Sonic Rivals 2: Difference between revisions
→Stages: more into, and I'm gonna need to see some sources for those names |
Sergecross73 (talk | contribs) Undid revision 1267327099 by 41.116.102.209 (talk) You are wrong. The article contains multiple unsourced sections |
||
(282 intermediate revisions by more than 100 users not shown) | |||
Line 1: | Line 1: | ||
{{Short description|2007 video game}}{{Multiple issues|{{More citations needed|date=June 2021}} |
|||
{{Infobox VG |
|||
{{Lead too short|date=June 2021}}}}{{Infobox video game |
|||
|title = Sonic Rivals 2 |
|||
| |
| title = Sonic Rivals 2 |
||
| image = Sonic Rivals 2 Coverart.png |
|||
| developer = [[Backbone Entertainment]]<br />[[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]] (supervising) |
|||
| image_size = 256px |
|||
| developer = [[Backbone Entertainment]]<br />[[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]] |
|||
| publisher = [[Sega]] |
| publisher = [[Sega]] |
||
| producer = Keith Palmer<br>Taylor Miller |
|||
| designer = |
|||
| director = [[Takashi Iizuka (game designer)|Takashi Iizuka]] |
|||
| writer = Takashi Iizuka |
|||
| composer = Chris Rezanson |
|||
| engine = |
| engine = |
||
| series = ''[[Sonic the Hedgehog]]'' |
|||
| released = {{vgrelease|NA=[[November 13]], [[2007]]|EU=[[December 7]],[[2007]]|AUS=[[December 6]],[[2007]]}} |
|||
| genre = [[Action game|Action]], [[Racing game|Racing]] |
|||
| modes = [[Single-player]], [[Multiplayer]] |
|||
| ratings = {{vgratings|ESRB=Everyone|PEGI=7+|OFLCA=G}} |
|||
| platforms = [[PlayStation Portable]] |
| platforms = [[PlayStation Portable]] |
||
| released = {{vgrelease|NA|November 13, 2007|AUS|December 6, 2007}}{{vgrelease|EU|December 7, 2007}} |
|||
| media = [[Universal Media Disc|UMD]] |
|||
| genre = [[Action game|Action]], [[Racing game|racing]] |
|||
| requirements = |
|||
| modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]] |
|||
| input = |
|||
| preceded by = ''[[Sonic Rivals]]'' |
|||
}} |
}} |
||
'''''Sonic Rivals 2''''' is the sequel to ''[[Sonic Rivals]]''. The game was developed by [[Backbone Entertainment]] and supervised by [[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]], |
'''''Sonic Rivals 2''''' is a 2007 racing video game, the sequel to the 2006 game ''[[Sonic Rivals]]''. The game was developed by [[Backbone Entertainment]] and supervised by [[Sonic Team#Sega Studio USA (Sonic Team USA)|Sega Studio USA]], for the [[PlayStation Portable]] handheld video game console. ''Sonic Rivals 2'' was released across November and December 2007. It received "mixed or average" reviews from critics. |
||
== |
==Gameplay== |
||
''Sonic Rivals 2'' has four main Single Player modes. Story Mode is the main single player mode. Players go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams, each of which has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden [[Chao (Sonic)|Chao]] in the levels. There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of [[Mephiles the Dark]]. The cards themselves contain art from various older ''Sonic'' games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones. |
|||
The Chao have gone missing and [[Sonic the Hedgehog (character)|Sonic the Hedgehog]] and [[Miles "Tails" Prower]] immediately get on the case to find them. It turns out that [[Eggman Nega]] (once again masquerading as [[Doctor Eggman]]), has stolen the Chao and hidden them inside a haunted mansion. His plan is to feed them to an inter dimensional beast called the "Ifrit" who needs to eat them to become invincible. After that, he plans to release the Ifrit into the world in order to destroy it. However, to open the portal to Ifrit's world, the seven Chaos Emeralds are required. Eggman Nega thusly hires [[Rouge the Bat]] to collect the Chaos Emeralds. The Master Emerald has also gone missing (again) and [[Knuckles the Echidna]] teams up with Rouge to find it. |
|||
Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as "Time Attack,” "Collect X Rings,” and other challenges. Certain stages can be skipped in the story, depending on the character chosen. |
|||
Meanwhile, [[Silver the Hedgehog]] has returned from a now ruined future caused by the Ifrit. In order to make a new future, he steals the Chao that are left in order to hide them. He crosses paths with Espio the Chameleon, who is also on the case of the missing Chao, and they work together to save the world. The real Dr. Eggman sends Metal Sonic to find Shadow the Hedgehog, and lets them know of Nega's plans. Nega has learned of the Ifrit by accessing Professor Gerald Robotnik's journals, and Shadow and Metal set out to get the Chaos Emeralds before he does. Eggman uses Metal Sonic as a communication device to aid Shadow along the way. |
|||
''Sonic Rivals 2'' boasts a new multiplayer "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins. |
|||
All of the teams meet up at the Mystic Haunt Zone where the portal to Ifrit's world is. Despite Rouge only collecting six of the Emeralds, the portal opens anyway and Nega dispatches his new '''Metal Sonic version 3.0''' to awaken the Ifrit. Despite possessing Sonic, Tails, Knuckles, and Rouge (depending on who the player plays as), the Ifrit is defeated by the other teams. Shadow and Metal Sonic close the portal and seal themselves and Eggman Nega in Ifrit's dimension. Metal Sonic reveals that the seventh Emerald was stored in his chassis and he and Shadow use Chaos Control to exit that world. Nega is left trapped under some rubble. |
|||
Capture the Chao is a ''Sonic'' themed version of [[Capture the Flag]]. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between [[Hot Potato (game)|Hot Potato]] and [[Tag (game)|Tag]]. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses. |
|||
Sonic and Tails take all the Chao to a Chao Garden, and Knuckles finds the Master Emerald in the Emerald Detector that he and Rouge stole from Eggman Nega. Rouge steals the Master Emerald and runs, and Silver returns to what he hopes is a happy future. Espio has to answer to Vector the Crocodile who has spent their client's advanced payment on late rental fees. |
|||
==Characters== |
===Characters=== |
||
Sonic Rivals 2 |
''Sonic Rivals 2'' features eight playable characters, including all five characters from the [[Sonic Rivals|previous title]]. All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage. For example, Shadow's "Chaos Control" move has the ability to slow down the other player's movement for a few seconds. |
||
The character roster is split into teams of two ([[Sonic the Hedgehog (character)|Sonic]] and [[Tails (Sonic the Hedgehog)|Tails]]; [[Shadow the Hedgehog|Shadow]] and [[Metal Sonic]]; [[Silver the Hedgehog|Silver]] and [[Espio the Chameleon|Espio]]; [[Knuckles the Echidna|Knuckles]] and [[Rouge the Bat|Rouge]]), with each team having its own story campaign that tells the events of the game's story from their perspective. |
|||
===Playable Characters=== |
|||
*'''[[Sonic the Hedgehog (character)|Sonic the Hedgehog]]''': The World's Fastest [[Hedgehog]], Sonic works with Tails to investigate the [[Chao]] disappearances. |
|||
Sonic's Signature Move is "'''Sonic Boom'''".and This allows him to break the sound barrier in an instant and take off at high speeds. This move also destroys enemies and damages other opponents. |
|||
==Plot== |
|||
*'''[[Miles "Tails" Prower]]''': Sonic's Friendly Sidekick, Tails assists in finding the missing Chao. |
|||
Sonic and Tails are investigating the disappearances of several Chao. They discover that [[Doctor Eggman]] has stolen the Chao and concealed them inside a haunted mansion. He plans to feed them to an interdimensional beast called the "[[Ifrit]]" to make it invincible, then release the Ifrit to destroy the world. However, as he needs the seven [[Chaos Emerald]]s to open the portal to the Ifrit's dimension, he secretly hires Rouge to collect them. When the Master Emerald also goes missing, Knuckles teams up with Rouge to find it. |
|||
Tails's Signature Move is "'''Tail Copter'''". He can quickly cover short distances and large gaps by flying. |
|||
Meanwhile, [[Silver the Hedgehog]] returns from the future, which has been ruined by the Ifrit. In order to prevent this, he searches for and steals the Chao in order to hide them and keep them safe. Espio, having been hired to investigate the disappearances, initially believes Silver is taking the Chao for nefarious purposes, but agrees to join forces after discovering his true motivations. Elsewhere, Shadow is met by Metal Sonic, who is being used by Eggman as a communication device. Eggman reveals that the true perpetrator is [[Eggman Nega]] disguised as himself, who learned of the Ifrit by accessing [[Gerald Robotnik]]'s journals. Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before Nega does. |
|||
*'''[[Knuckles the Echidna]]''': The Guardian of the Master Emerald, Knuckles teams up with Rouge to find it once it goes missing. |
|||
Knuckles's Signature Move is his "'''Knuckle Slam'''". Knuckles punches the air and surrounds himself with a fiery forcefield. |
|||
All of the teams meet up at the haunted mansion to confront Nega. Despite Rouge only collecting six of the Emeralds, the portal to the Ifrit's dimension still opens, and Nega dispatches his own "Metal Sonic 3.0" robot to awaken the Ifrit. Despite possessing some of their friends' minds, the Ifrit is successfully defeated by the heroes. Shadow and Metal Sonic close the portal, trapping themselves and Eggman Nega in the Ifrit's dimension. However, Metal Sonic reveals the seventh Chaos Emerald inside his chassis, and Shadow uses it to teleport them back to their dimension, leaving Nega behind. |
|||
*'''[[Rouge the Bat]]''': A Government Spy with a great desire for jewels, Rouge teams up with Knuckles to find the Master Emerald. |
|||
Rouge's Signature Move is "'''Bat Guard'''". A swarm of [[bat]]s circle her and act as a damaging shield to other players. She can also launch the bats one by one to attack enemies and players. |
|||
Sonic and Tails free all the Chao, taking them back to a Chao Garden to relax. Knuckles uses Eggman Nega's Emerald Detector to find the Master Emerald, only for Rouge to steal it and run off. Silver returns to the future, hoping things have been made right, while Espio is left to report to [[Vector the Crocodile|Vector]] on the state of the case. |
|||
*'''[[Shadow the Hedgehog]]''': The "Ultimate Life Form", Shadow works with Metal Sonic to stop Eggman Nega's plans. |
|||
Shadow's Signature Move is "'''Chaos Control'''". This slows down the other player's movement for a few seconds. |
|||
==Reception== |
|||
*'''[[Metal Sonic]]''': Sonic's Robot [[doppleganger]], Metal Sonic is sent by Eggman to work with Shadow. |
|||
{{Video game reviews |
|||
Metal Sonic's Signature Move is "'''Copycat'''". This allows him to copy the Signature Move of the other player. In the event that Metal Sonic is playing against Metal Sonic 3.0, or there is no opponent, Metal Sonic's Signature Move defaults to "Sonic Boom". |
|||
<!-- Aggregators -->| GR = 63.05%<ref name="GR">{{Cite web|title=Sonic Rivals 2 for PSP|url=http://www.gamerankings.com/psp/941460-sonic-rivals-2/index.html|url-status=dead|archive-url=https://web.archive.org/web/20191209000639/http://www.gamerankings.com/psp/941460-sonic-rivals-2/index.html|archive-date=December 9, 2019|access-date=March 26, 2016|website=[[GameRankings]]|publisher=[[CBS Interactive]]}}</ref> |
|||
| MC = 60/100<ref name="MC">{{cite web|url=https://www.metacritic.com/game/sonic-rivals-2/critic-reviews/?platform=psp|title=Sonic Rivals 2 for PSP Reviews|website=[[Metacritic]]|publisher=[[CBS Interactive]]|access-date=November 20, 2011|archive-date=January 13, 2012|archive-url=https://web.archive.org/web/20120113130033/http://www.metacritic.com/game/psp/sonic-rivals-2|url-status=live}}</ref> |
|||
<!-- Reviewers -->| 1UP = C−<ref>{{cite web|url=http://www.1up.com/do/reviewPage?cId=3165040|title=Sonic Rivals 2 Review|last=Mielke|first=James|website=[[1UP.com]]|access-date=March 16, 2020|url-status=dead|archive-url=https://web.archive.org/web/20160609154003/http://www.1up.com/reviews/sonic-rivals-2|archive-date=June 9, 2016}}</ref> |
|||
| EuroG = 7/10<ref>{{cite web|url=http://www.eurogamer.net/articles/sonic-rivals-2-review|title=Sonic Rivals 2 Review|last=Gibson|first=Ellie|date=December 4, 2007|website=[[Eurogamer]]|access-date=November 20, 2012|archive-date=October 4, 2012|archive-url=https://web.archive.org/web/20121004071322/http://www.eurogamer.net/articles/sonic-rivals-2-review|url-status=live}}</ref> |
|||
| GSpot = 5/10<ref>{{cite web|url=http://www.gamespot.com/psp/driving/sonicrivals2/review.html|title=Sonic Rivals 2 Review|last=Anderson|first=Lark|date=January 8, 2008|website=[[GameSpot]]|publisher=[[CBS Interactive]]|access-date=June 25, 2021|archive-date=February 9, 2009|archive-url=https://web.archive.org/web/20090209035623/http://www.gamespot.com/psp/driving/sonicrivals2/review.html|url-status=live}}</ref> |
|||
| GSpy = {{Rating|3.5|5}}<ref>{{cite web|url=http://psp.gamespy.com/playstation-portable/sonic-rivals-2/837778p1.html|title=Sonic Rivals|last=Chapman|first=David|date=November 25, 2007|website=[[GameSpy]]|access-date=June 25, 2021|archive-date=March 7, 2012|archive-url=https://web.archive.org/web/20120307131354/http://psp.gamespy.com/playstation-portable/sonic-rivals-2/837778p1.html|url-status=live}}</ref> |
|||
| GameZone = 6/10<ref>{{cite web|url=http://psp.gamezone.com/reviews/item/sonic_rivals_2_psp_review|title=Sonic Rivals 2 - PSP - Review|date=November 24, 2007|website=GameZone|access-date=March 16, 2020|url-status=dead|archive-url=https://web.archive.org/web/20120722144334/http://psp.gamezone.com/reviews/sonic_rivals_2_psp_review|archive-date=July 22, 2012}}</ref> |
|||
| IGN = 6.5/10<ref>{{cite web|url=http://psp.ign.com/articles/835/835432p1.html|title=Sonic Rivals 2 Review|last=Bishop|first=Sam|date=May 13, 2012|website=[[IGN]]|access-date=November 20, 2012|archive-date=April 4, 2012|archive-url=https://web.archive.org/web/20120404091828/http://psp.ign.com/articles/835/835432p1.html|url-status=live}}</ref> |
|||
<!-- Custom reviewers -->| rev1 = [[GameDaily]] |
|||
| rev1Score = 6/10<ref>{{cite web|url=http://www.gamedaily.com/games/sonic-rivals-2/psp/game-reviews/review/6470/1895/|title=Sonic Rivals 2 Review (PSP)|last=Workman|first=Robert|date=November 27, 2007|website=[[GameDaily]]|access-date=March 16, 2020|url-status=dead|archive-url=https://web.archive.org/web/20090326192526/http://www.gamedaily.com/games/sonic-rivals-2/psp/game-reviews/review/6470/1895/|archive-date=March 26, 2009}}</ref> |
|||
}} |
|||
''Sonic Rivals 2'' received "mixed or average reviews" from critics according to [[Metacritic]], averaging a 60/100.<ref name="MC"/> |
|||
In March 2009, ''Sonic Rivals'' was certified as part of [[Sony]]'s [[List of Sony Greatest Hits games|Greatest Hits]] budget line, representing North American sales of at least 250,000. ''Sonic Rivals 2'' soon followed.<ref>{{cite web|date=March 20, 2009|title=SCEA Announces Newest PSP Greatest Hits|url=https://www.ign.com/articles/2009/03/20/scea-announces-newest-psp-greatest-hits|url-status=live|access-date=June 25, 2021|website=[[IGN]]|archive-date=June 25, 2021|archive-url=https://web.archive.org/web/20210625130141/https://www.ign.com/articles/2009/03/20/scea-announces-newest-psp-greatest-hits}}</ref> |
|||
*'''[[Silver the Hedgehog]]''': A [[Psychokinesis|Psychokinetic]] Hedgehog from the future, Silver works with Espio to rescue the missing Chao. |
|||
Silver's Signature Move is "'''ESP'''". He temporarily alters the other player's controls (Often causing them to go backwards or look around). |
|||
{{clear}} |
|||
*'''[[Espio the Chameleon]]''': A Ninja Detective, Espio works with Silver to solve the case of the missing Chao. |
|||
Espio's Signature Move is "'''Chroma-Cammo'''". He cannot be seen by enemies or other players, and gains a speed boost. |
|||
== |
==References== |
||
{{Reflist|2}} |
|||
===Single Player=== |
|||
Sonic Rivals 2 has four main Single Player modes. '''Story Mode''' is the main single player mode. Players will go through each of the game's battle modes (listed below) and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams (Sonic and Tails, Shadow and Metal Sonic, Silver and Espio, Knuckles and Rouge) and each character has their own story. |
|||
==External links== |
|||
The game introduces a new mode called '''Free Play''' In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D ''Sonic'' fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured. |
|||
{{Wikiquote}} |
|||
{{Sonic the Hedgehog}} |
|||
In addition, players can also try the '''Cup Circuit''' and '''Single Event''' modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of [[Mephiles the Dark]]. |
|||
{{Authority control}} |
|||
The cards themselves contain art from various older ''Sonic'' games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones. |
|||
===Multiplayer=== |
|||
''Sonic Rivals 2'' boasts a new "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. |
|||
*'''Knockout''': Each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. First player to the set number of knockouts wins. |
|||
*'''Rings Battle''': Players have a set time to collect as many rings as possible. The player with the most rings at the end of the time limit wins. |
|||
*'''Capture the Chao''': A ''Sonic'' themed version of [[Capture the Flag]]. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. |
|||
*'''Laps Race''': The first player complete a set number of laps around the track wins. |
|||
*'''King of the Hill''': An Omochao is stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to the set number of points wins. |
|||
*'''Tag''': A ''Sonic'' themed cross between [[Hot Potato (game)|Hot Potato]] and [[Tag (game)|Tag]]. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses. |
|||
==Stages== |
|||
* Blue Coast Zone - An aquatic zone containing white ruins. This is where all the teams begin. The boss is the Egg Liner{{fact}}, a vehicle that hits the characters with a spiked ball. |
|||
* Sunset Forest Zone - A forest zone with vines and cliffs, set at sunset. Similar to Forest Falls in ''Sonic Rivals''. The boss is the Egg Crawler, a big robotic worm. |
|||
* Neon Palace Zone - A casino zone similar to that of Sky Park in ''Sonic Rivals''. Contains number crates the characters can use to get a ''Bingo'' and win rings. The boss is the Egg Dealer{{fact}}, a bingo machine. |
|||
* Frontier Canyon Zone - A desert wasteland based on the stereotypical "Wild West". The boss is the Egg Bull, a giant robot bull. |
|||
* Mystic Haunt Zone - A haunted house. Here some battles involved fighting a ghost version of characters. It also appears to be home of other ghosts. The boss is the Egg Phantom, the Eggmobile disguised as a ghost. |
|||
* Chaotic Inferno Zone - A ruined city covered in flames and lava. Similar to Crisis City in ''[[Sonic the Hedgehog (2006 game)|Sonic the Hedgehog]]'' and Westopolis in ''[[Shadow the Hedgehog]]''. The boss is the Ifrit. |
|||
Each stage has three acts and a boss, instead of the original game's two.<ref name="Features">{{cite web |url=http://www.sega.com/games/game_temp.php?game=sonicrivals2&lid=gp_sonicrivals2&lpos=hp_gamelist |title=Sega of America Sonic Rivals 2 Minisite |accessdate=2007-07-19 |format=HTML}}</ref> Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as "Time Attack", "Collect X Rings", and other challenges. Certain stages can be skipped in the story, depending on the character chosen. |
|||
==Music== |
|||
It was revealed on Jun Senoue's (SEGA music producer) official website that he had worked together with Ted Poley on the game's theme song "Race To Win". This is not the first time Ted Poley and Jun Senoue have worked together; the previous times being in the video games Sonic Adventure, Sonic Adventure 2 and Sonic Heroes. The rest of the game's music is composed by Chris Rezanson. |
|||
==Reception== |
|||
The game, overall, has spawned mixed reviews from many game sites. [[Game Rankings]] currently scores it 62%. |
|||
*[[IGN]] - 6.5/10 |
|||
*[[GameSpot]] - 5/10 |
|||
*[[GameSpy]] - 3.5/5 |
|||
*[[GameZone]] - 6/10 |
|||
*[[GameDaily]] - 6/10 |
|||
*[[Game Revolution]] - D |
|||
*[[Eurogamer]] - 7/10 |
|||
*[[1UP.com]] - 4.5/10 |
|||
*[[Gamereactor Magazine Sweden]] - 5/10 |
|||
== References == |
|||
{{reflist|2}} |
|||
== External links == |
|||
* [http://www.sega.com/games/game_temp.php?game=sonicrivals2 Sonic Rivals 2 Minisite] |
|||
{{Sonic games (handheld)}} |
|||
[[Category:2007 video games]] |
[[Category:2007 video games]] |
||
[[Category:PlayStation Portable games]] |
[[Category:PlayStation Portable games]] |
||
[[Category:PlayStation Portable-only games]] |
|||
[[Category:Sega Studio USA games]] |
[[Category:Sega Studio USA games]] |
||
[[Category: |
[[Category:Side-scrolling video games]] |
||
[[Category:Sega video games]] |
|||
[[Category:Video games developed in Canada]] |
[[Category:Video games developed in Canada]] |
||
[[Category:Video games developed in the United States]] |
|||
[[Category:Video game sequels]] |
[[Category:Video game sequels]] |
||
[[Category:Multiplayer and single-player video games]] |
|||
[[ |
[[Category:Sonic the Hedgehog spin-off games]] |
||
[[Category:Backbone Entertainment games]] |
Latest revision as of 17:20, 4 January 2025
This article has multiple issues. Please help improve it or discuss these issues on the talk page. (Learn how and when to remove these messages)
|
Sonic Rivals 2 | |
---|---|
Developer(s) | Backbone Entertainment Sega Studio USA |
Publisher(s) | Sega |
Director(s) | Takashi Iizuka |
Producer(s) | Keith Palmer Taylor Miller |
Writer(s) | Takashi Iizuka |
Composer(s) | Chris Rezanson |
Series | Sonic the Hedgehog |
Platform(s) | PlayStation Portable |
Release |
|
Genre(s) | Action, racing |
Mode(s) | Single-player, multiplayer |
Sonic Rivals 2 is a 2007 racing video game, the sequel to the 2006 game Sonic Rivals. The game was developed by Backbone Entertainment and supervised by Sega Studio USA, for the PlayStation Portable handheld video game console. Sonic Rivals 2 was released across November and December 2007. It received "mixed or average" reviews from critics.
Gameplay
[edit]Sonic Rivals 2 has four main Single Player modes. Story Mode is the main single player mode. Players go through each of the game's battle modes and levels to advance the plot. Each zone has three acts and a boss, with the exception of the final zone. The characters are divided into four teams, each of which has their own story. The game introduces a new mode called Free Play. In this single player mode, players can choose any one of the eight characters and play through the zones in traditional 2D Sonic fashion. They can also try Time Attacking, or finding the ten hidden Chao in the levels. There are no opponents for this mode. This is a first for many of the characters featured. In addition, players can also try the Cup Circuit and Single Event modes. Races and battle can be customized in every aspect, and players can try to earn cards by completing challenges. There are 150 different cards to collect, and each is tied to a certain achievement. For example, getting an S Rank in Knockout Mode unlocks a card of Mephiles the Dark. The cards themselves contain art from various older Sonic games, and can unlock things such as alternate suits for the characters. Unlike the first game, only one card is needed to unlock a suit; and each character has four suits instead of the original three. The cards also unlock the Cup Circuits, and Chao Detectors for the Zones.
Each stage has three acts and a boss, instead of the original game's two. Acts one and three are races, and act two is always a battle. In the story mode, the races may be substituted with single character missions such as "Time Attack,” "Collect X Rings,” and other challenges. Certain stages can be skipped in the story, depending on the character chosen.
Sonic Rivals 2 boasts a new multiplayer "Battle Mode" with six different types of competition in addition to the main race mode. These modes are also worked into the story. The lengths of the battles can be set though the selection menus. In Knockout, each player starts with three rings. Players must knock all of the rings out of their opponent and then attack them to win. The first player to get the set number of knockouts wins. In Rings Battle, players have a set amount time to collect as many rings as possible. The player with the most rings at the end of the time limit wins.
Capture the Chao is a Sonic themed version of Capture the Flag. Players must steal a set number of Chao from their opponent's base and bring them back to their own base with their own Chao still there to win. In Laps Race, the first player to complete a set number of laps around the track wins. King of the Hill has an Omochao stationed at the top of the level with a light beam. Players earn points by simply standing under it. The first player to get the set number of points wins. Tag is a Sonic themed cross between Hot Potato and Tag. Each player has a time limit that drops when they hold the bomb. Players pass the bomb by attacking the other player. The first player to have their time limit expire loses.
Characters
[edit]Sonic Rivals 2 features eight playable characters, including all five characters from the previous title. All characters use Homing Attack and Spin Dash to move through the levels. Collecting Rings or destroying enemies will also fill the Signature Meter; when the meter is full, players can use a character-specific Signature Move to gain an advantage. For example, Shadow's "Chaos Control" move has the ability to slow down the other player's movement for a few seconds.
The character roster is split into teams of two (Sonic and Tails; Shadow and Metal Sonic; Silver and Espio; Knuckles and Rouge), with each team having its own story campaign that tells the events of the game's story from their perspective.
Plot
[edit]Sonic and Tails are investigating the disappearances of several Chao. They discover that Doctor Eggman has stolen the Chao and concealed them inside a haunted mansion. He plans to feed them to an interdimensional beast called the "Ifrit" to make it invincible, then release the Ifrit to destroy the world. However, as he needs the seven Chaos Emeralds to open the portal to the Ifrit's dimension, he secretly hires Rouge to collect them. When the Master Emerald also goes missing, Knuckles teams up with Rouge to find it.
Meanwhile, Silver the Hedgehog returns from the future, which has been ruined by the Ifrit. In order to prevent this, he searches for and steals the Chao in order to hide them and keep them safe. Espio, having been hired to investigate the disappearances, initially believes Silver is taking the Chao for nefarious purposes, but agrees to join forces after discovering his true motivations. Elsewhere, Shadow is met by Metal Sonic, who is being used by Eggman as a communication device. Eggman reveals that the true perpetrator is Eggman Nega disguised as himself, who learned of the Ifrit by accessing Gerald Robotnik's journals. Shadow and Metal Sonic set out to retrieve the Chaos Emeralds before Nega does.
All of the teams meet up at the haunted mansion to confront Nega. Despite Rouge only collecting six of the Emeralds, the portal to the Ifrit's dimension still opens, and Nega dispatches his own "Metal Sonic 3.0" robot to awaken the Ifrit. Despite possessing some of their friends' minds, the Ifrit is successfully defeated by the heroes. Shadow and Metal Sonic close the portal, trapping themselves and Eggman Nega in the Ifrit's dimension. However, Metal Sonic reveals the seventh Chaos Emerald inside his chassis, and Shadow uses it to teleport them back to their dimension, leaving Nega behind.
Sonic and Tails free all the Chao, taking them back to a Chao Garden to relax. Knuckles uses Eggman Nega's Emerald Detector to find the Master Emerald, only for Rouge to steal it and run off. Silver returns to the future, hoping things have been made right, while Espio is left to report to Vector on the state of the case.
Reception
[edit]Aggregator | Score |
---|---|
GameRankings | 63.05%[1] |
Metacritic | 60/100[2] |
Publication | Score |
---|---|
1Up.com | C−[3] |
Eurogamer | 7/10[4] |
GameSpot | 5/10[5] |
GameSpy | [6] |
GameZone | 6/10[7] |
IGN | 6.5/10[8] |
GameDaily | 6/10[9] |
Sonic Rivals 2 received "mixed or average reviews" from critics according to Metacritic, averaging a 60/100.[2]
In March 2009, Sonic Rivals was certified as part of Sony's Greatest Hits budget line, representing North American sales of at least 250,000. Sonic Rivals 2 soon followed.[10]
References
[edit]- ^ "Sonic Rivals 2 for PSP". GameRankings. CBS Interactive. Archived from the original on December 9, 2019. Retrieved March 26, 2016.
- ^ a b "Sonic Rivals 2 for PSP Reviews". Metacritic. CBS Interactive. Archived from the original on January 13, 2012. Retrieved November 20, 2011.
- ^ Mielke, James. "Sonic Rivals 2 Review". 1UP.com. Archived from the original on June 9, 2016. Retrieved March 16, 2020.
- ^ Gibson, Ellie (December 4, 2007). "Sonic Rivals 2 Review". Eurogamer. Archived from the original on October 4, 2012. Retrieved November 20, 2012.
- ^ Anderson, Lark (January 8, 2008). "Sonic Rivals 2 Review". GameSpot. CBS Interactive. Archived from the original on February 9, 2009. Retrieved June 25, 2021.
- ^ Chapman, David (November 25, 2007). "Sonic Rivals". GameSpy. Archived from the original on March 7, 2012. Retrieved June 25, 2021.
- ^ "Sonic Rivals 2 - PSP - Review". GameZone. November 24, 2007. Archived from the original on July 22, 2012. Retrieved March 16, 2020.
- ^ Bishop, Sam (May 13, 2012). "Sonic Rivals 2 Review". IGN. Archived from the original on April 4, 2012. Retrieved November 20, 2012.
- ^ Workman, Robert (November 27, 2007). "Sonic Rivals 2 Review (PSP)". GameDaily. Archived from the original on March 26, 2009. Retrieved March 16, 2020.
- ^ "SCEA Announces Newest PSP Greatest Hits". IGN. March 20, 2009. Archived from the original on June 25, 2021. Retrieved June 25, 2021.
External links
[edit]- 2007 video games
- PlayStation Portable games
- PlayStation Portable-only games
- Sega Studio USA games
- Side-scrolling video games
- Sega video games
- Video games developed in Canada
- Video games developed in the United States
- Video game sequels
- Multiplayer and single-player video games
- Sonic the Hedgehog spin-off games
- Backbone Entertainment games