Adobe Shockwave: Difference between revisions
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{{Short description|Multimedia platform}} |
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{{Infobox Software |
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{{About|the Shockwave multimedia platform|the player|Adobe Shockwave Player|the application authoring platform|Adobe Director|"Shockwave Flash"|Adobe Flash Player|the [[Adobe Flash]] [[file format]] sometimes referred to as "Shockwave Flash"|SWF}} |
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| name = Adobe Shockwave Player |
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{{distinguish|Shockwave.com}} |
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| logo = |
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{{Infobox software platform |
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| screenshot = |
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| name = Adobe Shockwave |
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| caption = |
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| icon = Shockwave.svg |
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| developer = [[Adobe Systems]] |
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| image = |
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| latest_release_version = 10.2.0.023 |
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| caption = |
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| latest_release_date = [[2007-08-22]] |
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| developer = [[Adobe Inc.]], [[Macromedia]], [[MacroMind]] |
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| latest_preview_version = |
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| target = [[Web browser]]s, [[Microsoft Windows|Windows]], [[macOS]] |
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| latest_preview_date = |
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| editor = [[Adobe Director]] |
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| operating_system = [[Microsoft Windows]], [[Mac OS X]] ([[PowerPC]] only) |
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| runtime = [[Adobe Shockwave Player|Shockwave Player]] |
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| platform = [[Web browser]]s |
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| format = DIR, DCR, DXR |
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| genre = Multimedia Player / [[MIME]] type: application/x-director |
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| language = [[Lingo (programming language)|Lingo]] |
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| license = |
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| application = [[Browser games]], [[Desktop application|desktop app]]s, [[video games]] |
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| website = [http://www.adobe.com/products/shockwaveplayer/ Adobe Shockwave Player] |
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| status = Discontinued on April 9, 2019 |
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| license = [[Proprietary software|Proprietary]]<ref>[https://www.adobe.com/products/eulas/pdfs/Reader_Player_AIR_WWEULA-Combined-20080204_1313.pdf##page=205 Adobe Software License Agreement]. Retrieved November 10, 2011.</ref> |
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}} |
}} |
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'''Adobe Shockwave''' (formerly '''Macromedia Shockwave''' and '''MacroMind Shockwave''') is<!--DO NOT change to "was". MOS:TENSE says that articles on discontinued products should be written in present tense.--> a [[end-of-life (product)|discontinued]] [[multimedia]] [[platform (computing)|platform]] for building interactive multimedia applications and [[video games]]. Developers originate content using [[Adobe Director]] and publish it on the Internet. Such content could be viewed in a [[web browser]] on any computer with the [[Adobe Shockwave Player|Shockwave Player]] plug-in installed. [[MacroMind]] originated the technology; [[Macromedia]] acquired MacroMind and developed it further, releasing Shockwave Player in 1995. [[Adobe Inc.|Adobe]] then acquired Shockwave with Macromedia in 2005.<ref> |
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'''Adobe Shockwave''' (formerly '''Macromedia Shockwave''') was [[Macromedia]]'s first and most successful multimedia player prior to the introduction of Macromedia Flash (now [[Adobe Flash]]). In an attempt to raise its brand profile all Macromedia players prepended ''Shockwave'' to their names in the late 1990s. Although this campaign was very successful and helped establish [[SWF|Shockwave Flash]] as a dominant multimedia plugin, Shockwave and [[SWF|Flash]] became more difficult to maintain as two separate products. In 2005, Macromedia marketed three distinct browser player [[plugins]] under the brand names [[Macromedia Authorware]], Macromedia Shockwave and Macromedia Flash. |
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{{cite journal|last=Elia|first=Eric|title=Macromedia unveils Shockwave and Director 5|journal=Newmedia|url=http://www.faqs.org/abstracts/Computers-and-office-automation-industries/Macromedia-unveils-Shockwave-and-Director-5-Director-5-MOA-better-Xtras.html|access-date=September 23, 2010|year=1996|publisher=HyperMedia Communications|issn=1060-7188}}</ref> Shockwave supports [[raster graphics]], basic [[vector graphics]], [[3D graphics]], [[Digital audio|audio]], and an embedded scripting language called [[Lingo (programming language)|Lingo]].<ref>[https://books.google.com/books?id=R3d6H9c-x3wC Macromedia Shockwave for Director User's Guide, Volume 1], New Riders Pub., 01-Jan-1996</ref><ref>[https://books.google.com/books?id=8nAQ6l1TnGgC Macromedia Shockwave for Director, Volume 1], Hayden Books, 1996</ref> |
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During the 1990s, Shockwave was a common format for CD-ROM projectors, kiosk presentations, and interactive video games, and dominated in interactive multimedia.<ref name="HartGeller2008">{{cite book|author1=Kelly Hart|author2=Mitch Geller|title=New Perspectives on Dreamweaver CS3, Comprehensive|url=https://books.google.com/books?id=3Z2WhCwJAqMC&pg=PA429|year=2008|publisher=Cengage Learning|isbn= 978-1-4239-2531-6|page= 429}}</ref> Various [[graphic adventure game]]s were developed with Shockwave then, including ''[[The Journeyman Project]]'', ''[[Total Distortion]]'', ''[[Eastern Mind: The Lost Souls of Tong Nou]]'', [[Mia's Language Adventure: The Kidnap Caper|''Mia's Language Adventure'']], [[Mia's Science Adventure: Romaine's New Hat|''Mia's Science Adventure'']], and the ''[[Didi & Ditto]]'' series. [[Video game developer]]s developed hundreds of free online video games using Shockwave, publishing them on websites such as [[Miniclip]] and Shockwave.com. |
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Although Shockwave was designed for making a wide variety of online movies and animations, its actual use has become concentrated in the area of game development. Other features not replicated by Flash include a much faster rendering engine, including hardware-accelerated 3D, and support for various network protocols, including [[Internet Relay Chat]]. Furthermore, Shockwave's functionality can be extended with so-called "[[Xtra (Macromedia)|Xtra]]s". |
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In July 2011, a survey found that Flash Player had 99% market penetration in desktop browsers in "mature markets" (United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand), while Shockwave Player claimed only 41% in these markets.<ref name="Adobe">{{cite web|title=Flash content reaches 99% of Internet viewers|url=http://www.adobe.com/products/player_census/flashplayer/|publisher=Adobe|access-date=2014-08-07|url-status=dead|archive-url=https://web.archive.org/web/20111002003244/http://www.adobe.com/products/player_census/flashplayer/|archive-date= October 2, 2011}}</ref> [[Adobe Flash]] and [[Adobe AIR]] are alternatives to Shockwave, with its [[Stage3D|3D rendering capabilities]], [[ActionScript|object-oriented programming language]], and capacity to run as a [[executable file|native executable]] on multiple platforms.<ref name="pcmag11">[http://www.pcpro.co.uk/adobe/27164/adobe-director-11-review Adobe Director 11 review] {{Webarchive|url=https://web.archive.org/web/20150528074705/http://www.pcpro.co.uk/adobe/27164/adobe-director-11-review |date=2015-05-28 }}, Page 2, KEVIN PARTNER, 1 May 2008, PCPro Magazine, ''"Adobe's AIR technology makes it possible to deploy Flash as a desktop application"''</ref> |
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Unlike Flash, the Shockwave browser plugin is not available for [[Linux]] or [[Solaris (operating system)|Solaris]] despite vocal lobbying efforts.<ref>{{cite web |
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| last = |
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| first = |
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| authorlink = |
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| coauthors = |
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| title = Shockwave Player and Plugin for Linux |
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| work = |
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| publisher = Petition Online |
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| date = [[2007-03-31]] |
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| url = http://www.petitiononline.com/mod_perl/signed.cgi?linuxswp |
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| format = |
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| doi = |
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| accessdate = 2007-03-31 }}</ref> However, the Shockwave Player can be installed on Linux with a program which allows Windows-based applications to be installed and run on Linux. According to [[Adobe]], Macromedia Shockwave Player is available on 52.3% of Internet-enabled PCs.<ref>{{cite web |
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| last = Brown |
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| first = Millward |
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| authorlink = Millward Brown |
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| coauthors = |
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| title = Shockwave Player Adoption Statistics |
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| work = |
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| publisher = [[Adobe Systems]] |
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| date = [[2007-03-31]] |
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| url = http://www.adobe.com/products/player_census/shockwaveplayer/ |
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| format = |
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| doi = |
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| accessdate = 2007-03-31 }}</ref> It uses ''.DCR'' files created using the authoring tool [[Macromedia Director]]. |
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In February 2019, Adobe announced that Adobe Shockwave, including the Shockwave Player, would be discontinued effective April 9, 2019.<ref name=":0">{{Cite web|url=https://helpx.adobe.com/shockwave/shockwave-end-of-life-faq.html|title=End of Life (EOL) for Adobe Shockwave|website=helpx.adobe.com|access-date=2019-12-23}}</ref> |
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==External links== |
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* [http://www.shockwave.com Shockwave.com] - games website created as an independent company in 1999 by Macromedia<ref>http://www.forbes.com/2000/04/25/feat2.html</ref> and merged with [[Atom_Films|AtomFilms]] in 2001<ref>http://www.internetnews.com/bus-news/article.php/3851_537931</ref>. |
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==History== |
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* [http://www.adobe.com/ Adobe Official Homepage] |
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===MacroMind=== |
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* [http://www.adobe.com/support/general/ts/documents/sw_flash_differences.htm What's the difference between Shockwave and Flash?] (dated 2004) |
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Shockwave originated with the VideoWorks application developed by [[MacroMind]] for the original [[Apple Macintosh]]. Animations are initially limited to the black and white of early Macintosh screens. VideoWorks was rebranded as Director 1.0 in 1987. Director 2.2 was released in 1988, and included the [[Lingo (programming language)|Lingo scripting language]] with extensibility provided by [[#Xtras|Xtras]]. A [[Microsoft Windows|Windows]] version was available in the early 1990s. Director 3.0 was the last version by MacroMind, and released in 1989 which introduced XObjects to Lingo. [[Shockwave Player]] had still not been developed, and the sole means of publishing content remained generating executable applications. |
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* [http://www.howstuffworks.com/web-animation6.htm How Stuff Works - The Difference Between Flash and Shockwave] |
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* [http://www.shockwave3d.com/ Shockwave3d.com] - hundreds of examples of Shockwave's 3D capabilities |
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===Macromedia=== |
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In 1992, MacroMind (now MacroMind-Paracomp) merged with Authorware Inc. and became [[Macromedia]]. As the Internet became more popular, Macromedia realized the potential for a web-based multimedia platform, and designed [[Shockwave Player]] for the leading [[web browser]] of the time, [[Netscape Navigator]]. [[Shockwave Player]] was released with Director 4.0 around 1995, and branded Shockwave Player 1.0. Its versioning has since been tied to Director's versioning, skipping versions 2 to 4. Shockwave was now a two-part system, a graphics and animation editor known as [[Adobe Director|Macromedia Director]], and a player known as [[Adobe Shockwave Player|Macromedia Shockwave Player]]. |
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Macromedia Director quickly became the de facto production tool for the multimedia industry. By 1993 it was used to develop most Macintosh CD-ROM games,<ref name="breen199312">{{cite magazine|author=Breen, Christopher|date=December 1993|title=A Spectacle Not To Be Myst|pages=144, 146|magazine=Computer Gaming World|url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=113|access-date=29 March 2016}}</ref> such as [[point-and-click]] [[graphic adventure]]s.<ref name="cm85"/> Throughout the 1990s Director was credited with the creation of the majority of educational CD-ROMs.<ref name="pcmag11"/> It was preferred over competing applications due to its range of features, relative ease of use and Director's ability to publish executables for both [[Macintosh operating systems|Apple]] and [[Microsoft Windows|Microsoft]] operating systems.<ref name="pcmag11"/> |
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A less-sophisticated alternative to Director was Apple's [[HyperCard]].{{r|breen199312}} From 1995 to 1997 a competing multimedia authoring program appeared called {{Proper name|[[mTropolis]]}} (from {{Proper name|mFactory}}). In 1997, {{Proper name|mTropolis}} was purchased and discontinued by [[Quark, Inc.]], who had its own plans into multimedia authoring with Quark Immedia. |
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In December 1996,<ref>{{cite web|url=http://www.adobe.com/macromedia/events/john_gay/page04.html |title=Macromedia - Showcase: History of Flash |publisher=[[Adobe Inc.|Adobe]] |access-date=2024-03-31 |archive-url=https://web.archive.org/web/20060717071243/http://www.adobe.com/macromedia/events/john_gay/page04.html |archive-date=Jul 17, 2006 |url-status=dead }}</ref> Macromedia acquired [[FutureWave Software]] and its FutureSplash products. [[Adobe Flash|Macromedia Flash]] 1.0 was released shortly thereafter. Macromedia now controlled two of the three leading multimedia platforms for the web, with [[Sun Java|Java]] being the third. |
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Macromedia Director 8.5 was released in 2001 and was the first version to specifically target the [[video game]] industry.<ref name="cm85">[http://www.creativemac.com/2001/08_aug/reviews/director85/director85-full.htm Macromedia Director 8.5 Shockwave Studio], CreativeMac Reviews, AUGUST 1, 2001, David Nagel</ref> It introduced 3D capabilities, 3D text, toon shading, [[Havok (software)|Havok physics]], [[Real Video]], [[Real Audio]], integration with [[Adobe Flash|Macromedia Flash 5]], behaviors, and other enhancements.<ref name="cm85"/> 3D modelling programs such as [[LightWave]], [[Cinema 4D]], and [[3D Studio Max]] were upgraded to export 3D models for Shockwave.<ref name="pcmag11"/><ref name="cm85"/> |
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As of 2001, over 200 million people had the [[Adobe Shockwave Player|Macromedia Shockwave Player]] installed, making Shockwave a common format for online video games.<ref name="cm85"/> Websites such as [[Miniclip]] and Shockwave.com were dedicated to Shockwave and Flash-based video games.<ref>[http://www.shockwave.com/home.jsp Shockwave.com] {{Webarchive|url=https://web.archive.org/web/20150528102909/http://www.shockwave.com/home.jsp |date=2015-05-28 }}, Shockwave and Flash-based video games</ref><ref>[http://www.miniclip.com/games/en/ Miniclip English Games], Shockwave and Flash-based video games</ref> |
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===Adobe=== |
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Macromedia was acquired by Adobe Systems in 2005, and the entire Macromedia product line including [[Adobe Flash|Flash]], [[Adobe Dreamweaver|Dreamweaver]], [[Adobe Director|Director]]/Shockwave, and [[Authorware]] was now handled by Adobe. Director is currently developed and distributed by [[Adobe Systems]]. |
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The early 2000s saw a decline in the usage of Director/Shockwave as most multimedia professionals preferred [[Adobe Flash|Macromedia Flash]] and other competing platforms. After the Adobe acquisition, no new versions were released for four years.<ref name="pcmag11"/> |
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In 2007, Adobe released Adobe Director 11, the first new release in four years.<ref name="pcmag11"/> It introduced [[DirectX 9]] native 3D rendering and the [[AGEIA]] [[PhysX]] physics engine, panel docking, [[QuickTime]] 7 support, [[Windows Media]], [[RealPlayer]] support, [[Adobe Flash|Adobe Flash CS3]] integration, and [[Unicode]] support.<ref name="pcmag11"/> It was considered an "incremental release" by reviewers and the scripting editor was still considered "primitive".<ref name="pcmag11"/> |
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As of 2008, the market position of Director/Shockwave overlapped with Flash to a high degree, the only advantage of Director being its native 3D capabilities.<ref name="pcmag11"/> However, with the release of [[Adobe Flash Player|Flash Player 11]], GPU-based 3D rendering was now supported using [[Stage3D]] (the underlying API), [[Away3D]] or [[Flare3D]] (3D game engines). And after [[Adobe AIR]] was released, Flash programs could now be published as native applications, further reducing the need for Director.<ref name="pcmag11"/> |
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In February 2019, Adobe announced that Adobe Shockwave, including the [[Adobe Shockwave Player|Shockwave Player]], would be discontinued in April 2019.<ref name=":0" /> |
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==Xtras== |
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'''Xtras''' are plug-ins for the Lingo scripting language that enable additional functionality into a Shockwave project. Xtras are typically used to add file system I/O, hardware integration, and advanced multimedia functions. Xtras are supported and available for [[Adobe Director]], [[Adobe Authorware]] and [[Adobe Freehand]]. |
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Many of Director's own functions are implemented as Xtras. Xtras use the Macromedia [[Open Architecture]] which was designed to allow easy creation of interchangeable components between Macromedia products. Adobe maintains a list of third party Xtras. |
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Xtras for Microsoft Windows (32-bit) have an {{Not a typo|.X32}} file extension. Xtras for [[Mac OS]] generally have an {{Not a typo|.XTR}} extension. The file extension *{{Not a typo|.X16}} is reserved for Xtras for Microsoft Windows (16-bit). |
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==See also== |
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*[[Adobe Flash]] |
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*[[Adobe Integrated Runtime|Adobe AIR]] |
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*[[Adobe Acrobat|Adobe Reader]] |
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*[[Microsoft XNA]] |
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*[[Microsoft Silverlight]] |
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==References== |
==References== |
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{{ |
{{Reflist}} |
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==External links== |
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* [https://www.adobe.com/products/shockwaveplayer/ Adobe Shockwave Player] |
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* {{Webarchive | url=https://web.archive.org/web/20131025175331/http://www.adobe.com/products/xtras/ | title=Adobe Xtras}} |
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{{Adobe Director}} |
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{{Adobe Systems}} |
{{Adobe Systems}} |
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[[Category:1995 software]] |
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[[Category:Adobe software|Shockwave]] |
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[[Category:Animation software]] |
[[Category:Animation software]] |
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[[Category:Computing platforms]] |
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[[Category:Discontinued Adobe software|Shockwave]] |
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[[Category:Graphics file formats]] |
[[Category:Graphics file formats]] |
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[[Category:Macintosh multimedia software]] |
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[[Category:MacOS multimedia software]] |
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[[Category:Macromedia software]] |
[[Category:Macromedia software|Shockwave]] |
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[[Category:Multimedia frameworks]] |
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[[Category:Obsolete technologies]] |
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[[Category:Windows multimedia software]] |
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[[Category:Video game development software]] |
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[[Category:Graphics file formats]] |
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[[Category:Computer file formats]] |
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[[Category:2D Animation software]] |
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[[Category:Adobe software|Shockwave Player]] |
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[[Category:Mac OS media players|Shockwave Player]] |
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[[Category:Mac OS X media players|Shockwave Player]] |
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[[Category:Windows media players|Shockwave Player]] |
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[[de:Shockwave]] |
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[[es:Adobe Shockwave]] |
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[[fr:Adobe Shockwave]] |
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[[ja:Adobe Shockwave]] |
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[[pl:Adobe Shockwave]] |
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[[sv:Shockwave]] |
Latest revision as of 02:03, 26 November 2024
Developer(s) | Adobe Inc., Macromedia, MacroMind |
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Target platform(s) | Web browsers, Windows, macOS |
Editor software | Adobe Director |
Player software | Shockwave Player |
Format(s) | DIR, DCR, DXR |
Programming language(s) | Lingo |
Application(s) | Browser games, desktop apps, video games |
Status | Discontinued on April 9, 2019 |
License | Proprietary[1] |
Website | www |
Adobe Shockwave (formerly Macromedia Shockwave and MacroMind Shockwave) is a discontinued multimedia platform for building interactive multimedia applications and video games. Developers originate content using Adobe Director and publish it on the Internet. Such content could be viewed in a web browser on any computer with the Shockwave Player plug-in installed. MacroMind originated the technology; Macromedia acquired MacroMind and developed it further, releasing Shockwave Player in 1995. Adobe then acquired Shockwave with Macromedia in 2005.[2] Shockwave supports raster graphics, basic vector graphics, 3D graphics, audio, and an embedded scripting language called Lingo.[3][4]
During the 1990s, Shockwave was a common format for CD-ROM projectors, kiosk presentations, and interactive video games, and dominated in interactive multimedia.[5] Various graphic adventure games were developed with Shockwave then, including The Journeyman Project, Total Distortion, Eastern Mind: The Lost Souls of Tong Nou, Mia's Language Adventure, Mia's Science Adventure, and the Didi & Ditto series. Video game developers developed hundreds of free online video games using Shockwave, publishing them on websites such as Miniclip and Shockwave.com.
In July 2011, a survey found that Flash Player had 99% market penetration in desktop browsers in "mature markets" (United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand), while Shockwave Player claimed only 41% in these markets.[6] Adobe Flash and Adobe AIR are alternatives to Shockwave, with its 3D rendering capabilities, object-oriented programming language, and capacity to run as a native executable on multiple platforms.[7]
In February 2019, Adobe announced that Adobe Shockwave, including the Shockwave Player, would be discontinued effective April 9, 2019.[8]
History
[edit]MacroMind
[edit]Shockwave originated with the VideoWorks application developed by MacroMind for the original Apple Macintosh. Animations are initially limited to the black and white of early Macintosh screens. VideoWorks was rebranded as Director 1.0 in 1987. Director 2.2 was released in 1988, and included the Lingo scripting language with extensibility provided by Xtras. A Windows version was available in the early 1990s. Director 3.0 was the last version by MacroMind, and released in 1989 which introduced XObjects to Lingo. Shockwave Player had still not been developed, and the sole means of publishing content remained generating executable applications.
Macromedia
[edit]In 1992, MacroMind (now MacroMind-Paracomp) merged with Authorware Inc. and became Macromedia. As the Internet became more popular, Macromedia realized the potential for a web-based multimedia platform, and designed Shockwave Player for the leading web browser of the time, Netscape Navigator. Shockwave Player was released with Director 4.0 around 1995, and branded Shockwave Player 1.0. Its versioning has since been tied to Director's versioning, skipping versions 2 to 4. Shockwave was now a two-part system, a graphics and animation editor known as Macromedia Director, and a player known as Macromedia Shockwave Player.
Macromedia Director quickly became the de facto production tool for the multimedia industry. By 1993 it was used to develop most Macintosh CD-ROM games,[9] such as point-and-click graphic adventures.[10] Throughout the 1990s Director was credited with the creation of the majority of educational CD-ROMs.[7] It was preferred over competing applications due to its range of features, relative ease of use and Director's ability to publish executables for both Apple and Microsoft operating systems.[7]
A less-sophisticated alternative to Director was Apple's HyperCard.[9] From 1995 to 1997 a competing multimedia authoring program appeared called mTropolis (from mFactory). In 1997, mTropolis was purchased and discontinued by Quark, Inc., who had its own plans into multimedia authoring with Quark Immedia.
In December 1996,[11] Macromedia acquired FutureWave Software and its FutureSplash products. Macromedia Flash 1.0 was released shortly thereafter. Macromedia now controlled two of the three leading multimedia platforms for the web, with Java being the third.
Macromedia Director 8.5 was released in 2001 and was the first version to specifically target the video game industry.[10] It introduced 3D capabilities, 3D text, toon shading, Havok physics, Real Video, Real Audio, integration with Macromedia Flash 5, behaviors, and other enhancements.[10] 3D modelling programs such as LightWave, Cinema 4D, and 3D Studio Max were upgraded to export 3D models for Shockwave.[7][10]
As of 2001, over 200 million people had the Macromedia Shockwave Player installed, making Shockwave a common format for online video games.[10] Websites such as Miniclip and Shockwave.com were dedicated to Shockwave and Flash-based video games.[12][13]
Adobe
[edit]Macromedia was acquired by Adobe Systems in 2005, and the entire Macromedia product line including Flash, Dreamweaver, Director/Shockwave, and Authorware was now handled by Adobe. Director is currently developed and distributed by Adobe Systems.
The early 2000s saw a decline in the usage of Director/Shockwave as most multimedia professionals preferred Macromedia Flash and other competing platforms. After the Adobe acquisition, no new versions were released for four years.[7]
In 2007, Adobe released Adobe Director 11, the first new release in four years.[7] It introduced DirectX 9 native 3D rendering and the AGEIA PhysX physics engine, panel docking, QuickTime 7 support, Windows Media, RealPlayer support, Adobe Flash CS3 integration, and Unicode support.[7] It was considered an "incremental release" by reviewers and the scripting editor was still considered "primitive".[7]
As of 2008, the market position of Director/Shockwave overlapped with Flash to a high degree, the only advantage of Director being its native 3D capabilities.[7] However, with the release of Flash Player 11, GPU-based 3D rendering was now supported using Stage3D (the underlying API), Away3D or Flare3D (3D game engines). And after Adobe AIR was released, Flash programs could now be published as native applications, further reducing the need for Director.[7]
In February 2019, Adobe announced that Adobe Shockwave, including the Shockwave Player, would be discontinued in April 2019.[8]
Xtras
[edit]Xtras are plug-ins for the Lingo scripting language that enable additional functionality into a Shockwave project. Xtras are typically used to add file system I/O, hardware integration, and advanced multimedia functions. Xtras are supported and available for Adobe Director, Adobe Authorware and Adobe Freehand.
Many of Director's own functions are implemented as Xtras. Xtras use the Macromedia Open Architecture which was designed to allow easy creation of interchangeable components between Macromedia products. Adobe maintains a list of third party Xtras.
Xtras for Microsoft Windows (32-bit) have an .X32 file extension. Xtras for Mac OS generally have an .XTR extension. The file extension *.X16 is reserved for Xtras for Microsoft Windows (16-bit).
See also
[edit]References
[edit]- ^ Adobe Software License Agreement. Retrieved November 10, 2011.
- ^ Elia, Eric (1996). "Macromedia unveils Shockwave and Director 5". Newmedia. HyperMedia Communications. ISSN 1060-7188. Retrieved September 23, 2010.
- ^ Macromedia Shockwave for Director User's Guide, Volume 1, New Riders Pub., 01-Jan-1996
- ^ Macromedia Shockwave for Director, Volume 1, Hayden Books, 1996
- ^ Kelly Hart; Mitch Geller (2008). New Perspectives on Dreamweaver CS3, Comprehensive. Cengage Learning. p. 429. ISBN 978-1-4239-2531-6.
- ^ "Flash content reaches 99% of Internet viewers". Adobe. Archived from the original on October 2, 2011. Retrieved 2014-08-07.
- ^ a b c d e f g h i j Adobe Director 11 review Archived 2015-05-28 at the Wayback Machine, Page 2, KEVIN PARTNER, 1 May 2008, PCPro Magazine, "Adobe's AIR technology makes it possible to deploy Flash as a desktop application"
- ^ a b "End of Life (EOL) for Adobe Shockwave". helpx.adobe.com. Retrieved 2019-12-23.
- ^ a b Breen, Christopher (December 1993). "A Spectacle Not To Be Myst". Computer Gaming World. pp. 144, 146. Retrieved 29 March 2016.
- ^ a b c d e Macromedia Director 8.5 Shockwave Studio, CreativeMac Reviews, AUGUST 1, 2001, David Nagel
- ^ "Macromedia - Showcase: History of Flash". Adobe. Archived from the original on Jul 17, 2006. Retrieved 2024-03-31.
- ^ Shockwave.com Archived 2015-05-28 at the Wayback Machine, Shockwave and Flash-based video games
- ^ Miniclip English Games, Shockwave and Flash-based video games
External links
[edit]- Adobe Shockwave Player
- Adobe Xtras at the Wayback Machine (archived 2013-10-25)