Special Force (2003 video game): Difference between revisions
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{{Short description|Hezbollah-produced first-person shooter}} |
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[[Image:Spf9.jpg|frame|right|Special force]] |
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{{Good article}} |
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{{Use British English|date=September 2023}} |
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{{Use dmy dates|date=September 2023}} |
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{{Infobox video game |
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| image = Special Force (2003) cover.jpg |
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| developer = Hadeel |
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| publisher = [[Hezbollah]] Central Internet Bureau |
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| engine = [[Genesis3D]] |
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| platforms = [[Windows]] |
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| released = 16 February 2003 |
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| genre = [[First-person shooter]] |
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| modes = [[Single-player]] |
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}} |
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'''''Special Force''''' ({{langx|ar|القوة الخاصة|Al-Quwwa al-Khāṣṣa}}) is a 2003 [[first-person shooter]] produced by the Central Internet Bureau of [[Hezbollah]], a Lebanese [[Islamist]] militant group. The game recreates battles from the [[South Lebanon conflict (1985–2000)|South Lebanon conflict]] between Hezbollah and Israel, with the player assuming the role of a Hezbollah fighter tasked with defeating Israeli soldiers. Hezbollah conceived the game immediately after the conflict ended in 2000 and developed it with the company Hadeel over more than two years. ''Special Force'' was released in February 2003 in several Arab countries and sold 18,000 copies by September. Regarded as [[propaganda]] and a [[recruitment tool]], the game was condemned by Jewish organisations and Israeli officials. It was cited as a role reversal of games like ''[[America's Army]]'' and noted for its outdated technology. ''Special Force 2: Tale of the Truthful Pledge'', a sequel based on the [[2006 Lebanon War]] between the same sides, was released in August 2007 to limited success. |
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:''For other uses, see [[Special forces (disambiguation)]]'' |
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'''''Special Force''''' is a [[first-person shooter]] military video game, allegedly published by the [[Islam]]ic organisation [[Hezbollah]]<ref>Fisher, Ken. [http://arstechnica.com/archive/news/1062703467.html "America's Army, meet Special Force... the terrorists' action game"]. ''[[Ars Technica]]'' Newsdesk, [[September 4]], 2003. Accessed [[March 24]], [[2007]].</ref>, created using the [[Genesis 3D]] engine. |
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== Gameplay == |
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''Special Force'' allows the player to take the part of an armed member of the Islamic Resistance to the [[Israel]]i invasions of [[Lebanon]]. On the cover of the game's box, a message to users says "the designers of Special Force are very proud to provide you with this special product, which embodies objectively the defeat of the Israeli enemy and the heroic actions taken by heroes of the Islamic Resistance in Lebanon." It adds: "Be a partner in the victory. Fight, resist and destroy your enemy in the game of force and victory."<ref>[http://www.worldnetdaily.com/news/article.asp?ARTICLE_ID=31323 "Hezbollah's new computer game"]. ''[[WorldNetDaily]]'', [[March 3]], 2003. Accessed March 24, 2007.</ref> |
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[[File:Special Force (2003) screenshot.jpg|thumb|left|The game's training mission has the player shoot posters of Israeli officials like [[Shaul Mofaz]].]] |
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''Special Force'' is a [[first-person shooter]] set during the [[South Lebanon conflict (1985–2000)|South Lebanon conflict]] fought between Israel and [[Hezbollah]]. The latter is a Lebanese [[Islamist]] militant group classified by some countries as a [[terrorist organisation]].<ref name="News Tribune: Feature" /><ref name="Wired: Feature" /> The game recreates several Hezbollah operations that occurred during the conflict, including their geographic locations, weather conditions, [[land mine]] arrangements, and number of combatants.<ref name="The Daily Star: Feature" /><ref name="Sunday Herald: Feature" /> The player takes the role of a Hezbollah fighter. At the start of each mission, the narrative is furthered through a text briefing.<ref name="Game Studies: Feature" /> There are three missions, consisting mostly of street clashes.<ref name="Wolf 31" /><ref name="The Independent: Feature" /> In combat, the player uses a knife, a pistol, [[Kalashnikov rifle]]s, and [[hand grenade]]s against Israeli soldiers and their [[Merkava]] tanks and [[Boeing AH-64 Apache]] helicopters.<ref name="News Tribune: Feature" /> |
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In the training mode, the player practices shooting at posters of prominent Israeli political and military figures (including the prime minister [[Ariel Sharon]], defence minister [[Shaul Mofaz]], and former prime minister [[Ehud Barak]]) to obtain points.<ref name="News Tribune: Feature" /><ref name="The Telegraph: Feature" /><ref name="Telepolis: Feature" /> Upon completing the game, the player is virtually awarded a medal and a certificate from Hezbollah leader [[Hassan Nasrallah]], as well as shown some Hezbollah fighters, described as [[martyr]]s, that were killed during the conflict.<ref name="News Tribune: Feature" /><ref name="Telepolis: Feature" /> The game is playable in [[Arabic]], [[English language|English]], [[French language|French]], and [[Farsi]].<ref name="News Tribune: Feature" /><ref name="NYTimes: Feature" />{{Clear|left}} |
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Mahmoud Rayya, an official from the Hezbollah bureau, said "This game is resisting the Israeli occupation through the media. [...] In a way, Special Force offers a mental and personal training for those who play it, allowing them to feel that they are in the shoes of the resistance fighters." <ref>[http://www.worldnetdaily.com/news/article.asp?ARTICLE_ID=31323 "Hezbollah's new computer game"]. ''WorldNetDaily'', March 3, 2003. Accessed March 24, 2007.</ref>. |
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== Development and release == |
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The game can be played in [[Arabic language|Arabic]], [[English language|English]], [[French language|French]] and [[Persian language|Persian]]. The game sold out the first run of 8,000 copies within a week<ref>[[Associated Press]] wire report. [http://www.newstribune.com/articles/2003/05/25/export16774.txt "Hezbollah computer game takes propaganda war on Israel to virtual battlefield"]. [[Jefferson City]], [[Missouri]] ''News Tribune'', [[July 23]], [[2004]]. Accessed March 24, 2007.</ref> when it was released in [[Lebanon]], [[Syria]], [[Iran]], [[Bahrain]], and [[United Arab Emirates]] in early [[2003]]. |
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''Special Force'' was produced by Hezbollah's Central Internet Bureau.<ref name="FAZ: Feature p1" /> They conceived it immediately after the South Lebanon conflict ended in 2000, and the idea was greenlit by top Hezbollah officials.<ref name="The Daily Star: Feature" /><ref name="Telepolis: Feature" /> While the group had years of experience releasing software and maintaining websites, including media about the conflict, this project was their first video game.<ref name="News Tribune: Feature" /> The game was developed by the Lebanese company Hadeel using [[Genesis3D]], a free [[game engine]].<ref name="FAZ: Feature p1" /> According to one Central Internet Bureau official, Mahmoud Rayya, it was designed to counter foreign video games that present [[Arabs]] as enemies to be defeated by American heroes.<ref name="News Tribune: Feature" /><ref name="The Daily Star: Feature" /> They used material from Hezbollah's media archives, including films and maps, to recreate real combat scenarios.<ref name="News Tribune: Feature" /> After more than two years of development, the game was released on 16 February 2003 in Lebanon, Syria, Iran, Bahrain, and the United Arab Emirates.<ref name="The Daily Star: Feature" /><ref name="Telepolis: Feature" /> It was distributed by the company Sunlight and marketed towards the domestic market and its [[diaspora]].<ref name="News Tribune: Feature" /><ref name="FAZ: Feature p1" /> |
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== Reception == |
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Although largely ignored by western publications and games magazines due to political considerations combined with relative obscurity, it was poorly received by the western media due to perceived cultural insensitivity, combined with poor standards of game design and outdated graphics.{{Fact|date=June 2007}} |
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The first batch of 8,000 copies of ''Special Force'' sold out within one week. According to Kassem Ghaddar, the owner of Sunlight, the sales exceeded expectations.<ref name="News Tribune: Feature" /> Foreign markets included Australia, Canada, Germany, and the United Kingdom.<ref name="NYTimes: Feature" /><ref name="The Daily Telegraph: Feature" /> More than 18,000 copies had been sold by September 2003, of which 10,000 in Lebanon and around 1,000 in Europe and Australia. Over 200 were sold in the United Kingdom.<ref name="Telepolis: Feature" /><ref name="The Daily Telegraph: Feature" /> By October 2014, the game remained available only by phone order in some Arab countries.<ref name="HG101: Sequel" /> |
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Lebanese children interviewed by several media outlets expressed their affection for the game as it allowed them to kill Israelis, something they could not do in real life.<ref name="News Tribune: Feature" /><ref name="The Telegraph: Feature" /><ref name="NYTimes: Feature" /> [[Alexander R. Galloway]], an assistant professor at [[New York University]], regarded the game as "among the first truly realist games in existence" for mirroring "the everyday struggles of the downtrodden, leading to a direct criticism of current social policy". He believed the game represented a role reversal of games like ''[[America's Army]]'', putting an Arab into the protagonist position rather than an enemy role. According to Galloway, the game featured no strong narrative message in its gameplay, apart from occasional pro-[[intifada]] and [[Criticism of Israel|anti-Israeli]] iconography. However, unlike the similarly themed game ''Under Ash'', he felt the game had no educational tone and resorted solely to violence.<ref name="Game Studies: Feature" /> From a technical standpoint, the ''Frankfurter Allgemeine Zeitung'' noted the game could not compete with Western releases, lagging behind by roughly two years, and had compatibility issues on newer versions of [[Windows]].<ref name="FAZ: Feature p1" /> |
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==See also== |
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*''[[America's Army]]'' |
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*''[[Under Ash]]'' |
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''Special Force'' was condemned by Jewish organisations like the [[Board of Deputies of British Jews]].<ref name="Telepolis: Feature" /><ref name="The Daily Telegraph: Feature" /> [[Ron Prosor]], a spokesman for the [[Israeli Ministry of Foreign Affairs]], called it "part of an educational process which is preventing any chance of real peace" between Israel and Lebanon.<ref name="News Tribune: Feature" /> The Australian politician [[Michael Danby]] considered it dehumanising, while Eclipse Entertainment, the developer of Genesis3D, distanced itself from the game.<ref name="Telepolis: Feature" /><ref name="FAZ: Feature p1" /> ''[[The New York Times]]'' characterised ''Special Force'' as part of Hezbollah's [[propaganda]] efforts in Lebanese media to establish itself as a popular entity.<ref name="NYTimes: Feature" /> The ''[[Sunday Herald]]'' said it was a [[recruitment tool]] aiming to entice young players to join the group.<ref name="Sunday Herald: Feature" /> According to the ''[[Frankfurter Allgemeine Zeitung]]'', it could particularly affect youths who regularly experience such violence and could identify with the player character.<ref name="FAZ: Feature p2" /> Starting in December 2006, the Israeli Center for Digital Art in [[Holon]] displayed the game as part of its ''Forbidden Games'' exhibition of ideological video games.<ref name="Haaretz: Exhibition" /><ref name="The Daily Telegraph: Exhibition" /> |
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<references/> |
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== |
== Sequel == |
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Following the [[2006 Lebanon War]] fought between Hezbollah and Israel, Hezbollah re-created the conflict in the game sequel called ''Special Force 2: Tale of the Truthful Pledge''.<ref name="HG101: Sequel" /> Developers of the original game formed a new studio, Might 3D, which made the game using an unlicensed version of [[CryEngine]].<ref name="Wolf 31" /><ref name="HG101: Sequel" /> The game features four levels with an expanded arsenal and resource management.<ref name="HG101: Sequel" /><ref name="Reuters: Sequel" /> Hezbollah released ''Special Force 2'' on 16 August 2007 and featured it in a local exhibit about the conflict.<ref name="Reuters: Sequel" /><ref name="Wired: Sequel" /> The group expected high demand both domestically and abroad, and the game saw several hundred [[pre-order]]s in Lebanon.<ref name="Reuters: Sequel" /> The game attained "limited fame" in the country.<ref name="HG101: Sequel" /> ''Special Force 2'' was officially only released in Arabic, although an unofficial, free English version exists.<ref name="Wolf 31" /><ref name="HG101: Sequel" /> The author of the English patch noted that it would be ''[[haram]]'' for someone to download the game without donating {{US$|10}} to Hezbollah or a local [[mosque]].<ref name="HG101: Sequel" /> |
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*{{dmoz|Games/Video_Games/Shooter/S/Special_Force/}} |
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{{Reflist|refs= |
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<ref name="FAZ: Feature p1">{{cite news |url=https://www.faz.net/aktuell/feuilleton/kino/computerspiele-fuer-8-50-dollar-in-den-krieg-gegen-israel-1132335.html |title=Für 8,50 Dollar in den Krieg gegen Israel |language=de |trans-title=To war against Israel for $8.50 |first=Stefan |last=Piasecki |date=19 November 2003 |website=[[Frankfurter Allgemeine Zeitung]] |page=1 |access-date=10 September 2023 |archive-date=26 September 2020 |archive-url=https://web.archive.org/web/20200926002212/https://www.faz.net/aktuell/feuilleton/kino/computerspiele-fuer-8-50-dollar-in-den-krieg-gegen-israel-1132335.html |url-status=live}}</ref> |
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<ref name="FAZ: Feature p2">{{cite news |url=https://www.faz.net/aktuell/feuilleton/kino/computerspiele-fuer-8-50-dollar-in-den-krieg-gegen-israel-1132335-p2.html |title=Für 8,50 Dollar in den Krieg gegen Israel |language=de |trans-title=To war against Israel for $8.50 |first=Stefan |last=Piasecki |date=19 November 2003 |website=[[Frankfurter Allgemeine Zeitung]] |page=2 |access-date=10 September 2023 |archive-date=10 September 2023 |archive-url=https://web.archive.org/web/20230910232637/https://www.faz.net/aktuell/feuilleton/kino/computerspiele-fuer-8-50-dollar-in-den-krieg-gegen-israel-1132335-p2.html |url-status=live}}</ref> |
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<ref name="Game Studies: Feature">{{cite web |url=https://www.gamestudies.org/0401/galloway/ |title=Social Realism in Gaming |first=Alexander R. |last=Galloway |author-link=Alexander R. Galloway |date=November 2004 |website=Game Studies |access-date=10 September 2023 |archive-date=2 September 2023 |archive-url=https://web.archive.org/web/20230902013949/https://www.gamestudies.org/0401/galloway/ |url-status=live}}</ref> |
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<ref name="Haaretz: Exhibition">{{cite web |url=https://www.haaretz.com/israel-news/culture/2006-12-05/ty-article/a-blood-drenched-reality/0000017f-db1b-df0f-a17f-df5bf7240000 |title=A Blood-drenched Reality |first=Ofri |last=Ilany |date=5 December 2006 |website=[[Haaretz]] |access-date=12 September 2023 |archive-date=12 September 2023 |archive-url=https://web.archive.org/web/20230912081914/https://www.haaretz.com/israel-news/culture/2006-12-05/ty-article/a-blood-drenched-reality/0000017f-db1b-df0f-a17f-df5bf7240000 |url-status=live}}</ref> |
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<ref name="HG101: Sequel">{{cite web |url=http://www.hardcoregaming101.net/special-force-2-tale-of-the-truthful-pledge/ |title=Special Force 2: Tale of the Truthful Pledge |author=Iwant |date=30 October 2014 |website=[[Hardcore Gaming 101]] |access-date=10 September 2023 |archive-date=23 March 2023 |archive-url=https://web.archive.org/web/20230323041928/http://www.hardcoregaming101.net/special-force-2-tale-of-the-truthful-pledge/ |url-status=live}}</ref> |
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<ref name="News Tribune: Feature">{{cite web |url=http://newstribune.com/articles/2003/05/25/export16774.txt |title=Hezbollah computer game takes propaganda war on Israel to virtual battlefield |agency=[[The Associated Press]] |date=25 May 2003 |website=[[News Tribune (Jefferson City)|News Tribune]] |archive-date=6 April 2006 |archive-url=https://web.archive.org/web/20060406173057/http://newstribune.com/articles/2003/05/25/export16774.txt |url-status=dead}}</ref> |
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<ref name="NYTimes: Feature">{{cite web |url=https://www.nytimes.com/2003/05/18/world/aftereffects-beirut-video-game-created-militant-group-mounts-simulated-attacks.html |title=AFTEREFFECTS: BEIRUT; Video Game Created by Militant Group Mounts Simulated Attacks Against Israeli Targets |first=Daniel J. |last=Wakin |date=18 May 2003 |website=[[The New York Times]] |access-date=10 September 2023 |archive-date=26 August 2023 |archive-url=https://web.archive.org/web/20230826151907/https://www.nytimes.com/2003/05/18/world/aftereffects-beirut-video-game-created-militant-group-mounts-simulated-attacks.html |url-status=live}}</ref> |
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<ref name="Reuters: Sequel">{{cite web |url=https://www.reuters.com/article/middleeastCrisis/idUSL16624293 |title=Hezbollah brings Israel war to computer screen |first=Tom |last=Perry |date=16 August 2007 |website=[[Reuters]] |access-date=10 September 2023 |archive-date=8 March 2021 |archive-url=https://web.archive.org/web/20210308153435/https://www.reuters.com/article/middleeastCrisis/idUSL16624293 |url-status=live}}</ref> |
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<ref name="Sunday Herald: Feature">{{cite web |url=http://www.sundayherald.com/31960 |title=War games becoming all too real |first=Alasdair |last=Soussi |date=9 March 2003 |website=[[Sunday Herald]] |archive-date=15 October 2004 |archive-url=https://web.archive.org/web/20041015201054/http://www.sundayherald.com/31960 |url-status=dead}}</ref> |
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<ref name="Telepolis: Feature">{{cite web |url=https://www.telepolis.de/features/Es-wird-zurueckgeschossen-3431291.html |title=Es wird zurückgeschossen |language=de |trans-title=It is being fired back |first=Alfred |last=Hackensberger |date=19 September 2003 |website=[[Telepolis]] |access-date=10 September 2023 |archive-date=10 September 2023 |archive-url=https://web.archive.org/web/20230910232626/https://www.telepolis.de/features/Es-wird-zurueckgeschossen-3431291.html |url-status=live}}</ref> |
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<ref name="The Daily Star: Feature">{{cite web |url=http://www.dailystar.com.lb/03_03_03/art4.asp |title=Hizbullah rolls out new computer game |first=Badih |last=Chayban |date=3 March 2003 |website=[[The Daily Star (Lebanon)|The Daily Star]] |archive-date=5 March 2003 |archive-url=https://web.archive.org/web/20030305200714/http://www.dailystar.com.lb/03_03_03/art4.asp |url-status=dead}}</ref> |
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<ref name="The Daily Telegraph: Exhibition">{{cite news |url=https://www.newspapers.com/article/the-daily-telegraph-how-video-games-beca/131576266/ |title=How video games became the latest weapon in the Middle East |first=David |last=Lasserson |newspaper=[[The Daily Telegraph]] |date=14 February 2007 |page=30 |via=[[Newspapers.com]] |access-date=10 September 2023 |archive-date=10 September 2023 |archive-url=https://web.archive.org/web/20230910232625/https://www.newspapers.com/article/the-daily-telegraph-how-video-games-beca/131576266/ |url-status=live}}</ref> |
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<ref name="The Daily Telegraph: Feature">{{cite news |url=https://www.newspapers.com/article/the-daily-telegraph-jewish-anger-at-terr/131576007/ |title=Jewish anger at terrorism game |first=Jonathan |last=Petre |newspaper=[[The Daily Telegraph]] |date=5 September 2003 |page=15 |via=[[Newspapers.com]] |access-date=10 September 2023 |archive-date=10 September 2023 |archive-url=https://web.archive.org/web/20230910232626/https://www.newspapers.com/article/the-daily-telegraph-jewish-anger-at-terr/131576007/ |url-status=live}}</ref> |
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<ref name="The Independent: Feature">{{cite web |url=https://www.independent.co.uk/tech/jihad-play-the-game-5347294.html |title=Jihad: play the game |first=Rebecca |last=Armstrong |date=17 August 2005 |website=[[The Independent]] |access-date=10 September 2023 |archive-date=1 September 2022 |archive-url=https://web.archive.org/web/20220901224349/https://www.independent.co.uk/tech/jihad-play-the-game-5347294.html |url-status=live}}</ref> |
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<ref name="The Telegraph: Feature">{{cite web |url=https://www.telegraph.co.uk/news/worldnews/middleeast/lebanon/1455011/Video-games-attract-young-to-Hizbollah.html |title=Video games attract young to Hizbollah |first=Toby |last=Harnden |date=21 February 2004 |website=[[The Daily Telegraph]] |access-date=3 April 2018 |archive-date=25 April 2009 |archive-url=https://web.archive.org/web/20090425161437/http://www.telegraph.co.uk/news/worldnews/middleeast/lebanon/1455011/Video-games-attract-young-to-Hizbollah.html |url-status=live}}</ref> |
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<ref name="Wired: Feature">{{cite magazine |url=https://www.wired.com/2003/03/violent-video-battles-proliferate/ |title=Violent Video Battles Proliferate |agency=[[Reuters]] |date=23 March 2003 |magazine=[[Wired (magazine)|Wired]] |access-date=10 September 2023 |archive-date=16 October 2021 |archive-url=https://web.archive.org/web/20211016010620/https://www.wired.com/2003/03/violent-video-battles-proliferate/ |url-status=live}}</ref> |
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<ref name="Wired: Sequel">{{cite magazine |url=https://www.wired.com/2007/08/hez-video-game/ |title=Hez Video Game Only Ten Clams |first=David |last=Axe |date=24 August 2007 |magazine=[[Wired (magazine)|Wired]] |access-date=10 September 2023 |archive-date=20 December 2016 |archive-url=https://web.archive.org/web/20161220201052/https://www.wired.com/2007/08/hez-video-game/ |url-status=live}}</ref> |
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<ref name="Wolf 31">{{cite book |chapter-url=https://books.google.com/books?id=pZb5CAAAQBAJ&pg=PA31 |title=Video Games Around the World |editor-first=Mark J. P. |editor-last=Wolf |chapter=Arab World |author-first=Radwan |author-last=Kasmiya |date=1 May 2015 |publisher=[[MIT Press]] |isbn=978-0-262-52716-3 |page=31 |via=[[Google Books]] |access-date=10 September 2023 |archive-date=10 September 2023 |archive-url=https://web.archive.org/web/20230910232640/https://books.google.com/books?id=pZb5CAAAQBAJ&pg=PA31 |url-status=live}}</ref> |
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}} |
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== External links == |
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[[Category:2003 video games]] |
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[[Category:First-person shooters]] |
[[Category:First-person shooters]] |
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[[Category: |
[[Category:Jihadist propaganda]] |
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[[Category: |
[[Category:Mass media about the Arab–Israeli conflict]] |
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[[Category:Mass media about the Iran–Israel proxy conflict]] |
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[[Category:Propaganda video games]] |
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[[Category:Single-player video games]] |
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[[Category:South Lebanon conflict (1985–2000)]] |
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[[Category:Video games developed in Lebanon]] |
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[[Category:Video games set in Lebanon]] |
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[[Category:Video games with historical settings]] |
[[Category:Video games with historical settings]] |
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[[Category:Windows games]] |
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[[Category:Windows-only games]] |
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Latest revision as of 06:01, 12 December 2024
Special Force | |
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Developer(s) | Hadeel |
Publisher(s) | Hezbollah Central Internet Bureau |
Engine | Genesis3D |
Platform(s) | Windows |
Release | 16 February 2003 |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Special Force (Arabic: القوة الخاصة, romanized: Al-Quwwa al-Khāṣṣa) is a 2003 first-person shooter produced by the Central Internet Bureau of Hezbollah, a Lebanese Islamist militant group. The game recreates battles from the South Lebanon conflict between Hezbollah and Israel, with the player assuming the role of a Hezbollah fighter tasked with defeating Israeli soldiers. Hezbollah conceived the game immediately after the conflict ended in 2000 and developed it with the company Hadeel over more than two years. Special Force was released in February 2003 in several Arab countries and sold 18,000 copies by September. Regarded as propaganda and a recruitment tool, the game was condemned by Jewish organisations and Israeli officials. It was cited as a role reversal of games like America's Army and noted for its outdated technology. Special Force 2: Tale of the Truthful Pledge, a sequel based on the 2006 Lebanon War between the same sides, was released in August 2007 to limited success.
Gameplay
[edit]Special Force is a first-person shooter set during the South Lebanon conflict fought between Israel and Hezbollah. The latter is a Lebanese Islamist militant group classified by some countries as a terrorist organisation.[1][2] The game recreates several Hezbollah operations that occurred during the conflict, including their geographic locations, weather conditions, land mine arrangements, and number of combatants.[3][4] The player takes the role of a Hezbollah fighter. At the start of each mission, the narrative is furthered through a text briefing.[5] There are three missions, consisting mostly of street clashes.[6][7] In combat, the player uses a knife, a pistol, Kalashnikov rifles, and hand grenades against Israeli soldiers and their Merkava tanks and Boeing AH-64 Apache helicopters.[1]
In the training mode, the player practices shooting at posters of prominent Israeli political and military figures (including the prime minister Ariel Sharon, defence minister Shaul Mofaz, and former prime minister Ehud Barak) to obtain points.[1][8][9] Upon completing the game, the player is virtually awarded a medal and a certificate from Hezbollah leader Hassan Nasrallah, as well as shown some Hezbollah fighters, described as martyrs, that were killed during the conflict.[1][9] The game is playable in Arabic, English, French, and Farsi.[1][10]
Development and release
[edit]Special Force was produced by Hezbollah's Central Internet Bureau.[11] They conceived it immediately after the South Lebanon conflict ended in 2000, and the idea was greenlit by top Hezbollah officials.[3][9] While the group had years of experience releasing software and maintaining websites, including media about the conflict, this project was their first video game.[1] The game was developed by the Lebanese company Hadeel using Genesis3D, a free game engine.[11] According to one Central Internet Bureau official, Mahmoud Rayya, it was designed to counter foreign video games that present Arabs as enemies to be defeated by American heroes.[1][3] They used material from Hezbollah's media archives, including films and maps, to recreate real combat scenarios.[1] After more than two years of development, the game was released on 16 February 2003 in Lebanon, Syria, Iran, Bahrain, and the United Arab Emirates.[3][9] It was distributed by the company Sunlight and marketed towards the domestic market and its diaspora.[1][11]
Reception
[edit]The first batch of 8,000 copies of Special Force sold out within one week. According to Kassem Ghaddar, the owner of Sunlight, the sales exceeded expectations.[1] Foreign markets included Australia, Canada, Germany, and the United Kingdom.[10][12] More than 18,000 copies had been sold by September 2003, of which 10,000 in Lebanon and around 1,000 in Europe and Australia. Over 200 were sold in the United Kingdom.[9][12] By October 2014, the game remained available only by phone order in some Arab countries.[13]
Lebanese children interviewed by several media outlets expressed their affection for the game as it allowed them to kill Israelis, something they could not do in real life.[1][8][10] Alexander R. Galloway, an assistant professor at New York University, regarded the game as "among the first truly realist games in existence" for mirroring "the everyday struggles of the downtrodden, leading to a direct criticism of current social policy". He believed the game represented a role reversal of games like America's Army, putting an Arab into the protagonist position rather than an enemy role. According to Galloway, the game featured no strong narrative message in its gameplay, apart from occasional pro-intifada and anti-Israeli iconography. However, unlike the similarly themed game Under Ash, he felt the game had no educational tone and resorted solely to violence.[5] From a technical standpoint, the Frankfurter Allgemeine Zeitung noted the game could not compete with Western releases, lagging behind by roughly two years, and had compatibility issues on newer versions of Windows.[11]
Special Force was condemned by Jewish organisations like the Board of Deputies of British Jews.[9][12] Ron Prosor, a spokesman for the Israeli Ministry of Foreign Affairs, called it "part of an educational process which is preventing any chance of real peace" between Israel and Lebanon.[1] The Australian politician Michael Danby considered it dehumanising, while Eclipse Entertainment, the developer of Genesis3D, distanced itself from the game.[9][11] The New York Times characterised Special Force as part of Hezbollah's propaganda efforts in Lebanese media to establish itself as a popular entity.[10] The Sunday Herald said it was a recruitment tool aiming to entice young players to join the group.[4] According to the Frankfurter Allgemeine Zeitung, it could particularly affect youths who regularly experience such violence and could identify with the player character.[14] Starting in December 2006, the Israeli Center for Digital Art in Holon displayed the game as part of its Forbidden Games exhibition of ideological video games.[15][16]
Sequel
[edit]Following the 2006 Lebanon War fought between Hezbollah and Israel, Hezbollah re-created the conflict in the game sequel called Special Force 2: Tale of the Truthful Pledge.[13] Developers of the original game formed a new studio, Might 3D, which made the game using an unlicensed version of CryEngine.[6][13] The game features four levels with an expanded arsenal and resource management.[13][17] Hezbollah released Special Force 2 on 16 August 2007 and featured it in a local exhibit about the conflict.[17][18] The group expected high demand both domestically and abroad, and the game saw several hundred pre-orders in Lebanon.[17] The game attained "limited fame" in the country.[13] Special Force 2 was officially only released in Arabic, although an unofficial, free English version exists.[6][13] The author of the English patch noted that it would be haram for someone to download the game without donating US$10 to Hezbollah or a local mosque.[13]
References
[edit]- ^ a b c d e f g h i j k l "Hezbollah computer game takes propaganda war on Israel to virtual battlefield". News Tribune. The Associated Press. 25 May 2003. Archived from the original on 6 April 2006.
- ^ "Violent Video Battles Proliferate". Wired. Reuters. 23 March 2003. Archived from the original on 16 October 2021. Retrieved 10 September 2023.
- ^ a b c d Chayban, Badih (3 March 2003). "Hizbullah rolls out new computer game". The Daily Star. Archived from the original on 5 March 2003.
- ^ a b Soussi, Alasdair (9 March 2003). "War games becoming all too real". Sunday Herald. Archived from the original on 15 October 2004.
- ^ a b Galloway, Alexander R. (November 2004). "Social Realism in Gaming". Game Studies. Archived from the original on 2 September 2023. Retrieved 10 September 2023.
- ^ a b c Kasmiya, Radwan (1 May 2015). "Arab World". In Wolf, Mark J. P. (ed.). Video Games Around the World. MIT Press. p. 31. ISBN 978-0-262-52716-3. Archived from the original on 10 September 2023. Retrieved 10 September 2023 – via Google Books.
- ^ Armstrong, Rebecca (17 August 2005). "Jihad: play the game". The Independent. Archived from the original on 1 September 2022. Retrieved 10 September 2023.
- ^ a b Harnden, Toby (21 February 2004). "Video games attract young to Hizbollah". The Daily Telegraph. Archived from the original on 25 April 2009. Retrieved 3 April 2018.
- ^ a b c d e f g Hackensberger, Alfred (19 September 2003). "Es wird zurückgeschossen" [It is being fired back]. Telepolis (in German). Archived from the original on 10 September 2023. Retrieved 10 September 2023.
- ^ a b c d Wakin, Daniel J. (18 May 2003). "AFTEREFFECTS: BEIRUT; Video Game Created by Militant Group Mounts Simulated Attacks Against Israeli Targets". The New York Times. Archived from the original on 26 August 2023. Retrieved 10 September 2023.
- ^ a b c d e Piasecki, Stefan (19 November 2003). "Für 8,50 Dollar in den Krieg gegen Israel" [To war against Israel for $8.50]. Frankfurter Allgemeine Zeitung (in German). p. 1. Archived from the original on 26 September 2020. Retrieved 10 September 2023.
- ^ a b c Petre, Jonathan (5 September 2003). "Jewish anger at terrorism game". The Daily Telegraph. p. 15. Archived from the original on 10 September 2023. Retrieved 10 September 2023 – via Newspapers.com.
- ^ a b c d e f g Iwant (30 October 2014). "Special Force 2: Tale of the Truthful Pledge". Hardcore Gaming 101. Archived from the original on 23 March 2023. Retrieved 10 September 2023.
- ^ Piasecki, Stefan (19 November 2003). "Für 8,50 Dollar in den Krieg gegen Israel" [To war against Israel for $8.50]. Frankfurter Allgemeine Zeitung (in German). p. 2. Archived from the original on 10 September 2023. Retrieved 10 September 2023.
- ^ Ilany, Ofri (5 December 2006). "A Blood-drenched Reality". Haaretz. Archived from the original on 12 September 2023. Retrieved 12 September 2023.
- ^ Lasserson, David (14 February 2007). "How video games became the latest weapon in the Middle East". The Daily Telegraph. p. 30. Archived from the original on 10 September 2023. Retrieved 10 September 2023 – via Newspapers.com.
- ^ a b c Perry, Tom (16 August 2007). "Hezbollah brings Israel war to computer screen". Reuters. Archived from the original on 8 March 2021. Retrieved 10 September 2023.
- ^ Axe, David (24 August 2007). "Hez Video Game Only Ten Clams". Wired. Archived from the original on 20 December 2016. Retrieved 10 September 2023.
External links
[edit]- Official website at the Wayback Machine (archived 13 March 2003)
- 2003 video games
- First-person shooters
- Jihadist propaganda
- Mass media about the Arab–Israeli conflict
- Mass media about the Iran–Israel proxy conflict
- Propaganda video games
- Single-player video games
- South Lebanon conflict (1985–2000)
- Video games developed in Lebanon
- Video games set in Lebanon
- Video games with historical settings
- Windows games
- Windows-only games