very cool soundtrack".[23] Guenther liked the music, giving the game's sound an A, but criticised the "broken-record-skipping" effect that seemed to get worse as the game went on.[28] The music and its effect on atmosphere was likewise praised by Houston.[27] Reviewing the French translation of the game, JeuxVideo.com's Kornifex praised the game's effective use of rain and its cinematic quality.[29] A second JeuxVideo.com review, however, criticised the scarcity of music and sound effects, though said what music there was brought "a semblance of atmosphere".[30]

The large amount of dialogue was criticised. PC Zone called the dialogue "generally interesting enough" to watch, but sometimes felt it could be too much.[2] The length of the conversations were one reason Tom Houston lowered the grade for Noir's gameplay to a C,[27] a complaint similarly raised by Guenther, who gave the gameplay a D.[28] Reaction to the humour of the game was similarly mixed. Wildgoose felt the developers "tried too hard to make every character and every situation funny", resulting in jokes that fell flat and a level of humour "only sporadically maintained".[23] Bronstring called the game generally amusing, but felt it "very tiresome" at times where it lasted too long.[20] Rose commented, "the dialogue is suitably authentic and funny in that slightly irritating I-know-it's-funny way that Pratchett writes",[21] while Davies criticised the game for not living up to Pratchett's humour.[22]

Bronstring felt the voices sounded "artificial", placing the blame on either poor editing of the various sound sources or a lack of variety in the four voice actors.[25] Barrick, however, praised the voice actors, feeling that every line came across "convincingly".[9] Guenther found the British attempts to imitate foreign accents funny, but nonetheless praised the voice acting.[28]

Retrospective

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In a retrospective review in 2002, Bronstring maintained his original rating of 4/5 stars.[20] A 2011 retrospective by Eurogamer's John Walker called it "surprisingly poorly structured", and noted a lack of puzzles. Walker still admitted a "fondness" for the game, however, comparing it favourably to the company's first two Discworld adventure games, noting a lack of "grating knowing tweeness" and an ability to be genuinely funny.[5] In 2011, Adventure Gamers would go on to place it at number 27 in their "Top 100 All-time Adventure Games" list, giving credit to its innovative notepad mechanism, which would become a common element in adventure games.[31] Walker later listed it at number 20 in "The 25 Best Adventure Games Ever Made", praising the voice cast.[32] PC Gamer's Richard Cobbett placed it as 25 in a similar list, commenting "the third Discworld game finally shed its predecessors' fixation with being as much Python as Pratchett".[33] Andy Kelly, also writing for PC Gamer, called it one of the 20 best detective games. Kelly commented: "Its shadowy, rain-soaked setting, Ankh-Morpork, is brilliantly atmospheric, and it manages to both mock film noir and be a loving homage to it."[34]

Dave Gilbert called Discworld Noir one of his favourite adventure games, and called it "one of [his] biggest inspirations". Gilbert would eventually create the "Oz noir" adventure game Emerald City Confidential (2009).[35] Kate Berens and Geoff Howard's The Rough Guide to Videogaming includes Discworld Noir as one of its recommended games. Noting the heavy number of conversations, they felt the game played "more like an interactive novel at times" but praised the dialogue and called Ankh-Morpork "beautifully rendered".[36]

References

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  1. ^ a b c Croft, Martin (10 March 1999). "Discworld Noir Preview". GameSpot UK. Archived from the original on 6 December 2000. Retrieved 7 June 2016.
  2. ^ a b c d e f g h "Discworld Noir". PC Zone. No. 79. London, England: Dennis Publishing Ltd. August 1999. pp. 80–81. Retrieved 2 April 2016.
  3. ^ Nutt, Christian (12 September 2007). "AGDC: Bateman Reveals The 'Temperament Theory'". Gamasutra. Archived from the original on 22 September 2016. Retrieved 13 June 2016.
  4. ^ a b c d e Kalata, Kurt (10 April 2010). "Discworld". Hardcore Gaming 101. p. 2. Archived from the original on 30 March 2016. Retrieved 12 April 2016.
  5. ^ a b c Walker, John (11 September 2011). "Retrospective: Discworld Noir". Eurogamer. Archived from the original on 15 April 2016. Retrieved 3 April 2016.
  6. ^ a b Cobbett, Richard (3 June 2016). "The best adventure games on PC". PC Gamer. Archived from the original on 16 June 2016. Retrieved 13 June 2016.
  7. ^ Nettelbeck, Joachim (July 1999). "Discworld Noir". Power Play (in German). Germany. pp. 102–105.
  8. ^ Mądrzak, Andrzej (14 November 2011). "Top 10 Zawód: Detektyw" [Top 10 Job: Detective] (in Polish). gry.wp.pl. Retrieved 3 May 2016.[permanent dead link]
  9. ^ a b c d Barrick, Gordon (30 July 1999). "Discworld Noir Review". GameSpot UK. Archived from the original on 15 August 2000. Retrieved 2 April 2016.{{cite web}}: CS1 maint: unfit URL (link)
  10. ^ Bateman, Chris (January 1999). "Feature: Interview with Perfect Entertainment – Part 2". Discworld Monthly. No. 21. Archived from the original on 14 February 2015. Retrieved 5 May 2016.
  11. ^ a b c Discworld Noir Manual. GT Interactive. 1999. pp. 29–30.
  12. ^ "Welcome to Discworld!". The One. EMAP Images. September 1993. p. 14. Archived from the original on 19 March 2017. Retrieved 5 April 2016.
  13. ^ "Interview with Perfect Entertainment". Coming Soon Magazine. 15 September 1996. Archived from the original on 18 June 2016. Retrieved 5 April 2016.
  14. ^ a b c d e Bronstring, Marek (20 April 1999). "Interviews - Discworld Noir". Adventure Gamer. Archived from the original on 17 August 2000. Retrieved 2 April 2016.
  15. ^ a b c d Bateman, Chris (26 March 2008). "My Words in Other Voices". Only a Game. Archived from the original on 8 October 2016. Retrieved 5 May 2016.
  16. ^ a b c d e Bronstring, Barek (7 February 2003). "Chris Bateman on Discworld Noir". Adventure Gamers. Archived from the original on 20 April 2016. Retrieved 2 April 2016.
  17. ^ a b "Terry Pratchett Interview". GameSpot UK. 1999. Archived from the original on 1 October 1999. Retrieved 2 April 2016.
  18. ^ "Chris Bateman on Discworld Noir". 7 February 2003. Archived from the original on 17 February 2005. Retrieved 17 February 2005.
  19. ^ "Discworld Noir". GameRankings. Archived from the original on 14 April 2016. Retrieved 2 April 2016.
  20. ^ a b c Bronstring, Marek (6 February 2002). "Discworld Noir review". Adventure Gamers. Archived from the original on 24 March 2016. Retrieved 2 April 2016.
  21. ^ a b Rose, Paul (January 2000). "Discworld Noir". Official UK PlayStation Magazine. No. 54. p. 117. Archived from the original on 17 April 2016. Retrieved 4 April 2016.
  22. ^ a b c Davies, Jonathan (September 1999). "Discworld Noir". PC Gamer UK. No. 79.
  23. ^ a b c Wildgoose, David (August 1999). "Discworld Noir". PC PowerPlay. No. 39. Australia: Next Publishing. pp. 80–82. Archived from the original on 17 April 2016. Retrieved 4 April 2016.
  24. ^ Barrick, Gordon (30 July 1999). "Discworld Noir Review". PC Gaming World. Archived from the original on 15 August 2000.
  25. ^ a b Bronstring, Marek (27 July 1999). "Reviews - Discworld Noir". Adventure Gamer. Archived from the original on 17 August 2000. Retrieved 2 April 2016.
  26. ^ "Top 100". PC Zone. No. 80. London, England: Dennis Publishing Ltd. September 1999. pp. 120–123. Retrieved 2 April 2016.
  27. ^ a b c Houston, Tom. "Review: Discworld Noir". Just Adventure. Archived from the original on 28 December 2008. Retrieved 4 April 2016.
  28. ^ a b c d Guenther, Jenny. "Review: Discworld Noir". Just Adventure. Archived from the original on 18 July 2001. Retrieved 4 April 2016.
  29. ^ Kornifex (21 July 1999). "Test: Discworld Noir" [Review: Discworld Noir]. JeuxVideo.com (in French). Archived from the original on 8 May 2016. Retrieved 3 April 2016.
  30. ^ "Test: Discworld Noir" [Review: Discworld Noir]. JeuxVideo.com (in French). 27 April 2000. Archived from the original on 8 May 2016. Retrieved 3 April 2016.
  31. ^ "Top 100 All-Time Adventure Games". Adventure Gamers. 30 December 2011. p. 16. Archived from the original on 11 September 2015. Retrieved 3 April 2016.
  32. ^ Walker, John (12 June 2015). "The 25 Best Adventure Games Ever Made". Rock, Paper, Shotgun. Archived from the original on 22 March 2016. Retrieved 3 April 2016.
  33. ^ Cobbett, Richard (23 October 2014). "The 25 best adventure games". PC Gamer. Archived from the original on 29 March 2016. Retrieved 3 April 2016.
  34. ^ Kelly, Andy (30 July 2015). "The 20 best detective games". PC Gamer. Archived from the original on 2 April 2016. Retrieved 3 April 2016.
  35. ^ Gilbert, Dave; Gonzalez, Francisco (29 September 2014). "Wadjet Eye's Dave Gilbert and Francisco Gonzalez Talk Adventure". Hardcore Gamer. Interviewed by Interview with Geoff Thew. Archived from the original on 1 July 2016. Retrieved 7 June 2016.
  36. ^ Berens, Kate; Howard, Geoff (2002). The Rough Guide to Videogaming (2nd ed.). London: Rough Guides. pp. 49–51. ISBN 9781858289106.
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