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{{Short description|1989 video game}}
{{Refimprove|date=December 2007}}
{{Good article}}
{{Infobox VG
{{Use American English|date=October 2014}}
|title = Mother
{{Use mdy dates|date=March 2023}}
|image = [[Image:Mother boxart.png|256px|Box art of MOTHER]]
{{Infobox video game
|developer = [[Ape, Inc.]]<br />Nintendo Tokyo R&D Products
| title = Mother
|publisher = [[Nintendo]]
| image = MOTHER 1989 Boxart (Nintendo).png
|designer = [[Shigesato Itoi]] <small>([[game director|director]], [[game designer|designer]])</small><br />[[Shigeru Miyamoto]] <small>([[game producer|producer]])</small><br />[[Hiroshi Yamauchi]] <small>([[executive producer]])</small><br />[[Keiichi Suzuki]]<small>([[composer]])</small><br />[[Hirokazu Tanaka]] <small>([[composer]])</small><br />Shinbo Minami <small>(character designer)</small><br />[[Tatsuya Ishii]] <small>(character designer)</small>
| caption = Japanese [[Family Computer]] box art
|engine =
| developer = [[Creatures Inc.|Ape Inc.]]{{efn|Additional work by Pax Softnica.}}<br>[[List of Nintendo development teams#Former divisions and subsidiaries|Nintendo Tokyo R&D Products]]
|version =
| publisher = [[Nintendo]]
|series = ''[[EarthBound (series)|EarthBound]]''
| director = [[Shigesato Itoi]]
|released = <small><sup>'''[[Japan|JPN]]'''</sup></small> [[July 27]], [[1989 in video gaming|1989]]
| producer = [[Shigeru Miyamoto]]
|genre = [[Console role-playing game]]
| designer = Shigesato Itoi<br />Miyuki Kure
|modes = [[Single player]]
| programmer = Kazuya Nakatani<br />Takayuki Onodera<br />Motoo Yasuma
|ratings =
| artist = Shinbo Minami<br />Tatsuya Ishii
|platforms = [[Nintendo Entertainment System|Famicom]]
| composer = [[Keiichi Suzuki (composer)|Keiichi Suzuki]]<br />[[Hirokazu Tanaka]]
|media = 3 [[megabit]] [[Cartridge (electronics)|cartridge]]
| writer = Shigesato Itoi
|requirements =
| series = ''[[Mother (video game series)|Mother]]''
|input =
| platforms = [[Nintendo Entertainment System|Family Computer]] <br /> [[Game Boy Advance]] <!-- Do not list Wii U Virtual Console or Switch Online here, per [[Template:Infobox video game#platforms]]; those are emulation services -->
| released = {{vgrelease|JP|July 27, 1989}}'''''Mother 1+2'''''{{vgrelease|JP|June 20, 2003}}<!-- Do not list Wii U or Virtual Console here, per [[Template:Infobox video game#platforms]]; Virtual Console is emulation -->
| genre = [[Role-playing video game|Role-playing]]
| modes = [[Single-player]]
}}
}}
{{nihongo|'''''Mother'''''|マザー|Mazā}} is a [[console role-playing game]] developed by [[Ape, Inc.]] and Nintendo Tokyo R&D Products and published by [[Nintendo]] for the [[Nintendo Entertainment System|Famicom]] [[video game console]]. It was designed and directed by [[Shigesato Itoi]] and produced by [[Shigeru Miyamoto]], with music by [[Keiichi Suzuki]] and [[Hirokazu Tanaka]]. It is the first game in the ''[[EarthBound (series)|EarthBound]]'' video game series, and was never released outside of Japan. ''Mother'' tells the story of Ninten, a 12-year-old boy with [[Psionics|psionic powers]] who journeys around the world to collect eight melodies in order to save the planet from an evil race of mind-controlling aliens.


{{Nihongo foot|'''''Mother''''',|マザー|Mazā|group=lower-alpha|lead=yes}} officially known outside of Japan as '''''EarthBound Beginnings''''', is a 1989 [[role-playing video game]] developed by [[Creatures Inc.|Ape Inc.]] and [[Nintendo]] and published by Nintendo for the [[Family Computer]]. It is the first entry in the [[Mother (video game series)|''Mother'']] series and was first released in Japan on July 27, 1989. The game was re-released in Japan along with [[EarthBound|its sequel]] on the single-cartridge [[Video game compilation|compilation]] ''[[Mother 1+2]]'' for the [[Game Boy Advance]] in 2003.<ref>{{Cite web |title="Game Boy Advance March 2001 – January 2005 Releases Section" |url=https://www.nintendo.co.jp/n08/before/n2005_b01.html |access-date=2023-07-04 |website=www.nintendo.co.jp |archive-date=April 7, 2023 |archive-url=https://web.archive.org/web/20230407113613/https://www.nintendo.co.jp/n08/before/n2005_b01.html |url-status=live }}</ref> The game follows a young American boy named Ninten as he uses his great-grandfather's studies on [[psionics|psychic powers]] to put an end to the [[paranormal]] phenomena spiraling the country into disarray.
The game was later re-released in a compilation with its sequel, ''[[EarthBound]]'', on the [[Game Boy Advance]] as ''[[Mother 1 + 2]]''.


Writer and director [[Shigesato Itoi]] pitched ''Mother''{{'}}s concept to [[Shigeru Miyamoto]] while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. Modeled after the gameplay of the ''[[Dragon Quest]]'' series, ''Mother'' subverted its fantasy genre contemporaries by being set in an offbeat parody of the late 20th-century United States. Itoi sought to incorporate standard RPG staples within the framework of a modern-day setting, parodying [[Western culture]] and [[Americana (culture)|Americana]]. As such, throughout the game, players use [[medication]] and [[hospital]]s to restore their health, utilize [[baseball bats]] and [[toy guns]] to fight enemies, and encounter [[Extraterrestrial life|aliens]], [[robots]], [[Spirit possession|possessed]] objects, and [[Brainwashing|brainwashed]] animals and humans. ''Mother'' uses [[random encounter]]s to enter a menu-based, [[First-person (video games)|first-person perspective]] battle system.
It has been speculated that the game was rated by the [[ESRB]] under the name "Earthbound" for a [[Virtual Console]] release.<ref name="eb0-vc'>{{cite web | url = http://wiinintendo.net/2008/06/02/could-earth-bound-mother-have-been-rated/ | title = Could Earth Bound (Mother) have been rated? | author = SirVenom | publisher = [[http://WiiNintendo.Net]] | date = [[2008-06-02]] | accessdate = 2008-06-04}}</ref>


''Mother'' sold around 400,000 copies upon its release, where it was praised for its similarities to the ''Dragon Quest'' series and its simultaneous parody of the genre's tropes, though its high [[difficulty level]] and [[Balance (game design)|balance]] issues polarized critics. A North American [[game localization|localization]] of ''Mother'' was completed and slated for release as ''Earth Bound'', but was abandoned as being commercially nonviable. A finished prototype was later found and publicly circulated on the Internet under the informal title '''''EarthBound Zero'''''. Though many critics considered ''Mother''{{'}}s sequel to be similar and an overall better implementation of its gameplay ideas, Jeremy Parish of ''[[1UP.com]]'' wrote that ''Mother'' importantly generated interest in [[video game emulation]] and the historical preservation of unreleased games.
==Gameplay==
[[Image:Mother battle.png|left|thumb|A standard battle showing Ninten fighting a crow. The crow smokes in the japanese verson.]]
''Mother''<nowiki>'</nowiki>s gameplay is divided into two main parts: field maps and the game's battle system. ''Mother'' does not use a small-scale [[overworld|overworld map]] and instead connects towns, dungeons, and other places together by large outdoor areas. When in towns on the field map, players can talk with other [[non-playable character]]s, go to stores to buy equipment or items, rest in hotels, or enter other various buildings. By using any telephone in the game, Ninten can talk to his dad, who deposits money into Ninten's bank account and offers to record his progress.


In 1994, ''Mother''{{'}}s sequel, ''[[EarthBound|Mother 2: Gīgu no Gyakushū]]'', was released in Japan for the [[Super Famicom]], which was localized and released in America in 1995 under the name "''EarthBound''". ''EarthBound'' initially flopped in the U.S., but later gained a [[EarthBound fan community|cult following]] and became retrospectively viewed as a [[cult classic]]. ''EarthBound'' was followed by the Japan-only sequel ''[[Mother 3]]'' for the [[Game Boy Advance]] in 2006. To commemorate the 20th anniversary of ''EarthBound''{{'}}s U.S. release, ''Mother'' was released globally as ''EarthBound Beginnings'' for the [[Wii U]] [[Virtual Console]] in June 2015, and was released alongside ''EarthBound'' for [[Nintendo Switch Online]] in February 2022.
When outside of towns on the field map or inside dungeons, the party will be [[random encounter|attacked]] by enemies, at which point the game shifts into its battle system. When in battle, the game switches to a first-person view, only showing the enemies and a menu system used to issue commands. Actions are chosen for each character by the player, and then characters and enemies take turns doing them in an order determined by their speed [[Statistic (role-playing games)|statistics]]. Winning battles awards [[experience points]], which characters require to level up. Leveling up increases a character's stats and lets them learn more abilities. If a character loses all of their [[Health (game mechanism)|hit points]], they will die and the player must go to a hospital and pay to revive them. If every character dies, no progress is lost, but the party is transported back to the last area they saved at and the amount of money they had on hand is halved.


==Plot==
== Gameplay ==
{{multiple image
{{see also|List of Mother characters}}
| footer = Screenshots from battle sequences in ''Mother'' (left) and ''[[Dragon Quest III]]'' (right). The battle system of ''Mother'', including its interface and first-person perspective, drew inspiration from the ''[[Dragon Quest]]'' series.
''Mother'' tells the story of [[Ninten]], a 12-year-old boy with psionic powers who journeys around the world to collect eight melodies in order to save the planet from an evil race of mind-controlling aliens. Along the way he is joined by three friends; a young boy tormented at his school for being a nerdy genius, a girl whose mother mysteriously went missing, and a gang leader whose parents were murdered. They meet many unusual characters and visit strange settings before ultimately confronting the leader of the aliens, [[Giygas]] (known as ''Gyiyg'' in the Japanese version of the series and also known as "Giegue" in the unreleased English prototype).
| align = right
| image1 = Mother battle screenshot.png
| width1 = 204
| image2 = Dragon warrior 3 battle screen.gif
| width2 = 200
}}


''Mother'' is a [[single-player]], [[role-playing video game]]<ref name="nlife: profile"/> set in a "slightly offbeat", late 20th-century United States as interpreted by Japanese author [[Shigesato Itoi]].<ref name="USgamer: Skewered"/> Throughout the game, the player fights [[hippies]], undead [[zombies]], animate objects and [[vehicles]], [[extraterrestrial life]], [[robots]] and mind-controlled humans and animals.<ref name="RPGamer: review"/> The [[fictional world|world]] is composed mainly of [[towns]], [[desert]]s, [[swamps]], [[forests]], and [[caves]] the player must venture through. The game deliberately avoids traits of its Japanese role-playing game contemporaries: it does not strictly adhere to the fantasy or science fiction genres, despite numerous instances of each occurring within the game.<ref name="USgamer: Skewered"/> The player fights in [[warehouse]]s and [[laboratories]] instead of in standard dungeons, and rather than trekking from to each town on foot, the player is able to take [[trains]] to travel from area to area. Instead of [[sword]]s, assault weapons, and [[Magic (supernatural)|magic]], the player uses [[baseball bats]], [[toy guns]], [[frying pan]]s, [[knives]], and inherent [[psionics|psychic abilities]].<ref name="USgamer: Skewered"/> The game's main protagonists, Ninten, Lloyd, and Ana, are roughly 11–12 years of age.<ref name="MotherEncyclopedia">{{cite book |title=Mother Encyclopedia|date=1989 |publisher=[[Shogakukan]] |isbn=4-09-104114-0 |url=https://archive.org/details/mother-encyclopedia/Mother%20Encyclopedia.pdf}}</ref> Lloyd and the game's fourth party member, Teddy, lack inherent psychic powers, unlike Ninten and Ana.<ref name="SHMUMOTHER"/> The player can press a button to have Ninten "check" or "talk" with nearby people, animals, and objects. The game shares similarities with its sequel, ''[[EarthBound]]'': there is a [[game save]] option through using a phone to call Ninten's father, an option to store items with one of Ninten's twin sisters at home, and an [[automated teller machine]] for banking money (ATM). The members of Ninten's party are all visible on the overworld screen at once, and are analogous to ''EarthBound''{{'s}} party members in style and function. Differing from the ''[[Final Fantasy]]'' and ''[[Dragon Quest]]'' series, ''Mother''{{'s}} [[world map]] does not keep locations separate, instead connecting all areas in one game world.<ref name="Hardcore101Mother">{{cite web |title=Mother |url=http://www.hardcoregaming101.net/mother/ |website=Hardcore Gaming 101 |date=January 8, 2011 |access-date=March 15, 2021 |archive-date=March 3, 2021 |archive-url=https://web.archive.org/web/20210303133544/http://www.hardcoregaming101.net/mother/ |url-status=live }}</ref><ref name="RPGamer: review"/> The landscape's structures are portrayed with an [[oblique projection]], requested by Itoi at a programmer's suggestion.<ref name="FamicomHissonMother">{{cite journal | title = | journal = ファミコン必勝本 | publisher = [[Takarajimasha]]| date = May 19, 1989 | pages = | language = ja}}</ref>
Ninten's power, [[Psionics|PSI]], was utilized by an alien race that abducted George and Maria, his great-grandmother and great-grandfather. George stole the secrets to the power while living among the aliens, and upon his return to Earth attempted to research it further and spread the research. Of the four playable [[List of Mother characters|characters]], Ninten was able to learn it due to being the great-grandson of George, while Ana had developed her PSI powers on her own, and became famous for having done so.


Like the ''Dragon Quest'' series, ''Mother'' uses a [[random encounter]] combat system. The player explores the [[overworld]] from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus.<ref name="USgamer: Skewered"/> On their turn, the player selects between options to fight, guard, check enemy [[Attribute (role-playing games)|attributes]], run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the "auto" option.<ref name="RPGamer: review"/> Upon being assigned a command, the party members attack in an order determined by a random number generator and the character's speed status. [[Critical hit]]s register with the series' signature "SMAAAASH" text and sound.<ref name="RPGamer: review"/> If the enemy or character's HP reaches 0, the battle is won and the opponent becomes unconscious; if a character or separate enemy becomes unconscious, it can only be reversed by using PSI on that character or enemy. If every character becomes unconscious, the game transitions to a blank screen, where it asks the player if they want to continue; an affirmative response brings Ninten, conscious, back to the last [[save point]], with half the money on his person at the time of his defeat. Upon winning the battle, the player may receive experience points, new psychic powers, and other points to improve their overall status. Enough experience points will increase the character's level, which somewhat determines the increase of the character's physical and psychic points. There is also a chance an item can be obtained after an enemy is defeated. Once the battle is won, Ninten's father deposits money into an account, which can be withdrawn from an ATM. In towns, players can purchase weapons, items, and food from [[fast food restaurants]] and [[department stores]]. Weapons and equipment, such as [[pendants]], [[medal]]lions, and [[Ring (jewellery)|bracelets]], can be equipped to increase a character's strength and defense. Items can be used for a multitude of purposes, such as healing, clearing obstacles, and unlocking doors. Towns also contain useful facilities such as hospitals, where players can be healed for a fee; in one town, it is half of whatever cash the player has on hand at that moment.
Though George and Maria were not mistreated while in captivity of the aliens (due to Maria taking care of an alien named Giygas), Giygas sought revenge on George for stealing the secrets of PSI, and subsequently launched an invasion of the planet Earth.


==Development==
== Plot ==
{{Redirect-distinguish|Ninten|Nintendo}}
''Mother'' was designed and directed by Japanese copywriter and television personality [[Shigesato Itoi]]. The game was named after [[John Lennon]]'s song "[[Mother (John Lennon song)|Mother]]."<ref name="12event">A Mother 1 + 2 promotional event with Shigesato Itoi. (2003) [http://youtube.com/watch?v=lKpaKlatg5M YouTube link with subtitles]</ref>
<!-- ATTENTION: Please use the 1989 Famicom version's plot for this section rather than that of the 1990 localization; additionally, while the game's plot is mostly non-linear, this section will rely on what is generally regarded as the "canon" route.-->
In the early 1900s, a young, married couple mysteriously vanish from their rural American town. Two years later, the husband, George, inexplicably returns and begins a strange study in complete seclusion. His wife, Maria, is never heard from again. In 1988{{efn|Changed to an ambiguous point in the 1980s in later releases.}}, the home of a young boy named Ninten{{efn|Ninten originally went unnamed, being referenced to with standard pronouns such as "Boku" (ぼく), the Japanese form of "Me", but was officially designated as Ninten later on.<ref>{{cite video game|title=[[Super Smash Bros. Brawl]]|developer=[[Sora Ltd.]], [[Game Arts]]|publisher=[[Nintendo]]|date=January 31, 2008|platform=[[Wii]]|version= | level= |language= |isolang= |quote= }}</ref><ref>{{cite web|last=Mandelin|first=Clyde|title=Ninten isn't Exactly Ninten|website=EarthBound Central|url=https://earthboundcentral.com/2011/03/ninten-isnt-exactly-ninten/|date=March 16, 2011|url-status=dead|access-date=June 30, 2024|archive-date=April 16, 2023|archive-url=https://web.archive.org/web/20230416234710/https://earthboundcentral.com/2011/03/ninten-isnt-exactly-ninten/}}</ref>}} is attacked by a [[poltergeist]]. After Ninten fends it off, his father tells him that his great-grandfather studied psychic powers, and asks him to investigate crises occurring across the world. Resolving some in his hometown of Mother's Day{{efn|Podunk in later translations.}}, Ninten travels to the land of Magicant, where its monarch, Queen Mary, asks Ninten to collect the parts of a song that appears in her dreams to play them for her. Ninten returns to Earth and befriends Lloyd{{efn|Also called Roid or Loid in other translations.}}, a [[child prodigy]] who is bullied at Tinkle [[Elementary School]]{{efn|Twinkle Elementary School in later versions.}}. The two travel to the town of Snowman to deliver a lost hat to Ana{{efn|Alternately Anna.}}, a young girl with psychic powers. Ana tells Ninten she saw him in a vision, and joins the party in hopes of finding her missing mother.
[[File:Mother overworld screenshot.png|thumb|left|Ninten and party exploring the overworld]]<!-- ATTENTION: Please do NOT change any of the names without discussion on the talk page.-->


Finding multiple parts of Queen Mary's song, Ninten is harassed at a [[live house]] in the town of Valentine{{efn|Ellay in later translations.}} by a gang leader named Teddy.<ref name="SHMUMOTHER"/> Surrendering after a fistfight, Teddy joins Ninten's party to avenge the deaths of his parents, who were killed at Holy Loly Mountain;{{efn|Mt. Itoi in later versions.}} Teddy forces Lloyd to stay behind. In a cabin at the mountain's base, Ana pulls Ninten aside and asks him to always be by her side. The two dance and profess their mutual love. A giant robot{{efn|An upgraded version of a robot the group faced earlier in the game.}} then attacks the group, with Lloyd arriving in a tank to destroy the robot; the robot escapes by ripping a hole in space, leaving the party burned, Teddy critically wounded, and allowing Lloyd to rejoin the party. They take a boat out on a nearby lake, and a whirlpool pulls them into an underwater laboratory; in it, they find a robot named EVE, which claims to have been built by George to protect Ninten. When the laboratory floods and they are sucked back out into the lake, they leave for the mountain's peak. After the escaped robot returns with an upgrade, it attacks them, and EVE self-destructs to destroy it, leaving behind the seventh part of Queen Mary's song. The party then warps to Magicant, where Ninten plays the collected melodies to Queen Mary. Upon recalling the rest of the song, she teaches Ninten the eighth and final melody and reminisces about an alien named [[Giygas|Gyiyg]]{{efn|Giegue or Giygas in other translations.}} that she had loved as her own child. Revealing that she is George's wife Maria, Queen Mary vanishes; Magicant, actually a mirage created by her consciousness, vanishes with her.{{efn|In later translations, Ninten first visits a grave at the top of Holy Loly Mountain, where George's spirit conjures a black crystal and speaks to Ninten through it, teaching him the final melody.}}
Shigesato Itoi, the game's designer, said that the last parts of ''Mother'' were not tested for bugs and balance issues.{{Fact|date=December 2007}} When talking about this at a ''Mother 1 + 2'' promotional event, Itoi humorously stated, "When we got to fine-tuning the difficulty there, I was like, 'Whatever!'".<ref name="12event" />
{{Expand-section|date=June 2008}}
===Planned United States release===
Nintendo of America had originally planned to translate and release ''Mother'' in the United States under the title ''Earth Bound''.<ref name="pakwatch">{{cite journal | year = 1990 | month = November | title = Nintendo Power's Pak Watch | journal = Nintendo Power | volume = 18 | pages = 92 | url = http://www.lostlevels.org/200407/earth-06.shtml }}</ref> The [[localization]] was completed in 1990, but marketing pushed the release into fall of 1991, and it was eventually canceled.<ref name="earthbound">{{cite web | url=http://www.lostlevels.org/200407/200407-earthbound.shtml | title=Spotlight: EarthBound | accessdaymonth=15 December | accessyear=2007 | author=Jonathan Wirth | date=[[2004-07-31]] | work=[http://www.lostlevels.org/ Lost Levels]}}</ref> The Localization Producer and English Script Writer for ''Earth Bound'', Phil Sandhop, explained, "Once the Super NES squatted in the pipeline and shoved the game aside from its appointed time, I believe that the marketing execs just decided that the game would be too expensive to produce and unsuccessful without marketing, and that's why it fell into oblivion."<ref name="earthbound" /> During localization some changes were made to the game, such as removing blood from enemy sprites or changing town names.<ref name="earthbound2">{{cite web | url=http://www.lostlevels.org/200407/earth-02.shtml | title=Spotlight: EarthBound - Violence | accessdaymonth=08 May | accessyear=2008 | date=[[2004-07-31]] | work=[http://www.lostlevels.org/ Lost Levels]}}</ref>


The party is warped back to Holy Loly Mountain. Large rocks had blocked the mountain peak's entrance, but were cleared by Maria's consciousness. There, the party encounters the [[mother ship]] that the fully-grown Gyiyg is on. While attacking them, the alien expresses its gratitude to Ninten's family for Maria having raising him, but explains that George stole vital information from its people that could have been used to betray them, proceeding to accuse Ninten of interfering with their plans. Gyiyg offers to save Ninten alone if he boards the mother ship, only for Ninten to decline. The party then begins to sing Maria's lullaby, while Gyiyg tries to quiet them through its attacks; they persist and finish the song, causing Gyiyg to be emotionally overwhelmed at the memory of Maria's motherly love. Gyiyg swears they will meet again and flies off in the mother ship; the party then faces the player as the [[credits roll]] behind them.{{efn|Later releases feature an extended ending, where human prisoners found earlier on Holy Loly Mountain are set free, including Ana's mother; Teddy recovers from his injuries and becomes a singer; Lloyd is treated like a hero among his classmates; and Ana is shown receiving a letter from Ninten. Ninten goes to bed as the cast of characters appear at the bottom of the screen before the credits. [[Post-credits scene|Afterward]], Ninten's father tries to call his son to tell him of a new crisis occurring.}}
In 1998, the fan translation group Demiforce found a beta cartridge of the game on eBay, and organized an effort to collect enough money to buy the game.<ref name="earthbound" /> The project was a success, and soon after, the game was dumped into a ROM and circulated around the internet.<ref name="earthbound" /> Demiforce appended "Zero" onto the title to retroactively discern it from its sequel, ''EarthBound''. Since Demiforce had built its reputation on releasing their English translations out of the blue, some fans debated whether the cartridge had been translated by Nintendo or by Demiforce themselves. However, today it is generally agreed that the cartridge is legitimate, as ''Mother 1 + 2'' contains all of the changes found in the beta cartridge.<ref name="earthbound"/>


==Music==
== Development ==
{{Multiple image
''Mother'''s soundtrack was composed by [[Keiichi Suzuki]] and [[Hirokazu Tanaka]]. The music was released on [[compact disc]] and [[cassette tape]] by [[Sony Records]] on [[1989-08-21]]. It consists of eleven tracks, seven of which have vocals. Some of the game's notable songs include "Eight Melodies", which plays a heavy role in the story, and "Pollyanna". Both have lyrical versions on the album, sung by St. Paul's Cathedinal Choir and Catherine Warwick, respectively. On [[2004-02-18]] the soundtrack was re-released with digitally remastered tracks.<ref>{{cite web | url=http://cube.ign.com/articles/462/462438p1.html | title=Mother Soundtrack | accessdaymonth=06 February | accessyear=2008 | author=IGN Staff | date=[[2004-01-13]] | work=[http://www.ign.com/ IGN]}}</ref> Songs from ''Mother'' appear in ''EarthBound'', ''[[Mother 3]]'', ''[[Super Smash Bros. Melee]]'' and ''[[Super Smash Bros. Brawl]]'' in their original or remixed form.
| direction = horizontal
| total_width = 250
| image1 = Shigeru Miyamoto 2015 (cropped).jpg | width1 = 409 | height1 = 499
| image2 = Shigesato-Itoi-Meguro-September20-2015.jpg | width2 = 724 | height2 = 725
| footer = Producer [[Shigeru Miyamoto]] approved the ''Mother'' project based on his confidence in Itoi.
}}


''Mother'' was developed by [[Creatures (company)|Ape]] and published by [[Nintendo]].<ref name="nlife: profile"/> In 1987, copywriter [[Shigesato Itoi]] became interested in [[role-playing game]]s after a colleague of his introduced him to the ''[[Dragon Quest]]'' series.<ref name="MotherEncyclopedia"/><ref name="TanakaInterview"/> While playing ''[[Dragon Quest II]]'' on his [[Famicom]], Itoi conceived of a role-playing game set in contemporary times, as he did not have much knowledge of [[medieval times]] (which the ''Final Fantasy'' and ''Dragon Quest'' series were based on) and found the former setting to be more interesting.<ref name="SHMUMOTHER"/> Having no prior experience in the gaming industry, Itoi hoped a company would produce his idea for him;<ref name="FamicomHissonMother"/><ref name="TanakaInterview"/> after he publicly defended video games on a [[:ja:11PM|late-night talk show]], Nintendo president [[Hiroshi Yamauchi]] became interested in his work and ordered project manager [[Yoshio Sakamoto]] to invite Itoi to work on advertising for [[Nakayama Miho no Tokimeki High School]] for the [[Famicom Disk System]].<ref name="MOTHERHISTORY"/><ref name="ESP1Interview">{{cite web|url=https://www.1101.com/nintendo/miitomo2016/2016-06-30.html|website=1101.com|title=Miitomoのポテンシャル!坂本賀勇×糸井重里|trans-title=The Potential of Miitomo! Kayo Sakamoto & Shigesato Itoi|date=June 30, 2016|access-date=January 4, 2025|archive-date=July 16, 2016|archive-url=https://web.archive.org/web/20160716114205/https://www.1101.com/nintendo/miitomo2016/2016-06-30.html|url-status=live}}[https://yomuka.wordpress.com/2016/06/30/shigesato-itoi-reveals-mothers-original-title-while-reminiscing-with-miitomos-producer/ Translation] {{Webarchive|url=https://web.archive.org/web/20230519061837/https://yomuka.wordpress.com/2016/06/30/shigesato-itoi-reveals-mothers-original-title-while-reminiscing-with-miitomos-producer/ |date=May 19, 2023 }}.</ref><ref name="TanakaInterview"/>
{|
|+''Mother'' track listing
!Number
!Track
|-
|1
|Pollyanna (I Believe In You)
|-
|2
|Bein' Friends
|-
|3
|The Paradise Line
|-
|4
|Magicant
|-
|5
|Wisdom of the World
|-
|6
|Flying Man
|-
|7
|Snow Man
|-
|8
|All That I Needed (Was You)
|-
|9
|Fallin' Love, and
|-
|10
|Eight Melodies
|-
|11
|The World of Mother
|}


While there, Itoi set up a meeting and pitched his idea, then titled "ESP1",<ref name="ESP1Interview"/> to the company's [[Shigeru Miyamoto]]. He thought the setting would be unique for its incongruence with role-playing genre norms, as daily life lacked the pretense for [[magic (gaming)|magic powers]] and they could not simply give the child characters firearms as weapons. Itoi's project proposal suggested how the natural limitations could be circumvented. While Miyamoto liked Itoi's ideas, he reacted to the proposal with indifference, as opposed to the praise Itoi was expecting.<ref name="SHMUMOTHER"/><ref name="ItoiCry">{{cite web|url=https://www.nintendolife.com/news/2024/01/random-miyamoto-made-shigesato-itoi-cry-after-mother-pitch|title=Random: Miyamoto Made Shigesato Itoi Cry After 'Mother' Pitch|website=Nintendo Life|first=Ollie|last=Reynolds|date=January 8, 2024|access-date=January 4, 2025|archive-date=January 27, 2024|archive-url=https://web.archive.org/web/20240127123644/https://www.nintendolife.com/news/2024/01/random-miyamoto-made-shigesato-itoi-cry-after-mother-pitch|url-status=live}}</ref><ref name="TanakaInterview"/><ref name="64DreamInterview"/> He was not sure whether Itoi "could pull it off",<ref name="1101: cancel"/> and explained that video game concepts needed people who signed on to "make" the product, rather than in the advertising industry where concept proposals preceded the staffing process.<ref name="1101: cancel"/> Miyamoto stressed the amount of personal work the project would require,<ref name="ItoiCry"/> and asked Itoi if he could start over and "make it simpler".<ref name="SHMUMOTHER"/> Itoi was overcome with "powerlessness",<ref name="1101: cancel"/> though he kept his composure; he would later cry from helplessness on his [[Shinkansen|bullet train]] ride home.<ref name="1101: cancel"/><ref name="ItoiCry"/><ref name="TanakaInterview"/> Itoi pondered how to make his game something that would impress people;<ref name="64DreamInterview">{{cite journal | title = | journal = The 64 DREAM | publisher = Ambit Co., Ltd. | date = December 1997 | pages = | language = ja}}</ref> afterwards, he would receive a phone call from Miyamoto, stating that he had found a development team for the project.<ref name="MOTHERHISTORY"/><ref name="ItoiCry"/><ref name="TanakaInterview"/>
==Reception==
''Mother'' was successful in Japan, selling approximately 400,000 copies.<ref>Hiroyuki Nakada. 1990. ''Nintendō daisenryaku: Mario ga Toyota o koeru hi! : handōtai sedai no sakusesu shinwa''. JICC Shuppankyoku. ISBN 4796600639</ref> In two polls conducted by ''[[Famitsu]]'', it was rated as the 9th best game on the Famicom and the 38th best game of all time.<ref name="history">{{cite web | url=http://www.ntsc-uk.com/feature.php?featuretype=ret&fea=FamicomHistory | title=Form is Superior to Mass: Famicom History | accessdaymonth=18 December | accessyear=2007 | author=John Szczepaniak | work=[http://www.ntsc-uk.com/ NTSC-uk]}}</ref><ref name="famitsu100">{{cite web | url=http://www.next-gen.biz/index.php?option=com_content&task=view&id=2401&Itemid=2 | title=Japan Votes on All Time Top 100 | accessdaymonth=15 December | accessyear=2007 | author=Colin Campbell | date=[[2006-03-03]] | work=[http://www.next-gen.biz/ Next Generation]}}</ref> The game was listed as the fourth most-wanted [[Virtual Console]] release in a poll in the June 2008 issue of [[Nintendo Power]],<ref name="nppoll">{{Cite book | year=2008 | title=Nintendo Power June, 2008 | pages=25 | language=English | publisher=Future US}}</ref> and in the following issue it moved up to second most-wanted.<ref name="nppoll2">{{Cite book | year=2008 | title=Nintendo Power July, 2008 | language=English | publisher=Future US}}</ref> In a ''Mother 1 + 2'' review, [[Netjak]] praised ''Mother'''s modern setting and broad themes, calling the game, "quite dark and mature."<ref name="netjakreview">{{cite web | url=http://www.netjak.com/review.php/857 | title=Mother 1+2 (EarthBound and EarthBound Zero) | accessdaymonth=16 January | accessyear=2008 | author=Rick "32_footsteps" Healey | work=[http://www.netjak.com/ Netjak]}}</ref> Jeremy Parish from [[1UP.com]] states, "the game balance is completely ridiculous, relying far too heavily on picking up better weapons and [[Grind (gaming)|grinding]] for far too long"<ref name="retronauts">{{cite web | url=http://www.1up.com/do/blogEntry?bId=8067071&publicUserId=5655917 | title=Retronauts Hall of Fame: Earthbound Zero | accessdaymonth=16 December | accessyear=2007 | author=Jeremy Parish | date=[[2006-04-22]] | work=[http://www.1up.com/ 1UP.com]}}</ref>
{{Expand-section|date=June 2008}}


Miyamoto was also hesitant to work with Itoi at a time when companies were pushing major celebrity product endorsements, as Itoi's involvement would be for such a game. When the two met next, Miyamoto brought the documentation from a text adventure game and told Itoi that he would have to write similar documentation himself.<ref name="64DreamInterview"/> Miyamoto said that he knew from his own experience that the game would only be as good as the effort Itoi invested, and that he knew Itoi could not invest the appropriate time with his full-time job. Itoi restated his interest and reduced his workload, so Miyamoto assembled a development team. Upon assessing for compatibility, they began production in [[Ichikawa, Chiba]], a month after the game was green-lit by Nintendo.<ref name="SHMUMOTHER"/> Itoi had said earlier that he wanted his work environment to feel like an extracurricular club consisting of volunteers and working out of an apartment, which Miyamoto tried to accommodate.<ref name="1101: cancel"/> Itoi wrote the game's script<ref name="USgamer: Skewered"/> and commuted from Tokyo,<ref name="MOTHERHISTORY"/> a process he found "exhausting", but at the same time wanted "more and more".<ref name="1101: cancel"/> Even with asking Itoi to prioritize the development process, Miyamoto received criticism of acquiescing to a celebrity and of hiring a copywriter not up for the task. Miyamoto said that his decision to pursue the project was based on his confidence in Itoi.<ref name="1101: cancel"/> The game's development team was skeptical of Itoi, as they assumed he would have little participation and that the game would be a vanity project similar to other celebrity-endorsed games;<ref name="SHMUMOTHER"/> Itoi surprised them by deeply involving himself with the game and forged an intimate relationship with them.<ref name="TanakaInterview">{{cite web|url=https://news.denfaminicogamer.jp/english/180109|archive-url=https://web.archive.org/web/20180226011955/https://news.denfaminicogamer.jp/english/180109|title=Keiichi Tanaka explores the history behind Nintendo's now-legendary "MOTHER"—a tapestry woven from the words of Shigesato Itoi and the ingenuity of Satoru Iwata.|date=January 9, 2018|access-date=January 4, 2025|archive-date=February 26, 2018|url-status=live|website=電ファミニコゲーマー|first=Keiichi|last=Tanaka}}</ref><ref name="64DreamInterview">{{cite journal | title = The 64DREAM's First Year Anniversary! "Thank You Project" Round Two| journal = The 64 DREAM | publisher = Ambit Co., Ltd. | date = December 1997 | pages = | language = ja}}</ref>
== Trivia ==


Itoi's basis for the project was to create a game he would want to play himself, and imagined what he would do if he made a game.<ref name="SHMUMOTHER"/> Itoi drew upon various works for inspiration, some of them by [[Steven Spielberg]], as he wanted to create a game as if it were made by Spielberg.<ref name="TanakaInterview"/> ''[[Poltergeist (1982 film)|Poltergeist]]'' inspired the game's opening sequence, and the concept of contacting extra-terrestrials with music and the importance of [[Devils Tower]] in ''[[Close Encounters of the Third Kind]]'' influenced the game's final act.<ref name="FamicomHissonMother"/><ref name="MotherEncyclopedia"/> Itoi felt the game needed an element of mystery, so the world of Magicant was established to make the game a modern-day fantasy;<ref name="FamicomHissonMother"/> Itoi later noted the similarities of Magicant with concepts in ''[[The Talisman (King and Straub novel)|The Talisman]]'', though he stated it was unintentional.<ref name="FamicomHissonMother"/><ref>{{cite web|url=https://www.timeextension.com/news/2023/02/shigesato-itoi-talks-about-stephen-kings-influence-on-mother|title= Shigesato Itoi Talks About Stephen King's Influence On 'Mother'|first=Jack|last=Yarwood|date=February 27, 2023|access-date=January 3, 2025|website=Time Extension|archive-date=March 5, 2023|archive-url=https://web.archive.org/web/20230305041710/https://www.timeextension.com/news/2023/02/shigesato-itoi-talks-about-stephen-kings-influence-on-mother|url-status=live}}</ref> The game's title, ''Mother'', was settled upon late in development by Itoi<ref name="SHMUMOTHER"/> and was drawn from various influences, including the word "mothership"<ref>@johntv – [https://twitter.com/johntv/status/1132552371790213121/photo/1 "I always assumed 'MOTHER' (Japanese title for the ''Earthbound'' series) came from 'Mother Earth', but according to Shigesato Itoi in a 1989 interview with Famitsu, the primary influence was the word 'mothership'".] {{Webarchive|url=https://web.archive.org/web/20220425013817/https://twitter.com/johntv/status/1132552371790213121/photo/1 |date=April 25, 2022 }} – via Twitter</ref><ref name="SHMUMOTHER"/> and the [[Mother (John Lennon song)|song of the same name]] by [[John Lennon]], which moved him to tears and inspired him to create a game to move its players in the same manner.<ref>{{Citation |title=M1+2 Event (subtitled) | date=7 June 2007 |url=https://www.youtube.com/watch?v=lKpaKlatg5M |access-date=2023-08-25 |language=en}}</ref> It was also inspired by his own life, in which his mother was absent in his childhood due to his parents' divorce; he had forbidden himself from thinking of her, and "finally found the opportunity to shout that word I had forbade myself from saying: 'mother.'"<ref>{{cite web|url=https://www.thegamer.com/why-is-mother-called-that-shigesato-itoi-answers/|title=Mother Director Finally Reveals Where The Name Came From|first=Rhiannon|last=Bevan|date=February 23, 2024|access-date=January 4, 2025|archive-date=February 29, 2024|archive-url=https://web.archive.org/web/20240229054648/https://www.thegamer.com/why-is-mother-called-that-shigesato-itoi-answers/|website=TheGamer|url-status=live}}</ref> ''Mother''{{'}}s logo design was inspired by ''[[2001: A Space Odyssey]]'' and the [[Elvis Costello]] record [[Blood & Chocolate]];<ref name="FamicomHissonMother"/><ref>{{cite web|url = https://www.1101.com/n/s/mother_project/takata_masaharu/2022-07-30.html|title = Hobonichi Interview with Masaharu Takada|date = 25 July 2024|access-date = 24 July 2024|archive-date = December 11, 2023|archive-url = https://web.archive.org/web/20231211103659/https://www.1101.com/n/s/mother_project/takata_masaharu/2022-07-30.html|url-status = live}}</ref> the design of the planet representing the letter O was drawn to appear as an unrecognizable version of the familiar planet Earth.
The game features briefly in volume 16 of the manga [[Nana]]. In the final extra pages, a short comic explaining Nobu's past, a classmate of him gives him the game, which apparently he had borrowed from Nobu. He states that, "at the end, he even cried".


Development for ''Mother'' took two full years, with the initial concept of the game remaining unchanged from Itoi's initial pitch.<ref name="SHMUMOTHER"/> The company ''Ape'' assisted with the game's latter stages of development.<ref name="MOTHERHISTORY"/> ''Ape'' was founded in response to concerns from Yamauchi about the state of the gaming industry as a whole; he believed it would stagnate in its direction unless new talent was brought in to rejuvenate it. He approached Itoi with the idea of a company meant to foster such talent, and ''Ape'' was founded in March 1989, with Itoi serving as its director.<ref name="MOTHERHISTORY"/> The name and logo of the company were inspired by ''2001: A Space Odyssey''.<ref name="FamicomHissonMother"/> ''Mother'' was released in Japan on July 27, 1989, for the Famicom<ref name=Famitsu/> (known as the [[Nintendo Entertainment System]] outside Japan).<ref name="nlife: profile"/>
==References==
{{reflist}}


==External links==
=== Music ===
{{main|Music of the Mother series#Mother/EarthBound Beginnings}}
* [http://starmen.net/mother1/ Starmen.net: Mother 1] - Website with information and fan works on ''Mother''.
The game's [[Background music|soundtrack]] was composed by [[Keiichi Suzuki (composer)|Keiichi Suzuki]] and [[Hirokazu Tanaka]]. Tanaka was a video game composer working for Nintendo who had previously composed for games such as ''[[Super Mario Land]]'' and ''[[Metroid (video game)|Metroid]]'', while Suzuki was a composer and musician for bands of many different genres.<ref name="Suzukidisc">{{cite web|url=http://www.keiichisuzuki.com/profile/ |title=Keiichi Suzuki – Profile|last=Suzuki|first=Keichi|publisher=keiichisuzuki.com|access-date=October 2, 2009 |archive-url=https://web.archive.org/web/20131113190820/http://keiichisuzuki.com/profile/ |archive-date=November 13, 2013 |url-status=live}}</ref> Tanaka joined ''Mother''{{'}}s team under orders from his superiors<ref name="MOTHERHISTORY">{{cite web|url=http://earthboundcentral.com/2009/03/quick-history-of-the-mother-series/|first=Clyde|last=Mandelin|title=Quick History of the MOTHER Series|date=March 11, 2009|access-date=December 17, 2024|archive-date=March 12, 2016|archive-url=https://web.archive.org/web/20160312055242/http://earthboundcentral.com/2009/03/quick-history-of-the-mother-series/|url-status=dead|website=EarthBound Central}}</ref> and originally did not understand what Shigesato Itoi wanted from his score; over the course of the project, he came to comprehend Itoi's vision, and a relationship of trust was built between them.<ref name="SHMUMOTHER">{{cite journal | title = Interview with Shigesato Itoi | journal = [[Weekly Famitsu]] | publisher = [[Enterbrain, Inc.]] | date = March 31, 1989 | pages = 165 | language = ja}}</ref> Suzuki was personally hired by Itoi, as he had confidence in him from other projects they had worked on together beforehand; Suzuki had enjoyed playing games on the Famicom beforehand, but had never thought of composing a title himself.<ref name="Gamerant: Documentary"/> While Tanaka programmed ''Mother''{{'}}s music and sound effects, Suzuki wrote the game's soundtrack;<ref name="Artists&Musicians">{{cite web|url=https://mother4ever.net/musicart-mother/|title=Musicians & Artists of MOTHER|first= |last=|archive-date=March 12, 2024|date=February 2, 2020|access-date=December 17, 2024|archive-url=https://web.archive.org/web/20240312163701/https://mother4ever.net/musicart-mother/|url-status=dead|website=Mother Forever}}</ref><ref name="Gamerant: Documentary"/> Itoi asked Suzuki to base his compositions off [[pop music]] and to write the game's songs with real lyrics, something rare in Famicom games at that time.<ref name="MotherSuzuki">{{cite web|url=https://shmuplations.com/ksuzuki/|title=Keiichi Suzuki - 1997 Composer Interview|first=|last=|date=|access-date=December 17, 2024|archive-date=April 20, 2024|archive-url=https://web.archive.org/web/20240420104616/https://shmuplations.com/ksuzuki/|website=Shmuplations|url-status=live}}</ref> Suzuki considered the game's American atmosphere to be easy to write for, and found it fun to circumvent the Famicom's audio restrictions to produce sounds that had not been attempted before.<ref name="MotherSuzuki"/>
* {{ja icon}} [http://www.mother-jp.net/ Mother Party (Mother-jp.net): Mother] - Japanese fan site with information on ''Mother''.

Suzuki and Tanaka primarily composed ''Mother''{{'}}s soundtrack in Suzuki's house, which Tanaka would come to from Nintendo's headquarters in Kyoto; Suzuki would play his track on a piano, which Tanaka converted into data by hand on a computer that he brought from his hotel every day.<ref name="Gamerant: Documentary"/> The team's approach to writing ''Mother''{{'}}s music was "…to establish the rules that governed the audio for this world. There were considerations in terms of how time and space were related, how characters were associated with one another, and how the concepts of good and evil were represented".<ref name="Artists&Musicians"/> Itoi was particularly excited about using music to expand and deepen the game's world.<ref name="SHMUMOTHER"/> The Famicom was only able to play three notes at a time, which Suzuki and Tanaka noted greatly limited what they were able to produce, as they could not create some of the sounds they wanted.<ref name="FAMITSUSUZUKIint">{{cite journal | title = Interview with Keiichi Suzuki | journal = [[Weekly Famitsu]] | publisher = [[Enterbrain, Inc.]] | date = October 28, 1994 | pages = 12 | language = ja}}</ref><ref name="Artists&Musicians"/> Suzuki also worked with French musician [[Louis Philippe (musician)|Louis Philippe]] on a song titled "Flying Man", named after bird-like residents in Magicant who can serve as temporary party members, which ultimately went unused; the song would later appear in ''EarthBound'' in several forms.<ref name="PhilippeFlyingMan">{{cite web|url=http://boldstate.com/2010/07/02/video-games-are-beautiful-flying-man-mother-ost/|title=Video Games are Beautiful: Flying Man (MOTHER OST)|first=Chas|last=Guidry|website=Boldstate|date=July 2, 2010|access-date=December 17, 2024|archive-date=July 16, 2010|archive-url=https://web.archive.org/web/20100716200333/http://boldstate.com/2010/07/02/video-games-are-beautiful-flying-man-mother-ost/|url-status=dead}}</ref>

{{Listen
|filename =MotherSoundtrackEightMelodies.mp3
|title = "Eight Melodies"
|description = A 32-second sample of the track, highlighting the album's vocal style and tone.
}}

An eleven-track album of songs based on the game's soundtrack was recorded in Tokyo, London, and [[Bath, Somerset|Bath]] and released by [[Sony Music Entertainment Japan|CBS/Sony Records]] on [[Compact disc|CD]] and [[Cassette tape|cassette]] on August 21, 1989. The album was produced at Crescent Studios in England by Tanaka, Suzuki, and Itoi while ''Mother'' was still being programmed; Suzuki and Tanaka worked with Philippe, Japanese violinist [[Neko Saito|Takeshi "Neko" Saito]] and English composers [[David Bedford]] and [[Michael Nyman]] during the making of the album. Several artists recorded vocal renditions of many of the game's songs, including London singer Catherine Warwick, Jeb Million from the band Blazer Blazer, and child tenors Jeremy Holland-Smith and Jeremy Budd from [[St Paul's Cathedral#Ministry and functions|St. Paul's Cathedral Choir]]. Budd and Holland-Smith's performance of the "Eight Melodies" track would be used extensively in promotional material for the game. Additionally, "Flying Man" appears in the album.<ref name="PhilippeFlyingMan" /> The album was written and recorded in English by Linda Hennrick under Itoi's direction with the intention of being released internationally; this would not transpire until 2015.<ref name = "Hamel">{{cite web|last1=DelVillano|first1=Ron|title=Interview: Aaron Hamel on Bringing the Mother Original Arranged Soundtrack to the West|url=https://www.nintendolife.com/news/2015/03/interview_aaron_hamel_on_bringing_the_mother_original_arranged_soundtrack_to_the_west|publisher=[[Nintendo Life]]|date=2015-03-28|accessdate=2024-02-07|archive-date=2024-02-07|archive-url=https://web.archive.org/web/20240207013835/https://www.nintendolife.com/news/2015/03/interview_aaron_hamel_on_bringing_the_mother_original_arranged_soundtrack_to_the_west|url-status=live}}</ref> The album was likened by ''RPGFan'' reviewer Patrick Gann to compositions by [[the Beatles]] and for [[children's television shows]]. He found the lyrics "cheesy and trite" but appreciated the "simple statements" in "Eight Melodies" and the "quirky and wonderful" "Magicant". Only the last song on the album is in [[chiptune]]. Gann ultimately recommended the 2003 remastered release over this version.<ref name="RPGFan: album"/> The game's soundtrack contains several tracks later used in subsequent series games.<ref name="RPGamer: review"/>

=== English localization ===
{{multiple image
| footer = Screenshots from ''Mother'' (left) and ''Earth Bound'' (right). The [[Christian cross|cross]] present in the church is absent in the localization, with the church now being referred to as a [[château]].<ref name="LostLevels4"/>
| align = right
| image1 = Mother church screenshot.png
| width1 = 200
| image2 = Earth Bound château screenshot.png
| width2 = 200
}}

An English [[Game localization|localization]] began for ''Mother'' in 1990 and was completed in September of that year.<ref name="LostLevels2">{{cite web|url=http://www.lostlevels.org/200407/200407-earthbound2.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183740/http://www.lostlevels.org/200407/200407-earthbound2.shtml|url-status=live}}</ref> The localization was headed by Phil Sandhop, who had previously worked on the English version of ''[[Final Fantasy (video game)|Final Fantasy]]''.<ref name="LostLevels2"/> In accordance with [[Nintendo#Policy|Nintendo of America's content policies]], all religious iconography, blood, [[breast]] [[nipples]], cigarettes,{{efn|As stipulated by a [[California]]n law regarding content policies in video games at the time.<ref name="LostLevels4">{{cite web|url=http://www.lostlevels.org/200407/earth-02.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183833/http://www.lostlevels.org/200407/earth-02.shtml|url-status=live}}</ref>}} and references to violence and [[Alcoholic beverage|alcohol]] were removed.<ref name="LostLevels4"/> Additionally, [[Non-player character|NPC]]s similar to ''[[Peanuts]]'' characters were altered to avoid potential legal prosecution.<ref name="LostLevels3">{{cite web|url=http://www.lostlevels.org/200407/earth-03.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183836/http://www.lostlevels.org/200407/earth-03.shtml|url-status=live}}</ref> Several features and enhancements were added to the original, including a run button, several in-game options, and an expanded ending.<ref>{{cite web|url=http://www.lostlevels.org/200407/earth-01.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183906/http://www.lostlevels.org/200407/earth-01.shtml|url-status=live}}</ref> [[Public holidays in the United States|Holiday-based]] town names were renamed to appeal more to mature audiences, while some maps and graphics were redesigned for difficulty or aesthetic purposes.<ref name="LostLevels3"/> These changes were implemented by Sandhop, who rewrote the game's script himself, and it was then sent to [[Nintendo#Nintendo Co., Ltd.|Nintendo Co., Ltd.]], where it was approved by Shigesato Itoi, Shigeru Miyamoto, and ''Mother''{{'}}s development team before being programmed and sent back to Nintendo of America for further testing.<ref name="LostLevels2"/><ref>{{cite web|url=https://mother4ever.net/development-ebb/|title=EarthBound Beginnings Development|website=Mother Forever|first= |last= |date=February 2, 2020|access-date=July 22, 2024|archive-url=https://web.archive.org/web/20240316170629/https://mother4ever.net/development-ebb/|archive-date=March 16, 2024|url-status=dead}}</ref> Phil Sandhop also coined ''Mother''{{'}}s English title as ''Earth Bound'' for the game to appeal to American audiences;<ref name="Gamerant: Documentary">{{cite web|url=https://gamerant.com/mother-to-earth-earthbound-details-in-documentary/|title=Mother To Earth: 6 Things We Learned About EarthBound From The Documentary|first=Tristan|last=Jurkovich|website=gamerant.com|date=May 30, 2022 |access-date=June 18, 2024|archive-date=August 16, 2022|archive-url=https://web.archive.org/web/20220816030253/https://gamerant.com/mother-to-earth-earthbound-details-in-documentary/|url-status=live}}</ref><ref>{{cite web |title=Trademark Status & Document Retrieval (TSDR) |url=https://tsdr.uspto.gov/#caseNumber=74089113&caseType=SERIAL_NO&searchType=statusSearch |website=tsdr.uspto.gov |access-date=June 18, 2024 |archive-date=June 17, 2024 |archive-url=https://web.archive.org/web/20240617230055/https://tsdr.uspto.gov/#caseNumber=74089113&caseSearchType=US_APPLICATION&caseType=SERIAL_NO&searchType=statusSearch |url-status=live}}</ref> Nintendo of America trademarked a separate title, ''Space Bound'', as a potential title for [[EarthBound|the game's sequel]].<ref name="Gamerant: Documentary"/><ref>{{cite web |title=Trademark Status & Document Retrieval (TSDR) |url=https://tsdr.uspto.gov/#caseNumber=74088664&caseType=SERIAL_NO&searchType=statusSearch |website=tsdr.uspto.gov |access-date=June 17, 2024 |archive-date=June 16, 2024 |archive-url=https://web.archive.org/web/20240616230205/https://tsdr.uspto.gov/#caseNumber=74088664&caseType=SERIAL_NO&searchType=statusSearch |url-status=live}}</ref>

Plans finalized for ''Earth Bound'' included an English release of the [[Music of the Mother series#Mother|''Mother'' album soundtrack]], along with an 80-page instruction manual styled after a diary belonging to George, which would end on a ripped page after taking the player halfway through the game.<ref name="LostLevels2"/> ''Earth Bound'' was advertised and scheduled for a fall 1991 release, but was delayed and subsequently shelved.<ref>{{cite magazine|title=Nintendo Has Fun in 1991: Earth Bound|magazine=[[Nintendo Power]]|volume=18|page=89|date=December 1990}}</ref><ref name="USgamer: Skewered"/> ''Earth Bound''{{'}}s cancellation has since been attributed to Nintendo of America's marketing division deeming the game unprofitable, due to the lack of market interest in the RPG genre, the cost of ''Earth Bound''{{'}}s added cartridge size and supplementary materials making it difficult to promote and manufacture, and the game's planned release being late into the NES's life cycle in light of the impending US release of the [[Super NES]].<ref name="LostLevels2"/><ref>{{cite web |url=http://www.shacknews.com/article/52563/earthbotched-a-history-of-nintendo |access-date=June 17, 2024 |title=EarthBotched: A History of Nintendo vs. Starmen |last1=Linde |first1=Aaron |date=May 6, 2008 |work=[[Shacknews]] |archive-url=https://web.archive.org/web/20140305031940/http://www.shacknews.com/article/52563/earthbotched-a-history-of-nintendo |archive-date=March 5, 2014 |url-status=live}}</ref><ref name="Kotaku: Marcus Lindblom">{{cite web |url=https://kotaku.com/the-man-who-wrote-earthbound-1188669175 |access-date=July 10, 2024 |title=The Man Who Wrote Earthbound |last1=Schreier |first1=Jason |date=March 24, 2016 |work=[[Kotaku]] |archive-url=https://web.archive.org/web/20230416224353/https://kotaku.com/the-man-who-wrote-earthbound-1188669175 |archive-date=April 16, 2023 |url-status=live}}</ref> In 1994, efforts were renewed to release ''Earth Bound'' in the United States and in Canada, but were shuttered due to the endeavor's perceived costs.<ref name="LostLevels2"/> According to Phil Sandhop in an interview with LostLevels.org, "the ''Mother'' project and localizing it really opened up a few eyes at Nintendo. They began working closer with Nintendo of America and the other subsidiaries to produce artwork for games that would be appropriately received anywhere in the world and not need localization".<ref name="LostLevels2"/> The name ''Earth Bound'' would later be carried over as the English title of ''Mother 2'', ''EarthBound'', with minor changes.<ref name="Kotaku: Marcus Lindblom"/>

== Emulation ==
[[File:Earth Bound prototype cartridge.gif|right|thumb|The "TK-69" cartridge, which was sent to [[Nintendo of America|Nintendo of Canada]] in 1994 to be evaluated for a Canadian release.<ref name="LostLevels2"/> It is notable for being the first game made by Nintendo to be made publicly available through dumping.<ref name="LostLevels1"/>]]
In 1998, a completed prototype cartridge of ''Earth Bound'' was found by a fan translation group named Neo Demiforce (or just Demiforce), who had been working on a preliminary English translation of ''Mother'' before the prototype was discovered.<ref name="Demeter Interview">{{cite web|url=https://starmen.net/vote/vote.php?id=14768|title=Origin of EarthBound Zero: The Interview|first= |last= |website=starmen.net|access-date=July 6, 2024|archive-date=November 5, 2021|archive-url=https://web.archive.org/web/20211105020124/https://starmen.net/vote/vote.php?id=14768|url-status=live}}</ref><ref name="LostLevels1">{{cite web|url=http://lostlevels.org/200407/200407-earthbound.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=July 6, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183643/http://lostlevels.org/200407/200407-earthbound.shtml|url-status=live}}</ref> It had been sold earlier that year for $125 to an unknown buyer named "Kenny Brooks" by a game collector named Greg Mariotti, who had discovered the prototype several years earlier at a [[Video game industry#Retail|game retailer]].<ref name="Gamerant: Documentary"/><ref name="LostLevels1"/><ref name="EBounding History">{{cite web|url=https://starmen.net/vote/vote.php?id=14357|title=The Legacy Behind The Game
|first= |last= |website=starmen.net|access-date=July 6, 2024|archive-date=January 18, 2020|archive-url=https://web.archive.org/web/20200118022923/https://starmen.net/vote/vote.php?id=14357|url-status=live}}</ref> Interested in acquiring the cartridge to publicly [[ROM image|dump]] its [[ROM]] for [[Video game preservation|preservation purposes]], Steve Demeter, the head of Demiforce, "bullied" Mariotti to disclose Brooks' email address; Mariotti ultimately severed ties with Demiforce.<ref name="Demeter Interview"/><ref name="Gamerant: Documentary"/> A ''Mother'' fan named "EBounding" in contact with Brooks soon gave the information to Demiforce, desiring to play the game himself.<ref name="LostLevels1"/><ref name="EBounding History"/><ref name="Earth Bound Prototypes">{{cite web|url=https://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/|title=EarthBound Zero Prototype Info
|first=Clyde |last=Mandelin |website=EarthBound Central |date=September 7, 2009 |access-date=July 6, 2024|archive-date=March 28, 2023|archive-url=https://web.archive.org/web/20230328224959/https://earthboundcentral.com/2009/09/earthbound-zero-prototype-info/|url-status=dead}}</ref> Demiforce then entered into negotiations with Brooks, and as part of them, the [[EarthBound fan community|''EarthBound'' fan community]] would donate $400 for Demiforce to temporarily obtain the cartridge from Brooks in order to dump its ROM. To distinguish the prototype from ''EarthBound'', ''Mother''{{'}}s translated sequel, the prototype's title screen was altered to display the name ''"EarthBound Zero"'',<ref name="USgamer: Skewered"/><ref name="EBounding History"/><ref name="LostLevels1"/> a tribute by Demeter to ''[[Street Fighter Alpha]]'' (''Street Fighter Zero'' in Japan).<ref name="Gamerant: Documentary"/>

On April 27, 1998, ''EarthBound Zero'' was released to the public, along with an original back-up of ''Earth Bound''{{'}}s code.<ref name="LostLevels1"/><ref name="EBounding History"/><ref name="Earth Bound Prototypes"/> In order for ''Earth Bound'' to work on one of the most proficient NES [[video game console emulator|emulators]] at the time, [[NESticle]], a single byte of code in the ROM was modified; however, this led to a [[checksum]] being triggered at various points in the game, which would indefinitely lock the game on an [[Video game piracy#Anti-piracy measures|anti-piracy screen]].<ref name="LostLevels1"/><ref name="Demeter Interview"/><ref name="Earth Bound Prototypes"/> Another byte was modified to disable the screens entirely, and it was publicly distributed once again.<ref name="LostLevels1"/><ref name="Earth Bound Prototypes"/> Skepticism about the cartridge's authenticity soon arose from dubious members of the ''EarthBound'' fan community, initially positing alternative theories as to how the cartridge surfaced; they later came to regard the prototype as real, mainly due to Phil Sandhop confirming the cartridge's likely authenticity and the changes in ''Earth Bound'' being present in ''Mother 1+2''.<ref name="LostLevels1"/><ref name="RPGamer: review"/> The prototype was later sold by Brooks for $1000 to a collector named Andrew DeRouin, who gave it to a friend that kept it for fourteen years; DeRouin would reacquire the cartridge from the friend for free.<ref name="LostLevels2"/><ref name="Gamerant: Documentary"/> The cartridge, dubbed the "TK-69" prototype, was dumped once again in 2020, as Demiforce's original back-up had gone missing since its initial release.<ref>{{cite web|url=https://archive.org/details/earthboundtk69|title=earthboundtk69 |first=Stephen |last=Gangrich |via=archive.org |access-date=July 6, 2024 |date=July 25, 2023}}</ref> Since the discovery of the "TK-69" cartridge, multiple prototype cartridges have surfaced outside of Nintendo, with one confirmed prototype residing within the headquarters of Nintendo of America.<ref name="Earth Bound Prototypes"/><ref>{{cite web|url=https://mother4ever.net/prototypes-ebb/|title=EarthBound Beginnings Prototypes |first=Kody |last=NOKOLO |website=Mother Forever |date=April 25, 2020 |access-date=July 17, 2024|archive-date=March 30, 2024|archive-url=https://web.archive.org/web/20240330234706/https://mother4ever.net/prototypes-ebb/|url-status=live}}</ref><ref>{{cite web|url=https://gamehistory.org/ep-21-mother-to-earth-documentary-with-bones/|title=EP. 21: MOTHER TO EARTH DOCUMENTARY WITH BONES |first=Robin |last=Kunimune |website=Video Game History Foundation |date=March 3, 2021 |access-date=July 17, 2024|archive-date=May 28, 2023|archive-url=https://web.archive.org/web/20230528041746/https://gamehistory.org/ep-21-mother-to-earth-documentary-with-bones/|url-status=live}}</ref>

== Release ==
=== Sales and Promotion ===
[[File:Mother 1989 Promotional Poster.jpg|right|thumb|255px|A promotional poster for ''Mother'' from ''Famitsu'', based on the live-action commercial.]]
''Mother'' was the sixth best-selling game of 1989 in Japan,<ref>{{cite magazine |title=グーム売上ベスト10 |trans-title=Best 10 Game Sales |magazine=[[:ja:ファミリーコンピュータMagazine|Family Computer Magazine]] |date=February 23, 1990 |page=133 |url=https://archive.org/details/famimaga-1990-feb-23/page/133 |lang=ja}}</ref> where it sold about 400,000 copies.<ref name="Hardcore101Mother"/><ref>{{cite book |last1=Baumann |first1=Ken |title=EarthBound: Boss Fight Books #1 |date=2014 |publisher=[[Boss Fight Books]] |isbn=978-1-940535-00-5 |url=https://books.google.com/books?id=lvuEDwAAQBAJ&pg=PT19}}</ref><ref>{{cite book |last1=Consalvo |first1=Mia |title=Atari to Zelda: Japan's Videogames in Global Contexts |date=April 8, 2016 |publisher=[[MIT Press]] |isbn=978-0-262-03439-5 |page=57 |url=https://books.google.com/books?id=tH3TCwAAQBAJ&pg=PA57}}</ref> For ''Mother''{{'}}s release, it was backed by an advertising campaign highlighting Itoi's involvement as a celebrity, including a promotional video where he urged potential players to not rush through the game.<ref>{{Citation |title=MOTHER Preview / Itoi Presentation | date=7 June 2007 |url=https://www.youtube.com/watch?v=HEqWf9CQjWI |access-date=2024-12-17 |language=en}}</ref> It also revolved around a [[live-action]] television commercial, where [[child actors]] portraying Ninten, Ana, and Lloyd destroy a giant robot with psychic attacks before setting off for Holy Loly Mountain.<ref name="MotherEncyclopedia"/> Additionally, the advertisement featured two taglines: "No crying until the end” and “Guaranteed masterpiece"<ref>{{Citation |title=MOTHER Commercial (subtitled) | date=7 June 2007 |url=https://www.youtube.com/watch?v=yQUN7QAnMp0 |access-date=2024-12-17 |language=en}}</ref>, which were invented by copywriter Hiroshi Ichikura.<ref name="MotherFlyer"/><ref name="MotherEncyclopedia"/> Merchandise based on the game and its commercial was produced, along with the ''Mother Encyclopedia'', a guidebook which contained expanded information about the game's world and characters. In addition, multiple guidebooks for ''Mother'' were released by different companies, as well as a novelization for the game penned by Saori Kumi.<ref>{{cite web|url=https://www.nintendolife.com/news/2022/03/you-can-now-read-the-official-mother-novels-in-english|title=You Can Now Read The Official Mother Novels In English|first=Liam|last=Doolan|website=Nintendo Life|date=March 7, 2022|access-date=January 7, 2025|archive-date=June 11, 2022|archive-url=https://web.archive.org/web/20220611130857/https://www.nintendolife.com/news/2022/03/you-can-now-read-the-official-mother-novels-in-english|url-status=live}}</ref> The game itself was packaged with a fold-out manual that included [[paper clay]] models of the game's characters and enemies<ref name="MotherEncyclopedia"/>, as well as a full-color map of the game's overworld, inspired by flyers from the ''Dragon Quest'' series.<ref name="MotherFlyer">{{cite web|url=https://earthboundcentral.com/2009/02/1989-mother-1-flier/|website=EarthBound Central|first=Clyde|last=Mandelin|title=1989 MOTHER 1 Flier|date=February 19, 2009|url-status=dead|access-date=January 8, 2025|archive-date=November 16, 2011|archive-url=https://web.archive.org/web/20111116180701/https://earthboundcentral.com/2009/02/1989-mother-1-flier/}}</ref>

=== Reception ===
{{Video game reviews
| title = <!-- Aggregators -->

<!-- Reviewers -->| Fam = 31/40<ref name=Famitsu/>
| IGN = 6.5/10<ref>{{cite web |url=https://www.ign.com/articles/2015/07/24/earthbound-beginnings-review |title=''EarthBound Beginnings'' Review |website=[[IGN]] |last=Petty |first=Jared |date=July 24, 2015 |access-date=June 30, 2024 |archive-date=August 18, 2023 |archive-url=https://web.archive.org/web/20230818174244/https://www.ign.com/articles/2015/07/24/earthbound-beginnings-review |url-status=live }}</ref>
| GI = 9/10<ref>{{cite magazine |url=https://mother4ever.net/wp-content/uploads/2021/06/ebz2.jpg |archive-url=https://web.archive.org/web/20240519164522/https://mother4ever.net/wp-content/uploads/2021/06/ebz2.jpg |url-status=live |archive-date=2024-05-19 |title= Classic Reviews: EarthBound Zero|magazine=[[Game Informer]] }}</ref>
| NLife = {{rating|8|10}}<ref>{{Cite web|last=Latshaw|first=Tim|date=2022-02-13|title=EarthBound Beginnings Review|url=https://www.nintendolife.com/reviews/nes/earthbound-beginnings|access-date=2024-06-30|website=Nintendo Life|language=en-GB|archive-date=2024-05-28|archive-url=https://web.archive.org/web/20240528200208/https://www.nintendolife.com/reviews/nes/earthbound-beginnings|url-status=live}}</ref>
| NWR = 7.5/10<ref>{{cite web |url=https://www.nintendoworldreport.com/review/40645/earthbound-beginnings-wii-u-review |title= EarthBound Beginnings (Wii U) Review |publisher=Nintendo World Report |access-date=June 30, 2024 |archive-date= 2015-10-06 |archive-url= https://web.archive.org/web/20151006060259/https://www.nintendoworldreport.com/review/40645/earthbound-beginnings-wii-u-review |url-status= live}}</ref>
| RPGFan = 75/100<ref>{{Cite web|last=Hagues|first=Alana|date=2022-02-13|title=EarthBound Beginnings |url=https://www.rpgfan.com/review/earthbound-beginnings/|access-date=2024-06-30|website= RPGFan|language=en-GB|archive-date=2021-10-20|archive-url=https://web.archive.org/web/20211020154530/https://www.rpgfan.com/review/earthbound-beginnings/|url-status=live}}</ref>
}}
''Mother'' received a "Silver Hall of Fame" score of 31/40 from Japanese magazine ''[[Famitsu]]''.<ref name=Famitsu/>
Reviewers noted the game's similarities with the ''Dragon Quest'' series and its simultaneous "parody" of the genre's tropes.<ref name="USgamer: Skewered"/><ref name="RPGamer: review"/> They thought the game's sequel, ''EarthBound'', to be very similar<ref name="RPGamer: review"/><ref name="1UP: hall of fame"/> and a better implementation of ''Mother''{{'s}} gameplay ideas.<ref name="USgamer: Skewered"/> Critics also disliked the game's high [[difficulty level]] and [[Balance (game design)|balance]] issues.<ref name="USgamer: Skewered"/><ref name="RPGamer: review"/><ref name="1UP: hall of fame"/><ref name="Polygon: pretty cart"/>

Jeremy Parish of ''USgamer'' described the game as a mild-mannered parody ("between satire and pastiche") of the role-playing game genre, specifically the ''Dragon Quest'' series.<ref name="USgamer: Skewered"/> He noted that ''Mother'', like many Japanese role-playing games, emulated the ''Dragon Quest'' style: the windowed interface, first-person perspective in combat, and graphics, but differed in its contemporary setting and non-fantasy story. Parish commented that [[Atlus]]'s 1987 ''[[Digital Devil Story: Megami Tensei]]'' was similarly set in the modern day, though it devolved into science fiction and fantasy in ways ''Mother'' did not. He added that the game has "a sense of wonder and magic realism ... in the context of childhood imagination", as Ninten can feel more like someone "pretending" to be a ''Dragon Quest''-style hero than a hero in his own right.<ref name="USgamer: Skewered"/>{{efn|Parish added that later games such as ''[[Costume Quest]]'' and ''[[South Park: The Stick of Truth]]'' picked up on this theme.<ref name="USgamer: Skewered"/>|name=|group=}} Parish said this makes the player wonder which game events are real and which are Ninten's imagination. Parish cited Itoi's interest in entering the games industry to make a "satirical" role-playing game as proof of the genre's swift five-year rise to widespread popularity in Japan.<ref name="USgamer: Skewered"/>

Cassandra Ramos of ''RPGamer'' praised the game's graphics and music, and considered it among the console's best, with "rich, ... nicely detailed" visuals, ''[[Peanuts]]''-style characters, and "simple but effective" audio.<ref name="RPGamer: review"/> In contrast, she found the battle sequences aesthetically "pretty bland" and, otherwise, the game's "least interesting" aspect.<ref name="RPGamer: review"/> Overall, she found ''Mother'' "surprisingly complex ... for its time", and considered its story superior to (but less "wacky" than) its sequel.<ref name="RPGamer: review"/> She especially recommended the game for ''EarthBound'' fans.<ref name="RPGamer: review"/>

Parish credited Itoi for the game's vision and compared his ability and literary interests with American author [[Garrison Keillor]]. Parish felt that Itoi's pedigree as a writer and copywriter was well suited for the space-limited, [[8-bit era|8-bit]] role-playing game medium, which privileged ''Mother'' ahead of other games written by non-writers. ''USgamer''{{'s}} Parish noted how the game's [[non-player characters]] would "contemplate the profound and trivial" instead of reciting the active plot.<ref name="USgamer: Skewered"/> He added that the game's lack of an official North American release has bolstered the reputation and revere of its immediate sequel.<ref name="USgamer: Skewered"/>

While Parish said ''Mother''{{'s}} script was "as sharp as ''EarthBound''{{'s}}", he felt that the original's game mechanics did not meet the same level of quality. ''Mother'' lacked the "rolling [[health (gaming)|HP]] counter" and non-random encounters for which later entries in the series were known. Parish also found the game's balance to be uneven, as the [[Attribute (role-playing games)|statistical character attributes]] and level of difficulty scaled incorrectly with the game's progression.<ref name="USgamer: Skewered"/> Rose Colored Gaming, a company that made custom reproductions of the NES cartridge, noted that the Japanese release's was more challenging than the unreleased English localization.<ref name="Polygon: pretty cart"/> ''RPGamer''{{'s}} Ramos similarly found balance issues, with a high number of battles, difficult enemies, reliance on [[grinding (video gaming)|grinding]], and some oversized levels.<ref name="RPGamer: review"/> Parish wrote earlier for ''[[1UP.com]]'' that in comparison to ''EarthBound'', ''Mother'' is "worse in just about every way", a [[video game clone|clone]] where its sequel was "a satirical deconstruction of RPGs".<ref name="1UP: hall of fame"/> He wrote that the game's historical significance is not for its actual game but for the interest it generated in [[Video game console emulator|video game emulation]] and the preservation of unreleased games.<ref name="1UP: hall of fame"/>

== Legacy ==
=== Re-releases ===
In 2003, as part of a promotion for ''[[Mother 3]]'', Nintendo released a [[Game Boy Advance]] compilation titled ''Mother 1+2'', which compiled ''Mother'' and its sequel, ''Mother 2'', into one combined cartridge presented only in Japanese.<ref name="RPGamer: review"/> As part of its conversion to a handheld format, ''Mother'' received numerous changes to its interface, graphical display, and soundtrack, which were all either compressed or altered to fit within the confines of the Game Boy Advance. Additionally, the game retained many of the changes present in the unreleased English version of ''Mother'', including its altered enemy sprite and extended ending. Commenting on the changes to the Famicom original, Phil Sandhop stated in an interview with LostLevels.org that it was most likely due to convenience: "In software development, each subsequent version is usually derivative of prior versions. Once the program was changed, they would have continued to use the revised program and plugged in their old text modules."<ref name="LostLevels2"/> The Game Boy Advance version of ''Mother'' also contains its own alterations from the original, including revised text, tile-based movement similar to '' Mother 2'', and a new item called the "Memory Chip", which can be collected after EVE self-destructs and enables the party to warp back to EVE's remains at any point.

Since its release, ''Mother'', alongside its sequels, ''EarthBound'' and ''Mother 3'', have been consistently lobbied for official commercial re-releases by fans, critics, and journalists of the gaming industry alike. Despite ''[[Nintendo Power]]'' readers ranking ''Mother'' the fourth-highest most desired game for the [[Wii]] [[Virtual Console]] (with ''EarthBound'' as the most desired) in 2008,<ref>{{Cite web|url=https://www.nintendolife.com/news/2008/05/rpg_titles_dominate_nintendo_powers_most_wanted_list|title=RPG Titles Dominate Nintendo Power's Most Wanted List|last=McFerran|first=Damien|website=[[Nintendo Life]]|date=May 1, 2008|access-date=July 21, 2024|archive-url=https://web.archive.org/web/20220528175558/https://www.nintendolife.com/news/2008/05/rpg_titles_dominate_nintendo_powers_most_wanted_list|archive-date=May 28, 2022|url-status=live }}</ref> a release ultimately did not materialize. Inspired by the success of ''EarthBound''{{'}}s Virtual Console release<ref>{{cite web|url=https://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550|title=Nintendo's Reggie Talks Metroid, Amiibo, And (Of Course) Mother 3|first=Stephen|last=Totilo|website=[[Kotaku]]|date=June 23, 2015|access-date=July 23, 2024|archive-date=June 23, 2015|archive-url=https://web.archive.org/web/20150623161358/https://kotaku.com/nintendos-reggie-talks-metroid-amiibo-and-of-course-1713347550|url-status=live }}</ref> and to commemorate the 20th anniversary of ''EarthBound''{{'}}s release in the US, Nintendo would rerelease ''Mother'' on the [[Wii U]]'s Virtual Console service in Japan on June 14, 2015, and internationally the same day as ''EarthBound Beginnings''.<ref>{{Citation |title=Nintendo eShop - Earthbound Beginnings: A Message from Mr. Itoi |date=Jun 14, 2015 |url=https://www.youtube.com/watch?v=GxjOnl_Xkjo |access-date=July 21, 2024 |language=en |archive-date=July 21, 2024 |archive-url=https://web.archive.org/web/20240721231951/https://www.youtube.com/watch?v=GxjOnl_Xkjo |url-status=live }}</ref> While the Japanese Virtual Console release of ''Mother'' retained many of the changes enacted from the ''Mother'' port in ''Mother 1+2'', the international Virtual Console release utilized the same ROM as the unreleased NES localization of ''Mother'', ''Earth Bound'', with no inherent modifications. Like its successor, ''EarthBound'', ''EarthBound Beginnings'' became one of the best selling titles for the service, particularly in North America and Europe; it ranked slightly less in Japan, behind the digital version of ''[[Splatoon (video game)|Splatoon]]''.<ref>{{cite web|url=https://earthboundcentral.com/2015/06/earthbound-beginnings-rules-multiple-wii-u-sales-charts/|title=EarthBound Beginnings Rules Multiple Wii U Sales Charts|last=Mandelin|first=Clyde|website=EarthBound Central|date=June 23, 2015|access-date=July 21, 2024|archive-date=December 25, 2022|archive-url=https://web.archive.org/web/20221225093245/https://earthboundcentral.com/2015/06/earthbound-beginnings-rules-multiple-wii-u-sales-charts/|url-status=dead }}</ref> ''EarthBound Beginnings'' and ''EarthBound'' were both released for the [[Nintendo Switch Online]] service in North America on February 9, 2022, and internationally the following day.<ref>{{cite web|url=https://www.nintendolife.com/news/2022/02/earthbound-and-earthbound-beginnings-out-now-on-nintendo-switch-online|title=EarthBound And EarthBound Beginnings Out Now On Nintendo Switch Online|first=Damien|last=McFerran|website=[[NintendoLife]]|date=February 9, 2022|access-date=July 21, 2024|archive-url=https://web.archive.org/web/20220210012210/https://www.nintendolife.com/news/2022/02/earthbound-and-earthbound-beginnings-out-now-on-nintendo-switch-online|archive-date=February 10, 2022|url-status=live }}</ref>

=== Sequels and Fandom ===
{{see also|Mother (video game series)}}
A sequel entitled ''[[Mother 2: Gīgu no Gyakushū]]'' was developed and released in Japan for the [[Super Famicom]] in 1994, and was localized and released for the Super NES in 1995 as ''EarthBound''. ''EarthBound'' was initially met with poor critical and commercial reception in the US, but has since garnered a [[EarthBound fan community|dedicated fan community]] and has been critically re-evaluated as an influential [[cult classic]]. Development for the third game in the series, ''[[Mother 3]]'', began in 1994 for the Super Famicom before shifting to the [[Nintendo 64]] and its [[64DD|disk-based add-on]] in 1996, where it lasted for two years before switching to the system's standard cartridge format. It was cancelled in 2000, due to further development siphoning resources from the [[GameCube]], but its development was restarted in 2003 for the [[Game Boy Advance]] and released to critical and commercial acclaim in Japan in 2006. It is the only game in the series to have not been officially localized by Nintendo, despite much demand; in 2008, a [[Mother 3 fan translation|fan translation]] spearheaded by Clyde Mandelin was released and was lauded by fans and critics alike. Shigesato Itoi since stated that he had no plans to create a fourth series entry, effectively ending the franchise.

Several characters, music, items, and enemies would reappear in later installments in the ''[[Mother (video game series)|Mother]]'' series; additionally, the ''[[Super Smash Bros.]]'' series has featured reoccurring music, items, stickers, stages, and spirit fighters from the game since ''[[Super Smash Bros. Melee]]'' for the [[GameCube]].

[[Starmen.net]] hosted a ''Mother'' 25th Anniversary Fanfest in 2014 with a [[livestream]] of the game and plans for a remixed soundtrack.<ref name="nlife: 25th"/> Later that year, fans released a 25th Anniversary Edition [[ROM hack]] that updated the game's graphics, script, and gameplay balance.<ref name="EC: ROM hack"/> On October 19, 2019, a fan-made documentary entitled ''Mother to Earth'' was released, developed by a film group known as 54&O Productions. The project was funded by [[Kickstarter]], with 560 backers donating $37,000 to reach the minimum $35,000 needed for the documentary's production. The documentary focuses on the road to ''Mother'''s localization and eventual release as ''EarthBound Beginnings'' in North America, and includes interviews with key people behind the process, as well as notable figures within the gaming community.<ref name="NLcitesMOEcampaign">{{cite web |url=http://www.nintendolife.com/news/2016/04/campaign_seeks_to_spin_the_tale_behind_earthbound_beginnings |title=Campaign Seeks to Spin the Tale Behind EarthBound Beginnings |first=Tim |last=Latshaw |website=[[Nintendo Life]] |date=April 20, 2016 |access-date=October 20, 2016 |archive-date=October 20, 2016 |archive-url=https://web.archive.org/web/20161020172735/http://www.nintendolife.com/news/2016/04/campaign_seeks_to_spin_the_tale_behind_earthbound_beginnings |url-status=live }}</ref> Additionally, merchandise and psychical media centered around the documentary is available on the project's website.

== Notes and references ==
===Notes===
{{notelist}}

===References===
{{Reflist|25em|refs=
<ref name="1101: cancel">{{cite web |url=http://www.1101.com/nintendo/nin13/nin13_2.htm |access-date=August 30, 2014 |title=『MOTHER 3』の開発が中止になったことについての |trans-title=About the development of "MOTHER 3" has been canceled |last1=Itoi |first1=Shigesato |author-link=Shigesato Itoi |date=August 22, 2000 |work=1101.com |archive-url=https://web.archive.org/web/20141018163212/http://www.1101.com/nintendo/nin13/nin13_2.htm |archive-date=October 18, 2014 |url-status=live }} [http://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/ Translation] {{Webarchive|url=https://web.archive.org/web/20171104213921/http://yomuka.wordpress.com/2013/08/18/earthbound-64-cancellation-interview-itoi-miyamoto-iwata/ |date=November 4, 2017 }}, [http://starmen.net/eb64/itoi/page1.htm translated introduction] {{Webarchive|url=https://web.archive.org/web/20171111095008/http://starmen.net/eb64/itoi/page1.htm |date=November 11, 2017 }}.</ref>

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<!--<ref name="LostLevels3">{{cite web|url=http://www.lostlevels.org/200407/earth-03.shtml|title=Spotlight: EarthBound|first=Jonathan|last=Wirth|website=lostlevels.org|access-date=June 17, 2024|archive-date=January 3, 2014|archive-url=https://web.archive.org/web/20140103183836/http://www.lostlevels.org/200407/earth-03.shtml|url-status=live}}</ref> -->

<ref name="1UP: hall of fame">{{cite web |url=http://www.1up.com/do/blogEntry?bId=8067071&publicUserId=5655917 |archive-url=https://archive.today/20121006200455/http://www.1up.com/do/blogEntry?bId=8067071&publicUserId=5655917 |url-status=dead |archive-date=October 6, 2012 |access-date=October 11, 2014 |work=[[1UP.com]] |publisher=[[Ziff Davis]] |title=Hall of Fame: Earthbound Zero |last=Parish |first=Jeremy |date=April 22, 2007}}</ref>

<ref name="EC: ROM hack">{{cite web|url=http://earthboundcentral.com/2014/11/rom-hack-mother-25th-anniversary-addition/ |access-date=November 8, 2014 |title=ROM Hack: MOTHER 25th Anniversary Addition |last1=Mandelin |first1=Clyde |author-link=Clyde Mandelin |date=November 6, 2014 |work=EarthBound Central |archive-url=https://web.archive.org/web/20141109211529/http://earthboundcentral.com/2014/11/rom-hack-mother-25th-anniversary-addition |archive-date=November 9, 2014 |url-status=live}}</ref>

<ref name=Famitsu>{{cite magazine |url=http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=196 |access-date=October 11, 2014 |title=MOTHER |language=ja |magazine=[[Famitsu]] |publisher=[[Kadokawa Corporation]] |archive-url=https://web.archive.org/web/20141016060610/http://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=196 |archive-date=October 16, 2014 |url-status=live}}</ref>

<ref name="nlife: 25th">{{cite web|url=http://www.nintendolife.com/news/2014/07/mother_25th_anniversary_fanfest_teleports_in_this_5th_july |access-date=October 11, 2014 |title=Mother 25th Anniversary Fanfest Teleports in this 5th July |last1=Latshaw |first1=Tim |date=July 1, 2014 |work=NintendoLife |archive-url=https://web.archive.org/web/20141016131210/http://www.nintendolife.com/news/2014/07/mother_25th_anniversary_fanfest_teleports_in_this_5th_july |archive-date=October 16, 2014 |url-status=live}}</ref>

<ref name="nlife: profile">{{cite news|url=http://www.nintendolife.com/games/nes/mother |access-date=October 11, 2014 |title=Mother (NES) News, Reviews, Trailer & Screenshots |work=[[Nintendo Life]] |date=December 21, 2009 |archive-url=https://web.archive.org/web/20141007093025/http://www.nintendolife.com/games/nes/mother |archive-date=October 7, 2014 |url-status=live |last1=Life |first1=Nintendo }}</ref>

<ref name="Polygon: pretty cart">{{cite web|url=http://www.polygon.com/2013/7/1/4482434/earthbound-zero-localized-and-housed-in-this-pretty-fan-made-nes-cart |access-date=October 11, 2014 |title=Earthbound Zero localized and housed in this pretty fan-made NES cart |last=Corriea |first=Alexa Ray |date=July 1, 2013 |work=[[Polygon (website)|Polygon]] |publisher=[[Vox Media]] |archive-url=https://web.archive.org/web/20141016060256/http://www.polygon.com/2013/7/1/4482434/earthbound-zero-localized-and-housed-in-this-pretty-fan-made-nes-cart |archive-date=October 16, 2014 |url-status=live}}</ref>

<ref name="RPGamer: review">{{cite web |url=http://www.rpgamer.com/games/mother/mother1_2/reviews/mother1_2rdrev1.html |access-date=October 11, 2014 |title=Mother 1+2 (Mother 1) |last1=Ramos |first1=Cassandra |work=RPGamer |archive-url=https://web.archive.org/web/20141019040828/http://www.rpgamer.com/games/mother/mother1_2/reviews/mother1_2rdrev1.html |archive-date=October 19, 2014 |url-status=dead}}</ref>

<ref name="RPGFan: album">{{cite web|url=http://rpgfan.com/soundtracks/mother/index.html |access-date=October 11, 2014 |title=Mother |last1=Gann |first1=Patrick |work=RPGFan |archive-url=https://web.archive.org/web/20141017005227/http://rpgfan.com/soundtracks/mother/index.html |archive-date=October 17, 2014 |url-status=live}}</ref>

<ref name="USgamer: Skewered">{{cite web|url=http://www.usgamer.net/articles/daily-classic-25-years-ago-mother-skewered-japanese-rpgs-by-satirizing-america |access-date=October 11, 2014 |title=Daily Classic: 25 Years Ago, Mother (aka EarthBound Zero) Skewered JRPGs, and America |last1=Parish |first1=Jeremy |date=August 21, 2014 |work=[[USgamer]] |publisher=Gamer Network |archive-url=https://web.archive.org/web/20141020113610/http://www.usgamer.net/articles/daily-classic-25-years-ago-mother-skewered-japanese-rpgs-by-satirizing-america |archive-date=October 20, 2014 |url-status=live}}</ref>
}}

== External links ==
* {{official website|http://www.nintendo.co.jp/n08/a2uj/mother/}} {{in lang|ja}}
* [https://www.nintendo.com/jp/famicom/software/mother/index.html ''Mother''] on the [[Famicom]] 40th Anniversary page {{in lang|ja}}


{{EarthBound series}}
{{EarthBound series}}
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{{DEFAULTSORT:Mother (Video Game)}}
[[Category:EarthBound]]
[[Category:Nintendo games]]
[[Category:Nintendo Entertainment System games]]
[[Category:1989 video games]]
[[Category:1989 video games]]
[[Category:Japan exclusive video games]]
[[Category:Game Boy Advance games]]
[[Category:Mother (video game series)]]

[[Category:Nintendo Entertainment System games]]
[[fr:Mother]]
[[Category:Nintendo Switch Online games]]
[[jbo:la mamta]]
[[Category:Pax Softnica games]]
[[ja:MOTHER]]
[[Category:Role-playing games introduced in 1989]]
[[simple:Mother (video game)]]
[[Category:Role-playing video games]]
[[sv:Mother]]
[[Category:Video games about psychic powers]]
[[Category:Video games developed in Japan]]
[[Category:Video games produced by Shigeru Miyamoto]]
[[Category:Video games scored by Hirokazu Tanaka]]
[[Category:Video games scored by Keiichi Suzuki]]
[[Category:Video games set in North America]]
[[Category:Video games set in the United States]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games for Wii U]]
[[Category:Single-player video games]]
[[Category:Ape Inc. games]]
[[Category:Video games set in the 1900s]]
[[Category:Video games set in 1988]]

Latest revision as of 05:28, 11 January 2025

Mother
Japanese Family Computer box art
Developer(s)Ape Inc.[a]
Nintendo Tokyo R&D Products
Publisher(s)Nintendo
Director(s)Shigesato Itoi
Producer(s)Shigeru Miyamoto
Designer(s)Shigesato Itoi
Miyuki Kure
Programmer(s)Kazuya Nakatani
Takayuki Onodera
Motoo Yasuma
Artist(s)Shinbo Minami
Tatsuya Ishii
Writer(s)Shigesato Itoi
Composer(s)Keiichi Suzuki
Hirokazu Tanaka
SeriesMother
Platform(s)Family Computer
Game Boy Advance
Release
  • JP: July 27, 1989
Mother 1+2
  • JP: June 20, 2003
Genre(s)Role-playing
Mode(s)Single-player

Mother,[b] officially known outside of Japan as EarthBound Beginnings, is a 1989 role-playing video game developed by Ape Inc. and Nintendo and published by Nintendo for the Family Computer. It is the first entry in the Mother series and was first released in Japan on July 27, 1989. The game was re-released in Japan along with its sequel on the single-cartridge compilation Mother 1+2 for the Game Boy Advance in 2003.[1] The game follows a young American boy named Ninten as he uses his great-grandfather's studies on psychic powers to put an end to the paranormal phenomena spiraling the country into disarray.

Writer and director Shigesato Itoi pitched Mother's concept to Shigeru Miyamoto while visiting Nintendo's headquarters for other business. Though Miyamoto rejected the proposal at first, he eventually gave Itoi a development team. Modeled after the gameplay of the Dragon Quest series, Mother subverted its fantasy genre contemporaries by being set in an offbeat parody of the late 20th-century United States. Itoi sought to incorporate standard RPG staples within the framework of a modern-day setting, parodying Western culture and Americana. As such, throughout the game, players use medication and hospitals to restore their health, utilize baseball bats and toy guns to fight enemies, and encounter aliens, robots, possessed objects, and brainwashed animals and humans. Mother uses random encounters to enter a menu-based, first-person perspective battle system.

Mother sold around 400,000 copies upon its release, where it was praised for its similarities to the Dragon Quest series and its simultaneous parody of the genre's tropes, though its high difficulty level and balance issues polarized critics. A North American localization of Mother was completed and slated for release as Earth Bound, but was abandoned as being commercially nonviable. A finished prototype was later found and publicly circulated on the Internet under the informal title EarthBound Zero. Though many critics considered Mother's sequel to be similar and an overall better implementation of its gameplay ideas, Jeremy Parish of 1UP.com wrote that Mother importantly generated interest in video game emulation and the historical preservation of unreleased games.

In 1994, Mother's sequel, Mother 2: Gīgu no Gyakushū, was released in Japan for the Super Famicom, which was localized and released in America in 1995 under the name "EarthBound". EarthBound initially flopped in the U.S., but later gained a cult following and became retrospectively viewed as a cult classic. EarthBound was followed by the Japan-only sequel Mother 3 for the Game Boy Advance in 2006. To commemorate the 20th anniversary of EarthBound's U.S. release, Mother was released globally as EarthBound Beginnings for the Wii U Virtual Console in June 2015, and was released alongside EarthBound for Nintendo Switch Online in February 2022.

Gameplay

[edit]
Screenshots from battle sequences in Mother (left) and Dragon Quest III (right). The battle system of Mother, including its interface and first-person perspective, drew inspiration from the Dragon Quest series.

Mother is a single-player, role-playing video game[2] set in a "slightly offbeat", late 20th-century United States as interpreted by Japanese author Shigesato Itoi.[3] Throughout the game, the player fights hippies, undead zombies, animate objects and vehicles, extraterrestrial life, robots and mind-controlled humans and animals.[4] The world is composed mainly of towns, deserts, swamps, forests, and caves the player must venture through. The game deliberately avoids traits of its Japanese role-playing game contemporaries: it does not strictly adhere to the fantasy or science fiction genres, despite numerous instances of each occurring within the game.[3] The player fights in warehouses and laboratories instead of in standard dungeons, and rather than trekking from to each town on foot, the player is able to take trains to travel from area to area. Instead of swords, assault weapons, and magic, the player uses baseball bats, toy guns, frying pans, knives, and inherent psychic abilities.[3] The game's main protagonists, Ninten, Lloyd, and Ana, are roughly 11–12 years of age.[5] Lloyd and the game's fourth party member, Teddy, lack inherent psychic powers, unlike Ninten and Ana.[6] The player can press a button to have Ninten "check" or "talk" with nearby people, animals, and objects. The game shares similarities with its sequel, EarthBound: there is a game save option through using a phone to call Ninten's father, an option to store items with one of Ninten's twin sisters at home, and an automated teller machine for banking money (ATM). The members of Ninten's party are all visible on the overworld screen at once, and are analogous to EarthBound's party members in style and function. Differing from the Final Fantasy and Dragon Quest series, Mother's world map does not keep locations separate, instead connecting all areas in one game world.[7][4] The landscape's structures are portrayed with an oblique projection, requested by Itoi at a programmer's suggestion.[8]

Like the Dragon Quest series, Mother uses a random encounter combat system. The player explores the overworld from a top-down perspective and occasionally enters a first-person perspective battle sequence where the player chooses attack options from a series of menus.[3] On their turn, the player selects between options to fight, guard, check enemy attributes, run away, use items, or use offensive, defensive, or healing psychic powers. The player can also set the battle on autopilot with the "auto" option.[4] Upon being assigned a command, the party members attack in an order determined by a random number generator and the character's speed status. Critical hits register with the series' signature "SMAAAASH" text and sound.[4] If the enemy or character's HP reaches 0, the battle is won and the opponent becomes unconscious; if a character or separate enemy becomes unconscious, it can only be reversed by using PSI on that character or enemy. If every character becomes unconscious, the game transitions to a blank screen, where it asks the player if they want to continue; an affirmative response brings Ninten, conscious, back to the last save point, with half the money on his person at the time of his defeat. Upon winning the battle, the player may receive experience points, new psychic powers, and other points to improve their overall status. Enough experience points will increase the character's level, which somewhat determines the increase of the character's physical and psychic points. There is also a chance an item can be obtained after an enemy is defeated. Once the battle is won, Ninten's father deposits money into an account, which can be withdrawn from an ATM. In towns, players can purchase weapons, items, and food from fast food restaurants and department stores. Weapons and equipment, such as pendants, medallions, and bracelets, can be equipped to increase a character's strength and defense. Items can be used for a multitude of purposes, such as healing, clearing obstacles, and unlocking doors. Towns also contain useful facilities such as hospitals, where players can be healed for a fee; in one town, it is half of whatever cash the player has on hand at that moment.

Plot

[edit]

In the early 1900s, a young, married couple mysteriously vanish from their rural American town. Two years later, the husband, George, inexplicably returns and begins a strange study in complete seclusion. His wife, Maria, is never heard from again. In 1988[c], the home of a young boy named Ninten[d] is attacked by a poltergeist. After Ninten fends it off, his father tells him that his great-grandfather studied psychic powers, and asks him to investigate crises occurring across the world. Resolving some in his hometown of Mother's Day[e], Ninten travels to the land of Magicant, where its monarch, Queen Mary, asks Ninten to collect the parts of a song that appears in her dreams to play them for her. Ninten returns to Earth and befriends Lloyd[f], a child prodigy who is bullied at Tinkle Elementary School[g]. The two travel to the town of Snowman to deliver a lost hat to Ana[h], a young girl with psychic powers. Ana tells Ninten she saw him in a vision, and joins the party in hopes of finding her missing mother.

Ninten and party exploring the overworld

Finding multiple parts of Queen Mary's song, Ninten is harassed at a live house in the town of Valentine[i] by a gang leader named Teddy.[6] Surrendering after a fistfight, Teddy joins Ninten's party to avenge the deaths of his parents, who were killed at Holy Loly Mountain;[j] Teddy forces Lloyd to stay behind. In a cabin at the mountain's base, Ana pulls Ninten aside and asks him to always be by her side. The two dance and profess their mutual love. A giant robot[k] then attacks the group, with Lloyd arriving in a tank to destroy the robot; the robot escapes by ripping a hole in space, leaving the party burned, Teddy critically wounded, and allowing Lloyd to rejoin the party. They take a boat out on a nearby lake, and a whirlpool pulls them into an underwater laboratory; in it, they find a robot named EVE, which claims to have been built by George to protect Ninten. When the laboratory floods and they are sucked back out into the lake, they leave for the mountain's peak. After the escaped robot returns with an upgrade, it attacks them, and EVE self-destructs to destroy it, leaving behind the seventh part of Queen Mary's song. The party then warps to Magicant, where Ninten plays the collected melodies to Queen Mary. Upon recalling the rest of the song, she teaches Ninten the eighth and final melody and reminisces about an alien named Gyiyg[l] that she had loved as her own child. Revealing that she is George's wife Maria, Queen Mary vanishes; Magicant, actually a mirage created by her consciousness, vanishes with her.[m]

The party is warped back to Holy Loly Mountain. Large rocks had blocked the mountain peak's entrance, but were cleared by Maria's consciousness. There, the party encounters the mother ship that the fully-grown Gyiyg is on. While attacking them, the alien expresses its gratitude to Ninten's family for Maria having raising him, but explains that George stole vital information from its people that could have been used to betray them, proceeding to accuse Ninten of interfering with their plans. Gyiyg offers to save Ninten alone if he boards the mother ship, only for Ninten to decline. The party then begins to sing Maria's lullaby, while Gyiyg tries to quiet them through its attacks; they persist and finish the song, causing Gyiyg to be emotionally overwhelmed at the memory of Maria's motherly love. Gyiyg swears they will meet again and flies off in the mother ship; the party then faces the player as the credits roll behind them.[n]

Development

[edit]
Producer Shigeru Miyamoto approved the Mother project based on his confidence in Itoi.

Mother was developed by Ape and published by Nintendo.[2] In 1987, copywriter Shigesato Itoi became interested in role-playing games after a colleague of his introduced him to the Dragon Quest series.[5][11] While playing Dragon Quest II on his Famicom, Itoi conceived of a role-playing game set in contemporary times, as he did not have much knowledge of medieval times (which the Final Fantasy and Dragon Quest series were based on) and found the former setting to be more interesting.[6] Having no prior experience in the gaming industry, Itoi hoped a company would produce his idea for him;[8][11] after he publicly defended video games on a late-night talk show, Nintendo president Hiroshi Yamauchi became interested in his work and ordered project manager Yoshio Sakamoto to invite Itoi to work on advertising for Nakayama Miho no Tokimeki High School for the Famicom Disk System.[12][13][11]

While there, Itoi set up a meeting and pitched his idea, then titled "ESP1",[13] to the company's Shigeru Miyamoto. He thought the setting would be unique for its incongruence with role-playing genre norms, as daily life lacked the pretense for magic powers and they could not simply give the child characters firearms as weapons. Itoi's project proposal suggested how the natural limitations could be circumvented. While Miyamoto liked Itoi's ideas, he reacted to the proposal with indifference, as opposed to the praise Itoi was expecting.[6][14][11][15] He was not sure whether Itoi "could pull it off",[16] and explained that video game concepts needed people who signed on to "make" the product, rather than in the advertising industry where concept proposals preceded the staffing process.[16] Miyamoto stressed the amount of personal work the project would require,[14] and asked Itoi if he could start over and "make it simpler".[6] Itoi was overcome with "powerlessness",[16] though he kept his composure; he would later cry from helplessness on his bullet train ride home.[16][14][11] Itoi pondered how to make his game something that would impress people;[15] afterwards, he would receive a phone call from Miyamoto, stating that he had found a development team for the project.[12][14][11]

Miyamoto was also hesitant to work with Itoi at a time when companies were pushing major celebrity product endorsements, as Itoi's involvement would be for such a game. When the two met next, Miyamoto brought the documentation from a text adventure game and told Itoi that he would have to write similar documentation himself.[15] Miyamoto said that he knew from his own experience that the game would only be as good as the effort Itoi invested, and that he knew Itoi could not invest the appropriate time with his full-time job. Itoi restated his interest and reduced his workload, so Miyamoto assembled a development team. Upon assessing for compatibility, they began production in Ichikawa, Chiba, a month after the game was green-lit by Nintendo.[6] Itoi had said earlier that he wanted his work environment to feel like an extracurricular club consisting of volunteers and working out of an apartment, which Miyamoto tried to accommodate.[16] Itoi wrote the game's script[3] and commuted from Tokyo,[12] a process he found "exhausting", but at the same time wanted "more and more".[16] Even with asking Itoi to prioritize the development process, Miyamoto received criticism of acquiescing to a celebrity and of hiring a copywriter not up for the task. Miyamoto said that his decision to pursue the project was based on his confidence in Itoi.[16] The game's development team was skeptical of Itoi, as they assumed he would have little participation and that the game would be a vanity project similar to other celebrity-endorsed games;[6] Itoi surprised them by deeply involving himself with the game and forged an intimate relationship with them.[11][15]

Itoi's basis for the project was to create a game he would want to play himself, and imagined what he would do if he made a game.[6] Itoi drew upon various works for inspiration, some of them by Steven Spielberg, as he wanted to create a game as if it were made by Spielberg.[11] Poltergeist inspired the game's opening sequence, and the concept of contacting extra-terrestrials with music and the importance of Devils Tower in Close Encounters of the Third Kind influenced the game's final act.[8][5] Itoi felt the game needed an element of mystery, so the world of Magicant was established to make the game a modern-day fantasy;[8] Itoi later noted the similarities of Magicant with concepts in The Talisman, though he stated it was unintentional.[8][17] The game's title, Mother, was settled upon late in development by Itoi[6] and was drawn from various influences, including the word "mothership"[18][6] and the song of the same name by John Lennon, which moved him to tears and inspired him to create a game to move its players in the same manner.[19] It was also inspired by his own life, in which his mother was absent in his childhood due to his parents' divorce; he had forbidden himself from thinking of her, and "finally found the opportunity to shout that word I had forbade myself from saying: 'mother.'"[20] Mother's logo design was inspired by 2001: A Space Odyssey and the Elvis Costello record Blood & Chocolate;[8][21] the design of the planet representing the letter O was drawn to appear as an unrecognizable version of the familiar planet Earth.

Development for Mother took two full years, with the initial concept of the game remaining unchanged from Itoi's initial pitch.[6] The company Ape assisted with the game's latter stages of development.[12] Ape was founded in response to concerns from Yamauchi about the state of the gaming industry as a whole; he believed it would stagnate in its direction unless new talent was brought in to rejuvenate it. He approached Itoi with the idea of a company meant to foster such talent, and Ape was founded in March 1989, with Itoi serving as its director.[12] The name and logo of the company were inspired by 2001: A Space Odyssey.[8] Mother was released in Japan on July 27, 1989, for the Famicom[22] (known as the Nintendo Entertainment System outside Japan).[2]

Music

[edit]

The game's soundtrack was composed by Keiichi Suzuki and Hirokazu Tanaka. Tanaka was a video game composer working for Nintendo who had previously composed for games such as Super Mario Land and Metroid, while Suzuki was a composer and musician for bands of many different genres.[23] Tanaka joined Mother's team under orders from his superiors[12] and originally did not understand what Shigesato Itoi wanted from his score; over the course of the project, he came to comprehend Itoi's vision, and a relationship of trust was built between them.[6] Suzuki was personally hired by Itoi, as he had confidence in him from other projects they had worked on together beforehand; Suzuki had enjoyed playing games on the Famicom beforehand, but had never thought of composing a title himself.[24] While Tanaka programmed Mother's music and sound effects, Suzuki wrote the game's soundtrack;[25][24] Itoi asked Suzuki to base his compositions off pop music and to write the game's songs with real lyrics, something rare in Famicom games at that time.[26] Suzuki considered the game's American atmosphere to be easy to write for, and found it fun to circumvent the Famicom's audio restrictions to produce sounds that had not been attempted before.[26]

Suzuki and Tanaka primarily composed Mother's soundtrack in Suzuki's house, which Tanaka would come to from Nintendo's headquarters in Kyoto; Suzuki would play his track on a piano, which Tanaka converted into data by hand on a computer that he brought from his hotel every day.[24] The team's approach to writing Mother's music was "…to establish the rules that governed the audio for this world. There were considerations in terms of how time and space were related, how characters were associated with one another, and how the concepts of good and evil were represented".[25] Itoi was particularly excited about using music to expand and deepen the game's world.[6] The Famicom was only able to play three notes at a time, which Suzuki and Tanaka noted greatly limited what they were able to produce, as they could not create some of the sounds they wanted.[27][25] Suzuki also worked with French musician Louis Philippe on a song titled "Flying Man", named after bird-like residents in Magicant who can serve as temporary party members, which ultimately went unused; the song would later appear in EarthBound in several forms.[28]

An eleven-track album of songs based on the game's soundtrack was recorded in Tokyo, London, and Bath and released by CBS/Sony Records on CD and cassette on August 21, 1989. The album was produced at Crescent Studios in England by Tanaka, Suzuki, and Itoi while Mother was still being programmed; Suzuki and Tanaka worked with Philippe, Japanese violinist Takeshi "Neko" Saito and English composers David Bedford and Michael Nyman during the making of the album. Several artists recorded vocal renditions of many of the game's songs, including London singer Catherine Warwick, Jeb Million from the band Blazer Blazer, and child tenors Jeremy Holland-Smith and Jeremy Budd from St. Paul's Cathedral Choir. Budd and Holland-Smith's performance of the "Eight Melodies" track would be used extensively in promotional material for the game. Additionally, "Flying Man" appears in the album.[28] The album was written and recorded in English by Linda Hennrick under Itoi's direction with the intention of being released internationally; this would not transpire until 2015.[29] The album was likened by RPGFan reviewer Patrick Gann to compositions by the Beatles and for children's television shows. He found the lyrics "cheesy and trite" but appreciated the "simple statements" in "Eight Melodies" and the "quirky and wonderful" "Magicant". Only the last song on the album is in chiptune. Gann ultimately recommended the 2003 remastered release over this version.[30] The game's soundtrack contains several tracks later used in subsequent series games.[4]

English localization

[edit]
Screenshots from Mother (left) and Earth Bound (right). The cross present in the church is absent in the localization, with the church now being referred to as a château.[31]

An English localization began for Mother in 1990 and was completed in September of that year.[32] The localization was headed by Phil Sandhop, who had previously worked on the English version of Final Fantasy.[32] In accordance with Nintendo of America's content policies, all religious iconography, blood, breast nipples, cigarettes,[o] and references to violence and alcohol were removed.[31] Additionally, NPCs similar to Peanuts characters were altered to avoid potential legal prosecution.[33] Several features and enhancements were added to the original, including a run button, several in-game options, and an expanded ending.[34] Holiday-based town names were renamed to appeal more to mature audiences, while some maps and graphics were redesigned for difficulty or aesthetic purposes.[33] These changes were implemented by Sandhop, who rewrote the game's script himself, and it was then sent to Nintendo Co., Ltd., where it was approved by Shigesato Itoi, Shigeru Miyamoto, and Mother's development team before being programmed and sent back to Nintendo of America for further testing.[32][35] Phil Sandhop also coined Mother's English title as Earth Bound for the game to appeal to American audiences;[24][36] Nintendo of America trademarked a separate title, Space Bound, as a potential title for the game's sequel.[24][37]

Plans finalized for Earth Bound included an English release of the Mother album soundtrack, along with an 80-page instruction manual styled after a diary belonging to George, which would end on a ripped page after taking the player halfway through the game.[32] Earth Bound was advertised and scheduled for a fall 1991 release, but was delayed and subsequently shelved.[38][3] Earth Bound's cancellation has since been attributed to Nintendo of America's marketing division deeming the game unprofitable, due to the lack of market interest in the RPG genre, the cost of Earth Bound's added cartridge size and supplementary materials making it difficult to promote and manufacture, and the game's planned release being late into the NES's life cycle in light of the impending US release of the Super NES.[32][39][40] In 1994, efforts were renewed to release Earth Bound in the United States and in Canada, but were shuttered due to the endeavor's perceived costs.[32] According to Phil Sandhop in an interview with LostLevels.org, "the Mother project and localizing it really opened up a few eyes at Nintendo. They began working closer with Nintendo of America and the other subsidiaries to produce artwork for games that would be appropriately received anywhere in the world and not need localization".[32] The name Earth Bound would later be carried over as the English title of Mother 2, EarthBound, with minor changes.[40]

Emulation

[edit]
The "TK-69" cartridge, which was sent to Nintendo of Canada in 1994 to be evaluated for a Canadian release.[32] It is notable for being the first game made by Nintendo to be made publicly available through dumping.[41]

In 1998, a completed prototype cartridge of Earth Bound was found by a fan translation group named Neo Demiforce (or just Demiforce), who had been working on a preliminary English translation of Mother before the prototype was discovered.[42][41] It had been sold earlier that year for $125 to an unknown buyer named "Kenny Brooks" by a game collector named Greg Mariotti, who had discovered the prototype several years earlier at a game retailer.[24][41][43] Interested in acquiring the cartridge to publicly dump its ROM for preservation purposes, Steve Demeter, the head of Demiforce, "bullied" Mariotti to disclose Brooks' email address; Mariotti ultimately severed ties with Demiforce.[42][24] A Mother fan named "EBounding" in contact with Brooks soon gave the information to Demiforce, desiring to play the game himself.[41][43][44] Demiforce then entered into negotiations with Brooks, and as part of them, the EarthBound fan community would donate $400 for Demiforce to temporarily obtain the cartridge from Brooks in order to dump its ROM. To distinguish the prototype from EarthBound, Mother's translated sequel, the prototype's title screen was altered to display the name "EarthBound Zero",[3][43][41] a tribute by Demeter to Street Fighter Alpha (Street Fighter Zero in Japan).[24]

On April 27, 1998, EarthBound Zero was released to the public, along with an original back-up of Earth Bound's code.[41][43][44] In order for Earth Bound to work on one of the most proficient NES emulators at the time, NESticle, a single byte of code in the ROM was modified; however, this led to a checksum being triggered at various points in the game, which would indefinitely lock the game on an anti-piracy screen.[41][42][44] Another byte was modified to disable the screens entirely, and it was publicly distributed once again.[41][44] Skepticism about the cartridge's authenticity soon arose from dubious members of the EarthBound fan community, initially positing alternative theories as to how the cartridge surfaced; they later came to regard the prototype as real, mainly due to Phil Sandhop confirming the cartridge's likely authenticity and the changes in Earth Bound being present in Mother 1+2.[41][4] The prototype was later sold by Brooks for $1000 to a collector named Andrew DeRouin, who gave it to a friend that kept it for fourteen years; DeRouin would reacquire the cartridge from the friend for free.[32][24] The cartridge, dubbed the "TK-69" prototype, was dumped once again in 2020, as Demiforce's original back-up had gone missing since its initial release.[45] Since the discovery of the "TK-69" cartridge, multiple prototype cartridges have surfaced outside of Nintendo, with one confirmed prototype residing within the headquarters of Nintendo of America.[44][46][47]

Release

[edit]

Sales and Promotion

[edit]
A promotional poster for Mother from Famitsu, based on the live-action commercial.

Mother was the sixth best-selling game of 1989 in Japan,[48] where it sold about 400,000 copies.[7][49][50] For Mother's release, it was backed by an advertising campaign highlighting Itoi's involvement as a celebrity, including a promotional video where he urged potential players to not rush through the game.[51] It also revolved around a live-action television commercial, where child actors portraying Ninten, Ana, and Lloyd destroy a giant robot with psychic attacks before setting off for Holy Loly Mountain.[5] Additionally, the advertisement featured two taglines: "No crying until the end” and “Guaranteed masterpiece"[52], which were invented by copywriter Hiroshi Ichikura.[53][5] Merchandise based on the game and its commercial was produced, along with the Mother Encyclopedia, a guidebook which contained expanded information about the game's world and characters. In addition, multiple guidebooks for Mother were released by different companies, as well as a novelization for the game penned by Saori Kumi.[54] The game itself was packaged with a fold-out manual that included paper clay models of the game's characters and enemies[5], as well as a full-color map of the game's overworld, inspired by flyers from the Dragon Quest series.[53]

Reception

[edit]

Mother received a "Silver Hall of Fame" score of 31/40 from Japanese magazine Famitsu.[22] Reviewers noted the game's similarities with the Dragon Quest series and its simultaneous "parody" of the genre's tropes.[3][4] They thought the game's sequel, EarthBound, to be very similar[4][60] and a better implementation of Mother's gameplay ideas.[3] Critics also disliked the game's high difficulty level and balance issues.[3][4][60][61]

Jeremy Parish of USgamer described the game as a mild-mannered parody ("between satire and pastiche") of the role-playing game genre, specifically the Dragon Quest series.[3] He noted that Mother, like many Japanese role-playing games, emulated the Dragon Quest style: the windowed interface, first-person perspective in combat, and graphics, but differed in its contemporary setting and non-fantasy story. Parish commented that Atlus's 1987 Digital Devil Story: Megami Tensei was similarly set in the modern day, though it devolved into science fiction and fantasy in ways Mother did not. He added that the game has "a sense of wonder and magic realism ... in the context of childhood imagination", as Ninten can feel more like someone "pretending" to be a Dragon Quest-style hero than a hero in his own right.[3][p] Parish said this makes the player wonder which game events are real and which are Ninten's imagination. Parish cited Itoi's interest in entering the games industry to make a "satirical" role-playing game as proof of the genre's swift five-year rise to widespread popularity in Japan.[3]

Cassandra Ramos of RPGamer praised the game's graphics and music, and considered it among the console's best, with "rich, ... nicely detailed" visuals, Peanuts-style characters, and "simple but effective" audio.[4] In contrast, she found the battle sequences aesthetically "pretty bland" and, otherwise, the game's "least interesting" aspect.[4] Overall, she found Mother "surprisingly complex ... for its time", and considered its story superior to (but less "wacky" than) its sequel.[4] She especially recommended the game for EarthBound fans.[4]

Parish credited Itoi for the game's vision and compared his ability and literary interests with American author Garrison Keillor. Parish felt that Itoi's pedigree as a writer and copywriter was well suited for the space-limited, 8-bit role-playing game medium, which privileged Mother ahead of other games written by non-writers. USgamer's Parish noted how the game's non-player characters would "contemplate the profound and trivial" instead of reciting the active plot.[3] He added that the game's lack of an official North American release has bolstered the reputation and revere of its immediate sequel.[3]

While Parish said Mother's script was "as sharp as EarthBound's", he felt that the original's game mechanics did not meet the same level of quality. Mother lacked the "rolling HP counter" and non-random encounters for which later entries in the series were known. Parish also found the game's balance to be uneven, as the statistical character attributes and level of difficulty scaled incorrectly with the game's progression.[3] Rose Colored Gaming, a company that made custom reproductions of the NES cartridge, noted that the Japanese release's was more challenging than the unreleased English localization.[61] RPGamer's Ramos similarly found balance issues, with a high number of battles, difficult enemies, reliance on grinding, and some oversized levels.[4] Parish wrote earlier for 1UP.com that in comparison to EarthBound, Mother is "worse in just about every way", a clone where its sequel was "a satirical deconstruction of RPGs".[60] He wrote that the game's historical significance is not for its actual game but for the interest it generated in video game emulation and the preservation of unreleased games.[60]

Legacy

[edit]

Re-releases

[edit]

In 2003, as part of a promotion for Mother 3, Nintendo released a Game Boy Advance compilation titled Mother 1+2, which compiled Mother and its sequel, Mother 2, into one combined cartridge presented only in Japanese.[4] As part of its conversion to a handheld format, Mother received numerous changes to its interface, graphical display, and soundtrack, which were all either compressed or altered to fit within the confines of the Game Boy Advance. Additionally, the game retained many of the changes present in the unreleased English version of Mother, including its altered enemy sprite and extended ending. Commenting on the changes to the Famicom original, Phil Sandhop stated in an interview with LostLevels.org that it was most likely due to convenience: "In software development, each subsequent version is usually derivative of prior versions. Once the program was changed, they would have continued to use the revised program and plugged in their old text modules."[32] The Game Boy Advance version of Mother also contains its own alterations from the original, including revised text, tile-based movement similar to Mother 2, and a new item called the "Memory Chip", which can be collected after EVE self-destructs and enables the party to warp back to EVE's remains at any point.

Since its release, Mother, alongside its sequels, EarthBound and Mother 3, have been consistently lobbied for official commercial re-releases by fans, critics, and journalists of the gaming industry alike. Despite Nintendo Power readers ranking Mother the fourth-highest most desired game for the Wii Virtual Console (with EarthBound as the most desired) in 2008,[62] a release ultimately did not materialize. Inspired by the success of EarthBound's Virtual Console release[63] and to commemorate the 20th anniversary of EarthBound's release in the US, Nintendo would rerelease Mother on the Wii U's Virtual Console service in Japan on June 14, 2015, and internationally the same day as EarthBound Beginnings.[64] While the Japanese Virtual Console release of Mother retained many of the changes enacted from the Mother port in Mother 1+2, the international Virtual Console release utilized the same ROM as the unreleased NES localization of Mother, Earth Bound, with no inherent modifications. Like its successor, EarthBound, EarthBound Beginnings became one of the best selling titles for the service, particularly in North America and Europe; it ranked slightly less in Japan, behind the digital version of Splatoon.[65] EarthBound Beginnings and EarthBound were both released for the Nintendo Switch Online service in North America on February 9, 2022, and internationally the following day.[66]

Sequels and Fandom

[edit]

A sequel entitled Mother 2: Gīgu no Gyakushū was developed and released in Japan for the Super Famicom in 1994, and was localized and released for the Super NES in 1995 as EarthBound. EarthBound was initially met with poor critical and commercial reception in the US, but has since garnered a dedicated fan community and has been critically re-evaluated as an influential cult classic. Development for the third game in the series, Mother 3, began in 1994 for the Super Famicom before shifting to the Nintendo 64 and its disk-based add-on in 1996, where it lasted for two years before switching to the system's standard cartridge format. It was cancelled in 2000, due to further development siphoning resources from the GameCube, but its development was restarted in 2003 for the Game Boy Advance and released to critical and commercial acclaim in Japan in 2006. It is the only game in the series to have not been officially localized by Nintendo, despite much demand; in 2008, a fan translation spearheaded by Clyde Mandelin was released and was lauded by fans and critics alike. Shigesato Itoi since stated that he had no plans to create a fourth series entry, effectively ending the franchise.

Several characters, music, items, and enemies would reappear in later installments in the Mother series; additionally, the Super Smash Bros. series has featured reoccurring music, items, stickers, stages, and spirit fighters from the game since Super Smash Bros. Melee for the GameCube.

Starmen.net hosted a Mother 25th Anniversary Fanfest in 2014 with a livestream of the game and plans for a remixed soundtrack.[67] Later that year, fans released a 25th Anniversary Edition ROM hack that updated the game's graphics, script, and gameplay balance.[68] On October 19, 2019, a fan-made documentary entitled Mother to Earth was released, developed by a film group known as 54&O Productions. The project was funded by Kickstarter, with 560 backers donating $37,000 to reach the minimum $35,000 needed for the documentary's production. The documentary focuses on the road to Mother's localization and eventual release as EarthBound Beginnings in North America, and includes interviews with key people behind the process, as well as notable figures within the gaming community.[69] Additionally, merchandise and psychical media centered around the documentary is available on the project's website.

Notes and references

[edit]

Notes

[edit]
  1. ^ Additional work by Pax Softnica.
  2. ^ Japanese: マザー, Hepburn: Mazā
  3. ^ Changed to an ambiguous point in the 1980s in later releases.
  4. ^ Ninten originally went unnamed, being referenced to with standard pronouns such as "Boku" (ぼく), the Japanese form of "Me", but was officially designated as Ninten later on.[9][10]
  5. ^ Podunk in later translations.
  6. ^ Also called Roid or Loid in other translations.
  7. ^ Twinkle Elementary School in later versions.
  8. ^ Alternately Anna.
  9. ^ Ellay in later translations.
  10. ^ Mt. Itoi in later versions.
  11. ^ An upgraded version of a robot the group faced earlier in the game.
  12. ^ Giegue or Giygas in other translations.
  13. ^ In later translations, Ninten first visits a grave at the top of Holy Loly Mountain, where George's spirit conjures a black crystal and speaks to Ninten through it, teaching him the final melody.
  14. ^ Later releases feature an extended ending, where human prisoners found earlier on Holy Loly Mountain are set free, including Ana's mother; Teddy recovers from his injuries and becomes a singer; Lloyd is treated like a hero among his classmates; and Ana is shown receiving a letter from Ninten. Ninten goes to bed as the cast of characters appear at the bottom of the screen before the credits. Afterward, Ninten's father tries to call his son to tell him of a new crisis occurring.
  15. ^ As stipulated by a Californian law regarding content policies in video games at the time.[31]
  16. ^ Parish added that later games such as Costume Quest and South Park: The Stick of Truth picked up on this theme.[3]

References

[edit]
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