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{{Short description|2004 video game}}
{{Infobox CVG| title = Alien Hominid
{{Infobox video game
|image = [[Image:alienhominidgc.JPG|center|250px|GameCube box art]]
| title = Alien Hominid
|developer = [[The Behemoth]]
| image = Alien Hominid cover.png
|publisher = [[O~3 Entertainment]] (North America)<br> [[Zoo Digital Publishing]] (Europe)
| caption = North American cover art
|designer = Dan Paladin, [[Tom Fulp]]
| developer = [[The Behemoth]]{{efn|Ported to [[Game Boy Advance]] and [[J2ME]] by Tuna Technologies}}
|engine =
| publisher = The Behemoth{{efn|The [[PlayStation 2]], [[GameCube]], [[Xbox (console)|Xbox]], and [[Game Boy Advance]] versions were published by [[Zoo Digital Publishing]] in Europe and O3 Entertainment in North America. }}
|released = [[November 18]], [[2004 in video gaming|2004]]; [[May]] [[2005 in video gaming|2005]] (PAL), [[February 3]], [[2006 in video gaming|2006]], ([[GBA]] in [[Europe]]), [[February 28]] [[2007 in video gaming|2007]](Xbox 360)
|genre = [[Run and gun]]
| designer = [[Dan Paladin]]
| programmer = [[Tom Fulp]]
|modes = 1-2 Player (main game/minigames), 1-4 Player (PDA Game)
| composer = Matthew E. Harwood{{efn|[[Game Boy Advance]] music composed by [[Allister Brimble]] and Anthony N. Putson}}
|ratings = [[ESRB]]: Teen (T), [[PEGI]]: 12+
| engine =
|platforms = [[Sony PlayStation 2]] (Both regions), [[Microsoft Xbox 360]] ([[Xbox Live Arcade|XBLA]]), [[GameCube|Nintendo GameCube]] (US only), [[Microsoft Xbox]] (Europe only), [[Game Boy Advance|Nintendo Game Boy Advance]] (EU only) and [[Personal computer|PC]] (EU Only)
| platforms = {{collapsible list|title={{nobold|[[Adobe Flash]]}}
|media =
|[[PlayStation 2]]
|requirements =
|[[GameCube]]
|input =
|[[J2ME]]
|picture format = [[1080i]] (HDTV) ''(Xbox 360 only)''<br>[[480p]] (EDTV)<br>[[480i]] (SDTV)
|[[Xbox (console)|Xbox]]
|[[Game Boy Advance]]
|[[Xbox 360]]
|[[Nintendo Switch]]
|[[Windows]]
|[[Xbox One]]
|[[Xbox Series X/S]]
| [[PlayStation 4]]
| [[PlayStation 5]]}}
| released = {{Collapsible list|title={{nobold|August 7, 2002}}
|'''Adobe Flash''' |{{vgrelease|WW|August 7, 2002}}
|'''PlayStation 2''' |{{vgrelease|NA|November 21, 2004|EU|May 27, 2005}}
|'''GameCube''' |{{vgrelease|NA|November 23, 2004}}
|'''J2ME''' |{{vgrelease|EU|May 23, 2005}}
|'''Xbox''' |{{vgrelease|EU|May 27, 2005|AUS|June 23, 2005}}
|'''Game Boy Advance''' |{{vgrelease|EU|February 3, 2006|AUS|February 9, 2006}}
|'''Xbox 360''' |{{vgrelease|WW|February 28, 2007}}
|'''NS''', '''Win''', '''XBO''', '''XSX/S''' |{{vgrelease|WW|November 1, 2023}}
|'''PS4''', '''PS5''' |{{vgrelease|WW|TBA}}}}
| genre = [[Run and gun (video game)|Run and gun]]
| modes = [[Single-player]], [[multiplayer]]
}}
}}
'''''Alien Hominid''''' is a [[Shoot 'em up#Types|run and gun]] video game developed by [[The Behemoth]] and first released as a [[Flash game]] on the multimedia website [[Newgrounds]] on August 7, 2002. It was originally developed in [[Adobe Flash]] by programmer and Newgrounds founder, [[Tom Fulp]], and animator and artist, [[Dan Paladin]]. It has since been re-released in several expanded and enhanced iterations for home consoles and computers.
'''''Alien Hominid''''' (or '''Alien Hominid HD''' on Xbox 360) is an independently developed [[video game console|console]] [[video game]] released for [[Sony]] [[PlayStation 2]] and [[Nintendo]] [[GameCube]] in 2004 through publisher [[O~3 Entertainment]]. A [[PAL Region|PAL]] version was later released during May 2005 for PlayStation 2 and [[Microsoft]]'s [[Xbox]] through [[ZOO Digital Group|ZOO Digital Publishing]]. A [[Game Boy Advance]] version (co-developed by [[Tuna Technologies]]) has also been released in Europe, with a PC port also in production. The game was developed by [[The Behemoth]]. The Xbox version is not compatible with the Xbox's successor, the [[Xbox 360]], but was made available for download on [[February 28]], [[2007]] on the [[Xbox Live Arcade]] for 800 [[Microsoft Points|points]] ($10 [[USD]].)<ref>{{ cite web | url=http://www.360monster.com/newspost.php?id=0000000981 | title=Alien Hominid coming to the Live Arcade| last=Webber | first=Scott | accessdate=2006-08-30 | date=2006-07-20 | publisher=360Monster }}</ref>.


The first re-release of ''Alien Hominid'' was with an expanded console version released on the [[PlayStation 2]], [[GameCube]] and [[Xbox (console)|Xbox]] in 2004 and 2005. A port for the [[Game Boy Advance]], developed by Tuna Technologies, was released in 2006 for [[PAL territories]]. A [[high-definition video|high-definition]] version titled ''Alien Hominid 360'' (formerly known as ''Alien Hominid HD'') was released for [[Xbox 360]] via [[Xbox Live Arcade]] in 2007.<ref>{{cite web|url=http://www.consolemonster.com/newspost.php?platform=360&id=0000000981 |title=Alien Hominid coming to the Live Arcade |last=Webber |first=Scott |date=July 20, 2006 |publisher=Console Monster |access-date=July 15, 2016 |url-status=dead |archive-url=https://web.archive.org/web/20120722043421/http://www.consolemonster.com/newspost.php?platform=360&id=0000000981 |archive-date=July 22, 2012 }}</ref> Another remaster, ''Alien Hominid HD'', was released for [[Windows]], [[Nintendo Switch]], [[Xbox One]] and [[Xbox Series X/S]] on November 1, 2023, alongside a sequel, ''[[Alien Hominid Invasion]]''. It is also planned to release for [[PlayStation 4]] and [[PlayStation 5]].
==The Origin of Alien Hominid==
''Alien Hominid'' began on the popular [[Adobe Flash]] website, [[Newgrounds]], in August, 2002. It is often referred to as the Alien Hominid "prototype" by The Behemoth. The online version was programmed by Tom Fulp, who owns Newgrounds; while the 2D artwork was done by Dan Paladin (who also goes by the online alias "Synj"). This game featured a little yellow alien who has been shot down by the FBI and crash-landed on the Earth, and must retrieve his now stolen [[spacecraft]] from the FBI. The gameplay involved quick reflexes and a basic side-scrolling formula while you control the alien and defeat FBI agents and their creations. Side-scrolling gameplay such as this has been made popular by video games such as ''[[Metal Slug]]'' (a title with which it is frequently compared to by critics and fans). Though only one stage of the online game was produced, it became very popular among the online gaming set, featuring over 11 million views on Newgrounds alone.


==Gameplay==
Later in the year, then-co-worker John Baez approached Paladin as a fan of Alien Hominid. He suggested that Paladin and Fulp make a console version of the game. Baez even offered to produce the game. Paladin and Fulp agreed, forming [[The Behemoth]].
[[File:Alien Hominid Gameplay Screenshot.png|thumb|upright=1.2|left|A gameplay screenshot of the ''HD'' version demonstrating the second boss fight of Urban level showing Alien Hominid fight Cyclops]]
<!-- Commented out because image was deleted: [[Image:AlienHominid.gif|thumb|150px|The Alien]] -->


''Alien Hominid'' is a side-scrolling Run and Gun Shooter in a similar vein to games such as ''[[Metal Slug]]'',<ref name=GameRev/> where one hit instantly kills<ref>{{cite web|url=https://www.gamesradar.com/alien-hominid-hd-xbox-live-arcade-review/ |title=ALIEN HOMINID HD REVIEW |date=March 3, 2007|last=Sewart|first=Greg|website=[[GamesRadar+]] |access-date=July 7, 2019}}</ref> and has a two-player simultaneous play.<ref>{{cite web|url=http://ps2.gamespy.com/playstation-2/alien-hominid/567684p2.html |title=Alien Hominid Review |date=November 19, 2004|last=Schiaparelli |first=Frank|publisher=[[GameSpy]] |access-date=July 7, 2019}}</ref> Players take over as the titular hominid, who has to fend off waves of secret agents.<ref>{{cite magazine|url=https://www.popmatters.com/alien-hominid-2496232655.html |title=Alien Hominid |date=January 4, 2005|last=Lee|first=Josh|magazine=[[PopMatters]] |access-date=July 7, 2019}}</ref> His main arsenal is a blaster, while players can also melee close-up enemies and use a limited number of grenades to attack. Advanced moves include rolling under shots, jumping on and biting off enemies' heads, temporarily scaring other enemies, and digging underground to drag enemies down with them.
==The Game==
In the course of two years, ''Alien Hominid'' became a much larger project than its online prototype. The art of Paladin, who drew all visual aspects of the game by hand, became much more refined (though still cartoon-like and inviting). The project was entirely re-coded for consoles, and many new gameplay features were created. The final product contained sixteen stages (set in three different locations), each containing hundreds of enemies and numerous bosses. Six minigames were also added, the "PDA Game," with 200 different levels and a level editor, "All You Can Eat" (only for PAL version), "Super Soviet Missile Mastar", "Challenge", "Neutron Ball" and "Pinata Boss". Matt Harwood of Petrified Productions, who had previously worked with Paladin, created all of the music for the game. DJH has been credited with extensive playtesting, citing Alien Hominid as "the pinnacle of arcade entertainment".


Players can collect a numerous variety of power-ups which simultaneously give players extra grenades, a shield, and unique ammo. Players can also drive vehicles, ride on top of a Yeti, and pilot a UFO.<ref name=GamePro/> Completing certain tasks will unlock hats the players can dress their Hominid in.<ref>{{cite news|url=https://www.avclub.com/alien-hominid-1798208400 |title=Alien Hominid |date=January 31, 2005|last=Tobias|first=Scott|newspaper=[[The A.V. Club]] |access-date=July 7, 2019}}</ref> The main game features sixteen stages.<ref>{{cite web|url=http://www.nintendoworldreport.com/review/4315/alien-hominid-gamecube |title=Alien Hominid Review |date=January 11, 2005|last=Metts|first=Johnathan|publisher=Nintendo World Report |access-date=July 7, 2019}}</ref>
===Press===
Even before its release, ''Alien Hominid'' received notice in gaming magazines such as Play, [[Edge (magazine)|Edge]], and even popular non-gaming magazines such as [[Wired magazine|Wired]]. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the [[Independent Games Festival]] (for Innovation In Visual Arts, Technical Excellence and the Audience Award).


Outside of the main game, there are three multiplayer modes (Challenge, Neutron Ball, and Pinata Boss), a PDA game (featuring around 200 levels and a level editor), an extra mode called ''All You Can Eat'', and a retro minigame, ''Super Soviet Missile Mastar''.<ref>{{cite web|url=https://www.gamespot.com/reviews/alien-hominid-review/1900-6113552/|title=Alien Hominid Review |date=November 18, 2004|last=Davis|first=Ryan|website=[[GameSpot]] |access-date=July 7, 2019}}</ref><ref name=Eurogamer>{{cite web|url=https://www.eurogamer.net/articles/alien-hominid-hd-review|last=Reed|first=Kristan|title=Alien Hominid HD |date=December 18, 2008 |website=[[Eurogamer]] |access-date=July 7, 2019}}</ref>
The game went on to gain a 7 out of 10 score in Edge magazine.


==Plot ==
Copies of the game are sold primarily through its online website, [http://www.alienhominid.com www.alienhominid.com], for twenty dollars (American). The website also offers merchandise such as skate decks, t-shirts and action figures. The website was developed by Tom Fulp.
The Alien Hominid that the game follows is flying over [[Earth]] when the [[FBI]] intercept its spacecraft, sending it crashing down to the planet. While the alien lies unconscious from the crash, FBI agents promptly steal its ship, causing it to go after the FBI to get the ship back, with the help of young citizens of the city, known in the game as "fat kids". Upon retrieving the ship, the alien flies right into a [[Soviet Russia|Soviet]] missile that was traveling towards America, detonating it and sending the alien crashing down into Russia. The alien then retrieves the ship a second time, before being captured by an [[Area 51]] spaceship. While being transported in a cage by an Area 51 agent across the desert, a bump in the road causes the cage to fall out from behind and break, freeing the alien. During the alien's third search for his ship, he befriends a sentient eyeball that piloted robots the alien fought previously. While the eyeball helps the alien, a similar-looking buff alien fights the alien as the agents cheer it on. After defeating the buff alien, the "fat kids" seize an Area 51 truck, place the alien and eyeball back in the alien's ship, set it to take off, and begin to drive away. With the Area 51 agents on the kids' tail, the alien places a tractor beam over the kids, lifting them out of the truck.<ref name="thegame">{{cite video game | title=Alien Hominid | developer=The Behemoth |publisher=The Behemoth | date=2004-11-21}}</ref>
[[Image:hominid2.jpg|thumb|right|250px|Screenshot of miniboss in Level 3-2]]


==Reception==
===Differences between U.S. and European release===
{{Video game reviews
When the PAL version was developed for Europe in 2005, a number of new features were added.
| GBA = true
| NGC = true
| PS2 = true
| XBOX = true
| X360 = true
| na = true
| Edge_PS2 = 7/10<ref>{{cite magazine | title=Alien Hominid (PS2) | author=Edge staff | issue=145 | date=January 2005 | page=97 | magazine=[[Edge (magazine)|Edge]]}}</ref>
| EGM_NGC = 7.83/10<ref name=EGM>{{cite magazine | title=Alien Hominid (GC, PS2) | author=EGM staff | issue=186 | date=December 25, 2004 | page=100 | magazine=[[Electronic Gaming Monthly]]}}</ref>
| EGM_PS2 = 7.83/10<ref name=EGM/>
| EuroG_XBOX = 6/10<ref>{{cite web | url=http://www.eurogamer.net/articles/r_alienhominid_x | title=Alien Hominid (Xbox) | last=Gillen | first=Kieron | date=June 14, 2005 | website=[[Eurogamer]] | access-date=July 16, 2016}}</ref>
| EuroG_X360 = 8/10<ref name=Eurogamer/>
| GI_NGC = 8/10<ref name=GI>{{cite magazine | url=http://www.gameinformer.com/NR/exeres/D76C3C61-138C-49AE-A4A5-BD324AF6010D.htm? | title=Alien Hominid (GC, PS2) | last=Zoss | first=Jeremy | issue=140 | date=December 2004 | page=168 | magazine=[[Game Informer]] | archive-url=https://web.archive.org/web/20080130072923/http://www.gameinformer.com/NR/exeres/D76C3C61-138C-49AE-A4A5-BD324AF6010D.htm | archive-date=January 30, 2008 | url-status=dead | access-date=July 15, 2016 }}</ref>
| GI_PS2 = 8/10<ref name=GI/>
| GamePro_NGC = 3.5/5<ref name=GamePro>{{cite magazine | url=http://gamepro.com/nintendo/gamecube/games/reviews/41389.shtml | title=Alien Hominid (GC, PS2) | author=Rice Burner | date=January 24, 2005 | magazine=[[GamePro]] | archive-url=https://web.archive.org/web/20050204131910/http://gamepro.com/nintendo/gamecube/games/reviews/41389.shtml | archive-date=February 4, 2005 | url-status=dead | access-date=July 16, 2016}}</ref>
| GamePro_PS2 = 3.5/5<ref name=GamePro/>
| GameRev_NGC = 3/5<ref name=GameRev>{{cite web | url=https://www.gamerevolution.com/review/32353-alien-hominid-review | title=Alien Hominid Review (GC, PS2) | last=Liu | first=Johnny | date=December 28, 2004 | publisher=[[Game Revolution]] | access-date=July 16, 2016}}</ref>
| GameRev_PS2 = B−<ref name=GameRev/>
| GSpot_NGC = 8.4/10<ref>{{cite web | url=http://www.gamespot.com/reviews/alien-hominid-review/1900-6113552/ | title=Alien Hominid Review (GC) | last=Davis | first=Ryan | date=November 18, 2004 | website=[[GameSpot]] | access-date=July 16, 2016}}</ref>
| GSpot_PS2 = 8.4/10<ref>{{cite web | url=http://www.gamespot.com/reviews/alien-hominid-review/1900-6113553/ | title=Alien Hominid Review (PS2) | last=Davis | first=Ryan | date=November 18, 2004 | website=GameSpot | access-date=July 16, 2016}}</ref>
| GSpot_X360 = 8.5/10<ref>{{cite web | url=http://www.gamespot.com/reviews/alien-hominid-hd-review/1900-6166632/ | title=Alien Hominid HD Review | last=Gerstmann | first=Jeff | date=March 1, 2007 | website=GameSpot | access-date=July 16, 2016}}</ref>
| GSpy_PS2 = 3.5/5<ref>{{cite web | url=http://ps2.gamespy.com/playstation-2/alien-hominid/567684p1.html | title=GameSpy: Alien Hominid (PS2) | last=Schiaparelli | first=Frank | date=November 19, 2004 | publisher=[[GameSpy]] | access-date=July 16, 2016}}</ref>
| GT_NGC = 7.8/10<ref name=GT>{{cite web | url=http://gametrailers.com/gamepage.php?id=1545 | title=Alien Hominid Review (GC, PS2) | date=April 11, 2005 | publisher=[[GameTrailers]] | archive-url=https://web.archive.org/web/20070623035030/http://gametrailers.com/gamepage.php?id=1545 | archive-date=June 23, 2007 | url-status=dead | access-date=July 16, 2016}}</ref>
| GT_PS2 = 7.8/10<ref name=GT/>
| GameZone_NGC = 8.5/10<ref>{{cite web | url=http://www.gamezone.com/reviews/alien_hominid_gc_review | title=Alien Hominid - GC - Review | last=Romano | first=Natalie | date=December 12, 2004 | publisher=GameZone | archive-url=https://web.archive.org/web/20081005093152/http://gamecube.gamezone.com/gzreviews/r23535.htm | archive-date=October 5, 2008 | url-status=live | access-date=July 16, 2016}}</ref>
| GameZone_PS2 = 8/10<ref>{{cite web | url=http://www.gamezone.com/reviews/alien_hominid_ps2_review | title=Alien Hominid - PS2 - Review | last=Lafferty | first=Michael | date=December 20, 2004 | publisher=GameZone | archive-url=https://web.archive.org/web/20081017062341/http://ps2.gamezone.com/gzreviews/r23535.htm | archive-date=October 17, 2008 | url-status=live | access-date=July 16, 2016}}</ref>
| IGN_NGC = 8.1/10<ref name=IGN>{{cite web | url=http://www.ign.com/articles/2004/11/10/alien-hominid-3 | title=Alien Hominid (NGC, PS2) | last=Sulic | first=Ivan | date=November 9, 2004 | website=IGN | access-date=July 16, 2016}}</ref>
| IGN_PS2 = 8.1/10<ref name=IGN/>
| IGN_X360 = 8.5/10<ref>{{cite web | url=http://www.ign.com/articles/2007/03/02/alien-hominid-review | title=Alien Hominid Review (X360) | last=Brudvig | first=Erik | date=March 1, 2007 | website=IGN | access-date=July 16, 2016}}</ref>
| NP_NGC = 3.5/5<ref>{{cite magazine | title=Alien Hominid (GC) | magazine=[[Nintendo Power]] | volume=187 | date=January 2005 | page=138}}</ref>
| OPM_PS2 = 4/5<ref>{{cite magazine | url=http://www.1up.com/reviews/alien-hominid_8 | title=Alien Hominid | last=Davison | first=John | date=January 2005 | magazine=[[Official U.S. PlayStation Magazine]] | access-date=July 15, 2016 | url-status=dead | archive-url=https://web.archive.org/web/20160816070540/http://www.1up.com/reviews/alien-hominid_8 | archive-date=August 16, 2016 }}</ref>
| OXM_X360 = 7.5/10<ref>{{cite magazine | title=Alien Hominid HD | magazine=[[Official Xbox Magazine]] | date=February 2007 | page=74}}</ref>
| rev1 = ''[[Detroit Free Press]]''
| rev1_PS2 = 3/4<ref>{{cite news | url=https://www.proquest.com/docview/436532120 | title=RECENT VIDEO GAME RELEASES | date=January 16, 2005 | newspaper=[[Detroit Free Press]] | archive-url=https://web.archive.org/web/20160820064138/http://pqasb.pqarchiver.com/freep/doc/436532120.html?FMT=ABS&FMTS=ABS:FT&type=current&date=Jan+16%2C+2005&author=&pub=Detroit+Free+Press&edition=&startpage=G.8&desc=RECENT+VIDEO+GAME+RELEASES | access-date=July 15, 2016| url-status=live | archive-date=2016-08-20 | id={{ProQuest|436532120}} }}</ref>
| rev2 = ''[[The Times]]''
| rev2_PS2 = 4/5<ref name=TheTimes>{{cite news | url=https://www.thetimes.co.uk/article/alien-hominid-z7xhxclbpnn | title=Alien Hominid (PS2, Xbox) | date=May 28, 2005 | newspaper=[[The Times]] | access-date=July 15, 2016}}{{subscription required}}</ref>
| rev2_XBOX = 4/5<ref name=TheTimes/>
| GR_GBA = 88%<ref>{{cite web | url=https://www.gamerankings.com/gba/929277-alien-hominid/index.html | title=Alien Hominid for Game Boy Advance | publisher=[[GameRankings]] | access-date=July 15, 2016 | archive-url=https://web.archive.org/web/20191209004347/https://www.gamerankings.com/gba/929277-alien-hominid/index.html | archive-date=December 9, 2019 | url-status=dead}}</ref>
| GR_NGC = 82%<ref>{{cite web | url=https://www.gamerankings.com/gamecube/922130-alien-hominid/index.html | title=Alien Hominid for GameCube | publisher=[[GameRankings]] | access-date=July 15, 2016 | archive-url=https://web.archive.org/web/20191209014410/https://www.gamerankings.com/gamecube/922130-alien-hominid/index.html | archive-date=December 9, 2019 | url-status=dead}}</ref>
| GR_PS2 = 81%<ref>{{cite web | url=https://www.gamerankings.com/ps2/922129-alien-hominid/index.html | title=Alien Hominid for PlayStation 2 | publisher=[[GameRankings]] | access-date=July 15, 2016 | archive-url=https://web.archive.org/web/20191209010951/https://www.gamerankings.com/ps2/922129-alien-hominid/index.html | archive-date=December 9, 2019 | url-status=dead}}</ref>
| GR_XBOX = 76%<ref>{{cite web | url=https://www.gamerankings.com/xbox/925826-alien-hominid/index.html | title=Alien Hominid for Xbox | publisher=[[GameRankings]] | access-date=July 15, 2016 | archive-url=https://web.archive.org/web/20191209012254/https://www.gamerankings.com/xbox/925826-alien-hominid/index.html | archive-date=December 9, 2019 | url-status=dead}}</ref>
| GR_X360 = 78%<ref>{{cite web | url=https://www.gamerankings.com/xbox360/934459-alien-hominid-hd/index.html | title=Alien Hominid HD for Xbox 360 | publisher=[[GameRankings]] | access-date=July 15, 2016 | archive-url=https://web.archive.org/web/20191209013347/https://www.gamerankings.com/xbox360/934459-alien-hominid-hd/index.html | archive-date=December 9, 2019 | url-status=dead}}</ref>
| MC_NGC = 78/100<ref name=MCGC>{{cite web | url=https://www.metacritic.com/game/alien-hominid/critic-reviews/?platform=gamecube | title=Alien Hominid for GameCube Reviews | website=[[Metacritic]] | access-date=July 15, 2016}}</ref>
| MC_PS2 = 78/100<ref name=MCPS2>{{cite web | url=https://www.metacritic.com/game/alien-hominid/critic-reviews/?platform=playstation-2 | title=Alien Hominid for PlayStation 2 Reviews | website=[[Metacritic]] | access-date=July 15, 2016}}</ref>
| MC_XBOX = 76/100<ref name=MCXB>{{cite web | url=http://www.metacritic.com/games/platforms/xbx/alienhominid | title=Alien Hominid (xbx: 2005): Reviews | website=[[Metacritic]] | archive-url=https://web.archive.org/web/20080913102130/http://www.metacritic.com/games/platforms/xbx/alienhominid | archive-date=September 13, 2008 | url-status=dead | access-date=July 15, 2016}}</ref>
| MC_X360 = 79/100<ref name=MCX360>{{cite web | url=https://www.metacritic.com/game/alien-hominid-hd/critic-reviews/?platform=xbox-360 | title=Alien Hominid HD for Xbox 360 Reviews | website=[[Metacritic]] | access-date=July 15, 2016}}</ref>
}}


The game received "generally favorable reviews" on all platforms except the Game Boy Advance version, which received universal acclaim, according to the [[review aggregation]] website [[Metacritic]].<ref name=MCGC/><ref name=MCPS2/><ref name=MCXB/><ref name=MCX360/> It was nominated for ''GameSpot''{{'}}s annual "Funniest Game" award, which went to ''[[Grand Theft Auto: San Andreas]]''.<ref name="bestworst2004">{{cite web |author= |date=January 5, 2005 |title=Best and Worst of 2004 |url=http://www.gamespot.com/gamespot/features/all/bestof2004/ |url-status=dead |archive-url=https://web.archive.org/web/20050307021607/http://www.gamespot.com/gamespot/features/all/bestof2004/ |archive-date=March 7, 2005 |work=[[GameSpot]]}}</ref>
*25 levels built by U.S. fans were added to the 200 level PDA Game.
*A "replay" function was added to single-player.
*A brand new 2-4 player minigame called "All You Can Eat", featuring the Fat Kids, was made exclusively for the PAL version. It is a button masher where you have to eat all of the food in front of you to win.
*A glitch in level 3-5 that allowed a player to get massive amounts of points was removed.


Before its release, ''Alien Hominid'' received notice in gaming magazines such as ''Play'', ''[[GMR (magazine)|GMR]]'', ''[[Edge (magazine)|Edge]]'', ''[[Dragon (magazine)|Dragon]]'', and mainstream magazines such as ''[[Wired magazine|Wired]]''. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the [[Independent Games Festival]] (for Innovation In Visual Arts, Technical Excellence and the Audience Award).{{citation needed|date=April 2020}}
For Xbox players, [[Xbox Live]] features were included. This enabled high scores to be recorded and displayed internationally along with the ability of downloading additional PDA Game levels.


{{clear}}
===PDA Game===
By using the Alien's [[Personal digital assistant|PDA]], a [[mini game]] can be played. This mini game is reminiscent of early [[platform game]]s like ''[[Pitfall]]'' or ''[[Super Mario Bros.]]''. The graphics are presented as simplistic [[monochrome|monochromatic]] designs, but the animation is fluid. The player must guide a [[stick figure]] character to the end of the level, each level being only one screen large. The player(s) must traverse around blocks of many shapes and sizes and defeat all of the enemies in the level and then travel to the exit. The game has 200 levels and a level editor. The player has many moves at his disposal, such as jumping, double-jumping, pushing rocks and boats, riding in the boats, and last but not least killing himself to start the level over. The minigame also has several environmental hazards such as spikes, crumbling floors, and water. It is possible to play this PDA game with up to four players simultaneously. Additionally, the game was modified for the PAL release (see Differences between U.S. and European release).


===Challenge===
==Legacy==
Hominid appears during one of the levels in The Behemoth's 2nd game, ''[[Castle Crashers]]'', using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded ''Alien Hominid 360'' on the Xbox 360 version, while he is unlocked by completing said level on the [[PlayStation Network]] and [[Steam (service)|Steam]] versions of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid appears as a playable character in Team Meat's ''[[Super Meat Boy]]'', another game that originated as a flash game on Newgrounds.<ref>{{cite web|url=https://www.newgrounds.com/portal/view/463241 |title=Meat Boy on Newgrounds |last=McMillen |first=Edmund |date=October 5, 2008 |publisher=Newgrounds |access-date=March 28, 2021}}</ref> The ''Super Soviet Missile Mastar'' minigame from ''Alien Hominid'' was released as a free app for [[iOS]] on February 7, 2011.<ref>{{cite web | url=http://blog.thebehemoth.com/2011/01/11/super-soviet-missile-mastar-to-blast-into-your-iphoneipad/ | title=Super Soviet Missile Mastar controls your iPhone/iPad | last=Revak | first=Kelly | date=January 11, 2011 | publisher=The Behemoth | access-date=July 15, 2016 | archive-date=May 12, 2016 | archive-url=https://web.archive.org/web/20160512193634/http://blog.thebehemoth.com/2011/01/11/super-soviet-missile-mastar-to-blast-into-your-iphoneipad/ | url-status=dead }}</ref><ref>{{cite web | url=http://blog.thebehemoth.com/2011/02/07/super-sovier-missile-mastar-launch-is-go/ | title=Super Soviet Missile Mastar launch is GO | last=Revak | first=Kelly | date=February 7, 2011 | publisher=The Behemoth | access-date=July 15, 2016 | archive-date=May 9, 2016 | archive-url=https://web.archive.org/web/20160509232939/http://blog.thebehemoth.com/2011/02/07/super-sovier-missile-mastar-launch-is-go/ | url-status=dead }}</ref> An improved version of the ''PDA Games'' minigame was released for iOS on December 9, 2011.<ref name=PDA>{{cite web | url=http://www.newgrounds.com/bbs/topic/1284520 | title=Go Get PDA Games for iPhone / iPad! | last=Fulp | first=Tom | date=December 9, 2011 | publisher=Newgrounds}}</ref> Developer Tom Fulp has cited the ''PDA Games'' as being the inspiration for The Behemoth's third game, ''[[BattleBlock Theater]]'',<ref name=PDA/> which features unlockable ''Hominid'' character heads for those who own ''Alien Hominid 360''.<ref>{{cite web | url=https://www.youtube.com/watch?v=9mlfEzMJ_ys | title=Special Unlocks in BattleBlock Theater and Castle Crashers XBLA | author=The Behemoth | date=April 2, 2013 | publisher=YouTube}}</ref>
This minigame is basically a condensed version of the main game for one or two players. There are two modes: either competitive play against a fellow player or a co-op mode where the objective is to eliminate enemies. The goal of each level in this minigame is to achieve a point total of 25,000. As one progresses in the main game, additional levels for the challenge mode are unlocked. There are three levels for Challenge mode:
*Freeway. This level is taken from Level 1-2. All of the enemies in the main level are represented here, including the F.B.I, the helicopters, the limos, and the armored vehicles.
*Desert. This level is taken from Levels 3-1 and 3-2. This level includes [[vulture]]s, [[scorpion]]s, and [[tornado|tornadoes]]. The level does not include any version of soldier because there were none in the desert levels.
*Area 51. This level is taken from Levels 3-3 and 3-4. Includes most of the enemies from these levels, except the thunderbites (blue dogs with large teeth).


On January 30, 2020, Behemoth announced their fifth game, [[Alien Hominid Invasion]], which they describe as "an all-new re-imagination" of the original game featuring new gameplay and mechanics. The game is in development for [[Xbox One]], [[Xbox Series X/S]], [[Nintendo Switch]], and PC. It was released on November 1, 2023.<ref>{{cite web |url=https://www.alienhominidinvasion.com/ |title = Alien Hominid Invasion}}</ref> A remaster of the original game, ''Alien Hominid HD'', was released alongside ''Invasion'' for Xbox One, Xbox Series X/S, Nintendo Switch and PC.<ref>{{cite web | url=https://www.gematsu.com/2023/08/alien-hominid-hd-coming-to-xbox-series-xbox-one-switch-and-pc-in-2023 | title=Alien Hominid HD coming to Xbox Series, Xbox One, Switch, and PC in 2023 | date=25 August 2023 }}</ref>


== Notes ==
<!-- Image with unknown copyright status removed: [[Image:BossAlien.jpg|frame|Boss]] -->
{{Notelist}}

==Characters==

*The Alien Hominid - The main focus of the game. The Alien is gender-neutral, as stated in Nintelligent's preview of the game [http://www.nintelligent.net/article85.php].
*The [[FBI]] - These are the main enemies in the first five levels of the game, so they are the least advanced enemies. They can shoot, duck, jump (in some cases), and drive many vehicles.
*The [[KGB]] - These are the main enemies for the second world of the game (USSR). They can do a bit more than the FBI, like pop out of the snow, jump and shoot, block close combat attacks with their guns, and drive more sophisticated vehicles. Also, they appear to work together more cooperatively.
*The Area 51 Soldiers - These are the main enemies in the third world, and are also the hardest. They can block slices much more often than the KGB, jump and dodge easily, dig, throw you after they grab you, and are not as scared as the other soldiers when their comrades heads' get chomped off.
*The Fat Kids - These are NPCs (non-playable characters) that give you power-ups and take you to Level 1-2 and Level 1-3. They also appear in the Soviet levels, but they wear bear suits because of the cold. They begin helping because an FBI agent takes one's ice cream cone in the opening cutscene. Ironically in the original online game, players had the option of killing the kid in the opening moments of the game.
*The Eyeball - An eyeball in a robot. Boss of Level 1-1. When destroyed, the eyeball comes out. Later, in level 3-4, he attacks you again in a big mouth body with a knife and fork. After you defeat him, he helps you in level 3-5 by destroying all the Area 51 agents by shooting plasma balls. He follows the Area 51 truck which has the alien's ship. He is in the alien's spaceship in the ending cinema, which shows the alien going back to space and shooting down a tractor beam to bring the Fat Kids with him.
*The Alien Hominid clone - This is the last boss of the game. The clone is a muscular version of the Alien Hominid who was created by the Area 51 Soldiers in hopes of fending off the Alien's attacks. He is on level 3-5. This boss has all of the Alien Hominid's attacks including grenades that will set fire to the floor. The fight begins in the Area 51 base after the help you get from the Eyeball and the fight ends in the sky atop a giant slowly-falling-apart version of the Alien's spaceship.

==The Xbox Live Arcade Game==
The game was released on [[February 28]], [[2007]], for 800 [[Microsoft Points|points]] ($10 [[USD]]). It has the following features:
*High Definition graphics
*Widescreen mode
*Extra features not in the console games
*Co-operative multiplayer (offline), and online minigames playable for up to 4 players [http://www.xbox360fanboy.com/2007/02/16/alien-hominid-invades-next-week-no-online-co-op/]
*Downloadable PDA levels
The PDA packs are Starter (comes with game), Hot New, Euro, Classic 1, and Claasic 2. All are 150 [[Microsoft Points|points]]

==Reviews==
{{Cleanup-section|June 2007}}
*[[Gamespot]] - 8.4/10
*[[GameSpy]] - 3.5/5
*[[GameZone]] - 8/10
*[[Game Revolution]] - B-
*[[IGN]] - 8.1/10
*[[Official Playstation 2 Magazine UK]] - 7/10


==References==
==References==
{{Reflist}}
<div class="references-small">
<references/>
</div>
==Trivia==
*The Beta version had you shooting the Fat Kids which disintegrated into power ups, while the console versions got that portion changed (for storyline reasons).
*The Alien Hominid appears as a playable character in the Newgrounds Rumble game at [[Newgrounds]]' official website.
*Players can unlock hats to personalise their Hominids, one of them being the haircut of Tom Fulp, co-creator of the game and owner of [[Newgrounds]].
*The level in which Hominid reclaims his UFO and uses the gravity beam to drop soldiers into a woodchipper, is a homage to one of Tom Fulp's early flash games, UFA.
*In the episode [[The Blue Comet]], on [[The Sopranos]], A.J. can be heard playing Alien Hominid on [[Xbox 360]].
*Numerous pictures of both the Newgrounds logo and The Behemoth logo can be seen many times throughout the game.


==External links==
==External links==
{{Portal|Video games|2000s}}
*[http://www.totalgamerzone.com/article-254-Alien-Hominid-HD-Review.html Alien Hominid HD review]
*[http://www.alienhominid.co.uk/ Official UK Website]
*[http://www.alienhominid.com/ Official U.S. website]
*[http://www.alienhominid.com/ Official US Website]
*[http://www.newgrounds.com/portal/view/59593 Original Flash prototype]
*[http://www.newgrounds.com/portal/view/59593 Original Flash Prototype]
*[http://www.thebehemoth.com/ Developer The Behemoth]
*[http://www.thebehemoth.com/ The Behemoth (Developer)]
*[http://www.tunatech.com/ Tuna Technologies (Game Boy Advance conversion)]
*[http://www.tunatech.com/ Tuna Technologies (Gameboy Advance conversion)]
*[http://www.o3entertainment.com/ O~3 Entertainment (Publisher)]
*[http://www.zoodigitalpublishing.com/ Zoo Digital Publishing (European Publisher)]
*[http://www.thezooshop.com/ ZOO shop Official UK Website]
*[http://www.synj.net/ Synj/Dan Paladin's Website]
*{{moby game|id=/alien-hominid|name=''Alien Hominid''}}


{{TheBehemoth}}
{{Newgrounds|state=expanded}}

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[[Category:Tuna Technologies games]]
[[es:Alien Hominid]]
[[Category:Video games set in 2004]]
[[fr:Alien Hominid]]
[[pt:Alien hominid]]
[[sv:Alien Hominid]]

Latest revision as of 22:52, 26 December 2024

Alien Hominid
North American cover art
Developer(s)The Behemoth[a]
Publisher(s)The Behemoth[b]
Designer(s)Dan Paladin
Programmer(s)Tom Fulp
Composer(s)Matthew E. Harwood[c]
Platform(s)
Release
August 7, 2002
  • Adobe Flash
    • WW: August 7, 2002
  • PlayStation 2
    • NA: November 21, 2004
    • EU: May 27, 2005
  • GameCube
    • NA: November 23, 2004
  • J2ME
    • EU: May 23, 2005
  • Xbox
    • EU: May 27, 2005
    • AU: June 23, 2005
  • Game Boy Advance
    • EU: February 3, 2006
    • AU: February 9, 2006
  • Xbox 360
    • WW: February 28, 2007
  • NS, Win, XBO, XSX/S
    • WW: November 1, 2023
  • PS4, PS5
    • WW: TBA
Genre(s)Run and gun
Mode(s)Single-player, multiplayer

Alien Hominid is a run and gun video game developed by The Behemoth and first released as a Flash game on the multimedia website Newgrounds on August 7, 2002. It was originally developed in Adobe Flash by programmer and Newgrounds founder, Tom Fulp, and animator and artist, Dan Paladin. It has since been re-released in several expanded and enhanced iterations for home consoles and computers.

The first re-release of Alien Hominid was with an expanded console version released on the PlayStation 2, GameCube and Xbox in 2004 and 2005. A port for the Game Boy Advance, developed by Tuna Technologies, was released in 2006 for PAL territories. A high-definition version titled Alien Hominid 360 (formerly known as Alien Hominid HD) was released for Xbox 360 via Xbox Live Arcade in 2007.[1] Another remaster, Alien Hominid HD, was released for Windows, Nintendo Switch, Xbox One and Xbox Series X/S on November 1, 2023, alongside a sequel, Alien Hominid Invasion. It is also planned to release for PlayStation 4 and PlayStation 5.

Gameplay

[edit]
A gameplay screenshot of the HD version demonstrating the second boss fight of Urban level showing Alien Hominid fight Cyclops

Alien Hominid is a side-scrolling Run and Gun Shooter in a similar vein to games such as Metal Slug,[2] where one hit instantly kills[3] and has a two-player simultaneous play.[4] Players take over as the titular hominid, who has to fend off waves of secret agents.[5] His main arsenal is a blaster, while players can also melee close-up enemies and use a limited number of grenades to attack. Advanced moves include rolling under shots, jumping on and biting off enemies' heads, temporarily scaring other enemies, and digging underground to drag enemies down with them.

Players can collect a numerous variety of power-ups which simultaneously give players extra grenades, a shield, and unique ammo. Players can also drive vehicles, ride on top of a Yeti, and pilot a UFO.[6] Completing certain tasks will unlock hats the players can dress their Hominid in.[7] The main game features sixteen stages.[8]

Outside of the main game, there are three multiplayer modes (Challenge, Neutron Ball, and Pinata Boss), a PDA game (featuring around 200 levels and a level editor), an extra mode called All You Can Eat, and a retro minigame, Super Soviet Missile Mastar.[9][10]

Plot

[edit]

The Alien Hominid that the game follows is flying over Earth when the FBI intercept its spacecraft, sending it crashing down to the planet. While the alien lies unconscious from the crash, FBI agents promptly steal its ship, causing it to go after the FBI to get the ship back, with the help of young citizens of the city, known in the game as "fat kids". Upon retrieving the ship, the alien flies right into a Soviet missile that was traveling towards America, detonating it and sending the alien crashing down into Russia. The alien then retrieves the ship a second time, before being captured by an Area 51 spaceship. While being transported in a cage by an Area 51 agent across the desert, a bump in the road causes the cage to fall out from behind and break, freeing the alien. During the alien's third search for his ship, he befriends a sentient eyeball that piloted robots the alien fought previously. While the eyeball helps the alien, a similar-looking buff alien fights the alien as the agents cheer it on. After defeating the buff alien, the "fat kids" seize an Area 51 truck, place the alien and eyeball back in the alien's ship, set it to take off, and begin to drive away. With the Area 51 agents on the kids' tail, the alien places a tractor beam over the kids, lifting them out of the truck.[11]

Reception

[edit]

The game received "generally favorable reviews" on all platforms except the Game Boy Advance version, which received universal acclaim, according to the review aggregation website Metacritic.[35][36][37][38] It was nominated for GameSpot's annual "Funniest Game" award, which went to Grand Theft Auto: San Andreas.[39]

Before its release, Alien Hominid received notice in gaming magazines such as Play, GMR, Edge, Dragon, and mainstream magazines such as Wired. In reviews for the game, it was critically acclaimed for its old-school style gameplay, tough level of difficulty, and quirky humor. The game also won many small awards, most notably at the Independent Games Festival (for Innovation In Visual Arts, Technical Excellence and the Audience Award).[citation needed]

Legacy

[edit]

Hominid appears during one of the levels in The Behemoth's 2nd game, Castle Crashers, using a lance weapon based on his ray gun. He is playable to anyone who has also downloaded Alien Hominid 360 on the Xbox 360 version, while he is unlocked by completing said level on the PlayStation Network and Steam versions of the game. The green eyeball from an early boss fight also appears as an Animal Orb, firing lasers at enemies. Hominid appears as a playable character in Team Meat's Super Meat Boy, another game that originated as a flash game on Newgrounds.[40] The Super Soviet Missile Mastar minigame from Alien Hominid was released as a free app for iOS on February 7, 2011.[41][42] An improved version of the PDA Games minigame was released for iOS on December 9, 2011.[43] Developer Tom Fulp has cited the PDA Games as being the inspiration for The Behemoth's third game, BattleBlock Theater,[43] which features unlockable Hominid character heads for those who own Alien Hominid 360.[44]

On January 30, 2020, Behemoth announced their fifth game, Alien Hominid Invasion, which they describe as "an all-new re-imagination" of the original game featuring new gameplay and mechanics. The game is in development for Xbox One, Xbox Series X/S, Nintendo Switch, and PC. It was released on November 1, 2023.[45] A remaster of the original game, Alien Hominid HD, was released alongside Invasion for Xbox One, Xbox Series X/S, Nintendo Switch and PC.[46]

Notes

[edit]
  1. ^ Ported to Game Boy Advance and J2ME by Tuna Technologies
  2. ^ The PlayStation 2, GameCube, Xbox, and Game Boy Advance versions were published by Zoo Digital Publishing in Europe and O3 Entertainment in North America.
  3. ^ Game Boy Advance music composed by Allister Brimble and Anthony N. Putson

References

[edit]
  1. ^ Webber, Scott (July 20, 2006). "Alien Hominid coming to the Live Arcade". Console Monster. Archived from the original on July 22, 2012. Retrieved July 15, 2016.
  2. ^ a b c Liu, Johnny (December 28, 2004). "Alien Hominid Review (GC, PS2)". Game Revolution. Retrieved July 16, 2016.
  3. ^ Sewart, Greg (March 3, 2007). "ALIEN HOMINID HD REVIEW". GamesRadar+. Retrieved July 7, 2019.
  4. ^ Schiaparelli, Frank (November 19, 2004). "Alien Hominid Review". GameSpy. Retrieved July 7, 2019.
  5. ^ Lee, Josh (January 4, 2005). "Alien Hominid". PopMatters. Retrieved July 7, 2019.
  6. ^ a b c Rice Burner (January 24, 2005). "Alien Hominid (GC, PS2)". GamePro. Archived from the original on February 4, 2005. Retrieved July 16, 2016.
  7. ^ Tobias, Scott (January 31, 2005). "Alien Hominid". The A.V. Club. Retrieved July 7, 2019.
  8. ^ Metts, Johnathan (January 11, 2005). "Alien Hominid Review". Nintendo World Report. Retrieved July 7, 2019.
  9. ^ Davis, Ryan (November 18, 2004). "Alien Hominid Review". GameSpot. Retrieved July 7, 2019.
  10. ^ a b Reed, Kristan (December 18, 2008). "Alien Hominid HD". Eurogamer. Retrieved July 7, 2019.
  11. ^ The Behemoth (2004-11-21). Alien Hominid. The Behemoth.
  12. ^ Edge staff (January 2005). "Alien Hominid (PS2)". Edge. No. 145. p. 97.
  13. ^ a b EGM staff (December 25, 2004). "Alien Hominid (GC, PS2)". Electronic Gaming Monthly. No. 186. p. 100.
  14. ^ Gillen, Kieron (June 14, 2005). "Alien Hominid (Xbox)". Eurogamer. Retrieved July 16, 2016.
  15. ^ a b Zoss, Jeremy (December 2004). "Alien Hominid (GC, PS2)". Game Informer. No. 140. p. 168. Archived from the original on January 30, 2008. Retrieved July 15, 2016.
  16. ^ Davis, Ryan (November 18, 2004). "Alien Hominid Review (GC)". GameSpot. Retrieved July 16, 2016.
  17. ^ Davis, Ryan (November 18, 2004). "Alien Hominid Review (PS2)". GameSpot. Retrieved July 16, 2016.
  18. ^ Gerstmann, Jeff (March 1, 2007). "Alien Hominid HD Review". GameSpot. Retrieved July 16, 2016.
  19. ^ Schiaparelli, Frank (November 19, 2004). "GameSpy: Alien Hominid (PS2)". GameSpy. Retrieved July 16, 2016.
  20. ^ a b "Alien Hominid Review (GC, PS2)". GameTrailers. April 11, 2005. Archived from the original on June 23, 2007. Retrieved July 16, 2016.
  21. ^ Romano, Natalie (December 12, 2004). "Alien Hominid - GC - Review". GameZone. Archived from the original on October 5, 2008. Retrieved July 16, 2016.
  22. ^ Lafferty, Michael (December 20, 2004). "Alien Hominid - PS2 - Review". GameZone. Archived from the original on October 17, 2008. Retrieved July 16, 2016.
  23. ^ a b Sulic, Ivan (November 9, 2004). "Alien Hominid (NGC, PS2)". IGN. Retrieved July 16, 2016.
  24. ^ Brudvig, Erik (March 1, 2007). "Alien Hominid Review (X360)". IGN. Retrieved July 16, 2016.
  25. ^ "Alien Hominid (GC)". Nintendo Power. Vol. 187. January 2005. p. 138.
  26. ^ Davison, John (January 2005). "Alien Hominid". Official U.S. PlayStation Magazine. Archived from the original on August 16, 2016. Retrieved July 15, 2016.
  27. ^ "Alien Hominid HD". Official Xbox Magazine. February 2007. p. 74.
  28. ^ "RECENT VIDEO GAME RELEASES". Detroit Free Press. January 16, 2005. ProQuest 436532120. Archived from the original on 2016-08-20. Retrieved July 15, 2016.
  29. ^ a b "Alien Hominid (PS2, Xbox)". The Times. May 28, 2005. Retrieved July 15, 2016.(subscription required)
  30. ^ "Alien Hominid for Game Boy Advance". GameRankings. Archived from the original on December 9, 2019. Retrieved July 15, 2016.
  31. ^ "Alien Hominid for GameCube". GameRankings. Archived from the original on December 9, 2019. Retrieved July 15, 2016.
  32. ^ "Alien Hominid for PlayStation 2". GameRankings. Archived from the original on December 9, 2019. Retrieved July 15, 2016.
  33. ^ "Alien Hominid for Xbox". GameRankings. Archived from the original on December 9, 2019. Retrieved July 15, 2016.
  34. ^ "Alien Hominid HD for Xbox 360". GameRankings. Archived from the original on December 9, 2019. Retrieved July 15, 2016.
  35. ^ a b "Alien Hominid for GameCube Reviews". Metacritic. Retrieved July 15, 2016.
  36. ^ a b "Alien Hominid for PlayStation 2 Reviews". Metacritic. Retrieved July 15, 2016.
  37. ^ a b "Alien Hominid (xbx: 2005): Reviews". Metacritic. Archived from the original on September 13, 2008. Retrieved July 15, 2016.
  38. ^ a b "Alien Hominid HD for Xbox 360 Reviews". Metacritic. Retrieved July 15, 2016.
  39. ^ "Best and Worst of 2004". GameSpot. January 5, 2005. Archived from the original on March 7, 2005.
  40. ^ McMillen, Edmund (October 5, 2008). "Meat Boy on Newgrounds". Newgrounds. Retrieved March 28, 2021.
  41. ^ Revak, Kelly (January 11, 2011). "Super Soviet Missile Mastar controls your iPhone/iPad". The Behemoth. Archived from the original on May 12, 2016. Retrieved July 15, 2016.
  42. ^ Revak, Kelly (February 7, 2011). "Super Soviet Missile Mastar launch is GO". The Behemoth. Archived from the original on May 9, 2016. Retrieved July 15, 2016.
  43. ^ a b Fulp, Tom (December 9, 2011). "Go Get PDA Games for iPhone / iPad!". Newgrounds.
  44. ^ The Behemoth (April 2, 2013). "Special Unlocks in BattleBlock Theater and Castle Crashers XBLA". YouTube.
  45. ^ "Alien Hominid Invasion".
  46. ^ "Alien Hominid HD coming to Xbox Series, Xbox One, Switch, and PC in 2023". 25 August 2023.
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