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{{Short description|Strategy board game}}
{{otheruses}}
{{About|the Western board game|other chess games or other uses|Chess (disambiguation)}}
{{Infobox_Game
{{Pp-vandalism|small=yes}}
| subject_name = Chess
{{Use dmy dates|date=June 2023}}
| image_link = [[Image:ChessSet.jpg|250px]]
{{Infobox game
| image_caption = From left, a white [[King (chess)|king]], black [[rook (chess)|rook]] and [[queen (chess)|queen]], white [[pawn (chess)|pawn]], black [[knight (chess)|knight]], and white [[bishop (chess)|bishop]]
|italic title=no
| players = 2
|title=Chess
| setup_time = under one minute
|image=ChessSet.jpg
| playing_time = 10–60 minutes; tournament games last up to 7 hours*
|image_size=250px
| complexity = Medium
|image_caption=Part of a [[Staunton chess set]]{{pb}}{{em|Left to right:}} white [[king (chess)|king]], black [[rook (chess)|rook]], black [[queen (chess)|queen]], white [[pawn (chess)|pawn]], black [[knight (chess)|knight]], white [[bishop (chess)|bishop]]
| strategy = High
|image_alt=A selection of white and black chess pieces on a checkered surface.
| random_chance = None
|years={{circa}} 1475 to present<ref>''A World of Chess'', Jean-Louis Cazaux and Rick Knowlton, p. 244</ref> (predecessors {{circa}} 900 years earlier)
| skills = [[Chess tactics|Tactics]], [[Chess strategy|Strategy]]
|genre={{ubl|[[Board game]]|[[Abstract strategy game]]|[[Mind sport]]}}
| footnotes = * Games by correspondence may last many months, while [[blitz chess]] games are even shorter than 10 minutes
|players=2
| bggid = 171
|random_chance=None
| bggxrefs =
|skills=[[Chess strategy|Strategy]], [[Chess tactic|tactics]]
|AKA={{ubl|International chess|Western chess}}
}}
}}
{{portal}}


'''Chess''' is a recreational and competitive game for two players. Sometimes called '''Western Chess''' or '''International Chess''' to distinguish it from its predecessors and other [[chess variants]], the current form of the game emerged in Southern Europe in the second half of the 15th century after evolving from similar, much older games of [[India]]n origin.
'''Chess''' is a [[board game]] for two players. It is sometimes called '''international chess''' or '''Western chess''' to distinguish it from [[chess variant|related games]] such as {{transliteration|zh|[[xiangqi]]}} (Chinese chess) and {{transliteration|ja|[[shogi]]}} (Japanese chess).


Chess is an [[abstract strategy game]] that involves [[Perfect information|no hidden information]] and no elements of [[game of chance|chance]]. It is played on a [[chessboard]] with 64 squares arranged in an 8×8 grid. The players, referred to generically as [[White and Black in chess|"White" and "Black"]], each control sixteen [[Chess piece|pieces]]: one [[king (chess)|king]], one [[queen (chess)|queen]], two [[rook (chess)|rooks]], two [[bishop (chess)|bishops]], two [[knight (chess)|knights]], and eight [[pawn (chess)|pawns]]. White moves first, followed by Black; then moves alternate. The object of the game is to [[checkmate]] (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a [[draw (chess)|draw]].
Today, chess is one of the world's most popular games, played by an estimated 605 million people worldwide in [[Chess club|clubs]], offline, by [[correspondence chess|correspondence]] ([[Play-by-mail game|mail]] and e-mail), in [[tournament]]s (amateur and professional) and informally. Aspects of art and science are found in [[chess composition]] and theory. Chess is also advocated as a way of enhancing [[Chess as mental training|mental prowess]].


The recorded history of chess goes back at least to the emergence of a similar game, [[chaturanga]], in seventh-century [[History of India|India]]. After its introduction in [[Persia]], it spread to the Arab world and then to Europe. The modern rules of chess emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide.
The game is played on a square chequered [[chessboard]]. At the start, each player ("white" and "black") controls sixteen [[Chess piece|pieces]]: one [[king (chess)|king]], one [[queen (chess)|queen]], two [[rook (chess)|rooks]], two [[knight (chess)|knights]], two [[bishop (chess)|bishops]], and eight [[pawn (chess)|pawns]]. The object of the game is to [[checkmate]] the opponent's king, whereby the king is under immediate attack (in "[[Check (board game)|check]]") and there is no way to remove it from attack on the next move. Theoreticians have developed extensive [[chess strategy|chess strategies]] and [[chess tactics|tactics]] since the game's inception.


Organized chess arose in the 19th century. Chess competition today is governed internationally by [[FIDE]] (''Fédération Internationale des Échecs''; the International Chess Federation). The first universally recognized [[World Chess Champion]], [[Wilhelm Steinitz]], claimed his title in 1886; [[Gukesh Dommaraju]] is the current World Champion.
The tradition of organized competitive chess began in the 16th century. The first official [[World Chess Champion]], [[Wilhelm Steinitz]], claimed his title in 1886; [[Vladimir Kramnik]], today, is the 14th Champion in this lineage. There are also biennial world team events called [[Chess Olympiad]]s. Since the 20th century, two international organizations, the [[Fédération Internationale des Échecs|World Chess Federation]] and the [[International Correspondence Chess Federation]] have organized and overseen the top chess competitions and international titles.


A huge body of [[chess theory]] has developed since the game's inception. Aspects of art are found in [[chess composition]], and chess in its turn influenced [[Western culture]] and [[Chess in the arts|the arts]], and has connections with other fields such as [[mathematics]], [[computer science]], and [[psychology]]. One of the goals of early [[computer scientists]] was to create a [[chess-playing machine]]. In 1997, [[Deep Blue (chess computer)|Deep Blue]] became the first computer to beat a reigning World Champion in [[Deep Blue versus Garry Kasparov|a match]] when it defeated [[Garry Kasparov]]. Today's [[chess engine]]s are significantly stronger than the best human players and have deeply influenced the development of chess theory; however, chess is [[solving chess|not a solved game]].
One of the goals of early computer scientists was to create a [[Computer chess|chess-playing machine]], and today's chess is deeply influenced by the abilities of current chess programs. In 1997, a match between [[Garry Kasparov]], then World Champion, and [[IBM|IBM's]] [[Deep Blue]] chess program proved for the first time that computers are able to beat even the strongest human players. The popularity of online chess coincided with the growth of the [[Internet]], which started in the mid 1990s.
{{AN chess|pos=toc}}
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==Rules==
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{{Main|Rules of chess}}
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The rules of chess are published by [[FIDE]] (Fédération Internationale des Échecs; "International Chess Federation"), chess's world governing body, in its ''Handbook''.<ref name="FideLawsOfChess">{{cite web |url=https://handbook.fide.com/chapter/E012023 |title=Fide Laws of Chess taking effect from 1 January 2023 |access-date=1 January 2023 |publisher=FIDE |df=dmy-all |archive-date=1 January 2023 |archive-url=https://web.archive.org/web/20230101083033/https://handbook.fide.com/chapter/E012023 |url-status=live }}</ref> Rules published by [[List of chess federations|national governing bodies]], or by unaffiliated chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently revised in 2023.
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===Setup===
| The position of the pieces at the start of a game of chess.
[[File:ChessStartingPosition.jpg|thumb|upright=1.0|Setup at the start of a chess game]]
[[Chess set]]s come in a wide variety of styles. The [[Staunton chess set|Staunton pattern]] is the most common, and is usually required for competition. [[Chess piece]]s are divided into two sets, usually light and dark colored, referred to as [[White and Black in chess|''white'' and ''black'']], regardless of the actual color or design. The players of the sets are referred to as ''White'' and ''Black'', respectively. Each set consists of sixteen pieces: one [[King (chess)|king]], one [[Queen (chess)|queen]], two [[Rook (chess)|rooks]], two [[Bishop (chess)|bishops]], two [[Knight (chess)|knights]], and eight [[Pawn (chess)|pawns]].

The game is played on a square [[Chessboard|board]] of eight rows (called {{em|{{chessgloss|ranks}}}}) and eight columns (called {{em|{{chessgloss|files}}}}). Although it does not affect game play, by convention the 64 squares alternate in color and are referred to as {{em|light}} and {{em|dark}} squares. Common colors for wooden chessboards are light and dark brown, while vinyl chessboards are commonly buff and green.
{{clear left}}

{{Chess diagram
| tright
| Initial position
|rd|nd|bd|qd|kd|bd|nd|rd
|pd|pd|pd|pd|pd|pd|pd|pd
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|pl|pl|pl|pl|pl|pl|pl|pl
|rl|nl|bl|ql|kl|bl|nl|rl
| {{em|First row:}} rook, knight, bishop, queen, king, bishop, knight, rook. {{em|Second row:}} pawns.
}}
}}
To start the game, White's pieces are placed on the first rank in the following order, from left to right: rook, knight, bishop, queen, king, bishop, knight, rook. Pawns are placed on each square of the second rank. Black's position mirrors White's, with equivalent pieces on every file. The board is oriented so that the right-hand corner nearest each player is a light square; as a result the white queen always starts on a light square, while the black queen starts on a dark square. This may be remembered by the phrases "light on the right" and "queen on her own color".
[[Image:Staunton chess set.jpg|thumbnail|right|240px|Pieces at the start of a game and a chess [[Game clock|clock]].]]


In formal competition, the piece colors for every matchup are allocated to players by the organizers. In informal games, colors are decided either by mutual agreement, or randomly, for example by a coin toss, or by one player concealing a white pawn in one hand and a black pawn in the other and having the opponent choose.
==Rules==
{{Table chess pieces}}
{{main|Rules of chess}} ''For a simple demonstration of the gameplay, see [http://en.wikibooks.org/wiki/Transwiki:Sample_chess_game sample chess game].''


===Movement===
Chess is played on a square [[Chessboard|board]] of eight rows (called [[rank (chess)|''ranks'']] and numbered ''1'' to ''8'') and eight columns (called [[file (chess)|''files'']] and labeled ''a'' to ''h'') of squares. The colors of the sixty-four squares alternate and are referred to as "light squares" and "dark squares". The pieces are divided into two matching sets, by convention called White and Black. Each player, referred to by the color of his pieces, begins the game with sixteen [[Chess piece|pieces]]: these comprise one [[king (chess)|king]], one [[queen (chess)|queen]], two [[rook (chess)|rooks]], two [[bishop (chess)|bishops]], two [[knight (chess)|knights]] and eight [[pawn (chess)|pawns]].
White moves first, after which players alternate turns, moving one piece per turn (except for [[castling]], when two pieces are moved). A piece is moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of ''[[en passant]]'', all pieces capture by moving to the square that the opponent's piece occupies. Moving is compulsory; a player may not skip a turn, even when [[zugzwang|having to move is detrimental]].


Each piece has its own way of moving. In the diagrams, crosses mark the squares to which the piece can move if there are no intervening piece(s) of either color (except the knight, which leaps over any intervening pieces). All pieces except the pawn can capture an enemy piece if it is on a square to which they could move if the square were unoccupied. Pieces are generally not permitted to move through squares occupied by pieces of either color, except for the knight and during castling.
The colors are chosen either by a friendly agreement, by a [[game of chance]] or by a [[tournament]] director. The chessboard is placed with a light square at each player's right on the nearest rank, and the pieces are set out on the first and last two ranks as shown in the diagram. Each [[Queen (chess)|queen]] stands on a square of its own color.
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|Moves of the king
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|Moves of a rook
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|Moves of a bishop
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{{Chess diagram small
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|Moves of a queen
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{{Chess diagram small
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|Moves of a knight
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{{Chess diagram small
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|Moves of a pawn
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{{clear}}
* The [[king (chess)|king]] moves one square in any direction. There is also a special move called {{em|[[#Castling|castling]]}} that involves moving the king and a rook. The king is the most valuable piece—attacks on the king must be immediately countered, and if this is impossible, the game is immediately lost (see {{seclink|#Check and checkmate}}).
* A [[rook (chess)|rook]] can move any number of squares along a rank or file, but cannot leap over other pieces. Along with the king, a rook is involved during the king's castling move.
* A [[bishop (chess)|bishop]] can move any number of squares diagonally, but cannot leap over other pieces.
* A [[queen (chess)|queen]] combines the power of a rook and bishop and can move any number of squares along a rank, file, or diagonal, but cannot leap over other pieces.
* A [[knight (chess)|knight]] moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.) The knight is the only piece that can leap over other pieces.
* A [[pawn (chess)|pawn]] can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can advance two squares along the same file, provided both squares are unoccupied (white dots in the diagram). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that square (black crosses). It {{em|cannot}} capture a piece while advancing along the same file, nor can it move to either square diagonally in front without capturing. A pawn has two special moves: the ''[[#En passant|en passant]]'' capture and [[#Promotion|promotion]].
{{clear left}}


====Check and checkmate====
White makes the first move. The players then alternate moving one piece of their own at a time (with the exception of [[castling]], when a rook and the king are moved simultaneously). Pieces are moved to either an unoccupied square, or one occupied by an opponent's piece, capturing it and removing it from play. With one exception ([[en passant]]), all pieces capture opponent's pieces by moving to the square that the opponent's piece occupies. When a piece can be captured on the opposing player's next move, it is said to be "threatened" or "under attack".
{{Main|Check (chess)|l1=Check|Checkmate}}
When a king is under immediate attack, it is said to be ''in [[Check (chess)|check]]''. A move in response to a check is legal only if it results in a position where the king is no longer in check. There are three ways to counter a check:
* Capture the checking piece.
* Interpose a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king).
* Move the king to a square where it is not under attack.


Castling is not a permissible response to a check.<ref name="FideLawsOfChess"/>
When a player's king is under direct attack, it is said to be in [[Check (board game)|''check'']]. A player is not permitted to make any move that would place her king in check, and if her king is put in check she is then required to immediately make a move that takes the king out of check. If no such move is available, the player is [[checkmate]]d. The object of the game is to [[checkmate]] the opponent.
{| class="toccolours" border="1" cellpadding="4" style="float: right; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"
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The object of the game is to [[checkmate]] the opponent; this occurs when the opponent's king is in check, and there is no legal way to get it out of check. It is never legal for a player to make a move that puts or leaves the player's own king in check. In casual games, it is common to announce "check" when putting the opponent's king in check, but this is not required by the rules of chess and is usually not done in tournaments.<ref>{{Cite book|last=United States Chess Federation.|title=U.S. Chess Federation's official rules of chess|others=Just, Tim., Burg, Daniel B.|year=2003|isbn=0-8129-3559-4|edition=5th|publisher=Random House Puzzles and Games|location=New York|oclc=52859422}}</ref>
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{{col-begin|width=auto; float:left; clear:left}}
| Moves of a king; positions after kingside (White) and queenside (Black) castling
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{{Chess diagram small
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|The black king is in [[Check (chess)|check]] by the rook.
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|White is in [[checkmate]], being unable to escape attack by the bishop on f3.
}}
{{col-end}}
{{clear}}


====Castling====
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{{Main|Castling}}
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[[File:ChessCastlingMovie en.svg|thumb|upright=0.95|Examples of [[castling]] ([https:/upwiki/wikipedia/commons/5/55/ChessCastlingMovie_en.svg view animation])]]
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Once per game, each king can make a move known as {{em|castling}}. Castling consists of moving the king two squares toward a rook of the same color on the same rank, and then placing the rook on the square that the king crossed.
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a b c d e f g h


Castling is permissible if the following conditions are met:<ref name="FideLawsOfChess"/>
| Moves of a rook
* Neither the king nor the rook has previously moved during the game.
}}
* There are no pieces between the king and the rook.
|-
* The king is not in [[#Check|check]] and does not pass through or finish on a square attacked by an enemy piece.
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Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.
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{{Clear}}
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| Moves of a bishop
}}
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====''En passant''====
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{{anchor|en passant}}
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{{Main|En passant}}
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[[File:ChessPawnSpecialMoves.gif|thumb|right|upright=1.15|Examples of pawn moves: <br />({{em|left}}) [[Promotion (chess)|promotion]]; ({{em|right}}) ''[[en passant]]'']]
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When a pawn makes a two-step advance from its starting position and there is an opponent's pawn on a square next to the destination square on an adjacent file, then the opponent's pawn can capture it ''en passant'' ("in passing"), moving to the square the pawn passed over. This can be done only on the turn immediately following the enemy pawn's two-square advance; otherwise, the right to do so is forfeited. For example, in the animated diagram, the black pawn advances two squares from g7 to g5, and the white pawn on f5 can take it ''en passant'' on g6 (but only immediately after the black pawn's advance).
4 |xx|xx|xx|ql|xx|xx|xx|xx|=
{{Clear}}
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1 |xx| | |xx| | |xx| |=
a b c d e f g h


====Promotion====
| Moves of a queen
{{Main|Promotion (chess)|l1=Promotion}}
}}
When a pawn advances to its eighth [[rank (chess)|rank]], as part of the move, it is {{em|promoted}} and must be exchanged for the player's choice of queen, rook, bishop, or knight of the same color. Usually, the pawn is chosen to be promoted to a queen, but in some cases, another piece is chosen; this is called [[underpromotion]]. In the [[#En passant|animated diagram]], the pawn on c7 can be advanced to the eighth rank and be promoted. There is no restriction on the piece promoted to, so it is possible to have more pieces of the same type than at the start of the game (e.g., two or more queens). If the required piece is not available (e.g. a second queen) an inverted rook is sometimes used as a substitute, but this is not recognized in FIDE-sanctioned games.
|-
{{clear left}}
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===End of the game===
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====Win====
| Moves of a knight
A game can be won in the following ways:
}}
* ''[[Checkmate]]:'' The opposing king is in check and the opponent has no legal move. (See {{seclink|#Check and checkmate}}.)
|{{Chess diagram small|=
* ''[[Rules of chess#Resigning|Resignation]]:'' A player may resign, conceding the game to the opponent.<ref>Burgess (2000), p. 481</ref> If, however, the opponent has no way of checkmating the resigned player, this is a draw under FIDE Laws.<ref name="FideLawsOfChess" /> Most tournament players consider it good etiquette to resign in a hopeless position.<ref>{{Cite book |title=The Right Way to Play Chess |edition=2008 revised |author=[[David Pritchard (chess player)|David Brine Pritchard]] |others=Updated by Richard James |publisher=Right Way |date=2008-11-06 |orig-date=1950 |isbn=978-0-7160-2199-5 }}</ref><ref>{{cite web|url=https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html|work=[[Los Angeles Times]]|title=Why Grandmasters Rarely Checkmate|date=2001-05-18|access-date=2020-12-03|author=Jack Peters|archive-date=29 December 2020|archive-url=https://web.archive.org/web/20201229221956/https://www.latimes.com/archives/la-xpm-2001-may-18-cl-64946-story.html|url-status=live}}</ref>
| tright
* ''Win on time:'' In games with a [[time control]], a player wins if the opponent runs out of time, even if the opponent has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the game to continue.
|
* ''Forfeit:'' A player who cheats, violates the rules, or violates the rules of conduct specified for the particular tournament can be forfeited. Occasionally, both players are forfeited.<ref name="FideLawsOfChess"/>
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====Draw====
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There are several ways a game can end in a [[Draw (chess)|draw]]:
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* ''[[Stalemate]]:'' If the player to move has no legal move, but is not in check, the position is a stalemate, and the game is drawn.
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* ''[[Rules of chess#Dead position|Dead position]]:'' If neither player is able to checkmate the other by any legal sequence of moves, the game is drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is impossible, and the game is drawn by this rule. On the other hand, if both players still have a knight, there is a highly unlikely yet theoretical possibility of checkmate, so this rule does not apply. The dead position rule supersedes the previous rule which referred to "insufficient material", extending it to include other positions where checkmate is impossible, such as blocked [[Chess endgame#King and pawn endings|pawn endings]] where the pawns cannot be attacked.
5 | | | | | | |pd|pl|=
* ''[[Draw by agreement]]:'' In tournament chess, draws are most commonly reached by mutual agreement between the players. The correct procedure is to verbally offer the draw, make a move, then start the opponent's clock. Traditionally, players have been allowed to agree to a draw at any point in the game, occasionally even without playing a move. More recently efforts have been made to discourage short draws, for example by forbidding draw offers before move thirty.
4 | | | | |xx| | | |=
* ''[[Threefold repetition]]:'' This most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. In this situation, either player can claim a draw; this requires the players to keep a valid written record of the game so that the claim can be verified by the arbiter if challenged. The three occurrences of the position need not occur on consecutive moves for a claim to be valid. The addition of the [[fivefold repetition|fivefold repetition rule]] in 2014 requires the arbiter to intervene immediately and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without requiring a claim by either player. FIDE rules make no mention of [[perpetual check]]; this is merely a specific type of draw by threefold repetition.
3 | | | | |xx| | | |=
* ''[[Fifty-move rule]]:'' If during the previous 50 moves no pawn has been moved and no capture has been made, either player can claim a draw. The addition of the [[seventy-five-move rule]] in 2014 requires the arbiter to intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without requiring a claim by either player. There are several known endgames where it is possible to force a mate but it requires more than 50 moves before a pawn move or capture is made; examples include some endgames with [[two knights endgame|two knights against a pawn]] and some [[pawnless chess endgame|pawnless endgames]] such as queen against two bishops. Historically, FIDE has sometimes revised the fifty-move rule to make exceptions for these endgames, but these have since been repealed. Some [[correspondence chess]] organizations do not enforce the fifty-move rule.{{refn|The fifty-move rule is not applied at FICGS.<ref>{{cite web |url=http://www.ficgs.com/membership.html#chess |title=50 moves rules |access-date=1 December 2009 |publisher=FICGS |url-status=live |archive-url=https://web.archive.org/web/20100209034210/http://www.ficgs.com/membership.html#chess |archive-date=9 February 2010}}</ref>|group=note}}
2 | | | | |pl| | | |=
* ''Draw on time:'' In games with a [[time control]], the game is drawn if a player is out of time and no sequence of legal moves would allow the opponent to checkmate the player.<ref name="FideLawsOfChess"/>
1 | | | | | | | | |=
* ''Draw by resignation:'' Under FIDE Laws, a game is drawn if a player resigns and no sequence of legal moves would allow the opponent to checkmate that player.<ref name="FideLawsOfChess" />
a b c d e f g h


{{col-begin|width=auto; float:left; clear:left}}
| Moves of a pawn; the pawn on e2 can move to e3 or e4; the pawn on c6 can move to c7 or take either black rook; the pawn on h5 can take ''en passant'' the black pawn on g5 if the last Black move was g7-g5
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{{Chess diagram small
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|Black (to move) is not in check and has no legal move. The result is [[stalemate]].
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|-
{{Chess diagram small
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Each chess piece has its own style of moving.
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*The '''[[king (chess)|king]]''' can move only one square horizontally, vertically, or diagonally. Once in every game, each king is allowed to make a special move, known as ''[[castling]]''. Castling consists of moving the king two squares towards a rook, then placing the rook immediately on the far side of the king. Castling is only permissible if all of the following conditions hold:
| | | | | | | |
# The player must never have moved either the king or the rook involved in castling;
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# There must be no pieces between the king and the rook;
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# The king may not currently be in check, nor may the king pass through squares that are under attack by enemy pieces. As with any move, castling is illegal if it would place the king in check.
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# The king and the rook must be on the same rank (to exclude castling with a promoted pawn).
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*The '''[[Rook (chess)|rook]]''' moves any number of vacant squares vertically or horizontally (it is also involved in the king's special move of castling);
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*The '''[[bishop (chess)|bishop]]''' moves any number of vacant squares in any direction diagonally. Note that a bishop never changes square color, therefore players speak about "dark-squared" or "light-squared" bishops, depending on the color of square on which the bishop resides. Alternatively, bishops may be identified as a "queen bishop" or a "king bishop", depending on whether they are next to the queen or the king when on their home square.
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*The '''[[Queen (chess)|queen]]''' can move any number of vacant squares diagonally, horizontally, or vertically;
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*The '''[[knight (chess)|knight]]''' can jump over occupied squares and moves two spaces horizontally and one space vertically or vice versa, making an "L" shape. A knight in the middle of the board has eight squares to which it can move. Note that every time a knight moves, it changes square color.
|A dead position; White's king and bishop are insufficient to [[checkmate]].
*'''[[Pawn (chess)|Pawns]]''' have the most complex rules of movement:
}}
:*A pawn can move forward one square, if that square is unoccupied. If it has not yet moved, the pawn has the option of moving two squares forward, if both squares in front of the pawn are unoccupied. A pawn cannot move backward.
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:*When such an initial two square advance is made that puts that pawn horizontally adjacent to an opponent's pawn, the opponent's pawn can capture that pawn "[[en passant]]" as if it moved forward only one square rather than two, but only on the immediately subsequent move.
{{Chess diagram small
:*Pawns are the only pieces that capture differently than they move. They can capture an enemy piece on either of the two spaces adjacent to the space in front of them (i.e., the two squares diagonally in front of them), but cannot move to these spaces if they are vacant.
|tleft
:*If a pawn advances all the way to its eighth rank, it is then [[Promotion (chess)|promoted]] (converted) to a queen, rook, bishop, or knight of the same color. In practice, the pawn is almost always promoted to a queen.
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|Also a dead position; neither king can capture the other's pawns in order to promote a pawn and give checkmate.
}}
{{col-end}}
{{clear}}


===Time control===
With the exception of the knight, pieces cannot jump over each other. One's own pieces ("friendly pieces") cannot be passed if they are in the line of movement, and a friendly piece can never replace another friendly piece. Enemy pieces cannot be passed, but they can be "captured". When a piece is captured (or taken), the attacking piece replaces the enemy piece on its square (en passant being the only exception). The captured piece is thus removed from the game and may not be returned to play for the remainder of the game.<ref>However, a captured piece is often used as a "new" piece, following the [[Promotion (chess)|promotion]] of a pawn. The new piece is nevertheless regarded distinct from the original captured piece; it is simply used for convenience. Moreover, the player's choice by promotion is not restricted to pieces that have been captured previously. World Chess Federation. [http://www.fide.com/official/handbook.asp?level=EE101 FIDE Laws of Chess]. Retrieved [[9 December]] [[2006]].</ref> The king cannot be captured, only put in [[check (board game)|check]]. If a player is unable to get the king out of check, [[checkmate]] results, with the loss of the game.
{{Multiple image
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In competition, chess games are played with a [[time control]]. If a player's time runs out before the game is completed, the game is automatically lost (provided the opponent has {{chessgloss|insufficient material|enough pieces left}} to deliver checkmate).<ref name="FideLawsOfChess"/> The duration of a game ranges from long (or "classical") games, which can take up to seven hours (even longer if [[adjournment (chess)|adjournments]] are permitted), to [[bullet chess]] (under three&nbsp;minutes per player for the entire game). Intermediate between these are [[rapid chess]] games, lasting between one and two hours per game, a popular time control in amateur weekend tournaments.


Time is controlled using a [[chess clock]] that has two displays, one for each player's remaining time. Analog chess clocks have been largely replaced by digital clocks, which allow for time controls with [[Time control#Increment and delay methods|increments]].
Chess games do not have to end in checkmate — either player may [[Resignation|resign]] if the situation looks hopeless. Games also may end in a [[Draw (chess)|draw]] (tie). A draw can occur in several situations, including [[draw by agreement]], [[stalemate]], [[threefold repetition]] of a position, the [[fifty move rule]], or a draw by impossibility of checkmate (usually because of insufficient material to checkmate).


Time controls are also enforced in correspondence chess competitions. A typical time control is 50 days for every 10 moves.
Besides casual games without exact timing, chess is also played with a [[time control]], mostly by club and professional players. If a player's time runs out before the game is completed, he automatically loses. The timing ranges from long games played up to seven hours to shorter [[rapid chess]] games lasting usually 30 minutes or one hour per game. Even shorter is [[blitz chess]] with a time control of three to fifteen minutes for each player and [[bullet chess]] (under three minutes).


==Notation==
The international rules of chess are described in more detail in the ''[[FIDE]] Handbook'', section Laws of Chess.<ref>World Chess Federation. [http://www.fide.com/official/handbook.asp?level=EE101 FIDE Laws of Chess.] Retrieved [[30 November]] [[2006]].</ref>
{{Main|Algebraic notation (chess)|l1=Algebraic notation}}
Historically, many different notation systems have been used to record chess moves; the standard system today is short-form [[Algebraic notation (chess)|algebraic notation]].{{refn|See paragraph "C. Algebraic notation" in FIDE Laws of Chess<ref name="FideLawsOfChess"/>}} In this system, each square is uniquely identified by a set of coordinates, {{em|a}}–{{em|h}} for the files followed by {{em|1}}–{{em|8}} for the ranks. The usual format is
:{{em|initial of the piece moved}} – {{em|file of destination square}} – {{em|rank of destination square}}


The pieces are identified by their initials. In English, these are {{em|K}} (king), {{em|Q}} (queen), {{em|R}} (rook), {{em|B}} (bishop), and {{em|N}} (knight; N is used to avoid confusion with king). For example, '''Qg5''' means "queen moves to the g-file, 5th rank" (that is, to the square g5). Different initials may be used for other languages. In chess literature, [[Algebraic notation (chess)#Naming the pieces|figurine algebraic notation (FAN)]] is frequently used to aid understanding independent of language.
==History==
[[Image:Shatranj.jpg|thumb|250px|right|Iranian chess set, glazed fritware, 12th century. [[New York Metropolitan Museum of Art]].]]
===Predecessors===
{{main|Origins of chess}}
<div id="Origins of chess">
Many countries lay claim to the invention of chess. It is presently thought that the game originated in [[India]],<ref>{{cite book | author=[[Harold James Ruthven Murray|Murray, H.J.R.]] | title=A History of Chess |publisher=Benjamin Press (originally published by Oxford University Press)| year=1913 | id=ISBN 0-936317-01-9}}</ref> since the Arabic, Persian, Turkish, Greek, Portuguese and Spanish words for chess are all derived from the ancient Indian [[chaturanga]]. In addition, only India had in its cavalry all three animals — horse, camel and elephant — represented by the knight, bishop and rook. The present version of chess stems from a form of chaturanga played in India around the 6th century. The first reference in literature to a game called [[chatrang]] is from [[Persia]] around 600, where the name became [[shatranj]]. The earliest documented chess pieces also date to the 7th century. By about 800 the game reached [[China]] and was known, with modifications, as [[Xiangqi]]. Chaturanga also spread to [[Japan]], where it evolved into [[shogi]]. Shatranj was taken up by the [[Muslim world]] after the [[Islamic conquest of Persia]], with the pieces largely retaining their Persian names. In [[Spanish language|Spanish]] "shatranj" was rendered as ''ajedrez'' and in [[Greek language|Greek]] as ''zatrikion'', but in the rest of Europe it was replaced by versions of the Persian ''shāh'' ("king"). The game reached Western Europe and Russia by at least three routes, the earliest being in the 9th century. By the year 1000 it had spread throughout Europe.<ref>Hooper and Whyld, 144-45 (first edition)</ref> Introduced into the [[Iberian Peninsula]] by the [[Moors]] in the 10th century, it was described in a famous 13th century manuscript covering shatranj, [[backgammon]], and [[dice]] named the ''[[Libro de los juegos]]''.<ref>[http://www.u.arizona.edu/~smusser/ljtranslation.html Sonja Musser Golladay's English Translation of Alfonso X's Book of Games]. Retrieved [[11 December]] [[2006]]</ref>


[[File:SCD algebraic notation.svg|frame|Square names in [[Algebraic notation (chess)|algebraic chess notation]]]]
Another theory, championed by [[David H. Li]], contends that chess arose from the game [[Xiangqi]] (also known as Chinese Chess), or at least a predecessor thereof, existing in China since the 2nd century BC.<ref>{{cite book | author=[[David H. Li|Li, David H.]] | title=The Genealogy of Chess |publisher=Premier Pub. Co | year=1998 | id=ISBN 0-9637852-2-2}}</ref><ref>{{cite book | author=[[Sam Sloan]] | title=The Origin of Chess|publisher=Sloan Publishers | year=1985 | id=ISBN 0-9609190-1-5}}[http://www.samsloan.com/origin.htm The Origin of Chess] Retrieved [[27 February]] [[2007]]</ref>
To resolve ambiguities, an additional letter or number is added to indicate the file or rank from which the piece moved (e.g. '''Ngf3''' means "knight from the g-file moves to the square f3"; '''R1e2''' means "rook on the first rank moves to e2"). For pawns, no letter initial is used; so '''e4''' means "pawn moves to the square e4".


If the piece makes a capture, "x" is usually inserted before the destination square. Thus '''Bxf3''' means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is used to identify the pawn making the capture, for example, '''exd5''' (pawn on the e-file captures the piece on d5). Ranks may be omitted if unambiguous, for example, '''exd''' (pawn on the e-file captures a piece somewhere on the d-file). A minority of publications use "''':'''" to indicate a capture, and some omit the capture symbol altogether. In its most abbreviated form, '''exd5''' may be rendered simply as '''ed'''. An ''en passant'' capture may optionally be marked with the notation "'''e.p.'''"
===Origins of the modern game (1450–1850)===
<div id="Development of modern chess rules and pieces">
The pieces in [[shatranj]] had limited movement; the elephant or ''aufin'' (the predecessor of the modern bishop) could only move by jumping two spaces diagonally (it could jump over pieces), the counselor or ''fers'' (the predecessor of the modern queen) could move only one space diagonally, pawns could not advance two spaces on their first move, and there was no castling. Also, pawns could only promote to counselor, which was the weakest piece (after the pawn), due to its limited range.<ref>Davidson (1981), p. 9</ref> In addition to checkmate, a player could win by capturing all of the opponent's pieces (except the king) and a stalemate was a win for the player administering it.<ref>Davidson (1981), p. 14, 66</ref>
[[Image:JaquesCookStaunton.jpg|left|240px|thumb|Original [[Howard Staunton|Staunton]] chess pieces by [[Nathaniel Cook]] from 1849, left to right: pawn, rook, knight, bishop, queen, and king.]]
Around 1200, rules started to be modified in southern Europe, and around 1475, several major changes rendered the game essentially as we know it today.<ref>Hooper and Whyld, 144-45 (first edition)</ref> These modern rules for the basic moves had been adopted in [[Italy]]<ref>Davidson (1981), p. 13-17</ref> (or in [[Spain]] according to other sources<ref>Calvo, Ricardo. [http://www.goddesschess.com/chessays/ricardovalencia.html Valencia Spain: The Cradle of European Chess]. Retrieved [[10 December]] [[2006]]</ref>): pawns gained the option of advancing two squares on their first move and the [[en passant]] capture therewith, while bishops and queens acquired their modern abilities. This made the queen the most powerful piece; consequently modern chess was referred to as "Queen's Chess" or "Mad Queen Chess".<ref>An analysis from the feminist perspective: {{cite book | author=Weissberger, Barbara F.| title=Isabel Rules: constructing queenship, wielding power |publisher=University of Minnesota Press| year=2003 | id=ISBN 0-8166-4164-1}} P. 152ff</ref> These new rules quickly spread throughout western Europe, with the exception of the rules about stalemate, which varied from place to place and were finalized in the early 19th century.<ref>See [[Stalemate#History of the stalemate rule|History of the stalemate rule]].</ref>


If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example, '''e1=Q''' or '''e1Q'''). Castling is indicated by the special notations '''0-0''' (or '''O-O''') for {{chessgloss|kingside}} castling and '''0-0-0''' (or '''O-O-O''') for {{chessgloss|queenside}} castling. A move that places the opponent's king in check usually has the notation "'''+'''" added. There are no specific notations for [[discovered check]] or [[double check]]. Checkmate can be indicated by "'''#'''". At the end of the game, "'''1–0'''" means White won, "'''0–1'''" means Black won, and "'''½–½'''" indicates a draw.<ref name="FideLawsOfChess"/> Chess moves can be annotated with [[punctuation (chess)|punctuation marks and other symbols]]. For example: "'''!'''" indicates a good move; "'''!!'''" an excellent move; "'''?'''" a mistake; "'''??'''" a blunder; "'''!?'''" an interesting move that may not be best; or "'''?!'''" a dubious move not easily refuted.<ref name="Hooper & Whyld 1992, p. 92">Hooper & Whyld (1992), p. 92</ref>
This was also the time when chess started to develop a corpus of theory. The oldest preserved printed chess book, ''Repetición de Amores y Arte de Ajedrez'' (''Repetition of Love and the Art of Playing Chess'') by leading [[Spanish people|Spanish]] chess player [[Luis Ramirez de Lucena]] was published in [[Salamanca]] in 1497.<ref>Calvo, Ricardo. [http://www.goddesschess.com/chessays/ricardovalencia.html Valencia Spain: The Cradle of European Chess]. Retrieved [[10 December]] [[2006]]</ref> Lucena and later masters of the 16th and 17th century like [[Portugal|Portuguese]] [[Pedro Damiano]], [[Italians]] [[Giovanni Leonardo Di Bona]], [[Giulio Cesare Polerio]] and [[Gioacchino Greco]] or Spanish bishop [[Ruy López de Segura]] developed elements of [[opening]]s, such as the [[Italian Game]], [[King's Gambit]] and [[Ruy Lopez]], and started to analyze simple [[endgame]]s.
[[Image:André Philidor.jpg|right|thumb|caption|[[François-André Danican Philidor]], 18th century French chess Master]]
In the 18th century the center of European chess life moved from the Southern European countries to [[France]]. The two most important French masters were [[François-André Danican Philidor]], a musician by profession, who discovered the importance of pawns for chess strategy, and later [[Louis-Charles Mahé de La Bourdonnais]] who won a famous series of matches with the strongest [[United Kingdom|British]] master of the time, [[Alexander McDonnell]] from [[Ireland]], in 1834.<ref>[http://www.chessgames.com/perl/chessplayer?pid=31596 Louis Charles Mahe De La Bourdonnai.] ''Chessgames.com''. Retrieved [[30 November]] [[2006]].</ref> Centers of chess life in this period were [[coffee house]]s in big European cities like ''[[Café de la Régence]]'' in [[Paris]]<ref>{{cite book | author=Metzner, Paul| title=Crescendo of the Virtuoso: Spectacle, Skill, and Self-Promotion in Paris during the Age of Revolution |publisher=Berkeley: University of California Press| year=1998 | id=ISBN 0-520-20684-3}} [http://ark.cdlib.org/ark:/13030/ft438nb2b6/ Online version]</ref> and ''[[Simpson's-in-the-Strand|Simpson's Divan]]'' in [[London]].<ref>[[Henry Edward Bird|Bird, Henry Edward]]. [http://www.gutenberg.org/etext/4902 Chess History and Reminiscences]. Retrieved [[10 December]] [[2006]] </ref>


[[File:Scholars mate animation.gif|frame|"[[Scholar's mate]]"]]
As the 19th century progressed, chess organization developed quickly. Many [[chess club]]s, chess books and chess journals appeared. There were correspondence matches between cities; for example the London Chess Club played against the [[Edinburgh]] Chess Club in 1824.<ref>[http://www.chessgames.com/perl/chessplayer?pid=80740 London Chess Club.] ''Chessgames.com''. Retrieved [[30 November]] [[2006]].</ref> [[Chess problems]] became a regular part of 19th century newspapers; [[Bernhard Horwitz]], [[Josef Kling]] and [[Samuel Loyd]] composed some of the most influential problems. In 1843, the first edition of ''[[Handbuch des Schachspiels]]'' (''Handbook of Chess'') was published; written by German chess masters [[Paul Rudolf von Bilguer]] and [[Tassilo von Heydebrand und der Lasa]], it was the first comprehensive manual of chess theory.
For example, one variation of a simple trap known as the [[Scholar's mate]] (see animated diagram) can be recorded:
:{{pad}}'''1. e4 e5 2. Qh5{{chesspunc|?!}} Nc6 3. Bc4 Nf6{{chesspunc|??}} 4. Qxf7{{chessAN|#}}'''


Variants of algebraic notation include ''long algebraic'', in which both the departure and destination square are indicated; ''abbreviated algebraic'', in which capture signs, check signs, and ranks of pawn captures may be omitted; and Figurine Algebraic Notation, used in chess publications for universal readability regardless of language.
===Birth of a sport (1850–1945)===
The first modern chess tournament was held in [[London]] in 1851 and was won, surprisingly, by German [[Adolf Anderssen]], relatively unknown at the time. Anderssen was hailed as the leading chess master and his brilliant, energetic — but from today's viewpoint strategically shallow — attacking style became typical for the time.<ref>[http://www.worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php Chess history.] ''worldchessnetwork.com''. Retrieved [[30 November]] [[2006]].</ref> Sparkling games like Anderssen's ''[[Immortal game]]'' or [[Paul Morphy|Morphy]]'s ''[[Opera game]]'' — both short casual games with many sacrifices — were regarded as the highest possible summit of the chess art.<ref>{{cite book | author=Burgess, Graham, Nunn, John and Emms, John | title=The Mammoth Book of the World's Greatest Chess Games |publisher=Carroll & Graf Publishers| year=1998 | id=ISBN 0-7867-0587-6}}, p. 14.</ref>


[[Portable Game Notation]] (PGN) is a text-based file format for recording chess games, based on short form English algebraic notation with a small amount of [[markup language|markup]]. PGN files (suffix .pgn) can be processed by most chess software, as well as being easily readable by humans.
[[Image:immortal_game_animation.gif|frame|left|The "[[Immortal Game]]", Anderssen-Kieseritzky, 1851]]


Until about 1980, the majority of English language chess publications used [[descriptive notation]], in which files are identified by the initial letter of the piece that occupies the first rank at the beginning of the game. In descriptive notation, the common opening move 1.e4 is rendered as "1.P-K4" ("pawn to king four"). Another system is [[ICCF numeric notation]], recognized by the [[International Correspondence Chess Federation]] though its use is in decline.
Deeper insight into the nature of chess battle came with two younger players. [[United States|American]] [[Paul Morphy]], an extraordinary [[chess prodigy]], won against all important competitors, including Anderssen, during his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks and sound strategy; he intuitively knew how to prepare attacks.<ref>{{cite book | author=Shibut, Macon | title=Paul Morphy and the Evolution of Chess Theory |publisher=Courier Dover Publications| year=2004 | id=ISBN 0-486-43574-1}}</ref> This scheme was later reinvented and described by another strong master and theoretician, [[Prague]]-born [[Wilhelm Steinitz]].<ref>{{cite book | author=Steinitz, William and Landsberger, Kurt | title=The Steinitz Papers: Letters and Documents of the First World Chess Champion |publisher=McFarland & Company| year=2002 | id=ISBN 0-7864-1193-7}}</ref>


In tournament games, players are normally required to keep a ''{{chessgloss|game score|score}}'' (record of the game). For this purpose, only algebraic notation is recognized in FIDE-sanctioned events; game scores recorded in a different notation system may not be used as evidence in the event of a dispute.
Besides his theoretical successes, Steinitz founded another important tradition: his triumph over the leading German master [[Johannes Zukertort]] in 1886 is regarded as the first official [[World Chess Championship]], and Steinitz the first champion. He lost his crown in 1894 to a much younger player, German mathematician [[Emanuel Lasker]], who maintained this title for 27 years, the longest tenure of all World Champions.<ref>Kasparov 1983a</ref>
{{Clear}}


==Chess in public spaces==
[[Image:Wilhelm Steinitz2.jpg|thumb|right|[[Wilhelm Steinitz]], the first World Chess Champion]]
Chess is often played casually in public spaces such as parks and town squares.
The prodigy from [[Cuba]], [[José Raúl Capablanca]] (World champion 1921—1927), who ended the German-speaking dominance in chess, loved simple positions and endgames; he was undefeated in tournament play for eight years until 1924. His successor was Russian-French [[Alexander Alekhine]], a strong attacking player, who died as the World champion in 1946, having briefly lost the title to [[Dutch people|Dutch]] player [[Max Euwe]] in 1935, before regaining it two years later.<ref>Kasparov 1983b</ref>
{{Gallery|mode=packed|align=left|height=150|width=150
|File:Paris - Playing chess at the Jardins du Luxembourg - 2955.jpg|Public chess tables in the [[Jardin du Luxembourg]], Paris
|File:2014 Kutaisi, Mężczyzni grający w szachy (01).jpg|Men playing chess, [[Kutaisi]], Georgia, 2014
|File:Concentrancia (156917957).jpg|A girl playing chess in [[Mexico City]]
|File:Chess game in Kilifi Kenya.jpg|Chess game in [[Kilifi]], Kenya
|File:Chch 05.JPG|Giant chess on [[Cathedral Square, Christchurch|Cathedral Square]], [[Christchurch]], New Zealand
|File:Children Playing Chess on the Street - Santiago de Cuba - Cuba.jpg|On a street of [[Santiago de Cuba]]
|File:Széchenyi Gyógyfürdő, 2011. Chess in the Budapest Baths (6050758790).jpg|Chess players in the [[Széchenyi thermal bath|Széchenyi baths]] of [[Budapest]], Hungary
|File:Salatiga - Playing chess at the Tegalrejo, Argomulyo, Salatiga.jpg|A girl playing chess in [[Salatiga]], Indonesia
}}
{{clear}}


==Organized competition==
Between the two World wars, chess was revolutionized by the new theoretical school of so-called [[Hypermodernism (chess)|hypermodernists]] like [[Aron Nimzowitsch]] or [[Richard Réti]]. They denied the simple principles of the established positional school of Steinitz and [[Tarrasch]]; hypermodernists advocated controlling the center of the board with distant pieces rather than with pawns, inviting opponents to occupy the center with pawns which become objects of attack.


===Tournaments and matches===
Since the end of 19th century, the number of annually held master tournaments and matches quickly grew. In 1914, the title of chess [[International Grandmaster|grandmaster]] was first formally conferred by Russian Tsar [[Nicholas II]], who awarded it to five finalists of a tournament in [[Saint Petersburg]] (Lasker, Capablanca, Alekhine, Tarrasch and [[Frank Marshall|Marshall]]). This tradition was later continued by [[FIDE]], The Fédération Internationale des Échecs or World Chess Federation, founded in 1924 in [[Paris]]. In 1927, a World Champion title for women was established, whose first bearer was [[Czech people|Czech]]-[[English people|English]] master [[Vera Menchik]].<ref>[http://www.chessgames.com/perl/chessplayer?pid=13277 Menchik at ChessGames.com]. Retrieved [[11 December]] [[2006]]</ref>
[[File:TataSteelChess2019-11.jpg|thumb|right|[[Tata Steel Chess Tournament]] 2019, Wijk aan Zee (the Netherlands)]]
Contemporary chess is an organized sport with structured international and national leagues, tournaments, and [[congress]]es. Thousands of chess tournaments, matches, and festivals are held around the world every year catering to players of all levels.


Tournaments with a small number of players may use the [[Round-robin tournament|round-robin]] format, in which every player plays one game against every other player. For a large number of players, the [[Swiss system tournament|Swiss system]] may be used, in which each player is paired against an opponent who has the same (or as similar as possible) score in each round. In either case, a player's score is usually calculated as 1 point for each game won and one-half point for each game drawn. Variations such as "football scoring" (3 points for a win, 1 point for a draw) may be used by tournament organizers, but ratings are always calculated on the basis of standard scoring. A player's score [[Chess scoring|may be reported]] as total score out of games played (e.g. 5½/8), points for versus points against (e.g. 5½–2½), or by number of wins, losses and draws (e.g. +4−1=3).
=== Post-war era (1945 and later)===
After the death of Alekhine, a new World Champion was sought in a tournament of elite players ruled by FIDE, who have, since then, controlled the title. The winner of the 1948 tournament, Russian [[Mikhail Botvinnik]], started an era of [[Soviet]] dominance in the chess world. Until the end of the Soviet Union, there was only one non-Soviet champion, American [[Bobby Fischer]] (champion 1972-1975).<ref>Kasparov 2003b, 2004a, 2004b, 2006</ref>
[[Image:Capablanca-Lasker 1925.jpg|thumb|250px|left|World Champions [[José Raúl Capablanca]] (left) and [[Emanuel Lasker]] in 1925]]
In the previous informal system, the World Champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into "[[Interzonal]] tournaments", where they were joined by players who had qualified from "Zonal tournaments". The leading finishers in these Interzonals would go on the "Candidates" stage, which was initially a tournament, later a series of knock-out matches. The winner of the [[Candidates]] would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system worked on a three-year cycle.


The term "match" refers not to an individual game, but to either a series of games between two players, or a team competition in which each player of one team plays one game against a player of the other team.
Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to [[Vasily Smyslov]], but regained the title in a rematch in 1958. In 1960, he lost the title to the [[Latvia]]n prodigy [[Mikhail Tal]], an accomplished tactician and attacking player. Botvinnik again regained the title in a rematch in 1961.


===Governance===
Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, [[Armenia|Armenian]] [[Tigran Petrosian]], a genius of defense and strong positional player, was able to hold the title for two cycles, 1963–1969. His successor, [[Boris Spassky]] from Russia (1969–1972), was a player able to win in both positional and sharp tactical style.<ref>Kasparov 2003b, 2004a</ref>
Chess's international governing body is usually known by its French acronym [[FIDE]] (pronounced FEE-day) ([[French language|French]]: Fédération internationale des échecs), or International Chess Federation. FIDE's membership consists of the national chess organizations of over 180 countries; there are also several associate members, including various supra-national organizations, the [[International Braille Chess Association]] (IBCA), [[International Committee of Chess for the Deaf]] (ICCD), and the [[International Physically Disabled Chess Association]] (IPCA).<ref>{{Cite web |url=https://www.fide.com/directory/affiliated-organizations |title=FIDE - Affiliated organizations |access-date=26 February 2021 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224160953/https://www.fide.com/directory/affiliated-organizations |url-status=live }}</ref> FIDE is recognized as a [[sports governing body]] by the [[International Olympic Committee]],<ref>{{cite web |url=https://www.arisf.sport/members.aspx |title=Association of IOC Recognised International Sports Federations |publisher=International Olympic Committee |access-date=14 January 2021 |archive-date=22 January 2021 |archive-url=https://web.archive.org/web/20210122114531/https://www.arisf.sport/members.aspx |url-status=live }}</ref> but chess has never been part of the [[Olympic Games]].


[[File:Kasparov-29.jpg|thumb|upright|[[Garry Kasparov]], former World Chess Champion]]
The next championship, the so-called [[Match of the Century]], saw the first non-Soviet finalist since before [[World War II]], American [[Bobby Fischer]], who defeated his Candidates opponents by unheard-of margins and clearly won the world championship match. In 1975, however, Fischer refused to defend his title against Soviet [[Anatoly Karpov]] when FIDE refused to meet his demands, and Karpov obtained the title by default. Karpov defended his title twice against [[Viktor Korchnoi]] and dominated the 1970s and 1980s with a string of tournament successes.<ref>Kasparov 2003a, 2006</ref>
FIDE's most visible activity is organizing the [[World Chess Championship]], a role it assumed in 1948. The current World Champion is [[Gukesh Dommaraju]] of India.<ref>{{Cite web |title=Gukesh defeats Ding, takes 6-5 lead in world chess championship |url=https://www.aljazeera.com/sports/2024/12/8/gukesh-defeats-ding-takes-6-5-lead-in-world-chess-championship |access-date=2024-12-13 |website=Al Jazeera |language=en}}</ref><ref name="WCC2023">{{Cite web |title=Ding Liren defeats Ian Nepomniachtchi to win World Chess Championship – live |url=https://www.msn.com/en-gb/sport/tennis/ding-liren-defeats-ian-nepomniachtchi-to-win-world-chess-championship-live/ar-AA1ay88z |access-date=2023-04-30 |website=MSN |language=en-GB |archive-date=30 April 2023 |archive-url=https://web.archive.org/web/20230430135051/https://www.msn.com/en-gb/sport/tennis/ding-liren-defeats-ian-nepomniachtchi-to-win-world-chess-championship-live/ar-AA1ay88z |url-status=live }}</ref> The reigning [[Women's World Chess Championship|Women's World Champion]] is [[Ju Wenjun]] from China.<ref>{{cite web |url=https://en.chessbase.com/post/womens-world-championship-2020-ju-goryachkina-game-12 |title=Women's World Championship 2020 - Ju wins tiebreak |website=chessbase.com |date=24 January 2020 |access-date=26 February 2020 |archive-date=24 January 2020 |archive-url=https://web.archive.org/web/20200124185454/https://en.chessbase.com/post/womens-world-championship-2020-ju-goryachkina-game-12 |url-status=live }}</ref>


Other competitions for individuals include the [[World Junior Chess Championship]], the [[European Individual Chess Championship]], the [[Candidates Tournament|tournaments for the World Championship qualification cycle]], and the various [[List of national chess championships|national championships]]. Invitation-only tournaments regularly attract the world's strongest players. Examples include Spain's [[Linares chess tournament|Linares]] event, Monte Carlo's [[Melody Amber]] tournament, the [[Dortmund Sparkassen Chess Meeting|Dortmund Sparkassen]] meeting, Sofia's [[M-tel Masters]], and Wijk aan Zee's [[Tata Steel Chess Tournament|Tata Steel]] tournament.
Karpov eventually lost his title to another Russian player, [[Garry Kasparov]], in 1984, who then dominated the chess world for a further two decades.<ref>[http://www.chessgames.com/perl/chessplayer?pid=15940 Kasparov at ChessGames.com]. Retrieved [[13 December]] [[2006]]</ref>


Regular team chess events include the [[Chess Olympiad]] and the [[European Team Chess Championship]].
In 1993, Garry Kasparov and [[Nigel Short]] broke with FIDE to organize their own match for the title and formed a competing [[Professional Chess Association]] (PCA). From then until 2006 there were two simultaneous World Champions and World Championships: the PCA or Classical champion extending the Steinitzian tradition in which the current champion plays a challenger in match format (a series of many games); the other following FIDE's new format of many players competing in a tournament to determine the champion. Kasparov lost his Classical title in 2000 to [[Vladimir Kramnik]].


The [[World Chess Solving Championship]] and World [[Correspondence Chess]] Championships include both team and individual events; these are held independently of FIDE.
Reunification of the two lineages happened in the [[FIDE World Chess Championship 2006]], when Kramnik beat the FIDE World Champion [[Veselin Topalov]] and became the undisputed World Chess Champion.<ref>[http://www.chessgames.com/perl/chessplayer?pid=12295 Kramnik at ChessGames.com]. Retrieved [[13 December]] [[2006]]</ref>


===Titles and rankings===
== Place in culture ==
{{main|Chess in the arts and literature}}
{{Main|Chess titles}}
In order to rank players, FIDE, [[International Correspondence Chess Federation|ICCF]], and most national chess organizations use the [[Elo rating system]] developed by [[Arpad Elo]]. An average club player has a rating of about 1500; the highest FIDE rating of all time, 2882, was achieved by [[Magnus Carlsen]] on the March 2014 FIDE rating list.<ref>{{cite news |title=Carlsen with record-breaking lead |url=http://chessbase.com/newsdetail.asp?newsid=8744 |publisher=ChessBase News |date=1 January 2013 |access-date=16 January 2013 |url-status=live |archive-url=https://web.archive.org/web/20130122115753/http://chessbase.com/newsdetail.asp?newsid=8744 |archive-date=22 January 2013}}</ref>


Players may be awarded lifetime titles by FIDE:{{refn|Section "01. International Title Regulations (Qualification Commission)" in FIDE Handbook<ref name="FideHandbook">{{cite web|title=FIDE Handbook|url=https://handbook.fide.com/|access-date=5 July 2020|website=FIDE|archive-date=8 January 2021|archive-url=https://web.archive.org/web/20210108150228/https://handbook.fide.com/|url-status=live}}</ref>}}
[[Image:Meister der Manessischen Liederhandschrift 004.jpg|thumb|250px|Noble chess players, Germany, c. 1320]]
* [[Grandmaster (chess)|Grandmaster]] (GM; sometimes {{em|International Grandmaster}} or IGM is used) is awarded to world-class chess masters. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Before FIDE will confer the title on a player, the player must have an Elo rating of at least 2500 at one time and three results of a prescribed standard (called norms) in tournaments involving other grandmasters, including some from countries other than the applicant's. There are other milestones a player can achieve to attain the title, such as winning the World Junior Championship.
=== Pre-modern ===
* [[International Master]] (IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
In the [[Middle Ages]] and during the [[Renaissance]], chess was a part of [[Nobility|noble]] culture;<ref>{{cite book | author=Vale, Malcolm| title=The Princely Court: Medieval Courts and Culture in North-West Europe, 1270-1380 |publisher=Oxford University Press| year=2001 | id=ISBN 0-19-926993-9}} Pp. 170-199</ref> it was used as a means of teaching war strategy and was dubbed the "[[Chess or the King's game|King's Game]]". Gentlemen are "to be meanly seene in the play at Chestes," says the overview at the beginning of [[Baldassare Castiglione]]'s ''[[The Book of the Courtier]]'' (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:
* [[FIDE Master]] (FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
<blockquote>And what say you to the game at chestes?
* [[Candidate Master]] (CM). Similar to FM, but with a FIDE rating of at least 2200.
</blockquote><blockquote>
It is truely<!--sic--> an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.<ref>[http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html The Second Book of the Courtier.] ''uoregon.edu'' Retrieved [[9 December]] [[2006]]. Translated by Sir Thomas Hoby (1561) as edited by Walter Raleigh for David Nutt, Publisher, London, 1900.</ref>
</blockquote>
Beautiful chess sets used by the aristocracy of the time are mostly lost, but some of the surviving examples, like the 12th century [[Lewis chessmen]], are of high artistic quality.


The above titles are open to both men and women. There are also separate women-only titles; Woman Grandmaster (WGM), Woman International Master (WIM), Woman FIDE Master (WFM) and Woman Candidate Master (WCM). These require a performance level approximately 200 Elo rating points below the similarly named open titles, and their continued existence has sometimes been controversial. Beginning with [[Nona Gaprindashvili]] in 1978, a number of women have earned the open GM title: 40 {{as of|lc=yes|July 2023}}.<ref group=note name="FIDE_top_players">Current FIDE lists of top players with their titles are online at {{Cite web|title=FIDE Ratings and Statistics|url=https://ratings.fide.com/|access-date=2022-12-29|website=ratings.fide.com|archive-date=10 July 2023|archive-url=https://web.archive.org/web/20230710101639/http://ratings.fide.com/|url-status=live}}</ref>
At the same time, chess was often used as a basis of sermons on [[morality]]. An example is ''Liber de moribus hominum et officiis nobilium sive super ludo scacchorum'' ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian [[Dominican Order|Dominican]] monk [[Jacobus de Cessolis]] circa 1300. The popular work was translated into many other languages (first printed edition at Utrecht in 1473) and was the basis for [[William Caxton]]'s ''The Game and Playe of the Chesse'' (1474), one of the first books printed in [[English language|English]].<ref>The Introduction of Printing into England and the Early Work of the Press: The First Book printed in English (1907), from [[The Cambridge History of English and American Literature]], Vol II. [http://www.bartleby.com/212/1303.html Online at bartleby.com.] Retrieved [[12 December]] [[2006]]</ref> Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces.<ref>{{cite book | author=Adams, Jenny| title=Power Play: The Literature and Politics of Chess in the Late Middle Ages |publisher=University of Pennsylvania Press| year=2006 | id=ISBN 0-8122-3944-X}}</ref>
[[Image:UigChessmen_SelectionOfKings.jpg|thumb|300px|left|Two kings and two queens from the [[Lewis chessmen]] at the [[British Museum]].]]
<blockquote>
The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.<ref>Caxton, William. [http://www.classicistranieri.com/english/1/0/6/7/10672/10672-h/10672-h.htm The Game and Playe of the Chesse.] ''Project Gutenberg''. Retrieved [[9 December]] [[2006]].</ref>
</blockquote>
On the other side, political and religious authorities in many places forbade chess as frivolous or as a sort of [[gambling]].


FIDE also awards titles for arbiters and trainers.{{refn|Section "06. Regulations for the Titles of Arbiters" in FIDE Handbook<ref name="FideHandbook" />}}{{refn|Section "07. Regulations for the Titles of Trainers" in FIDE Handbook<ref name="FideHandbook" />}} International titles are also awarded to composers and solvers of chess problems and to correspondence chess players (by the [[International Correspondence Chess Federation]]). National chess organizations may also award titles.
Known in the circles of clerics, students and merchants, chess entered into the popular culture of Middle Ages. An example is the 209th song of [[Carmina Burana]] from the 13th century, which starts with the names of chess pieces, ''Roch, pedites, regina...''<ref>[http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html Camina Burana.] ''Bibliotheca Augustana''. Retrieved [[2 November]] [[2006]].</ref>


==Theory==
[[Image:Honoré Daumier 032.jpg|thumb|right|300px|[[Honoré Daumier]], ''The Chess Players'']]
{{Main|Chess theory|Chess tactics|Chess strategy|Chess libraries|List of chess books|List of chess periodicals}}
Chess has an extensive literature. In 1913, the chess historian [[H.J.R. Murray]] estimated the total number of books, magazines, and [[chess columns in newspapers]] to be about 5,000.<ref>Murray (1913), p. 25</ref> [[Baruch Harold Wood|B.H. Wood]] estimated the number, as of 1949, to be about 20,000.<ref name="Hooper&Whyld">{{cite book |last1=Hooper |first1=David |author-link1=David Hooper (chess player) |last2=Whyld |first2=Kenneth |author-link2=Ken Whyld |title=The Oxford Companion to Chess|title-link=The Oxford Companion to Chess|publisher=Oxford University Press |year=1992 |page=229 |isbn=978-0-19-866164-1}}</ref> [[David Hooper (chess player)|David Hooper]] and [[Kenneth Whyld]] write that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed."<ref name="Hooper&Whyld"/> Significant public chess libraries include the John G. White Chess and Checkers Collection at [[Cleveland Public Library]], with over 32,000 chess books and over 6,000 bound volumes of chess periodicals;<ref name="PolgarRecords">{{Cite web|date=2008-02-11|title= Special Chess Records|url=https://chessdailynews.com/special-chess-records/|access-date=2022-12-29|website=Chess Daily News |author= Susan Polgar| author-link= Susan Polgar |language=en-US|archive-date=29 December 2022|archive-url=https://web.archive.org/web/20221229064443/https://chessdailynews.com/special-chess-records/|url-status=live}}</ref> and the Chess & Draughts collection at the [[National Library of the Netherlands]], with about 30,000 books.<ref>{{cite web |url=http://www.kb.nl/en/resources-research-guides/kb-collections/collections-by-theme/chess-and-draughts-collection |title=Chess and draughts collection – Koninklijke Bibliotheek |work=kb.nl |url-status=live |archive-url=https://web.archive.org/web/20150602095256/http://www.kb.nl/en/resources-research-guides/kb-collections/collections-by-theme/chess-and-draughts-collection |archive-date=2 June 2015}}</ref>


Chess theory usually divides the game of chess into three phases with different sets of strategies: the [[#Opening|opening]], typically the first 10 to 20 moves, when players move their pieces to useful positions for the coming battle; the [[#Middlegame|middlegame]]; and last the [[#Endgame|endgame]], when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.
=== Modern ===
To the [[Age of Enlightenment]], chess appeared mainly as a means of self-improvement. [[Benjamin Franklin]], in his article "The Morals of Chess" (1750), wrote:
<blockquote>
"The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn:
</blockquote><blockquote>
1st, Foresight, which looks a little into futurity, and considers the consequences that may attend an action ...
</blockquote><blockquote>
2nd, Circumspection, which surveys the whole Chess-board, or scene of action: - the relation of the several Pieces, and their situations; ...
</blockquote><blockquote>
3rd, Caution, not to make our moves too hastily...."<ref>Franklin, Benjamin.[http://www.metajedrez.com.ar/franklineng.htm The Morals of Chess.] ''metajedrez.com.ar''. Retrieved [[2 December]] [[2006]].</ref>
</blockquote>
[[Image:Red King sleeping.jpg|thumb|left|300px|[[Through the Looking-Glass]], Red King snoring, illustration by [[John Tenniel]] ]]
With these or similar hopes, chess is taught to children in schools around the world today and used in armies to train minds of cadets and officers.<ref>[http://www.nscfchess.org/nscfmiss.html National Scholastic Chess Foundation]. Retrieved [[10 December]] [[2006]]</ref>


{{em|Opening theory}} is concerned with finding the best moves in the initial phase of the game. Many opening sequences have standard names such as the [[Sicilian Defense]]. ''[[The Oxford Companion to Chess]]'' lists 1,327 named openings and variations, and this list is by no means exhaustive.<ref>{{cite book|last1=Hooper|first1=David|author1-link=David Vincent Hooper |last2=Whyld |first2=Kenneth |author2-link=Kenneth Whyld|year=1992 |title=The Oxford Companion to Chess|edition=2|publisher=Oxford University Press|isbn=0-19-280049-3|pages=[https://archive.org/details/oxfordcompaniont0000hoop/page/461 461]–480|title-link=The Oxford Companion to Chess}}</ref>
Moreover, chess is often depicted in the [[arts]], used for example as a [[metaphor]] of a struggle of two, as a [[symbol]] of cold logic, or - in the spirit of mediaeval moralists - as an [[allegory]] of society's life. Significant works, where chess plays a key role, range from Thomas Middleton's ''[[A Game at Chess]]'' over ''[[Through the Looking-Glass]]'' by Lewis Carroll to ''[[The Royal Game]]'' by Stefan Zweig or Vladimir Nabokov's ''[[The Defense]]''.


{{em|Middlegame theory}} is usually divided into [[chess tactics]] and [[chess strategy]]. Chess strategy concentrates on setting and achieving long-term positional advantages during the game&nbsp;– for example, where to place different pieces&nbsp;– while tactics concerns immediate maneuver. These two aspects of the gameplay cannot be completely separated, because strategic goals are mostly achieved through tactics, while the tactical opportunities are based on the previous strategy of play.
Chess is also present in the contemporary popular culture. For example, J. K. Rowling's [[Harry Potter]] plays "[[Magical objects in Harry Potter|Wizard's Chess]]" while the characters of ''[[Star Trek]]'' prefer "[[Three-dimensional chess#Tri-Dimensional Chess|Tri-Dimensional Chess]]" and the hero of ''[[Searching for Bobby Fischer]]'' struggles against adopting the aggressive and misanthropic views of a real chess Grandmaster.


{{em|Endgame theory}} is concerned with positions where there are only a few pieces left. These positions are categorized according to the pieces, for example "King and pawn" endings or "Rook versus minor piece" endings.
== Notation for recording moves==
{{main|Chess notation}}
[[Image:SCD_algebraic_notation.png|frame|left|Algebraic chess notation]]
Chess games and positions are recorded using a chess notation, most often the [[algebraic chess notation]].<ref>[http://www.fide.com/official/handbook.asp?level=EE102 FIDE Laws of Chess, App. E]. Retrieved [[11 December]] [[2006]]</ref> The ''abbreviated (or short) algebraic notation'' generally records moves in the format ''abbreviation of the piece moved - file where it moved - rank where it moved'', e.g. ''Qg5'' means "Queen moved to file ''g'' and rank ''5'' (that is, to the field ''g5''). If there are two pieces of the same type, which can move to the same field, one more letter or number is added to indicate the file or rank from which the piece moved, e.g. ''Ngf3'' means "Knight from the file g moved to the field f3". The letter ''P'' indicating a pawn is usually dropped, so that ''e4'' means "Pawn moved to the field ''e4''".


===Opening===
If the piece captures, "x" is inserted behind the abbreviation of the piece, e.g. ''Bxf3'' means "Bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is used in place of a piece initial. For example, ''exd5'' (pawn on the e-file captures the piece on ''d5'').
{{Main|Chess opening}}
{| class="toccolours" border="1" cellpadding="4" style="float: right; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"
A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as {{em|openings}} and have been given names such as the [[Ruy Lopez]] or [[Sicilian Defense]]. They are catalogued in reference works such as the ''[[Encyclopaedia of Chess Openings]]''. There are dozens of different openings, varying widely in character from quiet {{chessgloss|positional play}} (for example, the [[Réti Opening]]) to very aggressive (the [[Latvian Gambit]]). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.<ref>Tamburro (2010), p. 18</ref> Professional players spend years studying openings and continue doing so throughout their careers, as [[Chess opening theory|opening theory]] continues to evolve.
|-
![[Image:Scholars_mate_animation.gif|Scholar's mate|right]]
|-
|The "[[Scholar's mate]]"
|-
|}
If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move, for example ''e1Q'', or ''e1=Q''. Castling is indicated by the special notations 0-0 for kingside castling and 0-0-0 for queenside. A move which places the opponent's king in check usually has the notation "+" added. Checkmate can be indicated by "#" (some use "++", although this is occasionally used for a [[double check]] instead). At the end of the game, "1-0" means "White won", "0-1" means "Black won" and "½-½" indicates draw.


The fundamental strategic aims of most openings are similar:<ref>Tarrasch (1987)</ref>
Chess moves can be commented by [[punctuation (chess)|punctuation]]. For example ''!'' indicates a good move, ''!!'' an excellent move,
* ''Development:'' This is the technique of placing the pieces (particularly bishops and knights) on useful squares where they will have an optimal impact on the game.
''?'' a mistake, ''??'' a blunder, ''!?'' an interesting move that may not be best or ''?!'' a dubious move, but not easily refuted.
* ''Control of the {{chessgloss|center}}:'' Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
* ''King safety:'' It is critical to keep the king safe from dangerous possibilities. A correctly timed castling can often enhance this.
* ''[[Pawn structure]]:'' Players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns, and pawn islands&nbsp;– and to force such weaknesses in the opponent's position.


Most players and [[Chess theory|theoreticians]] consider that White, by virtue of the first move, [[First-move advantage in chess|begins the game with a small advantage]]. This initially gives White the [[Initiative (chess)|initiative]].<ref>Evans (1958), p. 175</ref> Black usually strives to neutralize White's advantage and achieve {{chessgloss|equality}}, or to develop {{chessgloss|dynamism|dynamic}} {{chessgloss|counterplay}} in an unbalanced position.
For example, one variant of a simple trap known as the [[Scholar's mate]], animated in the picture rights, can be recorded:<br/>
'''1. e4 e5''' <br/>
'''2. Qh5?! Nc6''' <br/>
'''3. Bc4 Nf6??''' <br/>
'''4. Qxf7#''' 1-0


===Middlegame===
==Strategy and tactics==
{{Main|Chess middlegame}}
Chess strategy consists of setting and achieving long-term goals during the game — for example, where to place different pieces — while tactics concentrate on immediate maneuvers. These two sides of chess thinking cannot be completely separated, because strategic goals are mostly achieved by the means of tactics, while the tactical opportunities are based on the previous sound strategy of play.
The middlegame is the part of the game that starts after the opening. There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly, there is no clear transition from the middlegame to the endgame; see [[Chess endgame#The start of the endgame|start of the endgame]].) Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.<ref>Harding (2003), pp. 32–151</ref> The middlegame is the phase in which most [[Combination (chess)|combinations]] occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king. Some typical patterns have their own names; for example, the [[Boden's Mate]] or the [[Lasker - Bauer, Amsterdam, 1889|Lasker–Bauer]] combination.<ref>Hooper & Whyld (1992), p. 86</ref>


Specific plans or strategic themes will often arise from particular groups of openings that result in a specific type of pawn structure. An example is the {{chessgloss|minority attack}}, which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.<ref>Silman (1998), pp. 202–05</ref>
Because of different strategic and tactical patterns, a game of chess is usually divided into three distinct phases: [[Chess opening|Opening]], usually the first 10 to 25 moves, when players develop their armies and set up the stage for the coming battle; [[middlegame]], the developed phase of the game; and [[endgame]], when most of pieces are gone and kings start to take an active part in the struggle.


Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. {{chessgloss|simplification|simplify}}). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a [[Chess endgame#Bishop and pawn endings|bishops and pawns]] ending is usually advantageous for the weaker side only, because an endgame with [[opposite-colored bishops endgame|bishops on opposite colors]] is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.<ref>Emms (2004), p. 90.</ref>
===Fundamentals of strategy===
{{main|Chess strategy}}
Chess strategy is concerned with evaluation of chess positions and with setting up goals and long-term plans for the future play. During the evaluation, players must take into account the value of pieces on board, [[pawn structure]], king safety, space, and control of key squares and groups of squares (for example, diagonals, open-files, and dark or light squares).
{| class="toccolours" border="1" cellpadding="4" style="float: right; margin: 0 0 1em 1em; border-collapse: collapse; font-size: 95%; clear: right"
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====Tactics====
|rd| |bd| |rd| |kd| |=
{{Main|Chess tactics}}
|pd|pd| |nd| |pd|bd|pd|=
In chess, tactics in general concentrate on short-term actions&nbsp;– so short-term that they can be calculated in advance by a human player or a computer. The possible depth of calculation depends on the player's ability. In {{chessgloss|quiet move|quiet}} positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a limited number of {{chessgloss|forced move|forced}} variations, strong players can calculate long sequences of moves.
| | |pd|rl| |nd|pd| |=
| | | | |pd| | | |=
| | |pl| |pl| | | |=
| | |nl| |bl|nl| |pl|=
|pl|pl| | | |pl|pl| |=
| | |kl| | |bl| |rl|=
a b c d e f g h


Theoreticians describe many elementary tactical methods and typical maneuvers, for example: [[Pin (chess)|pins]], [[Fork (chess)|forks]], [[Skewer (chess)|skewers]], [[Battery (chess)|batteries]], [[discovered attack]]s (especially discovered checks), [[zwischenzug]]s, [[Deflection (chess)|deflections]], [[Decoy (chess)|decoys]], [[Sacrifice (chess)|sacrifices]], [[Undermining (chess)|underminings]], [[Overloading (chess)|overloadings]], and [[Interference (chess)|interferences]].<ref>Harding (2003), pp. 8ff</ref> Simple one-move or two-move tactical actions&nbsp;– threats, exchanges of {{chessgloss|material}}, and double attacks&nbsp;– can be combined into more complicated sequences of tactical maneuvers that are often forced from the point of view of one or both players.<ref name="Harding 2003, p. 70ff">Harding (2003), pp. 70ff</ref> A forced variation that involves a sacrifice and usually results in a tangible gain is called a {{em|[[Combination (chess)|combination]]}}.<ref name="Harding 2003, p. 70ff"/> Brilliant combinations&nbsp;– such as those in the [[Immortal Game]]&nbsp;– are considered beautiful and are admired by chess lovers. A common type of chess exercise, aimed at developing players' skills, is a position where a decisive combination is available and the challenge is to find it.<ref>Burgess, Nunn, & Emms (2004), pp. 14–15</ref>
| A chess position (Tarrasch - Euwe, 1922)...

====Strategy====
{| style="float:right;"
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|+ Example of underlying pawn structure
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|pd|pd| |nd| |pd|bd|pd
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| | |pl| |pl| | |
| | |nl| |bl|nl| |pl
|pl|pl| | | |pl|pl|
| | |kl| | |bl| |rl
|Position after 12...Re8 ...<br /><small>Tarrasch vs. Euwe, Bad Pistyan (1922)</small><ref>{{cite web |url=http://www.chessgames.com/perl/chessgame?gid=1006866 |title=Siegbert Tarrasch vs. Max Euwe, Bad Pistyan it, CZE 1922 |website=[[Chessgames.com]] |url-status=live |archive-url=https://web.archive.org/web/20090110122502/http://www.chessgames.com/perl/chessgame?gid=1006866 |archive-date=10 January 2009}}</ref>
}}
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{{Chess diagram small
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|pd|pd| | | |pd| |pd
|pd|pd| | | |pd| |pd|=
| | |pd| | | |pd|
| | |pd| | | |pd| |=
| | | | |pd| | |
| | | | |pd| | | |=
| | |pl| |pl| | |
| | |pl| |pl| | | |=
| | | | | | | |pl
| | | | | | | |pl|=
|pl|pl| | | |pl|pl|
|pl|pl| | | |pl|pl| |=
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| ...&nbsp;and its pawn structure, known as the Rauzer formation
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| ...and its pawn skeleton ("The Rauzer formation")
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{{Main|Chess strategy}}
The most basic, is to count the total value of pieces of both sides.<ref>Harding (2003), p. 1–7</ref> The point values used for this purpose are based on experience; usually pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop being known as [[The exchange (chess)|the exchange]]), and queens about nine points. The fighting value of the king in the endgame is equivalent to about four points. These basic values are then modified by other factors like ''position of the piece'' (for example, advanced pawns are usually more valuable than those on initial positions), ''coordination between pieces'' (for example, a pair of bishops usually coordinates better than the pair bishop + knight), or ''type of position'' (knights are generally better in closed positions with many pawns while bishops are more powerful in open positions).


Chess strategy is concerned with the evaluation of chess positions and with setting up goals and long-term plans for future play. During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the [[pawn structure]], king safety, and the control of [[key square]]s or groups of squares (for example, diagonals, open files, and dark or light squares).
Another important factor in the evaluation of chess positions is the pawn structure (sometimes known as the pawn skeleton), or the configuration of pawns on the chessboard.<ref>Harding (2003), p. 138ff</ref> Pawns being the least mobile of the chess pieces, the pawn structure is relatively static, and largely determines the strategic nature of the position. Weaknesses in the pawn structure, such as [[Isolated pawn|isolated]], [[Doubled pawns|doubled]] or [[Backward pawn|backward]] pawns and [[chess terminology#H|holes]], once created, are usually permanent. Care must therefore be taken to avoid them unless they are compensated by another valuable asset (for example, by the possibility to develop an attack).
[[Image:Lucena1497.jpg|thumb|left|250px|A tactical puzzle from [[Luis Ramirez Lucena|Lucena's]] 1497 book]]


The most basic step in evaluating a position is to count the [[Chess piece relative value|total value of pieces]] of both sides.<ref>Harding (2003), pp. 1–7</ref> The point values used for this purpose are based on experience; usually, pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop or knight being known as [[The exchange (chess)|the exchange]]), and queens about nine points. The king is more valuable than all of the other pieces combined, since its checkmate loses the game. But in practical terms, in the endgame, the king as a fighting piece is generally more powerful than a bishop or knight but less powerful than a rook.<ref>Lasker (1934), p. 73</ref> These basic values are then modified by other factors like position of the piece (e.g. advanced pawns are usually more valuable than those on their initial squares), coordination between pieces (e.g. a pair of bishops usually coordinate better than a bishop and a knight), or the type of position (e.g. knights are generally better in {{chessgloss|closed game|closed positions}} with many pawns while bishops are more powerful in {{chessgloss|open game|open positions}}).<ref>Watson (1998), p. 163ff</ref>
===Fundamentals of tactics===
{{main|Chess tactics}}
In chess, tactics in general concentrate on short-term actions — so short-term that they can be calculated in advance by a human player or by a computer. The possible depth of calculation depends on the player's ability or speed of the processor. In quiet positions with many possibilities on both sides, a deep calculation is not possible, while in "tactical" positions with a limited number of forced variants, it is possible to calculate very long sequences of moves.


Another important factor in the evaluation of chess positions is {{em|[[pawn structure]]}} (sometimes known as the {{em|pawn skeleton}}): the configuration of pawns on the chessboard.<ref>Harding (2003), pp. 138ff</ref> Since pawns are the least mobile of the pieces, pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in pawn structure include [[Isolated pawn|isolated]], [[Doubled pawns|doubled]], or [[backward pawn]]s and {{chessgloss|holes}}; once created, they are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for example, by the possibility of developing an attack).<ref>Evans (1958), pp. 22–67</ref>
Simple one-move or two-move tactical actions — threats, exchanges of material, double attacks etc. — can be combined into more complicated ''variants'', tactical maneuvers, often forced from one side or from both. Theoreticians described many elementary tactical methods and typical maneuvers, for example [[Pin (chess)|pins]], [[Fork (chess)|forks]], [[Skewer (chess)|skewers]], [[discovered attack]]s (especially discovered checks), [[zwischenzug]]s, deflections, decoys, [[Sacrifice (chess)|sacrifices]], [[undermining (chess)|underminings]], [[Overloading (chess)|overloadings]] and [[Interference (chess)|interferences]].<ref>Harding (2003), p. 8ff</ref>
{{clear left}}


===Endgame===
A forced variant which is connected with a sacrifice and usually results in a tangible gain is named a [[combination (chess)|combination]].<ref>Harding (2003), p. 70ff</ref> Brilliant combinations — such as those in the [[Immortal game]] — are described as beautiful and are admired by chess lovers. Finding a combination is also a common type of chess puzzle aimed at development of players' skills.
{{Chess diagram small
|tright
|Example of zugzwang
| | |kd| | | | |
| | |pl| | | | |
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|The side to move is disadvantaged.
}}
{{Main|Chess endgame}}


The endgame (also {{em|end game}} or {{em|ending}}) is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and the endgame:<ref>Harding (2003), pp. 187ff</ref>
===Opening===
* Pawns become more important. Endgames often revolve around endeavors to [[Promotion (chess)|promote]] a pawn by advancing it to the furthest {{chessgloss|rank}}.
{{main|Chess opening}}
* The king, which requires safeguarding from attack during the middlegame, emerges as a strong piece in the endgame. It is often brought to the {{chessgloss|center}} where it can protect its own pawns, attack enemy pawns, and hinder moves of the opponent's king.
A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as ''openings'' and have been given names such as the [[Ruy Lopez]] or [[Sicilian Defense]]. They are catalogued in reference works such as the '[[Encyclopedia of Chess Openings]]''.
* [[Zugzwang]], a situation in which the player who is to move is forced to incur a disadvantage, is often a factor in endgames but rarely in other stages of the game. In the example diagram, either side having the move is in zugzwang: Black to move must play 1...Kb7 allowing White to promote the pawn after 2.Kd7; White to move must permit a draw, either by 1.Kc6 [[stalemate]] or by losing the pawn after any other legal move.


Endgames can be classified according to the type of pieces remaining on the board. [[Checkmate#Basic checkmates|Basic checkmates]] are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, [[king and pawn endgame]]s involve only kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to pieces on the board other than kings, such as "[[rook and pawn versus rook]]" endgames.
There are dozens of different openings, varying widely in character from quiet positional play (e.g. the [[Réti Opening]]) to very aggressive (e.g. the [[Latvian Gambit]]). In some opening lines, the exact sequence considered best for both sides has been worked out to 30-35 moves or more.<ref>{{cite book | author= Collins, Sam| title=Understanding the Chess Openings |publisher=Gambit Publications| year=2005 | id=ISBN 1-904600-28-X}}</ref> Professional players spend years studying openings, and continue doing so throughout their careers, as opening theory continues to evolve. Uncovering one or two novelties in opening theory can be key to success in a high level match or tournament.
{{clear}}


==History==
The fundamental strategic aims of most openings are similar:<ref>{{cite book | author=[[Siegbert Tarrasch|Tarrasch, Siegbert]] | title=The Game of Chess |publisher=Courier Dover Publications| year=1987 | id=ISBN 0-486-25447-X}}</ref>
{{Main|History of chess}}
*''Development'': To place (develop) the pieces (particularly bishops and knights) on useful squares where they will have an impact on the game.
*''Control of the center'': Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
*''King safety'': It is often enhanced by castling.
*''Pawn structure'': Players strive to avoid the creation of pawn weaknesses such as isolated, doubled or backward pawns, and pawn islands.


===Origins===
Apart from these fundamentals, other strategic plans or tactical sequences may be employed in the opening.
[[File:King Khosrow sits before the chessboard, while his vizir and the envoy of Qannuj are playing chess. Shahnameh, 10th century CE.jpg|thumb|upright=1.4|[[Sasanian Empire]] King [[Khosrow I]] sits on his throne before the chessboard, while his vizir and the Indian envoy Deva Sharma, probably sent by the [[Maukhari]] King [[Śarvavarman]] of [[Kannauj]], are playing chess. ''[[Shahnama]]'', 10th century AD.<ref name="ME">{{cite book |last1=Eder |first1=Manfred A. J. |title=South Asian Archaeology 2007 Proceedings of the 19th Meeting of the European Association of South Asian Archaeology in Ravenna, Italy, July 2007, Volume II |date=2010 |publisher=Archaeopress Archaeology |isbn=978-1-4073-0674-2 |page=69 |url=http://history.chess.free.fr/papers/Eder%202007-2.pdf |access-date=21 November 2021 |archive-date=20 November 2021 |archive-url=https://web.archive.org/web/20211120194215/http://history.chess.free.fr/papers/Eder%202007-2.pdf |url-status=live }}</ref><ref>{{cite book |last1=Bakker |first1=Hans T. |author-link=Hans T. Bakker |title=The Huns in Central and South Asia. How Two Centuries of War against Nomadic Invaders from the Steps are Concluded by a Game of Chess between the Kings of India and Iran |date=2017 |url=https://www.academia.edu/34156496 |access-date=21 November 2021 |archive-date=20 March 2022 |archive-url=https://web.archive.org/web/20220320115332/https://www.academia.edu/34156496 |url-status=live }}</ref>]]
Texts referring to the origins of chess date from the beginning of the seventh century. Three are written in ''Pahlavi'' ([[Middle Persian]])<ref>{{Cite book|title=La novella degli scacchi e della tavola reale|last=Panaino|first=Antonio|publisher=Mimesis|year=1999|isbn=88-87231-26-5|location=Milano}}</ref> and one, the ''[[Harshacharita]]'', is in [[Sanskrit]].<ref>Andreas Bock-Raming, The Gaming Board in Indian Chess and Related Board Games: a terminological investigation, Board Games Studies 2, 1999</ref> One of these texts, the ''Chatrang-namak'', represents one of the earliest written accounts of chess. The narrator [[Bozorgmehr]] explains that ''Chatrang'', "Chess" in Pahlavi, was introduced to Persia by '[[Sharvavarman|Dewasarm]], a great ruler of India' during the reign of [[Khosrow I]]:<ref name="The Sháhnáma of Firdausí: Volume VII">Warner (2000), pp. 381</ref>


{{blockquote|Dewasarm has fashioned this ''[[chatrang]]'' after the likeness of a battle, and in its likeness are two supreme rulers after the likeness of Kings (shah), with the essentials of rooks (rukh) to right and to left, with Counsellor (farzin) in the likeness of a commander of the champions, with the Elephant (pil) in the likeness of the commander of the rearguard, with Horse (asp) in the likeness of the commander of the cavalry, with the Footsoldier (piyadak) in the likeness of so many infantry in the vanguard of the battle|Translation by Murray, 1913<ref>{{cite book |last1=Mark |first1=Michael |title=Ancient Board Games in Perspective: The Beginnings of Chess (18) |date=2007 |publisher=British Museum Press |isbn=978-0714111537 |page=148 |url=http://history.chess.free.fr/papers/Mark%202007.pdf |access-date=20 July 2023 |archive-date=20 July 2023 |archive-url=https://web.archive.org/web/20230720083413/http://history.chess.free.fr/papers/Mark%202007.pdf |url-status=live }}</ref>}}[[File:A treatise on chess 2.jpg|thumb|An illustration from a Persian manuscript "A treatise on chess". The Ambassadors from India present the Chatrang to Khosrow I Anushirwan, "Immortal Soul", King of Persia, 14th century AD.|left]]The oldest known chess manual was in Arabic and dates to about 840, written by [[al-Adli ar-Rumi]] (800–870), a renowned Arab chess player, titled ''Kitab ash-shatranj'' (The Book of Chess). This is a lost manuscript, but is referenced in later works.<ref>Murray (1913), pp. 169–174</ref> Here also, al-Adli attributes the origins of Persian chess to India, along with the eighth-century collection of fables [[Kalīla wa-Dimna]].<ref name="Elephants and Kings">Trautmann (2015), pp. 117</ref> By the 20th century, a substantial consensus<ref name="Ancient Board Games in Perspective">Mark (1996), pp. 138</ref><ref name="Players and Pawns">Fine (2015), pp. 3</ref> developed regarding chess's origins in northwest [[India]] in the early seventh century.<ref name="Murray (1913)">Murray (1913), pp. 26–27, 51–52</ref> More recently, this consensus has been the subject of further scrutiny.<ref>{{cite web|date=2012-08-08|title=A critical review of: "The Beginnings of Chess"|url=http://history.chess.free.fr/mark2007.htm|publisher=Jean-Louis Cazaux|access-date=4 May 2021|archive-date=8 August 2021|archive-url=https://web.archive.org/web/20210808032318/http://history.chess.free.fr/mark2007.htm|url-status=live}}</ref>
===Middlegame===
{{main|Middlegame}}
The middlegame is the part of the game when most pieces have been developed. Because the opening theory has ended, players have to assess the position, to form plans based on the features of the positions, and at the same time to take into account the tactical possibilities in the position.<ref>Harding (2003), p. 32-151</ref>


The early forms of chess in India were known as {{em|[[chaturanga|chaturaṅga]]}} ({{Langx|sa|चतुरङ्ग}}), literally "four divisions" [of the military]&nbsp;– [[infantry]], [[cavalry]], [[war elephant|elephants]], and [[chariot]]ry – represented by pieces that would later evolve into the modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board, called {{em|[[Ashtapada|ashtāpada]]}}.<ref>{{cite web|date=2005-07-25|title=Ashtapada|url=http://history.chess.free.fr/ashtapada.htm|access-date=2013-07-16|publisher=Jean-Louis Cazaux|archive-date=25 July 2017|archive-url=https://web.archive.org/web/20170725185540/http://history.chess.free.fr/ashtapada.htm|url-status=live}}</ref> Thence it spread eastward and westward along the [[Silk Road]]. The earliest evidence of chess is found in nearby [[Sasanian Persia]] around 600 A.D., where the game came to be known by the name {{em|[[chatrang]]}} ({{langx|fa|چترنگ}}).<ref>{{Cite journal |last=Eiland |first=Murray |date=2013 |title=Some Problems of Islamic Heraldry |url=https://www.academia.edu/8013404 |journal=The Armiger's News |volume=35 |issue=2 |pages=1–5 |via=academia.edu |access-date=27 December 2022 |archive-date=3 February 2023 |archive-url=https://web.archive.org/web/20230203011606/https://www.academia.edu/8013404 |url-status=live }}</ref> Chatrang was taken up by the [[Muslim world]] after the [[Islamic conquest of Persia]] (633–51), where it was then named {{em|[[shatranj]]}} ({{langx|ar|شطرنج}}; {{langx|fa|شترنج}}), with the pieces largely retaining their Persian names. In Spanish, "shatranj" was rendered as ''ajedrez'' ("al-shatranj"), in [[Portuguese language|Portuguese]] as ''xadrez'', and in [[Greek language|Greek]] as ζατρίκιον (''zatrikion'', which comes directly from the Persian ''chatrang''),<ref>Murray (1913), p. 163</ref> but in the rest of Europe it was replaced by versions of the Persian ''shāh'' ("king"), from which the English words "check" and "chess" descend.{{refn|At that time the Spanish word would have been written ''axedrez''. The Spanish "x" was pronounced as English "sh", as the Portuguese "x" still is today. The spelling of ''ajedrez'' changed after [[Spanish orthography#History|Spanish lost the "sh" sound]].|group=note}} The word "[[checkmate]]" is derived from the Persian ''shāh māt'' ("the king is dead").<ref>{{cite web |url=http://www.etymonline.com/index.php?term=checkmate |title=Online Etymology Dictionary |access-date=2 May 2020 |last=Harper |first=Douglas |author2=Dan McCormack |archive-date=2 November 2012 |archive-url=https://web.archive.org/web/20121102052251/http://www.etymonline.com/index.php?term=checkmate |url-status=live }}</ref>
Typical plans or strategical themes — for example the minority attack, that is the attack of [[Chess terminology#Q|queenside]] pawns against an opponent who has more pawns on the queenside — are often appropriate just for some [[pawn structure]]s, resulting from a specific group of openings. The study of openings should therefore be connected with the preparation of plans typical for resulting middlegames.


[[File:KnightsTemplarPlayingChess1283.jpg|thumb|upright=1.3|[[Knights Templar]] playing chess, {{lang|es|[[Libro de los juegos]]}}, 1283]]
Middlegame is also the phase in which most [[Combination (chess)|combinations]] occur. Middlegame combinations are often connected with the attack against the opponent's king; some typical patterns have their own names, for example the [[Boden's Mate]] or the [[Lasker - Bauer, Amsterdam, 1889|Lasker—Bauer]] combination.


[[Xiangqi]] is the form of chess best known in China. The eastern migration of chess, into China and Southeast Asia, has even less documentation than its migration west, making it largely conjectured. The word {{em|xiàngqí}} ({{lang|zh|象棋}}) was used in China to refer to a game from 569 A.D. at the latest, but it has not been proven that this game was directly related to chess.<ref>Peter Banaschak, Facts on the origin of Chinese chess (Xiangqi), 4th Symposium of the Initiative Gruppe Königstein, Wiesbaden, August 1997</ref><ref>{{Cite book|title=Understanding the Elephant, Part 1: History of Xiangqi|last=Png Hau Cheng|first=Jim|year=2016|isbn=978-957-43-3998-3|publisher=Jim Png Hau Cheng|location=New Taipei City}}</ref>
Another important strategical question in the middlegame is whether and how to reduce material and transform into an endgame. For example, minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a ''bishops and pawns'' ending is usually advantageous for the weaker side only, because an endgame with [[Endgame#Bishops on opposite colors|bishops on opposite colors]] is likely to be a draw, even with an advantage of one or two pawns.
The first reference to Chinese chess appears in a book entitled ''Xuánguaì Lù'' ({{lang|zh|玄怪錄}}; "Record of the Mysterious and Strange"), dating to about 800. A minority view holds that Western chess arose from xiàngqí or one of its predecessors.<ref>Li (1998)</ref><ref>{{cite web |last=Banaschak |first=Peter |title=A story well told is not necessarily true: a critical assessment of David H. Li's ''The Genealogy of Chess'' |url=http://www.banaschak.net/schach/ligenealogyofchess.htm |url-status=live |archive-url=https://web.archive.org/web/20130511071131/http://www.banaschak.net/schach/ligenealogyofchess.htm |archive-date=11 May 2013}}</ref> Chess historians Jean-Louis Cazaux and Rick Knowlton contend that xiangqi's intrinsic characteristics make it easier to construct an evolutionary path from China to India/Persia than the opposite direction.<ref>{{Cite book|title=A World of Chess, Its Development and Variations through Centuries and Civilisations|last1=Cazaux|first1=Jean-Louis|publisher=McFarland|year=2017|isbn=9-780786-494279|pages=334–353 (The origins of chess, approaching the question from several angles)|last2=Knowlton|first2=Rick}}</ref>
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The oldest archaeological chess artifacts – ivory pieces – were excavated in ancient [[Afrasiyab (Samarkand)|Afrasiab]], today's [[Samarkand]], in [[Uzbekistan]], Central Asia, and date to about 760, with some of them possibly being older. Remarkably, almost all findings of the oldest pieces come from along the Silk Road, from the former regions of the Tarim Basin (today's Xinjiang in China), [[Transoxiana]], [[Sogdiana]], [[Bactria]], [[Gandhara]], to Iran on one end and to India through [[Kashmir]] on the other.<ref>{{Cite book|title=Chess and other games pieces from Islamic Lands|last=Freeman Fahid|first=Deborah|publisher=Thames & Hudson|year=2018|isbn=978-0-500-97092-8|location=London}}</ref>
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| An example of [[zugzwang]]: The side which is to make a move is in a disadvantage. Black on move must go 1. ... Kb7 and allow white to queen after 2. Kd7. White on move must allow a draw either after 1. Kc6 [[stalemate]], or through insufficient material after losing his last pawn.}}


[[File:Chess pieces from Samarkand 700s.jpg|thumb|These are some of the seven Early Islamic ivory chess pieces excavated in [[Afrasiyab (Samarkand)|Samarkand]] in 1977. They date to the 700s and are among the oldest in the world.<ref name="Silk Roads (2024), pp. 151–152">Silk Roads (2024), pp. 151–52</ref> The ivory came from India.]]
===Endgame===
{{main|Endgame}}
The endgame (or ''end game'' or ''ending'') is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and endgame:<ref>Harding (2003), p. 187ff</ref>
*During the endgame, pawns become more important; endgames often revolve around attempting to promote a pawn by advancing it to the eighth rank.
*The king, which has to be protected in the middlegame owing to the threat of checkmate, becomes a strong piece in the endgame and it is often advisable to bring it to the center of the board where it can protect its own pawns and attack the pawns of opposite color.
*[[Zugzwang]], a disadvantage because the player has to make a move, is often a factor in endgames and rarely in other stages of the game.


The game reached Western Europe and Russia via at least three routes, the earliest being in the ninth century. By the year 1000, it had spread throughout both the [[Al Andalus|Muslim Iberia]] and [[Latin Christianity|Latin Europe]].<ref name="Hooper & Whyld (1992), pp. 173–75">Hooper & Whyld (1992), pp. 173–75</ref> A Latin poem called ''[[Versus de scachis]]'' ("Verses on Chess") dated to the late 10th century, has been preserved at [[Einsiedeln Abbey]] in Switzerland.
Endgames can be classified according to the type of pieces that remain on board. [[Checkmate#Basic checkmates|Basic checkmates]] are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. [[Endgame#King and pawn endings|King and pawn endgames]] involve only kings and pawns on one or both sides and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to the pieces on board other than kings, e.g. "[[rook and pawn versus rook]]".


===1200–1700: Origins of the modern game===
== Chess composition ==
The game of chess was then played and known in all European countries. A famous 13th-century Spanish manuscript covering chess, [[backgammon]], and [[dice]] is known as the {{lang|es|[[Libro de los juegos]]}}, which is the earliest [[Europe]]an treatise on chess as well as being the oldest document on European [[tables games]].<ref>{{cite journal |last1=Ilko |first1=Krisztina |title=Chess and Race in the Global Middle Ages |journal=Speculum |date=2024 |volume=99 |issue=2 |pages=505–519 |doi=10.1086/729294|issn = 0038-7134}}</ref> The rules were fundamentally similar to those of the Arabic [[shatranj]]. The differences were mostly in the use of a checkered board instead of a plain monochrome board used by Arabs and the habit of allowing some or all pawns to make an initial double step. In some regions, the queen, which had replaced the [[Wazir (chess)|wazir]], or the king could also make an initial two-square leap under some conditions.<ref>Murray (1913), pp. 457–459</ref>
{{main|Chess problem}}
[[File:Lucena110.png|thumb|right|A tactical puzzle from [[Luis Ramírez de Lucena|Lucena's]] 1497 book]]
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| '''[[Richard Réti]]'''<br />''[[Ostrava|Ostrauer]] Morgenzeitung<br />[[4 December]] [[1921]]''
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Around 1200, the rules of shatranj started to be modified in Europe, culminating, several major changes later, in the emergence of modern chess practically as it is known today.<ref>Murray (1913), p. 777</ref> A major change was the modern piece movement rules, which began to appear in intellectual circles in [[Valencia]], Spain, around 1475,{{refn|The allegorical poem [[Scachs d'amor]], the first to describe a modern game, is probably from 1475.<ref>{{cite web |url=http://www.chessgames.com/perl/chessgame?gid=1259987 |title=Francesco di Castellvi vs. Narciso Vinyoles (1475) "Old in Chess" |website=[[Chessgames.com]] |access-date=13 November 2021 |archive-date=28 January 2021 |archive-url=https://web.archive.org/web/20210128214712/https://www.chessgames.com/perl/chessgame?gid=1259987|url-status=live }}</ref><ref>{{Cite web|last=Negri|first=Sergio Ernesto|date=2020-03-16|title=Scachs d'amor: The poem that first portrayed the modern rules of chess|url=https://en.chessbase.com/post/scachs-damor-poem-part-1|url-status=live|access-date=2021-11-09|website=ChessBase|language=en|archive-url=https://web.archive.org/web/20200329222835/https://en.chessbase.com/post/scachs-damor-poem-part-1 |archive-date=29 March 2020 }}</ref>|group=note}} which established the foundations and brought it very close to current chess. These new rules then were quickly adopted in Italy and Southern France before diffusing into the rest of Europe.<ref>Davidson (1949), pp. 13–17</ref><ref name="nauiua">{{cite web |author=Calvo, Ricardo |url=http://history.chess.free.fr/papers/Calvo%201998.pdf |title=Valencia Spain: The Cradle of European Chess |date=1998 |access-date=3 March 2015 |url-status=live |archive-url=https://web.archive.org/web/20160130113355/http://history.chess.free.fr/papers/Calvo%201998.pdf |archive-date=30 January 2016 |df=dmy-all}}</ref> Pawns gained the ability to advance two squares on their first move, while bishops and queens acquired their modern movement powers. The [[Queen (chess)|queen]] replaced the earlier [[Vizier#Influence on chess|vizier]] chess piece toward the end of the 10th&nbsp;century and by the 15th&nbsp;century had become the most powerful piece;<ref>Yalom (2004)</ref> in light of that, modern chess was often referred to at the time as "Queen's Chess" or "Mad Queen Chess".<ref>Weissberger (2004), pp. 152ff</ref> Castling, derived from the "king's leap", usually in combination with a pawn or rook move to bring the king to safety, was introduced. These new rules quickly spread throughout Western Europe.
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Writings about [[chess theory]] began to appear in the late 15th&nbsp;century. An [[Göttingen manuscript|anonymous treatise on chess of 1490]] with the first part containing some openings and the second 30 endgames is deposited in the library of the [[University of Göttingen]].<ref name=":1">{{Cite book |last=Alex |first=Crisovan |url=https://books.google.com/books?id=nww4MQAACAAJ |title=1889-1989 : 100 Jahre Schweizerischer Schachverband: 100 ans de fdration suisse des checs |date=1989 |publisher=Verlag Zrcher |pages=54 |language=it |access-date=25 January 2023 |archive-date=3 February 2023 |archive-url=https://web.archive.org/web/20230203011446/https://books.google.com/books?id=nww4MQAACAAJ |url-status=live }}</ref> The book ''El Libro dels jochs partitis dels schachs en nombre de 100'' was written by [[Francesc Vicent]] in [[Segorbe]] in 1495, but no copy of this work has survived.<ref name=":1" /> The ''Repetición de Amores y Arte de Ajedrez'' (''Repetition of Love and the Art of Playing Chess'') by [[Spanish people|Spanish]] churchman [[Luis Ramírez de Lucena]] was published in [[Salamanca]] in 1497.<ref name="nauiua"/> Lucena and later masters like Portuguese [[Pedro Damiano]], Italians [[Giovanni Leonardo Di Bona]], [[Giulio Cesare Polerio]] and [[Gioachino Greco]], and Spanish bishop [[Ruy López de Segura]] developed elements of [[#Opening|opening theory]] and started to analyze simple [[#Endgame|endgames]].
|<center>'''White to play and draw'''</center><p>One of the most famous chess studies ever composed. It seems impossible to catch the advanced black pawn, while the white pawn can be easily stopped by the black king. The idea of the solution is to advance to both pawns at the same time using specific properties of the chess geometry. 1. Kg7! h4 2. Kf6 Kb6 (or 2. ... h3 3. Ke7 and the white king can support its own pawn) 3. Ke5!! (and now the white king comes just in time to the white pawn, or catches the black one) 3. ... h3 4. Kd6 draw.
}}
Chess composition is the art of creating chess problems (these problems themselves are sometimes also called chess compositions). A person who creates such problems is known as a [[chess composer]].<ref>{{cite book | author=Howard, Kenneth S | title=How to Solve Chess Problems |publisher=Courier Dover Publications| year=1961 | id=ISBN 0-486-20748-X}}</ref>


===1700–1873: Romantic era===
Most chess problems exhibit the following features:
[[File:immortal game animation.gif|frame|right|The "[[Immortal Game]]", Anderssen vs. Kieseritzky, 1851]]
*The position is ''composed'', that is, it has not been taken from an actual game, but has been invented for the specific purpose of providing a problem.
In the 18th century, the center of European chess life moved from Southern Europe to mainland France. The two most important French masters were [[François-André Danican Philidor]], a musician by profession, who discovered the importance of pawns for chess strategy, and later [[Louis-Charles Mahé de La Bourdonnais]], who won a famous series of matches against Irish master [[Alexander McDonnell (chess player)|Alexander McDonnell]] in 1834.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=31596 |title=Louis Charles Mahe De La Bourdonnais |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081229231938/http://www.chessgames.com/perl/chessplayer?pid=31596 |archive-date=29 December 2008 |df=dmy-all}}</ref> Centers of chess activity in this period were [[coffee house]]s in major European cities like ''[[Café de la Régence]]'' in Paris and ''[[Simpson's-in-the-Strand|Simpson's Divan]]'' in London.<ref>Metzner (1998)</ref><ref>{{Cite book |last1=Bird|first1=Henry Edward |url=http://www.gutenberg.org/ebooks/4902 |title=Chess History and Reminiscences |access-date=26 November 2008 |publisher=Gutenberg |date=January 2004 |archive-url=https://web.archive.org/web/20090924125500/http://www.gutenberg.org/etext/4902 |edition=10|archive-date=24 September 2009 |url-status=live |author-link=Henry Edward Bird}}</ref>
*There is a specific ''stipulation'', that is, a goal to be achieved; for example, to checkmate black within a specified number of moves.
*There is a ''theme'' (or combination of themes) that the problem has been composed to illustrate: chess problems typically instantiate particular ideas. Many of these themes have their own names, often by persons who used them first, for example [[Novotny (chess)|Novotny]] or [[Lacny]] theme.
*The problem exhibits ''economy'' in its construction: no greater force is employed than that required to guarantee that the problem's intended solution is indeed a solution and that it is the problem's only solution.
*The problem has ''aesthetic value''. Problems are experienced not only as puzzles but as objects of beauty. This is closely related to the fact that problems are organized to exhibit clear ideas in as economical a manner as possible.


At the same time, the intellectual movement of [[romanticism]] had had a far-reaching impact on chess, with aesthetics and tactical beauty being held in higher regard than objective soundness and strategic planning. As a result, virtually all games began with the [[Open Game]], and it was considered unsportsmanlike to decline gambits that invited tactical play such as the [[King's Gambit]] and the [[Evans Gambit]].<ref name="Shenk, 2007">{{cite book|author=David Shenk|url=https://archive.org/details/isbn_9780385510103|title=The Immortal Game: A History of Chess|publisher=Knopf Doubleday|year=2007|page=[https://archive.org/details/isbn_9780385510103/page/99 99]|isbn=9780385510103|url-access=registration}}</ref> This chess philosophy is known as [[Romantic chess]], and a sharp, tactical style consistent with the principles of chess romanticism was predominant until the late 19th century.<ref>Landsberger, Kurt ''William Steinitz, Chess Champion'' [[McFarland & Company]] 1992 {{ISBN|0-89950-758-1}}</ref>
There are many types of chess problems. The two most important are:
*'''Directmates''': white to move first and checkmate black within a specified number of moves against any defense. These are often referred to as "mate in ''n''", where ''n'' is the number of moves within which mate must be delivered - for example "mate in three" (a ''three-mover'').
*'''[[Endgame study|Studies]]''': orthodox problems in which the stipulation is that white to play must win or draw. Almost all studies are [[endgame]] positions.


[[Stalemate#History of the stalemate rule|The rules concerning stalemate]] were finalized in the early 19th&nbsp;century. Also in the 19th&nbsp;century, the convention that White moves first was established (formerly either White or Black could move first). Finally, the rules around castling and en passant captures were standardized&nbsp;– variations in these rules persisted in Italy until the late 19th&nbsp;century. The resulting standard game is sometimes referred to as {{em|Western chess}}<ref>{{cite web |url=http://www.chessbase.com/newsdetail.asp?newsid=3492 |title=XiangQi – an alternate to Western Chess |publisher=ChessBase.com |author=René Gralla |url-status=live |archive-url=https://web.archive.org/web/20110604145052/http://www.chessbase.com/newsdetail.asp?newsid=3492 |archive-date=4 June 2011 |df=dmy-all |date=19 November 2006}}</ref> or {{em|international chess}},<ref>{{cite web |url=http://www.chessvariants.org/oriental.dir/thaikramnik.html |date=January 2, 2005|title=Kramnik plays Makruk Thai |first1=René|last1=Gralla |access-date=12 December 2010 |website=[[The Chess Variant Pages]] |url-status=live |archive-url=https://web.archive.org/web/20110606155706/http://www.chessvariants.org/oriental.dir/thaikramnik.html |archive-date=6 June 2011 |df=dmy-all}}</ref> particularly in Asia where other games of the chess family such as [[xiangqi]] are prevalent. Since the 19th&nbsp;century, the only rule changes, such as the establishment of the correct procedure for claiming a draw by repetition, have been technical in nature.
Chess composition is a distinct branch of chess sport, and tournaments (or ''tourneys'') exist for both the composition and solving of chess problems.


[[File:Jean Henri Marlet Das berühmte Schachspiel zwischen Howard Staunton und Pierre Charles Fourrier Saint-Amant 1843.jpg|thumbnail|right|A depiction of the chess match between [[Howard Staunton]] and [[Pierre Charles Fournier de Saint-Amant|Pierre Saint-Amant]], on 16 December 1843]]
== Competitive play ==
As the 19th century progressed, chess organization developed quickly. Many [[chess club]]s, chess books, and chess journals appeared. There were correspondence matches between cities; for example, the London Chess Club played against the [[Edinburgh]] Chess Club in 1824.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=80740 |title=London Chess Club |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081225144954/http://www.chessgames.com/perl/chessplayer?pid=80740 |archive-date=25 December 2008 |df=dmy-all}}</ref> [[Chess problems]] became a regular part of 19th-century newspapers; [[Bernhard Horwitz]], [[Josef Kling]], and [[Samuel Loyd]] composed some of the most influential problems. In 1843, [[Tassilo von Heydebrand und der Lasa|von der Lasa]] published his and [[Paul Rudolf von Bilguer|Bilguer's]] ''[[Handbuch des Schachspiels]]'' (''Handbook of Chess''), the first comprehensive manual of chess theory.
===Organization of competitions===
Contemporary chess is an organized sport with structured international and national leagues, tournaments and [[congress]]es. Chess's international governing body is [[FIDE]] (Fédération Internationale des Échecs). Most countries have a national chess organization as well (such as the [[United States Chess Federation|US Chess Federation]] and [[English Chess Federation]]), which in turn is a member of FIDE. FIDE is a member of the [[International Olympic Committee]] (IOC), but the game of chess has never been part of the [[Olympic Games|Olympic]] Games; chess does have its own [[Chess Olympiad|Olympiad]], held every two years as a team event. An estimated 605 million people worldwide know how to play chess, and 7.5 million are members of national chess federations, which exist in 160 countries worldwide. This makes chess one of the most popular sports worldwide.<ref>[http://www.turowski.com/chess/world2005.html Chess in the Olympics]. Retrieved [[19 December]] [[2006]]</ref>


The first modern chess tournament was organized by [[Howard Staunton]], a leading English chess player, and was [[London 1851 chess tournament|held in London in 1851]]. It was won by the German [[Adolf Anderssen]], who was hailed as the leading chess master. His brilliant, energetic attacking style was [[Romantic chess|typical for the time]].<ref>{{cite web |url=http://worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php |title=London, 1851 |last=Parr|first=Larry |publisher=World Chess Network |access-date=26 November 2008 |url-status=dead |archive-url=https://web.archive.org/web/20031004035110/http://worldchessnetwork.com/English/chessHistory/salute/matchesTournaments/london1851.php |archive-date=4 October 2003 |author-link=Larry Parr (editor)}}</ref><ref>Hartston (1985), p. 36</ref> Sparkling games like Anderssen's [[Immortal Game]] and [[Evergreen Game]] or [[Paul Morphy|Morphy's]] "[[Morphy versus the Duke of Brunswick and Count Isouard|Opera Game]]" were regarded as the highest possible summit of the art of chess.<ref>Burgess, Nunn, & Emms (2004) p. 14</ref>
The current World Chess Champion is [[Vladimir Kramnik]],<ref>The World Champion is not necessarily the highest-[[Elo rating system|rated]] player in the world. Topalov is in fact rated number one on the 2006 FIDE rating list. World Chess Federation. [http://www.fide.com/ratings/top.phtml?list=men Top 100 Players October 2006.] Retrieved [[20 November]] [[2006]].</ref> and the reigning Women's World Champion is [[Xu Yuhua]] from [[China]]. However, the world's highest rated female player, [[Judit Polgar]], has never participated in the [[Women's World Chess Championship]], instead preferring to compete with the leading men.


Deeper insight into the nature of chess came with the American [[Paul Morphy]], an extraordinary [[chess prodigy]]. Morphy won against all important competitors (except Staunton, who refused to play), including Anderssen, during his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks and sound strategy; he intuitively knew how to prepare attacks.<ref>Shibut (2004)</ref>
Other competitions for individuals include the [[World Junior Chess Championship]], the [[European Individual Championship]] and the [[List of national chess championships|National Chess Championships]]. Other elite tournaments include Spain's [[Linares chess tournament|Linares]] event, Monte Carlo's [[Melody Amber]] tournament, the [[Dortmund Sparkassen Chess Meeting|Dortmund Sparkassen]] meeting and Wijk aan Zee's [[Corus chess tournament|Corus]] tournament.


===1873–1945: Birth of a sport===
Regular team chess events include the aforementioned [[Chess Olympiad]] and the [[European Team Championship]]. The [[37th Chess Olympiad]] was held 2006 in [[Turin]], [[Italy]]; [[Armenia]] won the gold in the unrestricted event, and [[Ukraine]] took the top medal for the women. The [[World Chess Solving Championship]] and World [[Correspondence Chess]] Championships are both team and individual events.
[[File:Wilhelm Steinitz2.jpg|thumb|right|upright 0.7|[[Wilhelm Steinitz]], the first official [[World Chess Champion]], from 1886 to 1894]]


[[Prague]]-born [[Wilhelm Steinitz]] laid the foundations for a scientific approach to the game, the art of breaking a position down into components<ref>Kasparov (2003a), p. 6</ref> and preparing correct plans.<ref>Kasparov (2003a), p. 11</ref> In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master [[Johannes Zukertort]] in 1886 is regarded as the first official [[World Chess Championship]]. This win marked a stylistic transition at the highest levels of chess from an attacking, tactical style predominant in the Romantic era to a more positional, strategic style introduced to the chess world by Steinitz. Steinitz lost his crown in 1894 to a much younger player, the German mathematician [[Emanuel Lasker]], who maintained this title for 27 years, the longest tenure of any world champion.<ref>Kasparov (1983a), p. 117</ref>
Besides these prestigious competitions, there are thousands of other chess tournaments, matches and festivals held around the world every year, which cater to players of all levels, from beginners to experts.


After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. The first [[Chess Olympiad|Olympiad]] was held in Paris in 1924, and [[FIDE]] was founded initially for the purpose of organizing that event. In 1927, the [[Women's World Chess Championship]] was established; the first to hold the title was Czech-English master [[Vera Menchik]].<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=13277 |title=Vera Menchik |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081026031307/http://www.chessgames.com/perl/chessplayer?pid=13277 |archive-date=26 October 2008}}</ref>
===Titles and rankings===
The best players can be awarded specific lifetime titles by the world chess organization FIDE:<ref>World Chess Federation. [http://www.fide.com/official/handbook.asp?level=B0101 FIDE Handbook: Chess Rules. 1.0. Requirements for the titles designated in 0.31.] Retrieved [[9 December]] [[2006]].</ref>
*''[[International Grandmaster]]'' (shortened: Grandmaster, GM or IGM) is awarded to world-class chess masters. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Before FIDE will confer the title on a player, the player must have an ELO chess rating (see below) of at least 2500 at one time and two favorable results (called norms) in tournaments involving other Grandmasters, including some from countries other than the applicant's. There are also other milestones a player can achieve to attain the title, such as winning the World Junior Championship.
*''[[International Master]]'' (shortened: IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
*''[[FIDE Master]]'' (shortened: FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE Rating of 2300 or more.
*''[[Candidate Master]]'' (shortened: CM). Similar to FM, but with a FIDE Rating of at least 2200.
All the titles are open to men and women. Separate women-only titles, such as Woman Grandmaster (WGM), are also available. In 1991, [[Susan Polgar]] became the first woman to earn the GM title under the same conditions as men, and most of the top ten women in 2006 hold the unrestricted GM title.<ref>Current FIDE lists of top players with their titles are online at [http://www.fide.com/ratings/toplist.phtml fide.com]. Retrieved [[11 December]] [[2006]]</ref>


A prodigy from Cuba, [[José Raúl Capablanca]], known for his skill in endgames, won the World Championship from Lasker in 1921. Capablanca was undefeated in tournament play for eight years, from 1916 to 1924. His successor (1927) was the Russian-French [[Alexander Alekhine]], a strong attacking player who died as the world champion in 1946. Alekhine briefly lost the title to Dutch player [[Max Euwe]] in 1935 and regained it two years later.<ref>Kasparov (1983b), p. 9</ref>
International titles are awarded to composers and solvers of chess problems, and to correspondence chess players (by the International Correspondence Chess Federation). Moreover, national chess organizations may also award titles, usually to the advanced players still under the level needed for international titles; an example is the [[Chess expert]] title used in the USA.


In the [[interwar period]], chess was revolutionized by the new theoretical school of so-called [[Hypermodernism (chess)|hypermodernists]] like [[Aron Nimzowitsch]] and [[Richard Réti]]. They advocated controlling the {{chessgloss|center}} of the board with distant pieces rather than with pawns, thus inviting opponents to occupy the center with pawns, which become objects of attack.<ref>Hooper & Whyld (1992), p. 178</ref>
In order to rank players, FIDE, [[ICCF]] and national chess organizations use the [[Elo rating system]] developed by [[Arpad Elo]]. Elo is a [[Statistical model|statistical system]] based on assumption that the chess performance of each player in his games is a random variable. Arpad Elo thought of a player's true skill as the average of that player's performance random variable, and showed how to estimate the average from results of player's games. The [[US Chess Federation]] implemented Elo's suggestions in 1960, and the system quickly gained recognition as being both fairer and more accurate than older systems; it was adopted by FIDE in 1970.<ref>FIDE Handbook [http://www.fide.com/official/handbook.asp?level=B0210 The working of the FIDE Rating System]. Retrieved [[13 December]] [[2006]]</ref>


===1945–1990: Post-World War II era===
The highest ever FIDE rating was 2851, which Garry Kasparov had on the July 1999 and January 2000 lists.<ref> [http://www.eurochess.org/content/view/26/9/ European Chess Union]. Retrieved [[11 December]] [[2006]]</ref>
[[File:Mikhail Botvinnik 1962.jpg|thumb|upright 0.8|[[Mikhail Botvinnik]], the first post-war World Champion]]
[[File:Bobby Fischer 1960 in Leipzig.jpg|thumb|upright 0.8|[[Bobby Fischer]], World Champion from 1972 to 1975]]
After the death of Alekhine, a new World Champion was sought. FIDE, which has controlled the title since then, ran a tournament of elite players. The winner of the [[World Chess Championship 1948|1948 tournament]] was Russian [[Mikhail Botvinnik]]. In 1950, FIDE established a system of titles, conferring the title of [[Grandmaster (chess)|Grandmaster]] on 27 players. (Some sources state that, in 1914, the title of chess Grandmaster was first formally conferred by Tsar [[Nicholas II of Russia]] to Lasker, Capablanca, Alekhine, [[Siegbert Tarrasch|Tarrasch]], and [[Frank Marshall (chess player)|Marshall]], but this is a disputed claim.{{refn|This is stated in ''The Encyclopaedia of Chess'' (1970, p. 223) by [[Anne Sunnucks]], but is disputed by [[Edward Winter (chess historian)]] in his [http://www.chesshistory.com/winter/winter38.html Chess Notes 5144 and 5152].|group=note}})


Botvinnik started an era of [[Soviet Union|Soviet]] dominance in the chess world, which mainly through the Soviet government's politically inspired efforts to demonstrate intellectual superiority over the West<ref>{{Cite thesis|title=Storming Fortresses: A Political History Of Chess In The Soviet Union, 1917-1948|url=https://escholarship.org/uc/item/0s71f0cw|publisher=UC Santa Cruz|date=2013|language=en|first=Michael Andrew|last=Hudson|access-date=19 April 2021|archive-date=25 April 2021|archive-url=https://web.archive.org/web/20210425094201/https://escholarship.org/uc/item/0s71f0cw|url-status=live}}</ref><ref>{{Cite web|title=The match of the century|url=https://www.adamsmith.org/blog/the-match-of-the-century|access-date=2021-09-08|website=Adam Smith Institute|date=September 2019 |language=en-GB|archive-date=8 September 2021|archive-url=https://web.archive.org/web/20210908234912/https://www.adamsmith.org/blog/the-match-of-the-century|url-status=live}}</ref> stood almost uninterrupted for more than a half-century. Until the [[dissolution of the Soviet Union]], there was only one non-Soviet champion, American [[Bobby Fischer]] (champion 1972–1975).<ref>Kasparov (2003b), pp. 7–8</ref> Botvinnik also revolutionized [[Chess theory#Opening theory|opening theory]]. Previously, Black strove for equality, attempting to neutralize White's [[first-move advantage in chess|first-move advantage]]. As Black, Botvinnik strove for the initiative from the beginning.<ref>Kasparov (2003b), p. 7</ref> In the previous informal system of World Championships, the current champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into [[Interzonal]] tournaments, where they were joined by players who had qualified from Zonal tournaments. The leading finishers in these Interzonals would go through the "[[Candidates Tournament|Candidates]]" stage, which was initially a tournament, and later a series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to [[Vasily Smyslov]], but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy [[Mikhail Tal]], an accomplished [[Chess tactics|tactician]] and attacking player who is widely regarded as one of the most creative players ever,<ref>{{Cite web|last=Pete (Pete)|title=The 12 Most Interesting Chess Players Ever|url=https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever|access-date=2021-04-19|website=Chess.com|date=28 April 2018 |language=en-US|archive-date=19 April 2021|archive-url=https://web.archive.org/web/20210419131201/https://www.chess.com/article/view/the-12-most-interesting-chess-players-ever|url-status=live}}</ref> hence his nickname "the magician from Riga". Botvinnik again regained the title in a rematch in 1961.
==Mathematics and computers==
{{main|Computer chess|List of mathematicians who studied chess}}
<div id="Computer chess">
[[Image:Knight's tour.svg|right|thumb|200px|Mathematicians [[Euler]], [[de Moivre]] and [[Vandermonde]] studied the [[knight's tour]].]]
Chess is interesting from the mathematical point of view. Many [[combinatorics|combinatorical]] and [[topology|topological]] problems connected with it were known already hundreds years ago. In 1913, [[Ernst Zermelo]] used it as a basis for his theory of game strategies, which is considered as one of the predecessors of the [[game theory]].<ref>Zermelo, Ernst (1913), Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels, Proceedings of the Fifth International Congress of Mathematicians 2, 501-4. Cited from Eichhorn, Christoph: Der Beginn der Formalen Spieltheorie: Zermelo (1913), http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf. Retrieved March 23, 2007.</ref>


Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian [[Tigran Petrosian]], a player renowned for his defensive and positional skills, held the title for two cycles, 1963–1969. His successor, [[Boris Spassky]] from Russia (champion 1969–1972), won games in both positional and sharp tactical style.<ref>Kasparov (2004a), pp. 5–6; Kasparov (2003b), p. 8</ref> The next championship, the so-called [[World Chess Championship 1972|Match of the Century]], saw the first non-Soviet challenger since World War II, American [[Bobby Fischer]]. Fischer defeated his opponents in the [[Candidates Tournament|Candidates]] matches by unheard-of margins, and convincingly defeated Spassky for the world championship. The match was followed closely by news media of the day, leading to a surge in popularity for chess; it also held significant political importance at the height of the [[Cold War]], with the match being seen by both sides as a [[Microcosm–macrocosm analogy|microcosm]] of the conflict between East and West.<ref>{{Cite magazine|title=How chess became a pawn in Russia's political war games|language=en-GB|magazine=Wired UK|url=https://www.wired.co.uk/article/world-chess-championship-2018-london-carlsen-vs-caruana|access-date=2021-09-08|issn=1357-0978|archive-date=8 September 2021|archive-url=https://web.archive.org/web/20210908234912/https://www.wired.co.uk/article/world-chess-championship-2018-london-carlsen-vs-caruana|url-status=live}}</ref> In 1975, however, Fischer refused to defend his title against Soviet [[Anatoly Karpov]] when he was unable to reach agreement on conditions with FIDE, and Karpov obtained the title by default.<ref>Kasparov (2004b), pp. 5–6</ref> Fischer modernized many aspects of chess, especially by extensively preparing openings.<ref>Kasparov (2003a), p. 8</ref>
The number of legal positions in chess is estimated to be between 10<sup>43</sup> and 10<sup>50</sup>, with a [[game-tree complexity]] of approximately 10<sup>123</sup>. The game-tree complexity of chess was first calculated by [[Claude Shannon]] as 10<sup>120</sup>, a number known as the [[Shannon number]].<ref>[http://mathworld.wolfram.com/Chess.html Chess.] ''Mathworld.Wolfram.com''. Retrieved [[5 December]] [[2006]].</ref> Typically an average position has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or as many as 218.


Karpov defended his title twice against [[Viktor Korchnoi]] and dominated the 1970s and early 1980s with a string of tournament successes.<ref>Kasparov (2004b), pp. 5–6; Kasparov (2006), pp. 5–6</ref> In the [[1984 World Chess Championship]], Karpov faced his toughest challenge to date, the young [[Garry Kasparov]] from [[Baku]], [[Soviet Azerbaijan]]. The match was aborted in controversial circumstances after 5 months and 48 games with Karpov leading by 5 wins to 3, but evidently exhausted; many commentators believed Kasparov, who had won the last two games, would have won the match had it continued. Kasparov won the [[1985 World Chess Championship|1985 rematch]]. Kasparov and Karpov contested three further closely fought matches in 1986, 1987 and 1990, Kasparov winning them all.<ref>Keene (1993), p. 16</ref> Kasparov became the dominant figure of world chess from the mid-1980s until his retirement from competition in 2005.
The most important mathematical challenge of chess is the development of [[algorithm]]s which can play chess. The idea of creating a chess playing machine dates to the eighteenth century; around 1769, the chess playing [[automaton]] called [[The Turk]] became famous before being exposed as a [[hoax]].<ref>{{cite book | author= Levitt, Gerald M.| title=The Turk, chess automaton |publisher=McFarland & Company| year=2000 | id=ISBN 0-7864-0778-6}}</ref> Serious trials based on [[automaton]]s, such as [[El Ajedrecista]], were too complex and limited to be useful.


====Beginnings of chess technology====
Since the advent of the [[digital computer]] in the 1950s, chess enthusiasts and [[computer engineer]]s have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs. The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by Shannon. He wrote:
Chess-playing computer programs (later known as [[chess engines]]) began to appear in the 1960s. In 1970, the first major computer chess tournament, the [[North American Computer Chess Championship]], was held, followed in 1974 by the first [[World Computer Chess Championship]]. In the late 1970s, dedicated home chess computers such as Fidelity Electronics' ''[[Chess Challenger]]'' became commercially available, as well as software to run on home computers. The overall standard of computer chess was low, however, until the 1990s.

The first [[endgame tablebases]], which provided [[perfect play]] for relatively simple endgames such as king and rook versus king and bishop, appeared in the late 1970s. This set a precedent to the complete six- and seven-piece tablebases that became available in the 2000s and 2010s respectively.<ref>{{Cite web|date=2018-03-16|title=Endgame tablebases: A short history|url=https://en.chessbase.com/post/endgame-tablebases-a-short-history|access-date=2021-04-19|website=ChessBase News|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420013702/https://en.chessbase.com/post/endgame-tablebases-a-short-history|url-status=live}}</ref>

The first commercial [[chess database]], a collection of chess games searchable by move and position, was introduced by the German company [[ChessBase]] in 1987. Databases containing millions of chess games have since had a profound effect on opening theory and other areas of chess research.

Digital [[chess clocks]] were invented in 1973, though they did not become commonplace until the 1990s. Digital clocks allow for time controls involving [[Time control#Increment and delay methods|increments and delays]].

===1990–present: Rise of computers and online chess===

====Technology====
The [[Internet]] enabled [[online chess]] as a new medium of playing, with [[chess servers]] allowing users to play other people from different parts of the world in real time. The first such server, known as Internet Chess Server or ICS, was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the [[Internet Chess Club]], which was launched in 1995, and for other early chess servers such as [[Free Internet Chess Server|FICS]] (Free Internet Chess Server). Since then, many other platforms have appeared, and online chess began to rival over-the-board chess in popularity.<ref>{{cite web|last1=McClain|first1=Dylan Loeb|date=14 March 2010|title=Wherever You Are, a Game Is Just a Point and Click Away|url=https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html |archive-url=https://ghostarchive.org/archive/20220101/https://www.nytimes.com/2010/03/14/crosswords/chess/14chess.html |archive-date=2022-01-01 |url-access=limited|access-date=10 January 2021|website=The New York Times}}{{cbignore}}</ref><ref>{{cite web | title=Internet helps to speed up growth of chess around the world | website=Financial Times | url=https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14 | date=October 7, 2015 | last1=Thomson | first1=Adam | access-date=April 22, 2021 | archive-date=20 April 2021 | archive-url=https://web.archive.org/web/20210420013702/https://www.ft.com/content/d61a112a-524a-11e5-b029-b9d50a74fd14 | url-status=live }}</ref> During the 2020 [[COVID-19 pandemic]], the isolation ensuing from [[quarantine]]s imposed in many places around the world, combined with the success of the popular [[Netflix]] show ''[[The Queen's Gambit (miniseries)|The Queen's Gambit]]'' and other factors such as the popularity of online tournaments (notably [[PogChamps]]) and chess [[Twitch (service)|Twitch]] streamers, resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon has been referred to in the media as the 2020 online chess boom.<ref>{{Cite web|date=2020-11-29|title='It's electrifying': chess world hails Queen's Gambit-fuelled boom|url=http://www.theguardian.com/sport/2020/nov/29/chess-world-hails-queens-gambit-fuelled-boom|access-date=2021-04-19|website=The Guardian|language=en|archive-date=10 March 2021|archive-url=https://web.archive.org/web/20210310133353/https://www.theguardian.com/sport/2020/nov/29/chess-world-hails-queens-gambit-fuelled-boom|url-status=live}}</ref><ref>{{Cite news|last=Dottle|first=Rachael|title=The Chess Boom Goes Digital After 'The Queen's Gambit'|language=en|work=Bloomberg.com|url=https://www.bloomberg.com/graphics/2020-chess-boom/|access-date=2021-04-19|archive-date=17 April 2021|archive-url=https://web.archive.org/web/20210417174425/https://www.bloomberg.com/graphics/2020-chess-boom/|url-status=live}}</ref>

[[Computer chess]] has also seen major advances. By the 1990s, chess engines could consistently defeat most amateurs, and in 1997 [[Deep Blue (chess computer)|Deep Blue]] defeated World Champion Garry Kasparov in [[Deep Blue versus Garry Kasparov|a six-game match]], starting an era of computer dominance at the highest level of chess. In the 2010s, engines significantly stronger than even the best human players became accessible for free on a number of [[Personal computer|PC]] and [[Mobile phone|mobile]] platforms, and free engine analysis became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine analysis on hand-held devices and personal computers has been the rise of [[Chess cheating|computer cheating]], which has grown to be a major concern in both over-the-board and online chess.<ref>{{Cite web|last=Team (CHESScom)|first=Chess com|title=About Online Chess Cheating|url=https://www.chess.com/article/view/online-chess-cheating|access-date=2021-04-20|website=Chess.com|date=15 August 2020 |language=en-US|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420131449/https://www.chess.com/article/view/online-chess-cheating|url-status=live}}</ref> In 2017, [[AlphaZero]] – a [[Artificial neural network|neural network]] also capable of playing [[shogi]] and [[Go (game)|Go]] – was introduced. Since then, many chess engines based on neural network evaluation have been written, the best of which have surpassed the traditional "[[Brute-force search|brute-force]]" engines. AlphaZero also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level.<ref>{{Cite news|title=Techmate: How AI rewrote the rules of chess {{!}} Financial Times|url=https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e|url-status=live|access-date=2021-05-13|newspaper=Financial Times|date=12 January 2018|last1=Waters|first1=Richard|archive-date=17 March 2021|archive-url=https://web.archive.org/web/20210317081158/https://www.ft.com/content/ea707a24-f6b7-11e7-8715-e94187b3017e}}</ref>

As [[endgame tablebases]] developed, they began to provide [[perfect play]] in endgame positions in which the [[Game theory|game-theoretical]] outcome was previously unknown, such as positions with king, queen and pawn against king and queen. In 1991, Lewis Stiller published a tablebase for select six-piece endgames,<ref>Stiller, pp. 68–113</ref><ref>See also: {{cite journal|author=L. B. Stiller|year=1991|title=Some Results from a Massively Parallel Retrograde Analysis|journal=ICCA Journal}}</ref> and by 2005, following the publication of [[Eugene Nalimov|Nalimov]] tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were published which solved all seven-piece endgame positions.<ref>{{cite web|author=Convekta Ltd.|title=Lomonosov Endgame Tablebases|url=http://chessok.com/?page_id=27966|access-date=20 April 2021|archive-date=1 May 2013|archive-url=https://web.archive.org/web/20130501134618/http://chessok.com/?page_id=27966|url-status=live}}</ref> Use of tablebases enhances the performance of chess engines by providing definitive results in some branches of analysis.

Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all levels, as well as the state of chess as a [[spectator sport]].

Previously, preparation at the professional level required an extensive chess library and several subscriptions to publications such as ''[[Chess Informant]]'' to keep up with opening developments and study opponents' games. Today, preparation at the professional level involves the use of databases containing millions of games, and engines to analyze different opening variations and prepare novelties.<ref>{{Cite web|last=Campitelli|first=Guillermo|title=How computers changed chess|url=http://theconversation.com/how-computers-changed-chess-20772|access-date=2021-04-24|website=The Conversation|date=29 November 2013 |language=en|archive-date=25 April 2021|archive-url=https://web.archive.org/web/20210425081211/https://theconversation.com/how-computers-changed-chess-20772|url-status=live}}</ref> A number of online learning resources are also available for players of all levels, such as online courses, tactics trainers, and video lessons.<ref>{{Cite web|title=Big Techday 9 - TNG Technology Consulting - Modern Chess Preparation – The Role of Computers in professional Chess|url=http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615|access-date=2021-04-27|website=media.techcast.cloud|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427010714/http://media.techcast.cloud/bigtechday9/barcelona-1615/?q=barcelona-1615|url-status=live}}</ref>

Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers will often impose a half-hour delay as an anti-cheating measure. In the mid-to-late 2010s – and especially following the 2020 online boom – it became commonplace for [[Super Grandmaster|supergrandmasters]], such as [[Hikaru Nakamura]] and [[Magnus Carlsen]], to [[livestream]] chess content on platforms such as [[Twitch (service)|Twitch]].<ref>{{Cite web|last=Brookwell|first=Ilya|title=Chess is taking over the online video game world – and both are changing from this unlikely pairing|url=http://theconversation.com/chess-is-taking-over-the-online-video-game-world-and-both-are-changing-from-this-unlikely-pairing-143790|access-date=2021-04-26|website=The Conversation|date=2 September 2020 |language=en|archive-date=27 April 2021|archive-url=https://web.archive.org/web/20210427004246/https://theconversation.com/chess-is-taking-over-the-online-video-game-world-and-both-are-changing-from-this-unlikely-pairing-143790|url-status=live}}</ref><ref>{{Cite web|date=2021-02-23|title=The Big Story|url=https://www.protocol.com/newsletters/gaming/chess-twitch-streaming?rebelltitem=1#rebelltitem1?rebelltitem=1|access-date=2021-04-20|website=Protocol — The people, power and politics of tech|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420132231/https://www.protocol.com/newsletters/gaming/chess-twitch-streaming?rebelltitem=1#rebelltitem1?rebelltitem=1|url-status=live}}</ref> Also following the boom, online chess started being viewed as an [[esport]], with esport teams signing chess players for the first time in 2020.<ref>{{Cite web|last=Statt|first=Nick|date=2020-08-27|title=Esports giant TSM signs Hikaru Nakamura, its first pro chess player|url=https://www.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch|access-date=2021-04-20|website=The Verge|language=en|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420130729/https://www.theverge.com/2020/8/27/21404322/hikaru-nakamura-chess-tsm-esports-sign-contract-player-twitch|url-status=live}}</ref>

====Growth====
Organized chess even for young children has become common. FIDE holds world championships for age levels down to 8 years old. The largest tournaments, in number of players, are those held for children.<ref>{{citation | title=SuperNationals VI is the Largest Rated Tourney Ever | date=May 13, 2017 | url=https://new.uschess.org/news/supernationals-vi-largest-rated-tourney-ever/ | website=Chess Life Online | access-date=May 8, 2018 | archive-date=29 April 2021 | archive-url=https://web.archive.org/web/20210429023117/https://new.uschess.org/news/supernationals-vi-largest-rated-tourney-ever | url-status=live }}</ref>

The number of [[Grandmaster (chess)|grandmasters]] and other chess professionals has also grown in the modern era. Kenneth Regan and Guy Haworth conducted research involving comparison of move choices by players of different levels and from different periods with the analysis of strong chess engines. They concluded that the increase in the number of grandmasters and higher Elo ratings of the top players reflect an actual increase in the average standard of play, rather than "rating inflation" or "title inflation".<ref>{{Cite journal|last1=Regan|first1=Kenneth|last2=Haworth|first2=Guy|date=2011-08-04|title=Intrinsic Chess Ratings|url=https://ojs.aaai.org/index.php/AAAI/article/view/7951|journal=Proceedings of the AAAI Conference on Artificial Intelligence|language=en|volume=25|issue=1|pages=834–839 |doi=10.1609/aaai.v25i1.7951 |s2cid=15489049 |issn=2374-3468|access-date=20 April 2021|archive-date=20 April 2021|archive-url=https://web.archive.org/web/20210420130735/https://ojs.aaai.org/index.php/AAAI/article/view/7951|url-status=live|doi-access=free}}</ref>

====Professional chess====
[[File:Gukesh in 2024 (cropped).jpg|thumb|[[Gukesh Dommaraju]] (born 2006) of [[India]], the current world champion since 2024]]
In 1993, Garry Kasparov and [[Nigel Short]] broke ties with FIDE to organize their own match for the World Championship and formed a competing [[Professional Chess Association]] (PCA). From then until 2006, there were two simultaneous World Championships and respective World Champions: the PCA or "classical" champions extending the Steinitzian tradition in which the current champion plays a challenger in a series of games, and the other following FIDE's new format of many players competing in a large knockout tournament to determine the champion. Kasparov lost his PCA title in [[Classical World Chess Championship 2000|2000]] to [[Vladimir Kramnik]] of Russia.<ref>{{cite news |url=http://archives.cnn.com/2000/WORLD/europe/11/02/chess.kramnik/index.html |archive-url=https://web.archive.org/web/20060128031243/http://archives.cnn.com/2000/WORLD/europe/11/02/chess.kramnik/index.html |archive-date=28 January 2006 |title=Kramnik beats Kasparov, 2000 |access-date=4 September 2010 |publisher=CNN |date=2 November 2000}}</ref> Due to the complicated state of world chess politics and difficulties obtaining commercial sponsorships, Kasparov was never able to challenge for the title again. Despite this, he continued to dominate in top level tournaments and remained the world's [[List of FIDE chess world number ones|highest rated player]] until his retirement from competitive chess in 2005.

The [[World Chess Championship 2006]], in which Kramnik beat the FIDE World Champion [[Veselin Topalov]], reunified the titles and made Kramnik the undisputed World Chess Champion.<ref>{{cite web |url=http://www.chessgames.com/perl/chessplayer?pid=12295 |title=Vladimir Kramnik |website=[[Chessgames.com]] |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20081222121703/http://www.chessgames.com/perl/chessplayer?pid=12295 |archive-date=22 December 2008 |df=dmy-all}}</ref> In September 2007, he lost the title to [[Viswanathan Anand]] of India, who won the [[World Chess Championship 2007|championship tournament]] in [[Mexico City]]. Anand defended his title in the [[World Chess Championship 2008|revenge match of 2008]],<ref>{{cite news |title=Viswanathan Anand regains world chess title |date=30 September 2007 |work=Reuters |url=http://in.reuters.com/article/sportsNews/idINIndia-29785520070930 |access-date=13 December 2007 |url-status=dead |archive-url=https://web.archive.org/web/20071226102028/http://in.reuters.com/article/sportsNews/idINIndia-29785520070930 |archive-date=26 December 2007 |df=dmy-all}}</ref> 2010 and 2012. [[Magnus Carlsen]] defeated Anand in the [[World Chess Championship 2013|2013]], defending his title in [[World Chess Championship 2014|2014]], [[World Chess Championship 2016|2016]], [[World Chess Championship 2018|2018]], and [[World Chess Championship 2021|2021]], whereafter he announced that he would not defend his title a fifth time. The [[World Chess Championship 2023|2023 championship]] was played between the winner and runner-up of the [[Candidates Tournament 2022]]: [[Ian Nepomniachtchi]] of Russia and [[Ding Liren]] of China. Ding beat Nepomniachtchi, making him the world champion.<ref name="WCC2023" /> In [[World Chess Championship 2024|2024]], Indian [[Gukesh Dommaraju]] beat Ding.

==Connections to other fields==

===Arts and humanities===
{{Main|Chess in the arts}}
In the [[Middle Ages]] and during the [[Renaissance]], chess was a part of [[nobility|noble]] culture; it was used to teach war strategy and was dubbed the "[[Chess or the King's Game|King's Game]]".<ref>Vale (2001), pp. 170–99</ref> Gentlemen are "to be meanly seene in the play at Chestes", says the overview at the beginning of [[Baldassare Castiglione]]'s ''[[The Book of the Courtier]]'' (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:
[[File:Meister der Manessischen Liederhandschrift 004.jpg|thumb|Noble chess players, Germany, {{circa|1320}}]]
<blockquote>And what say you to the game at chestes? It is {{sic|truely|hide=y}} an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.<ref>{{cite book |url=http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html |archive-url=https://web.archive.org/web/20000818234955/http://darkwing.uoregon.edu/~rbear/courtier/courtier2.html |url-status=dead |archive-date=18 August 2000 |title=The Second Book of the Courtier |author=Count Bladessar Castilio |translator=Sir Thomas Hoby |editor=Walter Raleigh |publisher=David Nutt |location=London |date=1900 |access-date=7 May 2010 |orig-year=1561}}</ref></blockquote>

Some of the elaborate chess sets used by the aristocracy at least partially survive, such as the [[Lewis chessmen]].

Chess was often used as a basis of sermons on [[morality]]. An example is ''Liber de moribus hominum et officiis nobilium sive super ludo scacchorum'' ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian [[Order of Preachers|Dominican]] friar [[Jacobus de Cessolis]] {{circa|1300}}. This book was one of the most popular of the Middle Ages.<ref>Olmert (1996), p. 127</ref> The work was translated into many other languages (the first printed edition was published at Utrecht in 1473) and was the basis for [[William Caxton]]'s ''The Game and Playe of the Chesse'' (1474), one of the first books printed in English.<ref>{{Cite book|chapter=§3. The first book printed in English — "The Recuyell of the Histories of Troy" | title= XIII. The Introduction of Printing into England and the Early Work of the Press. | volume= 2. The End of the Middle Ages | publisher= The Cambridge History of English and American Literature: An Encyclopedia in Eighteen Volumes. 1907–21|chapter-url=https://www.bartleby.com/212/1303.html|access-date=2022-12-29|via= Bartleby|archive-date=15 August 2022|archive-url=https://web.archive.org/web/20220815001313/https://www.bartleby.com/212/1303.html|url-status=live | author = E. Gordon Duff | date= 1907}}</ref> Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces:<ref>Adams (2006)</ref>

<blockquote>The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.<ref>{{Cite book |author1-last=Caxton | author1-first= William
| author2-last=Jacobus |author2-first=de Cessolis
|editor= William Edward Armytage Axon | orig-date= 1474
|url=http://www.gutenberg.org/ebooks/10672 |title=The Game and Playe of the Chesse |publisher=Project Gutenberg |access-date=20 May 2010 |date=January 2004 |archive-url=https://web.archive.org/web/20090924213005/http://www.gutenberg.org/etext/10672 |archive-date=24 September 2009 |url-status=live}}</ref></blockquote>

Known in the circles of clerics, students, and merchants, chess entered into the popular culture of the Middle Ages. An example is the 209th song of [[Carmina Burana]] from the 13th&nbsp;century, which starts with the names of chess pieces, ''Roch, pedites, regina...''<ref>{{cite web |url=http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html |title=Carmina potoria |publisher=Bibliotheca Augustana |access-date=26 November 2008 |url-status=live |archive-url=https://web.archive.org/web/20071229151500/http://www.fh-augsburg.de/~harsch/Chronologia/Lspost13/CarminaBurana/bur_cpo2.html |archive-date=29 December 2007}}</ref> The game of chess, at times, has been discouraged by various religious authorities in Middle Ages: Jewish,<ref>{{Cite encyclopedia|title=Chess | author1 = Joseph Jacobs | author2= A. Porter |url=https://www.jewishencyclopedia.com/articles/4314-chess|access-date=2022-12-29|encyclopedia =[[The Jewish Encyclopedia]]|archive-date=29 December 2022|archive-url=https://web.archive.org/web/20221229064440/https://www.jewishencyclopedia.com/articles/4314-chess|url-status=live}}</ref> Catholic and [[Eastern Orthodox Church|Orthodox]].<ref>Murray (1913), pp. 166–7, p. 410</ref> Some Muslim authorities prohibited it even recently, for example [[Ruhollah Khomeini]] in 1979 and [[Abdul-Aziz ibn Abdullah Al ash-Sheikh|Abdul-Aziz ash-Sheikh]] even later.<ref name="Forbidden">{{cite news |url=https://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti|last1=Shaheen|first1=Kareem|title=Chess forbidden in Islam, rules Saudi mufti, but issue not black and white |work=The Guardian |date=21 January 2016|access-date=1 April 2019 |archive-url=https://web.archive.org/web/20160213200335/http://www.theguardian.com/world/2016/jan/21/chess-forbidden-in-islam-rules-saudi-arabia-grand-mufti |archive-date=13 February 2016 |url-status=live}}</ref>

During the [[Age of Enlightenment]], chess was viewed as a means of self-improvement. [[Benjamin Franklin]], in his article "[[The Morals of Chess]]" (1750), wrote:
<blockquote>
<blockquote>
The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn:
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require &quot;thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of
modern computers.<ref>Shannon, Claude E. XXII. Programming a Computer for Playing Chess. ''Philosophical Magazine'', Ser.7, Vol. 41, No. 314 - March 1950. Available online at {{PDFlink|[http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf ''computerhistory.org'']|175&nbsp;[[Kibibyte|KiB]]<!-- application/pdf, 179879 bytes -->;}} Retrieved [[6 December]] [[2006]].</ref>
</blockquote>
[[Image:RS Chess Computer.JPG|thumb|250px|left|1990s chess-playing computer]]
The [[Association for Computing Machinery]] (ACM) held the first major chess tournament for computers, the [[North American Computer Chess Championship]], in September 1970. [[Chess (Northwestern University)|CHESS 3.0]], a chess program from [[Northwestern University]], won the championship. At first considered only a curiosity, the best [[chess engine|chess playing programs]], for example [[Rybka]] or [[Hydra (chess)|Hydra]], have become extremely strong. Nevertheless, from the point of view of [[artificial intelligence]], chess-playing programs are relatively simple: they essentially explore huge numbers of potential future moves by both players and apply an [[evaluation function]] to the resulting positions.
[[Garry Kasparov]], then ranked number one in the world, played a six-game match against [[International Business Machines|IBM's]] chess computer [[Deep Blue]] in February 1996. Deep Blue won the [[Deep Blue - Kasparov, 1996, Game 1|first game]], but Kasparov convincingly won the match by winning three games and drawing two. The six-game rematch in May 1997 was won by the machine (informally dubbed "Deeper Blue"),<ref>{{cite book | author=Feng-Hsiung Hsu| title=Behind Deep Blue: Building the Computer that Defeated the World Chess Champion |publisher=Princeton University Press| year=2002 | id=ISBN 0-691-09065-3}}</ref> which was subsequently retired by IBM.<ref>[http://www.research.ibm.com/deepblue/watch/html/c.shtml Deep Blue — Kasparov Match.] ''research.ibm.com''. Retrieved [[30 November]] [[2006]].</ref>


'''I. Foresight''', which looks a little into futurity, and considers the consequences that may attend an action ...
With huge databases of past games and high analytical ability, computers also help players to learn chess and prepare for matches. Additionally, [[Internet Chess Server]]s such as [[Free Internet Chess Server]] and [[Kurnik]] allow people to find and play opponents all over the world. The presence of computers and modern communication tools have also raised concerns regarding [[cheating]] during games, most notably the "[[FIDE World Chess Championship 2006#Bathroom controversy|bathroom controversy]]" during the 2006 World Championship.


'''II. Circumspection''', which surveys the whole Chess-board, or scene of action: – the relation of the several Pieces, and their situations ...
==Psychology==
There is an extensive scientific literature on chess psychology.<ref> {{cite book | author= Gobet, Fernand, de Voogt, Alex, & Retschitzki, Jean | title= Moves in mind: The psychology of board games | publisher= Psychology Press | year=2004 | id=ISBN 1841693367}}</ref><ref> {{cite book | author= Holding, Dennis | title= The psychology of chess skill | publisher= Erlbaum | year=1985 | id=ISBN 978-0898595758}}</ref><ref> {{cite book | author= Saariluoma, Pertti | title= Chess players' thinking: A cognitive psychological approach | publisher= Routledge | year=1995 | id=ISBN 0415120799-1-DBS }}</ref> As early as 1894, [[Alfred Binet]] showed that knowledge, rather than ability to visualize positions, lies at the core of expertise.<ref> Binet, A. (1894). Psychologie des grands calculateurs et joueurs d'échecs. Paris: Hachette.</ref> [[Adriaan de Groot]], in his doctoral thesis, showed that chess masters can rapidly perceive the key features of a position.<ref> De Groot, A. D. (1965). Thought and choice in chess (first Dutch edition in 1946). The Hague: Mouton Publishers.</ref> According to de Groot, this intuitive [[perception]], made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot also showed that chess masters can memorize positions shown for a few seconds almost perfectly. Memorization ability alone does not account for this skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about half a dozen positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.<ref>Richards J. Heuer, Jr. ''Psychology of Intelligence Analysis'' Center for the Study of Intelligence, Central Intelligence Agency 1999 (see [https://www.cia.gov/csi/books/19104/art6.html Chapter 3]).</ref>


'''III. Caution''', not to make our moves too hastily ...<ref>Franklin (1779)</ref>
More recent research has focused on the respective roles of [[knowledge]] and look-ahead [[search]]; the role of practice and talent in the development of expertise; [[brain imaging]] studies of chess masters and novices; [[blindfold chess]]; the role of [[personality]] and [[intelligence]] in chess skill, gender differences, and computational models of chess expertise.
</blockquote>


[[File:Red King sleeping.jpg|thumb|right|upright 1.1|''[[Through the Looking-Glass]]'': the Red King is snoring. Illustration by Sir [[John Tenniel]].]]
== Variants ==
Chess was occasionally criticized in the 19th century as a waste of time.<ref>{{cite web |website=Medium|url=https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f |title=Why Chess Will Destroy Your Mind |first=Clive |last=Thompson |date=22 May 2014 |url-status=live |archive-url=https://web.archive.org/web/20170901152810/https://medium.com/message/why-chess-will-destroy-your-mind-78ad1034521f |archive-date=1 September 2017}}</ref><ref>{{cite web |url=https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-violent.shtml |title=That Time When People Thought Playing Chess Would Make You Violent |website=TechDirt|last1=Geigner|first1=Timothy|date=20 June 2014 |url-status=live |archive-url=https://web.archive.org/web/20170324191000/https://www.techdirt.com/articles/20140613/08020527566/that-time-when-people-thought-playing-chess-would-make-you-violent.shtml |archive-date=24 March 2017}}</ref>
{{main|Chess variant}}
[[Image:Glinski_Chess_Setup.png|right|thumb|[[Glinski's Hexagonal Chess]], one of many chess variants]]
Chess variants are forms of chess where the game is played with a different board, special [[Fairy chess piece|fairy pieces]] or different rules. There are more than two thousand published chess variants,<ref>{{cite book | author=[[David Pritchard (chess writer)|Pritchard, D.]] | title=Popular Chess Variants|publisher=Bastford Chess Books | year=2000 | id=ISBN 0-7134-8578-7}}</ref> the most popular being [[xiangqi]] in [[China]] and [[shogi]] in [[Japan]].<ref>{{cite book | author=[[David Pritchard (chess writer)|Pritchard, D.]] | title=The Encyclopedia of Chess Variants|publisher=Games & Puzzles Publications | year=1994 | id=ISBN 0-9524142-0-1}}</ref>


Chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by organizations such as the [[United States Chess Federation]] and the National Scholastic Chess Foundation.<ref>{{cite web |url=http://www.nscfchess.org/nscfmiss.html |archive-url=https://web.archive.org/web/20091230140133/http://www.nscfchess.org/nscfmiss.html |archive-date=30 December 2009 |title=National Scholastic Chess Foundation |access-date=30 December 2009}}</ref>
Chess variants can be divided into:
* Direct predecessors of chess, [[chaturanga]] and [[shatranj]].
* Traditional national or regional chess variants like [[xiangqi]], [[shogi]], [[janggi]] and [[makruk]], which share common predecessors with Western chess.
* Modern variants of chess, such as ''[[Chess960]]'', where the initial position is [[Chess960#Rules|selected randomly]] before each game. This random positioning makes it almost impossible to prepare the opening play in advance.<ref>van Reem, Eeric. [http://www.chessvariants.com/diffsetup.dir/fischerh.html The birth of Fischer Random Chess.] ''chessvariants.com'', [[24 July]] [[2001]]. Retrieved [[30 November]] [[2006]].</ref>


Chess is many times depicted in [[Chess in the arts and literature|the arts]]; significant works where chess plays a key role range from Thomas Middleton's ''[[A Game at Chess]]'' to ''[[Through the Looking-Glass]]'' by Lewis Carroll, to Vladimir Nabokov's ''[[The Defense]]'', to ''[[The Royal Game]]'' by Stefan Zweig. Chess has also featured in film classics such as [[Ingmar Bergman]]'s ''[[The Seventh Seal]]'', [[Satyajit Ray]]'s ''[[Shatranj Ke Khilari|The Chess Players]]'', and [[Powell and Pressburger]]'s ''[[A Matter of Life and Death (film)|A Matter of Life and Death]]''.
==See also==
* [[Chess in early literature]]
* [[Chess terminology]]
* [[Comparing top chess players throughout history]]
* [[Timeline of chess]]
* [[List of chess players]]
* [[List of chess topics]]
* [[List of famous chess games]]
* [[List of strong chess tournaments]]
* [[List of chess world championship matches]]
* [[Women's World Chess Championship]]
* [[List of national chess championships]]
* [[Chess Olympiad]]


Chess is also present in contemporary popular culture. For example, the characters in ''[[Star Trek]]'' play a futuristic version of the game called "[[Federation (Star Trek)|Federation]] [[Tri-Dimensional Chess]]"<ref>{{Cite journal|last=Kraaijeveld|date=2000|title=Origin of chess–a phylogenetic perspective|url=http://ex.ludicum.org/publicacoes/bgsj/3.pdf#page=38|journal=Board Games Studies|volume=3|pages=39–50|via=|access-date=16 January 2021|archive-date=29 September 2020|archive-url=https://web.archive.org/web/20200929011559/http://ex.ludicum.org/publicacoes/bgsj/3.pdf#page=38|url-status=live}}</ref> and "[[Wizard's Chess]]" is played in J.K. Rowling's ''[[Harry Potter]]''.<ref name="Mayes-Elma2006">{{cite book|author=Ruthann Mayes-Elma|url=https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95|title=Females and Harry Potter: Not All that Empowering|publisher=Rowman & Littlefield|year=2006|isbn=978-0-7425-3779-8|pages=95–|access-date=16 January 2021|archive-date=13 August 2021|archive-url=https://web.archive.org/web/20210813113441/https://books.google.com/books?id=LiWrXUHgnL8C&pg=PA95|url-status=live}}</ref>
== Notes ==
{{reflist|2}}


==References==
===Mathematics===
{{See also|Mathematical chess problem|Solving chess}}
* {{cite book
The game structure and nature of chess are related to several branches of mathematics. Many [[combinatorics|combinatorical]] and [[topology|topological]] problems connected to chess, such as the [[knight's tour]] and the [[eight queens puzzle]], have been known for hundreds of years.
| last = Davidson
| first = Henry A.
| authorlink =
| year = 1949, 1981
| title = A Short History of Chess
| publisher = McKay
|id = ISBN 0-679-14550-8
}}


[[File:Knight's tour.svg|thumb|upright 0.8|Mathematicians [[Euler]], [[Adrien-Marie Legendre|Legendre]], [[de Moivre]], and [[Vandermonde]] studied the [[knight's tour]].]]
*{{cite book
The number of legal positions in chess is estimated to be {{thinspace|4.59|±|0.38|×|10<sup>44</sup>}} with a 95% confidence level,<ref>{{cite web |title=Chess Position Ranking |author=John Tromp |website=[[GitHub]] | year=2021 | url=https://github.com/tromp/ChessPositionRanking | url-status=live|archive-url=https://web.archive.org/web/20210808152713/https://github.com/tromp/ChessPositionRanking |archive-date=8 August 2021 }}</ref> with a [[game-tree complexity]] of approximately 10<sup>123</sup>. The game-tree complexity of chess was first calculated by [[Claude Shannon]] as 10<sup>120</sup>, a number known as the [[Shannon number]].<ref>{{cite web|title=Evolution of the Chess Robot: Brute force Wins|first=Jonathan|last=Babb|publisher=Massachusetts Institute of Technology|date=January 10, 1996|url=http://groups.csail.mit.edu/cag/pub/papers/jbabb-area.ps.Z|access-date=21 February 2023|archive-date=21 February 2023|archive-url=https://web.archive.org/web/20230221064724/http://groups.csail.mit.edu/cag/pub/papers/jbabb-area.ps.Z|url-status=live}}</ref> An average position typically has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218.<ref>{{cite web |url=http://www.chessbox.de/Compu/schachzahl2_e.html |archive-url=https://web.archive.org/web/20070613072827/http://www.chessbox.de/Compu/schachzahl2_e.html |archive-date=13 June 2007 |publisher=ChessBox.de |title=The biggest Number of simultaneous possible legal Moves |url-status=dead}}</ref>
| last= Harding
| first = Tim
| title=Better Chess for Average Players
| year=2003
| publisher=Courier Dover Publications
| id=ISBN 0-486-29029-8
}}


In 1913, [[Ernst Zermelo]] used chess as a basis for his theory of game strategies, which is considered one of the predecessors of [[game theory]].<ref>Zermelo, Ernst (1913), Uber eine Anwendung der Mengenlehre auf die Theorie des Schachspiels, Proceedings of the Fifth International Congress of Mathematicians 2, 501–04. Cited from Eichhorn, Christoph: Der Beginn der Formalen Spieltheorie: Zermelo (1913), [http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf Uni-Muenchen.de] {{webarchive|url=https://web.archive.org/web/20070612134609/http://www.mathematik.uni-muenchen.de/~spielth/artikel/Zermelo.pdf |date=12 June 2007 }}. Retrieved 23 March 2007.</ref> [[Zermelo's theorem (game theory)|Zermelo's theorem]] states that it is possible to [[Solving chess|solve chess]], i.e. to determine with certainty the outcome of a perfectly played game (either White can force a win, or Black can force a win, or both sides can force at least a draw).<ref>{{cite web |url=http://www.gap-system.org/~history/Projects/MacQuarrie/Chapters/Ch4.html |title=Fundamentals |work=gap-system.org |url-status=dead |archive-url=https://web.archive.org/web/20110607183513/http://www.gap-system.org/~history/Projects/MacQuarrie/Chapters/Ch4.html |archive-date=7 June 2011}}</ref> With 10<sup>43</sup> legal positions in chess, however, it will take an impossibly long time to compute a perfect strategy with any feasible technology.<ref>{{cite book |title=Encyclopedia of Computer Science and Technology: Volume 8 |chapter=Games |page=394 |isbn=978-0-8247-2258-6 |publisher=CRC Press |year=1977}}</ref>
*{{cite book
| author=Hooper, David and [[Kenneth Whyld|Whyld, Kenneth]]
| title=The Oxford Companion to Chess, 2nd Edition|publisher=Oxford University Press
| year=1992
| id=ISBN 0-19-866164-9}} Reprint: (1996) ISBN 0-19-280049-3


===Psychology===
*{{cite book
There is an extensive scientific literature on chess psychology.{{refn|Chess is even called the "[[drosophila]]" of [[cognitive psychology]] and [[artificial intelligence]] (AI) studies, because it represents the domain in which expert performance has been most intensively studied and measured.<ref>Grabner, Stern, & Neubauer (2007) pp. 398–420</ref>|group=note}}<ref>De Groot & Gobet (1996)</ref><ref>Gobet, de Voogt, & Retschitzki (2004)</ref><ref>Holding (1985)</ref><ref>Saariluoma (1995)</ref> [[Alfred Binet]] and others showed that [[knowledge]] and verbal, rather than visuospatial, ability lies at the core of expertise.<ref>Binet (1894)</ref><ref>Robbins (1996), pp. 83–93</ref> In his doctoral thesis, [[Adriaan de Groot]] showed that chess masters can rapidly perceive the key features of a position.<ref>de Groot (1946)</ref> According to de Groot, this [[perception]], made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about six positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.<ref>Richards J. Heuer Jr. ''Psychology of Intelligence Analysis'' Center for the Study of Intelligence, Central Intelligence Agency 1999 (see [https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html Chapter 3] {{webarchive|url=https://web.archive.org/web/20070912045710/https://www.cia.gov/library/center-for-the-study-of-intelligence/csi-publications/books-and-monographs/psychology-of-intelligence-analysis/art6.html |date=12 September 2007 }}).</ref>
| last= Kasparov
| first = Garry
| title=My Great Predecessors, part I
| year=2003a
| publisher=Everyman Chess
| id=ISBN 1-85744-330-6
}}


More recent research has focused on [[chess as mental training]]; the respective roles of knowledge and look-ahead search; [[brain imaging]] studies of chess masters and novices; [[blindfold chess]]; the role of [[Personality psychology|personality]] and [[intelligence]] in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in the development of chess and other domains of expertise has led to much empirical investigation. Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.<ref>{{ cite journal
*{{cite book
| last1= Ericsson | first1= K.A.
| last= Kasparov
| last2= Krampe | first2= R. Th.
| first = Garry
| last3= Tesch-Römer | first3= C.
| title=My Great Predecessors, part II
| year=2003b
| date= 1993
|url=http://www.freakonomics.com/pdf/DeliberatePractice%28PsychologicalReview%29.pdf |archive-url=https://web.archive.org/web/20060512183911/http://www.freakonomics.com/pdf/DeliberatePractice%28PsychologicalReview%29.pdf |url-status=dead |archive-date=12 May 2006 |title=The role of deliberate practice in the acquisition of expert performance | journal=Psychological Review | volume= 100 | issue= 3
| publisher=Everyman Chess
| pages= 363–406| doi= 10.1037/0033-295X.100.3.363
| id=ISBN 1-85744-342-X
| s2cid= 11187529
}}
}}</ref> Recent research, however, fails to replicate their results and indicates that factors other than practice are also important.<ref>{{Cite journal |last1=Macnamara |first1=Brooke N. |last2=Maitra |first2=Megha |date=21 August 2019 |title=The role of deliberate practice in expert performance: revisiting Ericsson, Krampe & Tesch-Römer (1993) |journal=Royal Society Open Science|volume=6 |issue=8 |page=190327 |doi=10.1177/0963721411421922|pmid=31598236 |pmc=6731745 |s2cid=190327 }}</ref><ref name="Gobet-Fernand2011">Gobet, F. & Chassy, P. (in press). {{cite web |url=http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf |title=Season of birth and chess expertise. |url-status=live |archive-url=https://web.archive.org/web/20110718172434/http://bura.brunel.ac.uk/bitstream/2438/736/1/Seasonality%20and%20chess.pdf |archive-date=18 July 2011}}&nbsp;{{small|(65.8&nbsp;KB)}} ''Journal of Biosocial Science''. <br/> Gobet, F. & Campitelli, G. (2007). {{cite web |url=http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf |title=The role of domain-specific practice, handedness and starting age in chess. |url-status=live |archive-url=https://web.archive.org/web/20070808073144/http://bura.brunel.ac.uk/bitstream/2438/611/1/Gobet_DevPsyc_Final.pdf |archive-date=8 August 2007 |df=dmy-all}}&nbsp;{{small|(196&nbsp;KB)}} ''Developmental Psychology'', 43, 159–72. Both retrieved 2007-07-15.</ref>
For example, [[Fernand Gobet]] and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring. Compared to the general population, chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.<ref name="Gobet-Fernand2011" />


A relationship between chess skill and intelligence has long been discussed in scientific literature as well as in popular culture. Academic studies that investigate the relationship date back at least to 1927.<ref>Djakow, I. N., Petrowski, N. W., & Rudik, P. A. (1927).
*{{cite book
| last= Kasparov
| first = Garry
| title=My Great Predecessors, part III
| year= 2004a
| publisher=Everyman Chess
| id=ISBN 1-85744-371-3
}}


Psychologie des schachspiels.</ref> Although one meta-analysis and most children studies find a positive correlation between general cognitive ability and chess skill, adult studies show mixed results.<ref name=":0">{{Cite journal |date=1 November 2016 |title=The relationship between cognitive ability and chess skill: A comprehensive meta-analysis |journal=Intelligence |language=en |volume=59 |pages=72–83 |doi=10.1016/j.intell.2016.08.002 |issn=0160-2896 |last1=Burgoyne |first1=Alexander P. |last2=Sala |first2=Giovanni |last3=Gobet |first3=Fernand |last4=MacNamara |first4=Brooke N. |last5=Campitelli |first5=Guillermo |last6=Hambrick |first6=David Z. |url=http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf |access-date=26 February 2020 |archive-date=6 May 2020 |archive-url=https://web.archive.org/web/20200506054933/http://eprints.lse.ac.uk/102241/1/INTELL_2016_117_The_Relationship_between_Cognitive_Ability_and_Chess_Skill_a_Comprehensive_Meta_Analysis.pdf |url-status=live }}</ref><ref>{{Cite journal |last1=Campitelli |first1=Guillermo |last2=Gobet |first2=Fernand |date=5 October 2011 |title=Deliberate Practice: Necessary But Not Sufficient |journal=Current Directions in Psychological Science |volume=20 |issue=5 |pages=280–285 |doi=10.1177/0963721411421922|s2cid=145572294 }}</ref>
*{{cite book
| last= Kasparov
| first = Garry
| title=My Great Predecessors, part IV
| year=2004b
| publisher=Everyman Chess
| id=ISBN 1-85744-395-0
}}


==Composition==
*{{cite book
{{Chess diagram
| last= Kasparov
|tright
| first = Garry
|Richard Réti <br />''[[Ostrava|Ostrauer]] Morgenzeitung'', 1921
| title=My Great Predecessors, part V
| | | | | | | |kl
| year=2006
| | | | | | | |
| publisher=Everyman Chess
|kd| |pl| | | | |
| id=ISBN 1-85744-404-3
| | | | | | | |pd
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
|{{center|White to move and draw}} {{pb}}This [[Réti endgame study]] is solved by a [[diagonal]] advance of the white king that brings it to both pawns simultaneously to stop the black pawn or to support the white pawn on its way to {{chessgloss|queening|queen}}.<ref>de la Villa (2008), pp. 179–80</ref>
}}
}}
{{Main|Chess problem}}
Chess composition is the art of creating chess problems (also called chess compositions). The creator is known as a [[chess composer]].<ref>Howard (1961)</ref> There are many types of chess problems; the two most important are:
* {{em|{{chessprobgloss|directmate|Directmates}}:}} White to move first and checkmate Black within a specified number of moves, against any defense. These are often referred to as "mate in {{em|n}}"&nbsp;– for example "mate in three" (a {{em|three-mover}}); two- and three-move problems are the most common. These usually involve positions that would be highly unlikely to occur in an actual game, and are intended to illustrate a particular {{em|{{chessprobgloss|theme}}}}, usually requiring a surprising or counterintuitive {{em|{{chessprobgloss|key}}}} move. Themes associated with chess problems occasionally appear in actual games, when they are referred to as "problem-like" moves.<ref>Hooper & Whyld (1992), p. 110</ref>
* {{em|[[Endgame study|Studies]]:}} orthodox problems where the stipulation is that White to play must win or draw. The majority of studies are [[Chess endgame|endgame]] positions.<ref>Hooper & Whyld (1992), pp. 400–01</ref>


[[Fairy chess]] is a branch of chess problem composition involving altered rules, such as the use of unconventional pieces or boards, or unusual stipulations such as [[reflexmate]]s.
== Further reading ==
*{{cite book | author=[[Reuben Fine|Fine, Reuben]] | title=The World's Great Chess Games | publisher=Courier Dover Publications | year=1983 | id=ISBN 0-486-24512-8}}
*{{cite book | author= Gobet, Fernand, de Voogt, Alex, & Retschitzki, Jean | title= Moves in mind: The psychology of board games | publisher= Psychology Press | year=2004 | id=ISBN 1841693367}}
*{{cite book | author=[[James Mason (chess player)|Mason, James]] | title=The Art of Chess| publisher=Dover Publications | year=1947| id=ISBN 0-486-20463-4}} (see the included supplement, "How Do You Play Chess")
*{{cite book | author=Rizzitano, James | title=Understanding Your Chess | publisher=Gambit Publications | year=2004 | id=ISBN 978-1-904600-07-7 | id=ISBN 1-904600-07-7}}
*{{cite book | author=[[David Shenk]] | title=[[Immortal game|The Immortal Game]]: A History of Chess| publisher=[[Doubleday]] | year=2006 | id=ISBN 0-385-51010-1}}
*{{cite book | author=[[Siegbert Tarrasch|Tarrasch, Siegbert]] | title=The Game of Chess. Algebraic Edition | publisher=Hays Publishing | year=1994 | id=ISBN 1-880673-94-0}}


Tournaments for composition and solving of chess problems are organized by the [[World Federation for Chess Composition]], which works cooperatively with but independent of FIDE. The WFCC awards titles for composing and solving chess problems.<ref>Weenink (1926)</ref>
==External links==


==Online chess==
{{Spoken Wikipedia|Chess.ogg|2006-09-26}}
{{Main|Online chess}}
{{sisterlinks|Chess}}
Online chess is chess that is played over the internet, allowing players to play against each other in real time. This is done through the use of [[Internet chess server]]s, which pair up individual players based on their rating using an [[Elo rating system|Elo]] or similar rating system. Online chess saw a spike in growth during the [[quarantine]]s of the [[COVID-19 pandemic]].<ref name=Ruiter>{{cite web |last1=Ruiter |first1=Chananya De |title=The Queen's Gambit And A Rise In Online Chess Playing |url=https://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess |website=Tatler Thailand |access-date=10 January 2021 |language=en-TH |date=16 November 2020 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112150626/https://www.thailandtatler.com/life/queens-gambit-a-new-perspective-on-chess |url-status=live }}</ref><ref name="businessinsider">{{cite web |last1=Jibilian |first1=Isabella |title=Netflix's hit show 'The Queen's Gambit' inspired a chess surge — but now Chess.com is seeing a surge in cheating, too. |url=https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-12 |website=Business Insider |access-date=10 January 2021 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112072313/https://www.businessinsider.com/chess-website-sees-cheating-high-after-netflix-queens-gambit-surge-2020-12 |url-status=live }}</ref> This can be attributed to both isolation and the popularity of [[Netflix]] miniseries ''[[The Queen's Gambit (miniseries)|The Queen's Gambit]]'', which was released in October 2020.<ref name=Ruiter/><ref name="businessinsider"/> Chess app downloads on the [[App Store (iOS/iPadOS)|App Store]] and [[Google Play Store]] rose by 63% after the show debuted.<ref name="morningbrew">{{cite web |last1=Howell |first1=Toby |title=Netflix's 'The Queen's Gambit' is Causing a Surge in Online Chess Play |url=https://www.morningbrew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play |website=Morning Brew |access-date=10 January 2021 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112044420/https://www.morningbrew.com/daily/stories/2020/11/02/netflixs-queens-gambit-causing-surge-online-chess-play |url-status=live }}</ref> [[Chess.com]] saw more than twice as many account registrations in November as it had in previous months, and the number of games played monthly on [[Lichess]] doubled as well. There was also a demographic shift in players, with female registration on Chess.com shifting from 22% to 27% of new players.<ref>{{cite web |last1=Settembre |first1=Jeanette |title=Online chess classes see record interest amid pandemic, and after release of Netflix's 'The Queen's Gambit' |url=https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic |website=Fox News |access-date=10 January 2021 |date=9 November 2020 |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112133014/https://www.foxnews.com/lifestyle/chess-queens-gambit-boosting-player-interest-pandemic |url-status=live }}</ref> [[Grandmaster (chess)|GM]] [[Maurice Ashley]] said "A boom is taking place in chess like we have never seen maybe since the Bobby Fischer days", attributing the growth to an increased desire to do something constructive during the pandemic.<ref>{{cite web |last1=Rothman |first1=David |title=Online chess makes its biggest move |url=https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/ |website=www.cbsnews.com |date=November 2020 |access-date=10 January 2021 |language=en |archive-date=12 January 2021 |archive-url=https://web.archive.org/web/20210112030711/https://www.cbsnews.com/news/online-chess-makes-its-biggest-move/ |url-status=live }}</ref> [[United States Chess Federation|USCF]] Women's Program Director [[Jennifer Shahade]] stated that chess works well on the internet, since pieces do not need to be reset and [[Matchmaking (video games)|matchmaking]] is virtually instant.<ref>{{cite web |last1=Robertson |first1=Noah |title=Online chess is thriving, a calming constant in a chaotic year |url=https://www.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year |website=Christian Science Monitor |access-date=10 January 2021 |date=20 August 2020 |archive-date=11 January 2021 |archive-url=https://web.archive.org/web/20210111224133/https://www.csmonitor.com/USA/Society/2020/0820/Online-chess-is-thriving-a-calming-constant-in-a-chaotic-year |url-status=live }}</ref>


==Computer chess==
===International organizations===
{{Main|Computer chess}}
* [http://www.fide.com/ FIDE] - [[Fédération Internationale des Échecs|World Chess Federation]]
{{See also|Human–computer chess matches|Deep Blue versus Garry Kasparov|Chess engine}}
:*[http://www.fide.com/official/handbook.asp?level=EE101 Official rules - FIDE Laws of Chess]
:*[http://www.fide.com/ratings/toplist.phtml FIDE list of top rated players]
* [http://www.iccf.com/ ICCF] - [[International Correspondence Chess Federation]]
* [http://www.chess-players.org/eng/index.html ACP] - [[Association of Chess Professionals]]


The idea of creating a chess-playing machine dates to the 18th&nbsp;century; around 1769, the chess-playing [[automaton]] called [[Mechanical Turk|The Turk]] became famous before being exposed as a [[hoax]].<ref>Levitt (2000)</ref> Serious trials based on automata, such as [[El Ajedrecista]], were too complex and limited to be useful. Since the advent of the [[digital computer]] in the 1950s, chess enthusiasts, [[computer engineer]]s, and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.<ref>Hsu, F.H. (2004). Behind Deep Blue: Building the Computer that Defeated the World Chess Champion, Princeton University Press. {{ISBN|978-0-691-11818-5}}</ref> The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by [[Claude Shannon]].{{refn|[[Alan Turing]] made an attempt in 1953.<ref>{{cite web |url=http://www.turingarchive.org/browse.php/B/7 |title=Digital computers applied to games |author=Alan Turing |publisher=University of Southampton and King's College Cambridge |url-status=live |archive-url=https://web.archive.org/web/20080509054855/http://www.turingarchive.org/browse.php/B/7 |archive-date=9 May 2008 |df=dmy-all}}</ref>|group=note}} He wrote:
===News===
<blockquote>
* [http://www.chessbase.com/ Chessbase news]
The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of
* [http://wcn.tentonhammer.com/modules.php?op=modload&name=News&file=index&meid=9 World Chess Network]
modern computers.<ref>Shannon, Claude E. XXII. Programming a Computer for Playing Chess. ''Philosophical Magazine'', Ser. 7, Vol. 41, No. 314 – March 1950. Available online at {{cite web |url=http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |title=computerhistory.org |url-status=dead |archive-url=https://web.archive.org/web/20100706211229/http://archive.computerhistory.org/projects/chess/related_materials/text/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon/2-0%20and%202-1.Programming_a_computer_for_playing_chess.shannon.062303002.pdf |archive-date=6 July 2010 }}&nbsp;{{small|(175&nbsp;KB)}} Retrieved 6 December 2006.</ref>
* [http://www.chessville.com/ Chessville]
</blockquote>
* [http://www.chesscenter.com/twic/twic.html The Week in Chess]


[[File:RS Chess Computer.JPG|thumb|upright 0.8|1990s chess-playing computer]]
===Other===
The [[Association for Computing Machinery]] (ACM) held the first major chess tournament for computers, the [[North American Computer Chess Championship]], in September 1970. [[Chess (Northwestern University)|CHESS 3.0]], a chess program from [[Northwestern University]], won the championship. The first [[World Computer Chess Championship]], held in 1974, was won by the Soviet program [[Kaissa]]. At first considered only a curiosity, the best [[chess engine|chess playing programs]] have become extremely strong. In 1997, a computer won a chess match using classical time controls against a reigning World Champion for the first time: [[IBM|IBM's]] [[IBM Deep Blue|Deep Blue]] beat [[Garry Kasparov]] 3½–2½ (it scored two wins, one loss, and three [[draw (chess)|draws]]).<ref>Hsu (2002), pp. 295–96</ref><ref>[http://researchweb.watson.ibm.com/deepblue/watch/html/c.shtml Deep Blue – Kasparov Match] {{webarchive|url=https://web.archive.org/web/20100302133413/http://researchweb.watson.ibm.com/deepblue/watch/html/c.shtml |date=2 March 2010 }}. {{em|research.ibm.com}}. Retrieved 30 November 2006.</ref> There was some controversy over [[Human–computer chess matches#1997|the match]],<ref>{{cite magazine |url=https://www.wired.com/2012/09/deep-blue-computer-bug/ |title=Did a Computer Bug Help Deep Blue Beat Kasparov? |magazine=Wired |date=28 September 2012 |last1=Finley|first1=Klint|access-date=14 May 2018 |archive-url=https://web.archive.org/web/20180515043725/https://www.wired.com/2012/09/deep-blue-computer-bug/ |archive-date=15 May 2018 |url-status=live}}</ref> and [[Human–computer chess matches|human–computer matches]] were relatively close over the next few years, until convincing computer victories in [[Human–computer chess matches#Hydra–Adams (2005)|2005]] and in [[Human–computer chess matches#Kramnik–Deep Fritz (2006)|2006]].
* [http://www.chessdryad.com/education/magictheater/index.htm How to Play Chess] - for beginners and parents.
* [http://www.chessgames.com/ ChessGames.com] - online chess database and community
* [http://www.chesslive.de/ ChessBase] - online database
* [http://www.chessmuseum.org/ Chessmuseum.org] - World Chess Hall of Fame
* [http://mathworld.wolfram.com/Chess.html Mathworld] - chess and mathematics


In 2009, a [[mobile phone]] won a [[Category (chess tournament)|category]] 6 tournament with a performance rating of 2898: chess engine [[Hiarcs]] 13 running on the mobile phone [[HTC Touch HD]] won the Copa Mercosur tournament with nine wins and one draw.<ref>{{cite web |url=https://theweekinchess.com/html/twic771.html#13 |archive-url=https://web.archive.org/web/20110930232108/https://theweekinchess.com/html/twic771.html#13 |archive-date=30 September 2011 |title=Hiarcs 13 wins Copa Mercosur |access-date=4 September 2010 |last1=Crowther|first1=Mark|website=[[The Week in Chess]]}}</ref> The best chess programs are now able to consistently beat the strongest human players, to the extent that human–computer matches no longer attract interest from chess players or the media.<ref>{{Cite web|title=20 Years Later, Humans Still No Match For Computers On The Chessboard|url=https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-no-match-for-computers-on-the-chessboard|last1=Siegel|first1=Robert|date=October 24, 2016|access-date=2021-03-11|website=NPR.org|language=en|archive-date=26 November 2020|archive-url=https://web.archive.org/web/20201126080706/https://www.npr.org/sections/alltechconsidered/2016/10/24/499162905/20-years-later-humans-still-no-match-for-computers-on-the-chessboard|url-status=live}}</ref> While the [[World Computer Chess Championship]] still exists, the [[Top Chess Engine Championship]] (TCEC) is widely regarded as the unofficial world championship for chess [[chess engine|engines]].<ref>{{cite web |last=Kosteniuk |first=Alexandra |date=August 15, 2013 |title=TCEC Computer Chess Championship New Season starts August 26th |url=http://www.chessblog.com/2013/08/tcec-computer-chess-championship-new.html |archive-url=https://web.archive.org/web/20131025063745/http://www.chessblog.com/2013/08/tcec-computer-chess-championship-new.html |archive-date=October 25, 2013 |access-date=October 25, 2013 |website=Chess News Blog}}</ref><ref>{{cite web |last=Soltis |first=Andy |date=June 9, 2013 |title=Engine Super Bowl |url=https://nypost.com/2013/06/09/engine-super-bowl/ |access-date=October 25, 2013 |website=New York Post |archive-date=3 May 2016 |archive-url=https://web.archive.org/web/20160503041111/http://nypost.com/2013/06/09/engine-super-bowl/ |url-status=live }}</ref><ref>{{cite web |last=Roeder |first=Oliver |date=January 25, 2022 |title=We Taught Computers To Play Chess — And Then They Left Us Behind |url=https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/ |access-date=February 15, 2022 |website=[[Fivethirtyeight]] |archive-date=16 February 2022 |archive-url=https://web.archive.org/web/20220216055753/https://fivethirtyeight.com/features/we-taught-computers-to-play-chess-and-then-they-left-us-behind/ |url-status=live }}</ref> The current champion is [[Stockfish (chess)|Stockfish]].
{{featured article}}


With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. [[Internet Chess Server]]s allow people to find and play opponents worldwide. The presence of computers and modern communication tools have raised concerns regarding [[Cheating in chess|cheating during games]].<ref>{{cite news |url=https://www.nytimes.com/2006/08/08/sports/othersports/08chess.html |title=Cheating Accusations in Mental Sports, Too |access-date=28 August 2010 |work=The New York Times |last1=McClain|first1=Dylan Loeb|date=8 August 2006 |url-status=live |archive-url=https://web.archive.org/web/20111205235525/http://www.nytimes.com/2006/08/08/sports/othersports/08chess.html |archive-date=5 December 2011}}</ref>
[[Category:Chess]]
{{clear}}
[[Category:Abstract strategy games]]
[[Category:Board wargames]]
[[Category:Persian loanwords]]


==Variants==
{{Link FA|ar}}
[[File:Sittuyin starting position No. 8.PNG|right|thumb|[[Sittuyin]], after setup phase. Players elect their own starting setups behind the pawns.]]
{{Link FA|de}}
{{Main|Chess variant|List of chess variants}}
{{Link FA|es}}
There are more than two thousand published chess variants, games with similar but different rules.<ref>Pritchard (2000), p. 8</ref> Most of them are of relatively recent origin.<ref>Pritchard details 1,450 of them in {{cite book |last=Pritchard |first=D.B. |author-link=David Pritchard (chess player) |title=The Encyclopedia of Chess Variants |publisher=Games & Puzzles Publications |year=1994 |isbn=978-0-9524142-0-9}} "Of these, about half date from between 700 and 1970 (1,200 years!), half from the last quarter of the twentieth century." Parlett (1999), p. 312</ref> They include:
{{Link FA|fi}}
* direct predecessors of chess, such as [[chaturanga]] and [[shatranj]];
{{Link FA|fr}}
* traditional national or regional games that share common ancestors with Western chess such as [[xiangqi]] (Chinese chess), [[shogi]] (Japanese chess), [[janggi]] (Korean chess), [[makruk|ouk chatrang]] (Cambodian chess), [[makruk]] (Thai chess), [[sittuyin]] (Burmese chess), and [[shatar]] (Mongolian chess);
{{Link FA|he}}
* modern variations employing different rules (e.g. [[losing chess]] and [[Chess960]]{{refn|In 2008 FIDE added Chess960 rules to an appendix of the Handbook.<ref name="FideLawsOfChess2009">From {{Cite web|title=Laws Historic |url=http://aekphotography.co.uk/CAA/html/laws_historic.html|access-date=2022-12-29|website=Chess Arbiters' Association|archive-date=6 July 2020|archive-url=https://web.archive.org/web/20200706060640/http://aekphotography.co.uk/CAA/html/laws_historic.html|url-status=live}}: {{Cite web|title=FIDE Laws of Chess - coming into force on 1 July 2009 |url=http://aekphotography.co.uk/CAA/Laws_of_Chess_2009.pdf|access-date=5 July 2020|website=Chess Arbiters' Association|archive-date=21 October 2020|archive-url=https://web.archive.org/web/20201021164037/http://aekphotography.co.uk/CAA/Laws_of_Chess_2009.pdf|url-status=live}}</ref> This section is now classified under "Guidelines",<ref name="FideLawsOfChess"/> indicating that the rules presented do not have the weight of FIDE law.|group=note}}), different forces (e.g. [[Dunsany's chess]]), [[Fairy piece|non-standard pieces]] (e.g. [[Grand Chess]]), and different board geometries (e.g. [[hexagonal chess]] and [[infinite chess]]);
{{Link FA|it}}
{{Link FA|kn}}
{{Link FA|vi}}


In the context of chess variants, chess is commonly referred to as {{em|Western chess}}, {{em|international chess}}, {{em|orthodox chess}}, {{em|orthochess}}, and {{em|classic chess}}.<ref>"Western culture regards Chess as a particular game with a particular set of rules governed by an international authority (FIDE – the Fédération Internationale des Echecs). Variously known as International Chess, World Chess, Orthochess, and so on [...]" Parlett (1999), p. 276</ref><ref>{{cite book |last=Schmittberger |first=R. Wayne |title=New Rules for Classic Games |publisher=John Wiley & Sons Inc |year=1992 |page=[https://archive.org/details/newrulesforclass00rway/page/186 186] |quote=The form of chess most people know&nbsp;– which is sometimes referred to as Western chess, orthodox chess, or orthochess&nbsp;– is itself just one of many that have been played throughout history. |isbn=978-0-471-53621-5 |url=https://archive.org/details/newrulesforclass00rway/page/186}}</ref>
[[af:Skaak]]

[[am:ቼዝ]]
==See also==
[[ar:شطرنج]]
{{Portal|Chess|Games}}
[[an:Axedrez]]
* [[Outline of chess]]
[[ast:Axedrez]]
* [[Glossary of chess]]
[[az:Şahmat]]
* [[Glossary of chess problems]]
[[bn:দাবা]]
* [[List of World Chess Championships]]
[[zh-min-nan:Kok-chè bú-kî]]
* [[List of chess players]]
[[bs:Šah]]
* [[Women in chess]]
[[br:Echedoù]]
{{clear}}
[[bg:Шахмат]]

[[ca:Escacs]]
==Notes==
[[cs:Šachy]]
{{Reflist|group=note|30em}}
[[cy:Gwyddbwyll]]

[[da:Skak]]
==References==
[[de:Schach]]
{{Reflist}}
[[et:Male]]

[[el:Σκάκι]]
===Bibliography===
[[es:Ajedrez]]
{{Refbegin|30em}}
[[eo:Ŝako]]
* {{Cite book |author=Adams, Jenny |title=Power Play: The Literature and Politics of Chess in the Late Middle Ages |publisher=University of Pennsylvania Press |location=Philadelphia |year=2006 |isbn=978-0-8122-3944-7 |oclc=238812746}}
[[eu:Xake]]
* {{Cite book |author=Binet, A. |year=1894 |title=Psychologie des grands calculateurs et joueurs d'échecs |language=fr |location=Paris |publisher=Hachette |oclc=287413777}}
[[fa:شطرنج]]
* {{Cite book |author=Bird, Henry Edward |author-link=Henry Bird (chess player) |orig-year=First published 1893 |year=2008 |title=Chess History and Reminiscences |publisher=Forgotten Books |isbn=978-1-60620-897-7}}
[[fr:Jeu d'échecs]]
* {{cite book |last1=Brunning |first1=Sue |last2=Yu-Ping |first2=Luk |last3=O'Connell |first3=Elisabeth R. |last4=Williams |first4=Tim |title=Silk Roads |publisher=The British Museum |publication-date=2024 |isbn=978-0-7141-2498-8}}
[[ga:Ficheall]]
* {{Cite book |author=Graham Burgess |title=The Mammoth Book of Chess |publisher=Carroll & Graf |year=2000 |isbn=978-0-7867-0725-6 |location=New York}}
[[gl:Xadrez]]
* {{Cite book |last1=Burgess |first1=Graham |author-link=Graham Burgess |last2=Nunn |first2=John |author-link2=John Nunn |last3=Emms |first3=John |author-link3=John Emms (chess player) |title=The Mammoth Book of the World's Greatest Chess Games |year=2004 |edition=2nd |publisher=Carroll & Graf |isbn=978-0-7867-1411-7 |location=New York |url=https://archive.org/details/mammothbookofwor0000burg }}
[[ko:체스]]
* {{Cite book |last=Davidson |first=Henry A. |year=1949 |title=A Short History of Chess |publisher=D. McKay Co |isbn=978-0-679-14550-9 |oclc=17340178 |location=New York}}
[[hy:Շախմատ]]
* {{Cite book |author1=de Groot |author2=Adriaan D. |orig-year=1946 (first Dutch ed.) |year=1965 |edition=English |title=Thought and Choice in Chess |location=The Hague |publisher=[[Mouton de Gruyter|Mouton]] |oclc=4988227}}
[[hr:Šah]]
* {{Cite book |author1=de Groot, Adriaan D. |author2=Gobet, Fernand |title=Perception and Memory in Chess: Heuristics of the Professional Eye |location=Assen, NL |publisher=Van Gorcum |year=1996 |isbn=978-90-232-2949-0}}
[[io:Shak-ludo]]
* {{Cite book |author=de la Villa, Jesús |author-link=Jesús de la Villa |title=100 Endgames You Must Know |publisher=[[New in Chess]] |year=2008 |isbn=978-90-5691-244-4}}
[[id:Catur]]
* {{Cite book |last=Emms |first=John |author-link=John Emms (chess player)|title=Starting Out: Minor Piece Endgames |year=2004|publisher=Everyman Chess |isbn=978-1857443592 |location=London}}
[[ia:Chacos]]
* {{Cite book |last=Evans |first=Larry |author-link=Larry Evans (chess grandmaster) |title=New Ideas in Chess |year=1958 |publisher=Pitman (1984 [[Dover Publications|Dover]] edition) |isbn= 978-0-486-28305-0|location=New York}}
[[is:Skák]]
* {{Cite book|title=Players and Pawns|author=Fine, Gary Alan|publisher=University of Chicago Press|year=2015|isbn=9780226265032|location=United Kingdom}}
[[it:Scacchi]]
* {{Cite book |author=Franklin, Benjamin |author-link=Benjamin Franklin |url=https://archive.org/details/benjaminfranklin00fran_1 |url-access=registration |page=[https://archive.org/details/benjaminfranklin00fran_1/page/289 289] |title=A Benjamin Franklin Reader |orig-year=1779 |year=2003 |publisher=[[Simon & Schuster]] |location=New York |access-date=12 December 2010 |isbn=978-0-7432-5782-4 }}
[[he:שחמט]]
* {{Cite book |author1=Gobet, Fernand |author2=de Voogt, Alex |author3=Retschitzki, Jean |title=Moves in Mind: The Psychology of Board Games |location=Hove, UK |publisher=Psychology Press |year=2004 |isbn=978-1-84169-336-1 |oclc=53962630}}
[[kn:ಚದುರಂಗ (ಆಟ)]]
* {{Cite journal |title=Individual differences in chess expertise: A psychometric investigation |journal=Acta Psychologica |volume=124 |issue=3 |date=March 2007 |pages=398–420 |doi=10.1016/j.actpsy.2006.07.008 |pmid=16942740 |last1=Grabner |first1=RH |last2=Stern |first2=E |last3=Neubauer |first3=AC}}
[[ka:ჭადრაკი]]
* {{Cite book |last=Harding |first=Tim |title=Better Chess for Average Players |year=2003 |publisher=Courier Dover Publications |isbn=978-0-486-29029-4 |oclc=33166445 |location=New York}}
[[la:Scacci]]
* {{Cite book |author=Hartston, William R. |title=The Kings of Chess |year=1985 |publisher=Pavilion Books |isbn=978-0-06-015358-8 |location=New York |url=https://archive.org/details/kingsofchesshi00hart }}
[[lv:Šahs (galda spēle)]]
* {{Cite book |author=Holding, Dennis |title=The Psychology of Chess Skill |publisher=Erlbaum |year=1985 |isbn=978-0-89859-575-8 |oclc=11866227 |location=Hillsdale, NJ}}
[[lb:Schach]]
* {{Cite book |author1=Hooper, David |author-link1=David Vincent Hooper |author2=Whyld, Kenneth |author-link2=Kenneth Whyld |title=The Oxford Companion to Chess, Second edition |publisher=Oxford University Press |year=1992 |isbn=978-0-19-866164-1 |oclc=25508610 |location=Oxford; New York | title-link=The Oxford Companion to Chess}}
[[lt:Šachmatai]]
* {{Cite book |author=Howard, Kenneth S |title=How to Solve Chess Problems |publisher=Courier Dover Publications |year=1961 |isbn=978-0-486-20748-3 |location=New York}}
[[jbo:caxmati]]
* {{Cite book |author=Feng-Hsiung Hsu |title=Behind Deep Blue: Building the Computer that Defeated the World Chess Champion |publisher=[[Princeton University Press]] |year=2002 |isbn=978-0-691-09065-8 |oclc=50582855 |location=Princeton}}
[[hu:Sakk]]
* {{cite journal |last1=Ilko |first1=Krisztina |title=Chess and Race in the Global Middle Ages |journal=Speculum |date=2024 |volume=99 |issue=2 |pages=480–540 |doi=10.1086/729294}}
[[mk:Шах]]
* {{Cite book |last=Kasparov |first=Garry |author-link=Garry Kasparov |title=My Great Predecessors, part I |year=2003a |publisher=[[Everyman Chess]] |isbn=978-1-85744-330-1 |oclc=223602528 |location=London; Guilford, CT | title-link=My Great Predecessors}}
[[nl:Schaken]]
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part II |year=2003b |publisher=Everyman Chess |isbn=978-1-85744-342-4 |oclc=223906486 |location=London; Guilford, CT}}
[[ja:チェス]]
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part III |year=2004a |publisher=Everyman Chess |isbn=978-1-85744-371-4 |oclc=52949851 |location=London; Guilford, CT}}
[[no:Sjakk]]
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part IV |year=2004b |publisher=Everyman Chess |isbn=978-1-85744-395-0 |oclc=52949851 |location=London; Guilford, CT}}
[[nn:Sjakk]]
* {{Cite book |last=Kasparov |first=Garry |title=My Great Predecessors, part V |year=2006 |publisher=Everyman Chess |isbn=978-1-85744-404-9 |oclc=52949851 |location=London; Guilford, CT}}
[[pl:Szachy]]
* {{Cite book |author=Keene, Raymond |title=Gary Kasparov's Best Games |publisher=B.T. Batsford |year=1993 |isbn=978-0-7134-7296-7 |oclc=29386838 |location=London}}
[[pt:Xadrez]]
* {{Cite book |last=Lasker |first=Emanuel |author-link=Emanuel Lasker |title=Lasker's Chess Primer |year=1934 |publisher=Billings (1988 reprint) |isbn=978-0-7134-6241-8 |location=London}}
[[ro:Şah (joc)]]
* {{Cite book |author=Leibs, Andrew |year=2004 |title=Sports and Games of the Renaissance |publisher=Greenwood Publishing Group |isbn=978-0-313-32772-8 |location=Westport, CT}}
[[ru:Шахматы]]
* {{Cite book |author=Levitt, Gerald M. |title=The Turk, Chess Automaton |publisher=McFarland & Company |year=2000 |isbn=978-0-7864-0778-1 |oclc=226148928 |location=Jefferson, NC}}
[[sq:Shahu]]
* {{Cite book |author=Li, David H. |author-link=David H. Li |title=The Genealogy of Chess |publisher=Premier |year=1998 |isbn=978-0-9637852-2-0 |oclc=39281682 |location=Bethesda, MD}}
[[scn:Scacchi]]
* {{Cite book|title=Ancient Board Games in Perspective: The Beginnings of Chess|author=Mark, Michael|publisher=British Museum Press|year=2007|isbn=9780714111537|location=United Kingdom}}
[[simple:Chess]]
* {{Cite book |author=Metzner, Paul |title=Crescendo of the Virtuoso: Spectacle, Skill, and Self-Promotion in Paris during the Age of Revolution |publisher=University of California Press |year=1998 |isbn=978-0-520-20684-7 |oclc=185289629 |url=http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress |location=Berkeley |access-date=28 August 2010 |archive-date=6 July 2010 |archive-url=https://web.archive.org/web/20100706122359/http://publishing.cdlib.org/ucpressebooks/view?docId=ft438nb2b6&brand=ucpress |url-status=live }}
[[sd:شطرنج]]
* {{Cite book |author=Murray, H.J.R. |author-link=H. J. R. Murray |title=A History of Chess |publisher=Benjamin Press (originally published by Oxford University Press) |year=1913 |isbn=978-0-936317-01-4 |oclc=13472872 |location=Northampton, Mass. |url=https://archive.org/details/AHistoryOfChessHJRMurray/page/n33/mode/2up }}
[[sk:Šach (hra)]]
* {{Cite book |author=Olmert, Michael |year=1996 |title=Milton's Teeth and Ovid's Umbrella: Curiouser & Curiouser Adventures in History |publisher=Simon & Schuster |location=New York |isbn=978-0-684-80164-3 |url=https://archive.org/details/miltonsteethovid00olme }}
[[sl:Šah]]
* {{cite book |last=Parlett |first=David |author-link=David Parlett |title=The Oxford History of Board Games |url=https://archive.org/details/oxfordhistoryofb0000parl |url-access=registration |publisher=[[Oxford University Press]] Inc |year=1999 |isbn=978-0-19-212998-7 }}
[[sr:Шах]]
* {{Cite book |author=Pritchard, David |title=Popular Chess Variants |publisher=Batsford Chess Books |year=2000 |isbn=978-0-7134-8578-3 |oclc=44275285 |location=London}}
[[sh:Šah]]
* {{Cite journal |last1=Robbins |first1=T.W. |year=1996 |title=Working Memory in Chess |journal=Memory & Cognition |pages=83–93 |doi=10.3758/BF03197274 |pmid=8822160 |last2=Anderson |first2=E.J. |last3=Barker |first3=D.R. |last4=Bradley |first4=A.C. |last5=Fearnyhough |first5=C. |last6=Henson |first6=R. |last7=Hudson |first7=S.R. |last8=Baddeley |first8=A.D. |volume=24 |issue=1 |s2cid=14009447 |doi-access=free }}
[[fi:Shakki]]
* {{Cite book |author=Saariluoma, Pertti |title=Chess Players' Thinking: A Cognitive Psychological Approach |publisher=Routledge |year=1995 |isbn=978-0-415-12079-1 |location=New York}}
[[sv:Schack]]
* {{Cite book |last=Silman |first=Jeremy |author-link=Jeremy Silman |title=The Complete Book of Chess Strategy |publisher=Silman-James Press |year=1998 |isbn=978-1-890085-01-8 |location=Los Angeles}}
[[ta:சதுரங்கம்]]
* {{Cite book |author=Shibut, Macon |title=Paul Morphy and the Evolution of Chess Theory |publisher=Courier Dover Publications |year=2004 |isbn=978-0-486-43574-9 |oclc=55639730 |location=New York}}
[[tt:Shаhmat]]
* {{Cite book |author=Steinitz, William |author2=Landsberger, Kurt |title=The Steinitz Papers: Letters and Documents of the First World Chess Champion |publisher=McFarland & Company |year=2002 |isbn=978-0-7864-1193-1 |oclc=48550929 |location=Jefferson, NC}}
[[th:หมากรุกสากล]]
* {{Cite journal |author=Tamburro, Pete |date=September 2010 |title=Challenging the Ruy Lopez |journal=[[Chess Life]] |pages=18–21 }}
[[vi:Cờ vua]]
* {{Cite book |author=Tarrasch, Siegbert |author-link=Siegbert Tarrasch |title=The Game of Chess |publisher=Courier Dover Publications |year=1987 |isbn=978-0-486-25447-0 |oclc=15631832 |location=New York}}
[[tr:Satranç]]
* {{Cite book|title=Elephants and Kings: An Environmental History|author=Trautmann, Thomas|publisher=University of Chicago Press|year=2015|isbn=9780226264530|location=United States}}
[[uk:Шахи]]
* {{Cite book |author=Vale, Malcolm |title=The Princely Court: Medieval Courts and Culture in North-West Europe, 1270–1380 |publisher=Oxford University Press |year=2001 |isbn=978-0-19-926993-8 |oclc=47049906 |location=Oxford}}
[[yi:שאך (שפיל)]]
* {{Cite book |last=Verwer |first=Renzo |title=Bobby Fischer for Beginners |year=2010 |publisher=[[New in Chess]] |isbn=978-90-5691-315-1 |location=Alkmaar}}
[[zh:國際象棋]]
* {{Cite book|title=The Sháhnáma of Firdausí: Volume VII|author=Warner, A.G.|publisher=Routledge|year=2000|isbn=9781136396809|location=United Kingdom}}
* {{Cite book |last=Watson |first=John |author-link=John L. Watson |title=Secrets of Modern Chess Strategy |year=1998 |publisher=[[Gambit Publications]] |isbn=978-1-901983-07-4 |location=London}}
* {{cite book |author=Weenink, H.G.M. |editor1=Hume, G. |editor2=White, A.C. |title=The Chess Problem |publisher=Office of The Chess Amateur |location=Stroud |year=1926 |oclc=3617028}}
* {{Cite book |author=Weissberger, Barbara F. |title=Isabel Rules: Qonstructing Queenship, Wielding Power |publisher=University of Minnesota Press |year=2004 |isbn=978-0-8166-4164-2 |oclc=217447754 |location=Minneapolis}}
* {{Cite journal |last=Wilkinson |first=Charles K. |title=Chessmen and Chess |journal=The Metropolitan Museum of Art Bulletin |volume=New Series 1 |pages=271–79 |date=May 1943 |doi=10.2307/3257111 |issue=9 |jstor=3257111}}
* {{Cite book |title=Birth of the Chess Queen |isbn=978-0-06-009064-7 |author=Yalom, Marilyn |year=2004 |publisher=Harper Collins Publishers |location=New York}}
{{Refend}}

==Further reading==
* {{Cite book |author=Dunnington, Angus |year=2003 |title=Chess Psychology: Approaching the Psychological Battle Both on and Off the Board |publisher=[[Everyman Chess]] |isbn=978-1-85744-326-4 |ref=none}}
* {{Cite book |author=Fine, Reuben |title=The World's Great Chess Games |publisher=Courier Dover Publications |year=1983 |isbn=978-0-486-24512-6 |oclc=9394460| author-link=Reuben Fine |ref=none}}
* {{Cite book |author=Hale, Benjamin |year=2008 |title=Philosophy Looks at Chess |publisher=[[Open Court Publishing Company]] |isbn=978-0-8126-9633-2 |ref=none}}
* {{Cite book |author=Kotov, Alexander |year=1971 |title=Think Like a Grandmaster |publisher=B.T. Batsford Ltd |isbn=978-0-7134-3160-5| author-link=Alexander Kotov |ref=none}}
* {{Cite book |author=Lasker, Emanuel |year=1960 |title=Lasker's Manual of Chess |publisher=Dover |isbn=978-0-486-20640-0| author-link=Emanuel Lasker |ref=none}}
* {{Cite book |author=Mason, James |title=The Art of Chess |publisher=Dover Publications |year=1947 |isbn=978-0-486-20463-5 |oclc=45271009| author-link=James Mason (chess player) |ref=none}} (see the included supplement, "How Do You Play Chess")
* {{Cite book |author=Pachman, Ludek |year=1971 |title=Modern Chess Strategy |publisher=Dover |isbn=978-0-486-20290-7| author-link=Ludek Pachman |ref=none}}
* {{Cite book |author=Réti, Richard |year=1960 |title=Modern Ideas in Chess |publisher=Dover |isbn=978-0-486-20638-7| author-link=Richard Réti |ref=none}}
* {{Cite book |author=Rizzitano, James |title=Understanding Your Chess |publisher=Gambit Publications |year=2004 |isbn=978-1-904600-07-7 |oclc=55205602 |ref=none}}

==External links==
{{Library resources box |about=yes |by=no }}
<!--PLEASE DISCUSS ALL ADDITIONAL LINKS ON TALK PAGES BEFORE YOU ADD THEM HERE. OTHERWISE THEY WILL BE REMOVED INSTANTLY.-->
{{Spoken Wikipedia|Chess.ogg|date=2016-10-18}}
;International organizations
* [http://www.fide.com/ FIDE]&nbsp;– [[FIDE|World Chess Federation]]
* [http://www.iccf.com/ ICCF]&nbsp;– [[International Correspondence Chess Federation]]

;News
* [http://www.chessbase.com/ Chessbase news]
* [http://www.theweekinchess.com/ The Week in Chess]

;History
* [http://www.chesshistory.com/winter/extra/factfinder.html Chesshistory.com]

{{Chess|sp=us}}
{{World Chess Championships}}
{{Chess international championships}}
{{Chess tournaments}}
{{Chess piece|state=collapsed}}
{{Chess variants}}

{{Authority control}}
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[[Category:Chess| ]]
[[Category:Abstract strategy games]]
[[Category:Individual sports]]
[[Category:Traditional board games]]
[[Category:Partially solved games]]
[[Category:Games related to chaturanga]]

Latest revision as of 20:13, 22 December 2024

Chess
A selection of white and black chess pieces on a checkered surface.
Part of a Staunton chess set
Left to right: white king, black rook, black queen, white pawn, black knight, white bishop
Years activec. 1475 to present[1] (predecessors c. 900 years earlier)
Genres
Players2
ChanceNone
SkillsStrategy, tactics
Synonyms
  • International chess
  • Western chess

Chess is a board game for two players. It is sometimes called international chess or Western chess to distinguish it from related games such as xiangqi (Chinese chess) and shogi (Japanese chess).

Chess is an abstract strategy game that involves no hidden information and no elements of chance. It is played on a chessboard with 64 squares arranged in an 8×8 grid. The players, referred to generically as "White" and "Black", each control sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns. White moves first, followed by Black; then moves alternate. The object of the game is to checkmate (threaten with inescapable capture) the enemy king. There are also several ways a game can end in a draw.

The recorded history of chess goes back at least to the emergence of a similar game, chaturanga, in seventh-century India. After its introduction in Persia, it spread to the Arab world and then to Europe. The modern rules of chess emerged in Europe at the end of the 15th century, with standardization and universal acceptance by the end of the 19th century. Today, chess is one of the world's most popular games, with millions of players worldwide.

Organized chess arose in the 19th century. Chess competition today is governed internationally by FIDE (Fédération Internationale des Échecs; the International Chess Federation). The first universally recognized World Chess Champion, Wilhelm Steinitz, claimed his title in 1886; Gukesh Dommaraju is the current World Champion.

A huge body of chess theory has developed since the game's inception. Aspects of art are found in chess composition, and chess in its turn influenced Western culture and the arts, and has connections with other fields such as mathematics, computer science, and psychology. One of the goals of early computer scientists was to create a chess-playing machine. In 1997, Deep Blue became the first computer to beat a reigning World Champion in a match when it defeated Garry Kasparov. Today's chess engines are significantly stronger than the best human players and have deeply influenced the development of chess theory; however, chess is not a solved game.

Rules

The rules of chess are published by FIDE (Fédération Internationale des Échecs; "International Chess Federation"), chess's world governing body, in its Handbook.[2] Rules published by national governing bodies, or by unaffiliated chess organizations, commercial publishers, etc., may differ in some details. FIDE's rules were most recently revised in 2023.

Setup

Setup at the start of a chess game

Chess sets come in a wide variety of styles. The Staunton pattern is the most common, and is usually required for competition. Chess pieces are divided into two sets, usually light and dark colored, referred to as white and black, regardless of the actual color or design. The players of the sets are referred to as White and Black, respectively. Each set consists of sixteen pieces: one king, one queen, two rooks, two bishops, two knights, and eight pawns.

The game is played on a square board of eight rows (called ranks) and eight columns (called files). Although it does not affect game play, by convention the 64 squares alternate in color and are referred to as light and dark squares. Common colors for wooden chessboards are light and dark brown, while vinyl chessboards are commonly buff and green.

Initial position
abcdefgh
8
a8 black rook
b8 black knight
c8 black bishop
d8 black queen
e8 black king
f8 black bishop
g8 black knight
h8 black rook
a7 black pawn
b7 black pawn
c7 black pawn
d7 black pawn
e7 black pawn
f7 black pawn
g7 black pawn
h7 black pawn
a2 white pawn
b2 white pawn
c2 white pawn
d2 white pawn
e2 white pawn
f2 white pawn
g2 white pawn
h2 white pawn
a1 white rook
b1 white knight
c1 white bishop
d1 white queen
e1 white king
f1 white bishop
g1 white knight
h1 white rook
8
77
66
55
44
33
22
11
abcdefgh
First row: rook, knight, bishop, queen, king, bishop, knight, rook. Second row: pawns.

To start the game, White's pieces are placed on the first rank in the following order, from left to right: rook, knight, bishop, queen, king, bishop, knight, rook. Pawns are placed on each square of the second rank. Black's position mirrors White's, with equivalent pieces on every file. The board is oriented so that the right-hand corner nearest each player is a light square; as a result the white queen always starts on a light square, while the black queen starts on a dark square. This may be remembered by the phrases "light on the right" and "queen on her own color".

In formal competition, the piece colors for every matchup are allocated to players by the organizers. In informal games, colors are decided either by mutual agreement, or randomly, for example by a coin toss, or by one player concealing a white pawn in one hand and a black pawn in the other and having the opponent choose.

Movement

White moves first, after which players alternate turns, moving one piece per turn (except for castling, when two pieces are moved). A piece is moved to either an unoccupied square or one occupied by an opponent's piece, which is captured and removed from play. With the sole exception of en passant, all pieces capture by moving to the square that the opponent's piece occupies. Moving is compulsory; a player may not skip a turn, even when having to move is detrimental.

Each piece has its own way of moving. In the diagrams, crosses mark the squares to which the piece can move if there are no intervening piece(s) of either color (except the knight, which leaps over any intervening pieces). All pieces except the pawn can capture an enemy piece if it is on a square to which they could move if the square were unoccupied. Pieces are generally not permitted to move through squares occupied by pieces of either color, except for the knight and during castling.

  • The king moves one square in any direction. There is also a special move called castling that involves moving the king and a rook. The king is the most valuable piece—attacks on the king must be immediately countered, and if this is impossible, the game is immediately lost (see § Check and checkmate).
  • A rook can move any number of squares along a rank or file, but cannot leap over other pieces. Along with the king, a rook is involved during the king's castling move.
  • A bishop can move any number of squares diagonally, but cannot leap over other pieces.
  • A queen combines the power of a rook and bishop and can move any number of squares along a rank, file, or diagonal, but cannot leap over other pieces.
  • A knight moves to any of the closest squares that are not on the same rank, file, or diagonal. (Thus the move forms an "L"-shape: two squares vertically and one square horizontally, or two squares horizontally and one square vertically.) The knight is the only piece that can leap over other pieces.
  • A pawn can move forward to the unoccupied square immediately in front of it on the same file, or on its first move it can advance two squares along the same file, provided both squares are unoccupied (white dots in the diagram). A pawn can capture an opponent's piece on a square diagonally in front of it by moving to that square (black crosses). It cannot capture a piece while advancing along the same file, nor can it move to either square diagonally in front without capturing. A pawn has two special moves: the en passant capture and promotion.

Check and checkmate

When a king is under immediate attack, it is said to be in check. A move in response to a check is legal only if it results in a position where the king is no longer in check. There are three ways to counter a check:

  • Capture the checking piece.
  • Interpose a piece between the checking piece and the king (which is possible only if the attacking piece is a queen, rook, or bishop and there is a square between it and the king).
  • Move the king to a square where it is not under attack.

Castling is not a permissible response to a check.[2]

The object of the game is to checkmate the opponent; this occurs when the opponent's king is in check, and there is no legal way to get it out of check. It is never legal for a player to make a move that puts or leaves the player's own king in check. In casual games, it is common to announce "check" when putting the opponent's king in check, but this is not required by the rules of chess and is usually not done in tournaments.[3]

Castling

Examples of castling (view animation)

Once per game, each king can make a move known as castling. Castling consists of moving the king two squares toward a rook of the same color on the same rank, and then placing the rook on the square that the king crossed.

Castling is permissible if the following conditions are met:[2]

  • Neither the king nor the rook has previously moved during the game.
  • There are no pieces between the king and the rook.
  • The king is not in check and does not pass through or finish on a square attacked by an enemy piece.

Castling is still permitted if the rook is under attack, or if the rook crosses an attacked square.

En passant

Examples of pawn moves:
(left) promotion; (right) en passant

When a pawn makes a two-step advance from its starting position and there is an opponent's pawn on a square next to the destination square on an adjacent file, then the opponent's pawn can capture it en passant ("in passing"), moving to the square the pawn passed over. This can be done only on the turn immediately following the enemy pawn's two-square advance; otherwise, the right to do so is forfeited. For example, in the animated diagram, the black pawn advances two squares from g7 to g5, and the white pawn on f5 can take it en passant on g6 (but only immediately after the black pawn's advance).

Promotion

When a pawn advances to its eighth rank, as part of the move, it is promoted and must be exchanged for the player's choice of queen, rook, bishop, or knight of the same color. Usually, the pawn is chosen to be promoted to a queen, but in some cases, another piece is chosen; this is called underpromotion. In the animated diagram, the pawn on c7 can be advanced to the eighth rank and be promoted. There is no restriction on the piece promoted to, so it is possible to have more pieces of the same type than at the start of the game (e.g., two or more queens). If the required piece is not available (e.g. a second queen) an inverted rook is sometimes used as a substitute, but this is not recognized in FIDE-sanctioned games.

End of the game

Win

A game can be won in the following ways:

  • Checkmate: The opposing king is in check and the opponent has no legal move. (See § Check and checkmate.)
  • Resignation: A player may resign, conceding the game to the opponent.[4] If, however, the opponent has no way of checkmating the resigned player, this is a draw under FIDE Laws.[2] Most tournament players consider it good etiquette to resign in a hopeless position.[5][6]
  • Win on time: In games with a time control, a player wins if the opponent runs out of time, even if the opponent has a superior position, as long as the player has a theoretical possibility to checkmate the opponent were the game to continue.
  • Forfeit: A player who cheats, violates the rules, or violates the rules of conduct specified for the particular tournament can be forfeited. Occasionally, both players are forfeited.[2]

Draw

There are several ways a game can end in a draw:

  • Stalemate: If the player to move has no legal move, but is not in check, the position is a stalemate, and the game is drawn.
  • Dead position: If neither player is able to checkmate the other by any legal sequence of moves, the game is drawn. For example, if only the kings are on the board, all other pieces having been captured, checkmate is impossible, and the game is drawn by this rule. On the other hand, if both players still have a knight, there is a highly unlikely yet theoretical possibility of checkmate, so this rule does not apply. The dead position rule supersedes the previous rule which referred to "insufficient material", extending it to include other positions where checkmate is impossible, such as blocked pawn endings where the pawns cannot be attacked.
  • Draw by agreement: In tournament chess, draws are most commonly reached by mutual agreement between the players. The correct procedure is to verbally offer the draw, make a move, then start the opponent's clock. Traditionally, players have been allowed to agree to a draw at any point in the game, occasionally even without playing a move. More recently efforts have been made to discourage short draws, for example by forbidding draw offers before move thirty.
  • Threefold repetition: This most commonly occurs when neither side is able to avoid repeating moves without incurring a disadvantage. In this situation, either player can claim a draw; this requires the players to keep a valid written record of the game so that the claim can be verified by the arbiter if challenged. The three occurrences of the position need not occur on consecutive moves for a claim to be valid. The addition of the fivefold repetition rule in 2014 requires the arbiter to intervene immediately and declare the game a draw after five occurrences of the same position, consecutive or otherwise, without requiring a claim by either player. FIDE rules make no mention of perpetual check; this is merely a specific type of draw by threefold repetition.
  • Fifty-move rule: If during the previous 50 moves no pawn has been moved and no capture has been made, either player can claim a draw. The addition of the seventy-five-move rule in 2014 requires the arbiter to intervene and immediately declare the game drawn after 75 moves without a pawn move or capture, without requiring a claim by either player. There are several known endgames where it is possible to force a mate but it requires more than 50 moves before a pawn move or capture is made; examples include some endgames with two knights against a pawn and some pawnless endgames such as queen against two bishops. Historically, FIDE has sometimes revised the fifty-move rule to make exceptions for these endgames, but these have since been repealed. Some correspondence chess organizations do not enforce the fifty-move rule.[note 1]
  • Draw on time: In games with a time control, the game is drawn if a player is out of time and no sequence of legal moves would allow the opponent to checkmate the player.[2]
  • Draw by resignation: Under FIDE Laws, a game is drawn if a player resigns and no sequence of legal moves would allow the opponent to checkmate that player.[2]

Time control

Typical digital and analog chess clocks

In competition, chess games are played with a time control. If a player's time runs out before the game is completed, the game is automatically lost (provided the opponent has enough pieces left to deliver checkmate).[2] The duration of a game ranges from long (or "classical") games, which can take up to seven hours (even longer if adjournments are permitted), to bullet chess (under three minutes per player for the entire game). Intermediate between these are rapid chess games, lasting between one and two hours per game, a popular time control in amateur weekend tournaments.

Time is controlled using a chess clock that has two displays, one for each player's remaining time. Analog chess clocks have been largely replaced by digital clocks, which allow for time controls with increments.

Time controls are also enforced in correspondence chess competitions. A typical time control is 50 days for every 10 moves.

Notation

Historically, many different notation systems have been used to record chess moves; the standard system today is short-form algebraic notation.[8] In this system, each square is uniquely identified by a set of coordinates, ah for the files followed by 18 for the ranks. The usual format is

initial of the piece movedfile of destination squarerank of destination square

The pieces are identified by their initials. In English, these are K (king), Q (queen), R (rook), B (bishop), and N (knight; N is used to avoid confusion with king). For example, Qg5 means "queen moves to the g-file, 5th rank" (that is, to the square g5). Different initials may be used for other languages. In chess literature, figurine algebraic notation (FAN) is frequently used to aid understanding independent of language.

Square names in algebraic chess notation

To resolve ambiguities, an additional letter or number is added to indicate the file or rank from which the piece moved (e.g. Ngf3 means "knight from the g-file moves to the square f3"; R1e2 means "rook on the first rank moves to e2"). For pawns, no letter initial is used; so e4 means "pawn moves to the square e4".

If the piece makes a capture, "x" is usually inserted before the destination square. Thus Bxf3 means "bishop captures on f3". When a pawn makes a capture, the file from which the pawn departed is used to identify the pawn making the capture, for example, exd5 (pawn on the e-file captures the piece on d5). Ranks may be omitted if unambiguous, for example, exd (pawn on the e-file captures a piece somewhere on the d-file). A minority of publications use ":" to indicate a capture, and some omit the capture symbol altogether. In its most abbreviated form, exd5 may be rendered simply as ed. An en passant capture may optionally be marked with the notation "e.p."

If a pawn moves to its last rank, achieving promotion, the piece chosen is indicated after the move (for example, e1=Q or e1Q). Castling is indicated by the special notations 0-0 (or O-O) for kingside castling and 0-0-0 (or O-O-O) for queenside castling. A move that places the opponent's king in check usually has the notation "+" added. There are no specific notations for discovered check or double check. Checkmate can be indicated by "#". At the end of the game, "1–0" means White won, "0–1" means Black won, and "½–½" indicates a draw.[2] Chess moves can be annotated with punctuation marks and other symbols. For example: "!" indicates a good move; "!!" an excellent move; "?" a mistake; "??" a blunder; "!?" an interesting move that may not be best; or "?!" a dubious move not easily refuted.[9]

"Scholar's mate"

For example, one variation of a simple trap known as the Scholar's mate (see animated diagram) can be recorded:

 1. e4 e5 2. Qh5?! Nc6 3. Bc4 Nf6?? 4. Qxf7#

Variants of algebraic notation include long algebraic, in which both the departure and destination square are indicated; abbreviated algebraic, in which capture signs, check signs, and ranks of pawn captures may be omitted; and Figurine Algebraic Notation, used in chess publications for universal readability regardless of language.

Portable Game Notation (PGN) is a text-based file format for recording chess games, based on short form English algebraic notation with a small amount of markup. PGN files (suffix .pgn) can be processed by most chess software, as well as being easily readable by humans.

Until about 1980, the majority of English language chess publications used descriptive notation, in which files are identified by the initial letter of the piece that occupies the first rank at the beginning of the game. In descriptive notation, the common opening move 1.e4 is rendered as "1.P-K4" ("pawn to king four"). Another system is ICCF numeric notation, recognized by the International Correspondence Chess Federation though its use is in decline.

In tournament games, players are normally required to keep a score (record of the game). For this purpose, only algebraic notation is recognized in FIDE-sanctioned events; game scores recorded in a different notation system may not be used as evidence in the event of a dispute.

Chess in public spaces

Chess is often played casually in public spaces such as parks and town squares.

Organized competition

Tournaments and matches

Tata Steel Chess Tournament 2019, Wijk aan Zee (the Netherlands)

Contemporary chess is an organized sport with structured international and national leagues, tournaments, and congresses. Thousands of chess tournaments, matches, and festivals are held around the world every year catering to players of all levels.

Tournaments with a small number of players may use the round-robin format, in which every player plays one game against every other player. For a large number of players, the Swiss system may be used, in which each player is paired against an opponent who has the same (or as similar as possible) score in each round. In either case, a player's score is usually calculated as 1 point for each game won and one-half point for each game drawn. Variations such as "football scoring" (3 points for a win, 1 point for a draw) may be used by tournament organizers, but ratings are always calculated on the basis of standard scoring. A player's score may be reported as total score out of games played (e.g. 5½/8), points for versus points against (e.g. 5½–2½), or by number of wins, losses and draws (e.g. +4−1=3).

The term "match" refers not to an individual game, but to either a series of games between two players, or a team competition in which each player of one team plays one game against a player of the other team.

Governance

Chess's international governing body is usually known by its French acronym FIDE (pronounced FEE-day) (French: Fédération internationale des échecs), or International Chess Federation. FIDE's membership consists of the national chess organizations of over 180 countries; there are also several associate members, including various supra-national organizations, the International Braille Chess Association (IBCA), International Committee of Chess for the Deaf (ICCD), and the International Physically Disabled Chess Association (IPCA).[10] FIDE is recognized as a sports governing body by the International Olympic Committee,[11] but chess has never been part of the Olympic Games.

Garry Kasparov, former World Chess Champion

FIDE's most visible activity is organizing the World Chess Championship, a role it assumed in 1948. The current World Champion is Gukesh Dommaraju of India.[12][13] The reigning Women's World Champion is Ju Wenjun from China.[14]

Other competitions for individuals include the World Junior Chess Championship, the European Individual Chess Championship, the tournaments for the World Championship qualification cycle, and the various national championships. Invitation-only tournaments regularly attract the world's strongest players. Examples include Spain's Linares event, Monte Carlo's Melody Amber tournament, the Dortmund Sparkassen meeting, Sofia's M-tel Masters, and Wijk aan Zee's Tata Steel tournament.

Regular team chess events include the Chess Olympiad and the European Team Chess Championship.

The World Chess Solving Championship and World Correspondence Chess Championships include both team and individual events; these are held independently of FIDE.

Titles and rankings

In order to rank players, FIDE, ICCF, and most national chess organizations use the Elo rating system developed by Arpad Elo. An average club player has a rating of about 1500; the highest FIDE rating of all time, 2882, was achieved by Magnus Carlsen on the March 2014 FIDE rating list.[15]

Players may be awarded lifetime titles by FIDE:[17]

  • Grandmaster (GM; sometimes International Grandmaster or IGM is used) is awarded to world-class chess masters. Apart from World Champion, Grandmaster is the highest title a chess player can attain. Before FIDE will confer the title on a player, the player must have an Elo rating of at least 2500 at one time and three results of a prescribed standard (called norms) in tournaments involving other grandmasters, including some from countries other than the applicant's. There are other milestones a player can achieve to attain the title, such as winning the World Junior Championship.
  • International Master (IM). The conditions are similar to GM, but less demanding. The minimum rating for the IM title is 2400.
  • FIDE Master (FM). The usual way for a player to qualify for the FIDE Master title is by achieving a FIDE rating of 2300 or more.
  • Candidate Master (CM). Similar to FM, but with a FIDE rating of at least 2200.

The above titles are open to both men and women. There are also separate women-only titles; Woman Grandmaster (WGM), Woman International Master (WIM), Woman FIDE Master (WFM) and Woman Candidate Master (WCM). These require a performance level approximately 200 Elo rating points below the similarly named open titles, and their continued existence has sometimes been controversial. Beginning with Nona Gaprindashvili in 1978, a number of women have earned the open GM title: 40 as of July 2023.[note 2]

FIDE also awards titles for arbiters and trainers.[18][19] International titles are also awarded to composers and solvers of chess problems and to correspondence chess players (by the International Correspondence Chess Federation). National chess organizations may also award titles.

Theory

Chess has an extensive literature. In 1913, the chess historian H.J.R. Murray estimated the total number of books, magazines, and chess columns in newspapers to be about 5,000.[20] B.H. Wood estimated the number, as of 1949, to be about 20,000.[21] David Hooper and Kenneth Whyld write that, "Since then there has been a steady increase year by year of the number of new chess publications. No one knows how many have been printed."[21] Significant public chess libraries include the John G. White Chess and Checkers Collection at Cleveland Public Library, with over 32,000 chess books and over 6,000 bound volumes of chess periodicals;[22] and the Chess & Draughts collection at the National Library of the Netherlands, with about 30,000 books.[23]

Chess theory usually divides the game of chess into three phases with different sets of strategies: the opening, typically the first 10 to 20 moves, when players move their pieces to useful positions for the coming battle; the middlegame; and last the endgame, when most of the pieces are gone, kings typically take a more active part in the struggle, and pawn promotion is often decisive.

Opening theory is concerned with finding the best moves in the initial phase of the game. Many opening sequences have standard names such as the Sicilian Defense. The Oxford Companion to Chess lists 1,327 named openings and variations, and this list is by no means exhaustive.[24]

Middlegame theory is usually divided into chess tactics and chess strategy. Chess strategy concentrates on setting and achieving long-term positional advantages during the game – for example, where to place different pieces – while tactics concerns immediate maneuver. These two aspects of the gameplay cannot be completely separated, because strategic goals are mostly achieved through tactics, while the tactical opportunities are based on the previous strategy of play.

Endgame theory is concerned with positions where there are only a few pieces left. These positions are categorized according to the pieces, for example "King and pawn" endings or "Rook versus minor piece" endings.

Opening

A chess opening is the group of initial moves of a game (the "opening moves"). Recognized sequences of opening moves are referred to as openings and have been given names such as the Ruy Lopez or Sicilian Defense. They are catalogued in reference works such as the Encyclopaedia of Chess Openings. There are dozens of different openings, varying widely in character from quiet positional play (for example, the Réti Opening) to very aggressive (the Latvian Gambit). In some opening lines, the exact sequence considered best for both sides has been worked out to more than 30 moves.[25] Professional players spend years studying openings and continue doing so throughout their careers, as opening theory continues to evolve.

The fundamental strategic aims of most openings are similar:[26]

  • Development: This is the technique of placing the pieces (particularly bishops and knights) on useful squares where they will have an optimal impact on the game.
  • Control of the center: Control of the central squares allows pieces to be moved to any part of the board relatively easily, and can also have a cramping effect on the opponent.
  • King safety: It is critical to keep the king safe from dangerous possibilities. A correctly timed castling can often enhance this.
  • Pawn structure: Players strive to avoid the creation of pawn weaknesses such as isolated, doubled, or backward pawns, and pawn islands – and to force such weaknesses in the opponent's position.

Most players and theoreticians consider that White, by virtue of the first move, begins the game with a small advantage. This initially gives White the initiative.[27] Black usually strives to neutralize White's advantage and achieve equality, or to develop dynamic counterplay in an unbalanced position.

Middlegame

The middlegame is the part of the game that starts after the opening. There is no clear line between the opening and the middlegame, but typically the middlegame will start when most pieces have been developed. (Similarly, there is no clear transition from the middlegame to the endgame; see start of the endgame.) Because the opening theory has ended, players have to form plans based on the features of the position, and at the same time take into account the tactical possibilities of the position.[28] The middlegame is the phase in which most combinations occur. Combinations are a series of tactical moves executed to achieve some gain. Middlegame combinations are often connected with an attack against the opponent's king. Some typical patterns have their own names; for example, the Boden's Mate or the Lasker–Bauer combination.[29]

Specific plans or strategic themes will often arise from particular groups of openings that result in a specific type of pawn structure. An example is the minority attack, which is the attack of queenside pawns against an opponent who has more pawns on the queenside. The study of openings is therefore connected to the preparation of plans that are typical of the resulting middlegames.[30]

Another important strategic question in the middlegame is whether and how to reduce material and transition into an endgame (i.e. simplify). Minor material advantages can generally be transformed into victory only in an endgame, and therefore the stronger side must choose an appropriate way to achieve an ending. Not every reduction of material is good for this purpose; for example, if one side keeps a light-squared bishop and the opponent has a dark-squared one, the transformation into a bishops and pawns ending is usually advantageous for the weaker side only, because an endgame with bishops on opposite colors is likely to be a draw, even with an advantage of a pawn, or sometimes even with a two-pawn advantage.[31]

Tactics

In chess, tactics in general concentrate on short-term actions – so short-term that they can be calculated in advance by a human player or a computer. The possible depth of calculation depends on the player's ability. In quiet positions with many possibilities on both sides, a deep calculation is more difficult and may not be practical, while in positions with a limited number of forced variations, strong players can calculate long sequences of moves.

Theoreticians describe many elementary tactical methods and typical maneuvers, for example: pins, forks, skewers, batteries, discovered attacks (especially discovered checks), zwischenzugs, deflections, decoys, sacrifices, underminings, overloadings, and interferences.[32] Simple one-move or two-move tactical actions – threats, exchanges of material, and double attacks – can be combined into more complicated sequences of tactical maneuvers that are often forced from the point of view of one or both players.[33] A forced variation that involves a sacrifice and usually results in a tangible gain is called a combination.[33] Brilliant combinations – such as those in the Immortal Game – are considered beautiful and are admired by chess lovers. A common type of chess exercise, aimed at developing players' skills, is a position where a decisive combination is available and the challenge is to find it.[34]

Strategy

Example of underlying pawn structure

Chess strategy is concerned with the evaluation of chess positions and with setting up goals and long-term plans for future play. During the evaluation, players must take into account numerous factors such as the value of the pieces on the board, control of the center and centralization, the pawn structure, king safety, and the control of key squares or groups of squares (for example, diagonals, open files, and dark or light squares).

The most basic step in evaluating a position is to count the total value of pieces of both sides.[36] The point values used for this purpose are based on experience; usually, pawns are considered worth one point, knights and bishops about three points each, rooks about five points (the value difference between a rook and a bishop or knight being known as the exchange), and queens about nine points. The king is more valuable than all of the other pieces combined, since its checkmate loses the game. But in practical terms, in the endgame, the king as a fighting piece is generally more powerful than a bishop or knight but less powerful than a rook.[37] These basic values are then modified by other factors like position of the piece (e.g. advanced pawns are usually more valuable than those on their initial squares), coordination between pieces (e.g. a pair of bishops usually coordinate better than a bishop and a knight), or the type of position (e.g. knights are generally better in closed positions with many pawns while bishops are more powerful in open positions).[38]

Another important factor in the evaluation of chess positions is pawn structure (sometimes known as the pawn skeleton): the configuration of pawns on the chessboard.[39] Since pawns are the least mobile of the pieces, pawn structure is relatively static and largely determines the strategic nature of the position. Weaknesses in pawn structure include isolated, doubled, or backward pawns and holes; once created, they are often permanent. Care must therefore be taken to avoid these weaknesses unless they are compensated by another valuable asset (for example, by the possibility of developing an attack).[40]

Endgame

Example of zugzwang
abcdefgh
8
c8 black king
c7 white pawn
d6 white king
8
77
66
55
44
33
22
11
abcdefgh
The side to move is disadvantaged.

The endgame (also end game or ending) is the stage of the game when there are few pieces left on the board. There are three main strategic differences between earlier stages of the game and the endgame:[41]

  • Pawns become more important. Endgames often revolve around endeavors to promote a pawn by advancing it to the furthest rank.
  • The king, which requires safeguarding from attack during the middlegame, emerges as a strong piece in the endgame. It is often brought to the center where it can protect its own pawns, attack enemy pawns, and hinder moves of the opponent's king.
  • Zugzwang, a situation in which the player who is to move is forced to incur a disadvantage, is often a factor in endgames but rarely in other stages of the game. In the example diagram, either side having the move is in zugzwang: Black to move must play 1...Kb7 allowing White to promote the pawn after 2.Kd7; White to move must permit a draw, either by 1.Kc6 stalemate or by losing the pawn after any other legal move.

Endgames can be classified according to the type of pieces remaining on the board. Basic checkmates are positions in which one side has only a king and the other side has one or two pieces and can checkmate the opposing king, with the pieces working together with their king. For example, king and pawn endgames involve only kings and pawns on one or both sides, and the task of the stronger side is to promote one of the pawns. Other more complicated endings are classified according to pieces on the board other than kings, such as "rook and pawn versus rook" endgames.

History

Origins

Sasanian Empire King Khosrow I sits on his throne before the chessboard, while his vizir and the Indian envoy Deva Sharma, probably sent by the Maukhari King Śarvavarman of Kannauj, are playing chess. Shahnama, 10th century AD.[42][43]

Texts referring to the origins of chess date from the beginning of the seventh century. Three are written in Pahlavi (Middle Persian)[44] and one, the Harshacharita, is in Sanskrit.[45] One of these texts, the Chatrang-namak, represents one of the earliest written accounts of chess. The narrator Bozorgmehr explains that Chatrang, "Chess" in Pahlavi, was introduced to Persia by 'Dewasarm, a great ruler of India' during the reign of Khosrow I:[46]

Dewasarm has fashioned this chatrang after the likeness of a battle, and in its likeness are two supreme rulers after the likeness of Kings (shah), with the essentials of rooks (rukh) to right and to left, with Counsellor (farzin) in the likeness of a commander of the champions, with the Elephant (pil) in the likeness of the commander of the rearguard, with Horse (asp) in the likeness of the commander of the cavalry, with the Footsoldier (piyadak) in the likeness of so many infantry in the vanguard of the battle

— Translation by Murray, 1913[47]
An illustration from a Persian manuscript "A treatise on chess". The Ambassadors from India present the Chatrang to Khosrow I Anushirwan, "Immortal Soul", King of Persia, 14th century AD.

The oldest known chess manual was in Arabic and dates to about 840, written by al-Adli ar-Rumi (800–870), a renowned Arab chess player, titled Kitab ash-shatranj (The Book of Chess). This is a lost manuscript, but is referenced in later works.[48] Here also, al-Adli attributes the origins of Persian chess to India, along with the eighth-century collection of fables Kalīla wa-Dimna.[49] By the 20th century, a substantial consensus[50][51] developed regarding chess's origins in northwest India in the early seventh century.[52] More recently, this consensus has been the subject of further scrutiny.[53]

The early forms of chess in India were known as chaturaṅga (Sanskrit: चतुरङ्ग), literally "four divisions" [of the military] – infantry, cavalry, elephants, and chariotry – represented by pieces that would later evolve into the modern pawn, knight, bishop, and rook, respectively. Chaturanga was played on an 8×8 uncheckered board, called ashtāpada.[54] Thence it spread eastward and westward along the Silk Road. The earliest evidence of chess is found in nearby Sasanian Persia around 600 A.D., where the game came to be known by the name chatrang (Persian: چترنگ).[55] Chatrang was taken up by the Muslim world after the Islamic conquest of Persia (633–51), where it was then named shatranj (Arabic: شطرنج; Persian: شترنج), with the pieces largely retaining their Persian names. In Spanish, "shatranj" was rendered as ajedrez ("al-shatranj"), in Portuguese as xadrez, and in Greek as ζατρίκιον (zatrikion, which comes directly from the Persian chatrang),[56] but in the rest of Europe it was replaced by versions of the Persian shāh ("king"), from which the English words "check" and "chess" descend.[note 3] The word "checkmate" is derived from the Persian shāh māt ("the king is dead").[57]

Knights Templar playing chess, Libro de los juegos, 1283

Xiangqi is the form of chess best known in China. The eastern migration of chess, into China and Southeast Asia, has even less documentation than its migration west, making it largely conjectured. The word xiàngqí (象棋) was used in China to refer to a game from 569 A.D. at the latest, but it has not been proven that this game was directly related to chess.[58][59] The first reference to Chinese chess appears in a book entitled Xuánguaì Lù (玄怪錄; "Record of the Mysterious and Strange"), dating to about 800. A minority view holds that Western chess arose from xiàngqí or one of its predecessors.[60][61] Chess historians Jean-Louis Cazaux and Rick Knowlton contend that xiangqi's intrinsic characteristics make it easier to construct an evolutionary path from China to India/Persia than the opposite direction.[62]

The oldest archaeological chess artifacts – ivory pieces – were excavated in ancient Afrasiab, today's Samarkand, in Uzbekistan, Central Asia, and date to about 760, with some of them possibly being older. Remarkably, almost all findings of the oldest pieces come from along the Silk Road, from the former regions of the Tarim Basin (today's Xinjiang in China), Transoxiana, Sogdiana, Bactria, Gandhara, to Iran on one end and to India through Kashmir on the other.[63]

These are some of the seven Early Islamic ivory chess pieces excavated in Samarkand in 1977. They date to the 700s and are among the oldest in the world.[64] The ivory came from India.

The game reached Western Europe and Russia via at least three routes, the earliest being in the ninth century. By the year 1000, it had spread throughout both the Muslim Iberia and Latin Europe.[65] A Latin poem called Versus de scachis ("Verses on Chess") dated to the late 10th century, has been preserved at Einsiedeln Abbey in Switzerland.

1200–1700: Origins of the modern game

The game of chess was then played and known in all European countries. A famous 13th-century Spanish manuscript covering chess, backgammon, and dice is known as the Libro de los juegos, which is the earliest European treatise on chess as well as being the oldest document on European tables games.[66] The rules were fundamentally similar to those of the Arabic shatranj. The differences were mostly in the use of a checkered board instead of a plain monochrome board used by Arabs and the habit of allowing some or all pawns to make an initial double step. In some regions, the queen, which had replaced the wazir, or the king could also make an initial two-square leap under some conditions.[67]

A tactical puzzle from Lucena's 1497 book

Around 1200, the rules of shatranj started to be modified in Europe, culminating, several major changes later, in the emergence of modern chess practically as it is known today.[68] A major change was the modern piece movement rules, which began to appear in intellectual circles in Valencia, Spain, around 1475,[note 4] which established the foundations and brought it very close to current chess. These new rules then were quickly adopted in Italy and Southern France before diffusing into the rest of Europe.[71][72] Pawns gained the ability to advance two squares on their first move, while bishops and queens acquired their modern movement powers. The queen replaced the earlier vizier chess piece toward the end of the 10th century and by the 15th century had become the most powerful piece;[73] in light of that, modern chess was often referred to at the time as "Queen's Chess" or "Mad Queen Chess".[74] Castling, derived from the "king's leap", usually in combination with a pawn or rook move to bring the king to safety, was introduced. These new rules quickly spread throughout Western Europe.

Writings about chess theory began to appear in the late 15th century. An anonymous treatise on chess of 1490 with the first part containing some openings and the second 30 endgames is deposited in the library of the University of Göttingen.[75] The book El Libro dels jochs partitis dels schachs en nombre de 100 was written by Francesc Vicent in Segorbe in 1495, but no copy of this work has survived.[75] The Repetición de Amores y Arte de Ajedrez (Repetition of Love and the Art of Playing Chess) by Spanish churchman Luis Ramírez de Lucena was published in Salamanca in 1497.[72] Lucena and later masters like Portuguese Pedro Damiano, Italians Giovanni Leonardo Di Bona, Giulio Cesare Polerio and Gioachino Greco, and Spanish bishop Ruy López de Segura developed elements of opening theory and started to analyze simple endgames.

1700–1873: Romantic era

The "Immortal Game", Anderssen vs. Kieseritzky, 1851

In the 18th century, the center of European chess life moved from Southern Europe to mainland France. The two most important French masters were François-André Danican Philidor, a musician by profession, who discovered the importance of pawns for chess strategy, and later Louis-Charles Mahé de La Bourdonnais, who won a famous series of matches against Irish master Alexander McDonnell in 1834.[76] Centers of chess activity in this period were coffee houses in major European cities like Café de la Régence in Paris and Simpson's Divan in London.[77][78]

At the same time, the intellectual movement of romanticism had had a far-reaching impact on chess, with aesthetics and tactical beauty being held in higher regard than objective soundness and strategic planning. As a result, virtually all games began with the Open Game, and it was considered unsportsmanlike to decline gambits that invited tactical play such as the King's Gambit and the Evans Gambit.[79] This chess philosophy is known as Romantic chess, and a sharp, tactical style consistent with the principles of chess romanticism was predominant until the late 19th century.[80]

The rules concerning stalemate were finalized in the early 19th century. Also in the 19th century, the convention that White moves first was established (formerly either White or Black could move first). Finally, the rules around castling and en passant captures were standardized – variations in these rules persisted in Italy until the late 19th century. The resulting standard game is sometimes referred to as Western chess[81] or international chess,[82] particularly in Asia where other games of the chess family such as xiangqi are prevalent. Since the 19th century, the only rule changes, such as the establishment of the correct procedure for claiming a draw by repetition, have been technical in nature.

A depiction of the chess match between Howard Staunton and Pierre Saint-Amant, on 16 December 1843

As the 19th century progressed, chess organization developed quickly. Many chess clubs, chess books, and chess journals appeared. There were correspondence matches between cities; for example, the London Chess Club played against the Edinburgh Chess Club in 1824.[83] Chess problems became a regular part of 19th-century newspapers; Bernhard Horwitz, Josef Kling, and Samuel Loyd composed some of the most influential problems. In 1843, von der Lasa published his and Bilguer's Handbuch des Schachspiels (Handbook of Chess), the first comprehensive manual of chess theory.

The first modern chess tournament was organized by Howard Staunton, a leading English chess player, and was held in London in 1851. It was won by the German Adolf Anderssen, who was hailed as the leading chess master. His brilliant, energetic attacking style was typical for the time.[84][85] Sparkling games like Anderssen's Immortal Game and Evergreen Game or Morphy's "Opera Game" were regarded as the highest possible summit of the art of chess.[86]

Deeper insight into the nature of chess came with the American Paul Morphy, an extraordinary chess prodigy. Morphy won against all important competitors (except Staunton, who refused to play), including Anderssen, during his short chess career between 1857 and 1863. Morphy's success stemmed from a combination of brilliant attacks and sound strategy; he intuitively knew how to prepare attacks.[87]

1873–1945: Birth of a sport

Wilhelm Steinitz, the first official World Chess Champion, from 1886 to 1894

Prague-born Wilhelm Steinitz laid the foundations for a scientific approach to the game, the art of breaking a position down into components[88] and preparing correct plans.[89] In addition to his theoretical achievements, Steinitz founded an important tradition: his triumph over the leading German master Johannes Zukertort in 1886 is regarded as the first official World Chess Championship. This win marked a stylistic transition at the highest levels of chess from an attacking, tactical style predominant in the Romantic era to a more positional, strategic style introduced to the chess world by Steinitz. Steinitz lost his crown in 1894 to a much younger player, the German mathematician Emanuel Lasker, who maintained this title for 27 years, the longest tenure of any world champion.[90]

After the end of the 19th century, the number of master tournaments and matches held annually quickly grew. The first Olympiad was held in Paris in 1924, and FIDE was founded initially for the purpose of organizing that event. In 1927, the Women's World Chess Championship was established; the first to hold the title was Czech-English master Vera Menchik.[91]

A prodigy from Cuba, José Raúl Capablanca, known for his skill in endgames, won the World Championship from Lasker in 1921. Capablanca was undefeated in tournament play for eight years, from 1916 to 1924. His successor (1927) was the Russian-French Alexander Alekhine, a strong attacking player who died as the world champion in 1946. Alekhine briefly lost the title to Dutch player Max Euwe in 1935 and regained it two years later.[92]

In the interwar period, chess was revolutionized by the new theoretical school of so-called hypermodernists like Aron Nimzowitsch and Richard Réti. They advocated controlling the center of the board with distant pieces rather than with pawns, thus inviting opponents to occupy the center with pawns, which become objects of attack.[93]

1945–1990: Post-World War II era

Mikhail Botvinnik, the first post-war World Champion
Bobby Fischer, World Champion from 1972 to 1975

After the death of Alekhine, a new World Champion was sought. FIDE, which has controlled the title since then, ran a tournament of elite players. The winner of the 1948 tournament was Russian Mikhail Botvinnik. In 1950, FIDE established a system of titles, conferring the title of Grandmaster on 27 players. (Some sources state that, in 1914, the title of chess Grandmaster was first formally conferred by Tsar Nicholas II of Russia to Lasker, Capablanca, Alekhine, Tarrasch, and Marshall, but this is a disputed claim.[note 5])

Botvinnik started an era of Soviet dominance in the chess world, which mainly through the Soviet government's politically inspired efforts to demonstrate intellectual superiority over the West[94][95] stood almost uninterrupted for more than a half-century. Until the dissolution of the Soviet Union, there was only one non-Soviet champion, American Bobby Fischer (champion 1972–1975).[96] Botvinnik also revolutionized opening theory. Previously, Black strove for equality, attempting to neutralize White's first-move advantage. As Black, Botvinnik strove for the initiative from the beginning.[97] In the previous informal system of World Championships, the current champion decided which challenger he would play for the title and the challenger was forced to seek sponsors for the match. FIDE set up a new system of qualifying tournaments and matches. The world's strongest players were seeded into Interzonal tournaments, where they were joined by players who had qualified from Zonal tournaments. The leading finishers in these Interzonals would go through the "Candidates" stage, which was initially a tournament, and later a series of knockout matches. The winner of the Candidates would then play the reigning champion for the title. A champion defeated in a match had a right to play a rematch a year later. This system operated on a three-year cycle. Botvinnik participated in championship matches over a period of fifteen years. He won the world championship tournament in 1948 and retained the title in tied matches in 1951 and 1954. In 1957, he lost to Vasily Smyslov, but regained the title in a rematch in 1958. In 1960, he lost the title to the 23-year-old Latvian prodigy Mikhail Tal, an accomplished tactician and attacking player who is widely regarded as one of the most creative players ever,[98] hence his nickname "the magician from Riga". Botvinnik again regained the title in a rematch in 1961.

Following the 1961 event, FIDE abolished the automatic right of a deposed champion to a rematch, and the next champion, Armenian Tigran Petrosian, a player renowned for his defensive and positional skills, held the title for two cycles, 1963–1969. His successor, Boris Spassky from Russia (champion 1969–1972), won games in both positional and sharp tactical style.[99] The next championship, the so-called Match of the Century, saw the first non-Soviet challenger since World War II, American Bobby Fischer. Fischer defeated his opponents in the Candidates matches by unheard-of margins, and convincingly defeated Spassky for the world championship. The match was followed closely by news media of the day, leading to a surge in popularity for chess; it also held significant political importance at the height of the Cold War, with the match being seen by both sides as a microcosm of the conflict between East and West.[100] In 1975, however, Fischer refused to defend his title against Soviet Anatoly Karpov when he was unable to reach agreement on conditions with FIDE, and Karpov obtained the title by default.[101] Fischer modernized many aspects of chess, especially by extensively preparing openings.[102]

Karpov defended his title twice against Viktor Korchnoi and dominated the 1970s and early 1980s with a string of tournament successes.[103] In the 1984 World Chess Championship, Karpov faced his toughest challenge to date, the young Garry Kasparov from Baku, Soviet Azerbaijan. The match was aborted in controversial circumstances after 5 months and 48 games with Karpov leading by 5 wins to 3, but evidently exhausted; many commentators believed Kasparov, who had won the last two games, would have won the match had it continued. Kasparov won the 1985 rematch. Kasparov and Karpov contested three further closely fought matches in 1986, 1987 and 1990, Kasparov winning them all.[104] Kasparov became the dominant figure of world chess from the mid-1980s until his retirement from competition in 2005.

Beginnings of chess technology

Chess-playing computer programs (later known as chess engines) began to appear in the 1960s. In 1970, the first major computer chess tournament, the North American Computer Chess Championship, was held, followed in 1974 by the first World Computer Chess Championship. In the late 1970s, dedicated home chess computers such as Fidelity Electronics' Chess Challenger became commercially available, as well as software to run on home computers. The overall standard of computer chess was low, however, until the 1990s.

The first endgame tablebases, which provided perfect play for relatively simple endgames such as king and rook versus king and bishop, appeared in the late 1970s. This set a precedent to the complete six- and seven-piece tablebases that became available in the 2000s and 2010s respectively.[105]

The first commercial chess database, a collection of chess games searchable by move and position, was introduced by the German company ChessBase in 1987. Databases containing millions of chess games have since had a profound effect on opening theory and other areas of chess research.

Digital chess clocks were invented in 1973, though they did not become commonplace until the 1990s. Digital clocks allow for time controls involving increments and delays.

1990–present: Rise of computers and online chess

Technology

The Internet enabled online chess as a new medium of playing, with chess servers allowing users to play other people from different parts of the world in real time. The first such server, known as Internet Chess Server or ICS, was developed at the University of Utah in 1992. ICS formed the basis for the first commercial chess server, the Internet Chess Club, which was launched in 1995, and for other early chess servers such as FICS (Free Internet Chess Server). Since then, many other platforms have appeared, and online chess began to rival over-the-board chess in popularity.[106][107] During the 2020 COVID-19 pandemic, the isolation ensuing from quarantines imposed in many places around the world, combined with the success of the popular Netflix show The Queen's Gambit and other factors such as the popularity of online tournaments (notably PogChamps) and chess Twitch streamers, resulted in a surge of popularity not only for online chess, but for the game of chess in general; this phenomenon has been referred to in the media as the 2020 online chess boom.[108][109]

Computer chess has also seen major advances. By the 1990s, chess engines could consistently defeat most amateurs, and in 1997 Deep Blue defeated World Champion Garry Kasparov in a six-game match, starting an era of computer dominance at the highest level of chess. In the 2010s, engines significantly stronger than even the best human players became accessible for free on a number of PC and mobile platforms, and free engine analysis became a commonplace feature on internet chess servers. An adverse effect of the easy availability of engine analysis on hand-held devices and personal computers has been the rise of computer cheating, which has grown to be a major concern in both over-the-board and online chess.[110] In 2017, AlphaZero – a neural network also capable of playing shogi and Go – was introduced. Since then, many chess engines based on neural network evaluation have been written, the best of which have surpassed the traditional "brute-force" engines. AlphaZero also introduced many novel ideas and ways of playing the game, which affected the style of play at the top level.[111]

As endgame tablebases developed, they began to provide perfect play in endgame positions in which the game-theoretical outcome was previously unknown, such as positions with king, queen and pawn against king and queen. In 1991, Lewis Stiller published a tablebase for select six-piece endgames,[112][113] and by 2005, following the publication of Nalimov tablebases, all six-piece endgame positions were solved. In 2012, Lomonosov tablebases were published which solved all seven-piece endgame positions.[114] Use of tablebases enhances the performance of chess engines by providing definitive results in some branches of analysis.

Technological progress made in the 1990s and the 21st century has influenced the way that chess is studied at all levels, as well as the state of chess as a spectator sport.

Previously, preparation at the professional level required an extensive chess library and several subscriptions to publications such as Chess Informant to keep up with opening developments and study opponents' games. Today, preparation at the professional level involves the use of databases containing millions of games, and engines to analyze different opening variations and prepare novelties.[115] A number of online learning resources are also available for players of all levels, such as online courses, tactics trainers, and video lessons.[116]

Since the late 1990s, it has been possible to follow major international chess events online, the players' moves being relayed in real time. Sensory boards have been developed to enable automatic transmission of moves. Chess players will frequently run engines while watching these games, allowing them to quickly identify mistakes by the players and spot tactical opportunities. While in the past the moves have been relayed live, today chess organizers will often impose a half-hour delay as an anti-cheating measure. In the mid-to-late 2010s – and especially following the 2020 online boom – it became commonplace for supergrandmasters, such as Hikaru Nakamura and Magnus Carlsen, to livestream chess content on platforms such as Twitch.[117][118] Also following the boom, online chess started being viewed as an esport, with esport teams signing chess players for the first time in 2020.[119]

Growth

Organized chess even for young children has become common. FIDE holds world championships for age levels down to 8 years old. The largest tournaments, in number of players, are those held for children.[120]

The number of grandmasters and other chess professionals has also grown in the modern era. Kenneth Regan and Guy Haworth conducted research involving comparison of move choices by players of different levels and from different periods with the analysis of strong chess engines. They concluded that the increase in the number of grandmasters and higher Elo ratings of the top players reflect an actual increase in the average standard of play, rather than "rating inflation" or "title inflation".[121]

Professional chess

Gukesh Dommaraju (born 2006) of India, the current world champion since 2024

In 1993, Garry Kasparov and Nigel Short broke ties with FIDE to organize their own match for the World Championship and formed a competing Professional Chess Association (PCA). From then until 2006, there were two simultaneous World Championships and respective World Champions: the PCA or "classical" champions extending the Steinitzian tradition in which the current champion plays a challenger in a series of games, and the other following FIDE's new format of many players competing in a large knockout tournament to determine the champion. Kasparov lost his PCA title in 2000 to Vladimir Kramnik of Russia.[122] Due to the complicated state of world chess politics and difficulties obtaining commercial sponsorships, Kasparov was never able to challenge for the title again. Despite this, he continued to dominate in top level tournaments and remained the world's highest rated player until his retirement from competitive chess in 2005.

The World Chess Championship 2006, in which Kramnik beat the FIDE World Champion Veselin Topalov, reunified the titles and made Kramnik the undisputed World Chess Champion.[123] In September 2007, he lost the title to Viswanathan Anand of India, who won the championship tournament in Mexico City. Anand defended his title in the revenge match of 2008,[124] 2010 and 2012. Magnus Carlsen defeated Anand in the 2013, defending his title in 2014, 2016, 2018, and 2021, whereafter he announced that he would not defend his title a fifth time. The 2023 championship was played between the winner and runner-up of the Candidates Tournament 2022: Ian Nepomniachtchi of Russia and Ding Liren of China. Ding beat Nepomniachtchi, making him the world champion.[13] In 2024, Indian Gukesh Dommaraju beat Ding.

Connections to other fields

Arts and humanities

In the Middle Ages and during the Renaissance, chess was a part of noble culture; it was used to teach war strategy and was dubbed the "King's Game".[125] Gentlemen are "to be meanly seene in the play at Chestes", says the overview at the beginning of Baldassare Castiglione's The Book of the Courtier (1528, English 1561 by Sir Thomas Hoby), but chess should not be a gentleman's main passion. Castiglione explains it further:

Noble chess players, Germany, c. 1320

And what say you to the game at chestes? It is truely an honest kynde of enterteynmente and wittie, quoth Syr Friderick. But me think it hath a fault, whiche is, that a man may be to couning at it, for who ever will be excellent in the playe of chestes, I beleave he must beestowe much tyme about it, and applie it with so much study, that a man may assoone learne some noble scyence, or compase any other matter of importaunce, and yet in the ende in beestowing all that laboure, he knoweth no more but a game. Therfore in this I beleave there happeneth a very rare thing, namely, that the meane is more commendable, then the excellency.[126]

Some of the elaborate chess sets used by the aristocracy at least partially survive, such as the Lewis chessmen.

Chess was often used as a basis of sermons on morality. An example is Liber de moribus hominum et officiis nobilium sive super ludo scacchorum ('Book of the customs of men and the duties of nobles or the Book of Chess'), written by an Italian Dominican friar Jacobus de Cessolis c. 1300. This book was one of the most popular of the Middle Ages.[127] The work was translated into many other languages (the first printed edition was published at Utrecht in 1473) and was the basis for William Caxton's The Game and Playe of the Chesse (1474), one of the first books printed in English.[128] Different chess pieces were used as metaphors for different classes of people, and human duties were derived from the rules of the game or from visual properties of the chess pieces:[129]

The knyght ought to be made alle armed upon an hors in suche wyse that he haue an helme on his heed and a spere in his ryght hande/ and coueryd wyth his sheld/ a swerde and a mace on his lyft syde/ Cladd wyth an hawberk and plates to fore his breste/ legge harnoys on his legges/ Spores on his heelis on his handes his gauntelettes/ his hors well broken and taught and apte to bataylle and couerid with his armes/ whan the knyghtes ben maad they ben bayned or bathed/ that is the signe that they shold lede a newe lyf and newe maners/ also they wake alle the nyght in prayers and orysons vnto god that he wylle gyue hem grace that they may gete that thynge that they may not gete by nature/ The kynge or prynce gyrdeth a boute them a swerde in signe/ that they shold abyde and kepe hym of whom they take theyr dispenses and dignyte.[130]

Known in the circles of clerics, students, and merchants, chess entered into the popular culture of the Middle Ages. An example is the 209th song of Carmina Burana from the 13th century, which starts with the names of chess pieces, Roch, pedites, regina...[131] The game of chess, at times, has been discouraged by various religious authorities in Middle Ages: Jewish,[132] Catholic and Orthodox.[133] Some Muslim authorities prohibited it even recently, for example Ruhollah Khomeini in 1979 and Abdul-Aziz ash-Sheikh even later.[134]

During the Age of Enlightenment, chess was viewed as a means of self-improvement. Benjamin Franklin, in his article "The Morals of Chess" (1750), wrote:

The Game of Chess is not merely an idle amusement; several very valuable qualities of the mind, useful in the course of human life, are to be acquired and strengthened by it, so as to become habits ready on all occasions; for life is a kind of Chess, in which we have often points to gain, and competitors or adversaries to contend with, and in which there is a vast variety of good and ill events, that are, in some degree, the effect of prudence, or the want of it. By playing at Chess then, we may learn:

I. Foresight, which looks a little into futurity, and considers the consequences that may attend an action ...

II. Circumspection, which surveys the whole Chess-board, or scene of action: – the relation of the several Pieces, and their situations ...

III. Caution, not to make our moves too hastily ...[135]

Through the Looking-Glass: the Red King is snoring. Illustration by Sir John Tenniel.

Chess was occasionally criticized in the 19th century as a waste of time.[136][137]

Chess is taught to children in schools around the world today. Many schools host chess clubs, and there are many scholastic tournaments specifically for children. Tournaments are held regularly in many countries, hosted by organizations such as the United States Chess Federation and the National Scholastic Chess Foundation.[138]

Chess is many times depicted in the arts; significant works where chess plays a key role range from Thomas Middleton's A Game at Chess to Through the Looking-Glass by Lewis Carroll, to Vladimir Nabokov's The Defense, to The Royal Game by Stefan Zweig. Chess has also featured in film classics such as Ingmar Bergman's The Seventh Seal, Satyajit Ray's The Chess Players, and Powell and Pressburger's A Matter of Life and Death.

Chess is also present in contemporary popular culture. For example, the characters in Star Trek play a futuristic version of the game called "Federation Tri-Dimensional Chess"[139] and "Wizard's Chess" is played in J.K. Rowling's Harry Potter.[140]

Mathematics

The game structure and nature of chess are related to several branches of mathematics. Many combinatorical and topological problems connected to chess, such as the knight's tour and the eight queens puzzle, have been known for hundreds of years.

Mathematicians Euler, Legendre, de Moivre, and Vandermonde studied the knight's tour.

The number of legal positions in chess is estimated to be 4.59 ± 0.38 × 1044 with a 95% confidence level,[141] with a game-tree complexity of approximately 10123. The game-tree complexity of chess was first calculated by Claude Shannon as 10120, a number known as the Shannon number.[142] An average position typically has thirty to forty possible moves, but there may be as few as zero (in the case of checkmate or stalemate) or (in a constructed position) as many as 218.[143]

In 1913, Ernst Zermelo used chess as a basis for his theory of game strategies, which is considered one of the predecessors of game theory.[144] Zermelo's theorem states that it is possible to solve chess, i.e. to determine with certainty the outcome of a perfectly played game (either White can force a win, or Black can force a win, or both sides can force at least a draw).[145] With 1043 legal positions in chess, however, it will take an impossibly long time to compute a perfect strategy with any feasible technology.[146]

Psychology

There is an extensive scientific literature on chess psychology.[note 6][148][149][150][151] Alfred Binet and others showed that knowledge and verbal, rather than visuospatial, ability lies at the core of expertise.[152][153] In his doctoral thesis, Adriaan de Groot showed that chess masters can rapidly perceive the key features of a position.[154] According to de Groot, this perception, made possible by years of practice and study, is more important than the sheer ability to anticipate moves. De Groot showed that chess masters can memorize positions shown for a few seconds almost perfectly. The ability to memorize does not alone account for chess-playing skill, since masters and novices, when faced with random arrangements of chess pieces, had equivalent recall (about six positions in each case). Rather, it is the ability to recognize patterns, which are then memorized, which distinguished the skilled players from the novices. When the positions of the pieces were taken from an actual game, the masters had almost total positional recall.[155]

More recent research has focused on chess as mental training; the respective roles of knowledge and look-ahead search; brain imaging studies of chess masters and novices; blindfold chess; the role of personality and intelligence in chess skill; gender differences; and computational models of chess expertise. The role of practice and talent in the development of chess and other domains of expertise has led to much empirical investigation. Ericsson and colleagues have argued that deliberate practice is sufficient for reaching high levels of expertise in chess.[156] Recent research, however, fails to replicate their results and indicates that factors other than practice are also important.[157][158] For example, Fernand Gobet and colleagues have shown that stronger players started playing chess at a young age and that experts born in the Northern Hemisphere are more likely to have been born in late winter and early spring. Compared to the general population, chess players are more likely to be non-right-handed, though they found no correlation between handedness and skill.[158]

A relationship between chess skill and intelligence has long been discussed in scientific literature as well as in popular culture. Academic studies that investigate the relationship date back at least to 1927.[159] Although one meta-analysis and most children studies find a positive correlation between general cognitive ability and chess skill, adult studies show mixed results.[160][161]

Composition

Richard Réti
Ostrauer Morgenzeitung, 1921
abcdefgh
8
h8 white king
a6 black king
c6 white pawn
h5 black pawn
8
77
66
55
44
33
22
11
abcdefgh
White to move and draw
This Réti endgame study is solved by a diagonal advance of the white king that brings it to both pawns simultaneously to stop the black pawn or to support the white pawn on its way to queen.[162]

Chess composition is the art of creating chess problems (also called chess compositions). The creator is known as a chess composer.[163] There are many types of chess problems; the two most important are:

  • Directmates: White to move first and checkmate Black within a specified number of moves, against any defense. These are often referred to as "mate in n" – for example "mate in three" (a three-mover); two- and three-move problems are the most common. These usually involve positions that would be highly unlikely to occur in an actual game, and are intended to illustrate a particular theme, usually requiring a surprising or counterintuitive key move. Themes associated with chess problems occasionally appear in actual games, when they are referred to as "problem-like" moves.[164]
  • Studies: orthodox problems where the stipulation is that White to play must win or draw. The majority of studies are endgame positions.[165]

Fairy chess is a branch of chess problem composition involving altered rules, such as the use of unconventional pieces or boards, or unusual stipulations such as reflexmates.

Tournaments for composition and solving of chess problems are organized by the World Federation for Chess Composition, which works cooperatively with but independent of FIDE. The WFCC awards titles for composing and solving chess problems.[166]

Online chess

Online chess is chess that is played over the internet, allowing players to play against each other in real time. This is done through the use of Internet chess servers, which pair up individual players based on their rating using an Elo or similar rating system. Online chess saw a spike in growth during the quarantines of the COVID-19 pandemic.[167][168] This can be attributed to both isolation and the popularity of Netflix miniseries The Queen's Gambit, which was released in October 2020.[167][168] Chess app downloads on the App Store and Google Play Store rose by 63% after the show debuted.[169] Chess.com saw more than twice as many account registrations in November as it had in previous months, and the number of games played monthly on Lichess doubled as well. There was also a demographic shift in players, with female registration on Chess.com shifting from 22% to 27% of new players.[170] GM Maurice Ashley said "A boom is taking place in chess like we have never seen maybe since the Bobby Fischer days", attributing the growth to an increased desire to do something constructive during the pandemic.[171] USCF Women's Program Director Jennifer Shahade stated that chess works well on the internet, since pieces do not need to be reset and matchmaking is virtually instant.[172]

Computer chess

The idea of creating a chess-playing machine dates to the 18th century; around 1769, the chess-playing automaton called The Turk became famous before being exposed as a hoax.[173] Serious trials based on automata, such as El Ajedrecista, were too complex and limited to be useful. Since the advent of the digital computer in the 1950s, chess enthusiasts, computer engineers, and computer scientists have built, with increasing degrees of seriousness and success, chess-playing machines and computer programs.[174] The groundbreaking paper on computer chess, "Programming a Computer for Playing Chess", was published in 1950 by Claude Shannon.[note 7] He wrote:

The chess machine is an ideal one to start with, since: (1) the problem is sharply defined both in allowed operations (the moves) and in the ultimate goal (checkmate); (2) it is neither so simple as to be trivial nor too difficult for satisfactory solution; (3) chess is generally considered to require "thinking" for skillful play; a solution of this problem will force us either to admit the possibility of a mechanized thinking or to further restrict our concept of "thinking"; (4) the discrete structure of chess fits well into the digital nature of modern computers.[176]

1990s chess-playing computer

The Association for Computing Machinery (ACM) held the first major chess tournament for computers, the North American Computer Chess Championship, in September 1970. CHESS 3.0, a chess program from Northwestern University, won the championship. The first World Computer Chess Championship, held in 1974, was won by the Soviet program Kaissa. At first considered only a curiosity, the best chess playing programs have become extremely strong. In 1997, a computer won a chess match using classical time controls against a reigning World Champion for the first time: IBM's Deep Blue beat Garry Kasparov 3½–2½ (it scored two wins, one loss, and three draws).[177][178] There was some controversy over the match,[179] and human–computer matches were relatively close over the next few years, until convincing computer victories in 2005 and in 2006.

In 2009, a mobile phone won a category 6 tournament with a performance rating of 2898: chess engine Hiarcs 13 running on the mobile phone HTC Touch HD won the Copa Mercosur tournament with nine wins and one draw.[180] The best chess programs are now able to consistently beat the strongest human players, to the extent that human–computer matches no longer attract interest from chess players or the media.[181] While the World Computer Chess Championship still exists, the Top Chess Engine Championship (TCEC) is widely regarded as the unofficial world championship for chess engines.[182][183][184] The current champion is Stockfish.

With huge databases of past games and high analytical ability, computers can help players to learn chess and prepare for matches. Internet Chess Servers allow people to find and play opponents worldwide. The presence of computers and modern communication tools have raised concerns regarding cheating during games.[185]

Variants

Sittuyin, after setup phase. Players elect their own starting setups behind the pawns.

There are more than two thousand published chess variants, games with similar but different rules.[186] Most of them are of relatively recent origin.[187] They include:

In the context of chess variants, chess is commonly referred to as Western chess, international chess, orthodox chess, orthochess, and classic chess.[189][190]

See also

Notes

  1. ^ The fifty-move rule is not applied at FICGS.[7]
  2. ^ Current FIDE lists of top players with their titles are online at "FIDE Ratings and Statistics". ratings.fide.com. Archived from the original on 10 July 2023. Retrieved 29 December 2022.
  3. ^ At that time the Spanish word would have been written axedrez. The Spanish "x" was pronounced as English "sh", as the Portuguese "x" still is today. The spelling of ajedrez changed after Spanish lost the "sh" sound.
  4. ^ The allegorical poem Scachs d'amor, the first to describe a modern game, is probably from 1475.[69][70]
  5. ^ This is stated in The Encyclopaedia of Chess (1970, p. 223) by Anne Sunnucks, but is disputed by Edward Winter (chess historian) in his Chess Notes 5144 and 5152.
  6. ^ Chess is even called the "drosophila" of cognitive psychology and artificial intelligence (AI) studies, because it represents the domain in which expert performance has been most intensively studied and measured.[147]
  7. ^ Alan Turing made an attempt in 1953.[175]
  8. ^ In 2008 FIDE added Chess960 rules to an appendix of the Handbook.[188] This section is now classified under "Guidelines",[2] indicating that the rules presented do not have the weight of FIDE law.

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Bibliography

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