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{{short description|2002 video game}}
{{Infobox CVG| title = Battlefield 1942
{{Use dmy dates|date=November 2016}}
|image = [[Image:BF1942box.jpg|250px|Battlefield 1942 box cover]]
{{Infobox video game
|developer = [[Digital Illusions CE]]
| title = Battlefield 1942
|publisher = [[Electronic Arts|EA Games]]
| image = Battlefield 1942 Box Art.jpg
|designer =
|engine = [[Refractor 2]]
| developer = [[Digital Illusions CE]]
| publisher = [[Electronic Arts]]{{efn|[[Aspyr]] published the Mac OS X version.}}
|released = [[September 10]], [[2002]] ([[North America|NA]])
| director = Johan Persson
|version = 1.61 ([[December 1]], [[2004]])
| producer = Lars Gustavsson
|genre = [[First-person shooter]]
| designer = Romain de Waubert de Genlis
|modes = [[Single player]] [[multiplayer]]
| programmer = Johan Persson
|ratings = [[ESRB]]: Teen (T), [[PEGI]]: 12+
| artist = {{Unbulleted list|Stefan Vukanović|Riccard Linde}}
|platforms = [[Microsoft Windows]], [[Apple Macintosh]]
| writer =
|media = [[Compact Disc|CD]] (2)
| composer = Joel Eriksson
|requirements = PC Version: 500 MHz CPU, 128 Megabytes of RAM, 3D accelerated 32 MB video card or equivalent with HTL and a 24-bit z-buffer, 1600 MB free hard disk space plus space for saved games, 8X Speed CD-ROM/DVD-ROM, DirectX 8 Compatible Sound Card, Mouse, Keyboard<br>Mac OS Version: [[Mac OS X]] 10.2.8 or later, PowerPC G3/G4/G5 700 MHz or faster, 256MB of RAM, 1.6 GB free disk space, 3D Graphics Acceleration (ATI Radeon 7500/nVidia GeForce 2 or better, 32MB of VRAM), CD drive required to install and play
| series = ''[[Battlefield (video game series)|Battlefield]]''
|input =
| engine =
| platforms = [[Windows]], [[Mac OS X]]
| released = '''Windows'''{{vgrelease|NA|10 September 2002<ref>{{Cite web |last=GameSpot Staff |date=August 27, 2002 |title=''Battlefield 1942'' ship date confirmed |url=http://www.gamespot.com/pc/action/battlefield1942/news_2878592.html |archive-url=https://web.archive.org/web/20040904080046/http://www.gamespot.com/pc/action/battlefield1942/news_2878592.html |archive-date=September 4, 2004 |access-date=July 4, 2024 |website=[[GameSpot]]}}</ref><ref>{{Cite web |last=Parker |first=Sam |date=September 11, 2002 |title=''Battlefield 1942'' ships |url=http://www.gamespot.com/pc/action/battlefield1942/news_2879959.html |archive-url=https://web.archive.org/web/20040929025921/http://www.gamespot.com/pc/action/battlefield1942/news_2879959.html |archive-date=September 29, 2004 |access-date=July 4, 2024 |website=[[GameSpot]]}}</ref>|AU|14 September 2002<ref>{{Cite web |title=''Battlefield 1942'' PC |url=http://www.gamesmarket.com.au/details.cfm?ProdID=3168& |archive-url=https://web.archive.org/web/20030512020754/http://www.gamesmarket.com.au/details.cfm?ProdID=3168& |archive-date=May 12, 2003 |access-date=July 4, 2024 |website=GamesMarket}}</ref>|EU|20 September 2002<ref>{{Cite web |last=Bramwell |first=Tom |date=September 20, 2002 |title=What's New? |url=https://www.eurogamer.net/article-46695 |access-date=July 4, 2024 |website=[[Eurogamer]]}}</ref>}}'''Mac OS X'''{{vgrelease|NA|28 June 2004<ref>{{Cite web |last=Largent |first=Andy |date=June 28, 2004 |title=Aspyr Ships ''Battlefield 1942'' & ''Shrek 2'' |url=https://www.insidemacgames.com/historical/news/index.php%3Fdate=2004-06-28.html |access-date=July 4, 2024 |website=[[Inside Mac Games]]}}</ref>}}
| genre = [[First-person shooter]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}
'''''Battlefield 1942''''' is an expansive [[first-person shooter]] (FPS), set in [[World War II]], developed by [[Digital Illusions CE]] and published by [[Electronic Arts]] for [[Microsoft Windows]] (2002) and [[Apple Macintosh]] (2004). The game can be played single-player against [[Computer game bot]]s, but most playtime has been in its [[Multiplayer game|multiplayer]] [[Internet]] games.{{Fact|date=February 2007}}


'''''Battlefield 1942''''' is a 2002 [[first-person shooter]] [[video game]] developed by [[Digital Illusions CE]] and published by [[Electronic Arts]] for [[Microsoft Windows]] and [[macOS|Mac OS X]]. The game can be played in [[single-player]] mode against the [[Artificial intelligence (video games)|video game AI]] or in [[multiplayer]] mode against players on the [[Internet]] or in a [[local area network]]. It is a popular platform for [[Mod (computer gaming)|mod]] developers, with many released modifications that alter the gameplay and theme.
''Battlefield 1942'' combines high polygonal and high texture resolution [[3D computer graphics]] with extensive gameplay. Players are able to fly World War Two era [[fighter aircraft]] and [[bomber]]s, navigate [[capital ships]] and [[aircraft carrier]]s, man [[coastal artillery|coastal defenses]], drive [[tank]]s and [[jeep]]s, control stationary [[weapons]], [[vehicles]] or just fight as one of five classes of [[infantry]]. Some argued that ''Battlefield 1942'' had one of the most realistic physics and [[game engine]]s available in FPSs on the market when it came out in 2002{{Fact|date=February 2007}}; others however, find this debatable because of certain details. For example, tanks tended to lob their [[shell (projectile)|projectiles]] (which should have had a very flat [[trajectory of a projectile|trajectory]]) and [[leading targets|target leading]] was arguably due to game and network [[lag]] rather than programmed physics.


In-game, players assume the role of one of five classes of [[infantry]]: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various [[World War II]] [[fighter aircraft]] and [[bomber]]s, navigate [[capital ship]]s, [[submarine]]s, and [[aircraft carrier]]s, man [[coastal artillery]] defenses, drive [[tank]]s, [[Armoured personnel carrier|APC]]s and [[jeep]]s, and take control of [[anti-aircraft guns]] and mounted [[machine gun]]s.<ref>{{cite web |title=BattleField 1942 Photo Gallery |url=http://b-42.webs.com/ |access-date=9 August 2014 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224110337/https://b-42.webs.com/ |url-status=live }}</ref>
Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the [[Pacific War|Pacific]], [[European Theater of World War II|European]], [[North African campaign|North African]] and [[Eastern Front (World War II)|Eastern]] Fronts. While the combat is always [[Axis Power]]s versus [[Allies of World War II|Allies]], the location determines which specific armies are used (for example, on the [[Iwo Jima]] map, it is [[military of Japan|Japan]] versus the [[Military of the United States|United States]], while on the [[Battle of Britain]] map, it is [[Wehrmacht|Germany]] versus the [[British Armed Forces|United Kingdom]]). The maps in ''Battlefield 1942'' are based on real battles, but are not necessarily realistically portrayed.


Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the [[Pacific War|Pacific]], [[European Theater of World War II|European]], [[North African campaign|North African]], [[Eastern Front (World War II)|Eastern]], and [[Italian Campaign (World War II)|Italian]] Fronts. Combat is between the [[Axis powers]] and the [[Allies of World War II|Allies]]. The location determines which nation-specific armies are used (for example, on the [[Battle of Wake Island|Wake Island]] map, it is [[Imperial Japanese Army|Japan]] versus the [[Military history of the United States during World War II|United States]], while on the [[Battle of El Alamein|El Alamein]] map, it is [[Nazi Germany|Germany]] versus the [[British Armed Forces|United Kingdom]]). The maps in ''Battlefield 1942'' are based on real battles and are somewhat realistically portrayed.
==Gameplay==
The gameplay generally has a more cooperative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. These control points allow players and vehicles to respawn as well as reduce the enemy's reinforcement pool if enough are held. Unfortunately, the gameplay suffered from some serious issues such as: lack of spawn protection, team killers/griefers, various map and engine exploits, as well as a lack of team play mentality from players on public servers. Despite these setbacks, ''Battlefield 1942'' was one of the first main stream games to represent a dramatic shift in FPS gameplay mentality, from the "One Man Army/Rambo" mentality to a more cooperative, team orientated mentality.


Upon release, ''Battlefield 1942'' received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the ''[[Battlefield (video game series)|Battlefield]]'' game series.
In detail, the default gameplay mode, called Conquest, revolves around the capture and control of "control points" of the map; once a control point has been captured, it can usually be used to [[respawn]] from by the owning team. When a team loses control of all their control points, they are unable to spawn again. And if no one is alive, the team with no "spawn" points, loses.


== Gameplay ==
Games operate on a round to round basis, a round can be won when one team has forced, through the killing of the other team's players, the other team to run out of tickets, or when one team holds all of the capture points on a map. A game cannot officially end until all players on the losing team are dead or a team runs out of tickets due to lack of control points. The hunting and defeating of straggling or hiding enemy forces offers an occasional extra task at the end of a round for the winning team. On rare occasion, with one team holding all of the available spawn points on a map and with a few enemy forces left loose, the spawnless team can manage to re-capture a spawn point and give their team another slim chance for a round victory. However, this is unlikely because the newly recovered forces will probably have fewer tickets remaining and will definitely have fewer resources available than the 'winning' team; typically in this scenario the stronger team's victory is merely delayed as the sheer weight of their tickets, team and available equipment (air power, extra tanks from all the owned spawn points, etc) is no match for the 'losing' team which probably has little or no resources. On some maps, controlling all available spawn points is impossible because it is configured to be a defensive map, where one team's goal is to defend as many spawn points as possible, all the while slowly shedding the enemy's tickets until they lose. Conversely, the attacking team's goal is to capture all of the defending team's spawn points, thus winning the map. Alternatively, the attacking team can attempt to slowly deteriorate the defending team's tickets by holding certain spawn points and not attacking in full force, thus slowing their own loss of tickets while the defenders also lose tickets. This however, is less likely to result in a victory than the former method of attack. Another map configuration that prevents total ownership of all spawn points is where both teams posses a permanent, uncapturable base ([[Operation Battleaxe|Battleaxe]], for example); unfortunately these maps easily lead to [[spawn camping]] (the map [[Kursk]] is especially prone to this), especially after one team captures all the points that are capturable and the other team is confined to their base.
[[File:BF1942 screencap2.jpg|thumb|left|''Battlefield 1942'' features combat both as infantry and in vehicles.]]


The gameplay of ''Battlefield 1942'' generally has a more [[Co-operative gameplay|co-operative]] focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. ''Battlefield 1942'' was one of the first mainstream FPS games to actively encourage teamwork and coordination over individual "lone wolf" style gameplay.
Spawn tickets also play a vital role in the success of both teams. Every time a player on a team is killed and respawned, his or her team loses one ticket. Each team starts every round with tickets in a range from 150-300 depending on the particular team's role that certain map (defense, offense, etc). Teams can also lose tickets varying on how many spawn-points they control, as a general rule, the less spawn points controlled by a team, the more tickets that deteriorate from their overall ticket score. For a team of 32 on a 64 player map, with 150 tickets, this means a little less than 5 respawns or deaths on average for every player if they hold their starting spawn points, in perspective, this can make victory a difficult task for inexperienced players.


The default gameplay mode, Conquest, centers on capturing "control points" which serve as locations for [[respawn|respawning]], often referred to as "spawn points". Rounds have a time limit and each team starts the round with a set number of tickets which are consumed when members of that team respawn. If a team does not control any spawn points, members cannot spawn unless the remaining living members capture one. If a team reaches zero tickets, members of that team cannot respawn for the rest of the match.
==Development==
''Battlefield 1942'' was a development of the less successful ''[[Codename Eagle]]'' (2000) computer game which was set in an [[alternate history (fiction)|alternate history]] [[World War I]]. It featured single and multiplayer modes. The earlier engine had more arcade-style physics and a less realistic focus than its sequel. A fan-made port of the game to the ''Battlefield 1942'' engine, compatible with the 1.45 patch was made though. In continuation of the series, Digital Illusions developed a sequel to ''Battlefield 1942'' called ''[[Battlefield Vietnam]]''. It has conceptual similarities to the ''Desert Combat'' mod, except that instead of present-day helicopters and tanks, it features [[Vietnam War]]-era weapons comprising the game's arsenal. Its new features include a new game engine that heavily uses [[normal map]]ping, multiple weapons for most classes, and new maps. The next game in the ''Battlefield'' series is ''[[Battlefield 2]]'' which has a ''[[Desert Combat]]''-like theme, some changes to gameplay, and an updated graphics engine. The extreme demand for the ''Battlefield 2'' demo upon its release crashed servers around the world as fans flocked to download it. The ''Battlefield'' series currently continues with the future-themed ''[[Battlefield 2142]]''.


A team loses tickets when its members are killed, but also at a fixed rate when the other team holds a greater number of capture points; the greater the disparity in held capture points, the greater the rate of ticket loss to the disadvantaged side, which encourages teams to focus on taking and defending control points. A match is won by killing all members of the opposing team when they either have no remaining tickets, or no available spawn points. Sometimes players on a losing team may [[Camping (video games)|hide]] instead of fight when their team's tickets and respawn points are reduced to zero, forcing the winning team to methodically search for them in order to end the round before the round timer expires.
More patches and maps may still be released in the future for ''Battlefield 1942'', and a Macintosh compatible version of ''BF1942'' was also made and released by Aspyr Media in mid-2004. A huge amount of content is available in the form of its many mods, with an unknown amount still to be added. With the release of new ''battlefield'' games, another full-blown expansion pack for ''Battlefield 1942'' is unlikely. The Macintosh port by Aspyr Media, and especially the 1.61d patch which added full mod support, added a new influx of players as do the periodic releases of mods.


=== Roles ===
==Gameplay statistics and player rankings==
The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different infantry roles the player can select from: [[Scout Sniper|Scout]], Assault, [[Combat Medic|Medic]], Anti-tank, and [[Combat Engineer|Engineer]].
{{main|Computer game tracking websites}}
Player statistics and rankings are not officially colated by EA/DICE; however, there are third-party websites which have similar functionality.


Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high [[stopping power]] and the ability to provide [[Spotter (sniping)|spotting]] for artillery shelling by another player. Assault is the primary anti-infantry role, focused on directly engaging other players at short and medium range. The Anti-tank role specializes in attacking tanks and other vehicles, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal players including themselves, but their [[sub-machine gun]] has less stopping power than the Assault class's rifle. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy [[Composition C|explosives]], which are highly effective against both enemy infantry and vehicles, and [[land mine]]s, which destroy enemy vehicles on contact.
==Expansion packs==
The creators of ''Battlefield 1942'' have released [[expansion pack]]s entitled ''Battlefield 1942: The Road To Rome'' and ''Battlefield 1942: Secret Weapons Of WWII''. Both add various new gameplay modes and design concepts. ''The Road To Rome'' features a focus on the [[Italy|Italian]] battles and ''Secret Weapons Of WWII'' focuses on prototype, experimental, and rarely used weapons. It adds downloadable [[Patch (computing)|patches]], fixes [[computer bug|bugs]] in the game, and it adds some extra content (such as the aforementioned Battle of Britain map).


== Development ==
In 2000, [[DICE (company)|DICE]] acquired Refraction Games (developers of ''[[Codename Eagle]]'') and inherited the in-development ''Battlefield 1942''.<ref name="Pelit">{{cite web |url=https://www.pelit.fi/artikkelit/digital-illusions-taisteluni/ |title=Digital Illusions – taisteluni |trans-title=Digital Illusions – My Struggle |author=nnirvi |date=2 November 2006 |website=[[Pelit]] |access-date=3 November 2018 |archive-url=https://web.archive.org/web/20160801084943/http://www.pelit.fi/artikkelit/digital-illusions-taisteluni/ |archive-date=1 August 2016 |url-status=live }}</ref> The game was originally proposed by DICE as a [[GameCube]] exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy.<ref>{{Cite web|url=http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube|title=Battlefield Could Have Been Exclusive to GameCube|last=Ronaghan|first=Neal|website=Nintendo World Report|archive-url=https://web.archive.org/web/20170211113436/http://www.nintendoworldreport.com/news/28480/battlefield-could-have-been-exclusive-to-gamecube|archive-date=11 February 2017|url-status=live|access-date=21 January 2018}}</ref> The game was developed by a team of 14 people at [[Digital Illusions]].<ref>{{cite web |title=E3 2016: How EA Plans To Discover The Next Rocket League |url=http://www.ign.com/articles/2016/06/15/e3-2016-how-ea-plans-to-discover-the-next-rocket-league |first=Brian |last=Albert |website=[[IGN]] |date=15 June 2016 |access-date=18 June 2016 |archive-date=17 June 2016 |archive-url=https://web.archive.org/web/20160617150625/http://www.ign.com/articles/2016/06/15/e3-2016-how-ea-plans-to-discover-the-next-rocket-league |url-status=live }}</ref> ''Battlefield 1942'' was built on the formula of the less well-known and successful ''[[Codename Eagle]]'' video game, set in an [[alternate history (fiction)|alternate history]] [[World War I]]. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in ''Battlefield 2''. A Macintosh-compatible version of ''Battlefield 1942'' was made and released by [[Aspyr Media]] in mid-2004. An [[Xbox (console)|Xbox]] version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.<ref>{{cite web |title=Battlefield 1942 announced for the Xbox |url=https://www.gamespot.com/articles/battlefield-1942-announced-for-the-xbox/1100-2677752/ |first=Shahed |last=Ahmed |website=[[GameSpot]] |date=23 January 2001 |access-date=14 August 2017 |archive-date=15 August 2017 |archive-url=https://web.archive.org/web/20170815025616/https://www.gamespot.com/articles/battlefield-1942-announced-for-the-xbox/1100-2677752/ |url-status=live }}</ref><ref>{{cite web |title=Battlefield 1942 canceled for the Xbox |url=https://www.gamespot.com/articles/battlefield-1942-canceled-for-the-xbox/1100-2908782/ |first=Giancarlo |last=Varanini |website=GameSpot |date=14 January 2003 |access-date=14 August 2017 |archive-date=15 August 2017 |archive-url=https://web.archive.org/web/20170815025726/https://www.gamespot.com/articles/battlefield-1942-canceled-for-the-xbox/1100-2908782/ |url-status=live }}</ref>


== Expansions ==
Two expansion packs would be released for ''Battlefield 1942'', ''[[Battlefield 1942: The Road to Rome]]'' (adding the [[Italian Campaign (World War II)|Italian Front]]) and ''[[Battlefield 1942: Secret Weapons of WWII]]'', both adding various new gameplay modes, maps, and game concepts. ''The Road to Rome'' focuses on the Italian battles, allowing players to play as the [[Free French Forces|Free French forces]] or as the [[Royal Italian Army during World War II|Royal Italian Army]].<ref>{{cite web |title=''Battlefield 1942'' Official website |url=http://www.ea.com/official/battlefield/1942/us/rome_features.jsp |author=Victorrfr |publisher=[[Electronic Arts]] |date=16 September 2002 |archive-url=https://web.archive.org/web/20080916125206/http://www.ea.com/official/battlefield/1942/us/rome_features.jsp |archive-date=16 September 2008 |url-status=dead |access-date=16 September 2008}}</ref> ''Secret Weapons of WWII'' focuses on prototypical, experimental, and rarely used weapons and vehicles (such as [[jet pack]]s), and added subfactions to the German and British Armies, the German [[Fallschirmjäger (World War II)|Elite]] [[Waffen-SS|Troops]] and [[Commandos (United Kingdom)|British Commandos]]. Accompany each were [[Patch (computing)|patches]] to the base game that fixed [[computer bug|bugs]], and added extra content (such as the Battle of Britain map) to the base game. ''Battlefield 1942 Deluxe Edition'' includes the original game and ''Battlefield 1942: The Road To Rome'', and the ''Battlefield 1942: World War II Anthology'' added ''Battlefield 1942: Secret Weapons of WWII'' expansion pack. ''Battlefield 1942: The Complete Collection'' later added ''[[Battlefield Vietnam]]'' and ''Battlefield Vietnam WWII Mod''.


==Milestones==
== Reception ==
{{Video game reviews
* [[June 28]] [[2004]] - [[Aspyr]] begins shipping the Apple Macintosh Version of ''Battlefield 1942''
| MC = 89/100<ref name=MC>{{cite web |title=Battlefield 1942 for PC Reviews |url=https://www.metacritic.com/game/battlefield-1942/critic-reviews/?platform=pc |website=[[Metacritic]] |publisher=[[CBS Interactive]] |access-date=11 April 2015 |archive-date=8 March 2021 |archive-url=https://web.archive.org/web/20210308064824/https://www.metacritic.com/game/pc/battlefield-1942 |url-status=live }}</ref>
* [[March 15]] [[2004]] - 3 million copies sold, BF1942's sequel, ''[[Battlefield Vietnam]]'' released
| CGW = {{Rating|4.5|5}}<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf |first=Tom |last=Price |magazine=[[Computer Gaming World]] |issue=222 |date=January 2003 |pages=116–17 |access-date=15 August 2017 |archive-date=18 April 2021 |archive-url=https://web.archive.org/web/20210418103649/http://www.cgwmuseum.org/galleries/issues/cgw_222.pdf |url-status=live }}</ref>
* [[October 10]] [[2003]] - 2 million copies sold
| Edge = 7/10<ref>{{cite magazine |title=Battlefield 1942 |author=Edge staff |magazine=[[Edge (magazine)|Edge]] |issue=116 |date=November 2002}}</ref>
* [[September 4]] [[2003]] - ''Secret Weapons expansion pack'' released
| EuroG = 9/10<ref>{{cite web |title=Battlefield 1942 |url=http://www.eurogamer.net/articles/r_bf1942_pc |first=Martin |last=Taylor |website=[[Eurogamer]] |date=28 September 2002 |access-date=15 August 2017 |archive-date=30 May 2015 |archive-url=https://web.archive.org/web/20150530123401/http://www.eurogamer.net/articles/r_bf1942_pc |url-status=live }}</ref>
* [[August 8]] [[2003]] - ''Battlefield 1942 Secret Weapons'' demo released (Hellendorn map)
| GI = 9/10<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm |first=Kristian |last=Brogger |magazine=[[Game Informer]] |issue=115 |date=November 2002 |page=146 |archive-url=https://web.archive.org/web/20080627162805/http://www.gameinformer.com/Games/Review/200211/R03.0807.1220.38047.htm |archive-date=27 June 2008 |url-status=dead |access-date=15 August 2017}}</ref>
* [[February 2]] [[2003]] - ''Road to Rome expansion pack'' released
| GameRev = A−<ref>{{cite web |title=Battlefield 1942 Review |url=http://www.gamerevolution.com/review/36135-battlefield-1942-review |first=Ben |last=Silverman |publisher=[[Game Revolution]] |date=September 2002 |archive-url=https://web.archive.org/web/20150530184631/http://www.gamerevolution.com/review/battlefield-1942 |archive-date=30 May 2015 |url-status=live |access-date=15 August 2017}}</ref>
* 2003 - 6th annual [[Interactive Achievement Awards]], BF1942 receives awards for:
| GSpot = 8.8/10<ref name=GSpot>{{cite web |title=Battlefield 1942 Review |url=https://www.gamespot.com/reviews/battlefield-1942-review/1900-2880344/ |first=Scott |last=Osborne |website=GameSpot |date=16 September 2002 |access-date=14 August 2017 |archive-date=12 November 2020 |archive-url=https://web.archive.org/web/20201112023217/https://www.gamespot.com/reviews/battlefield-1942-review/1900-2880344/ |url-status=live }}</ref>
** "Online Gameplay"
| GSpy = {{Rating|4.5|5}}<ref>{{cite web |title=GameSpy: Battlefield 1942 |url=http://pc.gamespy.com/pc/battlefield-1942/545027p1.html |first=Sal |last=Accardo |publisher=[[GameSpy]] |date=24 September 2002 |access-date=15 August 2017 |archive-date=19 January 2014 |archive-url=https://web.archive.org/web/20140119133139/http://pc.gamespy.com/pc/battlefield-1942/545027p1.html |url-status=live }}</ref>
** "Innovation in PC Gaming"
| GameZone = 8.7/10<ref>{{cite web |title=Battlefield 1942 - PC - Review |url=http://www.gamezone.com/reviews/battlefield_1942_pc_review |first=Kevin |last=Krause |publisher=GameZone |date=2 October 2002 |archive-url=https://web.archive.org/web/20080930205309/http://pc.gamezone.com/gzreviews/r16144.htm |archive-date=30 September 2008 |url-status=live |access-date=15 August 2017}}</ref>
** "PC Game of the Year"
| IGN = 9.3/10<ref name=IGN>{{cite web |title=Battlefield 1942 |url=http://www.ign.com/articles/2002/09/16/battlefield-1942 |first=Steve |last=Butts |website=IGN |date=16 September 2002 |access-date=14 August 2017 |archive-date=28 February 2021 |archive-url=https://web.archive.org/web/20210228052431/https://www.ign.com/articles/2002/09/16/battlefield-1942 |url-status=live }}</ref>
** "Game of the Year"
| PCGUS = 91%<ref>{{cite magazine |title=Battlefield 1942 |url=http://www.pcgamer.com/archives/2005/06/battlefield_194.html |first=Dan |last=Morris |magazine=[[PC Gamer]] |date=December 2002 |page=126 |archive-url=https://web.archive.org/web/20060315140919/http://www.pcgamer.com/archives/2005/06/battlefield_194.html |archive-date=15 March 2006 |url-status=dead |access-date=15 August 2017}}</ref>
* [[September 10]] [[2002]] - ''Battlefield 1942'' released
| rev1 = ''[[Entertainment Weekly]]''
* [[August 16]] [[2002]] - ''Battlefield 1942'' multiplayer demo released (Wake Island map)
| rev1Score = A<ref>{{cite magazine |title=Battlefield 1942 |url=http://ew.com/article/2002/10/11/battlefield-1942/ |first=Erik |last=Wolpaw |magazine=[[Entertainment Weekly]] |issue=677 |date=11 October 2002 |page=86 |access-date=14 August 2017 |archive-date=25 February 2021 |archive-url=https://web.archive.org/web/20210225213615/https://ew.com/article/2002/10/11/battlefield-1942/ |url-status=live }}</ref>
* [[July 19]] [[2002]] - ''Battlefield 1942'' single-player demo released (Tobruk map)
}}


In the United States, ''Battlefield 1942'' sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led ''[[Edge (magazine)|Edge]]'' to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all ''Battlefield'' computer games, including ''Battlefield 1942'', had reached 2.7 million units in the United States by August 2006.<ref name=edgesales>{{cite magazine|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=25 August 2006 |magazine=[[Edge (magazine)|Edge]] |archive-date=17 October 2012 |url-status=dead }}</ref> In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),<ref name=deutschgold>{{cite web | archive-url=https://web.archive.org/web/20030223165239/http://www.vud.de/presse/dezember2002.php3 | url=http://www.vud.de:80/presse/dezember2002.php3 | title=UD-SALES-AWARDS Dezember 2002 | date=December 2002 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=23 February 2003 | url-status=dead | access-date=3 November 2018 }}</ref> indicating sales of at least 100,000 units across Germany, Austria and Switzerland.<ref name=gameprogold>{{cite magazine | archive-url=https://web.archive.org/web/20180718145345/https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | url=https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | title=VUD-Gold-Awards 2003 | author=Horn, Andre | date=14 January 2004 | magazine=[[GamePro|GamePro Germany]] | archive-date=18 July 2018 | url-status=live }}</ref> The game sold more than 3 million copies by July 2004.<ref>{{cite web|first=Marc|last=Weingarten|url=https://www.newspapers.com/clip/84947573/|title=War's new fronts|newspaper=[[Los Angeles Times]]|page=30|date=July 11, 2004|accessdate=September 8, 2021|via=[[Newspapers.com]]|archive-date=26 March 2023|archive-url=https://web.archive.org/web/20230326173346/https://www.newspapers.com/clip/84947573/the-los-angeles-times/|url-status=live}}</ref>
==See also==

* [[First-person shooters]]
The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the [[Review aggregator|review aggregation]] website [[Metacritic]].<ref name=MC/> At 6th annual Interactive Achievement Awards, ''Battlefield 1942'' received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 ''Battlefield 1942'' was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.<ref>{{cite web |title=Årtiondets svenska spel är Battlefield 1942 |trans-title=The Swedish game of the decade is Battlefield 1942 |url=http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx |publisher=Dataspelsbranschen |language=sv |access-date=25 March 2010 |archive-url=https://web.archive.org/web/20100329000728/http://www.dataspelsbranschen.se/nyheter/2010/3/19/aartiondets-svenska-spel-aer-battlefield-1942.aspx |archive-date=29 March 2010 |url-status=dead }}</ref>
* [[List of Battlefield 1942 mods]]

Scott Osborne of [[GameSpot]] called it a "comic book version of WWII."<ref name=GSpot/> The publication later named it the best computer game of September 2002.<ref name=gotm>{{cite web | archive-url=https://web.archive.org/web/20030918115811/http://www.gamespot.com/gamespot/features/all/gotm/100502/index.html | url=http://www.gamespot.com/gamespot/features/all/gotm/100502/index.html | title=''GameSpot''{{'}}s Game of the Month, September 2002 | author=((The Editors of ''GameSpot'')) | work=[[GameSpot]] | date=October 5, 2002 | archive-date=September 18, 2003 | url-status=dead }}</ref> Steve Butts of [[IGN]] praised the multiplayer, but said that "the single-player game leaves much to be desired."<ref name=IGN/>

''[[PC Gamer US]]'' and ''[[Computer Games Magazine]]'' named ''Battlefield 1942'' the best multiplayer computer game and best overall computer game of 2002; it tied with ''[[No One Lives Forever 2: A Spy in H.A.R.M.'s Way|No One Lives Forever 2]]'' for the latter award in ''Computer Games Magazine''.<ref name=cgm12th>{{cite journal | author=Staff | journal=[[Computer Games Magazine]] | title=Best of the Year 2002; 12th Annual ''Computer Games'' Awards |date=March 2003 | issue=148 | pages=58–61 }}</ref><ref name=pcgamerusawards2003 /> It also won ''GameSpot''{{'}}s annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories.<ref name=bestworst2002>{{cite web | archive-url=https://web.archive.org/web/20030207155400/http://gamespot.com/gamespot/features/all/bestof2002/ | url=http://gamespot.com/gamespot/features/all/bestof2002/ | title=''GameSpot''{{'}}s Best and Worst of 2002 | author=''GameSpot'' Staff | date=December 30, 2002 | work=[[GameSpot]] | archive-date=February 7, 2003 | url-status=dead }}</ref> ''PC Gamer US''{{'}}s editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."<ref name=pcgamerusawards2003>{{cite journal |date=March 2003 | title=The Ninth Annual ''PC Gamer'' Awards | volume=10 | number=3 | pages=48–50, 54, 58, 60, 66, 68, 70 | journal=[[PC Gamer US]] | author=((The Editors of ''PC Gamer'')) }}</ref>

The [[Academy of Interactive Arts & Sciences]] awarded ''Battlefield 1942'' with four honors at the [[6th Annual Interactive Achievement Awards]] (now known as the [[D.I.C.E. Awards]]): "[[D.I.C.E. Award for Game of the Year|Game of the Year]]", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "[[D.I.C.E. Award for Online Game of the Year|Online Gameplay of the Year]]"; it also received a nomination for "[[D.I.C.E. Award for Outstanding Achievement in Game Design|Outstanding Achievement in Game Design]]".<ref>{{cite web | url=https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=340 | title=''Battlefield 1942'' | author=[[Academy of Interactive Arts & Sciences]] | accessdate=February 17, 2022 | archive-date=17 February 2022 | archive-url=https://web.archive.org/web/20220217173800/https://www.interactive.org/games/video_game_details.asp?idAward=2003&idGame=340 | url-status=live }}</ref>

{{clear}}

== Franchise ==
{{main|Battlefield (video game series)}}
''Battlefield 1942'' was the first in the ''[[Battlefield (video game series)|Battlefield]]'' series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included ''[[Battlefield Vietnam]]'' in 2004, ''[[Battlefield 2]]'' in 2005, ''[[Battlefield 2142]]'' in 2006, ''[[Battlefield 1943]]'' in 2009, ''[[Battlefield: Bad Company]]'' in 2008 and [[Battlefield: Bad Company 2|the 2010 sequel]], ''[[Battlefield 3]]'' in 2011, ''[[Battlefield 4]]'' in 2013, ''[[Battlefield Hardline]]'', a cops-and-robbers spinoff, in 2015, ''[[Battlefield 1]]'', a [[World War I]] based title, in 2016, ''[[Battlefield V]]'', the first time since ''Battlefield 1943'' that the series saw a return to a [[World War II]] theater of operations, and the first since ''Battlefield 1942'' set outside the [[Pacific Ocean theater of World War II]]{{citation needed|date=August 2020}} in 2018, and ''[[Battlefield 2042]]'' in 2021. All of these releases have been overseen by [[DICE (company)|DICE]], with ''Hardline'' being developed by [[Visceral Games]], with additional developers like [[Criterion Games]], [[EA Gothenburg]] and [[Ripple Effect Studios]] providing additional development.

== Mods ==
An October 2004 public release from EA noted the game's modding community.<ref name=autogenerated1>{{cite web |title=Community update |url=http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1 |publisher=Electronic Arts |date=7 October 2004 |archive-url=https://web.archive.org/web/20070308223156/http://www.ea.com/official/battlefield/vietnam/us/editorial.jsp?src=community_update_22&ncc=1 |archive-date=8 March 2007 |url-status=dead |access-date=14 August 2017}}</ref>

Like ''[[Half-Life (video game)|Half-Life]]'' and some other popular FPS games, ''Battlefield 1942'' spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a [[software development kit]]. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel ''[[Battlefield Vietnam]]'' and ''[[Battlefield 2]]'', some mods have released a new version or have continued development with that game. ''Battlefield Vietnam'' uses an updated version of the ''Refractor 2'' [[game engine]]. Some mods have switched to the computer games ''[[Söldner: Secret Wars]]'', ''[[Half-Life 2]]'' while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX<ref>{{cite web|title=Eve of Destruction - REDUX|url=http://www.eod-game.com/|publisher=Agger Interactive|access-date=18 September 2017|archive-date=30 April 2016|archive-url=https://web.archive.org/web/20160430152430/http://www.eod-game.com/|url-status=live}}</ref> and FinnWars<ref>{{cite web|title=FinnWars (2015)|url=http://www.finnwars.com/|publisher=Iceflake Studios, Ltd|access-date=18 September 2017|archive-date=11 September 2017|archive-url=https://web.archive.org/web/20170911204455/http://finnwars.com/|url-status=live}}</ref>).

*''Battlefield 1918'', A mod set during World War I which was first released in 2004 and as of December 2022 is still in active development.<ref>{{cite web | url=https://www.moddb.com/mods/battlefield-1918 | title=Battlefield 1918 mod | date=17 May 2011 | access-date=28 December 2022 | archive-date=28 December 2022 | archive-url=https://web.archive.org/web/20221228054957/https://www.moddb.com/mods/battlefield-1918 | url-status=live }}</ref> Battlefield 1918 was mentioned as an inspiration for Battlefield 1 by key DICE employee Lars Gustavsson in a 2016 interview.<ref>{{cite web | url=https://www.mcvuk.com/business-news/the-big-game-battlefield-1/ | title=The Big Game: Battlefield 1 | website=MCV | date=28 June 2016 | access-date=28 December 2022 | archive-date=28 December 2022 | archive-url=https://web.archive.org/web/20221228054955/https://www.mcvuk.com/business-news/the-big-game-battlefield-1/ | url-status=live }}</ref>
* ''Battlefield Interstate 1982'', mentioned in ''1UP'' ''"Free PC Games"'' December 2003 article. (''Free PC Games'' "1UP.ORG" December 2003.)
* ''Battle G.I. Joe'' was reviewed on [[About.com]], by Michael Klappenbach.<ref>{{cite web |title=G.I. Joe Battlefield: 1942 Mod |url=http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm |first=Michael |last=Klappenbach |publisher=[[About.com]] |year=2005 |archive-url=https://web.archive.org/web/20050919143743/http://compactiongames.about.com/cs/mods/p/gijoe_mod.htm |archive-date=19 September 2005 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=G.I. Joe Mod - Planet Battlefield |url=http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70 |author=G.I. Joe Mod Team |publisher=[[GameSpy|Planet Battlefield]] |date=27 October 2005 |archive-url=https://web.archive.org/web/20060128104042/http://planetbattlefield.gamespy.com/View.php?view=1942Mods.Detail&id=70 |archive-date=28 January 2006 |url-status=dead |access-date=14 August 2017}}</ref> The mod was also contacted by [[Hasbro]] for [[intellectual property|IP]] issues, as noted in ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2 />
* ''Desert Combat'', produced by [[Trauma Studios]], was winner of FilePlanet's ''Best Mod of 2003 Award'' and many other reviews and awards, such as the March 2003 ''[[PC Magazine]]''.{{Citation needed|date=August 2015}} ''PC Gamer'' described it as "Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq."<ref name="pcgamerm2004m">{{cite magazine |title=MODS! |magazine=PC Gamer |date=March 2004}}</ref> Articles noted it was helped by the [[Iraq War]], which increased the number of page views to approximately 15,000 per day,<ref name="cnn">{{cite web |title=War games see sales spike |url=https://money.cnn.com/2003/03/25/commentary/game_over/column_gaming/index.htm |first=Chris |last=Morris |publisher=[[CNN]] |date=25 March 2003 |access-date=23 January 2007 |archive-date=14 February 2007 |archive-url=https://web.archive.org/web/20070214071127/http://money.cnn.com/2003/03/25/commentary/game_over/column_gaming/index.htm |url-status=live }}</ref> or even between 20,000 and 70,000.{{citation needed|date=August 2017}} Desert Combat was pointed out as having two mods of its own, ''DC Extended'' and ''Desert Combat Realism'' in ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2>{{cite web |title=Am I Mod or Not? - An analysis of First Person Shooter Modification culture |url=http://www.gamespace.nl/content/DBNieborg2005_CreativeGamers.pdf |publisher=GameSpace |access-date=31 August 2015 |archive-date=24 February 2021 |archive-url=https://web.archive.org/web/20210224125535/http://www.gamespace.nl/content/DBNieborg2005_CreativeGamers.pdf |url-status=live }}</ref>
* ''Eve Of Destruction'' was the winner of ''PC Gamer'' 2003 Mod of the Year.{{Citation needed|date=August 2015}} Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, "While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful."<ref name="pcgamerm2003awards">{{cite magazine |title=10th Annual PC Gamer Awards |magazine=PC Gamer |date=March 2003}}</ref>
* ''Experience WWII'' was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay.<ref name="pcgamerm2004m"/>
* ''[[FinnWars]]'' was featured in ''Pelit'' magazine in issue 9/2005, and ''PC Pelaaja'' in 2007. FinnWars is based in [[Winter War|Winter]] and [[Continuation War]]s between Finland and the Soviet Union, as well as [[Lapland War]] between Finland and Nazi Germany.
* ''Forgotten Hope'', a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS).<ref>{{cite web |title=Battlefield 1942 Mod Forgotten Hope Coming Soon |url=http://www.insidemacgames.com/news/story.php?ArticleID=12327 |first=Cord |last=Kruse |publisher=[[Inside Mac Games]] |date=1 November 2005 |access-date=31 August 2015 |archive-date=24 September 2015 |archive-url=https://web.archive.org/web/20150924035426/http://www.insidemacgames.com/news/story.php?ArticleID=12327 |url-status=live }}</ref> It was awarded the Macologist Mod of the Year Award by [[Inside Mac Games]] in 2006 after the mod was ported to the Mac.<ref>{{cite web |title=Macologist Mod of the Year |url=http://www.insidemacgames.com/news/story.php?ArticleID=12710 |first=Anthony |last=Wang |publisher=Inside Mac Games |date=16 January 2006 |access-date=31 August 2015 |archive-date=24 September 2015 |archive-url=https://web.archive.org/web/20150924035437/http://www.insidemacgames.com/news/story.php?ArticleID=12710 |url-status=live }}</ref> It was followed by its 2006 ''Battlefield 2'' sequel, ''Forgotten Hope 2''.
* ''Galactic Conquest'' was noted for its permission to blatantly use Lucasarts Star Wars universe material in ''Am I Mod or Not?'' (Nieborg, 2005). It was mentioned in ''[[Edge (magazine)|Edge]]'' in April 2004.{{Citation needed|date=August 2015}} ''Galactic Conquest'' was reviewed on [[TechTV]]'s ''[[X-Play]]'' show in 2004.<ref>{{cite web |title='Galactic Conquest' (PC) Mod |url=http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html |publisher=[[X-Play]] |year=2005 |archive-url=https://web.archive.org/web/20070929123536/http://www.g4tv.com/xplay/features/239/Galactic_Conquest_PC_Mod.html |archive-date=29 September 2007 |url-status=dead |access-date=14 August 2017}}</ref>
* ''HydroRacers'' was reviewed in ''[[PC Zone]]'' in 2004 by Tony Lamb, and also the ''Madison Courier'' in June 2004.<ref>{{cite web |title=The Big Update - Hydroacers2 and HydroRacers S.I.M |url=http://tracerstudio.planets.gamespy.com/hydroracers/mod/ |publisher=Tracer Studio |date=18 April 2005 |archive-url=https://web.archive.org/web/20071111025000/http://tracerstudio.planets.gamespy.com/hydroracers/mod/ |archive-date=11 November 2007 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=HydroRacers Media |url=http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html |publisher=Tracer Studios |archive-url=https://web.archive.org/web/20071111025005/http://tracerstudio.planets.gamespy.com/hydroracers/mod/media.html |archive-date=11 November 2007 |url-status=dead |access-date=14 August 2017}}</ref>
* ''Siege'' was pointed out in a study by Utrecht University, both for its original concept, and its medieval warfare theme. ''Am I Mod or Not?'' (Nieborg, 2005)<ref name=autogenerated2 />
* ''[[SilentHeroes]]'' won the ''PC ACTION-Super Mod Award'' in edition 07/2006 of the German gaming-magazine PC ACTION.<ref>{{cite web |title=PC ACTION Super Mod 07/2006 |url=http://www.computec.de/index_2.cfm?menu=0203 |publisher=Computec |archive-url=https://web.archive.org/web/20070408202232/http://www.computec.de/index_2.cfm?menu=0203 |archive-date=8 April 2007 |url-status=dead |access-date=12 April 2007}}</ref> Also, it was featured on many Norwegian and Swedish media websites, including [[Verdens Gang|VG]], [[Aftonbladet]] and IDG.<ref>{{cite news |title=Svensk invasjon på vei |trans-title=Swedish invasion on the way |url=http://www.vg.no/pub/vgart.hbs?artid=70586 |newspaper=Verdens Gang |date=5 August 2003 |language=sv |access-date=12 April 2007 |archive-date=6 December 2005 |archive-url=https://web.archive.org/web/20051206092444/http://www.vg.no/pub/vgart.hbs?artid=70586 |url-status=live }}</ref><ref>{{cite news |title=Norge och Sverige slåss&nbsp;– i "Battlefield" |url=http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html |author=Spela |newspaper=Aftonbladet |date=5 August 2003 |archive-url=https://web.archive.org/web/20031003193645/http://www.aftonbladet.se/vss/spela/story/0,2789,340674,00.html |archive-date=3 October 2003 |url-status=dead |access-date=14 August 2017}}</ref><ref>{{cite web |title=Ta tilbake Jämtland og Härjedalen |url=http://www.adressa.no/teknologi/article.jhtml?articleID=451469 |publisher=Trondheim Puls |date=18 September 2003 |archive-url=https://web.archive.org/web/20071212122052/http://www.adressa.no/teknologi/article.jhtml?articleID=451469 |archive-date=12 December 2007 |url-status=dead |access-date=12 April 2007}}</ref><ref>{{cite web |title=Intervju: Johan "Zarkow" Munkestam |url=http://www.fz.se/artiklar/article.php?id=149 |first=Daniel |last=Johansson |publisher=FragZone Artiklar |date=16 December 2003 |archive-url=https://web.archive.org/web/20040701084419/http://www.fz.se/artiklar/article.php?id=149 |archive-date=1 July 2004 |url-status=dead |access-date=14 August 2017}}</ref>
* ''Who Dares Wins'' was reviewed in August 2005 [[United Kingdom|UK]] edition of ''PC Gamer'' magazine and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.<ref name="pcgamer2005">{{cite magazine |title=Who Dares Wins: Behind the Balaclava |date=October 2005 |magazine=PC Gamer}}</ref>

== Notes ==
{{Notelist}}

== References ==
{{Reflist}}

== External links ==
* {{cite web|url=http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1 |title=''Battlefield 1942'' at EA Games |access-date=1 June 2015 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20030602191340/http://www.eagames.com/official/battlefield1942/home.jsp?ncc=1 |archive-date=2 June 2003 }}
* {{cite web|url=http://global.dice.se/games/battlefield/ |title=''Battlefield 1942'' at DICE |access-date=2 September 2003 |url-status=bot: unknown |archive-url=https://web.archive.org/web/20030721201555/http://global.dice.se/games/battlefield/ |archive-date=21 July 2003 }}
* {{moby game|id=/windows/battlefield-1942}}
* {{IMDb title|0412486}}


==External links==
;Official
* [http://www.ea.com/official/battlefield/1942/us/home.jsp EA: ''Battlefield 1942'']
* [http://global.dice.se/games/battlefield/ DICE: ''Battlefield 1942'']
;Other
*{{imdb title|id=0412486|title=Battlefield 1942}}
{{Battlefield series}}
{{Battlefield series}}
{{DICE GOTY}}
{{Authority control}}


[[Category:2002 video games]]
[[Category:2002 video games]]
[[Category:First-person shooters]]
[[Category:Aspyr games]]
[[Category:Battlefield (video game series)|* 01]]
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[[Category:Golden Joystick Award winners]]
[[Category:Inactive multiplayer online games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer online games]]
[[Category:Multiplayer online games]]
[[Category:MacOS games]]
[[Category:Pacific War video games]]
[[Category:Video games about the United States Marine Corps]]
[[Category:Video games developed in Sweden]]
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[[Category:Video games set in Egypt]]
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[[Category:Video games set in the Netherlands]]
[[Category:Video games set in Japan]]
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[[Category:War video games set in the United States]]
[[Category:Windows games]]
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[[Category:World War II first-person shooters]]
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[[Category:Video games set in 1942]]
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Latest revision as of 16:49, 28 November 2024

Battlefield 1942
Developer(s)Digital Illusions CE
Publisher(s)Electronic Arts[a]
Director(s)Johan Persson
Producer(s)Lars Gustavsson
Designer(s)Romain de Waubert de Genlis
Programmer(s)Johan Persson
Artist(s)
  • Stefan Vukanović
  • Riccard Linde
Composer(s)Joel Eriksson
SeriesBattlefield
Platform(s)Windows, Mac OS X
ReleaseWindows
Mac OS X
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Battlefield 1942 is a 2002 first-person shooter video game developed by Digital Illusions CE and published by Electronic Arts for Microsoft Windows and Mac OS X. The game can be played in single-player mode against the video game AI or in multiplayer mode against players on the Internet or in a local area network. It is a popular platform for mod developers, with many released modifications that alter the gameplay and theme.

In-game, players assume the role of one of five classes of infantry: Scout, Assault, Anti-Tank, Medic, and Engineer. Players also have the ability to fly various World War II fighter aircraft and bombers, navigate capital ships, submarines, and aircraft carriers, man coastal artillery defenses, drive tanks, APCs and jeeps, and take control of anti-aircraft guns and mounted machine guns.[6]

Each battle takes place on one of several maps located in a variety of places and famous battlefields in all of the major theaters of World War II: the Pacific, European, North African, Eastern, and Italian Fronts. Combat is between the Axis powers and the Allies. The location determines which nation-specific armies are used (for example, on the Wake Island map, it is Japan versus the United States, while on the El Alamein map, it is Germany versus the United Kingdom). The maps in Battlefield 1942 are based on real battles and are somewhat realistically portrayed.

Upon release, Battlefield 1942 received generally favorable reviews, with particular praise directed towards the innovative gameplay, multiplayer, and World War II theme. The game went on to perform well commercially, with over 3 million copies sold by 2004. Since its release, the game has spawned numerous sequels and spin-offs, which became part of what ultimately would become the Battlefield game series.

Gameplay

[edit]
Battlefield 1942 features combat both as infantry and in vehicles.

The gameplay of Battlefield 1942 generally has a more co-operative focus than previous games of this nature, as it is not only important to kill the opposition but to also hold certain "control points" around the map. Capturing control points allows the team to reinforce itself by enabling players and vehicles to spawn in a given area. Additionally, capturing and controlling control points also reduces enemy reinforcements. Battlefield 1942 was one of the first mainstream FPS games to actively encourage teamwork and coordination over individual "lone wolf" style gameplay.

The default gameplay mode, Conquest, centers on capturing "control points" which serve as locations for respawning, often referred to as "spawn points". Rounds have a time limit and each team starts the round with a set number of tickets which are consumed when members of that team respawn. If a team does not control any spawn points, members cannot spawn unless the remaining living members capture one. If a team reaches zero tickets, members of that team cannot respawn for the rest of the match.

A team loses tickets when its members are killed, but also at a fixed rate when the other team holds a greater number of capture points; the greater the disparity in held capture points, the greater the rate of ticket loss to the disadvantaged side, which encourages teams to focus on taking and defending control points. A match is won by killing all members of the opposing team when they either have no remaining tickets, or no available spawn points. Sometimes players on a losing team may hide instead of fight when their team's tickets and respawn points are reduced to zero, forcing the winning team to methodically search for them in order to end the round before the round timer expires.

Roles

[edit]

The player can choose to play as either the Allied team or the Axis team. The Allies consist of the United States, the United Kingdom, Canada and the Soviet Union, while the Axis consists of Nazi Germany and Imperial Japan. Regardless of which nation is chosen by the player, there are five different infantry roles the player can select from: Scout, Assault, Medic, Anti-tank, and Engineer.

Each role has its own strength and weakness. For example, the scout role has long-range surveillance, high stopping power and the ability to provide spotting for artillery shelling by another player. Assault is the primary anti-infantry role, focused on directly engaging other players at short and medium range. The Anti-tank role specializes in attacking tanks and other vehicles, but their main weapon is inaccurate against moving enemy infantry. The Medic role has the ability to heal players including themselves, but their sub-machine gun has less stopping power than the Assault class's rifle. The Engineer has the ability to repair damaged vehicles and stationary weapons, and they also have the ability to deploy explosives, which are highly effective against both enemy infantry and vehicles, and land mines, which destroy enemy vehicles on contact.

Development

[edit]

In 2000, DICE acquired Refraction Games (developers of Codename Eagle) and inherited the in-development Battlefield 1942.[7] The game was originally proposed by DICE as a GameCube exclusive. Though satisfied with the proposal, negotiations never made it further because Nintendo had no online strategy.[8] The game was developed by a team of 14 people at Digital Illusions.[9] Battlefield 1942 was built on the formula of the less well-known and successful Codename Eagle video game, set in an alternate history World War I. It featured single and multiplayer modes. The earlier Refractor 1 engine had more arcade-style physics and a less realistic focus than its successor, Refractor 2, which was used in Battlefield 2. A Macintosh-compatible version of Battlefield 1942 was made and released by Aspyr Media in mid-2004. An Xbox version of the game was also announced in early 2001 but was cancelled almost two years later so Electronic Arts could more closely work on an expansion pack for the PC.[10][11]

Expansions

[edit]

Two expansion packs would be released for Battlefield 1942, Battlefield 1942: The Road to Rome (adding the Italian Front) and Battlefield 1942: Secret Weapons of WWII, both adding various new gameplay modes, maps, and game concepts. The Road to Rome focuses on the Italian battles, allowing players to play as the Free French forces or as the Royal Italian Army.[12] Secret Weapons of WWII focuses on prototypical, experimental, and rarely used weapons and vehicles (such as jet packs), and added subfactions to the German and British Armies, the German Elite Troops and British Commandos. Accompany each were patches to the base game that fixed bugs, and added extra content (such as the Battle of Britain map) to the base game. Battlefield 1942 Deluxe Edition includes the original game and Battlefield 1942: The Road To Rome, and the Battlefield 1942: World War II Anthology added Battlefield 1942: Secret Weapons of WWII expansion pack. Battlefield 1942: The Complete Collection later added Battlefield Vietnam and Battlefield Vietnam WWII Mod.

Reception

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In the United States, Battlefield 1942 sold 680,000 copies and earned $27.1 million by August 2006. At the time, this led Edge to rank it as the country's 18th best-selling computer game released since January 2000. Combined sales of all Battlefield computer games, including Battlefield 1942, had reached 2.7 million units in the United States by August 2006.[25] In December 2002, the game received a "Gold" sales award from the Verband der Unterhaltungssoftware Deutschland (VUD),[26] indicating sales of at least 100,000 units across Germany, Austria and Switzerland.[27] The game sold more than 3 million copies by July 2004.[28]

The game received "generally favorable reviews", just one point shy of "universal acclaim", according to the review aggregation website Metacritic.[13] At 6th annual Interactive Achievement Awards, Battlefield 1942 received awards for Online Gameplay, Innovation in PC Gaming, PC Game of the Year, and Game of the Year. In March 2010 Battlefield 1942 was awarded with "Swedish game of the decade" award at the computer game gala hosted by Swedish Games Industry.[29]

Scott Osborne of GameSpot called it a "comic book version of WWII."[19] The publication later named it the best computer game of September 2002.[30] Steve Butts of IGN praised the multiplayer, but said that "the single-player game leaves much to be desired."[22]

PC Gamer US and Computer Games Magazine named Battlefield 1942 the best multiplayer computer game and best overall computer game of 2002; it tied with No One Lives Forever 2 for the latter award in Computer Games Magazine.[31][32] It also won GameSpot's annual "Best Multiplayer Action Game on PC" and "Biggest Surprise on PC" awards, and was nominated in the publication's "Best Graphics (Technical) on PC" and "Game of the Year on PC" categories.[33] PC Gamer US's editors hailed it as "the realization of our 'dream PC game' — multiplayer battles in which every interesting element of combat is playable by human teammates and opponents."[32]

The Academy of Interactive Arts & Sciences awarded Battlefield 1942 with four honors at the 6th Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards): "Game of the Year", "Computer Game of the Year", "Outstanding Innovation in Computer Gaming", and "Online Gameplay of the Year"; it also received a nomination for "Outstanding Achievement in Game Design".[34]

Franchise

[edit]

Battlefield 1942 was the first in the Battlefield series and would go on to spawn many sequels and spin-offs set in different eras of war. Releases included Battlefield Vietnam in 2004, Battlefield 2 in 2005, Battlefield 2142 in 2006, Battlefield 1943 in 2009, Battlefield: Bad Company in 2008 and the 2010 sequel, Battlefield 3 in 2011, Battlefield 4 in 2013, Battlefield Hardline, a cops-and-robbers spinoff, in 2015, Battlefield 1, a World War I based title, in 2016, Battlefield V, the first time since Battlefield 1943 that the series saw a return to a World War II theater of operations, and the first since Battlefield 1942 set outside the Pacific Ocean theater of World War II[citation needed] in 2018, and Battlefield 2042 in 2021. All of these releases have been overseen by DICE, with Hardline being developed by Visceral Games, with additional developers like Criterion Games, EA Gothenburg and Ripple Effect Studios providing additional development.

Mods

[edit]

An October 2004 public release from EA noted the game's modding community.[35]

Like Half-Life and some other popular FPS games, Battlefield 1942 spawned a number of mods. Most did not progress very far and were abandoned without ever producing a public release. Some are very limited and just include some gameplay changes or even a different loading screen while others are total conversions that modify content and gameplay extensively. A few mods have become popular and are nearly games in their own right. Early modifications of Battlefield 1942 were produced without a software development kit. Later a "Mod Development Kit", Battlefield Mod Development Toolkit, was produced by EA to help the development of mods. With the release of the Battlefield 1942 sequel Battlefield Vietnam and Battlefield 2, some mods have released a new version or have continued development with that game. Battlefield Vietnam uses an updated version of the Refractor 2 game engine. Some mods have switched to the computer games Söldner: Secret Wars, Half-Life 2 while others were releasing a standalone game after completed mod development for Battlefield 1942 (Eve of Destruction - REDUX[36] and FinnWars[37]).

  • Battlefield 1918, A mod set during World War I which was first released in 2004 and as of December 2022 is still in active development.[38] Battlefield 1918 was mentioned as an inspiration for Battlefield 1 by key DICE employee Lars Gustavsson in a 2016 interview.[39]
  • Battlefield Interstate 1982, mentioned in 1UP "Free PC Games" December 2003 article. (Free PC Games "1UP.ORG" December 2003.)
  • Battle G.I. Joe was reviewed on About.com, by Michael Klappenbach.[40][41] The mod was also contacted by Hasbro for IP issues, as noted in Am I Mod or Not? (Nieborg, 2005)[42]
  • Desert Combat, produced by Trauma Studios, was winner of FilePlanet's Best Mod of 2003 Award and many other reviews and awards, such as the March 2003 PC Magazine.[citation needed] PC Gamer described it as "Desert Combat is set in the white-hot conflict zone of the Middle East and pits the United States against Iraq."[43] Articles noted it was helped by the Iraq War, which increased the number of page views to approximately 15,000 per day,[44] or even between 20,000 and 70,000.[citation needed] Desert Combat was pointed out as having two mods of its own, DC Extended and Desert Combat Realism in Am I Mod or Not? (Nieborg, 2005)[42]
  • Eve Of Destruction was the winner of PC Gamer 2003 Mod of the Year.[citation needed] Dan Morris of PC Gamer noted in the March 2004 issue of PC Gamer, "While Battlefield Vietnam was still a twinkle in its developers' eyes, this standout mod debuted to a rapturous reception from the Battlefield 1942 faithful."[45]
  • Experience WWII was described in PC Gamer as having substantial changes to be historically accurate that directly impacts gameplay.[43]
  • FinnWars was featured in Pelit magazine in issue 9/2005, and PC Pelaaja in 2007. FinnWars is based in Winter and Continuation Wars between Finland and the Soviet Union, as well as Lapland War between Finland and Nazi Germany.
  • Forgotten Hope, a 2003 mod that aimed at a high degree of historical accuracy, was noted for including over 250 new pieces of authentic equipment (at the time more than any other World War II-themed FPS).[46] It was awarded the Macologist Mod of the Year Award by Inside Mac Games in 2006 after the mod was ported to the Mac.[47] It was followed by its 2006 Battlefield 2 sequel, Forgotten Hope 2.
  • Galactic Conquest was noted for its permission to blatantly use Lucasarts Star Wars universe material in Am I Mod or Not? (Nieborg, 2005). It was mentioned in Edge in April 2004.[citation needed] Galactic Conquest was reviewed on TechTV's X-Play show in 2004.[48]
  • HydroRacers was reviewed in PC Zone in 2004 by Tony Lamb, and also the Madison Courier in June 2004.[49][50]
  • Siege was pointed out in a study by Utrecht University, both for its original concept, and its medieval warfare theme. Am I Mod or Not? (Nieborg, 2005)[42]
  • SilentHeroes won the PC ACTION-Super Mod Award in edition 07/2006 of the German gaming-magazine PC ACTION.[51] Also, it was featured on many Norwegian and Swedish media websites, including VG, Aftonbladet and IDG.[52][53][54][55]
  • Who Dares Wins was reviewed in August 2005 UK edition of PC Gamer magazine and a copy of version 0.2 was distributed with the magazine on DVD-ROM to its readers.[56]

Notes

[edit]
  1. ^ Aspyr published the Mac OS X version.

References

[edit]
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