Silent Hill: Origins: Difference between revisions
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{{Short description|2007 video game}} |
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{{Cleanup|date=November 2007}} |
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{{Use dmy dates|date=August 2021}} |
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<!-- If you're about to update this article, may I suggest a few simple guidelines: |
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{{Good article}} |
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{{Infobox video game |
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1: Don't take information as written verbatim from a copyrighted source. |
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| image = Silent Hill Origins.jpg |
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2: If writing about gameplay, please cite a source (the guidebook would be nice.) |
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| caption = European cover art |
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3: When writing a plot summary, keep it short. |
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| developer = [[Climax Studios]] |
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| publisher = [[Konami Digital Entertainment]] |
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Thank you --> |
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| director = Mark Simmons |
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{{Infobox VG| title = Silent Hill: Origins |
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| producer = William Oertel |
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|image = [[Image:SH-O boxart.jpg|256px]] |
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| designer = [[Sam Barlow (game designer)|Sam Barlow]] |
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|developer = [[Konami Digital Entertainment]]<br />[[Climax Group|Climax Studios]] (PSP)<br />[[Monolith Productions]] (PS2) |
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| programmer = Dave Owens |
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|publisher = [[Konami]] <br> [[Sony Computer Entertainment]] |
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| artist = Neale Williams |
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|designer = |
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| writer = Sam Barlow |
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|engine = |
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| composer = [[Akira Yamaoka]] |
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| series = ''[[Silent Hill]]'' |
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|released = '''PlayStation Portable'''<br />{{vgrelease|NA=[[November 6]], [[2007]]|EU=[[November 16]], [[2007]]<ref name="gspot_rel">{{cite_web| title="Silent Hill: Origins, Release Summary| url=http://uk.gamespot.com/psp/adventure/silenthillorigins/similar.html?mode=versions&om_act=convert&om_clk=gssummary&tag=summary;versions| publisher=[[Gamespot]]| accessdate=2007-10-26}}</ref>|AUS=[[November 29]], [[2007]]<ref name="gspot_rel"/>|JP=[[December 6]], [[2007]]}}'''PlayStation 2:'''<br />[[March 4]], [[2008]]<ref>[http://www.konami.com Konami America<!-- Bot generated title -->]</ref>,[[May 15]], [[2008]] |
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| platforms = {{Unbulleted list|[[PlayStation Portable]]|[[PlayStation 2]]}} |
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|genre = [[Survival horror]] <br> [[Psychological horror]] <br> [[Third Person Shooter]] <br> [[Action game|Action]] <br> [[Supernatural]] |
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| released = '''PlayStation Portable'''{{Video game release|NA|6 November 2007|EU|16 November 2007|AU|30 November 2007|JP|6 December 2007}}'''PlayStation 2'''{{Video game release|NA|4 March 2008|EU|16 May 2008|AU|23 May 2008}} |
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|modes = [[Single-player]] |
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| genre = [[Survival horror]] |
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|ratings = {{vgratings|ESRB=Mature|BBFC=15|CERO=C|PEGI=18+|OFLCA=MA15+}} |
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| modes = [[Single-player]] |
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|platforms = [[PlayStation Portable]], [[PlayStation 2]] |
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|media = [[Universal Media Disc|UMD]], [[DVD]] |
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|requirements = |
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|input = [[Handheld]], [[DualShock 2]] |
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}} |
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'''''Silent Hill: Origins''''' (stylized as '''''Silent Hill: 0rigins'''''){{efn|Known in Japan as {{nihongo|'''''Silent Hill Zero'''''|サイレントヒル ゼロ|Sairento Hiru Zero|lead=yes}}}} is a 2007 [[survival horror game]] developed by [[Climax Studios]] and published by [[Konami Digital Entertainment]]. It was released worldwide in late 2007 for the [[PlayStation Portable]], beginning in early November with the United Kingdom. A [[Porting#Porting in gaming|port]] for the [[PlayStation 2]] was released worldwide in early 2008, beginning in March with North America. The fifth installment in the ''[[Silent Hill]]'' series, ''Origins'' is a [[prequel]] to the [[Silent Hill (video game)|first game]] (1999). Set in the series' [[Silent Hill#Plot traits and symbolism|eponymous, fictional American town]], ''Origins'' follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories. Gameplay uses a [[Third-person (video games)|third-person perspective]], and emphasizes combat, exploration, and puzzle-solving, similar to the previous installments. |
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'''''Silent Hill: Origins''''' (known as '''''Silent Hill Zero''''' in Japan) is the fifth installment in the [[Silent Hill]] [[survival horror]] series, developed and published by [[Konami]] and [[Climax Group|Climax Studios]] for the [[PlayStation Portable|Sony PlayStation Portable]]. It was first released in [[North America]] on [[November 6]], [[2007]].<ref name="gspot_rel"/><ref name="ign_profile">{{cite_web| url=http://uk.psp.ign.com/objects/826/826999.html| title="Silent Hill Origins, Game Profile"| publisher=[[IGN|IGN.com]]| accessdate=2007-10-26}}</ref> and was re-released on [[PlayStation 2]] by [[Monolith Productions]] in March 4, 2008 (North America release date).<ref>[http://ps2.ign.com/articles/846/846858p1.html "Silent Hill Origins Coming to PS2"]</ref> This game is a prequel, set 7 years before the first game, and intended to explain the [[Silent Hill#Setting|series's eponymous town's]] backstory. |
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==Plot== |
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The protagonist of Silent Hill: Origins is [[Travis Grady]], a seemingly ordinary trucker who suffers from haunting nightmares that seem oddly familiar to him. While out on a job one day near the town of Silent Hill, a figure suddenly steps out in front of his truck and collapses, forcing him to quickly stop and nearly crash in the process. He gets out to investigate, only to find that the figure has disappeared. As he's going to get back in his truck, he spots a girl behind him in the rear view mirror, only to find no one there when he turns. The enigmatic girl finally appears in front of the truck, but runs off into the fog without a word. Thinking she might be the figure he nearly hit earlier and could possibly be hurt, he runs after her and learns that the thick fog is actually smoke, coming from a burning house. A scream tells him that someone is still inside, and he courageously enters the blaze to try and save whoever it is. He pulls a young child from the fire, then collapses outside. An unknown amount of time later, he wakes up to find himself in Silent Hill. He then decides to head to the nearest hospital, [[List of Silent Hill locations|Alchemilla Hospital]], to find out what became of the child he rescued. |
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The hospital, much like the town, seems unnaturally deserted. Travis runs into a doctor by the name of [[Michael Kaufmann]] and asks him about the child, but he claims that no such patient exists and hurries off. Puzzled, Travis continues to search the hospital and stumbles upon a room with a large mirror that reflects a horrific, twisted version of the room. The girl who led him to the fire suddenly appears in the reflection and touches the mirror, prompting him to do the same and suddenly find himself within the "Otherworld". After fighting through a number of demonic entities, Travis finds a strange, triangular object with the word "Future" engraved in it. The strange little girl again shows up and he passes out, waking up in the waiting area of the hospital, with things seemingly back to normal. He meets the young intern [[Lisa Garland]], who, after confirming he is all right and telling him the kid he rescued-[[Alessa Gillespie]]-didn't make it, leaves for the Cedar Grove Sanitarium to meet up with Dr. Kaufmann. Travis decides to head there himself. |
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In the sanitarium, Travis meets a strange woman named [[Dahlia Gillespie]], who spouts a bunch of religious nonsense before informing him that the house and child swallowed by the fire were hers. This angers him, and he demands to know why she made no attempts to save her own daughter and simply left her to die, remembering her lurking around the scene of the fire. She ignores him and wanders off. He then discovers the files of a patient committed in 1960 who attempted to kill both herself and her son, and apparently lashes out at the child's father every time he visits, demanding to see her boy. Travis eventually learns that this woman is his mother-Helen Grady,-and he was the son she tried to kill, though he does not accept this fact, even after encountering-after a short, strange meeting with Lisa-and being forced to defeat a demonic, twisted form of her. He finds another strange triangle-this time with the word "Past" engraved on it-and is once again confronted by the strange little girl, whom he now suspects to be the supposedly-dead Alessa Gillespie, and faints. |
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Clues in the sanitarium lobby prompt Travis to head to the Artaud Theatre, where he again meets up with Lisa and eventually is forced to fight another horrific monster. Yet again he finds another triangle-piece-with the word "Falsehood" engraved on it,-meets Alessa-who now seems to be transparent,-and faints. |
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More clues lead Travis to the Riverside Motel, where he once stayed with his father. Throughout the plethora of clues and letters, Travis discovers his fathers' sorrow for the fact that he knew he would never have his wife back. After a confrontation with the Butcher, Travis enters a changed version of the room he had stayed in, where his father had hanged himself. His father then speaks to him and asks him why he pretended not to know he was dead back then, speaking to him as if he were still alive, before transforming into a monster. After Travis defeats him and finds another triangle-engraved with the word "Truth",-Alessa appears, and he confronts her, demanding answers as to why she is putting him through this entire ordeal, but passes out before getting an answer. |
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He ends up back in the hospital again, with Alessa. He finds the final triangle-piece, which has the word "Present" engraved on it, and makes a strange device resembling the Flauros of the first game that seems to "free" Alessa, as she is no longer transparent when she appears and opens the door for him, vanishing in the process. |
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When Travis exits the hospital, Dahlia threatens him and complains about his interfering with the birth of the new god. Alessa appears, and uses her horrific power to transform the town to its Otherworld version. Travis finds a map drawn by a child-most likely Alessa herself-that leads him to the cult's ritual grounds, where he finds them surrounding the burnt body of Alessa. Dr. Kaufmann appears and incapacitates Travis, who is then transported into a dream-like state to fight his final battle with a demonic creature. Travis defeats the demon and seals him back up with the device, temporarily saving Alessa, and causing the birth of an infant that contains half of Alessa's soul. |
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''Origins'' was developed by the Portsmouth branch of the Climax Group, which was known as Climax Action at the time. It was transferred from the Los Angeles Climax branch, who closed down after facing issues with the [[game engine]] and the vision of the game; the script, monsters, and level design were redone, and aspects of ''Origins''{{'}} atmosphere and gameplay intentionally replicated those of the first ''Silent Hill'' game. ''Origins'' was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals. |
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Travis returns to his truck happy and ready to start over again. He spots Alessa carrying the baby, seemingly happier as well, then leaves. We hear static-messages of a man and woman finding the baby and deciding to adopt her under the name "Cheryl" and of Dahlia plotting with Kaufmann to use a spell on Alessa to force her other self to one day return so they can complete the ritual. |
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==Gameplay== |
==Gameplay== |
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[[File:Silent Hill Origins Gameplay.jpg|thumb|left|Player character Travis Grady stands near one of the mirrors used to transport him to and from the Otherworld.<ref name="review_ign" /><ref name="review_gspot">{{cite web |archive-url=https://web.archive.org/web/20140717025538/http://www.gamespot.com/reviews/silent-hill-origins-review/1900-6183282/|archive-date=17 July 2014 |url = http://www.gamespot.com/reviews/silent-hill-origins-review/1900-6183282/| title = Silent Hill: Origins Review | work = [[GameSpot]]| publisher=[[CBS Interactive]] | access-date = 11 June 2014| date = 22 November 2007 | first = Kevin | last = VanOrd}}</ref>]] |
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''Silent Hill Origins'' follows the same basic formula of the previous titles in the series. It is shown from a [[Third-person narrative|third person]] perspective with alternating camera angles; however, rather than an option to move the camera around, the player can now press a single button to pan it behind Travis. The game also features no [[HUD (computer gaming)|heads-up display]], providing no status on health without opening the inventory. However, when Travis' health is critical, the edges of the screen will throb red, and a quickening heartbeat can be heard. |
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The objective of ''Silent Hill: Origins'' is to guide player character, Travis Grady, as he searches the monster-filled town of Silent Hill for information about a girl he rescued from a burning house.<ref name="PALGN review"/> The game uses a [[Third-person (video games)|third-person perspective]] which it alternates with fixed camera angles.<ref name="review_ign" /> Following the gameplay formula of previous ''Silent Hill'' games, ''Origins'' primarily revolves around combat, exploration, and puzzle-solving.<ref name="review_ign"/> Typical gameplay of ''Origins'' consists of alternating between reality and its darker and dilapidated counterpart, the "[[Silent Hill#Plot traits and symbolism|Other World]]", to obtain keys and objects needed to solve a riddle.<ref name="Eurogamer review"/> Travis carries a flashlight and indicates the direction of a nearby usable item,<ref name="review_ign" /> while his portable radio alerts the player to the presence of nearby monsters by emitting static.<ref name="manual">{{cite book|title=Silent Hill: Origins|publisher=Konami Digital Entertainment|year=2007|pages=8–11}}</ref> Often, actions performed in one dimension will affect the other;<ref name="manual" /> for example, raising a prop on the stage in the theater results in a similar reaction in the Other World.<ref name="Silent Hill: Origins">{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Theater}}</ref><ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Theater (Other World)}}</ref> Once solved, the riddle leads to an encounter with a [[Boss (gaming)|boss]], whose defeat unlocks a new area.<ref name="Eurogamer review"/> Completion of the game results in unlocking special items or alternative outfits for Travis depending on various accomplishments.<ref name="review_ign" /> |
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For combat, in addition to using his fists (marking the first time unarmed combat is possible in a ''Silent Hill'' game), Travis accumulates a range of weapons throughout the town: firearms, melee weapons, and one-shot items usable in close combat; the latter two are breakable.<ref name="review_ign"/><ref name="review_gspot"/> Although one-shot items can be used to quickly kill some of the monsters encountered early on, Travis is vulnerable while performing this action to damage from quick enemies or those with long-ranged attacks.<ref name="review_ign"/> ''Origins'' also introduces the "grapple" system, a [[quick time event]] activated when a monster grabs him.<ref name="review_ign"/><ref name="review_gspot"/> Should he escape, no damage is done to either him or the monster.<ref name="review_ign"/><ref name="review_gspot" /> The status of his "[[Health (gaming)|health]]" is indicated in the inventory, since the game does not feature a [[Heads-up display (video games)|heads-up display]];<ref name="manual"/> however, when his health is critical, the edges of the screen throb red, and his heartbeat is heard.<ref name="manual" /> |
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The game favors fully 3D controls instead of the "tank" controls seen in past titles (sans Silent Hill 4). This control scheme has been chosen to optimize handheld play. A new feature allows the player to quickly switch their equipped weapon with the use of the D-pad. This feature has been implemented due to the breakable nature of the weapons. |
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==Synopsis== |
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Unlike past titles, ''Silent Hill: Origins'' provides a more in-depth combat system, yet it does not stray from the series' trademark exploration and the ability to outrun some enemies. Throughout the town, Travis will find a number of melee weapons including hammers, scalpels, broken planks, wrenches, and even portable TVs. All of the weapons are breakable (a weapon's remaining strength is represented by a colored symbol), and some of the weapons, such as portable TVs and toasters, are one-shot weapons that break upon a single use, yet are considerably strong. |
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===Setting and characters=== |
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The game also introduces the "grapple" system, wherein some enemies may grab Travis, and certain button combinations are presented to the player in order for escape. While this feature is intended to increase suspense and action, many players consider it a vanity, as the only accomplishment if you win is a quick moment to attack while the monster is pushed back. |
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A prequel to the [[Silent Hill (video game)|first ''Silent Hill'' installment]], ''Silent Hill: Origins'' takes place several years before the events of the first game.<ref name="review_ign"/><ref name="review_gspot" /> ''Origins'' is set in the eponymous, foggy, and rural small town located in the [[northeastern United States]].<ref name="pgs 4-5">{{cite book|script-title=ja:サイレントヒル3公式完全攻略ガイド: 失われた記憶-サイレントヒル・クロニクル-。|trans-title=Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle|language=ja|publisher=[[Konami]]|location=Japan|year=2003|pages=4–5|chapter=Silent Hill Area Map|isbn=4-7571-8145-0|oclc=168084311}}</ref> The town is characterized by the "Other World", a supernatural location periodically encountered by the protagonists of the series. Most frequently assuming the form of the town, the Other World causes the characters to experience delusions and various symbols from their [[unconscious mind|unconscious]].<ref name="VIII: Strength">{{cite book |title=Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル |trans-title=Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle |date=31 July 2003 |publisher=[[NTT Publishing|NTT Publishing Co., Ltd]] |language=ja|isbn=4-7571-8145-0 |page=94 |chapter=VIII: Strength – Power of the Town}}</ref><ref name="XXI: The World - Another World">{{cite book |title=Silent Hill 3 公式完全攻略ガイド/失われた記憶 サイレントヒル・クロニクル |trans-title=Silent Hill 3 Official Strategy Guide / Lost Memories: Silent Hill Chronicle |date=31 July 2003 |publisher=[[NTT Publishing|NTT Publishing Co., Ltd]] |language=ja |isbn=4-7571-8145-0 |page=111 |chapter=XXI: The World – Another World}}</ref> |
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''Origins'' introduces Travis Grady, a trucker with a troubled past who suffers from nightmares. Returning characters from the first installment are Alessa Gilespie, a young girl who possesses supernatural powers; [[licensed practical nurse]] Lisa Garland, who has a drug addiction and dreams of being an actress instead of a nurse;<ref name="Silent Hill: Origins"/><ref name="ReferenceA">{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Riverside Motel}}</ref> physician Michael Kaufmann, who supplies Lisa with illegal drugs;<ref name="ReferenceA"/> and Alessa's mother, Dahlia Gillespie, a member of [[Silent Hill#Plot traits and symbolism|the town's cult]] which plans to bring its malevolent god into this world.<ref name="ReferenceB">{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Cult ceremony}}</ref> |
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The "Otherworld" from the first, second and third installments returns, this time accessible by mirrors found throughout the game. The free movement between the two 'sides' creates a new twist on otherwise traditional (in the Silent Hill sense) puzzles. Often, actions performed in one world will affect the other; for example, raising a prop on the stage in the Theatre will create a similar reaction in its "Otherworld" form. |
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=== |
===Plot=== |
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Driving past Silent Hill as a shortcut, Travis swerves his truck to avoid hitting a spirit manifestation of Alessa. While following the spirit manifestation, he stumbles upon a burning house and rescues the real Alessa, who was immolated in a ritual to impregnate her with the cult's god. Losing consciousness outside the house, he awakens in the town and resolves to learn if she survived.<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Beginning}}</ref> During his journey, Travis unlocks his repressed childhood memories and defeats monstrous forms of his parents: his mother had been committed to a local mental institution after attempting to kill him, and his father had killed himself, unable to live with the guilt of having his wife condemned.<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Cedar Grove Sanitarium (Other World)}}</ref><ref name="ReferenceC">{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Riverside Motel (Other World)}}</ref> Additionally, Travis kills the Butcher, a monster that has been slaughtering other monsters. |
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Travis continues following Alessa's spirit manifestation, which refuses to speak to him, and gradually collects pieces of an unknown pyramid-shaped object;<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Cedar Grove Sanitarium}}</ref> after collecting all of the pieces, he assembles them to form the Flauros, an artifact which contains a trapped demon and can be used to amplify thought. Alessa's spirit manifestation uses the completed Flauros to increase her powers and free herself from Dahlia's spell, which had inhibited her abilities.<ref name="ReferenceC"/> Dahlia reveals that the cult plans to use Alessa to give birth to its god, before leaving to take part in the ritual.<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Nowhere}}</ref> Travis heads to the cult's ritual grounds, and sees members of the cult, including Kaufmann, surrounding Alessa's burned body. Incapacitated by Kaufmann, Travis defeats and imprisons the demon within the Flauros in a dream-like state.<ref name="ReferenceB"/> |
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The graphics for this installment most greatly resemble those of Silent Hill 1 and 2, especially on the PS2 port. While the PSP version is considered exceptional for a handheld, the PS2 version suffered from reduced the overall image quality to the blockier, mannequin character appearance. The combat system responds similarly as well, with the screen taking on an old film quality, becoming spotty and darkening significantly. The difference in image quality has made the PSP version be considered the better of the two. |
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Three endings are available. In the "Good" ending, Alessa uses the Flauros to manifest a baby with half of her soul, stopping the ritual, and her spirit manifestation carries the baby to the outskirts of the town, seeing Travis off as he returns to his truck and cheerfully drives away from Silent Hill. Dialogue follows to reveal that the protagonist of the first game, Harry Mason, and his wife find and adopt the baby, naming her Cheryl, while Dahlia and Kaufmann plan to cast a spell to draw the other half of Alessa's soul back to the town, setting the events of the first ''Silent Hill'' game in motion.<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Good Ending}}</ref> In the "Bad" ending, Travis awakens strapped to a gurney and is injected with an unknown substance: he starts convulsing and has a series of visions in which he kills two people and his form is briefly replaced by that of the Butcher.<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=Bad Ending}}</ref> The joke ending sees Travis leave with an [[grey alien|alien]] and a [[Shiba Inu|dog]] in an [[unidentified flying object]].<ref>{{cite video game|title=Silent Hill: Origins|developer=Climax|publisher=Konami|date=6 November 2007|platform=PlayStation Portable|level=UFO Ending}}</ref> |
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===Endings=== |
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==Development== |
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'''Good Ending:''' Travis uses the completed Flauros to help Alessa stop the ritual. The Flauros' power creates a newborn baby, containing half of Alessa's soul. After this incident, a smiling Travis leaves Silent Hill and returns to his truck, as Alessa carries the baby out of the town. A conversation is then heard between [[Harry Mason]] and his wife as they find the baby, deciding to adopt her and naming her 'Cheryl'. Another conversation is then heard between Dr. Kaufmann and Dahlia where they agree to begin a summoning spell to draw Alessa's other half back to the town, even though it may take a long time. |
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[[Image:Sh0orig.jpg|thumb|right|200px|Screenshot from the original gameplay preview. The creature pictured was also later scrapped after the project went to UK Climax.]] |
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At E3 2006, ''Origins'' was announced as in development by Climax Group's development team in Los Angeles, instead of by Konami's [[Team Silent]] who had developed previous installments.<ref name="gamespotannounce">{{cite web|archive-url=https://web.archive.org/web/20121022020645/http://www.gamespot.com/news/konami-announces-silent-hill-origins-6149938|archive-date=22 October 2012|url=http://www.gamespot.com/news/konami-announces-silent-hill-origins-6149938| title=Konami Announces Silent Hill: Origins| work=[[GameSpot]]|publisher=[[CBS Interactive]] | author=GameSpot | access-date=19 November 2007 | date = 10 May 2006}}</ref> The first previews of the game featured a departure from the third-person view typical of the series to a ''[[Resident Evil 4]]''-style camera angle, and an emphasis on action and combat to a greater degree than the previous installments in the series.<ref name="igngc06">{{cite web| url=http://psp.ign.com/articles/727/727752p1.html| title=GC 2006: Silent Hill: Origins Hands-on| publisher=IGN Entertainment| work=[[IGN]]| access-date=19 November 2007| date=23 August 2006| first=Jeremy| last=Dunham| archive-date=7 July 2007| archive-url=https://web.archive.org/web/20070707222943/http://psp.ign.com/articles/727/727752p1.html| url-status=live}}</ref><ref name="gamespothands">{{cite web|archive-url=https://web.archive.org/web/20070930012446/http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6156434&mode=recent|archive-date=30 September 2007|url=http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6156434&mode=recent| title=Silent Hill: Origins Hands-On | publisher=[[CBS Interactive]]|work=[[GameSpot]] | access-date=19 November 2007 | date = 24 August 2006 | first = Ricardo | last = Torres}}</ref> In the previews, Travis had six weapons, divided equally between melee weapons and firearms.<ref name="igngc06"/><ref name="gamespothands"/> Additional changes included a laser sight for his pistol and an option for the player to barricade areas.<ref name="igngc06"/><ref>{{cite web|archive-url=https://web.archive.org/web/20090302161632/http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6149957&mode=recent|archive-date=2 March 2009|url=http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6149957&mode=recent| title=E3 06: Silent Hill: Origins First Impressions| publisher=[[CBS Interactive]]|work=[[GameSpot]]| access-date=19 November 2007 | date = 10 May 2006 | first = Ricardo | last = Torres}}</ref> At the time, the game was expected to be released in late 2006.<ref>{{cite web| url=http://www.eurogamer.net/article.php?article_id=64615&page=2| title=Silent Hill: Origins, page 2| publisher=Eurogamer Network| work=[[Eurogamer]]| access-date=19 November 2007| date=11 May 2006| first=Kristan| last=Reed| archive-date=30 September 2007| archive-url=https://web.archive.org/web/20070930040954/http://www.eurogamer.net/article.php?article_id=64615&page=2| url-status=live}}</ref> |
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Issues with the game's [[Game engine|engine]] and "a confused high-level vision for the game" led to Climax shutting down their Los Angeles studio, and transferring the game's team to the Climax Action studio in the United Kingdom,<ref name="Making of"/> to ensure the final product would be "a tighter, more focused game that will provide fans with the experience they want... a ''Silent Hill'' experience"; the release date was also pushed forward from winter 2006 to Q3/Q4 2007.<ref>{{cite web| url=http://www.eurogamer.net/article.php?article_id=75765| title=Silent Hill: Origins Interview| publisher=Eurogamer Network| work=[[Eurogamer]]| access-date=19 November 2007| date=30 April 2007| first=Kristan| last=Reed| archive-date=27 October 2007| archive-url=https://web.archive.org/web/20071027061731/http://www.eurogamer.net/article.php?article_id=75765| url-status=live}}</ref> The version of ''Origins'' that the United Kingdom development team received was intended to be a [[dark comedy]] inspired by the American television series ''[[Scrubs (TV series)|Scrubs]]''.<ref name="Making of">{{cite magazine|url=http://www.edge-online.com/features/the-making-of-silent-hill-shattered-memories/|title=The Making of: Silent Hill Shattered Memories|date=7 February 2014|magazine=[[Edge (magazine)|Edge]]|publisher=Future Publishing Limited|access-date=3 April 2014|archive-date=25 March 2014|archive-url=https://web.archive.org/web/20140325021237/http://www.edge-online.com/features/the-making-of-silent-hill-shattered-memories/|url-status=live}}</ref> Konami allowed the team to change the game, provided that the changes were done within the same budget and time frame; ''Origins''{{'}}s script, level design, and monsters were redone within a week by Sam Barlow.<ref name="Making of"/> For ''Origins'', the developers intentionally replicated aspects of gameplay and atmosphere from the first installment; for example, the monsters behave more aggressively than those in previous installments, as a throwback to the first game.<ref name="Videogamer Part 1">{{cite web|url=http://www.videogamer.com/wii/silent_hill_shattered_memories/preview-2168.html|title=Silent Hill: Shattered Memories Interview|author=Kelly, Neon|date=20 January 2010|page=1|work=VideoGamer.com|publisher=Pro-G Media Ltd|access-date=11 June 2014|archive-url=https://web.archive.org/web/20150906041800/http://www.videogamer.com/wii/silent_hill_shattered_memories/preview-2168.html|archive-date=6 September 2015|url-status=dead}}</ref> Later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series.<ref name="euro07pre">{{cite web| url=http://www.eurogamer.net/article.php?article_id=79257| title=Silent Hill: Origins 2007 Preview| publisher=Eurogamer Network| work=[[Eurogamer]]| access-date=19 November 2007| date=10 July 2007| first=Rob| last=Fahey| archive-date=30 September 2007| archive-url=https://web.archive.org/web/20070930041239/http://www.eurogamer.net/article.php?article_id=79257| url-status=live}}</ref><ref name="1up_changes">{{cite web| url=http://www.1up.com/do/previewPage?cId=3158933| title=CC06: Silent Hill: Origins PSP preview| publisher=[[1UP.com]]| access-date=19 November 2007| date=23 April 2007| first=Alice| last=Liang| archive-date=27 September 2007| archive-url=https://web.archive.org/web/20070927203119/http://www.1up.com/do/previewPage?cId=3158933| url-status=live}}</ref> The changes were well received by [[Video game journalism|video game journalists]].<ref name="1up_changes" /><ref>{{cite web| |
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'''Bad Ending:''' Travis awakens to find himself in a dark room tied to a metal table, and being injected with an unknown substance by someone. In a series of frenetic dream-like visions, Travis is made to believe he killed a woman he mistook for his mother, his father, and a hotel receptionist. Travis can be seen kneeling, looking at his bloodied arms in despair, before his form is suddenly briefly replaced by a monster resembling the 'Butcher'. Travis is left struggling on the metal table to an unknown fate. |
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archiveurl=https://web.archive.org/web/20090302164430/http://uk.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6169563&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1|archive-date=2 March 2009|url=http://uk.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6169563&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1| title=Silent Hill: Origins Updated Hands-On| publisher=[[CBS Interactive]]|work=[[GameSpot]]| access-date=19 November 2007 | date = 24 April 2007 | first = Brad | last = Shoemaker}}</ref> On 19 August 2007, a demo of the game was leaked to internet download sites; Climax promptly denied they were the source of the leaked content.<ref>{{cite web|archive-url=https://web.archive.org/web/20080215210042/http://www.gamesindustry.biz/content_page.php?aid=27874|archive-date=15 February 2008| url=http://www.gamesindustry.biz/content_page.php?aid=27874| title=Silent Hill PSP demo leaked online| publisher=Eurogamer Network|work=[[Gamesindustry.biz]]| access-date=19 November 2007|date=21 August 2008 | first = Matt | last = Martin}}</ref> |
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''Origins'' was released for the PlayStation Portable (PSP) on 6 November 2007 in North America, on 16 November in Europe, on 29 November in Australia, and on 6 December in Japan.<ref name="IGN releases">{{cite web| title=Silent Hill: Origins - PlayStation Portable| url=http://www.ign.com/games/silent-hill-origins/psp-826999| publisher=IGN Entertainment| work=[[IGN]]| access-date=12 March 2014| archive-date=30 November 2017| archive-url=https://web.archive.org/web/20171130185550/http://www.ign.com/games/silent-hill-origins/psp-826999| url-status=live}}</ref><ref>{{cite web|archive-url=https://web.archive.org/web/20131127093455/http://www.gamespot.com/articles/au-shippin-out-november-27-30-super-mario-galaxy/1100-6183377/|archive-date=27 November 2013|url=http://www.gamespot.com/articles/au-shippin-out-november-27-30-super-mario-galaxy/1100-6183377/|title=AU Shippin' Out November 27–30: Super Mario Galaxy|date=26 November 2007|author=Kozanecki, James|work=GameSpot|publisher=CBS Interactive|access-date=11 June 2014}}</ref> The Japanese release carried the alternate title ''Silent Hill Zero''.<ref name="IGN releases" /> On 22 January 2008, Konami officially confirmed that a PlayStation 2 (PS2) port was in development.<ref>{{cite web | url = http://ps2.ign.com/articles/846/846858p1.html | title = Silent Hill Origins Coming to PS2 | access-date = 24 November 2008 | date = 22 January 2008 | publisher = IGN Entertainment | work = [[IGN]] | first = Ryan | last = Geddes | archive-date = 11 May 2012 | archive-url = https://web.archive.org/web/20120511192725/http://ps2.ign.com/articles/846/846858p1.html | url-status = live }}</ref> The PS2 port was released in North America on 5 March 2008, while the United Kingdom and Australian releases followed on 16 May 2008, and 23 May 2008, respectively.<ref>{{cite web|url=http://www.ign.com/games/silent-hill-origins/ps2-14228719|title=Silent Hill Origins - PlayStation 2|publisher=IGN Entertainment|work=[[IGN]]|access-date=12 March 2014|archive-date=2 April 2017|archive-url=https://web.archive.org/web/20170402183009/http://www.ign.com/games/silent-hill-origins/ps2-14228719|url-status=live}}</ref> It became available on the [[PlayStation Network]] for Europe on 28 April 2014.<ref>{{cite web|url=http://www.konami.co.uk/2014/04/28/silent-hill-origins-silent-hill-shattered-memories-on-psn-today/|title=Silent Hill: Origins & Silent Hill: Shattered Memories on PSN Today!|date=28 April 2014|publisher=[[Konami]]|author=Burns, Luke|access-date=11 June 2014|archive-date=23 June 2014|archive-url=https://web.archive.org/web/20140623200155/http://www.konami.co.uk/2014/04/28/silent-hill-origins-silent-hill-shattered-memories-on-psn-today/|url-status=live}}</ref> |
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'''UFO Ending:''' Just before Travis is about to open Riverside Motel room 502, a UFO appears. A grey alien steps out of the UFO to greet Travis, accompanied by a dog (presumably the same dog from Silent Hill 2's 'Dog Ending'). They invite Travis to join them on their spaceship, an offer which Travis accepts after inquiring if they had seen his truck (a parody of the first and second games), leaving Silent Hill in the UFO. |
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===Music=== |
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==Production History== |
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Released as ''Silent Hill Zero Original Soundtracks'', the musical score of ''Origins'' was composed by [[Akira Yamaoka]], who had created the music of previous games in the series,<ref>{{cite web|url=http://www.gamasutra.com/view/feature/130262/producing_silent_hill_a_chat_.php?page=3|page=3|title=Producing Silent Hill: A Chat With Konami's William Oertel|date=16 August 2006|author=Cifaldi, Frank|work=[[Gamasutra]]|publisher=UBM Tech|access-date=14 July 2014|archive-date=12 May 2014|archive-url=https://web.archive.org/web/20140512060114/http://www.gamasutra.com/view/feature/130262/producing_silent_hill_a_chat_.php?page=3|url-status=live}}</ref> and released in Japan on 25 January 2008, by Konami Music Entertainment, Inc.<ref name="ost">{{cite web | url = http://www.konamistyle.jp/ecitem/item44650.html | language = ja | publisher = Konamistyle | title = Silent Hill Zero Original Soundtracks | access-date = 24 November 2008 | archive-url = https://web.archive.org/web/20081218062021/http://www.konamistyle.jp/ecitem/item44650.html | archive-date = 18 December 2008 | url-status = dead }}</ref> As ''Origins'' is a prequel, Yamaoka wished to imbue its music with the atmosphere of the first installment.<ref>{{cite web|url=http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/|title=Joystiq interview: Silent Hill: Origin's Akira Yamaoka|author=Kelly, Kevin|date=23 October 2007|work=[[Joystiq]]|access-date=14 July 2014|archive-date=16 December 2014|archive-url=https://web.archive.org/web/20141216154808/http://www.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/|url-status=live}}</ref> [[Mary Elizabeth McGlynn]] provided vocals for four tracks, for which [[Joe Romersa]] wrote the lyrics.<ref name="Staff credits">{{cite video game |title=Silent Hill: Origins |developer=Climax Studios |publisher=Konami Digital Entertainment |date=6 November 2007 |scene=Staff credits }}</ref> All three had previously worked together on the music of [[Silent Hill 4: The Room|the fourth installment of the series]] (2004).<ref>{{cite video game|title=Silent Hill 4: The Room|developer=[[Team Silent]]|publisher=Konami|level=Staff credits|date=7 September 2004}}</ref> |
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[[Image:Sh0orig.jpg|thumb|left|250px|Screenshot from the original ''[[Resident Evil 4]]''-inspired gameplay preview. The creature featured was also later scrapped after the project went to UK Climax.]] |
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Prior to the release of the [[Silent Hill (film)|2006 Silent Hill film]] there was speculation that Konami was planning to release a remake of the first ''Silent Hill'' game with the film's protagonist Rose Da Silva in place of the original title's [[Harry Mason]]. This speculation was fueled by an interview with the film's director [[Christophe Gans]] and a leaked list of Konami release dates which included a ''"Silent Hill: Original Sin"'' for the PlayStation Portable.<ref>{{cite_web| url=http://www.1up.com/do/newsStory?cId=3148821| title="Silent Hill 1 Re-release?"| publisher=[[1UP|1UP.com]]| accessdate=2007-11-19}}</ref><ref>{{cite_web| url=http://www.1up.com/do/newsStory?cId=3149572| title="Konami Release Dates Leaked"| publisher=[[1UP|1UP.com]]| accessdate=2007-11-19}}</ref> ''Origins'' producer William Oretel later confirmed that the idea of a remake of the first game had been considered by Konami, but rejected.<ref name="europreview">{{cite_web| url=http://www.eurogamer.net/article.php?article_id=64615&page=1| title="''Silent Hill: Origins'' Preview"| publisher=[[Eurogamer]]| accessdate=2007-11-19}}</ref> <ref>{{cite_web| url=http://www.gameinformer.com/News/Story/200607/N06.0724.1920.38992.htm| title="CC06: ''Silent Hill: Origins'' - The William Oertel Interview"| publisher=[[GameInformer]]| accessdate=2007-11-19}}</ref> |
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==Reception== |
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''Silent Hill: Origins'' was first announced at [[E3]] 2006.<ref name="gamespotannounce">{{cite_web| url=http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6149938&mode=press| title="Konami Announces ''Silent Hill: Origins''"| publisher=[[GameSpot]]| accessdate=2007-11-19}}</ref> The first previews of the game featured a radical departure from the original game style with the inclusion of a ''[[Resident Evil 4]]'' style camera angle, although Oertel stressed on the game that "we're not going FPS."<ref name="igngc06">{{cite_web| url=http://psp.ign.com/articles/727/727752p1.html| title="GC 2006: ''Silent Hill: Origins'' Hands-on"| publisher=[[IGN|IGN.com]]| accessdate=2007-11-19}}</ref><ref name="gamespothands">{{cite_web| url=http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6156434&mode=recent| title="''Silent Hill: Origins'' Hands-On"| publisher=[[GameSpot]]| accessdate=2007-11-19}}</ref> Travis would have access to six weapons: three melee weapons (a shovel, a tire iron, and a sledgehammer) and three firearms (light 9mm pistol, a .44 Magnum revolver and a shotgun).<ref name="igngc06"/><ref name="gamespothands"/> There were also plans to introduce a laser-sight for Travis's pistol and a new "Barricade" system which would allow the player to block access to areas from monsters with improvised objects.<ref name="igngc06"/><ref>{{cite_web| url=http://www.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6149957&mode=recent| title="E3 06: ''Silent Hill: Origins'' First Impressions"| publisher=[[GameSpot]]| accessdate=2007-11-19}}</ref> At this time, the game was expected to be released in late 2006.<ref>{{cite_web| url=http://www.eurogamer.net/article.php?article_id=64615&page=2| title="''Silent Hill: Origins'', page 2"| publisher=[[Eurogamer]]| accessdate=2007-11-19}}</ref> |
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{{Video game reviews |
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| IGN = 8.0/10 (PSP)<ref name="review_ign">{{cite web | url = http://psp.ign.com/articles/834/834588p1.html | title = IGN: Silent Hill Origins Review | work = [[IGN]] | publisher = IGN Entertainment | pages = 1–2 | access-date = 24 November 2008 | date = 12 November 2007 | first = Jeff | last = Haynes | archive-date = 17 December 2008 | archive-url = https://web.archive.org/web/20081217210043/http://psp.ign.com/articles/834/834588p1.html | url-status = live }}</ref><br/>7.0/10 (PS2)<ref name="IGNPS2"/> |
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| GamePro = 4.5/5 (PSP)<ref name="review_gamepro">{{cite magazine | url = http://www.gamepro.com/article/reviews/145929/silent-hill-origins/ | title = Review : Silent Hill Origins PSP |magazine=[[GamePro]]|publisher=IDG Entertainment| access-date = 24 November 2008 | date = 7 November 2007 | first = Andy | last = Burt|archive-url=https://web.archive.org/web/20080916115106/http://www.gamepro.com/article/reviews/145929/silent-hill-origins/|archive-date=16 September 2008}}</ref> |
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| GSpy = {{rating|4|5}} (PSP)<ref name="review_gspy">{{cite web | url = http://psp.gamespy.com/playstation-portable/silent-hill-origins/836649p1.html | title = GameSpy: Silent Hill Origins Review | work = [[GameSpy]] | publisher = IGN Entertainment | pages = 1–2 | access-date = 24 November 2008 | date = 19 November 2007 | first = David | last = Chapman | archive-date = 20 October 2008 | archive-url = https://web.archive.org/web/20081020035145/http://psp.gamespy.com/playstation-portable/silent-hill-origins/836649p1.html | url-status = live }}</ref> |
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| GSpot = 6.5/10 (PSP)<ref name="review_gspot" /><br/> 6.0/10 (PS2)<ref name="GameSpot PS2"/> |
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| PALGN= 7/10 (PSP)<ref name="PALGN review"/> |
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| EuroG=7/10(PSP)<ref name="Eurogamer review"/><br /> 6.0/10 (PS2)<ref name="Eurogamer ps2"/> |
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| 1UP = B (PSP)<ref name="1UP review"/> |
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| MC = 78/100 (PSP)<ref name="mc_psp" /><br />70/100 (PS2)<ref name="mc_ps2" /> |
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}} |
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Most reviews for ''Silent Hill: Origins'' were positive; its original release on the PSP received a Metacritic aggregate score of 78 out of 100.<ref name="mc_psp">{{cite web | url = http://www.metacritic.com/games/platforms/psp/silenthillorigins | title = Silent Hill Origins (psp: 2007): Reviews | work = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 24 November 2008 | archive-date = 20 December 2008 | archive-url = https://web.archive.org/web/20081220001010/http://www.metacritic.com/games/platforms/psp/silenthillorigins | url-status = live }}</ref> [[GameDaily]] wrote that ''Origins'' "impressively brings all the elements we love about the Silent Hill franchise to a portable format that works wonderfully".<ref name="mc_psp"/> Shane Bettenhausen of [[1UP.com]] concluded: "Sure, it's predictable, conventional, and a little bit short, not to mention ill-suited for brief pick-up-and-play sessions on the bus, but we're encouraged to see developers making an original, console-quality experience for PSP".<ref name="1UP review"/> According to Kristan Reed of [[Eurogamer]]: "No doubt mindful of remaining faithful to the series' legacy, Climax pays such close attention to the ingredients of the first three ''Silent Hill'' games that it's basically an unapologetic homage to them".<ref name="Eurogamer review">{{cite web|url=http://www.eurogamer.net/articles/silent-hill-origins-review|date=23 November 2007|title=Silent Hill Origins Review|author=Reed, Kristan|page=1|work=[[Eurogamer]]|publisher=Eurogamer Network|access-date=12 October 2012|archive-date=1 January 2013|archive-url=https://web.archive.org/web/20130101122618/http://www.eurogamer.net/articles/silent-hill-origins-review|url-status=live}}</ref> While stating that ''Origins'' would appeal to fans for its story that adds to the series' mythos, ''[[Game Informer]]'' added: "Unfortunately, the game has fallen into something like a rut in most other areas and less fanatical gamers won't be as forgiving of its faults".<ref name="mc_psp"/> |
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The storyline was met with generally mixed feelings from reviewers. According to Kevin VanOrd of GameSpot, the premise was unoriginal and unsuspenseful, detracting from Travis' appeal as a protagonist, although he felt that the game provided new material for fans to analyze.<ref name="review_gspot"/> ''PALGN''{{'}}s Mat Keller wrote that the ''Origins''{{'}} "blatantly obvious" subtext failed to affect the player, in contrast to the subtext of previous installments.<ref name="PALGN review">{{cite web|url=http://palgn.com.au/sony-psp/9739/silent-hill-origins-review/|archive-url=https://web.archive.org/web/20120630171744/http://palgn.com.au/sony-psp/9739/silent-hill-origins-review/|archive-date=30 June 2012|title=Silent Hill Origins Review|author=Keller, Matt|date=10 December 2007|work=PALGN|access-date=12 October 2012}}</ref> 1UP.com stated that while ''Origins'' suffered from heavy [[foreshadowing]] and predictable plot twists and character development, it added to the [[backstory]] of the series.<ref name="1UP review"/> Conversely, Wesley Yin-Poole of VideoGamer.com described the storyline as "engrossing".<ref name="VideoGamer review">{{cite web|url=http://www.videogamer.com/psp/silent_hill_origins/review.html|title=Silent Hill Origins Review|author=Yin-Poole, Wesley|date=16 November 2007|work=VideoGamer.com|publisher=Pro-G Media Ltd|access-date=12 October 2012|archive-date=14 June 2013|archive-url=https://web.archive.org/web/20130614231300/http://www.videogamer.com/psp/silent_hill_origins/review.html|url-status=live}}</ref> |
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''Origins'' was the first Silent Hill game not to be produced by Konami's own staff, "[[Team Silent]]", but was instead produced by [[Climax Group]].<ref name="europreview"/> Composer [[Akira Yamaoka]] did return to compose the game's soundtrack,<ref name="gamespotannounce"/> drawing some inspiration from the first ''Silent Hill'' 's soundtrack.<ref>{{cite_web| url=http://psp.joystiq.com/2007/10/23/joystiq-interview-silent-hill-origins-akira-yamaoka/| title="Interview: Silent Hill: Origins's Akira Yamaoka"| publisher=Joystiq| accessdate=2007-11-19}}</ref> |
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Critics felt that the visual style was similar to those of the previous ''Silent Hill'' installments.<ref name="PALGN review"/><ref name="review_gamepro"/> Enjoying the visuals, Jeff Haynes of IGN wrote: "From the cluttered and junk strewn locations to the rusty, chaos filled doppelgangers of the alternate dimensions, everything feels like it's been stripped from one of the other titles and shrunk down to the handheld".<ref name="review_ign"/> Reviewers praised the graphics,<ref name="review_gamepro"/><ref name="1UP review"/><ref name="Game Revolution">{{cite web|url=http://www.gamerevolution.com/review/silent-hill-origins|title=Silent Hill: Origins Review|author=JP_Huhr|date=15 November 2007|work=[[Game Revolution]]|publisher=Net Revolution Inc|access-date=12 October 2012|archive-date=23 September 2012|archive-url=https://web.archive.org/web/20120923124953/http://www.gamerevolution.com/review/silent-hill-origins|url-status=live}}</ref> the monster designs,<ref name="Game Revolution"/> the detailed environments,<ref name="review_gspot"/><ref name="Eurogamer review"/> and atmosphere.<ref name="Eurogamer review"/> However, some reviewers wrote that the character models could have been more detailed.<ref name="Eurogamer review"/><ref name="review_gamepro"/> |
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In October 2006, Climax's US based team working on ''Origins'' was sacked with rumors circulating that the game production was becoming a disaster under mismanagement and "unrealistic deadlines", and that the final version of the game was expected to be only "three to four hours of gameplay."<ref>{{cite_web| url=http://kotaku.com/gaming/climax/rumor-climax-hobbles-silent-hill-origins-209349.php| title="Rumor: Climax Hobbles ''Silent Hill: Origins''"| publisher=Kotaku| accessdate=2007-11-19}}</ref><ref>{{cite_web| url=http://www.pspfanboy.com/2006/10/24/rumor-silent-hill-origins-in-trouble/| title="Rumor: ''Silent Hill: Origins'' in trouble?"| publisher=PSP Fanboy| accessdate=2007-11-19}}</ref><ref name="euro07pre">{{cite_web| url=http://www.eurogamer.net/article.php?article_id=79257| title="''Silent Hill: Origins'' 2007 Preview"| publisher=[[Eurogamer]]| accessdate=2007-11-19}}</ref> Production of the game was subsequently moved to the [[United Kingdom]] officially for the reasons of ensuring the final product would be "a Silent Hill experience" and the release date was pushed forward.<ref>{{cite_web| url=http://www.eurogamer.net/article.php?article_id=75765| title="''Silent Hill: Origins'' Interview"| publisher=[[Eurogamer]]| accessdate=2007-11-19}}</ref> Later previews of the game showed that it had reverted to its final form as a replica of the original games' style gameplay, scrapping the ''Resident Evil 4'' camera angle.<ref>{{cite_web| url=http://www.1up.com/do/previewPage?cId=3158933| title="CC06: ''Silent Hill: Origins'' PSP preview"| publisher=[[1UP|1UP.com]]| accessdate=2007-11-19}}</ref><ref name="euro07pre"/> |
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The changes were well received by observers.<ref>{{cite_web| url=http://uk.gamespot.com/psp/adventure/silenthillorigins/news.html?sid=6169563&om_act=convert&om_clk=newlyadded&tag=newlyadded;title;1| title="''Silent Hill: Origins'' Updated Hands-On"| publisher=[[GameSpot|GameSpot UK]]| accessdate=2007-11-19}}</ref> |
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Gameplay drew a variety of reactions from "immersive"<ref name="review_gamepro"/> and "intriguing",<ref name="review_ign"/> to formulaic.<ref name="Eurogamer review"/> The puzzles were generally considered by critics as challenging and well-done.<ref name="review_gspot"/><ref name="PALGN review"/> The duration of the game was considered short,<ref name="PALGN review"/><ref name="1UP review"/> and reviewers criticized the spacing of the [[save point]]s and absence of [[Saved game#Checkpoints|checkpoints]].<ref name="Eurogamer review"/><ref name="VideoGamer review"/> The game's adherence to the formula of the ''Silent Hill'' series also drew criticism;<ref name="Eurogamer review"/> the opening comment of GameSpot's review remarked that "this old fog needs to learn some new tricks", and further detailed that the game provided "an entirely conventional adventure that relies on eight-year-old franchise hallmarks at the expense of anything truly new".<ref name="review_gspot" /> Some camera issues were noted,<ref name="review_ign" /><ref name="review_gamepro" /> especially in tight corridors.<ref name="review_gspy" /> Reviewers wrote that ''Origins'' had a greater emphasis on combat than previous installments,<ref name="PALGN review"/><ref name="review_gspy"/> although reaction to the combat was generally negative.<ref name="review_gspot"/><ref name="Eurogamer review"/><ref name="1UP review"/> Some reviewers felt that the player was encouraged to avoid combat, due to a variety of gameplay factors, including the breakable melee weapons.<ref name="PALGN review"/><ref name="1UP review">{{cite web|url=http://www.1up.com/reviews/silent-hill-origins|title=Silent Hill: Origins Review for PSP from 1UP.com|author=Bettenhausen, Shane|date=6 November 2007|work=[[1UP.com]]|access-date=12 October 2012|url-status=dead|archive-url=https://web.archive.org/web/20151105115534/http://www.1up.com/reviews/silent-hill-origins|archive-date=5 November 2015}}</ref> On the other hand, [[GameSpy]]'s David Chapman stated that the readily available weapons made Travis too powerful.<ref name="review_gspy"/> The inclusion of quick time events was not well received by reviewers, who felt that it added nothing appealing to the game.<ref name="review_gspot"/><ref name="1UP review"/> Additionally, the soundtrack was frequently praised as frightening,<ref name="review_gspot"/><ref name="PALGN review"/><ref name="Game Revolution"/> and a part of the game's appeal.<ref name="Eurogamer review"/><ref name="1UP review"/> The ''[[PlayStation Official Magazine - UK|PlayStation Official Magazine UK]]'' wrote: "Despite its small-screen setting, ''Origins'' even manages a few genuine scares, mostly thanks to the first-rate sound: this should only be played through headphones".<ref name="mc_psp"/> |
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On [[August 19]], [[2007]], a demo of the game was leaked to internet download sites. Climax promptly denied they were the source of the leaked content.<ref>{{cite_web| url=http://www.gamesindustry.biz/content_page.php?aid=27874| title="''Silent Hill'' PSP demo leaked online"| publisher=Gamesindustry.biz| accessdate=2007-11-19}}</ref> |
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The PS2 port was not as well received by reviewers, with a lower aggregate score of 70 out of 100, indicating "mixed or average reviews".<ref name="mc_ps2">{{cite web | url = http://www.metacritic.com/games/platforms/ps2/silenthillorigins | title = Silent Hill Origins (ps2: 2007): Reviews | work = [[Metacritic]] | publisher = [[CBS Interactive]] | access-date = 24 November 2008 | archive-date = 23 September 2008 | archive-url = https://web.archive.org/web/20080923114713/http://www.metacritic.com/games/platforms/ps2/silenthillorigins | url-status = live }}</ref> The graphics of the port were considered by reviewers to be not as good as the PSP release<ref name="IGNPS2">{{cite web|url= http://ps2.ign.com/articles/859/859942p1.html|title= Silent Hill: Origins review (PS2)|date= 17 April 2008|work= [[IGN]]|publisher= IGN Entertainment|access-date= 5 April 2011|archive-date= 23 May 2010|archive-url= https://web.archive.org/web/20100523022507/http://ps2.ign.com/articles/859/859942p1.html|url-status= live}}</ref> and other installments in the series for the PS2.<ref name="GameSpot PS2">{{cite web|archive-url=https://web.archive.org/web/20140717031506/http://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/|archive-date=17 July 2014|url= http://www.gamespot.com/reviews/silent-hill-origins-review/1900-6188970/|title= Silent Hill: Origins (PS2)|last1= VanOrd|first1= Kevin|date= 8 April 2008|work= [[GameSpot]]|publisher=[[CBS Interactive]]|access-date=5 April 2011}}</ref><ref name="Eurogamer ps2">{{cite web|url=http://www.eurogamer.net/articles/silent-hill-origins?page=2|title=Silent Hill: Origins Review|author=Reed, Kristan|date=28 May 2008|work=[[Eurogamer]]|publisher=Eurogamer Network|access-date=12 June 2014|page=2|archive-date=4 March 2016|archive-url=https://web.archive.org/web/20160304061559/http://www.eurogamer.net/articles/silent-hill-origins?page=2|url-status=live}}</ref> Conversely, a reviewer for GameZone wrote that despite some technical issues with the graphics, the visuals of the port sufficed.<ref name="GameZone PS2">{{cite web|url= http://www.gamezone.com/reviews/2008/04/17/silent_hill_origins_ps2_review|title=Silent Hill: Origins – PS2––– Review|date=17 April 2008|work=GameZone|publisher=GameZone Online|access-date=11 June 2014}}</ref> Other issues with the port commented on by critics include the lack of manual camera control,<ref name="IGNPS2"/> the absence of a mini-map or overall map for the more challenging areas,<ref name="Eurogamer ps2"/> and no new bonus material for the port.<ref name="IGNPS2"/> |
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===PS2 Port=== |
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In early [[December 2007]], fairly reliable rumors began circulating about ''Origins'' getting a port to the [[PlayStation 2]] console.<ref name="kotakuPS2">{{cite_web| url=http://kotaku.com/gaming/unconfirmed/silent-hill-0-gets-inevitable-ps2-port-331377.php| title="Unconfirmed: ''Silent Hill 0'' Gets Inevitable PS2 Port"| publisher=[[Kotaku]]| accessdate=2007-12-07}}</ref> Early reports indicated that Konami was looking to release the title on the PS2 for a wider audience, and that the game would see release in [[March 2008]].<ref name="kotakuPS2"/> The project was discovered via a leaked [[fact sheet]] which indicated that Climax would once again be involved in development for the console version.<ref name="kotakuPS2"/> The official Climax website does confirm they are working on an unannounced title for Konami<ref>{{cite_web| url=http://www.climaxgroup.com/| title="Welcome to the Climax wesbite"| publisher=[[Climax Group|Climax Studios]]| accessdate=2007-12-15}}</ref>, but as of [[December 15]], [[2007]], the publisher had not yet confirmed if this project was the PS2 port, another ''Silent Hill''-related project, or something different.<ref name="kotakuPS2"/> |
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==Notes== |
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In early January 2008, online retailer [[Amazon.com]] began taking pre-orders for a PS2 port of ''Origins'', though Konami and Climax had yet to make an official confirmation of the project at that time.[http://kotaku.com/345299/retailers-all-but-confirm-silent-hill-origins-ps2-port] |
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{{Notelist}} |
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PS2 port will be released March 4. [http://www.amazon.com/dp/B0011BE3KA] |
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On [[January 22]], [[2008]], [[IGN]] reported that Konami has officially confirmed that a PS2 port is currently in development. <ref>[http://ps2.ign.com/articles/846/846858p1.html "Silent Hill Origins Coming to PS2"]</ref> |
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"Origins" for the PS2 was [[porting|ported]] by [[Monolith Productions]] and released nationwide in the United States on March 5th, 2008. |
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==Music== |
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{{main|Silent Hill Zero Original Soundtrack}} |
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The official, original soundtrack for ''Silent Hill: Zero'', composed by [[Akira Yamaoka]] (who has composed for Silent Hill games previously), was released in Japan on [[January 25]], [[2008]].<ref name="ost">http://www.konamistyle.jp/ecitem/item44650.html Konamistyle: Silent Hill Zero Original Soundtracks. Retrieved November 19, 2007.</ref> It contains 26 tracks from the video game and is currently available for pre-order on the official website.<ref name="ost"/> It has only been released in Japan under the Japanese title of the game Silent Hill Zero. |
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==Reception== |
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Most reviews for Silent Hill: Origins have been positive. X-Play gave it a 3/5 saying it was a great game for the series, but the puzzles were a little too difficult for those unaccustomed to them. A score of 6.5 was awarded from Gamespot, who criticised the game for not taking the series in a new direction due to its unwavering fidelity to the standard Silent Hill formula. |
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*[[IGN]]: 8.0 |
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*[[Gamespot]]: 6.5 |
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*[[Gametrailers]]: 7.7 |
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*[[Gamestats]]: 8.3 |
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*[[Gamespy]]: 4/5 |
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*[[X-Play]]: 3/5 |
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*[[Gamerankings]]: 79.6% (based on 80 reviews) |
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*[[Metacritic]]: 78 of 100 (based on 36 reviews) |
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*[[Edge Magazine]]: 7/10 |
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==References== |
==References== |
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{{ |
{{Reflist}} |
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==External links== |
==External links== |
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* {{moby game|/silent-hill-0rigins}} |
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*[http://www.konami-data.com/officialsites/silenthillorigins/ Official ''Silent Hill: Origins'' website] |
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*[http://www.konami-data.com/forum/ubbthreads.php?ubb=postlist&Board=7 Official Silent Hill USA Forum] |
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*[http://silenthillorigins.com Unofficial ''Silent Hill: Origins'' website] |
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*[http://uk.psp.ign.com/objects/826/826999.html ''Silent Hill: Origins''] at [[IGN]] |
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*{{GameSpot|id=933072}} |
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{{Silent Hill}} |
{{Silent Hill}} |
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[[Category:2007 video games]] |
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[[Category:Climax Group games]] |
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[[Category:PlayStation Portable games]] |
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[[Category:Psychological horror games]] |
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[[Category:Video games set in psychiatric hospitals]] |
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[[Category:2000s horror video games]] |
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[[ar:سايلنت هيل أوريجنز]] |
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Latest revision as of 01:52, 17 October 2024
Silent Hill: Origins | |
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Developer(s) | Climax Studios |
Publisher(s) | Konami Digital Entertainment |
Director(s) | Mark Simmons |
Producer(s) | William Oertel |
Designer(s) | Sam Barlow |
Programmer(s) | Dave Owens |
Artist(s) | Neale Williams |
Writer(s) | Sam Barlow |
Composer(s) | Akira Yamaoka |
Series | Silent Hill |
Platform(s) | |
Release | PlayStation PortablePlayStation 2 |
Genre(s) | Survival horror |
Mode(s) | Single-player |
Silent Hill: Origins (stylized as Silent Hill: 0rigins)[a] is a 2007 survival horror game developed by Climax Studios and published by Konami Digital Entertainment. It was released worldwide in late 2007 for the PlayStation Portable, beginning in early November with the United Kingdom. A port for the PlayStation 2 was released worldwide in early 2008, beginning in March with North America. The fifth installment in the Silent Hill series, Origins is a prequel to the first game (1999). Set in the series' eponymous, fictional American town, Origins follows trucker Travis Grady as he searches for information about a girl whom he rescued from a fire. Along the way, he unlocks his repressed childhood memories. Gameplay uses a third-person perspective, and emphasizes combat, exploration, and puzzle-solving, similar to the previous installments.
Origins was developed by the Portsmouth branch of the Climax Group, which was known as Climax Action at the time. It was transferred from the Los Angeles Climax branch, who closed down after facing issues with the game engine and the vision of the game; the script, monsters, and level design were redone, and aspects of Origins' atmosphere and gameplay intentionally replicated those of the first Silent Hill game. Origins was generally positively reviewed, although some reviewers wrote that it followed the formula of the series too closely and failed to add anything new. Its PlayStation 2 port received a lower aggregate score, with criticism directed towards its visuals.
Gameplay
[edit]The objective of Silent Hill: Origins is to guide player character, Travis Grady, as he searches the monster-filled town of Silent Hill for information about a girl he rescued from a burning house.[3] The game uses a third-person perspective which it alternates with fixed camera angles.[1] Following the gameplay formula of previous Silent Hill games, Origins primarily revolves around combat, exploration, and puzzle-solving.[1] Typical gameplay of Origins consists of alternating between reality and its darker and dilapidated counterpart, the "Other World", to obtain keys and objects needed to solve a riddle.[4] Travis carries a flashlight and indicates the direction of a nearby usable item,[1] while his portable radio alerts the player to the presence of nearby monsters by emitting static.[5] Often, actions performed in one dimension will affect the other;[5] for example, raising a prop on the stage in the theater results in a similar reaction in the Other World.[6][7] Once solved, the riddle leads to an encounter with a boss, whose defeat unlocks a new area.[4] Completion of the game results in unlocking special items or alternative outfits for Travis depending on various accomplishments.[1]
For combat, in addition to using his fists (marking the first time unarmed combat is possible in a Silent Hill game), Travis accumulates a range of weapons throughout the town: firearms, melee weapons, and one-shot items usable in close combat; the latter two are breakable.[1][2] Although one-shot items can be used to quickly kill some of the monsters encountered early on, Travis is vulnerable while performing this action to damage from quick enemies or those with long-ranged attacks.[1] Origins also introduces the "grapple" system, a quick time event activated when a monster grabs him.[1][2] Should he escape, no damage is done to either him or the monster.[1][2] The status of his "health" is indicated in the inventory, since the game does not feature a heads-up display;[5] however, when his health is critical, the edges of the screen throb red, and his heartbeat is heard.[5]
Synopsis
[edit]Setting and characters
[edit]A prequel to the first Silent Hill installment, Silent Hill: Origins takes place several years before the events of the first game.[1][2] Origins is set in the eponymous, foggy, and rural small town located in the northeastern United States.[8] The town is characterized by the "Other World", a supernatural location periodically encountered by the protagonists of the series. Most frequently assuming the form of the town, the Other World causes the characters to experience delusions and various symbols from their unconscious.[9][10]
Origins introduces Travis Grady, a trucker with a troubled past who suffers from nightmares. Returning characters from the first installment are Alessa Gilespie, a young girl who possesses supernatural powers; licensed practical nurse Lisa Garland, who has a drug addiction and dreams of being an actress instead of a nurse;[6][11] physician Michael Kaufmann, who supplies Lisa with illegal drugs;[11] and Alessa's mother, Dahlia Gillespie, a member of the town's cult which plans to bring its malevolent god into this world.[12]
Plot
[edit]Driving past Silent Hill as a shortcut, Travis swerves his truck to avoid hitting a spirit manifestation of Alessa. While following the spirit manifestation, he stumbles upon a burning house and rescues the real Alessa, who was immolated in a ritual to impregnate her with the cult's god. Losing consciousness outside the house, he awakens in the town and resolves to learn if she survived.[13] During his journey, Travis unlocks his repressed childhood memories and defeats monstrous forms of his parents: his mother had been committed to a local mental institution after attempting to kill him, and his father had killed himself, unable to live with the guilt of having his wife condemned.[14][15] Additionally, Travis kills the Butcher, a monster that has been slaughtering other monsters.
Travis continues following Alessa's spirit manifestation, which refuses to speak to him, and gradually collects pieces of an unknown pyramid-shaped object;[16] after collecting all of the pieces, he assembles them to form the Flauros, an artifact which contains a trapped demon and can be used to amplify thought. Alessa's spirit manifestation uses the completed Flauros to increase her powers and free herself from Dahlia's spell, which had inhibited her abilities.[15] Dahlia reveals that the cult plans to use Alessa to give birth to its god, before leaving to take part in the ritual.[17] Travis heads to the cult's ritual grounds, and sees members of the cult, including Kaufmann, surrounding Alessa's burned body. Incapacitated by Kaufmann, Travis defeats and imprisons the demon within the Flauros in a dream-like state.[12]
Three endings are available. In the "Good" ending, Alessa uses the Flauros to manifest a baby with half of her soul, stopping the ritual, and her spirit manifestation carries the baby to the outskirts of the town, seeing Travis off as he returns to his truck and cheerfully drives away from Silent Hill. Dialogue follows to reveal that the protagonist of the first game, Harry Mason, and his wife find and adopt the baby, naming her Cheryl, while Dahlia and Kaufmann plan to cast a spell to draw the other half of Alessa's soul back to the town, setting the events of the first Silent Hill game in motion.[18] In the "Bad" ending, Travis awakens strapped to a gurney and is injected with an unknown substance: he starts convulsing and has a series of visions in which he kills two people and his form is briefly replaced by that of the Butcher.[19] The joke ending sees Travis leave with an alien and a dog in an unidentified flying object.[20]
Development
[edit]At E3 2006, Origins was announced as in development by Climax Group's development team in Los Angeles, instead of by Konami's Team Silent who had developed previous installments.[21] The first previews of the game featured a departure from the third-person view typical of the series to a Resident Evil 4-style camera angle, and an emphasis on action and combat to a greater degree than the previous installments in the series.[22][23] In the previews, Travis had six weapons, divided equally between melee weapons and firearms.[22][23] Additional changes included a laser sight for his pistol and an option for the player to barricade areas.[22][24] At the time, the game was expected to be released in late 2006.[25]
Issues with the game's engine and "a confused high-level vision for the game" led to Climax shutting down their Los Angeles studio, and transferring the game's team to the Climax Action studio in the United Kingdom,[26] to ensure the final product would be "a tighter, more focused game that will provide fans with the experience they want... a Silent Hill experience"; the release date was also pushed forward from winter 2006 to Q3/Q4 2007.[27] The version of Origins that the United Kingdom development team received was intended to be a dark comedy inspired by the American television series Scrubs.[26] Konami allowed the team to change the game, provided that the changes were done within the same budget and time frame; Origins's script, level design, and monsters were redone within a week by Sam Barlow.[26] For Origins, the developers intentionally replicated aspects of gameplay and atmosphere from the first installment; for example, the monsters behave more aggressively than those in previous installments, as a throwback to the first game.[28] Later previews showed that the game had changed significantly and contained gameplay more in line with that found in the previous titles in the series.[29][30] The changes were well received by video game journalists.[30][31] On 19 August 2007, a demo of the game was leaked to internet download sites; Climax promptly denied they were the source of the leaked content.[32]
Origins was released for the PlayStation Portable (PSP) on 6 November 2007 in North America, on 16 November in Europe, on 29 November in Australia, and on 6 December in Japan.[33][34] The Japanese release carried the alternate title Silent Hill Zero.[33] On 22 January 2008, Konami officially confirmed that a PlayStation 2 (PS2) port was in development.[35] The PS2 port was released in North America on 5 March 2008, while the United Kingdom and Australian releases followed on 16 May 2008, and 23 May 2008, respectively.[36] It became available on the PlayStation Network for Europe on 28 April 2014.[37]
Music
[edit]Released as Silent Hill Zero Original Soundtracks, the musical score of Origins was composed by Akira Yamaoka, who had created the music of previous games in the series,[38] and released in Japan on 25 January 2008, by Konami Music Entertainment, Inc.[39] As Origins is a prequel, Yamaoka wished to imbue its music with the atmosphere of the first installment.[40] Mary Elizabeth McGlynn provided vocals for four tracks, for which Joe Romersa wrote the lyrics.[41] All three had previously worked together on the music of the fourth installment of the series (2004).[42]
Reception
[edit]Aggregator | Score |
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Metacritic | 78/100 (PSP)[49] 70/100 (PS2)[50] |
Publication | Score |
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1Up.com | B (PSP)[48] |
Eurogamer | 7/10(PSP)[4] 6.0/10 (PS2)[47] |
GamePro | 4.5/5 (PSP)[44] |
GameSpot | 6.5/10 (PSP)[2] 6.0/10 (PS2)[46] |
GameSpy | (PSP)[45] |
IGN | 8.0/10 (PSP)[1] 7.0/10 (PS2)[43] |
PALGN | 7/10 (PSP)[3] |
Most reviews for Silent Hill: Origins were positive; its original release on the PSP received a Metacritic aggregate score of 78 out of 100.[49] GameDaily wrote that Origins "impressively brings all the elements we love about the Silent Hill franchise to a portable format that works wonderfully".[49] Shane Bettenhausen of 1UP.com concluded: "Sure, it's predictable, conventional, and a little bit short, not to mention ill-suited for brief pick-up-and-play sessions on the bus, but we're encouraged to see developers making an original, console-quality experience for PSP".[48] According to Kristan Reed of Eurogamer: "No doubt mindful of remaining faithful to the series' legacy, Climax pays such close attention to the ingredients of the first three Silent Hill games that it's basically an unapologetic homage to them".[4] While stating that Origins would appeal to fans for its story that adds to the series' mythos, Game Informer added: "Unfortunately, the game has fallen into something like a rut in most other areas and less fanatical gamers won't be as forgiving of its faults".[49]
The storyline was met with generally mixed feelings from reviewers. According to Kevin VanOrd of GameSpot, the premise was unoriginal and unsuspenseful, detracting from Travis' appeal as a protagonist, although he felt that the game provided new material for fans to analyze.[2] PALGN's Mat Keller wrote that the Origins' "blatantly obvious" subtext failed to affect the player, in contrast to the subtext of previous installments.[3] 1UP.com stated that while Origins suffered from heavy foreshadowing and predictable plot twists and character development, it added to the backstory of the series.[48] Conversely, Wesley Yin-Poole of VideoGamer.com described the storyline as "engrossing".[51]
Critics felt that the visual style was similar to those of the previous Silent Hill installments.[3][44] Enjoying the visuals, Jeff Haynes of IGN wrote: "From the cluttered and junk strewn locations to the rusty, chaos filled doppelgangers of the alternate dimensions, everything feels like it's been stripped from one of the other titles and shrunk down to the handheld".[1] Reviewers praised the graphics,[44][48][52] the monster designs,[52] the detailed environments,[2][4] and atmosphere.[4] However, some reviewers wrote that the character models could have been more detailed.[4][44]
Gameplay drew a variety of reactions from "immersive"[44] and "intriguing",[1] to formulaic.[4] The puzzles were generally considered by critics as challenging and well-done.[2][3] The duration of the game was considered short,[3][48] and reviewers criticized the spacing of the save points and absence of checkpoints.[4][51] The game's adherence to the formula of the Silent Hill series also drew criticism;[4] the opening comment of GameSpot's review remarked that "this old fog needs to learn some new tricks", and further detailed that the game provided "an entirely conventional adventure that relies on eight-year-old franchise hallmarks at the expense of anything truly new".[2] Some camera issues were noted,[1][44] especially in tight corridors.[45] Reviewers wrote that Origins had a greater emphasis on combat than previous installments,[3][45] although reaction to the combat was generally negative.[2][4][48] Some reviewers felt that the player was encouraged to avoid combat, due to a variety of gameplay factors, including the breakable melee weapons.[3][48] On the other hand, GameSpy's David Chapman stated that the readily available weapons made Travis too powerful.[45] The inclusion of quick time events was not well received by reviewers, who felt that it added nothing appealing to the game.[2][48] Additionally, the soundtrack was frequently praised as frightening,[2][3][52] and a part of the game's appeal.[4][48] The PlayStation Official Magazine UK wrote: "Despite its small-screen setting, Origins even manages a few genuine scares, mostly thanks to the first-rate sound: this should only be played through headphones".[49]
The PS2 port was not as well received by reviewers, with a lower aggregate score of 70 out of 100, indicating "mixed or average reviews".[50] The graphics of the port were considered by reviewers to be not as good as the PSP release[43] and other installments in the series for the PS2.[46][47] Conversely, a reviewer for GameZone wrote that despite some technical issues with the graphics, the visuals of the port sufficed.[53] Other issues with the port commented on by critics include the lack of manual camera control,[43] the absence of a mini-map or overall map for the more challenging areas,[47] and no new bonus material for the port.[43]
Notes
[edit]References
[edit]- ^ a b c d e f g h i j k l m n Haynes, Jeff (12 November 2007). "IGN: Silent Hill Origins Review". IGN. IGN Entertainment. pp. 1–2. Archived from the original on 17 December 2008. Retrieved 24 November 2008.
- ^ a b c d e f g h i j k l m VanOrd, Kevin (22 November 2007). "Silent Hill: Origins Review". GameSpot. CBS Interactive. Archived from the original on 17 July 2014. Retrieved 11 June 2014.
- ^ a b c d e f g h i Keller, Matt (10 December 2007). "Silent Hill Origins Review". PALGN. Archived from the original on 30 June 2012. Retrieved 12 October 2012.
- ^ a b c d e f g h i j k l Reed, Kristan (23 November 2007). "Silent Hill Origins Review". Eurogamer. Eurogamer Network. p. 1. Archived from the original on 1 January 2013. Retrieved 12 October 2012.
- ^ a b c d Silent Hill: Origins. Konami Digital Entertainment. 2007. pp. 8–11.
- ^ a b Climax (6 November 2007). Silent Hill: Origins (PlayStation Portable). Konami. Level/area: Theater.
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External links
[edit]- 2007 video games
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