Sonic Spinball: Difference between revisions
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{{Short description|1993 video game}} |
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{{Infobox VG| title = Sonic the Hedgehog Spinball |
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{{About|the video game|the roller coaster|Spinball Whizzer}} |
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|image = [[Image:Sonic Spinball Box.jpeg|250px|European cover of Sonic Spinball]] |
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{{Featured article}} |
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|developer = [[Polygames]], [[Sega Technical Institute]] (GEN/MD)<br> |
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{{Use American English|date=January 2018}} |
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[[Sega interActive]] (GG/SMS) |
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{{Use mdy dates|date=January 2018}} |
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|publisher = [[Sega]] |
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{{Infobox video game |
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|designer = |
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| title = Sonic the Hedgehog Spinball |
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|engine = |
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| image = Sonic Spinball box art.png |
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|released = '''Mega Drive/Genesis'''<br> {{flagicon|US}} [[November 23]], [[1993]]<br> {{flagicon|Europe}} [[November 15]], [[1993]]<br> {{flagicon|Japan}} [[December 10]], [[1993]]<br>'''Game Gear'''<br> {{flagicon|Europe}} [[August]] [[1994]]<br> {{flagicon|US}} [[September]] [[1994]]<br>'''Master System'''<br> {{flagicon|Europe}} [[January]] [[1995]]<br>{{flagicon|Brazil}} [[1995]] |
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| alt = The game's North American cover art. The artwork shows Sonic the Hedgehog running in the foreground, while series antagonist Doctor Robotnik is angrily chasing him on a floating pod. The background shows the volcanic Mt Mobius erupting. Pinball flippers can be seen at the bottom. |
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|genre = [[Action game|Action]], [[Pinball]] |
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| caption = US cover art by Greg Martin |
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|modes = [[Single-player]], [[Multiplayer game|multiplayer]] |
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| developer = [[Sega Technical Institute]]<br>Sega InterActive (Game Gear/Master System) |
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|ratings = [[Videogame Rating Council|VRC]] General Audiences (GA) |
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| publisher = [[Sega]] |
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|platforms = [[Sega Mega Drive|Genesis]], [[Sega Game Gear|Game Gear]], [[Sega Master System|Master System]], [[Virtual Console]], [[Playstation 2]] (on [[Sonic Mega Collection]]), [[Nintendo Gamecube]] (on [[Sonic Mega Collection]]), [[Xbox]] (on [[Sonic Mega Collection]], PC (on [[Sonic Mega Collection]]), [[Game Boy Advance]] on [[Sega Smash Pack]] |
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| producer = Yutaka Sugano |
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|media = 8-megabit [[Cartridge (electronics)|Cartridge]] |
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| designer = {{unbulleted list|Peter Morawiec|Hoyt Ng}} |
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|requirements = |
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| programmer = |
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|input = [[Control pad]] |
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| artist = John Duggan |
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}} |
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| composer = {{unbulleted list|[[Howard Drossin]]|Brian Coburn|Barry Blum}} |
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'''''Sonic the Hedgehog Spinball''''' (also known as '''''Sonic Spinball''''') is an adventure [[pinball]] [[video game|game]] in the ''[[Sonic the Hedgehog (series)|Sonic the Hedgehog]]'' series. It was originally released for the [[Sega Mega Drive|Sega Mega Drive/Genesis]] in [[1993 in video gaming|1993]] and later [[porting|ported]] to the [[Sega Game Gear|Game Gear]] system. |
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| series = ''[[Sonic the Hedgehog]]'' |
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| platforms = [[Sega Genesis]], [[Game Gear]], [[Master System]], [[Windows]], [[Game Boy Advance]] |
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| released = {{collapsible list |
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| title = {{nobold|November 23, 1993}} |
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| '''Sega Genesis'''{{Video game release|WW|November 23, 1993<ref>{{Cite news |date=November 20, 1993 |title=Sega names the day |pages=13 |work=[[Nottingham Post|Evening Post]] |url=https://www.newspapers.com/image/820094030/?terms=%22sonic%20cd%22%20%22november%2023%22&match=1 |access-date=May 23, 2023 |quote=On November 23 Sega will be releasing their trio of Sonic titles. Sonic Three on One Day, as it will now be known sees the worldwide release of Sonic CD (Mega CD), Sonic Spinball (Mega Drive) and Sonic Chaos on Master System and Game Gear.}}</ref>|JP|December 10, 1993<ref>{{cite web|title=Mega Doraibu|script-title=ja:メガドライブ|trans-title=Mega Drive|url=http://sonic.sega.jp/SonicChannel/gametitle/MegaDrive.html|website=SEGA Sonikku Channeru|script-website=ja:SEGA ソニックチャンネル|publisher=Sonic Team|access-date=October 22, 2017|language=ja|archive-url=https://web.archive.org/web/20170827081718/http://sonic.sega.jp/SonicChannel/gametitle/MegaDrive.html|archive-date=August 27, 2017}}</ref>}}'''Game Gear'''{{Video game release|EU|August 1994|NA|September 1994<ref>{{cite web|title=Sonic the Hedgehog Spinball for GameGear - overview|url=http://www.gamerankings.com/gamegear/586806-sonic-the-hedgehog-spinball/index.html|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=October 22, 2017|archive-url=https://web.archive.org/web/20171022204509/http://www.gamerankings.com/gamegear/586806-sonic-the-hedgehog-spinball/index.html|archive-date=October 22, 2017}}</ref>}}'''Master System'''{{Video game release|EU|1995}}'''Windows'''{{Video game release|WW|February 1999}}'''Game Boy Advance'''{{Video game release|NA|September 23, 2002|EU|August 1, 2003}} |
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}} |
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| genre = [[Action game|Action]], [[pinball]] |
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| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
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}} |
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'''''Sonic the Hedgehog Spinball''''', also known as '''''Sonic Spinball''''', is a 1993 [[pinball video game]] developed by [[Sega Technical Institute]] and published by [[Sega]]. It is a [[Spin-off (media)|spinoff]] of the ''[[Sonic the Hedgehog]]'' series. Players control [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], who must stop [[Doctor Robotnik]] from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball. |
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It was also released in [[1995 in video gaming|1995]] on the [[Sega Master System|Master System]] in [[Europe]] by Sega Europe (which is one of the last games released in Europe for the system and is quite hard to find), and was later released in Brazil by TecToy and in Portugal by Ecofilmes. This version is a port of the Game Gear version. |
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It was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing ''[[Sonic the Hedgehog 3]]'' and ''[[Sonic & Knuckles]]''. When Sega management realized that ''Sonic 3'' would not be completed in time for the 1993 [[holiday shopping season]], they commissioned another ''Sonic'' game. After a hasty nine-month<ref>{{Cite web |title=Interview: Peter Morawiec (STI Programmer) – Sega-16 |url=https://www.sega-16.com/2007/04/interview-peter-morawiec/ |access-date=2024-04-22 |website=www.sega-16.com}}</ref> development, ''Sonic Spinball'' was released for the [[Sega Genesis]] in November 1993 and for the [[Game Gear]] and [[Master System]] in 1994. |
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The Mega Drive/Genesis version was released on the [[Wii]]'s [[Virtual Console]] on [[March 12]], [[2007 in video gaming|2007]] in [[North America]] and [[April 5]], [[2007 in video gaming|2007]] in Europe and also appears on the [[Sonic Mega Collection]] compilation for [[Gamecube]], [[PlayStation 2]], [[Xbox]] and [[Personal computer|PC]]. It also appears as an unlockable minigame in [[Sonic Adventure DX: Director's Cut]] for the GameCube and PC. |
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''Sonic Spinball'' received mixed reviews, with critics praising the novelty and graphics but criticizing the controls. A second pinball game, ''[[Sonic Pinball Party]]'', was released in 2003, and a [[Sonic Spinball (rollercoaster)|Sonic Spinball spinning rollercoaster]] opened in [[Alton Towers]] theme park, in 2010. ''Spinball'' has been ported to various consoles and included in Sega [[video game compilation|compilations]]. It is based on the old [[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]] television show on [[American Broadcasting Company|ABC]], airing from 1993-1994. |
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The game is a pun on pinball and Sonic's famous spin move. It is the only Sonic game to feature characters from the Saturday morning cartoon ''[[Sonic the Hedgehog (TV series)|Sonic the Hedgehog]]'' and ''[[Adventures of Sonic the Hedgehog]]'', though only in cameos. The game's score was composed by [[Howard Drossin]]. |
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==Storyline== |
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[[Image:Sonic Spinball Titlescreen.png|thumb|left|Title screen of ''Sonic Spinball''.]] |
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[[Doctor Eggman|Dr. Robotnik]] has assumed control of Mt. Mobius and turned it into a mechanical base. Utilizing energy produced by the [[magma]] flowing under the [[volcano]], this new monstrosity (the Veg-O-Fortress) has the power to transform helpless animals into [[robot]] [[slavery|slaves]] at an astounding rate. [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] and [[Miles "Tails" Prower|Tails]] fly onto the scene to mount an airial assault, but Sonic is knocked off the wings of Tails' airplane by a blast from the fortress. He falls into the water, but is rescued and taken to the subterranean levels of the Veg-O-Fortress. The fortress must be destroyed from the inside-out, and the only way to make that happen is to trigger an eruption in the volcano it's built on. Sonic knows this can be done by removing the [[Chaos Emeralds]] that keep the volcano stable. Robotnik, however, is also aware of the fragile relationship that exists between the Emeralds and the mountain, and he's set up an elaborate Pinball Defense System to make sure the precious jewels don't go anywhere. |
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==Gameplay== |
==Gameplay== |
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[[File:Sonic Spinball Mega Drive Screenshot.png|thumb|left|At the top, the interface displays the player's number of [[life (video games)|lives]] and total score. In the game, [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] acts as a pinball.|alt=A screenshot of gameplay. The game's levels clearly represent a pinball machine with flippers to either side. Sonic the Hedgehog, who is acting as a pinball, is being propelled upwards in the centre of the screen after being hit by one of the flippers. The game's interface is shown at the top of the screen, showing the player's number of lives and total score.]] |
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''Sonic Spinball'' is a [[pinball]] game in which the player controls [[Sonic the Hedgehog (character)|Sonic the Hedgehog]], who acts as the pinball.{{sfn|Sega Technical Institute|1993|p=3}} The majority of the game takes place within the "Pinball Defense System", which resembles a series of large pinball machines.{{sfn|Sega Technical Institute|1993|p=8}} The game comprises four [[level (video games)|levels]],{{sfn|Sega Technical Institute|1993|p=7}}{{sfn|Leadbetter|1993|p=70}} each containing numerous flippers that can be used to aim Sonic's trajectory and launch him through the level. Sonic can be maneuvered while airborne with input from the [[D-pad|directional pad]], which can be used for better positioning following an impact with a bumper or target or when Sonic is descending toward the drain, bumpers or flippers.{{sfn|Sega Technical Institute|1993|p=8-9}} |
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The goal of each level is to collect all the [[Chaos Emeralds]] and subsequently defeat the newly accessible [[boss (video games)|boss]] located at the top of the level. Some Chaos Emeralds are blocked off by obstacles that require Sonic to hit certain switches or bumpers in order to create a clear path.<ref name=IGN/> The boss at the top of each level requires a specific strategy to defeat. A "status strip" at the top of the screen provides hints for defeating bosses, as well as encouraging messages when the player makes progress. The strip also tells the player how many Chaos Emeralds are left to collect in a level.{{sfn|Sega Technical Institute|1993|p=13}} Following the defeat of an boss enemy, a [[bonus stage|bonus round]] is initiated.<ref name=iOS/> These rounds are shown as Sonic playing a regular pinball machine. The player is given three balls to shoot around the board, the object being to accumulate points by hitting as many bumpers and targets as possible. At any point in the bonus round, the player may trigger a [[Pinball#Nudging|tilt shake]] that rattles the table and affects the ball's trajectory. If the tilt shake is used too often, however, all flippers will lock out, leaving the ball to fall down the drain. When the goal of the bonus round is fulfilled, or if all three balls fall through the flippers, the bonus round will end, and the next level will begin.{{sfn|Sega Technical Institute|1993|p=15}} When all the game's Chaos Emeralds are collected and all four boss enemies are defeated, the player wins.{{sfn|Sega Technical Institute|1993|p=17}} |
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The main difference between this game and an actual pinball game is the ability to influence the "ball" (Sonic) directly by using the D-pad. The A, B and C buttons operate the flippers and can be assigned in the Options menu. Sometimes the player can control Sonic on foot, but for the majority of the time he is rolled into a ball controlled by the flippers. The traditional ''Sonic the Hedgehog'' platformer gameplay is kept to a very low minimum. |
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Sonic starts the game with three [[Health (game mechanic)#Icon-based|lives]]. A life is lost when Sonic falls through a drain. An extra life can be earned by accumulating 20,000,000 [[Score (game)|points]],{{sfn|Sega Technical Institute|1993|p=11}} which can be accumulated by hitting bumpers, navigating through loops, collecting [[Rings (Sonic the Hedgehog)|rings]] and destroying enemy characters.{{sfn|Sega Technical Institute|1993|p=14}} |
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==Levels== |
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[[Image:Sonic Spinball Mega Drive Screenshot.png|thumb|left|Sonic in The Machine Zone.]] |
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===Zones=== |
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*'''Toxic Caves''' (known as Toxic Pools on the 8-bit versions): Sonic is flushed into a stinky cavern full of toxic waste and mine carts, which just so happens to be the place where Robotnik dumps all of the industrial waste. There are 3 Chaos Emeralds to collect here that must be obtained by hitting multiple switches. In 8-bit versions, the design for this level has completely changed. |
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==Plot== |
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*'''Lava Powerhouse''': Sonic ascends to the next level, a power station of sorts that uses magma and steam energy to run various machines. There are 3 emeralds here. |
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The evil scientist [[Doctor Robotnik]] has built a fortress on top of a volcano to transform the animals of planet Mobius into robot slaves. The volcano's [[magma]] fuels the fortress and the pinball machine-like defense systems. The volcano is kept in stable condition with [[Chaos Emeralds]].{{sfn|Sega Technical Institute|1993|p=7}} [[Sonic the Hedgehog]] and his friend [[Tails (character)|Tails]] mount an aerial assault on the fortress. Sonic is knocked into the waters that surround the volcano, but surfaces in the caves below the fortress. He infiltrates the defenses, absconds with the Chaos Emeralds, and frees the animals. Without the Chaos Emeralds, an eruption begins to destroy the fortress. Sonic destroys Robotnik's escape ship. Tails rescues Sonic, while Robotnik falls into the volcano, which sinks into the ocean and explodes.{{sfn|''Mean Machines'' staff|1993|p=11}}{{sfn|Sega Technical Institute|1993|p=2}} |
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==Development== |
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*'''The Machine''': There are 5 emeralds here in this high-tech level. Sonic can also find a giant-sized animal prison in the very middle of this zone. |
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{{Quote box|quote=The marketing/research folks indicated that ''Sonic''{{'s}} casino levels were among the favorites, birthing the idea of the overall direction. I honestly don't know who came up with that, but it sounded fun and doable, so STI [Sega Technical Institute] jumped on it.|source=Peter Morawiec in a retrospective interview with ''[[Retro Gamer]]''.{{sfn|Machin|2011|p=37}}|width=30em |quoted=1}} |
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''[[Sonic the Hedgehog 2]]'' boosted sales of the [[Sega Genesis]] in the 1992 [[holiday shopping season]]. When Sega of America's management realized that ''[[Sonic the Hedgehog 3]]'' would not be ready until next year, they commissioned another game that could be completed in time for the 1993 holiday season.{{sfn|Machin|2011|p=37}} ''Sonic Spinball'' was developed by mostly American staff from [[Sega Technical Institute]] while the Japanese staff were producing ''Sonic 3''.{{sfn|''Retro Gamer'' staff|2007|p=30}} |
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Sega's research suggested that the Casino Night Zone was one of the most popular levels in ''Sonic the Hedgehog 2''. This provided designer Peter Morawiec with a direction for the new game. Morawiec drew inspiration from the 1992 [[Amiga]] game ''[[Pinball Dreams]]'' to combine pinball [[game mechanics|mechanics]] with the gameplay of ''Sonic the Hedgehog''. Morawiec and three colleagues designed basic animations depicting Sonic as a pinball. The animations were demonstrated to Sega's senior management, who approved the project.{{sfn|Machin|2011|p=37}} |
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*'''Showdown''': Sonic has to find 5 Chaos Emeralds and reach the top of the Launch site to defeat Dr. Robotnik before he manages to escape. |
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The game would have to be completed in under a year to be ready in time for the 1993 holiday season. Morawiec considered this a "tight" schedule for a game that would capitalize on the series' popularity in North America.{{sfn|Machin|2011|p=38}} To speed up production, Sega sent veteran staff from Japan to assist, including regular ''Sonic the Hedgehog'' artist Katsuhiko Sato. Despite the transfer of these staff, the game was still not predicted to be complete in time. As a result, Sega Technical Institute staff changed the [[programming language]] from [[assembly language|assembly]] to [[C (programming language)|C]], an unusual choice for Genesis games at the time.{{sfn|Machin|2011|p=38}}<ref>{{cite web |last1=Horowitz |first1=Ken |title=Interview: Peter Morawiec (STI Programmer) |url=https://www.sega-16.com/2007/04/interview-peter-morawiec/ |website=Sega-16 |access-date=21 February 2020 |archive-url=https://web.archive.org/web/20130315235815/http://www.sega-16.com/2007/04/interview-peter-morawiec |archive-date=15 March 2013 |date=20 April 2007 |url-status=live}}</ref> Morawiec said the choice caused [[frame rate]] and optimization problems, but greatly accelerated development. A large part of the game's development happen in June and August 1993, the project evolved from a roughly playable build to a completed game.{{sfn|Machin|2011|p=38}} |
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===Special stages=== |
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At the end of each of the first three stages, Sonic gets to play a [[bonus stage|bonus round]]. These bonus rounds are set up like real pinball machines, with Sonic at the controls. The player is given a task to complete and three balls to play with. Flipper controls are the same as in the normal game, but the ball cannot be controlled with the D-pad like Sonic. Pressing all the flipper buttons at once will make Sonic shake the machine, though repeated shakes will cause a [[Pinball#Nudging|tilt]] and lock the flippers. |
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Immediately before the game was due to ship, the team was informed that Sega did not own the rights to the ''Sonic the Hedgehog'' theme tune. Morawiec recalled uproar among the team after [[Hirokazu Yasuhara]], the lead designer on [[Sonic Team]], explained that the tune was owned by the Japanese band [[Dreams Come True (band)|Dreams Come True]], whose member [[Masato Nakamura]] composed the soundtrack for the first two ''Sonic'' games. Morawiec tasked lead composer [[Howard Drossin]] to write a new theme within two hours.{{sfn|Machin|2011|p=38-39}} |
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Completing the bonus stages are optional and serves only to increase the player's score. The three bonus rounds, in corresponding order to the normal zones, are: |
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[[Image:GGSonicSpinball.png|thumb|right|The Game Gear version of Toxic Caves (renamed Toxic Pools in this version).]] |
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*'''Trapped Alive:''' The object is to destroy all the robot machines and free the helpless animals trapped inside them and then destroy Robotnik. Among the prisoners are Sonic's Freedom Fighter pals from the ''SatAM'' cartoon: Tails, [[Bunnie Rabbot]], [[Sally Acorn]], and [[Rotor Walrus]]. |
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*'''Robo Smile:''' A grinning Robotnik face moves across the machine. The objective is to knock out all of Robotnik's teeth. |
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*'''The March:''' Similar to Trapped Alive, the object is to destroy the capsule and free the animals and Freedom Fighters within. The capsule is circled by a ring of [[Scratch and Grounder|Scratch]] robots. |
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===Release=== |
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Additionally, a hidden multi-ball bonus game, called The Clucker's Defense, can be played on any stage, but only if the player manages to collect every ring in the zone. Several star circles will appear in the stage, hidden at various points on the board. By leaping into them Sonic will be warped to this bonus round. The object is to destroy a crab Badnik who is protected by a pair of Cluckers. |
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[[File:Sega-Mega-Drive-EU-Mk1-wController-FL.jpg|thumb|left|280px|The game was originally released for the Sega Genesis/Mega Drive in 1993.]] |
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Morawiec believe the game would face "acceptance challenges" from both fans and the gaming media, as it strayed away from the traditional platforming genre. After returning to the United States from Europe, Morawiec was surprised to find that the game had sold well, and was pleased that it benefited from the franchise's popularity. Nonetheless, he regretted that the team had lacked time to "polish" the game.{{sfn|Machin|2011|p=39}} |
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After the [[Game Gear]] game ''[[Sonic Drift]]'' received poor reviews in Japan, Sega released an [[8-bit]] [[porting|port]] of ''Sonic Spinball'' for the [[Game Gear]] in its place worldwide in late 1994.<ref name="cvgspinballannounce">{{cite journal|title=First Shots|journal=[[Computer and Video Games]]|date=June 1994|issue=151|page=11|url=http://info.sonicretro.org/index.php?title=File:CVG_UK_151.pdf&page=11}}</ref> It was also released for the [[Master System]] in Brazil and Europe in 1995. The 8-bit version is mostly identical to the Genesis game, with downgraded visuals and different, more platforming-oriented bonus stages. The Master System version was released near the end of the console's lifetime and did not sell well, and became a valuable [[collector's item]].<ref name="RGamerMaster">{{cite journal|last1=Thorpe|first1=Nick|date=March 22, 2014|title=The History of Sonic on the Master System|url=https://archive.org/stream/retro_gamer/RetroGamer_179#page/n45/mode/2up|journal=[[Retro Gamer]]|issue=179|access-date=March 22, 2020}}</ref> |
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''Sonic Spinball'' has been rereleased on 11 different platforms.{{sfn|Machin|2011|p=39}} The Genesis version of the game has been rereleased on the ''[[Sonic Mega Collection]]'' compilation for the [[GameCube]], [[PlayStation 2]], [[Xbox (console)|Xbox]] and [[Microsoft Windows]],<ref>{{cite web|last1=Liu|first1=Johnny|title=Sonic Mega Collection Review|url=http://www.gamerevolution.com/review/sonic-mega-collection|website=[[GameRevolution]]|publisher=CraveOnline|access-date=February 17, 2017|date=January 12, 2002}}</ref> ''[[Sonic's Ultimate Genesis Collection]]'' for the [[Xbox 360]] and [[PlayStation 3]],<ref>{{cite web|last1=Gilbery|first1=Henry|title=Sonic's Ultimate Genesis Collection review|url=http://www.gamesradar.com/sonics-ultimate-genesis-collection-review/|website=[[GamesRadar]]|publisher=[[Future plc]]|access-date=February 17, 2017|language=en|date=February 12, 2009|archive-url=https://web.archive.org/web/20170211164244/http://www.gamesradar.com/sonics-ultimate-genesis-collection-review/|archive-date=February 11, 2017}}</ref> and multiple iterations of the ''[[Sega Smash Pack]]'' series of compilations,<ref>{{cite web|last1=Provo|first1=Frank|title=SEGA Smash Pack Review|url=http://www.gamespot.com/reviews/sega-smash-pack-review/1900-2884882/|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=February 17, 2017|language=en|date=October 8, 2002|archive-url=https://web.archive.org/web/20171022203855/https://www.gamespot.com/reviews/sega-smash-pack-review/1900-2884882/|archive-date=October 22, 2017}}</ref> including a port to [[Game Boy Advance]]. The Game Gear version appears as an unlockable game in ''[[Sonic Adventure DX: Director's Cut]]'' for the GameCube and Windows,<ref>{{cite web|title=Sonic Adventure DX: Director's Cut Cheats, Codes, and Secrets for GameCube|url=http://www.gamerankings.com/gamecube/589413-sonic-adventure-dx-directors-cut/cheats.html|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=February 17, 2017|archive-url=https://web.archive.org/web/20170701203418/http://www.gamerankings.com/gamecube/589413-sonic-adventure-dx-directors-cut/cheats.html|archive-date=July 1, 2017}}</ref> as well as ''[[Sonic Gems Collection]]'' for the GameCube and PlayStation 2.<ref>{{cite web|last1=Bramwell|first1=Tom|title=Sonic Gems Collection|url=http://www.eurogamer.net/articles/r_sonicgems_gc|website=[[Eurogamer]]|publisher=Eurogamer Network|access-date=February 17, 2017|language=en-UK|date=October 6, 2005|archive-url=https://web.archive.org/web/20170816235344/http://www.eurogamer.net/articles/r_sonicgems_gc|archive-date=August 16, 2017}}</ref> The game was intended to be included in the ''[[Sonic Classic Collection]]'' for the [[Nintendo DS]], but was cut for unknown reasons.<ref>{{cite web|last1=Carter|first1=Chris|title=Crazy Taxi 4 pitch revealed by former SEGA employee|url=https://www.destructoid.com/crazy-taxi-4-pitch-revealed-by-former-sega-employee-306728.phtml|website=[[Destructoid]]|access-date=October 22, 2017|archive-url=https://web.archive.org/web/20170401232503/https://www.destructoid.com/crazy-taxi-4-pitch-revealed-by-former-sega-employee-306728.phtml|archive-date=April 1, 2017|date=August 18, 2015}}</ref> The Genesis version was released on the [[Wii]]'s [[Virtual Console]] on March 12, 2007, in North America and April 5, 2007, in Europe.<ref>{{cite web|last1=Shea|first1=Cam|title=Sonic Spinball rolls to AU and UK Virtual Console|url=http://uk.ign.com/articles/2007/03/21/sonic-spinball-rolls-to-au-and-uk-virtual-console|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=February 17, 2017|date=March 20, 2007|archive-url=https://web.archive.org/web/20170218151307/http://www.ign.com/articles/2007/03/21/sonic-spinball-rolls-to-au-and-uk-virtual-console|archive-date=February 18, 2017}}</ref> An emulated form of the game was also made available for [[iOS]] devices via Apple's [[App Store (iOS)|App Store]] in 2010,<ref name="iOS">{{cite web|title=SEGA Flips Sonic Spinball App into the App Store|url=http://uk.ign.com/articles/2010/12/16/sega-flips-sonic-spinball-app-into-the-app-store|website=[[IGN]]|publisher=[[Ziff Davis]]|access-date=February 17, 2017|date=December 16, 2010|archive-url=https://web.archive.org/web/20170218151711/http://www.ign.com/articles/2010/12/16/sega-flips-sonic-spinball-app-into-the-app-store|archive-date=February 18, 2017}}</ref><ref>{{cite web|title=Sonic Spinball for iOS|url=https://www.metacritic.com/game/sonic-the-hedgehog-spinball/critic-reviews/?platform=ios-iphoneipad|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=February 17, 2017|archive-url=https://web.archive.org/web/20170327232230/http://www.metacritic.com/game/ios/sonic-spinball|archive-date=March 27, 2017|url-status=live|df=dmy-all}}</ref> but was later removed along with other Sega games in 2015.<ref>{{cite web|last1=Musgrave|first1=Shaun|title=SEGA Culls Their App Store Catalog: Here's The Hit List|url=http://toucharcade.com/2015/05/19/sega-culls-their-app-store-catalog-heres-the-hit-list/|website=[[TouchArcade]]|publisher=TouchArcade LLC|access-date=October 21, 2017|date=May 19, 2015|archive-url=https://web.archive.org/web/20171022032346/http://toucharcade.com/2015/05/19/sega-culls-their-app-store-catalog-heres-the-hit-list/|archive-date=October 22, 2017|url-status=dead|df=dmy-all}}</ref> It was released on [[Steam (service)|Steam]] in 2010<ref>{{cite web|url=https://www.vg247.com/2010/09/14/more-sega-genesis-games-added-to-steam/|title=More Sega Genesis games added to Steam|last1=Nunneley|first1=Stephany|date=September 14, 2010|website=[[VG247]]|url-status=live|archive-url=https://web.archive.org/web/20171021221634/https://www.vg247.com/2010/09/14/more-sega-genesis-games-added-to-steam/|archive-date=October 21, 2017|access-date=February 17, 2017}}</ref> and on the [[Nintendo Switch Online|Nintendo Switch Online + Expansion Pack]] in 2022.<ref>{{Cite news |date=2022-04-22 |title=Sonic the Hedgehog Spinball and other Sega Genesis games come to Nintendo Switch Online |language=en-gb |work=Eurogamer.net |url=https://www.eurogamer.net/sonic-the-hedgehog-spinball-and-other-sega-genesis-games-come-to-nintendo-switch-online |access-date=2022-04-22}}</ref> |
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{{Clear}} |
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==Reception== |
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{{Video game reviews |
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| title = Contemporary reception |
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| EGM = 28/40 (Genesis){{sfn|''Electronic Gaming Monthly''|1994|p=48}} |
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| GamePro = 4.5/5 (Genesis)<ref name="GP">{{cite magazine |author1=Scary Larry |title=Genesis ProReview: Sonic Spinball |magazine=[[GamePro]] |date=January 1994 |volume=6 |issue=1 |pages=48–9 |url=https://retrocdn.net/images/e/ec/GamePro_US_054.pdf#page=52}}</ref> <br> 3.5/5 (Game Gear){{sfn|''GamePro''|1994|p=136}} |
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| MMS = 81% (Mega Drive){{sfn|Leadbetter|1993|p=72}} |
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| rev1 = ''[[Electronic Games]]'' |
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| rev1Score = 93% (Genesis)<ref name="EG">{{cite magazine |last1=Yates |first1=Laurie |title=Video Game Gallery: Sonic Spinball |magazine=[[Electronic Games]] |date=21 December 1993 |volume=2 |issue=4 (January 1994) |page=90 |url=https://archive.org/details/Electronic-Games-1994-01/page/n89/mode/1up}}</ref> |
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| rev2 = ''[[Entertainment Weekly]]'' |
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| rev2Score = C (Genesis)<ref name="EW">{{cite magazine|last=Strauss|first=Bob|url=http://ew.com/article/1994/02/11/sonic-cd-sonic-chaos-sonic-spinball-sonic-3/|title=Sonic CD; Sonic Chaos; Sonic Spinball; Sonic 3 reviews|magazine=[[Entertainment Weekly]]|issue=209|publisher=[[Meredith Corporation]]|date=February 11, 1994|access-date=2017-02-13|archive-url=https://web.archive.org/web/20171021220053/http://ew.com/article/1994/02/11/sonic-cd-sonic-chaos-sonic-spinball-sonic-3/|archive-date=2017-10-21|url-status=live}}</ref> |
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| rev3 = ''[[MegaTech]]'' |
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| rev3Score = 86% (Mega Drive)<ref>{{cite magazine |title=Game Index |magazine=[[MegaTech]] |date=31 May 1995 |issue=42 (June 1995) |pages=30–1 |url=https://archive.org/details/megatech-42/page/n29/mode/2up}}</ref> |
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}} |
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The Genesis version received generally positive reviews upon release. Laurie Yates of ''[[Electronic Games]]'' gave it a highly positive review, with scores of 90% for graphics and sound, and 95% for playability and replayability.<ref name="EG"/> Scary Larry of ''[[GamePro]]'' gave it a positive review, calling it "a fun, fast, and frenetic" pinball game.<ref name="GP"/> |
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The visuals were generally well received.<ref name=IGN/><ref name=jeux/>{{sfn|''Electronic Gaming Monthly''|1994|p=48}} Ed Semrad of ''[[Electronic Gaming Monthly]]'' thought that the game being set inside a [[pinball machine]] was a novel idea, and also labelled the game's visuals, music, and sound effects as "top-notch". Al Manuel of the same publication opined that the graphics were not as "sharp" as other ''Sonic the Hedgehog'' titles, and also thought the sound was unimpressive.{{sfn|''Electronic Gaming Monthly''|1994|p=48}} |
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Bob Strauss of ''[[Entertainment Weekly]]'' felt that the game initially boasted a terrific concept, but had an ultimately flawed execution, saying that Sonic, acting as a pinball, often moved like a "leaden marble".<ref name=EW/> Rich Leadbetter from ''[[Mean Machines]]'' also expressed concern over the game's lack of [[replay value]], saying that despite its addictive gameplay, the four levels were not enough, especially given the price.{{sfn|Leadbetter|1993|p=72}} |
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Andromeda of ''GamePro'', in a mixed review of the Game Gear version, criticized the control configuration and felt that the game was a mediocre example of a pinball game, but admitted that it had a similar feel to previous ''Sonic the Hedgehog'' titles.{{sfn|''GamePro''|1994|p=136}} |
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{{Clear}} |
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===Retrospective=== |
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{{Video game reviews |
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| title = Retrospective reception |
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| MC = 68/100<ref name="MC Mobile">{{Cite web|title=Sonic the Hedgehog Spinball|url=https://www.metacritic.com/game/sonic-the-hedgehog-spinball/|publisher=Metacritic}}</ref> <small>iOS</small> |
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| GR = 61% (6 reviews)<ref name="GR">{{cite web|title=Sonic the Hedgehog Spinball for Genesis|url=http://www.gamerankings.com/genesis/586471-sonic-the-hedgehog-spinball/index.html|website=[[GameRankings]]|publisher=[[CBS Interactive]]|access-date=February 11, 2017|archive-url=https://web.archive.org/web/20160304120619/http://www.gamerankings.com/genesis/586471-sonic-the-hedgehog-spinball/index.html|archive-date=March 4, 2016}}</ref> |
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| EuroG = 4/10 (Virtual Console)<ref name="EuroG">{{cite web|last1=Whitehead|first1=Dan|title=Virtual Console Roundup|url=http://www.eurogamer.net/articles/r_vcroundup18507_wii?page=4|website=[[Eurogamer]]|publisher=Eurogamer Network|access-date=February 13, 2017|language=en-UK|date=May 18, 2007|archive-url=https://web.archive.org/web/20170904065312/http://www.eurogamer.net/articles/r_vcroundup18507_wii?page=4|archive-date=September 4, 2017}}</ref> |
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| IGN = 7.5/10 (Virtual Console)<ref name=IGN/> |
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| JXV = 15/20 (Mega Drive)<ref name="jeux">{{cite web|title=Test Sonic Spinball sur MD|url=http://www.jeuxvideo.com/articles/0001/00012192-sonic-spinball-test.htm|website=[[Jeuxvideo.com]]|publisher=Webedia|access-date=February 13, 2017|language=fr|date=January 29, 2010|archive-url=https://web.archive.org/web/20171021221104/http://www.jeuxvideo.com/articles/0001/00012192-sonic-spinball-test.htm|archive-date=October 21, 2017}}</ref> |
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| NLife = 4/10 (Virtual Console)<ref name="NLife">{{cite web|last1=McFarren|first1=Damien|title=Review: Sonic Spinball (Virtual Console / Sega Mega Drive)|url=http://www.nintendolife.com/reviews/2007/03/sonic_spinball_virtual_console|website=Nintendo Life|access-date=February 13, 2017|date=March 13, 2007|archive-url=https://web.archive.org/web/20170927223234/http://www.nintendolife.com/reviews/2007/03/sonic_spinball_virtual_console|archive-date=September 27, 2017}}</ref> |
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}} |
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Retrospectively, ''Sonic Spinball'' received mixed reviews, holding a score of 61% at the video game [[review aggregator]] [[GameRankings]].<ref name=GR/> |
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In a retrospective review, Lucas Thomas from ''[[IGN]]'' felt that the game's graphics matched those of later ''Sonic'' games on the Genesis, and considered ''Spinball''{{'s}} minigames to be "visually distinct and well-done."<ref name=IGN>{{cite web|last=Thomas|first=Lucas|title=Sonic Spinball VC review|url=http://uk.ign.com/articles/2007/03/27/sonic-spinball-vc-review|website=[[IGN]]|publisher=[[Ziff Davis]]|date=March 27, 2007|access-date=February 11, 2017|archive-url=https://web.archive.org/web/20170918070802/http://www.ign.com/articles/2007/03/27/sonic-spinball-vc-review|archive-date=September 18, 2017}}</ref> A reviewer from ''[[Jeuxvideo.com]]'' thought the graphics were "generally good", but indicated that there were other visually superior games for the Genesis.<ref name=jeux/> In similar vein, William Avery of ''[[GameSpot]]'' noticed that the game contained some slowdown.<ref name="GSpot">{{cite web|last1=Score|first1=Avery|title=Sonic Mega Collection Plus Review|url=http://www.gamespot.com/sonic-mega-collection-plus/reviews/sonic-mega-collection-plus-review-6112158/?tag=summary%253Bread-review|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=February 13, 2017|language=en|date=November 2, 2004|archive-url=https://web.archive.org/web/20170918064523/https://www.gamespot.com/sonic-mega-collection-plus/reviews/sonic-mega-collection-plus-review-6112158/?tag=summary%253Bread-review|archive-date=September 18, 2017}}</ref> ''[[Eurogamer]]''{{'s}} Dan Whitehead criticized the game's sluggish frame rate and slowdown that occurred when "things threaten to get hectic" in-game, noting that it suffered from "the old Mega Drive problem".<ref name=EuroG/> |
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Various aspects of the gameplay garnered a mixed reception from critics, though the game's control scheme received the most criticism.<ref name=IGN/>{{sfn|''GamePro''|1994|p=136}}<ref name=EW/><ref name=EuroG/> Jeuxvideo.com's reviewer enjoyed how Sonic himself acted as a pinball, but noticed that the controls were less precise and responsive when compared to other [[platform game|platformers]].<ref name=jeux/> Dan Whitehead asserted that the game's controls were "muddled by the half-and-half approach", and criticized its "clunky" [[game engine]], saying that the game's control scheme ruined the pinball environments.<ref name=EuroG/> Thomas stated, "There are aspects of the control that could have been tighter, and its difficulty level may be a bit too extreme for new players."<ref name=IGN/> Damien McFarren from ''[[Nintendo Life]]'' said that the game comes across as both a poor platformer and a poor pinball game due to its unconvincing ball [[game physics|physics]] and frustrating platform elements.<ref name=NLife/> |
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==Legacy== |
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A second pinball game in the series, ''[[Sonic Pinball Party]]'', was released for the [[Game Boy Advance]] in 2003 to generally favorable reviews.<ref>{{cite web|title=Sonic Pinball Party for Game Boy Advance|url=https://www.metacritic.com/game/sonic-pinball-party/critic-reviews/?platform=game-boy-advance|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=February 13, 2017|url-status=live|archive-url=https://web.archive.org/web/20120829200055/http://www.metacritic.com/game/game-boy-advance/sonic-pinball-party|archive-date=August 29, 2012}}</ref> |
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In 2010, a spinning rollercoaster, [[Sonic Spinball (roller coaster)|Sonic Spinball]], opened in the [[Alton Towers]] theme park in [[Staffordshire]].<ref>{{cite news|last1=Sterling|first1=Jim|title=Sonic Spinball rollercoaster coming to UK theme park|url=https://www.destructoid.com/sonic-spinball-rollercoaster-coming-to-uk-theme-park-159998.phtml|website=[[Destructoid]]|access-date=October 22, 2017|archive-url=https://web.archive.org/web/20121103121741/https://www.destructoid.com/sonic-spinball-rollercoaster-coming-to-uk-theme-park-159998.phtml|archive-date=November 3, 2012|date=January 9, 2010}}</ref> Although the rollercoaster was not originally designed with a ''Sonic the Hedgehog'' theme, the ride became part of a sponsorship deal between Sega and Alton Towers. A ''Sonic the Hedgehog''-themed hotel room was later made available at Alton Towers Hotel, which featured various playable ''Sonic the Hedgehog'' games, as well as wallpaper based on ''[[Sonic the Hedgehog 4: Episode I]]''.{{sfn|Machin|2011|p=37}} |
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{{Clear}} |
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== References == |
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'''Citations''' |
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{{Reflist}} |
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'''Publications''' |
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{{Refbegin|2}} |
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*{{cite magazine |title=Review Crew: Sonic Spinball |url=https://archive.org/details/Electronic_Gaming_Monthly_53/page/n49/mode/2up |last1=Semrad |first1=Ed |last2=Carpenter |first2=Danyon |last3=Manuel |first3=Al |author4=Sushi-X |magazine=[[Electronic Gaming Monthly]] |date=March 1994 |issue=53 |page=48 |publisher=Sendai Publishing Group |access-date=March 22, 2020 |issn=1058-918X |location=[[Lombard, Illinois|Lombard]] |ref={{SfnRef|''Electronic Gaming Monthly''|1994}}}} |
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*{{cite magazine |title=ProReview: Sonic Spinball |url=https://retrocdn.net/images/e/e0/GamePro_US_062.pdf |author=Andromeda |magazine=[[GamePro]] |issue=62 |publisher=[[IDG Entertainment]] |date=September 1994 |page=136 |issn=1042-8658 |ref={{SfnRef|''GamePro''|1994}}}} |
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*{{cite magazine |last1=Machin |first1=Cole |title=The Making of: Sonic Spinball |url=https://archive.org/stream/retro_gamer/RetroGamer_085#page/n35/mode/2up |magazine=[[Retro Gamer]]{{deadlink|date=June 2024}} |issue=85 |publisher=[[Imagine Publishing]] |date=January 2011 |pages=36–39 |access-date=March 22, 2020 |issn=1742-3155 |location=[[Bournemouth]]}}{{sfn whitelist|CITEREFMachin2011}} |
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*{{cite journal |last1=''Mean Machines'' staff |title=CES Show: It's Sonic Mania in Sonic Spinball! |journal=[[Mean Machines]] |date=August 1993 |issue=10 |page=11 |url=https://archive.org/stream/mean-machines-sega-magazine-10/MMSega_10_Aug_1993#page/n9/mode/2up |access-date=October 21, 2017 |publisher=[[EMAP]] |location=[[London]]}} |
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*{{cite journal |last1=Leadbetter |first1=Rich |title=Sonic the Hedgehog Spinball review |journal=[[Mean Machines]] |date=December 1993 |issue=14 |pages=70–72, 109 |url=https://archive.org/stream/mean-machines-sega-magazine-14/MMSega_14_Dec_1993#page/n69/mode/2up/ |access-date=October 21, 2017 |publisher=[[EMAP]] |location=[[London]]}} |
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*{{cite magazine |last1=''Retro Gamer'' staff |title=Company Profile: Sega Technical Institute |url=https://archive.org/stream/retro_gamer/RetroGamer_036#page/n25/mode/2up |magazine=[[Retro Gamer]] |issue=36 |publisher=[[Imagine Publishing]] |date=March 2007 |pages=28–33 |access-date=March 22, 2020 |issn=1742-3155 |location=[[Bournemouth]]}} |
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*{{cite book |last1=Sega Technical Institute |author-link=Sega Technical Institute |url=https://www.digitpress.com/library/manuals/genesis/sonic%20spinball.pdf |title=Sonic the Hedgehog Spinball ''instruction manual'' |publisher=[[Sega]] |date=August 1993 |pages=1–22}} |
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{{Refend|2}} |
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==External links== |
==External links== |
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{{Spoken Wikipedia|En-Sonic Spinball-article.ogg|date=2019-05-30}} |
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*{{moby game|id=/sonic-the-hedgehog-spinball}} |
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* [http://www.theghz.com/sonic/spinball/spinball.html ''Sonic Spinball''] page at ''The GHZ'' |
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{{Sonic the Hedgehog}}[[iarchive:sg Sonic the Hedgehog Spinball 1993 Sega US|Sonic Spinball]] can be played for free in the browser at the [[Internet Archive]]{{Portal bar|Video games|1990s}} |
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{{Sonic games (spin off)}} |
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{{Authority control}} |
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[[Category:1993 video games]] |
[[Category:1993 video games]] |
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[[Category:Game Gear games]] |
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[[Category:Pinball video games]] |
[[Category:Pinball video games]] |
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[[Category:Master System games]] |
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[[Category:Sega |
[[Category:Sega Genesis games]] |
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[[Category:Nintendo Switch Online games]] |
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[[Category:Sega Technical Institute games]] |
[[Category:Sega Technical Institute games]] |
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[[Category:Video games developed in the United States]] |
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[[Category:Video games scored by Howard Drossin]] |
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[[Category:IOS games]] |
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[[Category:Multiplayer and single-player video games]] |
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[[Category:Sonic the Hedgehog spin-off games]] |
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Latest revision as of 07:41, 17 November 2024
Sonic the Hedgehog Spinball | |
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Developer(s) | Sega Technical Institute Sega InterActive (Game Gear/Master System) |
Publisher(s) | Sega |
Producer(s) | Yutaka Sugano |
Designer(s) |
|
Artist(s) | John Duggan |
Composer(s) |
|
Series | Sonic the Hedgehog |
Platform(s) | Sega Genesis, Game Gear, Master System, Windows, Game Boy Advance |
Release | |
Genre(s) | Action, pinball |
Mode(s) | Single-player, multiplayer |
Sonic the Hedgehog Spinball, also known as Sonic Spinball, is a 1993 pinball video game developed by Sega Technical Institute and published by Sega. It is a spinoff of the Sonic the Hedgehog series. Players control Sonic the Hedgehog, who must stop Doctor Robotnik from enslaving the population in a giant pinball-like mechanism. The game is set in a series of pinball machine-like environments with Sonic acting as the pinball.
It was developed by the American staff of Sega Technical Institute, as the Japanese staff was occupied with developing Sonic the Hedgehog 3 and Sonic & Knuckles. When Sega management realized that Sonic 3 would not be completed in time for the 1993 holiday shopping season, they commissioned another Sonic game. After a hasty nine-month[4] development, Sonic Spinball was released for the Sega Genesis in November 1993 and for the Game Gear and Master System in 1994.
Sonic Spinball received mixed reviews, with critics praising the novelty and graphics but criticizing the controls. A second pinball game, Sonic Pinball Party, was released in 2003, and a Sonic Spinball spinning rollercoaster opened in Alton Towers theme park, in 2010. Spinball has been ported to various consoles and included in Sega compilations. It is based on the old Sonic the Hedgehog television show on ABC, airing from 1993-1994.
Gameplay
[edit]Sonic Spinball is a pinball game in which the player controls Sonic the Hedgehog, who acts as the pinball.[5] The majority of the game takes place within the "Pinball Defense System", which resembles a series of large pinball machines.[6] The game comprises four levels,[7][8] each containing numerous flippers that can be used to aim Sonic's trajectory and launch him through the level. Sonic can be maneuvered while airborne with input from the directional pad, which can be used for better positioning following an impact with a bumper or target or when Sonic is descending toward the drain, bumpers or flippers.[9]
The goal of each level is to collect all the Chaos Emeralds and subsequently defeat the newly accessible boss located at the top of the level. Some Chaos Emeralds are blocked off by obstacles that require Sonic to hit certain switches or bumpers in order to create a clear path.[10] The boss at the top of each level requires a specific strategy to defeat. A "status strip" at the top of the screen provides hints for defeating bosses, as well as encouraging messages when the player makes progress. The strip also tells the player how many Chaos Emeralds are left to collect in a level.[11] Following the defeat of an boss enemy, a bonus round is initiated.[12] These rounds are shown as Sonic playing a regular pinball machine. The player is given three balls to shoot around the board, the object being to accumulate points by hitting as many bumpers and targets as possible. At any point in the bonus round, the player may trigger a tilt shake that rattles the table and affects the ball's trajectory. If the tilt shake is used too often, however, all flippers will lock out, leaving the ball to fall down the drain. When the goal of the bonus round is fulfilled, or if all three balls fall through the flippers, the bonus round will end, and the next level will begin.[13] When all the game's Chaos Emeralds are collected and all four boss enemies are defeated, the player wins.[14]
Sonic starts the game with three lives. A life is lost when Sonic falls through a drain. An extra life can be earned by accumulating 20,000,000 points,[15] which can be accumulated by hitting bumpers, navigating through loops, collecting rings and destroying enemy characters.[16]
Plot
[edit]The evil scientist Doctor Robotnik has built a fortress on top of a volcano to transform the animals of planet Mobius into robot slaves. The volcano's magma fuels the fortress and the pinball machine-like defense systems. The volcano is kept in stable condition with Chaos Emeralds.[7] Sonic the Hedgehog and his friend Tails mount an aerial assault on the fortress. Sonic is knocked into the waters that surround the volcano, but surfaces in the caves below the fortress. He infiltrates the defenses, absconds with the Chaos Emeralds, and frees the animals. Without the Chaos Emeralds, an eruption begins to destroy the fortress. Sonic destroys Robotnik's escape ship. Tails rescues Sonic, while Robotnik falls into the volcano, which sinks into the ocean and explodes.[17][18]
Development
[edit]The marketing/research folks indicated that Sonic's casino levels were among the favorites, birthing the idea of the overall direction. I honestly don't know who came up with that, but it sounded fun and doable, so STI [Sega Technical Institute] jumped on it.
Sonic the Hedgehog 2 boosted sales of the Sega Genesis in the 1992 holiday shopping season. When Sega of America's management realized that Sonic the Hedgehog 3 would not be ready until next year, they commissioned another game that could be completed in time for the 1993 holiday season.[19] Sonic Spinball was developed by mostly American staff from Sega Technical Institute while the Japanese staff were producing Sonic 3.[20]
Sega's research suggested that the Casino Night Zone was one of the most popular levels in Sonic the Hedgehog 2. This provided designer Peter Morawiec with a direction for the new game. Morawiec drew inspiration from the 1992 Amiga game Pinball Dreams to combine pinball mechanics with the gameplay of Sonic the Hedgehog. Morawiec and three colleagues designed basic animations depicting Sonic as a pinball. The animations were demonstrated to Sega's senior management, who approved the project.[19]
The game would have to be completed in under a year to be ready in time for the 1993 holiday season. Morawiec considered this a "tight" schedule for a game that would capitalize on the series' popularity in North America.[21] To speed up production, Sega sent veteran staff from Japan to assist, including regular Sonic the Hedgehog artist Katsuhiko Sato. Despite the transfer of these staff, the game was still not predicted to be complete in time. As a result, Sega Technical Institute staff changed the programming language from assembly to C, an unusual choice for Genesis games at the time.[21][22] Morawiec said the choice caused frame rate and optimization problems, but greatly accelerated development. A large part of the game's development happen in June and August 1993, the project evolved from a roughly playable build to a completed game.[21]
Immediately before the game was due to ship, the team was informed that Sega did not own the rights to the Sonic the Hedgehog theme tune. Morawiec recalled uproar among the team after Hirokazu Yasuhara, the lead designer on Sonic Team, explained that the tune was owned by the Japanese band Dreams Come True, whose member Masato Nakamura composed the soundtrack for the first two Sonic games. Morawiec tasked lead composer Howard Drossin to write a new theme within two hours.[23]
Release
[edit]Morawiec believe the game would face "acceptance challenges" from both fans and the gaming media, as it strayed away from the traditional platforming genre. After returning to the United States from Europe, Morawiec was surprised to find that the game had sold well, and was pleased that it benefited from the franchise's popularity. Nonetheless, he regretted that the team had lacked time to "polish" the game.[24]
After the Game Gear game Sonic Drift received poor reviews in Japan, Sega released an 8-bit port of Sonic Spinball for the Game Gear in its place worldwide in late 1994.[25] It was also released for the Master System in Brazil and Europe in 1995. The 8-bit version is mostly identical to the Genesis game, with downgraded visuals and different, more platforming-oriented bonus stages. The Master System version was released near the end of the console's lifetime and did not sell well, and became a valuable collector's item.[26]
Sonic Spinball has been rereleased on 11 different platforms.[24] The Genesis version of the game has been rereleased on the Sonic Mega Collection compilation for the GameCube, PlayStation 2, Xbox and Microsoft Windows,[27] Sonic's Ultimate Genesis Collection for the Xbox 360 and PlayStation 3,[28] and multiple iterations of the Sega Smash Pack series of compilations,[29] including a port to Game Boy Advance. The Game Gear version appears as an unlockable game in Sonic Adventure DX: Director's Cut for the GameCube and Windows,[30] as well as Sonic Gems Collection for the GameCube and PlayStation 2.[31] The game was intended to be included in the Sonic Classic Collection for the Nintendo DS, but was cut for unknown reasons.[32] The Genesis version was released on the Wii's Virtual Console on March 12, 2007, in North America and April 5, 2007, in Europe.[33] An emulated form of the game was also made available for iOS devices via Apple's App Store in 2010,[12][34] but was later removed along with other Sega games in 2015.[35] It was released on Steam in 2010[36] and on the Nintendo Switch Online + Expansion Pack in 2022.[37]
Reception
[edit]Publication | Score |
---|---|
Electronic Gaming Monthly | 28/40 (Genesis)[38] |
GamePro | 4.5/5 (Genesis)[39] 3.5/5 (Game Gear)[40] |
Mean Machines Sega | 81% (Mega Drive)[41] |
Electronic Games | 93% (Genesis)[42] |
Entertainment Weekly | C (Genesis)[43] |
MegaTech | 86% (Mega Drive)[44] |
The Genesis version received generally positive reviews upon release. Laurie Yates of Electronic Games gave it a highly positive review, with scores of 90% for graphics and sound, and 95% for playability and replayability.[42] Scary Larry of GamePro gave it a positive review, calling it "a fun, fast, and frenetic" pinball game.[39]
The visuals were generally well received.[10][45][38] Ed Semrad of Electronic Gaming Monthly thought that the game being set inside a pinball machine was a novel idea, and also labelled the game's visuals, music, and sound effects as "top-notch". Al Manuel of the same publication opined that the graphics were not as "sharp" as other Sonic the Hedgehog titles, and also thought the sound was unimpressive.[38]
Bob Strauss of Entertainment Weekly felt that the game initially boasted a terrific concept, but had an ultimately flawed execution, saying that Sonic, acting as a pinball, often moved like a "leaden marble".[43] Rich Leadbetter from Mean Machines also expressed concern over the game's lack of replay value, saying that despite its addictive gameplay, the four levels were not enough, especially given the price.[41]
Andromeda of GamePro, in a mixed review of the Game Gear version, criticized the control configuration and felt that the game was a mediocre example of a pinball game, but admitted that it had a similar feel to previous Sonic the Hedgehog titles.[40]
Retrospective
[edit]Aggregator | Score |
---|---|
GameRankings | 61% (6 reviews)[47] |
Metacritic | 68/100[46] iOS |
Publication | Score |
---|---|
Eurogamer | 4/10 (Virtual Console)[48] |
IGN | 7.5/10 (Virtual Console)[10] |
Jeuxvideo.com | 15/20 (Mega Drive)[45] |
Nintendo Life | 4/10 (Virtual Console)[49] |
Retrospectively, Sonic Spinball received mixed reviews, holding a score of 61% at the video game review aggregator GameRankings.[47]
In a retrospective review, Lucas Thomas from IGN felt that the game's graphics matched those of later Sonic games on the Genesis, and considered Spinball's minigames to be "visually distinct and well-done."[10] A reviewer from Jeuxvideo.com thought the graphics were "generally good", but indicated that there were other visually superior games for the Genesis.[45] In similar vein, William Avery of GameSpot noticed that the game contained some slowdown.[50] Eurogamer's Dan Whitehead criticized the game's sluggish frame rate and slowdown that occurred when "things threaten to get hectic" in-game, noting that it suffered from "the old Mega Drive problem".[48]
Various aspects of the gameplay garnered a mixed reception from critics, though the game's control scheme received the most criticism.[10][40][43][48] Jeuxvideo.com's reviewer enjoyed how Sonic himself acted as a pinball, but noticed that the controls were less precise and responsive when compared to other platformers.[45] Dan Whitehead asserted that the game's controls were "muddled by the half-and-half approach", and criticized its "clunky" game engine, saying that the game's control scheme ruined the pinball environments.[48] Thomas stated, "There are aspects of the control that could have been tighter, and its difficulty level may be a bit too extreme for new players."[10] Damien McFarren from Nintendo Life said that the game comes across as both a poor platformer and a poor pinball game due to its unconvincing ball physics and frustrating platform elements.[49]
Legacy
[edit]A second pinball game in the series, Sonic Pinball Party, was released for the Game Boy Advance in 2003 to generally favorable reviews.[51]
In 2010, a spinning rollercoaster, Sonic Spinball, opened in the Alton Towers theme park in Staffordshire.[52] Although the rollercoaster was not originally designed with a Sonic the Hedgehog theme, the ride became part of a sponsorship deal between Sega and Alton Towers. A Sonic the Hedgehog-themed hotel room was later made available at Alton Towers Hotel, which featured various playable Sonic the Hedgehog games, as well as wallpaper based on Sonic the Hedgehog 4: Episode I.[19]
References
[edit]Citations
- ^ "Mega Doraibu" メガドライブ [Mega Drive]. SEGA Sonikku Channeru SEGA ソニックチャンネル (in Japanese). Sonic Team. Archived from the original on August 27, 2017. Retrieved October 22, 2017.
- ^ "Sega names the day". Evening Post. November 20, 1993. p. 13. Retrieved May 23, 2023.
On November 23 Sega will be releasing their trio of Sonic titles. Sonic Three on One Day, as it will now be known sees the worldwide release of Sonic CD (Mega CD), Sonic Spinball (Mega Drive) and Sonic Chaos on Master System and Game Gear.
- ^ "Sonic the Hedgehog Spinball for GameGear - overview". GameRankings. CBS Interactive. Archived from the original on October 22, 2017. Retrieved October 22, 2017.
- ^ "Interview: Peter Morawiec (STI Programmer) – Sega-16". www.sega-16.com. Retrieved April 22, 2024.
- ^ Sega Technical Institute 1993, p. 3.
- ^ Sega Technical Institute 1993, p. 8.
- ^ a b Sega Technical Institute 1993, p. 7.
- ^ Leadbetter 1993, p. 70.
- ^ Sega Technical Institute 1993, p. 8-9.
- ^ a b c d e f Thomas, Lucas (March 27, 2007). "Sonic Spinball VC review". IGN. Ziff Davis. Archived from the original on September 18, 2017. Retrieved February 11, 2017.
- ^ Sega Technical Institute 1993, p. 13.
- ^ a b "SEGA Flips Sonic Spinball App into the App Store". IGN. Ziff Davis. December 16, 2010. Archived from the original on February 18, 2017. Retrieved February 17, 2017.
- ^ Sega Technical Institute 1993, p. 15.
- ^ Sega Technical Institute 1993, p. 17.
- ^ Sega Technical Institute 1993, p. 11.
- ^ Sega Technical Institute 1993, p. 14.
- ^ Mean Machines staff 1993, p. 11.
- ^ Sega Technical Institute 1993, p. 2.
- ^ a b c d Machin 2011, p. 37.
- ^ Retro Gamer staff 2007, p. 30.
- ^ a b c Machin 2011, p. 38.
- ^ Horowitz, Ken (April 20, 2007). "Interview: Peter Morawiec (STI Programmer)". Sega-16. Archived from the original on March 15, 2013. Retrieved February 21, 2020.
- ^ Machin 2011, p. 38-39.
- ^ a b Machin 2011, p. 39.
- ^ "First Shots". Computer and Video Games (151): 11. June 1994.
- ^ Thorpe, Nick (March 22, 2014). "The History of Sonic on the Master System". Retro Gamer (179). Retrieved March 22, 2020.
- ^ Liu, Johnny (January 12, 2002). "Sonic Mega Collection Review". GameRevolution. CraveOnline. Retrieved February 17, 2017.
- ^ Gilbery, Henry (February 12, 2009). "Sonic's Ultimate Genesis Collection review". GamesRadar. Future plc. Archived from the original on February 11, 2017. Retrieved February 17, 2017.
- ^ Provo, Frank (October 8, 2002). "SEGA Smash Pack Review". GameSpot. CBS Interactive. Archived from the original on October 22, 2017. Retrieved February 17, 2017.
- ^ "Sonic Adventure DX: Director's Cut Cheats, Codes, and Secrets for GameCube". GameRankings. CBS Interactive. Archived from the original on July 1, 2017. Retrieved February 17, 2017.
- ^ Bramwell, Tom (October 6, 2005). "Sonic Gems Collection". Eurogamer. Eurogamer Network. Archived from the original on August 16, 2017. Retrieved February 17, 2017.
- ^ Carter, Chris (August 18, 2015). "Crazy Taxi 4 pitch revealed by former SEGA employee". Destructoid. Archived from the original on April 1, 2017. Retrieved October 22, 2017.
- ^ Shea, Cam (March 20, 2007). "Sonic Spinball rolls to AU and UK Virtual Console". IGN. Ziff Davis. Archived from the original on February 18, 2017. Retrieved February 17, 2017.
- ^ "Sonic Spinball for iOS". Metacritic. CBS Interactive. Archived from the original on 27 March 2017. Retrieved 17 February 2017.
- ^ Musgrave, Shaun (19 May 2015). "SEGA Culls Their App Store Catalog: Here's The Hit List". TouchArcade. TouchArcade LLC. Archived from the original on 22 October 2017. Retrieved 21 October 2017.
- ^ Nunneley, Stephany (September 14, 2010). "More Sega Genesis games added to Steam". VG247. Archived from the original on October 21, 2017. Retrieved February 17, 2017.
- ^ "Sonic the Hedgehog Spinball and other Sega Genesis games come to Nintendo Switch Online". Eurogamer.net. April 22, 2022. Retrieved April 22, 2022.
- ^ a b c Electronic Gaming Monthly 1994, p. 48.
- ^ a b Scary Larry (January 1994). "Genesis ProReview: Sonic Spinball" (PDF). GamePro. Vol. 6, no. 1. pp. 48–9.
- ^ a b c GamePro 1994, p. 136.
- ^ a b Leadbetter 1993, p. 72.
- ^ a b Yates, Laurie (December 21, 1993). "Video Game Gallery: Sonic Spinball". Electronic Games. Vol. 2, no. 4 (January 1994). p. 90.
- ^ a b c Strauss, Bob (February 11, 1994). "Sonic CD; Sonic Chaos; Sonic Spinball; Sonic 3 reviews". Entertainment Weekly. No. 209. Meredith Corporation. Archived from the original on October 21, 2017. Retrieved February 13, 2017.
- ^ "Game Index". MegaTech. No. 42 (June 1995). May 31, 1995. pp. 30–1.
- ^ a b c d "Test Sonic Spinball sur MD". Jeuxvideo.com (in French). Webedia. January 29, 2010. Archived from the original on October 21, 2017. Retrieved February 13, 2017.
- ^ "Sonic the Hedgehog Spinball". Metacritic.
- ^ a b "Sonic the Hedgehog Spinball for Genesis". GameRankings. CBS Interactive. Archived from the original on March 4, 2016. Retrieved February 11, 2017.
- ^ a b c d Whitehead, Dan (May 18, 2007). "Virtual Console Roundup". Eurogamer. Eurogamer Network. Archived from the original on September 4, 2017. Retrieved February 13, 2017.
- ^ a b McFarren, Damien (March 13, 2007). "Review: Sonic Spinball (Virtual Console / Sega Mega Drive)". Nintendo Life. Archived from the original on September 27, 2017. Retrieved February 13, 2017.
- ^ Score, Avery (November 2, 2004). "Sonic Mega Collection Plus Review". GameSpot. CBS Interactive. Archived from the original on September 18, 2017. Retrieved February 13, 2017.
- ^ "Sonic Pinball Party for Game Boy Advance". Metacritic. CBS Interactive. Archived from the original on August 29, 2012. Retrieved February 13, 2017.
- ^ Sterling, Jim (January 9, 2010). "Sonic Spinball rollercoaster coming to UK theme park". Destructoid. Archived from the original on November 3, 2012. Retrieved October 22, 2017.
Publications
- Semrad, Ed; Carpenter, Danyon; Manuel, Al; Sushi-X (March 1994). "Review Crew: Sonic Spinball". Electronic Gaming Monthly. No. 53. Lombard: Sendai Publishing Group. p. 48. ISSN 1058-918X. Retrieved March 22, 2020.
- Andromeda (September 1994). "ProReview: Sonic Spinball" (PDF). GamePro. No. 62. IDG Entertainment. p. 136. ISSN 1042-8658.
- Machin, Cole (January 2011). "The Making of: Sonic Spinball". Retro Gamer[dead link ]. No. 85. Bournemouth: Imagine Publishing. pp. 36–39. ISSN 1742-3155. Retrieved March 22, 2020.
- Mean Machines staff (August 1993). "CES Show: It's Sonic Mania in Sonic Spinball!". Mean Machines (10). London: EMAP: 11. Retrieved October 21, 2017.
- Leadbetter, Rich (December 1993). "Sonic the Hedgehog Spinball review". Mean Machines (14). London: EMAP: 70–72, 109. Retrieved October 21, 2017.
- Retro Gamer staff (March 2007). "Company Profile: Sega Technical Institute". Retro Gamer. No. 36. Bournemouth: Imagine Publishing. pp. 28–33. ISSN 1742-3155. Retrieved March 22, 2020.
- Sega Technical Institute (August 1993). Sonic the Hedgehog Spinball instruction manual (PDF). Sega. pp. 1–22.
External links
[edit]Sonic Spinball can be played for free in the browser at the Internet Archive
- 1993 video games
- Game Gear games
- Pinball video games
- Master System games
- Sega Genesis games
- Nintendo Switch Online games
- Sega Technical Institute games
- Video games developed in the United States
- Video games scored by Howard Drossin
- Virtual Console games
- Windows games
- IOS games
- Multiplayer and single-player video games
- Sonic the Hedgehog spin-off games