Shadowgate: Difference between revisions
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{{Short description|1987 video game}} |
{{Short description|1987 video game}} |
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{{ |
{{About|the 1987 video game|the unrelated novel|Shadowgate (novel)}} |
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{{More citations needed|date=December 2024}} |
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{{Infobox video game |
{{Infobox video game |
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| title = Shadowgate |
| title = Shadowgate |
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| image = Shadowgate Coverart.png |
| image = Shadowgate Coverart.png |
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| caption = |
| caption = |
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| developer = {{Unbulleted list|[[ICOM Simulations]]|[[Kemco]] (NES)}} |
| developer = {{Unbulleted list|[[ICOM Simulations]]|[[Kemco]] (NES)}} |
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| publisher = {{Unbulleted list|[[Mindscape (company)|Mindscape]]|[[Kemco|Kemco-Seika]] (NES)}} |
| publisher = {{Unbulleted list|[[Mindscape (company)|Mindscape]]|[[Kemco|Kemco-Seika]] (NES)}} |
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| engine = [[MacVenture]] |
| engine = [[MacVenture]] |
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| platforms = {{cslist|[[Macintosh]]|[[Apple IIGS]]|[[Atari ST]]|[[Amiga]]|[[MS-DOS]]|[[Nintendo Entertainment System|NES]]|[[Windows]]|[[Game Boy Color]]|[[Mobile phone|Mobile]]||[[Palm OS]]|[[Pocket PC |
| platforms = {{cslist|[[Macintosh]]|[[Apple IIGS]]|[[Atari ST]]|[[Amiga]]|[[MS-DOS]]|[[Nintendo Entertainment System|NES]]|[[Windows]]|[[Game Boy Color]]|[[Mobile phone|Mobile]]||[[Palm OS]]|[[Pocket PC]]|[[PlayStation 4]]|[[Xbox One]]}} |
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| released = {{collapsible list|title= |
| released = {{collapsible list|title={{nobold|June 1987}} |
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|'''Macintosh'''{{video game release|NA| |
|'''Macintosh'''{{video game release|NA|June 1987<ref>{{Cite news |date=June 12, 1987 |title=Mindscape |url=https://www.newspapers.com/image/388884607 |access-date=May 24, 2024 |work=[[Chicago Tribune]] |quote="Shadowgate."...Available now for $49.95.}}</ref>}} |
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|date=9 February 1993 |
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| title = Trademark Principal Register Shadowgate |
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| publisher = [[United States Patent and Trademark Office]] |
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| location = Alexandria, Virginia |
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| at = First Use |
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| id = {{US trademark|74317464}}; Registration No. 1,768,768 |
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| url = http://tsdr.uspto.gov/#caseNumber=74317464&caseType=SERIAL_NO&searchType=statusSearch |
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| access-date = 2012-10-09 |
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| mode=cs1 |
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| postscript = |
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}}</ref>}} |
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|'''Amiga'''{{video game release|NA|1987}} |
|'''Amiga'''{{video game release|NA|1987}} |
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|'''MS-DOS'''{{video game release|NA|1988}} |
|'''MS-DOS'''{{video game release|NA|1988}} |
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|'''NES'''{{video game release|JP|March 31, 1989|NA|December, 1989|PAL|May 30, 1991 |
|'''NES'''{{video game release|JP|March 31, 1989|NA|December, 1989|PAL|May 30, 1991}} |
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|'''Windows'''{{video game release|NA|1993|EU|1993}} |
|'''Windows'''{{video game release|NA|1993|EU|1993}} |
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|''' |
|'''Game Boy Color'''{{video game release|NA|January 1999|JP|August 13, 1999}} |
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|'''Pocket PC'''{{video game release|NA|2002}} |
|'''Pocket PC'''{{video game release|NA|2002}} |
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|'''PS4'''{{video game release|NA|October 2017}}}} |
|'''PS4'''{{video game release|NA|October 2017}}}} |
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| postscript = |
| postscript = |
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}}</ref>}} |
}}</ref>}} |
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| composer = '''NES'''<br>Hiroyuki Masuno, Kento's Group}} |
| composer = '''NES'''<br>Hiroyuki Masuno, Kento's Group |
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}} |
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'''''Shadowgate''''' is a |
'''''Shadowgate''''' is a [[point-and-click game|point-and-click]] [[adventure game]] developed by [[ICOM Simulations]] and published in 1987 for the [[Macintosh]] as part of the [[MacVenture]] series. The game takes place in the Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings", is tasked with saving the world by defeating the Warlock Lord, who is attempting to summon the demon Behemoth out of Hell. The original Macintosh version was only in black-and-white, but color versions of the game were later released for the [[Amiga]] and [[Atari ST]], and in 1989 for the [[Nintendo Entertainment System]]. The game was generally well-received, and was followed by several sequels and remakes for various systems. |
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==Gameplay== |
==Gameplay== |
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{{Unreferenced section|date=March 2023}} |
{{Unreferenced section|date=March 2023}} |
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[[File:Shadowgate screenshot.jpg|thumb|left|The beginning of the game (Macintosh)]] |
[[File:Shadowgate screenshot.jpg|thumb|left|The beginning of the game (Macintosh version)]] |
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''Shadowgate'' is a point-and-click adventure game in which the player must solve a series of puzzles throughout a castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If all torches are extinguished, the player soon stumbles, breaking their neck, and must then continue from a saved game (or the area where they died, in console versions). Only a limited number of torches can be found throughout the game, which effectively acts as a time limit. The player may acquire various items such as a sword, a sling and other ancient weapons which can be used at the appropriate time to deliver a fatal blow to specific enemies. |
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The game has many |
The game has many instances of death, including being burned by dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, eaten by sharks, mauled by a wolf-woman, and suicide. Virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths are often graphically described in the game's text (along with frequent sardonic and humorous comments), even in the [[Nintendo Entertainment System|NES]] version (in spite of [[Nintendo]]'s policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, requiring the player to frequently save their game to avoid losing progress. Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by a hint feature which gives vague clues about what is noteworthy in any given room. |
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==Plot== |
==Plot== |
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''Shadowgate'' begins as the protagonist finds themselves standing at the entry to the Castle Shadowgate, remembering that they had been tasked by the wizard Lakmir with defeating the evil Warlock Lord before he can raise the Behemoth from the depths and destroy the world.<ref name="Shadowgate-Computer">{{cite video game |
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{{Long plot|section|date=March 2023}} |
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At the very beginning of ''Shadowgate'', the only information the game provides to the player is: |
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{{blockquote|The last thing that you remember is standing before the wizard Lakmir as he gestured wildly and chanted in an archaic tongue. Now you find yourself staring at an entryway which lies at the edge of a forest. The Druid's words still ring in your ears: Within the walls of the Castle Shadowgate lies your quest. If the prophecies hold true, the dreaded Warlock Lord will use his dark magic to raise the Behemoth, the deadliest of the Titans, from the depths of the earth. You are the seed of prophecy, the last of the line of kings, and only you can stop the Warlock Lord from darkening our world FOREVER. Fare thee well.<ref name="Shadowgate-Computer">{{cite video game |
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| source = Shadowgate |
| source = Shadowgate |
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| title = Shadowgate |
| title = Shadowgate |
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| publisher = [[Mindscape (company)|Mindscape]] |
| publisher = [[Mindscape (company)|Mindscape]] |
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| date = March 11, 1987 |
| date = March 11, 1987 |
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| scene = Shadowgate Entrance}}</ref> |
| scene = Shadowgate Entrance}}</ref> |
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It is then up to the player to gather more information about the world through examining objects and reading any scrolls or books they come across. While reading some of the in-game books and scrolls is necessary to finish the game, others only provide exposition about the world ''Shadowgate'' takes place in. Reading the book ''Before Shadowgate'', the comic book ''Shadowgate Saga: Raven'', and playing the sequels ''[[Beyond Shadowgate]]'' and ''[[Shadowgate 64: Trials of the Four Towers]]'' reveals more details. |
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''Shadowgate'' takes place in the fictional world of "Tarkus" ("Tyragon" in the Before Shadowgate novel, also known as "Terrakk”, the Kal Torlinese term for "Earth") where creatures from fantasy and myth live. In the land of "Kal Zathyn" (according to the novel), on top of "Gatekeeper Mountain", is the living castle of "Shadowgate" where a group of powerful wizards known as the "Circle of Twelve" once met. One of the Circle of Twelve, "Talimar", became corrupt and was removed from the Circle. After that, he began to call himself "The Warlock Lord" and caused chaos across the lands by inciting conflict between humans, elves, dwarves, and the races on Tyragon. After those wars ended and the land began to rebuild, the Warlock Lord amassed an army of followers, including trolls, orcs, goblins, and other creatures. He waged war against the Kings of the Lands, and was defeated when the rest of the Circle of Twelve intervened. They sealed the Warlock Lord inside the caverns underneath Shadowgate, and then disbanded. The only wizard who remained was "Lakmir", who took on the role of Tyragon's guardian to ensure that the Warlock Lord's evil would not threaten the Lands again. |
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The protagonist then enters Castle Shadowgate and begins to solve its puzzles, while surviving its many traps and defeating various monsters along the way. During the journey, he collects three sacred artifacts which together form the Staff of Ages, a holy weapon capable of stopping the Warlock Lord once and for all. |
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Years later, the Warlock Lord escaped from his confinement, and planned to raise the mightiest of titans, the Behemoth, from the depths of darkness to serve him. With the Behemoth, the Warlock Lord would escape Castle Shadowgate, and terrorize the planet once more. To keep this from happening, Lakhmir sought out the last of the "Line of Kings", also known as "The Seed of Prophecy", who was foretold to stop the Warlock Lord and the Behemoth. Doing so would require the "Staff of Ages", a powerful artifact with enough power to slay the Behemoth that was hidden within Shadowgate. After finding this hero, Lakhmir sends him to the entrance of Shadowgate to begin his quest. |
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The protagonist eventually enters the Warlock Lord's chamber just as he succeeds in opening the gates of Hell and summoning the Behemoth. The protagonist assembles the Staff and uses it to mortally wound the Behemoth. As it dies, the Behemoth then drags the Warlock Lord with him into Hell. The protagonist returns victorious, where he is betrothed to the King's daughter and entitled High Lord of the Westland. |
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==Ports== |
==Ports== |
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''Shadowgate'' was originally released for [[Macintosh]] in 1987 and ported to other computers, including a color version for the [[Atari ST]] and [[Amiga]] later the same year. In 1988, it was released for [[MS-DOS]] and in 1989 for the Apple [[IIGS]]. It made its first console appearance later that year for the [[Nintendo Entertainment System]]. The success of ''Shadowgate'' on the NES prompted [[ICOM Simulations]] to have [[Kemco]] port the other MacVenture titles to the console, including ''[[Déjà Vu (video game)|Déjà Vu]]'' and ''[[Uninvited (video game)|Uninvited]]''. The NES version of ''Shadowgate'' is one of the few NES games with a [[Swedish language]] version. In 1992, an enhanced version of the game was released for [[Windows 3.1x]]. |
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The NES port was rereleased in October 2017 (alongside ''Déjà Vu'' and ''Uninvited'') for [[Microsoft Windows]], [[Xbox One]] and [[PlayStation 4]] in a collection called ''8-Bit Adventure Anthology: Volume 1'', developed by Abstraction Games.<ref>{{cite web |last1=Gilyadov |first1=Alex |title=PS4, Xbox One Getting 3 NES Adventure Games Soon |url=https://www.ign.com/articles/2017/10/12/ps4-xbox-one-getting-3-nes-adventure-games-soon |website=IGN |access-date=14 December 2024 |date=12 October 2017}}</ref> |
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In 1992, an enhanced version of the game was released for [[Windows 3.1x]]. |
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In 2024, a port for the [[Playdate (console)| Playdate]] handheld console was announced.<ref>{{cite web | url = https://www.pocketgamer.com/playdate/official-port-of-shadowgate-2024/ | title = An official port of Shadowgate is coming to the Playdate in 2024 | last = Gregson-Wood | first = Stephen | publisher = [[pocketgamer]] | date = 2023-10-05 | access-date = 2024-05-08}}</ref> |
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==Reception== |
==Reception== |
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''[[Computer Gaming World]]'' gave the game a very positive review, noting the game uses the same superior interface as prior MacVenture games. The difficulty was noted as a step up from ''[[ |
''[[Computer Gaming World]]'' gave the game a very positive review, noting the game uses the same superior interface as prior MacVenture games. The difficulty was noted as a step up from ''[[Déjà Vu (video game)|Deja Vu]]'' and ''[[Uninvited (video game)|Uninvited]]'', but ''Shadowgate'' was also said to be more flexible, allowing more than one solution to some puzzles.<ref name = "CGW">{{Cite magazine | date = November 1987 | url=https://archive.org/details/Computer_Gaming_World_Issue_41/page/n40/mode/1up?view=theater | last = Hines | first = Tracie Forman | magazine = [[Computer Gaming World]] | title = Shadowgate: Inside the Castle Shadowgate | pages = 41, 57 }}</ref> |
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The game was reviewed in 1987 in ''[[Dragon (magazine)|Dragon]]'' #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers stated |
The game was reviewed in 1987 in ''[[Dragon (magazine)|Dragon]]'' #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers stated "''Shadowgate'' is a great adventure game in that you must continually be aware of what’s already been accomplished to complete subsequent puzzles". The reviewers gave the game 5/5 stars.<ref name="Dragon128">{{cite journal |
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|title=The Role of Computers |last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk |journal=Dragon |issue=128 |date=December 1987|pages=92–96}}</ref> |
|title=The Role of Computers |last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk |journal=Dragon |issue=128 |date=December 1987|pages=92–96}}</ref> |
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''[[Macworld]]'' reviewed the Macintosh version of ''Shadowgate'', praising its extensive gameplay, stating |
Keith McCandless of ''[[Macworld]]'' reviewed the Macintosh version of ''Shadowgate'', praising its extensive gameplay, stating "so much is jammed into these two disks that nearly everyone should find this game appealing ... ''ShadowGate'' plays easily and instinctively". McCandless also praised ''Shadowgate's'' graphics and sound, calling the graphics "expertly crafted", despite "[lacking] originality", and called the sound effects "far better than those of most adventure games". He further called ''Shadowgate'' "technically, visually, and aurally superior to most of its competition", but criticized the game's mood, stating that it doesn't "take itself seriously enough to create a mood of mystery", and also lacks the 'tongue-in-cheek' humor of other adventure games, creating a feeling of something "lacking".<ref>{{cite magazine|last = McCandless|first = Keith|title = More Castle Hassles: ShadowGate 1.0 Review|date = September 1987|url = https://archive.org/details/MacWorld_8709_September_1987/page/n173 |magazine = Macworld|publisher = Mac Publishing|page = 168}}</ref> |
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==Legacy== |
==Legacy== |
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{{Video game timeline |
{{Video game timeline |
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| compressempty = yes |
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| 1987 = ''Shadowgate'' |
| 1987 = ''Shadowgate'' |
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| 1993 = ''[[Beyond Shadowgate]]'' |
| 1993 = ''[[Beyond Shadowgate]]'' |
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| 2014 = ''Shadowgate'' |
| 2014 = ''Shadowgate'' |
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| 2021 = ''Shadowgate VR: The Mines of Mythrok'' |
| 2021 = ''Shadowgate VR: The Mines of Mythrok'' |
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| 2024 = ''Beyond Shadowgate'' |
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}} |
}} |
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In 1996, Infinite Ventures acquired from Viacom |
In 1996, Infinite Ventures acquired from Viacom the rights to ''Shadowgate'' and other games originally developed by ICOM Simulations. ICOM Simulations had been acquired by Viacom in 1994, but had published no updates to the original products. After the acquisition, Infinite Ventures ported the game to other operating systems such as [[Windows 9x]], as well as portable systems including [[Windows CE]] and [[Palm OS]], under the name of ''Shadowgate Classic''. These versions had a new interface and menu layout, with artwork based on the 1996 Windows versions. |
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In 1999, Infinite Ventures licensed the NES version of ''Shadowgate'' to |
In 1999, Infinite Ventures licensed the NES version of ''Shadowgate'' to Kemco and it was ported to the [[Game Boy Color]] with enhanced sprites and animations, also under the name of ''Shadowgate Classic''. |
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In 2005, a mobile phone version of the game was released by Vindigo Entertainment. Once again using the name of ''Shadowgate Classic'', this version featured brand new graphics, puzzles, challenges, and areas. |
In 2005, a mobile phone version of the game was released by Vindigo Entertainment. Once again using the name of ''Shadowgate Classic'', this version featured brand new graphics, puzzles, challenges, and areas. |
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In 2006, Infinite Ventures licensed the rights to the ICOM |
In 2006, Infinite Ventures licensed the rights to the ICOM Simulations portfolio to [[Zojoi|Zojoi, LLC]], a company formed by ''Shadowgate''{{'}}s original game designers, Dave Marsh and Karl Roelofs. In October 2012, Zojoi launched a [[Kickstarter]] campaign to secure funding for a remake of ''Shadowgate''. Original game creators Dave Marsh and Karl Roelofs appeared in the pitch video and showed pre-production footage of the game in development. They set a [[crowd-funding]] goal of $120,000.<ref name="Shadowgate Kicktraq">{{cite web |
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| url = http://www.kicktraq.com/projects/zojoi/shadowgate/ |
| url = http://www.kicktraq.com/projects/zojoi/shadowgate/ |
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| title = Shadowgate |
| title = Shadowgate |
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| access-date = 2012-11-05 |
| access-date = 2012-11-05 |
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| author-link = Zojoi |
| author-link = Zojoi |
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}}</ref> Those who pledged $2,500 or more received a replica Staff of Ages. The campaign finished successfully, earning $137,232 in pledges by November |
}}</ref> Those who pledged $2,500 or more received a replica Staff of Ages. The campaign finished successfully, earning $137,232 in pledges by November 2012 and reaching its first stretch goal.<ref name="Shadowgate Kicktraq" /> The remake was completed and released for Windows in 2014. In 2019, it was ported to the PlayStation 4, Xbox One and Nintendo Switch.<ref>{{cite web | url = https://venturebeat.com/2019/03/29/classic-castle-crawling-adventure-game-shadowgate-comes-to-switch-ps4-and-xbox-one/ | title = Classic castle-crawling adventure game Shadowgate comes to Switch, PS4, and Xbox One | last = Minotti | first = Mike | publisher = Venturebeat | date = 2019-03-29 | access-date = 2019-05-18}}</ref> |
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===Sequels=== |
===Sequels=== |
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In 1991, a novel written under the pen name "F.X. Nine" called ''Before Shadowgate'' |
In 1991, a novel written under the pen name "F.X. Nine" called ''Before Shadowgate'' was published by [[Scholastic Corporation]] as part of the ''[[Worlds of Power]]'' series of video game novelizations of third party Nintendo Entertainment System games. The novel acts as a prequel to the game, and featured contributions from ''Shadowgate'' co-creators [[Dave Marsh (game developer)|Dave Marsh]] and [[Karl Roelofs]], who provided important details and information to the book's author. |
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There have been two sequels to the game. The first, ''[[Beyond Shadowgate]]'', was released for the [[TurboGrafx-16]] in 1993 and the second, ''[[Shadowgate 64: Trials of the Four Towers]]'', for the [[Nintendo 64]] in 1999. Another N64 sequel, ''[[Shadowgate 64: Trials of the Four Towers#Sequel|Shadowgate Rising]]'', was well into development, but the project was scrapped when Nintendo announced |
There have been two sequels to the game. The first, ''[[Beyond Shadowgate]]'', was released for the [[TurboGrafx-16]] in 1993 and the second, ''[[Shadowgate 64: Trials of the Four Towers]]'', for the [[Nintendo 64]] in 1999. Another N64 sequel, ''[[Shadowgate 64: Trials of the Four Towers#Sequel|Shadowgate Rising]]'', was well into development, but the project was scrapped when Nintendo announced a new console which became the [[GameCube]]. |
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On September 16, 2021, 317 Games launched a Kickstarter crowdfunding campaign for Shadowgate, The Living Castle, a board game based on the Shadowgate series.<ref>{{cite web |url=https://www.317films.com/shadowgate-the-living-castle |title=Shadowgate, The Living Castle is coming to Gencon 2021!! |publisher=317 Games |date=2021-09-16 }}</ref> |
On September 16, 2021, 317 Games launched a Kickstarter crowdfunding campaign for ''Shadowgate, The Living Castle'', a board game based on the ''Shadowgate'' series.<ref>{{cite web |url=https://www.317films.com/shadowgate-the-living-castle |title=Shadowgate, The Living Castle is coming to Gencon 2021!! |publisher=317 Games |date=2021-09-16 }}</ref> |
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In October 2021, Zojoi and Azure Drop Studios released ''Shadowgate VR: The Mines of Mythrok'', an exclusive [[Oculus Quest]] title.<ref>{{cite web |url=https://www.vrfocus.com/2021/08/shadowgate-vr-the-mines-of-mythrok-coming-to-oculus-quest-in-october/ |title=Shadowgate VR: The Mines of Mythrok Coming to Oculus Quest in October |publisher=VR Focus |date=2021-08-26 |access-date=2021-11-03 |archive-date=2021-09-26 |archive-url=https://web.archive.org/web/20210926170521/https://www.vrfocus.com/2021/08/shadowgate-vr-the-mines-of-mythrok-coming-to-oculus-quest-in-october/ |url-status=dead }}</ref> |
In October 2021, Zojoi and Azure Drop Studios released ''Shadowgate VR: The Mines of Mythrok'', an exclusive [[Oculus Quest]] title.<ref>{{cite web |url=https://www.vrfocus.com/2021/08/shadowgate-vr-the-mines-of-mythrok-coming-to-oculus-quest-in-october/ |title=Shadowgate VR: The Mines of Mythrok Coming to Oculus Quest in October |publisher=VR Focus |date=2021-08-26 |access-date=2021-11-03 |archive-date=2021-09-26 |archive-url=https://web.archive.org/web/20210926170521/https://www.vrfocus.com/2021/08/shadowgate-vr-the-mines-of-mythrok-coming-to-oculus-quest-in-october/ |url-status=dead }}</ref> |
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On January 22, 2023, Zojoi announced a Kickstarter crowdfunding campaign for ''Beyond Shadowgate'', the official sequel to the NES version of ''Shadowgate''. A video from series co-creator Dave Marsh notes this project uses the original design documents from 1990 and is unrelated to the TurboGrafx-16 game.<ref>{{Cite web |title=Beyond Shadowgate |url=https://www.zojoi.com/beyond-shadowgate/ |access-date=2023-01-23 |website=Zojoi |language=en-US}}</ref> |
On January 22, 2023, Zojoi announced a Kickstarter crowdfunding campaign for ''Beyond Shadowgate'', the official sequel to the NES version of ''Shadowgate''. A video from series co-creator Dave Marsh notes this project uses the original design documents from 1990 and is unrelated to the TurboGrafx-16 game.<ref>{{Cite web |title=Beyond Shadowgate |url=https://www.zojoi.com/beyond-shadowgate/ |access-date=2023-01-23 |website=Zojoi |language=en-US}}</ref> It was released on Steam and GOG on September 19, 2024.<ref>{{Cite web |last=Yarwood |first=Jack |date=2024-08-16 |title='Beyond Shadowgate' Is A Sequel To The NES Classic Based On A 34 Year Old Design |url=https://www.timeextension.com/news/2024/08/beyond-shadowgate-is-a-sequel-to-the-nes-classic-based-on-a-34-year-old-design |access-date=2024-08-17 |website=Time Extension |language=en-GB}}</ref> |
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==References== |
==References== |
Latest revision as of 22:44, 15 December 2024
This article needs additional citations for verification. (December 2024) |
Shadowgate | |
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Developer(s) |
|
Publisher(s) |
|
Director(s) | |
Composer(s) | NES Hiroyuki Masuno, Kento's Group |
Engine | MacVenture |
Platform(s) | |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Shadowgate is a point-and-click adventure game developed by ICOM Simulations and published in 1987 for the Macintosh as part of the MacVenture series. The game takes place in the Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings", is tasked with saving the world by defeating the Warlock Lord, who is attempting to summon the demon Behemoth out of Hell. The original Macintosh version was only in black-and-white, but color versions of the game were later released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System. The game was generally well-received, and was followed by several sequels and remakes for various systems.
Gameplay
[edit]Shadowgate is a point-and-click adventure game in which the player must solve a series of puzzles throughout a castle to proceed to the Warlock Lord's chamber. Due to the castle's perilous nature, at least one lit torch must be in the player's possession at all times. If all torches are extinguished, the player soon stumbles, breaking their neck, and must then continue from a saved game (or the area where they died, in console versions). Only a limited number of torches can be found throughout the game, which effectively acts as a time limit. The player may acquire various items such as a sword, a sling and other ancient weapons which can be used at the appropriate time to deliver a fatal blow to specific enemies.
The game has many instances of death, including being burned by dragon's breath, attacked by a cyclops, sucked into outer space through a broken mirror, dissolved by acidic slime, eaten by sharks, mauled by a wolf-woman, and suicide. Virtually any action taken by the player which is not the correct solution to a puzzle will result in a fatality. These deaths are often graphically described in the game's text (along with frequent sardonic and humorous comments), even in the NES version (in spite of Nintendo's policy of censorship at the time). Many of the game's puzzles rely on a system of trial and error, requiring the player to frequently save their game to avoid losing progress. Subtle hints can be found in books and the descriptive game texts. In the NES version, these are replaced by a hint feature which gives vague clues about what is noteworthy in any given room.
Plot
[edit]Shadowgate begins as the protagonist finds themselves standing at the entry to the Castle Shadowgate, remembering that they had been tasked by the wizard Lakmir with defeating the evil Warlock Lord before he can raise the Behemoth from the depths and destroy the world.[3]
The protagonist then enters Castle Shadowgate and begins to solve its puzzles, while surviving its many traps and defeating various monsters along the way. During the journey, he collects three sacred artifacts which together form the Staff of Ages, a holy weapon capable of stopping the Warlock Lord once and for all.
The protagonist eventually enters the Warlock Lord's chamber just as he succeeds in opening the gates of Hell and summoning the Behemoth. The protagonist assembles the Staff and uses it to mortally wound the Behemoth. As it dies, the Behemoth then drags the Warlock Lord with him into Hell. The protagonist returns victorious, where he is betrothed to the King's daughter and entitled High Lord of the Westland.
Ports
[edit]Shadowgate was originally released for Macintosh in 1987 and ported to other computers, including a color version for the Atari ST and Amiga later the same year. In 1988, it was released for MS-DOS and in 1989 for the Apple IIGS. It made its first console appearance later that year for the Nintendo Entertainment System. The success of Shadowgate on the NES prompted ICOM Simulations to have Kemco port the other MacVenture titles to the console, including Déjà Vu and Uninvited. The NES version of Shadowgate is one of the few NES games with a Swedish language version. In 1992, an enhanced version of the game was released for Windows 3.1x.
The NES port was rereleased in October 2017 (alongside Déjà Vu and Uninvited) for Microsoft Windows, Xbox One and PlayStation 4 in a collection called 8-Bit Adventure Anthology: Volume 1, developed by Abstraction Games.[4]
In 2024, a port for the Playdate handheld console was announced.[5]
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 67.14% (GBC)[6] |
Publication | Score |
---|---|
AllGame | (PC)[7] (MAC)[8] (NES)[9] (GBC, Pocket PC)[10] |
GameSpot | 5.8 out of 10 (GBC)[11] |
IGN | 6 out of 10 (GBC)[12] |
Nintendo Power | 7.3 out of 10 (GBC)[13] |
Computer Gaming World gave the game a very positive review, noting the game uses the same superior interface as prior MacVenture games. The difficulty was noted as a step up from Deja Vu and Uninvited, but Shadowgate was also said to be more flexible, allowing more than one solution to some puzzles.[14]
The game was reviewed in 1987 in Dragon #128 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers stated "Shadowgate is a great adventure game in that you must continually be aware of what’s already been accomplished to complete subsequent puzzles". The reviewers gave the game 5/5 stars.[15]
Keith McCandless of Macworld reviewed the Macintosh version of Shadowgate, praising its extensive gameplay, stating "so much is jammed into these two disks that nearly everyone should find this game appealing ... ShadowGate plays easily and instinctively". McCandless also praised Shadowgate's graphics and sound, calling the graphics "expertly crafted", despite "[lacking] originality", and called the sound effects "far better than those of most adventure games". He further called Shadowgate "technically, visually, and aurally superior to most of its competition", but criticized the game's mood, stating that it doesn't "take itself seriously enough to create a mood of mystery", and also lacks the 'tongue-in-cheek' humor of other adventure games, creating a feeling of something "lacking".[16]
Legacy
[edit]1987 | Shadowgate |
---|---|
1988–1992 | |
1993 | Beyond Shadowgate |
1994–1998 | |
1999 | Shadowgate 64: Trials of the Four Towers |
2000–2004 | |
2005 | Shadowgate Classic |
2006–2013 | |
2014 | Shadowgate |
2015–2020 | |
2021 | Shadowgate VR: The Mines of Mythrok |
2022–2023 | |
2024 | Beyond Shadowgate |
In 1996, Infinite Ventures acquired from Viacom the rights to Shadowgate and other games originally developed by ICOM Simulations. ICOM Simulations had been acquired by Viacom in 1994, but had published no updates to the original products. After the acquisition, Infinite Ventures ported the game to other operating systems such as Windows 9x, as well as portable systems including Windows CE and Palm OS, under the name of Shadowgate Classic. These versions had a new interface and menu layout, with artwork based on the 1996 Windows versions.
In 1999, Infinite Ventures licensed the NES version of Shadowgate to Kemco and it was ported to the Game Boy Color with enhanced sprites and animations, also under the name of Shadowgate Classic.
In 2005, a mobile phone version of the game was released by Vindigo Entertainment. Once again using the name of Shadowgate Classic, this version featured brand new graphics, puzzles, challenges, and areas.
In 2006, Infinite Ventures licensed the rights to the ICOM Simulations portfolio to Zojoi, LLC, a company formed by Shadowgate's original game designers, Dave Marsh and Karl Roelofs. In October 2012, Zojoi launched a Kickstarter campaign to secure funding for a remake of Shadowgate. Original game creators Dave Marsh and Karl Roelofs appeared in the pitch video and showed pre-production footage of the game in development. They set a crowd-funding goal of $120,000.[17] In the 2nd update of the Kickstarter campaign, the Black Axe, an item and quest that had been cut from the original game due to size constraints, was announced to be reintroduced in the new version of Shadowgate.[18] Those who pledged $2,500 or more received a replica Staff of Ages. The campaign finished successfully, earning $137,232 in pledges by November 2012 and reaching its first stretch goal.[17] The remake was completed and released for Windows in 2014. In 2019, it was ported to the PlayStation 4, Xbox One and Nintendo Switch.[19]
Sequels
[edit]In 1991, a novel written under the pen name "F.X. Nine" called Before Shadowgate was published by Scholastic Corporation as part of the Worlds of Power series of video game novelizations of third party Nintendo Entertainment System games. The novel acts as a prequel to the game, and featured contributions from Shadowgate co-creators Dave Marsh and Karl Roelofs, who provided important details and information to the book's author.
There have been two sequels to the game. The first, Beyond Shadowgate, was released for the TurboGrafx-16 in 1993 and the second, Shadowgate 64: Trials of the Four Towers, for the Nintendo 64 in 1999. Another N64 sequel, Shadowgate Rising, was well into development, but the project was scrapped when Nintendo announced a new console which became the GameCube.
On September 16, 2021, 317 Games launched a Kickstarter crowdfunding campaign for Shadowgate, The Living Castle, a board game based on the Shadowgate series.[20]
In October 2021, Zojoi and Azure Drop Studios released Shadowgate VR: The Mines of Mythrok, an exclusive Oculus Quest title.[21]
On January 22, 2023, Zojoi announced a Kickstarter crowdfunding campaign for Beyond Shadowgate, the official sequel to the NES version of Shadowgate. A video from series co-creator Dave Marsh notes this project uses the original design documents from 1990 and is unrelated to the TurboGrafx-16 game.[22] It was released on Steam and GOG on September 19, 2024.[23]
References
[edit]- ^ "Mindscape". Chicago Tribune. June 12, 1987. Retrieved May 24, 2024.
"Shadowgate."...Available now for $49.95.
- ^ "Before Shadowgate / book created by F. X. Nine; written by Ellen Miles". Copyright Catalog (1978 to present). Washington D.C.: United States Copyright Office. Notes. May 1991. Registration No. TX0003091870.
Based on story line and characters created by David R. Marsh & Karl A. Roelofs.
- ^ ICOM Simulations (March 11, 1987). Shadowgate. Mindscape. Scene: Shadowgate Entrance.
- ^ Gilyadov, Alex (12 October 2017). "PS4, Xbox One Getting 3 NES Adventure Games Soon". IGN. Retrieved 14 December 2024.
- ^ Gregson-Wood, Stephen (2023-10-05). "An official port of Shadowgate is coming to the Playdate in 2024". pocketgamer. Retrieved 2024-05-08.
- ^ "Shadowgate Classic for Game Boy Color". GameRankings. Retrieved 2013-03-08.
- ^ "Shadowgate (PC) - Overview". Allgame. Archived from the original on 2014-11-14. Retrieved 2013-03-08.
- ^ Baker, Christopher Michael. "Shadowgate". Allgame. Archived from the original on 2014-11-15. Retrieved 2015-05-05.
- ^ Baker, Christopher Michael. "Shadowgate (NES) - Review". Allgame. Archived from the original on 2014-11-15. Retrieved 2013-03-08.
- ^ White, Jason. "Shadowgate Classic (GBC) - Review". Allgame. Archived from the original on 2014-11-14. Retrieved 2013-03-08.
- ^ Davis, Cameron (2000-01-28). "Shadowgate Classic Review". GameSpot. Retrieved 2013-03-08.
- ^ Cleveland, Adam (2000-02-01). "Shadowgate Classic". IGN. Retrieved 2013-03-08.
- ^ "Shadowgate Classic". Nintendo Power. February 1999.
- ^ Hines, Tracie Forman (November 1987). "Shadowgate: Inside the Castle Shadowgate". Computer Gaming World. pp. 41, 57.
- ^ Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (December 1987). "The Role of Computers". Dragon (128): 92–96.
- ^ McCandless, Keith (September 1987). "More Castle Hassles: ShadowGate 1.0 Review". Macworld. Mac Publishing. p. 168.
- ^ a b "Shadowgate". Additional content provided by Zojoi. Kicktraq. 2012-11-28. Retrieved 2012-11-28.
{{cite web}}
: CS1 maint: others (link) - ^ Zojoi, LLC (2012-10-29). "Seek Ye the Black Axe!". Kickstarter. 338043. Retrieved 2012-11-05.
- ^ Minotti, Mike (2019-03-29). "Classic castle-crawling adventure game Shadowgate comes to Switch, PS4, and Xbox One". Venturebeat. Retrieved 2019-05-18.
- ^ "Shadowgate, The Living Castle is coming to Gencon 2021!!". 317 Games. 2021-09-16.
- ^ "Shadowgate VR: The Mines of Mythrok Coming to Oculus Quest in October". VR Focus. 2021-08-26. Archived from the original on 2021-09-26. Retrieved 2021-11-03.
- ^ "Beyond Shadowgate". Zojoi. Retrieved 2023-01-23.
- ^ Yarwood, Jack (2024-08-16). "'Beyond Shadowgate' Is A Sequel To The NES Classic Based On A 34 Year Old Design". Time Extension. Retrieved 2024-08-17.
External links
[edit]- Official website
- Shadowgate at MobyGames
- Shadowgate at Interactive Fiction Database
- Shadowgate can be played for free in the browser at the Internet Archive
- Before Shadowgate title listing at the Internet Speculative Fiction Database
- Shadowgate
- 1987 video games
- Adventure games
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- Apple IIGS games
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